#AREADATA Name The Grey Wastes~ Builders None~ VNUMs 16600 16799 Credits { 101 } Darion The Planes~ Security 9 End #MOBILESNEW #MOB Vnum 16600 Name belmonte~ Short Belmonte, my trusty sidekick.~ Long Belmonte, the trusted sidekick of Darion ~ Description ~ Race elf~ Act_flags ABJKLab Aff CDEFGHJP Aff2 0 Align 0 Group 0 Level 101 Hitroll 9999 Hit_dice 32000d32000+32000 Mana_dice 32000d100+32000 Dam_dice 0d0+0 Dam_type slap Armor -100 -100 -100 -100 Off 0 Teach A Imm ABDOP Res BHN Vuln JZ Start_pos stand Default_pos stand Sex none Wealth 120000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 16601 Name gigi~ Short {YG{Wi{YG{Wi The {RH{We{Ra{Wd{RC{Wo{Ro{Wk{Re{Wr{x~ Long {YG{Wi{YG{Wi The {RH{We{Ra{Wd{RC{Wo{Ro{Wk{Re{Wr{x for Darion and his Tribe. ~ Description Well you have seen Austin Powers. The girl from there, wearing nothing, but a Chiefs Apron. ~ Race elf~ Act_flags ABPU Aff CEGJ Aff2 0 Align 0 Group 0 Level 126 Hitroll 9999 Hit_dice 32000d32000+32000 Mana_dice 0d0+0 Dam_dice 9999d9999+9999 Dam_type none Armor -900 -900 -900 -900 Off I Teach A Imm ABDOP Res BHN Vuln JZ Start_pos stand Default_pos stand Sex none Wealth 120000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 16602 Name gina~ Short {CG{Wi{CN{Wa{x~ Long {CG{Wi{CN{Wa{x the {CM{Wi{CN{Wi {WS{Ck{Wi{Cr{Wt{x {CG{Woddess{x ~ Description Well the outfit Gina has on leaves definitely nothing to the imagination. She is taken right out of the playboy pages and made real. She looks ready to serve you in anyway. >:) ~ Race elf~ Act_flags ABPQR Aff CDEFGHJV Aff2 0 Align 0 Group 0 Level 126 Hitroll 9999 Hit_dice 32000d32000+32000 Mana_dice 32000d32000+32000 Dam_dice 32000d32000+32000 Dam_type none Armor 0 0 0 0 Off GH Teach A Imm ABC Res BHN Vuln JZ Start_pos stand Default_pos stand Sex none Wealth 120000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 16606 Name thoth~ Short {RT{rh{Do{rt{Rh{x~ Long Titan of Knowledge. ~ Description Once a proud and mighty titan, Thoth took to the path of wisdom. In doing so he was cursed into the frail human form you see before you. To aid in his work Thoth developed several artifacts of power. The Brilliance, Eye, Lore, and Key. He uses these devices to further his studies. As well as, further the causes of knowledge ~ Race unique~ Act_flags ABPRT Aff DFHNOVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 20 Hit_dice 31999d1+32001 Mana_dice 1d1+21999 Dam_dice 400d5+600 Dam_type slap Armor -180 -180 -180 -180 Off CDEFGH Teach A Imm 0 Res HIJQ Vuln K Start_pos stand Default_pos stand Sex none Wealth 11000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16607 Name illiensiene~ Short {MI{Dl{Ml{Di{Me{Dn{Ms{Di{Me{Dn{Me{x~ Long The illithid god is here. ~ Description ~ Race human~ Act_flags ABPRT Aff CDFGHNOUVac Aff2 0 Align -1000 Group 0 Level 101 Hitroll 40 Hit_dice 32000d2+32000 Mana_dice 1d1+29999 Dam_dice 100d18+300 Dam_type smash Armor -160 -160 -160 -200 Off ACEFGHKO Teach A Imm ABOPS Res CDEGHIJKM Vuln FN Start_pos stand Default_pos stand Sex none Wealth 12000 Form BCIS Parts XZ Size large Material unknown Ffor AHMV Fpar ABCDEFGHIJK MobTrig GREET 16600 100~ EndMob #MOB Vnum 16609 Name illithid titan~ Short Titan Mindflayer~ Long A gargantua mindflayer is here. ~ Description Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Race unique~ Act_flags ABPT Aff HNOTUVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 30 Hit_dice 29999d1+31001 Mana_dice 1d1+21999 Dam_dice 300d4+400 Dam_type none Armor -150 -150 -150 -150 Off EFGHIO Teach A Imm BP Res HIJQ Vuln FK Start_pos stand Default_pos stand Sex none Wealth 11000 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16600 100~ EndMob #MOB Vnum 16622 Name brain golem~ Short A {RB{rr{Da{ri{Rn {BG{Dole{Bm{x~ Long A construct of brain moves forward. ~ Description ~ Race unique~ Act_flags ABPT Aff CDEFGHNO Aff2 0 Align 0 Group 0 Level 101 Hitroll 30 Hit_dice 21999d2+11001 Mana_dice 0d0+0 Dam_dice 100d20+100 Dam_type slap Armor -110 -110 -110 -110 Off CEGHIOU Teach A Imm P Res CDHIJK Vuln MN Start_pos stand Default_pos stand Sex none Wealth 1000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 16624 Name illithid~ Short An {RIl{Dlith{Rid{x waits for prey.~ Long A humanoid squid, waits in the shadows for prey. ~ Description Standing 7 foot tall, with gangily limbs, this creature doesn't seem to pose much of a threat. But gazing at its head is where the true horror is....an octopus attached to a humanoid body. Its powers of confusion and stunning are known throughout the lands. Be afraid ...be very afraid..... ~ Race unique~ Act_flags ABPT Aff CDEFGHNOQVc Aff2 0 Align -500 Group 0 Level 101 Hitroll 20 Hit_dice 1d1+21999 Mana_dice 0d0+0 Dam_dice 100d10+300 Dam_type digestion Armor -100 -100 -80 -100 Off BEFGHIJK Teach A Imm ABP Res CHP Vuln GS Start_pos stand Default_pos stand Sex none Wealth 5000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 16626 Name crypt keeper~ Short {MC{mr{Dy{mp{Mt {MKe{Dep{Mer{x~ Long A massive illithid waiting for you to try to take the key. ~ Description ~ Race unique~ Act_flags ABPT Aff CEGHNOU Aff2 0 Align 0 Group 0 Level 101 Hitroll 30 Hit_dice 1d1+17999 Mana_dice 0d0+0 Dam_dice 10d80+500 Dam_type digestion Armor -100 -100 -70 -100 Off CEFGHI Teach A Imm ABP Res CHJK Vuln GI Start_pos stand Default_pos stand Sex none Wealth 1000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 16631 Name executioneer~ Short {DT{Wh{De {REx{rec{Dutio{rne{Rer{x~ Long A salesman for nooses stand before you sizing you up. ~ Description Standing tall in his dressings of black, the executioneer is very intimidating. Toppling over 8 feet tall, with arms as big around as ancient trees and a grimace that would send even Morbid running for his mommy. He seems quite confident with that noose. ~ Race unique~ Act_flags ABP Aff FHJNOUZ Aff2 0 Align 0 Group 0 Level 101 Hitroll 20 Hit_dice 1d1+16999 Mana_dice 0d0+0 Dam_dice 10d100+200 Dam_type shock Armor -90 -90 -90 -90 Off BCDEGHIJN Teach A Imm ABP Res DHIKMN Vuln JNS Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 16635 Name tome guardian~ Short {DT{Wo{Dm{We {DG{Wa{Du{Wr{Dd{Wi{Da{Wn{x~ Long A cowled figure in robes of red is here to teach you knowledge. ~ Description ~ Race unique~ Act_flags ABP Aff CDEFGHNO Aff2 0 Align 0 Group 0 Level 101 Hitroll 40 Hit_dice 1d1+21999 Mana_dice 0d0+0 Dam_dice 10d90+400 Dam_type slap Armor -100 -100 -80 -100 Off EFGHI Teach A Imm P Res CHJK Vuln GI Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 16645 Name hand of thoth~ Short {BH{Wa{Bn{Wd of {BTh{Wo{Bth{x~ Long A human with a giant hand for a head. ~ Description A humanoid figure standing 7 feet tall with a hand for a head. This fellow reminds you of THING from the Adams Family. ~ Race human~ Act_flags AP Aff DFHNO Aff2 0 Align 0 Group 0 Level 90 Hitroll 30 Hit_dice 1d1+7999 Mana_dice 0d0+0 Dam_dice 20d60+200 Dam_type slap Armor -90 -90 -60 -90 Off DEFGHN Teach A Imm ABP Res HIJK Vuln G Start_pos stand Default_pos stand Sex none Wealth 0 Form M Parts DIZ Size medium Material unknown Ffor AHV Fpar ABCEFGHJK EndMob #MOB Vnum 16649 Name arilyn~ Short Arilyn is here waiting to serve you.~ Long Arilyn is here waiting to serve you. ~ Description ~ Race elf~ Act_flags ABP Aff CDEFGHJ Aff2 0 Align 0 Group 0 Level 75 Hitroll 0 Hit_dice 1d1+31074 Mana_dice 0d0+0 Dam_dice 1d1+3999 Dam_type wrath Armor -500 -500 -500 -500 Off FGHIK Teach A Imm ABCD Res BHN Vuln JZ Start_pos stand Default_pos stand Sex none Wealth 1000000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 16650 Name brandebarios~ Short Brandebarios waits to take you money.~ Long Brandebarios waits to take you money. ~ Description For a halfling Brandebarios is still quite agile. He is all of 3' nothing, standard pot belly and jolly face. He always is smoking his pipe and never has a harsh word to say to ya. ~ Race unique~ Act_flags ABP Aff DFHV Aff2 0 Align 0 Group 0 Level 75 Hitroll 0 Hit_dice 1d1+-32537 Mana_dice 0d0+0 Dam_dice 1d1+3999 Dam_type pierce Armor -500 -500 -500 -500 Off EFGHK Teach A Imm ACDP Res BILQ Vuln E Start_pos stand Default_pos stand Sex none Wealth 1000000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown EndMob #MOB Vnum 16653 Name dove~ Short Dove is here.~ Long Dove is here. ~ Description A beautiful human woman, with eyes of deepest green and hair of darkest jet, tends to her store with grace and elegance. ~ Race human~ Act_flags ABP Aff DFHNO Aff2 0 Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 10000d5+30000 Mana_dice 0d0+0 Dam_dice 1d1+3999 Dam_type wrath Armor -500 -500 -500 -500 Off EGHIJ Teach A Imm CDHIJKLPQ Res 0 Vuln MN Start_pos stand Default_pos stand Sex none Wealth 1000000 Form M Parts DZ Size medium Material unknown Ffor AHV Fpar ABCEFGHIJK EndMob #MOB Vnum 16656 Name grettle battlehammer~ Short Grettle Battlehammer~ Long Grettle Battlehammer waits to show you her wares. ~ Description Standing all of 4' nothing, Grettle is a mass of muscle just waiting for a good brawl to take place. She is known in the city as being one of the best weaponsmiths alive. For the simple fact that she is also a mage of the highest circle. ~ Race dwarf~ Act_flags ABPT Aff DFHJ Aff2 0 Align 0 Group 0 Level 75 Hitroll 0 Hit_dice 1d1+32000 Mana_dice 0d0+0 Dam_dice 1d1+3999 Dam_type none Armor -500 -500 -500 -500 Off 0 Teach A Imm ABCD Res HILQ Vuln KR Start_pos stand Default_pos stand Sex none Wealth 1000000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 16657 Name hand of thoth~ Short {RH{Dan{Rd {Dof {RT{rh{Do{rt{Rh{x~ Long A humanoid body with a hand for a head. ~ Description ~ Race human~ Act_flags AGPT Aff DFHNO Aff2 0 Align 0 Group 0 Level 90 Hitroll 20 Hit_dice 1d1+7999 Mana_dice 0d0+0 Dam_dice 20d50+200 Dam_type slap Armor -90 -60 -90 -90 Off CGHI Teach A Imm ABP Res HIJK Vuln G Start_pos stand Default_pos stand Sex none Wealth 0 Form M Parts BDKZ Size medium Material unknown Ffor AHV Fpar ACEFGHIJ EndMob #MOB Vnum 16658 Name eyes of thoth~ Short {BE{Wy{Be{Ws {Wof {BTh{Do{Bth{x~ Long A human with a giant eye for a head. ~ Description Before you is a humanoid figure about 7 feet tall. The head is a giant eye. It is almost creepy having it stare at you constantly. ~ Race human~ Act_flags AGPT Aff DFHNO Aff2 0 Align 0 Group 0 Level 90 Hitroll 30 Hit_dice 1d1+7999 Mana_dice 0d0+0 Dam_dice 20d60+200 Dam_type claw Armor -90 -60 -90 -90 Off CGHI Teach A Imm ABP Res HIJK Vuln E Start_pos stand Default_pos stand Sex none Wealth 0 Form M Parts BDKZ Size medium Material unknown Ffor AHV Fpar ACEFGHIJ EndMob #MOB Vnum 16669 Name talos~ Short {YT{Wa{Yl{Wo{Ys{x~ Long {YT{Wa{Yl{Wo{Ys{x, {YB{Wringer of {YS{Wt{Yo{Wr{Ym{Ws{x ~ Description A man cloaked in the powers of lightning, with the stench of blood and war on his breath stand poised to crush you like an ant. ~ Race unique~ Act_flags ABPT Aff DFHNOVac Aff2 0 Align 0 Group 0 Level 101 Hitroll 600 Hit_dice 32000d50+32000 Mana_dice 0d0+0 Dam_dice 900d1+1200 Dam_type blast Armor -260 -260 -260 -260 Off CDEFGHIJKNO Teach A Imm AJKOPTXYZ Res HIKMQS Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16669 100~ EndMob #MOB Vnum 16694 Name yeth hound~ Short {DY{Wet{Dh {DH{Woun{Dd{x~ Long A shadowy figure of a dog. ~ Description These are dogs of the endless grey void. They look like standard dogs, only totally lacking colour. ~ Race dog~ Act_flags AGPT Aff BDFPQTUVc Aff2 0 Align -1000 Group 0 Level 101 Hitroll 20 Hit_dice 1d1+17999 Mana_dice 0d0+0 Dam_dice 40d20+400 Dam_type bite Armor -110 -110 -110 -90 Off EGHI Teach A Imm AB Res D Vuln CN Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFHJKUVZ Size medium Material unknown EndMob #MOB Vnum 16698 Name third~ Short third~ Long Third ~ Description ~ Race human~ Act_flags ABPT Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 23000d2+23000 Mana_dice 0d0+0 Dam_dice 600d3+600 Dam_type none Armor -140 -140 -140 -140 Off FGHIK Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16699 Name second~ Short second~ Long Second ~ Description ~ Race human~ Act_flags ABPT Aff H Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 20000d3+10000 Mana_dice 0d0+0 Dam_dice 500d3+500 Dam_type none Armor -120 -120 -120 -120 Off FGHIK Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16700 Name first~ Short first~ Long First ~ Description ~ Race human~ Act_flags ABT Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 10000d3+10000 Mana_dice 0d0+0 Dam_dice 300d1+100 Dam_type none Armor -100 -100 -100 -100 Off FGHIK Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16703 Name guardian of the sun~ Short {RG{Dua{rrd{Dia{Rn {Do{Wf {Dt{Whe {YS{yu{Sn{x~ Long A man composed of living flame stand barring your path. ~ Description ~ Race human~ Act_flags ABPT Aff DFHNOTUVc Aff2 0 Align 0 Group 0 Level 101 Hitroll 200 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 500d4+600 Dam_type flbite Armor -167 -167 -167 -167 Off ADFGHIKMN Teach A Imm ABOP Res EFGJKS Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 12000 Form CHJM Parts Z Size medium Material unknown Ffor AV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16707 Name mists of dawn~ Short {WM{xists {Wo{Xf {YD{yawn{x~ Long The vapors of dawn mix with the rays of light to assault you. ~ Description ~ Race human~ Act_flags ABPT Aff DFHJNOUV Aff2 0 Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 12d8+11321 Mana_dice 0d0+0 Dam_dice 3d200+200 Dam_type none Armor -190 -190 -190 -190 Off AFGHU Teach A Imm ABFO Res EFGHJK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1200 Form BCHKL Parts Z Size medium Material unknown Ffor AMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16708 Name flaming skyrider~ Short {RF{Yl{Ra{Ym{Ri{Yn{Rg {YS{Rk{Yy{Rr{Yi{Rd{Ye{Rr{x~ Long {WA {Rf{ylaming{x demonic looking horse charges you. ~ Description ~ Race unique~ Act_flags ABPT Aff CFGHJNOTUZac Aff2 0 Align 0 Group 0 Level 101 Hitroll 250 Hit_dice 24500d5+20000 Mana_dice 0d0+0 Dam_dice 400d4+400 Dam_type flbite Armor -140 -140 -140 -140 Off AEFGHIK Teach A Imm ABHMO Res EFGIJKNQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1000 Form BDHMV Parts ABCDEFGHIJKR Size medium Material unknown EndMob #MOB Vnum 16709 Name demon tumbleweed~ Short {RD{Demon {RT{Dumbleweed{x~ Long Just a bunch of dried up weeds blowing in the wind. ~ Description ~ Race centipede~ Act_flags ABPT Aff CDEFGHUZ Aff2 0 Align -1000 Group 0 Level 101 Hitroll 201 Hit_dice 20000d4+32000 Mana_dice 0d0+0 Dam_dice 2d250+200 Dam_type none Armor -150 -130 -130 -130 Off CFGHO Teach A Imm FMOS Res EGIJK Vuln H Start_pos stand Default_pos stand Sex none Wealth 1000 Form ABGO Parts KNZ Size medium Material unknown Fres F Fvul E Fpar AC EndMob #MOB Vnum 16710 Name wolves of the moon~ Short {WWolf {Dof the {WMoon~ Long Dark sleek, shapes seem to be surrounding you. ~ Description Catching a glimpse of the creature you see, sleek black fur made from darkness itself, a long muzzle like that of a crocodile, eyes as red and beady as a rays. ~ Race unique~ Act_flags ABPT Aff CDFGHJPUVZac Aff2 0 Align -1000 Group 0 Level 101 Hitroll 250 Hit_dice 21000d4+30000 Mana_dice 0d0+0 Dam_dice 10d60+200 Dam_type pierce Armor -96 -96 -96 -80 Off FGHIMN Teach A Imm ABMOP Res EFGHIJKLQ Vuln FHS Start_pos stand Default_pos stand Sex none Wealth 0 Form AGHMV Parts ABCDEFGHIJKQVYZ Size medium Material unknown EndMob #MOB Vnum 16711 Name sun dragon~ Short {YS{yun {yDrago{Yn{x~ Long Brilliant golden beans of sunlight dance off the hide of this magnificant creature. ~ Description ~ Race dragon~ Act_flags ABPT Aff CDEFGHJTVac Aff2 0 Align 0 Group 0 Level 101 Hitroll 300 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 400d3+600 Dam_type flame Armor -210 -200 -200 -200 Off ACEFGHIJKMO Teach A Imm ABOP Res BEFGHIJLMNP Vuln I Start_pos stand Default_pos stand Sex none Wealth 11000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size medium Material unknown Fvul F EndMob #MOB Vnum 16712 Name moon dragon~ Short {BM{Doon Drago{Bn{x~ Long The weave of moonlight comes together in a striking resembles of a winged serpent. ~ Description ~ Race dragon~ Act_flags ABPT Aff CDEFGHJNOTVc Aff2 0 Align 0 Group 0 Level 101 Hitroll 300 Hit_dice 25000d5+30000 Mana_dice 1d4+1996 Dam_dice 500d3+500 Dam_type chill Armor -190 -190 -190 -190 Off ACDEFGHIJKMO Teach A Imm ABOP Res BEFHIJLMP Vuln IK Start_pos stand Default_pos stand Sex none Wealth 11000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown Fvul F EndMob #MOB Vnum 16713 Name cyclopian magi~ Short {BC{Dyclopian {BM{Dagi{x~ Long A one eyed, one horned giant fastly approaching. ~ Description ~ Race giant~ Act_flags ABKPT Aff CDFGHJUVac Aff2 0 Align 0 Group 0 Level 101 Hitroll 60 Hit_dice 32000d3+32000 Mana_dice 0d0+0 Dam_dice 800d2+800 Dam_type smash Armor -200 -200 -200 -200 Off DEFGHIJKN Teach I Imm BOPS Res FGHIP Vuln P Start_pos stand Default_pos stand Sex male Wealth 2000 Form AGHMV Parts ABCDEFGHIJKQVZ Size medium Material unknown Fvul J EndMob #MOB Vnum 16714 Name silver dragon~ Short {WS{Di{Wl{Dv{We{Dr {WD{Dr{Wa{Dg{Wo{Dn{x~ Long A {WS{Di{Wl{Dv{We{Dr {WD{Dr{Wa{Dg{Wo{Dn{x lies amongst the silver. ~ Description From head to tip of tail, the silver measures almost 120 feet in length. Its impressive claws, jaw, and breath weapon, make it a formidable opponent for anyone. ~ Race dragon~ Act_flags ABPT Aff CDEFGHJNOTUZc Aff2 0 Align 0 Group 0 Level 101 Hitroll 55 Hit_dice 28000d5+30000 Mana_dice 10d10+120 Dam_dice 500d3+500 Dam_type acbite Armor -200 -200 -200 -200 Off ACDFGHILMNO Teach A Imm ABMOP Res BEFHIJKMNOPS Vuln EI Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size medium Material unknown Fvul F EndMob #MOB Vnum 16715 Name man of judgement~ Short {WO{Dld {WM{Dan {WJ{Dudgement{x~ Long An elderly man rocks quietly waiting to administer justice. ~ Description ~ Race elf~ Act_flags ABPT Aff CDEFGHJNOUV Aff2 0 Align 0 Group 0 Level 101 Hitroll 55 Hit_dice 32000d2+32000 Mana_dice 0d0+0 Dam_dice 300d3+400 Dam_type wrath Armor -160 -160 -160 -160 Off EFGHIJKN Teach A Imm ABLOQ Res BEGHIJKMN Vuln Z Start_pos stand Default_pos stand Sex none Wealth 100 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 16716 Name crystal dragon~ Short {CC{Wr{Cy{Ws{Ct{Wa{Cl {CD{Wr{Ca{Wg{Co{Wn{x~ Long The {CC{Wr{Cy{Ws{Ct{Wa{Cl {CD{Wr{Ca{Wg{Co{Wn{x looks to add you to its collection. ~ Description A creature of exquisite beauty, assaults your eyes. Staring to long at the 30 foot long serpent, will lull you into a sort of hypnotic trance. ~ Race dragon~ Act_flags ABPT Aff CEFGHNOTUc Aff2 0 Align 0 Group 0 Level 101 Hitroll 55 Hit_dice 27000d4+30000 Mana_dice 0d0+0 Dam_dice 600d3+500 Dam_type drain Armor -210 -210 -210 -210 Off AFGHIMNO Teach A Imm ABFOP Res BEGHIJKMN Vuln EI Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size medium Material unknown Faff1 J Fvul F EndMob #MOB Vnum 16717 Name master of the golden path~ Short {WMaster {Dof the {YG{yolden {YP{yath{x~ Long The {WMaster {Dof {Dthe {YG{yolden {YP{yath{x prepares to do battle ~ Description ~ Race fox~ Act_flags ABPQ Aff CFGHJNZc Aff2 0 Align 1000 Group 0 Level 101 Hitroll 50 Hit_dice 32000d2+32000 Mana_dice 1d1+1999 Dam_dice 500d2+600 Dam_type claw Armor -140 -140 -140 -140 Off DEFGHIKU Teach A Imm AOP Res BCFGHIJM Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000 Form ABGHMV Parts ABCDEFGHIJKQUVZ Size medium Material unknown EndMob #MOB Vnum 16718 Name amethyst dragon~ Short {MA{Dmethyst {MD{Dragon{x~ Long The sparkling Amethyst catch you eyes as they take on a serpentine figure. ~ Description ~ Race dragon~ Act_flags ABKPT Aff CDEFGHJTVac Aff2 0 Align 0 Group 0 Level 101 Hitroll 65 Hit_dice 29000d5+32000 Mana_dice 0d0+0 Dam_dice 600d3+600 Dam_type frbite Armor -100 -100 -100 -100 Off AFGHIMNO Teach G Imm BGJOP Res BEGIKLMNP Vuln HI Start_pos stand Default_pos stand Sex none Wealth 11000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown Fres H Fvul F EndMob #MOB Vnum 16719 Name jade emporer~ Short {GJ{gade {GE{gmporer{x~ Long The {GJ{gade {GE{gmporer{x sits before you. ~ Description ~ Race elf~ Act_flags ABP Aff DEFHJNOUVZc Aff2 0 Align 0 Group 0 Level 101 Hitroll 100 Hit_dice 9999d99+32000 Mana_dice 1d1+1999 Dam_dice 500d3+500 Dam_type chop Armor -120 -120 -120 -120 Off ACEFGHIKN Teach A Imm JOP Res BCDHIMN Vuln Z Start_pos stand Default_pos stand Sex none Wealth 11000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 16721 Name irradescent dragon~ Short {CI{Wrradescen{Ct D{Wrago{Cn{x~ Long {CS{Wwirling {Ci{Wncadescent {Cm{Wist{x lashes out at you. ~ Description ~ Race dragon~ Act_flags ABPT Aff CDEFGHJTUVZc Aff2 0 Align 0 Group 0 Level 101 Hitroll 201 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 600d3+600 Dam_type acbite Armor -210 -210 -210 -210 Off ACEFGHIJMO Teach A Imm ABKOP Res BEFIJMNS Vuln EHI Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size medium Material unknown Fres H Fvul F EndMob #MOB Vnum 16722 Name opal dragon~ Short {DOpal Dragon{x~ Long A large, black opal carved into the likeness of a Dragon. ~ Description ~ Race dragon~ Act_flags ABPT Aff DEFGHJNOTUVZc Aff2 0 Align 0 Group 0 Level 101 Hitroll 201 Hit_dice 32000d4+32000 Mana_dice 0d0+0 Dam_dice 500d4+500 Dam_type shock Armor -180 -180 -180 -180 Off ACEGHIJNO Teach A Imm BFOP Res BEFGHIJKMNS Vuln EI Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size medium Material unknown Fvul F EndMob #MOB Vnum 16723 Name bahamut~ Short {YB{Wahamut {DThe {YW{Wise{x~ Long A Golden Dragon of immense size and age is here keeping a steadfast watch. ~ Description ~ Race dragon~ Act_flags ABKPT Aff CDEFGHJNOTUVc Aff2 0 Align 0 Group 0 Level 101 Hitroll 400 Hit_dice 32000d5+32000 Mana_dice 10d100+300 Dam_dice 500d4+600 Dam_type wrath Armor -210 -210 -210 -210 Off ACDFGHIJMNO Teach H Imm ABOP Res BEHIJL Vuln IMN Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown Fvul F EndMob #MOB Vnum 16724 Name murdock~ Short {RM{Durdock {WThe {RD{Destroyer{X~ Long Here stands {RM{Durdock {WThe {RD{Destroyer{x. ~ Description Before you is a Giant of a man. At a little over 70 feet tall, with eight arms, he would make Hassan cringe. ~ Race unique~ Act_flags ABKPT Aff CDEFGHJUVZac Aff2 0 Align 0 Group 0 Level 101 Hitroll 700 Hit_dice 9999d99+1000 Mana_dice 0d0+0 Dam_dice 800d3+800 Dam_type wrath Armor -210 -210 -210 -210 Off CDEFGHIJKMO Teach D Imm ABNOP Res EFGHIJQ Vuln K Start_pos stand Default_pos stand Sex none Wealth 400 Form AGV Parts ACDEFJKQV Size large Material unknown EndMob #MOB Vnum 16725 Name master of the grey path~ Short {WMaster {xof the {DGrey Path{x~ Long The {WMaster {Xof the {DGrey Path{X prepares to do battle. ~ Description ~ Race bear~ Act_flags ABPT Aff CDFGHJNOVZac Aff2 0 Align 0 Group 0 Level 101 Hitroll 70 Hit_dice 32000d2+32000 Mana_dice 0d0+0 Dam_dice 600d2+500 Dam_type chomp Armor -190 -190 -190 -190 Off CDEFGHIKOU Teach A Imm BOP Res EFGIJMNS Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1000 Form AGV Parts ABCDEFHJKUVZ Size medium Material unknown EndMob #MOB Vnum 16726 Name master of the red path~ Short {WMaster {xof the {RR{red {RP{rath{x~ Long The {WMaster {xof the {RR{red {RP{rath{x prepares to do battle. ~ Description ~ Race cat~ Act_flags ABKPR Aff CDFGHOVZac Aff2 0 Align -1000 Group 0 Level 101 Hitroll 55 Hit_dice 32000d2+32000 Mana_dice 1d1+1999 Dam_dice 600d2+500 Dam_type bite Armor -160 -160 -160 -160 Off FGHITU Teach E Imm ABOP Res EFGIJKMNS Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000 Form AGV Parts ACDEFHJKQUVZ Size medium Material unknown EndMob #MOB Vnum 16727 Name wraith of murdock~ Short {WW{Dr{Wa{Di{Wt{Dh {Wo{Df {BM{Du{Br{Dd{Bo{Dc{Bk{x~ Long The spectral essence of Murdock has come to the place of his undoing. ~ Description ~ Race unique~ Act_flags ABOP Aff CDFGHJOTUVZ Aff2 0 Align -1000 Group 0 Level 101 Hitroll 201 Hit_dice 1d5+18634 Mana_dice 0d0+0 Dam_dice 2d100+300 Dam_type drain Armor -100 -100 -100 -100 Off EGHI Teach A Imm BILMQR Res HN Vuln SY Start_pos stand Default_pos stand Sex none Wealth 0 Form DHIL Parts ABGIJKU Size medium Material unknown EndMob #MOB Vnum 16730 Name Sune~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags AP Aff 0 Aff2 0 Align 0 Group 0 Level 151 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16734 Name deathheads~ Short {DD{Re{Da{Rt{Dh {RH{De{Ra{Dd{Rs{x~ Long Fanatic followers of myrkul ~ Description ~ Race unique~ Act_flags ABPT Aff DFHQV Aff2 0 Align 0 Group 0 Level 101 Hitroll 150 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type slash Armor -190 -190 -190 -190 Off FGHKR Teach A Imm ABO Res HIJKPQ Vuln HK Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16735 Name sensate~ Short {YS{Re{Yn{Rs{Ya{Rt{Ye{Rs{x~ Long A fanatic follower of Sune. ~ Description ~ Race unique~ Act_flags ABFPT Aff BDFHV Aff2 0 Align 0 Group 0 Level 101 Hitroll 150 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type none Armor -180 -180 -180 -180 Off EFHJKR Teach A Imm ABO Res HIJKQ Vuln KL Start_pos stand Default_pos stand Sex none Wealth 0 Form AGMV Parts ACDEFIJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16736 Name myrkul~ Short {BM{by{Drk{bu{Bl{x~ Long {MM{by{Drk{bu{Bl{x, {DG{Wo{Dd of D{We{Da{Wt{Dh{x ~ Description A figure, stands before you wrapped in the darkness that we know as DEATH!!! ~ Race unique~ Act_flags ABPQRT Aff DFHQTU Aff2 0 Align -1000 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 23000d1+23000 Dam_dice 30d30+80 Dam_type none Armor -220 -220 -220 -220 Off EFGHJK Teach A Imm AIJOP Res DHKMN Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16737 Name sune~ Short {RS{Yu{Rn{Ye{x~ Long {RS{Yu{Rn{Ye {Wthe {BG{co{Wdde{cs{Bs {Wof {BB{ce{Wau{ct{By{x ~ Description Lying in silks that leave nothing to the imagination, is a woman of fiery red hair. Eyes of the greenest jade, and lips that any man kissed would melt. Her parties are reknowned for the wild and craziness that is the world of sensations. ~ Race unique~ Act_flags ABPT Aff DFHNOTUVc Aff2 0 Align 1000 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 0d0+0 Dam_dice 30d30+80 Dam_type slap Armor -240 -240 -240 -240 Off EFGHIK Teach A Imm ABO Res DHIJQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGHMV Parts ABCDEFGHIJKQV Size medium Material unknown EndMob #MOB Vnum 16741 Name seekers~ Short {BS{We{Be{Wk{Be{Wr{Bs{x~ Long Fanatic followers of Oghma ~ Description ~ Race unique~ Act_flags ABPT Aff DFHc Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 32000d2+31000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type slap Armor -120 -120 -120 -120 Off FGHJKR Teach A Imm AB Res CHIJPQ Vuln K Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16742 Name banite~ Short {DB{Ya{Dn{Yi{Dt{Ye{x~ Long Fanatic followers of bane. ~ Description ~ Race unique~ Act_flags ABPT Aff DFHVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 32000d2+31000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type pierce Armor -120 -120 -120 -120 Off FGHIJKR Teach A Imm 0 Res HIJKMQ Vuln KN Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16743 Name oghma~ Short {YO{yg{Wh{ym{Ya{x~ Long {YO{yg{Wh{ym{Ya{x, {WG{Do{Wd of {WKn{yow{Yl{yed{Wge{x ~ Description A elderly man, maybe in his 90's, stands waiting to impart his wisdom to you. ~ Race unique~ Act_flags ABPQRT Aff DFHNOUVc Aff2 0 Align 0 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 32000d1+32000 Dam_dice 30d30+60 Dam_type slap Armor -220 -220 -220 -220 Off EFGIJK Teach A Imm ANOPT Res CDHKQ Vuln M Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16744 Name bane~ Short {MB{Da{Mn{De{x~ Long {MB{Da{Mn{De{x, {DM{ra{Rst{re{Dr {RAs{rs{Das{rs{Rin{x ~ Description A muscular man stand before you. He has piercing black eyes, wild black hair. He looks as if he could kill you with just a shake of the hand. ~ Race unique~ Act_flags ABPST Aff BCDFGHOPQTUVac Aff2 0 Align -1000 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 32000d1+32000 Dam_dice 30d30+80 Dam_type none Armor -220 -220 -220 -220 Off BCDEFIJK Teach A Imm ABKMOP Res DHIJNQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16746 Name sea wench~ Short {CS{We{Ca{x {DW{Ce{Wn{Cc{Dh{x~ Long A fanatic follower of umberlee. ~ Description ~ Race unique~ Act_flags ABPT Aff DFHVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 32000d2+32000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type frbite Armor -120 -120 -120 -120 Off CFHJKNR Teach A Imm AB Res HIJKLQS Vuln HK Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16749 Name mystery~ Short {BM{Cy{bs{Wt{be{Cr{By{x~ Long A fanatic follower of mystra ~ Description ~ Race unique~ Act_flags ABPT Aff DFHNOUVc Aff2 0 Align 0 Group 0 Level 101 Hitroll 150 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type magic Armor -120 -120 -120 -120 Off EFGHKU Teach A Imm AB Res CHIJKPQ Vuln EK Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16750 Name umberlee~ Short {MU{Dmberle{Me{x~ Long {MU{dmberle{Me{x, {DBitch Queen {Wof the {BS{We{Ba{Ws{x ~ Description A slender female figure stands before you. She seems to have the tides of the world as her clothes. ~ Race unique~ Act_flags ABPRT Aff CDFGHNOTUVc Aff2 0 Align -1000 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 32000d1+32000 Dam_dice 30d30+80 Dam_type wrath Armor -260 -260 -260 -260 Off EFGHKR Teach A Imm ABJOP Res DHIJQ Vuln K Start_pos stand Default_pos stand Sex none Wealth 12000 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16751 Name mystra~ Short {BM{Cy{Wst{Cr{Ba{x~ Long {BM{Cy{Wst{Cr{Ba{x, {WGoddess of {BM{Ca{Wg{Ci{Bc{x ~ Description A tall, slender woman stand wrapped in a gown of sorcery. Tis' hard to believe at one time this black haired, deepest emerald green eyes was once a mortal. Practicing her arts once as a thief, but then turning to the true ways. The Arcane Arts. She is also known as the goddess of mysteries of magic. ~ Race unique~ Act_flags ABPQRS Aff BCDEFGHJNOTUVc Aff2 0 Align 0 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 0d0+0 Dam_dice 30d30+80 Dam_type wrath Armor -230 -230 -230 -230 Off BFGHIJK Teach A Imm BCOP Res DHIJQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16755 Name corpse keeper~ Short {WC{Do{Wr{Dp{Ws{De {DK{We{De{Wp{De{Wr{x~ Long A fanatic follower of Kelemvor ~ Description ~ Race unique~ Act_flags ABPT Aff DFHTUVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 150 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 24d30+50 Dam_type shbite Armor -120 -120 -120 -120 Off DFGHJKR Teach A Imm AB Res DHIJKQ Vuln KMN Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16756 Name watcher~ Short {MW{Wa{Mt{Wc{Mh{We{Mr{x~ Long A fanatic follower of helm. ~ Description ~ Race unique~ Act_flags ABPT Aff DFHVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 32000d2+32000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type cleave Armor -120 -120 -120 -120 Off EFGHKR Teach A Imm ABO Res DHIJPQ Vuln K Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16757 Name kelemvor~ Short {rK{De{rl{De{rm{Dv{ro{Dr{x~ Long {rK{De{rl{De{rm{Dv{ro{Dr{x, {RL{Dor{Rd {Dof {YU{yn{Dde{ya{Yd{x ~ Description A man in his late 40's, chiselled features, 3 scar marks extending from the corner of the right eye to the base of the right cheek. His eyes are a dull grey absorbing all information that is set infront of him. You don't feel secure in the fact that you'll never be leaving again, once you meet him. ~ Race unique~ Act_flags ABPT Aff BDFHNOTUVc Aff2 0 Align 0 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 0d0+0 Dam_dice 30d30+80 Dam_type flbite Armor -230 -230 -230 -230 Off DFGHJK Teach A Imm BMOP Res DHIJQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16758 Name helm~ Short {DH{We{Dl{Wm{x~ Long {DH{We{Dl{Wm{x {YGu{ya{Drd{yi{Yan{x {Wof the {MP{Wlane{Ms{x ~ Description A man of solid muscle stands wrapped in the absolute power of the planes. He stands ever vigilant with his black eyes, waiting for a mortal to mess with the realm of the Gods. ~ Race unique~ Act_flags ABPT Aff BDFHNOVac Aff2 0 Align 0 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 0d0+0 Dam_dice 30d30+80 Dam_type divine Armor -230 -230 -230 -230 Off CDFGHJKN Teach A Imm AHOP Res CEFGHIJLMNQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16761 Name berserkers~ Short {oBerserkers{x~ Long A fanatic follower of tempus. ~ Description ~ Race unique~ Act_flags ABPT Aff DFHTVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 150 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type thwack Armor -120 -120 -120 -120 Off CDFGHKR Teach A Imm AB Res CDHIJQ Vuln KLQ Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16762 Name justicar~ Short {YJ{Wu{Ys{Wt{Yi{Wc{Ya{Wr{x~ Long A fanatic follower of tyr ~ Description ~ Race unique~ Act_flags ABPT Aff HOTa Aff2 0 Align 0 Group 0 Level 101 Hitroll 150 Hit_dice 32000d5+32000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type wrath Armor -120 -120 -120 -120 Off CEFGHIJR Teach A Imm AB Res HIJKNQ Vuln CK Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16764 Name tyr~ Short {CT{Wy{Cr{x~ Long {CT{Wy{Cr{x, The {WEven {CH{Wande{Cd{x ~ Description A titan of a man standing 14 feet tall at the shoulder stands ever vigilant in his pursuit of justice. Clad in a suit of gleaming platemail, with his trust warhammer at his side, he is ready to pronounce justice on all.... ~ Race unique~ Act_flags ABPQT Aff CDFGHNOVc Aff2 0 Align 1000 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 32000d1+32000 Dam_dice 30d30+80 Dam_type thwack Armor -230 -230 -230 -230 Off FH Teach A Imm ABLOPQ Res CD Vuln M Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16765 Name tempus~ Short {BT{We{Bm{Wp{Bu{Ws{x~ Long {BT{We{Bm{Wp{Bu{Ws{x, {WGod {xof {RW{Da{Rr{Dr{Ri{Do{Rr{Ds{x ~ Description A man standing 7 foot at the shoulder, grizzled features, long black unkempt hair. He leans casually on a sword that is at least twice his height and weight. This individual would put fear even into the hearts of Silence and Hassan. ~ Race unique~ Act_flags ABPT Aff DFHNOTUac Aff2 0 Align 0 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 0d0+0 Dam_dice 30d30+80 Dam_type blast Armor -230 -230 -230 -230 Off DEFGHK Teach A Imm ABOP Res DHIJQ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16769 Name guardian~ Short {BGu{Ca{Wrd{Ci{Ban{x~ Long A fanatic follower of Torm ~ Description ~ Race unique~ Act_flags ABPT Aff DFHVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 100d1000+700000 Mana_dice 0d0+0 Dam_dice 24d20+50 Dam_type blast Armor -120 -120 -120 -120 Off EFGHKR Teach A Imm ABO Res HIJKLQ Vuln KM Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16770 Name tomb warden~ Short {yT{Wo{ym{Wb{x {DW{Wa{Dr{Wd{De{Wn{x~ Long A fanatic follower of Bhaal ~ Description ~ Race unique~ Act_flags ABPT Aff DFHTVa Aff2 0 Align 0 Group 0 Level 101 Hitroll 50 Hit_dice 32000d2+32000 Mana_dice 0d0+0 Dam_dice 400d2+500 Dam_type acbite Armor -120 -120 -120 -120 Off DFGHKP Teach A Imm AB Res HIJLQ Vuln KN Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown MobTrig GREET 16735 100~ EndMob #MOB Vnum 16771 Name torm~ Short {CT{Wo{Cr{Wm{x~ Long {CT{Wo{Cr{Wm{x, {WThe {CD{Wefender{x of the {CW{Weak{x ~ Description Clad in gleaming, golden platemail, Torm is an impressive site to behold. With his trusted companions surrounding him, he looks as if he could take on the worlds evil. ~ Race unique~ Act_flags ABPQT Aff CDFGHJTUVc Aff2 0 Align 1000 Group 0 Level 101 Hitroll 300 Hit_dice 100d1000+700000 Mana_dice 32000d1+1000 Dam_dice 30d30+80 Dam_type wrath Armor -230 -230 -230 -230 Off DEFGHK Teach A Imm ABOP Res CHIJQ Vuln M Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16772 Name bhaal~ Short {RB{Wh{Ra{Wa{Rl{x~ Long {RB{Wh{Ra{Wa{Rl{x, {DGod of {rD{Re{Da{Rt{rh{x ~ Description A thin frame on a 5'8" humanoid, cloaked in the ways of the necromancer. As he turns, you notice that his features are skeletal, with flames in his eye sockets. As his gaze lands on you, you have the definite knowledge that he could kill you where you stand, with a single word. Do you feel lucky? ~ Race unique~ Act_flags ABPRT Aff DFHNOQTUVc Aff2 0 Align -1000 Group 0 Level 101 Hitroll 300 Hit_dice 32000d25+32000 Mana_dice 9999d1+9999 Dam_dice 700d4+700 Dam_type magic Armor -230 -230 -230 -230 Off EFGHK Teach A Imm ABIMOP Res HJLNQ Vuln K Start_pos stand Default_pos stand Sex none Wealth 120000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #MOB Vnum 16773 Name watchdog of ao~ Short {BW{Wa{Bt{Wc{Bh {BD{Do{Bg{x of {WA{Bo{x~ Long A dog the size of a house, with teeth the size of cars, drool that is leaving etch marks in the ground. ~ Description ~ Race dog~ Act_flags ABFT Aff CDEFGHNOPUVac Aff2 0 Align 0 Group 0 Level 101 Hitroll 500 Hit_dice 32000d50+32000 Mana_dice 0d0+0 Dam_dice 800d2+800 Dam_type acbite Armor -230 -230 -230 -230 Off CDFGHK Teach A Imm ABOP Res CD Vuln MN Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFHJKUVZ Size medium Material unknown EndMob #MOB Vnum 16776 Name clerk~ Short A Cafeteria Clerk.~ Long One of those lunch ladies that ya hated as a kid. ~ Description ~ Race human~ Act_flags ABT Aff DFH Aff2 0 Align 0 Group 0 Level 101 Hitroll 9999 Hit_dice 1d1+1 Mana_dice 0d0+0 Dam_dice 9999d9999+9999 Dam_type none Armor -900 -900 -900 -900 Off 0 Teach A Imm CDP Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 120000 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16781 Name garak~ Short Garak the Tailor~ Long A person that should be with Sisco and Dax. ~ Description ~ Race human~ Act_flags ABT Aff DFH Aff2 0 Align 0 Group 0 Level 101 Hitroll 9999 Hit_dice 1d1+1 Mana_dice 0d0+0 Dam_dice 9999d9999+9999 Dam_type none Armor -900 -900 -900 -900 Off FGHK Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1200000 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16782 Name light~ Short {WL{Digh{Wt{x~ Long A being of light is here ~ Description ~ Race human~ Act_flags AB Aff HUV Aff2 0 Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 1d1+1 Mana_dice 0d0+0 Dam_dice 9999d9999+9999 Dam_type none Armor 0 0 0 0 Off H Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1200000 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 16792 Name ao~ Short {WAO{x~ Long {WAO{x {oCREATOR OF {WALL{x ~ Description ~ Race unique~ Act_flags ABQRTU Aff CDEFGHJNOTUVZac Aff2 0 Align 0 Group 0 Level 101 Hitroll 200 Hit_dice 999d99+32000 Mana_dice 32000d1+32000 Dam_dice 900d3+1200 Dam_type wrath Armor -270 -270 -270 -270 Off CEFGHK Teach A Imm ABOP Res CDLMNQSTXYZ Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 340000 Form AGV Parts ACDEFJKQV Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 16600 Name symbol of bahamut~ Short {WSymbol {Dof {YBa{yham{Yut{x~ Orig_short {WSymbol {Dof {YBa{yham{Yut{x~ Desc Darkc~ Material metal~ Item_type armor Extra RY Wear AM Values BCDE BCDE BCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 12 200 AffectObj 19 25 AffectObj 18 25 AffectObj 13 200 EndObj #OBJ Vnum 16601 Name bed of love~ Short {YB{ye{Yd {Wof {RL{Wov{Re{x~ Orig_short {YB{ye{Yd {Wof {RL{Wov{Re{x~ Desc A heart shaped sleeping bag~ Material gold~ Item_type furniture Extra TY Wear A Values AC FHJKPQ HKL DFGHIJ DFGHIJ Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16602 Name restring token~ Short {oRestring Token{x~ Orig_short {oRestring Token{x~ Desc A glowing token.~ Material gold~ Item_type trash Extra RTY Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16603 Name orange~ Short {YO{Rr{Ya{Rn{Yg{Re{x~ Orig_short {YO{Rr{Ya{Rn{Yg{Re{x~ Desc A ripe, juicy spain blood orange.~ Material orange peal~ Item_type drink Extra GIRY Wear A Values -1 200 'orange juice' 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16605 Name celestial key~ Short {YC{Welestia{Yl {YKey{x~ Orig_short {YC{Welestia{Yl {YKey{x~ Desc A key made forged of the cosmos itself.~ Material cosmos~ Item_type trash Extra ABGTY Wear A Values 0 0 0 0 0 Level 101 Weight 1 Cost 1 Condition P EndObj #OBJ Vnum 16606 Name sceptre of the gods~ Short {BS{Wceptr{Be{x of the {YGods{x~ Orig_short {BS{Wceptr{Be{x of the {YGods{x~ Desc A piece of the cosmos forged into the shape of a mace~ Material the cosmos~ Item_type weapon Extra ABGHIJKRY Wear AN Values mace 18 12 wrath CDEJK Level 101 Weight 0 Cost 0 Condition P AffectObj 18 16 AffectObj 19 16 AffectObj 20 -20 EndObj #OBJ Vnum 16607 Name brain key~ Short brain key~ Orig_short brain key~ Desc Brain key~ Material unknown~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16608 Name mindflame~ Short {RM{yi{Rn{yd{RF{yl{Ra{ym{Re{x~ Orig_short {RM{yi{Rn{yd{RF{yl{Ra{ym{Re{x~ Desc A flicker of solid thought lies here.~ Material thought~ Item_type weapon Extra AGIMR Wear AN Values flail 5 14 wrath A Level 101 Weight 0 Cost 1000 Condition P AffectObj 20 -10 AffectObj 19 6 AffectObj 18 6 EndObj #OBJ Vnum 16609 Name intellect devourer~ Short {MI{Dn{Mt{De{Ml{Dl{Me{Dc{Mt{x {RD{re{Dvour{re{Rr{x~ Orig_short {MI{Dn{Mt{De{Ml{Dl{Me{Dc{Mt{x {RD{re{Dvour{re{Rr{x~ Desc An intellect devourer thirsts for your knowledge~ Material bone~ Item_type weapon Extra ABEGR Wear AJN Values staff 15 15 grep CDJ Level 101 Weight 1 Cost 1000 Condition P AffectObj 19 6 AffectObj 18 6 EndObj #OBJ Vnum 16610 Name ring of divinity~ Short {WRing {xof {YD{Wi{Yv{Wi{Yn{Wi{Yt{Wy{x~ Orig_short {WRing {xof {YD{Wi{Yv{Wi{Yn{Wi{Yt{Wy{x~ Desc A chunk of the cosmos shaped into a ring.~ Material cosmos~ Item_type armor Extra ABGJKLRY Wear AB Values DF DF DF DF 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 20 -10 AffectObj 23 -10 AffectObj 21 -10 AffectObj 24 -10 AffectObj 18 14 AffectObj 19 14 EndObj #OBJ Vnum 16611 Name synaptice static~ Short {BS{yy{Bn{ya{Bp{yt{Bi{yc{Be {BS{yt{Ba{yt{Bi{yc{x~ Orig_short {BS{yy{Bn{ya{Bp{yt{Bi{yc{Be {BS{yt{Ba{yt{Bi{yc{x~ Desc A pile of scrambled thoughts.~ Material thought~ Item_type armor Extra ABGMRY Wear AE Values D D D CD 0 Level 101 Weight 0 Cost 100 Condition P AffectObj 19 4 AffectObj 18 4 AffectObj 5 4 EndObj #OBJ Vnum 16612 Name shimmering glow of divine power~ Short {yS{Yh{yi{Ym{ym{Ye{yr{Yi{yn{Yg{x {WG{Yl{Wo{Yw{x of {YD{Wi{Yv{Wi{Yn{We{x {BP{Co{Ww{Ce{Br{x~ Orig_short {yS{Yh{yi{Ym{ym{Ye{yr{Yi{yn{Yg{x {WG{Yl{Wo{Yw{x of {YD{Wi{Yv{Wi{Yn{We{x {BP{Co{Ww{Ce{Br{x~ Desc A ball of the cosmos shedding its neverending energy.~ Material atoms~ Item_type light Extra ABIJKLRY Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 13 200 AffectObj 12 200 EndObj #OBJ Vnum 16613 Name the sceptre of might~ Short the Sceptre of Might~ Orig_short the Sceptre of Might~ Desc You had better give that back, or the king of the universe will be mad.~ Material the universe~ Item_type light Extra ABFR Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 4 18 AffectObj 5 23 AffectObj 1 27 AffectObj 2 23 EndObj #OBJ Vnum 16614 Name celestial plate~ Short {YC{W{Ye{Wl{Ye{Ws{Yt{Wi{Ya{Wl{x {CP{Wlat{Ce{x~ Orig_short {YC{W{Ye{Wl{Ye{Ws{Yt{Wi{Ya{Wl{x {CP{Wlat{Ce{x~ Desc A suit of platemail forged from the essence of the gods.~ Material god essence~ Item_type armor Extra ABGIRY Wear AD Values F F F F 0 Level 101 Weight 0 Cost 12000 Condition P AffectObj 12 100 AffectObj 13 100 EndObj #OBJ Vnum 16615 Name sign~ Short a sign~ Orig_short a sign~ Desc The 12 will be down due to Technicall difficulties. It shall be put back as soon as is possible.~ Material unknown~ Item_type trash Extra AB Wear 0 Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16616 Name tri force~ Short the Tri Force~ Orig_short the Tri Force~ Desc A whip forged from the essence of gods themselves~ Material essence of the gods~ Item_type weapon Extra ABGIY Wear AN Values whip 21 12 blast DIJ Level 101 Weight 0 Cost 0 Condition P AffectObj 13 100 AffectObj 12 100 AffectObj 19 12 AffectObj 18 12 EndObj #OBJ Vnum 16617 Name baatzu bane~ Short {rB{da{ra{Rt{rz{Du {rB{Ra{rn{Re{x~ Orig_short {rB{da{ra{Rt{rz{Du {rB{Ra{rn{Re{x~ Desc A whip that hums with the hunger of evil flesh~ Material metal from celestia~ Item_type weapon Extra ABGIKLY Wear AN Values whip 15 12 slash IJK Level 101 Weight 0 Cost 24000 Condition P AffectObj 19 6 AffectObj 18 6 F Faff 0 -1 N EndObj #OBJ Vnum 16618 Name aasimon slayer~ Short {yA{Ya{ys{Wsi{ym{Ya{yr {yS{Yl{ya{Dy{Ye{yr{x~ Orig_short {yA{Ya{ys{Wsi{ym{Ya{yr {yS{Yl{ya{Dy{Ye{yr{x~ Desc A flail yearns to draw the life essence of the good.~ Material iron of the astral plane~ Item_type weapon Extra ABGIY Wear AN Values flail 0 0 beating BCJ Level 101 Weight 0 Cost 24000 Condition P AffectObj 19 6 AffectObj 18 6 EndObj #OBJ Vnum 16619 Name yugoloth slayer~ Short (no short description)~ Orig_short (no short description)~ Desc (no description)~ Material unknown~ Item_type trash Extra 0 Wear AN Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16620 Name demon heart~ Short {rD{Re{Dm{Ro{rn {rH{Re{Da{Rr{rt{x~ Orig_short {rD{Re{Dm{Ro{rn {rH{Re{Da{Rr{rt{x~ Desc A lump of charcoal that looks like a beating heart.~ Material Demon heart~ Item_type armor Extra CEG Wear AQ Values ADE ADE ADE ADE 0 Level 101 Weight 0 Cost 34000 Condition P AffectObj 12 100 AffectObj 13 100 AffectObj 19 10 AffectObj 18 10 AffectObj 103 5 EndObj #OBJ Vnum 16621 Name speeding train~ Short {GS{gp{Weedi{gn{Gg {GT{gr{Wa{gi{Gn{x~ Orig_short {GS{gp{Weedi{gn{Gg {GT{gr{Wa{gi{Gn{x~ Desc What gets derailed all the time?~ Material thought~ Item_type armor Extra AGIMRY Wear AG Values AD AD AD AD 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 3 4 AffectObj 4 4 EndObj #OBJ Vnum 16622 Name chains of thought~ Short {CC{Wh{Ca{Wi{Cn{Ws {Co{Wf {CT{Wh{Co{Wu{Cg{Wh{Ct{x~ Orig_short {CC{Wh{Ca{Wi{Cn{Ws {Co{Wf {CT{Wh{Co{Wu{Cg{Wh{Ct{x~ Desc A chain link whip.~ Material thought~ Item_type weapon Extra AGHIR Wear AN Values whip 9 10 whip AJ Level 101 Weight 0 Cost 0 Condition P AffectObj 19 5 AffectObj 18 5 AffectObj 3 4 EndObj #OBJ Vnum 16623 Name pill of celestial blends~ Short {DPill of {yC{Ye{yl{De{Ws{Dt{yi{Ya{yl {DB{Wl{De{Wn{Dd{Ws{x~ Orig_short {DPill of {yC{Ye{yl{De{Ws{Dt{yi{Ya{yl {DB{Wl{De{Wn{Dd{Ws{x~ Desc A pill of immense power lies here.~ Material plants from the planes~ Item_type pill Extra ABIY Wear A Values 126 '' 'fireshield' 'shield' 'sanctuary' Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16624 Name potion of divinity~ Short {YD{yi{Yv{Win{Yi{yt{Yy{x in a {WBottle{x~ Orig_short {YD{yi{Yv{Win{Yi{yt{Yy{x in a {WBottle{x~ Desc A vial that radiates with purity~ Material spring water~ Item_type potion Extra IY Wear A Values 125 '' 'armor' 'frenzy' '' Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16625 Name key~ Short {WK{De{Wy {Do{Wf {DK{Wn{Do{Ww{Dl{We{Dd{Wg{De{x~ Orig_short {WK{De{Wy {Do{Wf {DK{Wn{Do{Ww{Dl{We{Dd{Wg{De{x~ Desc A piece of brain matter waiting to impart knowledge.~ Material light~ Item_type armor Extra AY Wear AO Values AD AD AD AD 0 Level 101 Weight 0 Cost 100 Condition P AffectObj 13 50 AffectObj 1 -2 AffectObj 3 2 AffectObj 4 2 EndObj #OBJ Vnum 16626 Name tentacle key~ Short {BT{Dentacl{Be K{De{By{x~ Orig_short {BT{Dentacl{Be K{De{By{x~ Desc A piece of petrified tentacles bent into the shape of a key.~ Material flesh~ Item_type key Extra Y Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16627 Name bean bag chair~ Short {oBean Bag Chair{x~ Orig_short {oBean Bag Chair{x~ Desc {oBean Bag Chair{x~ Material Leather~ Item_type furniture Extra BGIRY Wear P Values AB FHJKPQ EFI DFGHIJ DFGHIJ Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16628 Name bar of plenty~ Short {RB{Wa{Br {Wof {WP{Yl{Ge{Mn{Ct{Yy{x~ Orig_short {RB{Wa{Br {Wof {WP{Yl{Ge{Mn{Ct{Yy{x~ Desc {RB{Wa{Br {Wof {WP{Yl{Ge{Mn{Ct{Yy{x~ Material Wood~ Item_type container Extra AY Wear P Values 320000 0 0 32000 1000 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16629 Name male symbol~ Short {oMale Symbol{x~ Orig_short {oMale Symbol{x~ Desc The opposite of a female sign is here.~ Material silver~ Item_type key Extra ABIY Wear AO Values 0 0 0 0 0 Level 101 Weight 0 Cost 100 Condition P EndObj #OBJ Vnum 16630 Name chocolate trouffles~ Short a {DC{Wh{Do{Wc{Do{Wl{Da{Wt{De {WT{Dr{Wo{Du{Wf{Df{Wl{De{Ws{x~ Orig_short a {DC{Wh{Do{Wc{Do{Wl{Da{Wt{De {WT{Dr{Wo{Du{Wf{Df{Wl{De{Ws{x~ Desc A delicate chocolate delicacy that women just crave. ~ Material chocolate~ Item_type food Extra AGRTY Wear A Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef DEGJ 0 0 0 Level 101 Weight 0 Cost 500 Condition P EndObj #OBJ Vnum 16631 Name tootsie roll~ Short {DTootsie {WR{Dol{Wl{x~ Orig_short {DTootsie {WR{Dol{Wl{x~ Desc A chocolate treat that everyone loves.~ Material chocolate~ Item_type pill Extra AGRTY Wear A Values 101 '' '' '' '' Level 101 Weight 0 Cost 5000 Condition P EndObj #OBJ Vnum 16632 Name brandy shot~ Short a {yB{Dr{ya{Dn{yd{Dy {DS{yh{Do{yt{x~ Orig_short a {yB{Dr{ya{Dn{yd{Dy {DS{yh{Do{yt{x~ Desc A shot of warm brandy.~ Material brandy~ Item_type potion Extra IRTY Wear A Values 101 'invisibility' 'pass door' 'fly' '' Level 101 Weight 0 Cost 5000 Condition P EndObj #OBJ Vnum 16633 Name new sensation~ Short {oNew Sensation{x~ Orig_short {oNew Sensation{x~ Desc A item of numerous feelings waits for you to try it out.~ Material silver~ Item_type weapon Extra GRY Wear AN Values whip 12 12 magic ADIJ Level 101 Weight 0 Cost 12000 Condition P AffectObj 6 1 AffectObj 18 8 AffectObj 19 8 EndObj #OBJ Vnum 16634 Name love's embrace~ Short {ML{ro{Mv{re{M's {rE{Mm{rb{Mr{ra{Mc{re{x~ Orig_short {ML{ro{Mv{re{M's {rE{Mm{rb{Mr{ra{Mc{re{x~ Desc A feeling of love and warmth eminates from these sleeves.~ Material love of the gods~ Item_type armor Extra ABIRTY Wear AI Values ABDE ABDE ABDE ABDE 0 Level 101 Weight 0 Cost 320000 Condition P AffectObj 19 6 AffectObj 18 6 AffectObj 5 2 AffectObj 3 2 AffectObj 4 2 AffectObj 1 2 AffectObj 2 2 AffectObj 13 150 AffectObj 12 150 EndObj #OBJ Vnum 16635 Name shimmer of brilliance~ Short {YS{yh{Wimm{ye{Yr {Wof {YBr{yil{Wli{yan{Yce{x~ Orig_short {YS{yh{Wimm{ye{Yr {Wof {YBr{yil{Wli{yan{Yce{x~ Desc Thought taken shape lies here.~ Material light~ Item_type weapon Extra AGIKRY Wear AN Values exotic 12 8 blast BGJ Level 101 Weight 0 Cost 0 Condition P AffectObj 19 7 AffectObj 18 5 EndObj #OBJ Vnum 16636 Name charm bangle~ Short {YC{rh{Ya{rr{Ym {rB{Ya{rn{Yg{rl{Ye{x~ Orig_short {YC{rh{Ya{rr{Ym {rB{Ya{rn{Yg{rl{Ye{x~ Desc A bracer that no one could resist.~ Material Tears of the Gods~ Item_type armor Extra ABRTY Wear AM Values ADE ADE ADE ADE 0 Level 101 Weight 0 Cost 320000 Condition P AffectObj 19 6 AffectObj 18 6 EndObj #OBJ Vnum 16637 Name snowflake~ Short {CS{Wn{Co{Ww{CF{Wl{Ca{Wk{Ce{x~ Orig_short {CS{Wn{Co{Ww{CF{Wl{Ca{Wk{Ce{x~ Desc A crystaline structure of water.~ Material snow~ Item_type armor Extra AIRY Wear AV Values 0 CF 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16638 Name heart of thunder~ Short {RH{Deart{x of {YT{Bh{Yu{Bn{Yd{Be{Yr{x~ Orig_short {RH{Deart{x of {YT{Bh{Yu{Bn{Yd{Be{Yr{x~ Desc A heart of a thunder lizzard lies wreathing with energy.~ Material silver~ Item_type armor Extra ABIRTY Wear AI Values 0 CDH 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16639 Name illithid key~ Short {MIl{Dlith{Mid{x {MK{De{My{x~ Orig_short {MIl{Dlith{Mid{x {MK{De{My{x~ Desc A illithid key lies here.~ Material metal~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16645 Name no name~ Short (no short description)~ Orig_short (no short description)~ Desc (no description)~ Material unknown~ Item_type key Extra 0 Wear 0 Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16646 Name bone key~ Short {WB{Do{Wn{De {WK{De{Wy{x~ Orig_short {WB{Do{Wn{De {WK{De{Wy{x~ Desc A key made of bone lies here.~ Material bone~ Item_type key Extra A Wear A Values 0 0 0 0 0 Level 90 Weight 0 Cost 10 Condition P EndObj #OBJ Vnum 16657 Name eye of thoth~ Short {DE{My{De of {MT{mh{Do{mt{Mh{x~ Orig_short {DE{My{De of {MT{mh{Do{mt{Mh{x~ Desc Emeralds crushed fine to make a suit of chainmail.~ Material Emerald~ Item_type armor Extra FGIRY Wear AD Values AD AD AD AD 0 Level 101 Weight 1 Cost 500 Condition P AffectObj 4 5 AffectObj 3 5 AffectObj 13 50 EndObj #OBJ Vnum 16660 Name spare key for the parthanon~ Short spare~ Orig_short spare~ Desc A spare key that everyone keeps hidden somewhere.~ Material unknown~ Item_type key Extra AF Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16666 Name fountain~ Short {WFountain {Wof {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~ Orig_short {WFountain {Wof {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~ Desc A {WFountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~ Material unknown~ Item_type fountain Extra GR Wear 0 Values -1 -1 'orange juice' 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16667 Name fruit of paradise~ Short {MF{Wrui{Mt {Wof {YP{Ra{Yr{Ra{Yd{Ri{Ys{Re{x~ Orig_short {MF{Wrui{Mt {Wof {YP{Ra{Yr{Ra{Yd{Ri{Ys{Re{x~ Desc {MF{Wrui{Mt {Wof {YP{Ra{Yr{Ra{Yd{Ri{Ys{Re{x~ Material unknown~ Item_type food Extra GI Wear A Values CFG CFG 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16668 Name fruit tree~ Short {MF{Wrui{Mt {GT{gr{Ge{ge{x~ Orig_short {MF{Wrui{Mt {GT{gr{Ge{ge{x~ Desc A {MF{Wrui{Mt {GT{gr{Ge{ge{x~ Material unknown~ Item_type container Extra GI Wear 0 Values 100 0 0 5 100 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16674 Name key of knowledge~ Short {BK{De{By {Dof {BK{Wnowledg{Be{x~ Orig_short {BK{De{By {Dof {BK{Wnowledg{Be{x~ Desc A small book lies here.~ Material steel~ Item_type light Extra AIY Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 101 Weight 0 Cost 500 Condition P EndObj #OBJ Vnum 16675 Name lore of thoth~ Short {ML{Do{Mr{De of {MT{mh{Do{mt{Mh{x~ Orig_short {ML{Do{Mr{De of {MT{mh{Do{mt{Mh{x~ Desc A piece of black marble waits to bestow its knowledge.~ Material marble~ Item_type armor Extra FIRY Wear AQV Values ABCDE ABCDE ABCDE ABCDE 0 Level 101 Weight 0 Cost 1000 Condition P AffectObj 12 50 AffectObj 4 2 AffectObj 3 2 EndObj #OBJ Vnum 16676 Name green silk robe~ Short {GG{gr{We{ge{Gn {GS{Wil{Gk {GR{Wob{Ge{x~ Orig_short {GG{gr{We{ge{Gn {GS{Wil{Gk {GR{Wob{Ge{x~ Desc (no description)~ Material silk~ Item_type armor Extra AGIRY Wear AK Values AE AE AE CE 0 Level 101 Weight 0 Cost 12000 Condition P AffectObj 18 3 AffectObj 19 4 AffectObj 20 -5 AffectObj 3 2 AffectObj 4 1 F Faff 0 -1 T F Faff 0 -1 U EndObj #OBJ Vnum 16677 Name green steel gauntlets~ Short {GG{gr{De{ge{Gn {DSteel {GG{Dauntlet{Gs{x~ Orig_short {GG{gr{De{ge{Gn {DSteel {GG{Dauntlet{Gs{x~ Desc A green metal forged into a fine mesh to form gauntlets.~ Material green steel~ Item_type armor Extra AGIRY Wear AH Values ABE ABE ABE ABCD 0 Level 101 Weight 1 Cost 12000 Condition P AffectObj 18 6 AffectObj 19 8 AffectObj 20 -10 AffectObj 1 4 EndObj #OBJ Vnum 16678 Name green silk pantaloons~ Short {GG{gr{We{ge{Gn {GS{Wil{Gk {GP{Wantaloon{Gs{x~ Orig_short {GG{gr{We{ge{Gn {GS{Wil{Gk {GP{Wantaloon{Gs{x~ Desc A pair of emerald threaded silk pantaloons.~ Material silk~ Item_type armor Extra AGIRY Wear AF Values CE CE CE ABCD 0 Level 101 Weight 0 Cost 12000 Condition P AffectObj 2 4 AffectObj 20 -5 AffectObj 18 4 AffectObj 19 4 EndObj #OBJ Vnum 16679 Name green steel bracers~ Short {GG{gr{De{ge{Gn {DSteel {GB{Drace{Gr{x~ Orig_short {GG{gr{De{ge{Gn {DSteel {GB{Drace{Gr{x~ Desc A green metal forged into a bracer.~ Material green steel~ Item_type armor Extra AGIRY Wear AM Values ACE ACE ACE ACE 0 Level 101 Weight 0 Cost 12000 Condition P AffectObj 18 6 AffectObj 19 8 AffectObj 5 2 AffectObj 1 2 AffectObj 20 -10 EndObj #OBJ Vnum 16680 Name crystal shard~ Short {CC{Wr{Cy{Ws{Ct{Wa{Cl {BS{Wh{Ba{Wr{Bd{x~ Orig_short {CC{Wr{Cy{Ws{Ct{Wa{Cl {BS{Wh{Ba{Wr{Bd{x~ Desc A piece of crystal forged into a weapon of sorts.~ Material crystal~ Item_type weapon Extra AGIRY Wear AN Values dagger 12 6 frbite BDK Level 101 Weight 0 Cost 11000 Condition P AffectObj 19 8 EndObj #OBJ Vnum 16681 Name flashlance~ Short {YF{Wl{Da{Ws{Yh {YL{Wa{Dn{Wc{Ye{x~ Orig_short {YF{Wl{Da{Ws{Yh {YL{Wa{Dn{Wc{Ye{x~ Desc A five foot telescoping spear.~ Material iron~ Item_type weapon Extra GIRY Wear AN Values staff 8 10 shbite DGK Level 101 Weight 1 Cost 12000 Condition P AffectObj 18 8 AffectObj 19 8 EndObj #OBJ Vnum 16682 Name sunblade~ Short {YS{Du{Yn{Db{Yl{Da{Yd{De{X~ Orig_short {YS{Du{Yn{Db{Yl{Da{Yd{De{X~ Desc A blade of molten gold lies before you.~ Material molten gold~ Item_type weapon Extra AIRY Wear AN Values sword 10 12 flbite AJK Level 101 Weight 0 Cost 12000 Condition P AffectObj 18 5 AffectObj 19 5 EndObj #OBJ Vnum 16683 Name staff of anger~ Short {WS{Dtaf{Wf {Dof {RA{rn{Rg{re{Rr{x~ Orig_short {WS{Dtaf{Wf {Dof {RA{rn{Rg{re{Rr{x~ Desc A five foot long piece of sharpened amber, scrawled with runes of power.~ Material Amber~ Item_type weapon Extra EGRY Wear AN Values exotic 10 10 wrath AK Level 101 Weight 1 Cost 12000 Condition P AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 16684 Name wand of halitosis~ Short {WW{Dan{Wd {Dof {GH{Da{Gl{Di{Gt{Do{Gs{Di{Gs{x~ Orig_short {WW{Dan{Wd {Dof {GH{Da{Gl{Di{Gt{Do{Gs{Di{Gs{x~ Desc A petrified onion carved with runes of power.~ Material plant~ Item_type wand Extra AGIRY Wear AO Values 0 10 5 'gas breath' 0 Level 101 Weight 0 Cost 11000 Condition P EndObj #OBJ Vnum 16685 Name wand of heavens~ Short {WW{Dan{Wd {Dof {YHe{ya{Dv{ye{Yns{x~ Orig_short {WW{Dan{Wd {Dof {YHe{ya{Dv{ye{Yns{x~ Desc A foot long piece of wood inscribed with runes of power.~ Material Wood~ Item_type wand Extra AGIRY Wear AO Values 75 10 5 'ray of truth' 0 Level 101 Weight 0 Cost 11000 Condition P EndObj #OBJ Vnum 16686 Name staff of healing waters~ Short {WS{Dtaf{Wf {Dof {YH{Wealin{Yg {BW{Water{Bs{x~ Orig_short {WS{Dtaf{Wf {Dof {YH{Wealin{Yg {BW{Water{Bs{x~ Desc A gold staff inscribed with words of power.~ Material gold~ Item_type staff Extra AGIRY Wear AO Values 75 15 5 '' 0 Level 101 Weight 1 Cost 11000 Condition P EndObj #OBJ Vnum 16687 Name priest's blessing~ Short {YP{Wr{Yi{We{Ys{Wt{Y'{Ws {YB{Wlessin{Yg{x~ Orig_short {YP{Wr{Yi{We{Ys{Wt{Y'{Ws {YB{Wlessin{Yg{x~ Desc A pill made from the dust of a thousand priests.~ Material unknown~ Item_type pill Extra R Wear A Values 75 '' '' 'bless' '' Level 101 Weight 0 Cost 11000 Condition P EndObj #OBJ Vnum 16688 Name eternal wrath~ Short {ME{Dt{Me{Dr{Mn{Da{Ml {RW{Drat{Rh{x~ Orig_short {ME{Dt{Me{Dr{Mn{Da{Ml {RW{Drat{Rh{x~ Desc A pill of flaked blood of ancient warrior's.~ Material unknown~ Item_type pill Extra R Wear A Values 75 'frenzy' 'haste' '' 'giant strength' Level 101 Weight 0 Cost 11000 Condition P EndObj #OBJ Vnum 16689 Name nature's blessing~ Short {GN{Da{Gt{Du{Gr{De{G'{Ds {WB{Dlessin{Wg{x~ Orig_short {GN{Da{Gt{Du{Gr{De{G'{Ds {WB{Dlessin{Wg{x~ Desc A vial of Treant Priest Blood.~ Material blood~ Item_type potion Extra R Wear A Values 75 'stone skin' '' '' 'giant strength' Level 101 Weight 0 Cost 11000 Condition P EndObj #OBJ Vnum 16690 Name combat's blessing~ Short {RC{Do{Rm{Db{Ra{Dt{R'{Ds {WB{Dlessin{Wg{x~ Orig_short {RC{Do{Rm{Db{Ra{Dt{R'{Ds {WB{Dlessin{Wg{x~ Desc A vial of Minotaur Mage Blood.~ Material unknown~ Item_type potion Extra GRY Wear A Values 75 'fireshield' 'armor' 'shield' 'reserved' Level 101 Weight 0 Cost 11000 Condition P EndObj #OBJ Vnum 16691 Name pool of radiance~ Short {BP{Woo{Bl {Wof {YR{Wadianc{Ye{x~ Orig_short {BP{Woo{Bl {Wof {YR{Wadianc{Ye{x~ Desc A pool of holy water, pulses with power here.~ Material water~ Item_type portal Extra AB Wear P Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef K A BDEGIO 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16696 Name fountain~ Short {WFountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~ Orig_short {WFountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~ Desc {W A Fountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~ Material unknown~ Item_type fountain Extra G Wear 0 Values -1 -1 'orange juice' 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16697 Name fruit~ Short {MF{Wrui{Mt {Wof {RP{Ya{Rr{Ya{Rd{Yi{Rs{Ye{x~ Orig_short {MF{Wrui{Mt {Wof {RP{Ya{Rr{Ya{Rd{Yi{Rs{Ye{x~ Desc {MF{Wrui{Mt {Wof {RP{Ya{Rr{Ya{Rd{Yi{Rs{Ye{x~ Material unknown~ Item_type food Extra 0 Wear A Values CFG CFG 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16698 Name no name~ Short {MF{Wrui{Mt {GT{gr{Ge{ge{x~ Orig_short {MF{Wrui{Mt {GT{gr{Ge{ge{x~ Desc {WA {MF{Wrui{Mt {GT{gr{Ge{ge{x~ Material unknown~ Item_type container Extra GI Wear 0 Values 100 0 0 5 100 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16699 Name orb of storms~ Short {yO{Yr{yb{x of {YS{Wt{Yo{Wr{Ym{Ws{x~ Orig_short {yO{Yr{yb{x of {YS{Wt{Yo{Wr{Ym{Ws{x~ Desc An orb of lightning lies here.~ Material lightning~ Item_type weapon Extra AGIR Wear AN Values exotic 12 9 shock BGJ Level 101 Weight 0 Cost 0 Condition P AffectObj 19 10 AffectObj 18 8 EndObj #OBJ Vnum 16700 Name robe of storms~ Short {DR{Bo{Db{Be{x {Dof {YS{Wt{Yo{Wr{Ym{Ws{x~ Orig_short {DR{Bo{Db{Be{x {Dof {YS{Wt{Yo{Wr{Ym{Ws{x~ Desc A cloak made from the rage of storms.~ Material wind~ Item_type armor Extra ABIRTY Wear AK Values BCDE BCDE BCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 2 5 AffectObj 12 100 AffectObj 20 -20 AffectObj 13 200 AffectObj 106 7 EndObj #OBJ Vnum 16707 Name living flame~ Short {RL{yi{Rv{yi{Rn{yg {RF{yl{Ra{ym{Re{x~ Orig_short {RL{yi{Rv{yi{Rn{yg {RF{yl{Ra{ym{Re{x~ Desc Living flames take the shape of armor.~ Material flame~ Item_type armor Extra ABGIRUY Wear AD Values ABDE ABDE ABDE ACDE 0 Level 101 Weight 0 Cost 100 Condition P AffectObj 19 6 AffectObj 18 4 AffectObj 102 8 EndObj #OBJ Vnum 16708 Name flaming hooves~ Short {RF{ylaming {RH{yooves {Ro{yf {RD{yusk{x~ Orig_short {RF{ylaming {RH{yooves {Ro{yf {RD{yusk{x~ Desc Horseshoes forged of the sun itself.~ Material flame~ Item_type armor Extra GIRY Wear AG Values ACDE ACDE ABDE BDE 0 Level 101 Weight 1 Cost 1000 Condition P AffectObj 102 5 AffectObj 13 100 AffectObj 19 5 AffectObj 18 6 AffectObj 14 400 EndObj #OBJ Vnum 16709 Name crescent moon~ Short {YC{yrescent {BM{boon{x~ Orig_short {YC{yrescent {BM{boon{x~ Desc A dagger shaped in that of a crescent moon~ Material rock~ Item_type weapon Extra BCGJKR Wear AN Values dagger 15 9 slice DIK Level 101 Weight 1 Cost 1100 Condition P AffectObj 19 7 AffectObj 18 5 EndObj #OBJ Vnum 16710 Name coat of darkness~ Short {BC{Doat {Bo{Df {BD{Darkness{x~ Orig_short {BC{Doat {Bo{Df {BD{Darkness{x~ Desc An animal skin lies here absorbing light.~ Material shadow~ Item_type armor Extra CFGJRY Wear AK Values CDE CDE CDE CDE 0 Level 101 Weight 0 Cost 900 Condition P AffectObj 103 10 AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 16711 Name a black obsidian key~ Short a black obsidian key~ Orig_short a black obsidian key~ Desc A black obsidian key is lying here.~ Material obsidian~ Item_type key Extra BR Wear AO Values 0 0 0 0 0 Level 101 Weight 1 Cost 500 Condition P EndObj #OBJ Vnum 16712 Name platinum key~ Short platinum key~ Orig_short platinum key~ Desc A platinum key lies there.~ Material platinum~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 101 Weight 1 Cost 500 Condition P EndObj #OBJ Vnum 16715 Name ankh of judgement~ Short {MA{Wnkh {Dof {MJ{Wudgement{x~ Orig_short {MA{Wnkh {Dof {MJ{Wudgement{x~ Desc A powerful talisman waits to distribute justice.~ Material diamond~ Item_type armor Extra AGIRY Wear AO Values CE CE CE CE 0 Level 101 Weight 1 Cost 1000 Condition P AffectObj 12 100 AffectObj 13 60 EndObj #OBJ Vnum 16717 Name golden buddha style~ Short {YG{Wolden {YB{Wuddha {YS{Wtyle{x~ Orig_short {YG{Wolden {YB{Wuddha {YS{Wtyle{x~ Desc A book of martial arts lies here.~ Material gold~ Item_type weapon Extra AGIRY Wear AN Values exotic 12 13 beating ABK Level 101 Weight 0 Cost 1000 Condition P AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 16718 Name opal key~ Short black opal key~ Orig_short black opal key~ Desc A black opal key lies there.~ Material opal~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 500 Condition P EndObj #OBJ Vnum 16719 Name jade key~ Short jade key~ Orig_short jade key~ Desc A jade key lies here.~ Material jade~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 500 Condition P EndObj #OBJ Vnum 16723 Name brambles~ Short {CB{Rr{Ca{Rm{Cb{Rl{Ce{Rs{x~ Orig_short {CB{Rr{Ca{Rm{Cb{Rl{Ce{Rs{x~ Desc A string with {CB{Rr{Ca{Rm{Cb{Rl{Ce{Rs{x tied to it lies here.~ Material wood~ Item_type weapon Extra GIR Wear AN Values whip 10 20 sting DHK Level 101 Weight 0 Cost 500 Condition P AffectObj 19 10 AffectObj 18 8 EndObj #OBJ Vnum 16724 Name eye of murdock~ Short {RE{Dye {RO{Df {RM{Durdock{x~ Orig_short {RE{Dye {RO{Df {RM{Durdock{x~ Desc A eye of the fallen murdock lies here.~ Material flesh~ Item_type armor Extra GIRY Wear AO Values CDE CDE CDE CDE 0 Level 101 Weight 0 Cost 100 Condition P AffectObj 12 150 AffectObj 13 100 AffectObj 19 12 AffectObj 18 8 EndObj #OBJ Vnum 16725 Name style of the bear~ Short {WStyle {xof the {RB{Dear{x~ Orig_short {WStyle {xof the {RB{Dear{x~ Desc A book of martial arts lies here waiting to be read.~ Material gemstone~ Item_type weapon Extra R Wear AN Values exotic 10 12 charge GK Level 101 Weight 2 Cost 10000 Condition P AffectObj 19 4 AffectObj 18 3 EndObj #OBJ Vnum 16726 Name fan of war~ Short {RF{Wa{Rn {Dof {RW{Wa{Rr{x~ Orig_short {RF{Wa{Rn {Dof {RW{Wa{Rr{x~ Desc A might war fan lies at your feet.~ Material cloth~ Item_type weapon Extra AEGRY Wear AN Values exotic 13 14 slap DEJ Level 101 Weight 0 Cost 1000 Condition P AffectObj 102 2 AffectObj 19 7 AffectObj 18 5 EndObj #OBJ Vnum 16727 Name heart of war~ Short {RH{re{Da{rr{Rt {Wof {RW{Da{Rr{x~ Orig_short {RH{re{Da{rr{Rt {Wof {RW{Da{Rr{x~ Desc The blood of many fallen has given form to a single beating stone.~ Material amber~ Item_type armor Extra ABGR Wear AQTV Values 0 EG 0 0 0 Level 101 Weight 0 Cost 10000 Condition P AffectObj 17 -20 EndObj #OBJ Vnum 16728 Name death's eye~ Short {BD{De{Ba{Dt{Bh{D'{Bs {DE{By{De{x~ Orig_short {BD{De{Ba{Dt{Bh{D'{Bs {DE{By{De{x~ Desc A shriveled eye.~ Material amber~ Item_type armor Extra ABGR Wear AQTV Values 0 EG 0 0 0 Level 101 Weight 0 Cost 10000 Condition P AffectObj 17 -20 EndObj #OBJ Vnum 16729 Name mantle of mystra~ Short {WM{Dantl{We of {BM{Cy{Wst{Cr{Ba{x~ Orig_short {WM{Dantl{We of {BM{Cy{Wst{Cr{Ba{x~ Desc A shield forged from the stars themselves.~ Material magic~ Item_type armor Extra ABGHIKRTY Wear AJ Values ABCDE ABCDE ABCDE ABCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 19 10 AffectObj 18 10 AffectObj 12 250 AffectObj 13 100 AffectObj 113 10 EndObj #OBJ Vnum 16730 Name spellfire~ Short {BS{Cp{Be{Cl{Bl{CF{Bi{Cr{Be{x~ Orig_short {BS{Cp{Be{Cl{Bl{CF{Bi{Cr{Be{x~ Desc Magic that has taken a physical force.~ Material magic~ Item_type weapon Extra ABHIJKRTY Wear AN Values dagger 18 11 flame ADJK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 8 AffectObj 18 10 EndObj #OBJ Vnum 16731 Name hammer of tyr~ Short {WH{Damme{Wr of {CT{cy{Cr{x~ Orig_short {WH{Damme{Wr of {CT{cy{Cr{x~ Desc A silver hammer of power rests here.~ Material Silver~ Item_type weapon Extra ABGIKLRTY Wear AN Values mace 16 9 smash ABEFK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 12 AffectObj 18 10 EndObj #OBJ Vnum 16732 Name armor of the heavens~ Short {BA{Cr{Wm{Co{Br {Wof the {YH{ye{wave{yn{Ys{x~ Orig_short {BA{Cr{Wm{Co{Br {Wof the {YH{ye{wave{yn{Ys{x~ Desc A piece of the cosmos forged into a chainmesh armor~ Material stars~ Item_type armor Extra ABGIKRTY Wear AD Values ABCDE ABCDE ABCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 13 150 AffectObj 12 150 AffectObj 18 12 AffectObj 19 12 AffectObj 1 5 AffectObj 20 -20 AffectObj 104 2 AffectObj 105 -2 EndObj #OBJ Vnum 16733 Name death scythe~ Short {RD{re{Da{rt{Rh {RS{rc{Dyt{rh{Re{x~ Orig_short {RD{re{Da{rt{Rh {RS{rc{Dyt{rh{Re{x~ Desc A Scythe of negative energy rests here.~ Material negative~ Item_type weapon Extra BCEGHR Wear AN Values exotic 18 9 drain CJK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 8 AffectObj 18 12 EndObj #OBJ Vnum 16734 Name mask of death~ Short {DM{Wa{Ds{Wk {xof {RD{re{Da{rt{Rh{x~ Orig_short {DM{Wa{Ds{Wk {xof {RD{re{Da{rt{Rh{x~ Desc Several layers of humanoid flesh sown together to form a mask.~ Material skin~ Item_type armor Extra BCGRY Wear ARWY Values ABCDE ABCDE BCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 19 8 AffectObj 18 8 AffectObj 12 100 AffectObj 13 100 AffectObj 20 -20 AffectObj 102 2 AffectObj 115 2 EndObj #OBJ Vnum 16735 Name bloodstone battlemail~ Short {rB{Rl{ro{Ro{rd{Rs{rt{Ro{rn{Re{x {rB{Dattlemai{rl{x~ Orig_short {rB{Rl{ro{Ro{rd{Rs{rt{Ro{rn{Re{x {rB{Dattlemai{rl{x~ Desc A suit of armor forged from millions of bloodstones.~ Material bloodstone~ Item_type armor Extra ABCEGRTY Wear AK Values ABCDE ABCDE BCDE ACDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 18 7 AffectObj 19 7 AffectObj 13 100 AffectObj 12 100 AffectObj 107 2 AffectObj 108 2 AffectObj 102 10 EndObj #OBJ Vnum 16736 Name soul syphon~ Short {BS{Dou{Bl {BS{Cy{Dph{Co{Bn{x~ Orig_short {BS{Dou{Bl {BS{Cy{Dph{Co{Bn{x~ Desc A dagger made of petrified flesh.~ Material flesh~ Item_type weapon Extra BCEGRTY Wear AN Values dagger 21 9 claw CDHK Level 101 Weight 0 Cost 0 Condition P AffectObj 18 12 AffectObj 19 12 EndObj #OBJ Vnum 16737 Name trident of the seas~ Short {CT{Wriden{Ct {Wof the {CS{Bea{Cs{x~ Orig_short {CT{Wriden{Ct {Wof the {CS{Bea{Cs{x~ Desc A trident that has been carefully crafted from coral.~ Material corral~ Item_type weapon Extra ABGIRTY Wear AN Values exotic 20 10 frbite BDJ Level 101 Weight 0 Cost 0 Condition P AffectObj 19 9 AffectObj 18 12 EndObj #OBJ Vnum 16738 Name platemail of the deep~ Short {DP{Wl{Da{Wt{De{Wm{Da{Wi{Dl{x of the {BD{Dee{Bp{x~ Orig_short {DP{Wl{Da{Wt{De{Wm{Da{Wi{Dl{x of the {BD{Dee{Bp{x~ Desc A suit of ornate armor carved from coral.~ Material coral~ Item_type armor Extra ABGILRT Wear AK Values BCDE BCDE BCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 20 -20 AffectObj 19 8 AffectObj 18 8 AffectObj 13 100 AffectObj 12 100 AffectObj 101 15 AffectObj 106 -7 EndObj #OBJ Vnum 16739 Name helm of beauty~ Short {CH{Wel{Cm {Wof {BB{Ce{Wau{Ct{By{x~ Orig_short {CH{Wel{Cm {Wof {BB{Ce{Wau{Ct{By{x~ Desc A highly polished golden helm with intricately cut designs~ Material gold~ Item_type armor Extra ABGIKRTY Wear AE Values ABCDE ABCDE ABCDE ABCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 20 -20 AffectObj 12 100 AffectObj 13 100 AffectObj 18 7 AffectObj 19 7 AffectObj 101 5 AffectObj 102 5 AffectObj 115 -3 EndObj #OBJ Vnum 16740 Name mirror of narcisism~ Short {DM{Wi{Dr{Wr{Do{Wr of {YN{Ra{Yr{Rc{Yi{Rs{Yi{Rs{Ym{x~ Orig_short {DM{Wi{Dr{Wr{Do{Wr of {YN{Ra{Yr{Rc{Yi{Rs{Yi{Rs{Ym{x~ Desc A mirror forged into a powerful mace.~ Material glass~ Item_type weapon Extra BGIKLTY Wear AN Values mace 18 9 slice ADEJK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 8 AffectObj 18 10 EndObj #OBJ Vnum 16741 Name book of death~ Short {rB{Doo{rk {Dof {RD{re{Da{rt{Rh{x~ Orig_short {rB{Doo{rk {Dof {RD{re{Da{rt{Rh{x~ Desc Barn~ Material paper~ Item_type weapon Extra IJKRTY Wear AN Values mace 22 9 acbite ADGK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 8 AffectObj 18 12 EndObj #OBJ Vnum 16742 Name sleeves of knowledge~ Short {MS{Wleeve{Ms {Wof {MK{cn{Wowled{cg{Me{x~ Orig_short {MS{Wleeve{Ms {Wof {MK{cn{Wowled{cg{Me{x~ Desc Many years of knowledge has formed itself into sleeves to protect the wearer from ignorance.~ Material intelligence~ Item_type armor Extra ABGIKRTY Wear AI Values ABCDE BCDE ABCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 12 100 AffectObj 13 100 AffectObj 3 5 AffectObj 4 5 AffectObj 20 -20 AffectObj 115 10 EndObj #OBJ Vnum 16743 Name blade of the assassin's~ Short {RB{Dlad{Re {Wof the {RAs{Dsass{Rin{x~ Orig_short {RB{Dlad{Re {Wof the {RAs{Dsass{Rin{x~ Desc A blade specialized for killing~ Material obsidian~ Item_type weapon Extra BCGJLRTY Wear AN Values sword 18 9 sting CHJ Level 101 Weight 0 Cost 0 Condition P AffectObj 2 5 AffectObj 19 7 AffectObj 18 7 EndObj #OBJ Vnum 16744 Name assassin's hood~ Short {GAs{gsa{Ws{gsi{Gn's H{goo{Gd{x~ Orig_short {GAs{gsa{Ws{gsi{Gn's H{goo{Gd{x~ Desc A hood meant for the experienced pilferer.~ Material Honey leather~ Item_type armor Extra CGJRTY Wear AE Values BCDE ABCDE BCDE ABCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 19 6 AffectObj 18 6 AffectObj 2 5 AffectObj 13 100 AffectObj 12 100 AffectObj 110 6 AffectObj 112 6 EndObj #OBJ Vnum 16745 Name lance of disruption~ Short {YL{ya{Wn{yc{Ye {Wof {YDi{ysr{Dup{yti{Yon{x~ Orig_short {YL{ya{Wn{yc{Ye {Wof {YDi{ysr{Dup{yti{Yon{x~ Desc A lance made from the essence of the positive material plane.~ Material energy~ Item_type weapon Extra ABGIKLRY Wear AN Values exotic 18 10 blast AFGK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 9 AffectObj 18 8 EndObj #OBJ Vnum 16746 Name graces of torm~ Short {WG{Yr{yac{Ye{Ws of {BT{Wo{Br{Wm{x~ Orig_short {WG{Yr{yac{Ye{Ws of {BT{Wo{Br{Wm{x~ Desc A golden holy symbol imbued with the wishes of Torm.~ Material Blessed Gold~ Item_type armor Extra AGIKLRTY Wear AC Values ABCDE ABCDE BCDE ABCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 12 150 AffectObj 13 150 AffectObj 19 7 AffectObj 18 7 AffectObj 20 -20 AffectObj 109 2 AffectObj 103 2 AffectObj 101 2 AffectObj 102 2 AffectObj 106 2 EndObj #OBJ Vnum 16747 Name baton of neutrality~ Short {YB{ya{Wt{yo{Yn {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~ Orig_short {YB{ya{Wt{yo{Yn {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~ Desc A length of divine energy formed into a glaive.~ Material divine power~ Item_type weapon Extra ABGIJKRY Wear AN Values exotic 20 9 blast ABFG Level 101 Weight 0 Cost 0 Condition P AffectObj 18 10 AffectObj 19 10 EndObj #OBJ Vnum 16748 Name stone of neutrality~ Short {DStone {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~ Orig_short {DStone {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~ Desc A little piece of the Gods waits to give you power~ Material divine power~ Item_type armor Extra ABGIRTY Wear AO Values ABCDE ABCDE ABCDE ABCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 20 -20 AffectObj 2 4 AffectObj 1 4 AffectObj 104 5 AffectObj 105 5 EndObj #OBJ Vnum 16749 Name staff of pain~ Short {DStaff {xof {MP{Da{Mi{Dn{x~ Orig_short {DStaff {xof {MP{Da{Mi{Dn{x~ Desc A staff carved from the bone of an ancient dragon.~ Material Thigh bone~ Item_type weapon Extra BCEGLRY Wear AN Values exotic 16 12 thwack ABFG Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16750 Name lich touch~ Short {ML{Dich {MT{Douch{x~ Orig_short {ML{Dich {MT{Douch{x~ Desc A pair of supple dragon hide gloves.~ Material dragon hide~ Item_type armor Extra ABCEGRTY Wear AH Values ABCDE BCDE BCDE F 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 13 100 AffectObj 12 100 AffectObj 18 5 AffectObj 19 5 AffectObj 101 10 AffectObj 112 2 AffectObj 105 2 AffectObj 104 -2 EndObj #OBJ Vnum 16751 Name sands of time~ Short {YS{Da{Yn{Dd{Ys {Wof {CT{Wi{Cm{We{x~ Orig_short {YS{Da{Yn{Dd{Ys {Wof {CT{Wi{Cm{We{x~ Desc Swirling sands of time have coalesced to for a weapon of destruction.~ Material sand~ Item_type weapon Extra CEGJLRTY Wear AN Values exotic 12 10 slime GJK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 2 AffectObj 18 1 EndObj #OBJ Vnum 16752 Name death's door~ Short {RDe{ra{Dt{rh{R's{x {RD{Doo{Rr{x~ Orig_short {RDe{ra{Dt{rh{R's{x {RD{Doo{Rr{x~ Desc A evil force of concentrated energy.~ Material diamond~ Item_type light Extra CGRTY Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 19 10 AffectObj 18 10 AffectObj 12 100 AffectObj 13 100 EndObj #OBJ Vnum 16775 Name onyx key~ Short {DOnyx {WKey{x~ Orig_short {DOnyx {WKey{x~ Desc Riggs~ Material onyx~ Item_type key Extra 0 Wear A Values 0 0 0 0 0 Level 101 Weight 0 Cost 1000 Condition P EndObj #OBJ Vnum 16779 Name candy cane~ Short {oCandy{x {oCane{x~ Orig_short {oCandy{x {oCane{x~ Desc A candy cane with various colors in it.~ Material sugar~ Item_type pill Extra IRTY Wear A Values 200 'heal' 'heal' 'cure poison' 'cure disease' Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16780 Name gumdrop of life~ Short {CG{Wu{Cm{BD{Wr{Bo{Wp{x of {YL{Wi{Yf{We{x~ Orig_short {CG{Wu{Cm{BD{Wr{Bo{Wp{x of {YL{Wi{Yf{We{x~ Desc A gumdrop that has healing powers.~ Material unknown~ Item_type pill Extra FRTY Wear A Values 126 '' '' 'sanctuary' '' Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16785 Name dagger of stabbing~ Short dagger of stabbing~ Orig_short dagger of stabbing~ Desc A really sharp dagger~ Material silver~ Item_type weapon Extra ABIRY Wear AN Values dagger 6 17 stab CDEJK Level 101 Weight 0 Cost 0 Condition P AffectObj 12 100 AffectObj 13 100 AffectObj 19 10 AffectObj 18 10 EndObj #OBJ Vnum 16786 Name rock of brinstar~ Short {oRock of Brinstar{x~ Orig_short {oRock of Brinstar{x~ Desc A chunk of the most powerful star in the galaxy~ Material moon rock~ Item_type gem Extra AFIKLRY Wear AV Values 0 ABCEF 0 0 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 19 12 AffectObj 18 12 AffectObj 12 100 AffectObj 13 100 EndObj #OBJ Vnum 16787 Name keepsake chest~ Short {oKeepSake Chest{x~ Orig_short {oKeepSake Chest{x~ Desc A chest for keeping things that you hold dear to you in.~ Material cedar plank~ Item_type container Extra AFRTY Wear 0 Values 100000 AD 16629 100000 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 16788 Name necklace of nobility~ Short necklace of Nobility~ Orig_short necklace of Nobility~ Desc A necklace of elegance~ Material gem stones~ Item_type armor Extra GIRY Wear AC Values BCDE BCDE BCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 2 17 AffectObj 3 17 AffectObj 4 17 AffectObj 5 21 AffectObj 18 10 AffectObj 19 10 AffectObj 1 10 EndObj #OBJ Vnum 16789 Name Rising Sun~ Short {RR{yising {RS{yun{x~ Orig_short {RR{yising {RS{yun{x~ Desc A sphere full of fire that rises in the east and sets in the west~ Material light~ Item_type weapon Extra ABGHIY Wear AN Values exotic 9999 9999 slime ABCDEGHIJK Level 101 Weight 0 Cost 0 Condition P AffectObj 19 9999 AffectObj 18 9999 EndObj #OBJ Vnum 16790 Name Crown of the Dragonking~ Short {RC{Drown {xof the {RD{Dragonking{x~ Orig_short {RC{Drown {xof the {RD{Dragonking{x~ Desc A intricately craefted crown rests before you. Upon inspection you note that the crown is seemingly made from that of one huge scale of a creature.~ Material Scale~ Item_type armor Extra ABIJKR Wear AE Values ACDE ACDE ACDE ABDE 0 Level 101 Weight 1 Cost 12000 Condition P AffectObj 107 10 AffectObj 12 100 AffectObj 13 100 AffectObj 19 6 AffectObj 18 6 EndObj #OBJ Vnum 16791 Name Orb of DragonKin~ Short {MO{Drb {xof {MD{Dragonkin{x~ Orig_short {MO{Drb {xof {MD{Dragonkin{x~ Desc A beautifully carved pearl is before you. Carved on this basketball sized pearl are scenes of dragons at play with a elven race.~ Material pearl~ Item_type armor Extra ABIJKR Wear AQ Values DF DF DF DF 0 Level 101 Weight 2 Cost 23000 Condition P AffectObj 19 12 AffectObj 18 12 AffectObj 2 8 AffectObj 12 75 AffectObj 1 4 AffectObj 13 100 EndObj #OBJ Vnum 16792 Name Gold Dragon Tattoo~ Short {YG{Dold {YD{Dragon {YT{Dattoo{x~ Orig_short {YG{Dold {YD{Dragon {YT{Dattoo{x~ Desc A symbol of power lies before you.~ Material Essence~ Item_type armor Extra ABIJKR Wear AM Values BDE BDE BDE BDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 19 12 AffectObj 18 8 AffectObj 13 75 AffectObj 12 75 EndObj #OBJ Vnum 16793 Name Silver Dragon Tattoo~ Short {WS{Dilver {WD{Dragon {WT{Dattoo{x~ Orig_short {WS{Dilver {WD{Dragon {WT{Dattoo{x~ Desc A symbol of power lies before you.~ Material essence~ Item_type armor Extra ABIJKR Wear AM Values BDE BDE BDE BDE 0 Level 101 Weight 0 Cost 1200 Condition P AffectObj 13 75 AffectObj 12 75 AffectObj 19 12 AffectObj 18 8 EndObj #OBJ Vnum 16794 Name Chromatic Glow~ Short {CC{Rh{Mr{Yo{Wm{Ga{Bt{Di{mc {RG{Wlow{x~ Orig_short {CC{Rh{Mr{Yo{Wm{Ga{Bt{Di{mc {RG{Wlow{x~ Desc A scintillating coat of dragon scales lies there.~ Material scales~ Item_type light Extra ABIJKR Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 101 Weight 0 Cost 20000 Condition P AffectObj 110 8 AffectObj 12 75 AffectObj 13 100 AffectObj 2 5 AffectObj 20 -10 EndObj #OBJ Vnum 16795 Name rays of dawn~ Short {YR{yays {Wof {YD{yawn{x~ Orig_short {YR{yays {Wof {YD{yawn{x~ Desc Glittering rays of sunlight coalese to form a ring before you.~ Material light~ Item_type armor Extra ABJKR Wear AB Values BCDE BCDE BCDE BCDE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 20 -5 AffectObj 19 10 AffectObj 18 10 AffectObj 13 75 EndObj #OBJ Vnum 16796 Name globe of insight~ Short {BG{Wlobe of {BI{Wnsight{x~ Orig_short {BG{Wlobe of {BI{Wnsight{x~ Desc A crystaline sphere the size of a softball is at rest. Sparkling with an inner light all its own.~ Material Crystal~ Item_type armor Extra ABGJKR Wear AQ Values AE CE CE BE 0 Level 101 Weight 0 Cost 11000 Condition P EndObj #OBJ Vnum 16797 Name jade cocoon~ Short {GJ{Dade {GC{Docoon{x~ Orig_short {GJ{Dade {GC{Docoon{x~ Desc You have heard about the legend of a Cocoon spun entirely out of Jade, but you've dismissed it as nothing. You can't believe your eyes here you are face to face with the actual thing. You tremble as you pick the object up and feel the power that is within.~ Material jade~ Item_type weapon Extra AGIKR Wear AN Values exotic 12 9 flame GJK Level 101 Weight 0 Cost 11000 Condition P AffectObj 19 10 AffectObj 18 12 AffectObj 12 100 EndObj #OBJ Vnum 16798 Name twilight's first ray~ Short {BT{Dwilight's {BF{Dirst {BR{Day{x~ Orig_short {BT{Dwilight's {BF{Dirst {BR{Day{x~ Desc A beam of the first stars of night coalese into a ring.~ Material dusk~ Item_type armor Extra ABIJKR Wear AB Values ADE ADE ADE ABCE 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 101 2 AffectObj 13 125 AffectObj 12 125 AffectObj 19 10 AffectObj 18 10 EndObj #OBJ Vnum 16799 Name naginata of punishment~ Short {MN{Daginata of {MP{Dunishment{x~ Orig_short {MN{Daginata of {MP{Dunishment{x~ Desc A long wickedly, curved blade extending 5 feet, from a haft of Obsidian.~ Material steel~ Item_type weapon Extra ABGRY Wear AN Values exotic 21 9 thrust DFG Level 101 Weight 1 Cost 1000 Condition P AffectObj 2 -4 AffectObj 19 10 AffectObj 18 10 EndObj #END #ROOMSNEW #ROOM Vnum 16600 Name Path to the Gods~ Desc What is this a detour off of the Grey Wastes? Oh yeah! You heard that this takes you to the Gods? Well, don't have anything better to do, might as well check it out. ******THIS AREA IS RECOMMENED FOR Level 101 ONLY!!! NORECALL ZONES AHEAD!!! ****** (Note: Area modelled after forgotten realms gods) ~ Room_flags 65540 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 16601 Name Darion's Love Shack~ Desc Austin Powers move over. Darion is here and with love makin' vengence. Everywhere you turn, you see a shag-a-delic love nest. Complete with heart shaped bed, lava mood lamps, rug walls, and shag carpetting. Hell, he even has is own maid. GROOVIEE......! ~ Room_flags 589828 Sector_type 0 Exit 2 ~ ~ 4 16605 16602 leaves south~ ManaRate 100 HealRate 1000 EndRoom #ROOM Vnum 16602 Name The Psycho Party Room~ Desc Right out of a really bad, but {oGrooovvveeeeyyyy{x 60's flik comes the living room of Darion. Plush carpeted walls, lava mood lamps, bean bag chairs, and original SHAG (g) carpet are the key features here. Off to the north is the Shag chamber, west the Shag way, east the Eupohric kitchen, and out the gaudy sliding glass doors to the pool and grrrrrroowwwlll... Bar. ~ Room_flags 532484 Sector_type 0 Exit 0 ~ ~ 4 0 16601 leaves north~ Exit 1 ~ ~ 0 0 16720 leaves east~ Exit 2 ~ ~ 0 0 16603 leaves south~ Exit 3 ~ ~ 0 0 16604 leaves west~ ManaRate 100 HealRate 1000 EndRoom #ROOM Vnum 16603 Name The Groovey Party Yard~ Desc A male symbol swimming pool, you've got to be kiddin'. Then again it is a swingin' shag pad. You see lounge chairs, a bar with a handsome waiter, a waitress shakin' her groovalicous thing all over, Volleyball, and of course a giant tramp o lean for activities (g). ~ Room_flags 532484 Sector_type 1 Exit 0 ~ ~ 0 0 16602 leaves north~ HealRate 100 EndRoom #ROOM Vnum 16604 Name The Entrance to the Love Shack~ Desc There is definitely a party going on in here. You can hear the swingin' comin' from the other room. My gawd is that actual SHAG carpet, rugs of the wall, and do I... Yes that is definitely something being smoked. You wiped your feet and dive into the world that is DARION and his GROOVALICOUS SENSATIONS! ~ Room_flags 8196 Sector_type 0 Exit 1 ~ ~ 0 0 16602 leaves east~ Exit 3 ~ ~ 1 16629 16713 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16605 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16613 leaves north~ Exit 3 ~ ~ 0 0 16610 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16606 Name Prison of Thoth~ Desc You see an elderly man chained to the wall. He barely seems conscious. From you lessons at the academy, you recall this gentleman to be Thoth, The God of Knowledge. Well do you set him free so he can reward you or kill him out right and take his belongings? ~ Room_flags 532480 Sector_type 0 Exit 2 ~ ~ 4 0 16607 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16607 Name Pools of Illiensiene~ Desc After dealing with king kong squid, this chamber seems to have been carved out by water. Numerous pools lie about. Ranging anywhere from 5 feet across to 60 feet across. As you work your way through the weave of pools, you hear the sounds of trickling water from behind you. Then a sound of something wet smacking the ground. Turning you seem a giant mass of brains, with tentacles the length of dragons coming off it. It seems to be heading for you. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 4 16607 16606 leaves north~ Exit 2 ~ ~ 3 0 16608 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16608 Name Antechamber of Obedience~ Desc This is the first lite area that you've encountered since wandering the depths of the area. It is a large uncut chamber. The only thing that dominates the area, is a large door carved of ivory. The door depicts a scene of a giant brain with tentacles being worshipped by some type of humanoid figures. Well do you turn back and face the tunnels or do you let your curiousity run rampant? By the way, I forgot to mention the giant Mindflayer sitting off to the side looking at you hungerily. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 3 0 16607 leaves north~ Exit 1 ~ ~ 3 0 16610 leaves east~ Exit 3 ~ ~ 3 0 16609 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16609 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16615 leaves north~ Exit 1 ~ ~ 3 0 16608 leaves east~ Exit 3 ~ ~ 0 0 16611 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16610 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16614 leaves north~ Exit 1 ~ ~ 0 0 16605 leaves east~ Exit 3 ~ ~ 3 0 16608 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16611 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16612 leaves north~ Exit 1 ~ ~ 0 0 16609 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16612 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 4 Sector_type 0 Exit 1 ~ ~ 0 0 16615 leaves east~ Exit 2 ~ ~ 0 0 16611 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16613 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 2 ~ ~ 0 0 16605 leaves south~ Exit 3 ~ ~ 0 0 16614 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16614 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16620 leaves north~ Exit 1 ~ ~ 0 0 16613 leaves east~ Exit 2 ~ ~ 0 0 16610 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16615 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16619 leaves north~ Exit 2 ~ ~ 0 0 16609 leaves south~ Exit 3 ~ ~ 0 0 16612 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16616 Name Tunnel of Terror~ Desc ~ Room_flags 8196 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 16617 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16621 leaves north~ Exit 1 ~ ~ 0 0 16619 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16618 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16622 leaves north~ Exit 3 ~ ~ 0 0 16620 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16619 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16623 leaves north~ Exit 2 ~ ~ 0 0 16615 leaves south~ Exit 3 ~ ~ 0 0 16617 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16620 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16624 leaves north~ Exit 1 ~ ~ 0 0 16618 leaves east~ Exit 2 ~ ~ 0 0 16614 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16621 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16623 leaves east~ Exit 2 ~ ~ 0 0 16617 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16622 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 2 ~ ~ 0 0 16618 leaves south~ Exit 3 ~ ~ 0 0 16624 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16623 Name ~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16625 leaves east~ Exit 2 ~ ~ 0 0 16619 leaves south~ Exit 3 ~ ~ 0 0 16621 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16624 Name Tunnel of Terror~ Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16622 leaves east~ Exit 2 ~ ~ 0 0 16620 leaves south~ Exit 3 ~ ~ 0 0 16625 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16625 Name Enterance of Horror~ Desc Only a thing shaft of light penetrates the gloom that encompasses you. The pressing darkness seems to be almost alive. You can make out the glow of red beady eyes in the dark. Sounds the like of which you've never heard. It is almost unbearable. Do you climb back up or do you trudge on to find the treasures that may lie down here? ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16624 leaves east~ Exit 3 ~ ~ 0 0 16623 leaves west~ Exit 4 ~ ~ 2 0 16635 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16626 Name Door to the Keeper of Tomes~ Desc After braving all the horrors of this place you've finally come to what is hopefully the treasure room. A massive oaken door carved with grotesque seens dominates your sight. Standing infront of the door is a massive Illithid waiting to remove your knowledge through your eyes and ears. Damn it always has to be a guardian. Well do you slay him and get the key you need or just leave like nothing ever happened? ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16628 leaves east~ Exit 2 ~ ~ 2 16626 16635 leaves south~ Exit 3 ~ ~ 0 0 16627 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16627 Name Hall of Horrors~ Desc Running for your life from the insane hangman and the tentacles, lands you into even worse trouble.... Peering around, all you see is... AHHHHH NO!!! Rocky Horror Picture Show Particapants. My God isn't it enough that you had to face all the other stuff, but be subject to this. Quickly you must gather your sense before the "TIME WARP" kicks in. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16626 leaves east~ Exit 3 ~ ~ 0 0 16629 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16628 Name Hall of Directories~ Desc Once again leaving the writhing mass of tentacles, land you in the midst of .... Phone Books. Yes that is right. This hall is a masoleum to all the phone books of ages past. Well you've always want to know your old friends number that was unlisted. May be you can find it in an older edition book. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16630 leaves east~ Exit 3 ~ ~ 0 0 16626 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16629 Name Hall of Tentacles~ Desc As you leave the library area, the tunnel you enter seems to writhe with a life alls its own. Taking your light source and moving it closer to the floor. You see that the floor, walls, and ceiling are made out of living, writhing tentacles. WEll... Do you run like a little school girl back to the hanged man's room or run like hell to the next room praying it isn't the same...? ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16627 leaves east~ Exit 2 ~ ~ 0 0 16631 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16630 Name Hall of Tentacles~ Desc As you leave the library area, the tunnel you enter seems to writhe with a life alls its own. Taking your light source and moving it closer to the floor. You see that the floor, walls, and ceiling are made out of living, writhing tentacles. WEll... Do you run like a little school girl back to the tapestries or run like hell to the next room praying it isn't the same...? ~ Room_flags 8192 Sector_type 0 Exit 2 ~ ~ 0 0 16632 leaves south~ Exit 3 ~ ~ 0 0 16628 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16631 Name Hanging Around~ Desc Leaving the niceties of the fireplace and easy chair, you stumble into the hall of hanging. Here littered casually about are galloes of all makes and sizes. As a mater of fact, a gentleman is here waiting to see you for a noose fitting. Well do you be a hero and kick his can or run screaming like a school girl in a direction? ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16629 leaves north~ Exit 2 ~ ~ 0 0 16633 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16632 Name Wall of Wonders~ Desc Leaving the safety of the fireplace, you enter a fairly well lite hall. It runs about the length of a football field with tapestries of all makes and models. Just eyeing the tapestries you think you could fetch a pretty penny for them on the market. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16630 leaves north~ Exit 2 ~ ~ 0 0 16634 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16633 Name Reader's Corner~ Desc After what seemed like an eternity in the hall of tentacles. You come to a place of peace and relaxation. There is a cheery fire place, gently rolling fire. Two lounge chairs sit before it with night stands to either side. Around the room, are book shelves with various books in them. Well are ya going to chill out for a bit or see what other horrors await you.? ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16631 leaves north~ Exit 1 ~ ~ 0 0 16637 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16634 Name Reader's Corner~ Desc After what seemed like an eternity in the hall of tentacles. You come to a place of peace and relaxation. There is a cheery fire place, gently rolling fire. Two lounge chairs sit before it with night stands to either side. Around the room, are book shelves with various books in them. Well are ya going to chill out for a bit or see what other horrors await you.? ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16632 leaves north~ Exit 3 ~ ~ 0 0 16636 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16635 Name Vault of Lore??~ Desc Where is this fabled treasure hiding at? This room is completely devoid of anything except for the robed figure in red. Hrmmm... He seems to be coming at me with a... UGH!!!! MINDFLAYER!!!! ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 2 16626 16626 leaves north~ Exit 5 ~ ~ 2 16639 16625 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16636 Name Hall of Tentacles~ Desc As you leave the library area, the tunnel you enter seems to writhe with a life alls its own. Taking your light source and moving it closer to the floor. You see that the floor, walls, and ceiling are made out of living, writhing tentacles. WEll... Do you run like a little school girl back to the library or run like hell to the next room praying it isn't the same...? ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16634 leaves east~ Exit 3 ~ ~ 0 0 16638 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16637 Name Hall of Tentacles~ Desc As you leave the library area, the tunnel you enter seems to writhe with a life alls its own. Taking your light source and moving it closer to the floor. You see that the floor, walls, and ceiling are made out of living, writhing tentacles. WEll... Do you run like a little school girl back to the library or run like hell to the next room praying it isn't the same...? ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16638 leaves east~ Exit 3 ~ ~ 0 0 16633 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16638 Name The Library~ Desc Entering through the small door in the book, you come into a vast chamber. The ceilings reaching as far as the eye could see. Shelves upon shelves, upon shelves, of books dominated this place. The thing that disturbs you the most is a lack of a living breathing presence. To the east and west hallways run. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 16636 leaves east~ Exit 2 ~ ~ 0 0 16639 leaves south~ Exit 3 ~ ~ 0 0 16637 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16639 Name Floating Over Oblivion~ Desc Congrats you grew some hair, the gods are indeed. You feel the surge of adrenalin coursing through your veins, as you take in the wonderous sights of the Colorless Wastes. *Clink... Clink... Clink* What is the seven heavens is that noise. Peering towards the castle you see a huge bastillista aimed directly at your hide. What ya gonna do now. There aren't any of those Kalimari walking around to ask for help? A: Turn around and walkaway causully or B: Make like a bat out of hell, and book (get it book) for the book...? ~ Room_flags 8192 Sector_type 9 Exit 0 ~ ~ 0 0 16638 leaves north~ Exit 2 ~ ~ 0 0 16640 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16640 Name Across from the Book~ Desc Finally reaching what would normally be the drawbridge, you see nothing. Absolutely nothing. Do you turn back, ask the walking squid for directions, or grow hair on your chest and just step forward? ~ Room_flags 8192 Sector_type 1 Exit 0 ~ ~ 0 0 16639 leaves north~ Exit 1 ~ ~ 0 0 16642 leaves east~ Exit 3 ~ ~ 0 0 16641 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16641 Name Path to Thoth~ Desc You notice that you are steadily going up, yet everything around you is level??? Do you stop and ask directions from one of the mind flayers, keep going or become the chicken that you know you are, and head back for a shopping trip? ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 16640 leaves east~ Exit 3 ~ ~ 0 0 16643 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16642 Name Path to Thoth~ Desc You notice that you are steadily going up, yet everything around you is level??? Do you stop and ask directions from one of the mind flayers, keep going or become the chicken that you know you are, and head back for a shopping trip? ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 16644 leaves east~ Exit 3 ~ ~ 0 0 16640 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16643 Name Path to Thoth~ Desc After passing through the gate, you notice that you still have another hour just to reach the bridge to the Book? What is with all the illithids you wonder. As you peer around you. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16641 leaves east~ Exit 3 ~ ~ 0 0 16645 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16644 Name Path to Thoth~ Desc After passing through the gate, you notice that you still have another hour just to reach the bridge to the Book? What is with all the illithids you wonder. As you peer around you. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16646 leaves east~ Exit 3 ~ ~ 0 0 16642 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16645 Name Guard Tower~ Desc Once again your confronted with the hand and eye of thoth. They stand guard over a gate made of flesh. Once past, it seems that it will take you to the book. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16647 leaves north~ Exit 1 ~ ~ 0 16646 16643 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16646 Name Guard Tower~ Desc Once again your confronted with the hand and eye of thoth. They stand guard over a gate made of flesh. Once past, it seems that it will take you to the book. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16648 leaves north~ Exit 3 ~ ~ 0 16646 16644 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16647 Name End of the Bazaar~ Desc You are just about out of the hustle and bustle of the servants and merchants that were running from booth to booth. Up ahead of you, you can see a guard post and a gate. Glancing in the general direction of the gate you can definitely see the floating castle....No it is a book. YOu think to yourself, who in the Abyss lives there? Well are ya going to find out or go back to shopping? ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16651 leaves north~ Exit 2 ~ ~ 0 0 16645 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16648 Name End of Smithy's Way~ Desc You are just about out of the hustle and bustling of squires and warriors. Up ahead of you, you can see a guard post and a gate. Glancing in the direction of the gate you can definitely see the floating castle.... No it is a book. You think to yourself, who in the Abyss lives there? Well are ya going to find out or go back to shopping ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16652 leaves north~ Exit 2 ~ ~ 0 0 16646 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16649 Name Arilyn's Mages Emporium~ Desc The store is lined up in neat orderly glass cases, racks, and numerous shelves. You can almost hear the hum of magic that emminates from everything. What catches your eye, is a slender female, with you think some elven heritage, long black hair, piercing blue eyes, can't be a day over 25. At once you feel almost a compulsion to purchase something from her, however, minor it may be. ~ Room_flags 1024 Sector_type 0 Exit 3 ~ ~ 0 0 16651 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16650 Name Flanigan's Fineries~ Desc Expecting to see silks, pantaloons, and what not. You are amazed to see bracers, breastplates, jerkins, and a vast array of other assorted armors. Behind the counter is an elderly male halfling. He is just watching ya with eyes like a hawk. ~ Room_flags 1024 Sector_type 0 Exit 1 ~ ~ 0 0 16652 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16651 Name Bazaar of Thoth~ Desc Transversing the various booths, you come upon Arilyn's Mages Emporium. A small building to the east. You can continue south to see the rest of the sights and sounds or check out the shop. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16655 leaves north~ Exit 1 ~ ~ 0 0 16649 leaves east~ Exit 2 ~ ~ 0 0 16647 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16652 Name Smithy's Way~ Desc Weaving your way through the throngs of warriors and squires you notice a small building to the west. The sign names the place as Flanigan's Fineries. You think to yourself, why not. I need a few niceties too... Or you could always wonder back into the throng. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16656 leaves north~ Exit 2 ~ ~ 0 0 16648 leaves south~ Exit 3 ~ ~ 0 0 16650 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16653 Name Dove's Guiding Light~ Desc Entering the shop, the first thing you see is a woman of astounding beauty and wisdom. If it wasn't for her pointed ears, you'd think she was a very well graced human. Scanning her store, you can see various beakers bubbling, pills in containers, and dried herbs that have various uses. ~ Room_flags 1024 Sector_type 0 Exit 3 ~ ~ 0 0 16655 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16654 Name Executioner's Axe~ Desc The first thing you notice as you step inside, is just how clean the store really is. All the weapons seem to sparkle with a life all their own. Standing behind the counter is a squat figure, female at that, with a... A beard??? My god you've heard about them, but never seen one before, a female dwarf. She is really giving you the dirty eye. ~ Room_flags 1024 Sector_type 0 Exit 3 ~ ~ 0 0 16656 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16655 Name Bazaar of Thoth~ Desc Transversing the various booths, you come to Dove's Guiding Light. A small building to the east. You can continue south to see the rest of th sights and sounds or check out the shop. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16657 leaves north~ Exit 1 ~ ~ 0 0 16653 leaves east~ Exit 2 ~ ~ 0 0 16651 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16656 Name Smithy's Way~ Desc Weaving your way through the throngs of warriors and squires you notice to the west a small building. It has the sign of two crosses swords bloodied. Below that is the name The Executioner's Axe. Well you can always continue through the throngs or *gulp* have the axe fall on ya. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16658 leaves north~ Exit 1 ~ ~ 0 0 16654 leaves east~ Exit 2 ~ ~ 0 0 16652 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16657 Name City of Thoth~ Desc As you round the corner your senses are assaulted by the vast aray of smells, sights, and sounds. This is the first time, however, that you note cityguards of some sort. They seem to be giant eyeballs. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 16659 leaves east~ Exit 2 ~ ~ 0 0 16655 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16658 Name City of Thoth~ Desc As you come around the the corner of the street, you can make out the definite sounds of hammering of metals, jousting, and scraping of fighters. This is the first time you note, however, that guards of some type are present. They seem to be giant hands. ~ Room_flags 0 Sector_type 1 Exit 2 ~ ~ 0 0 16656 leaves south~ Exit 3 ~ ~ 0 0 16660 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16659 Name City of Thoth~ Desc The road head towards the mage guilds and the food stores of the city. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 16661 leaves east~ Exit 3 ~ ~ 0 0 16657 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16660 Name City of Thoth~ Desc The paved road seems to be headed toward the mage guilds and food stores of the town. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 16658 leaves east~ Exit 3 ~ ~ 0 0 16662 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16661 Name City of Thoth~ Desc The paved road seems to be headed toward the mage guilds and food stores of the town. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 16663 leaves east~ Exit 3 ~ ~ 0 0 16659 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16662 Name City of Thoth~ Desc The paved road seems to be headed toward the armorer and weaponsmiths of the town. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 16660 leaves east~ Exit 3 ~ ~ 0 0 16663 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16663 Name City of Thoth~ Desc Entering the city, you see races of all sorts mingling together chatting, bartering, or just going on their merry business. What grabs your eye the most is the floating castle. It seems to be a giant book??? A book you think. Great.... ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 16664 leaves north~ Exit 1 ~ ~ 0 0 16662 leaves east~ Exit 3 ~ ~ 0 0 16661 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16664 Name The Colorless Plains~ Desc After wandering this path for several days, you finally can make out the walls of a strong hold. You can almost here the hustle and bussle of day to day activity. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 16666 leaves north~ Exit 2 ~ ~ 0 0 16663 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16665 Name The Colorless Plains~ Desc After wandering the area for numerous days, you finally come upon a path. The path leads off to the south toward... You can't quite make it out may be a castle or town walls... ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 16668 leaves east~ Exit 2 ~ ~ 0 0 16666 leaves south~ Exit 3 ~ ~ 0 0 16667 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16666 Name The Colorless Plains~ Desc After wandering the area for numerous days, you finally come upon a path. The path leads off to the south toward... You can't quite make it out may be a castle or town walls... ~ Room_flags 524288 Sector_type 0 Exit 0 ~ ~ 0 0 16665 leaves north~ Exit 2 ~ ~ 0 0 16664 leaves south~ ManaRate 100 HealRate 200 EndRoom #ROOM Vnum 16667 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16693 leaves north~ Exit 1 ~ ~ 0 0 16665 leaves east~ Exit 3 ~ ~ 0 0 16669 leaves west~ Exit 4 ~ ~ 0 0 16691 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16668 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16694 leaves north~ Exit 1 ~ ~ 0 0 16670 leaves east~ Exit 3 ~ ~ 0 0 16665 leaves west~ Exit 4 ~ ~ 0 0 16692 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16669 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16691 leaves north~ Exit 1 ~ ~ 0 0 16667 leaves east~ Exit 3 ~ ~ 0 0 16671 leaves west~ Exit 4 ~ ~ 0 0 16693 leaves up~ ManaRate 100 HealRate 2000 EndRoom #ROOM Vnum 16670 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16692 leaves north~ Exit 1 ~ ~ 0 0 16672 leaves east~ Exit 3 ~ ~ 0 0 16668 leaves west~ Exit 4 ~ ~ 0 0 16694 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16671 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16689 leaves north~ Exit 1 ~ ~ 0 0 16669 leaves east~ Exit 3 ~ ~ 0 0 16673 leaves west~ Exit 4 ~ ~ 0 0 16675 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16672 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16690 leaves north~ Exit 1 ~ ~ 0 0 16674 leaves east~ Exit 3 ~ ~ 0 0 16670 leaves west~ Exit 4 ~ ~ 0 0 16676 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16673 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16675 leaves north~ Exit 1 ~ ~ 0 0 16671 leaves east~ Exit 4 ~ ~ 0 0 16689 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16674 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16676 leaves north~ Exit 3 ~ ~ 0 0 16672 leaves west~ Exit 4 ~ ~ 0 0 16690 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16675 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16685 leaves north~ Exit 2 ~ ~ 0 0 16673 leaves south~ Exit 3 ~ ~ 0 0 16677 leaves west~ Exit 4 ~ ~ 0 0 16683 leaves up~ Exit 5 ~ ~ 0 0 16671 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16676 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 16686 leaves north~ Exit 1 ~ ~ 0 0 16678 leaves east~ Exit 2 ~ ~ 0 0 16674 leaves south~ Exit 4 ~ ~ 0 0 16688 leaves up~ Exit 5 ~ ~ 0 0 16672 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16677 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 0 ~ ~ 0 0 16683 leaves north~ Exit 1 ~ ~ 0 0 16675 leaves east~ Exit 3 ~ ~ 0 0 16679 leaves west~ Exit 4 ~ ~ 0 0 16681 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16678 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 0 ~ ~ 0 0 16684 leaves north~ Exit 1 ~ ~ 0 0 16680 leaves east~ Exit 3 ~ ~ 0 0 16676 leaves west~ Exit 4 ~ ~ 0 0 16682 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16679 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 16681 leaves north~ Exit 1 ~ ~ 0 0 16677 leaves east~ Exit 5 ~ ~ 0 0 16693 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16680 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 16682 leaves north~ Exit 3 ~ ~ 0 0 16678 leaves west~ Exit 4 ~ ~ 0 0 16684 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16681 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 16683 leaves east~ Exit 2 ~ ~ 0 0 16679 leaves south~ Exit 5 ~ ~ 0 0 16677 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16682 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 2 ~ ~ 0 0 16680 leaves south~ Exit 3 ~ ~ 0 0 16684 leaves west~ Exit 4 ~ ~ 0 0 16696 leaves up~ Exit 5 ~ ~ 0 0 16678 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16683 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 16685 leaves east~ Exit 2 ~ ~ 0 0 16677 leaves south~ Exit 3 ~ ~ 0 0 16681 leaves west~ Exit 5 ~ ~ 0 0 16675 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16684 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 1 ~ ~ 0 0 16682 leaves east~ Exit 2 ~ ~ 0 0 16678 leaves south~ Exit 3 ~ ~ 0 0 16686 leaves west~ Exit 5 ~ ~ 0 0 16680 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16685 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 16687 leaves east~ Exit 2 ~ ~ 0 0 16675 leaves south~ Exit 3 ~ ~ 0 0 16683 leaves west~ Exit 5 ~ ~ 0 0 16689 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16686 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 1 ~ ~ 0 0 16684 leaves east~ Exit 2 ~ ~ 0 0 16676 leaves south~ Exit 3 ~ ~ 0 0 16688 leaves west~ Exit 5 ~ ~ 0 0 16690 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16687 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 2 ~ ~ 0 0 16689 leaves south~ Exit 3 ~ ~ 0 0 16685 leaves west~ Exit 5 ~ ~ 0 0 16691 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16688 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 16686 leaves east~ Exit 2 ~ ~ 0 0 16690 leaves south~ Exit 5 ~ ~ 0 0 16676 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16689 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 0 ~ ~ 0 0 16687 leaves north~ Exit 1 ~ ~ 0 0 16691 leaves east~ Exit 2 ~ ~ 0 0 16671 leaves south~ Exit 4 ~ ~ 0 0 16685 leaves up~ Exit 5 ~ ~ 0 0 16673 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16690 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 0 ~ ~ 0 0 16688 leaves north~ Exit 2 ~ ~ 0 0 16672 leaves south~ Exit 3 ~ ~ 0 0 16692 leaves west~ Exit 4 ~ ~ 0 0 16686 leaves up~ Exit 5 ~ ~ 0 0 16674 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16691 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 16693 leaves east~ Exit 2 ~ ~ 0 0 16669 leaves south~ Exit 3 ~ ~ 0 0 16689 leaves west~ Exit 4 ~ ~ 0 0 16687 leaves up~ Exit 5 ~ ~ 0 0 16667 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16692 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 1 ~ ~ 0 0 16690 leaves east~ Exit 2 ~ ~ 0 0 16670 leaves south~ Exit 3 ~ ~ 0 0 16694 leaves west~ Exit 5 ~ ~ 0 0 16668 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16693 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 0 Sector_type 2 Exit 2 ~ ~ 0 0 16667 leaves south~ Exit 3 ~ ~ 0 0 16691 leaves west~ Exit 4 ~ ~ 0 0 16679 leaves up~ Exit 5 ~ ~ 0 0 16669 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16694 Name The Colorless Plains~ Desc The road seems to stretch for miles in all directions. You are really getting bogged down by the complete lack of a color scheme. ~ Room_flags 8192 Sector_type 2 Exit 1 ~ ~ 0 0 16692 leaves east~ Exit 2 ~ ~ 0 0 16668 leaves south~ Exit 5 ~ ~ 0 0 16670 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16695 Name ~ Desc ~ Room_flags 4 Sector_type 2 HealRate 100 EndRoom #ROOM Vnum 16696 Name Sanctuary for the Weary~ Desc You can't believe your eyes. You've stumbled into a varitable paradise. Lush green grass, trees over loaded with ripe fruits, and could it be..... *sip* YES!!! Water. You have a sense of wellness here. A rest from the endless void of the Wastes, the never ending hounding of Yeth Hounds, and Spectral Riders. After having you fill and rest, you notice a path leading to the north. Funny you think it wasn't there when you entered the first time. What do you do? Take the path or go back into the Grey Waste? > ~ Room_flags 524288 Sector_type 0 Exit 0 ~ ~ 0 0 16697 leaves north~ Exit 5 ~ ~ 0 0 16682 leaves down~ ManaRate 100 HealRate 500 EndRoom #ROOM Vnum 16697 Name Pathway to Holyness~ Desc You are just now leaving the lushness of your safe haven. You have set your mind to the task of actually reaching the home of the gods themselves. You put your mind to it and head out. You are secure in your knowledge that the gods will not turn you away. ~ Room_flags 533508 Sector_type 0 Exit 0 ~ ~ 0 0 16698 leaves north~ Exit 1 ~ ~ 0 0 16783 leaves east~ Exit 2 ~ ~ 0 0 16696 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16698 Name Pathway to Holyness~ Desc You've been travelling on for what seems like days. Though the sun never seems to set. Off in the very far distance you can make out a shimmer on the horizon. Its nothing. Just a mirage. Okay, maybe it isn't. Should you continue on or go back to the Endless Grey Wastes? ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16699 leaves north~ Exit 2 ~ ~ 0 0 16697 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16699 Name Pathway to Holyness~ Desc On the horizon you can just make out the majestic sight you've waited your whole life to see. Mount Celestia, home of the gods of good, new beginnings, and all around forces of goodness. You estimate that your only a day away or you could return to the harshness that is the Grey Waste. ~ Room_flags 4194304 Sector_type 0 Exit 0 ~ ~ 0 0 16700 leaves north~ Exit 2 ~ ~ 0 0 16698 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16700 Name Before Mt. Celestia~ Desc Coming up the rocky path you gaze upon a mountain. As you gaze up you notice that the mountain reaches far above the cloudline. If you squint really hard, you make out shadowy forms in the clouds. Winged ones at that. You path continues north towards the base of the mountain or back south. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 16701 leaves north~ Exit 2 ~ ~ 0 0 16699 leaves south~ Exit 3 ~ ~ 0 0 16793 leaves west~ Exit 5 ~ ~ 0 0 1037 leaves down~ ManaRate 100 HealRate 600 EndRoom #ROOM Vnum 16701 Name Foot of the Mount~ Desc Upon reaching the base of the mountain, you finally get a feel for the greatnes that it possesses. Before you stand a huge door of gold carved with the likeness of numerous dragons in graceful flight. To the east and west paths weave up the mountain towards several caves. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16702 leaves north~ Exit 1 ~ ~ 0 0 16703 leaves east~ Exit 2 ~ ~ 0 0 16700 leaves south~ Exit 3 ~ ~ 0 0 16704 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16702 Name The Center Spire~ Desc You have entered the center spire of the mountain. The climb shall be long and tedious. You pathway continues spriraling up. After a few hours of walking, you come upon a irradescent door. That leads you further up your path. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 16701 leaves south~ Exit 4 ~ crate~ 0 16711 16721 leaves up~ HealRate 100 EndRoom #ROOM Vnum 16703 Name Paths of the Sun~ Desc Above this entrance you can make out the various rises of the sun. Ranging from Dawn, High Noon, Dusk, and even a solar eclipse. An individual in flames stands guarding the enterance. Behind him you can see a bright landscape waiting to be explored. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16707 leaves north~ Exit 1 ~ ~ 0 0 16705 leaves east~ Exit 3 ~ ~ 0 0 16701 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16704 Name Pathways of the Moon~ Desc You gaze upward amazed at the multitude of stars that are out tonight. The beauty is absolutely breath taking. Searching the sky, you see that the moon is out and shifting through all of its phases. Before you a path leads north towards the moon, back east, or further west. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16708 leaves north~ Exit 1 ~ ~ 0 0 16701 leaves east~ Exit 3 ~ ~ 0 0 16706 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16705 Name Broken Path~ Desc This path widens somewhat. It looks like at one time you used to be able to take mining carts down to the base of the mountain. You only have to continue east a little more to reach you final destination. Or you can continue back west from were you came. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16713 leaves east~ Exit 3 ~ ~ 0 0 16703 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16706 Name Broken Path~ Desc This path widens somewhat. It looks like at one time you used to be able to take mining carts down to the base of the mountain. You only have to continue west a little more to reach you final destination. Or you can continue back east from were you came. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16704 leaves east~ Exit 3 ~ ~ 0 0 16714 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16707 Name The Coming of Dawn~ Desc After your battle with the living flame, you can't believe the sight that lies infront of you. The most breath taking Dawn you've ever seen. Though it looks like its going to be interrupted by... An elemental? From the rays of dawn, coaleses a being of light. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16709 leaves north~ Exit 2 ~ ~ 0 0 16703 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16708 Name Enter Dusk~ Desc As you continue forward,your journey continues through the day till dusk. You stop to camp marveling at the colors of the horizon. The warm colors that seem to embrace then coming of night. On the horizon, you see a shape that vaguely resembles a horse. It seems to be fast approaching, you can here the thunderous hoof beats. Quickly scanning the area you can head back south, or try to manuever north around it. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16710 leaves north~ Exit 2 ~ ~ 0 0 16704 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16709 Name High Noon~ Desc You peer at a huge desert infront of you. It seems to go on and on. The only thing that can be seen are tumbleweed. A dry, dusty gulch continues to the north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16711 leaves north~ Exit 2 ~ ~ 0 0 16707 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16710 Name New Moon~ Desc Above you is nothing ,but darkness. It seems all enveloping. By what little starlight that there is you can piece together the facts. Silently you whisper , "Damn!" . As you recall that the hounds hunt only during the full moon. Searching frantically you find the path you were on. It continues north or back south towards assured safety. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16712 leaves north~ Exit 2 ~ ~ 0 0 16708 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16711 Name The Chamber's of the Morning Lord~ Desc This room seems to be teaming with life as the sun splashes about everything. You can feel the rays soaking through your armor, warming your skin and even your very soul. As you get accustomed to the light, you can see a magnificant creature basking in the golden rays. You can't believe it tis the the legendary dragon of the sun. You wouldn't have believed it, unless you saw it. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 16709 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16712 Name The Celestia Equinox~ Desc As you enter the chamber you marvel at the way the moon light plays over the surfaces of the room. How it seems to coalesce into a living being. Before your eyes a creature of exquisite beauty turns shows itself to you. You stand there amazed at the sight. You would have never believed the legends if you hadn't seen this for yourself. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 16710 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16713 Name Entrance to the Chamber of the Wheel~ Desc Peering into the cave entrance, you can make out the sounds of a turning wheel. Going further in, you come to the chamber of the wheel. Thousands of people seem to be standing in line waiting for something. Suddenly you gasp in realization. You think can this be true, the Wheel of incarnation? As if to answer your question a burly horned giant begins to approach you. You options are continue through the cavern northward, face the beasty head on, or run for the hills from the direction you just came? ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16715 leaves north~ Exit 1 ~ ~ 1 16629 16604 leaves east~ Exit 3 ~ ~ 0 0 16705 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16714 Name Silver Mine~ Desc From the mouth of the cave you can just make out some type of metal glistening from your light. As you enter the cave you see veins of silver splayed all through out the walls. Passing your light around the mine, you uncover a pile of silver. Wait did that silver just move. Staring in awe and amazement, a serpentine form takes shape. You think to yourself, " Damn, I'm introuble!" ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16716 leaves north~ Exit 1 ~ ~ 0 0 16706 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16715 Name Chamber of Judgement~ Desc After leaving the wheel, you follow the lines of eternity. Upon its end you meet with a little old man sitting in a rocking chair. He seems to be humming to himself. Totally unaware that you've decided to intrude upon his thoughts. Just as you thought you'd slip by, he turns and gives you a look of death. His gaze penetrates your very being. YOU ARE BEING JUDGED! ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16717 leaves north~ Exit 2 ~ ~ 0 0 16713 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16716 Name Cavern of Quartz~ Desc Upon exiting the silver mine, you notice that the walls start to take on a more crystaline structure. Definitely some type of large crystal or quartz vein. Entering into a vast chamber, you can see that this place is unscathed by the hands of man ( or other creature). Being careful note to disturb this natural beauty, you spy a chunk of crystal coming to life. As the mound starts to take shape, you notice it to be a very delicate serpentine creature of beauty. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16718 leaves north~ Exit 2 ~ ~ 0 0 16714 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16717 Name Study of Cloud and Tree~ Desc After being judged, you are sent to contemplate life. Before you is a garden of eden. Trees full of fruit, animals of all types playing with each other, and a large tree in the center of it all beckons you forth. Standing by the tree are three figures. Three elderly men, one dress in Gold, one in Grey, the other in Red. All three, in unision, say ," To leave this place you must conquer each of us." A path continues behind them toward a structure of jade. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16719 leaves north~ Exit 2 ~ ~ 0 0 16715 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16718 Name Chamber of Percious Stones~ Desc Entering this room you can't help, but notice {RG{Wems!{w They are everywhere. You can't believe it. Oh the beauty of mounds of raw gem stones. What is that you see. A pile of gems just moved. A hoard of Amethyst rises up. My god! You'd never thought you'd ever see a real live Amethyst Dragon ever. ~ Room_flags 8192 Sector_type 0 Exit 2 ~ ~ 0 0 16716 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16719 Name The Jade Emporer's Throne Room~ Desc This vast chamber seems to be carved out of a huge piece of jade. In the center of the chamber is a human figure clothed in ameythyst, diamonds, and jade. As you approach the figure you can see that he has green skin. No hes not a troll. His skin is jade. His are as black as Opals. You never would have thought the legends true of the Man of Jade. Unless you seen it with your own eyes. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 16717 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16720 Name The Kitchen~ Desc Not much going on here, except a lil' cooking if ya know what I mean. Here his chief GiGi prepares his snacks and euphoric entrees. You know you'll have a good time if your eating the food. (g) Literally. ~ Room_flags 532492 Sector_type 0 Exit 3 ~ ~ 0 0 16602 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16721 Name Shimmering Plateau~ Desc Climbing up the infinite spiral, you come finally to the first plateau. Here the plateau is covered in mists. Temperatures and smells of variety assault your senses. Moving deeper into the mists, one has eyes. Checking again, you see that those definitely are eyes, moving closer to you. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 16711 16722 leaves up~ Exit 5 ~ ~ 0 0 16702 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16722 Name Plateau of Darkest Nights~ Desc After leaving the bright lights of the plains behind, your eyes are happy to see the black of perpetual night. Unfortunately, you aren't pleased in the least. You know that preditors of all shapes and sizes hunt at night. Here it is a virtual field day for them. As you set up camp for the night, you notice a large, black void moving towards you. Well you could head back to eye strain city or continue your climb upward? ~ Room_flags 8192 Sector_type 0 Exit 4 ~ ~ 0 16712 16723 leaves up~ Exit 5 ~ ~ 0 0 16721 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16723 Name Plateau Of Glory~ Desc You are starting to get the feeling of forboding, as you've yet to see signs of the top of the mountain. Yet you feel somewhat secure in the fact that you are 3 quarters of the way there. You've reached a vast plateau. It seems to stretch in all directions to the horizon. You have never really noticed before, but now you notice that you muscles are killing you. As you break out your camping gear, a warm feeling of peace and easiness flows through you. Looking across the camp at you, is Dragon of immense beauty and power. You get the feeling though that no harm shall come to you. ~ Room_flags 532484 Sector_type 0 Exit 4 ~ ~ 0 16719 16724 leaves up~ Exit 5 ~ ~ 0 0 16722 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16724 Name The Stand Of Murdock~ Desc Upon reaching the top of the mountain, you see carnage everywhere. You thing to yourself, I climbed all this way to see a battlefield of blood and corpses. As you start picking your was through the mess, a figure rises out of the dust and blood. Getting a good look at him you see a titan of a man with eight arms. In each of his mighty arms, he wields weapons of unearthly make. You can feel the fear rising, as you realize he is heading your way. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 3 16724 16725 leaves north~ Exit 5 ~ ~ 0 0 16723 leaves down~ HealRate 100 EndRoom #ROOM Vnum 16725 Name Treasure Room of the Fallen~ Desc After the many battles that have been waged through out the centuries here. Murdock has ammassed quite a collection of assorted weapons, armours, and items of power. The thing that catches you eye the most, out of all the piles of gems and coins, is the pulsating pool of water. ~ Room_flags 532488 Sector_type 0 Exit 2 ~ ~ 3 0 16724 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16730 Name Before the Parthanon~ Desc As you emerge from the portal, your eyes grow wide as disbelief sets in. You have arrived before the parthanon of the gods. Well you've always wondered what it would be like to have dinner with them. Well now is you chance. Do you continue forward, or do you remember an important date that you wrote down in your planner? ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 4 16605 16731 leaves east~ Exit 3 ~ ~ 0 0 16783 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16731 Name Hall of the Twelve~ Desc The white tiled floor and shining interior is a dead giveaway that beings of power reside here. The hall that your in extends a mere 100 feet. To either side of the hallway, there are doors evenly spaced. A total of 13 in all, that is if you count the doorway to the master of gods himself. The north door is marked with a mirror. The door to the south is marked with a skull. ~ Room_flags 532484 Sector_type 0 Exit 0 ~ ~ 4 16605 16733 leaves north~ Exit 1 ~ ~ 0 0 16738 leaves east~ Exit 2 ~ ~ 4 16605 16732 leaves south~ Exit 3 ~ ~ 4 16605 16730 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16732 Name Hall of Embalming~ Desc Entering through the door, you set foot in.... AHHH! A embalming room. You see numerous corpses lining the walls. Mindless zombies pulling out innards and... Of course brains. At the end of the hall you can make out a door of some sort. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 4 16605 16731 leaves north~ Exit 2 ~ ~ 0 0 16734 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16733 Name Plush Hallway~ Desc The thing that catches yer eye is all the naked people lying around the room. It seems to be just one giant orgy. Plush carpeting, velvet coushions, and lava lamps dominate this hall. These are the faithful of.... Oh my God!!! Sune!! You think to yourself, "Self either way you will most likely score tonite." Feeling like the stuff do you join the throng or wuss out? ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16735 leaves north~ Exit 2 ~ ~ 4 16605 16731 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16734 Name Hallway to the Champaign Room~ Desc After making your way through the initial onslaught of dissections and jars, you come to a door made out of flesh. Still milling about waiting to work there skills on you are the zombies of Myrkul ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16732 leaves north~ Exit 3 ~ ~ 4 16605 16736 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16735 Name Foyer to the Champaign Room~ Desc The hallway finally comes to an end, in front of a huge set of double doors. You can hear and even louder party raging on, on the other side of the door. Well do you dive in and mosh like mad or be a sissy, and go home? ~ Room_flags 532484 Sector_type 0 Exit 2 ~ ~ 0 0 16733 leaves south~ Exit 3 ~ ~ 4 16605 16737 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16736 Name The Morgue~ Desc You have fallen prey to the worst thing around. The place that they bring all the corpses to be prepped. Milling around are several zombies waiting to be ordered by Myrkul. ~ Room_flags 532480 Sector_type 0 Exit 1 ~ ~ 4 16605 16734 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16737 Name Champaign Room~ Desc Okay New Orleans move out of the way, because the party center of the megaverse is happening here. There are things going on that you thought couldn't exist. Everywhere you look, people are just getting down and boogie oogie to there hearts content. In the midest of all this mayhem, stand the most beautiful woman of the megaverse. NO NOT KYRIN, although she is second seeings she is still a mortal and all. Is none other then Sune, the Goddess of Beauty. ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 4 16605 16735 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16738 Name Hall of the Twelve~ Desc The white tiled floor and shining interior is a dead giveaway that beings of power reside here. The hall that your in extends a mere 100 feet. To either side of the hallway, there are doors evenly spaced. A total of 13 in all, that is if you count the doorway to the master of gods himself. The north door is marked with a tome. The door to the south is marked with a dagger. ~ Room_flags 524292 Sector_type 0 Exit 0 ~ ~ 4 16605 16739 leaves north~ Exit 1 ~ ~ 0 0 16745 leaves east~ Exit 2 ~ ~ 4 16605 16740 leaves south~ Exit 3 ~ ~ 0 0 16731 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16739 Name Library of the Ancients~ Desc As you enter the door, you nostrils are assaulted with the smell of musty tomes and scrolls. Everywhere you look piles upon piles of tomes lay spread out. Working diligently to keep them in shape and order. Are the faithful of Oghma. ~ Room_flags 532484 Sector_type 0 Exit 0 ~ ~ 0 0 16741 leaves north~ Exit 2 ~ ~ 4 16605 16738 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16740 Name Perpetually Dark Alley~ Desc The first thing you notice walking through the door is.... You can't really see. The inky blackness is so thick that you could cut it with a knife. Oh wait... That is a knife you see, but it seems to be coming at you. UGH! It is one of the faithful of Bane. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 4 16605 16738 leaves north~ Exit 2 ~ ~ 0 0 16742 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16741 Name Library of the Ancients~ Desc Everywhere you look books, books, and yes MORE BOOKS!!! They seem to stretch on for what seems like miles. Why did you ever come in here you wonder? Just as you finish that thought, you happen upon a tome that is the size of a titan. It is standing against the wall. Do you open it or Do you attempt to go find the spell to summon millions of book worms? (which is a c 'summon' slate) ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 4 16605 16743 leaves east~ Exit 2 ~ ~ 0 0 16739 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16742 Name Perpetually Dark Alley ~ Desc Whatever is possessing you to move deeper into the murk is definitely something to go think about. Well... Pressing on you come to a broken down shack. Well almost, except for that door of titan sized onyx. Well you have come this far. Might as well go see who is home. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16740 leaves north~ Exit 1 ~ ~ 4 16605 16744 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16743 Name Thoth n' Oghma~ Desc After opening the massive tome to enter Oghma's Inner Sanctum, you come upon a simple man in robes levitating. He seems to be concentration on something, your not certain what. What you do know is the sounds of quills making their marks on papyrus fills the room. Could that be the keeper of all knowledge? ~ Room_flags 532484 Sector_type 0 Exit 3 ~ ~ 4 16605 16741 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16744 Name Assassin's Courtroom~ Desc Stepping through the doorway, you enter a relatively well light chamber. The chamber is almost like a bejeweled fop. Lounging casually in a pile of pillows is a man average age, strong facial features, and a grin that could actually kill you. Surrounding him are numerous women and men lathering him in adoration. This must be... BANE!!! ~ Room_flags 532484 Sector_type 0 Exit 3 ~ ~ 4 16605 16742 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16745 Name Hall of the Twelve~ Desc The white tiled floor and shining interior is a dead giveaway that beings of power reside here. The hall that your in extends a mere 100 feet. To either side of the hallway, there are doors evenly spaced. A total of 13 in all, that is if you count the doorway to the master of gods himself. The north door is marked with stars and a flame. The door to the south is marked with waves. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 4 16605 16747 leaves north~ Exit 1 ~ ~ 0 0 16752 leaves east~ Exit 2 ~ ~ 4 16605 16746 leaves south~ Exit 3 ~ ~ 0 0 16738 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16746 Name Beaches of Tripoli~ Desc Entering the door you set foot on a storm struck beach. You see the remains of sailors, ships, and sea creatures strewn about. Sifting through the wreckage you see the sea zombies of umberlee doing her bidding. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 4 16605 16745 leaves north~ Exit 2 ~ ~ 0 0 16748 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16747 Name Hall of Mysteries~ Desc You have set foot into a hallway that is lit as if twilight was alive. Here and there you see various creatures of magic lounging casually about. You see as well fanatic followers of the lady of mysteries. They stand idling, waiting to be summoned to learn the secrets of manipulating the weave. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16749 leaves north~ Exit 2 ~ ~ 4 16605 16745 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16748 Name At the Base of the Cliff~ Desc After dodging the scavengers of umberlee, you finally reach the cliff base that she calls home. You can just make out a cave closed by water. You can see the scavengers of the bitch queen swimming lazily back and forth as if awaiting you. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16746 leaves north~ Exit 3 ~ ~ 4 16605 16750 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16749 Name Hall of Mysteries~ Desc Finally coming to the end of the twilight lit corridor. You come upon a set of double doors. The doors themself seem to have been forged from raw magic. ~ Room_flags 532480 Sector_type 0 Exit 2 ~ ~ 0 0 16747 leaves south~ Exit 3 ~ ~ 4 16605 16751 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16750 Name Shores of Tripoli~ Desc Having made the treacherous climb. Your eyes finally lay upon the Bitch Queen..... Umberlee. She turns her gaze to you. You almost feel in lust. If it wasn't for the fact that a lightning bolt the size of california is coming at you. Stepping out of the way, you now know that this woman means business. ~ Room_flags 532480 Sector_type 0 Exit 1 ~ ~ 4 16605 16748 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16751 Name Mages Ascension~ Desc Upon entering the room the first thing that catches your eye are the arching paths of magical energy that bends to and fro. In the midst of all this chaos is a wispy figure surrounded by eager students. They await the knowledge of how to shape and control the energy that is the weave. ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 4 16605 16749 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16752 Name Hall of the Twelve~ Desc The white tiled floor and shining interior is a dead giveaway that beings of power reside here. The hall that your in extends a mere 100 feet. To either side of the hallway, there are doors evenly spaced. A total of 13 in all, that is if you count the doorway to the master of gods himself. The north door is marked with a throne of bones. The door to the south is marked with an eye. ~ Room_flags 524292 Sector_type 0 Exit 0 ~ ~ 4 16605 16753 leaves north~ Exit 1 ~ ~ 0 0 16759 leaves east~ Exit 2 ~ ~ 4 16605 16754 leaves south~ Exit 3 ~ ~ 0 0 16745 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16753 Name Standing in Line~ Desc After openning the door, you appear standing in a line of dead souls. The terrain either way you look is completely devoid of life. The only thing that you can spy on the horizon is a castle. The line of souls seems to be going there. Oh well just go with the flow and see what happens. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16755 leaves north~ Exit 2 ~ ~ 4 16605 16752 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16754 Name Jungle of the Gods~ Desc Jumping through the door, you find yourself entangled in vines as thick as hassan's arms. Well something like that won't stop an intrepid adventurer like yourself. You easily pull out your trusty sharpened weapon and hack through. Well as you start hacking away you seem to have attracted the attention of something, but you can't see through all this undergrowth. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 4 16605 16752 leaves north~ Exit 2 ~ ~ 0 0 16756 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16755 Name Before the Castle of Bone~ Desc After standing in line for what seems like hours, you finally reach the front steps to the Castle of Bone. The odd thing is that no one seems to be running foward to go first through the Catyrid Column. You ponder why that might be, just as you pass through. ~ Room_flags 532480 Sector_type 0 Exit 1 ~ ~ 4 16605 16757 leaves east~ Exit 2 ~ ~ 0 0 16753 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16756 Name Base of the Celestial Staircase~ Desc After trudging through the dense thickets and vines, you come to the base of a golden staircase. Looking up the staircase, you see that it easily reaches above the clouds. Well do you ascend them to become a god or go find Xena's amazon tribe to get down with? ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16754 leaves north~ Exit 1 ~ ~ 4 16605 16758 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16757 Name Death's Domain~ Desc As you pass through the Catyrid Column, you enter the throne room of the Lord of the Dead himself, Kelemvor. He sits upon a Throne of solid emerald. There is aline that stretches for miles that leads to his throne. He beckons the next soul forward, stands them infront of a mirror and announces his lot in undeath. Keeping the throng of souls in line are the most favored and devout of Kelemvor. Gazing one last time at the throne, he beckons you forward to be judged. ~ Room_flags 532484 Sector_type 0 Exit 3 ~ ~ 4 16605 16755 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16758 Name Changing of the Guards~ Desc Wheezing and puffing, you reach the top of the stairs. Standing at the top, are a number of guards. All eyes seem to be on you right now. The most prominent figure is a giant of a man. His gaze is literally freezing you where you stand. He just raises a hand and points back down the staircase. Are you going to do it or are you going to take on someone that Hassan would be affraid of? ~ Room_flags 532484 Sector_type 0 Exit 3 ~ ~ 4 16605 16756 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16759 Name Hall of the Twelve~ Desc The white tiled floor and shining interior is a dead giveaway that beings of power reside here. The hall that your in extends a mere 100 feet. To either side of the hallway, there are doors evenly spaced. A total of 13 in all, that is if you count the doorway to the master of gods himself. The north door is marked with crossed swords. The door to the south is marked with a scales. ~ Room_flags 524292 Sector_type 0 Exit 0 ~ ~ 4 16605 16761 leaves north~ Exit 1 ~ ~ 0 0 16766 leaves east~ Exit 2 ~ ~ 4 16605 16760 leaves south~ Exit 3 ~ ~ 0 0 16752 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16760 Name Halls of Justice~ Desc Passing through the doorway, you enter the halls of a courthouse. You've heard of this place. This is supposed to be where the gods put mortals on trial at. You shudder uncontrollably as you notice the long hallway heading to the courtroom. To either side of the entry way are officers of justice. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 4 16605 16759 leaves north~ Exit 2 ~ ~ 0 0 16762 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16761 Name Fields of Carnage~ Desc Passing through the door you enter a field of war??? Actually it looks more like a field of blood, carnage, and mayhem. On a ridge, to the north you can make out a cabin with numerous troops surrounding it. Well you've strolled with most of the gods so far do you continue? ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16763 leaves north~ Exit 2 ~ ~ 4 16605 16759 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16762 Name Hallway of Justice~ Desc Continuing your walk along the paths of justice, you finally come upon the doors to the courtroom. Peering around yourself, you notice that somehow your next in line??? What the heck? How? As you turn to ask an officer what this is all about your name is spoken and your asked to enter the courtroom for judgement. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16760 leaves north~ Exit 1 ~ ~ 4 16605 16764 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16763 Name Carnage of War~ Desc Making your way through the throngs of berserks (looks like a scene from BraveHeart) you can barely believe the carnage and havoc that they can cause. You've made your way to the commanders building. Well do you open it or do you casually whistle a tune and leave the field of battle? ~ Room_flags 532480 Sector_type 0 Exit 2 ~ ~ 0 0 16761 leaves south~ Exit 3 ~ ~ 4 16605 16765 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16764 Name Scales of Justice~ Desc Entering the swinging doors, you set foot in a large courtroom. Scanning the area you see people sitting in the seats, watching the trails as they go. A jury consisting of Kyrin, Kremlin, Dinchak, Torak, and Ender. Shuddering at that sight, you turn your gaze to the Judge. It can't be.... Its ... Its Tyr. Okay I am definitely in trouble now!!!! ~ Room_flags 532480 Sector_type 0 Exit 3 ~ ~ 4 16605 16762 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16765 Name Spoils of Battle~ Desc After pushing your way through the carnage that was a war, you stumble upon a room full of still frothing soldiers. Standing in the midst, is a human, whose chest is as big around as a barrel, shoulders that could carry the world, and arms that could break bahamut in two. He turns his glowing eyes upon you. For some reason you felt briefly warm. ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 4 16605 16763 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16766 Name Hall of the Twelve~ Desc The white tiled floor and shining interior is a dead giveaway that beings of power reside here. The hall that your in extends a mere 100 feet. To either side of the hallway, there are doors evenly spaced. A total of 13 in all, that is if you count the doorway to the master of gods himself. The north door is marked with a hammer and shield. The door to the south is marked with a skull surrounded in flames. ~ Room_flags 532484 Sector_type 0 Exit 0 ~ ~ 4 16605 16767 leaves north~ Exit 2 ~ ~ 4 16605 16768 leaves south~ Exit 3 ~ ~ 0 0 16759 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16767 Name Halls of the Castle~ Desc Stepping through the door, you are flung into the midst of a mad battle. Gazing around you can hardly make out who the defenders or attackers are, as a blade comes flying for your head. Ducking under the blade, you can make out the insignia of Cyric. Twould be his lot that would be attacking these helpless people. Do you go to there aid or turn and continue your discussions with the other gods? ~ Room_flags 532484 Sector_type 0 Exit 0 ~ ~ 0 0 16769 leaves north~ Exit 2 ~ ~ 4 16605 16766 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16768 Name Halls of Decay~ Desc Passing through the door, you are flung head first into a pile of gore. As a matter of fact everywhere you turn you see mounds of human flesh, carcasses of dead animals, and the blood of thousands spilled upon the floor. Basking in the glories of such, you see half-human/half? Something wallowing and eating the piles. Those can be no other then Bhaal's faithful. Gross!!! ~ Room_flags 532484 Sector_type 0 Exit 0 ~ ~ 4 16605 16766 leaves north~ Exit 2 ~ ~ 0 0 16770 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16769 Name Before the Last Defense~ Desc Aftering forcing your way through the faithful defenders, you finally stand before the door to the sanctuary. This is the last stand of all the faithfull who have defended this castle. Before the door, standing proud and tall are several castle guards waiting to defend to the bitter end. ~ Room_flags 532484 Sector_type 0 Exit 2 ~ ~ 0 0 16767 leaves south~ Exit 3 ~ ~ 4 16605 16771 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16770 Name Halls of Decay~ Desc Managing to keep yer dinner down, you proceed deeper in to the chamber of disembowling. Again your sense are put on overload as you see people being burned alive, skinned, crucified, and all sorts of other really nasty things that you only see in movies. Huh? What is that? A door? Your saved maybe it will be a respite from all this grotesque horror. ~ Room_flags 532484 Sector_type 0 Exit 0 ~ ~ 0 0 16768 leaves north~ Exit 3 ~ ~ 4 16605 16772 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16771 Name Ever Vigilant~ Desc After pushing the furniture out of the way, you see numerous women and children huddled in a corner. They seem to be looking at you in total fear. Standing infront of the group, is a man in platemail, shining with an aura that could only denote a god. Could this be Torm the Defender? ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 4 16605 16769 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16772 Name Realms of Misery~ Desc Opening the door your relieved to see that it is a normal study. Wooo... That was the most disgusting.... When the door closed, the illusion vanished. You are standing knee deep in entrails, blood, and corpses. Hovering on a throne above it all is none other then the God of death... Bhaal!!! ~ Room_flags 532480 Sector_type 0 Exit 1 ~ ~ 4 16605 16770 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16773 Name To Ao's Palace~ Desc Well after having your bouts of tea and crumpettes with the gods, you decide that it is time to meet the man himself, AO. The supremity that is the boss of all the gods. ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 0 0 16774 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16774 Name Entrance to Space and Time~ Desc Standing before the home of the father of all gods is very oppressing. As you stare at the entrance, you see flashes of light and movement of air. It is as though the entry way is alive. Do you continue or go back to an onslot of ticked off gods? ~ Room_flags 532484 Sector_type 0 Exit 1 ~ ~ 0 0 16775 leaves east~ Exit 3 ~ ~ 0 0 16773 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16775 Name The Sacred Halls~ Desc Upon entering your senses are put on a euphoric ride. You feel as if you were just turned inside out and back again. You now stand inside a hall extending to your left and right as far as the eye can see. A door of Onyx stands infront of you. Looking up all you see is the Cosmos??? You start to panick, but realize that some divine force is keeping you firmly planted. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16777 leaves north~ Exit 1 ~ ~ 4 0 16776 leaves east~ Exit 2 ~ ~ 0 0 16778 leaves south~ Exit 3 ~ ~ 0 0 16774 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16776 Name Mickey D's of the Gods~ Desc Steppin' inside, you see that this room? No its a giant banquet hall set up for the Gods. Every food imaginable is laid out before you. At the end of a hall is a cafeteria clerk waiting to ring up your purchases. ~ Room_flags 533504 Sector_type 0 Exit 3 ~ ~ 4 0 16775 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16777 Name The Sacred Halls~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16780 leaves north~ Exit 1 ~ ~ 4 0 16781 leaves east~ Exit 2 ~ ~ 0 0 16775 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16778 Name ~ Desc ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16775 leaves north~ Exit 1 ~ ~ 4 0 16782 leaves east~ Exit 2 ~ ~ 0 0 16779 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16779 Name Pathways of the Galaxy~ Desc ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16778 leaves north~ Exit 1 ~ ~ 3 0 16784 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16780 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 16777 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16781 Name BloomingDales of the Gods~ Desc Stepping through the door, your first sight is of nothing put clothes and armor of all types. From completely see through robes, to the turban, and then to the platemail chasity Belt. They have it all here. To do your will is a man standing about 8' at the shoulder, scales down the sides of his neck, kinda olive tan skin, black eyes and hair. He introduces himself as Garak. ~ Room_flags 533504 Sector_type 0 Exit 3 ~ ~ 4 0 16777 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16782 Name Field n' Stream of the Gods~ Desc Is that the call of nature you hear stepping through the door? Why yes it is! You can hardly believe the fact that your in a store at all. ~ Room_flags 599040 Sector_type 0 Exit 3 ~ ~ 4 0 16778 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16783 Name Path to the Gods~ Desc What is this a detour off of the Grey Wastes? Oh yeah! You heard that this takes you to the Gods? Well, don't have anything better to do, might as well check it out. ******THIS AREA IS RECOMMENED FOR Level 101 ONLY!!! NORECALL ZONES AHEAD!!! ****** (Note: Area modelled after forgotten realms;gods) ~ Room_flags 0 Sector_type 9 Exit 1 ~ ~ 0 0 16730 leaves east~ Exit 3 ~ ~ 0 0 16697 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16784 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16785 leaves east~ Exit 3 ~ ~ 3 0 16779 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16785 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16787 leaves north~ Exit 3 ~ ~ 0 0 16784 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16786 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 16788 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16787 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16790 leaves east~ Exit 2 ~ ~ 0 0 16785 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16788 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16786 leaves north~ Exit 1 ~ ~ 0 0 16789 leaves east~ HealRate 100 EndRoom #ROOM Vnum 16789 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 16791 leaves south~ Exit 3 ~ ~ 0 0 16788 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16790 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 16791 leaves north~ Exit 3 ~ ~ 0 0 16787 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16791 Name Standing Before the Throne Room~ Desc After overcoming your various trials and tribulations, you finally arrive at the doors to the master creators room. You can feel the excitement rising up inside. But you also have fear at the unexpected. What if the creator doesn't want visitors? Will he vaporize you? Just a few things to ponder. ~ Room_flags 532480 Sector_type 0 Exit 0 ~ ~ 0 0 16789 leaves north~ Exit 1 ~ ~ 0 0 16792 leaves east~ Exit 2 ~ ~ 0 0 16790 leaves south~ HealRate 100 EndRoom #ROOM Vnum 16792 Name Realm of the Creator~ Desc Gathering your resolve you have entered the chamber of the God of gods. Staring in disbelief you see a hot tub in one corner, a tanner in the other, a desk with a P3 Gateway computer, a life time supply of jolt, and a .... A scrawny looking man with glasses typing away at the machine??? Thinking back on everything that you've ever heard, you can barely believe that this is the God of all gods. Wait, now that you think about it... He closely resembles..... UGH!!! Its DARION!!! ~ Room_flags 524292 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 16793 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16700 leaves east~ Exit 3 ~ ~ 0 0 16794 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16794 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16793 leaves east~ Exit 3 ~ ~ 0 0 16795 leaves west~ HealRate 100 EndRoom #ROOM Vnum 16795 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 16794 leaves east~ Exit 3 ~ ~ 0 0 11599 leaves west~ HealRate 100 EndRoom #END #SPECIALS M 16600 spec_cast_adept M 16606 spec_cast_mage M 16607 spec_breath_any M 16609 spec_cast_mage M 16622 spec_nasty M 16624 spec_nasty M 16626 spec_breath_lightning M 16645 spec_guard M 16658 spec_guard M 16707 spec_breath_frost M 16708 spec_breath_gas M 16709 spec_poison M 16711 spec_breath_any M 16712 spec_breath_any M 16715 spec_breath_any M 16716 spec_breath_gas M 16718 spec_breath_frost M 16719 spec_cast_mage M 16721 spec_breath_acid M 16722 spec_breath_gas M 16723 spec_breath_any M 16725 spec_breath_any M 16726 spec_cast_mage M 16735 spec_nasty M 16736 spec_cast_mage M 16742 spec_nasty M 16743 spec_cast_cleric M 16744 spec_thief M 16750 spec_cast_mage M 16751 spec_cast_mage M 16757 spec_nasty M 16762 spec_nasty M 16764 spec_cast_cleric M 16765 spec_nasty M 16771 spec_cast_cleric M 16772 spec_cast_mage M 16773 spec_executioner S #RESETS D 0 16601 2 2 D 0 16602 0 2 D 0 16604 3 2 D 0 16606 2 2 D 0 16607 0 2 D 0 16607 2 1 D 0 16608 0 1 D 0 16608 1 1 D 0 16608 3 1 D 0 16609 1 1 D 0 16610 3 1 D 0 16625 4 2 D 0 16626 2 2 D 0 16635 0 2 D 0 16635 5 2 D 0 16713 1 2 D 0 16724 0 1 D 0 16725 2 1 D 0 16730 1 2 D 0 16731 0 2 D 0 16731 2 2 D 0 16731 3 2 D 0 16732 0 2 D 0 16733 2 2 D 0 16734 3 2 D 0 16735 3 2 D 0 16736 1 2 D 0 16737 1 2 D 0 16738 0 2 D 0 16738 2 2 D 0 16739 2 2 D 0 16740 0 2 D 0 16741 1 2 D 0 16742 1 2 D 0 16743 3 2 D 0 16744 3 2 D 0 16745 0 2 D 0 16745 2 2 D 0 16746 0 2 D 0 16747 2 2 D 0 16748 3 2 D 0 16749 3 2 D 0 16750 1 2 D 0 16751 1 2 D 0 16752 0 2 D 0 16752 2 2 D 0 16753 2 2 D 0 16754 0 2 D 0 16755 1 2 D 0 16756 1 2 D 0 16757 3 2 D 0 16758 3 2 D 0 16759 0 2 D 0 16759 2 2 D 0 16760 0 2 D 0 16761 2 2 D 0 16762 1 2 D 0 16763 3 2 D 0 16764 3 2 D 0 16765 1 2 D 0 16766 0 2 D 0 16766 2 2 D 0 16767 2 2 D 0 16768 0 2 D 0 16769 3 2 D 0 16770 3 2 D 0 16771 1 2 D 0 16772 1 2 D 0 16775 1 2 D 0 16776 3 2 D 0 16777 1 2 D 0 16778 1 2 D 0 16779 1 1 D 0 16781 3 2 D 0 16782 3 2 D 0 16784 3 1 O 0 16787 0 16602 O 0 16627 0 16602 O 0 16627 0 16602 O 0 16627 0 16602 M 0 16600 1 16602 1 O 0 16666 0 16603 M 0 16602 1 16603 1 G 0 16634 0 G 0 16636 0 G 0 16633 0 M 0 16606 1 16606 1 E 0 16635 0 16 E 0 16625 0 17 E 0 16657 0 5 G 0 16675 0 M 0 16607 1 16607 1 G 0 16607 0 M 0 16622 3 16607 3 M 0 16609 1 16608 1 E 0 16611 0 6 M 0 16622 1 16611 1 M 0 16622 1 16621 1 E 0 16621 0 8 M 0 16622 1 16622 1 E 0 16622 0 16 M 0 16626 1 16626 1 G 0 16626 0 M 0 16631 1 16631 1 M 0 16635 1 16635 1 G 0 16639 0 M 0 16658 2 16646 2 M 0 16657 2 16646 2 G 0 16646 0 M 0 16649 1 16649 1 G 0 16686 0 G 0 16685 0 G 0 16684 0 M 0 16650 1 16650 1 G 0 16679 0 G 0 16678 0 G 0 16677 0 G 0 16676 0 M 0 16653 1 16653 1 G 0 16690 0 G 0 16689 0 G 0 16688 0 G 0 16687 0 M 0 16656 1 16654 1 G 0 16682 0 G 0 16683 0 G 0 16681 0 G 0 16680 0 M 0 16658 4 16657 4 M 0 16657 4 16658 4 M 0 16694 2 16667 2 M 0 16694 2 16668 2 M 0 16694 2 16670 2 M 0 16694 2 16672 2 G 0 16602 0 M 0 16694 2 16674 2 M 0 16694 2 16676 2 M 0 16694 2 16677 2 M 0 16694 2 16678 2 M 0 16694 2 16681 2 M 0 16694 2 16682 2 M 0 16694 2 16684 2 M 0 16694 2 16686 2 M 0 16694 2 16687 2 M 0 16694 2 16689 2 M 0 16694 2 16690 2 M 0 16694 2 16692 2 M 0 16694 2 16694 2 O 0 16666 0 16696 O 0 16668 0 16696 P 0 16667 4 16668 4 M 0 16703 1 16703 1 E 0 16707 0 5 M 0 16707 2 16707 2 M 0 16708 2 16708 2 E 0 16708 0 8 M 0 16709 1 16709 1 E 0 16723 0 16 M 0 16710 2 16710 2 E 0 16710 0 12 M 0 16711 1 16711 1 G 0 16711 0 E 0 16796 0 2 M 0 16712 1 16712 1 E 0 16798 0 2 E 0 16709 0 16 M 0 16713 1 16713 1 E 0 16799 0 16 M 0 16714 1 16714 1 M 0 16715 1 16715 1 E 0 16715 0 17 M 0 16716 1 16716 1 M 0 16717 1 16717 1 E 0 16717 0 16 M 0 16725 1 16717 1 E 0 16725 0 16 M 0 16726 1 16717 1 E 0 16726 0 16 M 0 16718 1 16718 1 G 0 16718 0 M 0 16719 1 16719 1 G 0 16719 0 E 0 16797 0 16 M 0 16601 1 16720 1 G 0 16630 0 G 0 16631 0 G 0 16632 0 M 0 16721 1 16721 1 E 0 16794 0 0 M 0 16722 1 16722 1 M 0 16723 1 16723 1 E 0 16795 0 2 E 0 16791 0 17 E 0 16792 0 15 M 0 16724 1 16724 1 E 0 16790 0 6 G 0 16724 0 M 0 16727 1 16725 1 E 0 16728 0 6 G 0 16727 0 M 0 16669 1 16730 1 E 0 16699 0 16 E 0 16700 0 12 G 0 16605 0 M 0 16734 2 16732 2 M 0 16735 2 16733 2 M 0 16734 3 16734 3 M 0 16735 3 16735 3 M 0 16736 1 16736 1 E 0 16751 0 16 M 0 16734 6 16736 6 M 0 16737 1 16737 1 E 0 16739 0 6 E 0 16740 0 16 M 0 16735 6 16737 6 M 0 16741 2 16739 2 M 0 16742 2 16740 2 M 0 16741 3 16741 3 M 0 16743 1 16743 1 E 0 16741 0 16 E 0 16742 0 10 M 0 16741 6 16743 6 M 0 16744 1 16744 1 E 0 16743 0 16 E 0 16744 0 6 M 0 16742 6 16744 6 M 0 16746 2 16746 2 M 0 16749 2 16747 2 M 0 16746 3 16748 3 M 0 16749 3 16749 3 M 0 16750 1 16750 1 E 0 16737 0 16 E 0 16738 0 12 M 0 16746 6 16750 6 M 0 16751 1 16751 1 E 0 16729 0 11 E 0 16730 0 16 M 0 16749 6 16751 6 M 0 16755 2 16753 2 M 0 16756 2 16754 2 M 0 16756 2 16754 2 M 0 16755 3 16755 3 M 0 16756 3 16756 3 M 0 16757 1 16757 1 E 0 16733 0 16 E 0 16734 0 6 E 0 16620 0 19 M 0 16755 6 16757 6 M 0 16758 1 16758 1 E 0 16747 0 16 E 0 16748 0 19 M 0 16756 6 16758 6 M 0 16762 2 16760 2 M 0 16761 3 16761 3 M 0 16762 3 16762 3 M 0 16761 4 16763 4 M 0 16764 1 16764 1 E 0 16731 0 16 E 0 16732 0 5 M 0 16762 6 16764 6 M 0 16765 1 16765 1 E 0 16736 0 16 E 0 16735 0 12 M 0 16761 6 16765 6 M 0 16770 3 16768 3 M 0 16769 4 16769 4 M 0 16770 4 16770 4 M 0 16771 1 16771 1 E 0 16745 0 16 E 0 16746 0 2 M 0 16769 6 16771 6 M 0 16772 1 16772 1 E 0 16749 0 16 E 0 16750 0 9 S #SHOPS 16601 0 0 0 0 0 100 100 0 24 16602 0 0 0 0 0 100 100 0 24 16649 0 0 0 0 0 150 50 9 22 16650 0 0 0 0 0 250 75 0 24 16653 0 0 0 0 0 100 100 1 24 16656 0 0 0 0 0 200 75 1 23 16776 0 0 0 0 0 200 50 1 23 16781 0 0 0 0 0 200 50 1 23 16782 0 0 0 0 0 200 50 1 23 0 #MOBPROGS #16600 say Meet your maker you trespasser! murder $n ~ #16669 mobprog greet_100 say Welcome to the end. murder $n ~ #16703 say Hmm, let me see. say Yes this seems to be the right amount. say Have a nice day! mob transfer $n 16709 ~ #16715 greet_prog 100- say I am here to pass judgement on all. say My judgement for thee is.....{RDEATH!!{x murder $n - ~ #16724 greet_prog 100- say Welcome $n to your final resting place! - ~ #16735 mobprog_greet 100 say We shall protect our God with our lives! {RDIE{x!! murder $n - ~ #16773 mobprog greet_100 say None shall see my Master! Now {rDIE{x!! $n murder - ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$