/
area/city/
area/crypts/
area/guilds/
area/psuedowild/
area/religion/
data/documents/MPDocs/
data/html/
data/mobprogs/
data/quest/
data/world/
data/world/_utilities/
data/world/images/
design/html/
notes/
player/
#AREADATA
Name      The Temple of Gwenidon~
Builders  None~
VNUMs     1000 1099
Credits   Thri~
Security  9
Minlevel  1
Maxlevel  5
End



#MOBILES
#1000
Temple Priestess Vanisha~
Vanisha~
Vanisha, the temple priestess is here, offering her services.
~
~
common~
human~
(null)~
(null)~
ABJKQVa HL 0 0 0
20 0 -1 -1 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 100
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M SPEECH 1002 quest~
M GREET 1003 100~
M GIVE 1015 1001~
#1001
Gorge train~
Gorge, the Combat Trainer~
Gorge, the combat Trainer stands here, instructing students on the ways of Battle.
~
~
guard_elite~
human~
(null)~
(null)~
ABJK HL 0 0 0
13 0 -1 -1 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 999999
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 1029 100~
#1002
Hilda shopkeeper~
Hilda, the Shopkeeper~
The beautiful Hilda stands behind a counter here, selling adventuring supplies.
~
~
common~
human~
(null)~
(null)~
AB HL 0 0 0
13 0 -1 -1 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 90000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GREET 1001 100~
#1003
Dandu shopkeeper Dandu_real~
Dandu, the librarian~
Dandu, the temple librarian is here, reading a few scrolls.
~
~
common~
human~
(null)~
(null)~
AB HL 0 0 0
13 0 -1 -1 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 1025 100~
M GIVE 1026 1002~
#1004
Onos Guard gatekeeper~
Onos the gatekeeper~
Onos, the temple's guardian stands here, protecting its students.
~
~
guard_elite~
dragon~
(null)~
(null)~
ABT HJLT 0 0 0
20 0 -1 -1 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 BEH FI
stand stand male 0
AHZ ACDEFGHIJKPQUVX medium unknown
M SPEECH 1011 cave~
M SPEECH 1010 creatures~
M GRALL 1009 100~
#1005
Krain~
Krain~
Krain, the temple's alchemist is here, busy mixing potions.
~
~
wizard~
human~
(null)~
(null)~
AB HL 0 0 0
13 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 5000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GIVE 1027 1004~
M GRALL 1020 100~
M SPEECH 1021 shop~
M SPEECH 1023 dandu~
M SPEECH 1024 yes~
#1009
Dandu shopkeeper~
Dandu, the librarian~
Dandu, the temple librarian is here, reading a few scrolls.
~
~
wizard~
human~
(null)~
(null)~
AB HL a 0 0
13 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 1028 100~
#1010
random forest creature~
a Random Forest Creature~
A Random Forest creature is here, waiting to be fixed.
~
~
no start equip~
human~
(null)~
(null)~
A 0 0 0 0
1 0 -1 -1 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#1011
bird random~
a Random Bird~
A Random forest bird is here, waiting to be reset
~
~
no start equip~
human~
(null)~
(null)~
A 0 0 0 0
1 0 -1 -1 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#1012
small goblin~
a small goblin~
A small goblin is here.
~
~
goblinish~
goblin~
(null)~
(null)~
AFHS 0 0 0 0
1 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
M GRALL 1012 75~
#1013
a large orc~
an orc~
An orc
~
~
no start equip~
orc~
(null)~
(null)~
AF 0 0 0 0
2 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#1015
Scamp~
a Scamp~
A strange looking Scamp is here, eyeing you.
~
~
no start equip~
human~
(null)~
(null)~
AB L 0 0 0
2 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
M GRALL 1006 100~
M SPEECH 1007 looking~
M SPEECH 1008 threaten~
#1016
Orin shopkeeper~
Orin~
Orin the Skill master is here.
~
~
wizard~
human~
(null)~
(null)~
AB HL 0 0 0
13 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
#1019
beast chained kill_me~
A ghostly beast~
A Ghostly beast is chained up here, waiting to be destroyed.
~
~
no start equip~
human~
(null)~
(null)~
AB DI 0 0 0
1 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M DEATH 1030 100~
#1020
graineater big goblin~
Graineater, the Goblin Raider~
A very large goblin by the name of Grain sits on his throne here.
~
~
no start equip~
goblin~
(null)~
(null)~
ABF 0 0 0 0
4 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
M GRALL 1013 100~
#1021
Gilly Priestess~
Gilly~
Gilly, the apprentice is here, tied up and dancing for Grain!
~
~
common_full~
human~
(null)~
(null)~
AB L 0 0 0
3 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 CD 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
M GRALL 1014 100~
#1049
The Newbie Checker Bob~
Bob, the newbie Checker.~
Bob, the newbie checker stands at the end of the void here, making sure you are able to continue.
~
~
no start equip~
human~
(null)~
(null)~
AB HL 0 0 0
1 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 1049 100~
M SPEECH 1050 ready~
#1050
The Train Master~
the Master Trainer~
The Master Trainer stands here, telling you to use the {RTRAIN{x command.
~
~
no start equip~
human~
(null)~
(null)~
ABJK HL 0 0 0
13 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M EXALL 1050 100~
#1086
Creation - Physical Statistics Room~
Tmp Mobile~
(no long description)
~
You are in the Physical Statistics room.  Here, you are to spend your
training points on Physical stats like {YSTRENGTH{x, and {YINTELLIGENCE{x. 
Use the command {RTRAIN{x to begin your training.  
~
no start equip~
human~
(null)~
(null)~
A 0 0 0 0
0 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#1099
bob2~
bob~
Bob is here.
~
~
no start equip~
human~
(null)~
(null)~
AB 0 0 0 0
50 0 0 0 
0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M SPEECH 1099 testme~
#0



#OBJECTS
#1000
key small~
a small key~
A small key is here.~
unknown~
(null)~
(null)~
0
key 0 A
0 27715 
0 0 0 0 0
1 0 0 P
#1001
gilly_pendant pendant gwendion~
gilly's Pendant~
A small pendant is on the ground here~
unknown~
(null)~
(null)~
0
amulet R AC
0 27715 
0 0 0 0 0
0 0 0 P
A
12 5
A
18 1
#1002
message_dandu paper message~
a message writen to Dandu.~
A small piece of paper is on the ground here.~
unknown~
(null)~
(null)~
0
trash 0 A
0 0 
0 0 0 0 0
1 0 0 P
E
message~
Dandu, this is Krain. I wish to see you in my Labratory ASAP! This is VERY important!
Quickly now!
~
#1003
pendant onos protection~
onos's pendant of {CP{cr{bo{Btection{x~
A small pendant is on the ground here.~
Gwendion~
(null)~
(null)~
0
amulet A AC
0 0 
0 0 0 0 0
0 0 0 P
A
20 -5
A
13 5
A
17 -1
#1004
dandu_potion_quest potion dandu~
one of Dandu's Special Potions~
One of Dandu's Potions is on the ground here.~
unknown~
(null)~
(null)~
0
trash 0 AO
0 0 
0 0 0 0 0
0 0 0 P
#1005
dandu_crystal_quest crystal dandu~
dandu's crystal of protection~
A small crystal is here on the ground~
unknown~
(null)~
(null)~
0
trash 0 A
0 0 
0 0 0 0 0
0 0 0 P
#1020
lantern newbie~
the Newbie Lantern~
A lantern is on the ground here.~
unknown~
(null)~
(null)~
0
light 0 A
0 0 
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
1 0 1 P
A
28 50
A
27 50
A
26 50
A
14 2
A
12 2
A
13 2
#1050
create key~
a small key for creation~
(no description)~
unknown~
(null)~
(null)~
0
key 0 AO
0 0 
0 0 0 0 0
0 0 0 P
#1098
cave exit portal~
the exit to the cave.~
The exit to the cave is here.~
unknown~
(null)~
(null)~
0
portal 0 0
0 27715 
ABCDEFJOQRST 0 0 ACEK 0
1 0 0 P
#1099
hole cave portal~
the cave entrence~
A small cave entrence is here.~
unknown~
(null)~
(null)~
0
portal 0 0
0 27715 
ABCDEFJOQRST 0 0 BCEK 0
1 0 0 P
#0



#ROOMS
#1000
The Circle of Stones.~
You open your eyes to see there are seven stones arranged in a circle
here.  There is an opening to the east of the circle, leading onwards.  The
sky is black, no stars are visible, and an errie fog is low to the ground. 
The only exit is to the east, through the stones.  There is a large pedestal
in the center of the stones, inviting you to {RREAD TOME{x.  
~
0 263168 11
0
5
E
tome~
Welcome Adventurer, to Vandagard: The Darkness. There are many
things you can do here, the world is an open place.
First things first, Anytime you see something like {RTHIS{x, it means
it is a command. (granted 'this' isnt a command)
Any time you see something in {YYELLOW{x its a mobile conversation
piece. You just say the word to get information about it.
Anytime you see something in {WWHITE{X its a major information piece, like
your journal being updated, gaining a level, etc.
~
D1
~
~
0 0 1001
0 0 0
S
#1001
Before the Temple~
The mists here swirl ominously in the faint wind. A huge, ancient temple is
before you to the east. The gates covered in runic symbols. A large tome sits
in front of the steps leading to the gates, inviting you to {RREAD TOME{x
~
0 263168 11
0
2
E
tome~
Welcome to the Realm of Geshia!  May your adventurers be long and
fruitful!  Your first steps in this journey will involve tangling with the
locals at the secluded Temple of Gwenidon.  There is trouble about.  The
Priestess's apprentice has gone missing, and she may need some help.  Also,
the local Librarian is in need of some herbs Your first steps in this
journey will involve tangling with the locals at the secluded Temple of
Gwenidon.  There is trouble about.  The Priestess's apprentice has gone
missing, and she may need some help.  Also, the local Librarian is in need
of some herbs, perhaps you should speak to him about them.  There are many
quests and adventures to be had here.  See them out.  There is a door
between here and the temple.  You must {ROPEN <direction>{x To get past it. 
In this case, OPEN EAST will do the trick.  
~
D1
~
~
1 1050 1019
0 0 0
D3
~
~
0 0 1000
0 0 0
S
#1002
A Strange Portal inside the Forest~
Small little birds hop in and out of the trees here, gathering branches
for their nests.  The wind carries the fragrant scent of the evergreens
around you.  The trees of this pristine wilderness rise around and above you
on all sides in a variety of greens and styles of needles.  
~
0 0 3
0
1
D2
~
~
0 0 1003
0 0 0
S
#1003
Old Game Trail~
The wind carries the fragrant scent of the evergreens around you.  The
trees of this pristine wilderness rise around and above you on all sides in
a variety of greens and styles of needles.  Small little birds hop in and
out of the trees here, gathering branches for their nests.  
~
0 0 3
0
1
D0
~
~
0 0 1002
0 0 0
D1
~
~
0 0 1009
0 0 0
S
#1004
Old Game Trail~
The wind here is a gentle breeze, which is due largely to the surround
forest Little forest birds are gathering juniper berries here for their
young.  The evergreens form an endless and monotonous landscape that seem to
stretch out forever.  
~
0 0 3
0
3
D1
~
~
0 0 1083
0 0 0
D2
~
~
0 0 1005
0 0 0
S
#1005
Forest Clearing~
Small little birds hop in and out of the trees here, gathering branches
for their nests.  A sudden rise in the wind dips down from above and picks
up some of the needles in a small whirlwind on the ground.  The evergreens
surround you on all sides, with only slight parts between some of them to
allow a trail.  
~
0 0 3
0
5
D0
~
~
0 0 1004
0 0 0
D1
~
~
0 0 1011
0 0 0
S
#1006
Forest Clearing~
A sudden rise in the wind dips down from above and picks up some of the
needles in a small whirlwind on the ground.  You crunch through pine needles
fallen from the trees that surround you and hide the horizon from view. 
Small little birds hop in and out of the trees here, gathering branches for
their nests.  
~
0 0 3
0
2
D1
~
~
0 0 1013
0 0 0
D2
~
~
0 0 1007
0 0 0
S
#1007
Forest Clearing~
You crunch through pine needles fallen from the trees that surround you
and hide the horizon from view.  A sudden rise in the wind dips down from
above and picks up some of the needles in a small whirlwind on the ground. 
The stillness is broken by the sound of the occassional pine cone falling to
the floor.  
~
0 0 3
0
6
D0
~
~
0 0 1006
0 0 0
D2
~
~
0 0 1008
0 0 0
S
#1008
Pine Forest~
You crunch through pine needles fallen from the trees that surround you
and hide the horizon from view.  A sudden rise in the wind dips down from
above and picks up some of the needles in a small whirlwind on the ground. 
The stillness is broken by the sound of the occassional pine cone falling to
the floor.  
~
0 0 3
0
3
D0
~
~
0 0 1007
0 0 0
D1
~
~
0 0 1015
0 0 0
D2
~
~
0 0 1009
0 0 0
S
#1009
Evergreen Grove~
The evergreens surround you on all sides, with only slight parts between
some of them to allow a trail.  The wind here is a gentle breeze, which is
due largely to the surround forest The stillness is broken by the sound of
the occassional pine cone falling to the floor.  
~
0 0 3
0
6
D0
~
~
0 0 1008
0 0 0
D2
~
~
0 0 1083
0 0 0
D3
~
~
0 0 1003
0 0 0
S
#1010
The Temple gates~
You stand before the Temple gates.  The last safe area before the
wilderness.  All around you leads into the Dark forest.  To the north is the
temple.  
~
0 263172 3
0
5
D0
~
~
1 0 1019
0 0 0
D2
~
~
0 0 1021
0 0 0
S
#1011
Forest Clearing~
The trees of this pristine wilderness rise around and above you on all
sides in a variety of greens and styles of needles.  The stillness is broken
by the sound of the occassional pine cone falling to the floor.  The pine
needles on the forest floor stir slightly from the wind.  
~
0 0 3
0
3
D1
~
~
0 0 1017
0 0 0
D2
~
~
0 0 1012
0 0 0
D3
~
~
0 0 1005
0 0 0
S
#1012
Evergreen Grove~
The evergreens surround you on all sides, with only slight parts between
some of them to allow a trail.  The stillness is broken by the sound of the
occassional pine cone falling to the floor.  A sudden rise in the wind dips
down from above and picks up some of the needles in a small whirlwind on the
ground.  
~
0 0 3
0
4
D0
~
~
0 0 1011
0 0 0
S
#1013
Evergreen Grove~
Small little birds hop in and out of the trees here, gathering branches
for their nests.  The wind here is a gentle breeze, which is due largely to
the surround forest The trees of this pristine wilderness rise around and
above you on all sides in a variety of greens and styles of needles.  
~
0 0 3
0
5
D1
~
~
0 0 1021
0 0 0
D2
~
~
0 0 1014
0 0 0
D3
~
~
0 0 1006
0 0 0
S
#1014
Evergreen Grove~
A sudden rise in the wind dips down from above and picks up some of the
needles in a small whirlwind on the ground.  Small little birds hop in and
out of the trees here, gathering branches for their nests.  The trees of
this pristine wilderness rise around and above you on all sides in a variety
of greens and styles of needles.  
~
0 0 3
0
5
D0
~
~
0 0 1013
0 0 0
D1
~
~
0 0 1022
0 0 0
D2
~
~
0 0 1015
0 0 0
S
#1015
Evergreen Grove~
A sudden rise in the wind dips down from above and picks up some of the
needles in a small whirlwind on the ground.  The evergreens form an endless
and monotonous landscape that seem to stretch out forever.  Little forest
birds are gathering juniper berries here for their young.  
~
0 0 3
0
6
D0
~
~
0 0 1014
0 0 0
D3
~
~
0 0 1008
0 0 0
S
#1016
Pine Forest~
The wind here is a gentle breeze, which is due largely to the surround
forest The evergreens surround you on all sides, with only slight parts
between some of them to allow a trail.  Small little birds hop in and out of
the trees here, gathering branches for their nests.  
~
0 0 3
0
2
D1
~
~
0 0 1025
0 0 0
D2
~
~
0 0 1017
0 0 0
D3
~
~
0 0 1083
0 0 0
S
#1017
Evergreen Grove~
Little forest birds are gathering juniper berries here for their young. 
You crunch through pine needles fallen from the trees that surround you and
hide the horizon from view.  The wind carries the fragrant scent of the
evergreens around you.  
~
0 0 3
0
1
D0
~
~
0 0 1016
0 0 0
D3
~
~
0 0 1011
0 0 0
S
#1018
The Temple Altar~
The Temple has hardly any decoration at all, no more impressive than a
wood hut.  A small altar sits in front of the far wall and a few chairs are
scattered haphazardly about.  The only other piece of furniture, a small
desk, has a book laying upon it.  
~
0 263176 1
0
2
D2
~
~
0 0 1019
0 0 0
M 1000 H 1000
S
#1019
Inside the Temple~
You are standing inside the Temple of Gwenidon.  A few new adventurers
wander around the halls here.  To the north is the Inner temple, to the east
are the training rooms.  To the south leads the door out into the world.  
~
0 263176 1
0
2
D0
~
~
0 0 1018
0 0 0
D1
~
~
0 0 1029
0 0 0
D2
~
~
1 0 1010
0 0 0
D3
~
~
1 0 1001
0 0 0
D5
~
~
1 0 117
0 0 0
S
#1021
Evergreen Grove~
Little forest birds are gathering juniper berries here for their young. 
The wind carries the fragrant scent of the evergreens around you.  The
evergreens surround you on all sides, with only slight parts between some of
them to allow a trail.  
~
0 0 3
0
5
D0
~
~
0 0 1010
0 0 0
D1
~
~
0 0 1031
0 0 0
D3
~
~
0 0 1013
0 0 0
S
#1022
Pine Forest~
The evergreens surround you on all sides, with only slight parts between
some of them to allow a trail.  The pine needles on the forest floor stir
slightly from the wind.  Little forest birds are gathering juniper berries
here for their young.  
~
0 0 3
0
5
D1
~
~
0 0 1032
0 0 0
D2
~
~
0 0 1023
0 0 0
D3
~
~
0 0 1014
0 0 0
S
#1023
Pine Forest~
The wind carries the fragrant scent of the evergreens around you.  You
crunch through pine needles fallen from the trees that surround you and hide
the horizon from view.  Little forest birds are gathering juniper berries
here for their young.  
~
0 0 3
0
6
D0
~
~
0 0 1022
0 0 0
D2
~
~
0 0 1024
0 0 0
S
#1024
Evergreen Grove~
The stillness is broken by the sound of the occassional pine cone falling
to the floor.  The trees of this pristine wilderness rise around and above
you on all sides in a variety of greens and styles of needles.  The pine
needles on the forest floor stir slightly from the wind.  
~
0 0 3
0
6
D0
~
~
0 0 1023
0 0 0
D1
~
~
0 0 1034
0 0 0
D2
~
~
0 0 1025
0 0 0
S
#1025
Evergreen Grove~
The evergreens form an endless and monotonous landscape that seem to
stretch out forever.  A sudden rise in the wind dips down from above and
picks up some of the needles in a small whirlwind on the ground.  Little
forest birds are gathering juniper berries here for their young.  
~
0 0 3
0
4
D0
~
~
0 0 1024
0 0 0
D3
~
~
0 0 1016
0 0 0
S
#1026
A cramped corridor in the dark cave.~
Red eyes gleem at you from the darkness.  The ground here is rockey and
uneven.  Cool air can be felt comming from deeper within the cave.  
~
0 0 4
0
2
D2
~
~
0 0 1027
0 0 0
S
#1027
A large cavern in the dark cave.~
Several large rocks are pushed aside here.  Cool air can be felt comming
from deeper within the cave.  A strange squeeking sound can be heard in the
distance.  
~
0 0 4
0
1
D0
~
~
0 0 1026
0 0 0
D1
~
~
0 0 1037
0 0 0
S
#1028
The Temple Library~
There are thousands upon thousands of hard bound books within this
library.  Cedar and Cherry wood shelves cover all four walls from top to
bottom.  You need a ladder to reach the upper shelves.  There are two very
comfortable chairs in the center of the room.  An oil lamp rests on the
table nearby.  There is a {RSIGN{x inviting you to read it.  
~
0 263208 1
0
2
E
sign~
Shops are very easy to use in the Realm of Geshia.  Invoke the command
{RLIST{x to display a list of items currently available for sale, their
price, and quantity of the item.  You can puchuse any item with the command
{RBUY <item>{x.  You can also {RSELL <item>{x to get rid of any unwanted
items.  Be careful when buying magical items, for you may not be able to use
them.  Potions and pills and the like are universal, but scrolls, wands,
staves and other such high magick devices cannot be used by all.  
~
D0
~
~
1 0 1085
0 0 0
D2
~
~
0 0 1029
0 0 0
S
#1029
A hallway in the temple.~
You are walking along the hallway of the Temple of Gwenidon.  To the
north is the Temple library, where you can read up on the history of the
realm, or learn some magic.  To the south is the temple store, where you can
pick up tools and supplies needed for your adventure ahead.  
~
0 1032 1
0
1
D0
~
~
0 0 1028
0 0 0
D1
~
~
0 0 1040
0 0 0
D2
~
~
0 0 1030
0 0 0
D3
~
~
0 0 1019
0 0 0
S
#1030
The Temple Store~
You enter a small, wooden-planked shop, in sore need of some repairs, but
essentially kept very tidy by someone with little else to do but revel in
his senility.  A few crowded shelves hold items that may be of use to you in
everyday living.  There is a {RSIGN{x on the wall.  
~
0 263176 1
0
4
E
sign~
Shops are very easy to use in the Realm of Geshia. 
Invoke the command {RLIST{x to display a list of items currently available
for sale, their price, and quantity of the item.  You can puchuse any item
with the command {RBUY <item>{x.  You can also {RSELL <item>{x to get rid of any unwanted items.
~
D0
~
~
0 0 1029
0 0 0
S
#1031
Forest Clearing~
Little forest birds are gathering juniper berries here for their young. 
The wind here is a gentle breeze, which is due largely to the surround
forest The trees of this pristine wilderness rise around and above you on
all sides in a variety of greens and styles of needles.  
~
0 0 3
0
3
D2
~
~
0 0 1032
0 0 0
D3
~
~
0 0 1021
0 0 0
S
#1032
Evergreen Grove~
The wind here is a gentle breeze, which is due largely to the surround
forest The evergreens form an endless and monotonous landscape that seem to
stretch out forever.  Little forest birds are gathering juniper berries here
for their young.  
~
0 0 3
0
2
D0
~
~
0 0 1031
0 0 0
D1
~
~
0 0 1043
0 0 0
D2
~
~
0 0 1033
0 0 0
D3
~
~
0 0 1022
0 0 0
S
#1033
Forest Clearing~
Little forest birds are gathering juniper berries here for their young. 
A sudden rise in the wind dips down from above and picks up some of the
needles in a small whirlwind on the ground.  The trees of this pristine
wilderness rise around and above you on all sides in a variety of greens and
styles of needles.  
~
0 0 3
0
4
D0
~
~
0 0 1032
0 0 0
D1
~
~
0 0 1044
0 0 0
S
#1034
Old Game Trail~
The evergreens form an endless and monotonous landscape that seem to
stretch out forever.  Little forest birds are gathering juniper berries here
for their young.  A sudden rise in the wind dips down from above and picks
up some of the needles in a small whirlwind on the ground.  
~
0 0 3
0
5
D3
~
~
0 0 1024
0 0 0
S
#1035
Inside the dark cave.~
Cool air can be felt comming from deeper within the cave.  A small path
made by local creatures leads into a tiny hole.  A few stalagmites hang from
the ceiling.  
~
0 0 4
0
3
D1
~
~
0 0 1047
0 0 0
D2
~
~
0 0 1036
0 0 0
S
#1036
A cramped corridor in the dark cave.~
A slight breeze can be felt.  Red eyes gleem at you from the darkness. 
Several large rocks are pushed aside here.  
~
0 0 4
0
6
D0
~
~
0 0 1035
0 0 0
D1
~
~
0 0 1048
0 0 0
D2
~
~
0 0 1037
0 0 0
S
#1037
A cramped corridor in the dark cave.~
A slight breeze can be felt.  Several large rocks are pushed aside here. 
A strange squeeking sound can be heard in the distance.  
~
0 0 4
0
6
D0
~
~
0 0 1036
0 0 0
D3
~
~
0 0 1027
0 0 0
S
#1038
Inside the dark cave.~
Several large rocks are pushed aside here.  The wind is dead silent.  Red
eyes gleem at you from the darkness.  
~
0 0 4
0
4
D1
~
~
0 0 1050
0 0 0
S
#1039
Alchemist's Lab~
An old man putters around behind the counter, making strange love potions
and curative philters.  He turns as you enter, and looks on with avarice. 
Judging from the furnishings, he's been made very wealthy by his trade.  
~
0 263176 1
0
3
D2
~
~
0 0 1040
0 0 0
S
#1040
A hallway in the temple.~
You are walking along the hallway of the Temple of Gwenidon.  To the
north is an empty training room.  To the south is the Temple's Combat
training room, where the Insutrctur will provide tips on the finer points of
combat.  
~
0 263176 1
0
2
D0
~
~
0 0 1039
0 0 0
D1
~
~
0 0 1089
0 0 0
D2
~
~
0 0 1041
0 0 0
D3
~
~
0 0 1029
0 0 0
S
#1041
The Temple Training Room.~
You are standing in a rather large room with a soft padded floor. 
Students from all around the realm come here to train.  The walls are lined
with weapons, both exotic and mundane for use in training excerizes.  
~
0 263176 1
0
2
D0
~
~
0 0 1040
0 0 0
S
#1042
Evergreen Grove~
The wind carries the fragrant scent of the evergreens around you.  The
stillness is broken by the sound of the occassional pine cone falling to the
floor.  The evergreens surround you on all sides, with only slight parts
between some of them to allow a trail.  
~
0 0 3
0
1
D1
~
~
0 0 1051
0 0 0
D2
~
~
0 0 1043
0 0 0
S
#1043
Pine Forest~
The stillness is broken by the sound of the occassional pine cone falling
to the floor.  The trees of this pristine wilderness rise around and above
you on all sides in a variety of greens and styles of needles.  The wind
carries the fragrant scent of the evergreens around you.  
~
0 0 3
0
1
D0
~
~
0 0 1042
0 0 0
D3
~
~
0 0 1032
0 0 0
S
#1044
Pine Forest~
Small little birds hop in and out of the trees here, gathering branches
for their nests.  The evergreens surround you on all sides, with only slight
parts between some of them to allow a trail.  The wind here is a gentle
breeze, which is due largely to the surround forest
~
0 0 3
0
4
D1
~
~
0 0 1053
0 0 0
D2
~
~
0 0 1045
0 0 0
D3
~
~
0 0 1033
0 0 0
S
#1045
Pine Forest~
The evergreens surround you on all sides, with only slight parts between
some of them to allow a trail.  Little forest birds are gathering juniper
berries here for their young.  The wind here is a gentle breeze, which is
due largely to the surround forest.  A small cave is here, you may wish to
'{RLOOK CAVE{x' 
~
0 0 3
0
4
E
cave~
A cave entrence is here, leading into the unknown.  Perhaps you could
"{RENTER CAVE{x" to explore this area.  
~
D0
~
~
0 0 1044
0 0 0
S
#1046
Inside the dark cave.~
A strange squeeking sound can be heard in the distance.  A slight breeze
can be felt.  A small path made by local creatures leads into a tiny hole.  
 
There is a strange glowing door to the south.
~
0 0 4
0
3
E
door~
You examine the door closer...
 
The door is an ancient magical creation of Gwendion. It's magical seal cannot be broken. Legends have it, only
temple guardians powerful enough to protect such barriers are given the key.
~
D2
~
~
4 1000 1047
0 0 0
S
#1047
Inside the dark cave.~
A few stalagmites hang from the ceiling.  A slight breeze can be felt. 
Several large rocks are pushed aside here.  
~
0 0 4
0
3
D0
~
~
4 0 1046
0 0 0
D1
~
~
0 0 1055
0 0 0
D3
~
~
0 0 1035
0 0 0
S
#1048
Inside the dark cave.~
Cool air can be felt comming from deeper within the cave.  A strange
squeeking sound can be heard in the distance.  The ground here is rockey and
uneven.  
~
0 0 4
0
2
D2
~
~
0 0 1049
0 0 0
D3
~
~
0 0 1036
0 0 0
S
#1049
Inside the dark cave.~
A slight breeze can be felt.  Red eyes gleem at you from the darkness. 
Several large rocks are pushed aside here.  
~
0 0 4
0
3
D0
~
~
0 0 1048
0 0 0
D2
~
~
0 0 1050
0 0 0
S
#1050
A large cavern in the dark cave.~
A strange squeeking sound can be heard in the distance.  Cool air can be
felt comming from deeper within the cave.  The ground here is rockey and
uneven.  
~
0 0 4
0
5
D0
~
~
0 0 1049
0 0 0
D1
~
~
0 0 1057
0 0 0
D3
~
~
0 0 1038
0 0 0
S
#1051
Pine Forest~
You crunch through pine needles fallen from the trees that surround you
and hide the horizon from view.  The stillness is broken by the sound of the
occassional pine cone falling to the floor.  The pine needles on the forest
floor stir slightly from the wind.  
~
0 0 3
0
2
D2
~
~
0 0 1052
0 0 0
D3
~
~
0 0 1042
0 0 0
S
#1052
Evergreen Grove~
The evergreens form an endless and monotonous landscape that seem to
stretch out forever.  The wind carries the fragrant scent of the evergreens
around you.  Little forest birds are gathering juniper berries here for
their young.  
~
0 0 3
0
5
D0
~
~
0 0 1051
0 0 0
D2
~
~
0 0 1053
0 0 0
S
#1053
Forest Clearing~
The evergreens form an endless and monotonous landscape that seem to
stretch out forever.  The wind carries the fragrant scent of the evergreens
around you.  Little forest birds are gathering juniper berries here for
their young.  
~
0 0 3
0
3
D0
~
~
0 0 1052
0 0 0
D2
~
~
0 0 1054
0 0 0
D3
~
~
0 0 1044
0 0 0
S
#1054
A path in the forest~
Little forest birds are gathering juniper berries here for their young. 
The wind here is a gentle breeze, which is due largely to the surround
forest The evergreens surround you on all sides, with only slight parts
between some of them to allow a trail.  
~
0 8 3
0
4
D0
~
~
0 0 1053
0 0 0
S
#1055
A large cavern in the dark cave.~
A few stalagmites hang from the ceiling.  A slight breeze can be felt. 
Several large rocks are pushed aside here.  
~
0 0 4
0
5
D1
~
~
0 0 1059
0 0 0
D3
~
~
0 0 1047
0 0 0
S
#1056
A cramped corridor in the dark cave.~
A strange squeeking sound can be heard in the distance.  Cool air can be
felt comming from deeper within the cave.  Several large rocks are pushed
aside here.  
~
0 0 4
0
5
D1
~
~
0 0 1061
0 0 0
D5
~
~
0 0 1069
0 0 0
S
#1057
Inside the dark cave.~
A strange squeeking sound can be heard in the distance.  A small path
made by local creatures leads into a tiny hole.  The wind is dead silent.  
~
0 0 4
0
4
D1
~
~
0 0 1062
0 0 0
D2
~
~
0 0 1058
0 0 0
D3
~
~
0 0 1050
0 0 0
S
#1058
A cramped corridor in the dark cave.~
The wind is dead silent.  Several large rocks are pushed aside here.  Red
eyes gleem at you from the darkness.  
~
0 0 4
0
1
D0
~
~
0 0 1057
0 0 0
S
#1059
A large cavern in the dark cave.~
A small path made by local creatures leads into a tiny hole.  A strange
squeeking sound can be heard in the distance.  Cool air can be felt comming
from deeper within the cave.  
~
0 0 4
0
5
D2
~
~
0 0 1060
0 0 0
D3
~
~
0 0 1055
0 0 0
S
#1060
A cramped corridor in the dark cave.~
A strange squeeking sound can be heard in the distance.  Cool air can be
felt comming from deeper within the cave.  Several large rocks are pushed
aside here.  
~
0 0 4
0
4
D0
~
~
0 0 1059
0 0 0
D1
~
~
0 0 1064
0 0 0
S
#1061
Inside the dark cave.~
A few stalagmites hang from the ceiling.  A slight breeze can be felt. 
The ground here is rockey and uneven.  
~
0 0 4
0
6
D2
~
~
0 0 1062
0 0 0
D3
~
~
0 0 1056
0 0 0
S
#1062
A cramped corridor in the dark cave.~
A slight breeze can be felt.  Red eyes gleem at you from the darkness.  A
small path made by local creatures leads into a tiny hole.  
~
0 0 4
0
2
D0
~
~
0 0 1061
0 0 0
D3
~
~
0 0 1057
0 0 0
S
#1063
A cramped corridor in the dark cave.~
The wind is dead silent.  A few stalagmites hang from the ceiling. 
Several large rocks are pushed aside here.  
~
0 0 4
0
6
D2
~
~
0 0 1064
0 0 0
S
#1064
A large cavern in the dark cave.~
A small path made by local creatures leads into a tiny hole.  A few
stalagmites hang from the ceiling.  The wind is dead silent.  
~
0 0 4
0
5
D0
~
~
0 0 1063
0 0 0
D1
~
~
0 0 1067
0 0 0
D2
~
~
0 0 1065
0 0 0
D3
~
~
0 0 1060
0 0 0
S
#1065
A cramped corridor in the dark cave.~
The wind is dead silent. The ground here is rockey and uneven. A strange squeeking sound can be heard in the distance.~
0 0 4
0
4
D0
~
~
0 0 1064
0 0 0
D2
~
~
0 0 1066
0 0 0
S
#1066
Inside the dark cave.~
Cool air can be felt comming from deeper within the cave.  Several large
rocks are pushed aside here.  A strange squeeking sound can be heard in the
distance.  
~
0 0 4
0
2
D0
~
~
0 0 1065
0 0 0
D1
~
~
0 0 1068
0 0 0
S
#1067
A cramped corridor in the dark cave.~
Cool air can be felt comming from deeper within the cave.  The ground
here is rockey and uneven.  Red eyes gleem at you from the darkness.  
~
0 0 4
0
5
D3
~
~
0 0 1064
0 0 0
S
#1068
A large cavern in the dark cave.~
A small path made by local creatures leads into a tiny hole.  Red eyes
gleem at you from the darkness.  A slight breeze can be felt.  
~
0 0 4
0
1
D3
~
~
0 0 1066
0 0 0
S
#1069
Inside the dark cave.~
Red eyes gleem at you from the darkness.  The wind is dead silent.  A
small path made by local creatures leads into a tiny hole.  
~
0 4 4
0
3
D1
~
~
0 0 1071
0 0 0
D4
~
~
0 0 1056
0 0 0
S
#1070
A large cavern in the dark cave.~
A few stalagmites hang from the ceiling.  A slight breeze can be felt. 
The ground here is rockey and uneven.  
~
0 0 4
0
6
D1
~
~
0 0 1073
0 0 0
S
#1071
Inside the dark cave.~
A few stalagmites hang from the ceiling.  A slight breeze can be felt. 
The ground here is rockey and uneven.  
~
0 0 4
0
4
D2
~
~
0 0 1072
0 0 0
D3
~
~
0 0 1069
0 0 0
S
#1072
A cramped corridor in the dark cave.~
Cool air can be felt comming from deeper within the cave.  The ground
here is rockey and uneven.  A strange squeeking sound can be heard in the
distance.  
~
0 0 4
0
1
D0
~
~
0 0 1071
0 0 0
D1
~
~
0 0 1077
0 0 0
D2
~
~
0 0 1073
0 0 0
S
#1073
A cramped corridor in the dark cave.~
A small path made by local creatures leads into a tiny hole.  Cool air
can be felt comming from deeper within the cave.  A few stalagmites hang
from the ceiling.  
~
0 0 4
0
3
D0
~
~
0 0 1072
0 0 0
D1
~
~
0 0 1078
0 0 0
D3
~
~
0 0 1070
0 0 0
S
#1074
A large cavern in the dark cave.~
The ground here is rockey and uneven.  A slight breeze can be felt.  A
few stalagmites hang from the ceiling.  
~
0 0 4
0
4
D1
~
~
0 0 1079
0 0 0
D2
~
~
0 0 1075
0 0 0
S
#1075
Inside the dark cave.~
A few stalagmites hang from the ceiling.  The wind is dead silent.  The
ground here is rockey and uneven.  
~
0 0 4
0
1
D0
~
~
0 0 1074
0 0 0
D1
~
~
0 0 1080
0 0 0
D2
~
~
0 0 1076
0 0 0
S
#1076
A large cavern in the dark cave.~
Several large rocks are pushed aside here.  Red eyes gleem at you from
the darkness.  The wind is dead silent.  
~
0 0 4
0
5
D0
~
~
0 0 1075
0 0 0
D1
~
~
0 0 1081
0 0 0
S
#1077
A large cavern in the dark cave.~
Cool air can be felt comming from deeper within the cave.  A strange
squeeking sound can be heard in the distance.  A small path made by local
creatures leads into a tiny hole.  
~
0 0 4
0
4
D3
~
~
0 0 1072
0 0 0
S
#1078
A cramped corridor in the dark cave.~
The wind is dead silent.  A small path made by local creatures leads into
a tiny hole.  Red eyes gleem at you from the darkness.  
~
0 0 4
0
4
D2
~
~
0 0 1079
0 0 0
D3
~
~
0 0 1073
0 0 0
S
#1079
A cramped corridor in the dark cave.~
A slight breeze can be felt.  Red eyes gleem at you from the darkness. 
The ground here is rockey and uneven.  
~
0 0 4
0
4
D0
~
~
0 0 1078
0 0 0
D3
~
~
0 0 1074
0 0 0
S
#1080
A large cavern in the dark cave.~
Red eyes gleem at you from the darkness.  A slight breeze can be felt. 
Several large rocks are pushed aside here.  
~
0 0 4
0
5
D2
~
~
0 0 1081
0 0 0
D3
~
~
0 0 1075
0 0 0
S
#1081
Inside the dark cave.~
A small path made by local creatures leads into a tiny hole.  Cool air
can be felt comming from deeper within the cave.  A strange squeeking sound
can be heard in the distance.  
~
0 0 4
0
1
D0
~
~
0 0 1080
0 0 0
D1
~
~
0 0 1082
0 0 0
D3
~
~
0 0 1076
0 0 0
S
#1082
A wooden room in the cave~
A slight breeze can be felt.  A small path made by local creatures leads
into a tiny hole.  Red eyes gleem at you from the darkness.  
 
There is an ancient altar standing in the center of the room, which has been
converted to a throne fit for a big goblin.
~
0 0 4
0
5
D1
~
~
1 0 1084
0 0 0
D3
~
~
0 0 1081
0 0 0
S
#1083
Pine Forest~
The stillness is broken by the sound of the occassional pine cone falling
to the floor.  The evergreens form an endless and monotonous landscape that
seem to stretch out forever.  The wind here is a gentle breeze, which is due
largely to the surround forest
~
0 0 3
0
2
D0
~
~
0 0 1009
0 0 0
D1
~
~
0 0 1016
0 0 0
D3
~
~
0 0 1004
0 0 0
S
#1084
Inside a closet~
This is the inside of a closet. There are a few trikets scattered about, but nothing of value.
~
0 0 0
0
4
D3
~
~
1 0 1082
0 0 0
S
#1085
a Small closet~
You are inside Dandu's Closet. Alot of books are around.
~
0 0 0
0
6
D2
~
~
1 0 1028
0 0 0
S
#1086
Creation - Physical Statistics Room~
You are in the Physical Statistics room.  Here, you are to spend your
training points on Physical stats like {YSTRENGTH{x, and {YINTELLIGENCE{x. 
Use the command {RTRAIN{x to begin your training.  
 
When you are finished, you can continue {RNORTH{x.
~
0 4 11
0
5
D0
~
~
0 0 1000
0 0 0
S
#1087
Creation - {RS{Yt{Gy{Bl{We{x Room~
You are standing in the {RS{Yt{Gy{Bl{We{x Room.  There are three commands
you need to use here to fix yourself up.  {REYECOLOR{x, changes the color of
your eyes, {RHAIRCOLOR{x, changes the color of your hair and {RVOICESTYLE{x
changes the style in which you speak.  
~
0 0 11
0
5
D0
~
~
0 0 1000
0 0 0
S
#1088
Creation - Birthsign~
This is the room for selecting your birthsign.  Your birthsign has a wide
array of effects on gameplay, including how some NPC's will view you, as
well as adding various benefits to gameplay.  Make sure you read the
{RHELP{xs on each birthsign before you select one.  Use the command
{RBIRTHSIGN{x <birthsign> to select your chosen birthsign.  Once selected,
you can never change what astrological sign you were born under.  
~
0 0 11
0
6
D0
~
~
0 0 1000
0 0 0
S
#1089
A hallway in the temple.~
You are walking along the hallway of the Temple of Gwenidon.
~
0 263168 1
0
2
D0
~
~
0 0 1090
0 0 0
D3
~
~
0 0 1040
0 0 0
S
#1090
The Skill Master's Chambers~
The Skill master's chambers are filled with strange scrolls, tomes and
manuals teaching a huge variety of skills and spells.  Bookshelves apon
bookshelves are overflowing with them.  
~
0 263168 0
0
3
D2
~
~
0 0 1089
0 0 0
S
#0



#SPECIALS
M 1000 spec_cast_adept
M 1010 spec_forest_ground
M 1011 spec_forest_bird
M 1012 spec_random_goblin_stronghold
M 1013 spec_random_orc
M 1020 spec_thief
S



#RESETS
D 0 1001 1 1
D 0 1010 0 1
D 0 1019 2 1
D 0 1019 3 1
D 0 1019 5 1
D 0 1028 0 1
D 0 1046 2 2
D 0 1047 0 2
D 0 1082 1 1
D 0 1084 3 1
D 0 1085 2 1
M 0 1049 1 1001 1 Load Bob, the newbie Checker.
G 0 1050 0 A small key for creation is given to Bob, the newbie Checker.
M 0 1010 13 1002 1 Load a Random Forest Creature
M 0 1011 13 1004 1 Load a Random Bird
M 0 1010 13 1004 1 Load a Random Forest Creature
M 0 1010 13 1006 1 Load a Random Forest Creature
M 0 1010 13 1008 1 Load a Random Forest Creature
M 0 1011 13 1009 1 Load a Random Bird
M 0 1004 1 1010 1 Load Onos the gatekeeper
M 0 1010 13 1011 1 Load a Random Forest Creature
M 0 1010 13 1012 1 Load a Random Forest Creature
M 0 1011 13 1013 1 Load a Random Bird
M 0 1011 13 1015 1 Load a Random Bird
M 0 1010 13 1016 1 Load a Random Forest Creature
M 0 1000 1 1018 1 Load Vanisha
M 0 1011 13 1021 1 Load a Random Bird
M 0 1010 13 1021 1 Load a Random Forest Creature
M 0 1010 13 1022 1 Load a Random Forest Creature
M 0 1010 13 1024 1 Load a Random Forest Creature
M 0 1011 13 1025 1 Load a Random Bird
M 0 1012 8 1026 1 Load a small goblin
M 0 1003 1 1028 1 Load Dandu, the librarian
M 0 1002 1 1030 1 Load Hilda, the Shopkeeper
G 0 1020 0 The newbie lantern is given to Hilda, the Shopkeeper
G 0 1020 0 The newbie lantern is given to Hilda, the Shopkeeper
M 0 1011 13 1032 1 Load a Random Bird
M 0 1011 13 1032 1 Load a Random Bird
M 0 1011 13 1034 1 Load a Random Bird
M 0 1012 8 1035 1 Load a small goblin
M 0 1012 8 1038 1 Load a small goblin
M 0 1005 1 1039 1 Load Krain
M 0 1001 1 1041 1 Load Gorge, the Combat Trainer
M 0 1019 1 1041 1 Load A ghostly beast
M 0 1011 13 1043 1 Load a Random Bird
M 0 1010 13 1043 1 Load a Random Forest Creature
M 0 1011 13 1044 1 Load a Random Bird
M 0 1010 13 1044 1 Load a Random Forest Creature
M 0 1015 1 1045 1 Load a Scamp
O 0 1099 0 1045 The cave entrence loaded to Pine Forest
O 0 1098 0 1046 The exit to the cave. loaded to Inside the dark cave.
M 0 1012 8 1049 1 Load a small goblin
M 0 1011 13 1051 1 Load a Random Bird
M 0 1010 13 1051 1 Load a Random Forest Creature
M 0 1011 13 1053 1 Load a Random Bird
M 0 1010 13 1053 1 Load a Random Forest Creature
M 0 1012 8 1056 1 Load a small goblin
M 0 1012 8 1057 1 Load a small goblin
M 0 1012 8 1058 1 Load a small goblin
M 0 1012 8 1062 1 Load a small goblin
M 0 1012 8 1063 1 Load a small goblin
M 0 1012 8 1065 1 Load a small goblin
M 0 1012 8 1067 1 Load a small goblin
M 0 1012 8 1068 1 Load a small goblin
M 0 1013 1 1071 5 Load an orc
M 0 1013 1 1074 5 Load an orc
M 0 1013 1 1075 5 Load an orc
M 0 1013 1 1078 5 Load an orc
M 0 1013 1 1081 5 Load an orc
M 0 1020 1 1082 1 Load Graineater, the Goblin Raider
M 0 1021 1 1082 1 Load Gilly
M 0 1009 1 1085 1 Load Dandu, the librarian
O 0 1004 0 1085 One of dandu's special potions loaded to a Small closet
M 0 1050 1 1086 1 Load the Master Trainer
M 0 1016 1 1090 1 Load Orin
S



#SHOPS
1002 5 9 15 1 0 100 100 0 23
1005 10 26 0 0 0 100 100 0 23
1016 44 45 46 47 0 100 100 0 23
0



#MOBPROGS
#1000
say Welcome $n to the Inner Sanctum of the Temple. Please, stay a while, and rest up.
~
#1001
say Hello $n! Welcome to my Shop, I hope you will find everything you need here!
say You can use the '{RLIST{G' command to see what I have for sale. If you find something you'd like
say to purchuse, use the '{RBUY{G' <object name> command to buy it, providing you have enough gold.
smile $n
~
#1002
say Thank you $n for your assistance on this matter. You see, my Apprentice, Gilly, has been missing for a few days now.
say No one seems to know where she has gone, she has just, Vanished. Her powers as a healer are renowned, but
say her abilities to defend her selfs are quite.. well, unadaquate. Please, I ask of you traveler, to find out
say what happened to her, and bring her back safely.
say My trackers have told me they tracked Gilly somewhere to the southeast of the forest, but soon
say after, lost her trail, perhaps that will be of some help to you.
mob startquest gilly $n
mob echoat $n {x
mob echoat $n {WYour journal has been updated!
mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
mob echoat $n {x

~
#1003
if carries $n gilly_pendant
    say You have Gilly's Pendant! {RGIVE{G it to me! Where is Gilly? What happened?
else
    say Welcome stranger, to the Temple of Gwenidon. My duty here is to heal and
    say protect adventurers like yourself. I offer then standard healing services to all.
    say just type '{RHEAL{G' to see a list of spells I can cast on you.
    say Oh, I hate to bother you, but there is a small matter in which I need
    say some assistance on. Please, if you can help, just say '{YQUEST{G'.
    mob echoat $n {x
    mob echoat $n {WWords npcs of the realm say that are in {Yyellow{W are conversation Keywords.
    mob echoat $n {WJust ask the npc about that keyword for more information.
    mob echoat $n {x
    mob echoat $n {x
    mob echoat $n {WWords npcs of the realm say that are in {Rred{W are commands.
    mob echoat $n {WYou can issue that command by typing the word listed.
    mob echoat $n {x
endif
~
#1004
say Hello Thrice!
~
#1005
say Resuced me!
~
#1006
giggle
say Keeheehee!
grin $n
say I know what your {YLOOKING{G for!
mob echoat $n {x
mob echoat $n {WWords npcs of the realm say that are in {Yyellow{W are conversation Keywords.
mob echoat $n {WJust ask the npc about that keyword for more information.
mob echoat $n {x
~
#1007
giggle
say Yesss, yes I do. You're looking for that girl from the temple you are!
laugh
say but, I won't tells you where she is! Even if you {YTHREATEN{G me with mean harm!
giggle
giggle
~
#1008
cower $n
say Ok! Ok! I've had enough! Stop hurting me!
cower $n
say Girl was walking around forest, picking flowers and talking with forest creatures...
say But big goblin find her! He took her, and ran into cave over here!
sob
say I saw it all happen, I did! But cave door is locked! Big goblin has key, but no one else does!
mob echoat $n {x
mob echoat $n {WYour journal has been updated!
mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
mob echoat $n {x
mob queststep gilly $n 2
~
#1009
bow $n
say Greetings Traveler. I am Onos, the Temple Guardian. Mind you maners while within the temple.
say Also, be aware of the local forest {YCREATURES{g. If trifiled with, they can pose a threat to you.
~
#1010
say Yes, there are various creatures within the Forest. Mostly birds, and groundhogs, but
say there is a colony of wood elves that also lives around here. They wont activly attack
say you without cause, but be warned, they may kill you if provoked.
~
#1011
nod $n
say Yes, the caves were sealed many years ago by order of the Priestess. There was once
say a necromancer who practiced his dark arts there. After a daring raid, the Necromancer
say was killed, and the caves sealed forever.
mob echoat $n {x
say But... if what you say is true, I will give you special premission to enter the caves.
say Here, take this key. With it, you may unlock the magic door to the cave.
mob echoat $n {x
say I would join you, however, I cannot abondoned my post. In my stead, take this
say Pendant. It will protect you aginst the evils around you.
mob oload 1000
mob oload 1003
mob echoat $n {x
mob echoat $n {WYour journal has been updated!
mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
mob echoat $n {x
mob queststep gilly $n 3
give key $n
give onos $n
~
#1012
growl $n
if rand 80
    say Intruder! Intruder! Attack!
else
    if rand 60
        say Die!!
else
    if rand 40
        say I will slay you!
        grin $n
else
    if rand 20
        say Intruder! 
else
    if rand 1
        say Oh.. kheehee, This will be easy!
endif
endif
endif
endif
endif
kill $n
~
#1013
laugh
say Dance Slave! Dance!
giggle gilly
giggle
say What? An Intruder? Pish Posh! Ruining my fun! How dare you!
mob echoat $n {x
say Well, we'll just have to deal with this before I get back to you Girl!
open east
emote throws Gilly into a small closet and closes the door.
mob force gilly east
close east
say GUARDS! INTRUDER! ATTACK!
mob mload 1013
mob mload 1013
mob mload 1012
mob mload 1012
mob mload 1012
~
#1014
if mobexists graineater
    say Graineater is still alive! You must kill him!
else
    say Thank you Traveller! I was so sacred, I had no idea what he was
    say going to do to me.
    mob echoat $n {x
    say Vanisha sent you to find me? She must be worried. The truth is, I ran away
    say from the temple. When Iwas a young girl, I displayed the potential for
    say great power, and my parents, poor peasents, gave me up to the Temple of Gwendion
    say so that I could be trained as a Priestess. But unfortunaly, I do not wish to be 
    say a priestess. I want to explore the world, and do good on a greater scale.
    mob echoat $n {x
    say Here, Take my Pendant back to Vanisha. She will know what it means.
    say I thank you traveller again, I am in your debt.
    hug $n
    mob oload 1001
    give pendant $n
    mob echoat $n {x
    mob echoat $n {WYour journal has been updated!
    mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
    mob echoat $n {x
    mob queststep gilly $n 4
    emote utters the words 'oahz'
    mob echoat $n {xA portal rises from the ground.{x
    emote steps through the portal, waving good-bye to you as she dissapeares...
    mob purge gilly
endif
~
#1015
say I see. This is distrubing news, however I am glad Gilly is safe.
say Thank you traveller for rescuing her, I am in your debt.
junk gilly
mob echoat $n {x
mob echoat $n {WYour journal has been updated!
mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
mob echoat $n {x
mob queststep gilly $n 5
mob questreward gilly $n
~
#1020
if carries $n dandu_potion_quest
    howl
else
    emote slowly pours a vial of liquid into another.. and it promptly explodes!
    say Gwendion Damn it! Why does this keep happening to me!
    growl
    say Hmm? What? Who are you? Why are you in my {YSHOP{G?
    say I suppose you want to buy something is that it?
    smirk $n
    emote promptly goes back to mixing another potion.
endif
~
#1021
emote looks up at you.
say Yes, why yes this IS *MY* shop. What about it?
say I bet you haven't come here to buy anything at all...
say *I* bet, {YDANDU{G sent you to steal another of my experimental potions!
say We'll i'll have nothing of it! Either buy something, or GET OUT!
growl $n
emote goes back to mixing his new potion.
~
#1023
say Yes, good. Well, you see, Dandu, the Librarian here at the temple keeps sending apprentices
say here to steal potions of mana restore. It seems the old bastard has stoped regenerating
say his own magical powers. HA! Serves him right. I want you, to go there, and
say take back whatever is left of my potions from his store room and return them
say to me. For your efforts, i'll help you, what do you say? {YYES{G I hope..
~
#1024
say EXECLLENT $n! Now, I want you to go there, and give Dandu this
say message from me. It asks him to come meet me. I'll make up some
say crap while hes here to give you enough time to go into his
say storeroom and get my potions. You won't have much time.
say Also, take this Crystal. It will protect you against Dandu's protective magic inside the Storeroom.
say It wont last long, but it will get the job done.
say Hurry now!
mob startquest dandu $n
mob echoat $n {x
mob echoat $n {WYour journal has been updated!
mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
mob echoat $n {x
mob oload 1002
mob oload 1005
give message $n
give crystal $n
~
#1025
if carries $n dandu_potion_quest
    say I see Krain!
    growl krain
    say How dare you insult me that way?
    mob vforce 1005 say Well of course I'll insult you that way! Your mother smells of Elderberries!
    gasp
    say Well.. I don't need to take this! Good day to you sir!
    mob vforce 1005 say HA! Leave you half-witted old dried up Geezer!
    snarl krain
    emote leaves south.
    mob vforce 1005 Hahaha, That old Geezer! What a Joke!
    mob vforce 1005 Now, back to bussiness, Give me the potion $n!
    mob transfer dandu 1028
else
    say Welcome to my Library. Please, Feel free to {RREAD{G some of my books.
    say Although, Thri hasn't quite finished books and reading, so uh, Stay awhile, and have fun!
    chuckle
endif
~
#1026
say What? A message for me?
emote reads over the message.
say I see, well, thank you for delivering this message to me, I will attend to Krain at once!
mob queststep dandu $n 2
mob echoat $n {x
mob echoat $n {WYour journal has been updated!
mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
mob echoat $n {x
south
east
north
say Krain! What is so important?
~
#1027
say Beautiful, Just Beautiful! I *KNEW* That old Half-wit sorry excuse of a wizard was stealing my potions!
emote puts his potion back on the shelf.
say Oh yes, for your reward..
junk dandu_potion_quest
mob echoat $n {x
mob echoat $n {WYour journal has been updated!
mob echoat $n {WYou can read your journal with the '{RJOURNAL{W' command.
mob echoat $n {x
mob queststep dandu $n 3
mob questreward dandu $n
~
#1028
if carries $n dandu_crystal_quest
    mob echoat $n Dandu's Crystal bruns brightly, and you drop it!
    mob force $n drop dandu_crystal_quest
    mob purge dandu_crystal_quest
else
    mob echoat $n {xDandu, the librarian says '{GHey! Get out of there! Your not supposed to be in here!{x'
    mob transfer $n 1028
    close south
endif
~
#1029
say Welcome $n. I am Gorge, the Combat Trainer of the Temple.
say I provide {RTRAIN{G and {RPRACTICE{G services to all temple members.
say Training, trains up your physical stats, strength, wisdom, constitution, etc.
say Practicing trains up your skills and spells, like sword, magic missle, etc.
say Each time you rise a level, you are given a specific ammount of trains and practices,
say Use them well. It is impossible to be the best at everything. So Stick to one
say type of skill tree, try not to branch out too much.
mob echoat $n {x
say Well, lets begin your first lesson shall we?
mob echoat $n {x
say Ok, over here, we have a beast chained up for your liking. Simply attack it, and kill it!
say Don't worry, its only an astral projection. The beast is not real, nor can it harm you.. much.
~
#1030
mob force gorge say Good show $n! Good Show! You expertly took out that beast in no time at all!
mob force gorge say Combat, is a fickle thing. It will take lots of time to become good at it.
mob force gorge say Now you are ready to go out into the forest, and kill the small woodland creatures for experience!
mob force gorge say Don't forget to come by and see me, or anyone else who can train you each level to further enhance your skills!
~
#1049
say Ahh, hello there $n. I am Bob, the Newbie Checker! Welcome to Vandagard.
say Well, you see, Thri, the guy who made this world is VERY lazy, and really hates the way nanny.c is setup. So, because of this, he has designed me (and oddly enough alot of extra mob_prog code to go with me) to make sure you have all your normal stats, and player statistics he doesn't wish to add to nanny.c
say Also, he would like me to tell you, when something is listed in {RRED{G it normaly means its a command to be issued. If its in {YYellow{G its a conversation word and if its in {WWHITE{G, it means theres a help file associated with it.
mob echoat $n {xou to the correct room.
say If you are ready to enter the world now, just say {YREADY{G, and you'll be on your way!
mob echoat $n {x
say Im always so proud of new players...
sniff
~
#1050
say Well, Its always a sad day to see youngsters leave my area, They never stay too long.
say Good luck $n! Don't forget to ask questions if you have them on the {RNEWBIE{G channel!
say And stay safe!
smile $n
unlock east
open east
mob force $n east
close east
lock east

~
#1099
if MONEY $i >= 300
    say You have money!
else
    say You dont have money!
endif

quest_setquest gilly

say Test beginning
    if onstep $n == 5
        say You finished this quest!
    else
        say You havent finished this quest!
    endif
say Ok test ended
~
#0

#$