/**************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /**************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /**************************************************************************** * Demon's Dance MUD, and source code are property of Eric Goetschalckx * * By compiling this code, you agree to include the following in your * * login screen: * * Derivative of Demon's Dance, by Enzo/Stan * ***************************************************************************/ #if defined(macintosh) #include <types.h> #elif defined(WIN32) #include <sys/types.h> #include <time.h> #define NOCRYPT #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include "merc.h" #include "interp.h" #include "magic.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "arena.h" #include "olc.h" #include "slay.h" #include "execute.h" void form_null( int sn, int level, CHAR_DATA *ch, void *vo, int target ) { send_to_char( "That's not a form!\n\r", ch ); return; } void form_smiling_death( int sn, int level, CHAR_DATA *ch, void *vo, int target ) { CHAR_DATA *victim = (CHAR_DATA *) vo; send_to_char( "You flow into the moves of the Smiling Death Form!\n\r", ch ); act("Blades held ready you smile a wicked grin, and being the dance of death",ch,NULL,victim,TO_CHAR); act("$n swirls around, body tense, a death's head smile on his face as $e begins the dance of death",ch,NULL,victim,TO_NOTVICT); act("$n cocks $s blades, he smiles a death's head smile at you, as his weapons flash towards your body",ch,NULL,victim,TO_VICT); return; }