#AREADATA Name The City of Vandagard~ Builders Thri~ VNUMs 100 999 Credits Thri~ Security 1 Minlevel 105 Maxlevel 105 End #MOBILES #100 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #101 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #102 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #103 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #104 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #105 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #106 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #107 cityguard guard watchguard gate watchman~ a gate watchman~ The gate watchman stares glass-eyed at the horizon. ~ ~ guard_elite~ human~ (null)~ (null)~ AB 0 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK #108 ferrerixxx shopkeeper~ Ferreri~ The beautiful Ferreri stands behind the counter here, selling you wonderful baked goodies! ~ ~ common~ human~ (null)~ (null)~ AB HL 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #109 beggar street vagabond~ a Vandagard beggar~ A beggar sits on the streets here, asking for spare change ~ ~ commoner~ human~ (null)~ (null)~ AGH CDEFGP 0 0 0 4 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 50 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 106 4~ M BRIBE 100 10~ #110 matilda shopkeeper~ Matilda~ Matilda is here, smiling widely at you. ~ ~ common~ human~ (null)~ (null)~ AB HL 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #111 male citizen vandagard ~ A male citizen of Vandagard~ A male citizen of vandagard is here. ~ ~ commoner~ human~ (null)~ (null)~ AG 0 0 0 0 5 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #112 Grog goblin shopkeeper~ Grog~ A large goblin by the name of Gorg is here, sharpening a sword. ~ ~ guard_elite~ human~ (null)~ (null)~ AB HL 0 0 0 5 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #113 female citizen vandagard~ A female citizen of Vandagard~ A female citizen of vandagard is here. ~ ~ common~ human~ (null)~ (null)~ AG 0 0 0 0 5 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 105 5~ #114 marimon wraith shopkeeper~ Marimon~ A strange shadowy figure by the name of Marimon is here, tending to the shop. ~ ~ common~ high-elf~ (null)~ (null)~ AB HL 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #115 Gorsh guildmaster master~ Gorsh~ Gorsh the guildmaster stands here. ~ ~ guard~ human~ (null)~ (null)~ ABJKb DEFHL 0 0 0 10 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #116 captian cityguard Hauld~ Hauld~ A huge human by the name of Hauld stands here, overseeing Vandagard's protection. ~ ~ guard_elite~ dwarf~ (null)~ (null)~ ABDd HL 0 0 0 10 0 0 0 10d10+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium unknown M GIVE 116 1702~ M GIVE 115 1712~ M SPEECH 114 help~ M SPEECH 113 job~ M GRALL 112 100~ #117 Priestess gwenidon Rachael~ Rachael~ The Priestess Rachael is here, tending to the candles. ~ ~ newbie_pri~ human~ (null)~ (null)~ ABJKQa HL 0 0 0 20 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 102 3~ #119 jason shopkeeper~ Jason~ A tall human male stands behind the counter here, polishing a breastplate. ~ ~ guard_elite~ human~ (null)~ (null)~ AB L 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 101 100~ #120 Banker charles~ Charles~ Charles the banker is here, eyeing your wallet. ~ ~ noble~ human~ (null)~ (null)~ ABd HL 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 60000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #121 Sarah~ Sarah~ A small sobbing girl by the name of Sarah is here. ~ ~ common~ human~ (null)~ (null)~ AB 0 0 0 0 3 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 AHMV ABCDEFGHIJK medium unknown M GRALL 110 100~ M SPEECH 111 kitty~ M SPEECH 111 felix~ M GIVE 117 1701~ #133 Taskmaster jacob questmaster~ Jacob~ Jacob sits behind a desk, doing some paperwork. ~ ~ noble~ gnome~ (null)~ (null)~ AB L 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown #135 misha shopkeeper~ Misha~ Misha is here, appraising a new diamond. ~ ~ nobleman~ human~ (null)~ (null)~ AB L 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GREET 103 100~ #140 korin shopkeeper~ Korin~ Korin the shopkeeper stands behind the counter here, reading a scroll. ~ ~ wizard~ human~ (null)~ (null)~ AB HL 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #142 Vanisha barkeeper shopkeeper waitress~ Vanisha~ Vanisha the waitress is here, serving up drinks ~ ~ common~ halfling~ (null)~ (null)~ AB L 0 0 0 10 0 -1 -1 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 10000 AHMV ABCDEFGHIJK medium unknown M GREET 104 100~ #0 #OBJECTS #100 fountain water~ the Fountain~ The fountain of Vandagard.~ unknown~ (null)~ (null)~ 0 drink 0 0 0 27715 99999 99999 'water' 0 0 0 0 0 P #101 lantern~ a Lantern~ A lantern is on the ground here.~ unknown~ (null)~ (null)~ 0 light A A 0 27715 0 0 ABFG 0 0 1 0 50 P #102 raft~ a raft~ A raft has been left here.~ wood~ (null)~ (null)~ 0 boat 0 A 0 27715 0 0 0 0 0 0 750 400 A E raft~ The raft looks very primitive. ~ #103 canoe~ a canoe~ A canoe has been left here.~ wood~ (null)~ (null)~ 0 boat 0 A 0 27715 0 0 0 0 0 0 320 900 G E canoe~ The canoe is fairly light. ~ #104 bracer strong leather~ a leather bracer~ A strong leather bracer is here.~ leather~ (null)~ (null)~ 0 armor 0 AM 0 27715 0 B B 0 0 0 10 112 G #105 belt leather~ a leather belt~ A soft leather belt is here.~ leather~ (null)~ (null)~ 0 armor 0 AL 0 27715 A B B 0 0 0 10 136 G #106 girdle leather~ a leather girdle~ A wide leather girdle is here.~ leather~ (null)~ (null)~ 0 armor 0 AL 0 27715 A AB AB 0 A 0 20 220 G #107 jerkin leather~ a leather jerkin~ A leather jerkin is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AD 0 27715 A B B 0 0 0 50 270 G #108 cap leather~ a leather cap~ A leather cap is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AE 0 27715 A B B 0 0 0 10 136 G #109 pants leather~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AF 0 27715 A B B 0 0 0 50 136 G #110 boots leather~ a pair of leather boots~ A pair of leather boots lies here.~ leather~ (null)~ (null)~ 0 armor 0 AG 0 27715 A B B 0 0 0 30 136 G #111 gloves leather~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AH 0 27715 A B B 0 0 0 10 136 G #112 sleeves leather~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AI 0 27715 A B B 0 0 0 30 136 G #113 jerkin hard leather~ a hard leather jerkin~ A hard leather jerkin is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AD 0 27715 A AB AB 0 A 0 80 430 G #114 cap hard leather~ a hard leather cap~ A hard leather cap is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AE 0 27715 A AB AB 0 0 0 20 220 G #115 pants hard leather~ a pair of hard leather pants~ A pair of hard leather pants is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AF 0 27715 A AB AB 0 A 0 70 220 G #116 boots hard leather~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ leather~ (null)~ (null)~ 0 armor 0 AG 0 27715 A AB AB 0 A 0 40 220 G #117 gloves hard leather~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AH 0 27715 A AB AB 0 A 0 10 220 G #118 sleeves hard leather~ a pair of hard leather sleeves~ A pair of hard leather sleeves is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AI 0 27715 A AB AB 0 A 0 40 220 G #119 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ steel~ (null)~ (null)~ 0 armor 0 AD 0 27715 AB C C 0 B 5 140 850 P #120 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ steel~ (null)~ (null)~ 0 armor 0 AE 0 27715 AB C C 0 A 5 40 420 P #121 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ steel~ (null)~ (null)~ 0 armor 0 AF 0 27715 AB C C 0 B 5 80 420 P #122 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ leather~ (null)~ (null)~ 0 armor 0 AG 0 27715 AB C C 0 B 5 40 420 P #123 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ leather~ (null)~ (null)~ 0 armor 0 AH 0 27715 AB C C 0 B 5 20 420 P #124 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ steel~ (null)~ (null)~ 0 armor 0 AI 0 27715 AB C C 0 B 5 60 420 P #125 bread~ a bread~ A loaf of bread is here. It doesn't look too stale.~ food~ (null)~ (null)~ 0 food 0 A 0 27715 BE CD 0 0 0 0 10 9 P #126 cinnamon roll~ a cinnamon roll~ A piping hot cinnamon roll is here. It looks delicious!~ food~ (null)~ (null)~ 0 food 0 A 0 27715 C D 0 0 0 0 10 16 P #127 cookies~ a batch of Sara's cookies~ A plate of chocolate chip cookies is here.~ food~ (null)~ (null)~ 0 food 0 A 0 27715 D BD 0 0 0 0 10 11 P #128 danish blueberry~ a blueberry danish~ A scrumptious blueberry danish is here.~ food~ (null)~ (null)~ 0 food 0 A 0 27715 D BC 0 0 0 0 10 5 P #129 heart shaped cookie~ a heart-shaped cookie~ A scrumptious heart-shaped cookie is here.~ food~ (null)~ (null)~ 0 food 0 A 0 27715 D BC 0 0 0 0 10 5 P #130 torch~ a Torch~ A torch is on the ground here.~ unknown~ (null)~ (null)~ 0 light APU A 0 27715 0 0 ABFG 0 0 1 0 0 P #131 standard issue vandagard shield~ a Standard-Issue Vandagard Shield~ A Shield is on the ground here~ unknown~ (null)~ (null)~ 0 armor 0 AJ 0 27715 B A A A 0 1 0 0 P #132 standard issue vest~ a Standard-issue Vandagard Vest~ A vest is on the ground here.~ unknown~ (null)~ (null)~ 0 armor 0 AD 0 27715 B B AB B 0 1 0 0 P #133 scroll empty~ a blank scroll~ A srcoll is on the ground here.~ unknown~ (null)~ (null)~ 0 scroll N AO 0 27715 0 '' '' '' '' 1 0 2000 P #157 standard issue vest~ a Standard-issue Vandagard Vest~ A vest is on the ground here.~ unknown~ (null)~ (null)~ 0 armor 0 AD 0 27715 B B AB B 0 1 0 0 P A 26 100 #160 windgate wind gate transport~ the Windgate~ A giant pure off-white arch stands here, with a strange vortex in it's center.~ unknown~ (null)~ (null)~ 0 windgate 0 0 0 27715 0 0 0 0 0 0 0 0 P #999 pit donation~ the Donation Pit.~ A large pit is carved into the ground here, holding equipment for all to use.~ unknown~ (null)~ (null)~ 0 container 0 0 0 27715 99999999 0 0 2147483647 99999999 0 0 0 P #0 #ROOMS #100 The Western Gates~ Two stone towers punctuate the city walls here. The walls are made of dark grey stone that has stood strong for centuries. ~ 0 262144 1 0 6 D1 ~ ~ 0 0 104 0 0 0 D3 ~ ~ 0 0 8229 1 100 60 S #101 Corner of Ruby and Sapphire.~ The cobblestone street continues through the city to better and more pleasant places. Ruby St. Continues east. Sapphire continues south. ~ 0 262144 1 0 4 D1 ~ ~ 0 0 108 0 0 0 D2 ~ ~ 0 0 102 0 0 0 S #102 Sapphire Ave.~ The cobblestone street continues through the city to better and more pleasant places. Sapphire Ave. Continues north and south. ~ 0 262144 1 0 6 D0 ~ ~ 0 0 101 0 0 0 D2 ~ ~ 0 0 103 0 0 0 S #103 Sapphire Ave.~ The cobblestone street continues through the city to better and more pleasant places. Sapphire Ave. Continues north and south. ~ 0 262144 1 0 5 D0 ~ ~ 0 0 102 0 0 0 D2 ~ ~ 0 0 104 0 0 0 S #104 Corner of Gold and Sapphire.~ The cobblestone street continues through the city to better and more pleasant places. Sapphire Ave. Continues north and south. Gold street continues east. The western gates are to the west. ~ 0 262144 1 0 1 D0 ~ ~ 0 0 103 0 0 0 D1 ~ ~ 0 0 111 0 0 0 D2 ~ ~ 0 0 105 0 0 0 D3 ~ ~ 0 0 100 0 0 0 D5 ~ ~ 1 0 1707 0 0 0 S #105 Sapphire Ave.~ The cobblestone street continues through the city to better and more pleasant places. Sapphire Ave. Continues north and south. ~ 0 262144 1 0 3 D0 ~ ~ 0 0 104 0 0 0 D2 ~ ~ 0 0 106 0 0 0 S #106 Sapphire Ave.~ The cobblestone street continues through the city to better and more pleasant places. Sapphire Ave. Continues north and south. ~ 0 262144 1 0 6 D0 ~ ~ 0 0 105 0 0 0 D1 ~ ~ 0 0 113 0 0 0 D2 ~ ~ 0 0 107 0 0 0 S #107 Corner of Onyx and Sapphire.~ The cobblestone street continues through the city to better and more pleasant places. Onyx way continues east, and Sapphire continues north. ~ 0 262144 1 0 3 D0 ~ ~ 0 0 106 0 0 0 D1 ~ ~ 0 0 114 0 0 0 S #108 Ruby Street.~ The cobblestone street continues through the city to better and more pleasant places. Ruby St. Continues east and west. ~ 0 262144 1 0 4 D1 ~ ~ 0 0 115 0 0 0 D2 ~ ~ 0 0 109 0 0 0 D3 ~ ~ 0 0 101 0 0 0 S #109 A small house.~ A poor hovel of a house. Not much to look at, but someone calls it home. ~ 0 262152 1 0 2 D0 ~ ~ 0 0 108 0 0 0 S #110 Matilda's General Store.~ You enter a small, wooden-planked shop, in sore need of some repairs, but essentially kept very tidy by someone with little else to do but revel in his senility. A few crowded shelves hold items that may be of use to you in everyday living. ~ 0 263180 1 0 6 D2 ~ ~ 0 0 111 0 0 0 S #111 Gold Ave.~ The cobblestone street of Gold ave. Sees heavy traffic. Hundreds of locals and tourists travel these streets. Gold Ave. Continues east and west. To the north is Matilda's General store. To the south is Grog's weaponry ~ 0 262144 1 0 3 D0 ~ ~ 0 0 110 0 0 0 D1 ~ ~ 0 0 118 0 0 0 D2 ~ ~ 0 0 112 0 0 0 D3 ~ ~ 0 0 104 0 0 0 S #112 Grog's Weaponry.~ A circular stone is whirring in a fast spin at the far wall, as the weaponsmaster of Vandagard continually sharpens his wares, and re-hangs them to display on the stone and mortar walls. A single window admits virtually no light, so filled with the webs and dust of neglect is it. Obviously the shopowner prefers to seclude himself to the obsessive labors of his work. You wonder if he ever makes anything new, so fanatical he is about sharpening and re-sharpening the old. ~ 0 263180 1 0 3 D0 ~ ~ 0 0 111 0 0 0 S #113 A small house.~ A poor hovel of a house. Not much to look at, but someone calls it home. ~ 0 263176 1 0 2 D3 ~ ~ 0 0 106 0 0 0 S #114 Onyx way.~ The cobblestone street continues through the city to better and more pleasant places. Onyx way continues east and west. ~ 0 262144 1 0 5 D0 ~ ~ 0 0 6600 0 0 0 D1 ~ ~ 0 0 121 0 0 0 D3 ~ ~ 0 0 107 0 0 0 S #115 Ruby Street.~ The cobblestone street continues through the city to better and more pleasant places. Ruby St. Continues east and west. To the north is the Vandagard Guild of Wizards. ~ 0 262144 1 0 3 D0 ~ ~ 1 0 2506 0 0 0 D1 ~ ~ 0 0 123 0 0 0 D2 ~ ~ 0 0 116 0 0 0 D3 ~ ~ 0 0 108 0 0 0 S #116 The Bakery~ This neat little shop is filled with the odor of fresh baked bread. A rack at the back of the store displays a number of different types of loaves for sale. ~ 0 263180 1 0 4 D0 ~ ~ 0 0 115 0 0 0 D1 ~ ~ 0 0 124 0 0 0 S #117 The Temple of Gwenidon.~ The church has hardly any decoration at all, no more impressive than a wood hut. A small altar sits in front of the far wall and a few chairs are scattered haphazardly about. The only other piece of furniture, a small desk, has a book laying upon it, presumably a bible. The church doesn't appear to be dedicated to any major god. ~ 0 263180 1 0 6 D1 ~ ~ 0 0 125 0 0 0 D2 ~ ~ 0 0 118 0 0 0 D4 ~ ~ 1 0 1019 0 0 0 S #118 Gold Ave.~ The cobblestone street of Gold ave. Sees heavy traffic. Hundreds of locals and tourists travel these streets. Gold Ave. Continues east and west. To the south is Jason's Armoury. ~ 0 262144 1 0 5 D0 ~ ~ 0 0 117 0 0 0 D1 ~ ~ 0 0 126 0 0 0 D2 ~ ~ 0 0 119 0 0 0 D3 ~ ~ 0 0 111 0 0 0 S #119 Jason's Armoury.~ You pass into a shop whose walls are gleaming dully, hung with various armor reflecting the firelight spawning from the forge. Goods of defensive metal may be bought and sold here, at nearly reasonable prices. Use 'list' to peruse the options. ~ 0 263180 1 0 5 D0 ~ ~ 0 0 118 0 0 0 D1 ~ ~ 0 0 127 0 0 0 S #120 The Bank of Vandagard~ The bank is sheltered by the stone towers of the gates and walls of the old city, but that is all. Old, battered tapestries hang on the walls and almost totally fail to keep out the bitter cold. Clerks wander about counting your money on greedy fingers. A small sign sits on the counter, giving you instruction. ~ 0 1311756 1 0 3 D1 ~ ~ 0 0 128 0 0 0 D2 ~ ~ 0 0 121 0 0 0 S #121 Onyx way.~ The cobblestone street continues through the city to better and more pleasant places. Onyx way continues east and west. ~ 0 262144 1 0 6 D0 ~ ~ 0 0 120 0 0 0 D1 ~ ~ 0 0 129 0 0 0 D3 ~ ~ 0 0 114 0 0 0 D5 ~ ~ 1 0 1715 0 0 0 S #122 The Northern Gates~ Two stone towers punctuate the city walls here. The walls are made of dark grey stone that has stood strong for centuries. ~ 0 262144 1 0 1 D0 ~ ~ 0 0 8324 1 100 60 D2 ~ ~ 0 0 123 0 0 0 S #123 Corner of Ruby and Diamond.~ The cobblestone street continues through the city to better and more pleasant places. Diamond continues south, ruby continues east and west. To the north are the northern gates. ~ 0 262144 1 0 3 D0 ~ ~ 0 0 122 0 0 0 D1 ~ ~ 0 0 131 0 0 0 D2 ~ ~ 0 0 124 0 0 0 D3 ~ ~ 0 0 115 0 0 0 D5 ~ ~ 1 0 1716 0 0 0 S #124 Diamond Street.~ The cobblestone street continues through the city to better and more pleasant places. Diamond St. Continues north and south. ~ 0 262144 1 0 1 D0 ~ ~ 0 0 123 0 0 0 D1 ~ ~ 0 0 132 0 0 0 D2 ~ ~ 0 0 125 0 0 0 D3 ~ ~ 0 0 116 0 0 0 S #125 Diamond Street.~ The cobblestone street continues through the city to better and more pleasant places. Diamond St. Continues north and south. To the west is lys the golden doors of the Temple of Gwendion. The taskmaster is to the east. ~ 0 262144 1 0 3 D0 ~ ~ 0 0 124 0 0 0 D1 ~ ~ 0 0 133 0 0 0 D2 ~ ~ 0 0 126 0 0 0 D3 ~ ~ 0 0 117 0 0 0 S #126 City Center.~ The traffic of foreigners and local citizens is heavy here and the scents of animals, smoke and exotic perfumes hang in the air. Shops and storeslie in all directions. ~ 0 262144 1 0 4 D0 ~ ~ 0 0 125 0 0 0 D1 ~ ~ 0 0 134 0 0 0 D2 ~ ~ 0 0 127 0 0 0 D3 ~ ~ 0 0 118 0 0 0 S #127 Diamond Street.~ The cobblestone street continues through the city to better and more pleasant places. Diamond St. Continues north and south. ~ 0 262144 1 0 6 D0 ~ ~ 0 0 126 0 0 0 D1 ~ ~ 0 0 135 0 0 0 D2 ~ ~ 0 0 128 0 0 0 D3 ~ ~ 0 0 119 0 0 0 S #128 Diamond Street.~ The cobblestone street continues through the city to better and more pleasant places. Diamond St. Continues north and south. ~ 0 262144 1 0 3 D0 ~ ~ 0 0 127 0 0 0 D1 ~ ~ 0 0 136 0 0 0 D2 ~ ~ 0 0 129 0 0 0 D3 ~ ~ 0 0 120 0 0 0 S #129 Corner of Onyx and Diamond.~ The cobblestone street continues through the city to better and more pleasant places. Onyx way continues east and west. , Diamond continues north. The Southern gates are to the south. ~ 0 262144 1 0 6 D0 ~ ~ 0 0 128 0 0 0 D1 ~ ~ 0 0 137 0 0 0 D2 ~ ~ 0 0 130 0 0 0 D3 ~ ~ 0 0 121 0 0 0 D5 ~ ~ 1 0 1722 0 0 0 S #130 The Southern Gates~ Two stone towers punctuate the city walls here. The walls are made of dark grey stone that has stood strong for centuries. ~ 0 262144 1 0 3 D0 ~ ~ 0 0 129 0 0 0 D2 ~ ~ 0 0 8327 1 100 60 S #131 Ruby Street.~ The cobblestone street continues through the city to better and more pleasant places. Ruby St. Continues east and west. ~ 0 262144 1 0 3 D1 ~ ~ 0 0 138 0 0 0 D2 ~ ~ 0 0 132 0 0 0 D3 ~ ~ 0 0 123 0 0 0 S #132 The Windgate of Vandagard~ You are at the central transportation wind gate of the City of Vandagard. The circular dome that surrounds the gate is made of a pure, white marble. The terraced steps leading down towards the gate are lavishly decorated with gold and jewel inlays. Several large marble columns adorn the top of the terrace. The windgate at the center is a pure off-white arch about 25 feet tall. Echos of the great wind can be heard comming from the swriling vortex that sits inside the gate. ~ 0 263176 1 0 6 D0 ~ ~ 0 0 131 0 0 0 D3 ~ ~ 0 0 124 0 0 0 S #133 The Taskmaster.~ This small building is cramped and dusty, as if the windows had been closed for centuries and the sun had shriveled it down to size. Glass cabinets hold all sorts of wondrous relics and strange baubles whose use has probably been long-forgotten in the outside world. Bookshelves filled with dusty tomes line the back of the shop, and maps of unheard of lands decorate the wallspace. ~ 0 263180 1 0 6 D2 ~ ~ 0 0 134 0 0 0 D3 ~ ~ 0 0 125 0 0 0 S #134 Gold Ave.~ The cobblestone street of Gold ave. Sees heavy traffic. Hundreds of locals and tourists travel these streets. Gold Ave. Continues east and west. To the south is Misha's Jewel Empourium. ~ 0 262144 1 0 3 D0 ~ ~ 0 0 133 0 0 0 D1 ~ ~ 0 0 141 0 0 0 D2 ~ ~ 0 0 135 0 0 0 D3 ~ ~ 0 0 126 0 0 0 S #135 Misha's Jewel Emporium.~ Crystal clear glass cases ring the room with all sorts of wonderful trinkets within them. Brand new stain-resistant carpetting has been laid down over cold stone floors in an effort to cut down on the mud carried in by adventurers. Enchanted wall sconces give the room a warm, bright glow. ~ 0 263180 1 0 2 D0 ~ ~ 0 0 134 0 0 0 D3 ~ ~ 0 0 127 0 0 0 S #136 Cityguard Office.~ This small building is cramped and dusty, as if the windows had been closed for centuries and the sun had shriveled it down to size. Glass cabinets hold all sorts of wondrous relics and strange baubles whose use has probably been long-forgotten in the outside world. Bookshelves filled with dusty tomes line the back of the shop, and maps of unheard of lands decorate the wallspace. ~ 0 263180 1 0 4 D2 ~ ~ 0 0 137 0 0 0 D3 ~ ~ 0 0 128 0 0 0 S #137 Onyx way.~ The cobblestone street continues through the city to better and more pleasant places. Onyx way continues east and west. The Cityguard headquarters is to the north. ~ 0 262144 1 0 1 D1 ~ ~ 0 0 144 0 0 0 D3 ~ ~ 0 0 129 0 0 0 S #138 Ruby Street.~ The cobblestone street continues through the city to better and more pleasant places. Ruby St. Continues east and west. To the south is Valtain's exotic magic goods. ~ 0 262144 1 0 1 D1 ~ ~ 0 0 145 0 0 0 D2 ~ ~ 0 0 139 0 0 0 D3 ~ ~ 0 0 131 0 0 0 S #139 Vortain's Exotic Magical Devices.~ You are in a small shop that smells of rare chemicals and spices. On a window in the north wall sits a bizarre golden squid-like creature in a jar, glinting in the sun. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 263180 1 0 4 D0 ~ ~ 0 0 138 0 0 0 S #140 Scrolls and More.~ You are in a small shop that smells of rare chemicals and spices. On a window in the north wall sits a bizarre golden squid-like creature in a jar, glinting in the sun. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 263180 1 0 4 D2 ~ ~ 0 0 141 0 0 0 S #141 Gold Ave.~ The cobblestone street of Gold ave. Sees heavy traffic. Hundreds of locals and tourists travel these streets. Gold Ave. Continues east and west. To the north is Scrolls and more, to the south is the famous inn, the Black Dragon. ~ 0 262144 1 0 2 D0 ~ ~ 0 0 140 0 0 0 D1 ~ ~ 0 0 148 0 0 0 D2 ~ ~ 0 0 142 0 0 0 D3 ~ ~ 0 0 134 0 0 0 S #142 The Black Dragon.~ You have entered the rowdy tavern known as the Black Dragon. Your feet are hard put to find a purchase on the slippery floor of spilled ale and cracked, sodden wood. This is the meeting place of those of a fighting bent, accordingly the blood from last night's brawls has barely dried on the walls before tonight's is shed, be wary. ~ 0 263180 1 0 1 D0 ~ ~ 0 0 141 0 0 0 S #143 Guildhouse~ The Guildhouse of Vandagard is a surprisingly comfortable place, furnished with a thick, hardy rug of a red so dark as to almost be black, beds shelved in bunks of hearty oak, a roaring fireplace in the corner. Several large chairs stuffed with coarse wool are situated round the fire for the rowdy telling of tales over inebriating brews. ~ 0 263176 1 0 4 D2 ~ ~ 0 0 144 0 0 0 S #144 Onyx way.~ The cobblestone street continues through the city to better and more pleasant places. Onyx way continues east and west. ~ 0 262144 1 0 4 D0 ~ ~ 0 0 143 0 0 0 D1 ~ ~ 0 0 151 0 0 0 D3 ~ ~ 0 0 137 0 0 0 S #145 Corner of Ruby and Emerald.~ The cobblestone street continues through the city to better and more pleasant places. Ruby St. Continues west. Emerald continues south. ~ 0 262144 1 0 6 D2 ~ ~ 0 0 146 0 0 0 D3 ~ ~ 0 0 138 0 0 0 S #146 Emerald Ave.~ The cobblestone street continues through the city to better and more pleasant places. Emerald Ave. Continues north and south. ~ 0 262144 1 0 5 D0 ~ ~ 0 0 145 0 0 0 D2 ~ ~ 0 0 147 0 0 0 S #147 Emerald Ave.~ The cobblestone street continues through the city to better and more pleasant places. Emerald Ave. Continues north and south. ~ 0 262144 1 0 2 D0 ~ ~ 0 0 146 0 0 0 D2 ~ ~ 0 0 148 0 0 0 S #148 Corner of Gold and Emerald.~ The cobblestone street continues through the city to better and more pleasant places. Gold St. Continues west. Emerald continues north and south. To the east are the eastern gates. ~ 0 262144 1 0 4 D0 ~ ~ 0 0 147 0 0 0 D1 ~ ~ 0 0 152 0 0 0 D2 ~ ~ 0 0 149 0 0 0 D3 ~ ~ 0 0 141 0 0 0 S #149 Emerald Ave.~ The cobblestone street continues through the city to better and more pleasant places. Emerald Ave. Continues north and south. ~ 0 262144 1 0 2 D0 ~ ~ 0 0 148 0 0 0 D2 ~ ~ 0 0 150 0 0 0 S #150 Emerald Ave.~ The cobblestone street continues through the city to better and more pleasant places. Emerald Ave. Continues north and south. ~ 0 262144 1 0 6 D0 ~ ~ 0 0 149 0 0 0 D2 ~ ~ 0 0 151 0 0 0 S #151 Corner of Onyx and Emerald.~ The cobblestone street continues through the city to better and more pleasant places. Emerald Ave. Continues north and Onyx continues west. ~ 0 262144 1 0 1 D0 ~ ~ 0 0 150 0 0 0 D3 ~ ~ 0 0 144 0 0 0 S #152 The Eastern Gates~ Two stone towers punctuate the city walls here. The walls are made of dark grey stone that has stood strong for centuries. ~ 0 262144 1 0 3 D1 ~ ~ 0 0 8422 1 100 60 D3 ~ ~ 0 0 148 0 0 0 S #0 #SPECIALS M 117 spec_cast_adept M 133 spec_quest_master S #RESETS D 0 104 5 1 D 0 115 0 1 D 0 117 4 1 D 0 121 5 1 D 0 123 5 1 D 0 129 5 1 M 0 101 1 100 1 Load a gate watchman M 0 100 1 100 1 Load a gate watchman G 0 101 0 A lantern is given to a gate watchman M 0 111 6 101 1 Load A male citizen of Vandagard M 0 109 4 104 4 Load a Vandagard beggar M 0 121 1 109 1 Load Sarah M 0 111 6 110 1 Load A male citizen of Vandagard M 0 110 1 110 1 Load Matilda G 0 103 0 A canoe is given to Matilda G 0 102 0 A raft is given to Matilda G 0 101 0 A lantern is given to Matilda M 0 111 6 111 1 Load A male citizen of Vandagard M 0 112 1 112 1 Load Grog M 0 113 9 116 1 Load A female citizen of Vandagard M 0 108 1 116 1 Load Ferreri G 0 129 0 A heart-shaped cookie is given to Ferreri G 0 128 0 A blueberry danish is given to Ferreri G 0 127 0 A batch of sara's cookies is given to Ferreri G 0 126 0 A cinnamon roll is given to Ferreri G 0 125 0 A bread is given to Ferreri O 0 999 0 117 The donation pit. loaded to The Temple of Gwenidon. M 0 117 1 117 1 Load Rachael M 0 119 1 119 1 Load Jason G 0 112 0 A pair of leather sleeves is given to Jason G 0 111 0 A pair of leather gloves is given to Jason G 0 110 0 A pair of leather boots is given to Jason G 0 109 0 A pair of leather pants is given to Jason G 0 108 0 A leather cap is given to Jason G 0 107 0 A leather jerkin is given to Jason G 0 106 0 A leather girdle is given to Jason G 0 105 0 A leather belt is given to Jason G 0 104 0 A leather bracer is given to Jason M 0 120 1 120 1 Load Charles M 0 109 4 121 4 Load a Vandagard beggar M 0 107 1 122 1 Load a gate watchman M 0 106 1 122 1 Load a gate watchman M 0 113 9 123 1 Load A female citizen of Vandagard M 0 111 6 123 1 Load A male citizen of Vandagard M 0 113 9 126 1 Load A female citizen of Vandagard M 0 111 6 126 1 Load A male citizen of Vandagard M 0 109 4 126 4 Load a Vandagard beggar O 0 100 0 126 The fountain loaded to City Center. M 0 113 9 128 1 Load A female citizen of Vandagard M 0 103 1 130 1 Load a gate watchman M 0 102 1 130 1 Load a gate watchman O 0 160 0 132 The windgate loaded to The Windgate of Vandagard M 0 133 1 133 1 Load Jacob M 0 135 1 135 1 Load Misha M 0 116 1 136 1 Load Hauld M 0 113 9 137 1 Load A female citizen of Vandagard G 0 133 0 A blank scroll is given to A female citizen of Vandagard M 0 114 1 139 1 Load Marimon G 0 133 0 A blank scroll is given to Marimon M 0 140 1 140 1 Load Korin M 0 111 6 141 1 Load A male citizen of Vandagard M 0 142 1 142 1 Load Vanisha M 0 115 1 143 1 Load Gorsh M 0 113 9 149 1 Load A female citizen of Vandagard M 0 109 4 150 4 Load a Vandagard beggar M 0 113 9 151 1 Load A female citizen of Vandagard M 0 105 1 152 1 Load a gate watchman M 0 104 1 152 1 Load a gate watchman S #SHOPS 101 1 22 18 15 28 100 100 0 23 108 19 35 17 0 0 100 100 0 23 110 0 0 0 0 0 100 100 0 23 112 5 0 0 0 0 100 100 0 23 114 35 8 2 0 0 100 100 0 23 117 2 10 44 0 0 100 100 0 23 119 9 0 0 0 0 100 100 0 23 135 32 33 36 37 0 100 100 0 23 140 2 2 4 26 10 100 100 0 23 142 0 17 0 0 0 100 100 0 23 0 #MOBPROGS #100 if sex $n < 2 say Thank ye, kind sir! else say Thank ye, milady! endif ~ #101 if isimmort $n say Greetings, master $N! bow else if sex $n < 2 say Hello! How may I help you? say chuckle else say Good day, milady! How may I be of help today? wink endif endif ~ #102 say The Goddess Gwenidon welcomes you to her Temple $N ~ #103 emote looks up from his counter. say Ahh hello, welcome to my Shop, I will be with you in a moment, please have a look around. ~ #104 wink $n say What can I get you hun? ~ #105 if isimmort $n say Greetings, master $N! bow else if sex $n < 2 smile $n else cough endif endif - ~ #106 say I'm travelling, could you spare some gold? Anything helps. smike $n ~ #107 say Welcome $n to my office. I am Hauld, Captian of the Vandagard guard. I oversee all day to day civil protection, as well as handling bounties, both placement and rewards. say Just use the command '{YBOUNTY{G' to see the current bounties availible, or place one yourself. say Before I forget, stay out of trouble... eye $n ~ #110 cry say Where's my {YKITTY{G? cry say Felix! Felix! Come here Kitty! ~ #111 say My Kitty has gone missing! I think he went into the sewers, but mommy won't let me down there... cry say Felix! Come back to me Felix! mob startquest vand_find_felix $n mob echoat $n {x mob echoat $n {WYour journal has been updated! mob echoat $n {x ~ #112 say Welcome traveller. I am $N, Captian of the Vandagard Cityguard. say I offer several services. I control all of the {RBOUNTY{G people place. say As well as other {YJOBS{G. ~ #113 say Yes, I have a job. You see, last week, I sent two of my recruits down into the sewers to find out whats going on down there. say I have recived reports from all over the city about strange noises comming from there. say Unfortunaly, my recruits failed to check in on time. Im afraid they may be trapped. say If you agree to {YHELP{G me rescue them, I would be glad to reward you. ~ #114 say Excellent. Please find out what happened to them quickly. Im Afraid they don't have much time left. say Make sure you bring back their reports on the situation. mob startquest vand_search_guard $n mob echoat $n {x mob echoat $n {WYour journal has been updated! mob echoat $n {x ~ #115 say I see. Its a shame.. really it is. But this report will prove invaluable. say Here is your reward as promised. say Now to find out what happened down there... If you hear of anything, report it directly to me. mob queststep vand_search_guard $n 3 mob questreward vand_search_guard $n mob echoat $n {x mob echoat $n {WYour journal has been updated! mob echoat $n {x ~ #116 say What? You expect me to believe THAT story? Come on now. say Although.. It does seem in line with the report from my recruits and the townspeople... say Hmm. Then I should thank you for your work $n. say Heres a little reward for you. mob queststep vand_rat_king $n 3 mob questreward vand_rat_king $n mob echoat $n {x mob echoat $n {WYour journal has been updated! mob echoat $n {x ~ #117 say FELIX! emote hugs her kitty tightly. say Thank you! I want to give you something for helping me, but im just a poor girl.. emote thinks. say I know! I'll give you my gift! emote giggles. say Now you can talk with animals too! mob queststep vand_find_felix $n 4 mob questreward vand_find_felix $n mob echoat $n {x mob echoat $n {WYour journal has been updated! *Note, you cant talk with animals yet* mob echoat $n {x ~ #0 #$