#AREADATA Name Viceroy Clan Hall~ Builders Enzo~ VNUMs 25000 25099 Credits { ALL } Enzo Viceroy Clan Hall~ Security 1 End #MOBILESNEW #MOB Vnum 25000 Name viceroy clan master smith~ Short the {RVi{Yc{Wer{Yo{Rys'{x Master Smith~ Long The {RVi{Yc{Wer{Yo{Rys'{x Master Smith is selling his wares ~ Description ~ Race human~ Act_flags ABP Aff CDEFGH Aff2 0 Align 0 Group 0 Level 102 Hitroll 100 Hit_dice 50d20+5000 Mana_dice 5d10+500 Dam_dice 5d10+10 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 25001 Name mojo jojo~ Short {RM{co{Rj{co {BJ{co{Bj{co{x~ Long {RM{co{Rj{co {BJ{co{Bj{co{x ponders the meaning of life ~ Description ~ Race goblin~ Act_flags ABP Aff CDEFGHJ Aff2 0 Align 0 Group 0 Level 110 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm ABE Res Q Vuln C Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 25002 Name nick doctor dr~ Short {WDo{Rct{Wor {RN{Wic{Rk{x~ Long {WDo{Rct{Wor {RN{Wic{Rk {xprepares to operate...... ~ Description ~ Race human~ Act_flags ABPa Aff CDEFGH Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm ABE Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 25003 Name bi mon sci fi con bimonscificon~ Short {GBi{YMon{MSci{RFi{CCon{x~ Long A Bi-monthly Science Fiction convention is grooving to its nerdy rythms here ~ Description ~ Race giant~ Act_flags ABPT Aff DFH Aff2 H Align 0 Group 0 Level 103 Hitroll 500 Hit_dice 500d20+300000 Mana_dice 0d0+0 Dam_dice 500d500+300 Dam_type grep Armor 500 500 500 500 Off E Teach A Imm AB Res HIJKN Vuln GJP Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 25004 Name Akmar0~ Short Akmar0~ Long Akmar0 is here, pretending to be Akmaro! ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #END #OBJECTSNEW #OBJ Vnum 25000 Name viceroy badge blood~ Short the {RVi{Yc{Wer{Yo{Ry's {wBa{Ddg{we {xof {RB{rl{Doo{Rd{x~ Orig_short the {RVi{Yc{Wer{Yo{Ry's {wBa{Ddg{we {xof {RB{rl{Doo{Rd{x~ Desc A bloody badge lies here~ Material crystal~ Item_type armor Extra ABCEGIY Wear AM Values DEGJ DEGJ DEGJ DEGJ 0 Level 110 Weight 0 Cost 10000000 Condition P EndObj #OBJ Vnum 25001 Name viceroy badge power~ Short the {RVi{Yc{Wer{Yo{Ry's {wBa{Ddg{we {xof {MP{Go{Yw{Ge{Mr{x~ Orig_short the {RVi{Yc{Wer{Yo{Ry's {wBa{Ddg{we {xof {MP{Go{Yw{Ge{Mr{x~ Desc A badge of pulsating power lies here~ Material unknown~ Item_type armor Extra ABCEGIY Wear AM Values DEGJ DEGJ DEGJ DEGJ 0 Level 110 Weight 0 Cost 100000000 Condition P EndObj #OBJ Vnum 25002 Name viceroy treasure sack~ Short the {RVi{Yc{Wer{Yo{Ry's{x treasure sack{x~ Orig_short the {RVi{Yc{Wer{Yo{Ry's{x treasure sack{x~ Desc A sack lies here, trampled and forgotten~ Material unknown~ Item_type container Extra ABCEGIY Wear AQ Values 5000 0 0 5000 25 Level 110 Weight 0 Cost 1000 Condition P EndObj #OBJ Vnum 25003 Name energon pill~ Short an {De{Wn{we{yrg{ron {gp{wil{gl{x~ Orig_short an {De{Wn{we{yrg{ron {gp{wil{gl{x~ Desc A pill of condensced energy~ Material oldstyle~ Item_type pill Extra AB Wear A Values 110 '' '' '' '' Level 1 Weight 0 Cost 100 Condition P EndObj #OBJ Vnum 25004 Name ring leadership~ Short the {RVi{Yc{Wer{Yo{Ry's {xring of {RLe{Yad{Wer{Ysh{Rip{x~ Orig_short the {RVi{Yc{Wer{Yo{Ry's {xring of {RLe{Yad{Wer{Ysh{Rip{x~ Desc A clan ring of leadership is here~ Material unknown~ Item_type armor Extra ABCEGIY Wear AB Values CEFGHI CEFGHI CEFGHI CEFGHI 0 Level 1 Weight 0 Cost 10 Condition P EndObj #OBJ Vnum 25005 Name portal gateway midgaard recall~ Short {WA Shimmering Portal{x~ Orig_short {WA Shimmering Portal{x~ Desc {WLightning rages around a jagged hole in space~ Material unknown~ Item_type portal Extra ABG Wear P Values KNOPQRTace KL A ADEFHIJL 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25006 Name golem bag~ Short a golem bag~ Orig_short a golem bag~ Desc A large pouch made to hold your golem components has been dropped here~ Material unknown~ Item_type golem_bag Extra G Wear AO Values 5000000 0 0 50000000 0 Level 1 Weight 1 Cost 500000 Condition P EndObj #OBJ Vnum 25007 Name test bow~ Short a hunters bow, masterfully forged from shimmering {cst{Ca{Yrf{Ci{cre{x~ Orig_short a hunters bow, masterfully forged from shimmering {cst{Ca{Yrf{Ci{cre{x~ Desc A hunters bow, masterfully forged from shimmering {cst{Ca{Yrf{Ci{cre{x is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values bow 100 100 blast J Level 110 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25008 Name spear of heaven~ Short a {DS{wp{Ye{Wa{Dr {wf{Dro{wm {DH{We{Yav{we{Dn{x~ Orig_short a {DS{wp{Ye{Wa{Dr {wf{Dro{wm {DH{We{Yav{we{Dn{x~ Desc A huge spear of crackling energy lies here, it almost looks like an arrow...~ Material unknown~ Item_type arrow Extra 0 Wear AO Values 0 200 200 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25009 Name starfire quiver~ Short a quiver, masterfully forged from shimmering {cst{Ca{Yrf{Ci{cre{x~ Orig_short a quiver, masterfully forged from shimmering {cst{Ca{Yrf{Ci{cre{x~ Desc A quiver, masterfully forged from shimmering {cst{Ca{Yrf{Ci{cre{x is here~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 1000 25008 100 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25010 Name wand of dispel~ Short a wand of dispel~ Orig_short a wand of dispel~ Desc A stick~ Material unknown~ Item_type wand Extra 0 Wear AO Values 5000 5000 5000 'dispel magic' 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25011 Name whisky fountain~ Short blessed whisky fountain~ Orig_short blessed whisky fountain~ Desc A whisky fountain is here, gurgling happily~ Material unknown~ Item_type fountain Extra 0 Wear 0 Values 99999 99999 'whisky' 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25012 Name comfy recliner chair leather~ Short comfy leather recliner~ Orig_short comfy leather recliner~ Desc A comfy looking {Dblack leather recliner{x sits in front of the fire~ Material unknown~ Item_type furniture Extra 0 Wear 0 Values B ABCDEFJOQRST EHK ABCDEHJKPQ ABCDEHJKPQ Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25013 Name portal stone gate enrel~ Short a portal stone to {CE{cn{Cr{ce{Cl{x~ Orig_short a portal stone to {CE{cn{Cr{ce{Cl{x~ Desc A portal stone to Enrel~ Material unknown~ Item_type portal Extra 0 Wear AO Values A 0 0 ACGMN 0 Level 0 Weight 0 Cost 1000 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 25000 Name {RVi{Yc{Wer{Yo{Ry's {xClan Hall Entrance~ Desc ~ Room_flags 262144 Sector_type 0 Exit 0 ~ ~ 0 0 25001 leaves north~ Exit 1 ~ ~ 0 0 25003 leaves east~ HealRate 100 EndRoom #ROOM Vnum 25001 Name A huge vaulted chamber~ Desc ~ Room_flags 1024 Sector_type 0 Exit 2 ~ ~ 0 0 25000 leaves south~ Exit 3 ~ ~ 0 0 25002 leaves west~ Exit 4 ~ ~ 0 0 25004 leaves up~ HealRate 100 EndRoom #ROOM Vnum 25002 Name The {RVi{Yc{Wer{Yo{Rys {YH{Ba{Cl{cl {Go{gf {gH{Ge{cr{Co{Be{Ys{x~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 25001 leaves east~ HealRate 100 EndRoom #ROOM Vnum 25003 Name The {RVi{Yc{Wer{Yo{Rys {RSa{Yn{Wctu{Ya{Rry{x~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 25000 leaves west~ HealRate 100 EndRoom #ROOM Vnum 25004 Name {YEnzo's {GB{Be{Ca{Mn {CB{Ba{Gg {xof {DS{Wo{Dl{Wi{Dt{Wu{Dd{We{x~ Desc ~ Room_flags 280068 Sector_type 0 Exit 1 ~ ~ 0 0 25005 leaves east~ Exit 5 ~ ~ 0 0 25001 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25005 Name Kenny's {gRoom of {rD{wOO{rM{x~ Desc This is Kennys special place where players come to die and suffer. If you are here this is a bad thing. ~ Room_flags 8196 Sector_type 0 Exit 3 ~ ~ 0 0 25004 leaves west~ HealRate 100 EndRoom #ROOM Vnum 25006 Name Akmaro's Lounge~ Desc A sign hangs above the door, welcoming you into Akmaro's personal room. Peaceful and decorated in a tastefully rustic setting, the aura of tranquility permeates through you, filling you with it's warmth. A large black leather chair sits in the corner by a crackling fireplace, and a line of books arrays the wall next to it. A bearskin carpet lies in the middle of the room, and an old lazy dog lies on top of it, whimpering gently in his sleep. ~ Room_flags 12 Sector_type 0 Exit 0 ~ ~ 0 0 25012 leaves north~ HealRate 100 EndRoom #ROOM Vnum 25007 Name The {RT{Yo{Wm{Rb {xof the {RAn{Yc{Wie{Yn{Rts{x~ Desc ~ Room_flags 8264 Sector_type 0 Exit 4 ~ ~ 0 0 25000 leaves up~ HealRate 100 EndRoom #ROOM Vnum 25008 Name The {RVi{Yc{Wer{Yo{Ry's{x Barracks~ Desc ~ Room_flags 1036 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 25009 Name The Corridor~ Desc A long, dusty, dark corridor stretches straight out in front of you, for as long as the eye can see. Pale gray bricks make up the gloomy walls and low ceiling, as dim lamplight flickers teasingly around you , illumnating little, and hiding much. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 25010 leaves north~ HealRate 100 EndRoom #ROOM Vnum 25010 Name The Corridor~ Desc This gloomy corridor continues on to the north and south, cobwebs hang in corners untouched by human hands for centuries. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 25011 leaves north~ Exit 2 ~ ~ 0 0 25009 leaves south~ HealRate 100 EndRoom #ROOM Vnum 25011 Name The End of the Corridor~ Desc Yes, you have reached the end of this boring strech of tunnel, and you most likely cannot wait to leave the dreary place behind you... ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 25010 leaves south~ HealRate 100 EndRoom #ROOM Vnum 25012 Name Akmaro's Sitting Room~ Desc You enter into a clinically neat waiting room, complete with cushioned chairs and a stack of old gardening magazines. Perhaps you will be admitted entrance to Akmaro's Lounge soon? ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 25006 leaves south~ HealRate 100 EndRoom #END #SPECIALS M 25001 spec_questmaster S #RESETS O 0 25005 0 25000 M 0 25003 1 25000 1 M 0 25000 1 25001 1 M 0 25001 1 25002 1 M 0 25002 1 25003 1 O 0 25012 0 25006 S #SHOPS 25000 5 9 10 8 0 100 100 0 23 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$