/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@efn.org) * * Gabrielle Taylor * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * Arena code written by Shinji for Destiny Mud * * Written in the summer of '01 released for the public in '02 * * All rights reserved for this code to Tim Hoye (tim_hoye@hotmail.com) * * Destiny Mud is located at destiny.boue.ca port 7000 * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #include "recycle.h" int atoi args( ( const char *string ) ); DECLARE_DO_FUN( do_transfer ); DECLARE_DO_FUN( do_echo ); void do_challenge(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char buf[MAX_INPUT_LENGTH]; char arg [MAX_INPUT_LENGTH]; one_argument(argument,arg); if IS_NPC(ch) { return; } if (arg[0] == '\0') { send_to_char("Syntax: challenge <person>\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_SET(ch->in_room->room_flags, ROOM_NO_RECALL) || IS_AFFECTED(ch, AFF_CURSE)) { send_to_char( "The Gods have forsaken you.\n\r", ch ); return; } if (victim == ch) { return; } if (IS_SET(victim->act,PLR_ARENA)) { send_to_char("They are already in the arena.\n\r",ch); return; } SET_BIT( ch->act, PLR_ARENA ); sprintf(buf, "%s 8802",ch->name); do_transfer(ch,buf); sprintf( buf, "{R[ARENA]: {W%s {bhas just challenged {W%s {bto a friendly duel{x\n\r",ch->name,victim->name ); do_echo( ch, buf ); send_to_char("You have been challenged in the arena to deny challenge, just sit there and do nothing.\n\r",victim); } void do_accept(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char buf[MAX_INPUT_LENGTH]; char arg [MAX_INPUT_LENGTH]; one_argument(argument,arg); if IS_NPC(ch) { return; } if (arg[0] == '\0') { send_to_char("Syntax: accept <person>\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_SET(ch->in_room->room_flags, ROOM_NO_RECALL) || IS_AFFECTED(ch, AFF_CURSE)) { send_to_char( "The Gods have forsaken you.\n\r", ch ); return; } if (victim == ch) { return; } if ( !IS_SET(victim->act,PLR_ARENA)) { send_to_char("They are not in the arena.\n\r",ch); return; } SET_BIT( ch->act, PLR_ARENA ); sprintf(buf, "%s 8802",ch->name); do_transfer(ch,buf); sprintf(buf,"{R[ARENA] {W%s {bhas just accepted the challenge.\n\r",ch->name); do_echo( ch, buf ); } void do_leave(CHAR_DATA *ch) { char buf[MAX_INPUT_LENGTH]; if IS_NPC(ch) { return; } if ( !IS_SET(ch->act,PLR_ARENA)) { send_to_char("You are not in the arena.\n\r",ch); return; } if (ch->position == POS_FIGHTING) { send_to_char("Maybe you should finish fighting first?\n\r",ch); return; } REMOVE_BIT(ch->act,PLR_ARENA); sprintf(buf,"{R[ARENA] {W%s {bhas just left the arena.\n\r",ch->name); do_echo( ch, buf ); sprintf(buf,"%s 100",ch->name); do_transfer(ch,buf); } void do_arena( CHAR_DATA *ch ) { char buf[MSL]; DESCRIPTOR_DATA *d; bool found; found = FALSE; sprintf(buf,"{Y<><><><><> {bUW Arena Status {Y<><><><><>{x\n\r"); send_to_char(buf,ch); sprintf(buf,"{Y<><><><><> {bPlayers In The Arena {Y<><><><><>{x\n\r"); send_to_char(buf,ch); sprintf(buf,"{Y<> <>{x\n\r"); send_to_char(buf,ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *wch; if (d->connected != CON_PLAYING || !can_see(ch,d->character)) continue; wch = ( d->original != NULL ) ? d->original : d->character; if (!can_see(ch,wch)) continue; if (!IS_SET(wch->act,PLR_ARENA)) continue; found = TRUE; sprintf(buf,"{Y<> {wName: {r%12s {wLevel: {r%3d {Y<>{x\n\r",wch->name,wch->level); send_to_char(buf,ch); } if (!found) { sprintf(buf,"There isn't anyone inside the arena right now.\n\r"); send_to_char(buf,ch); } sprintf(buf,"{Y<> <>{x\n\r"); send_to_char(buf,ch); sprintf(buf,"{Y<><><><><><><><><><><><><><><><><><><><><>{x\n\r"); send_to_char(buf,ch); }