/
Debug/
area/
data/
gods/
player/
player/skill/
#AREADATA
Name mud school~
Builders None~
VNUMs 3700 3799
Credits { 1  5} Hatchet Mud School~
Security 9
End



#MOBILESNEW
#MOB
Vnum 3700
Name acolyte cleric~
Short the acolyte of Zump~
Long An acolyte of Zump welcomes you to mud school.
~
Description He's big and bad.  Don't mess with him.
~
Race human~
Act_flags ABGPQTV
Aff CH
Aff2 0
Align 1000
Group 0
Level 30
Hitroll 10
Hit_dice 1d1+999
Mana_dice 1d1+999
Dam_dice 2d4+30
Dam_type beating
Armor -15 -15 -15 -15
Off ACEFHIKN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3701
Name blob~
Short the blob~
Long The blob is here, waiting to eat you up.
~
Description He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
Race unique~
Act_flags ABGP
Aff C
Aff2 0
Align 0
Group 0
Level 5
Hitroll -5
Hit_dice 1d1+49
Mana_dice 1d1+99
Dam_dice 1d1+0
Dam_type digestion
Armor -15 -15 -15 -15
Off AN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form BSc
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 3702
Name monster~
Short the monster~
Long There is a monster leashed here.
~
Description He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
Race school monster~
Act_flags ABPU
Aff 0
Aff2 0
Align 0
Group 0
Level 1
Hitroll 0
Hit_dice 1d1+7
Mana_dice 1d1+99
Dam_dice 1d3+0
Dam_type claw
Armor 10 10 10 10
Off 0
Teach A
Imm AB
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex none
Wealth 10
Form AMV
Parts ABCDEFHJKQUZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3703
Name monster wimpy~
Short the wimpy monster~
Long There is a wimpy monster leashed here.
~
Description He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
Race school monster~
Act_flags ABHPU
Aff 0
Aff2 0
Align 0
Group 0
Level 1
Hitroll 0
Hit_dice 1d1+7
Mana_dice 1d1+99
Dam_dice 1d2+0
Dam_type claw
Armor 10 10 10 10
Off O
Teach A
Imm AB
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex none
Wealth 10
Form AMV
Parts ABCDEFHJKQUZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3704
Name monster aggressive~
Short the aggressive monster~
Long There is an aggressive monster leashed here.
~
Description He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
Race school monster~
Act_flags ABFPU
Aff 0
Aff2 0
Align 0
Group 0
Level 1
Hitroll 0
Hit_dice 1d1+7
Mana_dice 1d1+99
Dam_dice 1d4+0
Dam_type claw
Armor 10 10 10 10
Off EK
Teach A
Imm AB
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex none
Wealth 10
Form AMV
Parts ABCDEFHJKQUZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3705
Name monster wimpy aggressive~
Short the wimpy aggressive monster~
Long There is a wimpy aggressive monster leashed here.
~
Description He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
Race school monster~
Act_flags ABFHPU
Aff 0
Aff2 0
Align 0
Group 0
Level 1
Hitroll 0
Hit_dice 1d1+7
Mana_dice 1d1+99
Dam_dice 1d3+0
Dam_type claw
Armor 10 10 10 10
Off J
Teach A
Imm AB
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex none
Wealth 10
Form AMV
Parts ABCDEFHJKQUZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3706
Name skeleton headless bones~
Short Murray's skeleton~
Long The long lost skeleton of Murray, the Invincible Demonic Skull is here
~
Description He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
Race school monster~
Act_flags ABPU
Aff JZ
Aff2 0
Align 0
Group 0
Level 2
Hitroll 1
Hit_dice 2d2+20
Mana_dice 1d1+99
Dam_dice 1d4+1
Dam_type claw
Armor 8 8 8 10
Off FN
Teach A
Imm AB
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex none
Wealth 25
Form AMV
Parts ABCDEFHJKQUZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3707
Name adept cleric stanxyz~
Short the Adept of Stan~
Long An adept of the mighty Stan is here, mocking you
~
Description Dont look at me, there's nothing to see here.  Move along Move along.  
~
Race human~
Act_flags ABGPQTV
Aff CH
Aff2 0
Align 1000
Group 0
Level 30
Hitroll 10
Hit_dice 1d1+999
Mana_dice 1d1+999
Dam_dice 2d4+30
Dam_type beating
Armor -15 -15 -15 -15
Off ACEFHIKN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3708
Name adept cleric~
Short the adept of EbeneezerScrews~
Long An adept of EbeneezerScrews is here, slapping you in the face.
~
Description He is big and bad.  Don't mess with him.
~
Race human~
Act_flags ABGPQTV
Aff CH
Aff2 0
Align 1000
Group 0
Level 30
Hitroll 10
Hit_dice 1d1+999
Mana_dice 1d1+999
Dam_dice 2d4+30
Dam_type beating
Armor -15 -15 -15 -15
Off ACEFHIKN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3709
Name rabbit~
Short the rabbit~
Long A rabbit is bouncing around here.
~
Description The rabbit smiles at you, completely harmless!
~
Race rabbit~
Act_flags AGHU
Aff 0
Aff2 0
Align 100
Group 0
Level 1
Hitroll 0
Hit_dice 1d1+10
Mana_dice 1d1+99
Dam_dice 1d3+0
Dam_type bite
Armor 10 10 10 10
Off FH
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKZ
Size tiny
Material unknown
EndMob

#MOB
Vnum 3710
Name lizard~
Short the lizard~
Long A lizard slithers up to you.
~
Description It smiles at you, and tries to eat your leg.
~
Race lizard~
Act_flags AGU
Aff 0
Aff2 0
Align -100
Group 0
Level 2
Hitroll 0
Hit_dice 2d2+20
Mana_dice 1d1+99
Dam_dice 1d4+1
Dam_type bite
Armor 8 8 8 10
Off R
Teach A
Imm 0
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGXc
Parts ACDEFHKQVZ
Size small
Material unknown
EndMob

#MOB
Vnum 3711
Name boar~
Short the boar~
Long A boar tries to run you over.
~
Description It grunts at you.
~
Race pig~
Act_flags AGU
Aff 0
Aff2 0
Align 0
Group 0
Level 3
Hitroll 1
Hit_dice 3d3+30
Mana_dice 1d1+99
Dam_dice 1d6+1
Dam_type charge
Armor 7 7 7 9
Off CDFR
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3712
Name fox~
Short the fox~
Long A fox is here staring at you.
~
Description It's fur might be worth money.
~
Race fox~
Act_flags AGHU
Aff Z
Aff2 0
Align 100
Group 0
Level 1
Hitroll 1
Hit_dice 1d1+12
Mana_dice 1d1+99
Dam_dice 1d3+1
Dam_type bite
Armor 8 8 8 10
Off FHNR
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQVZ
Size small
Material unknown
EndMob

#MOB
Vnum 3713
Name snail~
Short the snail~
Long A snail is trying to get out of your way.
~
Description You don't see much but slime about it.
~
Race unique~
Act_flags AGU
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 1d1+0
Mana_dice 1d1+99
Dam_dice 1d1+0
Dam_type digestion
Armor 10 10 10 10
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGQc
Parts AFHM
Size tiny
Material unknown
EndMob

#MOB
Vnum 3714
Name beast~
Short the beast~
Long A beast tries to feed off of you.
~
Description It looks mean.  You'd better run.
~
Race school monster~
Act_flags AFTU
Aff Z
Aff2 0
Align 0
Group 0
Level 5
Hitroll 1
Hit_dice 5d5+55
Mana_dice 1d1+99
Dam_dice 1d6+3
Dam_type bite
Armor 5 5 5 8
Off EKM
Teach A
Imm AB
Res HI
Vuln C
Start_pos stand
Default_pos stand
Sex none
Wealth 50
Form AMV
Parts ABCDEFHJKQUZ
Size large
Material unknown
EndMob

#MOB
Vnum 3715
Name bear~
Short the bear~
Long A bear is here growling at you.
~
Description The bear must be bigger than you!  It wants to rip your head off.
~
Race bear~
Act_flags AGU
Aff 0
Aff2 0
Align 0
Group 0
Level 4
Hitroll 1
Hit_dice 4d4+44
Mana_dice 1d1+99
Dam_dice 1d6+2
Dam_type claw
Armor 6 5 6 7
Off CDEOR
Teach A
Imm 0
Res EI
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ABCDEFHJKUVZ
Size large
Material unknown
EndMob

#MOB
Vnum 3716
Name wolf~
Short the wolf~
Long A wolf is here snarling at you.
~
Description The wolf doesn't want to be bothered.
~
Race unique~
Act_flags AGU
Aff JZ
Aff2 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 4d4+44
Mana_dice 1d1+99
Dam_dice 1d6+2
Dam_type bite
Armor 7 7 7 10
Off FHNR
Teach A
Imm 0
Res EIKLQ
Vuln FH
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGHMV
Parts ABCDEFGHIJKQVYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3717
Name adept cleric~
Short the adept of Selene~
Long An adpet of Kenny is here, pretending you do not exist
~
Description He is big and bad.  Don't mess with him.
~
Race human~
Act_flags ABCPQTV
Aff CH
Aff2 0
Align 1000
Group 0
Level 30
Hitroll 10
Hit_dice 1d1+999
Mana_dice 1d1+999
Dam_dice 2d4+30
Dam_type beating
Armor -15 -15 -15 -15
Off ACEFHIKN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3718
Name adept cleric~
Short the adept of Furey~
Long An adept of Furey is here, training young students.
~
Description He is big and bad.  Don't mess with him.
~
Race human~
Act_flags ABCJPQTV
Aff CH
Aff2 0
Align 1000
Group 0
Level 30
Hitroll 10
Hit_dice 1d1+999
Mana_dice 1d1+999
Dam_dice 2d4+30
Dam_type beating
Armor -15 -15 -15 -15
Off ACEFHIKN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3719
Name priest cleric~
Short the priest of Circe~
Long The priest of Circe is ready to help you practice.
~
Description He is big and bad.  Don't mess with him.
~
Race human~
Act_flags ABCKPQTV
Aff CH
Aff2 0
Align 1000
Group 0
Level 30
Hitroll 10
Hit_dice 1d1+999
Mana_dice 1d1+999
Dam_dice 2d4+30
Dam_type beating
Armor -15 -15 -15 -15
Off ACEFHIKN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3720
Name hirsch dog beast~
Short the Hirsch-Dog~
Long The infamous Hirsch-Dog is here, ready to test your skills!
~
Description This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
Race school monster~
Act_flags ABPU
Aff J
Aff2 0
Align 0
Group 0
Level 3
Hitroll 1
Hit_dice 2d4+30
Mana_dice 1d1+99
Dam_dice 1d6+1
Dam_type claw
Armor 8 8 8 10
Off EFN
Teach A
Imm AB
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex none
Wealth 30
Form AMV
Parts ABCDEFHJKQUZ
Size medium
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 3700
Name mace sub merc~
Short a sub issue mace~
Orig_short a sub issue mace~
Desc You see a sub issue mace here.~
Material bronze~
Item_type weapon
Extra U
Wear AN
Values mace 1 6 pound 0
Level 1
Weight 60
Cost 250
Condition P
AffectObj
18 1
ExtraDesc
mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3701
Name dagger sub merc~
Short a sub issue dagger~
Orig_short a sub issue dagger~
Desc You see a sub issue dagger here.~
Material bronze~
Item_type weapon
Extra U
Wear AN
Values dagger 1 4 pierce J
Level 0
Weight 10
Cost 210
Condition P
AffectObj
18 1
ExtraDesc
dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3702
Name sword sub merc~
Short a sub issue sword~
Orig_short a sub issue sword~
Desc You see a sub issue sword here.~
Material bronze~
Item_type weapon
Extra U
Wear AN
Values sword 1 6 slash J
Level 1
Weight 30
Cost 360
Condition P
AffectObj
18 1
ExtraDesc
sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3703
Name vest sub merc~
Short a sub issue vest~
Orig_short a sub issue vest~
Desc You see a sub issue vest here.~
Material leather~
Item_type armor
Extra U
Wear AD
Values A A A 0 0
Level 0
Weight 50
Cost 144
Condition P
ExtraDesc
vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3704
Name shield sub merc~
Short a sub issue shield~
Orig_short a sub issue shield~
Desc You see a sub issue shield here.~
Material wood~
Item_type armor
Extra U
Wear AJ
Values A A A 0 0
Level 0
Weight 30
Cost 108
Condition P
ExtraDesc
shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3705
Name cloak sub merc~
Short a sub issue cloak~
Orig_short a sub issue cloak~
Desc You see a sub issue cloak here.~
Material cloth~
Item_type armor
Extra U
Wear AC
Values A A A 0 A
Level 0
Weight 40
Cost 72
Condition P
ExtraDesc
cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3706
Name helmet sub merc~
Short a sub issue helmet~
Orig_short a sub issue helmet~
Desc You see a sub issue helmet here.~
Material leather~
Item_type armor
Extra U
Wear AE
Values A A A 0 0
Level 0
Weight 30
Cost 72
Condition P
ExtraDesc
helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3707
Name leggings sub merc~
Short a pair of sub issue leggings~
Orig_short a pair of sub issue leggings~
Desc You see a pair of sub issue leggings here.~
Material leather~
Item_type armor
Extra U
Wear AF
Values A A A 0 0
Level 0
Weight 30
Cost 72
Condition P
ExtraDesc
leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3708
Name boots sub merc~
Short a pair of sub issue boots~
Orig_short a pair of sub issue boots~
Desc You see a pair of sub issue boots here.~
Material leather~
Item_type armor
Extra U
Wear AG
Values A A A 0 0
Level 0
Weight 30
Cost 72
Condition P
ExtraDesc
boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3709
Name gloves sub merc~
Short a pair of sub issue gloves~
Orig_short a pair of sub issue gloves~
Desc You see a pair of sub issue gloves here.~
Material leather~
Item_type armor
Extra U
Wear AH
Values A A A 0 0
Level 0
Weight 10
Cost 72
Condition P
ExtraDesc
gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3710
Name sleeves sub merc~
Short a pair of sub issue sleeves~
Orig_short a pair of sub issue sleeves~
Desc You see a pair of sub issue sleeves here.~
Material leather~
Item_type armor
Extra U
Wear AI
Values A A A 0 0
Level 0
Weight 20
Cost 72
Condition P
ExtraDesc
sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3711
Name cape sub merc~
Short a sub issue cape~
Orig_short a sub issue cape~
Desc You see a sub issue cape here.~
Material cloth~
Item_type armor
Extra U
Wear AK
Values A A A 0 0
Level 0
Weight 20
Cost 72
Condition P
ExtraDesc
cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3712
Name belt sub merc~
Short a sub issue belt~
Orig_short a sub issue belt~
Desc You see a sub issue belt here.~
Material leather~
Item_type armor
Extra U
Wear AL
Values A A A 0 0
Level 0
Weight 10
Cost 72
Condition P
ExtraDesc
belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3713
Name bracer sub merc~
Short a sub issue bracer~
Orig_short a sub issue bracer~
Desc You see a sub issue bracer here.~
Material bronze~
Item_type armor
Extra U
Wear AM
Values 0 A A 0 0
Level 0
Weight 10
Cost 48
Condition P
ExtraDesc
bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3714
Name key~
Short a key~
Orig_short a key~
Desc You see a very important key here!~
Material brass~
Item_type key
Extra P
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Condition P
EndObj

#OBJ
Vnum 3715
Name diploma~
Short a mud school diploma~
Orig_short a mud school diploma~
Desc You see a mud school diploma here.~
Material vellum~
Item_type treasure
Extra GU
Wear AO
Values 0 0 0 0 0
Level 0
Weight 10
Cost 1140
Condition P
AffectObj
5 1
AffectObj
4 1
ExtraDesc
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Merc Industries
~
EndObj

#OBJ
Vnum 3716
Name banner war merc~
Short a war banner~
Orig_short a war banner~
Desc A war banner is on the floor here.~
Material cloth~
Item_type light
Extra AG
Wear A
Values 0 0 DGH 0 0
Level 0
Weight 20
Cost 380
Condition P
AffectObj
20 -1
AffectObj
17 -1
ExtraDesc
banner~
This is the official Merc war banner to see you through the darkest realm!
~
EndObj

#OBJ
Vnum 3717
Name spear sub merc~
Short a sub issue spear~
Orig_short a sub issue spear~
Desc You see a sub issue spear here.~
Material wood~
Item_type weapon
Extra U
Wear AN
Values staff 1 6 thrust J
Level 1
Weight 50
Cost 111
Condition P
AffectObj
18 1
ExtraDesc
spear~
You see a spear of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3718
Name staff sub merc~
Short a sub issue staff~
Orig_short a sub issue staff~
Desc You see a sub issue staff here.~
Material wood~
Item_type weapon
Extra U
Wear AN
Values staff 1 5 pound F
Level 1
Weight 40
Cost 290
Condition P
AffectObj
19 1
AffectObj
18 2
ExtraDesc
staff~
You see a staff of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3719
Name axe sub merc~
Short a sub issue axe~
Orig_short a sub issue axe~
Desc You see a sub issue axe here.~
Material bronze~
Item_type weapon
Extra U
Wear AN
Values axe 1 6 chop J
Level 1
Weight 50
Cost 350
Condition P
AffectObj
18 1
ExtraDesc
axe~
You see an axe of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3720
Name flail sub merc~
Short a sub issue flail~
Orig_short a sub issue flail~
Desc You see a sub issue flail here.~
Material bronze~
Item_type weapon
Extra U
Wear AN
Values flail 1 5 crush J
Level 1
Weight 50
Cost 310
Condition P
AffectObj
19 1
ExtraDesc
flail~
You see a flail of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3721
Name whip sub merc~
Short a sub issue whip~
Orig_short a sub issue whip~
Desc You see a sub issue whip here.~
Material leather~
Item_type weapon
Extra U
Wear AN
Values whip 2 2 whip J
Level 1
Weight 20
Cost 330
Condition P
AffectObj
18 2
ExtraDesc
whip~
You see a whip of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3722
Name glaive sub merc~
Short a sub issue glaive~
Orig_short a sub issue glaive~
Desc You see a sub issue glaive here.~
Material wood~
Item_type weapon
Extra U
Wear AN
Values polearm 1 7 slash F
Level 1
Weight 80
Cost 183
Condition P
AffectObj
19 1
ExtraDesc
glaive~
You see a glaive of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 3700
Name Entrance to Mud School~
Desc This is the entrance to the Merc Mud School.  Go north to go through mud
school.  If you have been here before and want to go directly to the arena,
go south.

A sign warns 'You may not pass these doors once you have passed level 5.'
~
Room_flags 12
Sector_type 0
Exit
0
You see the doorway into the Mud School Building.
~
~
0
0
3757
leaves north~
Exit
2
You see the one way door into the Arena of Mud School.
~
door~
1
-1
3744
leaves south~
Exit
4
~
~
0
0
3060
leaves up~
Exit
5
You see the Temple of Midgaard.
~
~
0
0
3001
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3701
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
Room_flags 131084
Sector_type 0
ExtraDesc
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
ExtraDesc
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
Exit
2
You see a path into another room.
~
~
0
-1
3757
leaves south~
Exit
3
You see a path into another room.
~
~
0
-1
3702
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3702
Name The Center Room~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
Exit
0
You see the room north that will lead you to the next section.
~
~
0
0
3703
leaves north~
Exit
1
You see a room.
~
~
0
0
3701
leaves east~
Exit
2
You see a room.
~
~
0
0
3705
leaves south~
Exit
3
You see a room.
~
~
0
0
3704
leaves west~
Exit
4
You see a room.
~
~
0
0
3708
leaves up~
Exit
5
You see a room.
~
~
0
0
3707
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3703
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
Exit
0
You see the next station ahead.
~
~
0
-1
3709
leaves north~
Exit
2
You see the central room.
~
~
0
0
3702
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3704
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Just go east to the central room.
~
Exit
1
You see the central room.
~
~
0
0
3702
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3705
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is north.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Just go north to the central room.
~
Exit
0
You see the central room.
~
~
0
0
3702
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3707
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Just go up to the central room.
~
Exit
4
You see the central room.
~
~
0
0
3702
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3708
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Just go down to the central room.
~
Exit
5
You see the central room.
~
~
0
0
3702
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3709
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits reach west and down.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
Exit
3
You see the next station of Mud School.
~
~
0
-1
3711
leaves west~
Exit
5
You see a cage.
~
~
0
0
3710
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3710
Name The Blob Cage~
Desc You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
Room_flags 131080
Sector_type 0
ExtraDesc
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
Exit
4
You see a safe room up.
~
~
0
0
3709
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3711
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
Exit
1
You see the next station of Mud School.
~
~
0
0
3709
leaves east~
Exit
5
You see the combat hall.
~
~
0
0
3712
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3712
Name The Cage Room~
Desc You are in the cage room.  All around are 4 cages.  Light fluoresces off the
ceiling in soft white tones.  Of course, there is a big sign on the wall.
Exits lead into the cardinal directions plus down.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
Exit
0
You see the aggressive monster inside!
~
~
0
-1
3713
leaves north~
Exit
1
You see the unmodified monster inside!
~
~
0
-1
3716
leaves east~
Exit
2
You see the wimpy monster inside!
~
~
0
-1
3715
leaves south~
Exit
3
You see the aggressive wimpy monster inside!
~
~
0
-1
3714
leaves west~
Exit
5
You see the next station below.
~
~
0
-1
3717
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3713
Name A Cage~
Desc You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is south.
~
Room_flags 131080
Sector_type 0
ExtraDesc
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
Exit
2
You see the Cage Room.
~
~
0
-1
3712
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3714
Name A Cage~
Desc You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is east.
~
Room_flags 131080
Sector_type 0
ExtraDesc
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
Exit
1
You see the Cage Room.
~
~
0
-1
3712
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3715
Name A Cage~
Desc You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is north.
~
Room_flags 131080
Sector_type 0
ExtraDesc
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
Exit
0
You see the Cage Room.
~
~
0
-1
3712
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3716
Name A Cage~
Desc You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is west.
~
Room_flags 131080
Sector_type 0
ExtraDesc
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
Exit
3
You see the Cage Room.
~
~
0
-1
3712
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3717
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Find your own exit here.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
Exit
1
You see the next station of Mud School.
~
door~
1
-1
3719
leaves east~
Exit
2
You see the Shop.
~
~
0
0
3718
leaves south~
Exit
4
You see the Cage room.
~
~
0
-1
3712
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3718
Name The Store in Mud School~
Desc You are in a cramped room.  Stacked neatly on shelves everywhere are items
and packages.  Light fluoresces off the ceiling in soft white tones.  Of
course, there is a sign on the wall.  The only exit is north.
~
Room_flags 131080
Sector_type 0
ExtraDesc
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
Exit
0
You see the only exit out of here.
~
~
0
0
3717
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3719
Name A Room in Mud School~
Desc You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
Room_flags 131084
Sector_type 0
ExtraDesc
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK EAST, OPEN EAST,
and continue east.
~
Exit
0
You see a darkened room inside.
~
~
0
0
3720
leaves north~
Exit
1
You see the next station of Mud School.
~
door~
2
3714
3721
leaves east~
Exit
3
You see the room you just came from.
~
door~
1
-1
3717
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3720
Name The Darkened Room~
Desc This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
Room_flags 131081
Sector_type 0
Exit
2
You see the room that you have come from.
~
~
0
0
3719
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3721
Name The End of Mud School!~
Desc This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign here.
The only exit is on the other side of the gate north of you.
~
Room_flags 131080
Sector_type 0
ExtraDesc
sign~
You have graduated from Mud School!  Take your diploma...if you can.
Go 'NORTH' from here to visit our arena.  There are plenty of low-level
monsters, but DON'T attack other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

Don't forget to type save to protect your character.  You won't be saved after
quitting until you reach level 2, so also type save before you type quit.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
Exit
0
You see the Arena ahead.
~
gate~
1
-1
3722
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3722
Name South Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3729
leaves north~
Exit
1
~
~
0
0
3725
leaves east~
Exit
3
~
~
0
0
3723
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3723
Name South Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3728
leaves north~
Exit
1
~
~
0
0
3722
leaves east~
Exit
3
~
~
0
0
3724
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3724
Name South West Corner of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3727
leaves north~
Exit
1
~
~
0
0
3723
leaves east~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3725
Name South Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3730
leaves north~
Exit
1
~
~
0
0
3726
leaves east~
Exit
3
~
~
0
0
3722
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3726
Name South East Corner of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3731
leaves north~
Exit
3
~
~
0
0
3725
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3727
Name West Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3732
leaves north~
Exit
1
~
~
0
0
3728
leaves east~
Exit
2
~
~
0
0
3724
leaves south~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3728
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3733
leaves north~
Exit
1
~
~
0
0
3729
leaves east~
Exit
2
~
~
0
0
3723
leaves south~
Exit
3
~
~
0
0
3727
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3729
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3734
leaves north~
Exit
1
~
~
0
0
3730
leaves east~
Exit
2
~
~
0
0
3722
leaves south~
Exit
3
~
~
0
0
3728
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3730
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3735
leaves north~
Exit
1
~
~
0
0
3731
leaves east~
Exit
2
~
~
0
0
3725
leaves south~
Exit
3
~
~
0
0
3729
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3731
Name East Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3736
leaves north~
Exit
2
~
~
0
0
3726
leaves south~
Exit
3
~
~
0
0
3730
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3732
Name West Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3737
leaves north~
Exit
1
~
~
0
0
3733
leaves east~
Exit
2
~
~
0
0
3727
leaves south~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3733
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3738
leaves north~
Exit
1
~
~
0
0
3734
leaves east~
Exit
2
~
~
0
0
3728
leaves south~
Exit
3
~
~
0
0
3732
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3734
Name Center of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
Room_flags 8
Sector_type 0
ExtraDesc
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
Exit
0
~
~
0
0
3739
leaves north~
Exit
1
~
~
0
0
3735
leaves east~
Exit
2
~
~
0
0
3729
leaves south~
Exit
3
~
~
0
0
3733
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
Exit
5
You see a dark murky dungeon below.
~
grate~
1
-1
3748
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3735
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3740
leaves north~
Exit
1
~
~
0
0
3736
leaves east~
Exit
2
~
~
0
0
3730
leaves south~
Exit
3
~
~
0
0
3734
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3736
Name East Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3741
leaves north~
Exit
2
~
~
0
0
3731
leaves south~
Exit
3
~
~
0
0
3735
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3737
Name West Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3742
leaves north~
Exit
1
~
~
0
0
3738
leaves east~
Exit
2
~
~
0
0
3732
leaves south~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3738
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3743
leaves north~
Exit
1
~
~
0
0
3739
leaves east~
Exit
2
~
~
0
0
3733
leaves south~
Exit
3
~
~
0
0
3737
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3739
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3744
leaves north~
Exit
1
~
~
0
0
3740
leaves east~
Exit
2
~
~
0
0
3734
leaves south~
Exit
3
~
~
0
0
3738
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3740
Name Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3745
leaves north~
Exit
1
~
~
0
0
3741
leaves east~
Exit
2
~
~
0
0
3735
leaves south~
Exit
3
~
~
0
0
3739
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3741
Name East Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
3746
leaves north~
Exit
2
~
~
0
0
3736
leaves south~
Exit
3
~
~
0
0
3740
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3742
Name North West Corner of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
3743
leaves east~
Exit
2
~
~
0
0
3737
leaves south~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3743
Name North Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
3744
leaves east~
Exit
2
~
~
0
0
3738
leaves south~
Exit
3
~
~
0
0
3742
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3744
Name North Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
3745
leaves east~
Exit
2
~
~
0
0
3739
leaves south~
Exit
3
~
~
0
0
3743
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3745
Name North Wall of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
3746
leaves east~
Exit
2
~
~
0
0
3740
leaves south~
Exit
3
~
~
0
0
3744
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3746
Name North East Corner of Arena~
Desc You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
Room_flags 8
Sector_type 0
Exit
2
~
~
0
0
3741
leaves south~
Exit
3
~
~
0
0
3745
leaves west~
Exit
4
You see the EXIT.
~
~
0
0
3760
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3748
Name The Center of the Dungeon~
Desc You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
Room_flags 8
Sector_type 0
Exit
0
You see the north wall.
~
~
0
0
3750
leaves north~
Exit
1
You see the east wall.
~
~
0
0
3753
leaves east~
Exit
2
You see the south wall.
~
~
0
0
3755
leaves south~
Exit
3
You see the west wall.
~
~
0
0
3752
leaves west~
Exit
4
You see safety!
~
grate~
1
-1
3734
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3749
Name The North West Corner of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
1
You see the north wall.
~
~
0
0
3750
leaves east~
Exit
2
You see the south wall.
~
~
0
0
3752
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3750
Name The North Wall of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
1
You see the north east corner.
~
~
0
0
3751
leaves east~
Exit
2
You see the center of the dungeon.
~
~
0
0
3748
leaves south~
Exit
3
You see the north west corner.
~
~
0
0
3749
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3751
Name The North East Corner of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
2
You see the east wall.
~
~
0
0
3753
leaves south~
Exit
3
You see the north wall.
~
~
0
0
3750
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3752
Name The West Wall of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
0
You see the north west corner.
~
~
0
0
3749
leaves north~
Exit
1
You see the center of the dungeon.
~
~
0
0
3748
leaves east~
Exit
2
You see the south west corner.
~
~
0
0
3754
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3753
Name The East Wall of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
0
You see the north east corner.
~
~
0
0
3751
leaves north~
Exit
2
You see the south east corner.
~
~
0
0
3756
leaves south~
Exit
3
You see the center of the dungeon.
~
~
0
0
3748
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3754
Name The South West Corner of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
0
You see the north wall.
~
~
0
0
3752
leaves north~
Exit
1
You see the south wall.
~
~
0
0
3755
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3755
Name The South Wall of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
0
You see the center of the dungeon.
~
~
0
0
3748
leaves north~
Exit
1
You see the south east corner.
~
~
0
0
3756
leaves east~
Exit
3
You see the south west corner.
~
~
0
0
3754
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3756
Name The South East Corner of the Dungeon~
Desc You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
Room_flags 9
Sector_type 0
Exit
0
You see the east wall.
~
~
0
0
3753
leaves north~
Exit
3
You see the south wall.
~
~
0
0
3755
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3757
Name A Room in Mud School~
Desc You are in a room in Mud School.  Paintings of the heroic graduates of mud
school adorn the walls. To the west is Furey's Training Room, and to the east
is Zump's Guild Room.  North of you is the next Station of Mud School.
There is a sign on the wall (type 'LOOK SIGN' to read it).
~
Room_flags 131084
Sector_type 1
ExtraDesc
sign~
To find out your attributes, type 'score'.  You can improve your attributes
in Furey's Training Room to the west.  You can practice your skills and spells
in Zump's Guild Room to the east.  You can continue through mud school by
going north.

If you are a new character, you should go 'WEST' from here, train your
abilities, and then come back here and go 'NORTH'.
~
Exit
0
You see the next station of Mud School.
~
~
0
0
3701
leaves north~
Exit
1
You see Zump's Guild Room.  Go there to practice your skills.
~
~
0
0
3759
leaves east~
Exit
2
You see the entrance to Mud School.
~
~
0
0
3700
leaves south~
Exit
3
You see Furey's Training Room.  Go there to train your attributes.
~
~
0
0
3758
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3758
Name Furey's Training Room~
Desc You are in Furey's Training Room.  Around you are all sorts of physical
and mental training tools.  The whole room is filled with magic, holiness, 
and sweat.  There is a sign on the wall.
~
Room_flags 131084
Sector_type 1
ExtraDesc
sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To 
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a 
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
Exit
1
You see the room you came from, and the room you should go to.
~
~
0
0
3757
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3759
Name Zump's Guild Room~
Desc You are in a room filled with weapons, books, and many combat dummies, some
cut and stabbed many times, others burnt to a crisp.  The room is filled with
sweat and an aura of magic.  There is a sign on the wall.
~
Room_flags 131084
Sector_type 1
ExtraDesc
sign~
Welcome to Zump's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
Exit
3
You see the room you came from and the room you should go to.
~
~
0
0
3757
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3760
Name A Safe Room~
Desc You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgaard.
~
Room_flags 12
Sector_type 0
Exit
4
You see the Temple of Midgaard.
~
~
0
0
3001
leaves up~
HealRate 100
EndRoom

#END



#SPECIALS
M 3707 spec_cast_adept
M 3708 spec_cast_adept
M 3714 spec_fido
S



#RESETS
D 0 3700 2 1
D 0 3717 1 1
D 0 3719 1 2
D 0 3719 3 1
D 0 3721 0 1
D 0 3734 5 1
D 0 3748 4 1
M 0 3700 1 3701 1
M 0 3701 1 3710 1
M 0 3707 1 3712 1
M 0 3704 1 3713 1
E 0 3707 0 7
E 0 3712 0 13
M 0 3705 1 3714 1
E 0 3708 0 8
E 0 3713 0 14
M 0 3703 1 3715 1
E 0 3706 0 6
E 0 3711 0 12
M 0 3702 1 3716 1
E 0 3705 0 3
E 0 3705 0 4
M 0 3717 1 3718 1
G 0 3138 0
G 0 3031 0
M 0 3706 1 3720 1
E 0 3709 0 9
E 0 3710 0 10
E 0 3714 0 17
E 0 3713 0 14
M 0 3720 1 3721 1
E 0 3715 0 17
M 0 3708 1 3721 1
M 0 3713 5 3724 5
M 0 3712 3 3726 3
M 0 3709 4 3734 4
M 0 3710 3 3742 3
M 0 3711 3 3746 3
M 0 3714 1 3749 1
M 0 3715 2 3751 2
M 0 3716 2 3754 2
M 0 3718 1 3758 1
M 0 3719 1 3759 1
S



#SHOPS
3717 1 15 17 19 0 100 100 0 23
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$