/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
>rand_prog 3~
if rand(99)
	pmote squawks loudly.
else
	if mobobj (1110)
		tell self shit
	else
		pmote lays an egg.
		load obj 1110
	endif
endif
~
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