#AREADATA Name Thalos~ Builders None~ VNUMs 5200 5299 Credits {10 25} Drkside Thalos~ Security 9 End #MOBILESNEW #MOB Vnum 5200 Name oldstyle beholder~ Short The mighty beholder~ Long You meet a beholder's deadly gaze! ~ Description It has a large central eye that projects an anti-magic ray and ten eyestalks atop the round body which can do anything from charm you to disintegrate you. Beholders are not known for their personality. ~ Race human~ Act_flags ABFHR Aff D Aff2 0 Align -870 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+500 Mana_dice 25d9+100 Dam_dice 4d4+6 Dam_type none Armor -6 -6 -6 2 Off FU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1128 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5201 Name oldstyle lamia beast~ Short The lamia~ Long A strange lamia stands here waiting for her next meal. ~ Description This is a creature with the upper torso of a beautiful woman, but the lower body of a four-legged beast. She licks her lips as she looks at you greedily. ~ Race human~ Act_flags ACFG Aff 0 Aff2 0 Align -999 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5202 Name oldstyle mimic chest~ Short The mimic~ Long A strong chest lies in one corner of the room. ~ Description A strong, wooden chest bound with iron straps and a heavy pad-lock on the front. ~ Race human~ Act_flags ABCFGH Aff P Aff2 0 Align 10 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5203 Name oldstyle mimic boulder~ Short The mimic~ Long Two skeletons lie crushed under a large boulder. ~ Description ~ Race human~ Act_flags ABCFGH Aff P Aff2 0 Align -10 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5204 Name oldstyle mimic floor~ Short The mimic~ Long The stone floor of this house has been ripped apart. ~ Description ~ Race human~ Act_flags ABCFGH Aff P Aff2 0 Align -140 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5205 Name oldstyle mimic pottery~ Short The mimic~ Long Some broken shards of pottery lie strewn about the floor. ~ Description ~ Race human~ Act_flags ABCFGH Aff P Aff2 0 Align 200 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5206 Name oldstyle mimic planks~ Short The mimic~ Long A few wooden planks lie stacked on a low shelf. ~ Description ~ Race human~ Act_flags ABCFGH Aff P Aff2 0 Align 0 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5207 Name oldstyle lizard horned~ Short The horned lizard~ Long A small horned lizard flicks his tongue and slithers away. ~ Description A cute little lizard, that is, if you like reptiles! ~ Race lizard~ Act_flags AH Aff 0 Aff2 0 Align 0 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Off EFNR Teach A Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 0 Form AGXc Parts ACDEFHKQVZ Size medium Material unknown EndMob #MOB Vnum 5208 Name oldstyle golem stone~ Short The stone golem~ Long In the corner you see a large, stone golem faithfully standing watch. ~ Description It is a big chunk of rock that has been magically formed into a giant stone creature. He stands here still guarding the city. ~ Race human~ Act_flags AB Aff N Aff2 0 Align 600 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 212 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 5200 Name mithril vest~ Short a mithril vest~ Orig_short a mithril vest~ Desc A vest made of mithril plates lies heaped on the floor.~ Material oldstyle~ Item_type armor Extra GK Wear AD Values D D D B 0 Level 26 Weight 300 Cost 7600 Condition P AffectObj 1 2 AffectObj 19 1 EndObj #OBJ Vnum 5201 Name helm mithril~ Short a mithril helm~ Orig_short a mithril helm~ Desc Here lies a large mithril helm.~ Material oldstyle~ Item_type armor Extra GK Wear AE Values D D D B 0 Level 27 Weight 100 Cost 3400 Condition P AffectObj 18 2 EndObj #OBJ Vnum 5202 Name gauntlets mithril~ Short a pair of mithril gauntlets~ Orig_short a pair of mithril gauntlets~ Desc A pair of mithril gauntlets rests on the ground.~ Material oldstyle~ Item_type armor Extra GK Wear AH Values D D D B 0 Level 25 Weight 100 Cost 2700 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 5203 Name sleeves mithril~ Short some mithril sleeves~ Orig_short some mithril sleeves~ Desc A set of mithril sleeves lies on the ground.~ Material oldstyle~ Item_type armor Extra GK Wear AI Values D D D B 0 Level 25 Weight 100 Cost 2700 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 5204 Name boots mithril~ Short a pair of mithril boots~ Orig_short a pair of mithril boots~ Desc A pair of mithril boots stands has been left here.~ Material oldstyle~ Item_type armor Extra GK Wear AG Values D D D B 0 Level 25 Weight 60 Cost 3100 Condition P AffectObj 2 1 AffectObj 18 1 EndObj #OBJ Vnum 5205 Name leggings mithril~ Short a set of mithril leggings~ Orig_short a set of mithril leggings~ Desc A set of mithril leggings lie here unattended.~ Material oldstyle~ Item_type armor Extra GK Wear AF Values D D D B 0 Level 25 Weight 100 Cost 3100 Condition P AffectObj 2 1 AffectObj 18 1 EndObj #OBJ Vnum 5206 Name girth mithril~ Short a mithril girth~ Orig_short a mithril girth~ Desc A large iron girth lies at your feet.~ Material oldstyle~ Item_type armor Extra GK Wear AL Values D D D B 0 Level 26 Weight 60 Cost 5200 Condition P AffectObj 5 2 EndObj #OBJ Vnum 5207 Name breast plate iron~ Short a battered iron breast plate~ Orig_short a battered iron breast plate~ Desc A battered iron breast plate lies here.~ Material oldstyle~ Item_type armor Extra 0 Wear AD Values AC AC AC 0 0 Level 4 Weight 450 Cost 9100 Condition P AffectObj 18 -6 EndObj #OBJ Vnum 5208 Name shield iron~ Short a sturdy iron shield~ Orig_short a sturdy iron shield~ Desc A small, but sturdy, iron shield has been left here.~ Material oldstyle~ Item_type armor Extra GJ Wear AJ Values ABC ABC ABC AB 0 Level 24 Weight 50 Cost 4400 Condition P AffectObj 20 -2 AffectObj 20 -2 EndObj #OBJ Vnum 5210 Name potion black~ Short a black potion~ Orig_short a black potion~ Desc A jet black potion sits upright waiting to be taken.~ Material oldstyle~ Item_type potion Extra FG Wear A Values 16 'blindness' 'sanctuary' 'giant strength' '' Level 11 Weight 50 Cost 880 Condition P EndObj #OBJ Vnum 5211 Name potion orange~ Short an orange potion~ Orig_short an orange potion~ Desc A small orange potion lies here.~ Material oldstyle~ Item_type potion Extra FG Wear A Values 20 'detect hidden' '' '' '' Level 4 Weight 100 Cost 400 Condition P EndObj #OBJ Vnum 5214 Name ball quartz~ Short a smooth quartz ball~ Orig_short a smooth quartz ball~ Desc A smooth quartz ball lies here gleaming.~ Material oldstyle~ Item_type light Extra G Wear AO Values 0 0 DG 0 0 Level 0 Weight 300 Cost 50 Condition P EndObj #OBJ Vnum 5215 Name scroll tattered~ Short a tattered scroll~ Orig_short a tattered scroll~ Desc A worn and tattered scroll has been left here.~ Material oldstyle~ Item_type scroll Extra G Wear A Values 24 'enchant weapon' '' '' '' Level 8 Weight 150 Cost 1280 Condition P EndObj #OBJ Vnum 5216 Name scroll bound~ Short a bound scroll~ Orig_short a bound scroll~ Desc A bound scroll of detection lies at your feet.~ Material oldstyle~ Item_type scroll Extra G Wear A Values 15 'detect evil' 'detect invis' 'detect magic' '' Level 0 Weight 150 Cost 500 Condition P EndObj #OBJ Vnum 5217 Name flute silver~ Short a silver flute~ Orig_short a silver flute~ Desc A brilliant silver flute glimmers from beneath a rock.~ Material oldstyle~ Item_type staff Extra AG Wear AO Values 17 1 1 'charm person' 0 Level 9 Weight 10 Cost 3300 Condition P AffectObj 2 -2 EndObj #OBJ Vnum 5218 Name talisman demon~ Short a demon-faced talisman~ Orig_short a demon-faced talisman~ Desc A demon-faced talisman glares at you angrily.~ Material oldstyle~ Item_type jewelry Extra AG Wear AC Values 0 0 0 0 0 Level 0 Weight 110 Cost 0 Condition P AffectObj 2 -8 AffectObj 1 -10 EndObj #OBJ Vnum 5219 Name venison chunk~ Short a chunk of venison~ Orig_short a chunk of venison~ Desc A large chunk of venison sits here ready to be eaten.~ Material oldstyle~ Item_type food Extra 0 Wear A Values DE DE 0 0 0 Level 0 Weight 200 Cost 0 Condition P EndObj #OBJ Vnum 5220 Name fountain water~ Short a large cracked fountain~ Orig_short a large cracked fountain~ Desc Some stagnant water lies in the bottom of the fountain.~ Material oldstyle~ Item_type fountain Extra 0 Wear 0 Values 10 10 'water' 1 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 5221 Name two-handed two sword~ Short a two-handed sword~ Orig_short a two-handed sword~ Desc A nice two-handed sword hangs on a hook in the wall.~ Material oldstyle~ Item_type weapon Extra GK Wear AN Values sword 2 12 chop F Level 26 Weight 240 Cost 3300 Condition P AffectObj 19 3 AffectObj 18 2 EndObj #OBJ Vnum 5222 Name robe black silk~ Short a black silk robe~ Orig_short a black silk robe~ Desc A black silk robe lies heaped in one corner.~ Material oldstyle~ Item_type armor Extra 0 Wear AK Values A A A AC 0 Level 5 Weight 60 Cost 410 Condition P AffectObj 12 10 EndObj #OBJ Vnum 5223 Name cloak green~ Short a dark green cloak~ Orig_short a dark green cloak~ Desc A beautiful dark green cloak has been dropped by someone.~ Material oldstyle~ Item_type armor Extra GJ Wear AC Values ABC ABC ABC B 0 Level 20 Weight 120 Cost 1600 Condition P AffectObj 13 5 EndObj #OBJ Vnum 5224 Name seal ebony~ Short an engraved ebony seal~ Orig_short an engraved ebony seal~ Desc A small, engraved ebony seal is here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values BCDE 0 0 0 0 Level 0 Weight 20 Cost 0 Condition P EndObj #OBJ Vnum 5225 Name desk curved~ Short the desk~ Orig_short the desk~ Desc A dirty, crumbling curved desk is here.~ Material oldstyle~ Item_type container Extra 0 Wear 0 Values 100 ACD 5224 100 100 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 5226 Name seal ivory~ Short an engraved ivory seal~ Orig_short an engraved ivory seal~ Desc A small, engraved ivory seal lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values ABCDE 0 0 0 0 Level 0 Weight 20 Cost 0 Condition P EndObj #OBJ Vnum 5227 Name cabinet glass~ Short the glass cabinet~ Orig_short the glass cabinet~ Desc A broken glass cabinet is here.~ Material oldstyle~ Item_type container Extra 0 Wear 0 Values 500 ACD 5226 100 100 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 5228 Name arm rotted~ Short a rotten arm~ Orig_short a rotten arm~ Desc A rotted arm floats lazily by your feet.~ Material oldstyle~ Item_type food Extra 0 Wear A Values BEF BEF 0 A 0 Level 0 Weight 200 Cost 0 Condition P EndObj #OBJ Vnum 5230 Name stone pale blue~ Short a pale blue stone~ Orig_short a pale blue stone~ Desc A pale blue stone sits here.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 5 Weight 10 Cost 550 Condition P AffectObj 1 1 EndObj #OBJ Vnum 5231 Name stone scarlet blue~ Short a scarlet and blue stone~ Orig_short a scarlet and blue stone~ Desc A pretty scarlet and blue stone has been dropped here.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 5 Weight 10 Cost 550 Condition P AffectObj 3 1 EndObj #OBJ Vnum 5232 Name stone blue incandescent~ Short an incandescent blue stone~ Orig_short an incandescent blue stone~ Desc A small incandescent blue stone lies here.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 5 Weight 10 Cost 550 Condition P AffectObj 4 1 EndObj #OBJ Vnum 5233 Name stone red deep~ Short a deep red stone~ Orig_short a deep red stone~ Desc Someone has left a deep red stone here.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 5 Weight 10 Cost 550 Condition P AffectObj 2 1 EndObj #OBJ Vnum 5234 Name stone pink~ Short a pink stone~ Orig_short a pink stone~ Desc A tiny pink stone lies at your feet.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 5 Weight 10 Cost 550 Condition P AffectObj 5 1 EndObj #OBJ Vnum 5235 Name stone pearly white~ Short a pearly white stone~ Orig_short a pearly white stone~ Desc This pearly white stone would probably sell for a good price.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 5 Weight 10 Cost 11 Condition P AffectObj 13 1 EndObj #OBJ Vnum 5237 Name stone lavender green~ Short a lavender and green stone~ Orig_short a lavender and green stone~ Desc A stunning lavender and green stone rests on the ground.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 0 Weight 10 Cost 150 Condition P AffectObj 20 -1 EndObj #OBJ Vnum 5239 Name stone grey dull~ Short a dull grey stone~ Orig_short a dull grey stone~ Desc You can barely make out a dull grey stone on the ground.~ Material oldstyle~ Item_type gem Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 10 Condition P EndObj #OBJ Vnum 5241 Name stone pink green~ Short a pink and green stone~ Orig_short a pink and green stone~ Desc A bright pink and green stone has been left here.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 0 Weight 10 Cost 500 Condition P AffectObj 18 -5 EndObj #OBJ Vnum 5243 Name stone clear~ Short a clear stone~ Orig_short a clear stone~ Desc A odd clear stone lies at your feet.~ Material oldstyle~ Item_type gem Extra G Wear AQ Values 0 0 0 0 0 Level 0 Weight 10 Cost 100 Condition P AffectObj 17 3 EndObj #OBJ Vnum 5250 Name mandolin~ Short a mandolin~ Orig_short a mandolin~ Desc A mandolin lies against the wall.~ Material oldstyle~ Item_type staff Extra G Wear AO Values 13 3 3 'cure critical' 0 Level 9 Weight 100 Cost 2500 Condition P EndObj #OBJ Vnum 5251 Name harp golden~ Short a golden harp~ Orig_short a golden harp~ Desc A battered golden harp has been tipped over.~ Material oldstyle~ Item_type staff Extra G Wear AO Values 18 1 1 'call lightning' 0 Level 7 Weight 500 Cost 2700 Condition P AffectObj 2 -2 EndObj #OBJ Vnum 5252 Name long dagger slim~ Short a long slim dagger~ Orig_short a long slim dagger~ Desc A long slim dagger has been left here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values dagger 2 5 pierce K Level 8 Weight 10 Cost 590 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #END #ROOMSNEW #ROOM Vnum 5200 Name The Grand Gate of Thalos~ Desc You stand in the archway of a gigantic stone archway. The two steel gates have been forced open and have rusted in place. A hollow gust of wind blows by you into the deserted, and seemingly destroyed, city. ~ Room_flags 4 Sector_type 1 Exit 1 You see a trail out of this blasted place. ~ ~ 0 0 5256 leaves east~ Exit 3 You see devastation everywhere. Houses lie in ruin and skeletons litter the streets. You see strange beasts stalking the shadows. ~ ~ 0 0 5201 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5201 Name Main Street~ Desc This was once a magnificent street, but now is in total ruin. The streets are barren and windswept and the silence is unending. A dark alley leads north and south. Howls and screams echo through the deserted city. ~ Room_flags 0 Sector_type 1 Exit 0 It's a dark alley. ~ ~ 0 0 5239 leaves north~ Exit 1 The entrance to the city lies this way. ~ ~ 0 0 5200 leaves east~ Exit 2 It's a dark alley. ~ ~ 0 0 5255 leaves south~ Exit 3 Main Street lies this way. ~ ~ 0 0 5202 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5202 Name Main Street~ Desc This was once a magnificent street, but now is in total ruin. The streets are barren and windswept and the silence is unending. On one side is a collapsed house while on the other is the entrance to a large ruined mansion. Eerie sounds echo within the mansion. Near the center of town you see a large domed building, relatively intact. ~ Room_flags 0 Sector_type 1 Exit 0 The remnants of a store lie this way. ~ ~ 0 0 5236 leaves north~ Exit 1 ~ ~ 0 0 5201 leaves east~ Exit 2 It looks like what used to be the main building in the city. ~ ~ 0 0 5232 leaves south~ Exit 3 A withered garden path lies this way. ~ ~ 0 0 5203 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5203 Name A Garden Path~ Desc A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ Room_flags 0 Sector_type 1 Exit 0 The garden path continues around the building. ~ ~ 0 0 5204 leaves north~ Exit 1 This is the main street leading to the city's entrance ~ ~ 0 0 5202 leaves east~ Exit 2 The garden path continues around the building. ~ ~ 0 0 5206 leaves south~ Exit 3 Inside the temple, small patches of light shoot through each doorway as well as a few holes in the ceiling. ~ ~ 0 0 5250 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5204 Name A Garden Path~ Desc A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ Room_flags 0 Sector_type 1 Exit 0 A side street leads off to the northern half of the city. ~ ~ 0 0 5211 leaves north~ Exit 2 The garden path continues around the building. ~ ~ 0 0 5203 leaves south~ Exit 3 The garden path continues around the building. ~ ~ 0 0 5205 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5205 Name A Garden Path~ Desc A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ Room_flags 0 Sector_type 1 Exit 1 The garden path continues around the building. ~ ~ 0 0 5204 leaves east~ Exit 2 Inside the temple, small patches of light shoot through each doorway as well as a few holes in the ceiling. ~ ~ 0 0 5250 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5206 Name A Garden Path~ Desc A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ Room_flags 0 Sector_type 1 Exit 0 The garden path continues around the building. ~ ~ 0 0 5203 leaves north~ Exit 2 A small side street leads to the southern half of the city. ~ ~ 0 0 5212 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5207 Name The market place~ Desc You stand in the middle of a large square lined on each side with baskets, carts, and stands of all shapes and sizes. Abandoned, these little shops still contain some of their goods once sold to a demanding public. ~ Room_flags 0 Sector_type 1 Exit 0 A small table has been toppled over, spilling fine jewelery and gems onto the ground. ~ ~ 0 0 5225 leaves north~ Exit 2 Rotted remains of fruits and vegetables lie strewn about. ~ ~ 0 0 5220 leaves south~ Exit 3 The market place continues. ~ ~ 0 0 5208 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5208 Name The market place~ Desc You stand at the end of the market square. Stands and carts line each side, filled with remnants of fine foods and exquisite goods. ~ Room_flags 0 Sector_type 1 Exit 0 Tattered carpets and ruined bales of silk sit idly by a run down stand. ~ ~ 0 0 5222 leaves north~ Exit 1 The center of the market lies this way. ~ ~ 0 0 5207 leaves east~ Exit 2 From the massive stench, this must have been a meat and poultry stand. It lies totally bare. ~ ~ 0 0 5217 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5209 Name A Side Street~ Desc This small side street leads east and west into back alleys while to the south you see the temple. The incessant howling tears at your mind. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 5243 leaves east~ Exit 2 ~ ~ 0 0 5210 leaves south~ Exit 3 ~ ~ 0 0 5228 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5210 Name A Side Street~ Desc You are in the common section of the city. Ruined buildings made of clay and stone is all the view has to offer. Most of these homes are nothing but piles of rubble, but some look almost safe enough to venture into. The street continues north and south and buildings line the street. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5209 leaves north~ Exit 1 A small doorway leads into a partially collapsed house. ~ ~ 1 -1 5244 leaves east~ Exit 2 ~ ~ 0 0 5211 leaves south~ Exit 3 A small clay dwelling sits here. ~ ~ 0 0 5226 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5211 Name A Side Street~ Desc This small side street leads away from the garden path to the south. Around you stand large piles or rubble where the houses of commoners used to be. A lone howl makes you worry greatly about your safety here. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5210 leaves north~ Exit 1 An unusually tall dwelling stands looming over you. ~ ~ 0 0 5237 leaves east~ Exit 2 A garden path circles around the temple. ~ ~ 0 0 5204 leaves south~ Exit 3 Here lies a small stone house with a thatched roof. ~ ~ 0 0 5227 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5212 Name A side street~ Desc This small side street leads south away from the temple into the business section of town. The destruction that leveled this city was not biased; these important looking buildings have been almost totally destroyed. There is a hole in the wall of a very large structure to the east. ~ Room_flags 0 Sector_type 1 Exit 0 A small garden path encircles the temple. ~ ~ 0 0 5206 leaves north~ Exit 1 This possibly could be the city hall. ~ ~ 0 0 5232 leaves east~ Exit 2 ~ ~ 0 0 5213 leaves south~ Exit 3 Inside the building you see long pieces of metal, an oven, and some anvils. ~ ~ 0 0 5221 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5213 Name A side street~ Desc This small side street is lined with the remains of once great buildings. To the north is a dark, foreboding structure while to the east lies the entrance to a small tavern. The street continues north and south. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5212 leaves north~ Exit 1 From the looks of it, this was once a two story abode. The entire second floor has collapsed leaving a very little part of the bar still free from debris. ~ ~ 0 0 5230 leaves east~ Exit 2 ~ ~ 0 0 5214 leaves south~ Exit 3 This seems to be the only guild house in the entire city. Its dark nature makes you wonder about its origins. ~ ~ 0 0 5219 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5214 Name A side street~ Desc You are at the end of a long street leading to the center of the city. A long dark alley runs east and west. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5213 leaves north~ Exit 1 ~ ~ 0 0 5251 leaves east~ Exit 2 ~ ~ 0 0 5229 leaves south~ Exit 3 ~ ~ 0 0 5218 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5215 Name Under a ruined watchtower~ Desc You stand at the base of a tall watchtower built to protect the city from invaders. From the looks of things, it did not do a good job. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5216 leaves north~ Exit 1 ~ ~ 0 0 5218 leaves east~ Exit 4 ~ ~ 0 0 5247 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5216 Name A back alley~ Desc This alley leads to the rear of what used to be a meat stand. You wince at the stench. South is one of the city watchtowers. ~ Room_flags 0 Sector_type 1 Exit 0 You see the back-side of the market place meat stand. ~ ~ 0 0 5217 leaves north~ Exit 2 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5215 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5217 Name The meat stand~ Desc A large stand has been set up here with metal hooks and wooden racks in the background. Hanging on the hooks are very small scraps of meat and other game. This stand is relatively empty, and a sudden burst of howling and screaming makes you realize why this is so. ~ Room_flags 0 Sector_type 1 Exit 0 The market place lies this way. ~ ~ 0 0 5208 leaves north~ Exit 1 This is a cart full of rotted vegetables and fruits. ~ ~ 0 0 5220 leaves east~ Exit 2 ~ ~ 0 0 5216 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5218 Name A back alley~ Desc A narrow alley leads east to a wider street and west to one of the city watchtowers. ~ Room_flags 0 Sector_type 1 Exit 1 A small side street greets you. ~ ~ 0 0 5214 leaves east~ Exit 3 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5215 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5219 Name The guild house~ Desc You are standing in what once was this city's ONLY guild house. Tables and chairs have been smashed and broken weapons lie strewn about the floor as if some massive battle had taken place here. Draped along the back wall is a tattered, jet-black banner with the symbol of the Darkside set upon it. ~ Room_flags 8 Sector_type 1 Exit 1 A small side street runs past the building. ~ ~ 0 0 5213 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5220 Name The produce stand~ Desc A large cart sits here carrying rotted fruit and vegetables. Flys swarm all about what seems to be the last remaining bits of food left in the city. ~ Room_flags 0 Sector_type 1 Exit 0 The market place is deserted. ~ ~ 0 0 5207 leaves north~ Exit 3 A strong stench emanates from the meat stand next to you. ~ ~ 0 0 5217 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5221 Name The smithy~ Desc In here you find tools and anvils used to make various weapons and items. The walls have been stripped clean and only a few incomplete pieces of armor and weaponry are left. ~ Room_flags 8 Sector_type 1 Exit 1 A small side street runs past the building. ~ ~ 0 0 5212 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5222 Name The tapestry stand~ Desc Tattered and torn tapestries and rugs lie heaped in piles. Fancy robes and various articles of clothing are now just rags. You stare at the strange piles for a long time until a piercing howl makes you think these might be beds. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5223 leaves north~ Exit 1 A fine jewelry stand lies in ruin next to you. ~ ~ 0 0 5225 leaves east~ Exit 2 The market place is deserted. ~ ~ 0 0 5208 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5223 Name A back alley~ Desc A narrow alley leads north to one of the city watchtowers while to the south there lies a market stand full of torn clothes and rugs. ~ Room_flags 0 Sector_type 1 Exit 0 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5224 leaves north~ Exit 2 ~ ~ 0 0 5222 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5224 Name Under the watchtower~ Desc You stand under one of the city watchtowers built to protect the city from invaders. Obviously, it failed. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 5228 leaves east~ Exit 2 ~ ~ 0 0 5223 leaves south~ Exit 4 Above you looms a tall watchtower. ~ ~ 0 0 5246 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5225 Name The jewelery stand~ Desc A table has been tipped over, spilling fine jewelery and gems across the market place. Most of these trinkets are battered and tarnished and few would have any value anymore. ~ Room_flags 0 Sector_type 1 Exit 2 The market place is deserted. ~ ~ 0 0 5207 leaves south~ Exit 3 Next to you is a stand full of ruined clothes and rugs. ~ ~ 0 0 5222 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5226 Name A ruined clay dwelling~ Desc This was once a very plain house with nothing more than a few chairs and a bed. A cold fireplace suggests that the city has been abandoned for quite a while. Almost nothing remains of this humble abode. ~ Room_flags 8 Sector_type 1 Exit 1 Outside is a small side street. ~ ~ 0 0 5210 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5227 Name A collapsed stone dwelling~ Desc This small house has completely collapsed upon itself leaving piles of debris here and there. A few rafters still stand with thatched straw hanging down and a hot wind gusts through the hollow dwelling. ~ Room_flags 0 Sector_type 1 Exit 1 A small side street runs past the house. ~ ~ 0 0 5211 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5228 Name A back alley~ Desc A narrow alley leads east to one of the city watchtowers and west to a small side street. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 5209 leaves east~ Exit 3 ~ ~ 0 0 5224 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5229 Name An abandoned shop~ Desc From the outside this place looks like an ordinary pile of rubble, but inside these cramped quarters you discover what used to be a shop filled with armor, weapons, and various other goods. A small sign flutters in the wind. ~ Room_flags 8 Sector_type 1 Exit 0 A small side street runs past the shop. ~ ~ 0 0 5214 leaves north~ HealRate 100 EndRoom #ROOM Vnum 5230 Name The Tavern of the Sun~ Desc A glorious place in it's prime, this tavern now lies in ruin; tables and chairs are broken scattered, bottles and glasses shattered, and a small performance stage crushed. Musical instruments and personal belongings lie under the rubble, but the people they once belonged to are not with them. Looking up you see that the entire second floor and roof has fallen in, leaving a gaping hole above. ~ Room_flags 0 Sector_type 1 Exit 3 A small side street runs past the tavern. ~ ~ 0 0 5213 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5231 Name South wing of the city hall~ Desc You stand in a large room attached to this end of the hallway which leads back north to the reception area. Pedestals and columns have fallen and most of the valuable items have been taken, leaving worthless debris. A few chairs have survived, as well as a large curved desk. To the east is a vine-covered archway leading out into a private courtyard. ~ Room_flags 8 Sector_type 1 Exit 0 The long hallway leads back to the main reception area of the city hall. ~ ~ 0 0 5232 leaves north~ Exit 1 ~ ~ 0 0 5234 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5232 Name The city hall~ Desc This is the main reception area of Thalos' city hall. The walls have been charred and scored massively and debris is spread from wall to wall. A large gaping hole in the west wall allows you to see out to one of the city's side streets. Obviously no one will be seeing you through today. Hallways lead south and east. ~ Room_flags 8 Sector_type 1 Exit 0 Main street runs past the city hall. ~ ~ 0 0 5202 leaves north~ Exit 1 A hallway leads to the east wing of the city hall. ~ ~ 0 0 5233 leaves east~ Exit 2 A hallway leads to the south wing of the city hall. ~ ~ 0 0 5231 leaves south~ Exit 3 ~ ~ 0 0 5212 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5233 Name East wing of the city hall~ Desc Here lies the remnants of a fancy office, possibly the mayor's. A few withered plants and broken pieces of furniture make this place anything but fancy, though. The only thing remaining intact here is a large glass cabinet. A long hallway leads west back to the reception area and an ivy-covered archway leads south into a private courtyard. ~ Room_flags 8 Sector_type 1 Exit 2 ~ ~ 0 0 5234 leaves south~ Exit 3 ~ ~ 0 0 5232 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5234 Name The private gardens and courtyard of Thalos~ Desc What a shame that this mass destruction also touched this once beautiful place. The temple's garden path has nothing on this garden. Flowers and trees have been smashed into the ground and lawn benches thrown through walls. A large marble fountain in the center of the courtyard still stands, though, defying any attempts to destroy its beauty. Above stands the remnants of one of the watchtowers. Archways north and west lead back into the city hall. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5233 leaves north~ Exit 3 ~ ~ 0 0 5231 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5235 Name A small guard house~ Desc This was once the barracks for Thalos' cityguards. Now just an empty shell, this small shack still stands guarding the entrance both to the city and to the city hall. ~ Room_flags 0 Sector_type 1 Exit 1 The alley runs by this building. ~ ~ 0 0 5255 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5236 Name A collapsed home~ Desc All that's left of this house is a few scattered piles of rubble and a very large blast crater. Obviously someone or something important was once housed here. A shrieking howl chills your blood. ~ Room_flags 0 Sector_type 1 Exit 2 Main street runs past this ruined home. ~ ~ 0 0 5202 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5237 Name A tall dwelling~ Desc This seems to be the tallest structure remaining in the city. At one time this could have been an inn of some sort, but now it's just a mess. The back wall as been completely knocked down revealing an entrance into another building through yet another collapsed wall. Between the two buildings are a few blast craters and boulders. An old set of wooden steps leads up to a creaking second floor. ~ Room_flags 8 Sector_type 1 Exit 1 ~ ~ 0 0 5238 leaves east~ Exit 3 A small side street winds past the dwelling. ~ ~ 0 0 5211 leaves west~ Exit 4 The stairs and even the entire second floor itself looks very unsafe for travel. Gusts of wind make them creak and shudder. ~ ~ 0 0 5245 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5238 Name A small shack~ Desc This cramped dwelling could not have housed more than one person. Now with the back wall missing, it could hold many more. Looking around you find broken shelves and workbenches with various vials and pouches spilling contents all across the floor. This was possibly the magic shop of the city. The doorway to the east is blocked, making the only exit back west. ~ Room_flags 8 Sector_type 1 Exit 3 ~ ~ 0 0 5237 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5239 Name A back alley~ Desc A narrow back alley goes south to main street and north towards a watchtower. A mass of howls catches you off guard. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5240 leaves north~ Exit 2 Main street runs past here. ~ ~ 0 0 5201 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5240 Name A back alley~ Desc A narrow back alley leads north to one of the city watchtowers and south towards main street. To the west is a doorway to a small house blocked by debris. ~ Room_flags 0 Sector_type 1 Exit 0 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5241 leaves north~ Exit 2 ~ ~ 0 0 5239 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5241 Name Under a watchtower~ Desc You stand under a tall watchtower. Narrow back alleys lead west and south and a very weak looking ladder leads up into the tower. ~ Room_flags 0 Sector_type 1 Exit 2 ~ ~ 0 0 5240 leaves south~ Exit 3 ~ ~ 0 0 5243 leaves west~ Exit 4 Winds howl high above your head in the tower above. ~ ~ 0 0 5248 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5242 Name A bath house~ Desc This was once the bath house for the commoners of the city. Hot steamy water still wells up from a hole in the floor. Obviously there is a hot spring located under the city (making the decision to put a city here seem much more reasonable). Closer inspection of the water yields a dead body floating around in it, skin melted away from months of floating in there. The west wall has collapsed revealing another collapsed house. ~ Room_flags 8 Sector_type 1 Exit 0 ~ ~ 0 0 5243 leaves north~ Exit 3 The wall has collapsed on the adjoining house, creating a new opening in it. ~ ~ 0 0 5244 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5243 Name A back alley~ Desc A narrow back alley leads west to a small side street and east to one of the city watchtowers. Great amounts of steam issue forth from the building to the south. ~ Room_flags 0 Sector_type 1 Exit 1 A watchtower stands a silent vigil over the city. ~ ~ 0 0 5241 leaves east~ Exit 2 ~ ~ 0 0 5242 leaves south~ Exit 3 A side street runs by here. ~ ~ 0 0 5209 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5244 Name An upright house~ Desc This home is practically the only one around that is still standing. Except for the massive hole in the east wall, everything else looks intact, including the windows. Great amounts of steam issue forth from the hole in the east wall. ~ Room_flags 8 Sector_type 1 Exit 1 ~ ~ 0 0 5242 leaves east~ Exit 3 A small side street runs past the house. ~ ~ 0 0 5210 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5245 Name On the second floor~ Desc The minute you step off onto this floor you realize it was a mistake. The old rotted floorboards suddenly give way and you fall down, impaling yourself on jagged boards below. You've fallen, and you can't get up!!! ~ Room_flags 4 Sector_type 1 HealRate 100 EndRoom #ROOM Vnum 5246 Name The north-west watchtower~ Desc You stand atop one of the city watchtowers. The view is magnificent from here and you can see all the way to the western mountains. No wonder this place stood for so long. ~ Room_flags 0 Sector_type 1 Exit 5 The city lies below. ~ ~ 0 0 5224 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5247 Name The south-west watchtower~ Desc You stand atop one of the city watchtowers. The view is magnificent from here and you can see all the way to the western mountains. To the south the desert stretches to the horizon. No wonder this place stood for so long. ~ Room_flags 0 Sector_type 1 Exit 5 The city lies below. ~ ~ 0 0 5215 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5248 Name The north-east watchtower~ Desc You stand atop one of the city watchtowers. The view is magnificent from here and you can see a great floating pyramid to the north-east. Desert sand stretches to the horizon. No wonder this place stood for so long. ~ Room_flags 0 Sector_type 1 Exit 5 The city lies below. ~ ~ 0 0 5241 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5250 Name The Temple of Thalos~ Desc You stand within one of the most holy places in the realm. This stunning domed temple once housed the city's worshipers en masse. Unfortunately, it succumbed to the destruction brought on this city. Long benches lie toppled and the altar desecrated. Large chunks of stone have fallen from the walls and roof, sending sunlight streaming in on you. A few books lie about, conveying to you a holy message in a strange tongue. Wind gusts through the four archways and howls and screams can be heard from all parts of the city. ~ Room_flags 136 Sector_type 1 Exit 0 A side street leads to the northern half of the city. ~ ~ 0 0 5205 leaves north~ Exit 1 Main street leads out to the main gate of the city. ~ ~ 0 0 5203 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5251 Name A back alley~ Desc A narrow alley leads east to a wider street and west to one of the city watchtowers. ~ Room_flags 0 Sector_type 1 Exit 1 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5252 leaves east~ Exit 3 A small side street greets you. ~ ~ 0 0 5214 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5252 Name Under a ruined watchtower~ Desc You stand at the base of a tall watchtower built to protect the city from invaders. From the looks of things, it did not do a good job. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 5253 leaves north~ Exit 3 ~ ~ 0 0 5251 leaves west~ Exit 4 ~ ~ 0 0 5254 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5253 Name A back alley~ Desc A narrow alley leads south to one of the city watchtowers. ~ Room_flags 0 Sector_type 1 Exit 0 The alley continues to the north. ~ ~ 0 0 5255 leaves north~ Exit 2 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5252 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5254 Name The south-east watchtower~ Desc You stand atop one of the city watchtowers. The view is magnificent from here and you can see all the way to the western mountains. To the south the desert stretches to the horizon. No wonder this place stood for so long. There is a small plaque on the stones. ~ Room_flags 0 Sector_type 1 ExtraDesc sign plaque~ This extension to Thalos, along with the dwarf forest, is made by Hatchet for any Merc Mud. copyright 1992 ~ Exit 5 The city lies below. ~ ~ 0 0 5252 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5255 Name A back alley~ Desc A narrow alley leads north to the main street, and south toward a tall watchtower. A ruined building is to the west. ~ Room_flags 0 Sector_type 1 Exit 0 You see main street. ~ ~ 0 0 5201 leaves north~ Exit 2 ~ ~ 0 0 5253 leaves south~ Exit 3 It looks in bad shape inside, but structurally intact. ~ ~ 0 0 5235 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5256 Name A trail at the end of the dwarf forest~ Desc The trail ends here, with short, dry stumps of trees all around you. To the west, you can see the ruins of a huge city. Something about it gives you an uneasy feeling. To the east is your way back to home and safety. ~ Room_flags 0 Sector_type 2 Exit 1 You see the trail. ~ ~ 0 0 5257 leaves east~ Exit 3 You see Thalos! ~ ~ 0 0 5200 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5257 Name A trail at the end of the dwarf forest~ Desc A side trail here leads from the dwarf forest. It is definitely drier and hotter here. The trail continues to the west, and to the east, you see the T-intersection. ~ Room_flags 0 Sector_type 2 Exit 1 You see the intersection. ~ ~ 0 0 5258 leaves east~ Exit 3 You see the trail continue on. ~ ~ 0 0 5256 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5258 Name The dwarf forest~ Desc You see more stunted trees here. A side trail leads west from here. To the east, you THINK you see a trail, but you can never be sure. ~ Room_flags 0 Sector_type 3 Exit 0 You see the trail lead back north. ~ ~ 0 0 5259 leaves north~ Exit 1 You can't see into the gloom of this forest. ~ ~ 0 0 5262 leaves east~ Exit 3 You see the trail branch off. ~ ~ 0 0 5257 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5259 Name The dwarf forest~ Desc You see more stunted trees here. It looks almost as if this place was cursed by a god to be short and dry. The trail leads north and south. ~ Room_flags 0 Sector_type 3 Exit 0 You see the trail continue north. ~ ~ 0 0 5260 leaves north~ Exit 2 You see the trail continue south. ~ ~ 0 0 5258 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5260 Name The dwarf forest~ Desc You see more stunted trees here. It looks almost as if this place was cursed by a god to be short and dry. The trail leads north and south. ~ Room_flags 0 Sector_type 3 Exit 0 You see the trail continue north. ~ ~ 0 0 5261 leaves north~ Exit 2 You see the trail continue south. ~ ~ 0 0 5259 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5261 Name The dwarf forest~ Desc You see many stunted trees here. You don't see any leaves on these barren trees. No grass grows on the ground. ~ Room_flags 0 Sector_type 3 Exit 0 You see the trail continue north. ~ ~ 0 0 3502 leaves north~ Exit 2 You see the trail continue south. ~ ~ 0 0 5260 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5262 Name The dwarf forest~ Desc You see more stunted trees here. It looks almost as if this place was cursed by a god to be short and dry. The trail leads east and west. It looks dark toward the east. ~ Room_flags 0 Sector_type 3 Exit 1 You see a darker part of the forest. ~ ~ 0 0 5263 leaves east~ Exit 3 You see the lighter forest and the T-intersection west. ~ ~ 0 0 5258 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5263 Name The darker dwarf forest~ Desc You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail turns south from the west. ~ Room_flags 1 Sector_type 3 Exit 2 You see nothing in the gloom south of you. ~ ~ 0 0 5264 leaves south~ Exit 3 You see the dwarf forest. ~ ~ 0 0 5262 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5264 Name The darker dwarf forest~ Desc You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail turns east from the north. ~ Room_flags 1 Sector_type 3 Exit 0 You see nothing in the gloom north of you. ~ ~ 0 0 5263 leaves north~ Exit 1 You see nothing in the gloom east of you. ~ ~ 0 0 5265 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5265 Name The darker dwarf forest~ Desc You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail leads east and west. ~ Room_flags 1 Sector_type 3 Exit 1 You see nothing in the gloom east of you. ~ ~ 0 0 5266 leaves east~ Exit 3 You see nothing in the gloom west of you. ~ ~ 0 0 5264 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5266 Name The darker dwarf forest~ Desc You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail leads down into a valley and west. ~ Room_flags 1 Sector_type 3 Exit 3 You see nothing in the gloom west of you. ~ ~ 0 0 5265 leaves west~ Exit 5 You see the trail lead down into gloom. ~ ~ 0 0 5267 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5267 Name A valley in the dark dwarf forest~ Desc You are in a valley in the dark dwarf forest. Short black grass grows around you. Trails lead in all directions. ~ Room_flags 1 Sector_type 3 Exit 0 ~ ~ 0 0 5271 leaves north~ Exit 1 ~ ~ 0 0 1701 leaves east~ Exit 2 You see a large mountain on the far side of a canyon. ~ ~ 0 0 9201 leaves south~ Exit 3 You see a dark fox hole. ~ hole fox~ 1 -1 5268 leaves west~ Exit 4 ~ ~ 0 0 5266 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5268 Name A small ugly cave~ Desc You see a small cave. Skeletons of many types of creatures litter the area. Obviously, no fox lives here! The oppression makes you want to leave and vomit. ~ Room_flags 1 Sector_type 3 ExtraDesc skeleton skeletons~ Something is strange about these skeletons. Upon further investigation, these skeletons appear illusionary. ~ Exit 1 You see the exit from here! ~ fox hole~ 1 -1 5267 leaves east~ Exit 2 You see more of the cave. ~ ~ 0 0 5269 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5269 Name A small ugly cave~ Desc You are in a small ugly cave. More skeletons lie around. It is obvious that the owner doesn't want you here. The exit north is still visible. Some writings are on this wall. ~ Room_flags 1 Sector_type 3 ExtraDesc skeleton skeletons~ Something is strange about these skeletons. Upon further investigation, these skeletons appear illusionary. ~ ExtraDesc writings writing words~ This cave along with the valley and dwarf forest is made by Hatchet for any Merc Mud. copyright 1992 ~ Exit 0 You see more of the cave. ~ ~ 0 0 5268 leaves north~ Exit 5 You see a path leading down into the dark gloom. ~ ~ 0 0 5270 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5270 Name Down the path into a dead end~ Desc You are down the path. There is no obvious exit in this place, exit the one back up north. All around you, you see skeletons. ~ Room_flags 1 Sector_type 3 ExtraDesc skeleton skeletons~ Something is strange about these skeletons. Upon further investigation, these skeletons appear illusionary. In fact, through the skeletons, you see a secret door!! ~ Exit 4 You see your only way back up. ~ ~ 0 0 5269 leaves up~ Exit 5 You see nothing on the floor except skeletons. ~ secret~ 1 -1 5100 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5271 Name The Valley in the dark dwarf forest~ Desc You are in a valley in the forest. To the north is a trail out of this dark valley. South is more of this valley. ~ Room_flags 1 Sector_type 3 Exit 0 You see a trail away from this gloomy valley. ~ ~ 0 0 5272 leaves north~ Exit 2 You see more of this gloomy valley. ~ ~ 0 0 5267 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5272 Name A dim trail in the dwarf forest~ Desc You are in a dim trail in the dwarf forest. Not much light passes through here. To the south is a gloomy valley, while to the north the light grows brighter. ~ Room_flags 1 Sector_type 3 Exit 0 You can actually see the trail north of you! ~ ~ 0 0 5273 leaves north~ Exit 2 You can barely see the gloomy valley south of you. ~ ~ 0 0 5271 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5273 Name A dim trail in the dwarf forest~ Desc You are in a dim trail in the dwarf forest. Not much light passes through here. The trail runs north and south, and the light seems to come from the north. To the east, you see a small path into darkness. ~ Room_flags 0 Sector_type 3 Exit 0 You see the dim trail lead north. ~ ~ 0 0 5274 leaves north~ Exit 1 You see the small path. ~ ~ 0 0 5280 leaves east~ Exit 2 You see the dim trail lead south. ~ ~ 0 0 5272 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5274 Name A dim trail in the dwarf forest~ Desc You are in a dim trail in the dwarf forest. Not much light passes through here. The trail runs north and south, and the light seems to come from the north. ~ Room_flags 0 Sector_type 3 Exit 0 You see the dim trail lead north. ~ ~ 0 0 5275 leaves north~ Exit 2 You see the dim trail lead south. ~ ~ 0 0 5273 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5275 Name A bend in the dim trail in the dwarf forest~ Desc You are in a dim trail in the dwarf forest. Not much light passes through here. The trail runs south and west. The trail west looks much friendlier than the one leading south. ~ Room_flags 0 Sector_type 3 Exit 2 You see the dim trail lead south. ~ ~ 0 0 5274 leaves south~ Exit 3 You see the trail lead west. ~ ~ 0 0 5276 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5276 Name A trail in the dwarf forest~ Desc You are in a trail in the dwarf forest. The trees are stunted and it looks dry around here. The trail leads east and west. It looks dimmer to the east. ~ Room_flags 0 Sector_type 3 Exit 1 The trail continues east to the dimmer parts of the forest. ~ ~ 0 0 5275 leaves east~ Exit 3 The trail continues west. ~ ~ 0 0 5277 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5277 Name A trail in the dwarf forest~ Desc You are in a trail in the dwarf forest. The trees are stunted and it looks dry around here. The trail leads east and west. ~ Room_flags 0 Sector_type 3 Exit 1 The trail continues east. ~ ~ 0 0 5276 leaves east~ Exit 3 The trail continues west. ~ ~ 0 0 5278 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5278 Name A trail in the dwarf forest~ Desc You are in a trail in the dwarf forest. The trees are stunted and it looks dry around here. The trail leads east and west. ~ Room_flags 0 Sector_type 3 Exit 1 The trail continues east. ~ ~ 0 0 5277 leaves east~ Exit 3 The trail continues west. ~ ~ 0 0 5279 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5279 Name The bend in the trail in the dwarf forest~ Desc You are in a bend in the trail in the forest. The trees are stunted, but not so dry around here. The trail leads east, and to the south, you see a waterfall. ~ Room_flags 0 Sector_type 3 Exit 1 The trail continues east. ~ ~ 0 -1 5278 leaves east~ Exit 2 You see a beautiful waterfall. ~ ~ 0 -1 5281 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5280 Name A dark bend in the forest~ Desc You are in a dark bend in the forest. To the west, you see the trail leading back to the dwarven forest, and to the south, you see a dark and dismal path. ~ Room_flags 0 Sector_type 3 Exit 2 You see the dark path. ~ ~ 0 0 2300 leaves south~ Exit 3 You see the trail back to the Dwarven Forest. ~ ~ 0 0 5273 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5281 Name By the beautiful waterfall~ Desc You see a VERY beautiful waterfall here. It looks almost as if diamonds are falling down the mountain. (You reach out and grab and no, it IS only water.) It looks so nice here, you feel like taking a nap. The trail leads north and south. ~ Room_flags 0 Sector_type 4 Exit 0 You see the trail leading north. ~ ~ 0 0 5279 leaves north~ HealRate 100 EndRoom #END #SPECIALS M 5200 spec_cast_mage S #RESETS D 0 5267 3 1 D 0 5268 1 1 D 0 5270 5 1 M 0 5201 12 5204 1 E 0 5251 0 17 E 0 5252 0 16 M 0 5201 12 5205 1 E 0 5230 0 17 E 0 5252 0 16 M 0 5201 12 5216 1 E 0 5233 0 17 E 0 5252 0 16 O 0 5219 0 5217 M 0 5207 4 5217 2 M 0 5201 12 5218 1 E 0 5250 0 17 E 0 5252 0 16 M 0 5201 12 5219 1 E 0 5231 0 17 E 0 5252 0 16 M 0 5204 1 5219 1 G 0 5218 0 G 0 5211 0 M 0 5201 12 5220 1 E 0 5252 0 16 M 0 5201 12 5224 1 E 0 5243 0 17 E 0 5252 0 16 M 0 5201 12 5226 1 E 0 5235 0 17 E 0 5252 0 16 M 0 5203 1 5226 1 G 0 5215 0 G 0 5239 0 M 0 5207 4 5227 2 O 0 5207 0 5229 M 0 5202 1 5229 1 G 0 5210 0 E 0 5214 0 17 O 0 5225 0 5231 P 0 5215 4 5225 1 P 0 5216 4 5225 1 M 0 5201 12 5232 1 E 0 5217 0 17 E 0 5252 0 16 M 0 5207 4 5232 2 O 0 5227 0 5233 P 0 3105 8 5227 1 M 0 5201 12 5234 1 E 0 5232 0 17 E 0 5252 0 16 O 0 5220 0 5234 M 0 5201 12 5236 1 E 0 5237 0 17 E 0 5252 0 16 M 0 5206 1 5236 1 E 0 5222 0 12 M 0 5205 1 5238 1 E 0 5214 0 17 M 0 5201 12 5240 1 E 0 5241 0 17 E 0 5252 0 16 O 0 5228 0 5242 M 0 5207 4 5244 1 M 0 5208 8 5246 2 E 0 5221 0 16 E 0 5226 0 17 E 0 5203 0 10 M 0 5208 8 5247 2 E 0 5221 0 16 E 0 5224 0 17 E 0 5200 0 5 E 0 5204 0 8 M 0 5208 8 5248 2 E 0 5221 0 16 E 0 5205 0 7 E 0 5206 0 13 M 0 5200 1 5250 1 E 0 5208 0 11 E 0 5223 0 3 M 0 5208 8 5254 2 E 0 5221 0 16 E 0 5201 0 6 E 0 5202 0 9 M 0 5111 2 5267 1 E 0 5100 0 16 M 0 5110 2 5270 2 E 0 5100 0 16 M 0 5110 2 5270 2 E 0 5100 0 16 M 0 5111 2 5272 1 E 0 5100 0 16 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$