#AREADATA Name Midgaard~ Builders None~ VNUMs 3000 3399 Credits { All } Diku Midgaard~ Security 9 End #MOBILESNEW #MOB Vnum 3000 Name wizard~ Short the wizard~ Long A wizard walks around behind the counter, talking to himself. ~ Description The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ Race human~ Act_flags ABV Aff D Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 100d100+100 Mana_dice 1d1+999 Dam_dice 1d8+32 Dam_type magic Armor -15 -15 -15 -15 Off AF Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 15000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3001 Name baker~ Short the baker~ Long The baker looks at you calmly, wiping flour from his face with one hand. ~ Description A fat, nice looking baker. But you can see that he has many scars on his body. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+20 Dam_type beating Armor -15 -15 -15 -15 Off CDF Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3002 Name grocer~ Short the grocer~ Long A grocer stands at the counter, with a slightly impatient look on his face. ~ Description A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+20 Dam_type beating Armor -15 -15 -15 -15 Off EFJ Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1300 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3003 Name weaponsmith~ Short the weaponsmith~ Long A weaponsmith. ~ Description A young weaponsmith, who still has lots to learn. ~ Race human~ Act_flags ABTV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 10 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+32 Dam_type punch Armor -15 -15 -15 -15 Off CEIK Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3004 Name armourer armorer~ Short the armourer~ Long An armourer stands here. ~ Description An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 10 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+32 Dam_type punch Armor -15 -15 -15 -15 Off CEFJKN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3005 Name thief~ Short the thief~ Long A thief, all dressed in black. ~ Description Well COUNT your money! ~ Race human~ Act_flags ACHS Aff PQ Aff2 0 Align -700 Group 0 Level 8 Hitroll 1 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d5+1 Dam_type punch Armor 2 4 3 7 Off EFJN Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 100 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3006 Name captain~ Short the captain~ Long A retired captain stands here, selling boats. ~ Description This captain has killed more sharks than you have eaten peas. ~ Race human~ Act_flags ABTV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 10 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+32 Dam_type beating Armor -15 -15 -15 -15 Off CEI Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1300 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3007 Name sailor~ Short the sailor~ Long A sailor stands here, waiting to train you. ~ Description He looks like a strong, fit sailor. ~ Race human~ Act_flags ABJKTb Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 5 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d4+23 Dam_type beating Armor -15 -15 -15 -15 Off FHJN Teach ABO Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 58 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3008 Name boy~ Short the pet shop boy~ Long A pet shop boy is here, humming gently. ~ Description He is young and close-cropped and looks quite happy. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+20 Dam_type punch Armor -15 -15 -15 -15 Off 0 Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 4000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3009 Name jeweller~ Short the jeweller~ Long The jeweller is standing behind the desk. ~ Description He is fat and has a content although watchful look on his face. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+22 Dam_type slap Armor -15 -15 -15 -15 Off AF Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 58000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3010 Name leather worker~ Short the leather worker~ Long The leather worker is sitting by the table, sewing a leather cap. ~ Description She looks as an honest, hard-working artisan who only just earns enough to keep herself going. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 100d100+100 Mana_dice 1d1+99 Dam_dice 1d8+20 Dam_type punch Armor -15 -15 -15 -15 Off AFN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 4500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3011 Name Minsc~ Short Minsc~ Long Minsc is here, waiting to crush foes into tiny, foe-shaped chunks ~ Description Big. Very big. Stupid. Very stupid. Minsc, the guardian of all that is good and righteous, has no time for those of a foe-like nature. ~ Race giant~ Act_flags ABKPTV Aff CDFHJVZ Aff2 0 Align 1000 Group 3000 Level 110 Hitroll 1000 Hit_dice 10000d10000+5000000 Mana_dice 1d1+499 Dam_dice 10d700+1000 Dam_type warp Armor -25 -25 -25 -15 Off ACDEFHIKLNOT Teach C Imm ABP Res CDHI Vuln JP Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size huge Material unknown MobTrig ACT 3001 is dead!!~ EndMob #MOB Vnum 3012 Name healer~ Short the healer~ Long A healer is here, selling spells. ~ Description Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ Race human~ Act_flags ABKQVa Aff DFH Aff2 0 Align 1000 Group 0 Level 110 Hitroll 0 Hit_dice 100d100+100 Mana_dice 1d1+999 Dam_dice 2d4+30 Dam_type divine Armor -15 -15 -15 -15 Off FHIK Teach K Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3013 Name wandering sage water fowl mage~ Short the Wandering Sage~ Long A ridiculous looking water fowl, swathed in magician's robes peddles his wares here ~ Description ~ Race water fowl~ Act_flags ART Aff Tb Aff2 0 Align 0 Group 0 Level 0 Hitroll 2500 Hit_dice 500d500+5000 Mana_dice 0d0+0 Dam_dice 200d200+5000 Dam_type peck Armor -500 -500 -500 -500 Off 0 Teach A Imm ABEFGHIJKMNOPT Res R Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AGW Parts ACDEFHKPZ Size medium Material unknown EndMob #MOB Vnum 3020 Name guildmaster master~ Short the guildmaster~ Long Your guildmaster is standing here. ~ Description Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ Race elf~ Act_flags ABKRV Aff DEFJZ Aff2 0 Align 1000 Group 0 Level 36 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+999 Dam_dice 3d8+24 Dam_type magic Armor -15 -15 -15 -15 Off FG Teach A Imm ABCD Res B Vuln Z Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3021 Name guildmaster master~ Short the guildmaster~ Long Your guildmaster is standing here. ~ Description You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ Race human~ Act_flags ABKQV Aff CDEFHZ Aff2 0 Align 1000 Group 0 Level 36 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+999 Dam_dice 3d8+24 Dam_type divine Armor -15 -15 -15 -15 Off EFHIK Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3022 Name guildmaster master~ Short the guildmaster~ Long Your guildmaster is standing here. ~ Description You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. human~ Race unique~ Act_flags ABKSV Aff DFZ Aff2 0 Align 1000 Group 0 Level 36 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+199 Dam_dice 3d8+24 Dam_type punch Armor -15 -15 -15 -15 Off BEFHJN Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size medium Material unknown EndMob #MOB Vnum 3023 Name guildmaster master~ Short the guildmaster~ Long Your guildmaster is standing here. ~ Description This is your master. A short, strong dwarf with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ Race dwarf~ Act_flags ABKTV Aff DFJ Aff2 0 Align 1000 Group 0 Level 36 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+199 Dam_dice 3d8+24 Dam_type beating Armor -20 -20 -20 -20 Off ACDEIK Teach A Imm ABCD Res LQ Vuln R Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3024 Name sorcerer~ Short the sorcerer~ Long A sorcerer is guarding the entrance. ~ Description He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ Race elf~ Act_flags ABRTV Aff BDJ Aff2 0 Align 800 Group 0 Level 30 Hitroll 5 Hit_dice 500d500+5000 Mana_dice 1d1+499 Dam_dice 10d4+10 Dam_type magic Armor -10 -10 -10 -8 Off AEG Teach A Imm AB Res BCD Vuln Z Start_pos stand Default_pos stand Sex male Wealth 2000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3025 Name templar~ Short the knight templar~ Long A knight templar is guarding the entrance. ~ Description He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ Race human~ Act_flags ABQTV Aff DJ Aff2 0 Align 800 Group 0 Level 30 Hitroll 5 Hit_dice 500d500+5000 Mana_dice 1d1+499 Dam_dice 5d8+10 Dam_type divine Armor -10 -10 -10 -7 Off DEIK Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3026 Name assassin~ Short the assassin~ Long An assassin is guarding the entrance. ~ Description He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ Race human~ Act_flags ABSTV Aff DFPQ Aff2 0 Align 800 Group 0 Level 30 Hitroll 8 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 4d10+12 Dam_type pierce Armor -12 -12 -12 -6 Off BEFJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3027 Name knight~ Short the knight~ Long A knight is guarding the entrance. ~ Description He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ Race human~ Act_flags ABTV Aff DF Aff2 0 Align 800 Group 0 Level 30 Hitroll 10 Hit_dice 500d500+5000 Mana_dice 1d1+199 Dam_dice 11d4+10 Dam_type punch Armor -10 -10 -10 -4 Off ACDEHIK Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3030 Name shock trooper~ Short a Midgaard {YS{yh{Wo{yc{Yk {WT{wr{Do{wo{Wp{we{Dr{x~ Long A Midgaard {YS{yh{Wo{yc{Yk {WT{wr{Do{wo{Wp{we{Dr{x patrols the streets. ~ Description Here stands a man protecting midgaard from the many evils about. One level higher than the city guards you imagine this man could pack quite a punch. From what you can see he has no weapons or armor and probably doesn't even need them. ~ Race human~ Act_flags APT Aff CFG Aff2 0 Align 1000 Group 0 Level 80 Hitroll 250 Hit_dice 500d500+500 Mana_dice 0d0+0 Dam_dice 60d20+50 Dam_type grep Armor 0 0 0 0 Off DEFKN Teach A Imm HIK Res EFG Vuln MNOP Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3031 Name test mob~ Short test mob~ Long Test mob ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 0d1076101120+10 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3040 Name bartender~ Short the bartender~ Long A bartender watches you calmly, while he skillfully mixes a drink. ~ Description A tired looking Bartender who hates trouble in his bar. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 1d8+18 Dam_type beating Armor -6 -6 -6 0 Off FHJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3041 Name waiter~ Short the waiter~ Long A waiter is going around from one place to another. ~ Description A tired looking waiter. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 23 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 1d8+18 Dam_type beating Armor -6 -6 -6 0 Off FHJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3042 Name waiter~ Short the waiter~ Long A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ Description ~ Race human~ Act_flags ABRV Aff D Aff2 0 Align 600 Group 0 Level 23 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 1d8+18 Dam_type beating Armor -6 -6 -6 0 Off FJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3043 Name waiter~ Short the waiter~ Long A waiter who seems to have reached contact with God. ~ Description ~ Race human~ Act_flags ABQV Aff 0 Aff2 0 Align 600 Group 0 Level 23 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 1d8+18 Dam_type beating Armor -6 -6 -6 0 Off FHJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3044 Name waiter~ Short the waiter~ Long A waiter who knows where all his customers keep their money. ~ Description ~ Race human~ Act_flags ABSV Aff 0 Aff2 0 Align 600 Group 0 Level 23 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 1d8+18 Dam_type beating Armor -6 -6 -6 0 Off FHJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3045 Name waiter~ Short the waiter~ Long A waiter who easily could kill you, and still carry quite a few firebreathers. ~ Description ~ Race human~ Act_flags ABTV Aff 0 Aff2 0 Align 600 Group 0 Level 23 Hitroll 0 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 1d8+18 Dam_type beating Armor -6 -6 -6 0 Off BFHJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3046 Name filthy~ Short Filthy~ Long Filthy is standing here, eager to serve you a special drink. ~ Description Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ Race human~ Act_flags ABSV Aff 0 Aff2 0 Align 600 Group 0 Level 23 Hitroll 2 Hit_dice 500d500+5000 Mana_dice 1d1+99 Dam_dice 1d8+18 Dam_type beating Armor -8 -8 -8 -4 Off BEFJN Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 200 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3047 Name exp changer fenris~ Short Fenris, the Exp Changer~ Long Fenris, the Exp Changer is here, greedily hoarding his exp ~ Description 'help exchange' to see what I can do. ~ Race human~ Act_flags AB Aff DEFHJT Aff2 0 Align 0 Group 0 Level 110 Hitroll 3000 Hit_dice 500d500+5000 Mana_dice 0d0+0 Dam_dice 500d500+-15536 Dam_type chomp Armor 500 500 500 500 Off 0 Teach A Imm ABEFGJKLMNOPQR Res S Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AEHJMVZc Parts ABCDEFGHIJKPQUVXZ Size medium Material unknown EndMob #MOB Vnum 3060 Name cityguard guard~ Short the cityguard~ Long A cityguard stands here. ~ Description A big, strong, helpful, trustworthy guard. ~ Race human~ Act_flags ACGT Aff 0 Aff2 0 Align 1000 Group 3000 Level 15 Hitroll 3 Hit_dice 0d1076756480+15 Mana_dice 1d1+149 Dam_dice 2d4+4 Dam_type punch Armor 0 0 0 8 Off CDEKLTU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3061 Name janitor~ Short the janitor~ Long A janitor is walking around, cleaning up. ~ Description ~ Race human~ Act_flags AGH Aff 0 Aff2 0 Align 900 Group 0 Level 1 Hitroll 0 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d5+0 Dam_type pound Armor 10 10 10 10 Off NU Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex either Wealth 10 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3062 Name fido dog~ Short the beastly fido~ Long A beastly fido is here. ~ Description Fido is a small dog that has a foul smell and pieces of rotted meat hanging around its teeth. ~ Race fido~ Act_flags AFGHU Aff 0 Aff2 0 Align -200 Group 0 Level 0 Hitroll 0 Hit_dice 0d1072693248+6 Mana_dice 1d1+99 Dam_dice 1d4+0 Dam_type bite Armor 10 10 10 10 Off FR Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex either Wealth 0 Form ABGV Parts ACDEFHJKQVZ Size small Material unknown EndMob #MOB Vnum 3063 Name vagabond~ Short the vagabond~ Long A vagabond is here, looking for victims. ~ Description He looks pretty mean. ~ Race human~ Act_flags ACS Aff 0 Aff2 0 Align -200 Group 0 Level 5 Hitroll 1 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d6+1 Dam_type punch Armor 7 5 5 10 Off BJNQ Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex male Wealth 18 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3064 Name drunk~ Short the drunk~ Long A singing, happy drunk wanders around, singing about Moria. ~ Description A drunk who seems to be too happy, and to carry too much money. ~ Race human~ Act_flags AG Aff 0 Aff2 0 Align 400 Group 0 Level 2 Hitroll -1 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d6+0 Dam_type beating Armor 8 8 8 10 Off U Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex male Wealth 65 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3065 Name beggar~ Short the beggar~ Long A beggar is here, asking for a few coins. ~ Description The beggar looks like she is fed up with life. ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 400 Group 0 Level 1 Hitroll 0 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d5+0 Dam_type beating Armor 8 8 8 10 Off FJNU Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3066 Name cat~ Short an alley cat~ Long An alley cat hisses at you. ~ Description The alley cat is half starved and more than a little feral. ~ Race cat~ Act_flags AFGHU Aff Z Aff2 0 Align -200 Group 0 Level 0 Hitroll 1 Hit_dice 0d1072693248+6 Mana_dice 1d1+99 Dam_dice 1d4+0 Dam_type scratch Armor 8 8 8 9 Off DFHR Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size small Material unknown EndMob #MOB Vnum 3067 Name cityguard guard~ Short the cityguard~ Long A cityguard is here, guarding the gate. ~ Description A big, strong, helpful, trustworthy guard. ~ Race human~ Act_flags ABT Aff 0 Aff2 0 Align 1000 Group 3000 Level 15 Hitroll 3 Hit_dice 0d1076756480+15 Mana_dice 1d1+149 Dam_dice 2d4+4 Dam_type punch Armor 0 0 0 8 Off CDEKLTU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3068 Name cityguard guard~ Short the cityguard~ Long A cityguard is here, guarding the gate. ~ Description A big, strong, helpful, trustworthy guard. ~ Race human~ Act_flags ABT Aff 0 Aff2 0 Align 1000 Group 3000 Level 15 Hitroll 3 Hit_dice 0d1076756480+15 Mana_dice 1d1+149 Dam_dice 2d4+4 Dam_type punch Armor 0 0 0 8 Off CDEKLTU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3069 Name cityguard guard~ Short the cityguard~ Long A cityguard is here, guarding the mayor. ~ Description A big, strong, helpful, trustworthy guard. ~ Race human~ Act_flags ABT Aff BQ Aff2 0 Align 1000 Group 3000 Level 20 Hitroll 4 Hit_dice 0d1077149696+20 Mana_dice 1d1+199 Dam_dice 2d4+7 Dam_type punch Armor -4 -6 -6 0 Off CDEHKLTU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3070 Name shopkeeper old man~ Short the ancient potion-brewer~ Long An old man eyes you greedily. The old man says, 'Would you like to buy a nice love potion?' ~ Description He looks very dangerous. I wouldn't try to rob him. ~ Race human~ Act_flags ABQRV Aff DEF Aff2 0 Align 1000 Group 0 Level 32 Hitroll 0 Hit_dice 0d1072693248+1 Mana_dice 1d1+999 Dam_dice 10d10+10 Dam_type magic Armor -15 -15 -15 -15 Off FGH Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3071 Name cityguard guard~ Short the cityguard~ Long A cityguard is here, guarding the gate alertly. ~ Description A big, strong, helpful, trustworthy guard. ~ Race human~ Act_flags ABT Aff 0 Aff2 0 Align 1000 Group 3000 Level 15 Hitroll 3 Hit_dice 0d1076756480+15 Mana_dice 1d1+149 Dam_dice 2d4+4 Dam_type punch Armor 0 0 0 8 Off CDEKLTU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3072 Name cityguard guard~ Short the cityguard~ Long A cityguard is here, guarding the gate. He is half asleep. ~ Description A big, strong, helpful, trustworthy guard. ~ Race human~ Act_flags ABT Aff 0 Aff2 0 Align 1000 Group 3000 Level 15 Hitroll 3 Hit_dice 0d1076756480+15 Mana_dice 1d1+149 Dam_dice 2d4+4 Dam_type punch Armor 0 0 0 8 Off CDEKLTU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3090 Name kitten cat pet~ Short the kitten~ Long A small loyal kitten is here. ~ Description The kitten looks like a cute, little, fierce fighter. ~ Race cat~ Act_flags ABPU Aff Z Aff2 0 Align 400 Group 0 Level 1 Hitroll 2 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d4+0 Dam_type scratch Armor 8 8 8 10 Off FH Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size tiny Material unknown EndMob #MOB Vnum 3091 Name puppy dog pet~ Short the puppy~ Long A small loyal puppy is here. ~ Description The puppy looks like a cute, little, fierce fighter. ~ Race dog~ Act_flags ABPU Aff F Aff2 0 Align 400 Group 0 Level 3 Hitroll 2 Hit_dice 0d1074790400+6 Mana_dice 1d1+99 Dam_dice 1d6+0 Dam_type bite Armor 7 7 7 10 Off HN Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size small Material unknown EndMob #MOB Vnum 3092 Name beagle dog pet~ Short the beagle~ Long A small, quick, loyal beagle is here. ~ Description The beagle looks like a fierce fighter. ~ Race dog~ Act_flags ABPU Aff F Aff2 0 Align 400 Group 0 Level 5 Hitroll 3 Hit_dice 0d1074266112+12 Mana_dice 1d1+99 Dam_dice 1d6+0 Dam_type bite Armor 5 5 5 9 Off HN Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size small Material unknown EndMob #MOB Vnum 3093 Name rottweiler dog pet~ Short the rottweiler~ Long A large, loyal rottweiler is here. ~ Description The rottweiler looks like a strong, fierce fighter. ~ Race dog~ Act_flags ABPU Aff F Aff2 0 Align 400 Group 0 Level 7 Hitroll 3 Hit_dice 0d1075314688+10 Mana_dice 1d1+149 Dam_dice 2d4+1 Dam_type bite Armor 4 4 4 8 Off CDHL Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKUVZ Size medium Material unknown EndMob #MOB Vnum 3094 Name wolf pet~ Short the wolf~ Long A large, trained wolf is here. ~ Description The wolf looks like a strong, fearless fighter. ~ Race unique~ Act_flags ABPU Aff FJZ Aff2 0 Align 0 Group 0 Level 9 Hitroll 3 Hit_dice 0d1075314688+10 Mana_dice 1d1+99 Dam_dice 2d5+1 Dam_type bite Armor 4 4 4 8 Off CFH Teach A Imm 0 Res CEIKLQ Vuln FH Start_pos stand Default_pos stand Sex either Wealth 0 Form AGHMV Parts ABCDEFGHIJKQVYZ Size medium Material unknown EndMob #MOB Vnum 3095 Name eagle bird pet~ Short the eagle~ Long A loyal eagle circles overhead. ~ Description The eagle looks like a strong fierce fighter. ~ Race song bird~ Act_flags ABIPU Aff FTZ Aff2 0 Align 0 Group 0 Level 12 Hitroll 3 Hit_dice 0d1075314688+10 Mana_dice 1d1+99 Dam_dice 2d5+3 Dam_type claw Armor 0 0 0 8 Off FHN Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGW Parts ACDEFHKPUZ Size small Material unknown EndMob #MOB Vnum 3096 Name lion pet~ Short the lion~ Long A large, faithful lion is here. ~ Description The great lion looks very fierce. ~ Race cat~ Act_flags ABIPU Aff FZ Aff2 0 Align 0 Group 0 Level 15 Hitroll 2 Hit_dice 0d1074790400+9 Mana_dice 1d1+99 Dam_dice 2d8+3 Dam_type chomp Armor -2 -2 -2 7 Off CFH Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size medium Material unknown EndMob #MOB Vnum 3097 Name tiger pet~ Short the tiger~ Long A great, loyal tiger is here. ~ Description The large, striped tiger looks like a savage fighter. ~ Race cat~ Act_flags ABIPU Aff FZ Aff2 0 Align 0 Group 0 Level 20 Hitroll 3 Hit_dice 0d1074790400+9 Mana_dice 1d1+99 Dam_dice 4d4+5 Dam_type claw Armor -4 -4 -4 6 Off CFHMN Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size medium Material unknown EndMob #MOB Vnum 3100 Name maid~ Short the maid~ Long The maid is waiting for your order. ~ Description She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 1000 Group 0 Level 23 Hitroll 2 Hit_dice 0d1072693248+1 Mana_dice 1d1+99 Dam_dice 1d8+12 Dam_type beating Armor -15 -15 -15 -15 Off FG Teach A Imm AB Res CD Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 180 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3120 Name sexton~ Short the sexton~ Long A sexton is sitting here, drinking hot tea. ~ Description The sexton looks like he is relaxing after another grave-digging job. ~ Race human~ Act_flags ABH Aff 0 Aff2 0 Align 800 Group 0 Level 3 Hitroll 0 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d7+0 Dam_type punch Armor 7 7 7 10 Off 0 Teach A Imm 0 Res 0 Vuln C Start_pos sit Default_pos sit Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3121 Name swan~ Short the swan~ Long A swan is swimming around in the pond. ~ Description The white swan is very elegant. ~ Race water fowl~ Act_flags ABU Aff Tb Aff2 0 Align 1000 Group 0 Level 1 Hitroll 0 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d5+0 Dam_type peck Armor 8 8 8 10 Off CFR Teach A Imm 0 Res R Vuln C Start_pos stand Default_pos stand Sex either Wealth 0 Form AGW Parts ACDEFHKPZ Size small Material unknown EndMob #MOB Vnum 3122 Name duckling~ Short the duckling~ Long A duckling is swimming around in the pond. ~ Description The duckling is adorable, it looks most of all like a tiny furball. ~ Race water fowl~ Act_flags ABU Aff Tb Aff2 0 Align 1000 Group 0 Level 0 Hitroll 0 Hit_dice 0d1072693248+4 Mana_dice 1d1+99 Dam_dice 1d1+0 Dam_type peckb Armor 10 10 10 10 Off FR Teach A Imm 0 Res R Vuln C Start_pos stand Default_pos stand Sex either Wealth 0 Form AGW Parts ACDEFHKPZ Size tiny Material unknown EndMob #MOB Vnum 3123 Name sparrow~ Short the sparrow~ Long A sparrow is flapping around on the ground. ~ Description The sparrow looks like it is enjoying life. ~ Race song bird~ Act_flags AGHU Aff T Aff2 0 Align 1000 Group 0 Level 0 Hitroll 0 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d3+0 Dam_type peck Armor 10 10 10 10 Off FHR Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex either Wealth 0 Form AGW Parts ACDEFHKPZ Size tiny Material unknown EndMob #MOB Vnum 3124 Name duck~ Short the duck~ Long A duck is here, quacking happily. ~ Description The duck is quite fat. It looks like it is enjoying life. ~ Race water fowl~ Act_flags AGU Aff Tb Aff2 0 Align 1000 Group 0 Level 1 Hitroll 0 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d4+0 Dam_type peckb Armor 10 10 10 10 Off FR Teach A Imm 0 Res R Vuln C Start_pos stand Default_pos stand Sex either Wealth 0 Form AGW Parts ACDEFHKPZ Size small Material unknown EndMob #MOB Vnum 3140 Name captain~ Short the captain~ Long The captain of the guard is looking very upset. ~ Description A big, strong, angry captain. ~ Race human~ Act_flags ABCFT Aff D Aff2 0 Align 1000 Group 3000 Level 17 Hitroll 4 Hit_dice 0d1076756480+15 Mana_dice 1d1+199 Dam_dice 2d4+6 Dam_type punch Armor -2 -2 -2 6 Off CDEHKLU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3141 Name cityguard guard~ Short the cityguard~ Long A cityguard stands here, looking very upset. ~ Description A big, strong, angry guard. ~ Race human~ Act_flags ABCFT Aff 0 Aff2 0 Align 1000 Group 3000 Level 15 Hitroll 3 Hit_dice 0d1076756480+15 Mana_dice 1d1+149 Dam_dice 2d4+4 Dam_type punch Armor 0 0 0 8 Off CDEHKLU Teach A Imm 0 Res C Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 150 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3142 Name secretary~ Short the secretary~ Long A secretary is sitting at the desk. ~ Description She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 900 Group 0 Level 12 Hitroll 2 Hit_dice 0d1074790400+12 Mana_dice 1d1+99 Dam_dice 2d7+1 Dam_type slap Armor 0 0 0 8 Off FHI Teach A Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex female Wealth 100 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3143 Name mayor~ Short the mayor~ Long The mayor is here. He shakes your hand. ~ Description He is a stocky, middle-aged man with thin, grey hair. ~ Race human~ Act_flags AB Aff N Aff2 0 Align 900 Group 3000 Level 23 Hitroll 6 Hit_dice 0d1075314688+10 Mana_dice 1d1+199 Dam_dice 1d8+12 Dam_type punch Armor -15 -15 -15 -15 Off EFNS Teach A Imm AB Res CD Vuln 0 Start_pos sleep Default_pos stand Sex male Wealth 1000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3144 Name crier~ Short the town crier~ Long The town crier is here, weeping quietly. ~ Description He is very good at his job - completely dissolved in tears. ~ Race human~ Act_flags AH Aff 0 Aff2 0 Align 900 Group 0 Level 1 Hitroll 0 Hit_dice 0d1073741824+6 Mana_dice 1d1+99 Dam_dice 1d5+0 Dam_type slap Armor 10 10 10 10 Off D Teach A Imm 0 Res 0 Vuln C Start_pos stand Default_pos stand Sex male Wealth 14 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3150 Name esme waitress~ Short Esme~ Long Esme the waitress hums to herself and wonders what you'd like to order. ~ Description Esme brushes a lock of dark hair away from her wire-rimmed glasess and smiles warmly at you. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 25 Hitroll 0 Hit_dice 0d1072693248+1 Mana_dice 1d1+199 Dam_dice 1d8+10 Dam_type slap Armor -15 -15 -15 -15 Off FG Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3160 Name Melancholy~ Short Melancholy~ Long Melancholy is here, digging through a pile of scrolls, papers, and maps. ~ Description Ragged brown hair frames a ghostly, pale face. Puffy eyelids surround two sky blue, haunting eyes. An old, brown robe is wrapped around her frail frame. She looks up from her pile of papers and maps and looks inquiringly at you, smiling faintly. ~ Race human~ Act_flags ABV Aff 0 Aff2 0 Align 900 Group 0 Level 25 Hitroll 0 Hit_dice 0d1072693248+1 Mana_dice 1d1+199 Dam_dice 5d6+20 Dam_type slap Armor -15 -15 -15 -15 Off FG Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3161 Name lister green tree snake~ Short Lister~ Long A green tree snake is sitting here on a pile of books. ~ Description This is Melancholy's pet tree snake, Lister. Something seems odd about his jaw, almost as if he were smiling at you. He's quite friendly, but don't get him drunk. ~ Race snake~ Act_flags ABV Aff D Aff2 0 Align 200 Group 0 Level 15 Hitroll 3 Hit_dice 0d1076232192+10 Mana_dice 1d1+99 Dam_dice 4d6+4 Dam_type bite Armor -6 -5 -2 4 Off FHNR Teach A Imm 0 Res FL Vuln I Start_pos stand Default_pos stand Sex male Wealth 0 Form AGXYc Parts ADEFKLQVXZ Size small Material unknown EndMob #MOB Vnum 3162 Name otho money changer moneychanger~ Short Otho the Changer~ Long Otho the Money Changer sits behind his desk, waiting for your coins. ~ Description Otho is grotesquely fat man dressed in rich clothes. Apparently the money changing business pays quite well in this busy city, or possibly the rumors of his fencing services are true... ~ Race human~ Act_flags ABVd Aff DF Aff2 0 Align 900 Group 0 Level 25 Hitroll 0 Hit_dice 0d1072693248+1 Mana_dice 1d1+199 Dam_dice 5d6+20 Dam_type slap Armor -15 -15 -15 -15 Off FG Teach A Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3163 Name thief~ Short the thief~ Long A thief, all dressed in black. ~ Description Well COUNT your money! ~ Race human~ Act_flags ACHS Aff PQ Aff2 0 Align -100 Group 0 Level 30 Hitroll 1 Hit_dice 0d1075314688+8 Mana_dice 1d1+99 Dam_dice 4d5+5 Dam_type stab Armor 2 4 3 7 Off EFJN Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 100 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3170 Name quest master figby~ Short {CQuestmaster Figby{x~ Long {CQuestmaster Figby{x is here ~ Description I am the questmaster ~ Race human~ Act_flags AB Aff DFH Aff2 0 Align 0 Group 0 Level 110 Hitroll 5000 Hit_dice 0d1083129856+1000 Mana_dice 0d0+0 Dam_dice 1000d1000+-15536 Dam_type warp Armor -1000 -1000 -1000 -1000 Off 0 Teach A Imm ABQ Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 3171 Name thief killer~ Short {rT{DH{rI{DE{rF {RK{Yi{Bl{Cl{Me{Wr{x~ Long A thief killer ~ Description ~ Race wyvern~ Act_flags AB Aff CDEFGHT Aff2 0 Align 0 Group 0 Level 60 Hitroll 1000 Hit_dice 0d1079574528+100 Mana_dice 0d0+0 Dam_dice 30d30+10 Dam_type grep Armor 100 100 100 100 Off BCEFHIKN Teach A Imm ABEFGHIJKNOPYZ Res 0 Vuln JS Start_pos stand Default_pos stand Sex none Wealth 0 Form ABGMZ Parts ACDEFHJKQVXZ Size giant Material unknown Fimm L EndMob #MOB Vnum 3380 Name portal stone hell~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 3381 Name portal shopkeeper mage old wizened~ Short a wizened old mage~ Long A wizened old mage is here, selling you portal stones ~ Description He looks at you with ancient brown eyes, points a wrinkled finger, and cackles. "I still have a trick or two up my sleeve, young'un! Just you watch!" ... Then he mumbles incoherently to himself for seveal seconds ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 110 Hitroll 0 Hit_dice 1000d1000+1000000 Mana_dice 100d100+1000 Dam_dice 100d100+1000 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm CD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 3382 Name codex ultimate wisdom~ Short the codex of ultimate wisdom~ Long The codex of ultimate wisdom rests upon a pedestal in the middle of the room ~ Description The Codex of Ultimate Wisdom is here. Somehow the pages of this book are always open to exactly what you need to know. ~ Race human~ Act_flags ABKPb Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 999 Hit_dice 100d100+10000000 Mana_dice 1000d1000+100000 Dam_dice 100d100+4000 Dam_type warp Armor -900 -900 -900 -900 Off 0 Teach BCDEFGHIJKLMNO Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 3383 Name boy little sad~ Short the little boy~ Long A sad little boy seems to be searching for something ~ Description This little boy looks up at you with deep brown eyes, pleading for help to find his lost teddy. ~ Race human~ Act_flags ABP Aff Z Aff2 0 Align 500 Group 0 Level 10 Hitroll 500 Hit_dice 10d10+1000 Mana_dice 100d100+1000 Dam_dice 2d3+3 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 100 Form AHMV Parts ABCDEFGHIJKZ Size small Material unknown MobTrig GIVE 3384 3300~ MobTrig GRALL 3383 100~ EndMob #END #OBJECTSNEW #OBJ Vnum 3000 Name barrel beer~ Short a barrel of beer~ Orig_short a barrel of beer~ Desc A beer barrel has been left here.~ Material wood~ Item_type drink Extra 0 Wear A Values 300 300 'beer' 0 0 Level 0 Weight 160 Cost 75 Condition P EndObj #OBJ Vnum 3001 Name bottle beer~ Short a bottle of beer~ Orig_short a bottle of beer~ Desc A beer bottle has been left here.~ Material glass~ Item_type drink Extra 0 Wear A Values 16 16 'beer' 0 0 Level 0 Weight 10 Cost 5 Condition P EndObj #OBJ Vnum 3002 Name bottle ale~ Short a bottle of ale~ Orig_short a bottle of ale~ Desc A dark bottle of ale has been left here.~ Material glass~ Item_type drink Extra 0 Wear A Values 16 16 'ale' 0 0 Level 0 Weight 20 Cost 6 Condition P EndObj #OBJ Vnum 3003 Name bottle firebreather~ Short a bottle of firebreather~ Orig_short a bottle of firebreather~ Desc A bottle of firebreather has been left here.~ Material glass~ Item_type drink Extra 0 Wear A Values 12 12 'firebreather' 0 0 Level 0 Weight 10 Cost 25 Condition P EndObj #OBJ Vnum 3004 Name bottle local~ Short a bottle of local specialty~ Orig_short a bottle of local specialty~ Desc A dark bottle has been left here.~ Material glass~ Item_type drink Extra 0 Wear A Values 12 12 'local specialty' 0 0 Level 0 Weight 10 Cost 11 Condition P EndObj #OBJ Vnum 3005 Name berserker minsc blade~ Short Minsc's Berserker Blade~ Orig_short Minsc's Berserker Blade~ Desc Minsc's instrument of justice, the Berserker Blade, is lying on the ground here, waiting for its owner~ Material adamantite~ Item_type weapon Extra BI Wear AN Values sword 40 40 cleave EF Level 110 Weight 10 Cost 5600 Condition P ExtraDesc scimitar blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ EndObj #OBJ Vnum 3006 Name stone~ Short A Clan Stone~ Orig_short A Clan Stone~ Desc Somebody left their Clan Stone here.~ Material adamite~ Item_type food Extra 0 Wear A Values ACDF ACDF 0 0 0 Level 0 Weight 20 Cost 0 Condition P EndObj #OBJ Vnum 3007 Name boo miniature giant space hamster~ Short Boo, the Miniature Giant Space Hamster~ Orig_short Boo, the Miniature Giant Space Hamster~ Desc A furry hamster misses his master, Minsc.~ Material hamster fur~ Item_type armor Extra I Wear AQ Values EGIJOP EGIJOP EGIJOP EGIJOP 0 Level 110 Weight 0 Cost 10000000 Condition P AffectObj 18 500 AffectObj 19 500 EndObj #OBJ Vnum 3008 Name golem bag pouch component~ Short a golem bag~ Orig_short a golem bag~ Desc A large pouch made to hold your golem components has been dropped here~ Material leather~ Item_type golem_bag Extra GY Wear AOP Values 5000000 0 0 50000000 0 Level 1 Weight 1 Cost 500000 Condition P EndObj #OBJ Vnum 3009 Name potpie pot pie~ Short a big pot pie~ Orig_short a big pot pie~ Desc A big pot pie has been left here.~ Material food~ Item_type food Extra 0 Wear A Values CE DF 0 0 0 Level 0 Weight 20 Cost 22 Condition P EndObj #OBJ Vnum 3010 Name pit~ Short the donation pit~ Orig_short the donation pit~ Desc A pit for sacrifices is in front of the altar.~ Material ~ Item_type container Extra O Wear 0 Values 10000 0 0 1000 100 Level 0 Weight 0 Cost 0 Condition P ExtraDesc pit~ This is where you put money and items to help Doz expand this shrine and convert more people to the belief of Mota, lord of the gods. ~ EndObj #OBJ Vnum 3011 Name bread~ Short a bread~ Orig_short a bread~ Desc A loaf of bread is here. It doesn't look too stale.~ Material food~ Item_type food Extra 0 Wear A Values BE CD 0 0 0 Level 0 Weight 10 Cost 9 Condition P EndObj #OBJ Vnum 3012 Name cinnamon roll~ Short a cinnamon roll~ Orig_short a cinnamon roll~ Desc A piping hot cinnamon roll is here. It looks delicious!~ Material food~ Item_type food Extra 0 Wear A Values C D 0 0 0 Level 0 Weight 10 Cost 16 Condition P EndObj #OBJ Vnum 3013 Name cookies~ Short a batch of Sara's cookies~ Orig_short a batch of Sara's cookies~ Desc A plate of chocolate chip cookies is here.~ Material food~ Item_type food Extra 0 Wear A Values D BD 0 0 0 Level 0 Weight 10 Cost 11 Condition P EndObj #OBJ Vnum 3014 Name danish blueberry~ Short a blueberry danish~ Orig_short a blueberry danish~ Desc A scrumptious blueberry danish is here.~ Material food~ Item_type food Extra 0 Wear A Values D BC 0 0 0 Level 0 Weight 10 Cost 5 Condition P EndObj #OBJ Vnum 3020 Name dagger~ Short a dagger~ Orig_short a dagger~ Desc A dagger with a long thin blade is here.~ Material steel~ Item_type weapon Extra 0 Wear AN Values dagger 1 4 stab JK Level 0 Weight 10 Cost 157 Condition G EndObj #OBJ Vnum 3021 Name sword small~ Short a small sword~ Orig_short a small sword~ Desc A small sword lies here.~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 1 5 slice JK Level 0 Weight 30 Cost 250 Condition G EndObj #OBJ Vnum 3022 Name sword long~ Short a long sword~ Orig_short a long sword~ Desc A long sword has been left here.~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 2 5 slash 0 Level 7 Weight 50 Cost 610 Condition G EndObj #OBJ Vnum 3023 Name club~ Short a club~ Orig_short a club~ Desc A stout wooden club is here.~ Material wood~ Item_type weapon Extra 0 Wear AN Values mace 1 7 pound JK Level 3 Weight 30 Cost 220 Condition G AffectObj 18 -1 EndObj #OBJ Vnum 3024 Name mace heavy~ Short a mace~ Orig_short a mace~ Desc A heavy iron mace is here.~ Material iron~ Item_type weapon Extra 0 Wear AN Values mace 2 4 pound JK Level 6 Weight 100 Cost 390 Condition G AffectObj 19 1 EndObj #OBJ Vnum 3025 Name axe hand~ Short a hand axe~ Orig_short a hand axe~ Desc A small hand axe lies forgotten on the floor.~ Material iron~ Item_type weapon Extra 0 Wear AN Values axe 1 6 chop JK Level 1 Weight 50 Cost 310 Condition G EndObj #OBJ Vnum 3026 Name axe battle~ Short a battle axe~ Orig_short a battle axe~ Desc A large steel axe rests on the ground.~ Material steel~ Item_type weapon Extra 0 Wear AN Values axe 2 5 chop F Level 5 Weight 90 Cost 650 Condition G EndObj #OBJ Vnum 3027 Name spear~ Short a spear~ Orig_short a spear~ Desc A long spear leans against the wall.~ Material steel~ Item_type weapon Extra 0 Wear AN Values staff 1 8 pierce 0 Level 4 Weight 50 Cost 84 Condition G EndObj #OBJ Vnum 3028 Name staff~ Short a wooden staff~ Orig_short a wooden staff~ Desc A stout wooden staff lies on the floor.~ Material wood~ Item_type weapon Extra 0 Wear AN Values staff 1 8 pound F Level 9 Weight 40 Cost 580 Condition G AffectObj 17 -2 EndObj #OBJ Vnum 3029 Name flail~ Short a flail~ Orig_short a flail~ Desc A small iron flail is here.~ Material iron~ Item_type weapon Extra 0 Wear AN Values flail 1 7 pound JK Level 1 Weight 50 Cost 77 Condition G AffectObj 17 1 EndObj #OBJ Vnum 3030 Name torch~ Short a torch~ Orig_short a torch~ Desc A large torch.~ Material wood~ Item_type light Extra 0 Wear A Values 0 0 BEF 0 0 Level 0 Weight 30 Cost 4 Condition G EndObj #OBJ Vnum 3031 Name lantern~ Short a hooded brass lantern~ Orig_short a hooded brass lantern~ Desc A hooded brass lantern has been left here.~ Material brass~ Item_type light Extra 0 Wear A Values 0 0 BDEFGH 0 0 Level 0 Weight 40 Cost 75 Condition P ExtraDesc letters~ They say, "Use 'hold lantern' to activate." ~ ExtraDesc lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ EndObj #OBJ Vnum 3032 Name bag~ Short a bag~ Orig_short a bag~ Desc A small bag.~ Material leather~ Item_type container Extra 0 Wear A Values 50 0 0 5 100 Level 0 Weight 10 Cost 9 Condition G EndObj #OBJ Vnum 3033 Name box~ Short a box~ Orig_short a box~ Desc A small box.~ Material wood~ Item_type container Extra 0 Wear A Values 10 0 0 5 100 Level 0 Weight 10 Cost 30 Condition G EndObj #OBJ Vnum 3034 Name locker~ Short a locker~ Orig_short a locker~ Desc a locker~ Material wood~ Item_type container Extra FHMOTYZ Wear AP Values 0 0 0 0 0 Level 110 Weight 0 Cost 1000 Condition P EndObj #OBJ Vnum 3039 Name scroll cancellation~ Short a scroll of cancellation~ Orig_short a scroll of cancellation~ Desc A rolled vellum scroll is here.~ Material vellum~ Item_type scroll Extra G Wear AO Values 15 'cancellation' '' '' '' Level 9 Weight 10 Cost 1190 Condition P ExtraDesc scroll~ Use this scroll to remove magical curses. ~ EndObj #OBJ Vnum 3040 Name scroll identify~ Short a scroll of identify~ Orig_short a scroll of identify~ Desc A scroll has carelessly been left here.~ Material vellum~ Item_type scroll Extra G Wear AO Values 12 'identify' '' '' '' Level 7 Weight 10 Cost 890 Condition P ExtraDesc scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ EndObj #OBJ Vnum 3041 Name potion yellow~ Short a yellow potion of see invisible~ Orig_short a yellow potion of see invisible~ Desc A small yellow potion has carelessly been left here.~ Material glass~ Item_type potion Extra G Wear AO Values 12 'detect invis' '' '' '' Level 0 Weight 10 Cost 220 Condition P ExtraDesc potion yellow~ The potion has a small label 'Detect The Invisible'. ~ EndObj #OBJ Vnum 3042 Name scroll recall~ Short a scroll of recall~ Orig_short a scroll of recall~ Desc A scroll has carelessly been left here.~ Material vellum~ Item_type scroll Extra G Wear AO Values 20 '' '' '' '' Level 17 Weight 20 Cost 2900 Condition P ExtraDesc scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ EndObj #OBJ Vnum 3043 Name ring protection~ Short a ring of protection~ Orig_short a ring of protection~ Desc an enchanted ring of protection sits on the floor.~ Material silver~ Item_type treasure Extra G Wear AB Values 0 0 0 0 0 Level 8 Weight 10 Cost 640 Condition P AffectObj 20 -1 AffectObj 17 -2 ExtraDesc ring~ It's a silver ring set with a gleaming moonstone. ~ EndObj #OBJ Vnum 3044 Name wand magic missile missiles~ Short a wand of magic missiles~ Orig_short a wand of magic missiles~ Desc a wooden stick lies on the ground.~ Material wood~ Item_type wand Extra G Wear AO Values 4 10 10 'magic missile' 0 Level 2 Weight 10 Cost 320 Condition P ExtraDesc wand~ It has a little note that says 'point this end at target'. ~ EndObj #OBJ Vnum 3045 Name jacket scale mail~ Short a scale mail jacket~ Orig_short a scale mail jacket~ Desc A scale mail jacket is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AD Values AB C C 0 B Level 5 Weight 160 Cost 850 Condition G EndObj #OBJ Vnum 3046 Name bronze breast plate~ Short a bronze breast plate~ Orig_short a bronze breast plate~ Desc A bronze breast plate is lying on the ground.~ Material bronze~ Item_type armor Extra 0 Wear AD Values BC AC ABC 0 AC Level 15 Weight 200 Cost 2100 Condition G EndObj #OBJ Vnum 3047 Name bronze breast plate~ Short a special bronze breast plate~ Orig_short a special bronze breast plate~ Desc A special bronze breast plate is lying on the ground.~ Material bronze~ Item_type armor Extra 0 Wear AD Values BC AC ABC 0 AC Level 15 Weight 200 Cost 2100 Condition G EndObj #OBJ Vnum 3048 Name potion rage~ Short a potion of Rage~ Orig_short a potion of Rage~ Desc A clear vial practicaly pulses with rage here~ Material unknown~ Item_type potion Extra G Wear A Values 101 'frenzy' 'bless' 'haste' 'reserved' Level 5 Weight 0 Cost 1000 Condition P EndObj #OBJ Vnum 3049 Name smith producty~ Short (no short description)~ Orig_short (no short description)~ Desc (no description)~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 3050 Name raft~ Short a raft~ Orig_short a raft~ Desc A raft has been left here.~ Material wood~ Item_type boat Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 750 Cost 400 Condition A ExtraDesc raft~ The raft looks very primitive. ~ EndObj #OBJ Vnum 3051 Name canoe~ Short a canoe~ Orig_short a canoe~ Desc A canoe has been left here.~ Material wood~ Item_type boat Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 320 Cost 900 Condition G ExtraDesc canoe~ The canoe is fairly light. ~ EndObj #OBJ Vnum 3052 Name bracer strong leather~ Short a leather bracer~ Orig_short a leather bracer~ Desc A strong leather bracer is here.~ Material leather~ Item_type armor Extra 0 Wear AM Values 0 B B 0 0 Level 0 Weight 10 Cost 112 Condition G EndObj #OBJ Vnum 3053 Name belt leather~ Short a leather belt~ Orig_short a leather belt~ Desc A soft leather belt is here.~ Material leather~ Item_type armor Extra 0 Wear AL Values A B B 0 0 Level 0 Weight 10 Cost 136 Condition G EndObj #OBJ Vnum 3054 Name girdle leather~ Short a leather girdle~ Orig_short a leather girdle~ Desc A wide leather girdle is here.~ Material leather~ Item_type armor Extra 0 Wear AL Values A AB AB 0 A Level 0 Weight 20 Cost 220 Condition G EndObj #OBJ Vnum 3060 Name jerkin leather~ Short a leather jerkin~ Orig_short a leather jerkin~ Desc A leather jerkin is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AD Values A B B 0 0 Level 0 Weight 50 Cost 270 Condition G EndObj #OBJ Vnum 3061 Name cap leather~ Short a leather cap~ Orig_short a leather cap~ Desc A leather cap is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AE Values A B B 0 0 Level 0 Weight 10 Cost 136 Condition G EndObj #OBJ Vnum 3062 Name pants leather~ Short a pair of leather pants~ Orig_short a pair of leather pants~ Desc A pair of leather pants is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AF Values A B B 0 0 Level 0 Weight 50 Cost 136 Condition G EndObj #OBJ Vnum 3063 Name boots leather~ Short a pair of leather boots~ Orig_short a pair of leather boots~ Desc A pair of leather boots lies here.~ Material leather~ Item_type armor Extra 0 Wear AG Values A B B 0 0 Level 0 Weight 30 Cost 136 Condition G EndObj #OBJ Vnum 3064 Name gloves leather~ Short a pair of leather gloves~ Orig_short a pair of leather gloves~ Desc A pair of leather gloves is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AH Values A B B 0 0 Level 0 Weight 10 Cost 136 Condition G EndObj #OBJ Vnum 3065 Name sleeves leather~ Short a pair of leather sleeves~ Orig_short a pair of leather sleeves~ Desc A pair of leather sleeves is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AI Values A B B 0 0 Level 0 Weight 30 Cost 136 Condition G EndObj #OBJ Vnum 3066 Name jerkin hard leather~ Short a hard leather jerkin~ Orig_short a hard leather jerkin~ Desc A hard leather jerkin is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AD Values A AB AB 0 A Level 0 Weight 80 Cost 430 Condition G EndObj #OBJ Vnum 3067 Name cap hard leather~ Short a hard leather cap~ Orig_short a hard leather cap~ Desc A hard leather cap is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AE Values A AB AB 0 0 Level 0 Weight 20 Cost 220 Condition G EndObj #OBJ Vnum 3068 Name pants hard leather~ Short a pair of hard leather pants~ Orig_short a pair of hard leather pants~ Desc A pair of hard leather pants is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AF Values A AB AB 0 A Level 0 Weight 70 Cost 220 Condition G EndObj #OBJ Vnum 3069 Name boots hard leather~ Short a pair of hard leather boots~ Orig_short a pair of hard leather boots~ Desc A pair of hard leather boots lies here.~ Material leather~ Item_type armor Extra 0 Wear AG Values A AB AB 0 A Level 0 Weight 40 Cost 220 Condition G EndObj #OBJ Vnum 3070 Name gloves hard leather~ Short a pair of hard leather gloves~ Orig_short a pair of hard leather gloves~ Desc A pair of hard leather gloves is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AH Values A AB AB 0 A Level 0 Weight 10 Cost 220 Condition G EndObj #OBJ Vnum 3071 Name sleeves hard leather~ Short a pair of hard leather sleeves~ Orig_short a pair of hard leather sleeves~ Desc A pair of hard leather sleeves is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AI Values A AB AB 0 A Level 0 Weight 40 Cost 220 Condition G EndObj #OBJ Vnum 3072 Name jerkin scale mail~ Short a scale mail jerkin~ Orig_short a scale mail jerkin~ Desc A scale mail jerkin is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AD Values AB C C 0 B Level 5 Weight 140 Cost 850 Condition P EndObj #OBJ Vnum 3073 Name coif scale mail~ Short a scale mail coif~ Orig_short a scale mail coif~ Desc A scale mail coif is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AE Values AB C C 0 A Level 5 Weight 40 Cost 420 Condition P EndObj #OBJ Vnum 3074 Name skirt scale mail~ Short a long scale mail skirt~ Orig_short a long scale mail skirt~ Desc A long scale mail skirt is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AF Values AB C C 0 B Level 5 Weight 80 Cost 420 Condition P EndObj #OBJ Vnum 3075 Name boots reinforced~ Short a pair of reinforced boots~ Orig_short a pair of reinforced boots~ Desc A pair of reinforced boots lies here.~ Material leather~ Item_type armor Extra 0 Wear AG Values AB C C 0 B Level 5 Weight 40 Cost 420 Condition P EndObj #OBJ Vnum 3076 Name gloves reinforced~ Short a pair of reinforced gloves~ Orig_short a pair of reinforced gloves~ Desc A pair of reinforced gloves is lying on the ground.~ Material leather~ Item_type armor Extra 0 Wear AH Values AB C C 0 B Level 5 Weight 20 Cost 420 Condition P EndObj #OBJ Vnum 3077 Name sleeves scale mail~ Short a pair of scale mail sleeves~ Orig_short a pair of scale mail sleeves~ Desc A pair of scale mail sleeves is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AI Values AB C C 0 B Level 5 Weight 60 Cost 420 Condition P EndObj #OBJ Vnum 3080 Name potion heal healing~ Short a potion of healing~ Orig_short a potion of healing~ Desc A potion of healing is here.~ Material glass~ Item_type potion Extra G Wear AO Values 20 'heal' '' '' '' Level 11 Weight 10 Cost 800 Condition P EndObj #OBJ Vnum 3081 Name potion sanct sanctuary~ Short a potion of sanctuary~ Orig_short a potion of sanctuary~ Desc A potion of sanctuary is here.~ Material glass~ Item_type potion Extra G Wear AO Values 20 'sanctuary' '' '' '' Level 11 Weight 10 Cost 800 Condition P EndObj #OBJ Vnum 3082 Name potion divine~ Short a potion of divine protection~ Orig_short a potion of divine protection~ Desc A potion of divine protection is here.~ Material crystal~ Item_type potion Extra ABGI Wear AO Values 35 'sanctuary' 'stone skin' 'armor' '' Level 16 Weight 10 Cost 1800 Condition P EndObj #OBJ Vnum 3083 Name potion cure light~ Short a potion of cure light wounds~ Orig_short a potion of cure light wounds~ Desc A potion of cure light wounds is here.~ Material glass~ Item_type potion Extra G Wear AO Values 5 'cure light' '' '' '' Level 0 Weight 10 Cost 150 Condition P EndObj #OBJ Vnum 3084 Name potion cure serious~ Short a potion of cure serious wounds~ Orig_short a potion of cure serious wounds~ Desc A potion of cure serious wounds is here.~ Material glass~ Item_type potion Extra G Wear AO Values 10 'cure serious' '' '' '' Level 1 Weight 10 Cost 220 Condition P EndObj #OBJ Vnum 3085 Name potion cure critical critic~ Short a potion of cure critical wounds~ Orig_short a potion of cure critical wounds~ Desc A potion of cure critical wounds is here.~ Material glass~ Item_type potion Extra G Wear AO Values 15 'cure critical' '' '' '' Level 5 Weight 10 Cost 390 Condition P EndObj #OBJ Vnum 3086 Name potion antidote bottle~ Short a bottle of antidote~ Orig_short a bottle of antidote~ Desc A bottle of antidote is here.~ Material clay~ Item_type potion Extra G Wear AO Values 14 'cure poison' 'cure light' 'cure disease' '' Level 8 Weight 10 Cost 550 Condition P EndObj #OBJ Vnum 3087 Name potion cure blindness~ Short a potion of cure blindness~ Orig_short a potion of cure blindness~ Desc A potion of cure blindness is here.~ Material glass~ Item_type potion Extra G Wear AO Values 13 'cure blindness' '' '' '' Level 0 Weight 10 Cost 230 Condition P EndObj #OBJ Vnum 3088 Name vial holy water~ Short a vial of holy water~ Orig_short a vial of holy water~ Desc A vial of holy water is here.~ Material crystal~ Item_type potion Extra AGI Wear AO Values 20 'bless' 'protection evil' 'remove curse' '' Level 10 Weight 10 Cost 720 Condition P EndObj #OBJ Vnum 3089 Name potion armor~ Short a potion of armor~ Orig_short a potion of armor~ Desc A potion of armor is here.~ Material glass~ Item_type potion Extra G Wear AO Values 10 'armor' '' '' '' Level 0 Weight 10 Cost 200 Condition P EndObj #OBJ Vnum 3090 Name potion negation~ Short a potion of negation~ Orig_short a potion of negation~ Desc A potion of negation is here.~ Material glass~ Item_type potion Extra BG Wear AO Values 35 'cancellation' '' '' '' Level 9 Weight 10 Cost 830 Condition P EndObj #OBJ Vnum 3091 Name potion fly flying~ Short a potion of flying~ Orig_short a potion of flying~ Desc A potion of flying is here.~ Material glass~ Item_type potion Extra G Wear AO Values 9 'fly' '' '' '' Level 3 Weight 10 Cost 250 Condition P EndObj #OBJ Vnum 3092 Name potion true sight~ Short a potion of true sight~ Orig_short a potion of true sight~ Desc A potion of true sight is here.~ Material glass~ Item_type potion Extra G Wear AO Values 10 'detect invis' 'detect magic' 'detect hidden' '' Level 4 Weight 10 Cost 290 Condition P EndObj #OBJ Vnum 3097 Name shield small metal~ Short a small metal shield~ Orig_short a small metal shield~ Desc A small metal shield is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AJ Values C C C A B Level 5 Weight 30 Cost 750 Condition P EndObj #OBJ Vnum 3100 Name tea cup~ Short a cup of tea~ Orig_short a cup of tea~ Desc A cup has been set here.~ Material china~ Item_type drink Extra 0 Wear A Values 6 6 'tea' 0 0 Level 0 Weight 10 Cost 8 Condition P ExtraDesc cup~ It is a small simple cup. ~ EndObj #OBJ Vnum 3101 Name coffee cup~ Short a cup of coffee~ Orig_short a cup of coffee~ Desc A cup has been set here.~ Material china~ Item_type drink Extra 0 Wear A Values 6 6 'coffee' 0 0 Level 0 Weight 10 Cost 6 Condition P ExtraDesc cup~ It is a small simple cup. ~ EndObj #OBJ Vnum 3102 Name water cup~ Short a cup of water~ Orig_short a cup of water~ Desc A cup has been set here.~ Material clay~ Item_type drink Extra 0 Wear A Values 10 10 'water' 0 0 Level 0 Weight 10 Cost 1 Condition P ExtraDesc cup~ It is a large simple cup. ~ EndObj #OBJ Vnum 3105 Name bracer bronze~ Short a bronze bracer~ Orig_short a bronze bracer~ Desc A bronze bracer is lying on the ground.~ Material bronze~ Item_type armor Extra 0 Wear AM Values AB BC BC 0 AB Level 10 Weight 30 Cost 760 Condition G EndObj #OBJ Vnum 3106 Name bracer iron~ Short an iron bracer~ Orig_short an iron bracer~ Desc An iron bracer is lying on the ground.~ Material iron~ Item_type armor Extra 0 Wear AM Values AB ABC ABC 0 AB Level 15 Weight 40 Cost 1020 Condition G EndObj #OBJ Vnum 3110 Name shirt chain mail~ Short a chain mail shirt~ Orig_short a chain mail shirt~ Desc A chain mail shirt is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AD Values AC C AC 0 AB Level 10 Weight 180 Cost 1320 Condition P EndObj #OBJ Vnum 3111 Name coif chain mail~ Short a chain mail coif~ Orig_short a chain mail coif~ Desc A chain mail coif is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AE Values AC C AC 0 B Level 10 Weight 50 Cost 660 Condition P EndObj #OBJ Vnum 3112 Name skirt chain mail~ Short a long chain mail skirt~ Orig_short a long chain mail skirt~ Desc A long chain mail skirt is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AF Values AC C AC 0 AB Level 10 Weight 100 Cost 660 Condition P EndObj #OBJ Vnum 3113 Name boots ironbound~ Short a pair of iron-bound boots~ Orig_short a pair of iron-bound boots~ Desc A pair of iron-bound boots lies here.~ Material iron~ Item_type armor Extra 0 Wear AG Values AC C AC 0 AB Level 10 Weight 60 Cost 660 Condition P EndObj #OBJ Vnum 3114 Name gauntlets chain mail~ Short a pair of chain mail gauntlets~ Orig_short a pair of chain mail gauntlets~ Desc A pair of chain mail gauntlets is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AH Values AC C AC 0 AB Level 10 Weight 40 Cost 660 Condition P EndObj #OBJ Vnum 3115 Name sleeves chain mail~ Short a pair of chain mail sleeves~ Orig_short a pair of chain mail sleeves~ Desc A pair of chain mail sleeves is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AI Values AC C AC 0 AB Level 10 Weight 80 Cost 660 Condition P EndObj #OBJ Vnum 3116 Name shield large metal~ Short a large metal shield~ Orig_short a large metal shield~ Desc A large metal shield is lying on the ground.~ Material steel~ Item_type armor Extra 0 Wear AJ Values AC AC AC B C Level 10 Weight 100 Cost 1190 Condition P EndObj #OBJ Vnum 3117 Name shield small wooden~ Short a small wooden shield~ Orig_short a small wooden shield~ Desc A small wooden shield is lying on the ground.~ Material wood~ Item_type armor Extra 0 Wear AJ Values C AB B A A Level 3 Weight 20 Cost 510 Condition P EndObj #OBJ Vnum 3120 Name key iron~ Short a key~ Orig_short a key~ Desc An iron key has been left here.~ Material iron~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition G ExtraDesc key iron~ The iron key is not special. ~ EndObj #OBJ Vnum 3121 Name key rusty~ Short a key~ Orig_short a key~ Desc A rusty key has been left here.~ Material iron~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition W ExtraDesc key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ EndObj #OBJ Vnum 3122 Name key wooden~ Short a key~ Orig_short a key~ Desc A wooden key has been left here.~ Material wood~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition G ExtraDesc key wooden~ The wooden key is not special. ~ EndObj #OBJ Vnum 3123 Name key brass~ Short a key~ Orig_short a key~ Desc A brass key has been left here.~ Material brass~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition G ExtraDesc key brass~ The brass key is small and looks like it fits a very complicated lock. ~ EndObj #OBJ Vnum 3124 Name sword long~ Short a long sword~ Orig_short a long sword~ Desc A long sword has been left here.~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 2 12 slash DJK Level 26 Weight 50 Cost 2000 Condition P ExtraDesc sword long~ This is the ceremonial sword of the Mayor of Midgaard. A 13 20 A 12 20 ~ EndObj #OBJ Vnum 3129 Name hand cuffs~ Short a pair of hand cuffs~ Orig_short a pair of hand cuffs~ Desc A pair of hand cuffs has been left here.~ Material iron~ Item_type trash Extra 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 40 Cost 0 Condition A EndObj #OBJ Vnum 3130 Name desk drawer~ Short the desk~ Orig_short the desk~ Desc A desk is set against the western wall.~ Material wood~ Item_type container Extra 0 Wear 0 Values 34 ABCD 3122 20 100 Level 0 Weight 0 Cost 0 Condition G ExtraDesc drawer~ You notice a keyhole in the drawer. ~ ExtraDesc desk~ The desk looks very sparse, there is a drawer on the left side. ~ EndObj #OBJ Vnum 3131 Name safe~ Short the safe~ Orig_short the safe~ Desc A safe is placed in a dark corner of the room.~ Material iron~ Item_type container Extra 0 Wear 0 Values 34 ABCD 3123 20 100 Level 0 Weight 0 Cost 0 Condition G ExtraDesc safe~ The safe is very heavy. ~ EndObj #OBJ Vnum 3132 Name silver coins~ Short the silver coins~ Orig_short the silver coins~ Desc A lot of silver is here.~ Material silver~ Item_type money Extra 0 Wear A Values DFGHIJ 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc silver~ Looks like at least a thousand coins. ~ EndObj #OBJ Vnum 3133 Name city key~ Short the City Key~ Orig_short the City Key~ Desc The very big City Key is lying here.~ Material gold~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 250 Cost 100 Condition G ExtraDesc city key~ It is probably the biggest key you have seen in your life. It is made from polished gold and has various patterns on it along with the Midgaard Coat of Arms. ~ EndObj #OBJ Vnum 3134 Name bench~ Short the Bench~ Orig_short the Bench~ Desc A white-painted wooden bench is standing here.~ Material wood~ Item_type furniture Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition G ExtraDesc bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ EndObj #OBJ Vnum 3135 Name fountain water~ Short a fountain~ Orig_short a fountain~ Desc A small white fountain gushes forth here.~ Material ~ Item_type fountain Extra 0 Wear 0 Values 0 0 'water' 0 0 Level 0 Weight 0 Cost 0 Condition G ExtraDesc fountain~ It is very nice. Made from fine white marble. ~ EndObj #OBJ Vnum 3136 Name coins~ Short a small pile of coins~ Orig_short a small pile of coins~ Desc A small pile of coins lies here.~ Material silver~ Item_type money Extra 0 Wear A Values CE 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 3137 Name key steel~ Short a steel key~ Orig_short a steel key~ Desc A large steel key has been left here.~ Material steel~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition G ExtraDesc key steel~ A key of this size must fit a very strong lock. ~ EndObj #OBJ Vnum 3138 Name skin water buffalo~ Short a buffalo water skin~ Orig_short a buffalo water skin~ Desc A bloated dead buffalo is on the floor.~ Material leather~ Item_type drink Extra 0 Wear A Values 64 64 'water' 0 0 Level 0 Weight 40 Cost 24 Condition G EndObj #OBJ Vnum 3139 Name letter resignation~ Short the receptionist's letter of resignation~ Orig_short the receptionist's letter of resignation~ Desc The receptionist's letter of resignation is taped to the wall.~ Material paper~ Item_type furniture Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ EndObj #OBJ Vnum 3140 Name notice liquidation bank~ Short the bank's notice of liquidation~ Orig_short the bank's notice of liquidation~ Desc The bank's notice of liquidation is taped to the wall.~ Material paper~ Item_type furniture Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ EndObj #OBJ Vnum 3150 Name coffee cup cinnamon~ Short a cup of cinnamon coffee~ Orig_short a cup of cinnamon coffee~ Desc A piping hot cup of cinnamon coffee is here.~ Material china~ Item_type drink Extra 0 Wear A Values 6 6 'coffee' 0 0 Level 0 Weight 10 Cost 12 Condition P ExtraDesc coffee~ It's a nice flavorful blend, just right for late-night mudding sessions. ~ EndObj #OBJ Vnum 3151 Name soup bowl~ Short a bowl of chicken noodle soup~ Orig_short a bowl of chicken noodle soup~ Desc A nice hot bowl of chicken noodle soup is here.~ Material wood~ Item_type food Extra 0 Wear A Values C D 0 0 0 Level 0 Weight 20 Cost 10 Condition P ExtraDesc soup~ This looks like just the thing for a cold! ~ EndObj #OBJ Vnum 3152 Name bowl beef stew~ Short a bowl of beef stew~ Orig_short a bowl of beef stew~ Desc A bowl of nice thick beef stew, with lots of vegetables, steams here.~ Material food~ Item_type food Extra 0 Wear A Values ADE ADE 0 0 0 Level 0 Weight 30 Cost 14 Condition P ExtraDesc stew bowl~ This is Kate's special stew, guaranteed to keep hunger pangs away for many hours. Care for a bite? ~ EndObj #OBJ Vnum 3153 Name biscuit~ Short a biscuit~ Orig_short a biscuit~ Desc A yummy biscuit, covered with butter, is here.~ Material food~ Item_type food Extra 0 Wear A Values C AB 0 0 0 Level 0 Weight 10 Cost 5 Condition P ExtraDesc biscuit~ A nice, soft biscuit with just enough butter. Better buy two. ~ EndObj #OBJ Vnum 3154 Name beer bottle killian irish red~ Short a bottle of George Killian's Irish Red~ Orig_short a bottle of George Killian's Irish Red~ Desc A dark-tinted bottle of beer is here.~ Material glass~ Item_type drink Extra 0 Wear A Values 16 16 'beer' 0 0 Level 0 Weight 20 Cost 20 Condition P ExtraDesc beer bottle~ It's a fine beer for serious drinkers, complete with the famous horse head logo. Worth every penny. ~ EndObj #OBJ Vnum 3161 Name key white~ Short a white key~ Orig_short a white key~ Desc A white key has been left here.~ Material ivory~ Item_type key Extra 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Condition G EndObj #OBJ Vnum 3162 Name map midgaard~ Short a map of the city of Midgaard~ Orig_short a map of the city of Midgaard~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 500 Condition P ExtraDesc map midgaard~ . * * * MIDGAARD * * * = = ========== = = Rainbow Bridge (Asgard and Valhalla) / North Temple Altar Mud School <--- ** NEWBIES ** | /Up (Healer, Pit) | ** GO HERE ** | / | /Entrance to West---+---East | / Mud School / | Temple of | Down/ | Mota Arena South (Recall) | | /In the Air /Defunct Reception Cleric | / / Northern Guild----Temple Square---Grunting---Bar Northern Midgaard (Fountain) Boar Inn Midgaard (Clan Road) Magic | (Clan Road) | Shop Bakery | Grocer Weaponsmith | | | | | | | | To <---West---Main-Street---Market----Main-Street-+--------East--->Cross Shire, Gate | | Square | | Gate Roads Forest of | Mage Armoury | Jeweler Warrior | Haon-Dor | Guild | Guild Wall Road Wall | | Road Leather Map | Grebe's Pet Apothecary | | Shop Shop | Tavern Shop (Potions) | | | | Common | | | | Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road Road | | | | | | | | Temple Grubby | Thieves Levee Warehouse | | Of Stupid Inn | Guild (Boats) (Sailor) | | Dump | | Wall Mob Sewers/ | | Wall Road--Factory | | Road | South Midgaard | To the Bridge Bridge River---------> Bridge <--> Sands | | | of Southern Southern Southern Sorrow Midgaard Midgaard Midgaard ~ EndObj #OBJ Vnum 3163 Name map thera~ Short a map of Thera~ Orig_short a map of Thera~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 1500 Condition P ExtraDesc map thera~ . * * * Northern Thera * * * = = ================== = = Moria Olympus New | Dwarven--Mines Mage Elven Valley | Ofcol--Ofcol +----Kingdom Tower \ | | | | \Catacombs | Dragon Tower Plains-----+ | Day-Care | / | | | Void---Old Shadow Northern Stones of | Nirvana\ | Thalos Grove---Galaxy Midgaard G'harne | \Holy | | | Smurf Grove \ Arachnos Shire Asgard | In the Air | Village | \ | | \ | / | | | Check Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point Haon Dor / | | | \ Roads | / | Mob Factory | | | Machine \ Gnome Village Old Troll / | | Dreams \ Marsh Den Sewer | \ Ruins of---Dwarf---Frigid Waste | \Midgaard Thalos Forest | Redferne's---Chain---Southern River | \ Keep of Residence Midgaard \ Wyvern--+ Drow Mahn-tor | / | \ Sands of Tower | City Clouds Gang Land | Graveyard Sorrow | (Harpies) | \ \ Elemental Miden'nir Church Mega-City Canyon (Goblins) Catacombs One This map shows just about all the major areas on ROM. This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas. Type "areas" for a complete list with suggested levels and the authors. ~ EndObj #OBJ Vnum 3164 Name map southern midgaard~ Short a map of southern Midgaard~ Orig_short a map of southern Midgaard~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 1000 Condition P ExtraDesc map southern midgaard~ . * * * SOUTHERN MIDGAARD * * * = = =================== = = West South Kate's East Bridge Bridge Diner Bridge | | | | Northwest | Austral Northeast Concourse---Promenade--------Promenade----------Square-----------------Concourse | | | | | | | | | Fountain | | | | Emerald | | Concourse Park Park-----Park Ave----Penny--Penny--Concourse | Road Entrance Cafe | Lane Lane | | | | Emerald | | | | Ave | | | | | | | Guard Park Park The Park Emerald Town | | HQ----Road---Entrance---Park---Entrance---Ave-----Hall | | | | | | Park Emerald---------Emerald--------------Gang | | Road Ave Ave | | | | | | | | | | Park----------------Road----------Park Elm--Land | | Road /Crossing Road Street | | Chain | | | | Concourse / | Park----Elm-----Elm----Concourse | (Redferne's, Harpies) | Road Street Street | | | | | | | Emerald--Emerald Park Graveyard | | Ave Ave Road (Church Catacombs) | | | | | | Emerald Park | | Ave Road | | | | | Concourse-----------Concourse------Inside-----Concourse----------------Concourse South Gate | Miden'Nir (Goblins) ~ EndObj #OBJ Vnum 3165 Name map dwarven kingdom dwarf~ Short a map of the Dwarven Kingdom~ Orig_short a map of the Dwarven Kingdom~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 750 Condition P ExtraDesc map dwarven kingdom dwarf~ . * * * The Dwarven Kingdom * * * = = ===================== = = Dwarven Hospital | *Path to North of---Path by---Path by---Barracks Guard--Door to----Castle Shops Hospital Barracks Entrance House Kingdom Strangelove Granite | | | Head's---Path North First Narrow Bakery of Shop Barracks Path | | | Hide and Turn Back of Bend in--Narrow Tooth Shop--in Road Barracks Path Path | \ | Path to Dwarven Narrow Village Catacombs Path | | Store *Inside Entrance Top of Dark *Mine Room---Entrance--To Mountain--Mountain--Path--Entrance \ | \ Wine Middle of Dwarven Cellar Mountain Mines \ | Dwarven Base of Catacombs Moria Mountain North | | Up\ | | Path to \ | Plains--Hills--Dwarven West----+----East | Kingdom | \ | | | \Down Midgaard <----Cross Dwarven South Roads Drop-off (Day-Care) *key required ~ EndObj #OBJ Vnum 3166 Name map moria first~ Short a map of the first level of Moria~ Orig_short a map of the first level of Moria~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 1500 Condition P ExtraDesc map moria first~ * * * MORIA - Map 1 * * * To Mahn-Tor = = =============== = = | Talk about a mess! Foothills | This is as far as our courageous, noble, brave Light Cave Valley and apparently quite deceased cartographers | | could get. Perhaps more maps could be found Smelly Tunnel Cave in the depths of Moria itself. | | Cave---Many Tunnels---Tunnel | | | West End--Large Cave--East End Cave Tunnel *Hole | | | | (Map 2) | Tunnel---------Tunnel--------Tunnel----Tunnel | | *Hole----Damp----Damp Tunnel--Tunnel--Tunnel Tunnel (Map 3) Tunnel Tunnel | | | | | (*Map 3) The Cave | | | | Tunnel--Light--Maze End of | Cave | The Path | Light | | Cave The Hills--> Dwarven Kingdom | | | Tunnel----Tunnel-----Light The Plains Cave | The Lane | Midgaard <--Cross--> Eastern Road Roads | Dwarf Forest ~ EndObj #OBJ Vnum 3167 Name map new thalos~ Short a map of New Thalos ~ Orig_short a map of New Thalos ~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 2500 Condition P ExtraDesc map new thalos~ . * * * **************** New Thalos ***************** * * * "Not Thalos or Old Thalos but New Thalos" = = =============================================== = = Plains | Northwest--West Casbah-------------North-----------------Casbah--------Northeast Tower | Gate | Tower Alley | | | | Guard Sultan's | Library----Kali Alley House Walk | Row | | Dancing | | Sultan's----Grand----Palace--Sultan's--Daemon | Dance-----Kali Palace Entrance Gate Walk Inn | Hall Row | | | Guard | Bowyer--Guildsman's--Mason's House | Guild Row Guild High | | Priest | Weaver--Guildsman's--Craftsman Chamber Altar Sultan's Guild Row Guild | | Walk | Inside--Inside--Donation | Tanner--Guildsman's--Museum Temple Temple Room | Guild Row of the | | | | Greater Cleric | | Guildsman's---Gods Guild / | Row / | | Temple Ahkeem's Sultan's Vera's Guildsman's Mage Gates Stuff Walk Veggies Row Tower | Alley--Alley | | | | | Temple | Market--Market--Market | Witch's Magic | Square Alley Bank--Square Square Square--Butchery | Brew Shop | | | | | | | | | | West--West---West---West---Market--Center--Market---East--East--East--East--East Gate Main Main Main Square Square Square Main Main Main Main Gate | | | | | | | | | Repair Alley Store--Market--Market--Market--Abdul's | Mercenary--Thieves | Shop | Square Square Sqaure Armor | Guild Guild | Alley--Alley | | | Alley Warrior's Bread Medina Igor's Leather | Smuggler Guild Stand | Weapons Shop---Alley--Alley---Inn Medina / Warehouse Shipwright | Forge Stables / Cass's Dump | | | Common | | | | | +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+ | | Boat Ramp | | South ===================Ishtar River====Bridge======================> To Dragon Sea | South Gate ~ EndObj #OBJ Vnum 3168 Name map olympus~ Short a map of Olympus~ Orig_short a map of Olympus~ Desc A rolled up map is here.~ Material paper~ Item_type map Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 2000 Condition P ExtraDesc map olympus~ . *****OLYMPUS***** ================= Bedroom | Northern Hall Western | Eastern Bedroom----Hall----Second Floor----Hall----Bedroom / | Stairway Southern | Hall North Throne Room | | /Up | Bedroom |/ | West---+---East Kitchen | Stable /| | | | Down/ | Guest Western Castle Eastern Guest South Quarters----Wing----Entry----Wing----Quarters | | | Storage Z| Storage Room e|S Room Smithy u|t | s+--Ares Street-+--Weapon Mystery | | Shop Shop-----+ Armoury | Residence-+-Residence | Bakery--+ | **Entrance** / Mountain ~ EndObj #OBJ Vnum 3200 Name juke box music~ Short the juke~ Orig_short the juke~ Desc A neon-lit juke box sits in the corner of the bar.~ Material glass~ Item_type jukebox Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 3237 Name pit~ Short the donation pit~ Orig_short the donation pit~ Desc A pit for sacrifices is in front of the altar.~ Material ~ Item_type container Extra O Wear 0 Values 10000 0 0 1000 100 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 3238 Name skin water buffalo~ Short a buffalo water skin~ Orig_short a buffalo water skin~ Desc A bloated dead buffalo is on the floor.~ Material leather~ Item_type drink Extra 0 Wear A Values 64 64 'water' 0 0 Level 0 Weight 40 Cost 3 Condition G EndObj #OBJ Vnum 3240 Name scroll identify~ Short a scroll of identify~ Orig_short a scroll of identify~ Desc A scroll has carelessly been left here.~ Material vellum~ Item_type scroll Extra G Wear AO Values 12 'identify' '' '' '' Level 7 Weight 10 Cost 890 Condition P ExtraDesc scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ EndObj #OBJ Vnum 3241 Name potion yellow~ Short a yellow potion of see invisible~ Orig_short a yellow potion of see invisible~ Desc A small yellow potion has carelessly been left here.~ Material glass~ Item_type potion Extra G Wear AO Values 12 'detect invis' '' '' '' Level 0 Weight 10 Cost 220 Condition P ExtraDesc potion yellow~ The potion has a small label 'Detect The Invisible'. ~ EndObj #OBJ Vnum 3242 Name scroll recall~ Short a scroll of recall~ Orig_short a scroll of recall~ Desc A scroll has carelessly been left here.~ Material vellum~ Item_type scroll Extra G Wear AO Values 20 '' '' '' '' Level 17 Weight 20 Cost 2900 Condition P ExtraDesc scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ EndObj #OBJ Vnum 3280 Name potion heal healing~ Short a potion of healing~ Orig_short a potion of healing~ Desc A potion of healing is here.~ Material glass~ Item_type potion Extra G Wear AO Values 20 'heal' '' '' '' Level 11 Weight 10 Cost 800 Condition P EndObj #OBJ Vnum 3281 Name potion sanct sanctuary~ Short a potion of sanctuary~ Orig_short a potion of sanctuary~ Desc A potion of sanctuary is here.~ Material glass~ Item_type potion Extra G Wear AO Values 20 'sanctuary' '' '' '' Level 11 Weight 10 Cost 800 Condition P EndObj #OBJ Vnum 3282 Name potion divine~ Short a potion of divine protection~ Orig_short a potion of divine protection~ Desc A potion of divine protection is here.~ Material crystal~ Item_type potion Extra ABGI Wear AO Values 35 'sanctuary' 'stone skin' 'armor' '' Level 16 Weight 10 Cost 1800 Condition P EndObj #OBJ Vnum 3283 Name potion cure light~ Short a potion of cure light wounds~ Orig_short a potion of cure light wounds~ Desc A potion of cure light wounds is here.~ Material glass~ Item_type potion Extra G Wear AO Values 5 'cure light' '' '' '' Level 0 Weight 10 Cost 150 Condition P EndObj #OBJ Vnum 3284 Name potion cure serious~ Short a potion of cure serious wounds~ Orig_short a potion of cure serious wounds~ Desc A potion of cure serious wounds is here.~ Material glass~ Item_type potion Extra G Wear AO Values 10 'cure serious' '' '' '' Level 1 Weight 10 Cost 220 Condition P EndObj #OBJ Vnum 3285 Name potion cure critical critic~ Short a potion of cure critical wounds~ Orig_short a potion of cure critical wounds~ Desc A potion of cure critical wounds is here.~ Material glass~ Item_type potion Extra G Wear AO Values 15 'cure critical' '' '' '' Level 5 Weight 10 Cost 390 Condition P EndObj #OBJ Vnum 3286 Name potion antidote bottle~ Short a bottle of antidote~ Orig_short a bottle of antidote~ Desc A bottle of antidote is here.~ Material clay~ Item_type potion Extra G Wear AO Values 14 'cure poison' 'cure light' 'cure disease' '' Level 8 Weight 10 Cost 550 Condition P EndObj #OBJ Vnum 3287 Name potion cure blindness~ Short a potion of cure blindness~ Orig_short a potion of cure blindness~ Desc A potion of cure blindness is here.~ Material glass~ Item_type potion Extra G Wear AO Values 13 'cure blindness' '' '' '' Level 0 Weight 10 Cost 230 Condition P EndObj #OBJ Vnum 3288 Name vial holy water~ Short a vial of holy water~ Orig_short a vial of holy water~ Desc A vial of holy water is here.~ Material crystal~ Item_type potion Extra AGI Wear AO Values 20 'bless' 'protection evil' 'remove curse' '' Level 10 Weight 10 Cost 720 Condition P EndObj #OBJ Vnum 3289 Name potion armor~ Short a potion of armor~ Orig_short a potion of armor~ Desc A potion of armor is here.~ Material glass~ Item_type potion Extra G Wear AO Values 10 'armor' '' '' '' Level 0 Weight 10 Cost 200 Condition P EndObj #OBJ Vnum 3290 Name potion negation~ Short a potion of negation~ Orig_short a potion of negation~ Desc A potion of negation is here.~ Material glass~ Item_type potion Extra BG Wear AO Values 35 'cancellation' '' '' '' Level 9 Weight 10 Cost 830 Condition P EndObj #OBJ Vnum 3291 Name potion fly flying~ Short a potion of flying~ Orig_short a potion of flying~ Desc A potion of flying is here.~ Material glass~ Item_type potion Extra G Wear AO Values 9 'fly' '' '' '' Level 3 Weight 10 Cost 250 Condition P EndObj #OBJ Vnum 3292 Name potion true sight~ Short a potion of true sight~ Orig_short a potion of true sight~ Desc A potion of true sight is here.~ Material glass~ Item_type potion Extra G Wear AO Values 10 'detect invis' 'detect magic' 'detect hidden' '' Level 4 Weight 10 Cost 290 Condition P EndObj #OBJ Vnum 3300 Name teddy bear beaten~ Short a teddy bear~ Orig_short a teddy bear~ Desc An old beaten teddy bear lies discarded on the ground~ Material unknown~ Item_type trash Extra 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc teddy~ This old teddy bear is very beaten up, and is missing an eye. It looks like some little boy or girl had it for quite awhile. ~ EndObj #OBJ Vnum 3301 Name fishing pole old~ Short an old fishing pole~ Orig_short an old fishing pole~ Desc An old fishing pole lies forgotten on the ground~ Material unknown~ Item_type trash Extra U Wear AO Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 3349 Name long sword~ Short a glowing long sword~ Orig_short a glowing long sword~ Desc A glowing long sword is here.~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 4 6 slash JK Level 29 Weight 50 Cost 3100 Condition G AffectObj 19 2 AffectObj 18 2 ExtraDesc long sword~ It looks exceptionally sharp and well-balanced. Maybe you should keep it. ~ EndObj #OBJ Vnum 3350 Name sword standard merc~ Short a standard issue sword~ Orig_short a standard issue sword~ Desc You see a standard issue sword here.~ Material steel~ Item_type weapon Extra G Wear AN Values sword 3 5 slash JK Level 16 Weight 50 Cost 1280 Condition P AffectObj 19 1 AffectObj 18 1 ExtraDesc sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3351 Name dagger standard merc~ Short a standard issue dagger~ Orig_short a standard issue dagger~ Desc You see a standard issue dagger here.~ Material steel~ Item_type weapon Extra G Wear AN Values dagger 2 5 pierce JK Level 8 Weight 20 Cost 590 Condition P AffectObj 19 1 AffectObj 18 1 ExtraDesc dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3352 Name mace standard merc~ Short a standard issue mace~ Orig_short a standard issue mace~ Desc You see a standard issue mace here.~ Material iron~ Item_type weapon Extra G Wear AN Values mace 2 4 pound JK Level 7 Weight 100 Cost 620 Condition P AffectObj 19 2 AffectObj 18 1 ExtraDesc mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3353 Name vest standard merc~ Short a standard issue vest~ Orig_short a standard issue vest~ Desc You see a standard issue vest here.~ Material leather~ Item_type armor Extra 0 Wear AD Values C C AB A A Level 5 Weight 50 Cost 900 Condition P ExtraDesc vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ EndObj #OBJ Vnum 3354 Name shield standard merc~ Short a standard issue shield~ Orig_short a standard issue shield~ Desc You see a standard issue shield here.~ Material steel~ Item_type armor Extra 0 Wear AJ Values C C C B B Level 5 Weight 30 Cost 810 Condition P ExtraDesc shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3355 Name cloak standard merc~ Short a standard issue cloak~ Orig_short a standard issue cloak~ Desc You see a standard issue cloak here.~ Material cloth~ Item_type armor Extra 0 Wear AC Values AB AC C A A Level 5 Weight 40 Cost 510 Condition P ExtraDesc cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3356 Name helmet standard merc~ Short a standard issue helmet~ Orig_short a standard issue helmet~ Desc You see a standard issue helmet here.~ Material leather~ Item_type armor Extra 0 Wear AE Values C C AB A A Level 5 Weight 30 Cost 450 Condition P ExtraDesc helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3357 Name leggings standard merc~ Short a pair of standard issue leggings~ Orig_short a pair of standard issue leggings~ Desc You see a pair of standard issue leggings here.~ Material leather~ Item_type armor Extra 0 Wear AF Values C C AB A A Level 5 Weight 30 Cost 450 Condition P ExtraDesc leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3358 Name boots standard merc~ Short a pair of standard issue boots~ Orig_short a pair of standard issue boots~ Desc You see a pair of standard issue boots here.~ Material leather~ Item_type armor Extra 0 Wear AG Values C C AB A A Level 5 Weight 30 Cost 450 Condition P ExtraDesc boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3359 Name gloves standard merc~ Short a pair of standard issue gloves~ Orig_short a pair of standard issue gloves~ Desc You see a pair of standard issue gloves here.~ Material leather~ Item_type armor Extra 0 Wear AH Values C C AB A A Level 5 Weight 30 Cost 450 Condition P ExtraDesc gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3360 Name sleeves standard merc~ Short a pair of standard issue sleeves~ Orig_short a pair of standard issue sleeves~ Desc You see a pair of standard issue sleeves here.~ Material leather~ Item_type armor Extra 0 Wear AI Values C C AB A A Level 5 Weight 20 Cost 450 Condition P ExtraDesc sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3361 Name cape standard merc~ Short a standard issue cape~ Orig_short a standard issue cape~ Desc You see a standard issue cape here.~ Material cloth~ Item_type armor Extra 0 Wear AK Values AB C AB A A Level 3 Weight 20 Cost 380 Condition P ExtraDesc cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3362 Name belt standard merc~ Short a standard issue belt~ Orig_short a standard issue belt~ Desc You see a standard issue belt here.~ Material bronze~ Item_type armor Extra 0 Wear AL Values C C AB A A Level 5 Weight 20 Cost 450 Condition P ExtraDesc belt standard merc~ You see a bronze belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3363 Name bracer standard merc~ Short a standard issue bracer~ Orig_short a standard issue bracer~ Desc You see a standard issue bracer here.~ Material bronze~ Item_type armor Extra 0 Wear AM Values B C C A 0 Level 3 Weight 10 Cost 390 Condition P ExtraDesc bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ EndObj #OBJ Vnum 3364 Name ring signet~ Short a city guard signet ring~ Orig_short a city guard signet ring~ Desc You see a ring with a strange symbol on the floor.~ Material copper~ Item_type treasure Extra G Wear AB Values 0 0 0 0 0 Level 16 Weight 10 Cost 1280 Condition P AffectObj 20 -1 AffectObj 17 -4 EndObj #OBJ Vnum 3365 Name banner war merc~ Short a war banner~ Orig_short a war banner~ Desc A war banner is on the floor here.~ Material cloth~ Item_type light Extra AG Wear A Values 0 0 CEFGHI 0 0 Level 8 Weight 10 Cost 640 Condition P AffectObj 17 -2 AffectObj 20 -1 ExtraDesc banner~ This is the official Merc war banner to see you through the darkest realm! ~ EndObj #OBJ Vnum 3371 Name ring diamond wedding~ Short a diamond wedding ring~ Orig_short a diamond wedding ring~ Desc Vanya's diamond wedding ring has been left here.~ Material diamond~ Item_type treasure Extra I Wear AB Values 0 0 0 0 0 Level 20 Weight 10 Cost 860 Condition P AffectObj 20 -2 ExtraDesc ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ EndObj #OBJ Vnum 3372 Name band gold wedding~ Short a gold wedding band~ Orig_short a gold wedding band~ Desc House's gold wedding band has been left here.~ Material gold~ Item_type treasure Extra I Wear AB Values 0 0 0 0 0 Level 20 Weight 10 Cost 860 Condition P AffectObj 20 -2 ExtraDesc band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ EndObj #OBJ Vnum 3373 Name pearl~ Short a small pearl~ Orig_short a small pearl~ Desc A small but well-formed pearl lies here.~ Material pearl~ Item_type gem Extra W Wear AO Values 0 0 0 0 0 Level 0 Weight 1 Cost 1000 Condition P EndObj #OBJ Vnum 3374 Name garnet gem~ Short a garnet~ Orig_short a garnet~ Desc A garnet catches your eye.~ Material gem~ Item_type gem Extra W Wear AO Values 0 0 0 0 0 Level 0 Weight 1 Cost 500 Condition P EndObj #OBJ Vnum 3375 Name emerald gem~ Short an emerald~ Orig_short an emerald~ Desc A deep green emerald winks at you.~ Material gem~ Item_type gem Extra W Wear AO Values 0 0 0 0 0 Level 0 Weight 1 Cost 5000 Condition P EndObj #OBJ Vnum 3376 Name ruby gem~ Short a ruby~ Orig_short a ruby~ Desc A beautiful, if small, ruby is here.~ Material gem~ Item_type gem Extra W Wear AO Values 0 0 0 0 0 Level 0 Weight 1 Cost 6000 Condition P EndObj #OBJ Vnum 3377 Name diamond gem~ Short a diamond~ Orig_short a diamond~ Desc A diamond catches and reflects the lighting.~ Material gem~ Item_type gem Extra W Wear AO Values 0 0 0 0 0 Level 0 Weight 1 Cost 10000 Condition P EndObj #OBJ Vnum 3378 Name opal~ Short an opal~ Orig_short an opal~ Desc A lustrous opal reminds you of far-off places.~ Material gem~ Item_type gem Extra W Wear AO Values 0 0 0 0 0 Level 0 Weight 1 Cost 2000 Condition P EndObj #OBJ Vnum 3379 Name portal stone enrel~ Short {Wa portal stone to {CE{cn{Cr{ce{Cl{x~ Orig_short {Wa portal stone to {CE{cn{Cr{ce{Cl{x~ Desc {Wa portal stone to {CE{cn{Cr{ce{Cl{W~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 ACGMN 0 Level 50 Weight 1 Cost 2500 Condition P EndObj #OBJ Vnum 3380 Name portal stone hell~ Short {Wa portal stone to {RH{re{Rl{rl{x~ Orig_short {Wa portal stone to {RH{re{Rl{rl{x~ Desc A portal stone to {RH{re{Rl{rl{x lies here~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 ACFHLN 0 Level 25 Weight 1 Cost 1500 Condition P EndObj #OBJ Vnum 3381 Name portal stone Mahn-Tor~ Short a portal stone to {GM{ga{Gh{gn{W-{GT{go{Gr{x~ Orig_short a portal stone to {GM{ga{Gh{gn{W-{GT{go{Gr{x~ Desc {Wa portal stone to {GM{ga{Gh{gn{W-{GT{go{Gr{x is here~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 CDEFIL 0 Level 15 Weight 1 Cost 1350 Condition P EndObj #OBJ Vnum 3382 Name portal stone Galaxy~ Short {Wa portal stone to the {YG{ya{Yl{ya{Yx{yy{x~ Orig_short {Wa portal stone to the {YG{ya{Yl{ya{Yx{yy{x~ Desc A portal stone to the {YG{ya{Yl{ya{Yx{yy{x is here~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 BCEGKN 0 Level 5 Weight 1 Cost 1000 Condition P EndObj #OBJ Vnum 3383 Name portal stone fanatics tower~ Short {Wa portal stone to {DF{wa{Dn{wa{Dt{wi{Dc{w'{Ds {DT{wo{Dw{we{Dr{x~ Orig_short {Wa portal stone to {DF{wa{Dn{wa{Dt{wi{Dc{w'{Ds {DT{wo{Dw{we{Dr{x~ Desc A portal stone to {DF{wa{Dn{wa{Dt{wi{Dc{w'{Ds {DT{wo{Dw{we{Dr{x is here~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 ABCDEFHIKLO 0 Level 60 Weight 1 Cost 3000 Condition P EndObj #OBJ Vnum 3384 Name portal stone pyramid~ Short {Wa portal stone to the {yP{Wy{yr{Wa{ym{Wi{yd{x~ Orig_short {Wa portal stone to the {yP{Wy{yr{Wa{ym{Wi{yd{x~ Desc {Wa portal stone to the {yP{Wy{yr{Wa{ym{Wi{yd{W is here~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 ACDEFGHIN 0 Level 5 Weight 1 Cost 1000 Condition P EndObj #OBJ Vnum 3385 Name portal stone high tower sorcery~ Short {Wa portal stone to {YH{yi{Yg{yh {YT{yo{Yw{ye{Yr {Wof {yS{Yo{yr{Yc{ye{Yr{yy{x~ Orig_short {Wa portal stone to {YH{yi{Yg{yh {YT{yo{Yw{ye{Yr {Wof {yS{Yo{yr{Yc{ye{Yr{yy{x~ Desc {Wa portal stone to {YH{yi{Yg{yh {YT{yo{Yw{ye{Yr {Wof {yS{Yo{yr{Yc{ye{Yr{yy{W is here{x~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 FIK 0 Level 10 Weight 1 Cost 1200 Condition P EndObj #OBJ Vnum 3386 Name portal stone moria~ Short {Wa portal stone to {DM{yo{Dr{yi{Da{x~ Orig_short {Wa portal stone to {DM{yo{Dr{yi{Da{x~ Desc {Wa portal stone to {DM{yo{Dr{yi{Da{W is here{x~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 BDFHIJKL 0 Level 5 Weight 1 Cost 1000 Condition P EndObj #OBJ Vnum 3387 Name portal stone valley titans~ Short {Wa portal stone to {GV{wa{Gl{wl{Ge{wy {Wof the {GT{wi{Gt{wa{Gn{ws{x~ Orig_short {Wa portal stone to {GV{wa{Gl{wl{Ge{wy {Wof the {GT{wi{Gt{wa{Gn{ws{x~ Desc {Wa portal stone to {GV{wa{Gl{wl{Ge{wy {Wof the {GT{wi{Gt{wa{Gn{ws{W is here{x~ Material stone~ Item_type portal Extra 0 Wear AO Values A 0 0 AEFGJKO 0 Level 50 Weight 1 Cost 2500 Condition P EndObj #OBJ Vnum 3388 Name sign~ Short a sign~ Orig_short a sign~ Desc {Wa sign is posted on the wall, offering basic direction help~ Material wood~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc sign~ Healer- north Trainer- 3 south, 3 east, south Questmaster- 3 south, 2 west, south Forge- 2 south, 3 west, north, west Mudschool- up Adventurers' Guild- down ~ EndObj #OBJ Vnum 3389 Name sign~ Short a sign~ Orig_short a sign~ Desc {Wa sign has been posted on the wall{x~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc sign~ Be sure to read {Ghelp forge{x for more information about forging weapons. ~ EndObj #OBJ Vnum 3390 Name blue dark portal gate~ Short a {Bdeep blue{x portal~ Orig_short a {Bdeep blue{x portal~ Desc A {Bdeep blue {xportal lies shimmering in the middle of the stones~ Material unknown~ Item_type portal Extra G Wear 0 Values EIJKN AKL E DEGJKNO 0 Level 102 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 3391 Name sign~ Short a sign~ Orig_short a sign~ Desc {Wa sign is here with information on how to use portal stones{x~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc sign~ To use a portal stone, first drop it, then enter it. ~ EndObj #OBJ Vnum 3392 Name sign~ Short a sign posted on the wall~ Orig_short a sign posted on the wall~ Desc {Wa sign is here, offering notes on healing~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc sign~ The healer offers the precover spell, which fully restores health for 10 gold. The erecover (full movement) and mrecover (full mana) spells are also available, but only at a trained healer. Players do not receive these spells. ~ EndObj #OBJ Vnum 3393 Name sign~ Short a sign posted on the wall~ Orig_short a sign posted on the wall~ Desc {Wa sign is here, offering basic training help~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc sign~ Every level, you get 1 train. These trains can be be put to your stats simply by typing "train" and then the 3 letters for the particular stat you wish to raise. (Str for strength, wis for wisdom, etc). All stats have a max of 40. It is suggested you max your wisdom first, and then constitution if you are a warrior, intelligence if a mage. "Gain convert" will change 10 practices into 1 train. Beware, however, for there is no method of changing trains into practices. ~ EndObj #OBJ Vnum 3394 Name sign~ Short a sign~ Orig_short a sign~ Desc {Wan important sign is on the wall{x~ Material unknown~ Item_type trash Extra 0 Wear P Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc sign~ You may give 1000 gold to the questmaster in return for 1 qp. To receive a quest, "quest request". To complete a quest, "quest complete". ~ EndObj #END #ROOMSNEW #ROOM Vnum 3100 Name Northwest end of Concourse~ Desc You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the Bridge. ~ ~ 0 -1 3051 leaves north~ Exit 1 You see the promenade. ~ ~ 0 -1 3101 leaves east~ Exit 2 The concourse continues south. ~ ~ 0 -1 3270 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3101 Name Promenade~ Desc The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ Room_flags 262144 Sector_type 1 Exit 1 The promenade. ~ ~ 0 -1 3102 leaves east~ Exit 2 Park Road leads south. ~ ~ 0 -1 3131 leaves south~ Exit 3 You see the Concourse. ~ ~ 0 -1 3100 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3102 Name Promenade~ Desc The river gently flows west just north of here. The promenade continues both east and west. A rickety bridge crosses the river to the north, towards the city dump (fortunately, the wind is blowing towards the dump today). South of here you see the entrance to the park, and a small building seems to be just west of the entrance. Austral Square, home of Kate's Diner, lies to your east. ~ Room_flags 262144 Sector_type 1 Exit 0 A rickety old bridge crosses the river, heading towards the city dump. ~ ~ 0 -1 3254 leaves north~ Exit 1 You see people moving in and out of Kate's Diner. ~ ~ 0 -1 3103 leaves east~ Exit 2 You see the park entrance. ~ ~ 0 -1 3105 leaves south~ Exit 3 You see the promenade. ~ ~ 0 -1 3101 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3103 Name Austral Square~ Desc The Promenade opens here onto Austral Square, on the south bank of the Midgaard River. All around you is the bustle of Southern Midgaard-- shopkeepers on break, a town gossip or two prattling away. You hear the river lapping at the pilings of the dock by Kate's Diner, which is to your north. Emerald Avenue begins to the south, the Promenade continues west, and the concourse ends to your east. ~ Room_flags 262144 Sector_type 1 Exit 0 You smell the heavenly scents of Kate's Diner. ~ ~ 0 -1 3150 leaves north~ Exit 1 You see the Concourse. ~ ~ 0 -1 3104 leaves east~ Exit 2 The small path leads south. ~ ~ 0 -1 3132 leaves south~ Exit 3 You see the promenade. ~ ~ 0 -1 3102 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3104 Name Northeast end of Concourse~ Desc You are at the Concourse. The city wall is just east and Austral Square, home of Kate's Diner, is west. Looking across the river you see an old warehouse. A strong stone bridge crosses the river to the north, where the concourse becomes wall road. The Concourse continues south along the wall. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ Exit 0 A strong stone bridge crosses the river. ~ ~ 0 -1 3253 leaves north~ Exit 2 The Concourse continues south, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 leaves south~ Exit 3 You Austral Square. ~ ~ 0 -1 3103 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3105 Name Park Entrance~ Desc You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ Room_flags 262148 Sector_type 1 Exit 0 You see the promenade. ~ ~ 0 -1 3102 leaves north~ Exit 1 You see Park Cafe. ~ ~ 0 -1 3106 leaves east~ Exit 2 You see the park. ~ ~ 0 -1 3108 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3106 Name Park Cafe~ Desc You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ Room_flags 262152 Sector_type 0 Exit 3 You see the park entrance. ~ ~ 0 -1 3105 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3107 Name Small path through the park~ Desc You are walking along a small path through the park. The path continues south and east. ~ Room_flags 262144 Sector_type 1 Exit 1 ~ ~ 0 -1 3108 leaves east~ Exit 2 ~ ~ 0 -1 3113 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3108 Name Small path in the park~ Desc You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the northern park entrance. ~ ~ 0 -1 3105 leaves north~ Exit 1 ~ ~ 0 -1 3109 leaves east~ Exit 3 ~ ~ 0 -1 3107 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3109 Name Small path in the park~ Desc You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ Room_flags 262144 Sector_type 1 Exit 2 ~ ~ 0 -1 3115 leaves south~ Exit 3 ~ ~ 0 -1 3108 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3110 Name Cityguard Head Quarters~ Desc You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ Room_flags 262152 Sector_type 0 Exit 1 You see Park Road. ~ door~ 1 -1 3111 leaves east~ Exit 3 You see a sign saying 'KEEP OUT'. ~ door~ 1 3120 3142 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3111 Name Park Road~ Desc The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ Room_flags 262144 Sector_type 1 ExtraDesc building door sign~ The sign on the door says:- Cityguard Head Quarters ~ Exit 0 ~ ~ 0 -1 3131 leaves north~ Exit 1 You see the park entrance. ~ ~ 0 -1 3112 leaves east~ Exit 2 ~ ~ 0 -1 3118 leaves south~ Exit 3 You see the cityguard head quarters. ~ door~ 1 -1 3110 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3112 Name Western Park Entrance~ Desc You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ Room_flags 262148 Sector_type 1 Exit 1 ~ ~ 0 -1 3113 leaves east~ Exit 3 ~ ~ 0 -1 3111 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3113 Name A path in the park~ Desc You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3107 leaves north~ Exit 1 You see the pond. ~ ~ 0 -1 3114 leaves east~ Exit 3 You see the western park entrance. ~ ~ 0 -1 3112 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3114 Name The Pond~ Desc You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ Room_flags 262144 Sector_type 6 Exit 1 ~ ~ 0 -1 3115 leaves east~ Exit 3 ~ ~ 0 -1 3113 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3115 Name A path in the park~ Desc You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3109 leaves north~ Exit 1 ~ ~ 0 -1 3116 leaves east~ Exit 3 ~ ~ 0 -1 3114 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3116 Name Eastern Park Entrance~ Desc You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ Room_flags 262148 Sector_type 1 Exit 1 ~ ~ 0 -1 3117 leaves east~ Exit 3 ~ ~ 0 -1 3115 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3117 Name Emerald Avenue~ Desc You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Midgaard. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3132 leaves north~ Exit 1 ~ ~ 0 -1 3137 leaves east~ Exit 2 ~ ~ 0 -1 3119 leaves south~ Exit 3 ~ ~ 0 -1 3116 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3118 Name Park Road~ Desc You are on Park Road which leads north and south. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3111 leaves north~ Exit 2 ~ ~ 0 -1 3135 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3119 Name Emerald Avenue~ Desc You are standing at a bend on Emerald Avenue. The road leads north and west. To the east, you see some run-down slums...it looks like the bad part of town. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3117 leaves north~ Exit 1 You see some dangerous looking slums...just the right place for a gang. ~ ~ 0 -1 2101 leaves east~ Exit 3 ~ ~ 0 -1 3133 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3120 Name Road Crossing~ Desc You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ Room_flags 262144 Sector_type 1 ExtraDesc chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ ExtraDesc sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ Exit 0 ~ ~ 0 -1 3133 leaves north~ Exit 1 ~ ~ 0 -1 3136 leaves east~ Exit 2 ~ ~ 0 -1 3134 leaves south~ Exit 3 ~ ~ 0 -1 3135 leaves west~ Exit 4 The chain disappears in the clouds.~ ~ 0 -1 7914 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3121 Name Emerald Avenue~ Desc You are standing at a bend on Emerald Avenue. The road leads south and east. ~ Room_flags 262144 Sector_type 1 Exit 1 ~ ~ 0 -1 3134 leaves east~ Exit 2 ~ ~ 0 -1 3125 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3122 Name Park Road~ Desc You are on Park Road which leads south and north. Elm Street is east of here. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3136 leaves north~ Exit 1 ~ ~ 0 -1 3123 leaves east~ Exit 2 ~ ~ 0 -1 3126 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3123 Name Elm Street~ Desc You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ Room_flags 262144 Sector_type 1 Exit 1 ~ ~ 0 -1 3124 leaves east~ Exit 3 ~ ~ 0 -1 3122 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3124 Name Elm Street~ Desc You near the end of Elm Street. An old elm tree grows here. A heavy iron grating is south, surrounding the city's graveyard. You can see a sign hanging on the grate. The concourse joins Elm Street to the east, and the street ends to the north near a run-down neighborhood. ~ Room_flags 262144 Sector_type 1 ExtraDesc elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ ExtraDesc sign~ The sign says :- Graveyard of Midgaard Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ ExtraDesc grate grating~ Looks heavy. A small sign is hanging on it. ~ Exit 0 You see the beginnings of Midgaard's bad neighborhoods. ~ ~ 0 -1 3144 leaves north~ Exit 1 You see the concourse. ~ ~ 0 -1 3273 leaves east~ Exit 2 Through the solid iron bars you see the graveyard. ~ grate~ 1 3121 3600 leaves south~ Exit 3 ~ ~ 0 -1 3123 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3125 Name Emerald Avenue~ Desc You are on Emerald Avenue which continues north. The Concourse is south of here. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3121 leaves north~ Exit 2 ~ ~ 0 -1 3128 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3126 Name Park Road~ Desc You are on Park Road which continues north. The Concourse is south of here. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3122 leaves north~ Exit 2 ~ ~ 0 -1 3129 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3127 Name On the Concourse~ Desc You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3271 leaves north~ Exit 1 ~ ~ 0 -1 3128 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3128 Name On the Concourse~ Desc You are walking around the scenic concourse as it continues its path around the city of Midgaard. The south gate of the city lies to your east, and the southwestern corner of the city wall is west. Emerald Avenue stretches out to the north. ~ Room_flags 262144 Sector_type 1 Exit 0 Emerald avenue lies to the north. ~ ~ 0 -1 3125 leaves north~ Exit 1 You can see the heavily guarded southern gate of Midgaard. ~ ~ 0 -1 3255 leaves east~ Exit 3 ~ ~ 0 -1 3127 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3129 Name On the Concourse~ Desc The concourse continues its path around the city. The southern gates of the city are west of here, and park road lies north. The northeastern corner of the city wall is east. ~ Room_flags 262145 Sector_type 1 Exit 0 ~ ~ 0 -1 3126 leaves north~ Exit 1 ~ ~ 0 -1 3130 leaves east~ Exit 3 You see the south gate of Midgaard. ~ ~ 0 -1 3255 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3130 Name On the Concourse~ Desc You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3273 leaves north~ Exit 3 ~ ~ 0 -1 3129 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3131 Name Park Road~ Desc You are at Park Road which continues north and south. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3101 leaves north~ Exit 2 ~ ~ 0 -1 3111 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3132 Name Emerald Avenue~ Desc You are standing on the north end of Emerald Avenue. To the north is Austral Square and Kate's Diner, to the east is the small street Penny Lane. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3103 leaves north~ Exit 1 ~ ~ 0 -1 3139 leaves east~ Exit 2 ~ ~ 0 -1 3117 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3133 Name Emerald Avenue~ Desc You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ Room_flags 262144 Sector_type 1 Exit 1 ~ ~ 0 -1 3119 leaves east~ Exit 2 ~ ~ 0 -1 3120 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3134 Name Emerald Avenue~ Desc You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3120 leaves north~ Exit 3 ~ ~ 0 -1 3121 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3135 Name Park Road~ Desc You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3118 leaves north~ Exit 1 ~ ~ 0 -1 3120 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3136 Name Park Road~ Desc You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ Room_flags 262144 Sector_type 1 Exit 2 ~ ~ 0 -1 3122 leaves south~ Exit 3 ~ ~ 0 -1 3120 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3137 Name The Waiting Room~ Desc You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ Room_flags 262152 Sector_type 0 Exit 1 It looks like some kind of office. ~ ~ 0 -1 3138 leaves east~ Exit 3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3138 Name The Mayor's Office~ Desc You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ Room_flags 262152 Sector_type 0 ExtraDesc chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ Exit 3 The waiting room is to the west. ~ ~ 0 -1 3137 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3139 Name Penny Lane~ Desc You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ Room_flags 262144 Sector_type 1 Exit 1 ~ ~ 0 -1 3140 leaves east~ Exit 3 ~ ~ 0 -1 3132 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3140 Name Penny Lane~ Desc You are on Penny Lane. The narrow road continues north and west, and the concourse intersects this street to the east. ~ Room_flags 262144 Sector_type 1 Exit 0 ~ ~ 0 -1 3141 leaves north~ Exit 1 You see the concourse. ~ ~ 0 -1 3272 leaves east~ Exit 3 ~ ~ 0 -1 3139 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3141 Name The end of Penny Lane~ Desc You are at the end of Penny Lane. The only exit appears to be south. ~ Room_flags 262144 Sector_type 1 Exit 2 ~ ~ 0 -1 3140 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3142 Name Captain's Office~ Desc You are in the Office of the Captain of the Guard. The Midgaard Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ Room_flags 262152 Sector_type 0 ExtraDesc arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ Exit 1 You see the Cityguard Head Quarters. ~ door~ 1 3120 3110 leaves east~ Exit 2 You see the heavy steel door. ~ door~ 1 3137 3143 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3143 Name The Jail~ Desc You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ Room_flags 262152 Sector_type 0 ExtraDesc wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE". ~ Exit 0 You see the heavy steel door. ~ door~ 1 3137 3142 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3144 Name The end of Elm Street~ Desc Elm street ends here, next to a dangerous-looking run down neighborhood. You can enter the slums to the east, or head towards the graveyard to the south. It occurs to you that this isn't the happiest section of town. ~ Room_flags 262144 Sector_type 1 Exit 1 You see a run-down slum neighborood. ~ ~ 0 -1 2160 leaves east~ Exit 2 Elm street continues towards a graveyard. ~ ~ 0 -1 3124 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3150 Name Kate's Diner~ Desc The smells of baking bread and simmering stew lead you dancing through the doorway of the diner. No greasy spoons to be seen here-- the booth walls are covered in casual paisleys; the chairs are carved wood, rescued from garage sales. Most tables have chess or backgammon boards carved and painted on their fingertip-smooth tops. The refrain of some musical or other from the 1930's blends with the dusty golden light and the wonderful smells to put you completely at ease. A huge picture window looks out over the Midgaard River, and a doorway leads north onto the dock and the South Bank river landing, while the main entrance to the south returns you to Austral Square. On most days you will find Kate here, testing a batch of stew or brewing a special pot of cinnamon coffee, eerily just in time for your arrival Pull up a chair, perhaps play a game, and take time out to talk. ~ Room_flags 263176 Sector_type 0 ExtraDesc window landing~ You can see a rickety bridge to your northwest, leading back into Central Midgaard. A rustic dock connects the Diner with the Midgaard River, and a boat or two floats lazily past. Across the river you can see the Levee and the Guild of Thieves, but they seem very far away from all of this... ~ Exit 0 A small boat landing lets boats land at the diner. ~ ~ 0 -1 3203 leaves north~ Exit 2 You see Austral Square. ~ ~ 0 -1 3103 leaves south~ Exit 4 You see the far-off halls of Valhalla. ~ ~ 0 -1 1219 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3160 Name Melancholy's Maps~ Desc As you walk in, a sudden gust of wind enters the shop and sends several scraps of paper fly around the room. You blink as the dust you've stirred up stings your eyes, and take a look around the shop. This shop is cluttered with old pieces of parchment, stacks of books, and odd scraps. A desk with slightly less clutter than the rest of the shop is in front of you. A scroll case full of scrolls is behind the desk. A bookcase is to the right of you, and to the left is a window overlooking the Common Square. A small door, half hidden by a stack of books, leads to a room in the back of the shop. ~ Room_flags 262150 Sector_type 0 ExtraDesc window~ You peer out the window and see a cityguard beating up an old lady. ~ ExtraDesc bookcase~ You see many cartographer journals and topographical studies. You also see quite a few tomes written by someone named "Anson MacDonald". ~ Exit 0 A sign on the door says, "Unauthorized Personel Prohibited". ~ door~ 2 3161 3161 leaves north~ Exit 2 To the south is the Poor Alley. Across the alley, you see the Grubby Inn. ~ ~ 0 -1 3024 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3161 Name Melancholy's Room~ Desc A faint smell of incense teases your nose as you enter this room. You step onto a soft bearskin rug and look around. A simple bed lies against the far wall. At the foot of it is a sturdy, ironbound chest, most likely full of Melancholy's trappings from her adventuring days. On a small table under a window to the east is a vase with a single white rose. Other than that, the room is quite bare. ~ Room_flags 262662 Sector_type 0 ExtraDesc chest~ This chest is firmly locked, and the device by which it opens is beyond your reckoning. ~ Exit 2 A small door to the south leads out into the map shop. ~ door~ 2 3161 3160 leaves south~ Exit 4 ~ ~ 0 -1 1219 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3170 Name Temple Of Stupid~ Desc As you enter the abandoned warehouse your eyes blink violently to adjust to the almost total darkness. You wonder where the windows are as you step into a mud puddle in the middle of the floor. As your eyes adjust, you realize that there are mud puddles all around the room, and this is some weird version of windows. In a flash of revelation, you realize that you've entered the Temple of Stupid. ~ Room_flags 263180 Sector_type 0 ExtraDesc puddle puddles~ The puddles on the floor are filthy and exude a foul stench. ~ Exit 0 Poor Alley is to the north. ~ ~ 0 -1 3044 leaves north~ Exit 4 ~ ~ 0 -1 1219 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3200 Name Under the Bridge~ Desc The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ Room_flags 262144 Sector_type 7 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ Exit 1 ~ ~ 0 -1 3201 leaves east~ Exit 3 You see the river flowing west into the Forest of Haon-Dor.~ ~ 0 -1 9772 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3201 Name On the River~ Desc North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ Room_flags 262144 Sector_type 7 Exit 1 ~ ~ 0 -1 3202 leaves east~ Exit 3 ~ ~ 0 -1 3200 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3202 Name On the River~ Desc North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, connecting the dump to the promenade. ~ Room_flags 262144 Sector_type 7 Exit 1 ~ ~ 0 -1 3203 leaves east~ Exit 3 ~ ~ 0 -1 3201 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3203 Name On the River~ Desc The levee is directly north of here, and a small boat landing for Kate's Diner is to the south. The river flows in an east west direction. ~ Room_flags 262148 Sector_type 7 Exit 0 ~ ~ 0 -1 3049 leaves north~ Exit 1 ~ ~ 0 -1 3204 leaves east~ Exit 2 You see the landing in the back of Kate's Diner. ~ ~ 0 -1 3150 leaves south~ Exit 3 ~ ~ 0 -1 3202 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3204 Name On the River~ Desc You see the warehouse on the northern riverbank. East of here the river passes under the eastern bridge and through the city wall. The banks of the levee are west, in the direction of the current. ~ Room_flags 262144 Sector_type 7 Exit 1 ~ ~ 0 -1 3205 leaves east~ Exit 3 ~ ~ 0 -1 3203 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3205 Name On the River~ Desc The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. Overhead you can see the stone buttresses of the eastern bridge. ~ Room_flags 262144 Sector_type 7 Exit 1 The iron bars are broken, allowing passage through the hole in the wall. Beyond the bars you see a dark tunnel. bars~ ~ 0 -1 5001 leaves east~ Exit 3 ~ ~ 0 -1 3204 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3206 Name Midgaard Smithy~ Desc ~ Room_flags 262148 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 3250 Name Wall Road~ Desc Wall road extends north and south along the eastern walls of the city. The east gate is north of you, south is an intersection with a dark alley. You check to make sure you still have your wallet. ~ Room_flags 262144 Sector_type 1 Exit 0 The eastern gate of the city is north. ~ ~ 0 -1 3041 leaves north~ Exit 2 You see an intersection with a dark alley. ~ ~ 0 -1 3251 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3251 Name Wall Road~ Desc You are walking along the eastern wall of the city, on a road extending between the east gate and a bridge to the south. A dark, dirty alley lies west of here. You step carefully around a pool of liquid...who knows what it could be in a place this foul... ~ Room_flags 262144 Sector_type 1 Exit 0 Wall road continues to the north, heading towards the gate. ~ ~ 0 -1 3250 leaves north~ Exit 2 Wall road continues to the south, towards a bridge over the Midgaard river. ~ ~ 0 -1 3252 leaves south~ Exit 3 A dirty, unlight alley lies to the west...it looks like a perfect spot for a mugging. ~ ~ 0 -1 3046 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3252 Name Wall Road~ Desc The walls of Midgaard tower above you to the east, keeping the city safe from its enemies...you hope. An intersection with a dark alley lies north, and a bridge over the Midgaard river is south. Beyond the bridge wall road turns in the concourse. ~ Room_flags 262144 Sector_type 1 Exit 0 You see an intersection with a dark alley. ~ ~ 0 -1 3251 leaves north~ Exit 2 The eastern bridge crosses the river to the south. ~ ~ 0 -1 3253 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3253 Name On the Bridge~ Desc You are crossing a strong stone bridge, which spans the Midgaard river. Below you, the river flows into an opening in the city wall, sealed with strong metal bars. North of you is wall road, south of here the concourse loops around the inside of the city walls. ~ Room_flags 262144 Sector_type 1 ExtraDesc opening bars river~ Hmm...some of the bars have been ripped out of the wall. Enough to pass a good sized raft or canoe, or perhaps even a barge. You wonder what sort of beast had the strength to do this. ~ Exit 0 Wall road continues to the north. ~ ~ 0 -1 3252 leaves north~ Exit 2 The concourse stretches around the southern parts of Midgaard. ~ ~ 0 -1 3104 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3254 Name The South Bridge~ Desc You are standing on a small, rickety bridge leading from the Midgaard City Dump to the much more attractive promenade of the southern parts of Midgaard. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Midgaard river. ~ Room_flags 262144 Sector_type 1 Exit 0 You can see the clutter of the City Dump. ~ ~ 0 0 3030 leaves north~ Exit 2 The beautiful promenade lies along the river. What a romantic place to visit! ~ ~ 0 -1 3102 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3255 Name Inside the South Gate of Midgaard~ Desc Two strong stone towers surround a heavy wooden gate set into the city wall, to guard against the goblins that lurk in the southern forests. You can exit the city to the south, if you dare, or walk down the concourse to the east or west. ~ Room_flags 262144 Sector_type 1 Exit 1 The concourse heads east along the inside of the city wall. ~ ~ 0 -1 3129 leaves east~ Exit 2 You see the southern gate. ~ ~ 1 3133 3256 leaves south~ Exit 3 The concourse heads west along the inside of the city wall. ~ ~ 0 -1 3128 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3256 Name Outside the South Gate of Midgaard~ Desc You are standing outside the strong wooden gate on the southern walls of Midgaard. Guards eye you suspiciously from the two towers on either side of the gate, as they stand watch to protect the city from the goblins of this forest. The trees and goblins of the Miden'nir are south, the gate back to Migaard lies north. ~ Room_flags 262144 Sector_type 3 Exit 0 You see the southern gate. ~ ~ 1 3133 3255 leaves north~ Exit 2 The green forests of the Miden'nir are south, hiding countless goblin warriors. ~ ~ 0 -1 3505 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3257 Name Wall Road~ Desc You are walking along wall road, just north of the west gate of Midgaard. The road continues along the western wall to the north, towards an intersection with a busy Clan street. Built into the wall to the west is a large smithy, the roar and clangor of bellows and hammers drifts out of its doors. With such a good location, this smithy must always be busy. ~ Room_flags 262144 Sector_type 1 Exit 0 You see an intersection between wall road and a busy Clan street. ~ ~ 0 -1 3258 leaves north~ Exit 1 ~ ~ 0 0 3063 leaves east~ Exit 2 The west gate of the city lies south. ~ ~ 0 -1 3040 leaves south~ Exit 3 ~ ~ 0 0 10001 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3258 Name Wall Road~ Desc Wall road intersects with a crowded Clan Road here, filled with shops and artisans. The street stretches off to the east, towards the far wall of the city. Wall road continues to the north and south. ~ Room_flags 262144 Sector_type 1 Exit 0 Wall road continues to the north, towards the northwestern corner of the wall. ~ ~ 0 -1 3259 leaves north~ Exit 1 You see the shops and clan halls of Clan Road. ~ ~ 0 -1 3301 leaves east~ Exit 2 Wall road continues alongside the western wall, heading towards the west gate. ~ ~ 0 -1 3257 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3259 Name Wall Road~ Desc You are walking along wall road, which extends along the inside of the western wall of Midgaard. To the south, you can see an intersection with a crowded Clan street. The northwestern corner of the city wall lies ahead to the north. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the northwestern corner of the city wall. ~ ~ 0 -1 3260 leaves north~ Exit 2 To the south, wall road intersects with a crowded Clan street. ~ ~ 0 -1 3258 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3260 Name The Northwest Corner~ Desc You are standing beneath the northwestern corner of the city wall, on a turn in wall road. You can head south, towards the west gate, or east, to the north gate. ~ Room_flags 262144 Sector_type 1 Exit 1 Wall road continues along the northern wall of the city. ~ ~ 0 -1 3261 leaves east~ Exit 2 Wall road continues along the western wall of the city. ~ ~ 0 -1 3259 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3261 Name Wall Road~ Desc The city walls tower over you as walk down wall road, between the northwestern corner of the wall to the west, and the northern gate of Midgaard to the east. ~ Room_flags 262144 Sector_type 1 Exit 1 Wall road continues to the east, towards the northern gate of Midgaard. ~ ~ 0 -1 3262 leaves east~ Exit 3 You can see the northwest corner of the city wall to the west. ~ ~ 0 -1 3260 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3262 Name Inside the North Gate of Midgaard~ Desc Two small towers surround a strong wooden gate, connected by a small stone bridge set with murder holes. This gate is not as heavily guarded as the others, as the plains outside are safe to travel. You can leave midgaard to the north, or continues along wall road to the west and east. A teeming clan street is visible to the south, and beyond that the graceful spires of the Temple of Mota, but there is no way to reach them from here. ~ Room_flags 262144 Sector_type 1 Exit 0 The northern plains are visible through the gate. ~ ~ 1 3133 3268 leaves north~ Exit 1 Wall road continues to the east, alongside the northern wall. ~ ~ 0 -1 3263 leaves east~ Exit 3 Wall road continues to the west, alongside the northern wall. ~ ~ 0 -1 3261 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3263 Name Wall Road~ Desc You are walking along wall road, between the northern gate of the city and the northeastern corner of the city walls. You can see bloodstains on the road... better be on guard for thieves. ~ Room_flags 262144 Sector_type 1 Exit 1 You see the northeastern corner of the city walls. ~ ~ 0 -1 3264 leaves east~ Exit 3 The northern gate of the city lies east. ~ ~ 0 -1 3262 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3264 Name The Northeast Corner~ Desc Wall road turns the corner here, as you pass by the northeastern edge of the city wall. The north gate lies to your west, and the road south leads to the eastern gate of Midgaard. ~ Room_flags 262144 Sector_type 1 Exit 2 Wall road continues to the south, along the eastern wall of the city. ~ ~ 0 -1 3265 leaves south~ Exit 3 Wall road continues to the west, along the northern wall of the city. ~ ~ 0 -1 3263 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3265 Name Wall Road~ Desc Just south of you is an intersection with a crowded clan street. The eastern wall of Midgaard is beside you, and to the north you can see the northeast corner of the city wall. ~ Room_flags 262144 Sector_type 1 Exit 0 You can see the northeast corner of the city wall. ~ ~ 0 -1 3264 leaves north~ Exit 2 You see an intersection with a crowded street. ~ ~ 0 -1 3266 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3266 Name Wall Road~ Desc Here, wall road meets up with a busy clan street heading off towards the west, and the far wall of the city. You can smell spices, perfume, freshly cured hide, and other strange scents, all mingle together in one heady aroma. Wall road continues to the north and south. ~ Room_flags 262144 Sector_type 1 Exit 0 Wall road continues to the north, along the eastern wall of the city. ~ ~ 0 -1 3265 leaves north~ Exit 2 Wall road continues to the south, towards the east gate of Midgaard. ~ ~ 0 -1 3267 leaves south~ Exit 3 You see a mass of people heading down Clan Road. ~ ~ 0 -1 3316 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3267 Name Wall Road~ Desc You are near the center of wall road, just north of the east gate of the city. To the north, you can see an intersection with a crowded clan street. The guards at the gate eye you suspiciously from afar. ~ Room_flags 262144 Sector_type 1 Exit 0 You see an intersection with a busy clan street. ~ ~ 0 -1 3266 leaves north~ Exit 2 You see the well-guarded east gate of Midgaard. ~ ~ 0 -1 3041 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3268 Name Outside the North Gate of Midgaard~ Desc You stand outside the north gate of the walled city of Midgaard. A dusty trail is visibile to the north, it stretches around the walls of the city. Further north are the wide expanses of the northern plains, leading to the village of Ofcol. You can return to Midgaard to the south. ~ Room_flags 262144 Sector_type 2 Exit 0 You see a dusty trail leading around the city. ~ ~ 0 -1 3904 leaves north~ Exit 2 You see the north gate of Midgaard. ~ ~ 1 3133 3262 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3270 Name On the Concourse~ Desc The strong stone walls of Midgaard rise up to the west, keeping evil at bay. The concourse heads towards a bridge to the north, and continues south alongside a beautiful park. ~ Room_flags 262144 Sector_type 1 Exit 0 The concourse continues to the north, along the city wall. ~ ~ 0 -1 3100 leaves north~ Exit 2 The concourse heads south, passing by a beautiful park. ~ ~ 0 -1 3271 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3271 Name On the Concourse near the park~ Desc You are walking down the Concoruse, along the western wall of Midgaard. To the north, the road passes by a beautiful park, to the south, you can see the southwest corner of the city wall. ~ Room_flags 262144 Sector_type 1 Exit 0 The concourse heads north, passing by a beautiful park. ~ ~ 0 -1 3270 leaves north~ Exit 2 You can see the southwest corner of the city wall. ~ ~ 0 -1 3127 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3272 Name On the Concourse at Penny Lane~ Desc You are on a road leading around the inner walls of Midgaard. To the north, the concourse heads towards a bridge into northern Midgaard. To the south, you can see an intersection with Elm Street. The quaint paved streets of Penny Lane lie west. ~ Room_flags 262144 Sector_type 1 Exit 0 The concourse continues to the north, towards the east bridge. ~ ~ 0 -1 3104 leaves north~ Exit 2 The concourse continues south, towards an intersection with Elm Street. ~ ~ 0 -1 3273 leaves south~ Exit 3 You see Penny Lane. ~ ~ 0 -1 3140 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3273 Name On the Concourse at Elm Street~ Desc The air grows chill as you pass near the Elm Street graveyard. The walls of Midgaard are to the east, and the concourse continues to the north and south. To your west, you see Elm Street at the graveyard entrance. ~ Room_flags 262144 Sector_type 1 Exit 0 The concourse continues to the north, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 leaves north~ Exit 2 The concourse continues to the south, towards the southeast corner of the wall. ~ ~ 0 -1 3130 leaves south~ Exit 3 You see Elm Street and the graveyard entrance. ~ ~ 0 -1 3124 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3301 Name Clan Road~ Desc You are standing on the western end of Clan Road. The traffic here is light. This is a quieter section of Midgaard. You can hear the sound of haggling coming from the east. ~ Room_flags 262144 Sector_type 1 Exit 1 Clan Road continues east. ~ ~ 0 -1 3302 leaves east~ Exit 3 Wall Road is to the west. ~ ~ 0 -1 3258 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3302 Name Clan Road~ Desc You are walking along Clan Road. To the south of you is the money changer. Clan Road continues on to the east and the west. ~ Room_flags 262144 Sector_type 1 Exit 1 Clan Road continues east. ~ ~ 0 -1 3303 leaves east~ Exit 2 The money changer is to the south. ~ ~ 0 -1 3334 leaves south~ Exit 3 Clan Road continues west. ~ ~ 0 -1 3301 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3303 Name Clan Road~ Desc The shops on this stretch of Clan road are long-closed and boarded up. Not much traffic passes through this part, as there is nothing to buy. ~ Room_flags 262144 Sector_type 1 Exit 1 Clan Road continues to the east. ~ ~ 0 -1 3314 leaves east~ Exit 3 Clan Road continues to the west. ~ ~ 0 -1 3302 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3314 Name Clan Road~ Desc Noise and light abound on this part of Clan Road. Clan road continues off to the east and west. ~ Room_flags 262144 Sector_type 1 Exit 1 Clan Road continues to the east. ~ ~ 0 -1 3315 leaves east~ Exit 3 Clan Road continues to the west. ~ ~ 0 -1 3303 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3315 Name Clan Road~ Desc Clan Road seems to widen here slightly, allowing more traffic to travel through the area. To the south is another entrance to the busy pub. This door is also open wide and spilling forth the sounds of happy patrons. Clan Road continues to the east and west. ~ Room_flags 262144 Sector_type 1 Exit 1 Clan Road continues to the east. ~ ~ 0 -1 3316 leaves east~ Exit 2 A busy pub is to the south. ~ ~ 0 -1 3356 leaves south~ Exit 3 Clan Road continues to the west. ~ ~ 0 -1 3314 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3316 Name Clan Road~ Desc You are at the eastern end of Clan Road. To the east of you, the tall wall around the city looms up before you and casts its shadow on you. Clan Road continues to the west. ~ Room_flags 262144 Sector_type 1 Exit 1 Wall Road is east of here. ~ ~ 0 -1 3266 leaves east~ Exit 3 Clan Road continues to the west. ~ ~ 0 -1 3315 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3334 Name A Money Changer's Room~ Desc A few strategically placed lanterns keep this place well-lit in the absence of any windows. The room is surprisingly well appointed with tapestries hanging on the walls. You'd wager your life the moneylender's guards are behind them, as there are none here. The moneylender himself works from behind a large desk, no doubt holding a fortune in gold and silver. A smallish sign hangs on the wall, lettered in common. ~ Room_flags 262184 Sector_type 0 ExtraDesc tapestries walls~ You think about peeking behind the tapestries, but think better of it. ~ ExtraDesc sign~ Give me your coins, and I shall change them for you, taking but 1 in 20 for my fee. --- Otho the Changer ~ Exit 0 Clan Road is to the north. ~ ~ 0 -1 3302 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3352 Name Grebe's Tavern~ Desc Dive. That's all you can say about this place; its a dive. You step carefully over the dead and/or drunk sailors on the floor toward the center of the room. There's no decorations on the wall; they've all been ripped down in anger or for use as weapons at one time or another. Looking around, you search vainly for a clean table to sit at, and then give up. ~ Room_flags 262152 Sector_type 0 ExtraDesc wall walls~ Bare, except for the holes. ~ ExtraDesc table tables~ You find a table that's relatively vomit-free. ~ Exit 2 A dark alley is to the south. ~ ~ 0 0 3026 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3355 Name Andy's Pub~ Desc The busy pub is filled with patrons. People are laughing and singing. A minstrel plays his lute in another part of the pub, and a few people are even dancing. Andy, the pubs owner, wanders around and checks to see that the needs of his customers are met. The bar is to your south. East of you is another section of the pub. You know that there are rooms to be had somewhere around here... ~ Room_flags 262152 Sector_type 0 Exit 1 You see another room in the pub. ~ ~ 0 -1 3356 leaves east~ Exit 2 The bar is to the south of you. ~ ~ 0 -1 3357 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3356 Name A Room in the Pub~ Desc This part of the pub is filled with dancing and singing. A wandering minstrel is on a chair in a corner with his lute. A busty red headed woman is standing near him and singing a tale of comedic heroism. Drunk men sit laughing at their tables and busy bar maids weave through the crowd with full mugs and horns of ale and mead. Another part of the pub is located to your west. The bar is to the south. A set of steps occupy in a corner of the room. They lead up to the inn section of this prosperous establishment. ~ Room_flags 262152 Sector_type 0 Exit 0 Clan Road is to the north. ~ ~ 0 -1 3315 leaves north~ Exit 2 The bar is to your south. ~ ~ 0 -1 3358 leaves south~ Exit 3 Another room in the pub is to your west. ~ ~ 0 -1 3355 leaves west~ Exit 4 A set of stairs leads up to the reception area. ~ ~ 0 -1 3359 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3357 Name The Bar~ Desc A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly-looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. A sign is on the wall. ~ Room_flags 262152 Sector_type 0 ExtraDesc sign~ The sign says: Don't forget our dinner menu. ~ Exit 0 The pub proper is to the north. ~ ~ 0 -1 3355 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3358 Name The Bar~ Desc A long mahogany bar is set in the back of the pub. Mugs line a shelf behind the bar. Bottles of strong, nasty looking liquids decorate one of the lower shelves. A large cask rests on a table behind the bar. A strong but friendly looking bartender stands next to the cask polishing glasses. A couple of the bar maids stand in a corner and throw the most inviting glances your way. ~ Room_flags 262152 Sector_type 0 ExtraDesc sign~ The sign says: Don't forget our dinner menu. ~ Exit 0 The pub proper is to the north. ~ ~ 0 -1 3356 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3359 Name The Inn~ Desc You are standing upstairs from Andy's Pub at Andy's Inn. A few chairs and a couple of end tables give the room a `homey' atmosphere. A large stone fireplace burns brightly against one wall and warms the room. A large oak desk is nestled in one corner of the room. A small man with wire-framed glasses sits behind the desk working dilligently on his books. He looks up as you enter the room. He looks at you quizzically. He is probably waiting for you to ask him for a room. ~ Room_flags 262152 Sector_type 0 Exit 5 The stairs lead back down to the pub. ~ ~ 0 -1 3356 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3360 Name Portal Shop~ Desc Magical spellbooks litter the room everywhere you look, along with ancient scrolls, dusty stomes, and various wands, staffs, and potions. ~ Room_flags 1024 Sector_type 0 ExtraDesc wall~ To use a portal stone, drop it onto the ground, and then "enter" your destination. For example "enter Enrel". ~ Exit 0 ~ ~ 0 0 26000 leaves north~ Exit 5 ~ ~ 0 0 3060 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3361 Name Before the Codex~ Desc The codex of ultimate wisdom rests upon a small pedestal in the middle of this room. In every direction that you look you can see stars, so many that the mind struggles to comprehend the sheer numbers of them. The ground seems to be made of a strange ethereal material, clear and insubstantial, and yet it supports your weight. You feel as though you have entered into the center of the universe, and that this is the unseen source of wisdom and order throughout the world. ~ Room_flags 66564 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 3362 Name Circle of Stones~ Desc A strange circle of stones lie in the middle of the room, and in the middle of the stones is a dark blue portal, leading to regions unknown. The stones are covered with runes from a language unfamiliar to any you have ever seen before. ~ Room_flags 66564 Sector_type 0 Exit 2 ~ ~ 0 0 3054 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3001 Name The Temple Of Mota~ Desc You are in the southern end of the temple hall in the Temple of Mota. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing gods, giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. Equally large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL. (type 'up' to go to MUD SCHOOL.) A small plaque is on this wall. ~ Room_flags 263180 Sector_type 0 ExtraDesc plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ROM enhancements by Alander. ~ Exit 0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 leaves north~ Exit 2 You see the temple square. ~ ~ 0 -1 3005 ventures back into the dangerous world of the {RD{re{Rm{ro{Rn{r'{Rs {rD{Ra{rn{Rc{re{x~ Exit 4 You see the entrance to Mud School. ~ ~ 0 0 3700 leaves up~ Exit 5 ~ ~ 0 0 26200 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3002 Name Cleric's Inner Sanctum~ Desc This is the inner sanctum. A picture of the mighty Mota is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ Room_flags 262156 Sector_type 0 Exit 1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 leaves east~ Exit 5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7026 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3003 Name Cleric's Bar~ Desc The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ Room_flags 262156 Sector_type 0 ExtraDesc sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ Exit 2 You see the entrance. ~ ~ 0 -1 3004 leaves south~ Exit 3 You see the inner sanctum. ~ ~ 0 -1 3002 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3004 Name Entrance to Cleric's Guild~ Desc The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ Room_flags 262152 Sector_type 0 Exit 0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 leaves north~ Exit 1 You see the Temple Square. ~ ~ 0 -1 3005 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3005 Name The Temple Square~ Desc You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the temple. ~ ~ 0 -1 3001 leaves north~ Exit 1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 leaves east~ Exit 2 You see the Market Square. ~ ~ 0 -1 3014 leaves south~ Exit 3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 leaves west~ Exit 4 You see the air. ~ ~ 0 -1 3057 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3006 Name Entrance to the Grunting Boar Inn~ Desc You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the defunct reception room and the bar is to the east. ~ Room_flags 262152 Sector_type 0 Exit 1 Surprise! You see the bar. ~ ~ 0 -1 3007 leaves east~ Exit 3 You see the temple square. ~ ~ 0 -1 3005 leaves west~ Exit 4 You see the defunct reception room. ~ ~ 0 -1 3008 leaves up~ HealRate 100 EndRoom #ROOM Vnum 3007 Name The Grunting Boar~ Desc You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ Room_flags 262152 Sector_type 0 ExtraDesc writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ ExtraDesc sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ Exit 3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3008 Name The Defunct Reception~ Desc You are standing in a dusty, defunct reception. The staircase leads down to the entrance hall. ~ Room_flags 262152 Sector_type 0 Exit 5 You see the entrance hall. ~ ~ 0 -1 3006 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3009 Name The Bakery~ Desc You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ Room_flags 262152 Sector_type 0 ExtraDesc sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ ExtraDesc danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ Exit 2 You see the main street. ~ ~ 0 -1 3013 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3010 Name The General Store~ Desc You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ Room_flags 262152 Sector_type 0 ExtraDesc note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ Exit 2 You see the main street. ~ ~ 0 -1 3015 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3011 Name The Weapon Shop~ Desc You are inside the weapon shop. There is a small note on the counter. ~ Room_flags 262152 Sector_type 0 ExtraDesc note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ Exit 2 You see the main street. ~ ~ 0 -1 3016 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3012 Name Main Street~ Desc You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the magic shop. ~ ~ 0 -1 3033 leaves north~ Exit 1 You see the main street. ~ ~ 0 -1 3013 leaves east~ Exit 2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 leaves south~ Exit 3 You see the city gate. ~ ~ 0 -1 3040 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3013 Name Main Street~ Desc You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the bakery. ~ ~ 0 -1 3009 leaves north~ Exit 1 You see the market square. ~ ~ 0 -1 3014 leaves east~ Exit 2 You see the armoury. ~ ~ 0 -1 3020 leaves south~ Exit 3 You see the main street. ~ ~ 0 -1 3012 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3014 Name Market Square~ Desc You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ Room_flags 262144 Sector_type 1 ExtraDesc statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ Exit 0 You see the temple square. ~ ~ 0 -1 3005 leaves north~ Exit 1 You see the main street. ~ ~ 0 -1 3015 leaves east~ Exit 2 You see the common square. ~ ~ 0 -1 3025 leaves south~ Exit 3 You see the main street. ~ ~ 0 -1 3013 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3015 Name The Main Street~ Desc You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the general store. ~ ~ 0 -1 3010 leaves north~ Exit 1 You see Main Street. ~ ~ 0 -1 3016 leaves east~ Exit 2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 leaves south~ Exit 3 You see the market square. ~ ~ 0 -1 3014 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3016 Name The Main Street~ Desc The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the weapon shop. ~ ~ 0 -1 3011 leaves north~ Exit 1 You see the city gate. ~ ~ 0 -1 3041 leaves east~ Exit 2 You see the swordsmen's guild. ~ ~ 0 -1 3021 leaves south~ Exit 3 You see the main street leading to the market square. ~ ~ 0 -1 3015 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3017 Name Entrance to Mage's Guild~ Desc The entrance hall is a small, poor lighted room. ~ Room_flags 262152 Sector_type 0 Exit 0 You see the main street. ~ ~ 0 -1 3012 leaves north~ Exit 2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 3018 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3018 Name Mage's Bar~ Desc The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ Room_flags 262156 Sector_type 0 Exit 0 You see the lobby. ~ ~ 0 -1 3017 leaves north~ Exit 1 You see the laboratory. ~ ~ 0 -1 3019 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3019 Name Mage's Laboratory~ Desc This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ Room_flags 262156 Sector_type 0 Exit 3 You see the bar. ~ ~ 0 -1 3018 leaves west~ Exit 5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7017 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3020 Name The Armoury~ Desc The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ Room_flags 262152 Sector_type 0 ExtraDesc note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ Exit 0 You see the main street. ~ ~ 0 -1 3013 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3021 Name Entrance Hall to the Guild of Swordsmen~ Desc The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ Room_flags 262152 Sector_type 0 Exit 0 You see the main street. ~ ~ 0 -1 3016 leaves north~ Exit 1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3022 Name The Bar of Swordsmen~ Desc The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ Room_flags 262152 Sector_type 0 Exit 2 You see the practice yard. ~ ~ 0 -1 3023 leaves south~ Exit 3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3023 Name The Tournament and Practice Yard~ Desc The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ Room_flags 262156 Sector_type 0 Exit 0 You see the bar. ~ ~ 0 -1 3022 leaves north~ Exit 5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7048 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3024 Name Eastern End of Poor Alley~ Desc You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. Melancholy's map shop is north. The alley continues further west. ~ Room_flags 262144 Sector_type 1 Exit 0 You see Melancholy's Map Shop ~ ~ 0 -1 3160 leaves north~ Exit 1 You see the common square. ~ ~ 0 -1 3025 leaves east~ Exit 2 You see the Inn. ~ ~ 0 -1 3048 leaves south~ Exit 3 You see the poor alley. ~ ~ 0 -1 3044 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3025 Name The Common Square~ Desc The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the market square. ~ ~ 0 -1 3014 leaves north~ Exit 1 You see the dark alley. ~ ~ 0 -1 3026 leaves east~ Exit 2 You see the city dump. ~ ~ 0 -1 3030 leaves south~ Exit 3 You see the poor alley. ~ ~ 0 -1 3024 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3026 Name The Dark Alley~ Desc The dark alley, to the west is the common square and to the south is the Guild of Thieves. Grebe's Tavern, the famous sailor's dive, is north. The alley continues east. ~ Room_flags 262144 Sector_type 1 ExtraDesc guild~ It is the thieves guild, don't enter if you care about your health or money. ~ Exit 0 You see a foul-smelling sailor's dive. ~ ~ 0 -1 3352 leaves north~ Exit 1 The alley continues east. ~ ~ 0 -1 3045 leaves east~ Exit 2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 leaves south~ Exit 3 You see the common square. ~ ~ 0 -1 3025 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3027 Name Entrance Hall to the Guild of Thieves~ Desc The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ Room_flags 262152 Sector_type 0 Exit 0 You see the alley. ~ ~ 0 -1 3026 leaves north~ Exit 1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3028 Name The Thieves Bar~ Desc The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ Room_flags 262156 Sector_type 0 ExtraDesc furniture~ As you look at the furniture, the chair you sit on disappears. ~ Exit 2 You see the secret yard. ~ ~ 0 -1 3029 leaves south~ Exit 3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3029 Name The Secret Yard~ Desc The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ Room_flags 262156 Sector_type 0 Exit 0 You see the bar. ~ ~ 0 -1 3028 leaves north~ Exit 5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7043 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3030 Name The Dump~ Desc The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. A rickety old bridge leads south to the promenade. To the east lies the Midgaard Player's Cemetary. ~ Room_flags 262148 Sector_type 2 Exit 0 You see the common square. ~ ~ 0 -1 3025 leaves north~ Exit 1 ~ ~ 0 0 12058 leaves east~ Exit 2 You see a river between northern and southern Midgaard. A small bridge spans the flow. ~ ~ 0 -1 3254 leaves south~ Exit 5 You see the sewers. ~ ~ 0 -1 7030 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3031 Name The Pet Shop~ Desc The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ Room_flags 266248 Sector_type 0 ExtraDesc sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ Exit 2 You see the Alley. ~ ~ 0 -1 3045 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3032 Name Pet Shop Store~ Desc This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ Room_flags 262156 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 3033 Name The Magic Shop~ Desc You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ Room_flags 262152 Sector_type 0 ExtraDesc scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ ExtraDesc books~ Most of them appear to be very old and dusty. ~ ExtraDesc jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ Exit 2 You see the main street. ~ ~ 0 -1 3012 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3034 Name The Jeweller's Shop~ Desc You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ Room_flags 262152 Sector_type 0 ExtraDesc sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ ExtraDesc desk~ Your face is reflected in its surface. ~ ExtraDesc oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ Exit 0 You see Main Street. ~ ~ 0 -1 3015 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3035 Name The Leather Shop~ Desc An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ Room_flags 262152 Sector_type 0 ExtraDesc sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ ExtraDesc pot~ Several large pieces of leather hide are boiling in the iron pot. ~ ExtraDesc table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ ExtraDesc fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ Exit 2 You see the alley. ~ ~ 0 -1 3044 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3040 Name Inside the West Gate of Midgaard~ Desc You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads both north and south from here. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ ExtraDesc tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ ExtraDesc gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ ExtraDesc bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ Exit 0 Wall road runs along the inner city wall to the north. ~ ~ 0 -1 3257 leaves north~ Exit 1 You see Main Street. ~ ~ 0 -1 3012 leaves east~ Exit 2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 leaves south~ Exit 3 The city gate is to the west. ~ gate~ 1 3133 3052 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3041 Name Inside the East Gate of Midgaard~ Desc You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. Wall road crosses the street, heading north and south along the city wall. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ ExtraDesc tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ ExtraDesc gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ ExtraDesc bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ Exit 0 Wall road heads north along the city wall. ~ ~ 0 -1 3267 leaves north~ Exit 1 You see the city gate. ~ gate~ 1 3133 3053 leaves east~ Exit 2 Wall road heads south towards the poor section of town. ~ ~ 0 0 3250 leaves south~ Exit 3 You see Main Street.~ ~ 0 -1 3016 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3042 Name Wall Road~ Desc You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ Exit 0 You see the city gate. ~ ~ 0 -1 3040 leaves north~ Exit 2 The road continues further south. ~ ~ 0 -1 3043 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3043 Name Wall Road~ Desc You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ ExtraDesc letters~ It says 'Who watches the watchmen?' ~ Exit 0 The road continues further north. ~ ~ 0 -1 3042 leaves north~ Exit 1 The alley leads east. ~ ~ 0 -1 3044 leaves east~ Exit 2 The road continues further south. ~ ~ 0 -1 3047 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3044 Name Poor Alley~ Desc You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ Room_flags 262144 Sector_type 1 Exit 0 The leather shop is to the north. ~ ~ 0 -1 3035 leaves north~ Exit 1 The alley leads east. ~ ~ 0 -1 3024 leaves east~ Exit 2 There is an ornate doorway to the south. ~ ~ 0 -1 3170 leaves south~ Exit 3 The alley leads west. ~ ~ 0 -1 3043 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3045 Name Alley at Levee~ Desc You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ Room_flags 262144 Sector_type 1 Exit 0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 leaves north~ Exit 1 The alley leads east. ~ ~ 0 -1 3046 leaves east~ Exit 2 You see the levee. ~ ~ 0 -1 3049 leaves south~ Exit 3 The alley leads west. ~ ~ 0 -1 3026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3046 Name Eastern end of Alley~ Desc You are standing at the eastern end of the alley, near the city walls. Wall road loops around the city to your east, and you can see an old three-story warehouse to the south. The Fountain of Youth Apothecary is north. ~ Room_flags 262144 Sector_type 1 Exit 0 You see a pricey-looking potion shop. ~ ~ 0 0 3056 leaves north~ Exit 1 You see wall road, running a north-south loop around the city. ~ ~ 0 -1 3251 leaves east~ Exit 2 You see the warehouse. ~ ~ 0 -1 3050 leaves south~ Exit 3 You see the alley. ~ ~ 0 -1 3045 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3047 Name Wall Road~ Desc You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. To the east, you see an odd looking building painted bright orange with purple trim... it must be the Mob Factory! ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ Exit 0 You see the road. ~ ~ 0 -1 3043 leaves north~ Exit 1 You see the purple-and-orange Mob Factory. Someone has no taste. ~ ~ 0 -1 9400 leaves east~ Exit 2 You see the bridge. ~ ~ 0 -1 3051 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3048 Name Grubby Inn~ Desc You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ Room_flags 262152 Sector_type 0 Exit 0 You see the alley. ~ ~ 0 -1 3024 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3049 Name Levee~ Desc You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. Directly across the river you can see a small boat landing built off of Kate's Diner. ~ Room_flags 262144 Sector_type 1 Exit 0 You see the Alley. ~ ~ 0 -1 3045 leaves north~ Exit 2 You see the river flowing west. ~ ~ 0 -1 3203 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3050 Name Abandoned Warehouse~ Desc You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ Room_flags 262152 Sector_type 0 Exit 0 You see the alley. ~ ~ 0 -1 3046 leaves north~ HealRate 100 EndRoom #ROOM Vnum 3051 Name On the Bridge~ Desc You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ ExtraDesc opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ ExtraDesc bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ Exit 0 You see the road. ~ ~ 0 -1 3047 leaves north~ Exit 2 You see the Concourse. ~ ~ 0 -1 3100 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3052 Name Outside the West Gate of Midgaard~ Desc You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ ExtraDesc tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ ExtraDesc gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ ExtraDesc bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ Exit 0 The trail continues around the City of Midgaard. ~ ~ 0 -1 3900 leaves north~ Exit 1 The city gate is to the east. ~ gate~ 1 3133 3040 leaves east~ Exit 3 The forest edge is to the west. ~ ~ 0 -1 6000 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3053 Name Outside the East Gate of Midgaard~ Desc You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ Room_flags 262144 Sector_type 1 ExtraDesc wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ ExtraDesc tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ ExtraDesc gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ ExtraDesc bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ Exit 0 The trail continues around the City of Midgaard. ~ ~ 0 -1 3908 leaves north~ Exit 1 You see the plains.~ ~ 0 -1 3503 leaves east~ Exit 3 You see the city gate. ~ gate~ 1 3133 3041 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3054 Name By the Temple Altar~ Desc You are by the temple altar in the northern end of the Temple of Mota. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. The back of the altar opens into a a beautiful atrium, above which can be seen a rainbow. ~ Room_flags 263176 Sector_type 0 ExtraDesc statue Mota king god~ The statue represents the Great God Mota, holding a staff. He has long, grey hair and beard and a kindly look on his face. His staff is topped by a painted cube, the 6 faces of which represent the 6 aspects of his power. ~ ExtraDesc altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ Exit 0 ~ ~ 0 0 3362 leaves north~ Exit 2 You see the southern end of the temple. ~ ~ 0 -1 3001 leaves south~ Exit 4 Bifrost, the Rainbow Bridge, hangs in the sky above you. ~ ~ 0 -1 1215 leaves up~ ManaRate 100 HealRate 5000 EndRoom #ROOM Vnum 3056 Name The Fountain of Youth Apothecary~ Desc An old man putters around behind the counter, making strange love potions and curative philtres. He turns as you enter, and looks on with avarice. Judging from the furnishings, he's been made very wealthy by his trade. ~ Room_flags 262152 Sector_type 0 Exit 2 You see the eastern end of alley. ~ ~ 0 -1 3046 leaves south~ HealRate 100 EndRoom #ROOM Vnum 3057 Name In the air...~ Desc WOW you can fly! You are floating in the air above Temple Square of Midgaard. ~ Room_flags 262148 Sector_type 9 Exit 4 More of the same. ~ ~ 0 0 1017 leaves up~ Exit 5 Back down on the earth where you should be! ~ ~ 0 0 3005 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3060 Name Ante Chamber to the Viewing Rooms~ Desc ~ Room_flags 262144 Sector_type 0 Exit 1 ~ ~ 0 0 3062 leaves east~ Exit 3 ~ ~ 0 0 3061 leaves west~ Exit 4 ~ ~ 0 0 3360 leaves up~ Exit 5 ~ ~ 0 0 3700 leaves down~ HealRate 100 EndRoom #ROOM Vnum 3061 Name War Viewing Room~ Desc ~ Room_flags 4456448 Sector_type 0 Exit 1 ~ ~ 0 0 3060 leaves east~ HealRate 100 EndRoom #ROOM Vnum 3062 Name Honor Circle Viewing Room~ Desc ~ Room_flags 8650752 Sector_type 0 Exit 3 ~ ~ 0 0 3060 leaves west~ HealRate 100 EndRoom #ROOM Vnum 3063 Name Exp Changer's Hut~ Desc You stand in a small cramped room with a low ceiling and narrow walls. All around are pieces of random equipment that seem to have no place in the room. A funny little man stands in the center of the room glaring at you earily. You get the feeling that he has lots of wisdom and could teach you some good things. ~ Room_flags 262148 Sector_type 0 Exit 3 ~ ~ 0 0 3257 leaves west~ HealRate 100 EndRoom #END #SPECIALS M 3100 spec_cast_cleric M 3120 spec_cast_cleric M 3143 spec_mayor M 3163 spec_nasty M 3170 spec_questmaster M 3000 spec_cast_mage M 3005 spec_thief M 3011 spec_breath_any M 3012 spec_cast_adept M 3020 spec_cast_mage M 3021 spec_cast_cleric M 3024 spec_cast_mage M 3040 spec_guard M 3042 spec_cast_mage M 3043 spec_cast_cleric M 3047 spec_questmaster M 3060 spec_guard M 3061 spec_janitor M 3062 spec_fido M 3067 spec_guard M 3068 spec_guard M 3069 spec_guard S #RESETS D 0 3110 3 2 D 0 3142 1 2 D 0 3142 2 2 D 0 3143 0 2 D 0 3160 0 2 D 0 3161 2 2 O 0 3134 0 3101 O 0 3134 0 3102 O 0 3134 0 3103 M 0 3100 1 3106 1 G 0 3100 0 G 0 3101 0 G 0 3102 0 M 0 3120 1 3106 1 G 0 3121 0 O 0 3200 0 3106 M 0 3123 1 3109 1 M 0 3060 18 3109 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3060 18 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 G 0 3120 0 M 0 3060 18 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3124 2 3113 1 M 0 3121 1 3114 1 M 0 3122 1 3114 1 M 0 3124 2 3115 1 M 0 3060 18 3117 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3060 18 3120 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3144 1 3120 1 M 0 3060 18 3125 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3005 4 3128 2 E 0 3351 0 16 O 0 3300 0 3133 M 0 3142 1 3137 1 M 0 3143 1 3138 1 E 0 3124 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 O 0 3135 0 3141 O 0 3136 0 3141 M 0 3140 1 3142 1 E 0 3350 0 16 G 0 3122 0 G 0 3137 0 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 O 0 3130 0 3142 P 0 3123 1 3130 1 O 0 3131 0 3142 P 0 3132 1 3131 1 M 0 3150 1 3150 1 G 0 3154 0 G 0 3152 0 G 0 3153 0 G 0 3151 0 G 0 1103 0 G 0 3150 0 G 0 3100 0 O 0 3200 0 3150 M 0 3160 1 3160 1 G 0 3168 0 G 0 3167 0 G 0 3166 0 G 0 3165 0 G 0 3164 0 G 0 3163 0 G 0 3162 0 M 0 3161 1 3160 1 M 0 3170 1 3170 1 O 0 3394 0 3170 M 0 3071 2 3255 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3361 0 12 M 0 3071 2 3255 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3362 0 13 M 0 3030 10 3255 1 M 0 3072 1 3262 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3354 0 11 M 0 3030 10 3262 1 M 0 3162 1 3334 1 O 0 3200 0 3352 O 0 3200 0 3355 O 0 3200 0 3356 M 0 3381 1 3360 1 G 0 3383 0 G 0 3387 0 G 0 3379 0 G 0 3380 0 G 0 3381 0 G 0 3385 0 G 0 3384 0 O 0 3391 0 3360 M 0 3382 1 3361 1 M 0 3011 1 3001 1 E 0 3005 0 16 E 0 3007 0 19 O 0 3388 0 3001 M 0 3021 1 3002 1 M 0 3043 1 3003 1 G 0 3002 0 G 0 3004 0 E 0 3022 0 16 O 0 3200 0 3003 M 0 3025 1 3004 1 M 0 3060 18 3004 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3355 0 4 O 0 3135 0 3005 M 0 3013 1 3005 1 G 0 3008 0 M 0 3061 5 3006 5 M 0 3040 1 3007 1 G 0 3000 0 G 0 3001 0 E 0 3022 0 16 M 0 3064 3 3007 3 O 0 3200 0 3007 O 0 3139 0 3008 O 0 3140 0 3008 M 0 3001 1 3009 1 G 0 3009 0 G 0 3011 0 G 0 3012 0 G 0 3013 0 G 0 3014 0 E 0 3022 0 16 M 0 3002 1 3010 1 G 0 3030 0 G 0 3031 0 G 0 3138 0 G 0 3032 0 G 0 3033 0 E 0 3022 0 16 M 0 3003 1 3011 1 G 0 3020 0 G 0 3021 0 G 0 3022 0 G 0 3023 0 G 0 3024 0 G 0 3025 0 G 0 3026 0 G 0 3027 0 G 0 3028 0 G 0 3029 0 E 0 3022 0 16 M 0 3062 16 3012 4 M 0 3060 18 3014 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3356 0 6 M 0 3030 10 3014 1 M 0 3062 16 3016 4 M 0 3024 1 3017 1 M 0 3060 18 3017 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3357 0 7 M 0 3042 1 3018 1 G 0 3002 0 G 0 3003 0 E 0 3022 0 16 O 0 3200 0 3018 M 0 3020 1 3019 1 M 0 3004 1 3020 1 G 0 3072 0 G 0 3073 0 G 0 3074 0 G 0 3075 0 G 0 3076 0 G 0 3077 0 G 0 3110 0 G 0 3111 0 G 0 3112 0 G 0 3113 0 G 0 3114 0 G 0 3115 0 G 0 3116 0 G 0 3097 0 G 0 3117 0 E 0 3022 0 16 M 0 3027 1 3021 1 E 0 3349 0 16 M 0 3060 18 3021 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3358 0 8 M 0 3045 1 3022 1 G 0 3002 0 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 O 0 3200 0 3022 M 0 3023 1 3023 1 M 0 3062 16 3024 4 M 0 3062 16 3025 4 M 0 3030 10 3025 1 M 0 3063 5 3026 5 E 0 3021 0 16 E 0 3066 0 5 E 0 3052 0 15 M 0 3066 1 3026 1 M 0 3026 1 3027 1 E 0 3349 0 16 M 0 3060 18 3027 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3359 0 9 M 0 3005 4 3027 2 E 0 3351 0 16 M 0 3044 1 3028 1 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 O 0 3200 0 3028 M 0 3022 1 3029 1 M 0 3008 1 3031 1 M 0 3090 1 3032 1 M 0 3091 1 3032 1 M 0 3092 1 3032 1 M 0 3093 1 3032 1 M 0 3094 1 3032 1 M 0 3000 1 3033 1 G 0 3040 0 G 0 3041 0 G 0 3039 0 G 0 3042 0 G 0 3043 0 G 0 3044 0 G 0 3048 0 M 0 3009 1 3034 1 G 0 3378 0 G 0 3377 0 G 0 3376 0 G 0 3375 0 G 0 3374 0 G 0 3373 0 M 0 3010 1 3035 1 G 0 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23 3150 0 0 0 0 0 100 100 0 23 3160 0 0 0 0 0 100 100 0 23 3381 0 29 0 0 0 100 100 0 23 3000 2 3 4 10 0 105 15 0 23 3001 0 0 0 0 0 110 100 0 23 3002 1 8 13 15 19 150 40 0 23 3003 5 6 7 0 0 120 40 0 23 3004 9 0 0 0 0 100 50 0 23 3006 22 0 0 0 0 120 90 6 22 3008 0 0 0 0 0 100 100 0 23 3009 8 30 32 33 0 110 100 0 23 3010 9 0 0 0 0 110 50 0 23 3013 0 0 0 0 0 100 100 0 23 3040 0 0 0 0 0 110 100 0 23 3042 0 0 0 0 0 100 100 0 23 3043 0 0 0 0 0 110 100 0 23 3044 0 0 0 0 0 170 100 0 23 3045 0 0 0 0 0 150 100 0 23 3046 0 0 0 0 0 100 90 0 23 3070 10 0 0 0 0 1000 100 0 23 0 #MOBPROGS #3001 chat I, Minsc, have liberally kicked the butt of the evil doer $n! chat Stand aside villany, Hero coming through!! ~ #3360 say Welcome, $n! say To use a portal stone drop it, and then enter it. ~ #3383 em sniffles sadly, then looks up. say I lost my teddy bear... say Could you find it for me, please? ~ #3384 say Thank you, $n! mob oload 3301 give pole $n say It's all I have, but please take this. say I hope you find a good use for it! ~ #0 #OBJPROGS #0 #ROOMPROGS #3001 room echo {WWHIZ, POP, FLASH. Recall is so much fun.{x ~ #0 #$