/
Debug/
area/
data/
gods/
player/
player/skill/
#AREADATA
Name Deathstalker~
Builders Kenny~
VNUMs 11000 11599
Credits { 101 } Kenny   Deathstalker~
Security 60
End



#MOBILESNEW
#MOB
Vnum 11000
Name guard soldier imperial~
Short An Imperial Soldier~
Long An Imperial Soldier stands here waiting for the next attack
~
Description You see a well armored man standing here.  He is completely covered in
full scale chainmail battle armor.  With him he carries a sword and a mean
looking gun.  He seems particullary distressed right now.  You'd do best to
keep away from him.  
~
Race human~
Act_flags APT
Aff DFHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 375
Hit_dice 2d10000+190000
Mana_dice 100d2+200
Dam_dice 200d4+500
Dam_type punch
Armor -100 -100 -100 -100
Off 0
Teach A
Imm A
Res 0
Vuln P
Start_pos stand
Default_pos stand
Sex male
Wealth 30000
Form AHMV
Parts ABCDEFGHIJKZ
Size large
Material unknown
EndMob

#MOB
Vnum 11001
Name iron bitch emperess~
Short The Iron Bitch~
Long The Iron Bitch is sitting on her throne here
~
Description Here sits the grand emperess, also know as the iron bitch.  She sits atop
a throne of a brilliant black stone and atop her head sits a diamond crown. 
~
Race human~
Act_flags ABPT
Aff 0
Aff2 0
Align -1000
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type thrust
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11002
Name masked gladiator~
Short The Masked Gladiator~
Long The Masked Gladiator stands here
~
Description A man of slightly large purportions stands here.  He starts to take off a
impressive looking helmet but your entrance shocks him and he drops his
helmet back onto his head.  It seems you have managed to anger the greatest
fighter in the world.  Why you would want to do this is beyond me but not it
seems you shall have to defend yourself.  
~
Race human~
Act_flags ABFPT
Aff DFHc
Aff2 0
Align 0
Group 0
Level 100
Hitroll 600
Hit_dice 3500d250+5000
Mana_dice 200d3+600
Dam_dice 500d12+650
Dam_type slash
Armor -200 -200 -200 -200
Off 0
Teach A
Imm A
Res EFG
Vuln P
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size large
Material unknown
EndMob

#MOB
Vnum 11003
Name investigator razor~
Short Investigator Razor~
Long Investigator Razor stands here waiting for his next opponent
~
Description Before you stands a great burly man.  In his hand he carries a glowing sword
that looks quite odd.  You imagine that its quite sharp and deadly.  
~
Race human~
Act_flags ABPT
Aff DFHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 500
Hit_dice 3500d250+5000
Mana_dice 220d3+600
Dam_dice 500d12+600
Dam_type slash
Armor 200 200 200 200
Off 0
Teach A
Imm A
Res GI
Vuln FH
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size large
Material unknown
EndMob

#MOB
Vnum 11004
Name chameleon reptile alien creature lizard~
Short a {rch{Dam{re{Dle{ro{Dn l{riz{Dar{rd{z~
Long A giant chameleon lizard slinks along here
~
Description You see a very long very mean looking lizard.  Well maybe see isn't the
right word.  It seems to blend in with its surroundings and you have a hard
time tracking it.  
~
Race lizard~
Act_flags ABP
Aff DFHNOQV
Aff2 0
Align -300
Group 0
Level 100
Hitroll 450
Hit_dice 3200d200+4000
Mana_dice 200d2+500
Dam_dice 215d6+500
Dam_type claw
Armor 150 150 150 150
Off 0
Teach A
Imm A
Res HK
Vuln FG
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGXc
Parts ACDEFHKQVZ
Size large
Material unknown
Fres L
Fvul I
EndMob

#MOB
Vnum 11005
Name giant cactus plant~
Short a {gG{Gi{gan{Gt {gC{Ga{gct{Gu{gs{x~
Long A giant cactus is moving slowly towards you!
~
Description You see a rather small plant growing in the middle of the arena.  Upon
close examination it would seem like the plant is moving; but, maybe thats
just your immagination.  
~
Race plant~
Act_flags ABP
Aff DFHJV
Aff2 0
Align -300
Group 0
Level 100
Hitroll 450
Hit_dice 100d100+350000
Mana_dice 200d2+500
Dam_dice 215d6+500
Dam_type sting
Armor -150 -150 -150 -150
Off 0
Teach A
Imm A
Res 0
Vuln H
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGHMVXYc
Parts ABCDEFGHIJKZ
Size small
Material unknown
EndMob

#MOB
Vnum 11006
Name auric skye~
Short Auric Skye~
Long Auric Skye, leader of clan Skye is here
~
Description Here stands Auric Skye.  He is one of the high memebers of the clan Skye.
He could probably kill you in an instant.  
~
Race human~
Act_flags ABFPT
Aff DFHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 550
Hit_dice 3200d200+4000
Mana_dice 200d2+500
Dam_dice 200d7+400
Dam_type magic
Armor -175 -175 -175 -175
Off 0
Teach A
Imm AP
Res EHI
Vuln GK
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11007
Name short stocky man weaponsmith~
Short A short stocky man~
Long A short stocky man is here with some weapons.
~
Description You see your typicall blacksmith.  What else is there to say other than
hes quite short and looks like he could bash your head in with one hit.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11008
Name man short grocer~
Short A grocer~
Long A grocer is here
~
Description You see a mildly short man with an apron on.  He is standing at a cash
register ringing people up with the food they have purchased.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11009
Name campbell guard~
Short Clan Campbell Guard~
Long A Clan Campbell Guard.
~
Description Before you is a huge man.  Easily seven feet tall clothed in imperial
regulation battle armor.  He looks as if he could crush you with his bare
hands.  
~
Race human~
Act_flags ABFPT
Aff DFV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 350
Hit_dice 3d10000+250000
Mana_dice 200d2+400
Dam_dice 200d5+500
Dam_type slash
Armor -110 -110 -110 -110
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 35000
Form AHMV
Parts ABCDEFGHIJKZ
Size large
Material unknown
EndMob

#MOB
Vnum 11010
Name valentine drug dealer~
Short the drug dealer~
Long A shady looking man in a lab coat twiches and mutters to himself here.
~
Description Here stands lord valentines personal drug dealer.  He is known to carry
every chemical known to man.  
~
Race human~
Act_flags ABCGPST
Aff BDFHNOV
Aff2 0
Align -500
Group 0
Level 100
Hitroll 650
Hit_dice 3200d250+2500
Mana_dice 200d3+600
Dam_dice 300d12+600
Dam_type slap
Armor -200 -200 -200 -200
Off EJN
Teach A
Imm AKMNOP
Res F
Vuln EG
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11011
Name campbell sentry robot~
Short {RC{Ra{rm{wp{wb{re{Rl{Rl {WR{Wo{wb{Wo{Wt {rSentry{x~
Long A {RC{Ra{rm{wp{wb{re{Rl{Rl {WR{Wo{wb{Wo{Wt {rSentry{x is here
~
Description Before you stands a giant robot approximately ten feet tall.  Its arms
look like they could deal enough damage to kill you but on top of that it
has two disruptors.  It towers over you as its eyes glow red at the sight of
your intrusion.  
~
Race human~
Act_flags AGPTY
Aff DFHNOV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 500
Hit_dice 5d10000+430000
Mana_dice 200d2+750
Dam_dice 200d6+540
Dam_type blast
Armor -140 -140 -140 -140
Off 0
Teach A
Imm A
Res EFG
Vuln HJK
Start_pos stand
Default_pos stand
Sex none
Wealth 50000
Form 0
Parts ABCZ
Size large
Material unknown
Ffor AHMV
Fpar DEFGHIJK
EndMob

#MOB
Vnum 11012
Name finlay campbell leader~
Short {GF{gi{Gn{gl{Ga{gy {BC{Wa{Bm{Wp{Bb{We{Bl{Wl{x~
Long {GF{gi{Gn{gl{Ga{gy {BC{Wa{Bm{Wp{Bb{We{Bl{Wl{x is here
~
Description Before you is a slim yet muscular man.  He appears to be in his late 30's
yet he is not at all unfit.  Throughtout the empire he was known as a pansy,
that is until the rebellion came along.  Now he is known as one of the
greatest swordfighters in the universe.  
~
Race human~
Act_flags ABKPT
Aff 0
Aff2 0
Align 500
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11013
Name giant robot~
Short {WG{Wi{wa{Wn{Wt {RR{Ro{rb{Ro{Rt{x~
Long The {WG{Wi{wa{Wn{Wt {RR{Ro{rb{Ro{Rt{x
~
Description Its Gigantic.  The robot easilly takes up the entire wall.  Never before
have you seen such a mamoth piece of machinary.  It could easily bring down
this entire building if it felt the need to.  
~
Race human~
Act_flags ABPST
Aff 0
Aff2 0
Align 0
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type beating
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts Z
Size large
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 11014
Name campbell esper man~
Short Campbell Esper~
Long The Campbell Esper is here
~
Description In front of you stands a man who seems utterly crazy.  His eyes dart
about constantly always trying to search for some far away place or meaning.
You wonder what he could be thinking.  
~
Race human~
Act_flags ABKPR
Aff CDFGHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 650
Hit_dice 4000d350+3000
Mana_dice 200d6+600
Dam_dice 200d10+250
Dam_type magic
Armor -210 -210 -210 -210
Off 0
Teach J
Imm AOP
Res HIK
Vuln FG
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11015
Name giant man wampyr~
Short {rW{Wa{wm{wp{Wy{rr{x~
Long {RA {rW{Wa{wm{wp{Wy{rr{x is here
~
Description The man you see before you is a reanimated corpse.  Brought back to life
with the super human blood of the wampyr.  They are stronger faster and
better than any human.  They were discarded as the empires schock troops
because they were too expensive to produce en mass.  
~
Race human~
Act_flags ABOPRT
Aff 0
Aff2 0
Align -200
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type crush
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size large
Material unknown
EndMob

#MOB
Vnum 11016
Name chef cook man campbell~
Short A campbell cook~
Long A campbell cook is here
~
Description Here stands a campbell cook.  He looks like he is in a great hurry and he
probably does not want to be disturbed.  On top of his head is a grand chefs
hat.  And in his hand he holds a giant wooden spoon.  
~
Race human~
Act_flags AGPT
Aff DFHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 610
Hit_dice 3000d250+2500
Mana_dice 200d3+600
Dam_dice 250d9+400
Dam_type smash
Armor -190 -190 -190 -190
Off E
Teach A
Imm A
Res HIK
Vuln DEFG
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11017
Name equipment guard man campbell~
Short The Equipment Guard~
Long The Equipment Guard is here
~
Description This is a very bored old man.  Apparently he has been demoted so many
times that he ended up with the job of organizing broken training equipment.
In his hand he holds a shattered blade which he stares at thoughtfully.  
~
Race human~
Act_flags ABPT
Aff DFHNO
Aff2 0
Align 200
Group 0
Level 100
Hitroll 550
Hit_dice 3000d250+4000
Mana_dice 200d3+600
Dam_dice 400d10+500
Dam_type punch
Armor -175 -175 -175 -175
Off 0
Teach A
Imm A
Res EGH
Vuln FIK
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11018
Name training robot~
Short {YT{yraining {RR{robot{x~
Long A {YT{yraining {RR{robot{x sits here
~
Description This is a state of the art combat simulation robot.  It is used to fine
tune the weapon skills of anyone who uses it.  It stands about 5 feet tall
and instead of an arm it has a deadly axe.  
~
Race human~
Act_flags ABPT
Aff DFHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 625
Hit_dice 3500d300+2000
Mana_dice 200d3+600
Dam_dice 400d13+600
Dam_type cleave
Armor 200 200 200 200
Off 0
Teach A
Imm A
Res EHK
Vuln FJ
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 11019
Name broken training robot~
Short {WB{wroken {YT{yraining {RR{robot{x~
Long A {WB{wroken {YT{yraining {RR{robot{x lies here
~
Description This robot is much like the ones before it except it is completely
without legs.  The upper torso lies on the ground twitching.  An electrical
cable appears where its axe arm should be.  
~
Race human~
Act_flags ABPT
Aff DFHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 575
Hit_dice 3500d300+2000
Mana_dice 200d3+600
Dam_dice 400d12+600
Dam_type shock
Armor 200 200 200 200
Off 0
Teach A
Imm AP
Res EH
Vuln IKO
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11020
Name elite clan campbell guard~
Short Elite Campbell Guard~
Long An elite campbell guard is on duty here
~
Description Before you stands the epitome of a warrior.  The elite campbell guard. 
He could easily kill ten men by himself without breaking a sweat.  He is the
perfect killing machine.  
~
Race human~
Act_flags ABPT
Aff DFHV
Aff2 0
Align 0
Group 0
Level 101
Hitroll 400
Hit_dice 5d10000+380000
Mana_dice 200d2+500
Dam_dice 200d5+520
Dam_type punch
Armor -120 -120 -120 120
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11021
Name ghost warrior~
Short {DG{wh{Wo{ws{Dt {rW{Ra{rr{Rr{ri{Ro{rr{x~
Long A {DG{wh{Wo{ws{Dt {rW{Ra{rr{Rr{ri{Ro{rr{x stands here.
~
Description The aparition before you is one of the most horrific things you have ever
seen.  It is a reanimated corpse of a human that has been left to rot and is
only being held together by metal implants.  This is one of shubs most used
schock troopers second only to the furys.  
~
Race human~
Act_flags ABFPT
Aff CFHNOV
Aff2 0
Align -500
Group 0
Level 100
Hitroll 675
Hit_dice 3500d350+5000
Mana_dice 200d6+600
Dam_dice 200d10+350
Dam_type slash
Armor -220 -220 -220 -220
Off 0
Teach A
Imm AG
Res DEF
Vuln CJKOP
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11022
Name test mob~
Short test mob~
Long Test mob
~
Description ~
Race human~
Act_flags ABT
Aff 0
Aff2 0
Align 0
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11023
Name daniel wolf man~
Short {gD{ba{gn{bi{ge{bl {DW{wo{Dl{wf{x~
Long {gD{ba{gn{bi{ge{bl {DW{wo{Dl{wf{x stands here
~
Description Before you is a man of average height with nothing special about him. 
However by recognizing him you realize that he is a weaponsmaster and has
defeated every opponent he has faced.  
~
Race human~
Act_flags ABPT
Aff CFHNOV
Aff2 0
Align 0
Group 0
Level 100
Hitroll 675
Hit_dice 3500d350+5000
Mana_dice 200d6+600
Dam_dice 250d10+600
Dam_type punch
Armor -210 -210 -210 -210
Off 0
Teach A
Imm A
Res FIMNO
Vuln HKP
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11024
Name machine man fury shub~
Short {WS{Bh{Wu{Bb {RF{ru{rr{Ry{x~
Long A {WS{Bh{Wu{Bb {RF{ru{rr{Ry{x is here
~
Description Before you is a metal killing machine.  It is a weapon made to perfection
designed to eliminate all organic life on every planet.  They are rarely
ever beaten in combat and they have never lost a war.  
~
Race human~
Act_flags ABFKT
Aff CDFGHNOV
Aff2 0
Align -500
Group 0
Level 100
Hitroll 750
Hit_dice 5000d300+5000
Mana_dice 200d8+900
Dam_dice 410d12+350
Dam_type pierce
Armor -250 -250 -250 -250
Off EJ
Teach F
Imm AF
Res EG
Vuln CKOP
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11025
Name valentine wolf man~
Short {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re {DW{wo{Dl{wf{x~
Long {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re {DW{wo{Dl{wf{x is here
~
Description Valentine Wolf is said to be one of the most powerful people in the
empire.  He has taken every drug known to man which makes his mind
unpredictable.  
~
Race human~
Act_flags ABFPT
Aff HNOV
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 350
Hit_dice 3500d350+5000
Mana_dice 200d6+600
Dam_dice 300d10+600
Dam_type punch
Armor -200 -200 -200 -200
Off 0
Teach A
Imm A
Res EGMN
Vuln HP
Start_pos stand
Default_pos stand
Sex male
Wealth 200
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11026
Name imperial elite guard~
Short an Imperial Elite Guard~
Long An Imperial Elite Guard stands at attention here.
~
Description The man in front of you is one of the most fearsome warriors you have
ever layed eyes upon.  They have the best training the empire can offer and
also the best technological enhancements available.  It is said that they
can rip a man in half with their bare hands with ease because of their
enhanced muscles.  
~
Race human~
Act_flags ABFPT
Aff CDFGHNOV
Aff2 0
Align -500
Group 0
Level 100
Hitroll 550
Hit_dice 2500d300+5000
Mana_dice 1d1+1
Dam_dice 200d12+250
Dam_type punch
Armor -150 -150 -150 -150
Off E
Teach A
Imm APT
Res HIK
Vuln C
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11027
Name half man guard~
Short {YH{wa{Yl{wf{x-{YM{wa{Yn{x~
Long {YH{wa{Yl{wf{x-{YM{wa{Yn{x is here
~
Description The man in front of you appears completely normal except for the fact
that the entire right side of his body is made up of energy.  This is the
legendary Half-Man.  He is responsible for training investigators, the best
fighters in the empire.  
~
Race human~
Act_flags ABPT
Aff 0
Aff2 0
Align -500
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type blast
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11028
Name devil guard~
Short {RD{We{rv{Wi{Rl {RG{Wu{ra{Wr{Rd{x~
Long A {RD{We{rv{Wi{Rl {RG{Wu{ra{Wr{Rd{x stands here
~
Description Here is a man dressed to look like satan himself.  However, you can see
that he is also a formidable fighter.  At his side is a wicked looking
trident that looks like it could tear you apart.  
~
Race human~
Act_flags ABPT
Aff CDFGHNOV
Aff2 0
Align -200
Group 0
Level 100
Hitroll 600
Hit_dice 3000d350+5000
Mana_dice 300d10+400
Dam_dice 190d12+325
Dam_type punch
Armor -150 -150 -150 -150
Off E
Teach A
Imm AH
Res CEGJKP
Vuln FI
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11029
Name empress maid woman~
Short Empress' Maid~
Long The Empress' Maid is here
~
Description Here is the Empress' loyal maid stripped of her humanity to become the
ultimate guard.  In her hands unbreakable claws have been placed and she has
been augmented to have unlimited strength.  
~
Race human~
Act_flags ABFPT
Aff 0
Aff2 0
Align -500
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type claw
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11030
Name dram man guard~
Short {RD{rr{Ra{rm{x~
Long {RD{rr{Ra{rm{x is here
~
Description This is the warrior prime of the empire.  He has never been beaten in a
duel and he is known as the widow maker on all worlds.  Responsible for
several genocides he is the epitome of malice.  
~
Race human~
Act_flags ABKPT
Aff CDFGHNOV
Aff2 M
Align -1000
Group 0
Level 100
Hitroll 850
Hit_dice 5050d320+5050
Mana_dice 200d8+1200
Dam_dice 415d12+380
Dam_type punch
Armor -300 -300 -300 -300
Off EJ
Teach A
Imm ACOP
Res EFG
Vuln J
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11031
Name iron bitch empress woman~
Short The Empress~
Long The Empress is here
~
Description This is the Empress.  Dressed in pure white battle armor she looks like a
killing machine.  On her head rests the crown of the empire which is made
entirely out of diamonds.  
~
Race human~
Act_flags ABPT
Aff 0
Aff2 0
Align -1000
Group 0
Level 100
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 1d1+1
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 11032
Name grendel monster~
Short {DG{Wr{Re{rn{Rd{We{Dl{x~
Long A {DG{Wr{Re{rn{Rd{We{Dl{x alien is here
~
Description Before you is a large wolf like beast.  It stands over nine feet tall and
towers over you glaring.  It appears to have armor infused with its skin all
over its body.  Its teeth and claws also look razor sharp and able to tear
you to pieces.  
~
Race hobgoblin~
Act_flags ABFPT
Aff CDFGHNOV
Aff2 H
Align -1000
Group 0
Level 100
Hitroll 800
Hit_dice 5000d300+5000
Mana_dice 200d8+900
Dam_dice 250d10+200
Dam_type claw
Armor -350 -350 -350 -350
Off 0
Teach A
Imm AO
Res EFG
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Faff1 J
Fres LQ
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 11000
Name anchor demonic~
Short {RD{Re{rm{ro{wn{wi{Wc {WA{wn{wc{rh{ro{Rr {x~
Orig_short {RD{Re{rm{ro{wn{wi{Wc {WA{wn{wc{rh{ro{Rr {x~
Desc {RD{Re{rm{ro{wn{wi{Wc {WA{wn{wc{rh{ro{Rr {x is embedded in a skull here~
Material unknown~
Item_type weapon
Extra ABCEGY
Wear AN
Values exotic 2000 20 none ABCDEGHJ
Weapon_spell thermonuclear blast
Level 110
Weight 0
Cost 0
Condition P
AffectObj
19 500
AffectObj
18 200
AffectObj
19 200
EndObj

#OBJ
Vnum 11001
Name burning skull death~
Short {RB{Ru{rr{wr{wn{ri{Rn{Rg {wS{Wk{wu{Wl{wl {Yo{yf {RD{Re{ra{rt{RH {x~
Orig_short {RB{Ru{rr{wr{wn{ri{Rn{Rg {wS{Wk{wu{Wl{wl {Yo{yf {RD{Re{ra{rt{RH {x~
Desc {RB{Ru{rr{wr{wn{ri{Rn{Rg {wS{Wk{wu{Wl{wl {Yo{yf {RD{Re{ra{rt{RH {x burns on here~
Material unknown~
Item_type light
Extra ABY
Wear AQ
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 0
Weight 0
Cost 0
Condition P
AffectObj
18 200
AffectObj
19 200
AffectObj
13 500
AffectObj
12 500
AffectObj
14 500
AffectObj
17 500
EndObj

#OBJ
Vnum 11002
Name sword imperial~
Short an Imperial Sword~
Orig_short an Imperial Sword~
Desc An Imperial Sword is here~
Material iron~
Item_type weapon
Extra 0
Wear AN
Values sword 10 14 slash J
Level 80
Weight 0
Cost 10000
Condition P
AffectObj
13 45
AffectObj
18 5
AffectObj
19 5
EndObj

#OBJ
Vnum 11003
Name helmet mask gladiator~
Short The {RM{wasked {RG{wladiators {RM{wask~
Orig_short The {RM{wasked {RG{wladiators {RM{wask~
Desc The {RM{wasked {RG{wladiators {RM{wask~
Material unknown~
Item_type armor
Extra EWY
Wear AW
Values ABCDFH ABCDFH ABCDFH ABCDFH 0
Level 101
Weight 5
Cost 0
Condition P
AffectObj
107 6
AffectObj
18 11
AffectObj
13 200
AffectObj
2 3
AffectObj
108 5
EndObj

#OBJ
Vnum 11004
Name shield force imperial~
Short {BT{ch{ce {BI{cm{cp{ce{cr{ci{ca{cl {BF{co{cr{cc{ce {BS{ch{ci{ce{cl{cd {x~
Orig_short {BT{ch{ce {BI{cm{cp{ce{cr{ci{ca{cl {BF{co{cr{cc{ce {BS{ch{ci{ce{cl{cd {x~
Desc {BT{ch{ce {BI{cm{cp{ce{cr{ci{ca{cl {BF{co{cr{cc{ce {BS{ch{ci{ce{cl{cd {x is here~
Material unknown~
Item_type armor
Extra 0
Wear AJ
Values 0 0 0 0 0
Level 101
Weight 2
Cost 0
Condition P
EndObj

#OBJ
Vnum 11005
Name last wolf wolflings mane~
Short {YT{yh{Ye {yL{Ya{ys{Yt {yW{Yo{yl{Yf{yl{Yi{yn{Yg{ys {YM{ya{Yn{ye {x~
Orig_short {YT{yh{Ye {yL{Ya{ys{Yt {yW{Yo{yl{Yf{yl{Yi{yn{Yg{ys {YM{ya{Yn{ye {x~
Desc {YT{yh{Ye {yL{Ya{ys{Yt {yW{Yo{yl{Yf{yl{Yi{yn{Yg{ys {YM{ya{Yn{ye {x is here~
Material unknown~
Item_type armor
Extra 0
Wear AC
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11006
Name monofillament sword~
Short a {YM{Wo{Yno{Wfi{Yl{Wl{Ya{Wm{Yen{Wt {YS{Ww{Yor{Wd{x~
Orig_short a {YM{Wo{Yno{Wfi{Yl{Wl{Ya{Wm{Yen{Wt {YS{Ww{Yor{Wd{x~
Desc A Monofillament Sword is here, glowing brightly~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values sword 16 16 slash J
Level 101
Weight 10
Cost 0
Condition P
EndObj

#OBJ
Vnum 11007
Name skull~
Short {bA {RD{ri{Rs{re{Rm{rb{Ro{rd{Ri{re{Rd {WS{wk{Wu{wl{Wl {x~
Orig_short {bA {RD{ri{Rs{re{Rm{rb{Ro{rd{Ri{re{Rd {WS{wk{Wu{wl{Wl {x~
Desc {bA {RD{ri{Rs{re{Rm{rb{Ro{rd{Ri{re{Rd {WS{wk{Wu{wl{Wl {x is resting here.~
Material unknown~
Item_type armor
Extra 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 11008
Name hand skull~
Short {RA {WS{wk{We{wl{We{wt{Wo{wn{W's {YH{ya{Yn{yd {x~
Orig_short {RA {WS{wk{We{wl{We{wt{Wo{wn{W's {YH{ya{Yn{yd {x~
Desc {RA {WS{wk{We{wl{We{wt{Wo{wn{W's {YH{ya{Yn{yd {x is here.~
Material unknown~
Item_type armor
Extra 0
Wear AH
Values 0 0 0 0 0
Level 110
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 11009
Name cookie energy food~
Short an energy cookie~
Orig_short an energy cookie~
Desc A small round cookie with sparks of energy flying off it.~
Material unknown~
Item_type food
Extra 0
Wear A
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef BEF 0 0 0
Level 1
Weight 1
Cost 500
Condition P
EndObj

#OBJ
Vnum 11010
Name fresh baked bread~
Short fresh Bread~
Orig_short fresh Bread~
Desc A piece of freshly baked bread~
Material unknown~
Item_type food
Extra 0
Wear A
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef CFG 0 0 0
Level 1
Weight 1
Cost 1000
Condition P
EndObj

#OBJ
Vnum 11011
Name small green treat~
Short a small green treat~
Orig_short a small green treat~
Desc A small little candy wrapped in clear foil.~
Material unknown~
Item_type food
Extra 0
Wear A
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef A 0 A 0
Level 1
Weight 1
Cost 30
Condition P
EndObj

#OBJ
Vnum 11012
Name imperial armor~
Short imperial Armor~
Orig_short imperial Armor~
Desc A suit of chainmail with the imperial symbol.~
Material unknown~
Item_type armor
Extra 0
Wear AD
Values 0 0 0 0 0
Level 101
Weight 2
Cost 0
Condition P
EndObj

#OBJ
Vnum 11013
Name campbell key~
Short the Campbell key~
Orig_short the Campbell key~
Desc A key with the Campbell symbol is here~
Material unknown~
Item_type key
Extra AB
Wear AO
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 11014
Name psychedelic mist~
Short {OP{Os{Oy{Oc{Oh{Oe{Od{Oe{Ol{Oi{Oc {OM{Oi{Os{Ot{x~
Orig_short {OP{Os{Oy{Oc{Oh{Oe{Od{Oe{Ol{Oi{Oc {OM{Oi{Os{Ot{x~
Desc Some {Op{Os{Oy{Oc{Oh{Oe{Od{Oe{Ol{Oi{Oc {Om{Oi{Os{Ot{x floats here~
Material titanium~
Item_type weapon
Extra 0
Wear AN
Values exotic 15 18 warp AGHIJ
Level 101
Weight 2
Cost 100000
Condition P
AffectObj
103 -10
AffectObj
13 -50
AffectObj
115 15
AffectObj
14 -20
AffectObj
108 7
AffectObj
109 7
AffectObj
107 7
EndObj

#OBJ
Vnum 11015
Name disruptor gun~
Short {GD{gi{Bs{br{bu{Bp{gt{Go{Gr{x~
Orig_short {GD{gi{Bs{br{bu{Bp{gt{Go{Gr{x~
Desc A hand held {GD{gi{Bs{br{bu{Bp{gt{Go{Gr{x is here~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 11 14 blast EGK
Level 101
Weight 0
Cost 500000
Condition P
AffectObj
2 4
AffectObj
19 8
AffectObj
18 8
EndObj

#OBJ
Vnum 11016
Name rebellion rebellions aid~
Short {rR{we{rb{we{rl{wl{ri{wo{rn{ws {BA{Wi{Bd{X~
Orig_short {rR{we{rb{we{rl{wl{ri{wo{rn{ws {BA{Wi{Bd{X~
Desc The {rR{we{rb{we{rl{wl{ri{wo{rn{ws {BA{Wi{Bd{X is here~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 0 0 beating F
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 11017
Name disruptor cannon~
Short {BD{Bi{Gs{Gr{Bu{Bp{Gt{Go{Br {wC{Wa{wn{Wn{wo{Wn{x~
Orig_short {BD{Bi{Gs{Gr{Bu{Bp{Gt{Go{Br {wC{Wa{wn{Wn{wo{Wn{x~
Desc A {BD{Bi{Gs{Gr{Bu{Bp{Gt{Go{Br {wC{Wa{wn{Wn{wo{Wn{x is here~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 0 0 blast F
Level 101
Weight 3
Cost 0
Condition P
EndObj

#OBJ
Vnum 11018
Name morgana sword~
Short {GM{Yo{Gr{Yg{Ga{Yn{Ga{x~
Orig_short {GM{Yo{Gr{Yg{Ga{Yn{Ga{x~
Desc {GM{Yo{Gr{Yg{Ga{Yn{Ga{x, a wicked looking scimitar lies here splattered with blood~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 18 16 slash EF
Level 101
Weight 1
Cost 0
Condition P
AffectObj
18 6
AffectObj
19 15
EndObj

#OBJ
Vnum 11019
Name esp blocker~
Short {BE{Gs{Bp {RB{rl{Ro{rc{Rk{re{Rr{x~
Orig_short {BE{Gs{Bp {RB{rl{Ro{rc{Rk{re{Rr{x~
Desc An {BE{Gs{Bp {RB{rl{Ro{rc{Rk{re{Rr{x is here~
Material unknown~
Item_type armor
Extra MWY
Wear AE
Values CFG CFG CFG CFG 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
12 400
AffectObj
109 -10
AffectObj
107 -10
AffectObj
108 -10
AffectObj
103 10
AffectObj
101 10
AffectObj
102 10
AffectObj
111 10
AffectObj
115 10
EndObj

#OBJ
Vnum 11020
Name sword swordsman gloves~
Short {wS{Ww{wo{wr{Wd{ws{wm{Wa{wn{ws {YG{yl{Yo{yv{Ye{ys{x~
Orig_short {wS{Ww{wo{wr{Wd{ws{wm{Wa{wn{ws {YG{yl{Yo{yv{Ye{ys{x~
Desc A pair of {wS{Ww{wo{wr{Wd{ws{wm{Wa{wn{ws {YG{yl{Yo{yv{Ye{ys{x are here~
Material unknown~
Item_type armor
Extra 0
Wear AH
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11021
Name wampyr blood pack packet~
Short {rW{Wa{wm{wp{Wy{rr {RB{Rl{ro{ro{rd {GP{ga{wc{wk{ge{Gt{x~
Orig_short {rW{Wa{wm{wp{Wy{rr {RB{Rl{ro{ro{rd {GP{ga{wc{wk{ge{Gt{x~
Desc A {rW{Wa{wm{wp{Wy{rr {RB{Rl{ro{ro{rd {GP{ga{wc{wk{ge{Gt{x lies here.~
Material unknown~
Item_type armor
Extra 0
Wear AC
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11022
Name wampyr arm guards~
Short {rW{Wa{wm{wp{Wy{rr {GA{Br{Gm {YG{yu{wa{wr{yd{Ys{x~
Orig_short {rW{Wa{wm{wp{Wy{rr {GA{Br{Gm {YG{yu{wa{wr{yd{Ys{x~
Desc A pair of {rW{Wa{wm{wp{Wy{rr {GA{Br{Gm {YG{yu{wa{wr{yd{Ys{x are here.~
Material unknown~
Item_type armor
Extra 0
Wear AI
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11023
Name giant chef chefs hat~
Short {WA {YG{yi{Ya{yn{Yt {RC{rh{re{Rf {wH{Wa{wt{x~
Orig_short {WA {YG{yi{Ya{yn{Yt {RC{rh{re{Rf {wH{Wa{wt{x~
Desc {WA {YG{yi{Ya{yn{Yt {RC{rh{re{Rf {wH{Wa{wt{x lays here.~
Material unknown~
Item_type armor
Extra 0
Wear AE
Values BEF BEF BEF BEF 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
103 10
AffectObj
101 7
AffectObj
106 7
AffectObj
102 7
AffectObj
12 100
EndObj

#OBJ
Vnum 11024
Name spoon wood wooden light~
Short A {Yw{yo{yo{yd{ye{yn {Bs{bp{bo{bo{bn{x~
Orig_short A {Yw{yo{yo{yd{ye{yn {Bs{bp{bo{bo{bn{x~
Desc A {Yw{yo{yo{yd{ye{yn {Bs{bp{bo{bo{bn{x sits here.~
Material unknown~
Item_type light
Extra 0
Wear AQ
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 101
Weight 0
Cost 500000
Condition P
AffectObj
13 500
AffectObj
115 5
AffectObj
105 5
AffectObj
104 5
EndObj

#OBJ
Vnum 11025
Name shattered broken mace~
Short {wS{wh{wa{wt{wt{we{wr{we{wd {rM{ba{rc{be{x~
Orig_short {wS{wh{wa{wt{wt{we{wr{we{wd {rM{ba{rc{be{x~
Desc A {wS{wh{wa{wt{wt{we{wr{we{wd {rM{ba{rc{be{x is broken here.~
Material unknown~
Item_type weapon
Extra WY
Wear AN
Values mace 15 16 crush EK
Level 101
Weight 1
Cost 0
Condition P
AffectObj
1 5
AffectObj
19 4
AffectObj
18 7
EndObj

#OBJ
Vnum 11026
Name double edged battle axe~
Short {rD{Ro{wu{wb{Rl{re-{RE{rd{wg{re{Rd {WB{wa{Wt{wt{Wl{we {YA{yx{Ye{x~
Orig_short {rD{Ro{wu{wb{Rl{re-{RE{rd{wg{re{Rd {WB{wa{Wt{wt{Wl{we {YA{yx{Ye{x~
Desc A {rD{Ro{wu{wb{Rl{re-{RE{rd{wg{re{Rd {WB{wa{Wt{wt{Wl{we {YA{yx{Ye{x is here.~
Material unknown~
Item_type weapon
Extra WY
Wear AN
Values axe 17 18 cleave EFG
Level 101
Weight 1
Cost 0
Condition P
AffectObj
18 25
AffectObj
19 -9
AffectObj
1 6
AffectObj
13 250
EndObj

#OBJ
Vnum 11027
Name electric live wire~
Short {BL{bi{Bv{be {YW{yi{Yr{ye{x~
Orig_short {BL{bi{Bv{be {YW{yi{Yr{ye{x~
Desc A {BL{bi{Bv{be {YW{yi{Yr{ye{x is here.~
Material unknown~
Item_type weapon
Extra BWY
Wear AN
Values whip 16 17 shock EGJ
Level 101
Weight 1
Cost 0
Condition P
AffectObj
13 200
AffectObj
2 6
AffectObj
19 20
AffectObj
18 -10
EndObj

#OBJ
Vnum 11028
Name campbell elite sword~
Short Elite Campbell Sword~
Orig_short Elite Campbell Sword~
Desc A fine blade lies here.~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values sword 11 14 slice EJ
Level 101
Weight 1
Cost 75000
Condition P
AffectObj
19 8
AffectObj
18 8
AffectObj
13 75
EndObj

#OBJ
Vnum 11029
Name elite campbell armor~
Short Elite Campbell Armor~
Orig_short Elite Campbell Armor~
Desc A sturdy piece of armor is here.~
Material unknown~
Item_type armor
Extra 0
Wear AD
Values BCEH BCEH BCEH BCEH 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
109 2
AffectObj
108 2
AffectObj
107 2
AffectObj
13 75
EndObj

#OBJ
Vnum 11030
Name shub leg plates~
Short {WS{Bh{Wu{Bb {YL{ye{Yg {WP{wl{Da{Dt{we{Ws{x~
Orig_short {WS{Bh{Wu{Bb {YL{ye{Yg {WP{wl{Da{Dt{we{Ws{x~
Desc A pair of {WS{Bh{Wu{Bb {YL{ye{Yg {WP{wl{Da{Dt{we{Ws{x are here~
Material unknown~
Item_type armor
Extra 0
Wear AF
Values BDEFGH BDEFGH BDEFGH BDEFGH 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
115 -7
EndObj

#OBJ
Vnum 11031
Name shub metallic binding~
Short {WM{we{Dt{ba{bl{Dl{wi{Wc {GB{gi{Gn{gd{Gi{gn{Gg{gs{x~
Orig_short {WM{we{Dt{ba{bl{Dl{wi{Wc {GB{gi{Gn{gd{Gi{gn{Gg{gs{x~
Desc Some {WM{we{Dt{ba{bl{Dl{wi{Wc {GB{gi{Gn{gd{Gi{gn{Gg{gs{x lie here~
Material unknown~
Item_type armor
Extra 0
Wear AK
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11032
Name test sword~
Short test sword~
Orig_short test sword~
Desc Test sword~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values sword 0 0 slash 0
Level 110
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 11033
Name wolf brand sword~
Short {DW{wo{Dl{wf'{Ds {BS{Ww{Bo{Wr{Bd{x~
Orig_short {DW{wo{Dl{wf'{Ds {BS{Ww{Bo{Wr{Bd{x~
Desc A {DW{wo{Dl{wf'{Ds {BS{Ww{Bo{Wr{Bd{x lies here~
Material titanium~
Item_type weapon
Extra 0
Wear AN
Values sword 17 17 slash ADEGJ
Level 101
Weight 1
Cost 0
Condition P
AffectObj
19 20
AffectObj
18 15
AffectObj
13 150
AffectObj
115 -10
AffectObj
103 -10
EndObj

#OBJ
Vnum 11034
Name fury spiked knuckles~
Short {RS{rp{wi{wk{re{Rd {RK{rn{wu{Wc{Wk{wl{re{Rs{x~
Orig_short {RS{rp{wi{wk{re{Rd {RK{rn{wu{Wc{Wk{wl{re{Rs{x~
Desc A pair of spiked knuckles are here~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values dagger 15 17 pierce J
Weapon_spell burning hands
Level 101
Weight 1
Cost 0
Condition P
AffectObj
13 100
AffectObj
1 10
AffectObj
19 8
AffectObj
18 12
EndObj

#OBJ
Vnum 11035
Name fury chest plate~
Short {RF{ru{rr{Ry {BC{wh{be{ws{Bt {RP{wl{ra{wt{Re{x~
Orig_short {RF{ru{rr{Ry {BC{wh{be{ws{Bt {RP{wl{ra{wt{Re{x~
Desc A {RF{ru{rr{Ry {BC{wh{be{ws{Bt {RP{wl{ra{wt{Re{x is here~
Material unknown~
Item_type armor
Extra 0
Wear AD
Values DGH DGH DGH BDEFGH 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
115 -4
AffectObj
113 -4
AffectObj
111 -4
AffectObj
107 5
AffectObj
109 5
AffectObj
108 5
AffectObj
2 10
AffectObj
13 200
EndObj

#OBJ
Vnum 11036
Name valentine's spear~
Short {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re'{Ws {wS{rp{Re{ra{wr{x~
Orig_short {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re'{Ws {wS{rp{Re{ra{wr{x~
Desc {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re'{Ws {wS{rp{Re{ra{wr{x is here~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values staff 20 34 lunge F
Level 101
Weight 1
Cost 1000
Condition P
EndObj

#OBJ
Vnum 11037
Name elite guards rapier sword~
Short An {RE{rl{wi{rt{Re {BRa{bp{wi{be{Br{x~
Orig_short An {RE{rl{wi{rt{Re {BRa{bp{wi{be{Br{x~
Desc An {RE{rl{wi{rt{Re {BRa{bp{wi{be{Br{x is here.~
Material unknown~
Item_type weapon
Extra SY
Wear AN
Values sword 15 13 lunge DEJ
Level 101
Weight 1
Cost 0
Condition P
AffectObj
13 75
AffectObj
19 7
EndObj

#OBJ
Vnum 11038
Name energy gauntlet~
Short {YE{wn{Ye{wr{Yg{wy {BG{wa{Bu{wn{Bt{wl{Be{wt{x~
Orig_short {YE{wn{Ye{wr{Yg{wy {BG{wa{Bu{wn{Bt{wl{Be{wt{x~
Desc An {YE{wn{Ye{wr{Yg{wy {BG{wa{Bu{wn{Bt{wl{Be{wt{x is here~
Material unknown~
Item_type armor
Extra 0
Wear AH
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11039
Name widowmaker katana~
Short {x'{RW{Wi{rd{Wo{Rw{Wm{ra{Wk{Re{Wr{x' the katana~
Orig_short {x'{RW{Wi{rd{Wo{Rw{Wm{ra{Wk{Re{Wr{x' the katana~
Desc A deadly, ornate katana glints in the light.~
Material unknown~
Item_type weapon
Extra BE
Wear AN
Values staff 0 0 pierce F
Weapon_spell fireball
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11040
Name devils cape~
Short {RD{We{rv{Wi{Rl{W'{rs {rC{Da{rp{De{x~
Orig_short {RD{We{rv{Wi{Rl{W'{rs {rC{Da{rp{De{x~
Desc The {RD{We{rv{Wi{Rl{W'{rs {rC{Da{rp{De{x is here~
Material unknown~
Item_type armor
Extra E
Wear AC
Values CFG ACDEFG BCEH CFG 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
111 4
AffectObj
113 4
AffectObj
115 4
AffectObj
108 -2
AffectObj
109 -2
AffectObj
107 -2
EndObj

#OBJ
Vnum 11041
Name widow maker sword~
Short {RW{ri{Dd{ro{Rw {RM{ra{Dk{re{Rr{x~
Orig_short {RW{ri{Dd{ro{Rw {RM{ra{Dk{re{Rr{x~
Desc The {RW{ri{Dd{ro{Rw {RM{ra{Dk{re{Rr{x is here~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values sword 0 0 slash F
Level 101
Weight 2
Cost 0
Condition P
EndObj

#OBJ
Vnum 11042
Name diamond crown helm~
Short {wD{Wi{wa{Wm{wo{Wn{wd {WC{wr{Wo{ww{Wn{x~
Orig_short {wD{Wi{wa{Wm{wo{Wn{wd {WC{wr{Wo{ww{Wn{x~
Desc The {wD{Wi{wa{Wm{wo{Wn{wd {WC{wr{Wo{ww{Wn{x is here~
Material unknown~
Item_type armor
Extra 0
Wear AE
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11043
Name spiked gauntlet~
Short {WS{wp{ri{rk{we{Wd {WG{wa{Ru{rn{rt{Rl{we{Wt{x~
Orig_short {WS{wp{ri{rk{we{Wd {WG{wa{Ru{rn{rt{Rl{we{Wt{x~
Desc A {WS{wp{ri{rk{we{Wd {WG{wa{Ru{rn{rt{Rl{we{Wt{x is here~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 0 0 claw K
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11044
Name spiked whip~
Short {WS{wp{ri{rk{we{Wd {rW{wh{wi{rp{x~
Orig_short {WS{wp{ri{rk{we{Wd {rW{wh{wi{rp{x~
Desc A {WS{wp{ri{rk{we{Wd {rW{wh{wi{rp{x is here~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 0 0 whip J
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11045
Name grendel face mask armor~
Short {DG{wr{Re{rn{Rd{we{Dl{Ds {DF{wa{Yc{ye {yM{Ya{ws{Dk{x~
Orig_short {DG{wr{Re{rn{Rd{we{Dl{Ds {DF{wa{Yc{ye {yM{Ya{ws{Dk{x~
Desc A {DG{wr{Re{rn{Rd{we{Dl{Ds {DF{wa{Yc{ye {yM{Ya{ws{Dk{x is on the ground here.~
Material unknown~
Item_type armor
Extra WYZ
Wear AW
Values CDFI CDFI CDFI CDFI 0
Level 101
Weight 2
Cost 0
Condition P
AffectObj
107 2
AffectObj
109 2
AffectObj
108 2
AffectObj
111 10
AffectObj
19 24
AffectObj
18 19
EndObj

#OBJ
Vnum 11050
Name test bow~
Short test bow~
Orig_short test bow~
Desc A test bow~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values bow 15 13 shock JK
Level 10
Weight 1
Cost 1
Condition P
EndObj

#OBJ
Vnum 11051
Name test quiver~
Short a leather quiver~
Orig_short a leather quiver~
Desc A leather quiver lays here~
Material unknown~
Item_type quiver
Extra 0
Wear AL
Values 30 11052 50 0 0
Level 1
Weight 1
Cost 10000
Condition P
EndObj

#OBJ
Vnum 11052
Name long wooden arrow~
Short a wooden arrow~
Orig_short a wooden arrow~
Desc A long wooden arrow lies here, forgotten.~
Material unknown~
Item_type arrow
Extra V
Wear AO
Values 0 5 5 0 0
Level 1
Weight 1
Cost 1
Condition P
EndObj

#OBJ
Vnum 11055
Name fortification castle fortify wall~
Short a wooden fort~
Orig_short a wooden fort~
Desc A wooden fortification protects the people inside~
Material unknown~
Item_type fort
Extra 0
Wear 0
Values 0 0 0 0 0
Level 1
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 11056
Name skye shield~
Short {CSk{Wye Shi{Celd{x~
Orig_short {CSk{Wye Shi{Celd{x~
Desc A clan Skye shield lies on the ground~
Material diamond~
Item_type armor
Extra AWY
Wear AJ
Values EHI EHI EHI EHI 0
Level 101
Weight 10
Cost 1000000
Condition P
AffectObj
13 100
AffectObj
108 3
AffectObj
109 3
AffectObj
107 3
ExtraDesc
skye~
This shield belongs to the Skye clan, and was owned by the famous arena
fighter Auric Skye.  
~
EndObj

#OBJ
Vnum 11057
Name chameleon-hide hide boots~
Short {rch{Dam{re{Dle{ro{Dn{w-{Dh{rid{De {rb{Do{rot{Ds{x~
Orig_short {rch{Dam{re{Dle{ro{Dn{w-{Dh{rid{De {rb{Do{rot{Ds{x~
Desc A pair of chameleon-hide boots have been carelessly discarded here~
Material unknown~
Item_type armor
Extra ABEFW
Wear AG
Values CFG CFG CFG CFG 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
14 100
AffectObj
19 4
EndObj

#OBJ
Vnum 11058
Name crown of thorns~
Short {gC{Gr{gow{Gn {Rof {GT{gh{Gor{gn{Gs{x~
Orig_short {gC{Gr{gow{Gn {Rof {GT{gh{Gor{gn{Gs{x~
Desc A crown of thorns lies on the ground, dripping slightly with blood~
Material unknown~
Item_type armor
Extra 0
Wear AE
Values 0 0 0 0 0
Level 101
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 11100
Name no name~
Short (no short description)~
Orig_short (no short description)~
Desc (no description)~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 11599
Name Enterance to Deathstalker~
Desc BEWARE this is an extremely hard area and is not meant for ANYBODY under
level 101.  Chances are that if you enter this area with less than three
other heros with you, you will not do anything but die.  So if you value
your life do not enter this area.  All Mobs in this world do massive amounts
of damage so please leave if you are UNDER level **101**.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11000
leaves north~
Exit
1
~
~
0
0
16795
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11000
Name Entrance to the Parade of the Endless-~
Desc You stand at the entrance to a great city.  All along the sides you can
see incredible buildings that touch the sky.  All around you are signs of
wonderful technology and knowledge.  Through all this awe and wonder you
somehow manage to make out the sounds of battle.  They seem to becoming from
deep inside the city.  Perhaps you should go investigate.  
~
Room_flags 4
Sector_type 1
Exit
0
~
~
0
0
11001
leaves north~
Exit
2
~
~
0
0
11599
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11001
Name The Parade of the Endless~
Desc You are continuing along this grand entryway into the city.  Along you
are towers that dwarf even the tallest of normal buildings.  You wonder what
could be in these giant behemoths of buildings.  You hear the sounds of
fighting coming from deeper inside the city.  Perhaps you'd best go
investigate the cause of all this comotion.  
~
Room_flags 4
Sector_type 1
Exit
0
~
~
0
0
11002
leaves north~
Exit
2
~
~
0
0
11000
leaves south~
Exit
3
~
~
0
0
11024
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11002
Name The Parade of the Endless~
Desc You are still walking along this grand street through a city so
magnificent it mesmerizes you.  Behind you, you can see the grand towers
that dwarf all other buildings.  The sounds of battle come nearer still and
you can see quite a few people along the rodes.  However, these people are
all but calm and appear to be trying to run out of the city.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
11003
leaves north~
Exit
2
~
~
0
0
11001
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11003
Name Entrance to the Arena Square~
Desc The street widens out at this point and before you is a giant town
square.  In the center of this square you can see a gigantic colosseum.  All
around you are the sounds of fighting.  You can see three main forces
fighting.  One is the famous Imperial Army.  Another is the Emperess'
Imperial Guard.  The last appears to be a mob of rebels.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
11004
leaves north~
Exit
1
~
~
0
0
11022
leaves east~
Exit
2
~
~
0
0
11002
leaves south~
Exit
3
~
~
0
0
11015
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11004
Name Before the Grand Arena~
Desc You stand before the grand arena.  This is where the greatest fighters
come to test their strength against all challengers.  Very few gladiators
have ever survived for very long in this blood thirsty sport.  However, one
man continues to amaze everybody.  He has never been defeated and is praised
as the greatest fighter ever.  
~
Room_flags 0
Sector_type 1
Exit
2
~
~
0
0
11003
leaves south~
Exit
5
~
~
0
0
11005
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11005
Name Underneath the Grand Arena~
Desc You appear to be underneath the greatest of all arenas.  Here is where
the more know fighters have private rooms for rest and medical attention. 
Several fighters have maintained a considerable winning streak but no
fighter has yet to match the impressive record of the Masked Gladiator. 
Supposedly there is a fight going on right now with an even greater fighter
but who could think that possible.  
~
Room_flags 4
Sector_type 0
Exit
0
~
~
0
0
11006
leaves north~
Exit
4
~
~
0
0
11004
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 11006
Name The hallway under the Grand Arena~
Desc Down this hallway are many doors.  Each one leading to a well know
fighters personal room.  They often do not like to be disturbed however and
it would be wise to stay well away from some of the more dangerous ones. 
Every fighter that has earned a room in this hall has proven his worth in
strength, speed, and agility.  Are you ready to face up to their wrath?  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11009
leaves north~
Exit
1
~
~
0
0
11008
leaves east~
Exit
2
~
~
0
0
11005
leaves south~
Exit
3
~
~
0
0
11007
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11007
Name The Room of the Masked Gladiator~
Desc You are in the room of the famous masked gladiator.  Little is know about
this fighter because of his concealed identity.  When you look closer at the
room you notice many famous classical paintings and sculptures.  You wonder
how a gladiator can pay for this.  
~
Room_flags 8192
Sector_type 0
Exit
1
~
~
0
0
11006
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11008
Name A Grand Fighters Room~
Desc You are in the room of a great fighter.  Who it is no one can tell for
sure.  Only one thing is know, and that is that this fighter has managed to
surpass everyone who has gotten in his way so far.  He doesn't appear to be
in right now but i wouldn't want to be the one he caught snooping around in
his private room.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
11006
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11009
Name Under the Grand Arena~
Desc It seems that you have wandered into a strange place.  Above you are
several grates and through these you can see the brilliant sun shinning. 
You must be under the actuall sands of the arena.  There must be a way up
there you think to yourself and then maybe you could test your luck against
one of the mighty fighters.  
~
Room_flags 4
Sector_type 0
Exit
2
~
~
0
0
11006
leaves south~
Exit
4
~
~
0
0
11010
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 11010
Name The Brilliant Sands of the Grand Arena~
Desc You made it.  Before you is a mass of people all standing chearing for
someone or something on the sands.  The sheer maginitude of the stands is
amazing.  You can scarcely believe that something like this was acutally
built by the human race.  You can hear the shuffling of feet near by and it
begs investigation.  
~
Room_flags 4
Sector_type 10
Exit
0
~
~
0
0
11011
leaves north~
Exit
1
~
~
0
0
11012
leaves east~
Exit
2
~
~
0
0
11013
leaves south~
Exit
3
~
~
0
0
11014
leaves west~
Exit
5
~
~
0
0
11009
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11011
Name The Northern Sector of the Sands~
Desc From this point you can see the majority of the crowd in the stands.  All
of them are screaming and yelling for their favorite fighter, hoping he will
come out victorious.  Throughout the sand you can see blood stains and
footprints.  Long forgotten in the history of time.  It would seem that this
arena has been here before time was time.  
~
Room_flags 0
Sector_type 10
Exit
2
~
~
0
0
11010
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11012
Name The Eastern Sector of the Sands~
Desc From this point you can see the majority of the crowd in the stands.  All
of them are screaming and yelling for their favorite fighter, hoping he will
come out victorious.  Throughout the sand you can see blood stains and
footprints.  Long forgotten in the history of time.  It would seem that this
arena has been here before time was truly time.  
~
Room_flags 0
Sector_type 10
Exit
3
~
~
0
0
11010
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11013
Name The Southern Sector of the Sands~
Desc From this point you can see the majority of the crowd in the stands.  All
of them are screaming and yelling for their favorite fighter, hoping he will
come out victorious.  Throughout the sand you can see blood stains and
footprints.  Long forgotten in the history of time.  It would seem that this
arena has been here before time was truly time.  
~
Room_flags 0
Sector_type 10
Exit
0
~
~
0
0
11010
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11014
Name The Western Sector of the Sands~
Desc From this point you can see the majority of the crowd in the stands.  All
of them are screaming and yelling for their favorite fighter, hoping he will
come out victorious.  Throughout the sand you can see blood stains and
footprints.  Long forgotten in the history of time.  It would seem that this
arena has been here before time was truly time.  
~
Room_flags 0
Sector_type 10
Exit
1
~
~
0
0
11010
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11015
Name The South West Corner of the Arena Square~
Desc You are in the southwestern corner of the arena square.  Shops are on all
sides of you ranging from a grocery store to a weapons smith.  It is said
that everything you could want, you can buy in this square.  So take your
time and look around.  Who knows you actually might find something worth
buying.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
11017
leaves north~
Exit
1
~
~
0
0
11003
leaves east~
Exit
2
~
~
0
0
11016
leaves south~
Exit
3
~
~
0
0
11023
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11016
Name The Weaponsmith~
Desc You have wandered into a small cozy shop.  All around you are various
weapons ranging from small swords to great axes.  Anyone of these fine
weapons could be yours, for a price.  Although the Golgotha weaponsmiths'
are known for their quality, they are also known for their high prices and
conning abilities.  So watch your pocket while your in here.  
~
Room_flags 263168
Sector_type 0
Exit
0
~
~
0
0
11015
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11017
Name The West Side of the Arena Square~
Desc You are in the southwestern corner of the arena square.  Shops are on all
sides of you ranging from a grocery store to a weapons smith.  It is said
that everything you could want, you can buy in this square.  So take your
time and look around.  Who knows you actually might find something worth
buying.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11018
leaves north~
Exit
2
~
~
0
0
11015
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11018
Name The North Western Corner of the Arena Square~
Desc You are in the northwestern corner of the arena square.  Shops are on all
sides of you ranging from a grocery store to a weapons smith.  It is said
that everything you could want, you can buy in this square.  So take your
time and look around.  Who knows you actually might find something worth
buying.  
~
Room_flags 4
Sector_type 0
Exit
1
~
~
0
0
11019
leaves east~
Exit
2
~
~
0
0
11017
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11019
Name The Northern Side of the Arena Square~
Desc You are in the northwestern corner of the arena square.  Shops are on all
sides of you ranging from a grocery store to a weapons smith.  It is said
that everything you could want, you can buy in this square.  So take your
time and look around.  Who knows you actually might find something worth
buying.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11147
leaves north~
Exit
1
~
~
0
0
11020
leaves east~
Exit
3
~
~
0
0
11018
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11020
Name The North Eastern Corner of the Arena Square~
Desc You are in the northwestern corner of the arena square.  Shops are on all
sides of you ranging from a grocery store to a weapons smith.  It is said
that everything you could want, you can buy in this square.  So take your
time and look around.  Who knows you actually might find something worth
buying.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11021
leaves south~
Exit
3
~
~
0
0
11019
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11021
Name The Eastern Side of the Arena Square~
Desc You are on the eastern side of the arena square.  Shops are on all sides
of you ranging from a grocery store to a weapons smith.  It is said that
everything you could want, you can buy in this square.  So take your time
and look around.  Who knows you actually might find something worth buying. 
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11020
leaves north~
Exit
2
~
~
0
0
11022
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11022
Name The South Eastern Corner of the Arena Square~
Desc You are in the southeastern corner of the arena square.  Shops are on all
sides of you ranging from a grocery store to a weapons smith.  It is said
that everything you could want, you can buy in this square.  So take your
time and look around.  Who knows you actually might find something worth
buying.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11021
leaves north~
Exit
3
~
~
0
0
11003
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11023
Name The Arena Grocery Market~
Desc You have just entered the grocery market of the arena.  All around you,
you can see hundreds of items lining the walls.  It would seem that this
shop carries every edible thing in the world.  You see some people milling
about and there is a line waiting at the cash register.  
~
Room_flags 263168
Sector_type 0
Exit
1
~
~
0
0
11015
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11024
Name A side street leading twoards the towers~
Desc As you turn off of the main stree the commotion of the fighting seems to
dim.  Before you are the grand towers of the clans.  The clans run anything
that goes on in this part of town and they are the real force behind the
empire.  It has been said that it is impossible to infiltrate their towers
because of the amount of security that they have.  
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
11001
leaves east~
Exit
3
~
~
0
0
11025
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11025
Name A side street nearing the towers~
Desc As you walk further down this street you can see that you are almost at
the towers.  Their size is immense and they dwarf everything within miles. 
They seem to touch they clouds as you lose sight of them in the sky.  Not
many people walk down this street as it often leads to suffering and death. 
~
Room_flags 0
Sector_type 1
Exit
1
~
~
0
0
11024
leaves east~
Exit
3
~
~
0
0
11026
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11026
Name Between the first of the towers~
Desc You are now in between the first two magnificent towers.  Huge doorways
lead into the depths of them and there are several guards standing ready to
fight.  There are no people walking along this street except you and it
gives you a sense of dread.  Should you enter the towers or turn and run?  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
11027
leaves north~
Exit
1
~
~
0
0
11025
leaves east~
Exit
2
~
~
0
0
11116
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11027
Name Before the Door of the Campbell Clan Tower~
Desc You stand before the tower belonging to the Clan Campbell.  The doorway
is inlaid with gold and silver and it is easily 30 feet tall.  Several
guards are milling about here ever watchful.  This tower is said to house
one of the greatest personal armies.  As You approach the door you sense
that you are being watched by the door.  Upon closer examination you can see
that there are many small cameras inlaid in the frame of the door.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
1
0
11028
leaves north~
Exit
2
~
~
0
0
11026
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11028
Name Inside Clan Campbell Tower~
Desc As you step into the lobby of the tower you can finally see the magnitude
of its size.  Above you the tower extendeds until it is lost from view.  The
lobby itself is rather narrow but its length extends on for a considerable
length.  Throughout this hall are guards and servants ready to attack at a
moments notice.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11029
leaves north~
Exit
2
~
~
1
0
11027
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11029
Name Inside Clan Campbell Tower~
Desc As you continue along the hall you notice more and more guards.  At the
end of the hall is a barracaded door with several people dressed in heavy
armor.  However, getting to the door presents another problem.  Now that you
have been noticed as an outisder the guards seem to be swarming twoards you
with their swords drawn.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11030
leaves north~
Exit
1
~
~
1
0
11036
leaves east~
Exit
2
~
~
0
0
11028
leaves south~
Exit
3
~
~
1
0
11034
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11030
Name Inside Clan Campbell Tower~
Desc It seems that there is no end to this hallway or the guards that inhabit
it.  In the narrowing space you find it harder and harder to move through
the press of bodies.  The door at the end of the hall is huge.  You can see
now that almost no amount of force will be able to break it down.  You'll
have to search for another way through it.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11031
leaves north~
Exit
2
~
~
0
0
11029
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11031
Name Approaching the Door at the end of the Hall~
Desc The hallway has now narrowed to only a few feet wide.  Along with the
guards it is incredibly hard to progress further down the hallway.  Even if
you did manage to break through the massive door would surely stop you.  It
stands well over 10 feet tall and is made out of solid steel.  A makeshift
baracade has been set up around it but it doesn't seem to be very effective.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11032
leaves north~
Exit
1
~
~
1
0
11038
leaves east~
Exit
2
~
~
0
0
11030
leaves south~
Exit
3
~
~
1
0
11037
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11032
Name In front of the door at the end of the hall~
Desc You can see now that getting through this door will be no easy task.  The
door must be at least three feet thick of solid steel.  That amount of
defense would resist everything up to mass disruptor fire from a starship. 
Aside from the door there is the problem of the heavy troopers guarding it. 
They look much more formidable than they usual clan guards.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
4
11013
11033
leaves north~
Exit
2
~
~
0
0
11031
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11033
Name At The bottom of the Giant Stairway~
Desc You stand before a gigantic stairway.  It stretches out above you until
it is lost from sight.  It would take forever to climb and it looks very
steep.  It is said that some towers have over a hundred floors whether that
is true of this tower you are not sure.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
4
11013
11032
leaves south~
Exit
4
~
~
0
0
11039
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 11034
Name A side room in the Tower~
Desc You have entered a side room.  Don't you feel special.  This is where
some of the guards come to rest and so forth.  The noise doesn't seem as
loud from here but maybe its just the room.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
1
0
11029
leaves east~
Exit
4
~
~
4
0
11035
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 11035
Name A secret room~
Desc This is a secret compartment in one of the many rooms of Clan Campbells
tower.  There seems to be a man standing here with a big trenchcoat on. 
Maybe you should explore or talk to the funny man.  
~
Room_flags 0
Sector_type 0
Exit
5
~
~
4
0
11034
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11036
Name A side room in the Great Tower~
Desc Here is a small side room in the great campbell tower.  An emergency
defense robot sits here ready to be used at a moments notice.  There is
almost nothing else in the room besides the robot.  Seems almost like a
waste of space.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
1
0
11029
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11037
Name A side room in the Campbell Tower~
Desc Here is a small side room in the great campbell tower.  An emergency
defense robot sits here ready to be used at a moments notice.  There is
almost nothing else in the room besides the robot.  Seems almost like a
waste of space.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
1
0
11031
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11038
Name A side room in the Great Tower~
Desc Here is a small side room in the great campbell tower.  An emergency
defense robot sits here ready to be used at a moments notice.  There is
almost nothing else in the room besides the robot.  Seems almost like a
waste of space.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
1
0
11031
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11039
Name Near the Bottom of the Great Stairway~
Desc Well you've started on your journey up the gigantic staircase.  Looks
like its gonna be a long boring journey until you reach the top.  On a floor
list next to you, you can see that the first floor is the barracks the
second is the kitchen and the third is the training grounds.  It says the
rest have been closed due to the fighting.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11040
leaves up~
Exit
5
~
~
0
0
11033
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11040
Name Near the Bottom of the Great Stairway~
Desc You can see that you are nearing the first floor.  It feels like you have
already climbed several flights of stairs and your legs are beginning to
burn.  Now that you have started on your journey it would be foolish not to
finish it though.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11041
leaves up~
Exit
5
~
~
0
0
11039
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11041
Name Somewhere in the Great Stairway~
Desc You made it to the first floor.  Good for you.  Only several more floors
to go until you reach the top.  Which is still not visible from where you
are.  This landing must lead off to the barracks which houses the troops of
this tower.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11066
leaves east~
Exit
4
~
~
0
0
11042
leaves up~
Exit
5
~
~
0
0
11040
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11042
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11043
leaves up~
Exit
5
~
~
0
0
11041
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11043
Name Somewhere in the Great Stairway~
Desc You made it to the second floor, very good.  This is where they kitchen
is and the hundreds of cooks are that work round the clock to provide food
for everyone that resides in the tower.  You can hear hustling and bustling
down the hall and smell wonderful smells coming from the door.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11089
leaves east~
Exit
4
~
~
0
0
11044
leaves up~
Exit
5
~
~
0
0
11042
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11044
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11045
leaves up~
Exit
5
~
~
0
0
11043
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11045
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11046
leaves up~
Exit
5
~
~
0
0
11044
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11046
Name Somewhere in the Great Stairway~
Desc You made it to the third floor.  This is where all the training of the
guards takes place.  Something tells you it won't be very exciting
considering all of the guards are on the bottom floor protecting the tower. 
This is the final floor that isn't closed as all of the upper floors contain
business things and offices.  Looks like it will be a long journey to the
top.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11100
leaves east~
Exit
4
~
~
0
0
11047
leaves up~
Exit
5
~
~
0
0
11045
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11047
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11048
leaves up~
Exit
5
~
~
0
0
11046
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11048
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11049
leaves up~
Exit
5
~
~
0
0
11047
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11049
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11050
leaves up~
Exit
5
~
~
0
0
11048
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11050
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11051
leaves up~
Exit
5
~
~
0
0
11049
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11051
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11052
leaves up~
Exit
5
~
~
0
0
11050
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11052
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11053
leaves up~
Exit
5
~
~
0
0
11051
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11053
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11054
leaves up~
Exit
5
~
~
0
0
11052
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11054
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11055
leaves up~
Exit
5
~
~
0
0
11053
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11055
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11056
leaves up~
Exit
5
~
~
0
0
11054
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11056
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11057
leaves up~
Exit
5
~
~
0
0
11055
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11057
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11058
leaves up~
Exit
5
~
~
0
0
11056
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11058
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11059
leaves up~
Exit
5
~
~
0
0
11057
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11059
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11060
leaves up~
Exit
5
~
~
0
0
11058
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11060
Name Somewhere in the Great Stairway~
Desc Your legs burn and you have no sight of the end of your journey but you
feel it would be a waste if you stopped climbing now.  You have explored the
bottom levels of the tower and all that awaits you is the final floor.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11061
leaves up~
Exit
5
~
~
0
0
11059
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11061
Name Near the top of the Great Stairway~
Desc You can see the top its amazing.  The journey you thought would never end
has almost been completed.  You can see the final level with no more stairs
after it.  Its so close now you can almost taste victory.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11062
leaves up~
Exit
5
~
~
0
0
11060
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11062
Name Near the top of the Great Stairway~
Desc Every step brings you one foot closer to your destination.  You can
almost touch where you have to go.  At the end there is a landing which will
take you to the top floor of the tower.  You can feel your joy rising as you
near the end of your destination.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
11063
leaves up~
Exit
5
~
~
0
0
11061
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11063
Name The top of the Great Stairway~
Desc You finally made it.  After several minutes of intense climbing you have
reached what appears to be the top of the stairway.  In front of you is
another large door much like the one at the entrance to this tower.  The
fighting down below cannot even be heard at this height.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
11064
leaves north~
Exit
5
~
~
0
0
11062
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 11064
Name Entrance to the Great Hall~
Desc As you pass through the giant door you step into a giant room.  The size
is enormous and decorations are everywhere.  Along the walls you can see
poster of the great campbell leaders of the past.  Right in front of you
however is a great table easily taking up half of the room at the head is a
sloitary figure.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11065
leaves north~
Exit
2
~
~
1
0
11063
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11065
Name In front of Finlay Campbell's seat~
Desc As you approach the giant table you notice that one seat is noticeably
larger than the rest.  This is no doubt the great Finlay's seat.  As you
approach he swivels in his chair to face you.  He doesn't seem happy to see
you but he isn't hostile either.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11064
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11066
Name The Second Floor of Clan Campbell Headquarters~
Desc At this point the staircase has turned to allow room for a small standing
space.  In front of this space is a door with the number 2 on it.  This must
be the second floor.  Here is where all the guards sleep and train.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
1
0
11067
leaves east~
Exit
3
~
~
0
0
11041
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11067
Name Hallway of the Second Floor~
Desc Before you stretches out another hallway much like the lobby but not as
big.  Down the hall you can see several doors which probably lead off to the
sleeping quarters of the guards.  At then end of the hall is a large robot
taking up the entire wall.  It looks very mean and very hostile.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11068
leaves east~
Exit
3
~
~
1
0
11066
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11068
Name The Hallway of the Second Floor~
Desc As you continue down the hallway you can see more and more doors that
span the entire length.  The hallway seems to be devoid of people but you
can hear noises comming from the various rooms.  Each door is barraced with
reinforced steel to prevent any mishaps.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11069
leaves east~
Exit
3
~
~
0
0
11067
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11069
Name In front of two doors on the Second Floor~
Desc You stand in front of the first set of doors in the hall.  Upon closer
inspection you can see that the doors would be almost impossible to break
down.  The steel prevents anything from penetrating it, even a disruptor
shot.  The door also looks mighty unpickable so it may be best not to try. 
On the other side of the door you can hear voices of soldiers.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
11070
leaves north~
Exit
1
~
~
0
0
11082
leaves east~
Exit
2
~
~
1
0
11076
leaves south~
Exit
3
~
~
0
0
11068
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11070
Name A Barracks in the Clan Campbell Headquarters~
Desc You stand at the entrance to one of the many barracks in clan campbell
headquarters.  In front of you are long lines of beds each used to house a
soldier.  You can see a few soldiers moving about here but it seems most of
them have gone off to fight in the rebellion.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11071
leaves north~
Exit
2
~
~
1
0
11069
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11071
Name In a Clan Campbell Barracks~
Desc As you continue down the barracks hall the line of bunks seems to go on
for ever.  Each is spaced only a few feet apart allowing the soldier little
privacy.  Very few soldiers are here at the moment.  However, you can still
see the occansional one wandering about.  
~
Room_flags 4
Sector_type 0
Exit
0
~
~
0
0
11072
leaves north~
Exit
2
~
~
0
0
11070
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11072
Name In a Clan Campbell Barracks~
Desc You are about midway now if the long hallway.  You wonder how a single
family could afford to keep so many guards around.  The money probably comes
from their illegal trade routes.  Every family in the empire is said to have
several underground dealings which is why they ended up on top of the
economy.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11073
leaves north~
Exit
2
~
~
0
0
11071
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11073
Name Nearing the end of a Clan Campbell Barracks~
Desc Nearing the end of the room you notice the robot again.  It really does
appear quite large.  Taking up the whole wall from top to bottom left to
right its one mass of weaponry.  Chances are these robots are only used in
the most extreme cases as getting them out of the room would require the
destruction of a wall.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11074
leaves north~
Exit
2
~
~
0
0
11072
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11074
Name A few feet away from the end of the hall~
Desc Only a few feet from you is the giant robot now.  All the bunks in the
barracks have stopped by this point and it 's just you and the machine. 
Looking back you now realize how hard it would be to run away from anything
attacking you in the hall.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11075
leaves north~
Exit
2
~
~
0
0
11073
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11075
Name In front of the giant robot~
Desc Well, you finally made it.  I hope your happy.  You get to test your
fighting skills against the best of modern weaponry and technology.  All the
bunks seem to have fallen a long way away from you now.  Looking closer at
the robot you notice that it has several large guns mounted on its arms. 
Best be careful.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11074
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11076
Name A Barracks in the Clan Campbell Headquarters~
Desc You stand at the entrance to one of the many barracks in clan campbell
headquarters.  In front of you are long lines of beds each used to house a
soldier.  You can see a few soldiers moving about here but it seems most of
them have gone off to fight in the rebellion.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
11069
leaves north~
Exit
2
~
~
0
0
11077
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11077
Name In a Clan Campbell Barracks~
Desc As you continue down the barracks hall the line of bunks seems to go on
for ever.  Each is spaced only a few feet apart allowing the soldier little
privacy.  Very few soldiers are here at the moment.  However, you can still
see the occansional one wandering about.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11076
leaves north~
Exit
2
~
~
0
0
11078
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11078
Name In a Clan Campbell Barracks~
Desc You are about midway now if the long hallway.  You wonder how a single
family could afford to keep so many guards around.  The money probably comes
from their illegal trade routes.  Every family in the empire is said to have
several underground dealings which is why they ended up on top of the
economy.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11077
leaves north~
Exit
2
~
~
0
0
11079
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11079
Name Nearing the end of a Clan Campbell Barracks~
Desc Upon approaching the end of the room you notice a lone figure standing at
the end.  He doesn't appear deformed or unusual in any way.  Just a normal
person.  You wonder how a single family could afford to keep so many guards
around.  The money probably comes from their illegal trade routes.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11078
leaves north~
Exit
2
~
~
0
0
11080
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11080
Name A few feet away from the end of the hall~
Desc In front of you now is the man that you had seen earlier.  He appears no
different from any ordinary person.  However, he does seem a little nervous.
Behind you the bunks seem to have stopped and the door looks rather far away
now.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11079
leaves north~
Exit
2
~
~
0
0
11081
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11081
Name In front of the lone figure at the end of the hall~
Desc In front of you stands the lone figure that you saw a while back.  He has
the appearance of a normal man but his eyes are constantly darting in a
state of paranoia.  The bunks seem eerily far behind you and you don't feel
quite safe with this man.  He is probably the familys personal esper making
escape almost impossible.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11080
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11082
Name In a clan campbell hall~
Desc You are approaching the end of the hall which ends in a solid concrete
wall.  It seems it was put there from protection from outside explosions
rather than decoration.  Along the walls are several mounted security
cameras.  There must be hundreds of them throughout the tower and you wonder
how anyone could watch that many at once.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11083
leaves east~
Exit
3
~
~
0
0
11069
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11083
Name Approaching the end of a hall~
Desc As you move farther down the hall you notice less and less soldiers. 
There probably isn't anything at all interesting down here.  But you do
notice a door on the northern side.  What could be behind it nobody knows. 
The clan familys are said to have several nasty defense mechanisms just
waiting for an intruder to disturb them.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11084
leaves east~
Exit
3
~
~
0
0
11082
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11084
Name In front of a door~
Desc Ah you have finally reached the big concrete wall and the door in the
northern wall.  There is nothing extraordinary about the wall or the door. 
It seems just like all the others.  There seems to be no obvious reason why
it should be set apart like it is.  But obviously there is a reason and
probably a really good one.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
11085
leaves north~
Exit
3
~
~
0
0
11083
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11085
Name In a clan campbell barracks~
Desc This hall of bunks stretches away just like all the others.  However, it
is not as long and you can clearly make out a man of gigantic stature
standing at the end.  You also notice the complete lack of any personel in
this room except the man at the end.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11086
leaves north~
Exit
2
~
~
1
0
11084
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11086
Name In a clan campbell barracks~
Desc As you walk past the numerous bunks you notice that several of them seem
to have been abandoned a long time ago.  As you look behind you you see a
large security camera placed right above the door.  Appaerently whatever
happens in this room the family wants to know about it.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11087
leaves north~
Exit
2
~
~
0
0
11085
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11087
Name Near the end of the barracks~
Desc The line of bunks has stopped and fallen away behind you now.  Only a few
feet of space remain in between you and the giant.  From here you notice
that he looks rather pale.  He must be over 8 feet tall and could probably
break every bone in your body without trying.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11088
leaves north~
Exit
2
~
~
0
0
11086
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11088
Name In front of the giant~
Desc Well you made it.  Don't you feel proud.  Only a foot in front of you is
the giant man.  He is well over 9 feet tall and he looks as pale as a ghost.
Escape seems rather impossible as the door to the room seems very far away
now.  You made it this far might as well fight.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11087
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11089
Name Door to the second floor~
Desc Here stands a door with a large number 2 painted on it.  A sign beside
the door states that this way leads to the towers kitchens.  You can smell
wonderful smells coming from the rooms behind the door.  It seems that the
cooks don't even stop their work even in a time of emergency such as this. 
The rebellion seems to have effected everybody except them.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
1
0
11090
leaves east~
Exit
3
~
~
0
0
11043
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11090
Name Entrance to the kitchen~
Desc Before you stands a large square room with kitchen appliances stacked
everywhere.  Several cooks are running around trying to prepare for the next
meal.  Its a wonder that they can all fit in such a small place.  They seem
to make due though but they probably wouldn't want an extra person in their
midst.  
~
Room_flags 4
Sector_type 0
Exit
1
~
~
0
0
11091
leaves east~
Exit
3
~
~
1
0
11089
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11091
Name The western wall of the kitchen.~
Desc As you enter the main part of the kitchen you are assaulted by a number
of wonderful smells.  Each cook is busy working on his special dish for
tonights feast.  There must be at least 25 cooks running around the cramped
room.  The heat from the stoves and ovens makes it even more uncomfortable. 
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11094
leaves north~
Exit
1
~
~
0
0
11092
leaves east~
Exit
2
~
~
0
0
11097
leaves south~
Exit
3
~
~
0
0
11090
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11092
Name The center of the kitchen~
Desc This is the center of the small room.  From here you can view everything
that happens in the kitchen.  Cooks shove and push you out of the way as the
surge to get to the pots and pans.  They seem very annoyed that you have
trespased to the kitchen but no one will raise a voice at you for fear they
will not meet their deadline.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11095
leaves north~
Exit
1
~
~
0
0
11093
leaves east~
Exit
2
~
~
0
0
11098
leaves south~
Exit
3
~
~
0
0
11091
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11093
Name Eastern wall of the kitchen~
Desc You stand at the wall opposite of the entrance.  The hustle and bustle of
the cooking staff is almost overwhelming.  Everyone is in a hurry to finish
for fear they will be killed if they are not on time.  Cooks run by you
carrying elaborate dishes that seem fit for a king.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11096
leaves north~
Exit
2
~
~
0
0
11099
leaves south~
Exit
3
~
~
0
0
11092
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11094
Name Northwestern corner of the kitchen~
Desc At this corner of the kitchen appears to be the washing station.  Dishes
are stacked up almost to the ceiling and most have fallen off their stacks
and broken.  It looks like many of the dishes will remain unclean judging by
the way they overflow the sink.  The cooks seem to avoid this part of the
room as nobody really wants to clean.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11095
leaves east~
Exit
2
~
~
0
0
11091
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11095
Name Northern wall of the kitchen~
Desc Here at the northern part of the kitchen are all of the ovens and stoves.
The heat is incredible and your sweat evaporates as soon as it forms.  You
wonder how these people are able to withstand so much discomforate as they
wait for their respective dishes to finish baking.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11096
leaves east~
Exit
2
~
~
0
0
11092
leaves south~
Exit
3
~
~
0
0
11094
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11096
Name Northeastern corner of the kitchen~
Desc Here at the northeastern corner stands the food storage containers.  You
can see piles upon piles of food waiting to be used by the cooks.  All the
cooks seem to be fighting over the food.  It would appear that the good food
was hard to get and the cooks that got it first got the best bonus for their
food.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11093
leaves south~
Exit
3
~
~
0
0
11095
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11097
Name Southwest corner of the kitchen~
Desc In this corner are rows upon rows of pots and pans.  They hang from the
ceiling like bats in a cave.  There is almost no limit to the amount of
cooking untensils available.  Spoons and knives are stacked almost to the
pots on the ceiling.  Cooks rush buy and grab different things every minute,
not caring whether you were there or not.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11091
leaves north~
Exit
1
~
~
0
0
11098
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11098
Name Southern wall of the kitchen~
Desc Opposite of the northern wall here is where the freezers and
refrigerators are.  Of course soom have been left open by careless cooks. 
The cold air the blasts from these is almost unbearable.  You begin to
shiver despite all the clothing that you have on.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11092
leaves north~
Exit
1
~
~
0
0
11099
leaves east~
Exit
3
~
~
0
0
11097
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11099
Name Southeast corner of the kitchen~
Desc The southeast corner contains all of the finished dishes waiting to be
sent to the grand table.  A dumbwaiter is in the wall constantly in use
carrying dishes to the top floor.  Its a miracle that the waiter is able to
lift some of these dishes.  Some look like they weight at least 30 pounds or
more.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11093
leaves north~
Exit
3
~
~
0
0
11098
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11100
Name The third floor~
Desc Before you is a large door with the number 3 painted on it.  A sign next
to the door informs you that this level houses the training facilities.  You
can hear sounds of fighting coming from behind the door.  Although this area
would be much more active in normal times it is now practically deserted.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
1
0
11101
leaves east~
Exit
3
~
~
0
0
11046
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11101
Name Entrance to the training grounds~
Desc In front of you is a large room that stretches for a while.  Farther down
the room you can see some of the more elite guards of clan Campbell
practicing.  Target dummys and war machines are set up along every wall to
help the guards become master fighters.  Some people are sparing here but
most have gone to fight in the streets.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11102
leaves east~
Exit
3
~
~
1
0
11100
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11102
Name Training grounds~
Desc As you step out into the grounds you are immediatly assualted by the
smell of old sweat and blood.  You can hear the guards practicing their
swordplay from all across the room.  Most are sparing and getting ready for
the battles to come but some have taken to simple drills of footwork and
bladework.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11103
leaves north~
Exit
1
~
~
0
0
11104
leaves east~
Exit
3
~
~
0
0
11101
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11103
Name The northeast corner of the grounds~
Desc Piled up in this corner are mounds and mounds of broken equipment. 
Everything from swords to full body armors lay shattered in their heaps. 
There is a guard here trying to organzie the piles but he doesn't seem to be
having much luck.  The metal of the broken equipment is generally used to
make the massive clan robot guards.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11110
leaves east~
Exit
2
~
~
0
0
11102
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11104
Name Training grounds~
Desc As you move down the long hallway that makes up the training grounds you
see more and more equipment lined along the walls.  From swords to
disruptors this place has everything.  However, most of this has been taken
for reserves.  In front of you is a training robot used to practice your
fighting skills on.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11110
leaves north~
Exit
1
~
~
0
0
11105
leaves east~
Exit
3
~
~
0
0
11102
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11105
Name Training grounds~
Desc The hallway stretches on a fair distance more to the east until it ends
in a featureless brick wall.  Along this side of the hallway are training
robots.  There are rows upon rows of them.  However, none of them are in use
right now.  All the men are on the other side gathering weapons and armor 
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11111
leaves north~
Exit
1
~
~
0
0
11106
leaves east~
Exit
3
~
~
0
0
11104
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11106
Name Training grounds~
Desc You continue walking along the south side of the training grounds.  This
is where all of the training robots are kept.  Most seem to be in good
repair except for a few down the line.  No one has bothered to fix them
because of the crisis.  To the north the equipment storage units stretch on
as far as the eye can see.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11112
leaves north~
Exit
1
~
~
0
0
11107
leaves east~
Exit
3
~
~
0
0
11105
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11107
Name Training grounds~
Desc As you approach the end of the room you notice that the amount of
training equipment does not decrease in quality or quantity.  The line of
training robots and devices extened from wall to wall.  Some are broken but
the majority appear in good repair.  On the north wall some soldiers are
gathering up everything they can carry to either sell or fight with.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11113
leaves north~
Exit
1
~
~
0
0
11108
leaves east~
Exit
3
~
~
0
0
11106
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11108
Name Training grounds~
Desc This is near the end of the room.  Here the dust has settled over
everything.  Although it was not visible earlier you can see now that this
area has not been used for some time.  There are still robots here but they
appear completely unused and uncared for.  Its not supprising seeing how
long the hall is.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11114
leaves north~
Exit
1
~
~
0
0
11109
leaves east~
Exit
3
~
~
0
0
11107
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11109
Name Training grounds~
Desc Well you made it to the wall.  The long treck certainly wasn't worth it. 
This part of the room is the same as any other except for the fact that
there is a wall blocking further progress.  Back far away you can see the
distant entrance to the grand staircase.  You notice that there are still
training machines down at this end.  Most seem to be still in working order.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11115
leaves north~
Exit
3
~
~
0
0
11108
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11110
Name Training grounds~
Desc Along this hall of the training grounds are hundreds and hundreds of
shelves for equipment.  Everything from armor to disruptors is stored here. 
However, there is almost nothing left since everything has been taken to
help protect the family.  What few pieces remain are being gathered up by
the guards.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11111
leaves east~
Exit
2
~
~
0
0
11104
leaves south~
Exit
3
~
~
0
0
11103
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11111
Name Training grounds~
Desc As you continue down the hall you notice that there will be almost
nothing of value on this side of the grounds.  All the shelves have been
stripped clean of any weapons or armor that they once had.  A few soldiers
and guards still remain trying to stay out of the battles that are being
waged on the street.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11112
leaves east~
Exit
2
~
~
0
0
11105
leaves south~
Exit
3
~
~
0
0
11110
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11112
Name Training grounds~
Desc Continuing down the hallway you notice that there are fewer and fewer
people.  The hallway looks completely deserted at the end and there seems to
be nothing of importance.  Across the room you can see the multitude of
training robots that line the wall.  Most are unused but a few are still in
service.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11113
leaves east~
Exit
2
~
~
0
0
11106
leaves south~
Exit
3
~
~
0
0
11111
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11113
Name Training grounds~
Desc Here the shelves are completely empty.  Not one scrap of armor can been
seen.  Everything has been taken to the reserves and the fighters that are
guarding the clan tower.  Everyone seems to have completely forgotten this
place and there is hardly a soul in this massive room.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11114
leaves east~
Exit
2
~
~
0
0
11107
leaves south~
Exit
3
~
~
0
0
11112
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11114
Name Training grounds~
Desc Still the same old empty shelves and baron room.  In the corner you can
see a group of men trying to evade having to fight.  They don't seem very
happy but then who would.  Across the room you can see the training robots
that used to be used every day, but now they have hardly anyone using them. 
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11115
leaves east~
Exit
2
~
~
0
0
11108
leaves south~
Exit
3
~
~
0
0
11113
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11115
Name Training grounds~
Desc Well you made it to the end of the hall to find that there is nothing
here.  Much like the rest of the room it is baron of equipment.  There are
some guards gathered here and some scattered along the length of the room. 
But otherwise it is completely empty.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11109
leaves south~
Exit
3
~
~
0
0
11114
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11116
Name Entrance to Clan Wolf Tower~
Desc Before you is the most impressive and by far best protected tower.  It is
not the tallest and does not stand out in any ways but simply radiates a
feeling of immense power.  The Wolfs are the most influential clan in the
whole empire.  Some even say that they are the people that really run the
empire.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11026
leaves north~
Exit
2
~
~
0
0
11117
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11117
Name Before the Clan Wolf Tower~
Desc A simple door set into the front of the gleaming steel tower before you
is the only thing keeping you from exploring the rest of it.  No guards are
here and the pathway to the door seems deathly silent.  There is no hint as
to what awaits you on the other side of the door but the Wolfs are said to
have secret alliances with the rogue AI's on shub who provide them with lots
of nasty weapons.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11116
leaves north~
Exit
2
~
~
1
0
11118
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11118
Name Entrance to the Wolf Tower~
Desc Well you made it into the tower.  Ahead of you is a simple hallway with
little decorations and very few unnecessary arts.  There are no stairs as
you can see only one elevator at the end of the hall.  The Wolf's were
always said to be paranoid so they decided not to put in stairs so they
could tell where the enemy was coming from.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
11117
leaves north~
Exit
2
~
~
0
0
11119
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11119
Name Lobby of Wolf Tower~
Desc The lobby is barely furnished with only a few pieces of furniture
scattered around the room.  If this is the richest family in the universe
you wonder what all their money goes to.  There are few guards here but a
few are scattered about wandering through the halls.  The Wolfs seem to have
taken little intrest in the fighting on the street and simply walled
themselves up in their tower.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11118
leaves north~
Exit
2
~
~
0
0
11120
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11120
Name Lobby of Wolf Tower~
Desc The elevator at the end of the hall is getting closer by the minute but
it doesn't look inviting at all.  There's no telling what suprises the Wolfs
have planted in their elevators.  This family has a history of keeping its
mouth shut and its secrets secret.  Nobody knows what really goes on in this
tower and nobody has enough guts to ask.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11119
leaves north~
Exit
2
~
~
0
0
11121
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11121
Name Lobby of Wolf Tower~
Desc The hall you are in has no decorations what so ever.  Everything has been
stripped down and the walls have been left blank with nothing on them. 
There are still no guards present but then you were never sure if the wolves
had any.  After all with superior firepower who needs numbers.  Still
approaching the elevator you can now see your reflection in it.  It scares
you but you aren't sure why.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11120
leaves north~
Exit
2
~
~
0
0
11122
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11122
Name End of the lobby~
Desc Here is the elevator.  The front is made up of complete glass.  You can
see the empty hallway stretch out behind you in the mirror and it fills you
with a sense of dread.  Once you enter the elevator there is no telling what
will happen or whether you will be able to get back out of the tower.  For
all you know you could be walking into a death trap.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11121
leaves north~
Exit
2
~
~
0
0
11123
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11123
Name In the elevator~
Desc Once you step into the elevator you realise your grave mistake.  As you
turn around the doors slam shut and you find yourself sealed in.  There are
no buttons anywhere in the elevator.  You fail to see how you will be able
to get back down to the first floor.  The elevator music that is playing
isn't exactly cheerful either.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11124
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11124
Name The first floor of the tower~
Desc This floor is almost exactly like the loby in length and height.  There
are also no decorations here but in the exact center of the room is a lone
figure.  What or who he is you cannot make out from here but he appears to
be rather large and muscular.  As you turn around you notice that the
elevator has simply dissapeared leaving you no way to escape.  However, at
the other end of the hall you see another elevator.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11125
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11125
Name The first floor of the tower~
Desc You are only a few feet away from the figure now and you can see that he
looks almost like a corpse.  A rather large hulking corpse that is.  He
would have been a huge man were he still alive.  You can see that something
about him is not right, even if he is a corpse there is something wrong but
you cannot tell what it is.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11126
leaves north~
Exit
2
~
~
0
0
11124
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11126
Name The first floor of the tower~
Desc You can see the figure clearly now and he scares you.  His flesh is
rotting off in many places but underneath you can see that he has metal
implants and stitches holding him together.  This must be one of Shubs ghost
warriors.  Human dead brought back to life and used as psychological fear
troopers.  They are easily as strong as ten men and are incredibly hard to
kill.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11127
leaves north~
Exit
2
~
~
0
0
11125
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11127
Name The first floor of the tower~
Desc Now that you are past the ghost warrior you can see that the next
elevator is only a few feet in front of you.  Of course you have no clue
what will happen once you enter it.  It could be just like the last leaving
you no exit route or it could simply crash and kill you in one swift move. 
It is impossible to tell and you will have to take your chances.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11128
leaves north~
Exit
2
~
~
0
0
11126
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11128
Name The first floor of the tower~
Desc The elevator is right in front of you now.  You really have no choice but
to use it seeing as your only way out was the other lift which has somehow
dissapeared.  This however is no comfort to the fact that your life hangs in
the balance and could be ended with a simple push of a button.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11129
leaves north~
Exit
2
~
~
0
0
11127
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11129
Name In the elevator~
Desc Once again as soon as you step in you realize your mistake.  As you turn
around to exit the doors slam shut impossibly quick and you find yourself
sealed in.  There are no buttons to be seen or any other way to control the
elevator while inside.  Then you realize that you are probably going to die
but the elevator stops and the doors open.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11130
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11130
Name The second floor of the tower~
Desc As you look behind you the elevator has somehow dissapeared from view. 
This leaves you no choice but to push forward and fight the next challenger
that awaits you.  You can already see him standing in the middle of the
hallway.  It is hard to distinguish much about this character but chances
are that he isn't friendly.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11131
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11131
Name The second floor of the tower~
Desc The figure in the center of the hall is growing close with every step
which fills you with a sense of dread.  If this challenger is anything like
the last one you feel you will not be enjoying this.  He appears to be just
a normal man with no augmentations or implants but looks can be decieving. 
Nothing more can be determined from this distance.  The elevator at the end
of the hall gleams silver in the lights.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11130
leaves north~
Exit
2
~
~
0
0
11132
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11132
Name The second floor of the tower~
Desc The figure in front of you is just a normal man, plain and simple.  You
recognize him as Daniel Wolf who is one of the sons of Jacob Wolf.  He has
always had a short temper and excellent sword play to back it up.  He has
been known to fight duels at the drop of an insult and he hasn't come close
to losing yet.  His skill is renowned throughout the empire and he is a
master fencer, a legend in his own time.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11131
leaves north~
Exit
2
~
~
0
0
11133
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11133
Name The second floor of the tower~
Desc Now that you are past the wolfe you can see the next elevator that will
probably take you to the next floor.  Of course seeing as there is no way to
get back down to the first floor your only hope is to go forward.  This is
not a very comforting thought as the next opponent you will have to face
will most likely be very hard.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11132
leaves north~
Exit
2
~
~
0
0
11134
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11134
Name The second floor of the tower~
Desc Well here you are in front of yet another elevator.  You dread the things
that await you beyond this point, but seeing as there is no other way you
must go forward.  There has been no way to measure the distance you are from
the top of the tower but you hope that you are not far off.  You can only
hope that there is a way down once you are at the top.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11133
leaves north~
Exit
2
~
~
0
0
11135
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11135
Name In the elevator~
Desc Once again as soon as you step in you realize your mistake.  As you turn
around to exit the doors slam shut impossibly quick and you find yourself
sealed in.  There are no buttons to be seen or any other way to control the
elevator while inside.  Then you realize that you are probably going to die
but the elevator stops and the doors open.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11136
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11136
Name The third floor of the tower~
Desc Well you made it to the next floor.  This hallway is much like all the
ones that you have seen before.  As usual there is a lone figure in the
middle of the hall.  This man seems to have a blueish tint to his skin.  It
is difficult to tell from this far away though.  You can also the far off
glint of the elevator at the other end of the hall.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11137
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11137
Name The third floor of the tower~
Desc As you come nearer to the figure you can see that indeed his skin is blue
but it is hard to discern anything else from him at this distance.  Still
you see the other set of elevator doors.  You realize that they are your
only hope of ever escaping this place and you must press forward to get to
them.  They are your only way out of this tower.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11138
leaves north~
Exit
2
~
~
0
0
11136
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11138
Name The third floor of the tower~
Desc You can see now that the figure you thought was human is really a
machine.  It is made out of blue steel and it stands about seven feet tall. 
There is a blade of brightly polished steel protruding from his right arm
and a set of spiked knuckles from his left.  The machine looks like it could
kill just about anything it wanted to.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11139
leaves north~
Exit
2
~
~
0
0
11137
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11139
Name The third floor of the tower~
Desc You have made it past the third challenger.  How many more remain you can
only guess at.  However, it does seem that they are getting harder and you
shudder to think what is ahead.  You can see the elevator in plain view now.
This procedure has almost become a routine and you are almost sure of what
will happen.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11140
leaves north~
Exit
2
~
~
0
0
11138
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11140
Name The third floor of the tower~
Desc You stand now before another elevator.  The doors shimmer in the hallway
light adding an strange glow to all the surrounding objects.  You hope that
this is the last elevator as your only wish now is to leave this cursed
place still alive.  There is still one or more challengers that remain and
you have no idea how leathal they are.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11141
leaves north~
Exit
2
~
~
0
0
11139
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11141
Name In the elevator~
Desc Once again as soon as you step in you realize your mistake.  As you turn
around to exit the doors slam shut impossible quick and you find yourself
sealed in.  There are no buttons to be seen or any other way to control the
elevator while inside.  The you realize that you are probably going to die
but the elevator stops and the doors open.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11142
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11142
Name The fourth floor of the tower~
Desc Again you see a long hallway stretched out in front of you.  As usual
there is a figure standing in the middle.  You can see no augmentations or
anything that would suggest him not being a human from here.  At the other
end of the hall is another elevator.  You can see the glint of its steel
doors from here and you hope that this is the last level.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11143
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11143
Name The fourth floor of the tower~
Desc As you approach the figure you can now indeed see that he is only a
human.  He is most likely Valentine Wolf, the leader of the Wolf clan.  He
is said to be the biggest drug user in the Empire.  There isn't a chemical
around that he hasn't tried.  Of course this includes battle drugs so there
is no telling how strong or fast he is.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11142
leaves north~
Exit
2
~
~
0
0
11144
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11144
Name The fourth floor of the tower~
Desc This is indeed the renowned Valentine.  Ruthless and violent he is a
killer and a drug user.  He recently inherited the command of the clan after
he killed his father in a battle.  No one knows much about his fighting
skills but they are probably high above average.  The drugs that he takes
makes his body superpowered and enable him to do extraordinary things.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11143
leaves north~
Exit
2
~
~
0
0
11145
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11145
Name The fourth floor of the tower~
Desc You have made it past the leader of the clan.  There can be no other
combatants.  The elevator doors seem like a comfort now and you realize that
you are only a few feet away from your freedom.  They gleam in the light of
the hall and you hope and pray that they will take you back to the main
street.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11144
leaves north~
Exit
2
~
~
0
0
11146
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11146
Name In the elevator~
Desc The doors slam shut behind you as before and the elevator lurches down. 
Finally you are on your way back to the main town and away from this tower. 
The elevator stops and the doors open.  Behind you is the lobby of the tower
and you realize that you are finally free.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11118
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11147
Name The northern sector of Golgotha~
Desc You have now passed beyond the limits of the city square and are headed
into the deeper parts of the city.  This is where the imperial bunker is
located.  Nothing much is known of the bunker except it is nearly impossible
to enter.  Farther down this street lies the imperial starbay.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11148
leaves north~
Exit
2
~
~
0
0
11019
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11148
Name The northern sector of Golgotha~
Desc As you walk farther down the street you see fewer rebels and more
imperial guards.  This is most likely because you are nearing the Imperial
Bunker.  It is said that no one is able to access the bunker that is not
invited and so far that statement has been true.  To the north and east you
can see the glint of the landing dock lights coming from the starport. 
Golgotha houses the largest starport in the empire and it acts as the main
train hub for it also.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11149
leaves north~
Exit
2
~
~
0
0
11147
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11149
Name The northern sector of Golgotha~
Desc As you go farther and farther north you can see the quality of living
improving.  The houses at this end are nicer and there is no trash on the
streets.  This may be because of the nearness to the imperial bunker, but
there is no certain way to tell.  You can see the clan towers to the
southwest and the stardock to the northeast.  In front of you is a vast
concrete dome that covers the bunker.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11150
leaves north~
Exit
2
~
~
0
0
11148
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11150
Name The northern sector of Golgotha~
Desc Here you can see the eastbound road that leads to the starport.  To the
north is the giant concrete bunker that hides the imperial palace.  You can
see that the giant doors have been broken down.  They were supposedly
unbreakable but things in the empire rarely tell the truth.  There are still
many guards outside of the bunker protecting it from any further assaults.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11151
leaves north~
Exit
1
~
~
0
0
11165
leaves east~
Exit
2
~
~
0
0
11149
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11151
Name Near the Imperial Bunker~
Desc Now you can see the giant clearing that holds the most inpenetrable
castle in the known universe.  Built out of the strongest materials known to
man it is supposedly able to withstand any attack upon it.  However, you can
see that the force shield protecting it has been destroyed and the giant
doors that led to it are broken.  Probably the work of rebel espers the once
indestructable fortress has been breached.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11152
leaves north~
Exit
2
~
~
0
0
11150
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11152
Name In front of the Imperial Bunker~
Desc Now you can see the magnitude of this structure that you are approaching.
There are 20 foot tall walls on either side of you preventing you from
turning astray.  Also the bunker itself has almost a mile thick shell making
it tower over you, dwarfing you like an insignificant bug.  Several of the
empress's elite guards are outside making sure no-one enters.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11153
leaves north~
Exit
2
~
~
0
0
11151
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11153
Name The door to the Imperial Bunker~
Desc Now you are right infront of the massive doorway that leads into the
depths of the bunker and eventually to the court of Lionstone.  You can see
how the doors were ripped off of their frames like paper.  Whoever was able
to do this must have been very very powerfull.  The guards see you know and
immediatly move forward to stop you.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11154
leaves north~
Exit
2
~
~
0
0
11152
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11154
Name Inside the Imperial Bunker~
Desc Now you stand in a hallway that stretches back into the gloom until you
lose sight of it all together.  Whether it is an illusion or reality you
can't tell for sure.  It is deathly quiet and you nothing breaks the
silence, not even the sounds of alarms.  If you continue down this corridor
you will eventually reach the train station that takes people to Lionstone's
court.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11155
leaves north~
Exit
2
~
~
0
0
11153
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11155
Name Inside the Imperial Bunker~
Desc As you continue down the hallway you notice that you hear absolutely
nothing.  It is completely quiet, and you are suddenly unable to see farther
than 10 feet in front or behind you.  The train station is at the end of
this hallway but how much farther it is to that point you cannot be sure. 
The only thing left to do is continue forward.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11156
leaves north~
Exit
2
~
~
0
0
11154
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11156
Name Before the train station~
Desc You have finally arrived at the station but there is a lone figure
guarding the entrance to the train.  However, you can see from this distance
that he is not a normal human.  Half of his body has been replaced by a
glowing field of energy.  This must be the legendary Half-Man that trains
the Empire's Investigators.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11157
(null)~
Exit
2
~
~
0
0
11155
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11157
Name Inside the train~
Desc Once you step inside the train the doors slam shut behind you and you
begin moving.  The train is programmed to go directly to the imperial court
without stopping.  Once there you will probably not be able to get back
aboard the train.  
~
Room_flags 4
Sector_type 0
Exit
0
~
~
0
0
11158
(null)~
HealRate 100
EndRoom

#ROOM
Vnum 11158
Name In front of the Imperial Court~
Desc You stand in a small room in front of two gigantic doors.  These are the
doors that lead into the Imperial Court.  Before them is one of Lionstones
elite guards.  Other than the doors and the guard you can see nothing else
of intrest in this room.  It extends a few feet in every direction but it
has an extraordinarily high cieling.  
~
Room_flags 4
Sector_type 0
Exit
0
~
~
1
0
11159
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 11159
Name The Imperial Court~
Desc As you step into the court you are suddenly basked in a crimson glow. 
All around you the court has taken on the view of hell.  Crucified corpses
line the path and blood spills over your feet.  Bodies grab at you from pits
lined along the road and the screams of the damned echo endlessly around you
tearing at your will.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11160
leaves north~
Exit
2
~
~
1
0
11158
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11160
Name The Imperial Court~
Desc As you continue down the narrow path the light surrounding you steadily
grows darker.  You hear crunching under your boots and as you look down you
see the ground is littered with skeletons.  Some people are still alive
though and they crawl along the ground with limbs missing screaming for you
to save them from this wretched place.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11161
leaves north~
Exit
2
~
~
0
0
11159
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11161
Name The Imperial Court~
Desc After walking for a while eventually you reach the great theatre where
the iron throne is.  You can see that behind the throne are several key
rebel leaders burning on crosses.  On the throne sits the Empress Lionstone
herself.  Flames leap up around you as you approach the entrance and burn
your unprotected flesh.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11162
leaves north~
Exit
2
~
~
0
0
11160
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11162
Name In front of the Iron Throne~
Desc As you approach the throne the heat sears your skin and the screams of
the tourmented pierce your ears like banshees.  Corpses lie everywhere
littering the ground clawing at your leg out of the hope for salvation.  The
giant throne is in front of you know only a few feet away towering over you
making you feel pathetic.  Blood pools on the floor rising up to your ankels
and you feel things brushing against you.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11163
leaves north~
Exit
2
~
~
0
0
11161
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11163
Name Before the Iron Throne~
Desc As you approach to attack the Empress a man dressed in blood red armor
steps forward to block your path.  Instantly you recognize him as warrior
prime of the empire.  Dram was trained since he was a child to be the
ultimate killing machine and to die before anything happened to the Empress.
He fears no one and has never been beaten.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11164
leaves north~
Exit
2
~
~
0
0
11162
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11164
Name The Iron Throne~
Desc You are now on the platform where the iron throne is seated.  The Empress
slowly stands and steps to meet you.  Wearing the diamond crown of the
empire and her custome battle armor she is a formidable foe.  Her eyes burn
with rage because of the rebellion and she seems ready to kill anyone who
gets in her way.  The tall black throne stands behind her towering over
everything.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11163
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11165
Name The road to the starport~
Desc The glow of the lights from the starport washes over you as you step onto
this road.  Even from far away they illuminate the area all around you.  You
can see several of the larger ships docked but the security systems have
been armed and there is no way you can get to them.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11166
leaves east~
Exit
3
~
~
0
0
11150
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11166
Name The road to the starport~
Desc From this distance you can see that the starport is earily empty.  The
usual crowd of people is no longer here, perhaps they feared for their life.
As you top a small crest in the road a looming structure appears in the
distance.  It dwarfs everything around it casting a shadow over much of the
starport.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11167
leaves east~
Exit
3
~
~
0
0
11165
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11167
Name In front of the control tower~
Desc From here you can see much of the starport.  You can also see that only a
few ships still have their ramps out.  One of them an imperial cruiser that
you quickly recognize as the dauntless.  The dauntless is the only E class
starship still operational and loyal to the empire.  It has been the only
defense against the hadenmen's giant golden ships at this point.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11168
leaves east~
Exit
3
~
~
0
0
11166
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11168
Name The break to the Dauntless~
Desc Here the road forks into two paths.  One leads to the Dauntless and the
other to the giant structure you saw earlier.  From here you can see that it
is actually a giant castle.  It towers over everything and is also loaded
down with weapons.  This is the Deathstalker standing that the rebels came
to Golgotha with.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11169
leaves north~
Exit
3
~
~
0
0
11167
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11169
Name On the road to the Dauntless~
Desc As you approach the Dauntless you finally gain an understanding of how
powerfull it really is.  With over 250 disruptor cannon and state of the art
shields it is a force to be reckoned with.  From here you can see that the
hatch is open allowing any and everyone free access to the ship.  However,
this is not supprising considering it has the most advanced armory humanity
has ever known.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11170
leaves north~
Exit
2
~
~
0
0
11168
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11170
Name In front of the Dauntless~
Desc As you step up to the door into the Dauntless you are suddenly afraid of
what lurks inside.  You've heard amazing stories about John Silence, the
captain, and their investigator Frost.  Supposedly they have gained
supernatural powers that enable them to do whatever they please.  Yet they
still remain loyal to the Empire.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
11171
leaves north~
Exit
2
~
~
0
0
11169
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 11171
Name In a corridor of the Dauntless~
Desc You glance around and see that the corridor splits in two directions.  A
handy sign on the wall says that the passageway to the east leads to the
bridge while the left passageway leads to the living quarters.  As you look
around you notice that there are no other crew members present, not a single
person.  You get the strange feeling that you are not going to find pleasant
things aboard this ship.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
1
0
11170
leaves south~
Exit
3
~
~
0
0
11172
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11172
Name The living quarters~
Desc The hallway is lined with doors that lead off to living quarters.  As you
continue down the hallway you try to open a few of the doors only to find
that they are all locked.  This seems odd as only the captain has permision
to lock personal quarters.  Farther down the hallway you can see a faint
glow spilling out into the hallway.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
11171
leaves east~
Exit
3
~
~
0
0
11173
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 11173
Name The living quarters~
Desc Now you can see that the glow you saw earlier is comeing from an open
door.  Past the door the lights suddenly cut off basking the rest of the
hallway in shadows.  Behind you the hallway stretches earily away back
towards the entrance.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
11174
leaves north~
Exit
1
~
~
0
0
11172
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 11174
Name Officer V. Stelmach's Quarters~
Desc As you step through the doorway you are suddenly surrounded by shattered
furniture and other items.  Blood is splattered over everything and there
isn't a clean place in the entire room.  In the back corner you notice a
corpse of what appears to be an officer.  He has been disembowled and maimed
and he is barely recognizable as human.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
11173
leaves south~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
D 0 11029 1 1
D 0 11029 3 1
D 0 11031 1 1
D 0 11031 3 1
D 0 11032 0 2
D 0 11033 2 2
D 0 11034 1 1
D 0 11034 4 1
D 0 11035 5 1
D 0 11036 3 1
D 0 11037 1 1
D 0 11038 3 1
D 0 11063 0 1
D 0 11064 2 1
D 0 11066 1 1
D 0 11067 3 1
D 0 11069 0 1
D 0 11069 2 1
D 0 11070 2 1
D 0 11076 0 1
D 0 11084 0 1
D 0 11085 2 1
D 0 11089 1 1
D 0 11090 3 1
D 0 11100 1 1
D 0 11101 3 1
D 0 11117 2 1
D 0 11118 0 1
D 0 11158 0 1
D 0 11159 2 1
D 0 11170 0 1
D 0 11171 2 1
M 0 11000 20 11001 1
E 0 11002 0 16
M 0 11002 1 11007 1
E 0 11003 0 20
E 0 11018 0 16
M 0 11003 1 11011 1
E 0 11006 0 16
M 0 11004 1 11012 1
E 0 11057 0 8
M 0 11005 1 11013 1
E 0 11058 0 6
M 0 11006 1 11014 1
E 0 11056 0 11
M 0 11007 1 11016 1
M 0 11008 1 11023 1
G 0 11009 0
G 0 11010 0
G 0 11011 0
M 0 11009 2 11027 10
E 0 11004 0 11
E 0 11012 0 12
M 0 11009 2 11029 10
E 0 11004 0 11
E 0 11012 0 12
E 0 11012 0 5
M 0 11009 2 11030 10
E 0 11012 0 5
M 0 11009 1 11031 1
M 0 11009 2 11031 10
E 0 11012 0 5
M 0 11020 1 11032 1
E 0 11028 0 16
E 0 11029 0 5
M 0 11011 20 11034 1
E 0 11015 0 16
M 0 11010 1 11035 1
G 0 11013 0
E 0 11014 0 16
M 0 11011 20 11036 1
E 0 11015 0 16
M 0 11011 20 11037 1
E 0 11015 0 16
M 0 11011 20 11038 1
E 0 11015 0 16
M 0 11012 1 11063 1
E 0 11020 0 9
E 0 11016 0 16
M 0 11012 1 11065 1
M 0 11013 1 11075 1
E 0 11017 0 16
M 0 11014 1 11081 1
E 0 11019 0 6
M 0 11015 1 11088 1
E 0 11021 0 3
E 0 11022 0 10
M 0 11016 10 11091 2
E 0 11023 0 6
E 0 11024 0 19
M 0 11016 10 11093 2
E 0 11023 0 6
E 0 11024 0 19
M 0 11016 10 11095 2
E 0 11023 0 6
E 0 11024 0 19
M 0 11016 10 11098 2
M 0 11017 1 11103 1
E 0 11025 0 16
M 0 11018 10 11104 1
E 0 11026 0 16
M 0 11018 1 11105 10
E 0 11026 0 16
M 0 11019 10 11106 1
E 0 11027 0 16
M 0 11018 10 11108 1
E 0 11026 0 16
M 0 11019 10 11109 1
E 0 11027 0 16
M 0 11009 1 11110 1
E 0 11012 0 5
E 0 11004 0 11
E 0 11002 0 16
M 0 11009 1 11115 1
E 0 11012 0 5
E 0 11004 0 11
E 0 11002 0 16
M 0 11021 1 11126 1
E 0 11030 0 7
M 0 11023 1 11132 1
E 0 11033 0 16
M 0 11024 1 11138 1
E 0 11034 0 16
E 0 11035 0 5
M 0 11025 1 11144 1
E 0 11036 0 16
E 0 11031 0 12
M 0 11026 1 11153 1
E 0 11037 0 16
M 0 11027 1 11156 1
E 0 11038 0 9
M 0 11028 1 11158 1
E 0 11040 0 3
M 0 11029 1 11162 1
E 0 11043 0 16
M 0 11030 1 11163 1
E 0 11039 0 16
M 0 11031 1 11164 1
E 0 11044 0 16
E 0 11042 0 6
M 0 11032 1 11173 1
E 0 11045 0 20
S



#SHOPS
0



#MOBPROGS
#11000
mobprog_greet 100
murder $n
~
#11001
mobprog_greet 100
dual guantlet
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$