/**************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /**************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /**************************************************************************** * Demon's Dance MUD, and source code are property of Eric Goetschalckx * * By compiling this code, you agree to include the following in your * * login screen: * * Derivative of Demon's Dance, by Enzo/Stan * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" bool check_social args( ( CHAR_DATA *ch, char *command, char *argument ) ); bool check_disabled (const struct cmd_type *command); char last_command [MAX_STRING_LENGTH]; /* Global variable to hold the last input line */ DISABLED_DATA *disabled_first; #define END_MARKER "END" /* for load_disabled() and save_disabled() */ /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * Log-all switch. */ bool fLogAll = FALSE; /* * Command table. */ const struct cmd_type cmd_table [] = { /* * Common movement commands. */ { "north", do_north, POS_STANDING, 0, LOG_NEVER, 0 }, { "east", do_east, POS_STANDING, 0, LOG_NEVER, 0 }, { "south", do_south, POS_STANDING, 0, LOG_NEVER, 0 }, { "west", do_west, POS_STANDING, 0, LOG_NEVER, 0 }, { "up", do_up, POS_STANDING, 0, LOG_NEVER, 0 }, { "down", do_down, POS_STANDING, 0, LOG_NEVER, 0 }, { "jog", do_jog, POS_STANDING, 0, LOG_NORMAL, 1 }, { "sw", do_jog, POS_STANDING, 0, LOG_NORMAL, 1 }, { "speedwalk", do_jog, POS_STANDING, 0, LOG_NORMAL, 1 }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 }, { "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1 }, { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, { "exitfort", do_exit_fort, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1 }, { "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1 }, { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 }, { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "guild", do_guild, POS_DEAD, 0, LOG_ALWAYS, 1 }, { "hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1 }, { "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "keyring", do_keyring, POS_FIGHTING, 1, LOG_NORMAL }, { "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1 }, { "clan", do_clanchat, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "order", do_order, POS_RESTING, 0, LOG_NORMAL, 1 }, { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1 }, { "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "tell", do_tell, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, { "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 }, { "second", do_second, POS_RESTING, 0, LOG_NORMAL, 1 }, { "dual", do_second, POS_RESTING, 0, LOG_NORMAL, 1 }, { "wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1 }, { "quest", do_quest, POS_RESTING, 0, LOG_NORMAL, 1 }, { "qstatus", do_quest_status,POS_DEAD, L1, LOG_NORMAL, 1 }, { "token", do_token, POS_RESTING, 0, LOG_NORMAL, 1 }, { "whirlwind", do_whirlwind, POS_FIGHTING, 1, LOG_NORMAL }, { "scan", do_scan, POS_RESTING, 1, LOG_NORMAL }, { "balance", do_balance, POS_RESTING, 1, LOG_NORMAL }, { "deposit", do_deposit, POS_STANDING, 1, LOG_NORMAL }, { "display", do_display, POS_STANDING, 1, LOG_NORMAL }, { "delmem", do_delmem, POS_DEAD, 0, LOG_NORMAL, 1}, { "upgrade", do_upgrade, POS_STANDING, 0, LOG_NORMAL, 1}, { "debug", do_debug, POS_DEAD, L1, LOG_ALWAYS, 1}, /* * Informational commands. */ { "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1 }, { "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1 }, { "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1 }, { "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1 }, { "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1 }, { "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1 }, { "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1 }, { "count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1 }, { "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1 }, { "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1 }, /* { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ { "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1 }, { "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1 }, { "info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1 }, { "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1 }, { "read", do_read, POS_RESTING, 0, LOG_NORMAL, 1 }, { "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1 }, { "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1 }, { "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1 }, { "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1 }, { "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1 }, { "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1 }, { "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1 }, { "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1 }, { "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1 }, { "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1 }, { "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1 }, { "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1 }, { "whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1 }, { "whowas", do_whowas, POS_DEAD, 0, LOG_NORMAL, 1 }, { "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1 }, { "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "war", do_war, POS_STANDING, 0, LOG_NORMAL, 1}, { "nowar", do_nowar, POS_DEAD, 0, LOG_NORMAL, 1}, { "noinfo", do_noinfo, POS_DEAD, 0, LOG_NORMAL, 1}, { "mobdeaths", do_mobdeaths, POS_SLEEPING, 0, LOG_NORMAL, 1}, { "mobkills", do_mobkills, POS_SLEEPING, 0, LOG_NORMAL,1}, { "talents", do_talents, POS_SLEEPING, 0, LOG_NORMAL, 1}, { "remtalents", do_remote_talents, POS_SLEEPING, L2, LOG_NORMAL, 1}, { "recordsn", do_record_sn, POS_DEAD, 0, LOG_NORMAL, 1 }, /* * Configuration commands. */ { "alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0 }, { "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autogolem", do_autogolem, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1 }, { "autotitle", do_autotitle, POS_DEAD, 0, LOG_NORMAL, 1 }, { "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1 }, /* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, */ { "colour", do_colour, POS_DEAD, 0, LOG_NORMAL, 1 }, { "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1 }, { "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1 }, { "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1 }, { "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0 }, { "delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1 }, { "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1 }, { "noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1 }, { "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1 }, { "outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1 }, { "password", do_password, POS_DEAD, 0, LOG_NEVER, 1 }, { "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1 }, { "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1 }, { "title", do_title, POS_DEAD, 0, LOG_NORMAL, 1 }, { "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1 }, { "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1 }, { "showstats", do_showstats, POS_SLEEPING, 0, LOG_NORMAL, 1}, /* * Communication commands. */ { "afk", do_afk, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1 }, { "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1 }, { "pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1 }, { ".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0 }, { "gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "chat", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { ",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0 }, { "grats", do_grats, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1 }, { ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0 }, /* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ { "note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1 }, { "question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "quote", do_quote, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1 }, { "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0 }, { "shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1 }, { "unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1 }, { "beep", do_beep, POS_DEAD, 0, LOG_NORMAL, 1 }, /* * Object manipulation commands. */ { "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1 }, { "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1 }, { "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1 }, { "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1 }, { "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1 }, { "envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1 }, { "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1 }, { "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1 }, { "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1 }, { "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 }, { "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1 }, { "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1 }, { "locker", do_locker, POS_STANDING, 0, LOG_NORMAL, 1 }, { "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1 }, { "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1 }, { "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1 }, { "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1 }, { "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1 }, { "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1 }, { "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1 }, { "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1 }, { "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1 }, { "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1 }, { "junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0 }, { "tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0 }, /* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, */ { "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1 }, { "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 }, { "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1 }, { "draw", do_draw, POS_RESTING, 0, LOG_NORMAL, 1 }, { "fire", do_fire, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "donate", do_donate, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "forge", do_smith, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "smith", do_smith, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "smelt", do_smelt, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "refine", do_refine, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "pk", do_pk, POS_DEAD, 0, LOG_NORMAL, 1 }, { "sheath", do_sheath, POS_RESTING, 0, LOG_NORMAL, 1 }, { "pull", do_pull, POS_RESTING, 0, LOG_NORMAL, 1 }, { "restring", do_restring,POS_RESTING, 0, LOG_NORMAL, 1 }, /* * Combat commands. */ { "backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "murder", do_murder, POS_FIGHTING, 5, LOG_ALWAYS, 1 }, { "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "circle", do_circle, POS_FIGHTING, 0, LOG_NORMAL, 1 }, /*Legionare*/ { "strike", do_strike, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "shield wall", do_shield_wall, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "emerge", do_emerge, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "phalanx", do_phalanx, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "fortify", do_fortify, POS_FIGHTING, 0, LOG_NORMAL, 1 }, /*Draconian*/ { "find dragon", do_find_dragon, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "rip", do_sever, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "sever", do_sever, POS_FIGHTING, 0, LOG_NORMAL, 1 }, /*Sensei*/ { "haduken", do_haduken, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "triple kick", do_triple_kick, POS_FIGHTING, 1, LOG_NORMAL }, { "shadowslip", do_shadow_slip, POS_FIGHTING, 1, LOG_NORMAL }, { "fatality", do_fatality, POS_FIGHTING, 1, LOG_NORMAL }, /*Zealot*/ { "smite", do_smite, POS_FIGHTING, 1, LOG_NORMAL }, /*Dagashi*/ { "burst of speed", do_burst_of_speed, POS_STANDING, 1, LOG_NORMAL }, { "coat", do_coat, POS_RESTING, 0, LOG_NORMAL, 1 }, { "create golem", do_create_golem, POS_STANDING, 0, LOG_NORMAL, 1}, /* * Mob command interpreter (placed here for faster scan...) */ { "mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0 }, /* * Miscellaneous commands. */ { "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1 }, { "enterfort", do_enter_fort, POS_STANDING,0, LOG_NORMAL, 1 }, { "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1 }, { "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1 }, { "go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0 }, /* { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1 }, { "play", do_play, POS_RESTING, 0, LOG_NORMAL, 1 }, { "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0 }, { "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1 }, { "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0 }, { "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0 }, { "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1 }, { "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1 }, { "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1 }, { "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1 }, { "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1 }, { "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1 }, { "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1 }, { "remor", do_remor, POS_DEAD, 0, LOG_ALWAYS, 0 }, { "remort", do_remort, POS_STANDING, 0, LOG_ALWAYS, 1 }, { "challenge", do_challenge, POS_STANDING, 0, LOG_NORMAL, 1 }, { "decline", do_decline, POS_STANDING, 0, LOG_NORMAL, 1 }, { "unchallenge", do_unchallenge, POS_STANDING, 0, LOG_NORMAL, 1 }, { "withdraw", do_withdraw, POS_STANDING, 0, LOG_NORMAL, 1 }, { "accept", do_accept, POS_STANDING, 0, LOG_NORMAL, 1 }, { "dislodge", do_dislodge, POS_STANDING, 0, LOG_NORMAL, 1 }, { "qprompt", do_qprompt, POS_DEAD, 0, LOG_NORMAL, 1 }, { "trophy", do_trophy, POS_DEAD, 0, LOG_NORMAL, 1 }, { "shortfights",do_short_fights, POS_DEAD, 0, LOG_NORMAL, 1 }, /* * Immortal commands. */ { "advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0 }, { "trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1 }, { "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1 }, { "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1 }, { "deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "flag", do_flag, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0 }, { "reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "treboot", do_treboot, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1 }, { "shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0 }, { "shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1 }, /* { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1 }, */ { "wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1 }, { "force", do_force, POS_DEAD, L7, LOG_ALWAYS, 1 }, { "load", do_load, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "restore", do_restore, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0 }, { "slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "startwar", do_startwar, POS_DEAD, IM, LOG_NORMAL, 0 }, { "petition", do_petition, POS_DEAD, 0, LOG_NORMAL, 0 }, { "qspell", do_qspell, POS_DEAD, IM, LOG_NORMAL, 0 }, { "check", do_check, POS_DEAD, IM, LOG_NORMAL, 0 }, { "addapply", do_addapply, POS_DEAD, L1, LOG_NORMAL, 0 }, { "unanti", do_unanti, POS_DEAD, L4, LOG_NORMAL, 0 }, /* { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 }, */ { "poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1 }, { "poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1 }, { "gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1 }, /* { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 }, */ { "holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1 }, { "incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1 }, { "invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0 }, { "log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "memory", do_memory, POS_DEAD, IM, LOG_NORMAL, 1 }, { "mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1 }, { "owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1 }, { "peace", do_peace, POS_DEAD, L5, LOG_NORMAL, 1 }, { "penalty", do_penalty, POS_DEAD, L7, LOG_NORMAL, 1 }, { "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1 }, { "return", do_return, POS_DEAD, L6, LOG_NORMAL, 1 }, { "snoop", do_snoop, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1 }, { "string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1 }, { "wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1 }, { "vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL, 1 }, { "zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1 }, { "wrlist", do_wrlist, POS_DEAD, L4, LOG_NORMAL, 1 }, { "clone", do_clone, POS_DEAD, L5, LOG_ALWAYS, 1 }, { "wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1 }, { "immtalk", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 1 }, { "imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1 }, { ":", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 0 }, { "smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1 }, { "prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0 }, { "prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1 }, { "mpdump", do_mpdump, POS_DEAD, IM, LOG_NEVER, 1 }, { "mpstat", do_mpstat, POS_DEAD, IM, LOG_NEVER, 1 }, { "immtitle", do_immtitle, POS_DEAD, IM, LOG_NORMAL, 1 }, { "promote", do_promote, POS_DEAD, IM, LOG_NORMAL, 1 }, { "stopwar", do_stopwar, POS_DEAD, IM, LOG_NORMAL, 1 }, { "vorpalflag", do_vorpal_flag, POS_DEAD, L1, LOG_NORMAL, 1 }, { "hedit", do_hedit, POS_DEAD, L1, LOG_NORMAL, 1 }, { "coding", do_coding, POS_DEAD, IM, LOG_NEVER, 1 }, { "stopaff", do_stop_aff, POS_DEAD, IM, LOG_NEVER, 1 }, { "remscore", do_remote_score, POS_DEAD, IM, LOG_NEVER, 1 }, { "disable", do_disable, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "adjust", do_adjust, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "mudsounds", do_mud_sound, POS_DEAD, 0, LOG_NEVER, 1 }, { "pload", do_pload, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "punload", do_punload, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "showclass", do_show_class, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "reload", do_reload, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "copyover", do_copyover, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "editslay", do_edit_slay, POS_DEAD, L3, LOG_ALWAYS, 1 }, { "copy_area", do_copy_area, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "calc_cache", do_calc_cache, POS_DEAD, L1, LOG_ALWAYS, 1 }, { "cteach", do_check_teach, POS_DEAD, L1, LOG_ALWAYS, 1 }, /* * OLC */ { "edit", do_olc, POS_DEAD, IM, LOG_NORMAL, 1 }, { "asave", do_asave, POS_DEAD, IM, LOG_NORMAL, 1 }, { "alist", do_alist, POS_DEAD, IM, LOG_NORMAL, 1 }, { "resets", do_resets, POS_DEAD, IM, LOG_NORMAL, 1 }, { "redit", do_redit, POS_DEAD, IM, LOG_NORMAL, 1 }, { "medit", do_medit, POS_DEAD, IM, LOG_NORMAL, 1 }, { "aedit", do_aedit, POS_DEAD, IM, LOG_NORMAL, 1 }, { "oedit", do_oedit, POS_DEAD, IM, LOG_NORMAL, 1 }, { "gedit", do_gedit, POS_DEAD, L1, LOG_NORMAL, 1 }, { "mpedit", do_mpedit, POS_DEAD, IM, LOG_NORMAL, 1 }, { "opedit", do_opedit, POS_DEAD, L6, LOG_ALWAYS, 1 }, { "rpedit", do_rpedit, POS_DEAD, L6, LOG_ALWAYS, 1 }, { "opdump", do_opdump, POS_DEAD, IM, LOG_NEVER, 1 }, { "opstat", do_opstat, POS_DEAD, IM, LOG_NEVER, 1 }, { "rpdump", do_rpdump, POS_DEAD, IM, LOG_NEVER, 1 }, { "rpstat", do_rpstat, POS_DEAD, IM, LOG_NEVER, 1 }, /*Clan Stuff*/ { "clanrecall",do_clan_recall, POS_FIGHTING, 0, LOG_NORMAL, 1 }, { "promote", do_promote, POS_DEAD, 0, LOG_NORMAL, 1}, { "cache", do_cache, POS_DEAD, 0, LOG_NORMAL, 1}, /* { "guildshow", do_guild_show, POS_DEAD, 0, LOG_NORMAL, 1},*/ { "research", do_guild_show, POS_DEAD, 0, LOG_NORMAL, 1}, { "exchange", do_exchange, POS_DEAD, 0, LOG_NORMAL, 1}, { "extract", do_extract, POS_DEAD, L1, LOG_NORMAL, 1}, { "raid", do_raid, POS_DEAD, 0, LOG_NORMAL, 1}, { "members", do_members, POS_DEAD, 0, LOG_NORMAL, 1}, { "gouge", do_gouge, POS_DEAD, 0, LOG_NORMAL, 1}, /*EXECUTE*/ { "forms", do_forms, POS_DEAD, 0, LOG_NORMAL, 1 }, { "execute", do_execute, POS_DEAD, 0, LOG_NORMAL, 1 }, { "weaplist", do_weapon_list, POS_DEAD, L1, LOG_NORMAL, 1}, /* * End of list. */ { "", 0, POS_DEAD, 0, LOG_NORMAL, 0 } }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA *ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return; /* * No hiding. */ REMOVE_BIT( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { found = TRUE; break; } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "" ); if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) ) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { sprintf( log_buf, "Log %s: %s", ch->name, logline ); wiznet(log_buf,ch,NULL,WIZ_SECURE,0,get_trust(ch)); log_string( log_buf ); append_new_test(LOG_FILE,log_buf); } if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); return; } else /* a normal valid command.. check if it is disabled */ if (check_disabled (&cmd_table[cmd])) { send_to_char ("{WThis command has been temporarily {Rdisabled{W.{x\n\r",ch); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_SITTING: send_to_char( "Better stand up first.\n\r",ch); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch); break; } return; } /* Record the command */ sprintf (last_command, "[%5d] %s in [%5d] %s: %s", IS_NPC(ch) ? ch->pIndexData->vnum : 0, IS_NPC(ch) ? ch->short_descr : ch->name, ch->in_room ? ch->in_room->vnum : 0, ch->in_room ? ch->in_room->name : "(not in a room)", logline); /* * Dispatch the command. */ (*cmd_table[cmd].do_fun) ( ch, argument); /* Record that the command was the last done, but it is finished */ sprintf (last_command, "(Finished) [%5d] %s in [%5d] %s: %s", IS_NPC(ch) ? ch->pIndexData->vnum : 0, IS_NPC(ch) ? ch->short_descr : ch->name, ch->in_room ? ch->in_room->vnum : 0, ch->in_room ? ch->in_room->name : "(not in a room)", logline); tail_chain( ); return; } /* function to keep argument safe in all commands -- no static strings */ void do_function (CHAR_DATA *ch, DO_FUN *do_fun, char *argument) { char *command_string; /* copy the string */ command_string = str_dup(argument); /* dispatch the command */ (*do_fun) (ch, command_string); /* free the string */ free_string(command_string); } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, NULL, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) && victim->desc == NULL) { switch ( number_bits( 4 ) ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number ( char *arg ) { if ( *arg == '\0' ) return FALSE; if ( *arg == '+' || *arg == '-' ) arg++; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Given a string like 14*foo, return 14 and 'foo' */ int mult_argument(char *argument, char *arg) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '*' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '*'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } char *one_arg_caps( char *argument, char *arg_first ) { char cEnd; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = *argument; arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } /* * Contributed by Alander. */ void do_commands( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level < LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } void do_wizhelp( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level >= LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } /* Syntax is: disable - shows disabled commands disable <command> - toggles disable status of command */ void do_disable (CHAR_DATA *ch, char *argument) { int i; DISABLED_DATA *p,*q; char buf[100]; if (IS_NPC(ch)) { send_to_char ("RETURN first.\n\r",ch); return; } if (!argument[0]) /* Nothing specified. Show disabled commands. */ { if (!disabled_first) /* Any disabled at all ? */ { send_to_char ("There are no commands disabled.\n\r",ch); return; } send_to_char ("{RDisabled commands:\n\r" "{GCommand {MLevel {YDisabled by\n\r{D======================================={x\n\r",ch); for (p = disabled_first; p; p = p->next) { sprintf (buf, "{W%-12s {B%5d {W%-12s\n\r",p->command->name, p->level, p->disabled_by); send_to_char (buf,ch); } return; } /* command given */ /* First check if it is one of the disabled commands */ for (p = disabled_first; p ; p = p->next) if (!str_cmp(argument, p->command->name)) break; if (p) /* this command is disabled */ { /* Optional: The level of the imm to enable the command must equal or exceed level of the one that disabled it */ if (get_trust(ch) < p->level) { send_to_char ("This command was disabled by a higher power.\n\r",ch); return; } /* Remove */ if (disabled_first == p) /* node to be removed == head ? */ disabled_first = p->next; else /* Find the node before this one */ { for (q = disabled_first; q->next != p; q = q->next); /* empty for */ q->next = p->next; } free_string (p->disabled_by); /* free name of disabler */ free_mem (p,sizeof(DISABLED_DATA)); /* free node */ save_disabled(); /* save to disk */ send_to_char ("{WCommand {Genabled{x.\n\r",ch); } else /* not a disabled command, check if that command exists */ { /* IQ test */ if (!str_cmp(argument,"disable")) { send_to_char ("You cannot disable the disable command.\n\r",ch); return; } /* Search for the command */ for (i = 0; cmd_table[i].name[0] != '\0'; i++) if (!str_cmp(cmd_table[i].name, argument)) break; /* Found? */ if (cmd_table[i].name[0] == '\0') { send_to_char ("No such command.\n\r",ch); return; } /* Can the imm use this command at all ? */ if (cmd_table[i].level > get_trust(ch)) { send_to_char ("You dot have access to that command; you cannot disable it.\n\r",ch); return; } /* Disable the command */ p = alloc_mem (sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->disabled_by = str_dup (ch->name); /* save name of disabler */ p->level = get_trust(ch); /* save trust */ p->next = disabled_first; disabled_first = p; /* add before the current first element */ send_to_char ("{WCommand {Rdisabled{x.\n\r",ch); save_disabled(); /* save to disk */ } } /* Check if that command is disabled Note that we check for equivalence of the do_fun pointers; this means that disabling 'chat' will also disable the '.' command */ bool check_disabled (const struct cmd_type *command) { DISABLED_DATA *p; for (p = disabled_first; p ; p = p->next) if (p->command->do_fun == command->do_fun) return TRUE; return FALSE; } /* Load disabled commands */ void load_disabled() { FILE *fp; DISABLED_DATA *p; char *name; int i; disabled_first = NULL; fp = fopen (DISABLED_FILE, "r"); if (!fp) /* No disabled file.. no disabled commands : */ return; name = fread_word (fp); while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */ { /* Find the command in the table */ for (i = 0; cmd_table[i].name[0] ; i++) if (!str_cmp(cmd_table[i].name, name)) break; if (!cmd_table[i].name[0]) /* command does not exist? */ { bug ("Skipping uknown command in " DISABLED_FILE " file.",0); fread_number(fp); /* level */ fread_word(fp); /* disabled_by */ } else /* add new disabled command */ { p = alloc_mem(sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->level = fread_number(fp); p->disabled_by = str_dup(fread_word(fp)); p->next = disabled_first; disabled_first = p; } name = fread_word(fp); } fclose (fp); } /* Save disabled commands */ void save_disabled() { FILE *fp; DISABLED_DATA *p; if (!disabled_first) /* delete file if no commands are disabled */ { unlink (DISABLED_FILE); return; } fp = fopen (DISABLED_FILE, "w"); if (!fp) { bug ("Could not open " DISABLED_FILE " for writing",0); return; } for (p = disabled_first; p ; p = p->next) fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by); fprintf (fp, "%s\n",END_MARKER); fclose (fp); }