/**************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ****************************************************************************/ /**************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /**************************************************************************** * Demon's Dance MUD, and source code are property of Eric Goetschalckx * * By compiling this code, you agree to include the following in your * * login screen: * * Derivative of Demon's Dance, by Enzo/Stan * ***************************************************************************/ /*Trophy writing, and displaying file*/ #if defined(macintosh) #include <types.h> #elif defined(WIN32) #include <sys/types.h> #include <time.h> #define NOCRYPT #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include "merc.h" #include "interp.h" #include "magic.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "arena.h" void add_sever(CHAR_DATA *ch, CHAR_DATA *victim) { CHAR_DATA *rch; char buf[MSL]; int pos; if (ch->desc == NULL) rch = ch; else rch = ch->desc->original ? ch->desc->original : ch; if (IS_NPC(rch)) return; for (pos = 0; pos < MAX_SEVER; pos++) { if (rch->pcdata->severings[pos] == NULL) break; if (!str_cmp(victim->short_descr,rch->pcdata->severings[pos])) { sprintf(buf,"You already have a trophy from %s{x.\n\r",victim->name); send_to_char(buf,ch); return; } } if (pos >= MAX_SEVER) { send_to_char("Sorry, you have reached the sever limit.\n\r",ch); return; } rch->pcdata->severings[pos] = str_dup(victim->short_descr); sprintf(buf,"%s has been added to your trophies.\n\r",victim->short_descr); send_to_char(buf,ch); return; } void add_fatality(CHAR_DATA *ch, CHAR_DATA *victim) { CHAR_DATA *rch; char buf[MSL]; int pos; if (ch->desc == NULL) rch = ch; else rch = ch->desc->original ? ch->desc->original : ch; if (IS_NPC(rch)) return; for (pos = 0; pos < MAX_FATALITY; pos++) { if (rch->pcdata->fatalities[pos] == NULL) break; if (!str_cmp(victim->short_descr,rch->pcdata->fatalities[pos])) { sprintf(buf,"You already have a trophy from %s{x.\n\r",victim->name); send_to_char(buf,ch); return; } } if (pos >= MAX_FATALITY) { send_to_char("Sorry, you have reached the fatality limit.\n\r",ch); return; } ch->pcdata->fatalities[pos] = str_dup(victim->short_descr); sprintf(buf,"%s has been added to your trophies.\n\r",victim->short_descr); send_to_char(buf,ch); return; } void do_trophy(CHAR_DATA *ch, char *argument) { int pos; char buf[MSL]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; if (IS_NPC(ch)) return; argument = one_argument(argument,arg); if (arg[0] == '\0') { /*begin severings*/ send_to_char("{RSevered legs:\n\r",ch); for (pos = 0; pos < MAX_SEVER; pos++) { if (ch->pcdata->severings[pos] == NULL) break; sprintf(buf,"{W %s{x\n\r",ch->pcdata->severings[pos]); send_to_char(buf,ch); } /*end severings*/ /*begin fatalities*/ send_to_char("{RFatality victims{W:\n\r",ch); for (pos = 0; pos < MAX_FATALITY; pos++) { if (ch->pcdata->fatalities[pos] == NULL) break; sprintf(buf,"{W %s{x\n\r",ch->pcdata->fatalities[pos]); send_to_char(buf,ch); } /*end fatalities*/ return; } if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if (ch->position == POS_FIGHTING) { send_to_char("Not while you are in combat",ch); return; } if (victim->position == POS_FIGHTING) { sprintf(buf,"Not while %s is in combat",victim->name); send_to_char(buf,ch); return; } if (victim->position == POS_SLEEPING) { sprintf(buf,"Not while %s is sleeping",victim->name); send_to_char(buf,ch); return; } else { sprintf(buf,"{WYou show your collection of gruesome trophies to %s",victim->name); send_to_char(buf,ch); /*begin severings*/ sprintf(buf,"{R%s's Severed legs{W:\n\r",ch->name); send_to_char(buf,victim); for (pos = 0; pos < MAX_SEVER; pos++) { if (ch->pcdata->severings[pos] == NULL) break; sprintf(buf,"{W %s{x\n\r",ch->pcdata->severings[pos]); send_to_char(buf,victim); } /*end severings*/ /*begin fatalities*/ sprintf(buf,"{R%s's Fatality victims{W:\n\r",ch->name); send_to_char(buf,victim); for (pos = 0; pos < MAX_FATALITY; pos++) { if (ch->pcdata->fatalities[pos] == NULL) break; sprintf(buf,"{W %s{x\n\r",ch->pcdata->fatalities[pos]); send_to_char(buf,victim); } /*end fatalities*/ return; } }