/
Debug/
area/
data/
gods/
player/
player/skill/
/****************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,			*
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.	*
 *																			*
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael			*
 *  Chastain, Michael Quan, and Mitchell Tse.								*
 *																			*
 *  In order to use any part of this Merc Diku Mud, you must comply with	*
 *  both the original Diku license in 'license.doc' as well the Merc		*
 *  license in 'license.txt'.  In particular, you may not remove either of	*
 *  these copyright notices.												*
 *																			*
 *  Much time and thought has gone into this software and you are			*
 *  benefitting.  We hope that you share your changes too.  What goes		*
 *  around, comes around.													*
 ***************************************************************************/
 
/****************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor								*
*	ROM has been brought to you by the ROM consortium						*
*	    Russ Taylor (rtaylor@hypercube.org)									*
*	    Gabrielle Taylor (gtaylor@hypercube.org)							*
*	    Brian Moore (zump@rom.org)											*
*	By using this code, you have agreed to follow the terms of the			*
*	ROM license, in the file Rom24/doc/rom.license							*
***************************************************************************/
/****************************************************************************
*	Demon's Dance MUD, and source code are property of Eric Goetschalckx	*
*	By compiling this code, you agree to include the following in your		*
*	login screen:															*
*	    Derivative of Demon's Dance, by Enzo/Stan							*
***************************************************************************/

/*Esper Skill File*/
#if defined(macintosh)
#include <types.h>
#elif defined(WIN32)
#include <sys/types.h>
#include <time.h>
#define NOCRYPT
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "magic.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "arena.h"
/*
 *Slashed by Enzo and Akmaro
 *02/05/2002 2:40 AM EST
 */
void spell_mind_thrust( int sn, int level, CHAR_DATA *ch, void *vo,int target)
{
    CHAR_DATA *victim = (CHAR_DATA *) vo;
    int dam;
	int random;

	random = number_range(1.5,3);
	dam = get_skill(ch,sn) * random;
    if ( saves_spell( level, victim,DAM_HARM) )
		dam /=2;
    damage( ch, victim, dam, sn, DAM_HARM ,TRUE,FALSE);
    return;
}

void spell_mind_blast( int sn, int level, CHAR_DATA *ch, void *vo,int target)
{
    CHAR_DATA *victim = (CHAR_DATA *) vo;
    int dam;
	int random;

 	random = number_range(1.5,3);
	dam = get_skill(ch,sn) * random;
    if ( saves_spell( level, victim,DAM_HARM) )
	dam *= 2.5;
    damage( ch, victim, dam, sn, DAM_HARM ,TRUE,FALSE);
    return;
}

void spell_mind_crush( int sn, int level, CHAR_DATA *ch, void *vo,int target)
{
    CHAR_DATA *victim = (CHAR_DATA *) vo;
    int dam;
	int random;

 	random = number_range(1.5,2.5);
	dam = (get_skill(ch,sn) * random) + (ch->level * 3);
    if ( saves_spell( level, victim,DAM_HARM) )
    damage( ch, victim, dam, sn, DAM_HARM ,TRUE,FALSE);
    return;
}