/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>greet_prog 10~
if isnghost ($n)
if ispc($n)
	yell No trespassing, $N!
	murder $n
endif
endif
~
>rand_prog 3~
if rand(50)
	pmote marches back and forth to keep warm.
else
	shiver
endif
~
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