/
Debug/
area/
data/
gods/
player/
player/skill/
#AREADATA
Name Nirvana~
Builders None~
VNUMs 9000 9099
Credits {30 35} Fstall  Nirvana~
Security 9
End



#MOBILESNEW
#MOB
Vnum 9000
Name tridrone~
Short the tridrone~
Long A tridrone is here doing a menial task.
~
Description You see what appears to be a 3 sided pyramid with spidery arms and legs.
~
Race modron~
Act_flags ACG
Aff J
Aff2 0
Align 300
Group 0
Level 8
Hitroll 0
Hit_dice 3d20+80
Mana_dice 1d1+99
Dam_dice 2d5+3
Dam_type pound
Armor 4 3 4 5
Off NQR
Teach A
Imm BMNPQ
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form H
Parts ABCGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9001
Name quadrone~
Short the quadrone~
Long A quadrone is here watching for trespassers.
~
Description A cubic creature, with spiny arms and legs.
~
Race modron~
Act_flags AFGT
Aff DJ
Aff2 0
Align 300
Group 0
Level 11
Hitroll 3
Hit_dice 14d10+70
Mana_dice 1d1+99
Dam_dice 3d4+2
Dam_type beating
Armor 1 0 1 2
Off CEKQR
Teach A
Imm BMNPQ
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form H
Parts ABCGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9002
Name pentadrone~
Short the pentadrone~
Long The pentadrone is here policing the area.
~
Description A five-armed creature which resembles a starfish on thin stilt-like legs.
~
Race modron~
Act_flags ABFGT
Aff DJ
Aff2 0
Align 300
Group 0
Level 14
Hitroll 3
Hit_dice 15d12+110
Mana_dice 1d1+99
Dam_dice 4d4+3
Dam_type slap
Armor -2 -2 0 -1
Off CEFLNQR
Teach A
Imm BMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form H
Parts ABCGHJKNZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9003
Name decaton~
Short the decaton~
Long A decaton is here overseeing the other modrons.
~
Description The decaton is a large, ten-tentacled sphere on stumpy legs.
~
Race modron~
Act_flags ABFGQT
Aff DJ
Aff2 0
Align 300
Group 0
Level 17
Hitroll 4
Hit_dice 25d10+70
Mana_dice 17d8+50
Dam_dice 4d5+3
Dam_type pound
Armor -4 -4 0 -2
Off ACEKNQR
Teach A
Imm BMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHJKNZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9004
Name nonaton~
Short the nonaton~
Long A nonaton is here preserving law and order.
~
Description A cylidrical modron with 9 tentacles and stubby legs.
~
Race modron~
Act_flags ABFGQT
Aff DHJ
Aff2 0
Align 300
Group 0
Level 20
Hitroll 5
Hit_dice 11d8+250
Mana_dice 20d8+75
Dam_dice 4d6+4
Dam_type pound
Armor -4 -4 -2 -3
Off AEFNQR
Teach A
Imm BMNPQR
Res HIK
Vuln G
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHJKNZ
Size large
Material unknown
EndMob

#MOB
Vnum 9005
Name octon~
Short the octon~
Long An octon is here governing his ward of responsilbility.
~
Description The octon has a collar at shoulder level with 8 tentacled arms growing out of
it.
~
Race modron~
Act_flags ABFGQ
Aff DJ
Aff2 0
Align 300
Group 0
Level 22
Hitroll 5
Hit_dice 25d10+300
Mana_dice 18d10+75
Dam_dice 4d6+5
Dam_type crush
Armor -5 -5 -3 -4
Off ACEHKQR
Teach A
Imm BMNPQR
Res HIK
Vuln G
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHJKNZ
Size large
Material unknown
EndMob

#MOB
Vnum 9006
Name septon~
Short the septon~
Long A septon is here preserving order.
~
Description The septon appears as a human with a large bald head. It has a shoulder collar
with 7 tentacles coming from it.
~
Race modron~
Act_flags ABFGQR
Aff DJ
Aff2 0
Align 300
Group 0
Level 24
Hitroll 5
Hit_dice 30d10+350
Mana_dice 20d10+100
Dam_dice 6d4+5
Dam_type beating
Armor -6 -6 -6 -4
Off AFKOQR
Teach A
Imm BMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKNZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9007
Name hexton~
Short the hexton~
Long A hexton is here watching over his armies.
~
Description A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers,
and 4 tentacles below tipped with sharp claws.
~
Race modron~
Act_flags ABFGQT
Aff DFHJ
Aff2 0
Align 300
Group 0
Level 26
Hitroll 7
Hit_dice 35d20+300
Mana_dice 20d10+75
Dam_dice 4d8+6
Dam_type slash
Armor -8 -8 -8 -4
Off ACEFHIKLNQR
Teach A
Imm ABMNPQR
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKNPZ
Size large
Material unknown
EndMob

#MOB
Vnum 9008
Name quinton~
Short the quinton~
Long A quinton is here keeping records.
~
Description Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the
shoulders.  A prehensile tail serves as the creature's 5th arm, and they have
fan-like wings attached to their shoulders.
~
Race modron~
Act_flags ABFGQ
Aff DJ
Aff2 0
Align 300
Group 0
Level 28
Hitroll 6
Hit_dice 10d100+150
Mana_dice 20d12+100
Dam_dice 4d8+7
Dam_type beating
Armor -7 -8 -6 -8
Off AKMOQR
Teach A
Imm ABMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKNPQZ
Size large
Material unknown
EndMob

#MOB
Vnum 9009
Name tertian~
Short the tertian~
Long A tertian is here administering the law.
~
Description Tertians look very human, save for their 12 foot size, the horns jutting from
the sides of their bald heads, and the long prehensile tail ending in a mace-
like ball.
~
Race modron~
Act_flags ABFGQRT
Aff DJ
Aff2 0
Align 300
Group 0
Level 33
Hitroll 12
Hit_dice 1d1+999
Mana_dice 20d20+50
Dam_dice 8d6+12
Dam_type pound
Armor -11 -13 -10 -9
Off CEFQR
Teach A
Imm ABMNPQR
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKWZ
Size huge
Material unknown
EndMob

#MOB
Vnum 9010
Name secundus~
Short secundus~
Long A Secundus, one of the Viceroys of Nirvana, is here.
~
Description The secundi is an incredibly thin, tall humanoids with long, narrow faces
and deepset eyes. It radiates intense power.
~
Race modron~
Act_flags ABFGQRT
Aff DFHJ
Aff2 0
Align 0
Group 0
Level 36
Hitroll 15
Hit_dice 1d1+1599
Mana_dice 40d20+50
Dam_dice 7d8+15
Dam_type punch
Armor -11 -14 -11 -12
Off EFHIKNQR
Teach A
Imm ABHIKMNPQR
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKZ
Size huge
Material unknown
EndMob

#MOB
Vnum 9011
Name Primus~
Short Primus~
Long Primus, ruler of the Plane of Nirvana, forms out of an energy pool.
~
Description Primus is a huge being who rises out of the energy pool and glares at you with
violet eyes. His right hand is wreathed in darkness, his left in light, and
he looks very displeased to see you.
~
Race modron~
Act_flags ABFGQRT
Aff DFHJ
Aff2 0
Align 0
Group 0
Level 40
Hitroll 20
Hit_dice 1d1+3999
Mana_dice 1d1+3999
Dam_dice 6d10+25
Dam_type wrath
Armor -15 -15 -15 -15
Off AHQR
Teach A
Imm ABHIKMNPQRS
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKZ
Size giant
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 9000
Name sword long the~
Short THE long sword~
Orig_short THE long sword~
Desc THE long sword of Primus is here.~
Material adamantite~
Item_type weapon
Extra AGJK
Wear AN
Values sword 5 6 slash EF
Level 39
Weight 400
Cost 8800
Condition P
AffectObj
18 5
AffectObj
19 5
ExtraDesc
sword long the~
This is an extremely long and heavy sword, with many magical runes inscribed
on it.  It glows with the power of Primus, Lord of the Plane of Nirvana.
~
EndObj

#OBJ
Vnum 9001
Name moonstone moon stone white~
Short a luminescent moonstone~
Orig_short a luminescent moonstone~
Desc A softly glowing white stone rests on the floor.~
Material gem~
Item_type warp_stone
Extra AT
Wear AO
Values DE 0 0 0 0
Level 0
Weight 0
Cost 500
Condition P
ExtraDesc
moonstone moon stone white~
Looking into the smooth surface of this moonstone, you feel strangely at 
peace and balance with the world around you.
~
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 9000
Name Entrance to the Plane of Nirvana~
Desc You stand before the entrance to a plane of absolute balance and order.  It is
equally hot and cold, equally light and dark, and made of equal parts of solid
and liquid.
 
The plane extends to the west and east, while an exit lies downward.
~
Room_flags 0
Sector_type 2
Exit
1
To the east, the plane extends for what seems to be forever.
~
~
0
-1
9001
leaves east~
Exit
3
To the west, the plane extends for what seems to be forever.
~
~
0
-1
9002
leaves west~
Exit
5
Downwards, you see the portal leading back to home.
~
~
0
-1
8905
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 9001
Name The Plane of Nirvana~
Desc You are traveling the Plane of Nirvana.  It has endless boundaries to the east
and west
~
Room_flags 0
Sector_type 2
Exit
1
To the east, there seems to be a bend in direction of travel.
~
~
0
-1
9003
leaves east~
Exit
3
To the west, the plane seems to extend forever.
~
~
0
-1
9000
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9002
Name The Plane of Nirvana~
Desc You are on a western strech of the plane.  Boundaries to the east and west seem 
nonexistent.
~
Room_flags 0
Sector_type 2
Exit
1
The plane seems to strech forever to the east
~
~
0
-1
9000
leaves east~
Exit
3
The plane continues to the west where is appears to change direction
~
~
0
-1
9004
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9003
Name A Change in Direction~
Desc Here, the plane seems to direct you to the north.  Also, the plane continues 
to the west.
~
Room_flags 0
Sector_type 2
Exit
0
The plane continues to the north with no end in sight
~
~
0
-1
9005
leaves north~
Exit
3
The plane contiues to the west with no end in sight
~
~
0
-1
9001
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9004
Name A Change in Direction~
Desc Here, the plane goes to the north and bends to the east
~
Room_flags 0
Sector_type 2
Exit
0
The vast plane seems to have no end to the north
~
~
0
-1
9006
leaves north~
Exit
1
To the east, the plane has no visible end
~
~
0
-1
9002
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 9005
Name A North-South direction of the plane~
Desc The plane continues to the north and south
~
Room_flags 0
Sector_type 2
Exit
0
To the north, the plane stretches as far as the eye can see.
~
~
0
-1
9012
leaves north~
Exit
2
To the south, the plane stretches as far as the eye can see.
~
~
0
-1
9003
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9006
Name A North-South stretch of the plane~
Desc The plane continues to the north and the south
~
Room_flags 0
Sector_type 2
Exit
0
To the north, the plane stretches as far as the eye can see.
~
~
0
-1
9013
leaves north~
Exit
2
To the south, the plane stretches as far as the eye can see.
~
~
0
-1
9004
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9007
Name In the Tower of Nirvana~
Desc Entering the tower, there seems to be enough light to see by, but no source is 
visible.  The hall continues to the east, while a door lies to the west.
~
Room_flags 8
Sector_type 0
Exit
1
The hall continues east into oblivion.
~
~
0
-1
9010
leaves east~
Exit
3
A great door lies to the west
~
door~
2
-1
9013
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9008
Name A hallway in the Tower of Nirvana~
Desc You are in a east-west hallway in the tower.  to the west, the hall continues 
and a door lies to the east.
~
Room_flags 8
Sector_type 0
Exit
1
A great door lies to the east
~
door~
2
-1
9012
leaves east~
Exit
3
the hallway continues west into oblivion.
~
~
0
-1
9009
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9009
Name An east-west hallway in the Tower of Nirvana~
Desc The hallway continues to the east, and stretches to the west.
~
Room_flags 8
Sector_type 0
Exit
1
The hallway continues east into oblivion.
~
~
0
-1
9008
leaves east~
Exit
3
The Hallway continues west into oblivion.
~
~
0
-1
9011
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9010
Name An east-west passage in the Tower of Nirvana~
Desc ~
Room_flags 8
Sector_type 0
Exit
1
The Hallway contiues east into oblivion
~
~
0
-1
9011
leaves east~
Exit
3
The Hallway contiues west into oblivion
~
~
0
-1
9007
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9011
Name An intersection in the Tower of Nirvana~
Desc You are at an intersection where the east-west passage continues, but a large 
passage leads to the north.
~
Room_flags 8
Sector_type 0
Exit
0
The passage continues to the north where it seems to get wider.
~
~
0
-1
9023
leaves north~
Exit
1
The passage ontinues eastward into oblivion.
~
~
0
-1
9009
leaves east~
Exit
3
The passage continues westward into oblivion.
~
~
0
-1
9010
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9012
Name At the door to the Tower of Nirvana~
Desc You stand on the plane where a mighty door lies to the west.
The plane also continues north and southward.  There is a large sign on the 
door.
~
Room_flags 0
Sector_type 2
ExtraDesc
sign~
The sign reads:
                     WARNING
Only those brave of heart and high of level should
enter the Tower of Nirvana.
~
Exit
0
The plane continues northward as far as the eye can see.
~
~
0
-1
9014
leaves north~
Exit
2
The plane continues southward as far as the eye can see.
~
~
0
-1
9005
leaves south~
Exit
3
A mighty door lies to the west
~
door~
2
-1
9008
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9013
Name At the door to the Tower of Nirvana~
Desc The plane continue to the north and south, while a mighty door lies to the 
east.  There is a sign on the door.
~
Room_flags 0
Sector_type 2
ExtraDesc
sign~
The sign reads:
                  WARNING!
Only those brave of heart and high of level
should attempt to enter the Tower of Nirvana.
~
Exit
0
The plane stretches to the north as far as the eye can see.
~
~
0
-1
9015
leaves north~
Exit
1
A mighty door sits to the east
~
door~
2
0
9007
leaves east~
Exit
2
The plane continues to the south as far as the eye can see
~
~
0
-1
9006
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9014
Name A north-south area of the Plane of Nirvana~
Desc The plane continues to the north and southward.
~
Room_flags 0
Sector_type 2
Exit
0
The plane continues endlessly to the north.
~
~
0
-1
9027
leaves north~
Exit
2
The plane continues endlessly to the south.
~
~
0
-1
9012
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9015
Name A north-south area on the Plane of Nirvana~
Desc the plane continues to the north and south
~
Room_flags 0
Sector_type 2
Exit
0
The plane continues endlessly to the north
~
~
0
-1
9028
leaves north~
Exit
2
The plane continues endlessly to the south
~
~
0
-1
9013
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9016
Name Dead End~
Desc You stand at a dead end where the only exit appears to be west.
~
Room_flags 8
Sector_type 0
Exit
3
The passage continue to the west.
~
~
0
-1
9018
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9017
Name Dead End~
Desc You are at what appears to be a dead end.  The only exit is back east.
~
Room_flags 8
Sector_type 0
Exit
1
The passage continues to the east.
~
~
0
-1
9019
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 9018
Name A Tertain's lair~
Desc You quite possibly have made a terrible mistake coming in here.
Exits lead east and west.
~
Room_flags 8
Sector_type 0
Exit
1
The passage continues to the east
~
~
0
-1
9016
leaves east~
Exit
3
The passage leads west where you can see a bright light ahead.
~
~
0
-1
9020
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9019
Name A Tertian's lair~
Desc You might have made a terrible mistake coming into here.
Exits lead east and west.
~
Room_flags 8
Sector_type 0
Exit
1
The passage continues eastward where you can see a bright light.
~
~
0
-1
9020
leaves east~
Exit
3
The passage continues westward into oblivion.
~
~
0
-1
9017
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9020
Name The Lair of Primus~
Desc You are in a large hall, with a massive pool of what appears to be pure energy 
in the center of the room.  Exits lead in all the cardinal directions.  From 
the pool rises the master of the Plane of Nirvana....
~
Room_flags 8
Sector_type 0
Exit
0
A passage leads north into the unknown.
~
~
0
-1
9024
leaves north~
Exit
1
A passage leads east into the unknown.
~
~
0
-1
9018
leaves east~
Exit
2
A passage leads south into the unknown.
~
~
0
-1
9021
leaves south~
Exit
3
A passage leads west into the unknown.
~
~
0
-1
9019
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9021
Name A Tertian's lair~
Desc Maybe coming here wasn't such a hot idea.  You feel very unwelcome here.  
Exits lead north and south
~
Room_flags 8
Sector_type 0
Exit
0
The passage leads north where you can see a bright light.
~
~
0
-1
9020
leaves north~
Exit
2
The passage leads south into the unknown.
~
~
0
-1
9022
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9022
Name The office of a Quinton~
Desc You have stumbled upon the office of a page to Primus.
Scrolls lie about the room along with many strange objects...you can't imagine 
what kind of creature would use them.  Exits lead in all the cardinal 
directions.
~
Room_flags 8
Sector_type 0
Exit
0
The passage heads northward where you can see nothing.
~
~
0
-1
9021
leaves north~
Exit
1
The passage goes east where you feel it might be bad to go.
~
~
0
-1
9046
leaves east~
Exit
2
The passage goes south into oblivion.
~
~
0
-1
9023
leaves south~
Exit
3
The passage heads westward into oblivion.
~
~
0
-1
9053
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9023
Name A wide north-south passageway~
Desc you find yourself in a passage where the exits are north and south
~
Room_flags 8
Sector_type 0
Exit
0
To the north, you spy an intersection of tunnels.
~
~
0
-1
9022
leaves north~
Exit
2
To the south you can barely make out a junction of passageways.
~
~
0
-1
9011
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9024
Name A Tertian's lair~
Desc You find yourself in a lair of a Tertian.  Exits lead north and south.
~
Room_flags 8
Sector_type 0
Exit
0
To the north, you can make out a intersection of tunnels.
~
~
0
-1
9025
leaves north~
Exit
2
To the south, you can see a bright light.
~
~
0
-1
9020
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9025
Name A north south tunnel~
Desc You are in a passage where the only exits are north and south.
~
Room_flags 8
Sector_type 0
Exit
0
Far to the north you can see a door.
~
~
0
-1
9026
leaves north~
Exit
2
To the south you stare into darkness.
~
~
0
-1
9024
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9026
Name An intersection of passages~
Desc You stand at an intersection.  Exits lead off to the east and south. 
A door lies to the north
~
Room_flags 8
Sector_type 0
Exit
0
you see a massive door
~
door~
2
0
9031
leaves north~
Exit
1
To the east, you spy a dark passage
~
~
0
-1
9032
leaves east~
Exit
2
To the south you stare into oblivion.
~
~
0
-1
9025
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9027
Name A change of direction~
Desc The plane curves from the south to west
~
Room_flags 0
Sector_type 2
Exit
2
looking south, you see the plane extending beyond view.
~
~
0
-1
9014
leaves south~
Exit
3
looking west, you can't fathom how far the plane extends.
~
~
0
-1
9030
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9028
Name A change of direction~
Desc Here, the plane takes a turm from the south to heading east.
~
Room_flags 0
Sector_type 2
Exit
1
The plane heads east from here. You can't see the end of it.
~
~
0
-1
9029
leaves east~
Exit
2
Looking south, you view the plane extending for miles.
~
~
0
-1
9015
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9029
Name An east-west route on the Plane of Nirvana~
Desc Exits lead east and west.
~
Room_flags 0
Sector_type 2
Exit
1
looking east, you spy a door far off in the distance.
~
~
0
-1
9031
leaves east~
Exit
3
looking west, in the distance you can spy a curve south.
~
~
0
-1
9028
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9030
Name An east-west route on The Plane of Nirvana~
Desc Exits lead east and west
~
Room_flags 0
Sector_type 2
Exit
1
looking east, you can see a bend in the distance.
~
~
0
-1
9027
leaves east~
Exit
3
glancing west, you can spy a door far off in the distance.
~
~
0
-1
9031
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9031
Name A large door in the passage~
Desc The passages goes east and west, with a large door to the south.
~
Room_flags 0
Sector_type 2
Exit
1
looking east, you see more of the passage.
~
~
0
-1
9030
leaves east~
Exit
2
A large door blocks the way to the south.
~
door~
2
0
9026
leaves south~
Exit
3
looking west, you see more of the passage.
~
~
0
-1
9029
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9032
Name A Junction in the passage~
Desc Here, passages lead off in all cardinal directions.
~
Room_flags 8
Sector_type 0
Exit
0
Looking north, you spy a small room in the distance
~
~
0
-1
9033
leaves north~
Exit
1
Eastward, the passage continues in the darkness.
~
~
0
-1
9035
leaves east~
Exit
2
South of here is a small room.
~
~
0
-1
9034
leaves south~
Exit
3
West, you spy an intersection.
~
~
0
-1
9026
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9033
Name The office of the Octon~
Desc you are in a small room, the only exit is south.
~
Room_flags 8
Sector_type 0
Exit
2
looking south, you see an intersection.
~
~
0
-1
9032
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9034
Name A small room~
Desc The only exit is north
~
Room_flags 8
Sector_type 0
Exit
0
Looking north, you spy an intersection.
~
~
0
-1
9032
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9035
Name A passageway~
Desc Exits lead in all cardinal directions.
~
Room_flags 8
Sector_type 0
Exit
0
Looking north you spy a average sized room.
~
~
0
-1
9036
leaves north~
Exit
1
Looking east, you can make out a large room
~
~
0
-1
9038
leaves east~
Exit
2
Looking south, you can see an average room.
~
~
0
-1
9037
leaves south~
Exit
3
Looking west, you can see an intersection ahead.
~
~
0
-1
9032
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9036
Name Lair of a Hexton~
Desc You are in a room that is in complete disrepair.  Items are thrown throughout 
the room making them worthless piles of junk.
The only exit is back south
~
Room_flags 8
Sector_type 0
Exit
2
Looking south, you can make out a passage.
~
~
0
-1
9035
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9037
Name Office of a Hexton~
Desc A makeshift desk forms the center of this room.  The only exit is north.
~
Room_flags 8
Sector_type 0
Exit
0
Looking north, you can make out a hallway.
~
~
0
-1
9035
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9038
Name Office of a Secundus~
Desc You are standing in a office of one of the Viceroys of the Plane of Nirvana.  
The occupant doesn't look real thrilled with your presence.  The only exits is 
west.
~
Room_flags 8
Sector_type 0
Exit
3
Looking west you can see a long hallway
~
~
0
-1
9035
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9039
Name A Junction in the hallway~
Desc Your are standing in a junction, exits lead in all the cardinal directions.
~
Room_flags 8
Sector_type 0
Exit
0
To the north, you spy a small room
~
~
0
-1
9040
leaves north~
Exit
1
To the east, you see a quadruple junction
~
~
0
-1
9025
leaves east~
Exit
2
To the south you see a small room
~
~
0
-1
9041
leaves south~
Exit
3
To the west, the passageway continues
~
~
0
-1
9042
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9040
Name Office of an Octon~
Desc You see a messy room with papers scattered everywhere.
The only exit leads back to the south
~
Room_flags 8
Sector_type 0
Exit
2
To the south you can make out a junction.
~
~
0
-1
9039
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9041
Name Office of a Septon~
Desc A neat and tidy room, it appear to be inhabited my a neatenss freak.  The only 
exit lies to the north.
~
Room_flags 8
Sector_type 0
Exit
0
To the north you see a junction.
~
~
0
-1
9039
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9042
Name An east-west passage~
Desc In east west passage is here with exits in all of the cardinal directions.
~
Room_flags 8
Sector_type 0
Exit
0
You can see a room to the north.
~
~
0
-1
9043
leaves north~
Exit
1
To the east you can see a junction
~
~
0
-1
9039
leaves east~
Exit
2
To the south you can make out a averaged sized room.
~
~
0
-1
9044
leaves south~
Exit
3
To the west you can see what appears to be a cavernous room.
~
~
0
-1
9045
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9043
Name The Barracks~
Desc A dusty room, with a almost untolerable odor, the barracks are being inspected 
by a Hexton and his personal enterage.
The only exit lies to the south.
~
Room_flags 8
Sector_type 0
Exit
2
To the south you can see junction
~
~
0
-1
9042
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9044
Name The Commander's Post~
Desc You have stumbled on to the office of the Commander of the forces in the Plane 
Of Nirvana.  The room is well furnished and a sense of courage and bravery 
overtakes you as you enter the room.  The only exit lies to the north.
~
Room_flags 8
Sector_type 0
Exit
0
To the north you can visualize a junction of passages.
~
~
0
-1
9042
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9045
Name The chamber of the second Secundus~
Desc This huge room is furnished with the finest, and a personal legion guards the 
Secundus. the only exit is to the east.
~
Room_flags 8
Sector_type 0
Exit
1
To the east you can see a junction
~
~
0
-1
9042
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 9046
Name A Passageway~
Desc You are in a well lit passage.  A sense of forboding danger envelopes you.  
Exits lead in all cardinal directions.
~
Room_flags 8
Sector_type 0
Exit
0
To the north you can see a small chamber
~
~
0
-1
9047
leaves north~
Exit
1
To the east, the passage continues,.
~
~
0
-1
9049
leaves east~
Exit
2
To the south, a chamber can be seen
~
~
0
-1
9048
leaves south~
Exit
3
To the west, a large tunnel can be found.
~
~
0
-1
9022
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9047
Name Chamber of the Octon~
Desc A small room, sparsely furnished, it leaves you with a sense of fear.  The 
only exit is to the south
~
Room_flags 8
Sector_type 0
Exit
2
To the south you can see a passage.
~
~
0
-1
9046
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9048
Name Chamber of the Nonaton~
Desc You have entered the chamber of the principal law and order overseers.  The 
only exit lies to the north
~
Room_flags 8
Sector_type 0
Exit
0
To the north you can see a passageway.
~
~
0
-1
9046
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9049
Name End of the passageway~
Desc You have reached the end of a long east-west passage.  The passage contiues to 
the west, and rooms lie to the north, south, and east.
~
Room_flags 8
Sector_type 0
Exit
0
To the north you can see a room
~
~
0
-1
9050
leaves north~
Exit
1
To the east you can make out a large chamber
~
~
0
-1
9052
leaves east~
Exit
2
To the south, a room can be seen.
~
~
0
-1
9051
leaves south~
Exit
3
to the west, the passageway continues
~
~
0
-1
9046
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9050
Name Chamber of a Hexton~
Desc You have entered the chamber of a Hexton.  Trophies adorn the walls, some of 
which are human. the only exit is to the south.
~
Room_flags 8
Sector_type 0
Exit
2
To the south you can see a passageway.
~
~
0
-1
9049
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9051
Name Chamber of a Hexton~
Desc You have entered a room where you are not very popular. The only exit lies 
northbound.
~
Room_flags 8
Sector_type 0
Exit
0
To the north you can see a passage.
~
~
0
-1
9049
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9052
Name Chamber of the Secudus~
Desc A large canvernous room, this chamber serves as the sleeping quarters for the 
third Secudus, Viceroy to Primus. The only exit lies to the west.
~
Room_flags 8
Sector_type 0
Exit
3
To the west you can see a passageway.
~
~
0
-1
9049
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9053
Name A passageway~
Desc You are in a passagway where you may go in any cardinal direction.
~
Room_flags 8
Sector_type 0
Exit
0
To the north lies a small chamber
~
~
0
-1
9054
leaves north~
Exit
1
To the east, a main passage forms a junction.
~
~
0
-1
9022
leaves east~
Exit
2
To the south, you can spot a small room
~
~
0
-1
9055
leaves south~
Exit
3
To the west, the passageway continues
~
~
0
-1
9059
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9054
Name A small chamber~
Desc You are in a small cramped chamber.  The only exit lies to the south.
~
Room_flags 8
Sector_type 0
Exit
2
To the south you can see a passage
~
~
0
-1
9053
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9055
Name A cramped room~
Desc You are in a small, crowded room.  The only exit appears to lie to the north.
~
Room_flags 8
Sector_type 0
Exit
0
To the north, you can see a passageway.
~
~
0
-1
9053
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9056
Name A large room~
Desc You have entered a room where you are not wanted.  The only exit lies to the 
south.
~
Room_flags 8
Sector_type 0
Exit
2
To the south you can visualize a east-west passage.
~
~
0
-1
9059
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9057
Name A room~
Desc You have entered a room where there was obviously a hurried move going on.  
The only exit lies to the north.
~
Room_flags 8
Sector_type 0
Exit
0
To the north you can make out a passageway.
~
~
0
-1
9059
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9058
Name Chamber of The First Secundus~
Desc You have disturbed the rest of the First Viceroy to Primus the Prime, The 
Secundus.  He does not look like a happy camper. The only exit lies to the 
east.
~
Room_flags 8
Sector_type 0
Exit
1
To the east you can spot a hallway
~
~
0
-1
9059
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 9059
Name Junction in the hallway~
Desc Exits lead off in all of the cardinal directions
~
Room_flags 8
Sector_type 0
Exit
0
To the north lies a large chamber
~
~
0
-1
9056
leaves north~
Exit
1
To the east , the passage continues.
~
~
0
-1
9053
leaves east~
Exit
2
To the south, a small chamber can be found.
~
~
0
-1
9057
leaves south~
Exit
3
To the west, lies a monstrous room.
~
~
0
-1
9058
leaves west~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
M 0 9001 9 9001 3
M 0 9000 10 9002 2
M 0 9000 10 9003 2
M 0 9002 6 9011 1
M 0 9001 9 9012 3
M 0 9000 10 9013 2
M 0 9008 4 9016 1
M 0 9008 4 9017 1
M 0 9009 4 9018 1
M 0 9009 4 9019 1
M 0 9011 1 9020 1
E 0 9000 0 16
M 0 9009 4 9021 1
M 0 9008 4 9022 1
M 0 9009 4 9024 1
M 0 9008 4 9025 1
M 0 9000 10 9027 2
M 0 9001 9 9028 3
M 0 9000 10 9029 2
M 0 9002 6 9031 1
M 0 9005 4 9033 1
M 0 9006 2 9034 1
M 0 9007 8 9036 1
M 0 9007 8 9037 1
M 0 9002 6 9038 1
M 0 9010 4 9038 1
M 0 9005 4 9040 1
M 0 9006 2 9041 1
M 0 9007 8 9043 1
M 0 9007 8 9044 1
M 0 9002 6 9045 1
M 0 9010 4 9045 1
M 0 9005 4 9047 1
M 0 9004 1 9048 1
G 0 9001 0
M 0 9007 8 9050 1
M 0 9007 8 9051 1
M 0 9002 6 9052 1
M 0 9010 4 9052 1
M 0 9005 4 9054 1
M 0 9003 1 9055 1
M 0 9007 8 9056 1
M 0 9007 8 9057 1
M 0 9002 6 9058 1
M 0 9010 4 9058 1
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$