/**************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /**************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /**************************************************************************** * Demon's Dance MUD, and source code are property of Eric Goetschalckx * * By compiling this code, you agree to include the following in your * * login screen: * * Derivative of Demon's Dance, by Enzo/Stan * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #include "arena.h" #include "interp.h" #include "tables.h" #include "olc.h" #include "recycle.h" #include "lookup.h" #include "magic.h" /* Immortal command */ void do_check( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; int count = 1; int last_room = 0; one_argument( argument, arg ); if (arg[0] == '\0'|| !str_prefix(arg,"stats")) { buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) || !can_see(ch,victim)) continue; if (victim->desc == NULL) { sprintf(buf,"%3d) %s is linkdead.\n\r", count, victim->name); add_buf(buffer, buf); count++; continue; } if (victim->desc->connected >= CON_GET_NEW_RACE && victim->desc->connected <= CON_PICK_WEAPON) { sprintf(buf,"%3d) %s is being created.\n\r", count, victim->name); add_buf(buffer, buf); count++; continue; } if ( (victim->desc->connected == CON_GET_OLD_PASSWORD || victim->desc->connected >= CON_READ_IMOTD) && get_trust(victim) <= get_trust(ch) ) { sprintf(buf,"%3d) %s is connecting.\n\r", count, victim->name); add_buf(buffer, buf); count++; continue; } if (victim->desc->connected == CON_PLAYING) { if (get_trust(victim) > get_trust(ch)) sprintf(buf,"%3d) %s.\n\r", count, victim->name); else { sprintf(buf,"%3d) %s, Level %d connected since %d hours (%d total hours)\n\r", count, victim->name,victim->level, ((int)(current_time - victim->logon)) /3600, (victim->played + (int)(current_time - victim->logon)) /3600 ); add_buf(buffer, buf); if (arg[0]!='\0' && !str_prefix(arg,"stats")) { sprintf(buf," %d HP %d Mana (%d %d %d %d %d) %ld gold %d Tr %d Pr %d Qpts.\n\r", victim->max_hit, victim->max_mana,victim->perm_stat[STAT_STR], victim->perm_stat[STAT_INT],victim->perm_stat[STAT_WIS], victim->perm_stat[STAT_DEX],victim->perm_stat[STAT_CON], victim->gold + victim->silver/100, victim->train, victim->practice, victim->questpoints); add_buf(buffer, buf); } count++; } continue; } sprintf(buf,"%3d) bug (oops)...please report to Loran: %s %d\n\r", count, victim->name, victim->desc->connected); add_buf(buffer, buf); count++; } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } if (!str_prefix(arg,"eq")) { buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) || victim->desc->connected != CON_PLAYING || !can_see(ch,victim) || get_trust(victim) > get_trust(ch) ) continue; sprintf(buf,"%3d) %s, %d items (weight %d) Hit:%d Dam:%d Save:%d AC:%d %d %d %d.\n\r", count, victim->name, victim->carry_number, victim->carry_weight, victim->hitroll, victim->damroll, victim->saving_throw, victim->armor[AC_PIERCE], victim->armor[AC_BASH], victim->armor[AC_SLASH], victim->armor[AC_EXOTIC]); add_buf(buffer, buf); count++; } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } if (!str_prefix(arg,"snoop")) /* this part by jerome */ { char bufsnoop [100]; if(ch->level < MAX_LEVEL ) { send_to_char("You can't use this check option.\n\r",ch); return; } buffer = new_buf(); for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) || victim->desc->connected != CON_PLAYING || !can_see(ch,victim) || get_trust(victim) > get_trust(ch) ) continue; if(victim->desc->snoop_by != NULL) sprintf(bufsnoop," %15s .",victim->desc->snoop_by->character->name); else sprintf(bufsnoop," (none) ." ); sprintf(buf,"%3d %15s : %s \n\r",count,victim->name, bufsnoop); add_buf(buffer, buf); count++; } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } send_to_char("Syntax: 'check' display info about players\n\r",ch); send_to_char(" 'check stats' display info and resume stats\n\r",ch); send_to_char(" 'check eq' resume eq of all players\n\r",ch); send_to_char("Use the stat command in case of doubt about someone...\n\r",ch); return; }