#AREADATA Name mud school~ Builders None~ VNUMs 3700 3799 Credits { 1 5} Hatchet Mud School~ Security 9 End #MOBILESNEW #MOB Vnum 3700 Name acolyte cleric~ Short the acolyte of Zump~ Long An acolyte of Zump welcomes you to mud school. ~ Description He's big and bad. Don't mess with him. ~ Race human~ Act_flags ABGPQTV Aff CH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 10 Hit_dice 1d1+999 Mana_dice 1d1+999 Dam_dice 2d4+30 Dam_type beating Armor -15 -15 -15 -15 Off ACEFHIKN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3701 Name blob~ Short the blob~ Long The blob is here, waiting to eat you up. ~ Description He is big, he is bad. You don't want to fight him when he isn't chained up. Perhaps now would be a good time to flee from him!!! If you don't flee, you would really suffer the consequences. ~ Race unique~ Act_flags ABGP Aff C Aff2 0 Align 0 Group 0 Level 5 Hitroll -5 Hit_dice 1d1+49 Mana_dice 1d1+99 Dam_dice 1d1+0 Dam_type digestion Armor -15 -15 -15 -15 Off AN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form BSc Parts 0 Size large Material unknown EndMob #MOB Vnum 3702 Name monster~ Short the monster~ Long There is a monster leashed here. ~ Description He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ Race school monster~ Act_flags ABPU Aff 0 Aff2 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 1d1+7 Mana_dice 1d1+99 Dam_dice 1d3+0 Dam_type claw Armor 10 10 10 10 Off 0 Teach A Imm AB Res 0 Vuln C Start_pos stand Default_pos stand Sex none Wealth 10 Form AMV Parts ABCDEFHJKQUZ Size medium Material unknown EndMob #MOB Vnum 3703 Name monster wimpy~ Short the wimpy monster~ Long There is a wimpy monster leashed here. ~ Description He looks wimpy. You feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ Race school monster~ Act_flags ABHPU Aff 0 Aff2 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 1d1+7 Mana_dice 1d1+99 Dam_dice 1d2+0 Dam_type claw Armor 10 10 10 10 Off O Teach A Imm AB Res 0 Vuln C Start_pos stand Default_pos stand Sex none Wealth 10 Form AMV Parts ABCDEFHJKQUZ Size medium Material unknown EndMob #MOB Vnum 3704 Name monster aggressive~ Short the aggressive monster~ Long There is an aggressive monster leashed here. ~ Description He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ Race school monster~ Act_flags ABFPU Aff 0 Aff2 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 1d1+7 Mana_dice 1d1+99 Dam_dice 1d4+0 Dam_type claw Armor 10 10 10 10 Off EK Teach A Imm AB Res 0 Vuln C Start_pos stand Default_pos stand Sex none Wealth 10 Form AMV Parts ABCDEFHJKQUZ Size medium Material unknown EndMob #MOB Vnum 3705 Name monster wimpy aggressive~ Short the wimpy aggressive monster~ Long There is a wimpy aggressive monster leashed here. ~ Description He looks mean, but you feel comfortable that you can kill him, especially since he is leashed up, and you are not. ~ Race school monster~ Act_flags ABFHPU Aff 0 Aff2 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 1d1+7 Mana_dice 1d1+99 Dam_dice 1d3+0 Dam_type claw Armor 10 10 10 10 Off J Teach A Imm AB Res 0 Vuln C Start_pos stand Default_pos stand Sex none Wealth 10 Form AMV Parts ABCDEFHJKQUZ Size medium Material unknown EndMob #MOB Vnum 3706 Name skeleton headless bones~ Short Murray's skeleton~ Long The long lost skeleton of Murray, the Invincible Demonic Skull is here ~ Description He looks mean, and you just might have a small problem killing him, but he looks like a great prize!!! ~ Race school monster~ Act_flags ABPU Aff JZ Aff2 0 Align 0 Group 0 Level 2 Hitroll 1 Hit_dice 2d2+20 Mana_dice 1d1+99 Dam_dice 1d4+1 Dam_type claw Armor 8 8 8 10 Off FN Teach A Imm AB Res 0 Vuln C Start_pos stand Default_pos stand Sex none Wealth 25 Form AMV Parts ABCDEFHJKQUZ Size medium Material unknown EndMob #MOB Vnum 3707 Name adept cleric stanxyz~ Short the Adept of Stan~ Long An adept of the mighty Stan is here, mocking you ~ Description Dont look at me, there's nothing to see here. Move along Move along. ~ Race human~ Act_flags ABGPQTV Aff CH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 10 Hit_dice 1d1+999 Mana_dice 1d1+999 Dam_dice 2d4+30 Dam_type beating Armor -15 -15 -15 -15 Off ACEFHIKN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3708 Name adept cleric~ Short the adept of EbeneezerScrews~ Long An adept of EbeneezerScrews is here, slapping you in the face. ~ Description He is big and bad. Don't mess with him. ~ Race human~ Act_flags ABGPQTV Aff CH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 10 Hit_dice 1d1+999 Mana_dice 1d1+999 Dam_dice 2d4+30 Dam_type beating Armor -15 -15 -15 -15 Off ACEFHIKN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3709 Name rabbit~ Short the rabbit~ Long A rabbit is bouncing around here. ~ Description The rabbit smiles at you, completely harmless! ~ Race rabbit~ Act_flags AGHU Aff 0 Aff2 0 Align 100 Group 0 Level 1 Hitroll 0 Hit_dice 1d1+10 Mana_dice 1d1+99 Dam_dice 1d3+0 Dam_type bite Armor 10 10 10 10 Off FH Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKZ Size tiny Material unknown EndMob #MOB Vnum 3710 Name lizard~ Short the lizard~ Long A lizard slithers up to you. ~ Description It smiles at you, and tries to eat your leg. ~ Race lizard~ Act_flags AGU Aff 0 Aff2 0 Align -100 Group 0 Level 2 Hitroll 0 Hit_dice 2d2+20 Mana_dice 1d1+99 Dam_dice 1d4+1 Dam_type bite Armor 8 8 8 10 Off R Teach A Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex either Wealth 0 Form AGXc Parts ACDEFHKQVZ Size small Material unknown EndMob #MOB Vnum 3711 Name boar~ Short the boar~ Long A boar tries to run you over. ~ Description It grunts at you. ~ Race pig~ Act_flags AGU Aff 0 Aff2 0 Align 0 Group 0 Level 3 Hitroll 1 Hit_dice 3d3+30 Mana_dice 1d1+99 Dam_dice 1d6+1 Dam_type charge Armor 7 7 7 9 Off CDFR Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKZ Size medium Material unknown EndMob #MOB Vnum 3712 Name fox~ Short the fox~ Long A fox is here staring at you. ~ Description It's fur might be worth money. ~ Race fox~ Act_flags AGHU Aff Z Aff2 0 Align 100 Group 0 Level 1 Hitroll 1 Hit_dice 1d1+12 Mana_dice 1d1+99 Dam_dice 1d3+1 Dam_type bite Armor 8 8 8 10 Off FHNR Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQVZ Size small Material unknown EndMob #MOB Vnum 3713 Name snail~ Short the snail~ Long A snail is trying to get out of your way. ~ Description You don't see much but slime about it. ~ Race unique~ Act_flags AGU Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 1d1+0 Mana_dice 1d1+99 Dam_dice 1d1+0 Dam_type digestion Armor 10 10 10 10 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AGQc Parts AFHM Size tiny Material unknown EndMob #MOB Vnum 3714 Name beast~ Short the beast~ Long A beast tries to feed off of you. ~ Description It looks mean. You'd better run. ~ Race school monster~ Act_flags AFTU Aff Z Aff2 0 Align 0 Group 0 Level 5 Hitroll 1 Hit_dice 5d5+55 Mana_dice 1d1+99 Dam_dice 1d6+3 Dam_type bite Armor 5 5 5 8 Off EKM Teach A Imm AB Res HI Vuln C Start_pos stand Default_pos stand Sex none Wealth 50 Form AMV Parts ABCDEFHJKQUZ Size large Material unknown EndMob #MOB Vnum 3715 Name bear~ Short the bear~ Long A bear is here growling at you. ~ Description The bear must be bigger than you! It wants to rip your head off. ~ Race bear~ Act_flags AGU Aff 0 Aff2 0 Align 0 Group 0 Level 4 Hitroll 1 Hit_dice 4d4+44 Mana_dice 1d1+99 Dam_dice 1d6+2 Dam_type claw Armor 6 5 6 7 Off CDEOR Teach A Imm 0 Res EI Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ABCDEFHJKUVZ Size large Material unknown EndMob #MOB Vnum 3716 Name wolf~ Short the wolf~ Long A wolf is here snarling at you. ~ Description The wolf doesn't want to be bothered. ~ Race unique~ Act_flags AGU Aff JZ Aff2 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 4d4+44 Mana_dice 1d1+99 Dam_dice 1d6+2 Dam_type bite Armor 7 7 7 10 Off FHNR Teach A Imm 0 Res EIKLQ Vuln FH Start_pos stand Default_pos stand Sex either Wealth 0 Form AGHMV Parts ABCDEFGHIJKQVYZ Size medium Material unknown EndMob #MOB Vnum 3717 Name adept cleric~ Short the adept of Selene~ Long An adpet of Kenny is here, pretending you do not exist ~ Description He is big and bad. Don't mess with him. ~ Race human~ Act_flags ABCPQTV Aff CH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 10 Hit_dice 1d1+999 Mana_dice 1d1+999 Dam_dice 2d4+30 Dam_type beating Armor -15 -15 -15 -15 Off ACEFHIKN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3718 Name adept cleric~ Short the adept of Furey~ Long An adept of Furey is here, training young students. ~ Description He is big and bad. Don't mess with him. ~ Race human~ Act_flags ABCJPQTV Aff CH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 10 Hit_dice 1d1+999 Mana_dice 1d1+999 Dam_dice 2d4+30 Dam_type beating Armor -15 -15 -15 -15 Off ACEFHIKN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3719 Name priest cleric~ Short the priest of Circe~ Long The priest of Circe is ready to help you practice. ~ Description He is big and bad. Don't mess with him. ~ Race human~ Act_flags ABCKPQTV Aff CH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 10 Hit_dice 1d1+999 Mana_dice 1d1+999 Dam_dice 2d4+30 Dam_type beating Armor -15 -15 -15 -15 Off ACEFHIKN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3720 Name hirsch dog beast~ Short the Hirsch-Dog~ Long The infamous Hirsch-Dog is here, ready to test your skills! ~ Description This horrible creature is your final test for mud school. Kill him, and the diploma is yours. ~ Race school monster~ Act_flags ABPU Aff J Aff2 0 Align 0 Group 0 Level 3 Hitroll 1 Hit_dice 2d4+30 Mana_dice 1d1+99 Dam_dice 1d6+1 Dam_type claw Armor 8 8 8 10 Off EFN Teach A Imm AB Res 0 Vuln C Start_pos stand Default_pos stand Sex none Wealth 30 Form AMV Parts ABCDEFHJKQUZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 3700 Name mace sub merc~ Short a sub issue mace~ Orig_short a sub issue mace~ Desc You see a sub issue mace here.~ Material bronze~ Item_type weapon Extra U Wear AN Values mace 1 6 pound 0 Level 1 Weight 60 Cost 250 Condition P AffectObj 18 1 ExtraDesc mace~ You see a mace of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3701 Name dagger sub merc~ Short a sub issue dagger~ Orig_short a sub issue dagger~ Desc You see a sub issue dagger here.~ Material bronze~ Item_type weapon Extra U Wear AN Values dagger 1 4 pierce J Level 0 Weight 10 Cost 210 Condition P AffectObj 18 1 ExtraDesc dagger~ You see a dagger of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3702 Name sword sub merc~ Short a sub issue sword~ Orig_short a sub issue sword~ Desc You see a sub issue sword here.~ Material bronze~ Item_type weapon Extra U Wear AN Values sword 1 6 slash J Level 1 Weight 30 Cost 360 Condition P AffectObj 18 1 ExtraDesc sword~ You see a sword of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3703 Name vest sub merc~ Short a sub issue vest~ Orig_short a sub issue vest~ Desc You see a sub issue vest here.~ Material leather~ Item_type armor Extra U Wear AD Values A A A 0 0 Level 0 Weight 50 Cost 144 Condition P ExtraDesc vest~ You see a vest of great but cheap craftsmanship. Stamped on the side is: Merc Industries ~ EndObj #OBJ Vnum 3704 Name shield sub merc~ Short a sub issue shield~ Orig_short a sub issue shield~ Desc You see a sub issue shield here.~ Material wood~ Item_type armor Extra U Wear AJ Values A A A 0 0 Level 0 Weight 30 Cost 108 Condition P ExtraDesc shield~ You see a shield of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3705 Name cloak sub merc~ Short a sub issue cloak~ Orig_short a sub issue cloak~ Desc You see a sub issue cloak here.~ Material cloth~ Item_type armor Extra U Wear AC Values A A A 0 A Level 0 Weight 40 Cost 72 Condition P ExtraDesc cloak~ You see a cloak of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3706 Name helmet sub merc~ Short a sub issue helmet~ Orig_short a sub issue helmet~ Desc You see a sub issue helmet here.~ Material leather~ Item_type armor Extra U Wear AE Values A A A 0 0 Level 0 Weight 30 Cost 72 Condition P ExtraDesc helmet~ You see a helmet of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3707 Name leggings sub merc~ Short a pair of sub issue leggings~ Orig_short a pair of sub issue leggings~ Desc You see a pair of sub issue leggings here.~ Material leather~ Item_type armor Extra U Wear AF Values A A A 0 0 Level 0 Weight 30 Cost 72 Condition P ExtraDesc leggings~ You see leggings of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3708 Name boots sub merc~ Short a pair of sub issue boots~ Orig_short a pair of sub issue boots~ Desc You see a pair of sub issue boots here.~ Material leather~ Item_type armor Extra U Wear AG Values A A A 0 0 Level 0 Weight 30 Cost 72 Condition P ExtraDesc boots~ You see boots of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3709 Name gloves sub merc~ Short a pair of sub issue gloves~ Orig_short a pair of sub issue gloves~ Desc You see a pair of sub issue gloves here.~ Material leather~ Item_type armor Extra U Wear AH Values A A A 0 0 Level 0 Weight 10 Cost 72 Condition P ExtraDesc gloves~ You see gloves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3710 Name sleeves sub merc~ Short a pair of sub issue sleeves~ Orig_short a pair of sub issue sleeves~ Desc You see a pair of sub issue sleeves here.~ Material leather~ Item_type armor Extra U Wear AI Values A A A 0 0 Level 0 Weight 20 Cost 72 Condition P ExtraDesc sleeves~ You see sleeves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3711 Name cape sub merc~ Short a sub issue cape~ Orig_short a sub issue cape~ Desc You see a sub issue cape here.~ Material cloth~ Item_type armor Extra U Wear AK Values A A A 0 0 Level 0 Weight 20 Cost 72 Condition P ExtraDesc cape~ You see a cape of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3712 Name belt sub merc~ Short a sub issue belt~ Orig_short a sub issue belt~ Desc You see a sub issue belt here.~ Material leather~ Item_type armor Extra U Wear AL Values A A A 0 0 Level 0 Weight 10 Cost 72 Condition P ExtraDesc belt~ You see a belt of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3713 Name bracer sub merc~ Short a sub issue bracer~ Orig_short a sub issue bracer~ Desc You see a sub issue bracer here.~ Material bronze~ Item_type armor Extra U Wear AM Values 0 A A 0 0 Level 0 Weight 10 Cost 48 Condition P ExtraDesc bracer~ You see a bracer of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3714 Name key~ Short a key~ Orig_short a key~ Desc You see a very important key here!~ Material brass~ Item_type key Extra P Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 3715 Name diploma~ Short a mud school diploma~ Orig_short a mud school diploma~ Desc You see a mud school diploma here.~ Material vellum~ Item_type treasure Extra GU Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 1140 Condition P AffectObj 5 1 AffectObj 4 1 ExtraDesc diploma~ This document shows that you have graduated from Mud School. It also has magical effects on your abilities if you hold it! Merc Industries ~ EndObj #OBJ Vnum 3716 Name banner war merc~ Short a war banner~ Orig_short a war banner~ Desc A war banner is on the floor here.~ Material cloth~ Item_type light Extra AG Wear A Values 0 0 DGH 0 0 Level 0 Weight 20 Cost 380 Condition P AffectObj 20 -1 AffectObj 17 -1 ExtraDesc banner~ This is the official Merc war banner to see you through the darkest realm! ~ EndObj #OBJ Vnum 3717 Name spear sub merc~ Short a sub issue spear~ Orig_short a sub issue spear~ Desc You see a sub issue spear here.~ Material wood~ Item_type weapon Extra U Wear AN Values staff 1 6 thrust J Level 1 Weight 50 Cost 111 Condition P AffectObj 18 1 ExtraDesc spear~ You see a spear of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3718 Name staff sub merc~ Short a sub issue staff~ Orig_short a sub issue staff~ Desc You see a sub issue staff here.~ Material wood~ Item_type weapon Extra U Wear AN Values staff 1 5 pound F Level 1 Weight 40 Cost 290 Condition P AffectObj 19 1 AffectObj 18 2 ExtraDesc staff~ You see a staff of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3719 Name axe sub merc~ Short a sub issue axe~ Orig_short a sub issue axe~ Desc You see a sub issue axe here.~ Material bronze~ Item_type weapon Extra U Wear AN Values axe 1 6 chop J Level 1 Weight 50 Cost 350 Condition P AffectObj 18 1 ExtraDesc axe~ You see an axe of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3720 Name flail sub merc~ Short a sub issue flail~ Orig_short a sub issue flail~ Desc You see a sub issue flail here.~ Material bronze~ Item_type weapon Extra U Wear AN Values flail 1 5 crush J Level 1 Weight 50 Cost 310 Condition P AffectObj 19 1 ExtraDesc flail~ You see a flail of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3721 Name whip sub merc~ Short a sub issue whip~ Orig_short a sub issue whip~ Desc You see a sub issue whip here.~ Material leather~ Item_type weapon Extra U Wear AN Values whip 2 2 whip J Level 1 Weight 20 Cost 330 Condition P AffectObj 18 2 ExtraDesc whip~ You see a whip of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3722 Name glaive sub merc~ Short a sub issue glaive~ Orig_short a sub issue glaive~ Desc You see a sub issue glaive here.~ Material wood~ Item_type weapon Extra U Wear AN Values polearm 1 7 slash F Level 1 Weight 80 Cost 183 Condition P AffectObj 19 1 ExtraDesc glaive~ You see a glaive of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #END #ROOMSNEW #ROOM Vnum 3700 Name Entrance to Mud School~ Desc This is the entrance to the Merc Mud School. Go north to go through mud school. If you have been here before and want to go directly to the arena, go south. A sign warns 'You may not pass these doors once you have passed level 5.' ~ Room_flags 12 Sector_type 0 Exit 0 You see the doorway into the Mud School Building. ~ ~ 0 0 3757 leaves north~ Exit 2 You see the one way door into the Arena of Mud School. ~ door~ 1 -1 3744 leaves south~ Exit 4 ~ ~ 0 0 3060 leaves up~ Exit 5 You see the Temple of Midgaard. ~ ~ 0 0 3001 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3701 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The exits are west and south. A small plaque is on the wall. ~ Room_flags 131084 Sector_type 0 ExtraDesc plaque~ This zone (Mud School) is created by Hatchet for any Merc Mud. Copyright 1992, 1993. ~ ExtraDesc sign~ Equipment check time! Type 'EQUIPMENT' to see your current equipment. Right now, you have just a vest, a shield, and a weapon. As you go through Mud School you will acquire a complete set of equipment. To pick up items on the ground as you see them, type 'GET item'. To wear a piece of armor, type 'WEAR item'. To hold a light source, type 'HOLD item'. To wield a weapon, type 'WIELD weapon'. To wear, hold, and wield everything you have, type 'WEAR ALL'. To stop using a piece of equipment, type 'REMOVE item'. Finally, to see the items in your inventory, type 'INVENTORY'. When you are ready to continue, go west. ~ Exit 2 You see a path into another room. ~ ~ 0 -1 3757 leaves south~ Exit 3 You see a path into another room. ~ ~ 0 -1 3702 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3702 Name The Center Room~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits lead in ALL directions. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ This is the direction practicing room. The directions you can go in any room are: north, south, east, west, up, or down. Of course, not all rooms have all exits available. To see the obvious exits in a room, type 'EXITS'. Sometimes doors are closed, or locked, or secret. Then you have to notice clues in the room description, or try going into that direction and seeing if you bump into a door. Try going into each direction from here. When you are done, go NORTH. ~ Exit 0 You see the room north that will lead you to the next section. ~ ~ 0 0 3703 leaves north~ Exit 1 You see a room. ~ ~ 0 0 3701 leaves east~ Exit 2 You see a room. ~ ~ 0 0 3705 leaves south~ Exit 3 You see a room. ~ ~ 0 0 3704 leaves west~ Exit 4 You see a room. ~ ~ 0 0 3708 leaves up~ Exit 5 You see a room. ~ ~ 0 0 3707 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3703 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits lead north and south. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Since you are here, let us have another lesson. You can see the statistics on yourself by typing 'SCORE'. Do that right now. At higher levels, 'SCORE' gives you more information. ~ Exit 0 You see the next station ahead. ~ ~ 0 -1 3709 leaves north~ Exit 2 You see the central room. ~ ~ 0 0 3702 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3704 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is east. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Just go east to the central room. ~ Exit 1 You see the central room. ~ ~ 0 0 3702 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3705 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Just go north to the central room. ~ Exit 0 You see the central room. ~ ~ 0 0 3702 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3707 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is up. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Just go up to the central room. ~ Exit 4 You see the central room. ~ ~ 0 0 3702 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3708 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is down. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Just go down to the central room. ~ Exit 5 You see the central room. ~ ~ 0 0 3702 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3709 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits reach west and down. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Welcome to combat training. The first lesson is knowing whom to fight. Use the command 'CONSIDER' to consider killing a monster. Avoid fighting monsters that will kill you easily. The second lesson is running away. There is a monster in the room down. He is too strong for you to kill, but he won't kill you. So go 'DOWN' from here, then 'CONSIDER' him, then 'KILL' him. After a while, type 'FLEE' to escape from him. You can also set your character to flee automatically with the 'WIMPY' command. Type 'HELP WIMPY' to find out more about 'WIMPY'. After you flee, you will be back in this room. When you are ready to go on to the next station, go 'WEST'. ~ Exit 3 You see the next station of Mud School. ~ ~ 0 -1 3711 leaves west~ Exit 5 You see a cage. ~ ~ 0 0 3710 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3710 Name The Blob Cage~ Desc You are in a smelly cage. Strangely, the walls are still clean! You see a sign here. The only exit is up. ~ Room_flags 131080 Sector_type 0 ExtraDesc sign~ Remember, don't fight the blob to the finish! Just type 'KILL BLOB', then when you are fighting, type 'FLEE', until you flee and are out of here. ~ Exit 4 You see a safe room up. ~ ~ 0 0 3709 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3711 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Welcome to the next station. Here, you will actually fight real monsters, without fleeing! Kill every mob, since they hold some equipment you need. To start, go down. ~ Exit 1 You see the next station of Mud School. ~ ~ 0 0 3709 leaves east~ Exit 5 You see the combat hall. ~ ~ 0 0 3712 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3712 Name The Cage Room~ Desc You are in the cage room. All around are 4 cages. Light fluoresces off the ceiling in soft white tones. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ Welcome to the cage room. The adepts of mud school have captured some monsters for you to kill. In the four cages are four monsters of various types. Kill them all! After you kill each monster, get all of the equipment from their corpses with the command 'GET ALL CORPSE'. You can then use the command 'WEAR ALL' to wear your newly won equipment. When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God. God will reward you for this. Between combat, you may need to rest or sleep to regenerate hit points. You can 'REST' to regenerate hit points, or you can 'SLEEP'. 'SLEEP' will refresh you faster than 'REST', but you will be less aware of your surroundings. ~ Exit 0 You see the aggressive monster inside! ~ ~ 0 -1 3713 leaves north~ Exit 1 You see the unmodified monster inside! ~ ~ 0 -1 3716 leaves east~ Exit 2 You see the wimpy monster inside! ~ ~ 0 -1 3715 leaves south~ Exit 3 You see the aggressive wimpy monster inside! ~ ~ 0 -1 3714 leaves west~ Exit 5 You see the next station below. ~ ~ 0 -1 3717 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3713 Name A Cage~ Desc You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is south. ~ Room_flags 131080 Sector_type 0 ExtraDesc sign~ There is an aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ Exit 2 You see the Cage Room. ~ ~ 0 -1 3712 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3714 Name A Cage~ Desc You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is east. ~ Room_flags 131080 Sector_type 0 ExtraDesc sign~ There is a wimpy, aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ Exit 1 You see the Cage Room. ~ ~ 0 -1 3712 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3715 Name A Cage~ Desc You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is north. ~ Room_flags 131080 Sector_type 0 ExtraDesc sign~ There is a wimpy monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ Exit 0 You see the Cage Room. ~ ~ 0 -1 3712 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3716 Name A Cage~ Desc You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is west. ~ Room_flags 131080 Sector_type 0 ExtraDesc sign~ There is a monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ Exit 3 You see the Cage Room. ~ ~ 0 -1 3712 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3717 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Find your own exit here. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ By now, you must be hungry and thirsty. Time to buy groceries! To the south is a store. Inside the store, you can use these commands: BUY Buy an item LIST List what is for sale After buying some food and drink, you can 'EAT' and 'DRINK' it. After that, find the next exit yourself. ~ Exit 1 You see the next station of Mud School. ~ door~ 1 -1 3719 leaves east~ Exit 2 You see the Shop. ~ ~ 0 0 3718 leaves south~ Exit 4 You see the Cage room. ~ ~ 0 -1 3712 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3718 Name The Store in Mud School~ Desc You are in a cramped room. Stacked neatly on shelves everywhere are items and packages. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ Room_flags 131080 Sector_type 0 ExtraDesc sign~ The sign reads: Buy - Buy something from the storekeeper. List - The storekeeper will tell you what's for sale. Value - The storekeeper will tell you how much he will give to you for that item. Sell - Sell that item to the storekeeper. ~ Exit 0 You see the only exit out of here. ~ ~ 0 0 3717 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3719 Name A Room in Mud School~ Desc You are in a square white room. The walls are all blank, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The exits are north and west, with a door to the east. ~ Room_flags 131084 Sector_type 0 ExtraDesc sign~ North of you is a dark room. I hope you still have the lantern! If not, you have to back to the store and buy one. In the room is a monster with a key that you need. After killing the monster and getting the key, come back here, UNLOCK EAST, OPEN EAST, and continue east. ~ Exit 0 You see a darkened room inside. ~ ~ 0 0 3720 leaves north~ Exit 1 You see the next station of Mud School. ~ door~ 2 3714 3721 leaves east~ Exit 3 You see the room you just came from. ~ door~ 1 -1 3717 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3720 Name The Darkened Room~ Desc This room was purposefully darkened so that you would need to hold on to a light source to go through. The walls are, of course, blank, and white. The only exit is south. ~ Room_flags 131081 Sector_type 0 Exit 2 You see the room that you have come from. ~ ~ 0 0 3719 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3721 Name The End of Mud School!~ Desc This is a very bright room, with a marble pedestal in the center. Behind the pedestal stands a person cloaked in Silver. Tapestries flow from every wall, and you feel very happy to be here right now. There is a big sign here. The only exit is on the other side of the gate north of you. ~ Room_flags 131080 Sector_type 0 ExtraDesc sign~ You have graduated from Mud School! Take your diploma...if you can. Go 'NORTH' from here to visit our arena. There are plenty of low-level monsters, but DON'T attack other players. If you want to go directly back to the temple at any time, type 'RECALL'. Don't forget to type save to protect your character. You won't be saved after quitting until you reach level 2, so also type save before you type quit. If you need more help during the game, type 'HELP'. If you see something wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them. May your visit here be ... mercenary. ~ Exit 0 You see the Arena ahead. ~ gate~ 1 -1 3722 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3722 Name South Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3729 leaves north~ Exit 1 ~ ~ 0 0 3725 leaves east~ Exit 3 ~ ~ 0 0 3723 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3723 Name South Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3728 leaves north~ Exit 1 ~ ~ 0 0 3722 leaves east~ Exit 3 ~ ~ 0 0 3724 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3724 Name South West Corner of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3727 leaves north~ Exit 1 ~ ~ 0 0 3723 leaves east~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3725 Name South Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3730 leaves north~ Exit 1 ~ ~ 0 0 3726 leaves east~ Exit 3 ~ ~ 0 0 3722 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3726 Name South East Corner of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3731 leaves north~ Exit 3 ~ ~ 0 0 3725 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3727 Name West Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3732 leaves north~ Exit 1 ~ ~ 0 0 3728 leaves east~ Exit 2 ~ ~ 0 0 3724 leaves south~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3728 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3733 leaves north~ Exit 1 ~ ~ 0 0 3729 leaves east~ Exit 2 ~ ~ 0 0 3723 leaves south~ Exit 3 ~ ~ 0 0 3727 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3729 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3734 leaves north~ Exit 1 ~ ~ 0 0 3730 leaves east~ Exit 2 ~ ~ 0 0 3722 leaves south~ Exit 3 ~ ~ 0 0 3728 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3730 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3735 leaves north~ Exit 1 ~ ~ 0 0 3731 leaves east~ Exit 2 ~ ~ 0 0 3725 leaves south~ Exit 3 ~ ~ 0 0 3729 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3731 Name East Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3736 leaves north~ Exit 2 ~ ~ 0 0 3726 leaves south~ Exit 3 ~ ~ 0 0 3730 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3732 Name West Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3737 leaves north~ Exit 1 ~ ~ 0 0 3733 leaves east~ Exit 2 ~ ~ 0 0 3727 leaves south~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3733 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3738 leaves north~ Exit 1 ~ ~ 0 0 3734 leaves east~ Exit 2 ~ ~ 0 0 3728 leaves south~ Exit 3 ~ ~ 0 0 3732 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3734 Name Center of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. There is a BIG SIGN here. ~ Room_flags 8 Sector_type 0 ExtraDesc sign~ Those with high bravery or low senses of cautiousness might wish to go below to the Dungeon. However, know that there are aggressive monsters down there, and there is no quick escape back out of here when you are in the dungeon. ~ Exit 0 ~ ~ 0 0 3739 leaves north~ Exit 1 ~ ~ 0 0 3735 leaves east~ Exit 2 ~ ~ 0 0 3729 leaves south~ Exit 3 ~ ~ 0 0 3733 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ Exit 5 You see a dark murky dungeon below. ~ grate~ 1 -1 3748 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3735 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3740 leaves north~ Exit 1 ~ ~ 0 0 3736 leaves east~ Exit 2 ~ ~ 0 0 3730 leaves south~ Exit 3 ~ ~ 0 0 3734 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3736 Name East Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3741 leaves north~ Exit 2 ~ ~ 0 0 3731 leaves south~ Exit 3 ~ ~ 0 0 3735 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3737 Name West Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3742 leaves north~ Exit 1 ~ ~ 0 0 3738 leaves east~ Exit 2 ~ ~ 0 0 3732 leaves south~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3738 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3743 leaves north~ Exit 1 ~ ~ 0 0 3739 leaves east~ Exit 2 ~ ~ 0 0 3733 leaves south~ Exit 3 ~ ~ 0 0 3737 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3739 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3744 leaves north~ Exit 1 ~ ~ 0 0 3740 leaves east~ Exit 2 ~ ~ 0 0 3734 leaves south~ Exit 3 ~ ~ 0 0 3738 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3740 Name Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3745 leaves north~ Exit 1 ~ ~ 0 0 3741 leaves east~ Exit 2 ~ ~ 0 0 3735 leaves south~ Exit 3 ~ ~ 0 0 3739 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3741 Name East Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 3746 leaves north~ Exit 2 ~ ~ 0 0 3736 leaves south~ Exit 3 ~ ~ 0 0 3740 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3742 Name North West Corner of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 3743 leaves east~ Exit 2 ~ ~ 0 0 3737 leaves south~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3743 Name North Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. You can barely see the ceiling. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 3744 leaves east~ Exit 2 ~ ~ 0 0 3738 leaves south~ Exit 3 ~ ~ 0 0 3742 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3744 Name North Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 3745 leaves east~ Exit 2 ~ ~ 0 0 3739 leaves south~ Exit 3 ~ ~ 0 0 3743 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3745 Name North Wall of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 3746 leaves east~ Exit 2 ~ ~ 0 0 3740 leaves south~ Exit 3 ~ ~ 0 0 3744 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3746 Name North East Corner of Arena~ Desc You are in the Arena. Remember, if you wish to get out of this Arena, just go up. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by some divine being. ~ Room_flags 8 Sector_type 0 Exit 2 ~ ~ 0 0 3741 leaves south~ Exit 3 ~ ~ 0 0 3745 leaves west~ Exit 4 You see the EXIT. ~ ~ 0 0 3760 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3748 Name The Center of the Dungeon~ Desc You are in the center of a large room. A faint light from above shows that the floors are all covered with slime. A feeling of dread comes over you as you notice that this is NOT a great place to go. Exits go in all directions. Of special note is the one that brings you back up!!! ~ Room_flags 8 Sector_type 0 Exit 0 You see the north wall. ~ ~ 0 0 3750 leaves north~ Exit 1 You see the east wall. ~ ~ 0 0 3753 leaves east~ Exit 2 You see the south wall. ~ ~ 0 0 3755 leaves south~ Exit 3 You see the west wall. ~ ~ 0 0 3752 leaves west~ Exit 4 You see safety! ~ grate~ 1 -1 3734 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3749 Name The North West Corner of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 1 You see the north wall. ~ ~ 0 0 3750 leaves east~ Exit 2 You see the south wall. ~ ~ 0 0 3752 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3750 Name The North Wall of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 1 You see the north east corner. ~ ~ 0 0 3751 leaves east~ Exit 2 You see the center of the dungeon. ~ ~ 0 0 3748 leaves south~ Exit 3 You see the north west corner. ~ ~ 0 0 3749 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3751 Name The North East Corner of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 2 You see the east wall. ~ ~ 0 0 3753 leaves south~ Exit 3 You see the north wall. ~ ~ 0 0 3750 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3752 Name The West Wall of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 0 You see the north west corner. ~ ~ 0 0 3749 leaves north~ Exit 1 You see the center of the dungeon. ~ ~ 0 0 3748 leaves east~ Exit 2 You see the south west corner. ~ ~ 0 0 3754 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3753 Name The East Wall of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 0 You see the north east corner. ~ ~ 0 0 3751 leaves north~ Exit 2 You see the south east corner. ~ ~ 0 0 3756 leaves south~ Exit 3 You see the center of the dungeon. ~ ~ 0 0 3748 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3754 Name The South West Corner of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 0 You see the north wall. ~ ~ 0 0 3752 leaves north~ Exit 1 You see the south wall. ~ ~ 0 0 3755 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3755 Name The South Wall of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 0 You see the center of the dungeon. ~ ~ 0 0 3748 leaves north~ Exit 1 You see the south east corner. ~ ~ 0 0 3756 leaves east~ Exit 3 You see the south west corner. ~ ~ 0 0 3754 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3756 Name The South East Corner of the Dungeon~ Desc You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ Room_flags 9 Sector_type 0 Exit 0 You see the east wall. ~ ~ 0 0 3753 leaves north~ Exit 3 You see the south wall. ~ ~ 0 0 3755 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3757 Name A Room in Mud School~ Desc You are in a room in Mud School. Paintings of the heroic graduates of mud school adorn the walls. To the west is Furey's Training Room, and to the east is Zump's Guild Room. North of you is the next Station of Mud School. There is a sign on the wall (type 'LOOK SIGN' to read it). ~ Room_flags 131084 Sector_type 1 ExtraDesc sign~ To find out your attributes, type 'score'. You can improve your attributes in Furey's Training Room to the west. You can practice your skills and spells in Zump's Guild Room to the east. You can continue through mud school by going north. If you are a new character, you should go 'WEST' from here, train your abilities, and then come back here and go 'NORTH'. ~ Exit 0 You see the next station of Mud School. ~ ~ 0 0 3701 leaves north~ Exit 1 You see Zump's Guild Room. Go there to practice your skills. ~ ~ 0 0 3759 leaves east~ Exit 2 You see the entrance to Mud School. ~ ~ 0 0 3700 leaves south~ Exit 3 You see Furey's Training Room. Go there to train your attributes. ~ ~ 0 0 3758 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3758 Name Furey's Training Room~ Desc You are in Furey's Training Room. Around you are all sorts of physical and mental training tools. The whole room is filled with magic, holiness, and sweat. There is a sign on the wall. ~ Room_flags 131084 Sector_type 1 ExtraDesc sign~ Welcome to Furey's Training Room. Here you can train your attributes. To train an attribute, you need enough practices. To find out how many practice sessions you have, type 'train' while you are in this room. To train for a specific attribute, type 'train <attr>' where attr is the first 3 letters of the attribute you want increased. Type 'help train' for more information. ~ Exit 1 You see the room you came from, and the room you should go to. ~ ~ 0 0 3757 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3759 Name Zump's Guild Room~ Desc You are in a room filled with weapons, books, and many combat dummies, some cut and stabbed many times, others burnt to a crisp. The room is filled with sweat and an aura of magic. There is a sign on the wall. ~ Room_flags 131084 Sector_type 1 ExtraDesc sign~ Welcome to Zump's Guild Room. Here you will learn your skills and spells. To find out what skills and spells you can practice and how many practice sessions you have, type 'practice'. To practice the specific skill, type 'practice <skill>', where 'skill' is the skill or spell you wish to practice. Practicing increases the amount you know of that skill or spell, up to a certain maximum. When you have practiced all you wish to practice, go west. ~ Exit 3 You see the room you came from and the room you should go to. ~ ~ 0 0 3757 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3760 Name A Safe Room~ Desc You are in a safe room, away from all the mean rabbits and snails of the Arena. You can rest here, and go up to go back to the Temple of Midgaard. ~ Room_flags 12 Sector_type 0 Exit 4 You see the Temple of Midgaard. ~ ~ 0 0 3001 leaves up~ HealRate 100 EndRoom #END #SPECIALS M 3707 spec_cast_adept M 3708 spec_cast_adept M 3714 spec_fido S #RESETS D 0 3700 2 1 D 0 3717 1 1 D 0 3719 1 2 D 0 3719 3 1 D 0 3721 0 1 D 0 3734 5 1 D 0 3748 4 1 M 0 3700 1 3701 1 M 0 3701 1 3710 1 M 0 3707 1 3712 1 M 0 3704 1 3713 1 E 0 3707 0 7 E 0 3712 0 13 M 0 3705 1 3714 1 E 0 3708 0 8 E 0 3713 0 14 M 0 3703 1 3715 1 E 0 3706 0 6 E 0 3711 0 12 M 0 3702 1 3716 1 E 0 3705 0 3 E 0 3705 0 4 M 0 3717 1 3718 1 G 0 3138 0 G 0 3031 0 M 0 3706 1 3720 1 E 0 3709 0 9 E 0 3710 0 10 E 0 3714 0 17 E 0 3713 0 14 M 0 3720 1 3721 1 E 0 3715 0 17 M 0 3708 1 3721 1 M 0 3713 5 3724 5 M 0 3712 3 3726 3 M 0 3709 4 3734 4 M 0 3710 3 3742 3 M 0 3711 3 3746 3 M 0 3714 1 3749 1 M 0 3715 2 3751 2 M 0 3716 2 3754 2 M 0 3718 1 3758 1 M 0 3719 1 3759 1 S #SHOPS 3717 1 15 17 19 0 100 100 0 23 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$