/
Debug/
area/
data/
gods/
player/
player/skill/
/****************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,			*
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.	*
 *																			*
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael			*
 *  Chastain, Michael Quan, and Mitchell Tse.								*
 *																			*
 *  In order to use any part of this Merc Diku Mud, you must comply with	*
 *  both the original Diku license in 'license.doc' as well the Merc		*
 *  license in 'license.txt'.  In particular, you may not remove either of	*
 *  these copyright notices.												*
 *																			*
 *  Much time and thought has gone into this software and you are			*
 *  benefitting.  We hope that you share your changes too.  What goes		*
 *  around, comes around.													*
 ***************************************************************************/
 
/****************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor								*
*	ROM has been brought to you by the ROM consortium						*
*	    Russ Taylor (rtaylor@hypercube.org)									*
*	    Gabrielle Taylor (gtaylor@hypercube.org)							*
*	    Brian Moore (zump@rom.org)											*
*	By using this code, you have agreed to follow the terms of the			*
*	ROM license, in the file Rom24/doc/rom.license							*
***************************************************************************/
/****************************************************************************
*	Demon's Dance MUD, and source code are property of Eric Goetschalckx	*
*	By compiling this code, you agree to include the following in your		*
*	login screen:															*
*	    Derivative of Demon's Dance, by Enzo/Stan							*
***************************************************************************/

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#elif defined(WIN32)
#include <sys/types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif

#include "merc.h"
#include "db.h"
#include "tables.h"
#include "lookup.h"

extern int flag_lookup args((const char *name, const struct flag_type *flag_table));

/* values for db2.c */
struct		social_type	social_table		[MAX_SOCIALS];
int		social_count;

/* snarf a socials file */
void load_socials( FILE *fp)
{
    for ( ; ; ) 
    {
    	struct social_type social;
    	char *temp;
        /* clear social */
	social.char_no_arg = NULL;
	social.others_no_arg = NULL;
	social.char_found = NULL;
	social.others_found = NULL;
	social.vict_found = NULL; 
	social.char_not_found = NULL;
	social.char_auto = NULL;
	social.others_auto = NULL;

    	temp = fread_word(fp);
    	if (!strcmp(temp,"#0"))
	    return;  /* done */
#if defined(social_debug) 
	else 
	    fprintf(stderr,"%s\n\r",temp);
#endif

    	strcpy(social.name,temp);
    	fread_to_eol(fp);

	temp = fread_string_eol(fp);
	if (!strcmp(temp,"$"))
	     social.char_no_arg = NULL;
	else if (!strcmp(temp,"#"))
	{
	     social_table[social_count] = social;
	     social_count++;
	     continue; 
	}
        else
	    social.char_no_arg = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.others_no_arg = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.others_no_arg = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.char_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
       	else
	    social.char_found = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.others_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.others_found = temp; 

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.vict_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.vict_found = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.char_not_found = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.char_not_found = temp;

        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.char_auto = NULL;
        else if (!strcmp(temp,"#"))
        {
	     social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.char_auto = temp;
         
        temp = fread_string_eol(fp);
        if (!strcmp(temp,"$"))
             social.others_auto = NULL;
        else if (!strcmp(temp,"#"))
        {
             social_table[social_count] = social;
             social_count++;
             continue;
        }
        else
	    social.others_auto = temp; 
	
	social_table[social_count] = social;
    	social_count++;
   }
   return;
}

/*
 * Snarf a mob section.  new style
 */
void load_mobiles( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
 
    if ( !area_last )   /* OLC */
    {
        bug( "Load_mobiles: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
        sh_int vnum;
        char letter;
        int iHash;
 
        letter                          = fread_letter( fp );
        if ( letter != '#' )
        {
            bug( "Load_mobiles: # not found.", 0 );
            exit( 1 );
        }
 
        vnum                            = fread_number( fp );
        if ( vnum == 0 )
            break;
 
        fBootDb = FALSE;
        if ( get_mob_index( vnum ) != NULL )
        {
            bug( "Load_mobiles: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;
 
        pMobIndex                       = alloc_perm( sizeof(*pMobIndex) );
        pMobIndex->vnum                 = vnum;
        pMobIndex->area                 = area_last;               /* OLC */
	pMobIndex->new_format		= TRUE;
	newmobs++;
        pMobIndex->player_name          = fread_string( fp );
        pMobIndex->short_descr          = fread_string( fp );
        pMobIndex->long_descr           = fread_string( fp );
        pMobIndex->description          = fread_string( fp );
	pMobIndex->race		 	= race_lookup(fread_string( fp ));
 
        pMobIndex->long_descr[0]        = UPPER(pMobIndex->long_descr[0]);
        pMobIndex->description[0]       = UPPER(pMobIndex->description[0]);
 
        pMobIndex->act                  = fread_flag( fp ) | ACT_IS_NPC
					| race_table[pMobIndex->race].act;
        pMobIndex->affected_by          = fread_flag( fp )
					| race_table[pMobIndex->race].aff;
        pMobIndex->affected2_by          = fread_flag( fp );
        pMobIndex->pShop                = NULL;
        pMobIndex->alignment            = fread_number( fp );
        pMobIndex->group                = fread_number( fp );

        pMobIndex->level                = fread_number( fp );
        pMobIndex->hitroll              = fread_number( fp );  

	/* read hit dice */
        pMobIndex->hit[DICE_NUMBER]     = fread_number( fp );  
        /* 'd'          */                fread_letter( fp ); 
        pMobIndex->hit[DICE_TYPE]   	= fread_number( fp );
        /* '+'          */                fread_letter( fp );   
        pMobIndex->hit[DICE_BONUS]      = fread_number( fp ); 

 	/* read mana dice */
	pMobIndex->mana[DICE_NUMBER]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->mana[DICE_TYPE]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->mana[DICE_BONUS]	= fread_number( fp );

	/* read damage dice */
	pMobIndex->damage[DICE_NUMBER]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->damage[DICE_TYPE]	= fread_number( fp );
					  fread_letter( fp );
	pMobIndex->damage[DICE_BONUS]	= fread_number( fp );
	pMobIndex->dam_type		= attack_lookup(fread_word(fp));

	/* read armor class */
	pMobIndex->ac[AC_PIERCE]	= fread_number( fp ) * 10;
	pMobIndex->ac[AC_BASH]		= fread_number( fp ) * 10;
	pMobIndex->ac[AC_SLASH]		= fread_number( fp ) * 10;
	pMobIndex->ac[AC_EXOTIC]	= fread_number( fp ) * 10;

	/* read flags and add in data from the race table */
	pMobIndex->off_flags		= fread_flag( fp )
					| race_table[pMobIndex->race].off;
	pMobIndex->teach_flags		= fread_flag( fp );
	pMobIndex->imm_flags		= fread_flag( fp )
					| race_table[pMobIndex->race].imm;
	pMobIndex->res_flags		= fread_flag( fp )
					| race_table[pMobIndex->race].res;
	pMobIndex->vuln_flags		= fread_flag( fp )
					| race_table[pMobIndex->race].vuln;

	/* vital statistics */
	pMobIndex->start_pos		= position_lookup(fread_word(fp));
	pMobIndex->default_pos		= position_lookup(fread_word(fp));
	pMobIndex->sex			= sex_lookup(fread_word(fp));

	pMobIndex->wealth		= fread_number( fp );

	pMobIndex->form			= fread_flag( fp )
					| race_table[pMobIndex->race].form;
	pMobIndex->parts		= fread_flag( fp )
					| race_table[pMobIndex->race].parts;
	/* size */
	CHECK_POS( pMobIndex->size, size_lookup(fread_word(fp)), "size" );
	/*	pMobIndex->size			= size_lookup(fread_word(fp)); */
	pMobIndex->material		= str_dup(fread_word( fp ));

	letter = fread_letter( fp );  /* Feydrex - clan guards */

	if (letter == 'C') /* Feydrex - clan guards */
	{
	    pMobIndex->clan             = clan_lookup(fread_string(fp));
	}
	else
	{
	    pMobIndex->clan             = 0;
	    ungetc( letter, fp );
	}


 
	for ( ; ; )
        {
            letter = fread_letter( fp );

            if (letter == 'F')
            {
		char *word;
		long vector;

                word                    = fread_word(fp);
		vector			= fread_flag(fp);

		if (!str_prefix(word,"act"))
		    REMOVE_BIT(pMobIndex->act,vector);
		else if (!str_prefix(word,"aff"))
		    REMOVE_BIT(pMobIndex->affected_by,vector);
		else if (!str_prefix(word,"aff2"))
			REMOVE_BIT(pMobIndex->affected_by,vector);
		else if (!str_prefix(word,"off"))
		    REMOVE_BIT(pMobIndex->off_flags,vector);
		else if (!str_prefix(word,"teach"))
		    REMOVE_BIT(pMobIndex->teach_flags,vector);
		else if (!str_prefix(word,"imm"))
		    REMOVE_BIT(pMobIndex->imm_flags,vector);
		else if (!str_prefix(word,"res"))
		    REMOVE_BIT(pMobIndex->res_flags,vector);
		else if (!str_prefix(word,"vul"))
		    REMOVE_BIT(pMobIndex->vuln_flags,vector);
		else if (!str_prefix(word,"for"))
		    REMOVE_BIT(pMobIndex->form,vector);
		else if (!str_prefix(word,"par"))
		    REMOVE_BIT(pMobIndex->parts,vector);
		else
		{
		    bug("Flag remove: flag not found.",0);
		    exit(1);
		}
	     }
	     else if ( letter == 'M' )
	     {
		PROG_LIST *pMprog;
		char *word;
		int trigger = 0;
		
		pMprog              = alloc_perm(sizeof(*pMprog));
		word   		    = fread_word( fp );
		if ( !(trigger = flag_lookup( word, mprog_flags )) )
		{
		    bug("MOBprogs: invalid trigger.",0);
		    exit(1);
		}
		SET_BIT( pMobIndex->mprog_flags, trigger );
		pMprog->trig_type   = trigger;
		pMprog->vnum        = fread_number( fp );
		pMprog->trig_phrase = fread_string( fp );
		pMprog->next        = pMobIndex->mprogs;
		pMobIndex->mprogs   = pMprog;
	     }
	     else
	     {
		ungetc(letter,fp);
		break;
	     }
	}

        iHash                   = vnum % MAX_KEY_HASH;
        pMobIndex->next         = mob_index_hash[iHash];
        mob_index_hash[iHash]   = pMobIndex;
        top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;  /* OLC */
        assign_area_vnum( vnum );                                  /* OLC */
        kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
    }
 
    return;
}

/*
 * Snarf an obj section. new style
 */
void load_objects( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;
 
    if ( !area_last )   /* OLC */
    {
        bug( "Load_objects: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
        int vnum;
        char letter;
        int iHash;
 
        letter                          = fread_letter( fp );
        if ( letter != '#' && letter != '{' )
        {
            bug( "Load_objects: #/{ not found.", 0 );
            exit( 1 );
        }
 
        vnum                            = fread_number( fp );
        if ( vnum == 0 )
            break;
 
        fBootDb = FALSE;
        if ( get_obj_index( vnum ) != NULL )
        {
            bug( "Load_objects: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;
 
        pObjIndex                       = alloc_perm( sizeof(*pObjIndex) );
        pObjIndex->vnum                 = vnum;
        pObjIndex->area                 = area_last;            /* OLC */
        pObjIndex->new_format           = TRUE;
	pObjIndex->reset_num		= 0;
	newobjs++;
        pObjIndex->name                 = fread_string( fp );
        pObjIndex->short_descr          = fread_string( fp );
		pObjIndex->orig_short			= fread_string( fp );
        pObjIndex->description          = fread_string( fp );
        pObjIndex->material				= fread_string( fp );

		CHECK_POS(pObjIndex->item_type, item_lookup(fread_word( fp )), "item_type" );
        pObjIndex->extra_flags          = fread_flag( fp );
        pObjIndex->wear_flags           = fread_flag( fp );
	switch(pObjIndex->item_type)
	{
	case ITEM_WEAPON:
	    pObjIndex->value[0]		= weapon_type(fread_word(fp));
	    pObjIndex->value[1]		= fread_number(fp);
	    pObjIndex->value[2]		= fread_number(fp);
	    pObjIndex->value[3]		= attack_lookup(fread_word(fp));
	    pObjIndex->value[4]		= fread_flag(fp);
		/*pObjIndex->value[5]		= fread_number(fp);*/
	    break;

	case ITEM_GOLEM_PART:
	    pObjIndex->value[0]		= golem_type(fread_word(fp));
	    break;

	case ITEM_SMITH_ORE:
	    pObjIndex->value[0]		= fread_number(fp);
	    break;

	case ITEM_SHEATH:
	    pObjIndex->value[0]		= fread_number(fp);
	    break;

	case ITEM_CONTAINER:
	case ITEM_GOLEM_BAG:
	    pObjIndex->value[0]		= fread_number(fp);
	    pObjIndex->value[1]		= fread_flag(fp);
	    pObjIndex->value[2]		= fread_number(fp);
	    pObjIndex->value[3]		= fread_number(fp);
	    pObjIndex->value[4]		= fread_number(fp);
	    break;

	case ITEM_DRINK_CON:
	case ITEM_FOUNTAIN:
            pObjIndex->value[0]         = fread_number(fp);
            pObjIndex->value[1]         = fread_number(fp);
	    CHECK_POS(pObjIndex->value[2], liq_lookup(fread_word(fp)), "liq_lookup" );
            pObjIndex->value[3]         = fread_number(fp);
            pObjIndex->value[4]         = fread_number(fp);
            break;
	case ITEM_WAND:
	case ITEM_STAFF:
	    pObjIndex->value[0]		= fread_number(fp);
	    pObjIndex->value[1]		= fread_number(fp);
	    pObjIndex->value[2]		= fread_number(fp);
	    pObjIndex->value[3]		= skill_lookup(fread_word(fp));
	    pObjIndex->value[4]		= fread_number(fp);
	    break;
	case ITEM_POTION:
	case ITEM_PILL:
	case ITEM_SCROLL:
 	    pObjIndex->value[0]		= fread_number(fp);
	    pObjIndex->value[1]		= skill_lookup(fread_word(fp));
	    pObjIndex->value[2]		= skill_lookup(fread_word(fp));
	    pObjIndex->value[3]		= skill_lookup(fread_word(fp));
	    pObjIndex->value[4]		= skill_lookup(fread_word(fp));
	    break;
	
	case ITEM_QUIVER:
	case ITEM_ARROW:
			pObjIndex->value[0]		= fread_number(fp);
		    pObjIndex->value[1]		= fread_number(fp);
		    pObjIndex->value[2]		= fread_number(fp);
		    pObjIndex->value[3]		= fread_number(fp);
		    pObjIndex->value[4]		= fread_number(fp);
		    break;

	default:
            pObjIndex->value[0]             = fread_flag( fp );
            pObjIndex->value[1]             = fread_flag( fp );
            pObjIndex->value[2]             = fread_flag( fp );
            pObjIndex->value[3]             = fread_flag( fp );
	    pObjIndex->value[4]		    = fread_flag( fp );
	    break;
	}
	pObjIndex->level		= fread_number( fp );
        pObjIndex->weight               = fread_number( fp );
        pObjIndex->cost                 = fread_number( fp ); 

        /* condition */
        letter 				= fread_letter( fp );
	switch (letter)
 	{
	    case ('P') :		pObjIndex->condition = 100; break;
	    case ('G') :		pObjIndex->condition =  90; break;
	    case ('A') :		pObjIndex->condition =  75; break;
	    case ('W') :		pObjIndex->condition =  50; break;
	    case ('D') :		pObjIndex->condition =  25; break;
	    case ('B') :		pObjIndex->condition =  10; break;
 	    case ('R') :		pObjIndex->condition =   0; break;
	    default:			pObjIndex->condition = 100; break;
	}
 
        for ( ; ; )
        {
            char letter;
 
            letter = fread_letter( fp );
 
            if ( letter == 'A' )
            {
                AFFECT_DATA *paf;
 
                paf                     = alloc_perm( sizeof(*paf) );
		paf->where		= TO_OBJECT;
                paf->type               = -1;
                paf->level              = pObjIndex->level;
                paf->duration           = -1;
                paf->location           = fread_number( fp );
                paf->modifier           = fread_number( fp );
                paf->bitvector          = 0;
                paf->next               = pObjIndex->affected;
                pObjIndex->affected     = paf;
                top_affect++;
            }

	    else if (letter == 'F')
            {
                AFFECT_DATA *paf;
 
                paf                     = alloc_perm( sizeof(*paf) );
		letter 			= fread_letter(fp);
		switch (letter)
	 	{
		case 'A':
                    paf->where          = TO_AFFECTS;
		    break;
		case 'I':
		    paf->where		= TO_IMMUNE;
		    break;
		case 'R':
		    paf->where		= TO_RESIST;
		    break;
		case 'V':
		    paf->where		= TO_VULN;
		    break;
		default:
            	    bug( "Load_objects: Bad where on flag set.", 0 );
            	   exit( 1 );
		}
                paf->type               = -1;
                paf->level              = pObjIndex->level;
                paf->duration           = -1;
                paf->location           = fread_number(fp);
                paf->modifier           = fread_number(fp);
                paf->bitvector          = fread_flag(fp);
                paf->next               = pObjIndex->affected;
                pObjIndex->affected     = paf;
                top_affect++;
            }
 
            else if ( letter == 'E' )
            {
                EXTRA_DESCR_DATA *ed;
 
                ed                      = alloc_perm( sizeof(*ed) );
                ed->keyword             = fread_string( fp );
                ed->description         = fread_string( fp );
                ed->next                = pObjIndex->extra_descr;
                pObjIndex->extra_descr  = ed;
                top_ed++;
            }
	    else if ( letter == 'O' )
	    {
		PROG_LIST *pOprog;
		char *word;
		int trigger = 0;

		pOprog			= alloc_perm(sizeof(*pOprog));
		word			= fread_word( fp );
		if ( !(trigger = flag_lookup( word, oprog_flags )) )
		{
		    bug( "OBJprogs: invalid trigger.",0);
		    exit(1);
		}
		SET_BIT( pObjIndex->oprog_flags, trigger );
		pOprog->trig_type	= trigger;
		pOprog->vnum	 	= fread_number( fp );
		pOprog->trig_phrase	= fread_string( fp );
		pOprog->next		= pObjIndex->oprogs;
		pObjIndex->oprogs	= pOprog;
	    }
 
            else
            {
                ungetc( letter, fp );
                break;
            }
        }
 
        iHash                   = vnum % MAX_KEY_HASH;
        pObjIndex->next         = obj_index_hash[iHash];
        obj_index_hash[iHash]   = pObjIndex;
        top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;   /* OLC */
        assign_area_vnum( vnum );                                   /* OLC */
    }
 
    return;
}

/*****************************************************************************
 Name:	        convert_objects
 Purpose:	Converts all old format objects to new format
 Called by:	boot_db (db.c).
 Note:          Loops over all resets to find the level of the mob
                loaded before the object to determine the level of
                the object.
		It might be better to update the levels in load_resets().
		This function is not pretty.. Sorry about that :)
 Author:        Hugin
 ****************************************************************************/
void convert_objects( void )
{
    int vnum;
    AREA_DATA  *pArea;
    RESET_DATA *pReset;
    MOB_INDEX_DATA *pMob = NULL;
    OBJ_INDEX_DATA *pObj;
    ROOM_INDEX_DATA *pRoom;

    if ( newobjs == top_obj_index ) return; /* all objects in new format */

    for ( pArea = area_first; pArea; pArea = pArea->next )
    {
        for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ )
	{
	    if ( !( pRoom = get_room_index( vnum ) ) ) continue;

	    for ( pReset = pRoom->reset_first; pReset; pReset = pReset->next )
	    {
		switch ( pReset->command )
		{
		case 'M':
		    if ( !( pMob = get_mob_index( pReset->arg1 ) ) )
			bug( "Convert_objects: 'M': bad vnum %d.", pReset->arg1 );
		    break;

		case 'O':
		    if ( !( pObj = get_obj_index( pReset->arg1 ) ) )
		    {
			bug( "Convert_objects: 'O': bad vnum %d.", pReset->arg1 );
			break;
		    }

		    if ( pObj->new_format )
			continue;

		    if ( !pMob )
		    {
			bug( "Convert_objects: 'O': No mob reset yet.", 0 );
			break;
		    }

		    pObj->level = pObj->level < 1 ? pMob->level - 2
			: UMIN(pObj->level, pMob->level - 2);
		    break;

		case 'P':
		    {
			OBJ_INDEX_DATA *pObj, *pObjTo;

			if ( !( pObj = get_obj_index( pReset->arg1 ) ) )
			{
			    bug( "Convert_objects: 'P': bad vnum %d.", pReset->arg1 );
			    break;
			}

			if ( pObj->new_format )
			    continue;

			if ( !( pObjTo = get_obj_index( pReset->arg3 ) ) )
			{
			    bug( "Convert_objects: 'P': bad vnum %d.", pReset->arg3 );
			    break;
			}

			pObj->level = pObj->level < 1 ? pObjTo->level
			    : UMIN(pObj->level, pObjTo->level);
		    }
		    break;

		case 'G':
		case 'E':
		    if ( !( pObj = get_obj_index( pReset->arg1 ) ) )
		    {
			bug( "Convert_objects: 'E' or 'G': bad vnum %d.", pReset->arg1 );
			break;
		    }

		    if ( !pMob )
		    {
			bug( "Convert_objects: 'E' or 'G': null mob for vnum %d.",
			     pReset->arg1 );
			break;
		    }

		    if ( pObj->new_format )
			continue;

		    if ( pMob->pShop )
		    {
			switch ( pObj->item_type )
			{
			default:
			    pObj->level = UMAX(0, pObj->level);
			    break;
			case ITEM_PILL:
			case ITEM_POTION:
			    pObj->level = UMAX(5, pObj->level);
			    break;
			case ITEM_SCROLL:
			case ITEM_ARMOR:
			case ITEM_WEAPON:
			    pObj->level = UMAX(10, pObj->level);
			    break;
			case ITEM_WAND:
			case ITEM_TREASURE:
			case ITEM_GOLEM_PART:
			    pObj->level = UMAX(15, pObj->level);
			    break;
			case ITEM_STAFF:
			    pObj->level = UMAX(20, pObj->level);
			    break;
			}
		    }
		    else
			pObj->level = pObj->level < 1 ? pMob->level
			    : UMIN( pObj->level, pMob->level );
		    break;
		} /* switch ( pReset->command ) */
	    }
	}
    }

    /* do the conversion: */

    for ( pArea = area_first; pArea ; pArea = pArea->next )
	for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ )
	    if ( (pObj = get_obj_index( vnum )) )
 		if ( !pObj->new_format )
		    convert_object( pObj );

    return;
}



/*****************************************************************************
 Name:		convert_object
 Purpose:	Converts an old_format obj to new_format
 Called by:	convert_objects (db2.c).
 Note:          Dug out of create_obj (db.c)
 Author:        Hugin
 ****************************************************************************/
void convert_object( OBJ_INDEX_DATA *pObjIndex )
{
    int level;
    int number, type;  /* for dice-conversion */

    if ( !pObjIndex || pObjIndex->new_format ) return;

    level = pObjIndex->level;

    pObjIndex->level    = UMAX( 0, pObjIndex->level ); /* just to be sure */
    pObjIndex->cost     = 10*level;

    switch ( pObjIndex->item_type )
    {
        default:
            bug( "Obj_convert: vnum[%d] bad type",pObjIndex->vnum);
            break;

        case ITEM_LIGHT:
		case ITEM_GEM:
		case ITEM_JEWELRY:
        case ITEM_TREASURE:
        case ITEM_FURNITURE:
		case ITEM_PORTAL:
		case ITEM_FORT:
		case ITEM_JUKEBOX:
		case ITEM_WARP_STONE:
        case ITEM_TRASH:
		case ITEM_SMITH_FURNACE:
		case ITEM_SMITH_HAMMER:
		case ITEM_SMITH_BARREL:
		case ITEM_SMITH_GRINDER:
		case ITEM_SMITH_ANVIL:
		case ITEM_SMITH_ORE:
        case ITEM_CONTAINER:
		case ITEM_GOLEM_BAG:
        case ITEM_DRINK_CON:
        case ITEM_KEY:
        case ITEM_FOOD:
        case ITEM_BOAT:
		case ITEM_QUIVER:
		case ITEM_ARROW:
        case ITEM_CORPSE_NPC:
        case ITEM_CORPSE_PC:
        case ITEM_FOUNTAIN:
        case ITEM_MAP:
		case ITEM_SHEATH:
        case ITEM_CLOTHING:
        case ITEM_SCROLL:
		case ITEM_TOKEN:
		case ITEM_GOLEM_PART:
	    break;

        case ITEM_WAND:
        case ITEM_STAFF:
            pObjIndex->value[2] = pObjIndex->value[1];
	    break;

        case ITEM_WEAPON:
	    number = UMIN(level/4 + 1, 5);
	    type   = (level + 7)/number;

            pObjIndex->value[1] = number;
            pObjIndex->value[2] = type;
	    break;

        case ITEM_ARMOR:
            pObjIndex->value[0] = level / 5 + 3;
            pObjIndex->value[1] = pObjIndex->value[0];
            pObjIndex->value[2] = pObjIndex->value[0];
	    break;

        case ITEM_POTION:
        case ITEM_PILL:
            break;

        case ITEM_MONEY:
	    pObjIndex->value[0] = pObjIndex->cost;
	    break;
    }

    pObjIndex->new_format = TRUE;
    ++newobjs;

    return;
}




/*****************************************************************************
 Name:		convert_mobile
 Purpose:	Converts an old_format mob into new_format
 Called by:	load_old_mob (db.c).
 Note:          Dug out of create_mobile (db.c)
 Author:        Hugin
 ****************************************************************************/
void convert_mobile( MOB_INDEX_DATA *pMobIndex )
{
    int i;
    int type, number, bonus;
    int level;

    if ( !pMobIndex || pMobIndex->new_format ) return;

    level = pMobIndex->level;

    pMobIndex->act              |= ACT_WARRIOR;

    /*
     * Calculate hit dice.  Gives close to the hitpoints
     * of old format mobs created with create_mobile()  (db.c)
     * A high number of dice makes for less variance in mobiles
     * hitpoints.
     * (might be a good idea to reduce the max number of dice)
     *
     * The conversion below gives:

       level:     dice         min         max        diff       mean
         1:       1d2+6       7(  7)     8(   8)     1(   1)     8(   8)
	 2:       1d3+15     16( 15)    18(  18)     2(   3)    17(  17)
	 3:       1d6+24     25( 24)    30(  30)     5(   6)    27(  27)
	 5:      1d17+42     43( 42)    59(  59)    16(  17)    51(  51)
	10:      3d22+96     99( 95)   162( 162)    63(  67)   131(    )
	15:     5d30+161    166(159)   311( 311)   145( 150)   239(    )
	30:    10d61+416    426(419)  1026(1026)   600( 607)   726(    )
	50:    10d169+920   930(923)  2610(2610)  1680(1688)  1770(    )

	The values in parenthesis give the values generated in create_mobile.
        Diff = max - min.  Mean is the arithmetic mean.
	(hmm.. must be some roundoff error in my calculations.. smurfette got
	 1d6+23 hp at level 3 ? -- anyway.. the values above should be
	 approximately right..)
     */
    type   = level*level*27/40;
    number = UMIN(type/40 + 1, 10); /* how do they get 11 ??? */
    type   = UMAX(2, type/number);
    bonus  = UMAX(0, level*(8 + level)*.9 - number*type);

    pMobIndex->hit[DICE_NUMBER]    = number;
    pMobIndex->hit[DICE_TYPE]      = type;
    pMobIndex->hit[DICE_BONUS]     = bonus;

    pMobIndex->mana[DICE_NUMBER]   = level;
    pMobIndex->mana[DICE_TYPE]     = 10;
    pMobIndex->mana[DICE_BONUS]    = 100;

    /*
     * Calculate dam dice.  Gives close to the damage
     * of old format mobs in damage()  (fight.c)
     */
    type   = level*7/4;
    number = UMIN(type/8 + 1, 5);
    type   = UMAX(2, type/number);
    bonus  = UMAX(0, level*9/4 - number*type);

    pMobIndex->damage[DICE_NUMBER] = number;
    pMobIndex->damage[DICE_TYPE]   = type;
    pMobIndex->damage[DICE_BONUS]  = bonus;

    switch ( number_range( 1, 3 ) )
    {
        case (1): pMobIndex->dam_type =  3;       break;  /* slash  */
        case (2): pMobIndex->dam_type =  7;       break;  /* pound  */
        case (3): pMobIndex->dam_type = 11;       break;  /* pierce */
    }

    for (i = 0; i < 3; i++)
        pMobIndex->ac[i]         = interpolate( level, 100, -100);
    pMobIndex->ac[3]             = interpolate( level, 100, 0);    /* exotic */

    pMobIndex->wealth           /= 100;
    pMobIndex->size              = SIZE_MEDIUM;
    pMobIndex->material          = str_dup("none");

    pMobIndex->new_format        = TRUE;
    ++newmobs;

    return;
}

void load_classes( void )
{
    FILE *fp;
    char buf[MAX_STRING_LENGTH];
    int class, i;

    /* Initialize Skill levels */
    {
	int sn, i;
	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name == NULL )
		break;
	    
	    for( i = 0; i < MAX_CLASS; i++ )
	    {
		skill_table[sn].skill_level[i] = LEVEL_IMMORTAL;
		skill_table[sn].rating[i] = 0;
	    }
	}
    }

    for( class = 0; class < 11; class++ )
    {
	switch (class)
	{
	case 0: 
	    sprintf( buf, "%smage.class", CLASS_DIR );
	    log_string( "Loading Mage." ); 
	    break; 
	case 1:
	    sprintf( buf, "%scleric.class", CLASS_DIR );
	    log_string( "Loading Cleric." );
	    break;
	case 2:
	    sprintf( buf, "%sthief.class", CLASS_DIR );
	    log_string( "Loading Thief." );
	    break;
	case 3:
	    sprintf( buf, "%swarrior.class", CLASS_DIR );
	    log_string( "Loading Warrior." );
	    break;
	case 4:
	    sprintf( buf, "%slegionare.class", CLASS_DIR );
	    log_string( "Loading Legionare." );
	    break;
	case 5:
	    sprintf( buf, "%sdraconian.class", CLASS_DIR );
	    log_string( "Loading Draconian." );
	    break;
	case 6:
	    sprintf( buf, "%ssensei.class", CLASS_DIR );
	    log_string( "Loading Sensei." );
	    break;
	case 7:
	    sprintf( buf, "%szealot.class", CLASS_DIR );
	    log_string( "Loading Zealot." );
	    break;
	case 8:
	    sprintf( buf, "%staomaster.class", CLASS_DIR );
	    log_string( "Loading Tao Master." );
	    break;
	case 9:
	    sprintf( buf, "%sdagashi.class", CLASS_DIR );
	    log_string( "Loading Dagashi." );
	    break;
	case 10: 
	    sprintf( buf, "%sesper.class", CLASS_DIR );
	    log_string( "Loading Esper." ); 
	    break; 
	}

	if ( (fp = fopen( buf, "r" )) == NULL )
	{
	    log_string( "Error opening class file." );
	    exit(1);
	}

	for ( ;; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }
	    if ( letter != '#' )
	    {
		bug( "Load_classes: # not found.", 0 );
		break;
	    }
	    
	    word = fread_word( fp );

	    if ( !str_cmp( word, "CLASS" ) )
	    {
		char *field;

	        for ( ;; )
		{
		    field = fread_word( fp );
			if ( !str_cmp( field, "Name" ) )
			class_table[class].name = fread_string( fp );
		    else if ( !str_cmp( field, "WhoN" ) )
		    {
			for( i = 0; i < 3; i++ )
			    class_table[class].who_name[i] = fread_letter( fp );
		    }
		    else if( !str_cmp( field, "Prime" ) )
			class_table[class].attr_prime = fread_number( fp );
		    else if ( !str_cmp( field, "Weapon" ) )
			class_table[class].weapon = fread_number( fp );
		    else if ( !str_cmp( field, "Guild1" ) )
			class_table[class].guild[0] = fread_number( fp );
		    else if ( !str_cmp( field, "Guild2" ) )
			class_table[class].guild[1] = fread_number( fp );
		    else if ( !str_cmp( field, "Skill" ) )
			class_table[class].skill_adept = fread_number( fp );
		    else if ( !str_cmp( field, "Thac00" ) )
			class_table[class].thac0_00 = fread_number( fp );
		    else if ( !str_cmp( field, "Thac32" ) )
			class_table[class].thac0_32 = fread_number( fp );
		    else if ( !str_cmp( field, "HPMin" ) )
			class_table[class].hp_min = fread_number( fp );
		    else if ( !str_cmp( field, "HPMax" ) )
			class_table[class].hp_max = fread_number( fp );
		    else if ( !str_cmp( field, "ManaMin" ) )
			class_table[class].mana_min = fread_number( fp );
		    else if ( !str_cmp( field, "ManaMax" ) )
			class_table[class].mana_max = fread_number( fp );
		    else if ( !str_cmp( field, "FMana" ) )
			class_table[class].fMana = fread_number( fp );
		    else if ( !str_cmp( field, "Base" ) )
			class_table[class].base_group = fread_string( fp );
			else if ( !str_cmp( field, "Remort" ) )
			class_table[class].remort_class = fread_number( fp );
		    else if ( !str_cmp( field, "Default" ) )
			class_table[class].default_group = fread_string( fp );
		    else if ( !str_cmp( field, "End" ) )
			break;
		}
	    }
	    else if ( !str_cmp( word, "SKILLS" ) )
	    {
		int sn;
		char *spell;

		for ( ;; )
		{
		    spell = fread_string( fp );

		    if ( !str_cmp( spell, "End" ) )
			break;

		    for ( sn = 0; sn < MAX_SKILL; sn++ )
		    {
			if ( skill_table[sn].name == NULL )
			    break;
			if(spell == NULL)
			{
				sprintf(buf,"Bad skill call: %s",spell);
				bug(buf,0);
				return;
			}
			if ( !str_cmp( spell, skill_table[sn].name ) )
			{
			    skill_table[sn].skill_level[class] = fread_number( fp );
			    skill_table[sn].rating[class] = fread_number( fp );
			    break;
			}
		    }
		}
	    }
	    else if ( !str_cmp( word, "END" ) )
	    {
		fclose( fp );
		break;
	    }
	}
    }
}

void do_save_titles( CHAR_DATA *ch, char *argument )
{
    FILE *fp;
    char buf[MAX_STRING_LENGTH];
    int i,title;

    for( i = 0; i < MAX_CLASS; i++ )
    {
	sprintf( buf, "../data/title/%s.title", class_table[i].name );
	fp = fopen( buf, "w" );

	fprintf( fp, "#CLASS\n" );
	fprintf( fp, "Name %s~\n", class_table[i].name );
	fprintf( fp, "End\n" );
	fprintf( fp, "#SKILLS\n" );
	for( title = 0; title < 10; title++ )
	{
		if (( title_table[title].title_male == NULL )
			|| (title_table[title].title_female == NULL ) )
		break;

/*	    if ( skill_table[sn].skill_level[i] < LEVEL_IMMORTAL )
	    {
		fprintf( fp, "%d\n%s~",title,title_table [ch->class] [ch->level] );
	    }*/
	}

	fprintf( fp, "End~\n" );
	fprintf( fp, "#END\n" );

	fclose( fp );
    }

    send_to_char( "Ok.\n\r", ch );
} /* save_classes */