#AREADATA Name Pyramid~ Builders None~ VNUMs 8700 8799 Credits { 5-50} Andersen The Great Pyramid~ Security 9 End #MOBILESNEW #MOB Vnum 8700 Name oldstyle asp snake~ Short A horrible asp~ Long A small, poisonous asp slithers over your feet. ~ Description The asp is a small, smooth-scaled snake the color of worn pottery. The poison bite of this snake has felled many a mighty pharoah. ~ Race human~ Act_flags AFG Aff 0 Aff2 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8701 Name oldstyle cobra snake~ Short A hooded cobra snake~ Long A cobra snake rears up and opens its fearsome hood. ~ Description The cobra snake waves back and forth before you, its hood displaying brilliant colors designed to serve notice to its prey that it is about to strike. ~ Race human~ Act_flags AFG Aff 0 Aff2 0 Align 0 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8702 Name oldstyle mongoose~ Short A wily little mongoose~ Long A small mongoose slinks along the ground, hunting snakes. ~ Description The mongoose is a wily rodent, a quick hunter of nasty poisonous snakes. She sniffs you and appears to be looking for food in your hand. ~ Race human~ Act_flags AG Aff J Aff2 0 Align 10 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 5 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8703 Name oldstyle pyramid watcher~ Short A pyramid watcher~ Long The pyramid watcher protects the tombs from intruders. ~ Description The pyramid watcher has made a pledge to destroy any would-be looters of the tombs of the pharoahs. He is clad from head to foot in utilitarian sand-colored clothing. ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 250 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8704 Name oldstyle thief tomb~ Short A tomb thief~ Long A sneaky tomb thief moves about in search of treasure. ~ Description The thief brushes against you briefly, then slinks back into the shadows. ~ Race human~ Act_flags AGHS Aff DFP Aff2 0 Align -250 Group 0 Level 10 Hitroll 0 Hit_dice 2d6+110 Mana_dice 5d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Off BEFJNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8705 Name oldstyle ali baba thief~ Short Ali Baba~ Long Ali Baba is here, hunting for the pharoah's tomb. ~ Description You see a tall, full-bearded man with a mischevious glint in his eye. Ali Baba has made his life from stealing things from others, including many items stolen recently from under the nose of the hapless guardians of this pyramid. Someday he might get caught, but not today... ~ Race human~ Act_flags ACGS Aff DFP Aff2 0 Align -300 Group 0 Level 18 Hitroll 0 Hit_dice 3d9+258 Mana_dice 9d9+100 Dam_dice 3d4+4 Dam_type none Armor -3 -3 -3 6 Off BEFJNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8706 Name oldstyle magic carpet~ Short The magic carpet~ Long A small woven carpet lies under your feet. ~ Description The carpet is simply beautiful, made from intricately woven silken material. It seems to rise up at the touch of your feet. Wait, it is rising, a few feet above the ground! In fact, it seems to be ALIVE! ~ Race human~ Act_flags AB Aff DJ Aff2 0 Align 500 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 12 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8707 Name oldstyle mummy corpse~ Short A mummy~ Long A mummy reaches for you, disturbed by your presence. ~ Description You only see the disfigured, rotting features of decaying human flesh, animated by the distempered spirit of a long-deceased person. ~ Race human~ Act_flags AG Aff J Aff2 0 Align -600 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 37 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8708 Name oldstyle sand man sandman~ Short A sandman~ Long A sandman rises up from the desert floor. ~ Description The sandman is exactly that -- some sort of strange being formed from the sands of the desert floor. It seems quite large and strong and at home in the heat and sandy winds. ~ Race human~ Act_flags AG Aff J Aff2 0 Align 0 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8709 Name oldstyle efreeti efreet~ Short The efreeti~ Long The efreeti stands here, sheathed in a column of fire. ~ Description The efreeti is a mighty being formed from living fire. He gazes down at you with disdain and scorn, arms folded across his mighty chest. ~ Race human~ Act_flags ABF Aff DJ Aff2 0 Align -600 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 550 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8710 Name oldstyle caryatid column~ Short A caryatid~ Long A sandstone column stands here, carved into a feminine figure. ~ Description The column has been carved into a set of four shapely women, each facing outward into the room. The sandstone of the caryatid is smooth with age, but you can still make out a deadly stone sword in the hands of each figure. ~ Race human~ Act_flags AB Aff J Aff2 0 Align 0 Group 0 Level 24 Hitroll 0 Hit_dice 5d10+500 Mana_dice 12d9+100 Dam_dice 2d10+6 Dam_type none Armor -6 -6 -6 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1750 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8711 Name oldstyle djinn genie~ Short The djinn~ Long The djinn issues forth from the confines of a small lamp. ~ Description The djinn is a mighty being formed from the air itself and frequently imprisoned in a small lamp, used to do the bidding of those who find him. He smiles down at you congenially, arms folded across his blue-tinged skin, and strokes his goatee. ~ Race human~ Act_flags ABR Aff J Aff2 0 Align 600 Group 0 Level 28 Hitroll 0 Hit_dice 5d10+650 Mana_dice 28d9+100 Dam_dice 2d10+7 Dam_type none Armor -8 -8 -8 1 Off FU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8712 Name oldstyle hieracosphinx sphinx~ Short A hieracosphinx~ Long A hieracosphinx looks at you cunningly. ~ Description The hieracosphinx are cunning, small, but nasty creatures, having the heads of birds, mighty wingspans, and a full set of four paws to rend their victims to pieces. They tend to be quite jealous of the sharper wits of their older cousins. ~ Race human~ Act_flags AFG Aff J Aff2 0 Align -200 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 375 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8713 Name oldstyle gynosphinx sphinx~ Short A gynosphinx~ Long A gynosphinx sits here, befuddled by a riddle. ~ Description The gynosphinx is a crafty but gentle creature, having the body of a beautiful dark-skinned woman from the waist up, a feathery set of wings and the hind legs of a mighty cat. Right now she is confused, having just heard a puzzling riddle from a cousin criosphinx. ~ Race human~ Act_flags ABQ Aff D Aff2 0 Align 100 Group 0 Level 19 Hitroll 0 Hit_dice 3d9+308 Mana_dice 19d9+100 Dam_dice 3d4+5 Dam_type none Armor -4 -4 -4 6 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8714 Name oldstyle criosphinx sphinx~ Short A criosphinx~ Long A criosphinx calmly watches you. ~ Description The criosphinx is a calm and friendly creature, having the head of a ram atop the body of a well-furred feline with eagle-like wings. He delights in riddles, and in poking occasional fun at his easily confused lesser cousins. ~ Race human~ Act_flags ABQ Aff D Aff2 0 Align 300 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 23d9+100 Dam_dice 4d4+6 Dam_type none Armor -6 -6 -6 5 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8715 Name oldstyle androsphinx sphinx~ Short An androsphinx~ Long A mighty androsphinx tosses its lion-like mane. ~ Description The mighty androsphinx is a huge creature, with the body of a lion whose face is quite man-like, perhaps even handsome, and a massive pair of feathered wings. Tales are told of pharoahs that were rendered permanently deaf by the mighty roar of this sphinx. ~ Race human~ Act_flags ABQ Aff D Aff2 0 Align 400 Group 0 Level 27 Hitroll 0 Hit_dice 5d10+650 Mana_dice 27d9+100 Dam_dice 2d10+7 Dam_type none Armor -8 -8 -8 4 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 2500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8716 Name oldstyle great sphinx~ Short The great sphinx~ Long A mighty sphinx rests here in the sand, dormant now for centuries. The great sphinx appears to be indestructible! ~ Description The great sphinx towers tens of feet above you, resting here in a state of dormancy. It has become almost indistinguishable from the sand that surrounds it, although you can still make out the features of the handsome face that once advised many rulers. ~ Race human~ Act_flags AB Aff DEHN Aff2 0 Align 500 Group 0 Level 41 Hitroll 0 Hit_dice 25d10+2000 Mana_dice 20d9+100 Dam_dice 4d8+14 Dam_type none Armor -14 -14 -14 4 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 6250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 8717 Name oldstyle ramses mummy~ Short Ramses the Damned~ Long You have awakened the mighty servant to the pharoahs, Ramses. ~ Description As your light spills over his face and body, you can see his features begin to fill out, swell, and harden, until an apparently healthy man stands before you, clad only in the raiments he was left in when he last slept. His hair is a soft black, his skin a deep chocolate, and his tall frame is totally still, his chest not even moving to breathe. ~ Race human~ Act_flags ABQ Aff DEHJN Aff2 0 Align 150 Group 0 Level 38 Hitroll 0 Hit_dice 10d10+1600 Mana_dice 38d9+100 Dam_dice 3d10+12 Dam_type none Armor -13 -13 -13 3 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 4400 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 8700 Name egyptian mace~ Short an egyptian mace~ Orig_short an egyptian mace~ Desc A hierogylph-engraved mace has been left here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values mace 1 10 pound J Level 6 Weight 100 Cost 370 Condition P ExtraDesc egyptian mace~ The mace is formed from solid brass, and engraved in strange hieroglyphs. ~ EndObj #OBJ Vnum 8701 Name sand robes~ Short sand-colored robes~ Orig_short sand-colored robes~ Desc Sand-colored robes lie here.~ Material oldstyle~ Item_type armor Extra 0 Wear AK Values C C C 0 0 Level 5 Weight 50 Cost 480 Condition P ExtraDesc sand robes~ The robes are colored a sandy off-white, and are in fact caked and covered with sand as well. You don't seem to be able to remove all of the sand, no matter how much you try. ~ EndObj #OBJ Vnum 8702 Name obsidian dirk~ Short an obsidian dirk~ Orig_short an obsidian dirk~ Desc A flat dirk made of chipped obsidian lies here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values dagger 2 8 pierce K Level 15 Weight 10 Cost 910 Condition P AffectObj 18 1 ExtraDesc obsidian dirk~ The blade of the dirk is black, glassy obsidian, chipped razor sharp. ~ EndObj #OBJ Vnum 8703 Name cloth turban~ Short a dirty cloth turban~ Orig_short a dirty cloth turban~ Desc A dirty cloth turban has been forgotten here.~ Material oldstyle~ Item_type armor Extra G Wear AE Values AC AC AC 0 0 Level 13 Weight 100 Cost 1470 Condition P AffectObj 13 5 AffectObj 2 1 ExtraDesc cloth turban~ The turban used to be white cloth, now it is covered with oil and dirt from the head and hair of its previous owner, who must not have bathed much. ~ EndObj #OBJ Vnum 8704 Name cloth wrappings~ Short some cloth wrappings~ Orig_short some cloth wrappings~ Desc Long cloth wrappings lie on the ground in a pile.~ Material oldstyle~ Item_type armor Extra 0 Wear AD Values AC AC AC 0 0 Level 10 Weight 150 Cost 1450 Condition P ExtraDesc cloth wrappings~ The cloth wrappings are old, wrinkled, and stink of embalming fluid. ~ EndObj #OBJ Vnum 8705 Name bottle fluid~ Short a bottle of embalming fluid~ Orig_short a bottle of embalming fluid~ Desc A dusty bottle lies here on the ground.~ Material oldstyle~ Item_type potion Extra 0 Wear A Values 5 'poison' '' '' '' Level 3 Weight 50 Cost 270 Condition P ExtraDesc bottle fluid~ The bottle is dusty and the fluid has a strange sickly-sweet smell to it. ~ EndObj #OBJ Vnum 8706 Name jar formaldehyde~ Short a jar of formaldehyde~ Orig_short a jar of formaldehyde~ Desc A small jar lies here on the ground.~ Material oldstyle~ Item_type potion Extra 0 Wear A Values 10 'cure light' '' '' '' Level 0 Weight 60 Cost 200 Condition P ExtraDesc jar formaldehyde~ The jar is sticky and smells really bad. ~ EndObj #OBJ Vnum 8707 Name ball fire~ Short a small hot ball of fire~ Orig_short a small hot ball of fire~ Desc A little ball of fire hovers in the air before your eyes.~ Material oldstyle~ Item_type light Extra AG Wear AO Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 20 Weight 100 Cost 720 Condition P AffectObj 14 20 AffectObj 13 10 ExtraDesc ball fire~ The ball of fire is hot to the touch and very very bright. ~ EndObj #OBJ Vnum 8708 Name stone scimitar~ Short a stone scimitar~ Orig_short a stone scimitar~ Desc A curved scimitar made of stone rests on the ground.~ Material oldstyle~ Item_type weapon Extra BG Wear AN Values axe 3 6 slash J Level 20 Weight 180 Cost 1820 Condition P AffectObj 19 2 AffectObj 18 1 ExtraDesc stone scimitar~ The scimitar is formed from solid stone, chipped and carved to perfection, with a sharp, cold blade that is marred only by a few nicks here and there. ~ EndObj #OBJ Vnum 8709 Name stone key~ Short a stone key~ Orig_short a stone key~ Desc A stone key has been dropped here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 15 Cost 0 Condition P ExtraDesc stone key~ The key is made from stone, but is otherwise unremarkable. ~ EndObj #OBJ Vnum 8710 Name stone sarcophagus~ Short a mighty stone sarcophagus~ Orig_short a mighty stone sarcophagus~ Desc A mighty stone sarcophagus lies in the center of the tomb.~ Material oldstyle~ Item_type container Extra 0 Wear 0 Values 500 ABCD 8709 500 100 Level 0 Weight 0 Cost 0 Condition P ExtraDesc stone sarcophagus~ The sarcophagus is engraved on the sides with the images of pharoahs, great wars fought long ago, mighty pyramids being constructed... A raised image atop the sarcophagus is formed in the visage of one of the mighty pharoahs, painted in gold and studded with precious gems. You see a small keyhole in the side of the sarcophagus. ~ EndObj #OBJ Vnum 8711 Name dust~ Short some ancient dust~ Orig_short some ancient dust~ Desc A small pile of dust is being scattered by the breeze.~ Material oldstyle~ Item_type trash Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P ExtraDesc dust~ The dust is old. As you sift it through your hands you find tiny chips of aged bone inside -- it must be the ancient remains of something. ~ EndObj #OBJ Vnum 8712 Name scarab~ Short a small emerald scarab~ Orig_short a small emerald scarab~ Desc A small emerald scarab lies here on the ground.~ Material oldstyle~ Item_type jewelry Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 50 Cost 3000 Condition P ExtraDesc scarab~ The scarab is intricately detailed, down to the tiny hairs on its insectile legs and the faceting of the emeralds in its eyes. ~ EndObj #OBJ Vnum 8713 Name lamp~ Short the lamp~ Orig_short the lamp~ Desc A small, tarnished, battered lamp has been dropped here.~ Material oldstyle~ Item_type staff Extra ABGK Wear AO Values 25 5 5 'fly' 0 Level 20 Weight 100 Cost 4700 Condition P AffectObj 18 1 AffectObj 17 -5 ExtraDesc lamp~ The lamp is quite old and tarnished. You rub at it to get some of the grime off, but it doesn't seem like anybody is home. ~ EndObj #OBJ Vnum 8714 Name ankh~ Short an ankh~ Orig_short an ankh~ Desc A small brass ankh has been left here.~ Material oldstyle~ Item_type jewelry Extra IK Wear AO Values 0 0 0 0 0 Level 14 Weight 90 Cost 2100 Condition P AffectObj 4 1 AffectObj 3 1 AffectObj 17 -3 ExtraDesc ankh~ The ankh is a small brass symbol of an ancient religion. It glows with a soft bright light that is soothing to you. ~ EndObj #OBJ Vnum 8715 Name book riddles~ Short a book of riddles~ Orig_short a book of riddles~ Desc A medium-sized parchment book with well-worn pages lies here.~ Material oldstyle~ Item_type scroll Extra 0 Wear A Values 21 'identify' 'know alignment' 'faerie fog' '' Level 10 Weight 150 Cost 1540 Condition P ExtraDesc book riddles~ The book has well-worn pages, containing many befuddling riddles to surprise, confuse, and amuse you. You find yourself bewildered by its contents and put it down to sort your head out. ~ EndObj #OBJ Vnum 8716 Name lion paw~ Short a lion's paw~ Orig_short a lion's paw~ Desc The mighty paw of a lion-like creature has been dropped here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values exotic 5 4 claw K Level 26 Weight 200 Cost 4400 Condition P AffectObj 19 2 AffectObj 18 2 AffectObj 5 1 ExtraDesc lion paw~ The massive paw has straps on it formed of bronze, so that it will fit snugly over your hand. As you put it on, it melds with your hand, becoming an extension of your arm. ~ EndObj #OBJ Vnum 8717 Name answer~ Short the answer~ Orig_short the answer~ Desc A small piece of parchment covered in hieroglyphics lies here.~ Material oldstyle~ Item_type key Extra 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P ExtraDesc answer hieroglyphics~ You cannot decipher the strange hieroglyphics that cover the sheet of parchment. ~ EndObj #OBJ Vnum 8718 Name treasure~ Short the treasure of the sphinx~ Orig_short the treasure of the sphinx~ Desc The massive treasure of the sphinx lies here in a big pile.~ Material oldstyle~ Item_type money Extra 0 Wear A Values BDEFIJK ABCE 0 0 0 Level 0 Weight 200 Cost 0 Condition P ExtraDesc treasure~ The treasure is incredibly large, filled with gold coins and valuables, more wealth than you could ever possibly imagine accumulated in one place. ~ EndObj #OBJ Vnum 8719 Name pile sand~ Short a pile of sand~ Orig_short a pile of sand~ Desc You see a small pile of sand.~ Material oldstyle~ Item_type money Extra 0 Wear A Values AH 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P ExtraDesc pile sand~ You think you see some coins and valuables glinting amongst the grains of sand. ~ EndObj #OBJ Vnum 8720 Name curse mummy~ Short the curse of the mummy~ Orig_short the curse of the mummy~ Desc Some fortunate soul has escaped the mummy's curse, for now.~ Material oldstyle~ Item_type trash Extra EGHM Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P AffectObj 14 -100 AffectObj 13 -50 AffectObj 5 -3 AffectObj 2 -3 AffectObj 1 -3 ExtraDesc curse mummy~ Rumor has it that whomever disturbs the grave of the mummy shall be cursed for all eternity, and that the descendents of that person shall likewise be cursed for ten generations to follow. ~ EndObj #OBJ Vnum 8721 Name small elixir~ Short a small elixir~ Orig_short a small elixir~ Desc A small glass elixir lies under your feet.~ Material oldstyle~ Item_type potion Extra G Wear A Values 30 'giant strength' 'stone skin' 'sanctuary' '' Level 16 Weight 20 Cost 1820 Condition P ExtraDesc small elixir~ The elixir is deceptively small. Something tells you that its contents are truly quite potent. Perhaps too potent for ordinary mortals to attempt to consume. ~ EndObj #OBJ Vnum 8722 Name golden mask~ Short a golden mask~ Orig_short a golden mask~ Desc A beautiful, intricately detailed mask has been forgotten here.~ Material oldstyle~ Item_type armor Extra G Wear AE Values D D D AB 0 Level 33 Weight 100 Cost 5500 Condition P AffectObj 20 -1 AffectObj 14 30 AffectObj 13 10 AffectObj 12 25 ExtraDesc golden mask~ This beautiful mask was shaped from solid gold and magically enchanted to perfectly fit the face of any who choose to wear it, its golden features and turquoise highlights even moving to match the expressions of the face of the wearer. ~ EndObj #OBJ Vnum 8723 Name diamond~ Short the diamond~ Orig_short the diamond~ Desc ~ Material oldstyle~ Item_type trash Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 50 Cost 0 Condition P ExtraDesc diamond~ Aha! You see a multifaceted gemstone, which strangely reflects no light, making it very hard to see when it lies on the ground. ~ EndObj #OBJ Vnum 8724 Name sun wand~ Short a blazing sun wand~ Orig_short a blazing sun wand~ Desc A small length of brass shines here with its own light.~ Material oldstyle~ Item_type wand Extra AG Wear AO Values 35 25 25 'harm' 0 Level 24 Weight 100 Cost 29800 Condition P AffectObj 20 -2 ExtraDesc sun wand~ This small brass shaft is a holy weapon used by the ancient people of this land to defend against the deadliest of foes. It shines with the brilliant blazing light of the sun. ~ EndObj #OBJ Vnum 8725 Name sandy ring~ Short a sandy-colored ring~ Orig_short a sandy-colored ring~ Desc A small sandy-colored ring has been carelessly dropped here.~ Material oldstyle~ Item_type jewelry Extra BG Wear AB Values 0 0 0 0 0 Level 20 Weight 50 Cost 1300 Condition P AffectObj 12 20 AffectObj 3 1 ExtraDesc sandy ring~ The ring is small, smooth, sandy-colored and unremarkable, save that it gives off a continuous low humming noise that tickles your fingertips. ~ EndObj #OBJ Vnum 8726 Name golden sphinx~ Short a small golden sphinx~ Orig_short a small golden sphinx~ Desc A small golden sphinx glints in the light.~ Material oldstyle~ Item_type treasure Extra G Wear AO Values 0 0 0 0 0 Level 5 Weight 50 Cost 550 Condition P AffectObj 4 1 ExtraDesc golden sphinx~ The golden sphinx is incredibly detailed and very small, fitting easily into the palm of your hand. You can even make out the expression of wisdom and peace on its face. ~ EndObj #OBJ Vnum 8727 Name spinhxian leggings~ Short a pair of sphinxian leggings~ Orig_short a pair of sphinxian leggings~ Desc Massive leggings formed from the body of a sphinx stand here.~ Material oldstyle~ Item_type armor Extra GK Wear AF Values AD AD AD B 0 Level 32 Weight 200 Cost 7800 Condition P AffectObj 14 30 AffectObj 1 2 ExtraDesc sphinxian leggings~ These magically fashioned leggings impart the strength and stamina of the mightiest of the ancient sphinxes. You feel ancient power emanating from them; they seem to be almost alive. ~ EndObj #END #ROOMSNEW #ROOM Vnum 8700 Name The Great Eastern Desert~ Desc A vast desert stretches for miles, the sands constantly shifting around you. Rising out of the sand to the east you see a mighty pyramid. ~ Room_flags 0 Sector_type 10 ExtraDesc pyramid~ The massive pyramid rises out of the sand, a monument to long-dead pharoahs. ~ Exit 0 Nothing but sand as far as the eye can see. ~ ~ 0 -1 8700 leaves north~ Exit 1 The sands of the desert continue onward towards the pyramid. ~ ~ 0 -1 8701 leaves east~ Exit 2 Nothing but sand as far as the eye can see. ~ ~ 0 -1 8700 leaves south~ Exit 3 Across the hot burning sands you see a small oasis and some tents. ~ ~ 0 -1 5057 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8701 Name At the Base of the Pyramid~ Desc The mighty pyramid towers above you out of the hot desert sands, made from huge blocks of stone that have been coated over with a rough sandy plaster-like substance. The face of the pyramid is steep, but you think you might be able to climb it. ~ Room_flags 0 Sector_type 10 ExtraDesc pyramid~ You wonder how anyone could have built such a massive thing out in this heat. ~ Exit 3 To the east you see the hot sands of the Great Eastern Desert. ~ ~ 0 -1 8700 leaves west~ Exit 4 The steep slope of the pyramid rises up before you. ~ ~ 0 -1 8702 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8702 Name Climbing the Great Pyramid~ Desc Hot air rises off the sides of the pyramid, and the wind chokes you with a flurry of sand and dust. So far you have made it halfway up the side. The walls of the pyramid are quite steep. ~ Room_flags 0 Sector_type 10 ExtraDesc pyramid~ You wonder how anyone could have built such a massive thing out in this heat. ~ Exit 0 If you are daring you could try to skirt around to the northern side. ~ ~ 0 -1 8703 leaves north~ Exit 2 If you are daring you could try to skirt around to the southern side. ~ ~ 0 -1 8704 leaves south~ Exit 4 It looks too dangerous to try to climb any higher. ~ ~ 0 -1 8707 leaves up~ Exit 5 Far below you are the burning sands of the desert. ~ ~ 0 -1 8701 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8703 Name Climbing the Great Pyramid~ Desc Hot air rises off the sides of the pyramid, and the wind chokes you with a flurry of sand and dust. The walls of the pyramid are quite steep, and you are having trouble keeping from sliding down into the sands below. ~ Room_flags 0 Sector_type 10 ExtraDesc pyramid~ You wonder how anyone could have built such a massive thing out in this heat. ~ Exit 1 If you are daring you could try to skirt around to the eastern side. ~ ~ 0 -1 8705 leaves east~ Exit 3 If you are daring you could try to skirt around to the western side. ~ ~ 0 -1 8702 leaves west~ Exit 4 It looks too dangerous to try to climb any higher. ~ ~ 0 -1 8707 leaves up~ Exit 5 This side of the pyramid has a dangerous drop before the sandy floor. ~ ~ 0 -1 8707 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8704 Name Climbing the Great Pyramid~ Desc Hot air rises off the sides of the pyramid, and the wind chokes you with a flurry of sand and dust. The walls of the pyramid are quite steep, and you are having trouble keeping from sliding down into the sands below. ~ Room_flags 0 Sector_type 10 ExtraDesc pyramid~ You wonder how anyone could have built such a massive thing out in this heat. ~ Exit 1 If you are daring you could try to skirt around to the eastern side. ~ ~ 0 -1 8705 leaves east~ Exit 3 If you are daring you could try to skirt around to the western side. ~ ~ 0 -1 8702 leaves west~ Exit 4 It looks too dangerous to try to climb any higher. ~ ~ 0 -1 8707 leaves up~ Exit 5 This side of the pyramid has a dangerous drop before the sandy floor. ~ ~ 0 -1 8707 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8705 Name Climbing the Great Pyramid~ Desc Here on the eastern side of the pyramid there is a little more shelter from the heat and wind. The stone side is not nearly so slippery smooth from the ravages of time, and you think you may be able to even reach the top from here. ~ Room_flags 0 Sector_type 10 ExtraDesc pyramid~ You wonder how anyone could have built such a massive thing out in this heat. ~ Exit 0 If you are daring you could try to skirt around to the northern side. ~ ~ 0 -1 8703 leaves north~ Exit 2 If you are daring you could try to skirt around to the southern side. ~ ~ 0 -1 8704 leaves south~ Exit 4 You see the apex of the pyramid many yards above you. ~ ~ 0 -1 8706 leaves up~ Exit 5 This side of the pyramid has a dangerous drop before the sandy floor. ~ ~ 0 -1 8707 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8706 Name The Apex of the Great Pyramid~ Desc Bathed in sweat, you have managed to reach the summit of the great pyramid. The four sides of the pyramid slope sharply down into the hot sands in all four cardinal directions. A plaque has been set into the sandy stones beneath your feet. ~ Room_flags 0 Sector_type 10 ExtraDesc plaque~ The plaque reads: This area (Great Pyramid) written by Andersen. ~ ExtraDesc stones~ As you look closer you can make out a crack in the center of the stones beneath your feet. With some effort you might be able to lift that section up and get inside! ~ Exit 0 The north side of the pyramid slopes down into the sands. It looks really dangerous. I wouldn't go that way. ~ ~ 0 -1 8707 leaves north~ Exit 1 The east side of the pyramid slopes down into the sands. ~ ~ 0 -1 8705 leaves east~ Exit 2 The south side of the pyramid slopes down into the sands. It looks really dangerous. I wouldn't go that way. ~ ~ 0 -1 8707 leaves south~ Exit 3 The west side of the pyramid slopes down into the sands. It looks really dangerous. I wouldn't go that way. ~ ~ 0 -1 8707 leaves west~ Exit 5 You see some sandy stones pressed closely together to form a hard surface. ~ stones~ 1 -1 8708 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8707 Name Climbing the Great Pyramid~ Desc Here the elements have carved away at the sides of the pyramid quite a bit. You aren't so sure of your footing anymore... Suddenly the wind picks up, and you lose your balance! You tumble down the side of the pyramid, and fall to your death! SPLAT. ~ Room_flags 4 Sector_type 10 HealRate 100 EndRoom #ROOM Vnum 8708 Name A Ladder~ Desc You are climbing an ancient ladder that leads down into the depths of the pyramid. The air around is thick with layers of dust and a strange musty smell. Above you you see tiny beams of light coming through the stones of the ceiling. ~ Room_flags 12 Sector_type 0 ExtraDesc stones~ As you look closer you can make out a crack in the center of the stones above your head. With some effort you might be able to lift that section up and get outside! ~ Exit 4 You see the sandy stones of the ceiling. ~ stones~ 1 -1 8706 leaves up~ Exit 5 You see a small dusty chamber. ~ ~ 0 -1 8709 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8709 Name A Musty Chamber~ Desc You are standing in a dank, musty chamber just inside the pyramid. Footprints and other strange marks are set into the dusty floor here. It would seem that some of the tenants of this monument are still alive. Exits lead in all directions. The door to the west is covered with inscriptions. ~ Room_flags 8 Sector_type 0 ExtraDesc sigils hieroglyphs inscriptions writing~ You cannot understand the strange glyphs that cover the door, but most of them seem to depict scenes of fire and massive creatures of apparently tremendous strength. You have a feeling that the glyphs are serving as a warning. ~ ExtraDesc door stone~ The stone door is covered in strange inscriptions and hieroglyphs that warn you not to proceed any further. ~ Exit 0 You see a tiny crawlway raised about three feet off the ground. ~ ~ 0 -1 8712 leaves north~ Exit 1 A dust-covered hallway leads off to the east. ~ ~ 0 -1 8739 leaves east~ Exit 2 You see a small crack in the wall through which you might be able to slide. ~ ~ 0 -1 8724 leaves south~ Exit 3 You see a large stone door, covered in sigils and hieroglyphs. ~ door stone~ 1 -1 8710 leaves west~ Exit 4 A small rickety ladder leads up. ~ ~ 0 -1 8708 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8710 Name The Fire Pool~ Desc This room is dominated by a massive raised pool that is filled with not water but flames of intense heat. The multicoloured flames lick out at you, searching for things to burn. The pool proceeds to the west into a small chamber. ~ Room_flags 12 Sector_type 0 Exit 1 You see a large stone door. ~ door stone~ 1 -1 8709 leaves east~ Exit 3 You see a small chamber filled with fire. ~ ~ 0 -1 8711 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8711 Name The Chamber of the Efreet~ Desc You make your way across the fire pool, and into a small stone chamber. Here the flames are nearly as high as your head, singeing your face and evaporating your sweat instantaneously. ~ Room_flags 8 Sector_type 7 Exit 1 The pool of fire ends to the east. ~ ~ 0 -1 8710 leaves east~ HealRate 100 EndRoom #ROOM Vnum 8712 Name A Tiny Crawlway~ Desc You have to go down onto your hands and knees to fit inside this tiny space. The crawlway is thick with sand and dust, and markings of the passage of other creatures. ~ Room_flags 9 Sector_type 0 Exit 0 The crawlway continues to the north. ~ ~ 0 -1 8713 leaves north~ Exit 2 The crawlway ends to the south in a musty chamber. ~ ~ 0 -1 8709 leaves south~ Exit 4 A small hole above your head leads into a dank chamber. ~ ~ 0 -1 8737 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8713 Name A Tiny Crawlway~ Desc You are on your hands and knees, inside a small crawlway that winds through the inside of the pyramid. The crawlway is thick with sand, dust, and markings of the passage of other creatures. ~ Room_flags 9 Sector_type 0 Exit 2 The crawlway continues to the south. ~ ~ 0 -1 8712 leaves south~ Exit 3 The crawlway continues to the west. ~ ~ 0 -1 8714 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8714 Name A Tiny Crawlway~ Desc You are on your hands and knees, inside a small crawlway that winds through the inside of the pyramid. The crawlway is thick with sand, dust, and markings of the passage of other creatures. ~ Room_flags 9 Sector_type 0 Exit 1 The crawlway continues to the east. ~ ~ 0 -1 8713 leaves east~ Exit 3 The crawlway gets a little tighter to the west. ~ ~ 0 -1 8715 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8715 Name A Tightening in the Crawlway~ Desc Here you are forced to slide on your belly through a particularly tight section of the crawlway, as the stones of the pyramid close together about you. Below you is a small, slippery-looking hole that plummets into blackness. ~ Room_flags 9 Sector_type 0 Exit 1 The crawlway gets a little larger to the east. ~ ~ 0 -1 8714 leaves east~ Exit 2 The crawlway continues to diminish in size to the south. ~ ~ 0 -1 8716 leaves south~ Exit 5 The hole looks very slippery and very dark. ~ ~ 0 -1 8717 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8716 Name The Crawlway's End~ Desc The crawlway shrinks away to nothing as the sandy stones of the pyramid close together into a space through which only a snake could fit. There is barely enough space to turn around and make your way back through the tiny crawlway to the north. ~ Room_flags 9 Sector_type 0 Exit 0 The crawlway gets a little larger to the north. ~ ~ 0 -1 8715 leaves north~ HealRate 100 EndRoom #ROOM Vnum 8717 Name A Slippery Hole~ Desc The sides of this hole are slippery-smooth. You lower yourself in, and proceed to move downward... when suddenly you lose your purchase! You fall for what seems like an eternity, and smash into the stones below... Under the Hole You are in a small chamber underneath the slippery hole, far below the pyramid now. The floor is strewn with bones. To the south is a small rocky crevasse. ~ Room_flags 13 Sector_type 0 ExtraDesc bones~ The bones have whitened and cracked in the dry air, apparently the remains of adventurers, thieves, and creatures that did not survive the fall. ~ ExtraDesc u up~ The hole looks far too slippery to climb back up. ~ Exit 2 You see a rocky crevasse that proceeds deep under the pyramid. ~ ~ 0 -1 8719 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8718 Name Under the Hole~ Desc You are in a small chamber underneath the slippery hole, far below the pyramid now. The floor is strewn with bones. To the south is a small rocky crevasse. ~ Room_flags 9 Sector_type 0 ExtraDesc bones~ The bones have whitened and cracked in the dry air, apparently the remains of adventurers, thieves, and creatures that did not survive the fall. ~ ExtraDesc u up~ The hole looks far too slippery to climb back up. ~ Exit 2 You see a rocky crevasse that proceeds deep under the pyramid. ~ ~ 0 -1 8719 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8719 Name A Rough Crevasse~ Desc You are now exploring deep within a strange rocky crevasse that plunges down into the rock on which the pyramid was constructed. To the south you see the flickering light of a fire, and the crevasse proceeds downward. ~ Room_flags 8 Sector_type 0 ExtraDesc rough~ As you look through the rough terrain, your eyes catch a small glint of light! ~ Exit 0 You see a small stone chamber littered with bones. ~ ~ 0 -1 8718 leaves north~ Exit 2 You see the flickering light of a small fire. ~ ~ 0 -1 8720 leaves south~ Exit 5 The crevasse continues downward into total darkness. ~ ~ 0 -1 8721 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8720 Name A Small Fire~ Desc Here a small fire burns in a nook in the rocks, providing some warmth and comforting light in the cold, dark, dry air. Standing here is a strange-looking old man, who stares at you balefully. ~ Room_flags 8 Sector_type 0 ExtraDesc man old~ The old man looks like he has been trapped down here far too long, and has begun to lose his mind. He moves about slowly, cackling to himself. He turns to you and shouts, 'nope measse! nope measse!', then turns back and stares into the fire. 'What a strange person,' you think to yourself. ~ Exit 0 You see a massive crevasse that plunges into darkness. ~ ~ 0 -1 8719 leaves north~ HealRate 100 EndRoom #ROOM Vnum 8721 Name Down the Crevasse~ Desc The crevasse proceeds downward into the dark depths of the earth. The air about you is now cold and quite dry, and your light source gutters in a cool breeze that wafts up from below. ~ Room_flags 9 Sector_type 0 Exit 4 It is too dark for you to see any further along the crevasse. ~ ~ 0 -1 8719 leaves up~ Exit 5 It is too dark for you to see any further along the crevasse. ~ ~ 0 -1 8722 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8722 Name At the Crevasse's End~ Desc Here the crevasse comes to an abrupt end. A chilling wind howls at your face from a black shape to the south, but the light from your source is too dim to see exactly what it is. ~ Room_flags 9 Sector_type 0 ExtraDesc tiger head animal sesame~ You are now certain that the wind is the cold breath of some unearthly giant animal, whose voice rumbles lowly on the breeze, and whose massive jaws could easily swallow you whole. You move closer for a better look, when suddenly a pair of eyes flashes. A cold voice echoes: 'SEEK YE THE DIAMOND... IN THE ROUGH...' ... Then all is silent. ~ ExtraDesc black shape~ Wind howls about your ears like the roar of a tiger. As your eyes adjust to the light the shape to the south almost seems to take the form of a massive animal head. ~ Exit 2 You see a strange-looking black shape. ~ sesame~ 2 8723 8723 leaves south~ Exit 4 It is too dark for you to see anything along the crevasse. ~ ~ 0 -1 8721 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8723 Name The Vault of the Lamp~ Desc The jaws of the massive stone tiger part wide to reveal a great vault. An arched ceiling lies far above your head... and all about you is a low guttural rumbling noise and a chill wind. Giant heaps of ancient treasure, gold coins, and valuables surround you on all sides. ~ Room_flags 9 Sector_type 0 ExtraDesc treasure gold coins valuables~ You reach for some of the tasty goodies, when you hear a loud rumbling sound and see a bright flash of light... Then the words: 'TAKE ONLY THE LAMP... TOUCH NOTHING ELSE.' ... All is silent once again. ~ Exit 0 Through the jaws of the tiger you see the blackness of the crevasse. ~ ~ 2 8723 8722 leaves north~ HealRate 100 EndRoom #ROOM Vnum 8724 Name A Crack in the Wall~ Desc You exhale, and squeeze yourself into the narrow crack in the wall. Dust fills your eyes as you disturb it, and chunks of mortar and stone mixed with a touch of sand fall on you as you scrape your way through. ~ Room_flags 9 Sector_type 0 Exit 0 You see a musty chamber. ~ ~ 0 -1 8709 leaves north~ Exit 2 You see a tomb. ~ ~ 0 -1 8725 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8725 Name A Looted Tomb~ Desc The floor of this small tomb is littered with the lids of smashed sarcophagi, bits of treasure dropped by thieves and looters, and corpses pulled from their resting places. ~ Room_flags 8 Sector_type 0 Exit 0 You see a small crack in the wall through which you might be able to slide. ~ ~ 0 -1 8724 leaves north~ Exit 1 To the east is another tomb. ~ ~ 0 -1 8733 leaves east~ Exit 3 To the west is another tomb. ~ ~ 0 -1 8726 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8726 Name A Demolished Tomb~ Desc This tomb has been utterly destroyed by thieves and looters in search of the treasures of the pharoahs. Nothing of interest remains in this room, except a large stone coffin that leans against the western wall. ~ Room_flags 8 Sector_type 0 ExtraDesc man garments pharoah~ As you look closer at the figure sculpted into the stone coffin you notice a small marking carved into its chest. It looks like a scarab or small beetle would fit into the small space, if properly sized. Hmm. ~ ExtraDesc coffin lid~ The coffin is sculpted into the form of a man, standing several heads above you, and clad in the garments of pharoahs. It has apparently been untouched by the ravages of time and the activities of looters. Several markings on the side indicate spots where unsuccessful attempts were made to open the coffin. You can't see any way to open it. ~ Exit 1 To the east is another tomb. ~ ~ 0 -1 8725 leaves east~ Exit 3 You see a large stone coffin. ~ coffin lid~ 2 8712 8727 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8727 Name A Stairway~ Desc You stand now at the head of a stairway that goes down into darkness. The steps and walls are smooth sandy stone, covered with a thick layer of dust. Some inscriptions are carved into the wall here. ~ Room_flags 9 Sector_type 0 ExtraDesc coffin lid~ On this side the coffin lid is smooth featureless stone. ~ ExtraDesc inscriptions~ You blow dust away from the inscriptions to read: 'Beware the curse of the mummy.' ~ Exit 1 You see the backside of the coffin lid, featureless stone. ~ coffin lid~ 2 -1 8726 leaves east~ Exit 5 It is too dark to see down the stairway. ~ ~ 0 -1 8728 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8728 Name A Stairway~ Desc You are on a stairway that disappears into darkness in both directions. The smooth, uneven steps of the stairway have not been travelled in what appears to be centuries. ~ Room_flags 9 Sector_type 0 Exit 4 It is too dark to see up the stairway. ~ ~ 0 -1 8727 leaves up~ Exit 5 It is too dark to see down the stairway. ~ ~ 0 -1 8729 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8729 Name A Stairway~ Desc You stand now at the base of the uneven stairway. The walls, floor, and ceiling of this small landing are covered with strange hieroglyphics. ~ Room_flags 9 Sector_type 0 ExtraDesc walls floor ceiling hieroglyphics~ The hieroglyphics are covered with a thick layer of dust. You clear the dust away with your hand, and find that you cannot comprehend them. ~ Exit 2 You see a seam in the stone wall. ~ stone~ 1 -1 8730 leaves south~ Exit 4 It is too dark to see up the stairway. ~ ~ 0 -1 8728 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8730 Name The Ancient Hall~ Desc Here the air is deathly still, motes of dust thickly obscuring your vision. Several stone statues line the walls of the hall, depicting the gods of an ancient society. Strange glyphs and sigils cover the walls, a peculiar pictorial form of written language that you don't understand. Some steps lead to a raised dais to the south. ~ Room_flags 9 Sector_type 0 ExtraDesc writings glyphs sigils hieroglyphics symbols~ You don't understand the meaning of these symbols. ~ Exit 0 You see a seam in the stone wall. ~ stone~ 1 -1 8729 leaves north~ Exit 2 You see a small raised dais. ~ ~ 0 -1 8731 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8731 Name A Raised Dais~ Desc You are at the southern end of the ancient hall, the dust and darkness absorbing your light so that you cannot see past the steps of the dais. A low pedestal rests here. You see something written into the face of it. ~ Room_flags 9 Sector_type 0 ExtraDesc pedestal writings~ The writings are covered in sand and worn nearly away by the passage of time: 'I am Ramses the Damned, once counselor and aide to the mightiest of pharoahs and queens of this land. Much time has passed since I last walked the earth. Disturb my rest at your peril.' ~ Exit 0 You cannot see past the steps of the dais. ~ ~ 0 -1 8730 leaves north~ Exit 5 You see a seam in the stone floor. ~ tomb~ 1 -1 8732 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8732 Name The Tomb of Ramses~ Desc You stand in an empty tomb, a cubicle no more then ten feet to a side. ~ Room_flags 9 Sector_type 0 Exit 4 That leads back the way you came. ~ tomb~ 1 -1 8731 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8733 Name A Ransacked Tomb~ Desc This tomb has been completely ransacked and destroyed by the actions of pyramid thieves and looters. The floor is littered with junk. ~ Room_flags 8 Sector_type 0 Exit 1 To the east is a low-ceilinged tunnel. ~ ~ 0 -1 8734 leaves east~ Exit 3 To the west is another tomb. ~ ~ 0 -1 8725 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8734 Name A Tunnel~ Desc The low-ceilinged tunnel runs east-west. ~ Room_flags 9 Sector_type 0 Exit 1 You cannot see into the darkness of the low tunnel. ~ ~ 0 -1 8735 leaves east~ Exit 3 You see a tomb. ~ ~ 0 -1 8733 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8735 Name A Fork in the Tunnel~ Desc Here the tunnel forks off through a gaping hole down in the southern wall, continuing onward to the east and west as well. ~ Room_flags 9 Sector_type 0 ExtraDesc s south hole~ The hole is low, at the floor of the southern wall. ~ Exit 1 You cannot see into the darkness of the low tunnel. ~ ~ 0 -1 8736 leaves east~ Exit 3 You cannot see into the darkness of the low tunnel. ~ ~ 0 -1 8734 leaves west~ Exit 5 Through the hole you see rubble and sand. ~ ~ 0 -1 8746 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8736 Name A Tunnel~ Desc The low-ceilinged tunnel makes a turn to the west and ends to the north as it spills out into a dusty hallway. ~ Room_flags 9 Sector_type 0 Exit 0 The mouth of the tunnel is stone that has been torn away by looters. ~ ~ 0 -1 8742 leaves north~ Exit 3 You cannot see into the darkness of the low tunnel. ~ ~ 0 -1 8735 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8737 Name A Dank Chamber~ Desc This chamber has a dank, dusty, musty smell to it. Small footprints in the dust betray the recent passage of some sort of creatures. A hole in the floor lies to the west and a stairway is to the east. ~ Room_flags 8 Sector_type 0 Exit 1 You see a spiral stone stairway. ~ ~ 0 -1 8738 leaves east~ Exit 3 You see only blackness through the hole in the floor. ~ ~ 0 -1 8712 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8738 Name A Spiral Stairway~ Desc Some dusty, broken stone stairs here spiral slowly in a constricted space down towards a dusty hallway. ~ Room_flags 8 Sector_type 0 Exit 4 The stairs spiral up into a dank chamber. ~ ~ 0 -1 8737 leaves up~ Exit 5 The stairs spiral down into a dusty hallway. ~ ~ 0 -1 8741 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8739 Name A Dust-Covered Hallway~ Desc This hallway is covered with dust that has accumulated over the centuries that the pyramid has stood. Small markings and footprints in the dust betray the recent passage of others -- perhaps thieves? ~ Room_flags 8 Sector_type 0 Exit 1 The hallway proceeds to the east towards a strange smell. ~ ~ 0 -1 8740 leaves east~ Exit 3 The hallway proceeds towards the west towards a musty smell. ~ ~ 0 -1 8709 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8740 Name A Smelly Chamber~ Desc This small chamber has a sickly putrescent smell to it, the smell of formaldehyde and other ointments used to preserve the corpses of those who died ages ago. ~ Room_flags 8 Sector_type 0 Exit 1 You see a dusty hallway. ~ ~ 0 -1 8741 leaves east~ Exit 3 You a dusty hallway. ~ ~ 0 -1 8739 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8741 Name A Dust-Covered Hallway~ Desc This hallway is covered with a thick, choking dust that rises up to obscure your light source and sting your eyes. Small marks and footprints in the dust betray the recent passage of others. ~ Room_flags 8 Sector_type 0 Exit 1 The hallway turns to the north. ~ ~ 0 -1 8742 leaves east~ Exit 3 You smell something peculiar over there. ~ ~ 0 -1 8740 leaves west~ Exit 4 A tightly spiralling stone stairway leads up. ~ ~ 0 -1 8738 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8742 Name A Turn in the Hallway~ Desc You are standing in an elbow turn in a dust-covered stone hallway, that dead ends to the north and continues on to the west. To the south the stones of the pyramid have been torn asunder by thieves, making a low-ceilinged tunnel. ~ Room_flags 8 Sector_type 0 Exit 0 The hallway ends to the north. ~ ~ 0 -1 8743 leaves north~ Exit 2 The tunnel is dark. ~ ~ 0 -1 8736 leaves south~ Exit 3 The dust-covered hallway continues to the west. ~ ~ 0 -1 8741 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8743 Name A Dead End~ Desc The dust-covered hallway has come to an abrupt end at a stony, featureless wall. Here and there are signs of the recent passage of others in the dust. ~ Room_flags 8 Sector_type 0 ExtraDesc cracks~ The cracks look like you might be able to pull away some pieces of the floor, perhaps even fit your body through the space you make. ~ Exit 2 The dusty hall continues to the south. ~ ~ 0 -1 8742 leaves south~ Exit 5 The floor is quite dusty, and made of stone. You see some cracks. ~ floor~ 1 -1 8744 leaves down~ HealRate 100 EndRoom #ROOM Vnum 8744 Name The Tomb Entrance~ Desc You are in a small, dark chamber that has stood undisturbed for many years. To the north stands a massive stone tomb, which is covered in hieroglyphics and gold-lined carvings that mark it as the final resting place of the mighty pharoahs of this land. ~ Room_flags 13 Sector_type 0 ExtraDesc hieroglyphics carvings~ The markings indicate that this tomb is indeed the tomb of the greatest pharoahs of the ancient civilization that built this massive pyramid. ~ ExtraDesc tomb~ The tomb looks like it has stood for many years, much like the pyramid which encloses it. It is covered in small hieroglyphics. ~ Exit 0 You see the tomb of the pharoahs. ~ tomb~ 1 -1 8745 leaves north~ Exit 4 The stone ceiling has some cracks in it, through which a dim light streams. ~ ceiling~ 1 -1 8743 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8745 Name The Tomb of the Pharoahs~ Desc Great golden sarcophogai line the walls of this massive tomb. It has withstood the passage of time intact, untouched by the hands of thieves and looters. The treasures taken by the pharoahs to their graves still lie before your feet. ~ Room_flags 9 Sector_type 0 ExtraDesc treasures~ The treasures are dusty and fragile, but still seem quite valuable. You decide not to take them out of respect for the ancient dead. ~ Exit 2 That way leads back out of the tomb. ~ tomb~ 1 -1 8744 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8746 Name A Rubble-Strewn Hallway~ Desc This hallway formerly had a beautiful arch to the ceiling, now collapsed under the weight of the slowly settling stones of the pyramid. Now, a massive pile of rubble leads up into a hole high in the northern portion of the hallway. To the south, through the rubble and fallen stones you see a sandstone crypt. ~ Room_flags 13 Sector_type 0 Exit 2 You see a sandstone crypt. ~ ~ 0 -1 8747 leaves south~ Exit 4 >From here you see only darkness. ~ ~ 0 -1 8735 leaves up~ HealRate 100 EndRoom #ROOM Vnum 8747 Name A Sandstone Crypt~ Desc This small crypt is lit by a hole in the wall to the south, through which sand pours from the desert outside. A hot wind blows in from the desert, drying your skin instantly. To the east and north the arched hallway continues. ~ Room_flags 8 Sector_type 0 Exit 0 The arched hallway collapses into rubble shortly to the north. ~ ~ 0 -1 8746 leaves north~ Exit 1 You see a beautifully arched hallway. ~ ~ 0 -1 8748 leaves east~ Exit 2 You see a lot of sand. ~ ~ 0 -1 8753 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8748 Name An Arched Hall~ Desc This hallway has a beautiful arch to it, formed painstakingly and exquisitely out of the sandy stones of the pyramid. The dust that covers most of the rest of the pyramid interior is not present here, scoured away by the blowing of the desert winds that howl about your ears. ~ Room_flags 8 Sector_type 0 Exit 1 The arched hall proceeds to the east, making a sharp southward turn. ~ ~ 0 -1 8749 leaves east~ Exit 3 The arched hall proceeds into a sandstone crypt. ~ ~ 0 -1 8747 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8749 Name An Arched Hall~ Desc This hallway has a beautiful arch to it, formed painstakingly and exquisitely out of the sandy stones of the pyramid. To the east is a small, golden-coloured crypt, and the hall proceeds to the south and north. ~ Room_flags 8 Sector_type 0 Exit 0 The arched hall proceeds to the north, making a sharp westward turn. ~ ~ 0 -1 8748 leaves north~ Exit 1 A small golden crypt lies to the east. ~ ~ 0 -1 8750 leaves east~ Exit 2 The arched hall proceeds to the south. ~ ~ 0 -1 8751 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8750 Name A Golden Crypt~ Desc You stand inside a small crypt with walls and ceiling made of golden bricks that obscure the large sandy stones of the pyramid. Small rugs and tapestries are scattered about the floor here, and they appear to have been used recently. ~ Room_flags 8 Sector_type 0 ExtraDesc bricks~ The small golden bricks are very smooth and also quite soft. ~ ExtraDesc rug rugs tapestry tapestries~ The rugs and tapestries are very fine and worn with age, their colors now faded. They depict scenes of life in an ancient desert city. ~ Exit 3 You see an arched hall. ~ ~ 0 -1 8749 leaves west~ HealRate 100 EndRoom #ROOM Vnum 8751 Name An Arched Hall~ Desc This hallway has a beautiful arch to it, formed painstakingly and exquisitely out of the sandy stones of the pyramid. The arched hall proceeds to the north and ends to the south in a small vault. ~ Room_flags 8 Sector_type 0 Exit 0 The arched hall continues to the north. ~ ~ 0 -1 8749 leaves north~ Exit 2 You see a small vault from which a shining light issues. ~ ~ 0 -1 8752 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8752 Name A Shining Vault~ Desc The stones of the pyramid here take on a strange, twinkling quality, almost seeming to shine with an internal light. As you look closer you see tiny glass-like glittery particles within the stones, that reflect the light from your light source so perfectly that they seem to shine. ~ Room_flags 8 Sector_type 0 ExtraDesc particles glass~ The glassy particles reflect and refract your light source in a myriad of dazzling colours that dance across your eyes and make you giggle. ~ Exit 0 You see a hall with a beautifully arched ceiling. ~ ~ 0 -1 8751 leaves north~ HealRate 100 EndRoom #ROOM Vnum 8753 Name A Massive Sand Dune~ Desc You stand now on a massive sand dune on the southern side of the pyramid. At the foot of the sand dune to the north you see a small hole where the stones of the pyramid have collapsed. Not far to the south is a massive roiling sandstorm; the wind from the storm howls and bites at your face even here. ~ Room_flags 4 Sector_type 10 ExtraDesc sand dune sandstorm~ The sand is very white, and very sandy. There sure is a lot of it. ~ Exit 0 You see a small hole leading back into the pyramid. ~ ~ 0 -1 8747 leaves north~ Exit 2 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8754 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8754 Name A Swirling Sandstorm~ Desc You are caught in the midst of a massive sandstorm. Howling winds buffet you from all sides, and the sand tears at your skin, blinding you and choking you. You have lost all sense of direction. ~ Room_flags 0 Sector_type 10 ExtraDesc sand~ Sand is about all you CAN see right now. Unfortunately, it isn't very interesting sand, only white, dry, and blowing all over the place. ~ Exit 1 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8754 leaves north~ Exit 3 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8754 leaves south~ Exit 2 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8755 leaves west~ Exit 0 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8753 leaves east~ HealRate 100 EndRoom #ROOM Vnum 8755 Name A Swirling Sandstorm~ Desc You are caught in the midst of a massive sandstorm. Howling winds buffet you from all sides, and the sand tears at your skin, blinding you and choking you. You have lost all sense of direction. ~ Room_flags 0 Sector_type 10 ExtraDesc sand~ Sand is about all you CAN see right now. Unfortunately, it isn't very interesting sand, only white, dry, and blowing all over the place. ~ Exit 0 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8754 leaves north~ Exit 2 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8756 leaves south~ Exit 3 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8755 leaves west~ Exit 1 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8755 leaves east~ HealRate 100 EndRoom #ROOM Vnum 8756 Name A Swirling Sandstorm~ Desc You are caught in the midst of a massive sandstorm. Howling winds buffet you from all sides, and the sand tears at your skin, blinding you and choking you. You have lost all sense of direction. ~ Room_flags 0 Sector_type 10 ExtraDesc sand~ Sand is about all you CAN see right now. Unfortunately, it isn't very interesting sand, only white, dry, and blowing all over the place. ~ Exit 0 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8755 leaves north~ Exit 2 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8757 leaves south~ Exit 1 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8756 leaves west~ Exit 3 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8756 leaves east~ HealRate 100 EndRoom #ROOM Vnum 8757 Name A Swirling Sandstorm~ Desc You are caught in the midst of a massive sandstorm. Howling winds buffet you from all sides, and the sand tears at your skin, blinding you and choking you. You have lost all sense of direction. ~ Room_flags 0 Sector_type 10 ExtraDesc sand~ Sand is about all you CAN see right now. Unfortunately, it isn't very interesting sand, only white, dry, and blowing all over the place. ~ Exit 0 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8756 leaves west~ Exit 3 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8757 leaves east~ Exit 2 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8758 leaves south~ Exit 1 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8757 leaves north~ HealRate 100 EndRoom #ROOM Vnum 8758 Name A Massive Sand Dune~ Desc Somehow you managed to make your way through the howling winds of the sandstorm, and clamber up on this sand dune. You can see the storm to the north of you, and presumably the pyramid is somewhere beyond it. Nothing but flat, featureless, open dunes of sand lie in every other direction. ~ Room_flags 0 Sector_type 10 ExtraDesc hieroglyphics symbols~ Like most of the ancient hieroglyphics of this land, the symbols are totally incomprehensible to you. Perhaps the Sphinx has the answer to this ancient riddle. ~ ExtraDesc riddle~ A vision forms before your eyes, in glowing hieroglyphic symbols. ~ ExtraDesc sand dune~ The sand is very white, and very sandy. There sure is a lot of it. ~ Exit 0 You see only a wall of whirling, blowing, dry sand. ~ ~ 0 -1 8757 leaves north~ Exit 2 On the southern side of the sand dune is a small hole in the sand. For some reason you seem unable to get to it. ~ riddle~ 2 8717 8759 leaves south~ HealRate 100 EndRoom #ROOM Vnum 8759 Name Through the Hole in the Sand~ Desc You squeeze through the small hole in the sand and land in a small white chamber. Above you is a small hole, reachable by climbing up the small sandy slope down which you slid. ~ Room_flags 13 Sector_type 0 Exit 4 You see a sand dune. ~ ~ 0 -1 8753 leaves up~ HealRate 100 EndRoom #END #SPECIALS M 8700 spec_poison M 8701 spec_poison M 8704 spec_thief M 8705 spec_thief M 8709 spec_breath_fire M 8711 spec_cast_mage M 8713 spec_cast_cleric M 8714 spec_cast_cleric M 8715 spec_cast_cleric M 8716 spec_breath_any M 8717 spec_cast_cleric S #RESETS D 0 8706 5 1 D 0 8708 4 1 D 0 8709 3 1 D 0 8710 1 1 D 0 8722 2 2 D 0 8723 0 2 D 0 8726 3 2 D 0 8727 1 2 D 0 8729 2 1 D 0 8730 0 1 D 0 8731 5 1 D 0 8732 4 1 D 0 8743 5 1 D 0 8744 0 1 D 0 8744 4 1 D 0 8745 2 1 D 0 8758 2 2 M 0 8700 6 8702 2 M 0 8701 4 8703 2 M 0 8700 6 8705 1 M 0 8702 3 8706 1 M 0 8703 6 8709 2 E 0 8700 0 16 M 0 8703 6 8709 2 E 0 8701 0 12 M 0 8709 1 8711 1 E 0 8707 0 0 M 0 8700 6 8713 2 M 0 8702 3 8716 1 O 0 8723 0 8719 M 0 8706 1 8723 1 M 0 8711 1 8723 1 E 0 8713 0 17 M 0 8704 6 8725 1 E 0 3351 0 16 M 0 8707 4 8725 2 E 0 8704 0 5 G 0 8706 0 M 0 8707 4 8725 2 E 0 8704 0 5 G 0 8705 0 M 0 8702 3 8726 1 M 0 8704 6 8726 1 E 0 3351 0 16 M 0 8717 1 8732 1 G 0 8719 0 G 0 8720 0 G 0 8721 0 G 0 8721 0 E 0 8722 0 6 M 0 8704 6 8733 1 E 0 3351 0 16 M 0 8704 6 8734 1 E 0 3351 0 16 M 0 8704 6 8735 1 E 0 3351 0 16 M 0 8703 6 8737 2 E 0 8700 0 16 M 0 8703 6 8737 2 E 0 8701 0 12 M 0 8707 4 8737 1 E 0 8704 0 5 M 0 8700 6 8740 1 M 0 8703 6 8740 2 E 0 8700 0 16 M 0 8703 6 8740 2 E 0 8701 0 12 M 0 8701 4 8741 2 M 0 8707 4 8741 1 E 0 8704 0 5 M 0 8704 6 8742 1 E 0 3351 0 16 M 0 8705 1 8743 1 E 0 8703 0 6 E 0 8702 0 16 M 0 8710 2 8745 1 E 0 8708 0 16 M 0 8710 2 8745 1 E 0 8708 0 16 G 0 8709 0 O 0 8710 0 8745 P 0 8711 1 8710 1 P 0 8712 1 8710 1 M 0 8715 1 8747 1 G 0 8716 0 M 0 8712 3 8748 1 M 0 8712 3 8749 1 M 0 8713 2 8750 2 M 0 8713 2 8750 2 G 0 8714 0 M 0 8712 3 8751 1 M 0 8714 2 8752 2 M 0 8714 2 8752 2 G 0 8715 0 R 0 8754 4 M 0 8708 4 8754 1 R 0 8755 4 M 0 8708 4 8755 1 R 0 8756 4 M 0 8708 4 8756 1 R 0 8757 4 M 0 8708 4 8757 1 M 0 8716 1 8758 1 E 0 8717 0 17 O 0 8718 0 8759 O 0 8724 0 8759 O 0 8725 0 8759 O 0 8726 0 8759 O 0 8727 0 8759 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$