/
Debug/
area/
data/
gods/
player/
player/skill/
/****************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,			*
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.	*
 *																			*
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael			*
 *  Chastain, Michael Quan, and Mitchell Tse.								*
 *																			*
 *  In order to use any part of this Merc Diku Mud, you must comply with	*
 *  both the original Diku license in 'license.doc' as well the Merc		*
 *  license in 'license.txt'.  In particular, you may not remove either of	*
 *  these copyright notices.												*
 *																			*
 *  Much time and thought has gone into this software and you are			*
 *  benefitting.  We hope that you share your changes too.  What goes		*
 *  around, comes around.													*
 ***************************************************************************/
 
/****************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor								*
*	ROM has been brought to you by the ROM consortium						*
*	    Russ Taylor (rtaylor@hypercube.org)									*
*	    Gabrielle Taylor (gtaylor@hypercube.org)							*
*	    Brian Moore (zump@rom.org)											*
*	By using this code, you have agreed to follow the terms of the			*
*	ROM license, in the file Rom24/doc/rom.license							*
***************************************************************************/
/****************************************************************************
*	Demon's Dance MUD, and source code are property of Eric Goetschalckx	*
*	By compiling this code, you agree to include the following in your		*
*	login screen:															*
*	    Derivative of Demon's Dance, by Enzo/Stan							*
***************************************************************************/

/* game tables */
extern	const	struct	position_type	position_table[];
extern	const	struct	sex_type	sex_table[];
extern	const	struct	size_type	size_table[];

/* flag tables */
extern	const	struct	flag_type	act_flags[];
extern	const	struct	flag_type	plr_flags[];
extern	const	struct	flag_type	affect_flags[];
extern	const	struct	flag_type	affect2_flags[];
extern	const	struct	flag_type	off_flags[];
extern	const	struct	flag_type	teach_flags[];
extern	const	struct	flag_type	imm_flags[];
extern	const	struct	flag_type	form_flags[];
extern	const	struct	flag_type	part_flags[];
extern	const	struct	flag_type	comm_flags[];
extern	const	struct	flag_type	extra_flags[];
extern	const	struct	flag_type	wear_flags[];
extern	const	struct	flag_type	weapon_flags[];
extern	const	struct	flag_type	container_flags[];
extern	const	struct	flag_type	portal_flags[];
extern	const	struct	flag_type	room_flags[];
extern	const	struct	flag_type	exit_flags[];
extern 	const	struct  flag_type	mprog_flags[];
extern	const	struct	flag_type	oprog_flags[];
extern	const	struct	flag_type	rprog_flags[];
extern	const	struct	flag_type	area_flags[];
extern	const	struct	flag_type	sector_flags[];
extern	const	struct	flag_type	door_resets[];
extern	const	struct	flag_type	wear_loc_strings[];
extern	const	struct	flag_type	wear_loc_flags[];
extern	const	struct	flag_type	res_flags[];
extern	const	struct	flag_type	imm_flags[];
extern	const	struct	flag_type	vuln_flags[];
extern	const	struct	flag_type	type_flags[];
extern	const	struct	flag_type	apply_flags[];
extern	const	struct	flag_type	sex_flags[];
extern	const	struct	flag_type	furniture_flags[];
extern	const	struct	flag_type	weapon_class[];
extern	const	struct	flag_type	apply_types[];
extern	const	struct	flag_type	weapon_type2[];
extern	const	struct	flag_type	apply_types[];
extern	const	struct	flag_type	size_flags[];
extern	const	struct	flag_type	position_flags[];
extern	const	struct	flag_type	ac_type[];
extern	const	struct	bit_type	bitvector_type[];
extern  const   struct  flag_type	guild_flags[];
extern  const   struct  clan_titles     clan_rank_table[];
extern	const	struct	flag_type	golem_parts[];
extern 	const struct	chan_type   chan_table[];

struct chan_type
{
	char *chan_pre;
	char *chan_name;
	char *chan_say;
	int bit;
};

struct flag_type
{
    char *name;
    int bit;
    bool settable;
};



struct position_type
{
    char *name;
    char *short_name;
};

struct sex_type
{
    char *name;
};

struct size_type
{
    char *name;
};

struct	bit_type
{
	const	struct	flag_type *	table;
	char *				help;
};