/
Debug/
area/
data/
gods/
player/
player/skill/
#AREADATA
Name Smithing~
Builders Kenny Enzo~
VNUMs 10000 10099
Credits { ALL } Enzo    Smithing~
Security 1
End



#MOBILESNEW
#MOB
Vnum 10000
Name hanzou master smith~
Short Hanzou the Master Smith~
Long Hanzou, Master Smith Extrodinare, is selling some raw materials here
~
Description ~
Race human~
Act_flags ABT
Aff DFH
Aff2 0
Align 0
Group 0
Level 110
Hitroll 2000
Hit_dice 4000d4000+4000000
Mana_dice 0d0+0
Dam_dice 4000d4000+4000
Dam_type grep
Armor 500 500 500 500
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 10001
Name forgemaster smith Maas shopkeeper~
Short forging master Maas~
Long Maas, Enrel's master blacksmith, is selling various forging materials
~
Description ~
Race human~
Act_flags ABP
Aff HV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 999
Hit_dice 1000d1000+1000
Mana_dice 1000d1000+1000
Dam_dice 1000d1000+1000
Dam_type grep
Armor -200 -200 -200 -200
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
MobTrig GRALL 10001 100~
MobTrig GIVE 10002 9603~
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 10000
Name gold ore nugget~
Short a nugget of gold ore~
Orig_short a nugget of gold ore~
Desc A lumpy nugget of gold collects dust here~
Material unknown~
Item_type smith_ore
Extra 0
Wear A
Values 0
Level 0
Weight 5
Cost 7500
Condition P
EndObj

#OBJ
Vnum 10001
Name furnace~
Short a cast iron furnace~
Orig_short a cast iron furnace~
Desc A hulking furnace radiates intense heat here~
Material unknown~
Item_type smith_furnace
Extra 0
Wear 0
Values 0 0 0 0 0
Level 1
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 10002
Name hammer~
Short a serviceable hammer~
Orig_short a serviceable hammer~
Desc A hammer hangs on the wall here, waiting to be used~
Material unknown~
Item_type smith_hammer
Extra 0
Wear 0
Values 0 0 0 0 0
Level 1
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 10003
Name barrel~
Short a stout wooden barrel~
Orig_short a stout wooden barrel~
Desc A stout wooden barrel filled with cold water is here~
Material unknown~
Item_type smith_barrel
Extra 0
Wear 0
Values 0 0 0 0 0
Level 1
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 10004
Name grinder~
Short a grind stone~
Orig_short a grind stone~
Desc A stone grinder shows signs of recent use~
Material unknown~
Item_type smith_grinder
Extra O
Wear P
Values 0 0 0 0 0
Level 1
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 10005
Name anvil~
Short a solid iron anvil~
Orig_short a solid iron anvil~
Desc An immense iron anvil has seen countless smithing failures and successes~
Material unknown~
Item_type smith_anvil
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 10006
Name starfire ore~
Short a lump of {cst{Ca{Yr{Cfi{cre {xore~
Orig_short a lump of {cst{Ca{Yr{Cfi{cre {xore~
Desc Some {cst{Ca{Yrf{Ci{cre{x ore is here~
Material unknown~
Item_type smith_ore
Extra 0
Wear A
Values 0
Level 0
Weight 5
Cost 0
Condition P
EndObj

#OBJ
Vnum 10007
Name steel lump refined~
Short a lump of raw steel~
Orig_short a lump of raw steel~
Desc A dull lump of steel needs only a skilled craftsman to make it beautiful~
Material unknown~
Item_type smith_ore
Extra 0
Wear A
Values 0
Level 0
Weight 5
Cost 1500
Condition P
EndObj

#OBJ
Vnum 10008
Name silver nugget~
Short a nugget of silver~
Orig_short a nugget of silver~
Desc A bluish rock reminds you faintly of unrefined silver~
Material unknown~
Item_type smith_ore
Extra 0
Wear A
Values 0
Level 0
Weight 5
Cost 5000
Condition P
EndObj

#OBJ
Vnum 10009
Name bronze bar~
Short a bar of bronze~
Orig_short a bar of bronze~
Desc A foot long bar of bronze is propped against the wall~
Material unknown~
Item_type smith_ore
Extra 0
Wear A
Values 0
Level 0
Weight 5
Cost 3000
Condition P
EndObj

#OBJ
Vnum 10010
Name platinum ingot~
Short a platinum ingot~
Orig_short a platinum ingot~
Desc A valuable platinum ingot has been carelessly left here~
Material unknown~
Item_type smith_ore
Extra 0
Wear A
Values 0
Level 0
Weight 5
Cost 100000
Condition P
EndObj

#OBJ
Vnum 10011
Name elite harness~
Short an Elite Harness~
Orig_short an Elite Harness~
Desc A metal girded harness lies here, belonging to a powerful warrior~
Material unknown~
Item_type sheath
Extra 0
Wear 0
Values 1
Level 1
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 10012
Name battle rig~
Short a battle rig~
Orig_short a battle rig~
Desc A old, worn in battle rig is lying here~
Material unknown~
Item_type sheath
Extra 0
Wear 0
Values 1
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 10013
Name steel arrow~
Short a steel arrow~
Orig_short a steel arrow~
Desc A steel arrow is here, lying on the ground~
Material unknown~
Item_type arrow
Extra 0
Wear AO
Values 0 5 8 0 0
Level 1
Weight 0
Cost 100
Condition P
AffectObj
19 1
EndObj

#OBJ
Vnum 10014
Name bronze arrow~
Short a bronze arrow~
Orig_short a bronze arrow~
Desc A bronze arrow lies on the ground, gleaming in the light~
Material bronze~
Item_type arrow
Extra 0
Wear AO
Values 0 6 9 0 0
Level 0
Weight 0
Cost 150
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#OBJ
Vnum 10015
Name silver arrow~
Short a silver arrow~
Orig_short a silver arrow~
Desc A silver arrow lies here, reflecting light from it's dull silver tip~
Material unknown~
Item_type arrow
Extra 0
Wear AO
Values 0 8 11 0 0
Level 0
Weight 0
Cost 200
Condition P
AffectObj
18 2
AffectObj
19 1
EndObj

#OBJ
Vnum 10016
Name gold arrow~
Short a gold arrow~
Orig_short a gold arrow~
Desc A gold arrow is here, lying on the ground~
Material unknown~
Item_type arrow
Extra 0
Wear AO
Values 0 10 13 0 0
Level 0
Weight 0
Cost 300
Condition P
AffectObj
18 3
AffectObj
19 2
EndObj

#OBJ
Vnum 10017
Name platinum arrow~
Short a platinum arrow~
Orig_short a platinum arrow~
Desc A platinum arrow lies on the ground, carelessly discarded~
Material unknown~
Item_type arrow
Extra 0
Wear AO
Values 0 16 17 0 0
Level 0
Weight 0
Cost 500
Condition P
EndObj

#OBJ
Vnum 10018
Name starfire arrow~
Short {cst{Ca{Yrf{Ci{cre{x arrow~
Orig_short {cst{Ca{Yrf{Ci{cre{x arrow~
Desc A {cst{Ca{Yrf{Ci{cre{x arrow has been left here~
Material unknown~
Item_type arrow
Extra 0
Wear AO
Values 0 18 23 0 0
Level 0
Weight 0
Cost 2500
Condition P
AffectObj
18 5
AffectObj
19 5
EndObj

#OBJ
Vnum 10019
Name steel quiver~
Short a quiver of steel arrows~
Orig_short a quiver of steel arrows~
Desc A quiver fulls of steel arrows is here~
Material unknown~
Item_type quiver
Extra 0
Wear AL
Values 50 10013 5 0 0
Level 0
Weight 0
Cost 6000
Condition P
EndObj

#OBJ
Vnum 10020
Name quiver bronze arrows~
Short a quiver of bronze arrows~
Orig_short a quiver of bronze arrows~
Desc A quiver full of bronze arrows lies here~
Material unknown~
Item_type quiver
Extra 0
Wear AL
Values 90 10014 6 0 0
Level 0
Weight 0
Cost 15000
Condition P
EndObj

#OBJ
Vnum 10021
Name silver quiver~
Short a quiver of silver arrows~
Orig_short a quiver of silver arrows~
Desc A quiver full of silver arrows is here~
Material unknown~
Item_type quiver
Extra 0
Wear AL
Values 130 10015 7 0 0
Level 0
Weight 0
Cost 27500
Condition P
EndObj

#OBJ
Vnum 10022
Name quiver gold~
Short a quiver of gold arrows~
Orig_short a quiver of gold arrows~
Desc A quiver full of gold arrows is lying here~
Material unknown~
Item_type quiver
Extra 0
Wear AL
Values 170 10016 8 0 0
Level 0
Weight 0
Cost 55000
Condition P
EndObj

#OBJ
Vnum 10023
Name platinum quiver~
Short a quiver of platinum arrows~
Orig_short a quiver of platinum arrows~
Desc A quiver fulls of platinum arrows lies discarded on the ground~
Material unknown~
Item_type quiver
Extra 0
Wear AL
Values 210 10017 9 0 0
Level 0
Weight 0
Cost 120000
Condition P
EndObj

#OBJ
Vnum 10024
Name starfire quiver~
Short a quiver of {cst{Ca{Yrf{Ci{cre{x arrows~
Orig_short a quiver of {cst{Ca{Yrf{Ci{cre{x arrows~
Desc A quiver full of {cst{Ca{Yrf{Ci{cre{x arrows~
Material unknown~
Item_type quiver
Extra 0
Wear AL
Values 250 10018 10 0 0
Level 0
Weight 0
Cost 650000
Condition P
EndObj

#OBJ
Vnum 10025
Name moonstone sword stone~
Short {CM{co{Co{wn{Ws{wt{Co{cn{Ce {cS{Cw{Wo{Cr{cd{x~
Orig_short {CM{co{Co{wn{Ws{wt{Co{cn{Ce {cS{Cw{Wo{Cr{cd{x~
Desc A moonstone lies on the ground, glowing slightly~
Material moonstone~
Item_type weapon
Extra ACGI
Wear AN
Values sword 12 8 slash BJ
Level 30
Weight 4
Cost 500000
Condition P
AffectObj
18 8
AffectObj
19 8
AffectObj
3 3
AffectObj
4 3
EndObj

#OBJ
Vnum 10026
Name gold wedding ring~
Short a demure golden wedding band~
Orig_short a demure golden wedding band~
Desc A precious golden wedding ring has fallen here, OH NO!~
Material gold~
Item_type armor
Extra ABI
Wear AB
Values ADE ADE ADE ADE 0
Level 1
Weight 0
Cost 1
Condition P
AffectObj
115 5
AffectObj
103 5
AffectObj
19 10
AffectObj
18 15
EndObj

#OBJ
Vnum 10099
Name a small bunny~
Short a small bunny, forged from shimmering {cst{Ca{Yrf{Ci{cre{x~
Orig_short a small bunny, forged from shimmering {cst{Ca{Yrf{Ci{cre{x~
Desc A small bunny hops playfully here~
Material unknown~
Item_type weapon
Extra E
Wear AN
Values exotic 2000 20 lunge GJ
Level 110
Weight 0
Cost 0
Condition P
AffectObj
18 400
AffectObj
19 200
AffectObj
19 200
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 10000
Name Smithing Workshop~
Desc ~
Room_flags 42500
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 10001
Name Midgaard Smithy~
Desc This is the forge of Midgaard.  If you do NOT clean up after yourself,
the forge will be closed.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
3257
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 10002
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
12336
leaves south~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
O 0 10006 0 10000
O 0 10004 0 10000
O 0 10002 0 10000
O 0 10005 0 10000
O 0 10003 0 10000
O 0 10001 0 10000
M 0 10000 1 10001 1
G 0 10010 0
G 0 10009 0
G 0 10008 0
G 0 10007 0
G 0 10000 0
O 0 10005 0 10001
O 0 10004 0 10001
O 0 10003 0 10001
O 0 10002 0 10001
O 0 10001 0 10001
O 0 10001 0 10002
O 0 10002 0 10002
O 0 10003 0 10002
O 0 10004 0 10002
O 0 10005 0 10002
M 0 10001 1 10002 1
S



#SHOPS
10000 46 46 46 46 46 100 30 0 23
0



#MOBPROGS
#10001
say Welcome, $n.
I seem to be out of moonstone...
say If you could bring me some to work with...
say I would gladly pay you for your trouble.
~
#10002
say Ahh, thank you $n!
em heats up the furnace!
em begins working with the moonstone.
em has created a weapon from the moonstone!
drop moonstone
mob oload 10025
give moonstone $n
say Use it well.
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$