/
Debug/
area/
data/
gods/
player/
player/skill/
#AREADATA
Name The Grey Wastes~
Builders None~
VNUMs 16600 16799
Credits { 101 } Darion  The Planes~
Security 9
End



#MOBILESNEW
#MOB
Vnum 16600
Name belmonte~
Short Belmonte, my trusty sidekick.~
Long Belmonte, the trusted sidekick of Darion
~
Description ~
Race elf~
Act_flags ABJKLab
Aff CDEFGHJP
Aff2 0
Align 0
Group 0
Level 101
Hitroll 9999
Hit_dice 32000d32000+32000
Mana_dice 32000d100+32000
Dam_dice 0d0+0
Dam_type slap
Armor -100 -100 -100 -100
Off 0
Teach A
Imm ABDOP
Res BHN
Vuln JZ
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16601
Name gigi~
Short {YG{Wi{YG{Wi The {RH{We{Ra{Wd{RC{Wo{Ro{Wk{Re{Wr{x~
Long {YG{Wi{YG{Wi The {RH{We{Ra{Wd{RC{Wo{Ro{Wk{Re{Wr{x for Darion and his Tribe.
~
Description Well you have seen Austin Powers. The girl from there, wearing nothing, but a Chiefs Apron.
~
Race elf~
Act_flags ABPU
Aff CEGJ
Aff2 0
Align 0
Group 0
Level 126
Hitroll 9999
Hit_dice 32000d32000+32000
Mana_dice 0d0+0
Dam_dice 9999d9999+9999
Dam_type none
Armor -900 -900 -900 -900
Off I
Teach A
Imm ABDOP
Res BHN
Vuln JZ
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16602
Name gina~
Short {CG{Wi{CN{Wa{x~
Long {CG{Wi{CN{Wa{x the {CM{Wi{CN{Wi {WS{Ck{Wi{Cr{Wt{x {CG{Woddess{x
~
Description Well the outfit Gina has on leaves definitely nothing to the imagination. She is taken right out of the playboy pages and made real. She looks ready to serve you in anyway. >:)
~
Race elf~
Act_flags ABPQR
Aff CDEFGHJV
Aff2 0
Align 0
Group 0
Level 126
Hitroll 9999
Hit_dice 32000d32000+32000
Mana_dice 32000d32000+32000
Dam_dice 32000d32000+32000
Dam_type none
Armor 0 0 0 0
Off GH
Teach A
Imm ABC
Res BHN
Vuln JZ
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16606
Name thoth~
Short {RT{rh{Do{rt{Rh{x~
Long Titan of Knowledge.
~
Description Once a proud and mighty titan, Thoth took to the path of wisdom. In doing so he was cursed into the frail human form you see before you. To aid in his work Thoth developed several artifacts of power. The Brilliance, Eye, Lore, and Key. He uses these devices to further his studies. As well as, further the causes of knowledge
~
Race unique~
Act_flags ABPRT
Aff DFHNOVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 20
Hit_dice 31999d1+32001
Mana_dice 1d1+21999
Dam_dice 400d5+600
Dam_type slap
Armor -180 -180 -180 -180
Off CDEFGH
Teach A
Imm 0
Res HIJQ
Vuln K
Start_pos stand
Default_pos stand
Sex none
Wealth 11000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16607
Name illiensiene~
Short {MI{Dl{Ml{Di{Me{Dn{Ms{Di{Me{Dn{Me{x~
Long The illithid god is here.
~
Description ~
Race human~
Act_flags ABPRT
Aff CDFGHNOUVac
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 40
Hit_dice 32000d2+32000
Mana_dice 1d1+29999
Dam_dice 100d18+300
Dam_type smash
Armor -160 -160 -160 -200
Off ACEFGHKO
Teach A
Imm ABOPS
Res CDEGHIJKM
Vuln FN
Start_pos stand
Default_pos stand
Sex none
Wealth 12000
Form BCIS
Parts XZ
Size large
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig GREET 16600 100~
EndMob

#MOB
Vnum 16609
Name illithid titan~
Short Titan Mindflayer~
Long A gargantua mindflayer is here.
~
Description Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.

~
Race unique~
Act_flags ABPT
Aff HNOTUVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 30
Hit_dice 29999d1+31001
Mana_dice 1d1+21999
Dam_dice 300d4+400
Dam_type none
Armor -150 -150 -150 -150
Off EFGHIO
Teach A
Imm BP
Res HIJQ
Vuln FK
Start_pos stand
Default_pos stand
Sex none
Wealth 11000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16600 100~
EndMob

#MOB
Vnum 16622
Name brain golem~
Short A {RB{rr{Da{ri{Rn {BG{Dole{Bm{x~
Long A construct of brain moves forward.
~
Description ~
Race unique~
Act_flags ABPT
Aff CDEFGHNO
Aff2 0
Align 0
Group 0
Level 101
Hitroll 30
Hit_dice 21999d2+11001
Mana_dice 0d0+0
Dam_dice 100d20+100
Dam_type slap
Armor -110 -110 -110 -110
Off CEGHIOU
Teach A
Imm P
Res CDHIJK
Vuln MN
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 16624
Name illithid~
Short An {RIl{Dlith{Rid{x waits for prey.~
Long A humanoid squid, waits in the shadows for prey.
~
Description Standing 7 foot tall, with gangily limbs, this creature doesn't seem to pose much of a threat. But gazing at its head is where the true horror is....an octopus attached to a humanoid body. Its powers of confusion and stunning are known throughout the lands. Be afraid ...be very afraid.....
~
Race unique~
Act_flags ABPT
Aff CDEFGHNOQVc
Aff2 0
Align -500
Group 0
Level 101
Hitroll 20
Hit_dice 1d1+21999
Mana_dice 0d0+0
Dam_dice 100d10+300
Dam_type digestion
Armor -100 -100 -80 -100
Off BEFGHIJK
Teach A
Imm ABP
Res CHP
Vuln GS
Start_pos stand
Default_pos stand
Sex none
Wealth 5000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 16626
Name crypt keeper~
Short {MC{mr{Dy{mp{Mt {MKe{Dep{Mer{x~
Long A massive illithid waiting for you to try to take the key.
~
Description ~
Race unique~
Act_flags ABPT
Aff CEGHNOU
Aff2 0
Align 0
Group 0
Level 101
Hitroll 30
Hit_dice 1d1+17999
Mana_dice 0d0+0
Dam_dice 10d80+500
Dam_type digestion
Armor -100 -100 -70 -100
Off CEFGHI
Teach A
Imm ABP
Res CHJK
Vuln GI
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 16631
Name executioneer~
Short {DT{Wh{De {REx{rec{Dutio{rne{Rer{x~
Long A salesman for nooses stand before you sizing you up.
~
Description Standing tall in his dressings of black, the executioneer is very intimidating. Toppling over 8 feet tall, with arms as big around as ancient trees and a grimace that would send even Morbid running for his mommy. He seems quite confident with that noose.
~
Race unique~
Act_flags ABP
Aff FHJNOUZ
Aff2 0
Align 0
Group 0
Level 101
Hitroll 20
Hit_dice 1d1+16999
Mana_dice 0d0+0
Dam_dice 10d100+200
Dam_type shock
Armor -90 -90 -90 -90
Off BCDEGHIJN
Teach A
Imm ABP
Res DHIKMN
Vuln JNS
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 16635
Name tome guardian~
Short {DT{Wo{Dm{We {DG{Wa{Du{Wr{Dd{Wi{Da{Wn{x~
Long A cowled figure in robes of red is here to teach you knowledge.
~
Description ~
Race unique~
Act_flags ABP
Aff CDEFGHNO
Aff2 0
Align 0
Group 0
Level 101
Hitroll 40
Hit_dice 1d1+21999
Mana_dice 0d0+0
Dam_dice 10d90+400
Dam_type slap
Armor -100 -100 -80 -100
Off EFGHI
Teach A
Imm P
Res CHJK
Vuln GI
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 16645
Name hand of thoth~
Short {BH{Wa{Bn{Wd of {BTh{Wo{Bth{x~
Long A human with a giant hand for a head.
~
Description A humanoid figure standing 7 feet tall with a hand for a head. This fellow reminds you of THING from the Adams Family.
~
Race human~
Act_flags AP
Aff DFHNO
Aff2 0
Align 0
Group 0
Level 90
Hitroll 30
Hit_dice 1d1+7999
Mana_dice 0d0+0
Dam_dice 20d60+200
Dam_type slap
Armor -90 -90 -60 -90
Off DEFGHN
Teach A
Imm ABP
Res HIJK
Vuln G
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form M
Parts DIZ
Size medium
Material unknown
Ffor AHV
Fpar ABCEFGHJK
EndMob

#MOB
Vnum 16649
Name arilyn~
Short Arilyn is here waiting to serve you.~
Long Arilyn is here waiting to serve you.
~
Description ~
Race elf~
Act_flags ABP
Aff CDEFGHJ
Aff2 0
Align 0
Group 0
Level 75
Hitroll 0
Hit_dice 1d1+31074
Mana_dice 0d0+0
Dam_dice 1d1+3999
Dam_type wrath
Armor -500 -500 -500 -500
Off FGHIK
Teach A
Imm ABCD
Res BHN
Vuln JZ
Start_pos stand
Default_pos stand
Sex none
Wealth 1000000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16650
Name brandebarios~
Short Brandebarios waits to take you money.~
Long Brandebarios waits to take you money.
~
Description For a halfling Brandebarios is still quite agile. He is all of 3' nothing, standard pot belly and jolly face. He always is smoking his pipe and never has a harsh word to say to ya.
~
Race unique~
Act_flags ABP
Aff DFHV
Aff2 0
Align 0
Group 0
Level 75
Hitroll 0
Hit_dice 1d1+-32537
Mana_dice 0d0+0
Dam_dice 1d1+3999
Dam_type pierce
Armor -500 -500 -500 -500
Off EFGHK
Teach A
Imm ACDP
Res BILQ
Vuln E
Start_pos stand
Default_pos stand
Sex none
Wealth 1000000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
EndMob

#MOB
Vnum 16653
Name dove~
Short Dove is here.~
Long Dove is here.
~
Description A beautiful human woman, with eyes of deepest green and hair of darkest jet, tends to her store with grace and elegance.
~
Race human~
Act_flags ABP
Aff DFHNO
Aff2 0
Align 0
Group 0
Level 101
Hitroll 0
Hit_dice 10000d5+30000
Mana_dice 0d0+0
Dam_dice 1d1+3999
Dam_type wrath
Armor -500 -500 -500 -500
Off EGHIJ
Teach A
Imm CDHIJKLPQ
Res 0
Vuln MN
Start_pos stand
Default_pos stand
Sex none
Wealth 1000000
Form M
Parts DZ
Size medium
Material unknown
Ffor AHV
Fpar ABCEFGHIJK
EndMob

#MOB
Vnum 16656
Name grettle battlehammer~
Short Grettle Battlehammer~
Long Grettle Battlehammer waits to show you her wares.
~
Description Standing all of 4' nothing, Grettle is a mass of muscle just waiting for a good brawl to take place. She is known in the city as being one of the best weaponsmiths alive. For the simple fact that she is also a mage of the highest circle.
~
Race dwarf~
Act_flags ABPT
Aff DFHJ
Aff2 0
Align 0
Group 0
Level 75
Hitroll 0
Hit_dice 1d1+32000
Mana_dice 0d0+0
Dam_dice 1d1+3999
Dam_type none
Armor -500 -500 -500 -500
Off 0
Teach A
Imm ABCD
Res HILQ
Vuln KR
Start_pos stand
Default_pos stand
Sex none
Wealth 1000000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16657
Name hand of thoth~
Short {RH{Dan{Rd {Dof {RT{rh{Do{rt{Rh{x~
Long A humanoid body with a hand for a head.
~
Description ~
Race human~
Act_flags AGPT
Aff DFHNO
Aff2 0
Align 0
Group 0
Level 90
Hitroll 20
Hit_dice 1d1+7999
Mana_dice 0d0+0
Dam_dice 20d50+200
Dam_type slap
Armor -90 -60 -90 -90
Off CGHI
Teach A
Imm ABP
Res HIJK
Vuln G
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form M
Parts BDKZ
Size medium
Material unknown
Ffor AHV
Fpar ACEFGHIJ
EndMob

#MOB
Vnum 16658
Name eyes of thoth~
Short {BE{Wy{Be{Ws {Wof {BTh{Do{Bth{x~
Long A human with a giant eye for a head.
~
Description Before you is a humanoid figure about 7 feet tall. The head is a giant eye. It is almost creepy having it stare at you constantly.
~
Race human~
Act_flags AGPT
Aff DFHNO
Aff2 0
Align 0
Group 0
Level 90
Hitroll 30
Hit_dice 1d1+7999
Mana_dice 0d0+0
Dam_dice 20d60+200
Dam_type claw
Armor -90 -60 -90 -90
Off CGHI
Teach A
Imm ABP
Res HIJK
Vuln E
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form M
Parts BDKZ
Size medium
Material unknown
Ffor AHV
Fpar ACEFGHIJ
EndMob

#MOB
Vnum 16669
Name talos~
Short {YT{Wa{Yl{Wo{Ys{x~
Long {YT{Wa{Yl{Wo{Ys{x, {YB{Wringer of {YS{Wt{Yo{Wr{Ym{Ws{x
~
Description A man cloaked in the powers of lightning, with the stench of blood and
war on his breath stand poised to crush you like an ant.  
~
Race unique~
Act_flags ABPT
Aff DFHNOVac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 600
Hit_dice 32000d50+32000
Mana_dice 0d0+0
Dam_dice 900d1+1200
Dam_type blast
Armor -260 -260 -260 -260
Off CDEFGHIJKNO
Teach A
Imm AJKOPTXYZ
Res HIKMQS
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16669 100~
EndMob

#MOB
Vnum 16694
Name yeth hound~
Short {DY{Wet{Dh {DH{Woun{Dd{x~
Long A shadowy figure of a dog.
~
Description These are dogs of the endless grey void. They look like standard dogs, only totally lacking colour.
~
Race dog~
Act_flags AGPT
Aff BDFPQTUVc
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 20
Hit_dice 1d1+17999
Mana_dice 0d0+0
Dam_dice 40d20+400
Dam_type bite
Armor -110 -110 -110 -90
Off EGHI
Teach A
Imm AB
Res D
Vuln CN
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFHJKUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16698
Name third~
Short third~
Long Third
~
Description ~
Race human~
Act_flags ABPT
Aff 0
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 23000d2+23000
Mana_dice 0d0+0
Dam_dice 600d3+600
Dam_type none
Armor -140 -140 -140 -140
Off FGHIK
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts Z
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16699
Name second~
Short second~
Long Second
~
Description ~
Race human~
Act_flags ABPT
Aff H
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 20000d3+10000
Mana_dice 0d0+0
Dam_dice 500d3+500
Dam_type none
Armor -120 -120 -120 -120
Off FGHIK
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts Z
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16700
Name first~
Short first~
Long First
~
Description ~
Race human~
Act_flags ABT
Aff 0
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 10000d3+10000
Mana_dice 0d0+0
Dam_dice 300d1+100
Dam_type none
Armor -100 -100 -100 -100
Off FGHIK
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts Z
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16703
Name guardian of the sun~
Short {RG{Dua{rrd{Dia{Rn {Do{Wf {Dt{Whe {YS{yu{Sn{x~
Long A man composed of living flame stand barring your path.
~
Description ~
Race human~
Act_flags ABPT
Aff DFHNOTUVc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 200
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 500d4+600
Dam_type flbite
Armor -167 -167 -167 -167
Off ADFGHIKMN
Teach A
Imm ABOP
Res EFGJKS
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 12000
Form CHJM
Parts Z
Size medium
Material unknown
Ffor AV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16707
Name mists of dawn~
Short {WM{xists {Wo{Xf {YD{yawn{x~
Long The vapors of dawn mix with the rays of light to assault you.
~
Description ~
Race human~
Act_flags ABPT
Aff DFHJNOUV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 0
Hit_dice 12d8+11321
Mana_dice 0d0+0
Dam_dice 3d200+200
Dam_type none
Armor -190 -190 -190 -190
Off AFGHU
Teach A
Imm ABFO
Res EFGHJK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1200
Form BCHKL
Parts Z
Size medium
Material unknown
Ffor AMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16708
Name flaming skyrider~
Short {RF{Yl{Ra{Ym{Ri{Yn{Rg {YS{Rk{Yy{Rr{Yi{Rd{Ye{Rr{x~
Long {WA {Rf{ylaming{x demonic looking horse charges you.
~
Description ~
Race unique~
Act_flags ABPT
Aff CFGHJNOTUZac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 250
Hit_dice 24500d5+20000
Mana_dice 0d0+0
Dam_dice 400d4+400
Dam_type flbite
Armor -140 -140 -140 -140
Off AEFGHIK
Teach A
Imm ABHMO
Res EFGIJKNQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form BDHMV
Parts ABCDEFGHIJKR
Size medium
Material unknown
EndMob

#MOB
Vnum 16709
Name demon tumbleweed~
Short {RD{Demon {RT{Dumbleweed{x~
Long Just a bunch of dried up weeds blowing in the wind.
~
Description ~
Race centipede~
Act_flags ABPT
Aff CDEFGHUZ
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 201
Hit_dice 20000d4+32000
Mana_dice 0d0+0
Dam_dice 2d250+200
Dam_type none
Armor -150 -130 -130 -130
Off CFGHO
Teach A
Imm FMOS
Res EGIJK
Vuln H
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form ABGO
Parts KNZ
Size medium
Material unknown
Fres F
Fvul E
Fpar AC
EndMob

#MOB
Vnum 16710
Name wolves of the moon~
Short {WWolf {Dof the {WMoon~
Long Dark sleek, shapes seem to be surrounding you.
~
Description Catching a glimpse of the creature you see, sleek black fur made from darkness itself, a long muzzle like that of a crocodile, eyes as red and beady as a rays.
~
Race unique~
Act_flags ABPT
Aff CDFGHJPUVZac
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 250
Hit_dice 21000d4+30000
Mana_dice 0d0+0
Dam_dice 10d60+200
Dam_type pierce
Armor -96 -96 -96 -80
Off FGHIMN
Teach A
Imm ABMOP
Res EFGHIJKLQ
Vuln FHS
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGHMV
Parts ABCDEFGHIJKQVYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16711
Name sun dragon~
Short {YS{yun {yDrago{Yn{x~
Long Brilliant golden beans of sunlight dance off the hide of this magnificant creature.
~
Description ~
Race dragon~
Act_flags ABPT
Aff CDEFGHJTVac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 300
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 400d3+600
Dam_type flame
Armor -210 -200 -200 -200
Off ACEFGHIJKMO
Teach A
Imm ABOP
Res BEFGHIJLMNP
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 11000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size medium
Material unknown
Fvul F
EndMob

#MOB
Vnum 16712
Name moon dragon~
Short {BM{Doon Drago{Bn{x~
Long The weave of moonlight comes together in a striking resembles of a winged serpent.
~
Description ~
Race dragon~
Act_flags ABPT
Aff CDEFGHJNOTVc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 300
Hit_dice 25000d5+30000
Mana_dice 1d4+1996
Dam_dice 500d3+500
Dam_type chill
Armor -190 -190 -190 -190
Off ACDEFGHIJKMO
Teach A
Imm ABOP
Res BEFHIJLMP
Vuln IK
Start_pos stand
Default_pos stand
Sex none
Wealth 11000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
Fvul F
EndMob

#MOB
Vnum 16713
Name cyclopian magi~
Short {BC{Dyclopian {BM{Dagi{x~
Long A one eyed, one horned giant fastly approaching.
~
Description ~
Race giant~
Act_flags ABKPT
Aff CDFGHJUVac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 60
Hit_dice 32000d3+32000
Mana_dice 0d0+0
Dam_dice 800d2+800
Dam_type smash
Armor -200 -200 -200 -200
Off DEFGHIJKN
Teach I
Imm BOPS
Res FGHIP
Vuln P
Start_pos stand
Default_pos stand
Sex male
Wealth 2000
Form AGHMV
Parts ABCDEFGHIJKQVZ
Size medium
Material unknown
Fvul J
EndMob

#MOB
Vnum 16714
Name silver dragon~
Short {WS{Di{Wl{Dv{We{Dr {WD{Dr{Wa{Dg{Wo{Dn{x~
Long A {WS{Di{Wl{Dv{We{Dr {WD{Dr{Wa{Dg{Wo{Dn{x lies amongst the silver.
~
Description From head to tip of tail, the silver measures almost 120 feet in length. Its impressive claws, jaw, and breath weapon, make it a formidable opponent for anyone.
~
Race dragon~
Act_flags ABPT
Aff CDEFGHJNOTUZc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 55
Hit_dice 28000d5+30000
Mana_dice 10d10+120
Dam_dice 500d3+500
Dam_type acbite
Armor -200 -200 -200 -200
Off ACDFGHILMNO
Teach A
Imm ABMOP
Res BEFHIJKMNOPS
Vuln EI
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size medium
Material unknown
Fvul F
EndMob

#MOB
Vnum 16715
Name man of judgement~
Short {WO{Dld {WM{Dan {WJ{Dudgement{x~
Long An elderly man rocks quietly waiting to administer justice.
~
Description ~
Race elf~
Act_flags ABPT
Aff CDEFGHJNOUV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 55
Hit_dice 32000d2+32000
Mana_dice 0d0+0
Dam_dice 300d3+400
Dam_type wrath
Armor -160 -160 -160 -160
Off EFGHIJKN
Teach A
Imm ABLOQ
Res BEGHIJKMN
Vuln Z
Start_pos stand
Default_pos stand
Sex none
Wealth 100
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16716
Name crystal dragon~
Short {CC{Wr{Cy{Ws{Ct{Wa{Cl {CD{Wr{Ca{Wg{Co{Wn{x~
Long The {CC{Wr{Cy{Ws{Ct{Wa{Cl {CD{Wr{Ca{Wg{Co{Wn{x looks to add you to its collection.
~
Description A creature of exquisite beauty, assaults your eyes. Staring to long at the 30 foot long serpent, will lull you into a sort of hypnotic trance.
~
Race dragon~
Act_flags ABPT
Aff CEFGHNOTUc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 55
Hit_dice 27000d4+30000
Mana_dice 0d0+0
Dam_dice 600d3+500
Dam_type drain
Armor -210 -210 -210 -210
Off AFGHIMNO
Teach A
Imm ABFOP
Res BEGHIJKMN
Vuln EI
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size medium
Material unknown
Faff1 J
Fvul F
EndMob

#MOB
Vnum 16717
Name master of the golden path~
Short {WMaster {Dof the {YG{yolden {YP{yath{x~
Long The {WMaster {Dof {Dthe {YG{yolden {YP{yath{x prepares to do battle
~
Description ~
Race fox~
Act_flags ABPQ
Aff CFGHJNZc
Aff2 0
Align 1000
Group 0
Level 101
Hitroll 50
Hit_dice 32000d2+32000
Mana_dice 1d1+1999
Dam_dice 500d2+600
Dam_type claw
Armor -140 -140 -140 -140
Off DEFGHIKU
Teach A
Imm AOP
Res BCFGHIJM
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form ABGHMV
Parts ABCDEFGHIJKQUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16718
Name amethyst dragon~
Short {MA{Dmethyst {MD{Dragon{x~
Long The sparkling Amethyst catch you eyes as they take on a serpentine figure.
~
Description ~
Race dragon~
Act_flags ABKPT
Aff CDEFGHJTVac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 65
Hit_dice 29000d5+32000
Mana_dice 0d0+0
Dam_dice 600d3+600
Dam_type frbite
Armor -100 -100 -100 -100
Off AFGHIMNO
Teach G
Imm BGJOP
Res BEGIKLMNP
Vuln HI
Start_pos stand
Default_pos stand
Sex none
Wealth 11000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
Fres H
Fvul F
EndMob

#MOB
Vnum 16719
Name jade emporer~
Short {GJ{gade {GE{gmporer{x~
Long The {GJ{gade {GE{gmporer{x sits before you.
~
Description ~
Race elf~
Act_flags ABP
Aff DEFHJNOUVZc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 100
Hit_dice 9999d99+32000
Mana_dice 1d1+1999
Dam_dice 500d3+500
Dam_type chop
Armor -120 -120 -120 -120
Off ACEFGHIKN
Teach A
Imm JOP
Res BCDHIMN
Vuln Z
Start_pos stand
Default_pos stand
Sex none
Wealth 11000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16721
Name irradescent dragon~
Short {CI{Wrradescen{Ct D{Wrago{Cn{x~
Long {CS{Wwirling {Ci{Wncadescent {Cm{Wist{x lashes out at you.
~
Description ~
Race dragon~
Act_flags ABPT
Aff CDEFGHJTUVZc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 201
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 600d3+600
Dam_type acbite
Armor -210 -210 -210 -210
Off ACEFGHIJMO
Teach A
Imm ABKOP
Res BEFIJMNS
Vuln EHI
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size medium
Material unknown
Fres H
Fvul F
EndMob

#MOB
Vnum 16722
Name opal dragon~
Short {DOpal Dragon{x~
Long A large, black opal carved into the likeness of a Dragon.
~
Description ~
Race dragon~
Act_flags ABPT
Aff DEFGHJNOTUVZc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 201
Hit_dice 32000d4+32000
Mana_dice 0d0+0
Dam_dice 500d4+500
Dam_type shock
Armor -180 -180 -180 -180
Off ACEGHIJNO
Teach A
Imm BFOP
Res BEFGHIJKMNS
Vuln EI
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size medium
Material unknown
Fvul F
EndMob

#MOB
Vnum 16723
Name bahamut~
Short {YB{Wahamut {DThe {YW{Wise{x~
Long A Golden Dragon of immense size and age is here keeping a steadfast watch.
~
Description ~
Race dragon~
Act_flags ABKPT
Aff CDEFGHJNOTUVc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 400
Hit_dice 32000d5+32000
Mana_dice 10d100+300
Dam_dice 500d4+600
Dam_type wrath
Armor -210 -210 -210 -210
Off ACDFGHIJMNO
Teach H
Imm ABOP
Res BEHIJL
Vuln IMN
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
Fvul F
EndMob

#MOB
Vnum 16724
Name murdock~
Short {RM{Durdock {WThe {RD{Destroyer{X~
Long Here stands {RM{Durdock {WThe {RD{Destroyer{x.
~
Description Before you is a Giant of a man. At a little over 70 feet tall, with eight arms, he would make Hassan cringe.
~
Race unique~
Act_flags ABKPT
Aff CDEFGHJUVZac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 700
Hit_dice 9999d99+1000
Mana_dice 0d0+0
Dam_dice 800d3+800
Dam_type wrath
Armor -210 -210 -210 -210
Off CDEFGHIJKMO
Teach D
Imm ABNOP
Res EFGHIJQ
Vuln K
Start_pos stand
Default_pos stand
Sex none
Wealth 400
Form AGV
Parts ACDEFJKQV
Size large
Material unknown
EndMob

#MOB
Vnum 16725
Name master of the grey path~
Short {WMaster {xof the {DGrey Path{x~
Long The {WMaster {Xof the {DGrey Path{X prepares to do battle.
~
Description ~
Race bear~
Act_flags ABPT
Aff CDFGHJNOVZac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 70
Hit_dice 32000d2+32000
Mana_dice 0d0+0
Dam_dice 600d2+500
Dam_type chomp
Armor -190 -190 -190 -190
Off CDEFGHIKOU
Teach A
Imm BOP
Res EFGIJMNS
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form AGV
Parts ABCDEFHJKUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16726
Name master of the red path~
Short {WMaster {xof the {RR{red {RP{rath{x~
Long The {WMaster {xof the {RR{red {RP{rath{x prepares to do battle.
~
Description ~
Race cat~
Act_flags ABKPR
Aff CDFGHOVZac
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 55
Hit_dice 32000d2+32000
Mana_dice 1d1+1999
Dam_dice 600d2+500
Dam_type bite
Armor -160 -160 -160 -160
Off FGHITU
Teach E
Imm ABOP
Res EFGIJKMNS
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form AGV
Parts ACDEFHJKQUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16727
Name wraith of murdock~
Short {WW{Dr{Wa{Di{Wt{Dh {Wo{Df {BM{Du{Br{Dd{Bo{Dc{Bk{x~
Long The spectral essence of Murdock has come to the place of his undoing.
~
Description ~
Race unique~
Act_flags ABOP
Aff CDFGHJOTUVZ
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 201
Hit_dice 1d5+18634
Mana_dice 0d0+0
Dam_dice 2d100+300
Dam_type drain
Armor -100 -100 -100 -100
Off EGHI
Teach A
Imm BILMQR
Res HN
Vuln SY
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form DHIL
Parts ABGIJKU
Size medium
Material unknown
EndMob

#MOB
Vnum 16730
Name Sune~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags AP
Aff 0
Aff2 0
Align 0
Group 0
Level 151
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts Z
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16734
Name deathheads~
Short {DD{Re{Da{Rt{Dh {RH{De{Ra{Dd{Rs{x~
Long Fanatic followers of myrkul
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHQV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 150
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type slash
Armor -190 -190 -190 -190
Off FGHKR
Teach A
Imm ABO
Res HIJKPQ
Vuln HK
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16735
Name sensate~
Short {YS{Re{Yn{Rs{Ya{Rt{Ye{Rs{x~
Long A fanatic follower of Sune.
~
Description ~
Race unique~
Act_flags ABFPT
Aff BDFHV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 150
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type none
Armor -180 -180 -180 -180
Off EFHJKR
Teach A
Imm ABO
Res HIJKQ
Vuln KL
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGMV
Parts ACDEFIJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16736
Name myrkul~
Short {BM{by{Drk{bu{Bl{x~
Long {MM{by{Drk{bu{Bl{x, {DG{Wo{Dd of D{We{Da{Wt{Dh{x
~
Description A figure, stands before you wrapped in the darkness that we know as DEATH!!!
~
Race unique~
Act_flags ABPQRT
Aff DFHQTU
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 23000d1+23000
Dam_dice 30d30+80
Dam_type none
Armor -220 -220 -220 -220
Off EFGHJK
Teach A
Imm AIJOP
Res DHKMN
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16737
Name sune~
Short {RS{Yu{Rn{Ye{x~
Long {RS{Yu{Rn{Ye {Wthe {BG{co{Wdde{cs{Bs {Wof {BB{ce{Wau{ct{By{x
~
Description Lying in silks that leave nothing to the imagination, is a woman of fiery red hair. Eyes of the greenest jade, and lips that any man kissed would melt. Her parties are reknowned for the wild and craziness that is the world of sensations.
~
Race unique~
Act_flags ABPT
Aff DFHNOTUVc
Aff2 0
Align 1000
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 0d0+0
Dam_dice 30d30+80
Dam_type slap
Armor -240 -240 -240 -240
Off EFGHIK
Teach A
Imm ABO
Res DHIJQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGHMV
Parts ABCDEFGHIJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16741
Name seekers~
Short {BS{We{Be{Wk{Be{Wr{Bs{x~
Long Fanatic followers of Oghma
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 32000d2+31000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type slap
Armor -120 -120 -120 -120
Off FGHJKR
Teach A
Imm AB
Res CHIJPQ
Vuln K
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16742
Name banite~
Short {DB{Ya{Dn{Yi{Dt{Ye{x~
Long Fanatic followers of bane.
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 32000d2+31000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type pierce
Armor -120 -120 -120 -120
Off FGHIJKR
Teach A
Imm 0
Res HIJKMQ
Vuln KN
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16743
Name oghma~
Short {YO{yg{Wh{ym{Ya{x~
Long {YO{yg{Wh{ym{Ya{x, {WG{Do{Wd of {WKn{yow{Yl{yed{Wge{x
~
Description A elderly man, maybe in his 90's, stands waiting to impart his wisdom to you.
~
Race unique~
Act_flags ABPQRT
Aff DFHNOUVc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 32000d1+32000
Dam_dice 30d30+60
Dam_type slap
Armor -220 -220 -220 -220
Off EFGIJK
Teach A
Imm ANOPT
Res CDHKQ
Vuln M
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16744
Name bane~
Short {MB{Da{Mn{De{x~
Long {MB{Da{Mn{De{x, {DM{ra{Rst{re{Dr {RAs{rs{Das{rs{Rin{x
~
Description A muscular man stand before you. He has piercing black eyes, wild black hair.
He looks as if he could kill you with just a shake of the hand.
~
Race unique~
Act_flags ABPST
Aff BCDFGHOPQTUVac
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 32000d1+32000
Dam_dice 30d30+80
Dam_type none
Armor -220 -220 -220 -220
Off BCDEFIJK
Teach A
Imm ABKMOP
Res DHIJNQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16746
Name sea wench~
Short {CS{We{Ca{x {DW{Ce{Wn{Cc{Dh{x~
Long A fanatic follower of umberlee.
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 32000d2+32000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type frbite
Armor -120 -120 -120 -120
Off CFHJKNR
Teach A
Imm AB
Res HIJKLQS
Vuln HK
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16749
Name mystery~
Short {BM{Cy{bs{Wt{be{Cr{By{x~
Long A fanatic follower of mystra
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHNOUVc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 150
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type magic
Armor -120 -120 -120 -120
Off EFGHKU
Teach A
Imm AB
Res CHIJKPQ
Vuln EK
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16750
Name umberlee~
Short {MU{Dmberle{Me{x~
Long {MU{dmberle{Me{x, {DBitch Queen {Wof the {BS{We{Ba{Ws{x
~
Description A slender female figure stands before you. She seems to have the tides of the world as her clothes.
~
Race unique~
Act_flags ABPRT
Aff CDFGHNOTUVc
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 32000d1+32000
Dam_dice 30d30+80
Dam_type wrath
Armor -260 -260 -260 -260
Off EFGHKR
Teach A
Imm ABJOP
Res DHIJQ
Vuln K
Start_pos stand
Default_pos stand
Sex none
Wealth 12000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16751
Name mystra~
Short {BM{Cy{Wst{Cr{Ba{x~
Long {BM{Cy{Wst{Cr{Ba{x, {WGoddess of {BM{Ca{Wg{Ci{Bc{x
~
Description A tall, slender woman stand wrapped in a gown of sorcery. Tis' hard to believe at one time this black haired, deepest emerald green eyes was once a mortal. Practicing her arts once as a thief, but then turning to the true ways. The Arcane Arts. She is also known as the goddess of mysteries of magic.
~
Race unique~
Act_flags ABPQRS
Aff BCDEFGHJNOTUVc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 0d0+0
Dam_dice 30d30+80
Dam_type wrath
Armor -230 -230 -230 -230
Off BFGHIJK
Teach A
Imm BCOP
Res DHIJQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16755
Name corpse keeper~
Short {WC{Do{Wr{Dp{Ws{De {DK{We{De{Wp{De{Wr{x~
Long A fanatic follower of Kelemvor
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHTUVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 150
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 24d30+50
Dam_type shbite
Armor -120 -120 -120 -120
Off DFGHJKR
Teach A
Imm AB
Res DHIJKQ
Vuln KMN
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16756
Name watcher~
Short {MW{Wa{Mt{Wc{Mh{We{Mr{x~
Long A fanatic follower of helm.
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 32000d2+32000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type cleave
Armor -120 -120 -120 -120
Off EFGHKR
Teach A
Imm ABO
Res DHIJPQ
Vuln K
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16757
Name kelemvor~
Short {rK{De{rl{De{rm{Dv{ro{Dr{x~
Long {rK{De{rl{De{rm{Dv{ro{Dr{x, {RL{Dor{Rd {Dof {YU{yn{Dde{ya{Yd{x
~
Description A man in his late 40's, chiselled features, 3 scar marks extending from the corner of the right eye to the base of the right cheek. His eyes are a dull grey absorbing all information that is set infront of him. You don't feel secure in the fact that you'll never be leaving again, once you meet him.
~
Race unique~
Act_flags ABPT
Aff BDFHNOTUVc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 0d0+0
Dam_dice 30d30+80
Dam_type flbite
Armor -230 -230 -230 -230
Off DFGHJK
Teach A
Imm BMOP
Res DHIJQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16758
Name helm~
Short {DH{We{Dl{Wm{x~
Long {DH{We{Dl{Wm{x {YGu{ya{Drd{yi{Yan{x {Wof the {MP{Wlane{Ms{x
~
Description A man of solid muscle stands wrapped in the absolute power of the planes. He stands ever vigilant with his black eyes, waiting for a mortal to mess with the realm of the Gods.
~
Race unique~
Act_flags ABPT
Aff BDFHNOVac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 0d0+0
Dam_dice 30d30+80
Dam_type divine
Armor -230 -230 -230 -230
Off CDFGHJKN
Teach A
Imm AHOP
Res CEFGHIJLMNQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16761
Name berserkers~
Short {oBerserkers{x~
Long A fanatic follower of tempus.
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHTVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 150
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type thwack
Armor -120 -120 -120 -120
Off CDFGHKR
Teach A
Imm AB
Res CDHIJQ
Vuln KLQ
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16762
Name justicar~
Short {YJ{Wu{Ys{Wt{Yi{Wc{Ya{Wr{x~
Long A fanatic follower of tyr
~
Description ~
Race unique~
Act_flags ABPT
Aff HOTa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 150
Hit_dice 32000d5+32000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type wrath
Armor -120 -120 -120 -120
Off CEFGHIJR
Teach A
Imm AB
Res HIJKNQ
Vuln CK
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16764
Name tyr~
Short {CT{Wy{Cr{x~
Long {CT{Wy{Cr{x, The {WEven {CH{Wande{Cd{x
~
Description A titan of a man standing 14 feet tall at the shoulder stands ever vigilant in his pursuit of justice. Clad in a suit of gleaming platemail, with his trust warhammer at his side, he is ready to pronounce justice on all....
~
Race unique~
Act_flags ABPQT
Aff CDFGHNOVc
Aff2 0
Align 1000
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 32000d1+32000
Dam_dice 30d30+80
Dam_type thwack
Armor -230 -230 -230 -230
Off FH
Teach A
Imm ABLOPQ
Res CD
Vuln M
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16765
Name tempus~
Short {BT{We{Bm{Wp{Bu{Ws{x~
Long {BT{We{Bm{Wp{Bu{Ws{x, {WGod {xof {RW{Da{Rr{Dr{Ri{Do{Rr{Ds{x
~
Description A man standing 7 foot at the shoulder, grizzled features, long black unkempt hair. He leans casually on a sword that is at least twice his height and weight. This individual would put fear even into the hearts of Silence and Hassan.
~
Race unique~
Act_flags ABPT
Aff DFHNOTUac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 0d0+0
Dam_dice 30d30+80
Dam_type blast
Armor -230 -230 -230 -230
Off DEFGHK
Teach A
Imm ABOP
Res DHIJQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16769
Name guardian~
Short {BGu{Ca{Wrd{Ci{Ban{x~
Long A fanatic follower of Torm
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 100d1000+700000
Mana_dice 0d0+0
Dam_dice 24d20+50
Dam_type blast
Armor -120 -120 -120 -120
Off EFGHKR
Teach A
Imm ABO
Res HIJKLQ
Vuln KM
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16770
Name tomb warden~
Short {yT{Wo{ym{Wb{x {DW{Wa{Dr{Wd{De{Wn{x~
Long A fanatic follower of Bhaal
~
Description ~
Race unique~
Act_flags ABPT
Aff DFHTVa
Aff2 0
Align 0
Group 0
Level 101
Hitroll 50
Hit_dice 32000d2+32000
Mana_dice 0d0+0
Dam_dice 400d2+500
Dam_type acbite
Armor -120 -120 -120 -120
Off DFGHKP
Teach A
Imm AB
Res HIJLQ
Vuln KN
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
MobTrig GREET 16735 100~
EndMob

#MOB
Vnum 16771
Name torm~
Short {CT{Wo{Cr{Wm{x~
Long {CT{Wo{Cr{Wm{x, {WThe {CD{Wefender{x of the {CW{Weak{x
~
Description Clad in gleaming, golden platemail, Torm is an impressive site to behold. With his trusted companions surrounding him, he looks as if he could take on the worlds evil.
~
Race unique~
Act_flags ABPQT
Aff CDFGHJTUVc
Aff2 0
Align 1000
Group 0
Level 101
Hitroll 300
Hit_dice 100d1000+700000
Mana_dice 32000d1+1000
Dam_dice 30d30+80
Dam_type wrath
Armor -230 -230 -230 -230
Off DEFGHK
Teach A
Imm ABOP
Res CHIJQ
Vuln M
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16772
Name bhaal~
Short {RB{Wh{Ra{Wa{Rl{x~
Long {RB{Wh{Ra{Wa{Rl{x, {DGod of {rD{Re{Da{Rt{rh{x
~
Description A thin frame on a 5'8" humanoid, cloaked in the ways of the necromancer. As he turns, you notice that his features are skeletal, with flames in his eye sockets. As his gaze lands on you, you have the definite knowledge that he could kill you where you stand, with a single word. Do you feel lucky?
~
Race unique~
Act_flags ABPRT
Aff DFHNOQTUVc
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 300
Hit_dice 32000d25+32000
Mana_dice 9999d1+9999
Dam_dice 700d4+700
Dam_type magic
Armor -230 -230 -230 -230
Off EFGHK
Teach A
Imm ABIMOP
Res HJLNQ
Vuln K
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#MOB
Vnum 16773
Name watchdog of ao~
Short {BW{Wa{Bt{Wc{Bh {BD{Do{Bg{x of {WA{Bo{x~
Long A dog the size of a house, with teeth the size of cars, drool that is leaving etch marks in the ground.
~
Description ~
Race dog~
Act_flags ABFT
Aff CDEFGHNOPUVac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 500
Hit_dice 32000d50+32000
Mana_dice 0d0+0
Dam_dice 800d2+800
Dam_type acbite
Armor -230 -230 -230 -230
Off CDFGHK
Teach A
Imm ABOP
Res CD
Vuln MN
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFHJKUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 16776
Name clerk~
Short A Cafeteria Clerk.~
Long One of those lunch ladies that ya hated as a kid.
~
Description ~
Race human~
Act_flags ABT
Aff DFH
Aff2 0
Align 0
Group 0
Level 101
Hitroll 9999
Hit_dice 1d1+1
Mana_dice 0d0+0
Dam_dice 9999d9999+9999
Dam_type none
Armor -900 -900 -900 -900
Off 0
Teach A
Imm CDP
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 120000
Form 0
Parts Z
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16781
Name garak~
Short Garak the Tailor~
Long A person that should be with Sisco and Dax.
~
Description ~
Race human~
Act_flags ABT
Aff DFH
Aff2 0
Align 0
Group 0
Level 101
Hitroll 9999
Hit_dice 1d1+1
Mana_dice 0d0+0
Dam_dice 9999d9999+9999
Dam_type none
Armor -900 -900 -900 -900
Off FGHK
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1200000
Form 0
Parts Z
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16782
Name light~
Short {WL{Digh{Wt{x~
Long A being of light is here
~
Description ~
Race human~
Act_flags AB
Aff HUV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 0
Hit_dice 1d1+1
Mana_dice 0d0+0
Dam_dice 9999d9999+9999
Dam_type none
Armor 0 0 0 0
Off H
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1200000
Form 0
Parts Z
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 16792
Name ao~
Short {WAO{x~
Long {WAO{x {oCREATOR OF {WALL{x
~
Description ~
Race unique~
Act_flags ABQRTU
Aff CDEFGHJNOTUVZac
Aff2 0
Align 0
Group 0
Level 101
Hitroll 200
Hit_dice 999d99+32000
Mana_dice 32000d1+32000
Dam_dice 900d3+1200
Dam_type wrath
Armor -270 -270 -270 -270
Off CEFGHK
Teach A
Imm ABOP
Res CDLMNQSTXYZ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 340000
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 16600
Name symbol of bahamut~
Short {WSymbol {Dof {YBa{yham{Yut{x~
Orig_short {WSymbol {Dof {YBa{yham{Yut{x~
Desc Darkc~
Material metal~
Item_type armor
Extra RY
Wear AM
Values BCDE BCDE BCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
12 200
AffectObj
19 25
AffectObj
18 25
AffectObj
13 200
EndObj

#OBJ
Vnum 16601
Name bed of love~
Short {YB{ye{Yd {Wof {RL{Wov{Re{x~
Orig_short {YB{ye{Yd {Wof {RL{Wov{Re{x~
Desc A heart shaped sleeping bag~
Material gold~
Item_type furniture
Extra TY
Wear A
Values AC FHJKPQ HKL DFGHIJ DFGHIJ
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16602
Name restring token~
Short {oRestring Token{x~
Orig_short {oRestring Token{x~
Desc A glowing token.~
Material gold~
Item_type trash
Extra RTY
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16603
Name orange~
Short {YO{Rr{Ya{Rn{Yg{Re{x~
Orig_short {YO{Rr{Ya{Rn{Yg{Re{x~
Desc A ripe, juicy spain blood orange.~
Material orange peal~
Item_type drink
Extra GIRY
Wear A
Values -1 200 'orange juice' 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16605
Name celestial key~
Short {YC{Welestia{Yl {YKey{x~
Orig_short {YC{Welestia{Yl {YKey{x~
Desc A key made forged of the cosmos itself.~
Material cosmos~
Item_type trash
Extra ABGTY
Wear A
Values 0 0 0 0 0
Level 101
Weight 1
Cost 1
Condition P
EndObj

#OBJ
Vnum 16606
Name sceptre of the gods~
Short {BS{Wceptr{Be{x of the {YGods{x~
Orig_short {BS{Wceptr{Be{x of the {YGods{x~
Desc A piece of the cosmos forged into the shape of a mace~
Material the cosmos~
Item_type weapon
Extra ABGHIJKRY
Wear AN
Values mace 18 12 wrath CDEJK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
18 16
AffectObj
19 16
AffectObj
20 -20
EndObj

#OBJ
Vnum 16607
Name brain key~
Short brain key~
Orig_short brain key~
Desc Brain key~
Material unknown~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16608
Name mindflame~
Short {RM{yi{Rn{yd{RF{yl{Ra{ym{Re{x~
Orig_short {RM{yi{Rn{yd{RF{yl{Ra{ym{Re{x~
Desc A flicker of solid thought lies here.~
Material thought~
Item_type weapon
Extra AGIMR
Wear AN
Values flail 5 14 wrath A
Level 101
Weight 0
Cost 1000
Condition P
AffectObj
20 -10
AffectObj
19 6
AffectObj
18 6
EndObj

#OBJ
Vnum 16609
Name intellect devourer~
Short {MI{Dn{Mt{De{Ml{Dl{Me{Dc{Mt{x {RD{re{Dvour{re{Rr{x~
Orig_short {MI{Dn{Mt{De{Ml{Dl{Me{Dc{Mt{x {RD{re{Dvour{re{Rr{x~
Desc An intellect devourer thirsts for your knowledge~
Material bone~
Item_type weapon
Extra ABEGR
Wear AJN
Values staff 15 15 grep CDJ
Level 101
Weight 1
Cost 1000
Condition P
AffectObj
19 6
AffectObj
18 6
EndObj

#OBJ
Vnum 16610
Name ring of divinity~
Short {WRing {xof {YD{Wi{Yv{Wi{Yn{Wi{Yt{Wy{x~
Orig_short {WRing {xof {YD{Wi{Yv{Wi{Yn{Wi{Yt{Wy{x~
Desc A chunk of the cosmos shaped into a ring.~
Material cosmos~
Item_type armor
Extra ABGJKLRY
Wear AB
Values DF DF DF DF 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
20 -10
AffectObj
23 -10
AffectObj
21 -10
AffectObj
24 -10
AffectObj
18 14
AffectObj
19 14
EndObj

#OBJ
Vnum 16611
Name synaptice static~
Short {BS{yy{Bn{ya{Bp{yt{Bi{yc{Be {BS{yt{Ba{yt{Bi{yc{x~
Orig_short {BS{yy{Bn{ya{Bp{yt{Bi{yc{Be {BS{yt{Ba{yt{Bi{yc{x~
Desc A pile of scrambled thoughts.~
Material thought~
Item_type armor
Extra ABGMRY
Wear AE
Values D D D CD 0
Level 101
Weight 0
Cost 100
Condition P
AffectObj
19 4
AffectObj
18 4
AffectObj
5 4
EndObj

#OBJ
Vnum 16612
Name shimmering glow of divine power~
Short {yS{Yh{yi{Ym{ym{Ye{yr{Yi{yn{Yg{x {WG{Yl{Wo{Yw{x of {YD{Wi{Yv{Wi{Yn{We{x {BP{Co{Ww{Ce{Br{x~
Orig_short {yS{Yh{yi{Ym{ym{Ye{yr{Yi{yn{Yg{x {WG{Yl{Wo{Yw{x of {YD{Wi{Yv{Wi{Yn{We{x {BP{Co{Ww{Ce{Br{x~
Desc A ball of the cosmos shedding its neverending energy.~
Material atoms~
Item_type light
Extra ABIJKLRY
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
13 200
AffectObj
12 200
EndObj

#OBJ
Vnum 16613
Name the sceptre of might~
Short the Sceptre of Might~
Orig_short the Sceptre of Might~
Desc You had better give that back, or the king of the universe will be mad.~
Material the universe~
Item_type light
Extra ABFR
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
4 18
AffectObj
5 23
AffectObj
1 27
AffectObj
2 23
EndObj

#OBJ
Vnum 16614
Name celestial plate~
Short {YC{W{Ye{Wl{Ye{Ws{Yt{Wi{Ya{Wl{x {CP{Wlat{Ce{x~
Orig_short {YC{W{Ye{Wl{Ye{Ws{Yt{Wi{Ya{Wl{x {CP{Wlat{Ce{x~
Desc A suit of platemail forged from the essence of the gods.~
Material god essence~
Item_type armor
Extra ABGIRY
Wear AD
Values F F F F 0
Level 101
Weight 0
Cost 12000
Condition P
AffectObj
12 100
AffectObj
13 100
EndObj

#OBJ
Vnum 16615
Name sign~
Short a sign~
Orig_short a sign~
Desc The 12 will be down due to Technicall difficulties. It shall be put back as soon as is possible.~
Material unknown~
Item_type trash
Extra AB
Wear 0
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16616
Name tri force~
Short the Tri Force~
Orig_short the Tri Force~
Desc A whip forged from the essence of gods themselves~
Material essence of the gods~
Item_type weapon
Extra ABGIY
Wear AN
Values whip 21 12 blast DIJ
Level 101
Weight 0
Cost 0
Condition P
AffectObj
13 100
AffectObj
12 100
AffectObj
19 12
AffectObj
18 12
EndObj

#OBJ
Vnum 16617
Name baatzu bane~
Short {rB{da{ra{Rt{rz{Du {rB{Ra{rn{Re{x~
Orig_short {rB{da{ra{Rt{rz{Du {rB{Ra{rn{Re{x~
Desc A whip that hums with the hunger of evil flesh~
Material metal from celestia~
Item_type weapon
Extra ABGIKLY
Wear AN
Values whip 15 12 slash IJK
Level 101
Weight 0
Cost 24000
Condition P
AffectObj
19 6
AffectObj
18 6
F
Faff 0 -1 N
EndObj

#OBJ
Vnum 16618
Name aasimon slayer~
Short {yA{Ya{ys{Wsi{ym{Ya{yr {yS{Yl{ya{Dy{Ye{yr{x~
Orig_short {yA{Ya{ys{Wsi{ym{Ya{yr {yS{Yl{ya{Dy{Ye{yr{x~
Desc A flail yearns to draw the life essence of the good.~
Material iron of the astral plane~
Item_type weapon
Extra ABGIY
Wear AN
Values flail 0 0 beating BCJ
Level 101
Weight 0
Cost 24000
Condition P
AffectObj
19 6
AffectObj
18 6
EndObj

#OBJ
Vnum 16619
Name yugoloth slayer~
Short (no short description)~
Orig_short (no short description)~
Desc (no description)~
Material unknown~
Item_type trash
Extra 0
Wear AN
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16620
Name demon heart~
Short {rD{Re{Dm{Ro{rn {rH{Re{Da{Rr{rt{x~
Orig_short {rD{Re{Dm{Ro{rn {rH{Re{Da{Rr{rt{x~
Desc A lump of charcoal that looks like a beating heart.~
Material Demon heart~
Item_type armor
Extra CEG
Wear AQ
Values ADE ADE ADE ADE 0
Level 101
Weight 0
Cost 34000
Condition P
AffectObj
12 100
AffectObj
13 100
AffectObj
19 10
AffectObj
18 10
AffectObj
103 5
EndObj

#OBJ
Vnum 16621
Name speeding train~
Short {GS{gp{Weedi{gn{Gg {GT{gr{Wa{gi{Gn{x~
Orig_short {GS{gp{Weedi{gn{Gg {GT{gr{Wa{gi{Gn{x~
Desc What gets derailed all the time?~
Material thought~
Item_type armor
Extra AGIMRY
Wear AG
Values AD AD AD AD 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
3 4
AffectObj
4 4
EndObj

#OBJ
Vnum 16622
Name chains of thought~
Short {CC{Wh{Ca{Wi{Cn{Ws {Co{Wf {CT{Wh{Co{Wu{Cg{Wh{Ct{x~
Orig_short {CC{Wh{Ca{Wi{Cn{Ws {Co{Wf {CT{Wh{Co{Wu{Cg{Wh{Ct{x~
Desc A chain link whip.~
Material thought~
Item_type weapon
Extra AGHIR
Wear AN
Values whip 9 10 whip AJ
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 5
AffectObj
18 5
AffectObj
3 4
EndObj

#OBJ
Vnum 16623
Name pill of celestial blends~
Short {DPill of {yC{Ye{yl{De{Ws{Dt{yi{Ya{yl {DB{Wl{De{Wn{Dd{Ws{x~
Orig_short {DPill of {yC{Ye{yl{De{Ws{Dt{yi{Ya{yl {DB{Wl{De{Wn{Dd{Ws{x~
Desc A pill of immense power lies here.~
Material plants from the planes~
Item_type pill
Extra ABIY
Wear A
Values 126 '' 'fireshield' 'shield' 'sanctuary'
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16624
Name potion of divinity~
Short {YD{yi{Yv{Win{Yi{yt{Yy{x in a {WBottle{x~
Orig_short {YD{yi{Yv{Win{Yi{yt{Yy{x in a {WBottle{x~
Desc A vial that radiates with purity~
Material spring water~
Item_type potion
Extra IY
Wear A
Values 125 '' 'armor' 'frenzy' ''
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16625
Name key~
Short {WK{De{Wy {Do{Wf {DK{Wn{Do{Ww{Dl{We{Dd{Wg{De{x~
Orig_short {WK{De{Wy {Do{Wf {DK{Wn{Do{Ww{Dl{We{Dd{Wg{De{x~
Desc A piece of brain matter waiting to impart knowledge.~
Material light~
Item_type armor
Extra AY
Wear AO
Values AD AD AD AD 0
Level 101
Weight 0
Cost 100
Condition P
AffectObj
13 50
AffectObj
1 -2
AffectObj
3 2
AffectObj
4 2
EndObj

#OBJ
Vnum 16626
Name tentacle key~
Short {BT{Dentacl{Be K{De{By{x~
Orig_short {BT{Dentacl{Be K{De{By{x~
Desc A piece of petrified tentacles bent into the shape of a key.~
Material flesh~
Item_type key
Extra Y
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16627
Name bean bag chair~
Short {oBean Bag Chair{x~
Orig_short {oBean Bag Chair{x~
Desc {oBean Bag Chair{x~
Material Leather~
Item_type furniture
Extra BGIRY
Wear P
Values AB FHJKPQ EFI DFGHIJ DFGHIJ
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16628
Name bar of plenty~
Short {RB{Wa{Br {Wof {WP{Yl{Ge{Mn{Ct{Yy{x~
Orig_short {RB{Wa{Br {Wof {WP{Yl{Ge{Mn{Ct{Yy{x~
Desc {RB{Wa{Br {Wof {WP{Yl{Ge{Mn{Ct{Yy{x~
Material Wood~
Item_type container
Extra AY
Wear P
Values 320000 0 0 32000 1000
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16629
Name male symbol~
Short {oMale Symbol{x~
Orig_short {oMale Symbol{x~
Desc The opposite of a female sign is here.~
Material silver~
Item_type key
Extra ABIY
Wear AO
Values 0 0 0 0 0
Level 101
Weight 0
Cost 100
Condition P
EndObj

#OBJ
Vnum 16630
Name chocolate trouffles~
Short a {DC{Wh{Do{Wc{Do{Wl{Da{Wt{De {WT{Dr{Wo{Du{Wf{Df{Wl{De{Ws{x~
Orig_short a {DC{Wh{Do{Wc{Do{Wl{Da{Wt{De {WT{Dr{Wo{Du{Wf{Df{Wl{De{Ws{x~
Desc A delicate chocolate delicacy that women just crave. ~
Material chocolate~
Item_type food
Extra AGRTY
Wear A
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef DEGJ 0 0 0
Level 101
Weight 0
Cost 500
Condition P
EndObj

#OBJ
Vnum 16631
Name tootsie roll~
Short {DTootsie {WR{Dol{Wl{x~
Orig_short {DTootsie {WR{Dol{Wl{x~
Desc A chocolate treat that everyone loves.~
Material chocolate~
Item_type pill
Extra AGRTY
Wear A
Values 101 '' '' '' ''
Level 101
Weight 0
Cost 5000
Condition P
EndObj

#OBJ
Vnum 16632
Name brandy shot~
Short a {yB{Dr{ya{Dn{yd{Dy {DS{yh{Do{yt{x~
Orig_short a {yB{Dr{ya{Dn{yd{Dy {DS{yh{Do{yt{x~
Desc A shot of warm brandy.~
Material brandy~
Item_type potion
Extra IRTY
Wear A
Values 101 'invisibility' 'pass door' 'fly' ''
Level 101
Weight 0
Cost 5000
Condition P
EndObj

#OBJ
Vnum 16633
Name new sensation~
Short {oNew Sensation{x~
Orig_short {oNew Sensation{x~
Desc A item of numerous feelings waits for you to try it out.~
Material silver~
Item_type weapon
Extra GRY
Wear AN
Values whip 12 12 magic ADIJ
Level 101
Weight 0
Cost 12000
Condition P
AffectObj
6 1
AffectObj
18 8
AffectObj
19 8
EndObj

#OBJ
Vnum 16634
Name love's embrace~
Short {ML{ro{Mv{re{M's {rE{Mm{rb{Mr{ra{Mc{re{x~
Orig_short {ML{ro{Mv{re{M's {rE{Mm{rb{Mr{ra{Mc{re{x~
Desc A feeling of love and warmth eminates from these sleeves.~
Material love of the gods~
Item_type armor
Extra ABIRTY
Wear AI
Values ABDE ABDE ABDE ABDE 0
Level 101
Weight 0
Cost 320000
Condition P
AffectObj
19 6
AffectObj
18 6
AffectObj
5 2
AffectObj
3 2
AffectObj
4 2
AffectObj
1 2
AffectObj
2 2
AffectObj
13 150
AffectObj
12 150
EndObj

#OBJ
Vnum 16635
Name shimmer of brilliance~
Short {YS{yh{Wimm{ye{Yr {Wof {YBr{yil{Wli{yan{Yce{x~
Orig_short {YS{yh{Wimm{ye{Yr {Wof {YBr{yil{Wli{yan{Yce{x~
Desc Thought taken shape lies here.~
Material light~
Item_type weapon
Extra AGIKRY
Wear AN
Values exotic 12 8 blast BGJ
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 7
AffectObj
18 5
EndObj

#OBJ
Vnum 16636
Name charm bangle~
Short {YC{rh{Ya{rr{Ym {rB{Ya{rn{Yg{rl{Ye{x~
Orig_short {YC{rh{Ya{rr{Ym {rB{Ya{rn{Yg{rl{Ye{x~
Desc A bracer that no one could resist.~
Material Tears of the Gods~
Item_type armor
Extra ABRTY
Wear AM
Values ADE ADE ADE ADE 0
Level 101
Weight 0
Cost 320000
Condition P
AffectObj
19 6
AffectObj
18 6
EndObj

#OBJ
Vnum 16637
Name snowflake~
Short {CS{Wn{Co{Ww{CF{Wl{Ca{Wk{Ce{x~
Orig_short {CS{Wn{Co{Ww{CF{Wl{Ca{Wk{Ce{x~
Desc A crystaline structure of water.~
Material snow~
Item_type armor
Extra AIRY
Wear AV
Values 0 CF 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16638
Name heart of thunder~
Short {RH{Deart{x of {YT{Bh{Yu{Bn{Yd{Be{Yr{x~
Orig_short {RH{Deart{x of {YT{Bh{Yu{Bn{Yd{Be{Yr{x~
Desc A heart of a thunder lizzard lies wreathing with energy.~
Material silver~
Item_type armor
Extra ABIRTY
Wear AI
Values 0 CDH 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16639
Name illithid key~
Short {MIl{Dlith{Mid{x {MK{De{My{x~
Orig_short {MIl{Dlith{Mid{x {MK{De{My{x~
Desc A illithid key lies here.~
Material metal~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16645
Name no name~
Short (no short description)~
Orig_short (no short description)~
Desc (no description)~
Material unknown~
Item_type key
Extra 0
Wear 0
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16646
Name bone key~
Short {WB{Do{Wn{De {WK{De{Wy{x~
Orig_short {WB{Do{Wn{De {WK{De{Wy{x~
Desc A key made of bone lies here.~
Material bone~
Item_type key
Extra A
Wear A
Values 0 0 0 0 0
Level 90
Weight 0
Cost 10
Condition P
EndObj

#OBJ
Vnum 16657
Name eye of thoth~
Short {DE{My{De of {MT{mh{Do{mt{Mh{x~
Orig_short {DE{My{De of {MT{mh{Do{mt{Mh{x~
Desc Emeralds crushed fine to make a suit of chainmail.~
Material Emerald~
Item_type armor
Extra FGIRY
Wear AD
Values AD AD AD AD 0
Level 101
Weight 1
Cost 500
Condition P
AffectObj
4 5
AffectObj
3 5
AffectObj
13 50
EndObj

#OBJ
Vnum 16660
Name spare key for the parthanon~
Short spare~
Orig_short spare~
Desc A spare key that everyone keeps hidden somewhere.~
Material unknown~
Item_type key
Extra AF
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16666
Name fountain~
Short {WFountain {Wof {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~
Orig_short {WFountain {Wof {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~
Desc A {WFountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~
Material unknown~
Item_type fountain
Extra GR
Wear 0
Values -1 -1 'orange juice' 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16667
Name fruit of paradise~
Short {MF{Wrui{Mt {Wof {YP{Ra{Yr{Ra{Yd{Ri{Ys{Re{x~
Orig_short {MF{Wrui{Mt {Wof {YP{Ra{Yr{Ra{Yd{Ri{Ys{Re{x~
Desc {MF{Wrui{Mt {Wof {YP{Ra{Yr{Ra{Yd{Ri{Ys{Re{x~
Material unknown~
Item_type food
Extra GI
Wear A
Values CFG CFG 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16668
Name fruit tree~
Short {MF{Wrui{Mt {GT{gr{Ge{ge{x~
Orig_short {MF{Wrui{Mt {GT{gr{Ge{ge{x~
Desc A {MF{Wrui{Mt {GT{gr{Ge{ge{x~
Material unknown~
Item_type container
Extra GI
Wear 0
Values 100 0 0 5 100
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16674
Name key of knowledge~
Short {BK{De{By {Dof {BK{Wnowledg{Be{x~
Orig_short {BK{De{By {Dof {BK{Wnowledg{Be{x~
Desc A small book lies here.~
Material steel~
Item_type light
Extra AIY
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 101
Weight 0
Cost 500
Condition P
EndObj

#OBJ
Vnum 16675
Name lore of thoth~
Short {ML{Do{Mr{De of {MT{mh{Do{mt{Mh{x~
Orig_short {ML{Do{Mr{De of {MT{mh{Do{mt{Mh{x~
Desc A piece of black marble waits to bestow its knowledge.~
Material marble~
Item_type armor
Extra FIRY
Wear AQV
Values ABCDE ABCDE ABCDE ABCDE 0
Level 101
Weight 0
Cost 1000
Condition P
AffectObj
12 50
AffectObj
4 2
AffectObj
3 2
EndObj

#OBJ
Vnum 16676
Name green silk robe~
Short {GG{gr{We{ge{Gn {GS{Wil{Gk {GR{Wob{Ge{x~
Orig_short {GG{gr{We{ge{Gn {GS{Wil{Gk {GR{Wob{Ge{x~
Desc (no description)~
Material silk~
Item_type armor
Extra AGIRY
Wear AK
Values AE AE AE CE 0
Level 101
Weight 0
Cost 12000
Condition P
AffectObj
18 3
AffectObj
19 4
AffectObj
20 -5
AffectObj
3 2
AffectObj
4 1
F
Faff 0 -1 T
F
Faff 0 -1 U
EndObj

#OBJ
Vnum 16677
Name green steel gauntlets~
Short {GG{gr{De{ge{Gn {DSteel {GG{Dauntlet{Gs{x~
Orig_short {GG{gr{De{ge{Gn {DSteel {GG{Dauntlet{Gs{x~
Desc A green metal forged into a fine mesh to form gauntlets.~
Material green steel~
Item_type armor
Extra AGIRY
Wear AH
Values ABE ABE ABE ABCD 0
Level 101
Weight 1
Cost 12000
Condition P
AffectObj
18 6
AffectObj
19 8
AffectObj
20 -10
AffectObj
1 4
EndObj

#OBJ
Vnum 16678
Name green silk pantaloons~
Short {GG{gr{We{ge{Gn {GS{Wil{Gk {GP{Wantaloon{Gs{x~
Orig_short {GG{gr{We{ge{Gn {GS{Wil{Gk {GP{Wantaloon{Gs{x~
Desc A pair of emerald threaded silk pantaloons.~
Material silk~
Item_type armor
Extra AGIRY
Wear AF
Values CE CE CE ABCD 0
Level 101
Weight 0
Cost 12000
Condition P
AffectObj
2 4
AffectObj
20 -5
AffectObj
18 4
AffectObj
19 4
EndObj

#OBJ
Vnum 16679
Name green steel bracers~
Short {GG{gr{De{ge{Gn {DSteel {GB{Drace{Gr{x~
Orig_short {GG{gr{De{ge{Gn {DSteel {GB{Drace{Gr{x~
Desc A green metal forged into a bracer.~
Material green steel~
Item_type armor
Extra AGIRY
Wear AM
Values ACE ACE ACE ACE 0
Level 101
Weight 0
Cost 12000
Condition P
AffectObj
18 6
AffectObj
19 8
AffectObj
5 2
AffectObj
1 2
AffectObj
20 -10
EndObj

#OBJ
Vnum 16680
Name crystal shard~
Short {CC{Wr{Cy{Ws{Ct{Wa{Cl {BS{Wh{Ba{Wr{Bd{x~
Orig_short {CC{Wr{Cy{Ws{Ct{Wa{Cl {BS{Wh{Ba{Wr{Bd{x~
Desc A piece of crystal forged into a weapon of sorts.~
Material crystal~
Item_type weapon
Extra AGIRY
Wear AN
Values dagger 12 6 frbite BDK
Level 101
Weight 0
Cost 11000
Condition P
AffectObj
19 8
EndObj

#OBJ
Vnum 16681
Name flashlance~
Short {YF{Wl{Da{Ws{Yh {YL{Wa{Dn{Wc{Ye{x~
Orig_short {YF{Wl{Da{Ws{Yh {YL{Wa{Dn{Wc{Ye{x~
Desc A five foot telescoping spear.~
Material iron~
Item_type weapon
Extra GIRY
Wear AN
Values staff 8 10 shbite DGK
Level 101
Weight 1
Cost 12000
Condition P
AffectObj
18 8
AffectObj
19 8
EndObj

#OBJ
Vnum 16682
Name sunblade~
Short {YS{Du{Yn{Db{Yl{Da{Yd{De{X~
Orig_short {YS{Du{Yn{Db{Yl{Da{Yd{De{X~
Desc A blade of molten gold lies before you.~
Material molten gold~
Item_type weapon
Extra AIRY
Wear AN
Values sword 10 12 flbite AJK
Level 101
Weight 0
Cost 12000
Condition P
AffectObj
18 5
AffectObj
19 5
EndObj

#OBJ
Vnum 16683
Name staff of anger~
Short {WS{Dtaf{Wf {Dof {RA{rn{Rg{re{Rr{x~
Orig_short {WS{Dtaf{Wf {Dof {RA{rn{Rg{re{Rr{x~
Desc A five foot long piece of sharpened amber, scrawled with runes of power.~
Material Amber~
Item_type weapon
Extra EGRY
Wear AN
Values exotic 10 10 wrath AK
Level 101
Weight 1
Cost 12000
Condition P
AffectObj
19 5
AffectObj
18 5
EndObj

#OBJ
Vnum 16684
Name wand of halitosis~
Short {WW{Dan{Wd {Dof {GH{Da{Gl{Di{Gt{Do{Gs{Di{Gs{x~
Orig_short {WW{Dan{Wd {Dof {GH{Da{Gl{Di{Gt{Do{Gs{Di{Gs{x~
Desc A petrified onion carved with runes of power.~
Material plant~
Item_type wand
Extra AGIRY
Wear AO
Values 0 10 5 'gas breath' 0
Level 101
Weight 0
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16685
Name wand of heavens~
Short {WW{Dan{Wd {Dof {YHe{ya{Dv{ye{Yns{x~
Orig_short {WW{Dan{Wd {Dof {YHe{ya{Dv{ye{Yns{x~
Desc A foot long piece of wood inscribed with runes of power.~
Material Wood~
Item_type wand
Extra AGIRY
Wear AO
Values 75 10 5 'ray of truth' 0
Level 101
Weight 0
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16686
Name staff of healing waters~
Short {WS{Dtaf{Wf {Dof {YH{Wealin{Yg {BW{Water{Bs{x~
Orig_short {WS{Dtaf{Wf {Dof {YH{Wealin{Yg {BW{Water{Bs{x~
Desc A gold staff inscribed with words of power.~
Material gold~
Item_type staff
Extra AGIRY
Wear AO
Values 75 15 5 '' 0
Level 101
Weight 1
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16687
Name priest's blessing~
Short {YP{Wr{Yi{We{Ys{Wt{Y'{Ws {YB{Wlessin{Yg{x~
Orig_short {YP{Wr{Yi{We{Ys{Wt{Y'{Ws {YB{Wlessin{Yg{x~
Desc A pill made from the dust of a thousand priests.~
Material unknown~
Item_type pill
Extra R
Wear A
Values 75 '' '' 'bless' ''
Level 101
Weight 0
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16688
Name eternal wrath~
Short {ME{Dt{Me{Dr{Mn{Da{Ml {RW{Drat{Rh{x~
Orig_short {ME{Dt{Me{Dr{Mn{Da{Ml {RW{Drat{Rh{x~
Desc A pill of flaked blood of ancient warrior's.~
Material unknown~
Item_type pill
Extra R
Wear A
Values 75 'frenzy' 'haste' '' 'giant strength'
Level 101
Weight 0
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16689
Name nature's blessing~
Short {GN{Da{Gt{Du{Gr{De{G'{Ds {WB{Dlessin{Wg{x~
Orig_short {GN{Da{Gt{Du{Gr{De{G'{Ds {WB{Dlessin{Wg{x~
Desc A vial of Treant Priest Blood.~
Material blood~
Item_type potion
Extra R
Wear A
Values 75 'stone skin' '' '' 'giant strength'
Level 101
Weight 0
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16690
Name combat's blessing~
Short {RC{Do{Rm{Db{Ra{Dt{R'{Ds {WB{Dlessin{Wg{x~
Orig_short {RC{Do{Rm{Db{Ra{Dt{R'{Ds {WB{Dlessin{Wg{x~
Desc A vial of Minotaur Mage Blood.~
Material unknown~
Item_type potion
Extra GRY
Wear A
Values 75 'fireshield' 'armor' 'shield' 'reserved'
Level 101
Weight 0
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16691
Name pool of radiance~
Short {BP{Woo{Bl {Wof {YR{Wadianc{Ye{x~
Orig_short {BP{Woo{Bl {Wof {YR{Wadianc{Ye{x~
Desc A pool of holy water, pulses with power here.~
Material water~
Item_type portal
Extra AB
Wear P
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef K A BDEGIO 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16696
Name fountain~
Short {WFountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~
Orig_short {WFountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~
Desc {W A Fountain of {RO{Yr{Ra{Yn{Rg{Ye {RJ{Yu{Ri{Yc{Re{x~
Material unknown~
Item_type fountain
Extra G
Wear 0
Values -1 -1 'orange juice' 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16697
Name fruit~
Short {MF{Wrui{Mt {Wof {RP{Ya{Rr{Ya{Rd{Yi{Rs{Ye{x~
Orig_short {MF{Wrui{Mt {Wof {RP{Ya{Rr{Ya{Rd{Yi{Rs{Ye{x~
Desc {MF{Wrui{Mt {Wof {RP{Ya{Rr{Ya{Rd{Yi{Rs{Ye{x~
Material unknown~
Item_type food
Extra 0
Wear A
Values CFG CFG 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16698
Name no name~
Short {MF{Wrui{Mt {GT{gr{Ge{ge{x~
Orig_short {MF{Wrui{Mt {GT{gr{Ge{ge{x~
Desc {WA {MF{Wrui{Mt {GT{gr{Ge{ge{x~
Material unknown~
Item_type container
Extra GI
Wear 0
Values 100 0 0 5 100
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16699
Name orb of storms~
Short {yO{Yr{yb{x of {YS{Wt{Yo{Wr{Ym{Ws{x~
Orig_short {yO{Yr{yb{x of {YS{Wt{Yo{Wr{Ym{Ws{x~
Desc An orb of lightning lies here.~
Material lightning~
Item_type weapon
Extra AGIR
Wear AN
Values exotic 12 9 shock BGJ
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 10
AffectObj
18 8
EndObj

#OBJ
Vnum 16700
Name robe of storms~
Short {DR{Bo{Db{Be{x {Dof {YS{Wt{Yo{Wr{Ym{Ws{x~
Orig_short {DR{Bo{Db{Be{x {Dof {YS{Wt{Yo{Wr{Ym{Ws{x~
Desc A cloak made from the rage of storms.~
Material wind~
Item_type armor
Extra ABIRTY
Wear AK
Values BCDE BCDE BCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
2 5
AffectObj
12 100
AffectObj
20 -20
AffectObj
13 200
AffectObj
106 7
EndObj

#OBJ
Vnum 16707
Name living flame~
Short {RL{yi{Rv{yi{Rn{yg {RF{yl{Ra{ym{Re{x~
Orig_short {RL{yi{Rv{yi{Rn{yg {RF{yl{Ra{ym{Re{x~
Desc Living flames take the shape of armor.~
Material flame~
Item_type armor
Extra ABGIRUY
Wear AD
Values ABDE ABDE ABDE ACDE 0
Level 101
Weight 0
Cost 100
Condition P
AffectObj
19 6
AffectObj
18 4
AffectObj
102 8
EndObj

#OBJ
Vnum 16708
Name flaming hooves~
Short {RF{ylaming {RH{yooves {Ro{yf {RD{yusk{x~
Orig_short {RF{ylaming {RH{yooves {Ro{yf {RD{yusk{x~
Desc Horseshoes forged of the sun itself.~
Material flame~
Item_type armor
Extra GIRY
Wear AG
Values ACDE ACDE ABDE BDE 0
Level 101
Weight 1
Cost 1000
Condition P
AffectObj
102 5
AffectObj
13 100
AffectObj
19 5
AffectObj
18 6
AffectObj
14 400
EndObj

#OBJ
Vnum 16709
Name crescent moon~
Short {YC{yrescent {BM{boon{x~
Orig_short {YC{yrescent {BM{boon{x~
Desc A dagger shaped in that of a crescent moon~
Material rock~
Item_type weapon
Extra BCGJKR
Wear AN
Values dagger 15 9 slice DIK
Level 101
Weight 1
Cost 1100
Condition P
AffectObj
19 7
AffectObj
18 5
EndObj

#OBJ
Vnum 16710
Name coat of darkness~
Short {BC{Doat {Bo{Df {BD{Darkness{x~
Orig_short {BC{Doat {Bo{Df {BD{Darkness{x~
Desc An animal skin lies here absorbing light.~
Material shadow~
Item_type armor
Extra CFGJRY
Wear AK
Values CDE CDE CDE CDE 0
Level 101
Weight 0
Cost 900
Condition P
AffectObj
103 10
AffectObj
19 5
AffectObj
18 5
EndObj

#OBJ
Vnum 16711
Name a black obsidian key~
Short a black obsidian key~
Orig_short a black obsidian key~
Desc A black obsidian key is lying here.~
Material obsidian~
Item_type key
Extra BR
Wear AO
Values 0 0 0 0 0
Level 101
Weight 1
Cost 500
Condition P
EndObj

#OBJ
Vnum 16712
Name platinum key~
Short platinum key~
Orig_short platinum key~
Desc A platinum key lies there.~
Material platinum~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 101
Weight 1
Cost 500
Condition P
EndObj

#OBJ
Vnum 16715
Name ankh of judgement~
Short {MA{Wnkh {Dof {MJ{Wudgement{x~
Orig_short {MA{Wnkh {Dof {MJ{Wudgement{x~
Desc A powerful talisman waits to distribute justice.~
Material diamond~
Item_type armor
Extra AGIRY
Wear AO
Values CE CE CE CE 0
Level 101
Weight 1
Cost 1000
Condition P
AffectObj
12 100
AffectObj
13 60
EndObj

#OBJ
Vnum 16717
Name golden buddha style~
Short {YG{Wolden {YB{Wuddha {YS{Wtyle{x~
Orig_short {YG{Wolden {YB{Wuddha {YS{Wtyle{x~
Desc A book of martial arts lies here.~
Material gold~
Item_type weapon
Extra AGIRY
Wear AN
Values exotic 12 13 beating ABK
Level 101
Weight 0
Cost 1000
Condition P
AffectObj
19 5
AffectObj
18 5
EndObj

#OBJ
Vnum 16718
Name opal key~
Short black opal key~
Orig_short black opal key~
Desc A black opal key lies there.~
Material opal~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 500
Condition P
EndObj

#OBJ
Vnum 16719
Name jade key~
Short jade key~
Orig_short jade key~
Desc A jade key lies here.~
Material jade~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 500
Condition P
EndObj

#OBJ
Vnum 16723
Name brambles~
Short {CB{Rr{Ca{Rm{Cb{Rl{Ce{Rs{x~
Orig_short {CB{Rr{Ca{Rm{Cb{Rl{Ce{Rs{x~
Desc A string with {CB{Rr{Ca{Rm{Cb{Rl{Ce{Rs{x tied to it lies here.~
Material wood~
Item_type weapon
Extra GIR
Wear AN
Values whip 10 20 sting DHK
Level 101
Weight 0
Cost 500
Condition P
AffectObj
19 10
AffectObj
18 8
EndObj

#OBJ
Vnum 16724
Name eye of murdock~
Short {RE{Dye {RO{Df {RM{Durdock{x~
Orig_short {RE{Dye {RO{Df {RM{Durdock{x~
Desc A eye of the fallen murdock lies here.~
Material flesh~
Item_type armor
Extra GIRY
Wear AO
Values CDE CDE CDE CDE 0
Level 101
Weight 0
Cost 100
Condition P
AffectObj
12 150
AffectObj
13 100
AffectObj
19 12
AffectObj
18 8
EndObj

#OBJ
Vnum 16725
Name style of the bear~
Short {WStyle {xof the {RB{Dear{x~
Orig_short {WStyle {xof the {RB{Dear{x~
Desc A book of martial arts lies here waiting to be read.~
Material gemstone~
Item_type weapon
Extra R
Wear AN
Values exotic 10 12 charge GK
Level 101
Weight 2
Cost 10000
Condition P
AffectObj
19 4
AffectObj
18 3
EndObj

#OBJ
Vnum 16726
Name fan of war~
Short {RF{Wa{Rn {Dof {RW{Wa{Rr{x~
Orig_short {RF{Wa{Rn {Dof {RW{Wa{Rr{x~
Desc A might war fan lies at your feet.~
Material cloth~
Item_type weapon
Extra AEGRY
Wear AN
Values exotic 13 14 slap DEJ
Level 101
Weight 0
Cost 1000
Condition P
AffectObj
102 2
AffectObj
19 7
AffectObj
18 5
EndObj

#OBJ
Vnum 16727
Name heart of war~
Short {RH{re{Da{rr{Rt {Wof {RW{Da{Rr{x~
Orig_short {RH{re{Da{rr{Rt {Wof {RW{Da{Rr{x~
Desc The blood of many fallen has given form to a single beating stone.~
Material amber~
Item_type armor
Extra ABGR
Wear AQTV
Values 0 EG 0 0 0
Level 101
Weight 0
Cost 10000
Condition P
AffectObj
17 -20
EndObj

#OBJ
Vnum 16728
Name death's eye~
Short {BD{De{Ba{Dt{Bh{D'{Bs {DE{By{De{x~
Orig_short {BD{De{Ba{Dt{Bh{D'{Bs {DE{By{De{x~
Desc A shriveled eye.~
Material amber~
Item_type armor
Extra ABGR
Wear AQTV
Values 0 EG 0 0 0
Level 101
Weight 0
Cost 10000
Condition P
AffectObj
17 -20
EndObj

#OBJ
Vnum 16729
Name mantle of mystra~
Short {WM{Dantl{We of {BM{Cy{Wst{Cr{Ba{x~
Orig_short {WM{Dantl{We of {BM{Cy{Wst{Cr{Ba{x~
Desc A shield forged from the stars themselves.~
Material magic~
Item_type armor
Extra ABGHIKRTY
Wear AJ
Values ABCDE ABCDE ABCDE ABCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 10
AffectObj
18 10
AffectObj
12 250
AffectObj
13 100
AffectObj
113 10
EndObj

#OBJ
Vnum 16730
Name spellfire~
Short {BS{Cp{Be{Cl{Bl{CF{Bi{Cr{Be{x~
Orig_short {BS{Cp{Be{Cl{Bl{CF{Bi{Cr{Be{x~
Desc Magic that has taken a physical force.~
Material magic~
Item_type weapon
Extra ABHIJKRTY
Wear AN
Values dagger 18 11 flame ADJK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 8
AffectObj
18 10
EndObj

#OBJ
Vnum 16731
Name hammer of tyr~
Short {WH{Damme{Wr of {CT{cy{Cr{x~
Orig_short {WH{Damme{Wr of {CT{cy{Cr{x~
Desc A silver hammer of power rests here.~
Material Silver~
Item_type weapon
Extra ABGIKLRTY
Wear AN
Values mace 16 9 smash ABEFK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 12
AffectObj
18 10
EndObj

#OBJ
Vnum 16732
Name armor of the heavens~
Short {BA{Cr{Wm{Co{Br {Wof the {YH{ye{wave{yn{Ys{x~
Orig_short {BA{Cr{Wm{Co{Br {Wof the {YH{ye{wave{yn{Ys{x~
Desc A piece of the cosmos forged into a chainmesh armor~
Material stars~
Item_type armor
Extra ABGIKRTY
Wear AD
Values ABCDE ABCDE ABCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
13 150
AffectObj
12 150
AffectObj
18 12
AffectObj
19 12
AffectObj
1 5
AffectObj
20 -20
AffectObj
104 2
AffectObj
105 -2
EndObj

#OBJ
Vnum 16733
Name death scythe~
Short {RD{re{Da{rt{Rh {RS{rc{Dyt{rh{Re{x~
Orig_short {RD{re{Da{rt{Rh {RS{rc{Dyt{rh{Re{x~
Desc A Scythe of negative energy rests here.~
Material negative~
Item_type weapon
Extra BCEGHR
Wear AN
Values exotic 18 9 drain CJK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 8
AffectObj
18 12
EndObj

#OBJ
Vnum 16734
Name mask of death~
Short {DM{Wa{Ds{Wk {xof {RD{re{Da{rt{Rh{x~
Orig_short {DM{Wa{Ds{Wk {xof {RD{re{Da{rt{Rh{x~
Desc Several layers of humanoid flesh sown together to form a mask.~
Material skin~
Item_type armor
Extra BCGRY
Wear ARWY
Values ABCDE ABCDE BCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 8
AffectObj
18 8
AffectObj
12 100
AffectObj
13 100
AffectObj
20 -20
AffectObj
102 2
AffectObj
115 2
EndObj

#OBJ
Vnum 16735
Name bloodstone battlemail~
Short {rB{Rl{ro{Ro{rd{Rs{rt{Ro{rn{Re{x {rB{Dattlemai{rl{x~
Orig_short {rB{Rl{ro{Ro{rd{Rs{rt{Ro{rn{Re{x {rB{Dattlemai{rl{x~
Desc A suit of armor forged from millions of bloodstones.~
Material bloodstone~
Item_type armor
Extra ABCEGRTY
Wear AK
Values ABCDE ABCDE BCDE ACDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
18 7
AffectObj
19 7
AffectObj
13 100
AffectObj
12 100
AffectObj
107 2
AffectObj
108 2
AffectObj
102 10
EndObj

#OBJ
Vnum 16736
Name soul syphon~
Short {BS{Dou{Bl {BS{Cy{Dph{Co{Bn{x~
Orig_short {BS{Dou{Bl {BS{Cy{Dph{Co{Bn{x~
Desc A dagger made of petrified flesh.~
Material flesh~
Item_type weapon
Extra BCEGRTY
Wear AN
Values dagger 21 9 claw CDHK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
18 12
AffectObj
19 12
EndObj

#OBJ
Vnum 16737
Name trident of the seas~
Short {CT{Wriden{Ct {Wof the {CS{Bea{Cs{x~
Orig_short {CT{Wriden{Ct {Wof the {CS{Bea{Cs{x~
Desc A trident that has been carefully crafted from coral.~
Material corral~
Item_type weapon
Extra ABGIRTY
Wear AN
Values exotic 20 10 frbite BDJ
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 9
AffectObj
18 12
EndObj

#OBJ
Vnum 16738
Name platemail of the deep~
Short {DP{Wl{Da{Wt{De{Wm{Da{Wi{Dl{x of the {BD{Dee{Bp{x~
Orig_short {DP{Wl{Da{Wt{De{Wm{Da{Wi{Dl{x of the {BD{Dee{Bp{x~
Desc A suit of ornate armor carved from coral.~
Material coral~
Item_type armor
Extra ABGILRT
Wear AK
Values BCDE BCDE BCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
20 -20
AffectObj
19 8
AffectObj
18 8
AffectObj
13 100
AffectObj
12 100
AffectObj
101 15
AffectObj
106 -7
EndObj

#OBJ
Vnum 16739
Name helm of beauty~
Short {CH{Wel{Cm {Wof {BB{Ce{Wau{Ct{By{x~
Orig_short {CH{Wel{Cm {Wof {BB{Ce{Wau{Ct{By{x~
Desc A highly polished golden helm with intricately cut designs~
Material gold~
Item_type armor
Extra ABGIKRTY
Wear AE
Values ABCDE ABCDE ABCDE ABCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
20 -20
AffectObj
12 100
AffectObj
13 100
AffectObj
18 7
AffectObj
19 7
AffectObj
101 5
AffectObj
102 5
AffectObj
115 -3
EndObj

#OBJ
Vnum 16740
Name mirror of narcisism~
Short {DM{Wi{Dr{Wr{Do{Wr of {YN{Ra{Yr{Rc{Yi{Rs{Yi{Rs{Ym{x~
Orig_short {DM{Wi{Dr{Wr{Do{Wr of {YN{Ra{Yr{Rc{Yi{Rs{Yi{Rs{Ym{x~
Desc A mirror forged into a powerful mace.~
Material glass~
Item_type weapon
Extra BGIKLTY
Wear AN
Values mace 18 9 slice ADEJK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 8
AffectObj
18 10
EndObj

#OBJ
Vnum 16741
Name book of death~
Short {rB{Doo{rk {Dof {RD{re{Da{rt{Rh{x~
Orig_short {rB{Doo{rk {Dof {RD{re{Da{rt{Rh{x~
Desc Barn~
Material paper~
Item_type weapon
Extra IJKRTY
Wear AN
Values mace 22 9 acbite ADGK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 8
AffectObj
18 12
EndObj

#OBJ
Vnum 16742
Name sleeves of knowledge~
Short {MS{Wleeve{Ms {Wof {MK{cn{Wowled{cg{Me{x~
Orig_short {MS{Wleeve{Ms {Wof {MK{cn{Wowled{cg{Me{x~
Desc Many years of knowledge has formed itself into sleeves to protect the wearer from ignorance.~
Material intelligence~
Item_type armor
Extra ABGIKRTY
Wear AI
Values ABCDE BCDE ABCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
12 100
AffectObj
13 100
AffectObj
3 5
AffectObj
4 5
AffectObj
20 -20
AffectObj
115 10
EndObj

#OBJ
Vnum 16743
Name blade of the assassin's~
Short {RB{Dlad{Re {Wof the {RAs{Dsass{Rin{x~
Orig_short {RB{Dlad{Re {Wof the {RAs{Dsass{Rin{x~
Desc A blade specialized for killing~
Material obsidian~
Item_type weapon
Extra BCGJLRTY
Wear AN
Values sword 18 9 sting CHJ
Level 101
Weight 0
Cost 0
Condition P
AffectObj
2 5
AffectObj
19 7
AffectObj
18 7
EndObj

#OBJ
Vnum 16744
Name assassin's hood~
Short {GAs{gsa{Ws{gsi{Gn's H{goo{Gd{x~
Orig_short {GAs{gsa{Ws{gsi{Gn's H{goo{Gd{x~
Desc A hood meant for the experienced pilferer.~
Material Honey leather~
Item_type armor
Extra CGJRTY
Wear AE
Values BCDE ABCDE BCDE ABCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 6
AffectObj
18 6
AffectObj
2 5
AffectObj
13 100
AffectObj
12 100
AffectObj
110 6
AffectObj
112 6
EndObj

#OBJ
Vnum 16745
Name lance of disruption~
Short {YL{ya{Wn{yc{Ye {Wof {YDi{ysr{Dup{yti{Yon{x~
Orig_short {YL{ya{Wn{yc{Ye {Wof {YDi{ysr{Dup{yti{Yon{x~
Desc A lance made from the essence of the positive material plane.~
Material energy~
Item_type weapon
Extra ABGIKLRY
Wear AN
Values exotic 18 10 blast AFGK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 9
AffectObj
18 8
EndObj

#OBJ
Vnum 16746
Name graces of torm~
Short {WG{Yr{yac{Ye{Ws of {BT{Wo{Br{Wm{x~
Orig_short {WG{Yr{yac{Ye{Ws of {BT{Wo{Br{Wm{x~
Desc A golden holy symbol imbued with the wishes of Torm.~
Material Blessed Gold~
Item_type armor
Extra AGIKLRTY
Wear AC
Values ABCDE ABCDE BCDE ABCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
12 150
AffectObj
13 150
AffectObj
19 7
AffectObj
18 7
AffectObj
20 -20
AffectObj
109 2
AffectObj
103 2
AffectObj
101 2
AffectObj
102 2
AffectObj
106 2
EndObj

#OBJ
Vnum 16747
Name baton of neutrality~
Short {YB{ya{Wt{yo{Yn {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~
Orig_short {YB{ya{Wt{yo{Yn {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~
Desc A length of divine energy formed into a glaive.~
Material divine power~
Item_type weapon
Extra ABGIJKRY
Wear AN
Values exotic 20 9 blast ABFG
Level 101
Weight 0
Cost 0
Condition P
AffectObj
18 10
AffectObj
19 10
EndObj

#OBJ
Vnum 16748
Name stone of neutrality~
Short {DStone {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~
Orig_short {DStone {Wof {DN{ye{Du{yt{Dr{ya{Dl{yi{Dt{yy{x~
Desc A little piece of the Gods waits to give you power~
Material divine power~
Item_type armor
Extra ABGIRTY
Wear AO
Values ABCDE ABCDE ABCDE ABCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
20 -20
AffectObj
2 4
AffectObj
1 4
AffectObj
104 5
AffectObj
105 5
EndObj

#OBJ
Vnum 16749
Name staff of pain~
Short {DStaff {xof {MP{Da{Mi{Dn{x~
Orig_short {DStaff {xof {MP{Da{Mi{Dn{x~
Desc A staff carved from the bone of an ancient dragon.~
Material Thigh bone~
Item_type weapon
Extra BCEGLRY
Wear AN
Values exotic 16 12 thwack ABFG
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16750
Name lich touch~
Short {ML{Dich {MT{Douch{x~
Orig_short {ML{Dich {MT{Douch{x~
Desc A pair of supple dragon hide gloves.~
Material dragon hide~
Item_type armor
Extra ABCEGRTY
Wear AH
Values ABCDE BCDE BCDE F 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
13 100
AffectObj
12 100
AffectObj
18 5
AffectObj
19 5
AffectObj
101 10
AffectObj
112 2
AffectObj
105 2
AffectObj
104 -2
EndObj

#OBJ
Vnum 16751
Name sands of time~
Short {YS{Da{Yn{Dd{Ys {Wof {CT{Wi{Cm{We{x~
Orig_short {YS{Da{Yn{Dd{Ys {Wof {CT{Wi{Cm{We{x~
Desc Swirling sands of time have coalesced to for a weapon of destruction.~
Material sand~
Item_type weapon
Extra CEGJLRTY
Wear AN
Values exotic 12 10 slime GJK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 2
AffectObj
18 1
EndObj

#OBJ
Vnum 16752
Name death's door~
Short {RDe{ra{Dt{rh{R's{x {RD{Doo{Rr{x~
Orig_short {RDe{ra{Dt{rh{R's{x {RD{Doo{Rr{x~
Desc A evil force of concentrated energy.~
Material diamond~
Item_type light
Extra CGRTY
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 10
AffectObj
18 10
AffectObj
12 100
AffectObj
13 100
EndObj

#OBJ
Vnum 16775
Name onyx key~
Short {DOnyx {WKey{x~
Orig_short {DOnyx {WKey{x~
Desc Riggs~
Material onyx~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 101
Weight 0
Cost 1000
Condition P
EndObj

#OBJ
Vnum 16779
Name candy cane~
Short {oCandy{x {oCane{x~
Orig_short {oCandy{x {oCane{x~
Desc A candy cane with various colors in it.~
Material sugar~
Item_type pill
Extra IRTY
Wear A
Values 200 'heal' 'heal' 'cure poison' 'cure disease'
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16780
Name gumdrop of life~
Short {CG{Wu{Cm{BD{Wr{Bo{Wp{x of {YL{Wi{Yf{We{x~
Orig_short {CG{Wu{Cm{BD{Wr{Bo{Wp{x of {YL{Wi{Yf{We{x~
Desc A gumdrop that has healing powers.~
Material unknown~
Item_type pill
Extra FRTY
Wear A
Values 126 '' '' 'sanctuary' ''
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16785
Name dagger of stabbing~
Short dagger of stabbing~
Orig_short dagger of stabbing~
Desc A really sharp dagger~
Material silver~
Item_type weapon
Extra ABIRY
Wear AN
Values dagger 6 17 stab CDEJK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
12 100
AffectObj
13 100
AffectObj
19 10
AffectObj
18 10
EndObj

#OBJ
Vnum 16786
Name rock of brinstar~
Short {oRock of Brinstar{x~
Orig_short {oRock of Brinstar{x~
Desc A chunk of the most powerful star in the galaxy~
Material moon rock~
Item_type gem
Extra AFIKLRY
Wear AV
Values 0 ABCEF 0 0 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 12
AffectObj
18 12
AffectObj
12 100
AffectObj
13 100
EndObj

#OBJ
Vnum 16787
Name keepsake chest~
Short {oKeepSake Chest{x~
Orig_short {oKeepSake Chest{x~
Desc A chest for keeping things that you hold dear to you in.~
Material cedar plank~
Item_type container
Extra AFRTY
Wear 0
Values 100000 AD 16629 100000 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 16788
Name necklace of nobility~
Short necklace of Nobility~
Orig_short necklace of Nobility~
Desc A necklace of elegance~
Material gem stones~
Item_type armor
Extra GIRY
Wear AC
Values BCDE BCDE BCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
2 17
AffectObj
3 17
AffectObj
4 17
AffectObj
5 21
AffectObj
18 10
AffectObj
19 10
AffectObj
1 10
EndObj

#OBJ
Vnum 16789
Name Rising Sun~
Short {RR{yising {RS{yun{x~
Orig_short {RR{yising {RS{yun{x~
Desc A sphere full of fire that rises in the east and sets in the west~
Material light~
Item_type weapon
Extra ABGHIY
Wear AN
Values exotic 9999 9999 slime ABCDEGHIJK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 9999
AffectObj
18 9999
EndObj

#OBJ
Vnum 16790
Name Crown of the Dragonking~
Short {RC{Drown {xof the {RD{Dragonking{x~
Orig_short {RC{Drown {xof the {RD{Dragonking{x~
Desc A intricately craefted crown rests before you. Upon inspection you note that the crown is seemingly made from that of one huge scale of a creature.~
Material Scale~
Item_type armor
Extra ABIJKR
Wear AE
Values ACDE ACDE ACDE ABDE 0
Level 101
Weight 1
Cost 12000
Condition P
AffectObj
107 10
AffectObj
12 100
AffectObj
13 100
AffectObj
19 6
AffectObj
18 6
EndObj

#OBJ
Vnum 16791
Name Orb of DragonKin~
Short {MO{Drb {xof {MD{Dragonkin{x~
Orig_short {MO{Drb {xof {MD{Dragonkin{x~
Desc A beautifully carved pearl is before you. Carved on this basketball sized pearl are scenes of dragons at play with a elven race.~
Material pearl~
Item_type armor
Extra ABIJKR
Wear AQ
Values DF DF DF DF 0
Level 101
Weight 2
Cost 23000
Condition P
AffectObj
19 12
AffectObj
18 12
AffectObj
2 8
AffectObj
12 75
AffectObj
1 4
AffectObj
13 100
EndObj

#OBJ
Vnum 16792
Name Gold Dragon Tattoo~
Short {YG{Dold {YD{Dragon {YT{Dattoo{x~
Orig_short {YG{Dold {YD{Dragon {YT{Dattoo{x~
Desc A symbol of power lies before you.~
Material Essence~
Item_type armor
Extra ABIJKR
Wear AM
Values BDE BDE BDE BDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
19 12
AffectObj
18 8
AffectObj
13 75
AffectObj
12 75
EndObj

#OBJ
Vnum 16793
Name Silver Dragon Tattoo~
Short {WS{Dilver {WD{Dragon {WT{Dattoo{x~
Orig_short {WS{Dilver {WD{Dragon {WT{Dattoo{x~
Desc A symbol of power lies before you.~
Material essence~
Item_type armor
Extra ABIJKR
Wear AM
Values BDE BDE BDE BDE 0
Level 101
Weight 0
Cost 1200
Condition P
AffectObj
13 75
AffectObj
12 75
AffectObj
19 12
AffectObj
18 8
EndObj

#OBJ
Vnum 16794
Name Chromatic Glow~
Short {CC{Rh{Mr{Yo{Wm{Ga{Bt{Di{mc {RG{Wlow{x~
Orig_short {CC{Rh{Mr{Yo{Wm{Ga{Bt{Di{mc {RG{Wlow{x~
Desc A scintillating coat of dragon scales lies there.~
Material scales~
Item_type light
Extra ABIJKR
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 101
Weight 0
Cost 20000
Condition P
AffectObj
110 8
AffectObj
12 75
AffectObj
13 100
AffectObj
2 5
AffectObj
20 -10
EndObj

#OBJ
Vnum 16795
Name rays of dawn~
Short {YR{yays {Wof {YD{yawn{x~
Orig_short {YR{yays {Wof {YD{yawn{x~
Desc Glittering rays of sunlight coalese to form a ring before you.~
Material light~
Item_type armor
Extra ABJKR
Wear AB
Values BCDE BCDE BCDE BCDE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
20 -5
AffectObj
19 10
AffectObj
18 10
AffectObj
13 75
EndObj

#OBJ
Vnum 16796
Name globe of insight~
Short {BG{Wlobe of {BI{Wnsight{x~
Orig_short {BG{Wlobe of {BI{Wnsight{x~
Desc A crystaline sphere the size of a softball is at rest. Sparkling with an inner light all its own.~
Material Crystal~
Item_type armor
Extra ABGJKR
Wear AQ
Values AE CE CE BE 0
Level 101
Weight 0
Cost 11000
Condition P
EndObj

#OBJ
Vnum 16797
Name jade cocoon~
Short {GJ{Dade {GC{Docoon{x~
Orig_short {GJ{Dade {GC{Docoon{x~
Desc You have heard about the legend of a Cocoon spun entirely out of Jade, but you've dismissed it as nothing. You can't believe your eyes here you are face to face with the actual thing. You tremble as you pick the object up and feel the power that is within.~
Material jade~
Item_type weapon
Extra AGIKR
Wear AN
Values exotic 12 9 flame GJK
Level 101
Weight 0
Cost 11000
Condition P
AffectObj
19 10
AffectObj
18 12
AffectObj
12 100
EndObj

#OBJ
Vnum 16798
Name twilight's first ray~
Short {BT{Dwilight's {BF{Dirst {BR{Day{x~
Orig_short {BT{Dwilight's {BF{Dirst {BR{Day{x~
Desc A beam of the first stars of night coalese into a ring.~
Material dusk~
Item_type armor
Extra ABIJKR
Wear AB
Values ADE ADE ADE ABCE 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
101 2
AffectObj
13 125
AffectObj
12 125
AffectObj
19 10
AffectObj
18 10
EndObj

#OBJ
Vnum 16799
Name naginata of punishment~
Short {MN{Daginata of {MP{Dunishment{x~
Orig_short {MN{Daginata of {MP{Dunishment{x~
Desc A long wickedly, curved blade extending 5 feet, from a haft of Obsidian.~
Material steel~
Item_type weapon
Extra ABGRY
Wear AN
Values exotic 21 9 thrust DFG
Level 101
Weight 1
Cost 1000
Condition P
AffectObj
2 -4
AffectObj
19 10
AffectObj
18 10
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 16600
Name Path to the Gods~
Desc What is this a detour off of the Grey Wastes?  Oh yeah!  You heard that
this takes you to the Gods?  Well, don't have anything better to do, might
as well check it out.  ******THIS AREA IS RECOMMENED FOR Level 101 ONLY!!!
NORECALL ZONES AHEAD!!!  ****** (Note: Area modelled after forgotten realms
gods)
~
Room_flags 65540
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 16601
Name Darion's Love Shack~
Desc Austin Powers move over.  Darion is here and with love makin' vengence.
Everywhere you turn, you see a shag-a-delic love nest.  Complete with heart
shaped bed, lava mood lamps, rug walls, and shag carpetting.  Hell, he even
has is own maid.  GROOVIEE......!
~
Room_flags 589828
Sector_type 0
Exit
2
~
~
4
16605
16602
leaves south~
ManaRate 100
HealRate 1000
EndRoom

#ROOM
Vnum 16602
Name The Psycho Party Room~
Desc Right out of a really bad, but {oGrooovvveeeeyyyy{x 60's flik comes the
living room of Darion.  Plush carpeted walls, lava mood lamps, bean bag
chairs, and original SHAG (g) carpet are the key features here.  Off to the
north is the Shag chamber, west the Shag way, east the Eupohric kitchen, and
out the gaudy sliding glass doors to the pool and grrrrrroowwwlll...  Bar.
~
Room_flags 532484
Sector_type 0
Exit
0
~
~
4
0
16601
leaves north~
Exit
1
~
~
0
0
16720
leaves east~
Exit
2
~
~
0
0
16603
leaves south~
Exit
3
~
~
0
0
16604
leaves west~
ManaRate 100
HealRate 1000
EndRoom

#ROOM
Vnum 16603
Name The Groovey Party Yard~
Desc A male symbol swimming pool, you've got to be kiddin'.  Then again it is
a swingin' shag pad.  You see lounge chairs, a bar with a handsome waiter, a
waitress shakin' her groovalicous thing all over, Volleyball, and of course
a giant tramp o lean for activities (g).
~
Room_flags 532484
Sector_type 1
Exit
0
~
~
0
0
16602
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 16604
Name The Entrance to the Love Shack~
Desc There is definitely a party going on in here.  You can hear the swingin'
comin' from the other room.  My gawd is that actual SHAG carpet, rugs of the
wall, and do I...  Yes that is definitely something being smoked.  You wiped
your feet and dive into the world that is DARION and his GROOVALICOUS
SENSATIONS!
~
Room_flags 8196
Sector_type 0
Exit
1
~
~
0
0
16602
leaves east~
Exit
3
~
~
1
16629
16713
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16605
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is all around you. You can just see about 10 feet infront of you. You stop for a moment as you hear a scream, that seems to eminate from right in front of you. Taking a few more steps you come across the remains of a humanoid form. You gasp in horror as you realize whatever did this could still be in the area.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16613
leaves north~
Exit
3
~
~
0
0
16610
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16606
Name Prison of Thoth~
Desc You see an elderly man chained to the wall.  He barely seems conscious.
From you lessons at the academy, you recall this gentleman to be Thoth, The
God of Knowledge.  Well do you set him free so he can reward you or kill him
out right and take his belongings?
~
Room_flags 532480
Sector_type 0
Exit
2
~
~
4
0
16607
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16607
Name Pools of Illiensiene~
Desc After dealing with king kong squid, this chamber seems to have been
carved out by water.  Numerous pools lie about.  Ranging anywhere from 5
feet across to 60 feet across.  As you work your way through the weave of
pools, you hear the sounds of trickling water from behind you.  Then a sound
of something wet smacking the ground.  Turning you seem a giant mass of
brains, with tentacles the length of dragons coming off it.  It seems to be
heading for you.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
4
16607
16606
leaves north~
Exit
2
~
~
3
0
16608
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16608
Name Antechamber of Obedience~
Desc This is the first lite area that you've encountered since wandering the
depths of the area.  It is a large uncut chamber.  The only thing that
dominates the area, is a large door carved of ivory.  The door depicts a
scene of a giant brain with tentacles being worshipped by some type of
humanoid figures.  Well do you turn back and face the tunnels or do you let
your curiousity run rampant?  By the way, I forgot to mention the giant
Mindflayer sitting off to the side looking at you hungerily.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
3
0
16607
leaves north~
Exit
1
~
~
3
0
16610
leaves east~
Exit
3
~
~
3
0
16609
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16609
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16615
leaves north~
Exit
1
~
~
3
0
16608
leaves east~
Exit
3
~
~
0
0
16611
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16610
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16614
leaves north~
Exit
1
~
~
0
0
16605
leaves east~
Exit
3
~
~
3
0
16608
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16611
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16612
leaves north~
Exit
1
~
~
0
0
16609
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16612
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 4
Sector_type 0
Exit
1
~
~
0
0
16615
leaves east~
Exit
2
~
~
0
0
16611
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16613
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
2
~
~
0
0
16605
leaves south~
Exit
3
~
~
0
0
16614
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16614
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16620
leaves north~
Exit
1
~
~
0
0
16613
leaves east~
Exit
2
~
~
0
0
16610
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16615
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16619
leaves north~
Exit
2
~
~
0
0
16609
leaves south~
Exit
3
~
~
0
0
16612
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16616
Name Tunnel of Terror~
Desc ~
Room_flags 8196
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 16617
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16621
leaves north~
Exit
1
~
~
0
0
16619
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16618
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16622
leaves north~
Exit
3
~
~
0
0
16620
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16619
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16623
leaves north~
Exit
2
~
~
0
0
16615
leaves south~
Exit
3
~
~
0
0
16617
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16620
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16624
leaves north~
Exit
1
~
~
0
0
16618
leaves east~
Exit
2
~
~
0
0
16614
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16621
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16623
leaves east~
Exit
2
~
~
0
0
16617
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16622
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
2
~
~
0
0
16618
leaves south~
Exit
3
~
~
0
0
16624
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16623
Name ~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16625
leaves east~
Exit
2
~
~
0
0
16619
leaves south~
Exit
3
~
~
0
0
16621
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16624
Name Tunnel of Terror~
Desc Your light source is barely able to pierce the veil of darkness that is
all around you.  You can just see about 10 feet infront of you.  You stop
for a moment as you hear a scream, that seems to eminate from right in front
of you.  Taking a few more steps you come across the remains of a humanoid
form.  You gasp in horror as you realize whatever did this could still be in
the area.
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16622
leaves east~
Exit
2
~
~
0
0
16620
leaves south~
Exit
3
~
~
0
0
16625
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16625
Name Enterance of Horror~
Desc Only a thing shaft of light penetrates the gloom that encompasses you.
The pressing darkness seems to be almost alive.  You can make out the glow
of red beady eyes in the dark.  Sounds the like of which you've never heard.
It is almost unbearable.  Do you climb back up or do you trudge on to find
the treasures that may lie down here?
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16624
leaves east~
Exit
3
~
~
0
0
16623
leaves west~
Exit
4
~
~
2
0
16635
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16626
Name Door to the Keeper of Tomes~
Desc After braving all the horrors of this place you've finally come to what
is hopefully the treasure room.  A massive oaken door carved with grotesque
seens dominates your sight.  Standing infront of the door is a massive
Illithid waiting to remove your knowledge through your eyes and ears.  Damn
it always has to be a guardian.  Well do you slay him and get the key you
need or just leave like nothing ever happened?
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16628
leaves east~
Exit
2
~
~
2
16626
16635
leaves south~
Exit
3
~
~
0
0
16627
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16627
Name Hall of Horrors~
Desc Running for your life from the insane hangman and the tentacles, lands
you into even worse trouble....  Peering around, all you see is...  AHHHHH
NO!!!  Rocky Horror Picture Show Particapants.  My God isn't it enough that
you had to face all the other stuff, but be subject to this.  Quickly you
must gather your sense before the "TIME WARP" kicks in.
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16626
leaves east~
Exit
3
~
~
0
0
16629
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16628
Name Hall of Directories~
Desc Once again leaving the writhing mass of tentacles, land you in the midst
of ....  Phone Books.  Yes that is right.  This hall is a masoleum to all
the phone books of ages past.  Well you've always want to know your old
friends number that was unlisted.  May be you can find it in an older
edition book.
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16630
leaves east~
Exit
3
~
~
0
0
16626
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16629
Name Hall of Tentacles~
Desc As you leave the library area, the tunnel you enter seems to writhe with
a life alls its own.  Taking your light source and moving it closer to the
floor.  You see that the floor, walls, and ceiling are made out of living,
writhing tentacles.  WEll...  Do you run like a little school girl back to
the hanged man's room or run like hell to the next room praying it isn't the
same...?
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16627
leaves east~
Exit
2
~
~
0
0
16631
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16630
Name Hall of Tentacles~
Desc As you leave the library area, the tunnel you enter seems to writhe with
a life alls its own.  Taking your light source and moving it closer to the
floor.  You see that the floor, walls, and ceiling are made out of living,
writhing tentacles.  WEll...  Do you run like a little school girl back to
the tapestries or run like hell to the next room praying it isn't the
same...?
~
Room_flags 8192
Sector_type 0
Exit
2
~
~
0
0
16632
leaves south~
Exit
3
~
~
0
0
16628
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16631
Name Hanging Around~
Desc Leaving the niceties of the fireplace and easy chair, you stumble into
the hall of hanging.  Here littered casually about are galloes of all makes
and sizes.  As a mater of fact, a gentleman is here waiting to see you for a
noose fitting.  Well do you be a hero and kick his can or run screaming like
a school girl in a direction?
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16629
leaves north~
Exit
2
~
~
0
0
16633
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16632
Name Wall of Wonders~
Desc Leaving the safety of the fireplace, you enter a fairly well lite hall.
It runs about the length of a football field with tapestries of all makes
and models.  Just eyeing the tapestries you think you could fetch a pretty
penny for them on the market.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16630
leaves north~
Exit
2
~
~
0
0
16634
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16633
Name Reader's Corner~
Desc After what seemed like an eternity in the hall of tentacles.  You come to
a place of peace and relaxation.  There is a cheery fire place, gently
rolling fire.  Two lounge chairs sit before it with night stands to either
side.  Around the room, are book shelves with various books in them.  Well
are ya going to chill out for a bit or see what other horrors await you.?
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16631
leaves north~
Exit
1
~
~
0
0
16637
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16634
Name Reader's Corner~
Desc After what seemed like an eternity in the hall of tentacles.  You come to
a place of peace and relaxation.  There is a cheery fire place, gently
rolling fire.  Two lounge chairs sit before it with night stands to either
side.  Around the room, are book shelves with various books in them.  Well
are ya going to chill out for a bit or see what other horrors await you.?
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16632
leaves north~
Exit
3
~
~
0
0
16636
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16635
Name Vault of Lore??~
Desc Where is this fabled treasure hiding at?  This room is completely devoid
of anything except for the robed figure in red.  Hrmmm...  He seems to be
coming at me with a...  UGH!!!!  MINDFLAYER!!!!
~
Room_flags 0
Sector_type 0
Exit
0
~
~
2
16626
16626
leaves north~
Exit
5
~
~
2
16639
16625
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16636
Name Hall of Tentacles~
Desc As you leave the library area, the tunnel you enter seems to writhe with
a life alls its own.  Taking your light source and moving it closer to the
floor.  You see that the floor, walls, and ceiling are made out of living,
writhing tentacles.  WEll...  Do you run like a little school girl back to
the library or run like hell to the next room praying it isn't the same...?
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16634
leaves east~
Exit
3
~
~
0
0
16638
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16637
Name Hall of Tentacles~
Desc As you leave the library area, the tunnel you enter seems to writhe with
a life alls its own.  Taking your light source and moving it closer to the
floor.  You see that the floor, walls, and ceiling are made out of living,
writhing tentacles.  WEll...  Do you run like a little school girl back to
the library or run like hell to the next room praying it isn't the same...?
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16638
leaves east~
Exit
3
~
~
0
0
16633
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16638
Name The Library~
Desc Entering through the small door in the book, you come into a vast
chamber.  The ceilings reaching as far as the eye could see.  Shelves upon
shelves, upon shelves, of books dominated this place.  The thing that
disturbs you the most is a lack of a living breathing presence.  To the east
and west hallways run.
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
16636
leaves east~
Exit
2
~
~
0
0
16639
leaves south~
Exit
3
~
~
0
0
16637
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16639
Name Floating Over Oblivion~
Desc Congrats you grew some hair, the gods are indeed.  You feel the surge of
adrenalin coursing through your veins, as you take in the wonderous sights
of the Colorless Wastes.  *Clink...  Clink...  Clink* What is the seven
heavens is that noise.  Peering towards the castle you see a huge
bastillista aimed directly at your hide.  What ya gonna do now.  There
aren't any of those Kalimari walking around to ask for help?  A: Turn around
and walkaway causully or B: Make like a bat out of hell, and book (get it
book) for the book...?
~
Room_flags 8192
Sector_type 9
Exit
0
~
~
0
0
16638
leaves north~
Exit
2
~
~
0
0
16640
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16640
Name Across from the Book~
Desc Finally reaching what would normally be the drawbridge, you see nothing.
Absolutely nothing.  Do you turn back, ask the walking squid for directions,
or grow hair on your chest and just step forward?
~
Room_flags 8192
Sector_type 1
Exit
0
~
~
0
0
16639
leaves north~
Exit
1
~
~
0
0
16642
leaves east~
Exit
3
~
~
0
0
16641
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16641
Name Path to Thoth~
Desc You notice that you are steadily going up, yet everything around you is
level???  Do you stop and ask directions from one of the mind flayers, keep
going or become the chicken that you know you are, and head back for a
shopping trip?
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
16640
leaves east~
Exit
3
~
~
0
0
16643
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16642
Name Path to Thoth~
Desc You notice that you are steadily going up, yet everything around you is
level???  Do you stop and ask directions from one of the mind flayers, keep
going or become the chicken that you know you are, and head back for a
shopping trip?
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
16644
leaves east~
Exit
3
~
~
0
0
16640
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16643
Name Path to Thoth~
Desc After passing through the gate, you notice that you still have another
hour just to reach the bridge to the Book?  What is with all the illithids
you wonder.  As you peer around you.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16641
leaves east~
Exit
3
~
~
0
0
16645
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16644
Name Path to Thoth~
Desc After passing through the gate, you notice that you still have another
hour just to reach the bridge to the Book?  What is with all the illithids
you wonder.  As you peer around you.
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16646
leaves east~
Exit
3
~
~
0
0
16642
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16645
Name Guard Tower~
Desc Once again your confronted with the hand and eye of thoth.  They stand
guard over a gate made of flesh.  Once past, it seems that it will take you
to the book.
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16647
leaves north~
Exit
1
~
~
0
16646
16643
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16646
Name Guard Tower~
Desc Once again your confronted with the hand and eye of thoth.  They stand
guard over a gate made of flesh.  Once past, it seems that it will take you
to the book.
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16648
leaves north~
Exit
3
~
~
0
16646
16644
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16647
Name End of the Bazaar~
Desc You are just about out of the hustle and bustle of the servants and merchants that were running from booth to booth. Up ahead of you, you can see a guard post and a gate. Glancing in the general direction of the gate you can definitely see the floating castle....No it is a book. YOu think to yourself, who in the Abyss lives there? Well are ya going to find out or go back to shopping?
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16651
leaves north~
Exit
2
~
~
0
0
16645
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16648
Name End of Smithy's Way~
Desc You are just about out of the hustle and bustling of squires and
warriors.  Up ahead of you, you can see a guard post and a gate.  Glancing
in the direction of the gate you can definitely see the floating castle....
No it is a book.  You think to yourself, who in the Abyss lives there?  Well
are ya going to find out or go back to shopping
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16652
leaves north~
Exit
2
~
~
0
0
16646
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16649
Name Arilyn's Mages Emporium~
Desc The store is lined up in neat orderly glass cases, racks, and numerous
shelves.  You can almost hear the hum of magic that emminates from
everything.  What catches your eye, is a slender female, with you think some
elven heritage, long black hair, piercing blue eyes, can't be a day over 25.
At once you feel almost a compulsion to purchase something from her,
however, minor it may be.
~
Room_flags 1024
Sector_type 0
Exit
3
~
~
0
0
16651
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16650
Name Flanigan's Fineries~
Desc Expecting to see silks, pantaloons, and what not.  You are amazed to see
bracers, breastplates, jerkins, and a vast array of other assorted armors.
Behind the counter is an elderly male halfling.  He is just watching ya with
eyes like a hawk.
~
Room_flags 1024
Sector_type 0
Exit
1
~
~
0
0
16652
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16651
Name Bazaar of Thoth~
Desc Transversing the various booths, you come upon Arilyn's Mages Emporium.
A small building to the east.  You can continue south to see the rest of the
sights and sounds or check out the shop.
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16655
leaves north~
Exit
1
~
~
0
0
16649
leaves east~
Exit
2
~
~
0
0
16647
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16652
Name Smithy's Way~
Desc Weaving your way through the throngs of warriors and squires you notice a
small building to the west.  The sign names the place as Flanigan's
Fineries.  You think to yourself, why not.  I need a few niceties too...  Or
you could always wonder back into the throng.
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16656
leaves north~
Exit
2
~
~
0
0
16648
leaves south~
Exit
3
~
~
0
0
16650
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16653
Name Dove's Guiding Light~
Desc Entering the shop, the first thing you see is a woman of astounding
beauty and wisdom.  If it wasn't for her pointed ears, you'd think she was a
very well graced human.  Scanning her store, you can see various beakers
bubbling, pills in containers, and dried herbs that have various uses.
~
Room_flags 1024
Sector_type 0
Exit
3
~
~
0
0
16655
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16654
Name Executioner's Axe~
Desc The first thing you notice as you step inside, is just how clean the
store really is.  All the weapons seem to sparkle with a life all their own.
Standing behind the counter is a squat figure, female at that, with a...  A
beard???  My god you've heard about them, but never seen one before, a
female dwarf.  She is really giving you the dirty eye.
~
Room_flags 1024
Sector_type 0
Exit
3
~
~
0
0
16656
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16655
Name Bazaar of Thoth~
Desc Transversing the various booths, you come to Dove's Guiding Light.  A
small building to the east.  You can continue south to see the rest of th
sights and sounds or check out the shop.
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16657
leaves north~
Exit
1
~
~
0
0
16653
leaves east~
Exit
2
~
~
0
0
16651
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16656
Name Smithy's Way~
Desc Weaving your way through the throngs of warriors and squires you notice
to the west a small building.  It has the sign of two crosses swords
bloodied.  Below that is the name The Executioner's Axe.  Well you can
always continue through the throngs or *gulp* have the axe fall on ya.
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16658
leaves north~
Exit
1
~
~
0
0
16654
leaves east~
Exit
2
~
~
0
0
16652
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16657
Name City of Thoth~
Desc As you round the corner your senses are assaulted by the vast aray of
smells, sights, and sounds.  This is the first time, however, that you note
cityguards of some sort.  They seem to be giant eyeballs.
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
16659
leaves east~
Exit
2
~
~
0
0
16655
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16658
Name City of Thoth~
Desc As you come around the the corner of the street, you can make out the
definite sounds of hammering of metals, jousting, and scraping of fighters.
This is the first time you note, however, that guards of some type are
present.  They seem to be giant hands.
~
Room_flags 0
Sector_type 1
Exit
2
~
~
0
0
16656
leaves south~
Exit
3
~
~
0
0
16660
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16659
Name City of Thoth~
Desc The road head towards the mage guilds and the food stores of the city.
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
16661
leaves east~
Exit
3
~
~
0
0
16657
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16660
Name City of Thoth~
Desc The paved road seems to be headed toward the mage guilds and food stores
of the town.
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
16658
leaves east~
Exit
3
~
~
0
0
16662
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16661
Name City of Thoth~
Desc The paved road seems to be headed toward the mage guilds and food stores
of the town.
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
16663
leaves east~
Exit
3
~
~
0
0
16659
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16662
Name City of Thoth~
Desc The paved road seems to be headed toward the armorer and weaponsmiths of
the town.
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
16660
leaves east~
Exit
3
~
~
0
0
16663
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16663
Name City of Thoth~
Desc Entering the city, you see races of all sorts mingling together chatting,
bartering, or just going on their merry business.  What grabs your eye the
most is the floating castle.  It seems to be a giant book???  A book you
think.  Great....
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
16664
leaves north~
Exit
1
~
~
0
0
16662
leaves east~
Exit
3
~
~
0
0
16661
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16664
Name The Colorless Plains~
Desc After wandering this path for several days, you finally can make out the
walls of a strong hold.  You can almost here the hustle and bussle of day to
day activity.
~
Room_flags 0
Sector_type 2
Exit
0
~
~
0
0
16666
leaves north~
Exit
2
~
~
0
0
16663
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16665
Name The Colorless Plains~
Desc After wandering the area for numerous days, you finally come upon a path.
The path leads off to the south toward...  You can't quite make it out may
be a castle or town walls...
~
Room_flags 0
Sector_type 2
Exit
1
~
~
0
0
16668
leaves east~
Exit
2
~
~
0
0
16666
leaves south~
Exit
3
~
~
0
0
16667
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16666
Name The Colorless Plains~
Desc After wandering the area for numerous days, you finally come upon a path.
The path leads off to the south toward...  You can't quite make it out may
be a castle or town walls...
~
Room_flags 524288
Sector_type 0
Exit
0
~
~
0
0
16665
leaves north~
Exit
2
~
~
0
0
16664
leaves south~
ManaRate 100
HealRate 200
EndRoom

#ROOM
Vnum 16667
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16693
leaves north~
Exit
1
~
~
0
0
16665
leaves east~
Exit
3
~
~
0
0
16669
leaves west~
Exit
4
~
~
0
0
16691
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16668
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16694
leaves north~
Exit
1
~
~
0
0
16670
leaves east~
Exit
3
~
~
0
0
16665
leaves west~
Exit
4
~
~
0
0
16692
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16669
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16691
leaves north~
Exit
1
~
~
0
0
16667
leaves east~
Exit
3
~
~
0
0
16671
leaves west~
Exit
4
~
~
0
0
16693
leaves up~
ManaRate 100
HealRate 2000
EndRoom

#ROOM
Vnum 16670
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16692
leaves north~
Exit
1
~
~
0
0
16672
leaves east~
Exit
3
~
~
0
0
16668
leaves west~
Exit
4
~
~
0
0
16694
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16671
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16689
leaves north~
Exit
1
~
~
0
0
16669
leaves east~
Exit
3
~
~
0
0
16673
leaves west~
Exit
4
~
~
0
0
16675
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16672
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16690
leaves north~
Exit
1
~
~
0
0
16674
leaves east~
Exit
3
~
~
0
0
16670
leaves west~
Exit
4
~
~
0
0
16676
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16673
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16675
leaves north~
Exit
1
~
~
0
0
16671
leaves east~
Exit
4
~
~
0
0
16689
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16674
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16676
leaves north~
Exit
3
~
~
0
0
16672
leaves west~
Exit
4
~
~
0
0
16690
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16675
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16685
leaves north~
Exit
2
~
~
0
0
16673
leaves south~
Exit
3
~
~
0
0
16677
leaves west~
Exit
4
~
~
0
0
16683
leaves up~
Exit
5
~
~
0
0
16671
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16676
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 0
Exit
0
~
~
0
0
16686
leaves north~
Exit
1
~
~
0
0
16678
leaves east~
Exit
2
~
~
0
0
16674
leaves south~
Exit
4
~
~
0
0
16688
leaves up~
Exit
5
~
~
0
0
16672
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16677
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
0
~
~
0
0
16683
leaves north~
Exit
1
~
~
0
0
16675
leaves east~
Exit
3
~
~
0
0
16679
leaves west~
Exit
4
~
~
0
0
16681
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16678
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
0
~
~
0
0
16684
leaves north~
Exit
1
~
~
0
0
16680
leaves east~
Exit
3
~
~
0
0
16676
leaves west~
Exit
4
~
~
0
0
16682
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16679
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
0
~
~
0
0
16681
leaves north~
Exit
1
~
~
0
0
16677
leaves east~
Exit
5
~
~
0
0
16693
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16680
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
0
~
~
0
0
16682
leaves north~
Exit
3
~
~
0
0
16678
leaves west~
Exit
4
~
~
0
0
16684
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16681
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
1
~
~
0
0
16683
leaves east~
Exit
2
~
~
0
0
16679
leaves south~
Exit
5
~
~
0
0
16677
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16682
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
2
~
~
0
0
16680
leaves south~
Exit
3
~
~
0
0
16684
leaves west~
Exit
4
~
~
0
0
16696
leaves up~
Exit
5
~
~
0
0
16678
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16683
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
1
~
~
0
0
16685
leaves east~
Exit
2
~
~
0
0
16677
leaves south~
Exit
3
~
~
0
0
16681
leaves west~
Exit
5
~
~
0
0
16675
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16684
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
1
~
~
0
0
16682
leaves east~
Exit
2
~
~
0
0
16678
leaves south~
Exit
3
~
~
0
0
16686
leaves west~
Exit
5
~
~
0
0
16680
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16685
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
1
~
~
0
0
16687
leaves east~
Exit
2
~
~
0
0
16675
leaves south~
Exit
3
~
~
0
0
16683
leaves west~
Exit
5
~
~
0
0
16689
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16686
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
1
~
~
0
0
16684
leaves east~
Exit
2
~
~
0
0
16676
leaves south~
Exit
3
~
~
0
0
16688
leaves west~
Exit
5
~
~
0
0
16690
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16687
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
2
~
~
0
0
16689
leaves south~
Exit
3
~
~
0
0
16685
leaves west~
Exit
5
~
~
0
0
16691
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16688
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
1
~
~
0
0
16686
leaves east~
Exit
2
~
~
0
0
16690
leaves south~
Exit
5
~
~
0
0
16676
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16689
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
0
~
~
0
0
16687
leaves north~
Exit
1
~
~
0
0
16691
leaves east~
Exit
2
~
~
0
0
16671
leaves south~
Exit
4
~
~
0
0
16685
leaves up~
Exit
5
~
~
0
0
16673
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16690
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
0
~
~
0
0
16688
leaves north~
Exit
2
~
~
0
0
16672
leaves south~
Exit
3
~
~
0
0
16692
leaves west~
Exit
4
~
~
0
0
16686
leaves up~
Exit
5
~
~
0
0
16674
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16691
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
1
~
~
0
0
16693
leaves east~
Exit
2
~
~
0
0
16669
leaves south~
Exit
3
~
~
0
0
16689
leaves west~
Exit
4
~
~
0
0
16687
leaves up~
Exit
5
~
~
0
0
16667
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16692
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
1
~
~
0
0
16690
leaves east~
Exit
2
~
~
0
0
16670
leaves south~
Exit
3
~
~
0
0
16694
leaves west~
Exit
5
~
~
0
0
16668
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16693
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 0
Sector_type 2
Exit
2
~
~
0
0
16667
leaves south~
Exit
3
~
~
0
0
16691
leaves west~
Exit
4
~
~
0
0
16679
leaves up~
Exit
5
~
~
0
0
16669
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16694
Name The Colorless Plains~
Desc The road seems to stretch for miles in all directions.  You are really
getting bogged down by the complete lack of a color scheme.
~
Room_flags 8192
Sector_type 2
Exit
1
~
~
0
0
16692
leaves east~
Exit
2
~
~
0
0
16668
leaves south~
Exit
5
~
~
0
0
16670
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16695
Name ~
Desc ~
Room_flags 4
Sector_type 2
HealRate 100
EndRoom

#ROOM
Vnum 16696
Name Sanctuary for the Weary~
Desc You can't believe your eyes.  You've stumbled into a varitable paradise.
Lush green grass, trees over loaded with ripe fruits, and could it be.....
*sip* YES!!!  Water.  You have a sense of wellness here.  A rest from the
endless void of the Wastes, the never ending hounding of Yeth Hounds, and
Spectral Riders.  After having you fill and rest, you notice a path leading
to the north.  Funny you think it wasn't there when you entered the first
time.  What do you do?  Take the path or go back into the Grey Waste?  >
~
Room_flags 524288
Sector_type 0
Exit
0
~
~
0
0
16697
leaves north~
Exit
5
~
~
0
0
16682
leaves down~
ManaRate 100
HealRate 500
EndRoom

#ROOM
Vnum 16697
Name Pathway to Holyness~
Desc You are just now leaving the lushness of your safe haven.  You have set
your mind to the task of actually reaching the home of the gods themselves.
You put your mind to it and head out.  You are secure in your knowledge that
the gods will not turn you away.
~
Room_flags 533508
Sector_type 0
Exit
0
~
~
0
0
16698
leaves north~
Exit
1
~
~
0
0
16783
leaves east~
Exit
2
~
~
0
0
16696
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16698
Name Pathway to Holyness~
Desc You've been travelling on for what seems like days.  Though the sun never
seems to set.  Off in the very far distance you can make out a shimmer on
the horizon.  Its nothing.  Just a mirage.  Okay, maybe it isn't.  Should
you continue on or go back to the Endless Grey Wastes?
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16699
leaves north~
Exit
2
~
~
0
0
16697
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16699
Name Pathway to Holyness~
Desc On the horizon you can just make out the majestic sight you've waited
your whole life to see.  Mount Celestia, home of the gods of good, new
beginnings, and all around forces of goodness.  You estimate that your only
a day away or you could return to the harshness that is the Grey Waste.
~
Room_flags 4194304
Sector_type 0
Exit
0
~
~
0
0
16700
leaves north~
Exit
2
~
~
0
0
16698
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16700
Name Before Mt. Celestia~
Desc Coming up the rocky path you gaze upon a mountain.  As you gaze up you
notice that the mountain reaches far above the cloudline.  If you squint
really hard, you make out shadowy forms in the clouds.  Winged ones at that.
You path continues north towards the base of the mountain or back south.
~
Room_flags 0
Sector_type 5
Exit
0
~
~
0
0
16701
leaves north~
Exit
2
~
~
0
0
16699
leaves south~
Exit
3
~
~
0
0
16793
leaves west~
Exit
5
~
~
0
0
1037
leaves down~
ManaRate 100
HealRate 600
EndRoom

#ROOM
Vnum 16701
Name Foot of the Mount~
Desc Upon reaching the base of the mountain, you finally get a feel for the
greatnes that it possesses.  Before you stand a huge door of gold carved
with the likeness of numerous dragons in graceful flight.  To the east and
west paths weave up the mountain towards several caves.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16702
leaves north~
Exit
1
~
~
0
0
16703
leaves east~
Exit
2
~
~
0
0
16700
leaves south~
Exit
3
~
~
0
0
16704
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16702
Name The Center Spire~
Desc You have entered the center spire of the mountain.  The climb shall be
long and tedious.  You pathway continues spriraling up.  After a few hours
of walking, you come upon a irradescent door.  That leads you further up
your path.
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
16701
leaves south~
Exit
4
~
crate~
0
16711
16721
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 16703
Name Paths of the Sun~
Desc Above this entrance you can make out the various rises of the sun.
Ranging from Dawn, High Noon, Dusk, and even a solar eclipse.  An individual
in flames stands guarding the enterance.  Behind him you can see a bright
landscape waiting to be explored.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16707
leaves north~
Exit
1
~
~
0
0
16705
leaves east~
Exit
3
~
~
0
0
16701
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16704
Name Pathways of the Moon~
Desc You gaze upward amazed at the multitude of stars that are out tonight.
The beauty is absolutely breath taking.  Searching the sky, you see that the
moon is out and shifting through all of its phases.  Before you a path leads
north towards the moon, back east, or further west.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16708
leaves north~
Exit
1
~
~
0
0
16701
leaves east~
Exit
3
~
~
0
0
16706
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16705
Name Broken Path~
Desc This path widens somewhat.  It looks like at one time you used to be able
to take mining carts down to the base of the mountain.  You only have to
continue east a little more to reach you final destination.  Or you can
continue back west from were you came.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16713
leaves east~
Exit
3
~
~
0
0
16703
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16706
Name Broken Path~
Desc This path widens somewhat.  It looks like at one time you used to be able
to take mining carts down to the base of the mountain.  You only have to
continue west a little more to reach you final destination.  Or you can
continue back east from were you came.
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16704
leaves east~
Exit
3
~
~
0
0
16714
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16707
Name The Coming of Dawn~
Desc After your battle with the living flame, you can't believe the sight that
lies infront of you.  The most breath taking Dawn you've ever seen.  Though
it looks like its going to be interrupted by...  An elemental?  From the
rays of dawn, coaleses a being of light.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16709
leaves north~
Exit
2
~
~
0
0
16703
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16708
Name Enter Dusk~
Desc As you continue forward,your journey continues through the day till dusk.
You stop to camp marveling at the colors of the horizon.  The warm colors
that seem to embrace then coming of night.  On the horizon, you see a shape
that vaguely resembles a horse.  It seems to be fast approaching, you can
here the thunderous hoof beats.  Quickly scanning the area you can head back
south, or try to manuever north around it.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16710
leaves north~
Exit
2
~
~
0
0
16704
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16709
Name High Noon~
Desc You peer at a huge desert infront of you.  It seems to go on and on.  The
only thing that can be seen are tumbleweed.  A dry, dusty gulch continues to
the north.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16711
leaves north~
Exit
2
~
~
0
0
16707
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16710
Name New Moon~
Desc Above you is nothing ,but darkness.  It seems all enveloping.  By what
little starlight that there is you can piece together the facts.  Silently
you whisper , "Damn!"  .  As you recall that the hounds hunt only during the
full moon.  Searching frantically you find the path you were on.  It
continues north or back south towards assured safety.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16712
leaves north~
Exit
2
~
~
0
0
16708
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16711
Name The Chamber's of the Morning Lord~
Desc This room seems to be teaming with life as the sun splashes about
everything.  You can feel the rays soaking through your armor, warming your
skin and even your very soul.  As you get accustomed to the light, you can
see a magnificant creature basking in the golden rays.  You can't believe it
tis the the legendary dragon of the sun.  You wouldn't have believed it,
unless you saw it.
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
16709
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16712
Name The Celestia Equinox~
Desc As you enter the chamber you marvel at the way the moon light plays over
the surfaces of the room.  How it seems to coalesce into a living being.
Before your eyes a creature of exquisite beauty turns shows itself to you.
You stand there amazed at the sight.  You would have never believed the
legends if you hadn't seen this for yourself.
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
16710
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16713
Name Entrance to the Chamber of the Wheel~
Desc Peering into the cave entrance, you can make out the sounds of a turning
wheel.  Going further in, you come to the chamber of the wheel.  Thousands
of people seem to be standing in line waiting for something.  Suddenly you
gasp in realization.  You think can this be true, the Wheel of incarnation? 
As if to answer your question a burly horned giant begins to approach you. 
You options are continue through the cavern northward, face the beasty head
on, or run for the hills from the direction you just came?  
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16715
leaves north~
Exit
1
~
~
1
16629
16604
leaves east~
Exit
3
~
~
0
0
16705
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16714
Name Silver Mine~
Desc From the mouth of the cave you can just make out some type of metal
glistening from your light.  As you enter the cave you see veins of silver
splayed all through out the walls.  Passing your light around the mine, you
uncover a pile of silver.  Wait did that silver just move.  Staring in awe
and amazement, a serpentine form takes shape.  You think to yourself, "
Damn, I'm introuble!"
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16716
leaves north~
Exit
1
~
~
0
0
16706
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16715
Name Chamber of Judgement~
Desc After leaving the wheel, you follow the lines of eternity.  Upon its end
you meet with a little old man sitting in a rocking chair.  He seems to be
humming to himself.  Totally unaware that you've decided to intrude upon his
thoughts.  Just as you thought you'd slip by, he turns and gives you a look
of death.  His gaze penetrates your very being.  YOU ARE BEING JUDGED!  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16717
leaves north~
Exit
2
~
~
0
0
16713
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16716
Name Cavern of Quartz~
Desc Upon exiting the silver mine, you notice that the walls start to take on
a more crystaline structure.  Definitely some type of large crystal or
quartz vein.  Entering into a vast chamber, you can see that this place is
unscathed by the hands of man ( or other creature).  Being careful note to
disturb this natural beauty, you spy a chunk of crystal coming to life.  As
the mound starts to take shape, you notice it to be a very delicate
serpentine creature of beauty.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16718
leaves north~
Exit
2
~
~
0
0
16714
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16717
Name Study of Cloud and Tree~
Desc After being judged, you are sent to contemplate life.  Before you is a
garden of eden.  Trees full of fruit, animals of all types playing with each
other, and a large tree in the center of it all beckons you forth.  Standing
by the tree are three figures.  Three elderly men, one dress in Gold, one in
Grey, the other in Red.  All three, in unision, say ," To leave this place
you must conquer each of us."  A path continues behind them toward a
structure of jade.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16719
leaves north~
Exit
2
~
~
0
0
16715
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16718
Name Chamber of Percious Stones~
Desc Entering this room you can't help, but notice {RG{Wems!{w   They are
everywhere.  You can't believe it.  Oh the beauty of mounds of raw gem
stones.  What is that you see.  A pile of gems just moved.  A hoard of
Amethyst rises up.  My god!  You'd never thought you'd ever see a real live
Amethyst Dragon ever.
~
Room_flags 8192
Sector_type 0
Exit
2
~
~
0
0
16716
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16719
Name The Jade Emporer's Throne Room~
Desc This vast chamber seems to be carved out of a huge piece of jade.  In the
center of the chamber is a human figure clothed in ameythyst, diamonds, and
jade.  As you approach the figure you can see that he has green skin.  No
hes not a troll.  His skin is jade.  His are as black as Opals.  You never
would have thought the legends true of the Man of Jade.  Unless you seen it
with your own eyes.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
16717
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16720
Name The Kitchen~
Desc Not much going on here, except a lil' cooking if ya know what I mean.
Here his chief GiGi prepares his snacks and euphoric entrees.  You know
you'll have a good time if your eating the food.  (g) Literally.
~
Room_flags 532492
Sector_type 0
Exit
3
~
~
0
0
16602
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16721
Name Shimmering Plateau~
Desc Climbing up the infinite spiral, you come finally to the first plateau.
Here the plateau is covered in mists.  Temperatures and smells of variety
assault your senses.  Moving deeper into the mists, one has eyes.  Checking
again, you see that those definitely are eyes, moving closer to you.
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
16711
16722
leaves up~
Exit
5
~
~
0
0
16702
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16722
Name Plateau of Darkest Nights~
Desc After leaving the bright lights of the plains behind, your eyes are
happy to see the black of perpetual night.  Unfortunately, you aren't
pleased in the least.  You know that preditors of all shapes and sizes hunt
at night.  Here it is a virtual field day for them.  As you set up camp for
the night, you notice a large, black void moving towards you.  Well you
could head back to eye strain city or continue your climb upward?
~
Room_flags 8192
Sector_type 0
Exit
4
~
~
0
16712
16723
leaves up~
Exit
5
~
~
0
0
16721
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16723
Name Plateau Of Glory~
Desc You are starting to get the feeling of forboding, as you've yet to see
signs of the top of the mountain.  Yet you feel somewhat secure in the fact
that you are 3 quarters of the way there.  You've reached a vast plateau.
It seems to stretch in all directions to the horizon.  You have never really
noticed before, but now you notice that you muscles are killing you.  As you
break out your camping gear, a warm feeling of peace and easiness flows
through you.  Looking across the camp at you, is Dragon of immense beauty
and power.  You get the feeling though that no harm shall come to you.
~
Room_flags 532484
Sector_type 0
Exit
4
~
~
0
16719
16724
leaves up~
Exit
5
~
~
0
0
16722
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16724
Name The Stand Of Murdock~
Desc Upon reaching the top of the mountain, you see carnage everywhere.  You
thing to yourself, I climbed all this way to see a battlefield of blood and
corpses.  As you start picking your was through the mess, a figure rises out
of the dust and blood.  Getting a good look at him you see a titan of a man
with eight arms.  In each of his mighty arms, he wields weapons of unearthly
make.  You can feel the fear rising, as you realize he is heading your way.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
3
16724
16725
leaves north~
Exit
5
~
~
0
0
16723
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 16725
Name Treasure Room of the Fallen~
Desc After the many battles that have been waged through out the centuries
here.  Murdock has ammassed quite a collection of assorted weapons, armours,
and items of power.  The thing that catches you eye the most, out of all the
piles of gems and coins, is the pulsating pool of water.
~
Room_flags 532488
Sector_type 0
Exit
2
~
~
3
0
16724
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16730
Name Before the Parthanon~
Desc As you emerge from the portal, your eyes grow wide as disbelief sets in.
You have arrived before the parthanon of the gods.  Well you've always
wondered what it would be like to have dinner with them.  Well now is you
chance.  Do you continue forward, or do you remember an important date that
you wrote down in your planner?
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
4
16605
16731
leaves east~
Exit
3
~
~
0
0
16783
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16731
Name Hall of the Twelve~
Desc The white tiled floor and shining interior is a dead giveaway that
beings of power reside here.  The hall that your in extends a mere 100 feet.
To either side of the hallway, there are doors evenly spaced.  A total of 13
in all, that is if you count the doorway to the master of gods himself.  The
north door is marked with a mirror.  The door to the south is marked with a
skull.
~
Room_flags 532484
Sector_type 0
Exit
0
~
~
4
16605
16733
leaves north~
Exit
1
~
~
0
0
16738
leaves east~
Exit
2
~
~
4
16605
16732
leaves south~
Exit
3
~
~
4
16605
16730
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16732
Name Hall of Embalming~
Desc Entering through the door, you set foot in....  AHHH!  A embalming room.
You see numerous corpses lining the walls.  Mindless zombies pulling out
innards and...  Of course brains.  At the end of the hall you can make out a
door of some sort.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
4
16605
16731
leaves north~
Exit
2
~
~
0
0
16734
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16733
Name Plush Hallway~
Desc The thing that catches yer eye is all the naked people lying around the
room.  It seems to be just one giant orgy.  Plush carpeting, velvet
coushions, and lava lamps dominate this hall.  These are the faithful of....
Oh my God!!!  Sune!!  You think to yourself, "Self either way you will most
likely score tonite."  Feeling like the stuff do you join the throng or wuss
out?
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16735
leaves north~
Exit
2
~
~
4
16605
16731
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16734
Name Hallway to the Champaign Room~
Desc After making your way through the initial onslaught of dissections and
jars, you come to a door made out of flesh.  Still milling about waiting to
work there skills on you are the zombies of Myrkul
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16732
leaves north~
Exit
3
~
~
4
16605
16736
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16735
Name Foyer to the Champaign Room~
Desc The hallway finally comes to an end, in front of a huge set of double
doors.  You can hear and even louder party raging on, on the other side of
the door.  Well do you dive in and mosh like mad or be a sissy, and go home?
~
Room_flags 532484
Sector_type 0
Exit
2
~
~
0
0
16733
leaves south~
Exit
3
~
~
4
16605
16737
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16736
Name The Morgue~
Desc You have fallen prey to the worst thing around.  The place that they
bring all the corpses to be prepped.  Milling around are several zombies
waiting to be ordered by Myrkul.
~
Room_flags 532480
Sector_type 0
Exit
1
~
~
4
16605
16734
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16737
Name Champaign Room~
Desc Okay New Orleans move out of the way, because the party center of the
megaverse is happening here.  There are things going on that you thought
couldn't exist.  Everywhere you look, people are just getting down and
boogie oogie to there hearts content.  In the midest of all this mayhem,
stand the most beautiful woman of the megaverse.  NO NOT KYRIN, although she
is second seeings she is still a mortal and all.  Is none other then Sune,
the Goddess of Beauty.
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
4
16605
16735
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16738
Name Hall of the Twelve~
Desc The white tiled floor and shining interior is a dead giveaway that
beings of power reside here.  The hall that your in extends a mere 100 feet.
To either side of the hallway, there are doors evenly spaced.  A total of 13
in all, that is if you count the doorway to the master of gods himself.  The
north door is marked with a tome.  The door to the south is marked with a
dagger.
~
Room_flags 524292
Sector_type 0
Exit
0
~
~
4
16605
16739
leaves north~
Exit
1
~
~
0
0
16745
leaves east~
Exit
2
~
~
4
16605
16740
leaves south~
Exit
3
~
~
0
0
16731
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16739
Name Library of the Ancients~
Desc As you enter the door, you nostrils are assaulted with the smell of
musty tomes and scrolls.  Everywhere you look piles upon piles of tomes lay
spread out.  Working diligently to keep them in shape and order.  Are the
faithful of Oghma.
~
Room_flags 532484
Sector_type 0
Exit
0
~
~
0
0
16741
leaves north~
Exit
2
~
~
4
16605
16738
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16740
Name Perpetually Dark Alley~
Desc The first thing you notice walking through the door is....  You can't
really see.  The inky blackness is so thick that you could cut it with a
knife.  Oh wait...  That is a knife you see, but it seems to be coming at
you.  UGH!  It is one of the faithful of Bane.
~
Room_flags 9
Sector_type 0
Exit
0
~
~
4
16605
16738
leaves north~
Exit
2
~
~
0
0
16742
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16741
Name Library of the Ancients~
Desc Everywhere you look books, books, and yes MORE BOOKS!!!  They seem to
stretch on for what seems like miles.  Why did you ever come in here you
wonder?  Just as you finish that thought, you happen upon a tome that is the
size of a titan.  It is standing against the wall.  Do you open it or Do you
attempt to go find the spell to summon millions of book worms?  (which is a
c 'summon' slate)
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
4
16605
16743
leaves east~
Exit
2
~
~
0
0
16739
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16742
Name Perpetually Dark Alley ~
Desc Whatever is possessing you to move deeper into the murk is definitely
something to go think about.  Well...  Pressing on you come to a broken down
shack.  Well almost, except for that door of titan sized onyx.  Well you
have come this far.  Might as well go see who is home.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16740
leaves north~
Exit
1
~
~
4
16605
16744
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16743
Name Thoth n' Oghma~
Desc After opening the massive tome to enter Oghma's Inner Sanctum, you come
upon a simple man in robes levitating.  He seems to be concentration on
something, your not certain what.  What you do know is the sounds of quills
making their marks on papyrus fills the room.  Could that be the keeper of
all knowledge?
~
Room_flags 532484
Sector_type 0
Exit
3
~
~
4
16605
16741
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16744
Name Assassin's Courtroom~
Desc Stepping through the doorway, you enter a relatively well light chamber.
The chamber is almost like a bejeweled fop.  Lounging casually in a pile of
pillows is a man average age, strong facial features, and a grin that could
actually kill you.  Surrounding him are numerous women and men lathering him
in adoration.  This must be...  BANE!!!
~
Room_flags 532484
Sector_type 0
Exit
3
~
~
4
16605
16742
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16745
Name Hall of the Twelve~
Desc The white tiled floor and shining interior is a dead giveaway that
beings of power reside here.  The hall that your in extends a mere 100 feet.
To either side of the hallway, there are doors evenly spaced.  A total of 13
in all, that is if you count the doorway to the master of gods himself.  The
north door is marked with stars and a flame.  The door to the south is
marked with waves.
~
Room_flags 4
Sector_type 0
Exit
0
~
~
4
16605
16747
leaves north~
Exit
1
~
~
0
0
16752
leaves east~
Exit
2
~
~
4
16605
16746
leaves south~
Exit
3
~
~
0
0
16738
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16746
Name Beaches of Tripoli~
Desc Entering the door you set foot on a storm struck beach.  You see the
remains of sailors, ships, and sea creatures strewn about.  Sifting through
the wreckage you see the sea zombies of umberlee doing her bidding.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
4
16605
16745
leaves north~
Exit
2
~
~
0
0
16748
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16747
Name Hall of Mysteries~
Desc You have set foot into a hallway that is lit as if twilight was alive.
Here and there you see various creatures of magic lounging casually about.
You see as well fanatic followers of the lady of mysteries.  They stand
idling, waiting to be summoned to learn the secrets of manipulating the
weave.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16749
leaves north~
Exit
2
~
~
4
16605
16745
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16748
Name At the Base of the Cliff~
Desc After dodging the scavengers of umberlee, you finally reach the cliff
base that she calls home.  You can just make out a cave closed by water.
You can see the scavengers of the bitch queen swimming lazily back and forth
as if awaiting you.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16746
leaves north~
Exit
3
~
~
4
16605
16750
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16749
Name Hall of Mysteries~
Desc Finally coming to the end of the twilight lit corridor.  You come upon a
set of double doors.  The doors themself seem to have been forged from raw
magic.
~
Room_flags 532480
Sector_type 0
Exit
2
~
~
0
0
16747
leaves south~
Exit
3
~
~
4
16605
16751
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16750
Name Shores of Tripoli~
Desc Having made the treacherous climb.  Your eyes finally lay upon the Bitch
Queen.....  Umberlee.  She turns her gaze to you.  You almost feel in lust.
If it wasn't for the fact that a lightning bolt the size of california is
coming at you.  Stepping out of the way, you now know that this woman means
business.
~
Room_flags 532480
Sector_type 0
Exit
1
~
~
4
16605
16748
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16751
Name Mages Ascension~
Desc Upon entering the room the first thing that catches your eye are the
arching paths of magical energy that bends to and fro.  In the midst of all
this chaos is a wispy figure surrounded by eager students.  They await the
knowledge of how to shape and control the energy that is the weave.
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
4
16605
16749
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16752
Name Hall of the Twelve~
Desc The white tiled floor and shining interior is a dead giveaway that
beings of power reside here.  The hall that your in extends a mere 100 feet.
To either side of the hallway, there are doors evenly spaced.  A total of 13
in all, that is if you count the doorway to the master of gods himself.  The
north door is marked with a throne of bones.  The door to the south is
marked with an eye.
~
Room_flags 524292
Sector_type 0
Exit
0
~
~
4
16605
16753
leaves north~
Exit
1
~
~
0
0
16759
leaves east~
Exit
2
~
~
4
16605
16754
leaves south~
Exit
3
~
~
0
0
16745
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16753
Name Standing in Line~
Desc After openning the door, you appear standing in a line of dead souls.
The terrain either way you look is completely devoid of life.  The only
thing that you can spy on the horizon is a castle.  The line of souls seems
to be going there.  Oh well just go with the flow and see what happens.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16755
leaves north~
Exit
2
~
~
4
16605
16752
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16754
Name Jungle of the Gods~
Desc Jumping through the door, you find yourself entangled in vines as thick
as hassan's arms.  Well something like that won't stop an intrepid
adventurer like yourself.  You easily pull out your trusty sharpened weapon
and hack through.  Well as you start hacking away you seem to have attracted
the attention of something, but you can't see through all this undergrowth.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
4
16605
16752
leaves north~
Exit
2
~
~
0
0
16756
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16755
Name Before the Castle of Bone~
Desc After standing in line for what seems like hours, you finally reach the
front steps to the Castle of Bone.  The odd thing is that no one seems to be
running foward to go first through the Catyrid Column.  You ponder why that
might be, just as you pass through.
~
Room_flags 532480
Sector_type 0
Exit
1
~
~
4
16605
16757
leaves east~
Exit
2
~
~
0
0
16753
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16756
Name Base of the Celestial Staircase~
Desc After trudging through the dense thickets and vines, you come to the
base of a golden staircase.  Looking up the staircase, you see that it
easily reaches above the clouds.  Well do you ascend them to become a god or
go find Xena's amazon tribe to get down with?
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16754
leaves north~
Exit
1
~
~
4
16605
16758
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16757
Name Death's Domain~
Desc As you pass through the Catyrid Column, you enter the throne room of the
Lord of the Dead himself, Kelemvor.  He sits upon a Throne of solid emerald.
There is aline that stretches for miles that leads to his throne.  He
beckons the next soul forward, stands them infront of a mirror and announces
his lot in undeath.  Keeping the throng of souls in line are the most
favored and devout of Kelemvor.  Gazing one last time at the throne, he
beckons you forward to be judged.
~
Room_flags 532484
Sector_type 0
Exit
3
~
~
4
16605
16755
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16758
Name Changing of the Guards~
Desc Wheezing and puffing, you reach the top of the stairs.  Standing at the
top, are a number of guards.  All eyes seem to be on you right now.  The
most prominent figure is a giant of a man.  His gaze is literally freezing
you where you stand.  He just raises a hand and points back down the
staircase.  Are you going to do it or are you going to take on someone that
Hassan would be affraid of?
~
Room_flags 532484
Sector_type 0
Exit
3
~
~
4
16605
16756
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16759
Name Hall of the Twelve~
Desc The white tiled floor and shining interior is a dead giveaway that
beings of power reside here.  The hall that your in extends a mere 100 feet.
To either side of the hallway, there are doors evenly spaced.  A total of 13
in all, that is if you count the doorway to the master of gods himself.  The
north door is marked with crossed swords.  The door to the south is marked
with a scales.
~
Room_flags 524292
Sector_type 0
Exit
0
~
~
4
16605
16761
leaves north~
Exit
1
~
~
0
0
16766
leaves east~
Exit
2
~
~
4
16605
16760
leaves south~
Exit
3
~
~
0
0
16752
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16760
Name Halls of Justice~
Desc Passing through the doorway, you enter the halls of a courthouse.
You've heard of this place.  This is supposed to be where the gods put
mortals on trial at.  You shudder uncontrollably as you notice the long
hallway heading to the courtroom.  To either side of the entry way are
officers of justice.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
4
16605
16759
leaves north~
Exit
2
~
~
0
0
16762
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16761
Name Fields of Carnage~
Desc Passing through the door you enter a field of war???  Actually it looks
more like a field of blood, carnage, and mayhem.  On a ridge, to the north
you can make out a cabin with numerous troops surrounding it.  Well you've
strolled with most of the gods so far do you continue?
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16763
leaves north~
Exit
2
~
~
4
16605
16759
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16762
Name Hallway of Justice~
Desc Continuing your walk along the paths of justice, you finally come upon
the doors to the courtroom.  Peering around yourself, you notice that
somehow your next in line???  What the heck?  How?  As you turn to ask an
officer what this is all about your name is spoken and your asked to enter
the courtroom for judgement.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16760
leaves north~
Exit
1
~
~
4
16605
16764
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16763
Name Carnage of War~
Desc Making your way through the throngs of berserks (looks like a scene from
BraveHeart) you can barely believe the carnage and havoc that they can
cause.  You've made your way to the commanders building.  Well do you open
it or do you casually whistle a tune and leave the field of battle?
~
Room_flags 532480
Sector_type 0
Exit
2
~
~
0
0
16761
leaves south~
Exit
3
~
~
4
16605
16765
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16764
Name Scales of Justice~
Desc Entering the swinging doors, you set foot in a large courtroom.
Scanning the area you see people sitting in the seats, watching the trails
as they go.  A jury consisting of Kyrin, Kremlin, Dinchak, Torak, and Ender.
Shuddering at that sight, you turn your gaze to the Judge.  It can't be....
Its ...  Its Tyr.  Okay I am definitely in trouble now!!!!
~
Room_flags 532480
Sector_type 0
Exit
3
~
~
4
16605
16762
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16765
Name Spoils of Battle~
Desc After pushing your way through the carnage that was a war, you stumble
upon a room full of still frothing soldiers.  Standing in the midst, is a
human, whose chest is as big around as a barrel, shoulders that could carry
the world, and arms that could break bahamut in two.  He turns his glowing
eyes upon you.  For some reason you felt briefly warm.
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
4
16605
16763
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16766
Name Hall of the Twelve~
Desc The white tiled floor and shining interior is a dead giveaway that
beings of power reside here.  The hall that your in extends a mere 100 feet.
To either side of the hallway, there are doors evenly spaced.  A total of 13
in all, that is if you count the doorway to the master of gods himself.  The
north door is marked with a hammer and shield.  The door to the south is
marked with a skull surrounded in flames.
~
Room_flags 532484
Sector_type 0
Exit
0
~
~
4
16605
16767
leaves north~
Exit
2
~
~
4
16605
16768
leaves south~
Exit
3
~
~
0
0
16759
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16767
Name Halls of the Castle~
Desc Stepping through the door, you are flung into the midst of a mad battle.
Gazing around you can hardly make out who the defenders or attackers are, as
a blade comes flying for your head.  Ducking under the blade, you can make
out the insignia of Cyric.  Twould be his lot that would be attacking these
helpless people.  Do you go to there aid or turn and continue your
discussions with the other gods?
~
Room_flags 532484
Sector_type 0
Exit
0
~
~
0
0
16769
leaves north~
Exit
2
~
~
4
16605
16766
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16768
Name Halls of Decay~
Desc Passing through the door, you are flung head first into a pile of gore.
As a matter of fact everywhere you turn you see mounds of human flesh,
carcasses of dead animals, and the blood of thousands spilled upon the
floor.  Basking in the glories of such, you see half-human/half?  Something
wallowing and eating the piles.  Those can be no other then Bhaal's
faithful.  Gross!!!
~
Room_flags 532484
Sector_type 0
Exit
0
~
~
4
16605
16766
leaves north~
Exit
2
~
~
0
0
16770
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16769
Name Before the Last Defense~
Desc Aftering forcing your way through the faithful defenders, you finally
stand before the door to the sanctuary.  This is the last stand of all the
faithfull who have defended this castle.  Before the door, standing proud
and tall are several castle guards waiting to defend to the bitter end.
~
Room_flags 532484
Sector_type 0
Exit
2
~
~
0
0
16767
leaves south~
Exit
3
~
~
4
16605
16771
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16770
Name Halls of Decay~
Desc Managing to keep yer dinner down, you proceed deeper in to the chamber
of disembowling.  Again your sense are put on overload as you see people
being burned alive, skinned, crucified, and all sorts of other really nasty
things that you only see in movies.  Huh?  What is that?  A door?  Your
saved maybe it will be a respite from all this grotesque horror.
~
Room_flags 532484
Sector_type 0
Exit
0
~
~
0
0
16768
leaves north~
Exit
3
~
~
4
16605
16772
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16771
Name Ever Vigilant~
Desc After pushing the furniture out of the way, you see numerous women and
children huddled in a corner.  They seem to be looking at you in total fear.
Standing infront of the group, is a man in platemail, shining with an aura
that could only denote a god.  Could this be Torm the Defender?
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
4
16605
16769
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16772
Name Realms of Misery~
Desc Opening the door your relieved to see that it is a normal study.  Wooo...
That was the most disgusting....  When the door closed, the illusion
vanished.  You are standing knee deep in entrails, blood, and corpses.
Hovering on a throne above it all is none other then the God of death...
Bhaal!!!
~
Room_flags 532480
Sector_type 0
Exit
1
~
~
4
16605
16770
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16773
Name To Ao's Palace~
Desc Well after having your bouts of tea and crumpettes with the gods, you
decide that it is time to meet the man himself, AO.  The supremity that is
the boss of all the gods.
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
0
0
16774
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16774
Name Entrance to Space and Time~
Desc Standing before the home of the father of all gods is very oppressing.
As you stare at the entrance, you see flashes of light and movement of air.
It is as though the entry way is alive.  Do you continue or go back to an
onslot of ticked off gods?
~
Room_flags 532484
Sector_type 0
Exit
1
~
~
0
0
16775
leaves east~
Exit
3
~
~
0
0
16773
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16775
Name The Sacred Halls~
Desc Upon entering your senses are put on a euphoric ride.  You feel as if
you were just turned inside out and back again.  You now stand inside a hall
extending to your left and right as far as the eye can see.  A door of Onyx
stands infront of you.  Looking up all you see is the Cosmos???  You start
to panick, but realize that some divine force is keeping you firmly planted.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16777
leaves north~
Exit
1
~
~
4
0
16776
leaves east~
Exit
2
~
~
0
0
16778
leaves south~
Exit
3
~
~
0
0
16774
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16776
Name Mickey D's of the Gods~
Desc Steppin' inside, you see that this room?  No its a giant banquet hall set
up for the Gods.  Every food imaginable is laid out before you.  At the end
of a hall is a cafeteria clerk waiting to ring up your purchases.
~
Room_flags 533504
Sector_type 0
Exit
3
~
~
4
0
16775
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16777
Name The Sacred Halls~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16780
leaves north~
Exit
1
~
~
4
0
16781
leaves east~
Exit
2
~
~
0
0
16775
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16778
Name ~
Desc ~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16775
leaves north~
Exit
1
~
~
4
0
16782
leaves east~
Exit
2
~
~
0
0
16779
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16779
Name Pathways of the Galaxy~
Desc ~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16778
leaves north~
Exit
1
~
~
3
0
16784
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16780
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
16777
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16781
Name BloomingDales of the Gods~
Desc Stepping through the door, your first sight is of nothing put clothes
and armor of all types.  From completely see through robes, to the turban,
and then to the platemail chasity Belt.  They have it all here.  To do your
will is a man standing about 8' at the shoulder, scales down the sides of
his neck, kinda olive tan skin, black eyes and hair.  He introduces himself
as Garak.
~
Room_flags 533504
Sector_type 0
Exit
3
~
~
4
0
16777
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16782
Name Field n' Stream of the Gods~
Desc Is that the call of nature you hear stepping through the door?  Why yes
it is!  You can hardly believe the fact that your in a store at all.
~
Room_flags 599040
Sector_type 0
Exit
3
~
~
4
0
16778
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16783
Name Path to the Gods~
Desc What is this a detour off of the Grey Wastes?  Oh yeah!  You heard that
this takes you to the Gods?  Well, don't have anything better to do, might
as well check it out.  ******THIS AREA IS RECOMMENED FOR Level 101 ONLY!!! 
NORECALL ZONES AHEAD!!!  ****** (Note: Area modelled after forgotten
realms;gods) 
~
Room_flags 0
Sector_type 9
Exit
1
~
~
0
0
16730
leaves east~
Exit
3
~
~
0
0
16697
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16784
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16785
leaves east~
Exit
3
~
~
3
0
16779
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16785
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16787
leaves north~
Exit
3
~
~
0
0
16784
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16786
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
16788
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16787
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16790
leaves east~
Exit
2
~
~
0
0
16785
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16788
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16786
leaves north~
Exit
1
~
~
0
0
16789
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 16789
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
16791
leaves south~
Exit
3
~
~
0
0
16788
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16790
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
16791
leaves north~
Exit
3
~
~
0
0
16787
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16791
Name Standing Before the Throne Room~
Desc After overcoming your various trials and tribulations, you finally
arrive at the doors to the master creators room.  You can feel the
excitement rising up inside.  But you also have fear at the unexpected.
What if the creator doesn't want visitors?  Will he vaporize you?  Just a
few things to ponder.
~
Room_flags 532480
Sector_type 0
Exit
0
~
~
0
0
16789
leaves north~
Exit
1
~
~
0
0
16792
leaves east~
Exit
2
~
~
0
0
16790
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 16792
Name Realm of the Creator~
Desc Gathering your resolve you have entered the chamber of the God of gods.
Staring in disbelief you see a hot tub in one corner, a tanner in the other,
a desk with a P3 Gateway computer, a life time supply of jolt, and a ....  A
scrawny looking man with glasses typing away at the machine???  Thinking
back on everything that you've ever heard, you can barely believe that this
is the God of all gods.  Wait, now that you think about it...  He closely
resembles.....  UGH!!!  Its DARION!!!
~
Room_flags 524292
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 16793
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16700
leaves east~
Exit
3
~
~
0
0
16794
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16794
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16793
leaves east~
Exit
3
~
~
0
0
16795
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 16795
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
16794
leaves east~
Exit
3
~
~
0
0
11599
leaves west~
HealRate 100
EndRoom

#END



#SPECIALS
M 16600 spec_cast_adept
M 16606 spec_cast_mage
M 16607 spec_breath_any
M 16609 spec_cast_mage
M 16622 spec_nasty
M 16624 spec_nasty
M 16626 spec_breath_lightning
M 16645 spec_guard
M 16658 spec_guard
M 16707 spec_breath_frost
M 16708 spec_breath_gas
M 16709 spec_poison
M 16711 spec_breath_any
M 16712 spec_breath_any
M 16715 spec_breath_any
M 16716 spec_breath_gas
M 16718 spec_breath_frost
M 16719 spec_cast_mage
M 16721 spec_breath_acid
M 16722 spec_breath_gas
M 16723 spec_breath_any
M 16725 spec_breath_any
M 16726 spec_cast_mage
M 16735 spec_nasty
M 16736 spec_cast_mage
M 16742 spec_nasty
M 16743 spec_cast_cleric
M 16744 spec_thief
M 16750 spec_cast_mage
M 16751 spec_cast_mage
M 16757 spec_nasty
M 16762 spec_nasty
M 16764 spec_cast_cleric
M 16765 spec_nasty
M 16771 spec_cast_cleric
M 16772 spec_cast_mage
M 16773 spec_executioner
S



#RESETS
D 0 16601 2 2
D 0 16602 0 2
D 0 16604 3 2
D 0 16606 2 2
D 0 16607 0 2
D 0 16607 2 1
D 0 16608 0 1
D 0 16608 1 1
D 0 16608 3 1
D 0 16609 1 1
D 0 16610 3 1
D 0 16625 4 2
D 0 16626 2 2
D 0 16635 0 2
D 0 16635 5 2
D 0 16713 1 2
D 0 16724 0 1
D 0 16725 2 1
D 0 16730 1 2
D 0 16731 0 2
D 0 16731 2 2
D 0 16731 3 2
D 0 16732 0 2
D 0 16733 2 2
D 0 16734 3 2
D 0 16735 3 2
D 0 16736 1 2
D 0 16737 1 2
D 0 16738 0 2
D 0 16738 2 2
D 0 16739 2 2
D 0 16740 0 2
D 0 16741 1 2
D 0 16742 1 2
D 0 16743 3 2
D 0 16744 3 2
D 0 16745 0 2
D 0 16745 2 2
D 0 16746 0 2
D 0 16747 2 2
D 0 16748 3 2
D 0 16749 3 2
D 0 16750 1 2
D 0 16751 1 2
D 0 16752 0 2
D 0 16752 2 2
D 0 16753 2 2
D 0 16754 0 2
D 0 16755 1 2
D 0 16756 1 2
D 0 16757 3 2
D 0 16758 3 2
D 0 16759 0 2
D 0 16759 2 2
D 0 16760 0 2
D 0 16761 2 2
D 0 16762 1 2
D 0 16763 3 2
D 0 16764 3 2
D 0 16765 1 2
D 0 16766 0 2
D 0 16766 2 2
D 0 16767 2 2
D 0 16768 0 2
D 0 16769 3 2
D 0 16770 3 2
D 0 16771 1 2
D 0 16772 1 2
D 0 16775 1 2
D 0 16776 3 2
D 0 16777 1 2
D 0 16778 1 2
D 0 16779 1 1
D 0 16781 3 2
D 0 16782 3 2
D 0 16784 3 1
O 0 16787 0 16602
O 0 16627 0 16602
O 0 16627 0 16602
O 0 16627 0 16602
M 0 16600 1 16602 1
O 0 16666 0 16603
M 0 16602 1 16603 1
G 0 16634 0
G 0 16636 0
G 0 16633 0
M 0 16606 1 16606 1
E 0 16635 0 16
E 0 16625 0 17
E 0 16657 0 5
G 0 16675 0
M 0 16607 1 16607 1
G 0 16607 0
M 0 16622 3 16607 3
M 0 16609 1 16608 1
E 0 16611 0 6
M 0 16622 1 16611 1
M 0 16622 1 16621 1
E 0 16621 0 8
M 0 16622 1 16622 1
E 0 16622 0 16
M 0 16626 1 16626 1
G 0 16626 0
M 0 16631 1 16631 1
M 0 16635 1 16635 1
G 0 16639 0
M 0 16658 2 16646 2
M 0 16657 2 16646 2
G 0 16646 0
M 0 16649 1 16649 1
G 0 16686 0
G 0 16685 0
G 0 16684 0
M 0 16650 1 16650 1
G 0 16679 0
G 0 16678 0
G 0 16677 0
G 0 16676 0
M 0 16653 1 16653 1
G 0 16690 0
G 0 16689 0
G 0 16688 0
G 0 16687 0
M 0 16656 1 16654 1
G 0 16682 0
G 0 16683 0
G 0 16681 0
G 0 16680 0
M 0 16658 4 16657 4
M 0 16657 4 16658 4
M 0 16694 2 16667 2
M 0 16694 2 16668 2
M 0 16694 2 16670 2
M 0 16694 2 16672 2
G 0 16602 0
M 0 16694 2 16674 2
M 0 16694 2 16676 2
M 0 16694 2 16677 2
M 0 16694 2 16678 2
M 0 16694 2 16681 2
M 0 16694 2 16682 2
M 0 16694 2 16684 2
M 0 16694 2 16686 2
M 0 16694 2 16687 2
M 0 16694 2 16689 2
M 0 16694 2 16690 2
M 0 16694 2 16692 2
M 0 16694 2 16694 2
O 0 16666 0 16696
O 0 16668 0 16696
P 0 16667 4 16668 4
M 0 16703 1 16703 1
E 0 16707 0 5
M 0 16707 2 16707 2
M 0 16708 2 16708 2
E 0 16708 0 8
M 0 16709 1 16709 1
E 0 16723 0 16
M 0 16710 2 16710 2
E 0 16710 0 12
M 0 16711 1 16711 1
G 0 16711 0
E 0 16796 0 2
M 0 16712 1 16712 1
E 0 16798 0 2
E 0 16709 0 16
M 0 16713 1 16713 1
E 0 16799 0 16
M 0 16714 1 16714 1
M 0 16715 1 16715 1
E 0 16715 0 17
M 0 16716 1 16716 1
M 0 16717 1 16717 1
E 0 16717 0 16
M 0 16725 1 16717 1
E 0 16725 0 16
M 0 16726 1 16717 1
E 0 16726 0 16
M 0 16718 1 16718 1
G 0 16718 0
M 0 16719 1 16719 1
G 0 16719 0
E 0 16797 0 16
M 0 16601 1 16720 1
G 0 16630 0
G 0 16631 0
G 0 16632 0
M 0 16721 1 16721 1
E 0 16794 0 0
M 0 16722 1 16722 1
M 0 16723 1 16723 1
E 0 16795 0 2
E 0 16791 0 17
E 0 16792 0 15
M 0 16724 1 16724 1
E 0 16790 0 6
G 0 16724 0
M 0 16727 1 16725 1
E 0 16728 0 6
G 0 16727 0
M 0 16669 1 16730 1
E 0 16699 0 16
E 0 16700 0 12
G 0 16605 0
M 0 16734 2 16732 2
M 0 16735 2 16733 2
M 0 16734 3 16734 3
M 0 16735 3 16735 3
M 0 16736 1 16736 1
E 0 16751 0 16
M 0 16734 6 16736 6
M 0 16737 1 16737 1
E 0 16739 0 6
E 0 16740 0 16
M 0 16735 6 16737 6
M 0 16741 2 16739 2
M 0 16742 2 16740 2
M 0 16741 3 16741 3
M 0 16743 1 16743 1
E 0 16741 0 16
E 0 16742 0 10
M 0 16741 6 16743 6
M 0 16744 1 16744 1
E 0 16743 0 16
E 0 16744 0 6
M 0 16742 6 16744 6
M 0 16746 2 16746 2
M 0 16749 2 16747 2
M 0 16746 3 16748 3
M 0 16749 3 16749 3
M 0 16750 1 16750 1
E 0 16737 0 16
E 0 16738 0 12
M 0 16746 6 16750 6
M 0 16751 1 16751 1
E 0 16729 0 11
E 0 16730 0 16
M 0 16749 6 16751 6
M 0 16755 2 16753 2
M 0 16756 2 16754 2
M 0 16756 2 16754 2
M 0 16755 3 16755 3
M 0 16756 3 16756 3
M 0 16757 1 16757 1
E 0 16733 0 16
E 0 16734 0 6
E 0 16620 0 19
M 0 16755 6 16757 6
M 0 16758 1 16758 1
E 0 16747 0 16
E 0 16748 0 19
M 0 16756 6 16758 6
M 0 16762 2 16760 2
M 0 16761 3 16761 3
M 0 16762 3 16762 3
M 0 16761 4 16763 4
M 0 16764 1 16764 1
E 0 16731 0 16
E 0 16732 0 5
M 0 16762 6 16764 6
M 0 16765 1 16765 1
E 0 16736 0 16
E 0 16735 0 12
M 0 16761 6 16765 6
M 0 16770 3 16768 3
M 0 16769 4 16769 4
M 0 16770 4 16770 4
M 0 16771 1 16771 1
E 0 16745 0 16
E 0 16746 0 2
M 0 16769 6 16771 6
M 0 16772 1 16772 1
E 0 16749 0 16
E 0 16750 0 9
S



#SHOPS
16601 0 0 0 0 0 100 100 0 24
16602 0 0 0 0 0 100 100 0 24
16649 0 0 0 0 0 150 50 9 22
16650 0 0 0 0 0 250 75 0 24
16653 0 0 0 0 0 100 100 1 24
16656 0 0 0 0 0 200 75 1 23
16776 0 0 0 0 0 200 50 1 23
16781 0 0 0 0 0 200 50 1 23
16782 0 0 0 0 0 200 50 1 23
0



#MOBPROGS
#16600
say Meet your maker you trespasser!
murder $n
~
#16669
mobprog greet_100
say Welcome to the end.
murder $n
~
#16703
say Hmm, let me see.
say Yes this seems to be the right amount.
say Have a nice day!
mob transfer $n 16709
~
#16715
greet_prog 100-
say I am here to pass judgement on all.
say My judgement for thee is.....{RDEATH!!{x
murder $n
-
~
#16724
greet_prog 100-
say Welcome $n to your final resting place!
-
~
#16735
mobprog_greet 100
say We shall protect our God with our lives! {RDIE{x!!
murder $n
-
~
#16773
mobprog greet_100
say None shall see my Master! Now {rDIE{x!!
$n murder
-
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$