/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
#AREADATA
Name      Ghost Town~
Builders  None~
VNUMs     6800 6899
Credits   Yaegar~
Security  9
Minlevel  40
Maxlevel  45
End



#MOBILES
#6800
spectre~
a spectre~
A Spectre screams at you and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
no start equip~
human~
(null)~
(null)~
AFG DFHT 0 -1000 0
48 8 0 0 
1d97+2303 1d1+99 1d35+15 none
-22 -22 -22 -17
0 0 0 0
stand stand none 480
AHMV ABCDEFGHIJK medium unknown
#6801
wraith~
a wraith~
A Wraith strides  silently toward you, death in its glowing red eyes.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
no start equip~
human~
(null)~
(null)~
AFG DFHJT 0 -1000 0
47 7 0 0 
1d95+2208 1d1+99 1d35+14 none
-21 -21 -21 -16
0 0 0 0
stand stand none 470
AHMV ABCDEFGHIJK medium unknown
#6802
wight~
a wight~
A ghastly wight, still clad in the armor it wore in life, strikes at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
no start equip~
human~
(null)~
(null)~
AFG DFHJ 0 -1000 0
45 7 0 0 
1d91+2024 1d1+99 1d33+14 none
-20 -20 -20 -15
0 0 0 0
stand stand none 450
AHMV ABCDEFGHIJK medium unknown
#6803
ghost~
a ghost~
The ghost of some long-dead adventurer howls maniacally at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
no start equip~
human~
(null)~
(null)~
AFG DFHTU 0 -1000 0
48 8 0 0 
1d97+2303 1d1+99 1d35+15 none
-22 -22 -22 -17
0 0 0 0
stand stand none 480
AHMV ABCDEFGHIJK medium unknown
#6804
vampire~
a vampire~
An evil vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
no start equip~
human~
(null)~
(null)~
ABFGM DFHJN 0 -1000 0
54 9 0 0 
1d109+2915 1d1+99 1d39+17 none
-26 -26 -26 -21
0 0 0 0
stand stand none 540
AHMV ABCDEFGHIJK medium unknown
#6805
lich~
a lich~
An insane Lich cackles hideously and unleashes a volley of spells.
~
This powerful Undead is actually Xantharus' former master, whom he betrayed
and slew. But he underestimated his master's power, and now he as returned
as a Lich, seeking revenge!
~
no start equip~
human~
(null)~
(null)~
ABFGM DFHT 0 -1000 0
58 9 0 0 
1d117+3363 1d1+99 1d42+18 none
-28 -28 -28 -23
0 0 0 0
stand stand none 580
AHMV ABCDEFGHIJK medium unknown
#6806
demon~
a lesser demon~
A Lesser Demon slobbers, drools and cackles insanely!
~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
no start equip~
human~
(null)~
(null)~
AFGH DFHJ 0 -1000 0
52 8 0 0 
1d105+2703 1d1+99 1d38+16 none
-24 -24 -24 -19
0 0 0 0
stand stand none 520
AHMV ABCDEFGHIJK medium unknown
#6807
spirit revenant~
a revenant~
The spirit of a mortal horribly wronged has returned as a Revenant.
~
This poor soul was once a powerful, good priest of Soleil who was betrayed
by agents of the evil Gomez and tortured and slain by them. His spirit has
returned here, seeking out the long-dead fellows who slew him. He will
ignore all else in his quest, but will not hesitate to attack you if you
interfere.
~
no start equip~
human~
(null)~
(null)~
ADGM DFHJN 0 0 0
57 9 0 0 
1d115+3248 1d1+99 1d41+18 none
-28 -28 -28 -23
0 0 0 0
stand stand none 570
AHMV ABCDEFGHIJK medium unknown
#6808
spirit haunt~
a haunt~
The spirit of an adventurer slain here long ago is now bound here as a Haunt.
~
This spirit was once a powerful warrior who, on a wager, entered Ghost Town.
He was quickly slain by the inhabitants, but such was his distress at his
death, his spirit remained behind to haunt the area where he met his end.
~
no start equip~
human~
(null)~
(null)~
ABDG DFHTU 0 0 0
48 8 0 0 
1d97+2303 1d1+99 1d35+15 none
-22 -22 -22 -17
0 0 0 0
stand stand none 480
AHMV ABCDEFGHIJK medium unknown
#6809
crypt thing~
a crypt thing~
A Crypt Thing cackles evilly and taunts you.
~
This fell creature will not attack you, despite its evil- it will merely
taunt you, though it will not hesitate to defend itself.
~
no start equip~
human~
(null)~
(null)~
ABDGM DFHJN 0 -1000 0
55 9 0 0 
1d111+3024 1d1+99 1d40+17 none
-26 -26 -26 -21
0 0 0 0
stand stand none 550
AHMV ABCDEFGHIJK medium unknown
#6810
greater demon~
a greater demon~
A Greater demon spews forth fire and gas!
~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
no start equip~
human~
(null)~
(null)~
ABFG DFHJNT 0 -1000 0
58 9 0 0 
1d117+3363 1d1+99 1d42+18 none
-28 -28 -28 -23
0 0 0 0
stand stand none 580
AHMV ABCDEFGHIJK medium unknown
#6811
undead dragon~
an undead dragon~
An Undead Dragon belches forth poisonous fumes!
~
This foul Dracolich is the undead spirit of a dragon that served Xantharus
so well in life that he animated it to continue serving him after its
death.
~
no start equip~
human~
(null)~
(null)~
ABFG DFHJT 0 -1000 0
62 10 0 0 
1d125+3843 1d1+99 1d45+19 none
-31 -31 -31 -26
0 0 0 0
stand stand none 620
AHMV ABCDEFGHIJK medium unknown
#6812
undead monster~
an undead monster~
An undead monster shambles forth and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
no start equip~
human~
(null)~
(null)~
AFG DF 0 -1000 0
45 7 0 0 
1d91+2024 1d1+99 1d33+14 none
-20 -20 -20 -15
0 0 0 0
stand stand none 450
AHMV ABCDEFGHIJK medium unknown
#6813
giant rat~
a giant rat~
A GIANT Rat savagely charges you!
~
When I say GIANT, I am talking ten feet high...
~
no start equip~
human~
(null)~
(null)~
ACFGH DFQ 0 -1000 0
40 6 0 0 
1d81+1599 1d1+99 1d30+12 none
-16 -16 -16 -11
0 0 0 0
stand stand none 400
AHMV ABCDEFGHIJK medium unknown
#6814
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
no start equip~
human~
(null)~
(null)~
ACFGH DFQ 0 -1000 0
45 7 0 0 
1d91+2024 1d1+99 1d33+14 none
-20 -20 -20 -15
0 0 0 0
stand stand none 450
AHMV ABCDEFGHIJK medium unknown
#6815
lurker above~
a lurker above~
A Lurker Above seeks to enfold and suffocate you!
~
This foul abberration feeds on any and all that enter its lair- even the
corporeal undead avoid it...
~
no start equip~
human~
(null)~
(null)~
ABFGH JT 0 0 0
50 8 0 0 
1d101+2499 1d1+99 1d37+15 none
-23 -23 -23 -18
0 0 0 0
stand stand none 500
AHMV ABCDEFGHIJK medium unknown
#6816
succubus~
a succubus~
A beautiful female smiles charmingly at you, revealing sharp fangs...
~
OUCH! Its a Succubus. She will charm you, then waste you. FIGHT!
~
no start equip~
human~
(null)~
(null)~
ABDG DFHJT 0 -1000 0
50 8 0 0 
1d101+2499 1d1+99 1d37+15 none
-23 -23 -23 -18
0 0 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium unknown
#6817
necromancer xantharus~
Xantharus~
A timid-looking Necromancer begs to be freed.
~
This pathetic wretch is none other than Xantharus, the evil mage that brought
the Undead to this town, destroying it, before losing control of them. He
has fled here, in the hopes that they won't find him before he finds a way
to escape his terrible mistake.
~
no start equip~
human~
(null)~
(null)~
ABGHM K 0 -400 0
50 8 0 0 
1d101+2499 1d1+99 1d37+15 none
-23 -23 -23 -18
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
#6818
rotting corpse~
a rotting corpse~
A Rotting Corpse staggers clumsily toward you.
~
This thing and its fellows are what remains of the citizens of this once-
fine town, reduced to a horrid state of undeath. Slaying them would be the
best thing you could do for them...
~
no start equip~
human~
(null)~
(null)~
AFG J 0 0 0
40 6 0 0 
1d81+1599 1d1+99 1d30+12 none
-16 -16 -16 -11
0 0 0 0
stand stand none 400
AHMV ABCDEFGHIJK medium unknown
#6819
master~
the master~
The Master surveys his domain and laughs evilly.
~
Little is known of this mysterious stranger who came here and took control
after the weak Xantharus lost control of his creations. He is a powerful,
diabolically evil mage, and will not hesitate to destroy you.
~
no start equip~
human~
(null)~
(null)~
ABDFGHM CDEFHN 0 -1000 0
60 10 0 0 
1d121+3599 1d1+99 1d43+19 none
-30 -30 -30 -25
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
#6820
shambling mound~
a shambling mound~
A Shambling Mound... well... shambles toward you.
~
RUN! A twelve-foot high pile of garbage is attacking you!
~
no start equip~
human~
(null)~
(null)~
AFG N 0 0 0
45 7 0 0 
1d91+2024 1d1+99 1d33+14 none
-20 -20 -20 -15
0 0 0 0
stand stand none 450
AHMV ABCDEFGHIJK medium unknown
#6821
kampflut~
a kampflut~
A Kampflut attacks!
~
This hideous, animated tree resembles an ancient oak with tentacle-like
branches and a huge toothed maw. Despite its nasty demeanour, it is not
evil- it is simply hungry.
~
no start equip~
human~
(null)~
(null)~
AFG N 0 0 0
50 8 0 0 
1d101+2499 1d1+99 1d37+15 none
-23 -23 -23 -18
0 0 0 0
stand stand none 500
AHMV ABCDEFGHIJK medium unknown
#6822
black pudding~
a black pudding~
A Black Pudding slowly rolls toward you.
~
This huge black blob will dissolve weapons and armor it gets the chance,
then it will devour you!
~
no start equip~
human~
(null)~
(null)~
AFG N 0 0 0
52 8 0 0 
1d105+2703 1d1+99 1d38+16 none
-24 -24 -24 -19
0 0 0 0
stand stand none 520
AHMV ABCDEFGHIJK medium unknown
#6823
green slime~
green slime~
A patch of Green Slime drips on you, burning your skin!
~
Green Slime can dissolve even metal, so imagine what it would do to your
skin...
~
no start equip~
human~
(null)~
(null)~
ABFG 0 0 0 0
40 6 0 0 
1d81+1599 1d1+99 1d30+12 none
-16 -16 -16 -11
0 0 0 0
stand stand none 400
AHMV ABCDEFGHIJK medium unknown
#6824
gray ooze~
a gray ooze~
A pile of gray liquid oozes toward you.
~
"Oh," I hear you say. "How threatening". Well, just you wait!
~
no start equip~
human~
(null)~
(null)~
AFG HJN 0 -1000 0
58 9 0 0 
1d117+3363 1d1+99 1d42+18 none
-28 -28 -28 -23
0 0 0 0
stand stand none 580
AHMV ABCDEFGHIJK medium unknown
#6825
animated tree~
an animated tree~
An Animated Tree bashes you with its branches.
~
This tree is bad and evil- it is an anti-treant :)
~
no start equip~
human~
(null)~
(null)~
AFG 0 0 0 0
45 7 0 0 
1d91+2024 1d1+99 1d33+14 none
-20 -20 -20 -15
0 0 0 0
stand stand none 450
AHMV ABCDEFGHIJK medium unknown
#6826
tree spirit~
a tree spirit~
A Tree Spirit offers you shelter in this place of evil.
~
This spirit is the only good creature in this place. She can guard you
while you rest, and perhaps heal your wounds if you pay her enough...
~
no start equip~
human~
(null)~
(null)~
ABDGL BCDFHJN 0 400 0
65 10 0 0 
1d131+4224 1d1+99 1d47+20 none
-33 -33 -33 -28
0 0 0 0
stand stand female 650
AHMV ABCDEFGHIJK medium unknown
#6827
death knight~
a death knight~
A Death Knight salutes you then attacks!
~
This is the spirit of a Paladin corrupted by the evil of the Master, doomed
to an eternity as an undead servant. Clad in ornate, ancient armor and
wielding a shiny silver sword, he would look as he did in life save for his
rotting face...
~
no start equip~
human~
(null)~
(null)~
ABDFG DFHJ 0 -1000 0
60 10 0 0 
1d121+3599 1d1+99 1d43+19 none
-30 -30 -30 -25
0 0 0 0
stand stand none 600
AHMV ABCDEFGHIJK medium unknown
#6828
nightmare~
a nightmare~
A Nightmare, loyal steed of the denizens of the Lower Planes, rests here.
~
This black, winged equine hell-steed waits patiently for its master to finish
its business here before bearing it to its next destination.
~
no start equip~
human~
(null)~
(null)~
ABG FJT 0 -1000 0
45 7 0 0 
1d91+2024 1d1+99 1d33+14 none
-20 -20 -20 -15
0 0 0 0
stand stand none 450
AHMV ABCDEFGHIJK medium unknown
#6829
retriever~
a retriever~
A retriever rears on four of its legs and strikes.
~
This demonic steed resembles a huge spider with razor sharp blades for legs
and glowing gems for eyes.
~
no start equip~
human~
(null)~
(null)~
ABFG DFHJ 0 -1000 0
58 9 0 0 
1d117+3363 1d1+99 1d42+18 none
-28 -28 -28 -23
0 0 0 0
stand stand none 580
AHMV ABCDEFGHIJK medium unknown
#6830
cambion scout~
a cambion scout~
A Cambion Scout eyes you cautiously.
~
This half-man, half-demon creature is a scout for Orcus, Prince of the
Undead. He is here on a covert mission, and thus will avoid trouble if at
all possible. He is attempting to ascertain the degree of power of the
master, and inform his master if the strange man poses a significant threat
to his domination of all things Undead.
~
no start equip~
human~
(null)~
(null)~
ACDGH DEFHJQ 0 -1000 0
50 8 0 0 
1d101+2499 1d1+99 1d37+15 none
-23 -23 -23 -18
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
#6831
orcus~
Orcus~
Orcus, Prince of the Undead, glowers menacingly at you.
~
Whoa. You are standing before Orcus. He resembles a bloated man twenty
feet tall with a bull's nose and eyes, and goat's horns and hooves. He
grips a rod with a goat's head in one hoof, and glares suspiciously at you.
He is not really meant to be here, and thus will avoid attracting attention
of the powers of the Prime Material Plane by avoiding combat.
~
no start equip~
human~
(null)~
(null)~
ABDGH BCDEFHJN 0 -1000 0
65 10 0 0 
1d131+4224 1d1+99 1d47+20 none
-33 -33 -33 -28
0 0 0 0
stand stand none 650
AHMV ABCDEFGHIJK medium unknown
#6832
water weird~
a water weird~
A Water Weird lunges at you!
~
This watery snake resides in the well, which it will fight to defend.
~
no start equip~
human~
(null)~
(null)~
ABFG HN 0 0 0
50 8 0 0 
1d101+2499 1d1+99 1d37+15 none
-23 -23 -23 -18
0 0 0 0
stand stand none 500
AHMV ABCDEFGHIJK medium unknown
#6833
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
no start equip~
human~
(null)~
(null)~
ABCFGH DFQ 0 -1000 0
48 8 0 0 
1d97+2303 1d1+99 1d35+15 none
-22 -22 -22 -17
0 0 0 0
stand stand none 480
AHMV ABCDEFGHIJK medium unknown
#6834
baron vampire~
a baron vampire~
The Baron vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
no start equip~
human~
(null)~
(null)~
ABFGM DFHJN 0 -1000 0
60 10 0 0 
1d121+3599 1d1+99 1d43+19 none
-30 -30 -30 -25
0 0 0 0
stand stand none 600
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#6800
rod orcus~
the Rod of Orcus~
The Rod of Orcus glows evilly here.
~
nothingness~
(null)~
(null)~
0
staff BEGH 0
0 27715 
-39 100 100 'invisibility' 0
-39 500 -3900 P
A
1 2
A
2 2
A
3 2
A
4 2
A
5 2
A
12 250
A
17 -50
A
18 25
A
19 25
A
23 -10
A
24 -10
#6801
hand vecna~
the Hand of Vecna~
The Hand of Vecna lies here.
~
nothingness~
(null)~
(null)~
0
armor EHJMQ 0
0 27715 
0 0 0 0 A
-39 5 -3900 P
A
2 3
A
3 3
A
12 100
A
18 3
A
19 3
A
24 -3
A
25 -5
#6802
eye vecna~
the Eye of Vecna~
The Eye of Vecna glows evilly here.
~
nothingness~
(null)~
(null)~
0
armor AEJM 0
0 27715 
0 0 0 0 A
-39 1 -3900 P
A
3 3
A
4 3
A
12 50
A
25 -5
#6803
sword kas~
the Sword of Kas~
The Sword of Kas beckons to you!
~
nothingness~
(null)~
(null)~
0
weapon BEGJM 0
0 27715 
dagger -3 -36 pierce 0
-39 20 -3900 P
A
17 20
A
18 25
A
19 25
#6804
circlet~
a circlet~
A Circlet lies here, gathering dust.
~
nothingness~
(null)~
(null)~
0
armor GM 0
0 27715 
0 0 0 0 A
-39 25 -3900 P
A
3 -3
A
4 -3
#6805
hoard~
a treasure hoard~
A treasure hoard is scattered here.
~
nothingness~
(null)~
(null)~
0
treasure 0 0
0 27715 
0 0 0 0 0
-39 150 -3900 P
#6806
chest~
a chest~
A chest sits here.
~
nothingness~
(null)~
(null)~
0
container 0 0
0 27715 
150 D 6820 150 100
-39 100 -3900 P
#6807
robes flesh~
robes of Flesh~
Robes made of human flesh are piled here.
~
nothingness~
(null)~
(null)~
0
armor EJ 0
0 27715 
0 0 0 0 A
-39 25 -3900 P
A
12 150
A
13 25
A
24 -3
A
25 -2
#6808
rod bone~
a Rod of Bone~
A Rod fashioned from a human femur lies here.
~
nothingness~
(null)~
(null)~
0
weapon EJ 0
0 27715 
mace -3 -36 crush 0
-39 25 -3900 P
A
12 15
A
17 -10
A
18 4
A
19 4
#6809
bones~
a pile of bones~
A pile of bones lies here.
~
nothingness~
(null)~
(null)~
0
trash 0 0
0 27715 
0 0 0 0 0
-39 50 -3900 P
#6810
gem~
a Power Gem~
A Mana Power Gem pulses strongly here.
~
nothingness~
(null)~
(null)~
0
staff AG 0
0 27715 
-39 20 20 'sanctuary' 0
-39 10 -3900 P
A
12 50
#6811
cloak~
a black cloak~
A black cloak is piled here.
~
nothingness~
(null)~
(null)~
0
armor 0 0
0 27715 
0 0 0 0 A
-39 10 -3900 P
#6812
sword~
(Diabolical) a Dark Sword~
A Dark Sword hums evilly here.
~
nothingness~
(null)~
(null)~
0
weapon BCEJ 0
0 27715 
staff -3 -36 none 0
-39 35 -3900 P
A
1 1
A
5 1
A
17 -20
A
18 2
A
19 4
#6813
armor~
a Suit of Dark Armor~
A Suit of Dark Armor lies here.
~
nothingness~
(null)~
(null)~
0
armor CEJ 0
0 27715 
0 0 0 0 A
-39 25 -3900 P
A
17 -10
A
18 6
A
19 6
#6814
helm~
a Dark Helm~
A Dark Helm seeks to possess you!
~
nothingness~
(null)~
(null)~
0
armor CHM 0
0 27715 
0 0 0 0 A
-39 75 -3900 P
A
3 -3
A
4 -3
A
25 -3
#6815
jar~
a jar~
A glass jar sits here.
~
nothingness~
(null)~
(null)~
0
container 0 0
0 27715 
25 A 0 25 100
-39 10 -3900 P
#6816
poison~
some poison~
Some poison lies here.
~
nothingness~
(null)~
(null)~
0
food 0 0
0 27715 
A A 0 A 0
-39 1 -3900 P
#6817
unholy symbol~
an Unholy Symbol~
The Unholy Symbol of some priest devoted to evil lies here.
~
nothingness~
(null)~
(null)~
0
light EJ 0
0 27715 
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
-39 5 -3900 P
A
2 3
A
25 -2
#6818
holy symbol~
a holy Symbol~
The Holy Symbol of some priest devoted to good lies here.
~
nothingness~
(null)~
(null)~
0
light AK 0
0 27715 
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
-39 5 -3900 P
A
5 3
A
25 -2
#6819
corpse~
a corpse~
The corpse of some unfortunate adventurer is lying here.
~
nothingness~
(null)~
(null)~
0
trash 0 0
0 27715 
0 0 0 0 0
-39 75 -3900 P
#6820
key~
a key~
A black key is here.
~
nothingness~
(null)~
(null)~
0
key B 0
0 27715 
0 0 0 0 0
-39 5 -3900 P
#6821
jar blood~
a jar of human blood~
A jar of human blood sits here.
~
nothingness~
(null)~
(null)~
0
potion BEJ 0
0 27715 
0 'poison' 'weaken' 'curse' ''
-39 5 -3900 P
#6822
portal~
a shimmering portal~
A shimmering portal rests here.~
nothingness~
(null)~
(null)~
0
portal A 0
0 27715 
0 0 0 0 0
-39 1 -3900 P
#0



#ROOMS
#6800
A Dusty Trail~
You are heading along a dusty trail that runs toward the town ahead. There
is a horrid stench detectable even here. You see a sign up ahead.
~
0 4 17
0
0
E
sign~
W E L C O M E    T O    G H O S T T O W N

                       Population : 0

--- This area brought to you by Yaegar on behalf of AnonyMud ---

~
D0
~
~
0 -1 6801
0 0 0
D1
~
~
0 0 99
1 50 50
S
#6801
The Town~
You have reached the Ghost Town, a place rumored to be inhabited by the
most ghastly of undead, as well as their fell minions. Should you proceed,
you may find yourself unable to return home by conventional means, and
instead have to travel through until you find another means of escape. Your
choice.
~
0 4 1
0
0
D0
~
~
0 -1 6802
0 0 0
D2
~
~
0 -1 6800
0 0 0
S
#6802
The Main Street~
Stepping onto this street, you immediately feel a wave of fear and dread
wash over you. Shaking, you collect yourself and prepare to advance into
this literally god-forsaken area. Houses line the street to the left and
right. Up ahead lies a small town square.
~
0 8192 1
0
0
D0
~
~
0 -1 6806
0 0 0
D1
~
~
1 0 6804
0 0 0
D2
~
~
0 0 6801
0 0 0
D3
~
~
1 0 6803
0 0 0
S
#6803
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D1
~
~
1 0 6802
0 0 0
S
#6804
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D3
~
~
1 0 6802
0 0 0
S
#6805
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D0
~
~
0 -1 6808
0 0 0
D1
~
~
0 -1 6806
0 0 0
S
#6806
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D0
~
~
0 -1 6809
0 0 0
D1
~
~
0 -1 6807
0 0 0
D2
~
~
0 -1 6802
0 0 0
D3
~
~
0 -1 6805
0 0 0
S
#6807
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D0
~
~
0 -1 6810
0 0 0
D3
~
~
0 -1 6806
0 0 0
S
#6808
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D0
~
~
0 -1 6811
0 0 0
D1
~
~
0 -1 6809
0 0 0
D2
~
~
0 -1 6805
0 0 0
D3
~
~
0 -1 6814
0 0 0
S
#6809
The Well in the Town Square~
You are standing in the middle of the town square, at the well. Paths stretch
past houses and shops in every direction. There must still be some water in
the well, as a small amount of grass has managed to grow around it.
~
0 8192 1
0
0
D0
~
~
0 -1 6812
0 0 0
D1
~
~
0 -1 6810
0 0 0
D2
~
~
0 -1 6806
0 0 0
D3
~
~
0 -1 6808
0 0 0
S
#6810
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D0
~
~
0 -1 6813
0 0 0
D1
~
~
0 -1 6824
0 0 0
D2
~
~
0 -1 6807
0 0 0
D3
~
~
0 -1 6809
0 0 0
S
#6811
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D1
~
~
0 -1 6812
0 0 0
D2
~
~
0 -1 6808
0 0 0
S
#6812
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D0
~
~
0 -1 6834
0 0 0
D1
~
~
0 -1 6813
0 0 0
D2
~
~
0 -1 6809
0 0 0
D3
~
~
0 -1 6811
0 0 0
S
#6813
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
0
0
D2
~
~
0 -1 6810
0 0 0
D3
~
~
0 -1 6812
0 0 0
S
#6814
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
0
0
D0
~
~
1 0 6815
0 0 0
D1
~
~
0 -1 6808
0 0 0
D2
~
~
1 0 6816
0 0 0
D3
~
~
0 -1 6817
0 0 0
S
#6815
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D2
~
~
1 0 6814
0 0 0
S
#6816
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D0
~
~
1 0 6814
0 0 0
S
#6817
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
0
0
D0
~
~
1 0 6818
0 0 0
D1
~
~
0 -1 6814
0 0 0
D2
~
~
1 0 6819
0 0 0
D3
~
~
0 -1 6820
0 0 0
S
#6818
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D2
~
~
1 0 6817
0 0 0
S
#6819
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D0
~
~
1 0 6817
0 0 0
S
#6820
A Side Street~
You have reached the end of a side street that runs west away from the Town
Square. Houses lie to the north, west and south.
~
0 8192 1
0
0
D0
~
~
1 0 6821
0 0 0
D1
~
~
0 -1 6817
0 0 0
D2
~
~
1 0 6822
0 0 0
D3
~
~
1 0 6823
0 0 0
S
#6821
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D2
~
~
1 0 6820
0 0 0
S
#6822
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D0
~
~
1 0 6820
0 0 0
S
#6823
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D1
~
~
1 0 6820
0 0 0
S
#6824
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
0
0
D0
~
~
1 0 6825
0 0 0
D1
~
~
0 -1 6827
0 0 0
D2
~
~
1 0 6826
0 0 0
D3
~
~
0 -1 6810
0 0 0
S
#6825
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D2
~
~
1 0 6824
0 0 0
S
#6826
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D0
~
~
1 0 6824
0 0 0
S
#6827
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
0
0
D0
~
~
1 0 6828
0 0 0
D1
~
~
0 -1 6830
0 0 0
D2
~
~
1 0 6829
0 0 0
D3
~
~
0 -1 6824
0 0 0
S
#6828
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D2
~
~
1 0 6827
0 0 0
S
#6829
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D0
~
~
1 0 6827
0 0 0
S
#6830
A Side Street~
You have reached the end of a side street that runs east away from the Town
Square. Houses lie to the north, east and south.
~
0 8192 1
0
0
D0
~
~
1 0 6831
0 0 0
D1
~
~
1 0 6833
0 0 0
D2
~
~
1 0 6832
0 0 0
D3
~
~
0 -1 6827
0 0 0
S
#6831
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D2
~
~
1 0 6830
0 0 0
S
#6832
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D0
~
~
1 0 6830
0 0 0
S
#6833
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D3
~
~
1 0 6830
0 0 0
S
#6834
Main Street~
You are heading along Main Street, which heads south to the Town Square and
North toward an intersection. Houses line the street.
~
0 8192 1
0
0
D0
~
~
0 -1 6837
0 0 0
D1
~
~
1 0 6836
0 0 0
D2
~
~
0 -1 6812
0 0 0
D3
~
~
1 0 6835
0 0 0
S
#6835
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D1
~
~
1 0 6834
0 0 0
S
#6836
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8200 0
0
0
D3
~
~
1 0 6834
0 0 0
S
#6837
An Intersection~
You are standing at an intersection devoid of houses. A park looms to the
northwest of here, while the former residences of the Mayor lie directly
west. You aren't sure where the northern path goes, as that area is
enshrouded in dark fog...
~
0 8192 1
0
0
D0
~
~
0 -1 6855
0 0 0
D2
~
~
0 -1 6834
0 0 0
D3
~
~
0 -1 6838
0 0 0
S
#6838
The Road to the Mayor's House~
This road was at one time spacious and beautiful, but is now cluttered with
debris and overgrown with tough, gray weeds that have sprouted through the
carefully-laid cobblestones. There are junctions to the east and west of
here.
~
0 8192 1
0
0
D1
~
~
0 -1 6837
0 0 0
D3
~
~
0 -1 6839
0 0 0
S
#6839
A Junction~
At this point, a dirt track runs north toward a dismal-looking garden that
once flourished with the most beautiful flora on the continent, but is now
home to the same sickly-gray weeds that sprout through the footpath, as well
as some very tall, sinister-looking trees.
~
0 8192 1
0
0
D0
~
~
0 -1 6871
0 0 0
D1
~
~
0 -1 6838
0 0 0
D3
~
~
0 -1 6840
0 0 0
S
#6840
Outside the Mayor's House~
The path ends at a decrepit manse that once served as home for the Mayor
of this town. Since the incursion of the undead, it has fallen into
disrepair, though not to the state that the other dwellings have, leading
you to suspect that perhaps someone (or thing) important now resides here...
~
0 8192 1
0
0
D1
~
~
0 -1 6839
0 0 0
D3
~
~
1 0 6841
0 0 0
S
#6841
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 8201 0
0
0
D0
~
~
1 0 6843
0 0 0
D1
~
~
1 0 6840
0 0 0
D2
~
~
1 0 6842
0 0 0
D3
~
~
0 -1 6844
0 0 0
S
#6842
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8201 0
0
0
D0
~
~
1 0 6841
0 0 0
S
#6843
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8201 0
0
0
D2
~
~
1 0 6841
0 0 0
S
#6844
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 8201 0
0
0
D0
~
~
1 0 6846
0 0 0
D1
~
~
0 0 6841
0 0 0
D2
~
~
1 0 6845
0 0 0
D3
~
~
0 -1 6847
0 0 0
S
#6845
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8201 0
0
0
D0
~
~
1 0 6844
0 0 0
S
#6846
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8201 0
0
0
D2
~
~
1 0 6844
0 0 0
S
#6847
The Stairway~
This crooked staircase looks very unstable, and this, coupled with the
dreadful stench emanating from upstairs, makes you reluctant to proceed...
~
0 8201 0
0
0
D1
~
~
0 -1 6844
0 0 0
D4
~
~
0 -1 6848
0 0 0
S
#6848
The Stairway~
At the top of the stairs you pause to catch your breath, and are immediately
sorry as horrid-smelling air fills your lungs. Coughing, you fight to
breathe, and steel yourself to continue.
~
0 8201 0
0
0
D1
~
~
0 -1 6849
0 0 0
D5
~
~
0 -1 6847
0 0 0
S
#6849
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. Doors lie to the north
and south of here. The hall ends at an impressive portal to the east.
~
0 8201 0
0
0
D0
~
~
1 0 6850
0 0 0
D1
~
~
1 0 6852
0 0 0
D2
~
~
1 0 6851
0 0 0
D3
~
~
0 -1 6848
0 0 0
S
#6850
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8201 0
0
0
D2
~
~
1 0 6849
0 0 0
S
#6851
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8201 0
0
0
D0
~
~
1 0 6849
0 0 0
S
#6852
The Mayor's Study~
As you enter this room, you are amazed to notice a complete absence of the
stench you detected earlier. In addition, you are further amazed to notice
the surprisingly good condition of this study, a comfortable den lined with
shelves full of ancient texts. A large oak desk dominates the room, and
behind this sits a plush leather chair. Wonder whose domain this is...?
~
0 8200 0
0
0
D0
~
~
1 0 6853
0 0 0
D2
~
~
1 0 6854
0 0 0
D3
~
~
1 0 6849
0 0 0
S
#6853
A Bedroom~
In this room lies an ornately-carved four poster bed with satin sheets.
Opposite it lies a comfortable divan, upon which the maidens of the master
of this domain usually recline. A painting on one wall catches your eye.
~
0 8201 0
0
0
E
painting~
It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but
evil-looking gentleman of middle years.
~
D2
~
~
1 0 6852
0 0 0
S
#6854
A Bedroom~
This bedroom is as ruinous as its northern counterpart was lavish, as
decayed and despoiled as it was well-presented and comfortable. The furniture,
while obviously once fine, is now ruined beyond repair. Blood stains coat
the walls, and a corpse hangs by a rope from the chandelier in the center
of the room. Whoever lives here must have a disagreeable personality to say
the very least...
~
0 8201 0
0
0
D0
~
~
1 0 6852
0 0 0
S
#6855
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 8193 1
0
0
D1
~
~
0 -1 6856
0 0 0
D2
~
~
0 -1 6837
0 0 0
S
#6856
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 8193 1
0
0
D0
~
~
0 -1 6859
0 0 0
D2
~
~
0 -1 6857
0 0 0
D3
~
~
0 -1 6855
0 0 0
S
#6857
A Small House~
The mist clears suddenly, and you find yourself standing outside a rather
creepy little stone dwelling, with no windows, but a stout oak door
directly to the east.
~
0 8192 1
0
0
D0
~
~
0 -1 6856
0 0 0
D1
~
~
1 0 6858
0 0 0
S
#6858
Temporary Residence of a Demon~
OH NO!

You have inadvertently stumbled upon the temporary Prime Material Plane lair
of ORCUS! If he isn't here, leave quickly. If he is...

There is a shimmering portal to his home dimension to the east.
~
0 8200 0
0
0
D3
~
~
1 0 6857
0 0 0
S
#6859
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 8193 1
0
0
D0
~
~
0 -1 6863
0 0 0
D1
~
~
0 -1 6860
0 0 0
D2
~
~
0 -1 6856
0 0 0
S
#6860
A Clearing~
You have reached an area devoid of mist, the front yard of a ruined cottage
whose door lies to the east. Peering through the windows, you imagine you
can see shapes moving about.
~
0 8192 1
0
0
D1
~
~
1 0 6861
0 0 0
D3
~
~
0 -1 6859
0 0 0
S
#6861
The Interior of the Cottage~
This cottage is, as all the other residences of this place, a ruined mess.
Broken furniture and decaying corpses litter the floor. To the east, you
can see a staircase leading down.
~
0 8193 0
0
0
D1
~
~
0 -1 6862
0 0 0
D3
~
~
1 0 6860
0 0 0
S
#6862
A Staircase~
This staircase is an ancient stone structure that looks far older than the
other structures in the village. You peer down in an attempt to ascertain
what may below, but can see only darkness.
~
0 8197 0
0
0
D3
~
~
0 -1 6861
0 0 0
S
#6863
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart.
~
0 8193 1
0
0
D0
~
~
0 -1 6864
0 0 0
D2
~
~
0 -1 6859
0 0 0
S
#6864
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 8193 1
0
0
D0
~
~
0 -1 6895
0 0 0
D1
~
~
0 -1 6865
0 0 0
D2
~
~
0 -1 6863
0 0 0
S
#6865
Outside The Crypt~
The small stone building is actually a crypt, which is in good condition,
not surprising considering the nature of the current inhabitants of this
ghoulish town. A large iron door looms to the east, and you notice runes
inscribed into its surface in silver.
~
0 8196 1
0
0
E
runes door~
The runes on the door read-

  "Here is the final resting place of the Evil Baron Shereck, former
   tyrant of the Barony of Palem, and his two foul brothers. Imprisoned
   here by the powerful magic of Xanad, the ArchMage of Anon, their
   rest may not be disturbed by their undead allies. Pray, whoever reads
   this, do not breach this portal, for you will once again unleash their
   undead madness upon the world."
~
D1
~
~
1 0 6866
0 0 0
D3
~
~
0 -1 6864
0 0 0
S
#6866
Inside The Crypt~
The interior of the crypt is dark, damp and cramped. It looks as though
no-one has been here in centuries. A layer of dust ankle-deep makes progress
difficult, as do the hanging cobwebs, with strands as thick as your wrist.
You hope you don't run into the spinner of these webs.
~
0 8321 0
0
0
D3
~
~
1 0 6865
0 0 0
D5
~
~
0 -1 6867
0 0 0
S
#6867
The Crypt Proper~
Three doors and a staircase allow escape from this area, and that is a
prominent urge you have right now as you glance about the hellish murals
on the walls, and the rotting corpses hanging in metal frames from the
arched ceiling.
~
0 8321 0
0
0
D0
~
~
1 0 6868
0 0 0
D1
~
~
1 0 6870
0 0 0
D2
~
~
1 0 6869
0 0 0
D4
~
~
0 -1 6866
0 0 0
S
#6868
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 8321 0
0
0
D2
~
~
1 0 6867
0 0 0
S
#6869
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 8321 0
0
0
D0
~
~
1 0 6867
0 0 0
S
#6870
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 8321 0
0
0
D3
~
~
1 0 6867
0 0 0
S
#6871
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth...
~
0 8192 3
0
0
D0
~
~
0 -1 6872
0 0 0
D2
~
~
0 -1 6839
0 0 0
S
#6872
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. You suddenly curse as you nearly fall into a
small hole in the center of the path which was partially covered by a nest
of branches.
~
0 8196 3
0
0
D0
~
~
0 -1 6873
0 0 0
D2
~
~
0 -1 6871
0 0 0
D5
~
~
0 -1 6874
0 0 0
S
#6873
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. The garden gates are directly ahead... Peering
through, you become reluctant to enter. It looks like a virtual maze...
~
0 8196 3
0
0
D0
~
~
0 0 6877
0 0 0
D2
~
~
0 -1 6872
0 0 0
S
#6874
A Bolthole~
Here the cowardly necromancer Xantharus lurks, terrified of the evil he
brought to his village. He would do anything to escape, but is currently
too petrified to leave his hole.
~
0 8193 0
0
0
D4
~
~
0 -1 6872
0 0 0
S
#6875
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D1
~
~
0 -1 6876
0 0 0
D0
~
~
0 -1 6880
0 0 0
S
#6876
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D0
~
~
0 -1 6881
0 0 0
D3
~
~
0 -1 6875
0 0 0
D1
~
~
0 -1 6877
0 0 0
S
#6877
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D0
~
~
0 -1 6882
0 0 0
D1
~
~
0 -1 6878
0 0 0
D3
~
~
0 -1 6876
0 0 0
S
#6878
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D1
~
~
0 -1 6879
0 0 0
D3
~
~
0 -1 6877
0 0 0
D0
~
~
0 -1 6883
0 0 0
S
#6879
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D0
~
~
0 -1 6884
0 0 0
D3
~
~
0 -1 6878
0 0 0
S
#6880
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D0
~
~
0 -1 6885
0 0 0
D2
~
~
0 -1 6875
0 0 0
D1
~
~
0 -1 6881
0 0 0
S
#6881
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D2
~
~
0 -1 6876
0 0 0
D3
~
~
0 -1 6880
0 0 0
D1
~
~
0 -1 6882
0 0 0
D0
~
~
0 -1 6886
0 0 0
S
#6882
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D3
~
~
0 -1 6881
0 0 0
D1
~
~
0 -1 6883
0 0 0
D2
~
~
0 -1 6877
0 0 0
D0
~
~
0 -1 6887
0 0 0
S
#6883
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D2
~
~
0 -1 6878
0 0 0
D3
~
~
0 -1 6882
0 0 0
D0
~
~
0 -1 6888
0 0 0
D1
~
~
0 -1 6884
0 0 0
S
#6884
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D2
~
~
0 -1 6879
0 0 0
D3
~
~
0 -1 6883
0 0 0
D0
~
~
0 -1 6889
0 0 0
S
#6885
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D0
~
~
0 -1 6890
0 0 0
D2
~
~
0 -1 6880
0 0 0
D1
~
~
0 -1 6886
0 0 0
S
#6886
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D1
~
~
0 -1 6887
0 0 0
D3
~
~
0 -1 6885
0 0 0
D0
~
~
0 -1 6891
0 0 0
D2
~
~
0 -1 6881
0 0 0
S
#6887
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D3
~
~
0 -1 6886
0 0 0
D1
~
~
0 -1 6888
0 0 0
D2
~
~
0 -1 6882
0 0 0
D0
~
~
0 -1 6892
0 0 0
S
#6888
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D0
~
~
0 -1 6893
0 0 0
D3
~
~
0 -1 6887
0 0 0
D2
~
~
0 -1 6883
0 0 0
D1
~
~
0 -1 6889
0 0 0
S
#6889
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D0
~
~
0 -1 6894
0 0 0
D2
~
~
0 -1 6884
0 0 0
D3
~
~
0 -1 6888
0 0 0
S
#6890
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D1
~
~
0 -1 6891
0 0 0
D2
~
~
0 -1 6885
0 0 0
S
#6891
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D1
~
~
0 -1 6892
0 0 0
D2
~
~
0 -1 6886
0 0 0
D3
~
~
0 -1 6890
0 0 0
S
#6892
The Garden~
You suddenly enter a brightly-lit glade full of towering oaks and fresh,
green grass. Here the powers of good have managed to create a foothold in
this realm of darkness, to aid those stranded or trapped here. You may rest
in peace (if you'll pardon the inappropriate euphemism) for as long as you
wish here.
~
0 9220 3
0
0
D1
~
~
0 -1 6893
0 0 0
D2
~
~
0 -1 6887
0 0 0
D3
~
~
0 -1 6891
0 0 0
S
#6893
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D1
~
~
0 -1 6894
0 0 0
D2
~
~
0 -1 6888
0 0 0
D3
~
~
0 -1 6892
0 0 0
S
#6894
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
0
0
D2
~
~
0 -1 6889
0 0 0
D3
~
~
0 -1 6893
0 0 0
S
#6895
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east. A gaping hole looms out of the fog in the ground to the right.
~
0 8193 1
0
0
D0
~
~
0 -1 6897
0 0 0
D2
~
~
0 -1 6864
0 0 0
D5
~
~
0 -1 6896
0 0 0
S
#6896
The Dragon's Lair~
Dragons of all types, alive or undead, keep certain habits, and one of them
is how they decorate their lair. So when you enter and see treasure splashed
everywhere, along with a generous helping of blood and fried corpses, you are
at least 90% sure you have entered the lair of one...
~
0 8193 0
0
0
D4
~
~
0 -1 6895
0 0 0
S
#6897
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 8193 1
0
0
D0
~
~
0 -1 6898
0 0 0
D2
~
~
0 -1 6895
0 0 0
S
#6898
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear
clutching at your heart. You think you can make out a small stone building
to the east. You aren't sure, but you think you can see a dark tunnel up
ahead.
~
0 8193 1
0
0
D0
~
~
0 -1 6899
0 0 0
D2
~
~
0 -1 6897
0 0 0
S
#6899
A Dark Tunnel~
Can it be? YES! An escape route! From this tunnel emanates the sweet smell
of green grass and fresh air. You can clamber through and escape, though
the tunnel is so narrow you doubt you'd be able to return through it.
~
0 8197 1
0
0
D0
~
~
0 -1 1
0 0 0
D2
~
~
0 -1 6898
0 0 0
S
#0



#SPECIALS
S



#RESETS
D 0 6802 1 1
D 0 6802 3 1
D 0 6803 1 1
D 0 6804 3 1
D 0 6814 0 1
D 0 6814 2 1
D 0 6815 2 1
D 0 6816 0 1
D 0 6817 0 1
D 0 6817 2 1
D 0 6818 2 1
D 0 6819 0 1
D 0 6820 0 1
D 0 6820 2 1
D 0 6820 3 1
D 0 6821 2 1
D 0 6822 0 1
D 0 6823 1 1
D 0 6824 0 1
D 0 6824 2 1
D 0 6825 2 1
D 0 6826 0 1
D 0 6827 0 1
D 0 6827 2 1
D 0 6828 2 1
D 0 6829 0 1
D 0 6830 0 1
D 0 6830 1 1
D 0 6830 2 1
D 0 6831 2 1
D 0 6832 0 1
D 0 6833 3 1
D 0 6834 1 1
D 0 6834 3 1
D 0 6835 1 1
D 0 6836 3 1
D 0 6840 3 1
D 0 6841 0 1
D 0 6841 1 1
D 0 6841 2 1
D 0 6842 0 1
D 0 6843 2 1
D 0 6844 0 1
D 0 6844 2 1
D 0 6845 0 1
D 0 6846 2 1
D 0 6849 0 1
D 0 6849 1 1
D 0 6849 2 1
D 0 6850 2 1
D 0 6851 0 1
D 0 6852 0 1
D 0 6852 2 1
D 0 6852 3 1
D 0 6853 2 1
D 0 6854 0 1
D 0 6857 1 1
D 0 6858 3 1
D 0 6860 1 1
D 0 6861 3 1
D 0 6865 1 1
D 0 6866 3 1
D 0 6867 0 1
D 0 6867 1 1
D 0 6867 2 1
D 0 6868 2 1
D 0 6869 0 1
D 0 6870 3 1
O 0 6809 0 6803 A pile of bones loaded to A Ruined House
O 0 6809 0 6804 A pile of bones loaded to A Ruined House
M 0 6802 1 6804 1 Load a wight
M 0 6818 8 6806 8 Load a rotting corpse
M 0 6832 1 6809 1 Load a water weird
M 0 6812 8 6812 8 Load an undead monster
O 0 6809 0 6815 A pile of bones loaded to A Ruined House
M 0 6814 3 6815 3 Load a giant spider
O 0 6809 0 6816 A pile of bones loaded to A Ruined House
M 0 6813 3 6816 3 Load a giant rat
O 0 6809 0 6818 A pile of bones loaded to A Ruined House
M 0 6813 3 6818 3 Load a giant rat
O 0 6809 0 6819 A pile of bones loaded to A Ruined House
M 0 6802 1 6819 1 Load a wight
O 0 6809 0 6821 A pile of bones loaded to A Ruined House
M 0 6802 1 6821 1 Load a wight
O 0 6809 0 6822 A pile of bones loaded to A Ruined House
M 0 6814 3 6822 3 Load a giant spider
O 0 6809 0 6823 A pile of bones loaded to A Ruined House
M 0 6806 2 6823 2 Load a lesser demon
O 0 6809 0 6825 A pile of bones loaded to A Ruined House
M 0 6813 3 6825 3 Load a giant rat
O 0 6809 0 6826 A pile of bones loaded to A Ruined House
M 0 6801 2 6826 2 Load a wraith
O 0 6809 0 6828 A pile of bones loaded to A Ruined House
M 0 6801 2 6828 2 Load a wraith
O 0 6809 0 6829 A pile of bones loaded to A Ruined House
M 0 6814 3 6829 3 Load a giant spider
O 0 6809 0 6831 A pile of bones loaded to A Ruined House
M 0 6808 1 6831 1 Load a haunt
O 0 6819 0 6831 A corpse loaded to A Ruined House
O 0 6809 0 6832 A pile of bones loaded to A Ruined House
M 0 6801 2 6832 2 Load a wraith
O 0 6809 0 6833 A pile of bones loaded to A Ruined House
M 0 6806 2 6833 2 Load a lesser demon
M 0 6803 1 6834 1 Load a ghost
M 0 6800 1 6835 1 Load a spectre
M 0 6800 1 6836 1 Load a spectre
M 0 6830 1 6839 1 Load a cambion scout
E 0 6803 0 16 The sword of kas is loaded around the waist of a cambion scout
E 0 6817 0 17 An unholy symbol is loaded on the left wrist of a cambion scout
M 0 6828 1 6842 1 Load a nightmare
M 0 6829 1 6843 1 Load a retriever
M 0 6827 1 6845 1 Load a death knight
E 0 6812 0 16 (diabolical) a dark sword is loaded around the waist of a death knight
E 0 6813 0 5 A suit of dark armor is loaded on the body of a death knight
E 0 6814 0 6 A dark helm is loaded over the head of a death knight
M 0 6815 1 6846 1 Load a lurker above
M 0 6809 1 6850 1 Load a crypt thing
E 0 6804 0 6 A circlet is loaded over the head of a crypt thing
M 0 6810 1 6851 1 Load a greater demon
M 0 6819 1 6852 1 Load the master
E 0 6807 0 12 Robes of flesh is loaded on the left arm of the master
E 0 6808 0 16 A rod of bone is loaded around the waist of the master
E 0 6810 0 17 A power gem is loaded on the left wrist of the master
G 0 6820 0 A key is given to the master
M 0 6816 1 6853 1 Load a succubus
O 0 6815 0 6853 A jar loaded to A Bedroom
P 0 6816 0 6815 1 Some poison put inside some poison
O 0 6806 0 6853 A chest loaded to A Bedroom
P 0 6805 0 6806 1 A treasure hoard put inside a treasure hoard
M 0 6805 1 6854 1 Load a lich
E 0 6801 0 9 The hand of vecna is loaded on the right foot of a lich
E 0 6802 0 6 The eye of vecna is loaded over the head of a lich
O 0 6822 0 6858 A shimmering portal loaded to Temporary Residence of a Demon
M 0 6831 1 6858 1 Load Orcus
E 0 6800 0 17 The rod of orcus is loaded on the left wrist of Orcus
M 0 6823 2 6865 2 Load green slime
M 0 6833 2 6866 2 Load a giant spider
M 0 6823 2 6867 2 Load green slime
M 0 6804 2 6868 2 Load a vampire
E 0 6811 0 12 A black cloak is loaded on the left arm of a vampire
G 0 6821 0 A jar of human blood is given to a vampire
M 0 6804 2 6868 2 Load a vampire
E 0 6811 0 12 A black cloak is loaded on the left arm of a vampire
G 0 6821 0 A jar of human blood is given to a vampire
M 0 6834 1 6870 1 Load a baron vampire
E 0 6811 0 12 A black cloak is loaded on the left arm of a baron vampire
G 0 6821 0 A jar of human blood is given to a baron vampire
M 0 6817 1 6874 1 Load Xantharus
G 0 6818 0 A holy symbol is given to Xantharus
M 0 6820 4 6875 4 Load a shambling mound
R 0 6875 4 Randomize The Garden
R 0 6876 4 Randomize The Garden
R 0 6877 4 Randomize The Garden
M 0 6821 4 6878 4 Load a kampflut
R 0 6878 4 Randomize The Garden
R 0 6879 4 Randomize The Garden
R 0 6880 4 Randomize The Garden
M 0 6822 2 6881 2 Load a black pudding
R 0 6881 4 Randomize The Garden
R 0 6882 4 Randomize The Garden
R 0 6883 4 Randomize The Garden
M 0 6824 2 6884 2 Load a gray ooze
R 0 6884 4 Randomize The Garden
R 0 6885 4 Randomize The Garden
R 0 6886 4 Randomize The Garden
M 0 6825 8 6887 8 Load an animated tree
R 0 6887 4 Randomize The Garden
R 0 6888 4 Randomize The Garden
R 0 6889 4 Randomize The Garden
M 0 6807 1 6890 1 Load a revenant
R 0 6890 4 Randomize The Garden
R 0 6891 4 Randomize The Garden
M 0 6826 1 6892 1 Load a tree spirit
M 0 6811 1 6896 1 Load an undead dragon
O 0 6805 0 6896 A treasure hoard loaded to The Dragon's Lair
S



#SHOPS
0



#MOBPROGS
#0

#HELPS
0 'GHOST TOWN'~
This is purely a simple hack-n-slash area with the interesting added feature
that you can't recall... You have to fight your way through the many powerful
high level undead that populate this place. To a good mudder its heaven. To
someone who flees when fighting the children in Mud School, its probably gonna
be considered impossible. Either way, have fun.

- Yaegar Dec 1995

~

-1 $~

#$