#AREADATA Name The Abyss~ Builders None~ VNUMs 6000 6099 Credits Anon~ Security 9 Minlevel 50 Maxlevel 60 End #MOBILES #6000 demi lich demi-lich~ The Demi-Lich~ The Demi-Lich leaps from his throne as you enter the room, his evil eyes fixed dead upon you! ~ The Demi-Lich is, perhaps, the single most powerful undead creature known to exist. Greatly resembling a wight or mummy, and being gaunt and skeletal in form. It is, nevertheless a being of forboding might. Its eye sockets are black and empty, save for the fierce pinpoints of light which serve as eyes. An aura of cold and darkness radiates from it, which makes it an ominous and fearsome sight. Despite the wasted, rotten flesh it is garbed in the rich clothes of nobility. ~ no start equip~ human~ (null)~ (null)~ ABCF DH 0 -1000 0 55 0 0 0 25d10+3500 469d1+1 6d6+17 punch -17 -17 -17 3 CDIKLN AB E CK stand stand male 6700 AHMV ABCDEFGHIJK medium unknown #6001 keftab~ Keftab, the Ancient One~ Keftab, the Ancient One stands here, calmly searching ceaslessly. ~ A writhing, quivering mass of horrific, unspeakable flesh-like material, this ancient one stares coldly about through its many multifacted eyes, viscious, vile smelling liquid seeps through its flesh in many places, originating from the ghastly, crater like pores which pepper his body. Disgustingly, large portions of its flesh seem to bubble with an alien life of their own. The surface of its body, where not oozing, is covered with mottled, grey, mossy protrusions, like some strange malignant blemishes. It emits low, gutteral mewlings from its fange, quivering oriface. ~ no start equip~ human~ (null)~ (null)~ ABC DP 0 -1000 0 54 0 0 0 25d10+2300 449d1+1 8d4+10 beating -15 -15 -15 4 CDEFH AB N C stand stand male 6500 AHMV ABCDEFGHIJK medium unknown #6002 death crimson~ A Crimson Death~ A crimson death materializes from a dense patch of red mist. ~ Its skeletal form is garbed in a robe of crimson, the blood of its many victims stain the robe. Its skeletal figure resembles that of the angel of death. Its eyes glow with a furious fire to kill. ~ no start equip~ human~ (null)~ (null)~ ABCF DHTU 0 -1000 0 54 0 0 0 10d10+1400 359d1+1 3d10+11 punch -12 -12 -12 5 DEHIJK AB D FGNO stand stand either 5600 AHMV ABCDEFGHIJK medium unknown #6003 mist daemon~ A Mist Daemon~ A mist daemon stands here, in a cloud of grey mist. ~ A large demon like creature hovers abover you, in a cloud of grey mist. Its winged form stares down at you in utter hatred. ~ no start equip~ human~ (null)~ (null)~ ABCF U 0 -1000 0 57 0 0 0 10d10+1200 339d1+1 4d7+10 punch -11 -11 -11 5 HIK AB R X stand stand either 10000 AHMV ABCDEFGHIJK medium unknown #6004 black slayer~ a Black Slayer~ A huge, shadowy figure materializes from the shadows around you. ~ The black slayer is a shadowy figure, about 7 feet in height. Garbed in a heavey, black cloak, in his right hand, he wields a wicked dagger. ~ no start equip~ human~ (null)~ (null)~ ABCF DP 0 -1000 0 53 0 0 0 5d10+550 249d1+1 2d10+7 punch -7 -7 -7 6 ACFHIK A C B stand stand male 999 AHMV ABCDEFGHIJK medium unknown #6005 lost soul~ a Lost Soul~ A ghostly apparition floats here, staring at you in utter hatred. ~ The lost soul is a ghostly apparition, seeking revenge on the living. ~ no start equip~ human~ (null)~ (null)~ ACF DP 0 -1000 0 52 0 0 0 3d9+333 199d1+1 2d8+5 punch -4 -4 -4 7 FGJK A C DS stand stand female 666 AHMV ABCDEFGHIJK medium unknown #6006 storm giant~ a Storm Giant~ A storm giant stands here, angered by your presence. ~ This huge creature is approximatly 18 feet tall, He grasps a huge bolt of lightning it his right hand.... He doesnt look happy to see you. ~ no start equip~ giant~ (null)~ (null)~ ABCF DFJP 0 -1000 0 50 0 0 0 15d10+1850 399d1+1 4d8+13 punch -13 -13 -13 4 CEIKL AB DEHI CIJKP stand stand male 10000 AHMV ABCDEFGHIJK large unknown #6007 white gold manticore~ a White Gold Manticore~ A statuesque manticore stands here, crafted entirely of white gold. ~ The statue is beautifully crafted, the whole statue is formed entirely of white gold. Its eyes seem to watch your every move.. they almost appear is if they were alive. ~ no start equip~ bear~ (null)~ (null)~ ABC DH 0 0 6007 58 0 0 0 5d10+400 219d1+1 4d4+6 punch -5 -5 -5 6 ACDEHIKLO 0 EIJ E stand stand male 877 AGV ABCDEFHJKUV medium unknown #6008 flaming efreet~ an Efreet~ A huge flaming figure stands here, with a glint of evil in his eyes. ~ The creature is formed entirely of flames. The creature gives off an intense heat. ~ no start equip~ human~ (null)~ (null)~ ABF b 0 -1000 6008 57 0 0 0 10d10+1200 349d1+1 4d7+10 punch -11 -11 -11 7 CDEFGHIK AB H LNOS stand stand male 5612 AHMV ABCDEFGHIJK medium unknown #6009 hydra~ the Hydra~ A huge eight headed hydra is sleeping here ~ The huge, scaled creature has eight heads... each capable of breathing a dangerous stream of fire. ~ no start equip~ fox~ (null)~ (null)~ ABCF Z 0 -1000 0 55 0 0 0 10d10+1400 359d1+1 3d10+11 punch -12 -12 -12 6 FHK AB R LO stand stand female 6090 AGV ACDEFHJKQV medium unknown #6010 kraken~ the kraken~ A large squid-like creature erupts from the waters beneath you! ~ This large creature is a close relative of the squid but a much larger size. its huge tentacles grasp something... though you can not make out what the object is. ~ no start equip~ water fowl~ (null)~ (null)~ ABF DTb 0 -1000 0 56 0 0 0 15d10+1700 399d1+1 4d8+11 punch -13 -13 -13 7 AB R CR HI stand stand male 4504 AGW ACDEFHKP medium unknown #6011 treant tree~ the Treant~ A large tree-like creature reaches out for you with its many limbs. ~ It is a rather large creature resembling a tree. At the base of the trunk is a large opening that looks very much like a mouth. ~ no start equip~ lizard~ (null)~ (null)~ ABCF H 0 -1000 0 60 0 0 0 25d10+2550 439d1+1 8d4+12 punch -15 -15 -15 4 CEF AB DL CHI stand stand male 5709 AGXc ACDEFHKQV medium unknown #6012 githyanki~ a Githyanki~ A disgusting creature of etheral nature stands here, its body completely wraped in bandages.. ~ This man sized creature has bandages wrapped all about its body. Its eyes glow with a brilliant red fire, in its right hand he grasps a an extremely sharp blade of magical nature. ~ no start equip~ human~ (null)~ (null)~ ABCGH DP 0 -1000 6012 51 0 0 0 5d10+600 259d1+1 2d10+7 punch -7 -7 -7 6 ADEF 0 LM D stand stand male 1500 AHMV ABCDEFGHIJK medium unknown #6013 kalas~ Kalas~ Kalas, the guardian and knight of the castle stands here preparing himself for battle. ~ He is a large, muscular man of undead nature. He is clad in rather magical looking suit of armor, his sword burning fiercly. ~ no start equip~ human~ (null)~ (null)~ ABF H 0 -1000 0 57 0 0 0 50d10+4500 499d1+1 5d8+19 punch -20 -20 -20 3 ABCDEFGHJKN AB H IJK stand stand male 12045 AHMV ABCDEFGHIJK medium unknown #6014 death knight~ the Death knight~ The death knight stands here, preparing to do you in. ~ This creature is the result of a powerful mage animating the dead remains of a once mighty warrior. Its eyes are fixed coldly upon you, unsheathing its sword, he charges for battle. ~ no start equip~ human~ (null)~ (null)~ ABCF H 0 -1000 0 60 0 0 0 10d10+1600 379d1+1 4d8+13 punch -13 -13 -13 5 BCEGK AB D H stand stand male 6860 AHMV ABCDEFGHIJK medium unknown #6015 Neo Otyugh~ the Neo-Otyugh~ A large, disgusting, vile creature stands here, smelling putrid. ~ This creature is covered with slime like substance, many tentacles protrude from its disgusting body. ~ no start equip~ dog~ (null)~ (null)~ ABCF H 0 -1000 6015 55 0 0 0 25d10+3250 459d1+1 6d6+16 punch -16 -16 -16 4 HJ AB KL I stand stand male 10000 AGV ACDEFHJKUV medium unknown #6016 shadow daemon~ a Shadow Daemon~ A shadowy figure stands here, looking you over with greed. ~ This creature has almost no form, it looks like some sort of shadow with wings. ~ no start equip~ human~ (null)~ (null)~ ACF D 0 -1000 0 53 0 0 0 6d12+703 279d1+1 2d12+8 punch -8 -8 -8 5 CDHI AB MNO STZ stand stand male 1230 AHMV ABCDEFGHIJK medium unknown #6017 gatekeeper gate keeper~ the Gatekeeper~ A huge warrior stands here guarding the portal beyond. ~ He is a huge man, his strong, muscular body stands about 8 feet tall. He guards the portal beyond him angrily. ~ no start equip~ human~ (null)~ (null)~ ABFG DFHJ 0 -1000 6036 52 0 0 0 10d10+1300 349d1+1 4d7+11 punch -11 -11 -11 5 CI AB C D stand stand male 5400 AHMV ABCDEFGHIJK medium unknown #6018 elemental water prince~ The Water Prince~ The prince of water elementals flows here ~ He looks like a giant wave about to swoop down upon you. ~ no start equip~ water fowl~ (null)~ (null)~ AB FHTb 0 0 0 56 0 0 0 10d10+900 319d1+1 6d4+8 punch -10 -10 -10 5 AHI 0 HIJKR 0 stand stand male 4500 AGW ACDEFHKP medium unknown #6019 earth elemental king~ The Earth King~ The King of earth elementals stands here.. cower fool! ~ It looks vaguely man-shaped. ~ no start equip~ water fowl~ (null)~ (null)~ AB FHTb 0 0 0 54 0 0 0 10d10+900 319d1+1 6d4+8 punch -10 -10 -10 5 AHI 0 HIJKR 0 stand stand male 10000 AGW ACDEFHKP medium unknown #6020 air elemental lord~ The Lord of Air~ A huge tornado is squeezed into this impossibly small space. ~ It looks sentinent. ~ no start equip~ song bird~ (null)~ (null)~ AB DT 0 0 0 60 0 0 0 10d10+900 319d1+1 6d4+8 punch -10 -10 -10 5 AFHI 0 HIJK 0 stand stand male 4906 AGW ACDEFHKP medium unknown #6021 fire elemental sultan~ The Sultan of Fire~ The Sultan of fire Elementals stands before you, you feel crisp. ~ It looks vaguely man-shaped. ~ no start equip~ dragon~ (null)~ (null)~ AB DJTV 0 0 0 54 0 0 0 10d10+900 319d1+1 6d4+8 punch -10 -10 -10 5 AHI 0 BEHIJK FI stand stand male 4111 AHMVZ ABCDEFGHIJKPQUVX medium unknown #6022 king goblin~ The goblin king~ The goblin king is here. ~ He looks like david bowie. ~ no start equip~ goblin~ (null)~ (null)~ A DJ 0 -351 0 52 0 0 0 3d9+283 179d1+1 2d7+4 punch -3 -3 -3 7 0 0 Q C stand stand male 940 AHMV ABCDEFGHIJK medium unknown #6023 goblin cannon~ A goblin cannon~ A goblin cannon is here, warming up. ~ He looks like a tank. ~ no start equip~ goblin~ (null)~ (null)~ AB J 0 -351 0 57 0 0 0 6d12+853 299d1+1 4d6+8 punch -9 -9 -9 5 0 0 Q C stand stand male 4500 AHMV ABCDEFGHIJK medium unknown #6024 goblin gatling~ A gatling goblin~ A gatling goblin is here! Duck! ~ He looks like a walking gatling gun. ~ no start equip~ goblin~ (null)~ (null)~ AB J 0 -351 0 55 0 0 0 6d12+853 299d1+1 4d6+8 punch -9 -9 -9 5 0 0 Q C stand stand male 5400 AHMV ABCDEFGHIJK medium unknown #6025 acid blob~ An acid blob~ An acid blob is here ~ He looks like a big blob of acid ~ no start equip~ human~ (null)~ (null)~ AB 0 0 0 0 51 0 0 0 3d9+333 199d1+1 2d8+5 punch -4 -4 -4 7 0 0 0 0 stand stand either 999 AHMV ABCDEFGHIJK medium unknown #6026 acid blob giant~ A giant acid blob~ A gaint acid blob is here ~ He looks like a huge blob of acid ~ no start equip~ human~ (null)~ (null)~ AB 0 0 0 0 59 0 0 0 50d10+4500 499d1+1 5d8+19 punch -20 -20 -20 3 0 0 0 0 stand stand either 11111 AHMV ABCDEFGHIJK medium unknown #6030 demon vrock~ A vrock~ A Vrock stands here ~ It is a vulture/human creature. Extremely ugly, and nasty. ~ no start equip~ human~ (null)~ (null)~ ACF DF 0 -666 6030 57 0 0 0 4d10+360 209d1+1 4d4+5 punch -5 -5 -5 6 FI AB C D stand stand male 999 AHMV ABCDEFGHIJK medium unknown #6031 demon hezrou~ A hezrou~ A demon Hezrou stands here. ~ Not unlike A large toad/man ~ no start equip~ human~ (null)~ (null)~ ACF DF 0 -666 0 55 0 0 0 3d9+258 169d1+1 3d4+4 punch -3 -3 -3 7 AKN AB GPS HR stand stand male 378 AHMV ABCDEFGHIJK medium unknown #6032 demon glabrezu~ A glabrezu~ A demon Glabrezu stands here. ~ I forget what this one looks like. ~ no start equip~ human~ (null)~ (null)~ ACF DF 0 -666 6032 56 0 0 0 3d9+283 179d1+1 2d7+4 punch -3 -3 -3 7 J AB 0 0 stand stand either 490 AHMV ABCDEFGHIJK medium unknown #6033 demon nalfeshnee~ Nalfeshnee~ Nalfeshnee stands here ~ This one is big and mean looking. ~ no start equip~ giant~ (null)~ (null)~ ABCF DFJ 0 -666 6033 58 0 0 0 3d9+308 190d1+1 2d7+5 punch -4 -4 -4 7 A AB EHI JP stand stand either 890 AHMV ABCDEFGHIJK medium unknown #6034 demon marilith~ Marilith~ Marilith slithers here ~ A woman with 6 arms and a snake's tail ~ no start equip~ unique~ (null)~ (null)~ ACF DFJ 0 -666 6034 52 0 0 0 3d9+208 149d1+1 2d6+3 punch -2 -2 -2 7 A AB B Z stand stand female 450 AHMV ABCDEFGHIJK tiny unknown #6035 demon balor~ Balor~ Balor stands here, surrounded by electrical fire ~ He is very large, and looks rather deadly ~ no start equip~ dwarf~ (null)~ (null)~ ACF DFJ 0 -666 0 53 0 0 0 3d9+333 199d1+1 2d8+5 punch -4 -4 -4 7 I AB DILQ CR stand stand male 899 AHMV ABCDEFGHIJK medium unknown #6036 gatekeeper gate keeper~ the Gatekeeper~ A huge warrior stands here guarding the portal beyond. ~ He is a huge man, his strong, muscular body stands about 8 feet tall. He guards the portal beyond him angrily. ~ no start equip~ human~ (null)~ (null)~ ABFG DFHJ 0 -1000 6017 57 0 0 0 10d10+1300 349d1+1 4d7+11 punch -11 -11 -11 5 CDIK AB 0 0 stand stand male 5400 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #6000 sword~ the Sword of the Ancients~ The Sword of the Ancients rests here~ steel~ (null)~ (null)~ 0 weapon GJLO 0 0 27715 sword 5 8 pierce D 40 320 18400 G A 19 4 A 18 4 E ancients~ This huge sword is very old, and very very big and sharp. ~ #6001 cloak~ a pile of blue silk~ A pile of dark blue silk lies here, rustling slightly.~ wool~ (null)~ (null)~ 0 armor GL 0 0 27715 BD BD BD B 0 37 120 19453 G A 17 -10 E dark blue~ This cloak is dark blue, and looks like very effective armor ~ #6002 silver sleeves~ a pair of silver sleeves~ A pair of silver sleeves lies at your feet.~ silver~ (null)~ (null)~ 0 armor GLO 0 0 27715 D D D A 0 32 200 11800 G A 13 15 E silver sleeves~ These sleeves seem to have a sort of magical aura... ~ #6003 belt~ a Rune Covered Belt~ An ornate looking belt lies here.~ leather~ (null)~ (null)~ 0 armor GL 0 0 27715 AD AD AD B B 32 100 14799 G E rune covered belt~ Upon closer inspection of the belt you find strange magical symbols... ~ #6004 helm dragons~ a Helm of the Dragons~ A strange helm lies here.~ steel~ (null)~ (null)~ 0 armor GJL 0 0 27715 CD CD CD B A 38 240 19450 G A 17 -17 A 6 1 E helm dragons~ The metal is like nothing you have ever seen, perhaps this helm is of the gods... ~ #6005 rune breast plate~ a Rune Covered Breast Plate~ A rune covered breast plate lies here in the dirt~ steel~ (null)~ (null)~ 0 armor GJLO 0 0 27715 ABD ABD ABD B C 38 150 18394 G A 17 -10 E rune breast plate~ The breast plate is of no metal you have ever seen, strange markings cover the plate. ~ #6006 pair silver boot boots~ a Pair of Silver Boots~ A pair of silver boots stands neatly in the corner~ silver~ (null)~ (null)~ 0 armor GLO 0 0 27715 BD BD BD B 0 35 90 17560 G E pair silver boots~ They are made of pure silver.... they radiate a strong sense of magic. ~ #6007 silver shield~ silver Shield~ A Sturdy looking shield of silver rests against a nearby wall, gleaming brightly.~ silver~ (null)~ (null)~ 0 armor GLO 0 0 27715 CD CD CD B AB 46 250 20666 G E silver shield~ The shield is made of a silvery substance.. It is like nothing you have ever seen. ~ #6008 black silver cloak~ a Black and Silver Cloak~ A Black and silver Cloak lies crumpled in a corner.~ silver~ (null)~ (null)~ 0 armor GLM 0 0 27715 AD AD AD B B 25 50 12340 G E black silver cloak~ It is of a fine, black material that is as dark as night...... Silver runes and symbols are carefully inscribed on the back of the cloak. ~ #6009 metallic leg plates~ a Pair of Metallic Leg Plates~ A pair of leg plates formed of some metallic substance lie in pile.~ steel~ (null)~ (null)~ 0 armor EGL 0 0 27715 AD AD AD A C 25 3500 0 G F A 0 0 Va #6010 pair jeweled gauntlets~ a Pair of Jeweled Gauntlets~ A pair of jewel encrusted gauntlets lie here.~ steel~ (null)~ (null)~ 0 armor GJLN 0 0 27715 CD CD CD B B 45 17 13670 G A 19 2 A 18 2 E gauntlets~ Looks very useful in combat. They are made of fine chain mail. ~ #6011 pitch black cloak~ a Pitch-Black Cloak~ A dark black cloak lies here in the dirt.~ energy~ (null)~ (null)~ 0 armor GHLM 0 0 27715 BD BD BD B 0 35 60 26620 G #6012 flaming bracelet~ a Flaming Bracelet~ A diamond studded bracelet lies here, burning fiercely.~ diamond~ (null)~ (null)~ 0 armor GHLMO 0 0 27715 ABD ABD ABD B 0 35 20 24678 G A 19 2 A 18 2 E flaming bracelet~ It had several large diamonds placed on it... it burns fiercely! ~ #6013 black onyx ring~ a Black Onyx Ring~ A black onyx ring lies here, just barely visible.~ stone~ (null)~ (null)~ 0 armor GL 0 0 27715 BD BD BD B A 36 10 12250 G A 18 1 A 17 -10 #6014 shadowshiv~ the Shadowshiv~ A small, wicked looking dagger lies here, its blade as black as night.~ steel~ (null)~ (null)~ 0 weapon BGHLM 0 0 27715 dagger 5 7 stab C 25 40 13060 G A 19 4 A 18 -1 #6015 two handed sword flaming~ a Flaming Two-Handed Sword~ An finely crafted two handed sword lies here engulfed in flamed.~ fire~ (null)~ (null)~ 0 weapon GLO 0 0 27715 sword 5 14 blast A 50 40 36740 G A 19 12 A 18 3 F A 0 0 I #6016 silver trident~ a Silver Trident~ A trident crafted from fine silver has been placed here.~ silver~ (null)~ (null)~ 0 weapon BCGHJLM 0 0 27715 staff 5 9 pierce 0 36 180 16740 G A 19 2 A 18 2 #6017 sword sharpness~ sword of Sharpness~ A sword with a razor sharp blade lies here.~ steel~ (null)~ (null)~ 0 weapon GLO 0 0 27715 sword 5 7 pierce D 33 70 8700 G A 19 5 A 18 2 #6018 crystal ring~ a Crystal Ring~ A small crystal ring lies here.~ crystal~ (null)~ (null)~ 0 treasure AGL 0 0 27715 0 0 0 0 0 22 100 5000 G A 12 25 #6019 jeweled dagger~ a Jeweled Dagger~ A small dagger, encrusted with jewels lies here.~ steel~ (null)~ (null)~ 0 weapon GLM 0 0 27715 dagger 5 10 stab 0 37 70 22342 G #6020 jewel encrusted helmet~ a Jewel Encrusted Helmet~ A small, jewel encrusted helmet lies here.~ silver~ (null)~ (null)~ 0 armor GJLNO 0 0 27715 BD BD BD B B 37 170 23679 G #6021 small medallion~ a Small Medallion~ A small medallion lies here among the dirt.~ quartz~ (null)~ (null)~ 0 armor AGLP 0 0 27715 CD CD CD B 0 41 20 18999 G A 12 50 #6022 ivory bracelet~ an Ivory Bracelet~ A bracelet made of the finest ivory rests here.~ ivory~ (null)~ (null)~ 0 armor GL 0 0 27715 AD AD AD B 0 31 16 13420 G F A 0 0 KTZ F R 0 0 D #6023 green cape~ a Bright Green Cape~ An ugly, bright green cape lies ruffled in a nearby corner.~ snakeskin~ (null)~ (null)~ 0 armor GL 0 0 27715 AD AD AD A AB 33 120 10404 G A 13 10 #6024 fire blade~ the fire blade~ A large sword lies here, smoldering in flames.~ fire~ (null)~ (null)~ 0 weapon AGL 0 0 27715 sword 5 5 blast A 25 400 13780 G #6025 glaive~ glaive~ A glaive rests here in the dirt.~ steel~ (null)~ (null)~ 0 weapon GL 0 0 27715 polearm 12 5 slash 0 44 120 18734 G E glaive~ You see nothing special. ~ #6026 soul amulet~ the Soul Amulet~ A magical looking amulet lies here, gleaming.~ quartz~ (null)~ (null)~ 0 armor GL 0 0 27715 ABD ABD ABD AB A 36 30 16400 G #6027 circlet concentration~ the Silver Circlet of Concentration~ A small tiara of silver lies on the ground.~ silver~ (null)~ (null)~ 0 armor GL 0 0 27715 CD CD CD B A 42 100 18450 G A 12 88 E silver~ A small inscription says "I hated it when i lost concentration in battle" ~ #6028 portal~ portal~ Small portal is here.~ energy~ (null)~ (null)~ 0 portal ABG 0 0 27715 ABCDIJKN 0 A BCDFGHIJL 0 0 0 0 G #6050 runed key~ a Huge Runed Key~ A huge rune covered key lies here in the dirt.~ stone~ (null)~ (null)~ 0 key 0 0 0 27715 0 0 0 0 0 1 0 0 G #6051 runed key~ a Runed Key~ A small rune covered key lies here in the dirt.~ stone~ (null)~ (null)~ 0 key 0 0 0 27715 0 0 0 0 0 1 0 0 G E runed key~ You see nothing special. ~ #6052 runed key~ a Runed Key~ A small rune covered key lies here in the dirt.~ stone~ (null)~ (null)~ 0 key 0 0 0 27715 0 0 0 0 0 1 0 0 G E runed key~ You see nothing special. ~ #6053 runed key~ a Runed Key~ A small runed key lies here in the dirt.~ stone~ (null)~ (null)~ 0 key 0 0 0 27715 0 0 0 0 0 1 0 0 G E runed key~ You see nothing special. ~ #6054 runed key~ a Runed Key~ A rune covered key lies here in the dirt.~ stone~ (null)~ (null)~ 0 key 0 0 0 27715 0 0 0 0 0 1 0 0 G E runed key~ You see nothing special. ~ #6056 crystal key~ a Crystal Key~ A crystal key lies here in the dirt.~ crystal~ (null)~ (null)~ 0 key I 0 0 27715 0 0 0 0 0 1 1 0 G E crystal key~ You see nothing special. ~ #6057 silvery key~ a silvery key~ A silvery key lies here in the dirt.~ silver~ (null)~ (null)~ 0 key I 0 0 27715 0 0 0 0 0 1 0 0 G E silvery key~ You see nothing special. ~ #6058 emerald key~ an emerald key~ An emerald key lies here in the dirt.~ granite~ (null)~ (null)~ 0 key 0 0 0 27715 0 0 0 0 0 1 0 0 G E emerald key~ You see nothing special. ~ #6059 diamond key~ a diamond key~ A diamond key lies here in the dirt.~ diamond~ (null)~ (null)~ 0 key 0 0 0 27715 0 0 0 0 0 1 0 0 G #6060 breast plate~ The Silver Breast Plate~ A silver breast plate lies here in the dirt~ silver~ (null)~ (null)~ 0 armor GJL 0 0 27715 ACD BCD ACD AB AC 48 150 19394 G A 17 -20 #6061 helm~ the Silver Helm~ A strange, silver helm lies here.~ silver~ (null)~ (null)~ 0 armor GJL 0 0 27715 BCD ABCD BCD B A 48 280 21450 G A 17 -25 #6062 pair boot boots~ a Pair of Runed Covered Boots~ A pair of runed covered boots stands neatly in the corner~ leather~ (null)~ (null)~ 0 armor GLO 0 0 27715 CD CD CD B 0 27 120 19560 G #6080 girth hero heroism~ the Girth of Real Heroism~ An enormous, huge GIRTH lies here, filling the room with its power.~ mithril~ (null)~ (null)~ 0 armor AGIOY 0 0 27715 CD CD CD AD B 51 300 18750000 G F A 17 -30 CDEFGJZ F R 19 10 C A 18 10 A 14 500 A 13 100 A 12 100 A 3 3 A 5 3 A 4 2 A 1 2 #6081 ring hero heroism~ the Ring of Real Heroism~ An enormous, RING lies here, filling the room with its power.~ energy~ (null)~ (null)~ 0 armor AGIOY 0 0 27715 CD CD CD AD A 51 300 18750000 G F A 14 500 TUV A 13 100 A 12 100 A 18 10 A 17 -20 #6082 weapon hero heroism~ the Real Hero' Weapon~ An enormous, huge WEAPON lies here, filling the room with its power.~ steel~ (null)~ (null)~ 0 weapon AGIOY 0 0 27715 exotic 11 8 slash D 51 300 18750000 G A 14 500 A 13 200 A 12 200 A 4 2 A 2 2 A 1 2 A 18 9 A 19 12 #0 #ROOMS #6000 The Mountain Path~ You find yourself standing in a heavily wooded area, overgrown with brush, and gnarled trees. To the north, you see a neglected, twisted path, disappearing far into the mountains. There is a small (Glowing) (Huming) tablet. ~ 0 4 5 0 0 E small tablet~ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + This area has been groked, strongly modified, debugged (?:) + + and adapted in rain, cold week, july'96 + + by jaceks + + + + PS. prepare to die - it is extremly hard {30 50} area + + with aggro mobs + + only armed personel allowed + + + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ D0 ~ ~ 0 -1 6001 0 0 0 D2 ~ ~ 0 -1 99 1 40 60 S #6001 Lost in the Mountains~ Numerous craggy mountains surround you. Twisted, deadened trees stare at you from all around. A neglected path, at your feet. You get an uneasy feeling of deja-vu. ~ 0 0 5 0 0 D0 ~ ~ 0 -1 6001 0 0 0 D1 ~ ~ 0 -1 6001 0 0 0 D2 ~ ~ 0 -1 6001 0 0 0 D3 ~ ~ 0 -1 6074 0 0 0 S #6002 A Steep Trail~ Here lies a steep, rocky trail, amidst the mountains, descending downward, into pitch black silence. ~ 0 0 1 0 0 D0 ~ ~ 0 -1 6003 0 0 0 D2 ~ ~ 0 -1 6001 0 0 0 S #6003 The End of the Trail~ As you disappear into the mountains, you get a growing feeling of evil, among the faint darkness. You find yourself amidst an ancient warrior, towering far above you. His face, twisted into an evil grin. A jagged opening in the mountain lies behind your foe. ~ 0 0 5 0 0 D2 ~ ~ 0 -1 6002 0 0 0 D5 ~ ~ 0 -1 6004 0 0 0 S #6004 Gateway to the Abyss~ As you enter the jagged opening, you feel the coldness of the rock against your skin. As you look into the darkness ahead, you are striken by an overwhelming sense of evil. You dread the thought of what lies ahead. There is a small (Glowing) (Huming) tablet. ~ 0 8193 3 0 0 E small tablet~ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + This area has been groked, strongly modified, debugged (?:) + + and adapted in rain, cold week, july'96 + + by jaceks + + + + PS. prepare to die - it is extremly hard {30 50} area + + with aggro mobs + + only armed personel allowed + + + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ D4 ~ ~ 0 -1 6003 0 0 0 D5 ~ ~ 0 -1 6005 0 0 0 S #6005 Into the Dark~ Here, the feeling of heat starts to engulf your soul. The intensity is almost unbearable. The walls around you have a glow of faint red. Thoughts of turning back start creeping into your mind. But, you feel a strange force pulling you... pulling you deeper and deeper into the pits of hell! ~ 0 8201 3 0 0 D0 ~ ~ 0 -1 6006 0 0 0 D4 ~ ~ 0 -1 6004 0 0 0 S #6006 Cavern of Lost Souls~ You wander into a dimly lit, caverous room. You are overpowered by a strong sense of death, here. The darkness seems to come alive at your presence. Visions of gruesome death, dance before your eyes... so real... as if they were alive... The souls of evil, banished from their bodies.... trapped here, seeking revenge... You feel your body being ravaged by the souls of adventurers long past. ~ 0 8201 3 0 0 D0 ~ ~ 0 -1 6007 0 0 0 D2 ~ ~ 0 -1 6005 0 0 0 S #6007 Into the Caverns~ >From here, caverns branch off in all directions. You here waves coming from a cavern to the east, while to the west the cavern has beed enveloped in a glowing mist. ~ 0 8201 3 0 0 D0 ~ ~ 0 -1 6007 0 0 0 D1 ~ ~ 0 -1 6008 0 0 0 D2 ~ ~ 0 -1 6006 0 0 0 D3 ~ ~ 0 -1 6009 0 0 0 S #6008 Damp Cavern~ Here you find yourself in a large, cavernous passageway. The walls and floor of the cave are rather damp, and a musty smell feels the air. A familiar crashing sound continues to come from beyond the east passageway. ~ 0 8201 3 0 0 D1 ~ ~ 0 -1 6011 0 0 0 S #6009 Misty Cavern~ As you enter the cavern you are surronded by a strange mist filling the cavern. You are overpowered by the feeling of death and despair. Through the mist you can just barely make out what looks like a door to the west. ~ 0 8201 3 0 0 D1 ~ ~ 0 -1 6007 0 0 0 D3 ~ ~ 0 -1 6010 0 0 0 S #6010 Western End of the Misty Cavern~ The entire west wall is made up of two huge doors which seem to be glowing with a red aura. There is a small hole in one of the doors, perhaps a key hole. The mist in this room seems to be alive. You here a deep wailing from beyond the doors, you shudder at the thought of what lies behind them. ~ 0 8201 3 0 0 D1 ~ ~ 0 -1 6009 0 0 0 D3 ~ Door Huge~ 0 -1 6012 0 0 0 S #6011 The Gate~ As you enter this room, your eyes become fixed upon a large black object, in the center of the room. After carefull obse- rvation, you find that it resembeles some sort of window. The sounds you have been hearing appear to be coming from inside you start to recall the crashing sounds of the waves...and suddenly you realize you have stumbled upon there source. ~ 0 8201 3 0 0 D0 ~ ~ 0 -1 6013 0 0 0 S #6012 Realm of the Dead~ This room appears to be a room of great riches. A large chest sits at the back of the room, you notice a pair of eyes staring at you from a dark corner of the room. You are suddenly overcome by an overwhelming feeling of un- easiness. ~ 0 8201 3 0 0 D0 ~ ~ 0 -1 6011 0 0 0 D1 ~ ~ 0 -1 6010 0 0 0 S #6013 The Other Side~ As you step through the window, you are instantly transported to find yourself here. Just to the north is what appears to be the shore of a lareg ocean. ~ 0 8201 3 0 0 D0 ~ ~ 0 -1 6014 0 0 0 S #6014 Ocean Shore~ Here, though you are underground (or so you believe) there seems to be a sky of some sort, it is dark, and above you are black, constantly moveing clouds, as black as the waves of the ocean which flows before you. ~ 0 8197 3 0 0 D0 ~ ~ 0 -1 6015 0 0 0 S #6015 On the Ocean of Despair~ As you float on the jet-black waters of the ocean, occasionally something will stick its head above the surface. You try to focus your eyes upon the image, but unfortuantely it is too dark to make out exactly what the creature is. ~ 0 8193 7 0 0 D0 ~ ~ 0 -1 6015 0 0 0 D1 ~ ~ 0 -1 6015 0 0 0 D2 ~ ~ 0 -1 6016 0 0 0 D3 ~ ~ 0 -1 6015 0 0 0 S #6016 On the Ocean of Despair~ As you go farther and farther out into the see you lose sight of all land. The thing that was back toword the shore appears to be following you. You begin to wonder what lies ahead. ~ 0 8193 7 0 0 D0 ~ ~ 0 -1 6015 0 0 0 D1 ~ ~ 0 -1 6017 0 0 0 D2 ~ ~ 0 -1 6015 0 0 0 D3 ~ ~ 0 -1 6016 0 0 0 S #6017 On the Ocean of Despair~ After you have been on the ocean for what seems like says.... You notice what may be land to the north, at last land! ~ 0 8193 6 0 0 D0 ~ ~ 0 -1 6018 0 0 0 D1 ~ ~ 0 -1 6015 0 0 0 D2 ~ ~ 0 -1 6015 0 0 0 D3 ~ ~ 0 -1 6015 0 0 0 S #6018 On the Shore~ The shore is covered with the dead remains of many strange creatures. Bones line the shore, hundreds of them, every wave seems to bring more of the eerie, decayed debris. ~ 0 8193 4 0 0 D1 ~ ~ 0 -1 6019 0 0 0 D2 ~ ~ 0 -1 6017 0 0 0 S #6019 A Wooded Path~ As you enter these woods you feel an ever growing sense of evil. The trees are twisted and bent, and you notice many plants that have long since died, there is a small path branching off to east. ~ 0 8193 4 0 0 D1 ~ ~ 0 -1 6020 0 0 0 D3 ~ ~ 0 -1 6018 0 0 0 S #6020 A Small Path in the Twisted Forest~ This faint path appears to have been neglected. You get the feeling that this path has not been treaded uopn for quite some time. As you continue down the path a large, twisted tree blocks the northern path. After taking a closer look you are able to make out what appears to be a flat clear land to the south. ~ 0 8193 4 0 0 D1 ~ ~ 0 -1 6019 0 0 0 D2 ~ ~ 0 -1 6021 0 0 0 S #6021 The Abyssial Plains~ Here the land is free of all trees. You actually see some plant life here. The plains are vast, and endless as far as the eye can see. Besides the woods from which you have just come there is nothing but flat land as far as the eye can see. ~ 0 8193 4 0 0 D0 ~ ~ 0 -1 6020 0 0 0 D1 ~ ~ 0 -1 6022 0 0 0 S #6022 On the Plains~ These vast plains seem to go on forever. A well worn path along the plains lies to the north, while you can make out a small hill to the east. ~ 0 8193 4 0 0 D0 ~ ~ 0 -1 6023 0 0 0 D1 ~ ~ 0 -1 6035 0 0 0 D3 ~ ~ 0 -1 6021 0 0 0 S #6023 Along a Well Worn Path~ As you come closer to the trail, you realize that it has not been worn at all, but has been burned into the very ground on which you stand. Whatever made this trail could not be far ahead, for the trail is still smoldering. ~ 0 8193 1 0 0 D2 ~ ~ 0 -1 6022 0 0 0 D3 ~ ~ 0 -1 6024 0 0 0 S #6024 The Smouldering Trail~ As you continue down the trail, you notive parts of the trail are still burning. You appear to be catching up with whatever made this trail. ~ 0 8193 1 0 0 D1 ~ ~ 0 -1 6023 0 0 0 D3 ~ ~ 0 -1 6025 0 0 0 S #6025 The Smouldering Trail~ Looking around you notice that you are no longer is sight of the forest from which you came. The trail continues to smolder at your feet. ~ 0 8193 1 0 0 D1 ~ ~ 0 -1 6024 0 0 0 D3 ~ ~ 0 -1 6026 0 0 0 S #6026 The Smouldering Trail~ The sky seems to get darker and darker with every step. You start to wonder why you are hunting the creature which lies at the end of this flaming trail. ~ 0 8193 1 0 0 D1 ~ ~ 0 -1 6025 0 0 0 D3 ~ ~ 0 -1 6027 0 0 0 S #6027 The Smouldering Trail~ It continues to grow darker, the only thing you can see are the flames lighting your way along the trail on which you now walk. ~ 0 8193 1 0 0 D1 ~ ~ 0 -1 6026 0 0 0 D3 ~ ~ 0 -1 6028 0 0 0 S #6028 The Smouldering Trail~ You must be nearing the end of the trail, for here the heat gets more intense. Flames are all about the trail, you must be nearing your quarry also. ~ 0 8193 1 0 0 D1 ~ ~ 0 -1 6027 0 0 0 D3 ~ ~ 0 -1 6029 0 0 0 S #6029 The Smouldering Trail~ Just ahead you see the end of the trail, the very end appears to be burning heavily. You can make out anything else ahead for the flames are too bright. ~ 0 8193 1 0 0 D1 ~ ~ 0 -1 6028 0 0 0 D3 ~ ~ 0 -1 6030 0 0 0 S #6030 The Flaming Gates~ As you approach the flames you realize it was not the trail itself that was burning so brightly ahead. Suddenly you stand face to face with a huge, flaming efreet! You cringe in terror as you see two large gates that seem to glowing with a faint aura of red. ~ 0 8193 1 0 0 D0 ~ gate flaming~ 2 6050 6031 0 0 0 D1 ~ ~ 0 -1 6029 0 0 0 S #6031 Inside the Flaming Gates~ As you open the huge gates and step inside, you notice a large courtyard just to the north of you. On the far side of the courtyard you can just barely make out what appears to be a large castle of some sort. ~ 0 8193 1 0 0 D0 ~ ~ 0 -1 6032 0 0 0 D2 ~ gate flaming~ 1 6050 6030 0 0 0 S #6032 The Castle Courtyard~ Strange, the courtyard is very quiet, nothing appears to be around. Off to the west you notice a small structure. Closer to the castle, you can now make out some sort of statues on each side of the entrance. ~ 0 8193 1 0 0 D0 ~ ~ 0 -1 6040 0 0 0 D2 ~ ~ 0 -1 6031 0 0 0 D3 ~ ~ 0 -1 6033 0 0 0 S #6033 Western End of the Courtyard~ Upon nearing the building you notice that it looks rather ruined, you hear a strange sound come from within. You find here, what appears to be the remains of some sort of creature, bones are strewn all about the ground. ~ 0 8193 1 0 0 D1 ~ ~ 0 -1 6032 0 0 0 D3 ~ door ruined ~ 0 6050 6034 0 0 0 S #6034 Inside a Small Stone Building~ As you enter the room you see several weapons hung upon the walls, just as you start to take some of the weaponry you notice that is has long since rusted and is of no use to you. At the far end of the room you notice a small table, a closer look reveals the remains of what may have been a knight. The corpse, resting in a chair just behind the table appears to be grasping something. Moving closer to the corpse you notice a sword held tightly in the clutch on the skeletal figure, looking at the sword you realize it is unlike the rest of the decayed weaponry.... The blade appears to be razor sharp, and the metal untarnished. ~ 0 8201 4 0 0 D1 ~ door ruined~ 1 6050 6033 0 0 0 S #6035 A Small Hill~ As you climb the hill you notice something at the top, however it is too dark to make out exactly what the shape is. ~ 0 8193 4 0 0 D3 ~ ~ 0 -1 6022 0 0 0 D4 ~ ~ 0 -1 6036 0 0 0 S #6036 Entrance to a Small Building~ As you come to the top of the hill, you can see that that the shape you seen from below was a small building. The building appears empty, for the door lies open, revealing a stair well within. ~ 0 8201 2 0 0 D3 ~ ~ 0 -1 6037 0 0 0 D5 ~ ~ 0 -1 6035 0 0 0 S #6037 Top of the Stair Well~ You step inside the building to find that you were correct, you find nothing within the small room. There is a stair well descending downward into the darkness below. ~ 0 8201 4 0 0 D1 ~ ~ 0 -1 6036 0 0 0 D5 ~ ~ 0 -1 6038 0 0 0 S #6038 The Stair Well~ You set foot down the descending passage. The stairs are made of stone and appear to be quite solid. There is a strong steanch coming from below, you begin to feel sick as you continue to descend the stairs. ~ 0 8201 1 0 0 D4 ~ ~ 0 -1 6037 0 0 0 D5 ~ ~ 0 -1 6039 0 0 0 S #6039 A Large Room~ Upon entering, you discover that this may have been once been a small crypt of some sort. What looks to be the remains of several adventures... perhaps a large party... You wonder what could have done away with them. A strange feeling comes over you, you sench you are not alone. ~ 0 8201 1 0 0 D4 ~ ~ 0 -1 6038 0 0 0 S #6040 The Central Courtyard~ As you come to the center of the courtyard, you notice a large fountain... it looks very old and weathered, but a constant stream of clear liquid continues to flow from a small statue in the ceter of the fountain. The castle drawbridge lies just to the north of you. ~ 0 8193 2 0 0 D0 ~ ~ 0 -1 6041 0 0 0 D2 ~ ~ 0 -1 6032 0 0 0 S #6041 The Castle Drawbridge~ You are now standing on the drawbridge of an ancient castle. Two huge statues of some strange creature float in mid-air directly above the pit beneath the drawbridge on which you now stand. You can't see any farther than the inside of the entrance, for the castle appears to be totally without light. ~ 0 8193 1 0 0 D0 ~ ~ 0 -1 6043 0 0 0 D2 ~ ~ 0 -1 6040 0 0 0 D5 ~ ~ 0 -1 6042 0 0 0 S #6042 In The Bottomless Pit~ As you begin to climb down the side of the pit, you begin to lose your footing. Desperatly you try to regain any hold you can, but unfortunatly you can not find any and you begin to fall! After several minutes, you begin to wonder if there is any end to this seemingly bottomless pit into which you have fallen. Just as you decide that there must be no end and that you will fall eternally, you notice a bed of very large steel spikes fast approaching you, Alas there is no escape. You cry out in agony as the spikes pierce your flesh! ~ 0 2 1 0 0 D4 ~ ~ 0 -1 6041 0 0 0 S #6043 Inside the Entrance to the Castle~ As you step inside the castle, you are overpowered by the darkness, the shadows seem to come alive at your presence. The whole castle is pitch black, as your light cuts through the darkness you notice a large banner hanging upon the wall. There are exits in nearly every direction, to the north a large staircase asecnds upwords into the darkness. ~ 0 8201 1 0 0 D0 ~ ~ 0 -1 6044 0 0 0 D1 ~ ~ 0 -1 6052 0 0 0 D2 ~ ~ 0 -1 6041 0 0 0 S #6044 At the Base of the Spiral Staircase~ As you come to the base of the staircase, you hear a faint roaring sound from somewhere above you. The staircase is old, but still looks quite sturdy. Strange symbols are engraved into the railings of the staircase. ~ 0 8201 6 0 0 D2 ~ ~ 0 -1 6043 0 0 0 D4 ~ ~ 0 -1 6045 0 0 0 S #6045 On the Spiral Staircase~ As you begin to climb the staircase, you start to hear strange noises from further up. The stairs creak as you set foot upon them, you see the outline of something up ahead. Your light just barely penetrates the darkness, you can only see about three feet in any direction. ~ 0 8201 6 0 0 D4 ~ ~ 0 -1 6046 0 0 0 D5 ~ ~ 0 -1 6044 0 0 0 S #6046 On the Spiral Staircase~ You approach the figure.... you hear a loud roar and the darkness is lit by a stream of fire coming from some kind of three-headed beast. The creature is winged, neither of the three heads appear to be of the same species. Worn around the central neck of the creature is an amulet of some kind. ~ 0 8201 6 0 0 D4 ~ ~ 0 -1 6047 0 0 0 D5 ~ ~ 0 -1 6045 0 0 0 S #6047 The Top of the Spiral Staircase~ You find the top floor of the castle is much cleaner than the previous level. The floor is richly carpeted, several pictures line the walls. The figure in the paintings is a skeletal, and dressed in a richly tailored robe. ~ 0 8201 6 0 0 D1 ~ ~ 0 -1 6048 0 0 0 D5 ~ ~ 0 -1 6046 0 0 0 S #6048 A Coridoor~ You step into a rather long hallway, there appears to be a door or two further down the hall. There seems to be a strange glow at the southern end of the hall. ~ 0 8201 6 0 0 D2 ~ ~ 0 -1 6049 0 0 0 D3 ~ ~ 0 -1 6047 0 0 0 S #6049 Southern End of Coridoor~ At this end of the hall, you come to a huge door, made entirely of gold and silver. A small keyhole is set into the left side of the door. The air seems to crackle with magical energy, the door resists all of your attempts to enter without the proper key. As you reach out to touch the door, you feel a sharp pain run through your body, thoughts of death and great evil race through your mind. You hear an evil laugh from beyond the door. ~ 0 8201 6 0 0 D0 ~ ~ 0 -1 6048 0 0 0 D2 ~ door~ 2 6051 6050 0 0 0 S #6050 Castle Throne Room~ As you enter the room you notice several symbols and markings of unholy nature. The room is light enough to see, but rather dim. A huge pentacle is layed out upon the floor, the dwemor of some evil magic is in the air. At the far back of the room, you see a brilliant throne of crystal, strange runes of gold are set into the throne. Your heart stops for a moment as you notice the decayed, skeletal form of a lich seated in the throne, the red glow of its eyes fixed dead upon you. With a quick motion of its hand, the door from which you entered, magically forms into a stone wall. the only exit is an ornate door set into the wall behind the throne of the lich! An evil laugh echoes through the air. ~ 0 9 0 0 0 D2 ~ door~ 2 6056 6051 0 0 0 S #6051 The Vault~ You now stand within the lich's treasure vault, a huge treasure lies in the center of the room. The room is decorated with many marble columns, in the far corner you can make out a shimering portal........ through which you can see a path along a vast mountain range. ~ 0 9 2 0 0 D0 ~ door ~ 2 6056 6050 0 0 0 S #6052 The Grand Hallway~ You stand just to the east of the castke entrance. Many statues of gargoyles and other strange creatures line each side of the hall a little farther down the hall, you can make our a huge set of double doors, you hear a strange sound to the east. ~ 0 8201 0 0 0 D1 ~ ~ 0 -1 6053 0 0 0 D3 ~ ~ 0 -1 6043 0 0 0 S #6053 The Grand Hallway~ This part of the hall is lined with the same sort of statues. The statues in the part of the hall to the east look a little more life like...... they almost look real. A large statue of a wizard of some sort stands at one side of the room, the statue is not like the others, it seems to be newly made. No dust or cracks are visible on the statue, it almost appears as if it were staring directly at you! ~ 0 8201 0 0 0 D1 ~ ~ 0 -1 6054 0 0 0 D3 ~ ~ 0 -1 6052 0 0 0 S #6054 End of the Grand Hallway~ A huge set of doors are set into the wall to the east, the doors are bound of iron and are very sturdy. The statues in this end of the hall look as though they are watching you! As you reach for the doors the statues suddenly spring to life and attack! ~ 0 8201 0 0 0 D1 ~ double doors~ 1 6053 6055 0 0 0 D3 ~ ~ 0 -1 6053 0 0 0 S #6055 A Large Room~ This rooms appears to be the room where the owner of the castle comes to dine. A large feast is layed out upon a table in the center of the room, a voice echoes through the room 'I have been expecting you' the voice says. You look all about the room for the speaker, but fail to find one. ~ 0 8201 0 0 0 D1 ~ ~ 0 -1 6056 0 0 0 D3 ~ double door doors ~ 1 6053 6054 0 0 0 S #6056 The Castle Pantry~ Shelves line the walls, many differnt goods lay in piles on top of them. The floors are covered with the remains of broken shelves and other various items which were once stored on them. There are exits to the west and south. ~ 0 8201 5 0 0 D2 ~ ~ 0 -1 6057 0 0 0 D3 ~ ~ 0 -1 6055 0 0 0 S #6057 The Castle Store Room~ The room is dark and very damp, dust covers the goods stored here. There are many boxes and crates here, however most are empty, but you manage to find an old noz with a few remaining goods stored inside. ~ 0 8201 6 0 0 D0 ~ ~ 0 -1 6056 0 0 0 D2 ~ door~ 1 6051 6058 0 0 0 S #6058 Castle Barracks~ Upon entering this room, you see several figures laying all about the room. Suddenly you realize you have entered the guards barracks! Just as you are about to leave the figures begin to move, angry that you have awakened them, they charge you! ~ 0 8201 8 0 0 D0 ~ door~ 1 6051 6057 0 0 0 D2 ~ door~ 1 -1 6059 0 0 0 S #6059 Guest Room~ This room is richly decorated, may fine tapestries line the walls. A large bed lies in the southwest corner of the room. There are also many chests in the room, but you look through them and find nothing of value. There is a large metal door to the east. ~ 0 8205 3 0 0 D0 ~ ~ 0 -1 6058 0 0 0 D1 ~ metal large door~ 1 6054 6060 0 0 0 S #6060 Base of the Tower~ This room appears to be the base of a large watch tower, stairs ascend upword twords the top of the tower.. Several strange runes are etched into each stair, the feeling of evil is strong in the air. You hear footsteps behind you as the door suddenly slams shut! The only exit, now that the door has been sealed are a set of stairs going up to the top of the tower and a set of stairs going downward into the darkness. ~ 0 8201 4 0 0 D4 ~ ~ 0 -1 6061 0 0 0 D5 ~ ~ 0 -1 6075 0 0 0 S #6061 The Tower Staircase~ As you climb the staircase, you feel the presence of something watching you. You feel a slight draft, there must be an opening somewhere up the tower. You hear the movement of something above you. ~ 0 8201 4 0 0 D4 ~ ~ 0 -1 6062 0 0 0 D5 ~ ~ 0 -1 6060 0 0 0 S #6062 The Tower Staircase~ You have entered a small room near the top of the tower. Stairs continue upword to the top of the tower, the room is deathly quiet, you wander what could have made the strange sounds which you heard from below. ~ 0 8201 5 0 0 D4 ~ ~ 0 -1 6063 0 0 0 D5 ~ ~ 0 -1 6061 0 0 0 S #6063 Top of the Tower~ The top of the tower is lit by a large window, probably meant as a lookout incase of an attack. From the looks of the castle it appears that this tower obviously didnt help much. ~ 0 8201 5 0 0 D5 ~ ~ 0 -1 6062 0 0 0 S #6074 Lost in the Mountains~ Numerous craggy mountains surround you. Twisted, deadened trees stare at you from all around. A neglected path, at your feet. You get an uneasy feeling of deja-vu. ~ 0 8193 4 0 0 D0 ~ ~ 0 -1 6002 0 0 0 D1 ~ ~ 0 -1 6001 0 0 0 S #6075 The Central Chamber~ You are in a large chamber, from the looks of the room, it appears that this is the place where the prisoners are executed. A large pit lies in the center of the room, huge flames erupt upwords from its firey depths. ~ 0 8201 0 0 0 D4 ~ ~ 0 -1 6060 0 0 0 D5 ~ ~ 0 -1 6076 0 0 0 S #6076 The Pit of Sacrifice~ As you begin to descend into the depths of the pit, you ready yourself for the agony of the blaze. As the flames come in contact with your skin you feel a slight disorientation, but you remain unharmed. ~ 0 8201 2 0 0 D4 ~ ~ 0 -1 6075 0 0 0 D5 ~ ~ 0 -1 6077 0 0 0 S #6077 Beneath the Sacraficial Pit~ As you near the base of the illusionary blaze, you notice several figures emerge from the flames. A large door lies to the west, while the exit from the pit lies directly overhead. ~ 0 8201 4 0 0 D3 ~ door large~ 1 -1 6078 0 0 0 D4 ~ ~ 0 -1 6076 0 0 0 S #6078 Entrance to the Sanctuary~ You stand in the doorway of some sort of sanctuary. A small altar lies in the center of the room, bloodstained from recent sacrafices that have been made upon it. The only exits from the room are east and west. ~ 0 8201 4 0 0 D1 ~ door large~ 1 -1 6077 0 0 0 D3 ~ ~ 0 -1 6079 0 0 0 S #6079 The Sanctuary~ As you approach the altar, you notice the blood upon it is fresh. There are several exits to this room, the door to the north is slightly ajar, while the door to the west remains closed. The altar seems to glow with a sort of inner light.... ~ 0 8201 2 0 0 D0 ~ door ajar ~ 0 -1 6082 0 0 0 D1 ~ ~ 0 -1 6078 0 0 0 D2 ~ ~ 0 -1 6086 0 0 0 D3 ~ door ~ 0 -1 6080 0 0 0 D5 ~ ~ 0 -1 6094 0 0 0 S #6080 The Sanctuary~ As you enter this room, you get a feeling of safety. A large, ornate door lies directly to the west of you, a feeling of great evil radiates from it. As you begin to look around the room, a strange red mist begins to seep from a crak beneath the door.... ~ 0 8201 2 0 0 D1 ~ door~ 0 -1 6079 0 0 0 D3 ~ ornate door large~ 0 -1 6081 0 0 0 S #6081 Crimson's Death Room~ This oddly shaped room gives off a feeling of great power. Dimly lit, and vast in size, you eyes focus on an eerie, demonic throne at the far end of the chamber. The throne is etched with many twisted, grotesque carvings that give off a faint aura of crimson. ~ 0 8201 4 0 0 D1 ~ large ornate door~ 0 -1 6080 0 0 0 S #6082 The Sanctuary~ You are in a small chamber, upon entering the room you notice a lone knight clad in armor run through the door to the west, perhaps the same one you seen earlier. Suddenly, without warning, you see two shadowy figures materialize before you! ~ 0 8201 4 0 0 D2 ~ door ajar~ 0 -1 6079 0 0 0 D3 ~ door~ 0 -1 6083 0 0 0 S #6083 The Sanctuary~ You chase the knight into a small alcove. Upon seeing you, the knight quickly shifts the south wall, revealing a passage, and quickly runs through it. You hear an evil laugh. ~ 0 8201 2 0 0 D1 ~ door~ 0 -1 6082 0 0 0 D2 ~ ~ 0 -1 6084 0 0 0 S #6084 Sanctuary Guard Post~ You have entered the guard post of the sanctuary, several guards snarl at you entry. The knight quickly orders them to dispose of the and takes off through the south door. ~ 0 8201 4 0 0 D0 ~ ~ 0 -1 6083 0 0 0 D2 ~ door~ 1 -1 6085 0 0 0 S #6085 Chamber of Kalas~ You have entered the chambers of Kalas, the knight, and defender of this castle. Upon entering, Kalas begins to speak, 'You must leave, do not force me to destroy you.' The is a glint of evil in his eyes as he prepares for battle. ~ 0 8201 2 0 0 D0 ~ door~ 1 -1 6084 0 0 0 D4 ~ ~ 0 -1 6040 0 0 0 S #6086 A Narrow Passage~ You stand within a narrow passage deep below the castle. You see no other exits other than the one you have just come from except for the passage to the west. ~ 0 8201 2 0 0 D0 ~ ~ 0 -1 6079 0 0 0 D3 ~ ~ 0 -1 6087 0 0 0 S #6087 A Narrow Passage~ As you walk a little further down the passage, you see a door a little further to the west. A thick mist fills this portion of the passage, it appears to get even thicker to the west. ~ 0 8201 1 0 0 D1 ~ ~ 0 -1 6086 0 0 0 D3 ~ ~ 0 -1 6088 0 0 0 S #6088 End of a Narrow Passage~ At this end of the passage, the mist gets very thick, and you can just barely make out the door to the west. You hear a faint, ghost like voice float through the air, but you cant make out the words that are spoken. ~ 0 8201 2 0 0 D1 ~ ~ 0 -1 6087 0 0 0 D3 ~ door~ 1 -1 6089 0 0 0 S #6089 The Mist~ Upon entering this room, you are assaulted by a dense patch of mist. The mist seems to glow with an inner light, its almost as if it were alive. The ghostly voice grows louder, speaking in a language unknown to you. ~ 0 8201 4 0 0 D1 ~ door~ 1 -1 6088 0 0 0 D3 ~ ~ 0 -1 6090 0 0 0 S #6090 The Castle Dungeon~ You find yourself in a small room near the Dungeon entrance. The room is deathly quiet, a large doorway lies to the south. The words 'Beware of the Ancient One' are inscribed into the wall next to the doorway. ~ 0 8201 4 0 0 D1 ~ ~ 0 -1 6089 0 0 0 D2 ~ ~ 0 -1 6091 0 0 0 S #6091 The Castle Dungeon~ You stand in a small torture chamber, like the rest of the dungeon, bones lie strewn about the room. The only exit from this room is to the south. The wall to the west has a small split down the middle... it appears as if it could be opened. ~ 0 8201 3 0 0 D0 ~ ~ 0 -1 6090 0 0 0 D3 ~ wall split~ 0 -1 6092 0 0 0 S #6092 Secret Passage~ This room is clean, the walls here are of marble, and are a spectacular sight. Many fine tapestries line the walls. The room is quiet, almost too quiet... You see a solid iron door to the south. ~ 0 8201 2 0 0 D1 ~ wall split~ 0 -1 6091 0 0 0 D2 ~ iron solid door~ 0 -1 6093 0 0 0 S #6093 Hall of Ancients~ This room is amazingly beautiful, there is the throne made entirely of silver set against the south wall. A gruesome thing lies in the center of the room, some disgusting green liquid oozes from many small bubbles on the creatures flesh. The sight of the horrible creature nearly makes you sick. The creature slowly begins to make its way toword you....... ~ 0 9 0 0 0 D0 ~ solid iron door~ 0 -1 6092 0 0 0 S #6094 A Small Alcove~ Upon entering this small alcove, you get a safe feeling within its walls. The room is clean and several tapestries hang upon the wall. The wall to the east appears to be moveable, for there are marks on the floor where the wall may have scraped it. ~ 0 8201 4 0 0 D1 ~ wall~ 0 -1 6095 0 0 0 D4 ~ ~ 0 -1 6079 0 0 0 S #6095 A Narrow Tunnel~ Shifting the wall has revealed a long, narrow tunnel in which you now find yourself. The tunnel is freshly dug and appears to extend quite a long way. No doors are visible save for the wall you just shifted. ~ 0 8201 2 0 0 D1 ~ wall~ 0 -1 6094 0 0 0 D3 ~ ~ 0 -1 6096 0 0 0 S #6096 A Narrow Tunnel~ As you come around a small corner in the tunnel, you see a faint light to the south. The southern part of the tunnel is lit by a dim light of some kind at the far end of the tunnel. ~ 0 8201 1 0 0 D1 ~ ~ 0 -1 6095 0 0 0 D2 ~ ~ 0 -1 6097 0 0 0 S #6097 A Narrow Tunnel~ At this point of the tunnel, the walls get closer together and the passage gets very narrow. As you near the southern end of the tunnel, the light grows brighter. The only apparent exits from the room are north and south. ~ 0 8201 2 0 0 D0 ~ ~ 0 -1 6096 0 0 0 D2 ~ ~ 0 -1 6098 0 0 0 S #6098 A Small Portal~ As you come to the end of the tunnel, you notice the light is coming from a somewhat small portal. The light coming from the portal is so intense that it nearly blinds you. ~ 0 8201 2 0 0 D0 ~ ~ 0 -1 6097 0 0 0 S #0 #SPECIALS S #RESETS D 0 6030 0 2 D 0 6031 2 2 D 0 6034 1 1 D 0 6049 2 1 D 0 6050 2 2 D 0 6051 0 2 D 0 6054 1 1 D 0 6055 3 1 D 0 6057 2 2 D 0 6058 0 2 D 0 6058 2 1 D 0 6059 1 1 D 0 6077 3 1 D 0 6078 1 1 D 0 6084 2 1 D 0 6085 0 1 D 0 6088 3 1 D 0 6089 1 1 M 0 6017 2 6003 1 Load the Gatekeeper E 0 6017 0 16 Sword of sharpness is loaded around the waist of the Gatekeeper M 0 6036 2 6003 1 Load the Gatekeeper E 0 6017 0 16 Sword of sharpness is loaded around the waist of the Gatekeeper M 0 6004 5 6004 2 Load a Black Slayer M 0 6005 9 6006 3 Load a Lost Soul M 0 6017 2 6011 1 Load the Gatekeeper E 0 6017 0 16 Sword of sharpness is loaded around the waist of the Gatekeeper M 0 6036 2 6011 1 Load the Gatekeeper E 0 6017 0 16 Sword of sharpness is loaded around the waist of the Gatekeeper M 0 6014 3 6012 1 Load the Death knight E 0 6001 0 3 A pile of blue silk is loaded around the neck (1) of the Death knight E 0 6016 0 16 A silver trident is loaded around the waist of the Death knight M 0 6010 1 6015 1 Load the kraken M 0 6011 1 6020 1 Load the Treant E 0 6021 0 3 A small medallion is loaded around the neck (1) of the Treant M 0 6030 5 6028 3 Load A vrock M 0 6008 5 6030 1 Load an Efreet E 0 6023 0 3 A bright green cape is loaded around the neck (1) of an Efreet E 0 6050 0 17 A huge runed key is loaded on the left wrist of an Efreet M 0 6008 5 6031 1 Load an Efreet E 0 6023 0 3 A bright green cape is loaded around the neck (1) of an Efreet E 0 6050 0 17 A huge runed key is loaded on the left wrist of an Efreet M 0 6031 5 6032 3 Load A hezrou M 0 6032 5 6034 3 Load A glabrezu M 0 6012 9 6036 3 Load a Githyanki M 0 6015 2 6039 2 Load the Neo-Otyugh E 0 6025 0 16 Glaive is loaded around the waist of the Neo-Otyugh M 0 6007 2 6041 1 Load a White Gold Manticore G 0 6018 0 A crystal ring is given to a White Gold Manticore M 0 6007 2 6041 1 Load a White Gold Manticore G 0 6018 0 A crystal ring is given to a White Gold Manticore M 0 6009 1 6045 1 Load the Hydra G 0 6026 0 The soul amulet is given to the Hydra M 0 6016 1 6048 1 Load a Shadow Daemon M 0 6014 2 6050 1 Load the Death knight E 0 6005 0 5 A rune covered breast plate is loaded on the body of the Death knight E 0 6004 0 6 A helm of the dragons is loaded over the head of the Death knight E 0 6000 0 16 The sword of the ancients is loaded around the waist of the Death knight E 0 6056 0 17 A crystal key is loaded on the left wrist of the Death knight M 0 6000 1 6051 1 Load The Demi-Lich E 0 6013 0 2 A black onyx ring is loaded on the right finger of The Demi-Lich E 0 6011 0 12 A pitch-black cloak is loaded on the left arm of The Demi-Lich E 0 6012 0 15 A flaming bracelet is loaded about the shoulders of The Demi-Lich E 0 6056 0 17 A crystal key is loaded on the left wrist of The Demi-Lich M 0 6006 6 6054 1 Load a Storm Giant E 0 6019 0 16 A jeweled dagger is loaded around the waist of a Storm Giant M 0 6006 6 6054 1 Load a Storm Giant E 0 6020 0 6 A jewel encrusted helmet is loaded over the head of a Storm Giant M 0 6033 5 6055 2 Load Nalfeshnee M 0 6033 5 6056 2 Load Nalfeshnee M 0 6033 5 6057 1 Load Nalfeshnee E 0 6051 0 17 A runed key is loaded on the left wrist of Nalfeshnee M 0 6006 6 6058 1 Load a Storm Giant G 0 6001 0 A pile of blue silk is given to a Storm Giant M 0 6006 6 6058 1 Load a Storm Giant E 0 6006 0 8 A pair of silver boots is loaded on the left foot of a Storm Giant M 0 6034 3 6063 3 Load Marilith M 0 6035 1 6063 1 Load Balor M 0 6008 5 6063 1 Load an Efreet E 0 6008 0 12 A black and silver cloak is loaded on the left arm of an Efreet M 0 6008 5 6076 1 Load an Efreet E 0 6022 0 15 An ivory bracelet is loaded about the shoulders of an Efreet M 0 6002 1 6081 1 Load A Crimson Death E 0 6002 0 10 A pair of silver sleeves is loaded on the left hand of A Crimson Death E 0 6008 0 12 A black and silver cloak is loaded on the left arm of A Crimson Death M 0 6004 5 6082 1 Load a Black Slayer E 0 6008 0 12 A black and silver cloak is loaded on the left arm of a Black Slayer M 0 6004 5 6082 1 Load a Black Slayer E 0 6014 0 16 The shadowshiv is loaded around the waist of a Black Slayer M 0 6004 5 6082 1 Load a Black Slayer E 0 6024 0 16 The fire blade is loaded around the waist of a Black Slayer M 0 6006 6 6084 1 Load a Storm Giant E 0 6009 0 7 A pair of metallic leg plates is loaded on the legs of a Storm Giant M 0 6006 6 6084 1 Load a Storm Giant M 0 6013 1 6085 1 Load Kalas E 0 6013 0 2 A black onyx ring is loaded on the right finger of Kalas E 0 6060 0 5 The silver breast plate is loaded on the body of Kalas E 0 6007 0 11 Silver shield is loaded on the right hand of Kalas E 0 6061 0 6 The silver helm is loaded over the head of Kalas E 0 6062 0 8 A pair of runed covered boots is loaded on the left foot of Kalas E 0 6010 0 9 A pair of jeweled gauntlets is loaded on the right foot of Kalas E 0 6015 0 16 A flaming two-handed sword is loaded around the waist of Kalas M 0 6003 1 6089 1 Load A Mist Daemon E 0 6003 0 13 A rune covered belt is loaded on the right arm of A Mist Daemon M 0 6001 1 6093 1 Load Keftab, the Ancient One E 0 6027 0 6 The silver circlet of concentration is loaded over the head of Keftab, the Ancient One M 0 6018 1 6094 1 Load The Water Prince M 0 6019 1 6095 1 Load The Earth King M 0 6020 1 6096 1 Load The Lord of Air M 0 6021 1 6097 1 Load The Sultan of Fire O 0 6028 0 6098 Portal loaded to A Small Portal S #SHOPS 0 #MOBPROGS #0 #HELPS -1 abyss~ Converted to standard Envy 1.x by Jason Huang (god@sure.net) Further conversion to Rom 2.4 by Jaceks and Chicken's Den Staff~ -1 $~ #$