#AREADATA Name Moria~ Builders None~ VNUMs 3900 4199 Credits { 5 15} Alfa Moria~ Security 9 End #MOBILESNEW #MOB Vnum 4000 Name python snake~ Short the huge python~ Long The huge python rears its head and hisses at you. ~ Description It sways back and forth contemplating whether or not to eat you. ~ Race snake~ Act_flags ABF Aff D Aff2 0 Align -200 Group 0 Level 11 Hitroll 2 Hit_dice 11d9+110 Mana_dice 1d1+99 Dam_dice 3d4+2 Dam_type bite Armor -1 0 3 6 Off FHNOR Teach A Imm 0 Res FL Vuln I Start_pos stand Default_pos stand Sex either Wealth 0 Form AGXYc Parts ADEFKLQVXZ Size large Material unknown EndMob #MOB Vnum 4001 Name garter snake~ Short the garter snake~ Long A small green garter snake slithers along the floor. ~ Description It looks harmless enough. Or is it? ~ Race snake~ Act_flags ABU Aff 0 Aff2 0 Align -100 Group 0 Level 7 Hitroll 0 Hit_dice 7d7+60 Mana_dice 1d1+99 Dam_dice 1d10+1 Dam_type bite Armor 2 3 5 8 Off FHR Teach A Imm 0 Res EL Vuln I Start_pos stand Default_pos stand Sex either Wealth 0 Form AGXYc Parts ADEFKLQVXZ Size small Material unknown EndMob #MOB Vnum 4002 Name centipede~ Short the centipede~ Long A small centipede here is looking for vegetation. ~ Description It looks completely harmless but who knows for sure? ~ Race centipede~ Act_flags ABU Aff Z Aff2 0 Align 100 Group 0 Level 3 Hitroll 0 Hit_dice 3d3+30 Mana_dice 1d1+99 Dam_dice 1d6+0 Dam_type sting Armor 6 7 9 10 Off FR Teach A Imm 0 Res FI Vuln E Start_pos stand Default_pos stand Sex none Wealth 0 Form ABGO Parts ACKZ Size tiny Material unknown EndMob #MOB Vnum 4003 Name kobold~ Short the kobold~ Long An ugly kobold mumbles something under its breath. ~ Description It looks ugly enough to scare its own mother. ~ Race kobold~ Act_flags ACGT Aff J Aff2 0 Align -100 Group 0 Level 4 Hitroll 0 Hit_dice 4d4+40 Mana_dice 1d1+99 Dam_dice 1d4+1 Dam_type claw Armor 7 7 7 10 Off R Teach A Imm 0 Res L Vuln C Start_pos stand Default_pos stand Sex either Wealth 18 Form ABHMV Parts ABCDEFGHIJKQZ Size small Material unknown EndMob #MOB Vnum 4004 Name orc~ Short the orc~ Long This orc is frothing around the mouth. Better stay away. ~ Description You notice a slight tinge of madness in his eyes. ~ Race orc~ Act_flags ACFGT Aff J Aff2 0 Align -400 Group 0 Level 5 Hitroll 2 Hit_dice 6d5+50 Mana_dice 1d1+199 Dam_dice 1d6+3 Dam_type beating Armor 7 7 7 10 Off CDNR Teach A Imm 0 Res CQ Vuln S Start_pos stand Default_pos stand Sex male Wealth 60 Form ABHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4005 Name orc~ Short the large orc~ Long This large orc is looking for someone small to pick on. ~ Description The orc says, "Whatcha look'n at?" ~ Race orc~ Act_flags ACGT Aff J Aff2 0 Align -500 Group 0 Level 7 Hitroll 1 Hit_dice 6d7+70 Mana_dice 1d1+99 Dam_dice 1d8+2 Dam_type punch Armor 4 5 5 8 Off CJR Teach A Imm 0 Res Q Vuln S Start_pos stand Default_pos stand Sex either Wealth 120 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4050 Name warrior~ Short the warrior~ Long This tall warrior has more scars than even you! ~ Description He's surely a strong, brainless fighter. Like you. ~ Race human~ Act_flags ABCFT Aff 0 Aff2 0 Align -300 Group 0 Level 12 Hitroll 3 Hit_dice 10d12+120 Mana_dice 1d1+149 Dam_dice 1d8+4 Dam_type punch Armor 1 -1 2 5 Off CIQR Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 300 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4051 Name warrior~ Short the warrior~ Long This veteran warrior is old enough to be your father. ~ Description He seems to know his way with weapons. And he wants to show you what he can do! ~ Race human~ Act_flags ACFT Aff 0 Aff2 0 Align -400 Group 0 Level 7 Hitroll 2 Hit_dice 8d7+70 Mana_dice 1d1+99 Dam_dice 1d7+2 Dam_type punch Armor 4 5 4 8 Off CIQR Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex male Wealth 140 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4052 Name hobgoblin~ Short the hobgoblin~ Long A small beat-up hobgoblin cringes in the corner. ~ Description Looking into the eyes of this poor soul makes you feel sad as you see the terror and fear in its eyes. Why don't you put it out of its misery? ~ Race hobgoblin~ Act_flags ACGHT Aff J Aff2 0 Align -300 Group 0 Level 6 Hitroll 0 Hit_dice 6d6+40 Mana_dice 1d1+99 Dam_dice 1d6+1 Dam_type beating Armor 6 5 5 8 Off N Teach A Imm 0 Res LQ Vuln C Start_pos stand Default_pos stand Sex male Wealth 12 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 4053 Name snake~ Short the snake~ Long A sickly brown snake watches you with caution. ~ Description A closer look reveals a hungry demeanor. Don't get too close! ~ Race snake~ Act_flags ABFU Aff 0 Aff2 0 Align -600 Group 0 Level 10 Hitroll 1 Hit_dice 4d10+100 Mana_dice 1d1+99 Dam_dice 2d6+1 Dam_type bite Armor 0 2 2 5 Off FGNR Teach A Imm 0 Res EFL Vuln I Start_pos stand Default_pos stand Sex either Wealth 0 Form AGXYc Parts ADEFKLQVXZ Size medium Material unknown EndMob #MOB Vnum 4054 Name centipede~ Short the centipede~ Long A white centipede crawls along the cave floors randomly. ~ Description The centipede doesn't really seem to notice you. ~ Race centipede~ Act_flags ABU Aff Z Aff2 0 Align -100 Group 0 Level 5 Hitroll 0 Hit_dice 5d5+50 Mana_dice 1d1+99 Dam_dice 1d8+0 Dam_type sting Armor 4 7 5 10 Off FR Teach A Imm 0 Res FI Vuln E Start_pos stand Default_pos stand Sex none Wealth 0 Form ABGO Parts ACKZ Size small Material unknown EndMob #MOB Vnum 4055 Name hobgoblin~ Short the large hobgoblin~ Long A large hobgoblin is here wondering if he should tear you apart. ~ Description Red, bloodshot eyes and drool dripping from its mouth makes you wonder just how far away you should be. ~ Race hobgoblin~ Act_flags ACGT Aff J Aff2 0 Align -500 Group 0 Level 10 Hitroll 2 Hit_dice 2d10+120 Mana_dice 1d1+149 Dam_dice 2d4+3 Dam_type punch Armor 2 2 1 5 Off CDJR Teach A Imm 0 Res CLQ Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 210 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 4056 Name orc~ Short the orc~ Long An orc is here, looking for something (or perhaps someone) to eat. ~ Description As you already know, orcs have quite a ravenous appetite. Care to be dinner? ~ Race orc~ Act_flags ACFGT Aff J Aff2 0 Align -800 Group 0 Level 8 Hitroll 1 Hit_dice 3d10+90 Mana_dice 1d1+99 Dam_dice 1d8+2 Dam_type beating Armor 3 3 2 5 Off CNR Teach A Imm 0 Res Q Vuln S Start_pos stand Default_pos stand Sex either Wealth 60 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4057 Name lion mountain~ Short the mountain lion~ Long A mountain lion bears its teeth at the sight of more food. ~ Description Huge claws and big teeth make quite a fearsome opponent for the weary. Are you next? ~ Race cat~ Act_flags AFG Aff Z Aff2 0 Align -100 Group 0 Level 9 Hitroll 2 Hit_dice 4d10+100 Mana_dice 1d1+99 Dam_dice 2d6+1 Dam_type claw Armor 0 0 0 4 Off EFHR Teach A Imm 0 Res E Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size large Material unknown EndMob #MOB Vnum 4058 Name giant hill~ Short the hill giant~ Long A hill giant is here tossing rocks around. Marbles perhaps? ~ Description The hill giant looks like he's about 9 feet tall. By his actions you come to the conclusion that he's not very intelligent. A perfect playmate for you. ~ Race giant~ Act_flags AGT Aff 0 Aff2 0 Align 0 Group 0 Level 13 Hitroll 2 Hit_dice 10d10+150 Mana_dice 10d10+100 Dam_dice 2d6+6 Dam_type smash Armor 0 -2 0 4 Off DOR Teach A Imm 0 Res DHI Vuln JP Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size huge Material unknown EndMob #MOB Vnum 4100 Name mage~ Short the Mage~ Long A small intelligent looking mage is standing here. It looks like he knows his way with magic. ~ Description This guy can ace the SAT with his frontal lobe tied behind his back. ~ Race human~ Act_flags ABCFR Aff D Aff2 0 Align -100 Group 0 Level 13 Hitroll 1 Hit_dice 7d5+130 Mana_dice 13d10+100 Dam_dice 1d6+2 Dam_type punch Armor -2 -2 -2 2 Off FQ Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 400 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4101 Name troll~ Short the troll~ Long This large mean-looking troll wants to take a closer look at you. ~ Description Whilst you look at this troll, you realize he is trying to figure just how tender you are. ~ Race troll~ Act_flags ABCFT Aff FJc Aff2 0 Align -800 Group 0 Level 12 Hitroll 2 Hit_dice 7d10+150 Mana_dice 5d10+100 Dam_dice 2d7+3 Dam_type claw Armor 0 -3 2 6 Off CDEOR Teach A Imm 0 Res BE Vuln HK Start_pos stand Default_pos stand Sex male Wealth 200 Form ABHMV Parts ABCDEFGHIJKUVZ Size large Material unknown EndMob #MOB Vnum 4102 Name guardian snake~ Short the guardian snake~ Long A large green snake is guardian for something. ~ Description You take a closer look at this large snake while it tries to bite your head off! ~ Race snake~ Act_flags ABCF Aff 0 Aff2 0 Align -700 Group 0 Level 10 Hitroll 2 Hit_dice 4d10+100 Mana_dice 1d1+99 Dam_dice 2d6+1 Dam_type bite Armor 0 0 2 6 Off HMNOR Teach A Imm 0 Res FL Vuln GI Start_pos stand Default_pos stand Sex either Wealth 0 Form AGXYc Parts ADEFKLQVXZ Size medium Material unknown EndMob #MOB Vnum 4103 Name thief~ Short the thief~ Long A thief, all dressed in black. ~ Description Well COUNT your money! ~ Race human~ Act_flags ACHS Aff PQ Aff2 0 Align -100 Group 0 Level 8 Hitroll 1 Hit_dice 6d8+80 Mana_dice 1d1+99 Dam_dice 1d5+1 Dam_type punch Armor 2 4 3 7 Off EFJN Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 100 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4104 Name orc~ Short the orc~ Long An ugly orc is standing here waiting for someone to practice on. ~ Description Yrkk.. He belches in your face! ~ Race orc~ Act_flags ACFGHT Aff J Aff2 0 Align -200 Group 0 Level 7 Hitroll 1 Hit_dice 7d7+70 Mana_dice 1d1+99 Dam_dice 1d8+3 Dam_type punch Armor 4 5 5 8 Off CJR Teach A Imm 0 Res Q Vuln S Start_pos stand Default_pos stand Sex male Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4105 Name centipede~ Short a centipede~ Long A small harmless centipede is here looking for some vegetation to eat. ~ Description It doesn't seem to pay any attention towards you. You are probably not important. ~ Race centipede~ Act_flags ABU Aff Z Aff2 0 Align 300 Group 0 Level 6 Hitroll 1 Hit_dice 8d5+50 Mana_dice 1d1+99 Dam_dice 2d4+1 Dam_type sting Armor 3 6 4 10 Off FR Teach A Imm 0 Res FI Vuln E Start_pos stand Default_pos stand Sex none Wealth 0 Form ABGO Parts ACKZ Size small Material unknown EndMob #MOB Vnum 4106 Name warrior~ Short the Warrior~ Long A human warrior grins an evil grin in your face. ~ Description He doesn't look friendly at all... He is no Mr. Rogers! ~ Race human~ Act_flags ACFGT Aff 0 Aff2 0 Align -300 Group 0 Level 9 Hitroll 2 Hit_dice 4d10+130 Mana_dice 1d1+99 Dam_dice 1d8+3 Dam_type punch Armor 3 2 4 6 Off CJQU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 300 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4107 Name kobold~ Short the green kobold~ Long A green kobold hobbles along the cave walls puking periodically. ~ Description It looks a little sick. Something he ate maybe? ~ Race kobold~ Act_flags ACFGT Aff J Aff2 0 Align -100 Group 0 Level 7 Hitroll 1 Hit_dice 8d4+50 Mana_dice 1d1+99 Dam_dice 2d4+1 Dam_type claw Armor 5 5 5 10 Off NR Teach A Imm 0 Res L Vuln C Start_pos stand Default_pos stand Sex either Wealth 25 Form ABHMV Parts ABCDEFGHIJKQZ Size small Material unknown EndMob #MOB Vnum 4150 Name bat blue~ Short the blue bat~ Long A blue bat flies in circles while electrical charges arc here and there. ~ Description Bzzzt. Zap. Crackle. Speak about static electricity! ~ Race bat~ Act_flags ABF Aff TZ Aff2 0 Align -100 Group 0 Level 7 Hitroll 1 Hit_dice 3d10+70 Mana_dice 1d1+99 Dam_dice 1d9+1 Dam_type shbite Armor 4 4 4 6 Off FHR Teach A Imm J Res 0 Vuln RSYZ Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKPZ Size tiny Material unknown EndMob #MOB Vnum 4151 Name bat red~ Short the red bat~ Long A red bat hangs upside down from the ceiling, glowing. ~ Description You can definitely feel some heat from this thing. A fever perhaps? ~ Race bat~ Act_flags ABF Aff TZ Aff2 0 Align -100 Group 0 Level 7 Hitroll 1 Hit_dice 3d10+70 Mana_dice 1d1+99 Dam_dice 1d9+1 Dam_type flbite Armor 4 4 4 6 Off FHR Teach A Imm H Res 0 Vuln IRS Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKPZ Size tiny Material unknown EndMob #MOB Vnum 4152 Name bat green~ Short the green bat~ Long A green bat flies from wall to wall leaving an awful smell. ~ Description Whew! What a stinker! ~ Race bat~ Act_flags ABF Aff TZ Aff2 0 Align -100 Group 0 Level 7 Hitroll 1 Hit_dice 3d10+70 Mana_dice 1d1+99 Dam_dice 1d9+1 Dam_type bite Armor 4 4 4 6 Off FHR Teach A Imm L Res 0 Vuln S Start_pos stand Default_pos stand Sex either Wealth 0 Form ABGV Parts ACDEFHJKPZ Size tiny Material unknown EndMob #MOB Vnum 4153 Name bat white~ Short the white bat~ Long A white bat rests on the ceiling. You wonder where the cold is coming from. ~ Description Brrr! You almost can't distinguish this bat from an ice cube. ~ Race bat~ Act_flags ABF Aff TZ Aff2 0 Align -100 Group 0 Level 7 Hitroll 1 Hit_dice 3d10+70 Mana_dice 1d1+99 Dam_dice 1d9+1 Dam_type frbite Armor 4 4 4 6 Off FHR Teach A Imm I Res 0 Vuln HS Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKPZ Size tiny Material unknown EndMob #MOB Vnum 4154 Name bat black~ Short the black bat~ Long A black bat flies from wall to wall leaving something hissing behind. ~ Description Amazing! This bat is grooming itself with acid! ~ Race bat~ Act_flags ABF Aff TZ Aff2 0 Align -100 Group 0 Level 7 Hitroll 1 Hit_dice 3d10+70 Mana_dice 1d1+99 Dam_dice 1d9+1 Dam_type acbite Armor 4 4 4 6 Off FHR Teach A Imm K Res 0 Vuln S Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKPZ Size tiny Material unknown EndMob #MOB Vnum 4155 Name thief~ Short the thief~ Long A sneaky thief appears and disappears within the shadows. ~ Description He definitely knows what he's doing. Trust him. ~ Race human~ Act_flags ACGS Aff BQ Aff2 0 Align 400 Group 0 Level 12 Hitroll 2 Hit_dice 3d20+130 Mana_dice 1d1+99 Dam_dice 2d4+3 Dam_type punch Armor 2 0 0 6 Off BFJNQU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4156 Name troll~ Short the troll~ Long A large ugly troll is here mumbling something. ~ Description He looks quite mean. Don't mess with him. ~ Race troll~ Act_flags ABCFT Aff FJc Aff2 0 Align -700 Group 0 Level 14 Hitroll 3 Hit_dice 8d20+140 Mana_dice 14d4+100 Dam_dice 3d4+5 Dam_type claw Armor -1 -3 -1 4 Off CDEOR Teach A Imm 0 Res BE Vuln CHK Start_pos stand Default_pos stand Sex male Wealth 1000 Form ABHMV Parts ABCDEFGHIJKUVZ Size huge Material unknown EndMob #MOB Vnum 4157 Name mage~ Short the Mage~ Long A small man is here researching magical incantations. ~ Description His little head is buried into his magic books. He'd be very angry should you bother his studies. ~ Race human~ Act_flags ACFGR Aff 0 Aff2 0 Align -200 Group 0 Level 11 Hitroll 0 Hit_dice 4d10+100 Mana_dice 11d12+100 Dam_dice 1d6+1 Dam_type beating Armor 0 0 0 2 Off QU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 200 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4158 Name snake~ Short the snake~ Long A brown snake hisses at you. ~ Description Sickly brown as it is, you know what it really wants is you for dinner. ~ Race snake~ Act_flags ABFU Aff 0 Aff2 0 Align 200 Group 0 Level 9 Hitroll 1 Hit_dice 2d10+100 Mana_dice 1d1+99 Dam_dice 1d12+1 Dam_type bite Armor 1 3 3 6 Off FGNR Teach A Imm 0 Res EFL Vuln I Start_pos fight Default_pos fight Sex either Wealth 0 Form AGXYc Parts ADEFKLQVXZ Size medium Material unknown EndMob #MOB Vnum 4159 Name troll~ Short the small troll~ Long A 'small' troll is here happily dancing. Trala-la-la. La-la. ~ Description He is so happy, you are disgusted. Kill him now! ~ Race troll~ Act_flags ACFGT Aff FJc Aff2 0 Align -300 Group 0 Level 8 Hitroll 2 Hit_dice 3d10+80 Mana_dice 8d4+100 Dam_dice 2d5+2 Dam_type bite Armor 3 1 3 6 Off DEJR Teach A Imm 0 Res BE Vuln HK Start_pos stand Default_pos stand Sex male Wealth 100 Form ABHMV Parts ABCDEFGHIJKUVZ Size large Material unknown EndMob #MOB Vnum 4160 Name orc~ Short the orc~ Long A large orc growls in your face. ~ Description He is just looking for a fight isn't he? ~ Race orc~ Act_flags ACFGT Aff J Aff2 0 Align -200 Group 0 Level 9 Hitroll 1 Hit_dice 3d10+100 Mana_dice 1d1+99 Dam_dice 1d8+2 Dam_type beating Armor 2 2 1 5 Off CJNR Teach A Imm 0 Res Q Vuln S Start_pos stand Default_pos stand Sex either Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 4170 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #END #OBJECTSNEW #OBJ Vnum 4000 Name ring yellow green~ Short a yellow and green ring~ Orig_short a yellow and green ring~ Desc A ring, with yellow and green ornamentation. It looks very old.~ Material copper~ Item_type treasure Extra 0 Wear AB Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition A AffectObj 1 -2 ExtraDesc ring~ It feels heavy. ~ EndObj #OBJ Vnum 4001 Name corpse~ Short a corpse~ Orig_short a corpse~ Desc A halfway decayed corpse of a cartographer.~ Material flesh~ Item_type npc_corpse Extra P Wear A Values 0 0 0 0 0 Level 0 Weight 1000 Cost 0 Condition P ExtraDesc corpse~ Ew. This must have been the mapper that was lost in Moria. His rotted hand still clutches a partially digested map... ~ EndObj #OBJ Vnum 4002 Name coins~ Short some coins~ Orig_short some coins~ Desc A small pile of coins.~ Material silver~ Item_type money Extra 0 Wear A Values DGH AB 0 0 0 Level 0 Weight 5000 Cost 0 Condition P EndObj #OBJ Vnum 4003 Name dagger rusty~ Short a rusty dagger~ Orig_short a rusty dagger~ Desc A worn and rusty dagger is here.~ Material iron~ Item_type weapon Extra 0 Wear AN Values dagger 1 5 stab K Level 0 Weight 10 Cost 165 Condition W AffectObj 18 -1 ExtraDesc dagger~ It's old and rusted, but it still has a good edge. ~ EndObj #OBJ Vnum 4004 Name bullwhip whip~ Short a bullwhip~ Orig_short a bullwhip~ Desc A coiled length of leather is here...looks like a nasty whip!~ Material leather~ Item_type weapon Extra 0 Wear AN Values whip 1 7 whip J Level 3 Weight 30 Cost 240 Condition G AffectObj 18 1 EndObj #OBJ Vnum 4005 Name club tree huge~ Short a huge club~ Orig_short a huge club~ Desc An uprooted tree leans against the wall.~ Material wood~ Item_type weapon Extra 0 Wear AN Values mace 2 9 crush F Level 14 Weight 250 Cost 780 Condition G AffectObj 18 -2 ExtraDesc club tree~ This is the biggest club you have ever seen! The giant didn't even bother to trim the roots off the end. ~ EndObj #OBJ Vnum 4006 Name furs smelly~ Short some smelly furs~ Orig_short some smelly furs~ Desc A heap of smelly furs sit here.~ Material fur~ Item_type armor Extra 0 Wear AK Values AC BC AC A AB Level 8 Weight 100 Cost 510 Condition A AffectObj 2 -1 ExtraDesc furs~ They're heavy and smelly and would probably slow you down...but they do look like good armor. ~ EndObj #OBJ Vnum 4050 Name potion purple~ Short a purple potion~ Orig_short a purple potion~ Desc A purple potion is here.~ Material glass~ Item_type potion Extra 0 Wear AO Values 13 'cure blindness' 'sanctuary' '' '' Level 11 Weight 10 Cost 720 Condition G ExtraDesc potion purple~ It looks rather strange! ~ EndObj #OBJ Vnum 4051 Name helmet metal~ Short a metal helmet~ Orig_short a metal helmet~ Desc A metal helmet is here.~ Material iron~ Item_type armor Extra G Wear AE Values C C AB B A Level 5 Weight 40 Cost 650 Condition G AffectObj 20 -1 EndObj #OBJ Vnum 4052 Name mushroom~ Short a mushroom~ Orig_short a mushroom~ Desc A small mushroom is here.~ Material food~ Item_type food Extra 0 Wear A Values B B 0 A 0 Level 0 Weight 10 Cost 0 Condition G ExtraDesc mushroom~ Let's put it this way - I wouldn't eat it ! ~ EndObj #OBJ Vnum 4053 Name dirk~ Short a thieves dirk~ Orig_short a thieves dirk~ Desc A beautifully crafted dirk is lying here.~ Material steel~ Item_type weapon Extra G Wear AN Values dagger 2 5 stab K Level 8 Weight 20 Cost 590 Condition G AffectObj 18 1 AffectObj 19 1 ExtraDesc dirk~ It's a medium sized, beautifully crafted dirk made from grey alloy. Its blade is double-edged and very thin ... this looks like a good thieves weapon. ~ EndObj #OBJ Vnum 4054 Name axe war~ Short a war axe~ Orig_short a war axe~ Desc A razor-sharp war axe rests on the ground.~ Material steel~ Item_type weapon Extra G Wear AN Values axe 3 4 chop K Level 12 Weight 70 Cost 930 Condition P AffectObj 19 1 ExtraDesc axe~ It has an edge sharp enough to cut a passing thought. A good find, this. ~ EndObj #OBJ Vnum 4055 Name sword broad~ Short a broad sword~ Orig_short a broad sword~ Desc A well-polished broadsword sits here.~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 1 10 chop K Level 6 Weight 80 Cost 550 Condition G ExtraDesc sword~ It's much heavier than a long sword, but not as well balanced. ~ EndObj #OBJ Vnum 4056 Name flail two two-headed~ Short a two-headed flail~ Orig_short a two-headed flail~ Desc A flail with two heavy, spiked heads is here.~ Material iron~ Item_type weapon Extra 0 Wear AN Values flail 1 7 smash J Level 3 Weight 70 Cost 290 Condition A AffectObj 19 2 AffectObj 17 1 ExtraDesc flail~ It's a stout wooden rod with two spiked balls attached, each weighing over 2 pounds. It's a little worn for wear, but looks most painful. ~ EndObj #OBJ Vnum 4057 Name mace heavy~ Short a heavy iron mace~ Orig_short a heavy iron mace~ Desc A large iron mace with a wicked head rests on the ground.~ Material iron~ Item_type weapon Extra 0 Wear AN Values mace 2 4 pound J Level 6 Weight 100 Cost 390 Condition G AffectObj 19 1 ExtraDesc mace~ A metal shaft mounted with an iron head, shaped into armor-shattering form. ~ EndObj #OBJ Vnum 4058 Name falchion sword~ Short a falchion~ Orig_short a falchion~ Desc A curved sword with a heavy tip sits here.~ Material iron~ Item_type weapon Extra 0 Wear AN Values sword 2 4 chop J Level 5 Weight 80 Cost 490 Condition G ExtraDesc falchion~ It's curved like a scimitar, only with no recurved blade and a tip designed for piercing as well as slashing. ~ EndObj #OBJ Vnum 4059 Name voulge polearm~ Short a voulge~ Orig_short a voulge~ Desc A long polearm with a curved blade is here.~ Material iron~ Item_type weapon Extra 0 Wear AN Values polearm 2 6 slash F Level 10 Weight 120 Cost 520 Condition A AffectObj 17 -1 ExtraDesc voulge~ It looks a lot like a staff with a pruning knife tied to the end, but it's quite effective. ~ EndObj #OBJ Vnum 4100 Name blade black demon~ Short the black demon blade~ Orig_short the black demon blade~ Desc An evil black demon blade is here.~ Material adamantite~ Item_type weapon Extra GJL Wear AN Values sword 3 4 cleave CF Level 11 Weight 80 Cost 940 Condition P ExtraDesc blade~ You'll become as evil as the weapon, if you use it! ~ EndObj #OBJ Vnum 4101 Name gloves~ Short swordsman's gloves~ Orig_short swordsman's gloves~ Desc Some gloves are here. They look like the right equipment for fighting.~ Material leather~ Item_type armor Extra G Wear AH Values A AB AB A A Level 7 Weight 10 Cost 730 Condition G AffectObj 18 1 AffectObj 19 1 EndObj #OBJ Vnum 4102 Name scroll ysafg~ Short a scroll which reads "ysafg"~ Orig_short a scroll which reads "ysafg"~ Desc A scroll which reads "ysafg", it looks very fragile and quite old.~ Material parchment~ Item_type scroll Extra G Wear AO Values 10 'identify' '' '' '' Level 7 Weight 10 Cost 840 Condition W ExtraDesc scroll~ It looks informative. ~ EndObj #OBJ Vnum 4103 Name slime mold~ Short a green slime mold~ Orig_short a green slime mold~ Desc A green slime mold is here. It smells REAL bad.~ Material food~ Item_type food Extra P Wear A Values DE DE 0 0 0 Level 0 Weight 10 Cost 0 Condition G ExtraDesc slime mold~ It wasn't meant to be food, - Certainly not for humans. ~ EndObj #OBJ Vnum 4104 Name slime mold~ Short a green slime mold~ Orig_short a green slime mold~ Desc A green slime mold is here. It smells REAL bad.~ Material food~ Item_type food Extra P Wear A Values DE DE 0 A 0 Level 0 Weight 10 Cost 0 Condition G ExtraDesc slime mold~ It wasn't meant to be food, - Certainly not for humans. ~ EndObj #OBJ Vnum 4105 Name staff iron iron-shod~ Short an iron-shod staff~ Orig_short an iron-shod staff~ Desc A long staff capped with iron leans against a wall.~ Material iron~ Item_type weapon Extra 0 Wear AN Values staff 2 5 pound F Level 10 Weight 60 Cost 630 Condition G AffectObj 17 -2 ExtraDesc staff~ It's a superb weapon for warrior or mage. ~ EndObj #OBJ Vnum 4150 Name black potion~ Short a black potion~ Orig_short a black potion~ Desc A thick black potion is here.~ Material glass~ Item_type potion Extra G Wear AO Values 9 'cure critical' '' '' '' Level 5 Weight 10 Cost 320 Condition G ExtraDesc potion black~ It looks healthy. ~ EndObj #OBJ Vnum 4151 Name staff oak~ Short a heavy oak staff~ Orig_short a heavy oak staff~ Desc A ancient heavy oak staff is here.~ Material wood~ Item_type staff Extra G Wear AO Values 15 4 2 'harm' 0 Level 13 Weight 50 Cost 5400 Condition G AffectObj 12 -20 ExtraDesc staff oak~ You see it has some sort of runes on it. ~ ExtraDesc runes~ The runes says : Funthark. ~ EndObj #OBJ Vnum 4152 Name dagger light silver~ Short a light silver dagger~ Orig_short a light silver dagger~ Desc A light silver dagger is here.~ Material silver~ Item_type weapon Extra 0 Wear AN Values dagger 2 4 stab K Level 7 Weight 20 Cost 660 Condition P AffectObj 18 1 AffectObj 17 -1 ExtraDesc dagger light silver~ It looks like an excellent weapon for thieves. ~ EndObj #OBJ Vnum 4153 Name star morning morningstar~ Short a morning star~ Orig_short a morning star~ Desc A heavy, spiked morning star is here.~ Material iron~ Item_type weapon Extra 0 Wear AN Values mace 2 6 smash K Level 9 Weight 120 Cost 270 Condition G AffectObj 19 1 AffectObj 2 -1 ExtraDesc star morning~ It's a huge length of wood studded with iron spikes and bands. You wouldn't want to meet this in a dark alley... ~ EndObj #OBJ Vnum 4154 Name map moria second~ Short a map of the second level of Moria~ Orig_short a map of the second level of Moria~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 100 Condition W ExtraDesc map moria second~ . * * * MORIA - Map 2 * * * = = =============== = = Maze--Maze | | (Map 1) | Maze--Tunnel* | Maze--Maze--Maze--Maze | Large--Large Cave Cave | | Large--Large--Tunnel--End of Cave Cave | Tunnel *Hole (Map 3) ~ EndObj #OBJ Vnum 4155 Name map moria third~ Short a map of the third level of Moria~ Orig_short a map of the third level of Moria~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 200 Condition G ExtraDesc map moria third~ . (Map 1*) Long | Tunnel----Tunnel----Tunnel--Tunnel--Tunnel--Tunnel | | | Gold--Gold | Cave Cave | | | | Gold--Gold---Passage | Cave Cave | | | Passage--Tunnel--Tunnel--Tunnel | Dark*---Gold | | Passage Cave | Secret | Passage Chamber | Hole | | | | Passage Secret Large Large Large Small | Chamber--Cave--Cave Tunnel--Tunnel--Tunnel--Passage | | | | | Passage-----------Cave--Cave | Long | Tunnel Wet Small Small | Tunnel--Maze---Maze Inscription | | | | Wet Small--Small-----Small Tunnel Maze Maze Maze | | | | Wet Wet End of Water Maze---Maze-----Tunnel | | | Water---Water End of Maze* (Map 2) ~ EndObj #END #ROOMSNEW #ROOM Vnum 4100 Name The tunnel~ Desc Suddenly you feel that the tunnel leads slightly down. ~ Room_flags 13 Sector_type 3 Exit 0 ~ ~ 0 0 4052 leaves north~ Exit 3 ~ ~ 0 0 4101 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4101 Name The long tunnel~ Desc You are in a long east-west leading tunnel. The tunnel is quite wide at this point. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4100 leaves east~ Exit 3 ~ ~ 0 0 4102 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4102 Name The long tunnel~ Desc You are in a long east-west leading tunnel. The tunnel becomes narrow to the west. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4101 leaves east~ Exit 3 ~ ~ 0 0 4103 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4103 Name The long tunnel~ Desc You are in a long east-west leading tunnel. The tunnel is quite narrow at this point. You notice a small hole leading south. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4102 leaves east~ Exit 2 ~ ~ 0 0 4106 leaves south~ Exit 3 ~ ~ 0 0 4104 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4104 Name The long tunnel~ Desc You are in a long east-west leading tunnel. The tunnel starts sloping down towards the west. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4103 leaves east~ Exit 3 ~ ~ 0 0 4152 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4105 Name The golden cave~ Desc You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and west. ~ Room_flags 8 Sector_type 1 Exit 2 ~ ~ 0 0 4108 leaves south~ Exit 3 ~ ~ 0 0 4106 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4106 Name The golden cave~ Desc You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and east, to the north is a narrow tunnel. ~ Room_flags 8 Sector_type 1 Exit 0 ~ ~ 0 0 4103 leaves north~ Exit 1 ~ ~ 0 0 4105 leaves east~ Exit 2 ~ ~ 0 0 4109 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4107 Name The passage~ Desc You are in a small passage, it leads south, to the west is a golden cave. ~ Room_flags 9 Sector_type 3 Exit 2 ~ ~ 0 0 4113 leaves south~ Exit 3 ~ ~ 0 0 4108 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4108 Name The golden cave~ Desc You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north and west, east from you there is a small passage. ~ Room_flags 8 Sector_type 1 Exit 0 ~ ~ 0 0 4105 leaves north~ Exit 1 ~ ~ 0 0 4107 leaves east~ Exit 3 ~ ~ 0 0 4109 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4109 Name The golden cave~ Desc You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south, east and north. ~ Room_flags 8 Sector_type 1 Exit 0 ~ ~ 0 0 4106 leaves north~ Exit 1 ~ ~ 0 0 4108 leaves east~ Exit 2 ~ ~ 0 0 4114 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4110 Name The tunnel~ Desc You are at the end of the tunnel. ~ Room_flags 13 Sector_type 3 Exit 3 ~ ~ 0 0 4111 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4111 Name The tunnel~ Desc You are in a small tunnel, it leads from east to the west. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4110 leaves east~ Exit 3 ~ ~ 0 0 4112 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4112 Name The tunnel~ Desc You are in a larger tunnel, it leads from west to east. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4111 leaves east~ Exit 3 ~ ~ 0 0 4113 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4113 Name The passage~ Desc You are in a passage that leads towards the south. To the east you see a tunnel. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4107 leaves north~ Exit 1 ~ ~ 0 0 4112 leaves east~ Exit 2 ~ ~ 0 0 4116 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4114 Name The golden cave~ Desc You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north, to the west you see a dark passage. ~ Room_flags 8 Sector_type 1 Exit 0 ~ ~ 0 0 4109 leaves north~ Exit 3 ~ ~ 0 0 4115 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4115 Name The dark passage.~ Desc You are in a dark passage, that leads east. In the ceiling you notice a small hole, just big enough to pass through. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4114 leaves east~ Exit 4 ~ ~ 0 0 4021 leaves up~ HealRate 100 EndRoom #ROOM Vnum 4116 Name The passage~ Desc You are in a passage that leads north-south. You notice a small light to the south. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4113 leaves north~ Exit 2 ~ ~ 0 0 4120 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4117 Name The secret chamber~ Desc You are in a secret chamber. ~ Room_flags 9 Sector_type 3 Exit 2 ~ ~ 0 0 4122 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4118 Name The cave~ Desc You are in a light cave, from torches several feet above your head fire lights the room. The cave continues to the west and south. To the north a small hole leads to a tunnel. ~ Room_flags 8 Sector_type 1 Exit 2 ~ ~ 0 0 4123 leaves south~ Exit 3 ~ ~ 0 0 4119 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4119 Name The cave~ Desc You are in a light cave, from torches several feet above your head fire lights the room. The cave continues to the east and south. ~ Room_flags 8 Sector_type 1 Exit 1 ~ ~ 0 0 4118 leaves east~ Exit 2 ~ ~ 0 0 4124 leaves south~ Exit 3 ~ ~ 0 0 4121 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4120 Name The passage~ Desc You are in a north-south leading passage. To the south you see light. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4116 leaves north~ Exit 2 ~ ~ 0 0 4125 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4121 Name The secret tunnel~ Desc You are in a secret tunnel that leads west, you feel evilness approaching you as you continue west. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4119 leaves east~ Exit 3 ~ ~ 0 0 4122 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4122 Name The secret chamber~ Desc You are in a secret chamber, the room is filled with an evil feeling. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4117 leaves north~ Exit 1 ~ ~ 0 0 4121 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4123 Name The cave~ Desc You are in a light cave, from torches several feet above your head fire lights the room. The cave continues to the north and west. ~ Room_flags 8 Sector_type 1 Exit 0 ~ ~ 0 0 4118 leaves north~ Exit 3 ~ ~ 0 0 4124 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4124 Name The cave~ Desc You are in a light cave, from torches several feet above your head fire lights the room. The cave continues to the east and north. To the west a passage leads north. ~ Room_flags 8 Sector_type 1 Exit 0 ~ ~ 0 0 4119 leaves north~ Exit 1 ~ ~ 0 0 4123 leaves east~ Exit 3 ~ ~ 0 0 4125 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4125 Name The passage~ Desc You are in a passage, to the east you see a cave. Light from the cave lights up the passage. To the north the passage leads into the darkness. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4120 leaves north~ Exit 1 ~ ~ 0 0 4124 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4150 Name The dark hole~ Desc You are standing at a hole, a small passage leads south. You see some inscriptions on the wall, most of 'em the usual stuff, like: 'Super Snude was here' and 'Why does the mayor likes secretaries with small hands?' - But one inscription gets your attention, it says: The Balrog is ALIVE ... ~ Room_flags 13 Sector_type 3 Exit 2 ~ ~ 0 0 4151 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4151 Name The small passage~ Desc You are in a small passage, to the north you see a hole, and to the south you see a large tunnel. The air is damp in this area. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4150 leaves north~ Exit 2 ~ ~ 0 0 4156 leaves south~ Exit 3 ~ ~ 0 0 4155 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4152 Name The tunnel~ Desc You suddenly feel that the tunnel leads down. ~ Room_flags 13 Sector_type 3 Exit 1 ~ ~ 0 0 4104 leaves east~ Exit 2 ~ ~ 0 0 4153 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4153 Name The large tunnel~ Desc You are in a large tunnel leading from the south to the east. The air is damp in the area. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4152 leaves north~ Exit 1 ~ ~ 0 0 4154 leaves east~ Exit 2 ~ ~ 0 0 4157 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4154 Name The large tunnel~ Desc You are in a large east-west leading tunnel, the air is damp and the floor is wet. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4155 leaves east~ Exit 3 ~ ~ 0 0 4153 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4155 Name The large tunnel~ Desc You are in a large tunnel, the tunnel leads west, and to the east you notice a long tunnel. The air is damp in this area. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4151 leaves east~ Exit 3 ~ ~ 0 0 4154 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4156 Name The long tunnel~ Desc You are standing in a long north-south tunnel. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4151 leaves north~ Exit 2 ~ ~ 0 0 4160 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4157 Name The wet tunnel~ Desc You are in a wet, north-south leading tunnel, the floor is partly covered by water. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4153 leaves north~ Exit 1 ~ ~ 0 0 4158 leaves east~ Exit 2 ~ ~ 0 0 4161 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4158 Name The small maze~ Desc You are in a small maze, exits leads off to the east, south and west. The floor is partly covered by water. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4159 leaves east~ Exit 2 ~ ~ 0 0 4162 leaves south~ Exit 3 ~ ~ 0 0 4157 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4159 Name The small maze~ Desc You are in a small maze, exits leads off only to the south and west. The air is damp in this maze. ~ Room_flags 9 Sector_type 3 Exit 2 ~ ~ 0 0 4163 leaves south~ Exit 3 ~ ~ 0 0 4158 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4160 Name In the tunnel at the inscription~ Desc You are in a north-south leading tunnel, the air is damp. On the wall there is an inscription. ~ Room_flags 9 Sector_type 3 ExtraDesc inscription~ It says: Year 631 after the destruction of the dwarven realm. We found the sword of the dwarven king, but it was guarded by a large green dragon. All but two died immediately as the dragon breathed poison gas; we are also going to die soon. Trather and Oralane ~ Exit 0 ~ ~ 0 0 4156 leaves north~ Exit 2 ~ ~ 0 0 4164 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4161 Name The wet tunnel~ Desc You are in a north-south leading tunnel. The floor is fully covered by water. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4157 leaves north~ Exit 2 ~ ~ 0 0 4165 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4162 Name The small maze~ Desc You are in a small maze. The floor is mainly covered by water, exits leads north, east and south. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4158 leaves north~ Exit 1 ~ ~ 0 0 4163 leaves east~ Exit 2 ~ ~ 0 0 4166 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4163 Name The small maze~ Desc You are in a small maze, where the air is damp. Exits leads to the north and east. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4159 leaves north~ Exit 1 ~ ~ 0 0 4164 leaves east~ Exit 3 ~ ~ 0 0 4162 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4164 Name The entrance to the small maze~ Desc You are in a north-south leading tunnel, and the air is damp. To the west you see a small maze. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4160 leaves north~ Exit 2 ~ ~ 0 0 4168 leaves south~ Exit 3 ~ ~ 0 0 4163 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4165 Name In the water~ Desc You are standing in water, the tunnel continues both to the north and south. ~ Room_flags 9 Sector_type 6 Exit 0 ~ ~ 0 0 4161 leaves north~ Exit 2 ~ ~ 0 0 4169 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4166 Name The wet maze~ Desc You are in a part of the maze where the floor is fully covered by water. The maze continues to the north, east and south. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4162 leaves north~ Exit 1 ~ ~ 0 0 4167 leaves east~ Exit 2 ~ ~ 0 0 4170 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4167 Name The wet maze~ Desc You are in a small maze, the floor is covered by water, the maze continues east, west and south. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4168 leaves east~ Exit 2 ~ ~ 0 0 4171 leaves south~ Exit 3 ~ ~ 0 0 4166 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4168 Name The end of the tunnel~ Desc The tunnel suddenly stops here, only exit is to the west. The air is damp here. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4164 leaves north~ Exit 3 ~ ~ 0 0 4167 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4169 Name In the water~ Desc You are standing in the water, exits leads both north and east. ~ Room_flags 9 Sector_type 6 Exit 0 ~ ~ 0 0 4165 leaves north~ Exit 1 ~ ~ 0 0 4170 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4170 Name In the water~ Desc You are standing in the water, it continues east and west. ~ Room_flags 9 Sector_type 6 Exit 0 ~ ~ 0 0 4166 leaves north~ Exit 1 ~ ~ 0 0 4172 leaves east~ Exit 3 ~ ~ 0 0 4169 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4171 Name End of maze~ Desc You are at the end of the small maze which continues north. Above you a hole leads up. ~ Room_flags 13 Sector_type 3 Exit 0 ~ ~ 0 0 4167 leaves north~ Exit 4 ~ ~ 0 0 4074 leaves up~ HealRate 100 EndRoom #ROOM Vnum 4172 Name At the sand bar~ Desc You are on a little sand bar in the water. ~ Room_flags 9 Sector_type 3 Exit 3 ~ ~ 0 0 4170 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3900 Name West trail around Midgaard~ Desc You are on a dusty trail following the outside wall of Midgaard. To the east the wall towers over you and to the west you see the forest of Haon-Dor. The trail leads north and south along the wall. ~ Room_flags 0 Sector_type 2 Exit 0 The dusty trail winds north closely to the wall. ~ ~ 0 -1 3901 leaves north~ Exit 2 The dusty trail leads to outside the west gate of Midgaard. ~ ~ 0 -1 3052 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3901 Name West trail around Midgaard~ Desc You are on a dusty trail following the outside wall of Midgaard. To the east the wall towers over you and to the west you see the forest of Haon-Dor. The trail leads north and south along the wall. ~ Room_flags 0 Sector_type 2 Exit 0 To the north you notice the path makes a turn, following the City wall. ~ ~ 0 -1 3902 leaves north~ Exit 2 The dusty trail continues towards the south. ~ ~ 0 -1 3900 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3902 Name Northwest corner of dusty trail.~ Desc You are standing outside the northwestern corner of the city wall. The trail leads east following the north wall and south towards the gate. ~ Room_flags 0 Sector_type 2 Exit 1 The dusty trail winds close up to the north wall of Midgaard. ~ ~ 0 -1 3903 leaves east~ Exit 2 The dusty trail leads south towards the gate. ~ ~ 0 -1 3901 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3903 Name Dusty trail along north wall.~ Desc You are walking on the trail following the outside of Midgaard's northern wall. ~ Room_flags 0 Sector_type 2 Exit 1 The dusty trail is winding along the north wall of Midgaard. ~ ~ 0 -1 3904 leaves east~ Exit 3 The dusty trail turns left around the corner of the wall, behind it Haon-Dor. ~ ~ 0 -1 3902 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3904 Name The long dusty trail following the north wall.~ Desc You are just outside the northern gate of Midgaard. You can continue along the trail to the east or west, head onwards to the plains of the north, or enter Midgaard to the south. You can just barely make out the buildings of Midgaard from here, the Temple of Mota looks impressive even from this distance. ~ Room_flags 0 Sector_type 2 Exit 0 A small path extends into the plains. ~ ~ 0 -1 300 leaves north~ Exit 1 The dusty trail is winding along the north wall of Midgaard. ~ ~ 0 -1 3905 leaves east~ Exit 2 You see the south gate of Midgaard. ~ ~ 0 -1 3268 leaves south~ Exit 3 The dusty trail is winding along the north wall of Midgaard. ~ ~ 0 -1 3903 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3905 Name Dusty trail along north wall.~ Desc You are walking on the trail following the outside of Midgaard's northern wall. ~ Room_flags 0 Sector_type 2 Exit 1 The dusty trail turns right around the corner of the wall. You notice some mountains in the distance. ~ ~ 0 -1 3906 leaves east~ Exit 3 The dusty trail is winding along the north wall of Midgaard. ~ ~ 0 -1 3904 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3906 Name Northeast corner of dusty trail.~ Desc You are standing outside the northeastern corner of the city wall. The trail leads west following the north wall and south towards the gate. ~ Room_flags 0 Sector_type 2 Exit 2 The dusty trail leads south towards the gate. ~ ~ 0 -1 3907 leaves south~ Exit 3 The dusty trail winds close up to the north wall of Midgaard. ~ ~ 0 -1 3905 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3907 Name East trail around Midgaard~ Desc You are on a dusty trail following the outside wall of Midgaard. To the west the wall towers over you and far to the east you see some mountains. The trail leads north and south along the wall. ~ Room_flags 0 Sector_type 2 Exit 0 To the north you notice the path makes a turn, following the City wall. ~ ~ 0 -1 3906 leaves north~ Exit 2 The dusty trail continues towards the south. ~ ~ 0 -1 3908 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3908 Name East trail around Midgaard~ Desc You are on a dusty trail following the outside wall of Midgaard. To the west the wall towers over you and far to the east you see some mountains. The trail leads north and south along the wall. ~ Room_flags 0 Sector_type 2 Exit 0 The dusty trail winds north closely to the wall. ~ ~ 0 -1 3907 leaves north~ Exit 2 The dusty trail leads to outside the east gate of Midgaard. ~ ~ 0 -1 3053 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4000 Name The hills~ Desc You are on a small bewildered path winding its way between the hills in lack of better things to do. To the south you have a splendid view over the flat, vast, desolate plains. To the north the hills grow steadily darker and foreboding. This is the cause of no sunset, it is rather the power of evil penetrating these quiet hills. Glancing around you notice only a single bird. The mountains of the dwarven kingdom rise up to your east, you can barely make out the queen's mines from here. ~ Room_flags 4 Sector_type 4 Exit 0 ~ ~ 0 0 4001 leaves north~ Exit 1 You see the mountains of the dwarven kingdom. ~ ~ 0 0 6562 leaves east~ Exit 2 ~ ~ 0 0 3500 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4001 Name The hills~ Desc You are surrounded by dark and sinister hills. Although they seemed fairly small from a distance you now get the feeling that they're closing in on you, towering over you, overwhelming you ... The small path seems to have second thoughts about these hills because it starts winding unnecessarily, turning several times around itself. To the south the hills have a lighter hue of dark. To the north however, the hills have become nightblack holes in the distant mountains. ~ Room_flags 4 Sector_type 4 Exit 0 ~ ~ 0 0 4002 leaves north~ Exit 2 ~ ~ 0 0 4000 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4002 Name End of the path~ Desc At this point the path has had enough. With a terrified shudder it cowers to the ground, only staying here because you're standing on it. with a slight feeling of unease you look around noticing only a few bushes and a large sign carved into the mountain. You feel you can hear the cry of help from a thousand silent voices all coming from an even darker hole in the mountain to the north marking the entrance to a cave (or a grave :-). ~ Room_flags 4 Sector_type 4 ExtraDesc bushes~ Small crippled bushes desperately trying to grow south. ~ ExtraDesc sign~ The sign says: /---------------------\ | The Mines of Moria! | | | | Four levels. | | | | Watch for mages! | | | \---------------------/ | | | | | | | | | | ~ Exit 0 ~ ~ 0 0 4010 leaves north~ Exit 2 ~ ~ 0 0 4001 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4010 Name The cave~ Desc You are in a large cave. The ceiling is lost somewhere above the reach of your light. The floor, however, is highly illuminated, your light flickering over several tombstones. Only one is whole, the rest have been shattered by some savage blow. The remaining tombstone looks disturbingly new... A small breeze of fresh air enters from the south (probably lost too). Take a good breath, it may be your last mouthful of air in a long, long time that others haven't breathed before you. To the north a small tunnel continues into the mountain. ~ Room_flags 9 Sector_type 2 ExtraDesc tombstone~ The stone is inscribed with the unfortunate player's famous last words: "What are you worrying about, it is just a small harmless snake" ~ Exit 0 ~ ~ 0 0 4011 leaves north~ Exit 2 ~ ~ 0 0 4002 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4011 Name The tunnel~ Desc You squeeze your way through a small, narrow tunnel. The sharp-edged rocks protruding from the walls threaten to scratch and cut you. To the south you sense a freshness in the air which is rather unusual in these damp, stuffy tunnels. To the north the tunnel continues. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4014 leaves north~ Exit 2 ~ ~ 0 0 4010 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4012 Name The tunnel~ Desc You are in a part of the tunnel that looks uncannily like the rest except that it goes in a east-north direction. To the north the tunnel widens into a cave. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4016 leaves north~ Exit 1 ~ ~ 0 0 4013 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4013 Name The tunnel~ Desc This tunnel, leading east-west, seems seldom used. A thick layer of dust covers the floor, making the air stuffy and dry. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4014 leaves east~ Exit 3 ~ ~ 0 0 4012 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4014 Name The tunnel~ Desc You are walking in a narrow tunnel. The walls are only roughly shaped, sharp rocks protruding everywhere, even from the floor making you stumble in the flickering light. To the south the tunnel narrows even more making it almost impossible to pass. To the north it slowly widens into a cave. There is a branch of the tunnel going west. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4018 leaves north~ Exit 1 ~ ~ 0 0 4015 leaves east~ Exit 2 ~ ~ 0 0 4011 leaves south~ Exit 3 ~ ~ 0 0 4013 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4015 Name The tunnel~ Desc You are in a corner tunnel leading west and north. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4019 leaves north~ Exit 3 ~ ~ 0 0 4014 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4016 Name The large cave~ Desc You are in a large cave, the cave continues east and west, to the south you notice a small tunnel. ~ Room_flags 9 Sector_type 2 Exit 1 ~ ~ 0 0 4017 leaves east~ Exit 2 ~ ~ 0 0 4012 leaves south~ Exit 3 ~ ~ 0 0 4023 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4017 Name The large cave~ Desc You are in the east end of the large cave. ~ Room_flags 9 Sector_type 2 Exit 3 ~ ~ 0 0 4016 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4018 Name The cave~ Desc You are in the south end of a cave, to the south you see a tunnel. You notice a large pile of bones in the corner. ~ Room_flags 9 Sector_type 2 ExtraDesc pile bones~ Some of the bones are human! ~ Exit 0 ~ ~ 0 0 4025 leaves north~ Exit 2 ~ ~ 0 0 4014 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4019 Name The tunnel~ Desc You are in a north-south leading tunnel. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4026 leaves north~ Exit 2 ~ ~ 0 0 4015 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4020 Name The hole~ Desc You are by a hole in the floor, you can leave down, or north. ~ Room_flags 13 Sector_type 3 Exit 0 ~ ~ 0 0 4027 leaves north~ Exit 5 ~ ~ 0 0 4064 leaves down~ HealRate 100 EndRoom #ROOM Vnum 4021 Name The hole~ Desc A hole in the floor leads down here. ~ Room_flags 13 Sector_type 3 Exit 1 ~ ~ 0 0 4022 leaves east~ Exit 5 ~ ~ 0 0 4115 leaves down~ HealRate 100 EndRoom #ROOM Vnum 4022 Name The damp tunnel~ Desc You are in a damp tunnel. Your clothes feel wet. The tunnel continues to the north; to the west you see a hole in the floor; and to the east there is a large cave. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4023 leaves north~ Exit 1 ~ ~ 0 0 4024 leaves east~ Exit 3 ~ ~ 0 0 4021 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4023 Name The large cave~ Desc You are in the western part of the large cave, to the south you see a damp tunnel. ~ Room_flags 9 Sector_type 2 Exit 1 ~ ~ 0 0 4016 leaves east~ Exit 2 ~ ~ 0 0 4022 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4024 Name The damp tunnel~ Desc You are in a corner of a damp tunnel. You can go west or south. ~ Room_flags 9 Sector_type 3 Exit 2 ~ ~ 0 0 4059 leaves south~ Exit 3 ~ ~ 0 0 4022 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4025 Name The cave~ Desc You are in the north end of a cave. To the east you see many tunnels. ~ Room_flags 9 Sector_type 2 Exit 1 ~ ~ 0 0 4026 leaves east~ Exit 2 ~ ~ 0 0 4018 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4026 Name The many tunnels~ Desc You are at the intersection of many tunnels. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4028 leaves north~ Exit 1 ~ ~ 0 0 4027 leaves east~ Exit 2 ~ ~ 0 0 4019 leaves south~ Exit 3 ~ ~ 0 0 4025 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4027 Name The tunnel~ Desc You are in a north-south leading tunnel, you also notice a tunnel to the west. From the north you sense the fresh air! ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4029 leaves north~ Exit 2 ~ ~ 0 0 4020 leaves south~ Exit 3 ~ ~ 0 0 4026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4028 Name The smelly tunnel~ Desc You are in a north-south leading tunnel, you see a small light to the north. You notice a strange smell from the north.. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4030 leaves north~ Exit 2 ~ ~ 0 0 4026 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4029 Name The cave~ Desc You are in a cave that is filled with fresh air, you sense the wind blowing from the north. To the south you see a small tunnel continue into the mountain. ~ Room_flags 13 Sector_type 2 Exit 0 ~ ~ 0 0 4031 leaves north~ Exit 2 ~ ~ 0 0 4027 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4030 Name The light cave~ Desc You are in a light cave, through a hole large above you, you see the sky. A small tunnel to the south is the only way out. ~ Room_flags 0 Sector_type 2 Exit 2 ~ ~ 0 0 4028 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4031 Name The valley~ Desc You are in a small valley, surrounded by hills and a mountain to the south. In the mountain there is a cave. ~ Room_flags 0 Sector_type 2 ExtraDesc cave~ Well it doesn't look nice, but it's the only way out. ~ Exit 0 ~ ~ 0 0 4032 leaves north~ Exit 2 ~ ~ 0 0 4029 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4032 Name The foothills~ Desc You are on a winding path that leads through the foothills on the other side of the mountain. The path continues north. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 4033 leaves north~ Exit 2 ~ ~ 0 0 4031 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4033 Name The intersection in the foothills~ Desc The small path you are following splits here. The path continues north and south or you can follow a trail east into the mountains. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 4034 leaves north~ Exit 1 ~ ~ 0 0 4037 leaves east~ Exit 2 ~ ~ 0 0 4032 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4034 Name The grassy area of the foothills~ Desc The grass here is unusually high. You notice several areas where someone or something large has crushed spots of the grass down. Several very large rocks litter this area. You can go north, west or south. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 4035 leaves north~ Exit 2 ~ ~ 0 0 4033 leaves south~ Exit 3 ~ ~ 0 0 4042 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4035 Name The foothills end~ Desc At this point you are leaving the foothills. You see a plains area to the north of here. You can spot a small city in the distance from here. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 4036 leaves north~ Exit 2 ~ ~ 0 0 4034 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4036 Name The plains~ Desc The plains. Exits are south. ~ Room_flags 0 Sector_type 2 Exit 2 ~ ~ 0 0 4035 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4037 Name The foothills path~ Desc Exits are east and west. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 4038 leaves east~ Exit 3 ~ ~ 0 0 4033 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4038 Name Base of the mountain~ Desc Exits are east and west. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 4039 leaves east~ Exit 3 ~ ~ 0 0 4037 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4039 Name A trail up the mountain~ Desc Exits are east and west. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 4040 leaves east~ Exit 3 ~ ~ 0 0 4038 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4040 Name The mountain top.~ Desc Exits are north, east, and west. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 4041 leaves north~ Exit 1 It doesn't look safe this way. ~ ~ 0 0 7114 leaves east~ Exit 3 ~ ~ 0 0 4039 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4041 Name The lion's den~ Desc Exits are south. ~ Room_flags 0 Sector_type 2 Exit 2 ~ ~ 0 0 4040 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4042 Name The level foothills~ Desc Exits are east and west. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 4034 leaves east~ Exit 3 ~ ~ 0 0 4043 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4043 Name The cave entrance~ Desc Exits are east and west. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 4042 leaves east~ Exit 3 ~ ~ 0 0 4044 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4044 Name The hill giant cave~ Desc Exits are east. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 4043 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4050 Name The tunnel~ Desc The tunnel turns here, continuing to the east and south. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4051 leaves east~ Exit 2 ~ ~ 0 0 4053 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4051 Name The tunnel~ Desc You are in a narrow east-west tunnel. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4052 leaves east~ Exit 3 ~ ~ 0 0 4050 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4052 Name The tunnel~ Desc You are at a turn, the tunnel continues south and west. ~ Room_flags 9 Sector_type 3 Exit 2 ~ ~ 0 0 4100 leaves south~ Exit 3 ~ ~ 0 0 4051 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4053 Name The tunnel~ Desc You are at a turn, the tunnel continues north and east. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4050 leaves north~ Exit 1 ~ ~ 0 0 4054 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4054 Name The light cave~ Desc You are in a cave, to south from you there is a large fire that lights the entire cave, to the east and west tunnels leads off. ~ Room_flags 8 Sector_type 2 Exit 1 ~ ~ 0 0 4055 leaves east~ Exit 2 ~ ~ 0 0 4056 leaves south~ Exit 3 ~ ~ 0 0 4053 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4055 Name The maze~ Desc You are in a maze of small damp tunnels. The only exit is west. ~ Room_flags 9 Sector_type 3 Exit 3 ~ ~ 0 0 4054 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4056 Name The light cave~ Desc You are in a light cave, a large fire in front of you lights the room. The cave continues to the north and south. ~ Room_flags 8 Sector_type 2 Exit 0 ~ ~ 0 0 4054 leaves north~ Exit 2 ~ ~ 0 0 4061 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4057 Name The maze~ Desc You are in a maze of small damp tunnels. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4058 leaves east~ Exit 2 ~ ~ 0 0 4062 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4058 Name The maze~ Desc You are in a maze of small damp tunnels. ~ Room_flags 9 Sector_type 3 Exit 2 ~ ~ 0 0 4063 leaves south~ Exit 3 ~ ~ 0 0 4057 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4059 Name The tunnel~ Desc You are in a tunnel, only exit is to the east. You sense that the tunnel leads slightly down. ~ Room_flags 13 Sector_type 3 Exit 0 ~ ~ 0 0 4024 leaves north~ Exit 1 ~ ~ 0 0 4060 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4060 Name The tunnel~ Desc You are in a small tunnel, to the west the tunnel continues and to the east you see some light. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4061 leaves east~ Exit 3 ~ ~ 0 0 4059 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4061 Name The light cave~ Desc You are in the south end of a light cave. ~ Room_flags 8 Sector_type 2 Exit 0 ~ ~ 0 0 4056 leaves north~ Exit 3 ~ ~ 0 0 4060 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4062 Name The maze~ Desc You are in a maze of small damp tunnels. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4057 leaves north~ Exit 1 ~ ~ 0 0 4065 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4063 Name The maze~ Desc You are in a maze of small damp tunnels. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4058 leaves north~ Exit 1 ~ ~ 0 0 4064 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4064 Name The tunnel~ Desc You are at the eastern end of a tunnel. ~ Room_flags 9 Sector_type 3 Exit 3 ~ ~ 0 0 4063 leaves west~ Exit 4 ~ ~ 0 0 4020 leaves up~ HealRate 100 EndRoom #ROOM Vnum 4065 Name The maze~ Desc You are in a maze of small damp tunnels. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4066 leaves east~ Exit 3 ~ ~ 0 0 4062 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4066 Name The maze~ Desc You are in a maze of small damp tunnels. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4067 leaves east~ Exit 2 ~ ~ 0 0 4069 leaves south~ Exit 3 ~ ~ 0 0 4065 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4067 Name The maze~ Desc You are in a maze of small damp tunnels. ~ Room_flags 9 Sector_type 3 Exit 3 ~ ~ 0 0 4066 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4068 Name The large cave~ Desc You are in the northwest end of a large cave. ~ Room_flags 9 Sector_type 2 Exit 1 ~ ~ 0 0 4069 leaves east~ Exit 2 ~ ~ 0 0 4070 leaves south~ HealRate 100 EndRoom #ROOM Vnum 4069 Name The large cave~ Desc You are in the northeast end of a large cave. To the north the is a small damp tunnel. ~ Room_flags 9 Sector_type 2 Exit 0 ~ ~ 0 0 4066 leaves north~ Exit 2 ~ ~ 0 0 4071 leaves south~ Exit 3 ~ ~ 0 0 4068 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4070 Name The large cave~ Desc You are in the southwest end of a large cave. ~ Room_flags 9 Sector_type 2 Exit 0 ~ ~ 0 0 4068 leaves north~ Exit 1 ~ ~ 0 0 4071 leaves east~ HealRate 100 EndRoom #ROOM Vnum 4071 Name The large cave~ Desc You are in the southeast end of a large cave. To the east you notice a small tunnel. ~ Room_flags 9 Sector_type 2 Exit 0 ~ ~ 0 0 4069 leaves north~ Exit 1 ~ ~ 0 0 4072 leaves east~ Exit 3 ~ ~ 0 0 4070 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4072 Name The tunnel~ Desc You are in a narrow tunnel, which leads both to the east and the south. There is also an exit towards the west, where you see a large cave. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 4073 leaves east~ Exit 2 ~ ~ 0 0 4074 leaves south~ Exit 3 ~ ~ 0 0 4071 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4073 Name End of tunnel~ Desc The tunnel stops here. ~ Room_flags 9 Sector_type 3 Exit 3 ~ ~ 0 0 4072 leaves west~ HealRate 100 EndRoom #ROOM Vnum 4074 Name The hole~ Desc You are at a small hole in the floor, you can either leave north or try your luck and leave down into the unknown! ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 4072 leaves north~ Exit 5 ~ ~ 0 0 4171 leaves down~ HealRate 100 EndRoom #END #SPECIALS M 4100 spec_cast_mage M 4102 spec_poison M 4150 spec_breath_lightning M 4151 spec_breath_fire M 4152 spec_breath_gas M 4153 spec_breath_frost M 4154 spec_breath_acid M 4155 spec_thief M 4157 spec_cast_mage M 4158 spec_poison M 4000 spec_poison M 4001 spec_poison M 4053 spec_poison S #RESETS M 0 4102 3 4103 1 G 0 4103 0 M 0 4103 1 4103 1 E 0 4053 0 16 E 0 3068 0 7 E 0 3066 0 5 E 0 3069 0 8 M 0 4105 3 4108 3 M 0 4102 2 4111 2 G 0 4103 0 M 0 4102 2 4111 2 G 0 4104 0 M 0 4106 2 4113 2 E 0 4105 0 16 E 0 4101 0 9 M 0 4100 1 4114 1 G 0 4102 0 G 0 4155 0 E 0 3351 0 16 M 0 4107 1 4119 1 E 0 3023 0 16 G 0 4104 0 M 0 4101 1 4122 1 E 0 4100 0 16 M 0 4104 3 4124 3 E 0 4057 0 16 G 0 4104 0 M 0 4156 1 4151 1 E 0 4105 0 16 M 0 4159 2 4153 1 M 0 4150 2 4155 1 M 0 4152 2 4155 1 M 0 4151 2 4157 1 M 0 4154 2 4157 1 M 0 4155 1 4158 1 E 0 4152 0 16 M 0 4151 2 4159 1 M 0 4152 2 4159 1 M 0 4160 2 4160 1 E 0 3045 0 5 E 0 4055 0 16 G 0 4150 0 M 0 4160 2 4161 1 E 0 3110 0 5 E 0 3026 0 16 M 0 4158 2 4162 1 M 0 4153 2 4164 1 M 0 4154 2 4164 1 M 0 4157 2 4167 2 E 0 3351 0 16 M 0 4157 2 4167 2 E 0 4151 0 17 E 0 3351 0 16 M 0 4159 2 4168 1 M 0 4158 2 4169 1 M 0 4150 2 4170 1 M 0 4153 2 4170 1 M 0 4003 6 4013 1 E 0 3021 0 16 E 0 3117 0 11 M 0 4003 6 4013 1 E 0 3023 0 16 M 0 4001 2 4015 1 M 0 4004 3 4015 1 E 0 3029 0 16 M 0 4002 3 4017 1 M 0 4002 3 4020 1 M 0 4003 6 4021 1 E 0 4003 0 16 M 0 4003 6 4021 1 E 0 3023 0 16 M 0 4005 1 4022 1 E 0 4000 0 1 E 0 3022 0 16 E 0 3114 0 9 M 0 4002 3 4023 1 M 0 4001 2 4025 1 M 0 4003 6 4027 1 E 0 3021 0 16 M 0 4003 6 4027 1 E 0 3025 0 16 E 0 3117 0 11 M 0 4004 3 4028 1 E 0 4004 0 16 M 0 4004 3 4028 1 M 0 4000 1 4030 1 G 0 4001 0 P 0 4002 -1 4001 1 G 0 4154 0 M 0 4057 2 4042 2 M 0 4058 1 4044 1 E 0 4005 0 16 E 0 4006 0 12 M 0 4051 4 4050 1 E 0 4056 0 16 E 0 3077 0 10 M 0 4054 3 4052 1 M 0 4054 3 4053 1 M 0 4051 4 4055 1 E 0 4057 0 16 E 0 3074 0 7 M 0 4052 3 4056 1 E 0 3023 0 16 M 0 4056 2 4057 1 E 0 3026 0 16 M 0 4053 2 4058 1 M 0 4052 3 4059 1 E 0 3028 0 16 M 0 4054 3 4060 1 M 0 4050 1 4062 1 E 0 4051 0 6 E 0 4054 0 16 E 0 3116 0 11 M 0 4055 2 4064 1 E 0 4058 0 16 G 0 4050 0 M 0 4052 3 4065 1 E 0 3025 0 16 M 0 4056 2 4067 1 E 0 4004 0 16 E 0 3097 0 11 M 0 4053 2 4068 1 O 0 4052 0 4068 O 0 4052 0 4069 M 0 4051 4 4070 1 E 0 3027 0 16 E 0 3072 0 6 O 0 4052 0 4070 M 0 4055 2 4071 1 E 0 4059 0 16 G 0 4050 0 O 0 4052 0 4071 M 0 4051 4 4073 1 E 0 4055 0 16 E 0 3072 0 5 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$