#AREADATA Name Deathstalker~ Builders Kenny~ VNUMs 11000 11599 Credits { 101 } Kenny Deathstalker~ Security 60 End #MOBILESNEW #MOB Vnum 11000 Name guard soldier imperial~ Short An Imperial Soldier~ Long An Imperial Soldier stands here waiting for the next attack ~ Description You see a well armored man standing here. He is completely covered in full scale chainmail battle armor. With him he carries a sword and a mean looking gun. He seems particullary distressed right now. You'd do best to keep away from him. ~ Race human~ Act_flags APT Aff DFHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 375 Hit_dice 2d10000+190000 Mana_dice 100d2+200 Dam_dice 200d4+500 Dam_type punch Armor -100 -100 -100 -100 Off 0 Teach A Imm A Res 0 Vuln P Start_pos stand Default_pos stand Sex male Wealth 30000 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 11001 Name iron bitch emperess~ Short The Iron Bitch~ Long The Iron Bitch is sitting on her throne here ~ Description Here sits the grand emperess, also know as the iron bitch. She sits atop a throne of a brilliant black stone and atop her head sits a diamond crown. ~ Race human~ Act_flags ABPT Aff 0 Aff2 0 Align -1000 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type thrust Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11002 Name masked gladiator~ Short The Masked Gladiator~ Long The Masked Gladiator stands here ~ Description A man of slightly large purportions stands here. He starts to take off a impressive looking helmet but your entrance shocks him and he drops his helmet back onto his head. It seems you have managed to anger the greatest fighter in the world. Why you would want to do this is beyond me but not it seems you shall have to defend yourself. ~ Race human~ Act_flags ABFPT Aff DFHc Aff2 0 Align 0 Group 0 Level 100 Hitroll 600 Hit_dice 3500d250+5000 Mana_dice 200d3+600 Dam_dice 500d12+650 Dam_type slash Armor -200 -200 -200 -200 Off 0 Teach A Imm A Res EFG Vuln P Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 11003 Name investigator razor~ Short Investigator Razor~ Long Investigator Razor stands here waiting for his next opponent ~ Description Before you stands a great burly man. In his hand he carries a glowing sword that looks quite odd. You imagine that its quite sharp and deadly. ~ Race human~ Act_flags ABPT Aff DFHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 500 Hit_dice 3500d250+5000 Mana_dice 220d3+600 Dam_dice 500d12+600 Dam_type slash Armor 200 200 200 200 Off 0 Teach A Imm A Res GI Vuln FH Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 11004 Name chameleon reptile alien creature lizard~ Short a {rch{Dam{re{Dle{ro{Dn l{riz{Dar{rd{z~ Long A giant chameleon lizard slinks along here ~ Description You see a very long very mean looking lizard. Well maybe see isn't the right word. It seems to blend in with its surroundings and you have a hard time tracking it. ~ Race lizard~ Act_flags ABP Aff DFHNOQV Aff2 0 Align -300 Group 0 Level 100 Hitroll 450 Hit_dice 3200d200+4000 Mana_dice 200d2+500 Dam_dice 215d6+500 Dam_type claw Armor 150 150 150 150 Off 0 Teach A Imm A Res HK Vuln FG Start_pos stand Default_pos stand Sex none Wealth 0 Form AGXc Parts ACDEFHKQVZ Size large Material unknown Fres L Fvul I EndMob #MOB Vnum 11005 Name giant cactus plant~ Short a {gG{Gi{gan{Gt {gC{Ga{gct{Gu{gs{x~ Long A giant cactus is moving slowly towards you! ~ Description You see a rather small plant growing in the middle of the arena. Upon close examination it would seem like the plant is moving; but, maybe thats just your immagination. ~ Race plant~ Act_flags ABP Aff DFHJV Aff2 0 Align -300 Group 0 Level 100 Hitroll 450 Hit_dice 100d100+350000 Mana_dice 200d2+500 Dam_dice 215d6+500 Dam_type sting Armor -150 -150 -150 -150 Off 0 Teach A Imm A Res 0 Vuln H Start_pos stand Default_pos stand Sex none Wealth 0 Form AGHMVXYc Parts ABCDEFGHIJKZ Size small Material unknown EndMob #MOB Vnum 11006 Name auric skye~ Short Auric Skye~ Long Auric Skye, leader of clan Skye is here ~ Description Here stands Auric Skye. He is one of the high memebers of the clan Skye. He could probably kill you in an instant. ~ Race human~ Act_flags ABFPT Aff DFHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 550 Hit_dice 3200d200+4000 Mana_dice 200d2+500 Dam_dice 200d7+400 Dam_type magic Armor -175 -175 -175 -175 Off 0 Teach A Imm AP Res EHI Vuln GK Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11007 Name short stocky man weaponsmith~ Short A short stocky man~ Long A short stocky man is here with some weapons. ~ Description You see your typicall blacksmith. What else is there to say other than hes quite short and looks like he could bash your head in with one hit. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11008 Name man short grocer~ Short A grocer~ Long A grocer is here ~ Description You see a mildly short man with an apron on. He is standing at a cash register ringing people up with the food they have purchased. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11009 Name campbell guard~ Short Clan Campbell Guard~ Long A Clan Campbell Guard. ~ Description Before you is a huge man. Easily seven feet tall clothed in imperial regulation battle armor. He looks as if he could crush you with his bare hands. ~ Race human~ Act_flags ABFPT Aff DFV Aff2 0 Align 0 Group 0 Level 101 Hitroll 350 Hit_dice 3d10000+250000 Mana_dice 200d2+400 Dam_dice 200d5+500 Dam_type slash Armor -110 -110 -110 -110 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 35000 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 11010 Name valentine drug dealer~ Short the drug dealer~ Long A shady looking man in a lab coat twiches and mutters to himself here. ~ Description Here stands lord valentines personal drug dealer. He is known to carry every chemical known to man. ~ Race human~ Act_flags ABCGPST Aff BDFHNOV Aff2 0 Align -500 Group 0 Level 100 Hitroll 650 Hit_dice 3200d250+2500 Mana_dice 200d3+600 Dam_dice 300d12+600 Dam_type slap Armor -200 -200 -200 -200 Off EJN Teach A Imm AKMNOP Res F Vuln EG Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11011 Name campbell sentry robot~ Short {RC{Ra{rm{wp{wb{re{Rl{Rl {WR{Wo{wb{Wo{Wt {rSentry{x~ Long A {RC{Ra{rm{wp{wb{re{Rl{Rl {WR{Wo{wb{Wo{Wt {rSentry{x is here ~ Description Before you stands a giant robot approximately ten feet tall. Its arms look like they could deal enough damage to kill you but on top of that it has two disruptors. It towers over you as its eyes glow red at the sight of your intrusion. ~ Race human~ Act_flags AGPTY Aff DFHNOV Aff2 0 Align 0 Group 0 Level 101 Hitroll 500 Hit_dice 5d10000+430000 Mana_dice 200d2+750 Dam_dice 200d6+540 Dam_type blast Armor -140 -140 -140 -140 Off 0 Teach A Imm A Res EFG Vuln HJK Start_pos stand Default_pos stand Sex none Wealth 50000 Form 0 Parts ABCZ Size large Material unknown Ffor AHMV Fpar DEFGHIJK EndMob #MOB Vnum 11012 Name finlay campbell leader~ Short {GF{gi{Gn{gl{Ga{gy {BC{Wa{Bm{Wp{Bb{We{Bl{Wl{x~ Long {GF{gi{Gn{gl{Ga{gy {BC{Wa{Bm{Wp{Bb{We{Bl{Wl{x is here ~ Description Before you is a slim yet muscular man. He appears to be in his late 30's yet he is not at all unfit. Throughtout the empire he was known as a pansy, that is until the rebellion came along. Now he is known as one of the greatest swordfighters in the universe. ~ Race human~ Act_flags ABKPT Aff 0 Aff2 0 Align 500 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11013 Name giant robot~ Short {WG{Wi{wa{Wn{Wt {RR{Ro{rb{Ro{Rt{x~ Long The {WG{Wi{wa{Wn{Wt {RR{Ro{rb{Ro{Rt{x ~ Description Its Gigantic. The robot easilly takes up the entire wall. Never before have you seen such a mamoth piece of machinary. It could easily bring down this entire building if it felt the need to. ~ Race human~ Act_flags ABPST Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type beating Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts Z Size large Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 11014 Name campbell esper man~ Short Campbell Esper~ Long The Campbell Esper is here ~ Description In front of you stands a man who seems utterly crazy. His eyes dart about constantly always trying to search for some far away place or meaning. You wonder what he could be thinking. ~ Race human~ Act_flags ABKPR Aff CDFGHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 650 Hit_dice 4000d350+3000 Mana_dice 200d6+600 Dam_dice 200d10+250 Dam_type magic Armor -210 -210 -210 -210 Off 0 Teach J Imm AOP Res HIK Vuln FG Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11015 Name giant man wampyr~ Short {rW{Wa{wm{wp{Wy{rr{x~ Long {RA {rW{Wa{wm{wp{Wy{rr{x is here ~ Description The man you see before you is a reanimated corpse. Brought back to life with the super human blood of the wampyr. They are stronger faster and better than any human. They were discarded as the empires schock troops because they were too expensive to produce en mass. ~ Race human~ Act_flags ABOPRT Aff 0 Aff2 0 Align -200 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type crush Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 11016 Name chef cook man campbell~ Short A campbell cook~ Long A campbell cook is here ~ Description Here stands a campbell cook. He looks like he is in a great hurry and he probably does not want to be disturbed. On top of his head is a grand chefs hat. And in his hand he holds a giant wooden spoon. ~ Race human~ Act_flags AGPT Aff DFHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 610 Hit_dice 3000d250+2500 Mana_dice 200d3+600 Dam_dice 250d9+400 Dam_type smash Armor -190 -190 -190 -190 Off E Teach A Imm A Res HIK Vuln DEFG Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11017 Name equipment guard man campbell~ Short The Equipment Guard~ Long The Equipment Guard is here ~ Description This is a very bored old man. Apparently he has been demoted so many times that he ended up with the job of organizing broken training equipment. In his hand he holds a shattered blade which he stares at thoughtfully. ~ Race human~ Act_flags ABPT Aff DFHNO Aff2 0 Align 200 Group 0 Level 100 Hitroll 550 Hit_dice 3000d250+4000 Mana_dice 200d3+600 Dam_dice 400d10+500 Dam_type punch Armor -175 -175 -175 -175 Off 0 Teach A Imm A Res EGH Vuln FIK Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11018 Name training robot~ Short {YT{yraining {RR{robot{x~ Long A {YT{yraining {RR{robot{x sits here ~ Description This is a state of the art combat simulation robot. It is used to fine tune the weapon skills of anyone who uses it. It stands about 5 feet tall and instead of an arm it has a deadly axe. ~ Race human~ Act_flags ABPT Aff DFHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 625 Hit_dice 3500d300+2000 Mana_dice 200d3+600 Dam_dice 400d13+600 Dam_type cleave Armor 200 200 200 200 Off 0 Teach A Imm A Res EHK Vuln FJ Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 11019 Name broken training robot~ Short {WB{wroken {YT{yraining {RR{robot{x~ Long A {WB{wroken {YT{yraining {RR{robot{x lies here ~ Description This robot is much like the ones before it except it is completely without legs. The upper torso lies on the ground twitching. An electrical cable appears where its axe arm should be. ~ Race human~ Act_flags ABPT Aff DFHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 575 Hit_dice 3500d300+2000 Mana_dice 200d3+600 Dam_dice 400d12+600 Dam_type shock Armor 200 200 200 200 Off 0 Teach A Imm AP Res EH Vuln IKO Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11020 Name elite clan campbell guard~ Short Elite Campbell Guard~ Long An elite campbell guard is on duty here ~ Description Before you stands the epitome of a warrior. The elite campbell guard. He could easily kill ten men by himself without breaking a sweat. He is the perfect killing machine. ~ Race human~ Act_flags ABPT Aff DFHV Aff2 0 Align 0 Group 0 Level 101 Hitroll 400 Hit_dice 5d10000+380000 Mana_dice 200d2+500 Dam_dice 200d5+520 Dam_type punch Armor -120 -120 -120 120 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 45000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11021 Name ghost warrior~ Short {DG{wh{Wo{ws{Dt {rW{Ra{rr{Rr{ri{Ro{rr{x~ Long A {DG{wh{Wo{ws{Dt {rW{Ra{rr{Rr{ri{Ro{rr{x stands here. ~ Description The aparition before you is one of the most horrific things you have ever seen. It is a reanimated corpse of a human that has been left to rot and is only being held together by metal implants. This is one of shubs most used schock troopers second only to the furys. ~ Race human~ Act_flags ABFPT Aff CFHNOV Aff2 0 Align -500 Group 0 Level 100 Hitroll 675 Hit_dice 3500d350+5000 Mana_dice 200d6+600 Dam_dice 200d10+350 Dam_type slash Armor -220 -220 -220 -220 Off 0 Teach A Imm AG Res DEF Vuln CJKOP Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11022 Name test mob~ Short test mob~ Long Test mob ~ Description ~ Race human~ Act_flags ABT Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11023 Name daniel wolf man~ Short {gD{ba{gn{bi{ge{bl {DW{wo{Dl{wf{x~ Long {gD{ba{gn{bi{ge{bl {DW{wo{Dl{wf{x stands here ~ Description Before you is a man of average height with nothing special about him. However by recognizing him you realize that he is a weaponsmaster and has defeated every opponent he has faced. ~ Race human~ Act_flags ABPT Aff CFHNOV Aff2 0 Align 0 Group 0 Level 100 Hitroll 675 Hit_dice 3500d350+5000 Mana_dice 200d6+600 Dam_dice 250d10+600 Dam_type punch Armor -210 -210 -210 -210 Off 0 Teach A Imm A Res FIMNO Vuln HKP Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11024 Name machine man fury shub~ Short {WS{Bh{Wu{Bb {RF{ru{rr{Ry{x~ Long A {WS{Bh{Wu{Bb {RF{ru{rr{Ry{x is here ~ Description Before you is a metal killing machine. It is a weapon made to perfection designed to eliminate all organic life on every planet. They are rarely ever beaten in combat and they have never lost a war. ~ Race human~ Act_flags ABFKT Aff CDFGHNOV Aff2 0 Align -500 Group 0 Level 100 Hitroll 750 Hit_dice 5000d300+5000 Mana_dice 200d8+900 Dam_dice 410d12+350 Dam_type pierce Armor -250 -250 -250 -250 Off EJ Teach F Imm AF Res EG Vuln CKOP Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11025 Name valentine wolf man~ Short {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re {DW{wo{Dl{wf{x~ Long {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re {DW{wo{Dl{wf{x is here ~ Description Valentine Wolf is said to be one of the most powerful people in the empire. He has taken every drug known to man which makes his mind unpredictable. ~ Race human~ Act_flags ABFPT Aff HNOV Aff2 0 Align -1000 Group 0 Level 101 Hitroll 350 Hit_dice 3500d350+5000 Mana_dice 200d6+600 Dam_dice 300d10+600 Dam_type punch Armor -200 -200 -200 -200 Off 0 Teach A Imm A Res EGMN Vuln HP Start_pos stand Default_pos stand Sex male Wealth 200 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11026 Name imperial elite guard~ Short an Imperial Elite Guard~ Long An Imperial Elite Guard stands at attention here. ~ Description The man in front of you is one of the most fearsome warriors you have ever layed eyes upon. They have the best training the empire can offer and also the best technological enhancements available. It is said that they can rip a man in half with their bare hands with ease because of their enhanced muscles. ~ Race human~ Act_flags ABFPT Aff CDFGHNOV Aff2 0 Align -500 Group 0 Level 100 Hitroll 550 Hit_dice 2500d300+5000 Mana_dice 1d1+1 Dam_dice 200d12+250 Dam_type punch Armor -150 -150 -150 -150 Off E Teach A Imm APT Res HIK Vuln C Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11027 Name half man guard~ Short {YH{wa{Yl{wf{x-{YM{wa{Yn{x~ Long {YH{wa{Yl{wf{x-{YM{wa{Yn{x is here ~ Description The man in front of you appears completely normal except for the fact that the entire right side of his body is made up of energy. This is the legendary Half-Man. He is responsible for training investigators, the best fighters in the empire. ~ Race human~ Act_flags ABPT Aff 0 Aff2 0 Align -500 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type blast Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11028 Name devil guard~ Short {RD{We{rv{Wi{Rl {RG{Wu{ra{Wr{Rd{x~ Long A {RD{We{rv{Wi{Rl {RG{Wu{ra{Wr{Rd{x stands here ~ Description Here is a man dressed to look like satan himself. However, you can see that he is also a formidable fighter. At his side is a wicked looking trident that looks like it could tear you apart. ~ Race human~ Act_flags ABPT Aff CDFGHNOV Aff2 0 Align -200 Group 0 Level 100 Hitroll 600 Hit_dice 3000d350+5000 Mana_dice 300d10+400 Dam_dice 190d12+325 Dam_type punch Armor -150 -150 -150 -150 Off E Teach A Imm AH Res CEGJKP Vuln FI Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11029 Name empress maid woman~ Short Empress' Maid~ Long The Empress' Maid is here ~ Description Here is the Empress' loyal maid stripped of her humanity to become the ultimate guard. In her hands unbreakable claws have been placed and she has been augmented to have unlimited strength. ~ Race human~ Act_flags ABFPT Aff 0 Aff2 0 Align -500 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type claw Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11030 Name dram man guard~ Short {RD{rr{Ra{rm{x~ Long {RD{rr{Ra{rm{x is here ~ Description This is the warrior prime of the empire. He has never been beaten in a duel and he is known as the widow maker on all worlds. Responsible for several genocides he is the epitome of malice. ~ Race human~ Act_flags ABKPT Aff CDFGHNOV Aff2 M Align -1000 Group 0 Level 100 Hitroll 850 Hit_dice 5050d320+5050 Mana_dice 200d8+1200 Dam_dice 415d12+380 Dam_type punch Armor -300 -300 -300 -300 Off EJ Teach A Imm ACOP Res EFG Vuln J Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11031 Name iron bitch empress woman~ Short The Empress~ Long The Empress is here ~ Description This is the Empress. Dressed in pure white battle armor she looks like a killing machine. On her head rests the crown of the empire which is made entirely out of diamonds. ~ Race human~ Act_flags ABPT Aff 0 Aff2 0 Align -1000 Group 0 Level 100 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 1d1+1 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 11032 Name grendel monster~ Short {DG{Wr{Re{rn{Rd{We{Dl{x~ Long A {DG{Wr{Re{rn{Rd{We{Dl{x alien is here ~ Description Before you is a large wolf like beast. It stands over nine feet tall and towers over you glaring. It appears to have armor infused with its skin all over its body. Its teeth and claws also look razor sharp and able to tear you to pieces. ~ Race hobgoblin~ Act_flags ABFPT Aff CDFGHNOV Aff2 H Align -1000 Group 0 Level 100 Hitroll 800 Hit_dice 5000d300+5000 Mana_dice 200d8+900 Dam_dice 250d10+200 Dam_type claw Armor -350 -350 -350 -350 Off 0 Teach A Imm AO Res EFG Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown Faff1 J Fres LQ EndMob #END #OBJECTSNEW #OBJ Vnum 11000 Name anchor demonic~ Short {RD{Re{rm{ro{wn{wi{Wc {WA{wn{wc{rh{ro{Rr {x~ Orig_short {RD{Re{rm{ro{wn{wi{Wc {WA{wn{wc{rh{ro{Rr {x~ Desc {RD{Re{rm{ro{wn{wi{Wc {WA{wn{wc{rh{ro{Rr {x is embedded in a skull here~ Material unknown~ Item_type weapon Extra ABCEGY Wear AN Values exotic 2000 20 none ABCDEGHJ Weapon_spell thermonuclear blast Level 110 Weight 0 Cost 0 Condition P AffectObj 19 500 AffectObj 18 200 AffectObj 19 200 EndObj #OBJ Vnum 11001 Name burning skull death~ Short {RB{Ru{rr{wr{wn{ri{Rn{Rg {wS{Wk{wu{Wl{wl {Yo{yf {RD{Re{ra{rt{RH {x~ Orig_short {RB{Ru{rr{wr{wn{ri{Rn{Rg {wS{Wk{wu{Wl{wl {Yo{yf {RD{Re{ra{rt{RH {x~ Desc {RB{Ru{rr{wr{wn{ri{Rn{Rg {wS{Wk{wu{Wl{wl {Yo{yf {RD{Re{ra{rt{RH {x burns on here~ Material unknown~ Item_type light Extra ABY Wear AQ Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 0 Weight 0 Cost 0 Condition P AffectObj 18 200 AffectObj 19 200 AffectObj 13 500 AffectObj 12 500 AffectObj 14 500 AffectObj 17 500 EndObj #OBJ Vnum 11002 Name sword imperial~ Short an Imperial Sword~ Orig_short an Imperial Sword~ Desc An Imperial Sword is here~ Material iron~ Item_type weapon Extra 0 Wear AN Values sword 10 14 slash J Level 80 Weight 0 Cost 10000 Condition P AffectObj 13 45 AffectObj 18 5 AffectObj 19 5 EndObj #OBJ Vnum 11003 Name helmet mask gladiator~ Short The {RM{wasked {RG{wladiators {RM{wask~ Orig_short The {RM{wasked {RG{wladiators {RM{wask~ Desc The {RM{wasked {RG{wladiators {RM{wask~ Material unknown~ Item_type armor Extra EWY Wear AW Values ABCDFH ABCDFH ABCDFH ABCDFH 0 Level 101 Weight 5 Cost 0 Condition P AffectObj 107 6 AffectObj 18 11 AffectObj 13 200 AffectObj 2 3 AffectObj 108 5 EndObj #OBJ Vnum 11004 Name shield force imperial~ Short {BT{ch{ce {BI{cm{cp{ce{cr{ci{ca{cl {BF{co{cr{cc{ce {BS{ch{ci{ce{cl{cd {x~ Orig_short {BT{ch{ce {BI{cm{cp{ce{cr{ci{ca{cl {BF{co{cr{cc{ce {BS{ch{ci{ce{cl{cd {x~ Desc {BT{ch{ce {BI{cm{cp{ce{cr{ci{ca{cl {BF{co{cr{cc{ce {BS{ch{ci{ce{cl{cd {x is here~ Material unknown~ Item_type armor Extra 0 Wear AJ Values 0 0 0 0 0 Level 101 Weight 2 Cost 0 Condition P EndObj #OBJ Vnum 11005 Name last wolf wolflings mane~ Short {YT{yh{Ye {yL{Ya{ys{Yt {yW{Yo{yl{Yf{yl{Yi{yn{Yg{ys {YM{ya{Yn{ye {x~ Orig_short {YT{yh{Ye {yL{Ya{ys{Yt {yW{Yo{yl{Yf{yl{Yi{yn{Yg{ys {YM{ya{Yn{ye {x~ Desc {YT{yh{Ye {yL{Ya{ys{Yt {yW{Yo{yl{Yf{yl{Yi{yn{Yg{ys {YM{ya{Yn{ye {x is here~ Material unknown~ Item_type armor Extra 0 Wear AC Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11006 Name monofillament sword~ Short a {YM{Wo{Yno{Wfi{Yl{Wl{Ya{Wm{Yen{Wt {YS{Ww{Yor{Wd{x~ Orig_short a {YM{Wo{Yno{Wfi{Yl{Wl{Ya{Wm{Yen{Wt {YS{Ww{Yor{Wd{x~ Desc A Monofillament Sword is here, glowing brightly~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 16 16 slash J Level 101 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 11007 Name skull~ Short {bA {RD{ri{Rs{re{Rm{rb{Ro{rd{Ri{re{Rd {WS{wk{Wu{wl{Wl {x~ Orig_short {bA {RD{ri{Rs{re{Rm{rb{Ro{rd{Ri{re{Rd {WS{wk{Wu{wl{Wl {x~ Desc {bA {RD{ri{Rs{re{Rm{rb{Ro{rd{Ri{re{Rd {WS{wk{Wu{wl{Wl {x is resting here.~ Material unknown~ Item_type armor Extra 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 11008 Name hand skull~ Short {RA {WS{wk{We{wl{We{wt{Wo{wn{W's {YH{ya{Yn{yd {x~ Orig_short {RA {WS{wk{We{wl{We{wt{Wo{wn{W's {YH{ya{Yn{yd {x~ Desc {RA {WS{wk{We{wl{We{wt{Wo{wn{W's {YH{ya{Yn{yd {x is here.~ Material unknown~ Item_type armor Extra 0 Wear AH Values 0 0 0 0 0 Level 110 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 11009 Name cookie energy food~ Short an energy cookie~ Orig_short an energy cookie~ Desc A small round cookie with sparks of energy flying off it.~ Material unknown~ Item_type food Extra 0 Wear A Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef BEF 0 0 0 Level 1 Weight 1 Cost 500 Condition P EndObj #OBJ Vnum 11010 Name fresh baked bread~ Short fresh Bread~ Orig_short fresh Bread~ Desc A piece of freshly baked bread~ Material unknown~ Item_type food Extra 0 Wear A Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef CFG 0 0 0 Level 1 Weight 1 Cost 1000 Condition P EndObj #OBJ Vnum 11011 Name small green treat~ Short a small green treat~ Orig_short a small green treat~ Desc A small little candy wrapped in clear foil.~ Material unknown~ Item_type food Extra 0 Wear A Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef A 0 A 0 Level 1 Weight 1 Cost 30 Condition P EndObj #OBJ Vnum 11012 Name imperial armor~ Short imperial Armor~ Orig_short imperial Armor~ Desc A suit of chainmail with the imperial symbol.~ Material unknown~ Item_type armor Extra 0 Wear AD Values 0 0 0 0 0 Level 101 Weight 2 Cost 0 Condition P EndObj #OBJ Vnum 11013 Name campbell key~ Short the Campbell key~ Orig_short the Campbell key~ Desc A key with the Campbell symbol is here~ Material unknown~ Item_type key Extra AB Wear AO Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 11014 Name psychedelic mist~ Short {OP{Os{Oy{Oc{Oh{Oe{Od{Oe{Ol{Oi{Oc {OM{Oi{Os{Ot{x~ Orig_short {OP{Os{Oy{Oc{Oh{Oe{Od{Oe{Ol{Oi{Oc {OM{Oi{Os{Ot{x~ Desc Some {Op{Os{Oy{Oc{Oh{Oe{Od{Oe{Ol{Oi{Oc {Om{Oi{Os{Ot{x floats here~ Material titanium~ Item_type weapon Extra 0 Wear AN Values exotic 15 18 warp AGHIJ Level 101 Weight 2 Cost 100000 Condition P AffectObj 103 -10 AffectObj 13 -50 AffectObj 115 15 AffectObj 14 -20 AffectObj 108 7 AffectObj 109 7 AffectObj 107 7 EndObj #OBJ Vnum 11015 Name disruptor gun~ Short {GD{gi{Bs{br{bu{Bp{gt{Go{Gr{x~ Orig_short {GD{gi{Bs{br{bu{Bp{gt{Go{Gr{x~ Desc A hand held {GD{gi{Bs{br{bu{Bp{gt{Go{Gr{x is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 11 14 blast EGK Level 101 Weight 0 Cost 500000 Condition P AffectObj 2 4 AffectObj 19 8 AffectObj 18 8 EndObj #OBJ Vnum 11016 Name rebellion rebellions aid~ Short {rR{we{rb{we{rl{wl{ri{wo{rn{ws {BA{Wi{Bd{X~ Orig_short {rR{we{rb{we{rl{wl{ri{wo{rn{ws {BA{Wi{Bd{X~ Desc The {rR{we{rb{we{rl{wl{ri{wo{rn{ws {BA{Wi{Bd{X is here~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 0 0 beating F Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 11017 Name disruptor cannon~ Short {BD{Bi{Gs{Gr{Bu{Bp{Gt{Go{Br {wC{Wa{wn{Wn{wo{Wn{x~ Orig_short {BD{Bi{Gs{Gr{Bu{Bp{Gt{Go{Br {wC{Wa{wn{Wn{wo{Wn{x~ Desc A {BD{Bi{Gs{Gr{Bu{Bp{Gt{Go{Br {wC{Wa{wn{Wn{wo{Wn{x is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 0 0 blast F Level 101 Weight 3 Cost 0 Condition P EndObj #OBJ Vnum 11018 Name morgana sword~ Short {GM{Yo{Gr{Yg{Ga{Yn{Ga{x~ Orig_short {GM{Yo{Gr{Yg{Ga{Yn{Ga{x~ Desc {GM{Yo{Gr{Yg{Ga{Yn{Ga{x, a wicked looking scimitar lies here splattered with blood~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 18 16 slash EF Level 101 Weight 1 Cost 0 Condition P AffectObj 18 6 AffectObj 19 15 EndObj #OBJ Vnum 11019 Name esp blocker~ Short {BE{Gs{Bp {RB{rl{Ro{rc{Rk{re{Rr{x~ Orig_short {BE{Gs{Bp {RB{rl{Ro{rc{Rk{re{Rr{x~ Desc An {BE{Gs{Bp {RB{rl{Ro{rc{Rk{re{Rr{x is here~ Material unknown~ Item_type armor Extra MWY Wear AE Values CFG CFG CFG CFG 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 12 400 AffectObj 109 -10 AffectObj 107 -10 AffectObj 108 -10 AffectObj 103 10 AffectObj 101 10 AffectObj 102 10 AffectObj 111 10 AffectObj 115 10 EndObj #OBJ Vnum 11020 Name sword swordsman gloves~ Short {wS{Ww{wo{wr{Wd{ws{wm{Wa{wn{ws {YG{yl{Yo{yv{Ye{ys{x~ Orig_short {wS{Ww{wo{wr{Wd{ws{wm{Wa{wn{ws {YG{yl{Yo{yv{Ye{ys{x~ Desc A pair of {wS{Ww{wo{wr{Wd{ws{wm{Wa{wn{ws {YG{yl{Yo{yv{Ye{ys{x are here~ Material unknown~ Item_type armor Extra 0 Wear AH Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11021 Name wampyr blood pack packet~ Short {rW{Wa{wm{wp{Wy{rr {RB{Rl{ro{ro{rd {GP{ga{wc{wk{ge{Gt{x~ Orig_short {rW{Wa{wm{wp{Wy{rr {RB{Rl{ro{ro{rd {GP{ga{wc{wk{ge{Gt{x~ Desc A {rW{Wa{wm{wp{Wy{rr {RB{Rl{ro{ro{rd {GP{ga{wc{wk{ge{Gt{x lies here.~ Material unknown~ Item_type armor Extra 0 Wear AC Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11022 Name wampyr arm guards~ Short {rW{Wa{wm{wp{Wy{rr {GA{Br{Gm {YG{yu{wa{wr{yd{Ys{x~ Orig_short {rW{Wa{wm{wp{Wy{rr {GA{Br{Gm {YG{yu{wa{wr{yd{Ys{x~ Desc A pair of {rW{Wa{wm{wp{Wy{rr {GA{Br{Gm {YG{yu{wa{wr{yd{Ys{x are here.~ Material unknown~ Item_type armor Extra 0 Wear AI Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11023 Name giant chef chefs hat~ Short {WA {YG{yi{Ya{yn{Yt {RC{rh{re{Rf {wH{Wa{wt{x~ Orig_short {WA {YG{yi{Ya{yn{Yt {RC{rh{re{Rf {wH{Wa{wt{x~ Desc {WA {YG{yi{Ya{yn{Yt {RC{rh{re{Rf {wH{Wa{wt{x lays here.~ Material unknown~ Item_type armor Extra 0 Wear AE Values BEF BEF BEF BEF 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 103 10 AffectObj 101 7 AffectObj 106 7 AffectObj 102 7 AffectObj 12 100 EndObj #OBJ Vnum 11024 Name spoon wood wooden light~ Short A {Yw{yo{yo{yd{ye{yn {Bs{bp{bo{bo{bn{x~ Orig_short A {Yw{yo{yo{yd{ye{yn {Bs{bp{bo{bo{bn{x~ Desc A {Yw{yo{yo{yd{ye{yn {Bs{bp{bo{bo{bn{x sits here.~ Material unknown~ Item_type light Extra 0 Wear AQ Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 101 Weight 0 Cost 500000 Condition P AffectObj 13 500 AffectObj 115 5 AffectObj 105 5 AffectObj 104 5 EndObj #OBJ Vnum 11025 Name shattered broken mace~ Short {wS{wh{wa{wt{wt{we{wr{we{wd {rM{ba{rc{be{x~ Orig_short {wS{wh{wa{wt{wt{we{wr{we{wd {rM{ba{rc{be{x~ Desc A {wS{wh{wa{wt{wt{we{wr{we{wd {rM{ba{rc{be{x is broken here.~ Material unknown~ Item_type weapon Extra WY Wear AN Values mace 15 16 crush EK Level 101 Weight 1 Cost 0 Condition P AffectObj 1 5 AffectObj 19 4 AffectObj 18 7 EndObj #OBJ Vnum 11026 Name double edged battle axe~ Short {rD{Ro{wu{wb{Rl{re-{RE{rd{wg{re{Rd {WB{wa{Wt{wt{Wl{we {YA{yx{Ye{x~ Orig_short {rD{Ro{wu{wb{Rl{re-{RE{rd{wg{re{Rd {WB{wa{Wt{wt{Wl{we {YA{yx{Ye{x~ Desc A {rD{Ro{wu{wb{Rl{re-{RE{rd{wg{re{Rd {WB{wa{Wt{wt{Wl{we {YA{yx{Ye{x is here.~ Material unknown~ Item_type weapon Extra WY Wear AN Values axe 17 18 cleave EFG Level 101 Weight 1 Cost 0 Condition P AffectObj 18 25 AffectObj 19 -9 AffectObj 1 6 AffectObj 13 250 EndObj #OBJ Vnum 11027 Name electric live wire~ Short {BL{bi{Bv{be {YW{yi{Yr{ye{x~ Orig_short {BL{bi{Bv{be {YW{yi{Yr{ye{x~ Desc A {BL{bi{Bv{be {YW{yi{Yr{ye{x is here.~ Material unknown~ Item_type weapon Extra BWY Wear AN Values whip 16 17 shock EGJ Level 101 Weight 1 Cost 0 Condition P AffectObj 13 200 AffectObj 2 6 AffectObj 19 20 AffectObj 18 -10 EndObj #OBJ Vnum 11028 Name campbell elite sword~ Short Elite Campbell Sword~ Orig_short Elite Campbell Sword~ Desc A fine blade lies here.~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 11 14 slice EJ Level 101 Weight 1 Cost 75000 Condition P AffectObj 19 8 AffectObj 18 8 AffectObj 13 75 EndObj #OBJ Vnum 11029 Name elite campbell armor~ Short Elite Campbell Armor~ Orig_short Elite Campbell Armor~ Desc A sturdy piece of armor is here.~ Material unknown~ Item_type armor Extra 0 Wear AD Values BCEH BCEH BCEH BCEH 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 109 2 AffectObj 108 2 AffectObj 107 2 AffectObj 13 75 EndObj #OBJ Vnum 11030 Name shub leg plates~ Short {WS{Bh{Wu{Bb {YL{ye{Yg {WP{wl{Da{Dt{we{Ws{x~ Orig_short {WS{Bh{Wu{Bb {YL{ye{Yg {WP{wl{Da{Dt{we{Ws{x~ Desc A pair of {WS{Bh{Wu{Bb {YL{ye{Yg {WP{wl{Da{Dt{we{Ws{x are here~ Material unknown~ Item_type armor Extra 0 Wear AF Values BDEFGH BDEFGH BDEFGH BDEFGH 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 115 -7 EndObj #OBJ Vnum 11031 Name shub metallic binding~ Short {WM{we{Dt{ba{bl{Dl{wi{Wc {GB{gi{Gn{gd{Gi{gn{Gg{gs{x~ Orig_short {WM{we{Dt{ba{bl{Dl{wi{Wc {GB{gi{Gn{gd{Gi{gn{Gg{gs{x~ Desc Some {WM{we{Dt{ba{bl{Dl{wi{Wc {GB{gi{Gn{gd{Gi{gn{Gg{gs{x lie here~ Material unknown~ Item_type armor Extra 0 Wear AK Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11032 Name test sword~ Short test sword~ Orig_short test sword~ Desc Test sword~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 0 0 slash 0 Level 110 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 11033 Name wolf brand sword~ Short {DW{wo{Dl{wf'{Ds {BS{Ww{Bo{Wr{Bd{x~ Orig_short {DW{wo{Dl{wf'{Ds {BS{Ww{Bo{Wr{Bd{x~ Desc A {DW{wo{Dl{wf'{Ds {BS{Ww{Bo{Wr{Bd{x lies here~ Material titanium~ Item_type weapon Extra 0 Wear AN Values sword 17 17 slash ADEGJ Level 101 Weight 1 Cost 0 Condition P AffectObj 19 20 AffectObj 18 15 AffectObj 13 150 AffectObj 115 -10 AffectObj 103 -10 EndObj #OBJ Vnum 11034 Name fury spiked knuckles~ Short {RS{rp{wi{wk{re{Rd {RK{rn{wu{Wc{Wk{wl{re{Rs{x~ Orig_short {RS{rp{wi{wk{re{Rd {RK{rn{wu{Wc{Wk{wl{re{Rs{x~ Desc A pair of spiked knuckles are here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values dagger 15 17 pierce J Weapon_spell burning hands Level 101 Weight 1 Cost 0 Condition P AffectObj 13 100 AffectObj 1 10 AffectObj 19 8 AffectObj 18 12 EndObj #OBJ Vnum 11035 Name fury chest plate~ Short {RF{ru{rr{Ry {BC{wh{be{ws{Bt {RP{wl{ra{wt{Re{x~ Orig_short {RF{ru{rr{Ry {BC{wh{be{ws{Bt {RP{wl{ra{wt{Re{x~ Desc A {RF{ru{rr{Ry {BC{wh{be{ws{Bt {RP{wl{ra{wt{Re{x is here~ Material unknown~ Item_type armor Extra 0 Wear AD Values DGH DGH DGH BDEFGH 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 115 -4 AffectObj 113 -4 AffectObj 111 -4 AffectObj 107 5 AffectObj 109 5 AffectObj 108 5 AffectObj 2 10 AffectObj 13 200 EndObj #OBJ Vnum 11036 Name valentine's spear~ Short {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re'{Ws {wS{rp{Re{ra{wr{x~ Orig_short {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re'{Ws {wS{rp{Re{ra{wr{x~ Desc {RV{Wa{Rl{We{Rn{Wt{Ri{Wn{Re'{Ws {wS{rp{Re{ra{wr{x is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values staff 20 34 lunge F Level 101 Weight 1 Cost 1000 Condition P EndObj #OBJ Vnum 11037 Name elite guards rapier sword~ Short An {RE{rl{wi{rt{Re {BRa{bp{wi{be{Br{x~ Orig_short An {RE{rl{wi{rt{Re {BRa{bp{wi{be{Br{x~ Desc An {RE{rl{wi{rt{Re {BRa{bp{wi{be{Br{x is here.~ Material unknown~ Item_type weapon Extra SY Wear AN Values sword 15 13 lunge DEJ Level 101 Weight 1 Cost 0 Condition P AffectObj 13 75 AffectObj 19 7 EndObj #OBJ Vnum 11038 Name energy gauntlet~ Short {YE{wn{Ye{wr{Yg{wy {BG{wa{Bu{wn{Bt{wl{Be{wt{x~ Orig_short {YE{wn{Ye{wr{Yg{wy {BG{wa{Bu{wn{Bt{wl{Be{wt{x~ Desc An {YE{wn{Ye{wr{Yg{wy {BG{wa{Bu{wn{Bt{wl{Be{wt{x is here~ Material unknown~ Item_type armor Extra 0 Wear AH Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11039 Name widowmaker katana~ Short {x'{RW{Wi{rd{Wo{Rw{Wm{ra{Wk{Re{Wr{x' the katana~ Orig_short {x'{RW{Wi{rd{Wo{Rw{Wm{ra{Wk{Re{Wr{x' the katana~ Desc A deadly, ornate katana glints in the light.~ Material unknown~ Item_type weapon Extra BE Wear AN Values staff 0 0 pierce F Weapon_spell fireball Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11040 Name devils cape~ Short {RD{We{rv{Wi{Rl{W'{rs {rC{Da{rp{De{x~ Orig_short {RD{We{rv{Wi{Rl{W'{rs {rC{Da{rp{De{x~ Desc The {RD{We{rv{Wi{Rl{W'{rs {rC{Da{rp{De{x is here~ Material unknown~ Item_type armor Extra E Wear AC Values CFG ACDEFG BCEH CFG 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 111 4 AffectObj 113 4 AffectObj 115 4 AffectObj 108 -2 AffectObj 109 -2 AffectObj 107 -2 EndObj #OBJ Vnum 11041 Name widow maker sword~ Short {RW{ri{Dd{ro{Rw {RM{ra{Dk{re{Rr{x~ Orig_short {RW{ri{Dd{ro{Rw {RM{ra{Dk{re{Rr{x~ Desc The {RW{ri{Dd{ro{Rw {RM{ra{Dk{re{Rr{x is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 0 0 slash F Level 101 Weight 2 Cost 0 Condition P EndObj #OBJ Vnum 11042 Name diamond crown helm~ Short {wD{Wi{wa{Wm{wo{Wn{wd {WC{wr{Wo{ww{Wn{x~ Orig_short {wD{Wi{wa{Wm{wo{Wn{wd {WC{wr{Wo{ww{Wn{x~ Desc The {wD{Wi{wa{Wm{wo{Wn{wd {WC{wr{Wo{ww{Wn{x is here~ Material unknown~ Item_type armor Extra 0 Wear AE Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11043 Name spiked gauntlet~ Short {WS{wp{ri{rk{we{Wd {WG{wa{Ru{rn{rt{Rl{we{Wt{x~ Orig_short {WS{wp{ri{rk{we{Wd {WG{wa{Ru{rn{rt{Rl{we{Wt{x~ Desc A {WS{wp{ri{rk{we{Wd {WG{wa{Ru{rn{rt{Rl{we{Wt{x is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 0 0 claw K Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11044 Name spiked whip~ Short {WS{wp{ri{rk{we{Wd {rW{wh{wi{rp{x~ Orig_short {WS{wp{ri{rk{we{Wd {rW{wh{wi{rp{x~ Desc A {WS{wp{ri{rk{we{Wd {rW{wh{wi{rp{x is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 0 0 whip J Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11045 Name grendel face mask armor~ Short {DG{wr{Re{rn{Rd{we{Dl{Ds {DF{wa{Yc{ye {yM{Ya{ws{Dk{x~ Orig_short {DG{wr{Re{rn{Rd{we{Dl{Ds {DF{wa{Yc{ye {yM{Ya{ws{Dk{x~ Desc A {DG{wr{Re{rn{Rd{we{Dl{Ds {DF{wa{Yc{ye {yM{Ya{ws{Dk{x is on the ground here.~ Material unknown~ Item_type armor Extra WYZ Wear AW Values CDFI CDFI CDFI CDFI 0 Level 101 Weight 2 Cost 0 Condition P AffectObj 107 2 AffectObj 109 2 AffectObj 108 2 AffectObj 111 10 AffectObj 19 24 AffectObj 18 19 EndObj #OBJ Vnum 11050 Name test bow~ Short test bow~ Orig_short test bow~ Desc A test bow~ Material unknown~ Item_type weapon Extra 0 Wear AN Values bow 15 13 shock JK Level 10 Weight 1 Cost 1 Condition P EndObj #OBJ Vnum 11051 Name test quiver~ Short a leather quiver~ Orig_short a leather quiver~ Desc A leather quiver lays here~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 30 11052 50 0 0 Level 1 Weight 1 Cost 10000 Condition P EndObj #OBJ Vnum 11052 Name long wooden arrow~ Short a wooden arrow~ Orig_short a wooden arrow~ Desc A long wooden arrow lies here, forgotten.~ Material unknown~ Item_type arrow Extra V Wear AO Values 0 5 5 0 0 Level 1 Weight 1 Cost 1 Condition P EndObj #OBJ Vnum 11055 Name fortification castle fortify wall~ Short a wooden fort~ Orig_short a wooden fort~ Desc A wooden fortification protects the people inside~ Material unknown~ Item_type fort Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 11056 Name skye shield~ Short {CSk{Wye Shi{Celd{x~ Orig_short {CSk{Wye Shi{Celd{x~ Desc A clan Skye shield lies on the ground~ Material diamond~ Item_type armor Extra AWY Wear AJ Values EHI EHI EHI EHI 0 Level 101 Weight 10 Cost 1000000 Condition P AffectObj 13 100 AffectObj 108 3 AffectObj 109 3 AffectObj 107 3 ExtraDesc skye~ This shield belongs to the Skye clan, and was owned by the famous arena fighter Auric Skye. ~ EndObj #OBJ Vnum 11057 Name chameleon-hide hide boots~ Short {rch{Dam{re{Dle{ro{Dn{w-{Dh{rid{De {rb{Do{rot{Ds{x~ Orig_short {rch{Dam{re{Dle{ro{Dn{w-{Dh{rid{De {rb{Do{rot{Ds{x~ Desc A pair of chameleon-hide boots have been carelessly discarded here~ Material unknown~ Item_type armor Extra ABEFW Wear AG Values CFG CFG CFG CFG 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 14 100 AffectObj 19 4 EndObj #OBJ Vnum 11058 Name crown of thorns~ Short {gC{Gr{gow{Gn {Rof {GT{gh{Gor{gn{Gs{x~ Orig_short {gC{Gr{gow{Gn {Rof {GT{gh{Gor{gn{Gs{x~ Desc A crown of thorns lies on the ground, dripping slightly with blood~ Material unknown~ Item_type armor Extra 0 Wear AE Values 0 0 0 0 0 Level 101 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 11100 Name no name~ Short (no short description)~ Orig_short (no short description)~ Desc (no description)~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 11599 Name Enterance to Deathstalker~ Desc BEWARE this is an extremely hard area and is not meant for ANYBODY under level 101. Chances are that if you enter this area with less than three other heros with you, you will not do anything but die. So if you value your life do not enter this area. All Mobs in this world do massive amounts of damage so please leave if you are UNDER level **101**. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11000 leaves north~ Exit 1 ~ ~ 0 0 16795 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11000 Name Entrance to the Parade of the Endless-~ Desc You stand at the entrance to a great city. All along the sides you can see incredible buildings that touch the sky. All around you are signs of wonderful technology and knowledge. Through all this awe and wonder you somehow manage to make out the sounds of battle. They seem to becoming from deep inside the city. Perhaps you should go investigate. ~ Room_flags 4 Sector_type 1 Exit 0 ~ ~ 0 0 11001 leaves north~ Exit 2 ~ ~ 0 0 11599 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11001 Name The Parade of the Endless~ Desc You are continuing along this grand entryway into the city. Along you are towers that dwarf even the tallest of normal buildings. You wonder what could be in these giant behemoths of buildings. You hear the sounds of fighting coming from deeper inside the city. Perhaps you'd best go investigate the cause of all this comotion. ~ Room_flags 4 Sector_type 1 Exit 0 ~ ~ 0 0 11002 leaves north~ Exit 2 ~ ~ 0 0 11000 leaves south~ Exit 3 ~ ~ 0 0 11024 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11002 Name The Parade of the Endless~ Desc You are still walking along this grand street through a city so magnificent it mesmerizes you. Behind you, you can see the grand towers that dwarf all other buildings. The sounds of battle come nearer still and you can see quite a few people along the rodes. However, these people are all but calm and appear to be trying to run out of the city. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 11003 leaves north~ Exit 2 ~ ~ 0 0 11001 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11003 Name Entrance to the Arena Square~ Desc The street widens out at this point and before you is a giant town square. In the center of this square you can see a gigantic colosseum. All around you are the sounds of fighting. You can see three main forces fighting. One is the famous Imperial Army. Another is the Emperess' Imperial Guard. The last appears to be a mob of rebels. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 11004 leaves north~ Exit 1 ~ ~ 0 0 11022 leaves east~ Exit 2 ~ ~ 0 0 11002 leaves south~ Exit 3 ~ ~ 0 0 11015 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11004 Name Before the Grand Arena~ Desc You stand before the grand arena. This is where the greatest fighters come to test their strength against all challengers. Very few gladiators have ever survived for very long in this blood thirsty sport. However, one man continues to amaze everybody. He has never been defeated and is praised as the greatest fighter ever. ~ Room_flags 0 Sector_type 1 Exit 2 ~ ~ 0 0 11003 leaves south~ Exit 5 ~ ~ 0 0 11005 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11005 Name Underneath the Grand Arena~ Desc You appear to be underneath the greatest of all arenas. Here is where the more know fighters have private rooms for rest and medical attention. Several fighters have maintained a considerable winning streak but no fighter has yet to match the impressive record of the Masked Gladiator. Supposedly there is a fight going on right now with an even greater fighter but who could think that possible. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 11006 leaves north~ Exit 4 ~ ~ 0 0 11004 leaves up~ HealRate 100 EndRoom #ROOM Vnum 11006 Name The hallway under the Grand Arena~ Desc Down this hallway are many doors. Each one leading to a well know fighters personal room. They often do not like to be disturbed however and it would be wise to stay well away from some of the more dangerous ones. Every fighter that has earned a room in this hall has proven his worth in strength, speed, and agility. Are you ready to face up to their wrath? ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11009 leaves north~ Exit 1 ~ ~ 0 0 11008 leaves east~ Exit 2 ~ ~ 0 0 11005 leaves south~ Exit 3 ~ ~ 0 0 11007 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11007 Name The Room of the Masked Gladiator~ Desc You are in the room of the famous masked gladiator. Little is know about this fighter because of his concealed identity. When you look closer at the room you notice many famous classical paintings and sculptures. You wonder how a gladiator can pay for this. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 11006 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11008 Name A Grand Fighters Room~ Desc You are in the room of a great fighter. Who it is no one can tell for sure. Only one thing is know, and that is that this fighter has managed to surpass everyone who has gotten in his way so far. He doesn't appear to be in right now but i wouldn't want to be the one he caught snooping around in his private room. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 11006 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11009 Name Under the Grand Arena~ Desc It seems that you have wandered into a strange place. Above you are several grates and through these you can see the brilliant sun shinning. You must be under the actuall sands of the arena. There must be a way up there you think to yourself and then maybe you could test your luck against one of the mighty fighters. ~ Room_flags 4 Sector_type 0 Exit 2 ~ ~ 0 0 11006 leaves south~ Exit 4 ~ ~ 0 0 11010 leaves up~ HealRate 100 EndRoom #ROOM Vnum 11010 Name The Brilliant Sands of the Grand Arena~ Desc You made it. Before you is a mass of people all standing chearing for someone or something on the sands. The sheer maginitude of the stands is amazing. You can scarcely believe that something like this was acutally built by the human race. You can hear the shuffling of feet near by and it begs investigation. ~ Room_flags 4 Sector_type 10 Exit 0 ~ ~ 0 0 11011 leaves north~ Exit 1 ~ ~ 0 0 11012 leaves east~ Exit 2 ~ ~ 0 0 11013 leaves south~ Exit 3 ~ ~ 0 0 11014 leaves west~ Exit 5 ~ ~ 0 0 11009 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11011 Name The Northern Sector of the Sands~ Desc From this point you can see the majority of the crowd in the stands. All of them are screaming and yelling for their favorite fighter, hoping he will come out victorious. Throughout the sand you can see blood stains and footprints. Long forgotten in the history of time. It would seem that this arena has been here before time was time. ~ Room_flags 0 Sector_type 10 Exit 2 ~ ~ 0 0 11010 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11012 Name The Eastern Sector of the Sands~ Desc From this point you can see the majority of the crowd in the stands. All of them are screaming and yelling for their favorite fighter, hoping he will come out victorious. Throughout the sand you can see blood stains and footprints. Long forgotten in the history of time. It would seem that this arena has been here before time was truly time. ~ Room_flags 0 Sector_type 10 Exit 3 ~ ~ 0 0 11010 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11013 Name The Southern Sector of the Sands~ Desc From this point you can see the majority of the crowd in the stands. All of them are screaming and yelling for their favorite fighter, hoping he will come out victorious. Throughout the sand you can see blood stains and footprints. Long forgotten in the history of time. It would seem that this arena has been here before time was truly time. ~ Room_flags 0 Sector_type 10 Exit 0 ~ ~ 0 0 11010 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11014 Name The Western Sector of the Sands~ Desc From this point you can see the majority of the crowd in the stands. All of them are screaming and yelling for their favorite fighter, hoping he will come out victorious. Throughout the sand you can see blood stains and footprints. Long forgotten in the history of time. It would seem that this arena has been here before time was truly time. ~ Room_flags 0 Sector_type 10 Exit 1 ~ ~ 0 0 11010 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11015 Name The South West Corner of the Arena Square~ Desc You are in the southwestern corner of the arena square. Shops are on all sides of you ranging from a grocery store to a weapons smith. It is said that everything you could want, you can buy in this square. So take your time and look around. Who knows you actually might find something worth buying. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 11017 leaves north~ Exit 1 ~ ~ 0 0 11003 leaves east~ Exit 2 ~ ~ 0 0 11016 leaves south~ Exit 3 ~ ~ 0 0 11023 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11016 Name The Weaponsmith~ Desc You have wandered into a small cozy shop. All around you are various weapons ranging from small swords to great axes. Anyone of these fine weapons could be yours, for a price. Although the Golgotha weaponsmiths' are known for their quality, they are also known for their high prices and conning abilities. So watch your pocket while your in here. ~ Room_flags 263168 Sector_type 0 Exit 0 ~ ~ 0 0 11015 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11017 Name The West Side of the Arena Square~ Desc You are in the southwestern corner of the arena square. Shops are on all sides of you ranging from a grocery store to a weapons smith. It is said that everything you could want, you can buy in this square. So take your time and look around. Who knows you actually might find something worth buying. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11018 leaves north~ Exit 2 ~ ~ 0 0 11015 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11018 Name The North Western Corner of the Arena Square~ Desc You are in the northwestern corner of the arena square. Shops are on all sides of you ranging from a grocery store to a weapons smith. It is said that everything you could want, you can buy in this square. So take your time and look around. Who knows you actually might find something worth buying. ~ Room_flags 4 Sector_type 0 Exit 1 ~ ~ 0 0 11019 leaves east~ Exit 2 ~ ~ 0 0 11017 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11019 Name The Northern Side of the Arena Square~ Desc You are in the northwestern corner of the arena square. Shops are on all sides of you ranging from a grocery store to a weapons smith. It is said that everything you could want, you can buy in this square. So take your time and look around. Who knows you actually might find something worth buying. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11147 leaves north~ Exit 1 ~ ~ 0 0 11020 leaves east~ Exit 3 ~ ~ 0 0 11018 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11020 Name The North Eastern Corner of the Arena Square~ Desc You are in the northwestern corner of the arena square. Shops are on all sides of you ranging from a grocery store to a weapons smith. It is said that everything you could want, you can buy in this square. So take your time and look around. Who knows you actually might find something worth buying. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11021 leaves south~ Exit 3 ~ ~ 0 0 11019 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11021 Name The Eastern Side of the Arena Square~ Desc You are on the eastern side of the arena square. Shops are on all sides of you ranging from a grocery store to a weapons smith. It is said that everything you could want, you can buy in this square. So take your time and look around. Who knows you actually might find something worth buying. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11020 leaves north~ Exit 2 ~ ~ 0 0 11022 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11022 Name The South Eastern Corner of the Arena Square~ Desc You are in the southeastern corner of the arena square. Shops are on all sides of you ranging from a grocery store to a weapons smith. It is said that everything you could want, you can buy in this square. So take your time and look around. Who knows you actually might find something worth buying. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11021 leaves north~ Exit 3 ~ ~ 0 0 11003 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11023 Name The Arena Grocery Market~ Desc You have just entered the grocery market of the arena. All around you, you can see hundreds of items lining the walls. It would seem that this shop carries every edible thing in the world. You see some people milling about and there is a line waiting at the cash register. ~ Room_flags 263168 Sector_type 0 Exit 1 ~ ~ 0 0 11015 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11024 Name A side street leading twoards the towers~ Desc As you turn off of the main stree the commotion of the fighting seems to dim. Before you are the grand towers of the clans. The clans run anything that goes on in this part of town and they are the real force behind the empire. It has been said that it is impossible to infiltrate their towers because of the amount of security that they have. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 11001 leaves east~ Exit 3 ~ ~ 0 0 11025 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11025 Name A side street nearing the towers~ Desc As you walk further down this street you can see that you are almost at the towers. Their size is immense and they dwarf everything within miles. They seem to touch they clouds as you lose sight of them in the sky. Not many people walk down this street as it often leads to suffering and death. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 11024 leaves east~ Exit 3 ~ ~ 0 0 11026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11026 Name Between the first of the towers~ Desc You are now in between the first two magnificent towers. Huge doorways lead into the depths of them and there are several guards standing ready to fight. There are no people walking along this street except you and it gives you a sense of dread. Should you enter the towers or turn and run? ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 11027 leaves north~ Exit 1 ~ ~ 0 0 11025 leaves east~ Exit 2 ~ ~ 0 0 11116 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11027 Name Before the Door of the Campbell Clan Tower~ Desc You stand before the tower belonging to the Clan Campbell. The doorway is inlaid with gold and silver and it is easily 30 feet tall. Several guards are milling about here ever watchful. This tower is said to house one of the greatest personal armies. As You approach the door you sense that you are being watched by the door. Upon closer examination you can see that there are many small cameras inlaid in the frame of the door. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 1 0 11028 leaves north~ Exit 2 ~ ~ 0 0 11026 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11028 Name Inside Clan Campbell Tower~ Desc As you step into the lobby of the tower you can finally see the magnitude of its size. Above you the tower extendeds until it is lost from view. The lobby itself is rather narrow but its length extends on for a considerable length. Throughout this hall are guards and servants ready to attack at a moments notice. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11029 leaves north~ Exit 2 ~ ~ 1 0 11027 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11029 Name Inside Clan Campbell Tower~ Desc As you continue along the hall you notice more and more guards. At the end of the hall is a barracaded door with several people dressed in heavy armor. However, getting to the door presents another problem. Now that you have been noticed as an outisder the guards seem to be swarming twoards you with their swords drawn. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11030 leaves north~ Exit 1 ~ ~ 1 0 11036 leaves east~ Exit 2 ~ ~ 0 0 11028 leaves south~ Exit 3 ~ ~ 1 0 11034 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11030 Name Inside Clan Campbell Tower~ Desc It seems that there is no end to this hallway or the guards that inhabit it. In the narrowing space you find it harder and harder to move through the press of bodies. The door at the end of the hall is huge. You can see now that almost no amount of force will be able to break it down. You'll have to search for another way through it. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11031 leaves north~ Exit 2 ~ ~ 0 0 11029 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11031 Name Approaching the Door at the end of the Hall~ Desc The hallway has now narrowed to only a few feet wide. Along with the guards it is incredibly hard to progress further down the hallway. Even if you did manage to break through the massive door would surely stop you. It stands well over 10 feet tall and is made out of solid steel. A makeshift baracade has been set up around it but it doesn't seem to be very effective. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11032 leaves north~ Exit 1 ~ ~ 1 0 11038 leaves east~ Exit 2 ~ ~ 0 0 11030 leaves south~ Exit 3 ~ ~ 1 0 11037 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11032 Name In front of the door at the end of the hall~ Desc You can see now that getting through this door will be no easy task. The door must be at least three feet thick of solid steel. That amount of defense would resist everything up to mass disruptor fire from a starship. Aside from the door there is the problem of the heavy troopers guarding it. They look much more formidable than they usual clan guards. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 4 11013 11033 leaves north~ Exit 2 ~ ~ 0 0 11031 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11033 Name At The bottom of the Giant Stairway~ Desc You stand before a gigantic stairway. It stretches out above you until it is lost from sight. It would take forever to climb and it looks very steep. It is said that some towers have over a hundred floors whether that is true of this tower you are not sure. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 4 11013 11032 leaves south~ Exit 4 ~ ~ 0 0 11039 leaves up~ HealRate 100 EndRoom #ROOM Vnum 11034 Name A side room in the Tower~ Desc You have entered a side room. Don't you feel special. This is where some of the guards come to rest and so forth. The noise doesn't seem as loud from here but maybe its just the room. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 1 0 11029 leaves east~ Exit 4 ~ ~ 4 0 11035 leaves up~ HealRate 100 EndRoom #ROOM Vnum 11035 Name A secret room~ Desc This is a secret compartment in one of the many rooms of Clan Campbells tower. There seems to be a man standing here with a big trenchcoat on. Maybe you should explore or talk to the funny man. ~ Room_flags 0 Sector_type 0 Exit 5 ~ ~ 4 0 11034 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11036 Name A side room in the Great Tower~ Desc Here is a small side room in the great campbell tower. An emergency defense robot sits here ready to be used at a moments notice. There is almost nothing else in the room besides the robot. Seems almost like a waste of space. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 1 0 11029 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11037 Name A side room in the Campbell Tower~ Desc Here is a small side room in the great campbell tower. An emergency defense robot sits here ready to be used at a moments notice. There is almost nothing else in the room besides the robot. Seems almost like a waste of space. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 1 0 11031 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11038 Name A side room in the Great Tower~ Desc Here is a small side room in the great campbell tower. An emergency defense robot sits here ready to be used at a moments notice. There is almost nothing else in the room besides the robot. Seems almost like a waste of space. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 1 0 11031 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11039 Name Near the Bottom of the Great Stairway~ Desc Well you've started on your journey up the gigantic staircase. Looks like its gonna be a long boring journey until you reach the top. On a floor list next to you, you can see that the first floor is the barracks the second is the kitchen and the third is the training grounds. It says the rest have been closed due to the fighting. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11040 leaves up~ Exit 5 ~ ~ 0 0 11033 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11040 Name Near the Bottom of the Great Stairway~ Desc You can see that you are nearing the first floor. It feels like you have already climbed several flights of stairs and your legs are beginning to burn. Now that you have started on your journey it would be foolish not to finish it though. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11041 leaves up~ Exit 5 ~ ~ 0 0 11039 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11041 Name Somewhere in the Great Stairway~ Desc You made it to the first floor. Good for you. Only several more floors to go until you reach the top. Which is still not visible from where you are. This landing must lead off to the barracks which houses the troops of this tower. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11066 leaves east~ Exit 4 ~ ~ 0 0 11042 leaves up~ Exit 5 ~ ~ 0 0 11040 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11042 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11043 leaves up~ Exit 5 ~ ~ 0 0 11041 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11043 Name Somewhere in the Great Stairway~ Desc You made it to the second floor, very good. This is where they kitchen is and the hundreds of cooks are that work round the clock to provide food for everyone that resides in the tower. You can hear hustling and bustling down the hall and smell wonderful smells coming from the door. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11089 leaves east~ Exit 4 ~ ~ 0 0 11044 leaves up~ Exit 5 ~ ~ 0 0 11042 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11044 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11045 leaves up~ Exit 5 ~ ~ 0 0 11043 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11045 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11046 leaves up~ Exit 5 ~ ~ 0 0 11044 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11046 Name Somewhere in the Great Stairway~ Desc You made it to the third floor. This is where all the training of the guards takes place. Something tells you it won't be very exciting considering all of the guards are on the bottom floor protecting the tower. This is the final floor that isn't closed as all of the upper floors contain business things and offices. Looks like it will be a long journey to the top. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11100 leaves east~ Exit 4 ~ ~ 0 0 11047 leaves up~ Exit 5 ~ ~ 0 0 11045 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11047 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11048 leaves up~ Exit 5 ~ ~ 0 0 11046 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11048 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11049 leaves up~ Exit 5 ~ ~ 0 0 11047 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11049 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11050 leaves up~ Exit 5 ~ ~ 0 0 11048 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11050 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11051 leaves up~ Exit 5 ~ ~ 0 0 11049 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11051 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11052 leaves up~ Exit 5 ~ ~ 0 0 11050 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11052 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11053 leaves up~ Exit 5 ~ ~ 0 0 11051 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11053 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11054 leaves up~ Exit 5 ~ ~ 0 0 11052 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11054 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11055 leaves up~ Exit 5 ~ ~ 0 0 11053 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11055 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11056 leaves up~ Exit 5 ~ ~ 0 0 11054 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11056 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11057 leaves up~ Exit 5 ~ ~ 0 0 11055 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11057 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11058 leaves up~ Exit 5 ~ ~ 0 0 11056 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11058 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11059 leaves up~ Exit 5 ~ ~ 0 0 11057 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11059 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11060 leaves up~ Exit 5 ~ ~ 0 0 11058 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11060 Name Somewhere in the Great Stairway~ Desc Your legs burn and you have no sight of the end of your journey but you feel it would be a waste if you stopped climbing now. You have explored the bottom levels of the tower and all that awaits you is the final floor. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11061 leaves up~ Exit 5 ~ ~ 0 0 11059 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11061 Name Near the top of the Great Stairway~ Desc You can see the top its amazing. The journey you thought would never end has almost been completed. You can see the final level with no more stairs after it. Its so close now you can almost taste victory. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11062 leaves up~ Exit 5 ~ ~ 0 0 11060 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11062 Name Near the top of the Great Stairway~ Desc Every step brings you one foot closer to your destination. You can almost touch where you have to go. At the end there is a landing which will take you to the top floor of the tower. You can feel your joy rising as you near the end of your destination. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 11063 leaves up~ Exit 5 ~ ~ 0 0 11061 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11063 Name The top of the Great Stairway~ Desc You finally made it. After several minutes of intense climbing you have reached what appears to be the top of the stairway. In front of you is another large door much like the one at the entrance to this tower. The fighting down below cannot even be heard at this height. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 11064 leaves north~ Exit 5 ~ ~ 0 0 11062 leaves down~ HealRate 100 EndRoom #ROOM Vnum 11064 Name Entrance to the Great Hall~ Desc As you pass through the giant door you step into a giant room. The size is enormous and decorations are everywhere. Along the walls you can see poster of the great campbell leaders of the past. Right in front of you however is a great table easily taking up half of the room at the head is a sloitary figure. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11065 leaves north~ Exit 2 ~ ~ 1 0 11063 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11065 Name In front of Finlay Campbell's seat~ Desc As you approach the giant table you notice that one seat is noticeably larger than the rest. This is no doubt the great Finlay's seat. As you approach he swivels in his chair to face you. He doesn't seem happy to see you but he isn't hostile either. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11064 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11066 Name The Second Floor of Clan Campbell Headquarters~ Desc At this point the staircase has turned to allow room for a small standing space. In front of this space is a door with the number 2 on it. This must be the second floor. Here is where all the guards sleep and train. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 1 0 11067 leaves east~ Exit 3 ~ ~ 0 0 11041 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11067 Name Hallway of the Second Floor~ Desc Before you stretches out another hallway much like the lobby but not as big. Down the hall you can see several doors which probably lead off to the sleeping quarters of the guards. At then end of the hall is a large robot taking up the entire wall. It looks very mean and very hostile. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11068 leaves east~ Exit 3 ~ ~ 1 0 11066 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11068 Name The Hallway of the Second Floor~ Desc As you continue down the hallway you can see more and more doors that span the entire length. The hallway seems to be devoid of people but you can hear noises comming from the various rooms. Each door is barraced with reinforced steel to prevent any mishaps. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11069 leaves east~ Exit 3 ~ ~ 0 0 11067 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11069 Name In front of two doors on the Second Floor~ Desc You stand in front of the first set of doors in the hall. Upon closer inspection you can see that the doors would be almost impossible to break down. The steel prevents anything from penetrating it, even a disruptor shot. The door also looks mighty unpickable so it may be best not to try. On the other side of the door you can hear voices of soldiers. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 11070 leaves north~ Exit 1 ~ ~ 0 0 11082 leaves east~ Exit 2 ~ ~ 1 0 11076 leaves south~ Exit 3 ~ ~ 0 0 11068 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11070 Name A Barracks in the Clan Campbell Headquarters~ Desc You stand at the entrance to one of the many barracks in clan campbell headquarters. In front of you are long lines of beds each used to house a soldier. You can see a few soldiers moving about here but it seems most of them have gone off to fight in the rebellion. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11071 leaves north~ Exit 2 ~ ~ 1 0 11069 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11071 Name In a Clan Campbell Barracks~ Desc As you continue down the barracks hall the line of bunks seems to go on for ever. Each is spaced only a few feet apart allowing the soldier little privacy. Very few soldiers are here at the moment. However, you can still see the occansional one wandering about. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 11072 leaves north~ Exit 2 ~ ~ 0 0 11070 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11072 Name In a Clan Campbell Barracks~ Desc You are about midway now if the long hallway. You wonder how a single family could afford to keep so many guards around. The money probably comes from their illegal trade routes. Every family in the empire is said to have several underground dealings which is why they ended up on top of the economy. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11073 leaves north~ Exit 2 ~ ~ 0 0 11071 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11073 Name Nearing the end of a Clan Campbell Barracks~ Desc Nearing the end of the room you notice the robot again. It really does appear quite large. Taking up the whole wall from top to bottom left to right its one mass of weaponry. Chances are these robots are only used in the most extreme cases as getting them out of the room would require the destruction of a wall. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11074 leaves north~ Exit 2 ~ ~ 0 0 11072 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11074 Name A few feet away from the end of the hall~ Desc Only a few feet from you is the giant robot now. All the bunks in the barracks have stopped by this point and it 's just you and the machine. Looking back you now realize how hard it would be to run away from anything attacking you in the hall. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11075 leaves north~ Exit 2 ~ ~ 0 0 11073 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11075 Name In front of the giant robot~ Desc Well, you finally made it. I hope your happy. You get to test your fighting skills against the best of modern weaponry and technology. All the bunks seem to have fallen a long way away from you now. Looking closer at the robot you notice that it has several large guns mounted on its arms. Best be careful. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11074 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11076 Name A Barracks in the Clan Campbell Headquarters~ Desc You stand at the entrance to one of the many barracks in clan campbell headquarters. In front of you are long lines of beds each used to house a soldier. You can see a few soldiers moving about here but it seems most of them have gone off to fight in the rebellion. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 11069 leaves north~ Exit 2 ~ ~ 0 0 11077 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11077 Name In a Clan Campbell Barracks~ Desc As you continue down the barracks hall the line of bunks seems to go on for ever. Each is spaced only a few feet apart allowing the soldier little privacy. Very few soldiers are here at the moment. However, you can still see the occansional one wandering about. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11076 leaves north~ Exit 2 ~ ~ 0 0 11078 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11078 Name In a Clan Campbell Barracks~ Desc You are about midway now if the long hallway. You wonder how a single family could afford to keep so many guards around. The money probably comes from their illegal trade routes. Every family in the empire is said to have several underground dealings which is why they ended up on top of the economy. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11077 leaves north~ Exit 2 ~ ~ 0 0 11079 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11079 Name Nearing the end of a Clan Campbell Barracks~ Desc Upon approaching the end of the room you notice a lone figure standing at the end. He doesn't appear deformed or unusual in any way. Just a normal person. You wonder how a single family could afford to keep so many guards around. The money probably comes from their illegal trade routes. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11078 leaves north~ Exit 2 ~ ~ 0 0 11080 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11080 Name A few feet away from the end of the hall~ Desc In front of you now is the man that you had seen earlier. He appears no different from any ordinary person. However, he does seem a little nervous. Behind you the bunks seem to have stopped and the door looks rather far away now. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11079 leaves north~ Exit 2 ~ ~ 0 0 11081 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11081 Name In front of the lone figure at the end of the hall~ Desc In front of you stands the lone figure that you saw a while back. He has the appearance of a normal man but his eyes are constantly darting in a state of paranoia. The bunks seem eerily far behind you and you don't feel quite safe with this man. He is probably the familys personal esper making escape almost impossible. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11080 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11082 Name In a clan campbell hall~ Desc You are approaching the end of the hall which ends in a solid concrete wall. It seems it was put there from protection from outside explosions rather than decoration. Along the walls are several mounted security cameras. There must be hundreds of them throughout the tower and you wonder how anyone could watch that many at once. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11083 leaves east~ Exit 3 ~ ~ 0 0 11069 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11083 Name Approaching the end of a hall~ Desc As you move farther down the hall you notice less and less soldiers. There probably isn't anything at all interesting down here. But you do notice a door on the northern side. What could be behind it nobody knows. The clan familys are said to have several nasty defense mechanisms just waiting for an intruder to disturb them. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11084 leaves east~ Exit 3 ~ ~ 0 0 11082 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11084 Name In front of a door~ Desc Ah you have finally reached the big concrete wall and the door in the northern wall. There is nothing extraordinary about the wall or the door. It seems just like all the others. There seems to be no obvious reason why it should be set apart like it is. But obviously there is a reason and probably a really good one. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 11085 leaves north~ Exit 3 ~ ~ 0 0 11083 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11085 Name In a clan campbell barracks~ Desc This hall of bunks stretches away just like all the others. However, it is not as long and you can clearly make out a man of gigantic stature standing at the end. You also notice the complete lack of any personel in this room except the man at the end. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11086 leaves north~ Exit 2 ~ ~ 1 0 11084 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11086 Name In a clan campbell barracks~ Desc As you walk past the numerous bunks you notice that several of them seem to have been abandoned a long time ago. As you look behind you you see a large security camera placed right above the door. Appaerently whatever happens in this room the family wants to know about it. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11087 leaves north~ Exit 2 ~ ~ 0 0 11085 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11087 Name Near the end of the barracks~ Desc The line of bunks has stopped and fallen away behind you now. Only a few feet of space remain in between you and the giant. From here you notice that he looks rather pale. He must be over 8 feet tall and could probably break every bone in your body without trying. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11088 leaves north~ Exit 2 ~ ~ 0 0 11086 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11088 Name In front of the giant~ Desc Well you made it. Don't you feel proud. Only a foot in front of you is the giant man. He is well over 9 feet tall and he looks as pale as a ghost. Escape seems rather impossible as the door to the room seems very far away now. You made it this far might as well fight. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11087 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11089 Name Door to the second floor~ Desc Here stands a door with a large number 2 painted on it. A sign beside the door states that this way leads to the towers kitchens. You can smell wonderful smells coming from the rooms behind the door. It seems that the cooks don't even stop their work even in a time of emergency such as this. The rebellion seems to have effected everybody except them. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 1 0 11090 leaves east~ Exit 3 ~ ~ 0 0 11043 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11090 Name Entrance to the kitchen~ Desc Before you stands a large square room with kitchen appliances stacked everywhere. Several cooks are running around trying to prepare for the next meal. Its a wonder that they can all fit in such a small place. They seem to make due though but they probably wouldn't want an extra person in their midst. ~ Room_flags 4 Sector_type 0 Exit 1 ~ ~ 0 0 11091 leaves east~ Exit 3 ~ ~ 1 0 11089 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11091 Name The western wall of the kitchen.~ Desc As you enter the main part of the kitchen you are assaulted by a number of wonderful smells. Each cook is busy working on his special dish for tonights feast. There must be at least 25 cooks running around the cramped room. The heat from the stoves and ovens makes it even more uncomfortable. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11094 leaves north~ Exit 1 ~ ~ 0 0 11092 leaves east~ Exit 2 ~ ~ 0 0 11097 leaves south~ Exit 3 ~ ~ 0 0 11090 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11092 Name The center of the kitchen~ Desc This is the center of the small room. From here you can view everything that happens in the kitchen. Cooks shove and push you out of the way as the surge to get to the pots and pans. They seem very annoyed that you have trespased to the kitchen but no one will raise a voice at you for fear they will not meet their deadline. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11095 leaves north~ Exit 1 ~ ~ 0 0 11093 leaves east~ Exit 2 ~ ~ 0 0 11098 leaves south~ Exit 3 ~ ~ 0 0 11091 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11093 Name Eastern wall of the kitchen~ Desc You stand at the wall opposite of the entrance. The hustle and bustle of the cooking staff is almost overwhelming. Everyone is in a hurry to finish for fear they will be killed if they are not on time. Cooks run by you carrying elaborate dishes that seem fit for a king. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11096 leaves north~ Exit 2 ~ ~ 0 0 11099 leaves south~ Exit 3 ~ ~ 0 0 11092 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11094 Name Northwestern corner of the kitchen~ Desc At this corner of the kitchen appears to be the washing station. Dishes are stacked up almost to the ceiling and most have fallen off their stacks and broken. It looks like many of the dishes will remain unclean judging by the way they overflow the sink. The cooks seem to avoid this part of the room as nobody really wants to clean. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11095 leaves east~ Exit 2 ~ ~ 0 0 11091 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11095 Name Northern wall of the kitchen~ Desc Here at the northern part of the kitchen are all of the ovens and stoves. The heat is incredible and your sweat evaporates as soon as it forms. You wonder how these people are able to withstand so much discomforate as they wait for their respective dishes to finish baking. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11096 leaves east~ Exit 2 ~ ~ 0 0 11092 leaves south~ Exit 3 ~ ~ 0 0 11094 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11096 Name Northeastern corner of the kitchen~ Desc Here at the northeastern corner stands the food storage containers. You can see piles upon piles of food waiting to be used by the cooks. All the cooks seem to be fighting over the food. It would appear that the good food was hard to get and the cooks that got it first got the best bonus for their food. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11093 leaves south~ Exit 3 ~ ~ 0 0 11095 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11097 Name Southwest corner of the kitchen~ Desc In this corner are rows upon rows of pots and pans. They hang from the ceiling like bats in a cave. There is almost no limit to the amount of cooking untensils available. Spoons and knives are stacked almost to the pots on the ceiling. Cooks rush buy and grab different things every minute, not caring whether you were there or not. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11091 leaves north~ Exit 1 ~ ~ 0 0 11098 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11098 Name Southern wall of the kitchen~ Desc Opposite of the northern wall here is where the freezers and refrigerators are. Of course soom have been left open by careless cooks. The cold air the blasts from these is almost unbearable. You begin to shiver despite all the clothing that you have on. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11092 leaves north~ Exit 1 ~ ~ 0 0 11099 leaves east~ Exit 3 ~ ~ 0 0 11097 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11099 Name Southeast corner of the kitchen~ Desc The southeast corner contains all of the finished dishes waiting to be sent to the grand table. A dumbwaiter is in the wall constantly in use carrying dishes to the top floor. Its a miracle that the waiter is able to lift some of these dishes. Some look like they weight at least 30 pounds or more. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11093 leaves north~ Exit 3 ~ ~ 0 0 11098 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11100 Name The third floor~ Desc Before you is a large door with the number 3 painted on it. A sign next to the door informs you that this level houses the training facilities. You can hear sounds of fighting coming from behind the door. Although this area would be much more active in normal times it is now practically deserted. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 1 0 11101 leaves east~ Exit 3 ~ ~ 0 0 11046 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11101 Name Entrance to the training grounds~ Desc In front of you is a large room that stretches for a while. Farther down the room you can see some of the more elite guards of clan Campbell practicing. Target dummys and war machines are set up along every wall to help the guards become master fighters. Some people are sparing here but most have gone to fight in the streets. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11102 leaves east~ Exit 3 ~ ~ 1 0 11100 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11102 Name Training grounds~ Desc As you step out into the grounds you are immediatly assualted by the smell of old sweat and blood. You can hear the guards practicing their swordplay from all across the room. Most are sparing and getting ready for the battles to come but some have taken to simple drills of footwork and bladework. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11103 leaves north~ Exit 1 ~ ~ 0 0 11104 leaves east~ Exit 3 ~ ~ 0 0 11101 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11103 Name The northeast corner of the grounds~ Desc Piled up in this corner are mounds and mounds of broken equipment. Everything from swords to full body armors lay shattered in their heaps. There is a guard here trying to organzie the piles but he doesn't seem to be having much luck. The metal of the broken equipment is generally used to make the massive clan robot guards. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11110 leaves east~ Exit 2 ~ ~ 0 0 11102 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11104 Name Training grounds~ Desc As you move down the long hallway that makes up the training grounds you see more and more equipment lined along the walls. From swords to disruptors this place has everything. However, most of this has been taken for reserves. In front of you is a training robot used to practice your fighting skills on. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11110 leaves north~ Exit 1 ~ ~ 0 0 11105 leaves east~ Exit 3 ~ ~ 0 0 11102 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11105 Name Training grounds~ Desc The hallway stretches on a fair distance more to the east until it ends in a featureless brick wall. Along this side of the hallway are training robots. There are rows upon rows of them. However, none of them are in use right now. All the men are on the other side gathering weapons and armor ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11111 leaves north~ Exit 1 ~ ~ 0 0 11106 leaves east~ Exit 3 ~ ~ 0 0 11104 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11106 Name Training grounds~ Desc You continue walking along the south side of the training grounds. This is where all of the training robots are kept. Most seem to be in good repair except for a few down the line. No one has bothered to fix them because of the crisis. To the north the equipment storage units stretch on as far as the eye can see. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11112 leaves north~ Exit 1 ~ ~ 0 0 11107 leaves east~ Exit 3 ~ ~ 0 0 11105 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11107 Name Training grounds~ Desc As you approach the end of the room you notice that the amount of training equipment does not decrease in quality or quantity. The line of training robots and devices extened from wall to wall. Some are broken but the majority appear in good repair. On the north wall some soldiers are gathering up everything they can carry to either sell or fight with. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11113 leaves north~ Exit 1 ~ ~ 0 0 11108 leaves east~ Exit 3 ~ ~ 0 0 11106 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11108 Name Training grounds~ Desc This is near the end of the room. Here the dust has settled over everything. Although it was not visible earlier you can see now that this area has not been used for some time. There are still robots here but they appear completely unused and uncared for. Its not supprising seeing how long the hall is. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11114 leaves north~ Exit 1 ~ ~ 0 0 11109 leaves east~ Exit 3 ~ ~ 0 0 11107 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11109 Name Training grounds~ Desc Well you made it to the wall. The long treck certainly wasn't worth it. This part of the room is the same as any other except for the fact that there is a wall blocking further progress. Back far away you can see the distant entrance to the grand staircase. You notice that there are still training machines down at this end. Most seem to be still in working order. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11115 leaves north~ Exit 3 ~ ~ 0 0 11108 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11110 Name Training grounds~ Desc Along this hall of the training grounds are hundreds and hundreds of shelves for equipment. Everything from armor to disruptors is stored here. However, there is almost nothing left since everything has been taken to help protect the family. What few pieces remain are being gathered up by the guards. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11111 leaves east~ Exit 2 ~ ~ 0 0 11104 leaves south~ Exit 3 ~ ~ 0 0 11103 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11111 Name Training grounds~ Desc As you continue down the hall you notice that there will be almost nothing of value on this side of the grounds. All the shelves have been stripped clean of any weapons or armor that they once had. A few soldiers and guards still remain trying to stay out of the battles that are being waged on the street. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11112 leaves east~ Exit 2 ~ ~ 0 0 11105 leaves south~ Exit 3 ~ ~ 0 0 11110 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11112 Name Training grounds~ Desc Continuing down the hallway you notice that there are fewer and fewer people. The hallway looks completely deserted at the end and there seems to be nothing of importance. Across the room you can see the multitude of training robots that line the wall. Most are unused but a few are still in service. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11113 leaves east~ Exit 2 ~ ~ 0 0 11106 leaves south~ Exit 3 ~ ~ 0 0 11111 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11113 Name Training grounds~ Desc Here the shelves are completely empty. Not one scrap of armor can been seen. Everything has been taken to the reserves and the fighters that are guarding the clan tower. Everyone seems to have completely forgotten this place and there is hardly a soul in this massive room. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11114 leaves east~ Exit 2 ~ ~ 0 0 11107 leaves south~ Exit 3 ~ ~ 0 0 11112 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11114 Name Training grounds~ Desc Still the same old empty shelves and baron room. In the corner you can see a group of men trying to evade having to fight. They don't seem very happy but then who would. Across the room you can see the training robots that used to be used every day, but now they have hardly anyone using them. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11115 leaves east~ Exit 2 ~ ~ 0 0 11108 leaves south~ Exit 3 ~ ~ 0 0 11113 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11115 Name Training grounds~ Desc Well you made it to the end of the hall to find that there is nothing here. Much like the rest of the room it is baron of equipment. There are some guards gathered here and some scattered along the length of the room. But otherwise it is completely empty. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11109 leaves south~ Exit 3 ~ ~ 0 0 11114 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11116 Name Entrance to Clan Wolf Tower~ Desc Before you is the most impressive and by far best protected tower. It is not the tallest and does not stand out in any ways but simply radiates a feeling of immense power. The Wolfs are the most influential clan in the whole empire. Some even say that they are the people that really run the empire. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11026 leaves north~ Exit 2 ~ ~ 0 0 11117 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11117 Name Before the Clan Wolf Tower~ Desc A simple door set into the front of the gleaming steel tower before you is the only thing keeping you from exploring the rest of it. No guards are here and the pathway to the door seems deathly silent. There is no hint as to what awaits you on the other side of the door but the Wolfs are said to have secret alliances with the rogue AI's on shub who provide them with lots of nasty weapons. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11116 leaves north~ Exit 2 ~ ~ 1 0 11118 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11118 Name Entrance to the Wolf Tower~ Desc Well you made it into the tower. Ahead of you is a simple hallway with little decorations and very few unnecessary arts. There are no stairs as you can see only one elevator at the end of the hall. The Wolf's were always said to be paranoid so they decided not to put in stairs so they could tell where the enemy was coming from. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 11117 leaves north~ Exit 2 ~ ~ 0 0 11119 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11119 Name Lobby of Wolf Tower~ Desc The lobby is barely furnished with only a few pieces of furniture scattered around the room. If this is the richest family in the universe you wonder what all their money goes to. There are few guards here but a few are scattered about wandering through the halls. The Wolfs seem to have taken little intrest in the fighting on the street and simply walled themselves up in their tower. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11118 leaves north~ Exit 2 ~ ~ 0 0 11120 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11120 Name Lobby of Wolf Tower~ Desc The elevator at the end of the hall is getting closer by the minute but it doesn't look inviting at all. There's no telling what suprises the Wolfs have planted in their elevators. This family has a history of keeping its mouth shut and its secrets secret. Nobody knows what really goes on in this tower and nobody has enough guts to ask. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11119 leaves north~ Exit 2 ~ ~ 0 0 11121 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11121 Name Lobby of Wolf Tower~ Desc The hall you are in has no decorations what so ever. Everything has been stripped down and the walls have been left blank with nothing on them. There are still no guards present but then you were never sure if the wolves had any. After all with superior firepower who needs numbers. Still approaching the elevator you can now see your reflection in it. It scares you but you aren't sure why. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11120 leaves north~ Exit 2 ~ ~ 0 0 11122 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11122 Name End of the lobby~ Desc Here is the elevator. The front is made up of complete glass. You can see the empty hallway stretch out behind you in the mirror and it fills you with a sense of dread. Once you enter the elevator there is no telling what will happen or whether you will be able to get back out of the tower. For all you know you could be walking into a death trap. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11121 leaves north~ Exit 2 ~ ~ 0 0 11123 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11123 Name In the elevator~ Desc Once you step into the elevator you realise your grave mistake. As you turn around the doors slam shut and you find yourself sealed in. There are no buttons anywhere in the elevator. You fail to see how you will be able to get back down to the first floor. The elevator music that is playing isn't exactly cheerful either. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11124 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11124 Name The first floor of the tower~ Desc This floor is almost exactly like the loby in length and height. There are also no decorations here but in the exact center of the room is a lone figure. What or who he is you cannot make out from here but he appears to be rather large and muscular. As you turn around you notice that the elevator has simply dissapeared leaving you no way to escape. However, at the other end of the hall you see another elevator. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11125 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11125 Name The first floor of the tower~ Desc You are only a few feet away from the figure now and you can see that he looks almost like a corpse. A rather large hulking corpse that is. He would have been a huge man were he still alive. You can see that something about him is not right, even if he is a corpse there is something wrong but you cannot tell what it is. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11126 leaves north~ Exit 2 ~ ~ 0 0 11124 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11126 Name The first floor of the tower~ Desc You can see the figure clearly now and he scares you. His flesh is rotting off in many places but underneath you can see that he has metal implants and stitches holding him together. This must be one of Shubs ghost warriors. Human dead brought back to life and used as psychological fear troopers. They are easily as strong as ten men and are incredibly hard to kill. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11127 leaves north~ Exit 2 ~ ~ 0 0 11125 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11127 Name The first floor of the tower~ Desc Now that you are past the ghost warrior you can see that the next elevator is only a few feet in front of you. Of course you have no clue what will happen once you enter it. It could be just like the last leaving you no exit route or it could simply crash and kill you in one swift move. It is impossible to tell and you will have to take your chances. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11128 leaves north~ Exit 2 ~ ~ 0 0 11126 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11128 Name The first floor of the tower~ Desc The elevator is right in front of you now. You really have no choice but to use it seeing as your only way out was the other lift which has somehow dissapeared. This however is no comfort to the fact that your life hangs in the balance and could be ended with a simple push of a button. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11129 leaves north~ Exit 2 ~ ~ 0 0 11127 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11129 Name In the elevator~ Desc Once again as soon as you step in you realize your mistake. As you turn around to exit the doors slam shut impossibly quick and you find yourself sealed in. There are no buttons to be seen or any other way to control the elevator while inside. Then you realize that you are probably going to die but the elevator stops and the doors open. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11130 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11130 Name The second floor of the tower~ Desc As you look behind you the elevator has somehow dissapeared from view. This leaves you no choice but to push forward and fight the next challenger that awaits you. You can already see him standing in the middle of the hallway. It is hard to distinguish much about this character but chances are that he isn't friendly. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11131 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11131 Name The second floor of the tower~ Desc The figure in the center of the hall is growing close with every step which fills you with a sense of dread. If this challenger is anything like the last one you feel you will not be enjoying this. He appears to be just a normal man with no augmentations or implants but looks can be decieving. Nothing more can be determined from this distance. The elevator at the end of the hall gleams silver in the lights. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11130 leaves north~ Exit 2 ~ ~ 0 0 11132 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11132 Name The second floor of the tower~ Desc The figure in front of you is just a normal man, plain and simple. You recognize him as Daniel Wolf who is one of the sons of Jacob Wolf. He has always had a short temper and excellent sword play to back it up. He has been known to fight duels at the drop of an insult and he hasn't come close to losing yet. His skill is renowned throughout the empire and he is a master fencer, a legend in his own time. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11131 leaves north~ Exit 2 ~ ~ 0 0 11133 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11133 Name The second floor of the tower~ Desc Now that you are past the wolfe you can see the next elevator that will probably take you to the next floor. Of course seeing as there is no way to get back down to the first floor your only hope is to go forward. This is not a very comforting thought as the next opponent you will have to face will most likely be very hard. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11132 leaves north~ Exit 2 ~ ~ 0 0 11134 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11134 Name The second floor of the tower~ Desc Well here you are in front of yet another elevator. You dread the things that await you beyond this point, but seeing as there is no other way you must go forward. There has been no way to measure the distance you are from the top of the tower but you hope that you are not far off. You can only hope that there is a way down once you are at the top. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11133 leaves north~ Exit 2 ~ ~ 0 0 11135 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11135 Name In the elevator~ Desc Once again as soon as you step in you realize your mistake. As you turn around to exit the doors slam shut impossibly quick and you find yourself sealed in. There are no buttons to be seen or any other way to control the elevator while inside. Then you realize that you are probably going to die but the elevator stops and the doors open. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11136 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11136 Name The third floor of the tower~ Desc Well you made it to the next floor. This hallway is much like all the ones that you have seen before. As usual there is a lone figure in the middle of the hall. This man seems to have a blueish tint to his skin. It is difficult to tell from this far away though. You can also the far off glint of the elevator at the other end of the hall. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11137 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11137 Name The third floor of the tower~ Desc As you come nearer to the figure you can see that indeed his skin is blue but it is hard to discern anything else from him at this distance. Still you see the other set of elevator doors. You realize that they are your only hope of ever escaping this place and you must press forward to get to them. They are your only way out of this tower. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11138 leaves north~ Exit 2 ~ ~ 0 0 11136 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11138 Name The third floor of the tower~ Desc You can see now that the figure you thought was human is really a machine. It is made out of blue steel and it stands about seven feet tall. There is a blade of brightly polished steel protruding from his right arm and a set of spiked knuckles from his left. The machine looks like it could kill just about anything it wanted to. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11139 leaves north~ Exit 2 ~ ~ 0 0 11137 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11139 Name The third floor of the tower~ Desc You have made it past the third challenger. How many more remain you can only guess at. However, it does seem that they are getting harder and you shudder to think what is ahead. You can see the elevator in plain view now. This procedure has almost become a routine and you are almost sure of what will happen. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11140 leaves north~ Exit 2 ~ ~ 0 0 11138 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11140 Name The third floor of the tower~ Desc You stand now before another elevator. The doors shimmer in the hallway light adding an strange glow to all the surrounding objects. You hope that this is the last elevator as your only wish now is to leave this cursed place still alive. There is still one or more challengers that remain and you have no idea how leathal they are. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11141 leaves north~ Exit 2 ~ ~ 0 0 11139 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11141 Name In the elevator~ Desc Once again as soon as you step in you realize your mistake. As you turn around to exit the doors slam shut impossible quick and you find yourself sealed in. There are no buttons to be seen or any other way to control the elevator while inside. The you realize that you are probably going to die but the elevator stops and the doors open. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11142 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11142 Name The fourth floor of the tower~ Desc Again you see a long hallway stretched out in front of you. As usual there is a figure standing in the middle. You can see no augmentations or anything that would suggest him not being a human from here. At the other end of the hall is another elevator. You can see the glint of its steel doors from here and you hope that this is the last level. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11143 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11143 Name The fourth floor of the tower~ Desc As you approach the figure you can now indeed see that he is only a human. He is most likely Valentine Wolf, the leader of the Wolf clan. He is said to be the biggest drug user in the Empire. There isn't a chemical around that he hasn't tried. Of course this includes battle drugs so there is no telling how strong or fast he is. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11142 leaves north~ Exit 2 ~ ~ 0 0 11144 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11144 Name The fourth floor of the tower~ Desc This is indeed the renowned Valentine. Ruthless and violent he is a killer and a drug user. He recently inherited the command of the clan after he killed his father in a battle. No one knows much about his fighting skills but they are probably high above average. The drugs that he takes makes his body superpowered and enable him to do extraordinary things. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11143 leaves north~ Exit 2 ~ ~ 0 0 11145 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11145 Name The fourth floor of the tower~ Desc You have made it past the leader of the clan. There can be no other combatants. The elevator doors seem like a comfort now and you realize that you are only a few feet away from your freedom. They gleam in the light of the hall and you hope and pray that they will take you back to the main street. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11144 leaves north~ Exit 2 ~ ~ 0 0 11146 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11146 Name In the elevator~ Desc The doors slam shut behind you as before and the elevator lurches down. Finally you are on your way back to the main town and away from this tower. The elevator stops and the doors open. Behind you is the lobby of the tower and you realize that you are finally free. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11118 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11147 Name The northern sector of Golgotha~ Desc You have now passed beyond the limits of the city square and are headed into the deeper parts of the city. This is where the imperial bunker is located. Nothing much is known of the bunker except it is nearly impossible to enter. Farther down this street lies the imperial starbay. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11148 leaves north~ Exit 2 ~ ~ 0 0 11019 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11148 Name The northern sector of Golgotha~ Desc As you walk farther down the street you see fewer rebels and more imperial guards. This is most likely because you are nearing the Imperial Bunker. It is said that no one is able to access the bunker that is not invited and so far that statement has been true. To the north and east you can see the glint of the landing dock lights coming from the starport. Golgotha houses the largest starport in the empire and it acts as the main train hub for it also. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11149 leaves north~ Exit 2 ~ ~ 0 0 11147 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11149 Name The northern sector of Golgotha~ Desc As you go farther and farther north you can see the quality of living improving. The houses at this end are nicer and there is no trash on the streets. This may be because of the nearness to the imperial bunker, but there is no certain way to tell. You can see the clan towers to the southwest and the stardock to the northeast. In front of you is a vast concrete dome that covers the bunker. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11150 leaves north~ Exit 2 ~ ~ 0 0 11148 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11150 Name The northern sector of Golgotha~ Desc Here you can see the eastbound road that leads to the starport. To the north is the giant concrete bunker that hides the imperial palace. You can see that the giant doors have been broken down. They were supposedly unbreakable but things in the empire rarely tell the truth. There are still many guards outside of the bunker protecting it from any further assaults. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11151 leaves north~ Exit 1 ~ ~ 0 0 11165 leaves east~ Exit 2 ~ ~ 0 0 11149 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11151 Name Near the Imperial Bunker~ Desc Now you can see the giant clearing that holds the most inpenetrable castle in the known universe. Built out of the strongest materials known to man it is supposedly able to withstand any attack upon it. However, you can see that the force shield protecting it has been destroyed and the giant doors that led to it are broken. Probably the work of rebel espers the once indestructable fortress has been breached. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11152 leaves north~ Exit 2 ~ ~ 0 0 11150 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11152 Name In front of the Imperial Bunker~ Desc Now you can see the magnitude of this structure that you are approaching. There are 20 foot tall walls on either side of you preventing you from turning astray. Also the bunker itself has almost a mile thick shell making it tower over you, dwarfing you like an insignificant bug. Several of the empress's elite guards are outside making sure no-one enters. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11153 leaves north~ Exit 2 ~ ~ 0 0 11151 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11153 Name The door to the Imperial Bunker~ Desc Now you are right infront of the massive doorway that leads into the depths of the bunker and eventually to the court of Lionstone. You can see how the doors were ripped off of their frames like paper. Whoever was able to do this must have been very very powerfull. The guards see you know and immediatly move forward to stop you. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11154 leaves north~ Exit 2 ~ ~ 0 0 11152 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11154 Name Inside the Imperial Bunker~ Desc Now you stand in a hallway that stretches back into the gloom until you lose sight of it all together. Whether it is an illusion or reality you can't tell for sure. It is deathly quiet and you nothing breaks the silence, not even the sounds of alarms. If you continue down this corridor you will eventually reach the train station that takes people to Lionstone's court. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11155 leaves north~ Exit 2 ~ ~ 0 0 11153 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11155 Name Inside the Imperial Bunker~ Desc As you continue down the hallway you notice that you hear absolutely nothing. It is completely quiet, and you are suddenly unable to see farther than 10 feet in front or behind you. The train station is at the end of this hallway but how much farther it is to that point you cannot be sure. The only thing left to do is continue forward. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11156 leaves north~ Exit 2 ~ ~ 0 0 11154 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11156 Name Before the train station~ Desc You have finally arrived at the station but there is a lone figure guarding the entrance to the train. However, you can see from this distance that he is not a normal human. Half of his body has been replaced by a glowing field of energy. This must be the legendary Half-Man that trains the Empire's Investigators. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11157 (null)~ Exit 2 ~ ~ 0 0 11155 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11157 Name Inside the train~ Desc Once you step inside the train the doors slam shut behind you and you begin moving. The train is programmed to go directly to the imperial court without stopping. Once there you will probably not be able to get back aboard the train. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 11158 (null)~ HealRate 100 EndRoom #ROOM Vnum 11158 Name In front of the Imperial Court~ Desc You stand in a small room in front of two gigantic doors. These are the doors that lead into the Imperial Court. Before them is one of Lionstones elite guards. Other than the doors and the guard you can see nothing else of intrest in this room. It extends a few feet in every direction but it has an extraordinarily high cieling. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 1 0 11159 leaves north~ HealRate 100 EndRoom #ROOM Vnum 11159 Name The Imperial Court~ Desc As you step into the court you are suddenly basked in a crimson glow. All around you the court has taken on the view of hell. Crucified corpses line the path and blood spills over your feet. Bodies grab at you from pits lined along the road and the screams of the damned echo endlessly around you tearing at your will. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11160 leaves north~ Exit 2 ~ ~ 1 0 11158 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11160 Name The Imperial Court~ Desc As you continue down the narrow path the light surrounding you steadily grows darker. You hear crunching under your boots and as you look down you see the ground is littered with skeletons. Some people are still alive though and they crawl along the ground with limbs missing screaming for you to save them from this wretched place. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11161 leaves north~ Exit 2 ~ ~ 0 0 11159 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11161 Name The Imperial Court~ Desc After walking for a while eventually you reach the great theatre where the iron throne is. You can see that behind the throne are several key rebel leaders burning on crosses. On the throne sits the Empress Lionstone herself. Flames leap up around you as you approach the entrance and burn your unprotected flesh. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11162 leaves north~ Exit 2 ~ ~ 0 0 11160 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11162 Name In front of the Iron Throne~ Desc As you approach the throne the heat sears your skin and the screams of the tourmented pierce your ears like banshees. Corpses lie everywhere littering the ground clawing at your leg out of the hope for salvation. The giant throne is in front of you know only a few feet away towering over you making you feel pathetic. Blood pools on the floor rising up to your ankels and you feel things brushing against you. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11163 leaves north~ Exit 2 ~ ~ 0 0 11161 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11163 Name Before the Iron Throne~ Desc As you approach to attack the Empress a man dressed in blood red armor steps forward to block your path. Instantly you recognize him as warrior prime of the empire. Dram was trained since he was a child to be the ultimate killing machine and to die before anything happened to the Empress. He fears no one and has never been beaten. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11164 leaves north~ Exit 2 ~ ~ 0 0 11162 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11164 Name The Iron Throne~ Desc You are now on the platform where the iron throne is seated. The Empress slowly stands and steps to meet you. Wearing the diamond crown of the empire and her custome battle armor she is a formidable foe. Her eyes burn with rage because of the rebellion and she seems ready to kill anyone who gets in her way. The tall black throne stands behind her towering over everything. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11163 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11165 Name The road to the starport~ Desc The glow of the lights from the starport washes over you as you step onto this road. Even from far away they illuminate the area all around you. You can see several of the larger ships docked but the security systems have been armed and there is no way you can get to them. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11166 leaves east~ Exit 3 ~ ~ 0 0 11150 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11166 Name The road to the starport~ Desc From this distance you can see that the starport is earily empty. The usual crowd of people is no longer here, perhaps they feared for their life. As you top a small crest in the road a looming structure appears in the distance. It dwarfs everything around it casting a shadow over much of the starport. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11167 leaves east~ Exit 3 ~ ~ 0 0 11165 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11167 Name In front of the control tower~ Desc From here you can see much of the starport. You can also see that only a few ships still have their ramps out. One of them an imperial cruiser that you quickly recognize as the dauntless. The dauntless is the only E class starship still operational and loyal to the empire. It has been the only defense against the hadenmen's giant golden ships at this point. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11168 leaves east~ Exit 3 ~ ~ 0 0 11166 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11168 Name The break to the Dauntless~ Desc Here the road forks into two paths. One leads to the Dauntless and the other to the giant structure you saw earlier. From here you can see that it is actually a giant castle. It towers over everything and is also loaded down with weapons. This is the Deathstalker standing that the rebels came to Golgotha with. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11169 leaves north~ Exit 3 ~ ~ 0 0 11167 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11169 Name On the road to the Dauntless~ Desc As you approach the Dauntless you finally gain an understanding of how powerfull it really is. With over 250 disruptor cannon and state of the art shields it is a force to be reckoned with. From here you can see that the hatch is open allowing any and everyone free access to the ship. However, this is not supprising considering it has the most advanced armory humanity has ever known. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11170 leaves north~ Exit 2 ~ ~ 0 0 11168 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11170 Name In front of the Dauntless~ Desc As you step up to the door into the Dauntless you are suddenly afraid of what lurks inside. You've heard amazing stories about John Silence, the captain, and their investigator Frost. Supposedly they have gained supernatural powers that enable them to do whatever they please. Yet they still remain loyal to the Empire. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 11171 leaves north~ Exit 2 ~ ~ 0 0 11169 leaves south~ HealRate 100 EndRoom #ROOM Vnum 11171 Name In a corridor of the Dauntless~ Desc You glance around and see that the corridor splits in two directions. A handy sign on the wall says that the passageway to the east leads to the bridge while the left passageway leads to the living quarters. As you look around you notice that there are no other crew members present, not a single person. You get the strange feeling that you are not going to find pleasant things aboard this ship. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 1 0 11170 leaves south~ Exit 3 ~ ~ 0 0 11172 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11172 Name The living quarters~ Desc The hallway is lined with doors that lead off to living quarters. As you continue down the hallway you try to open a few of the doors only to find that they are all locked. This seems odd as only the captain has permision to lock personal quarters. Farther down the hallway you can see a faint glow spilling out into the hallway. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 11171 leaves east~ Exit 3 ~ ~ 0 0 11173 leaves west~ HealRate 100 EndRoom #ROOM Vnum 11173 Name The living quarters~ Desc Now you can see that the glow you saw earlier is comeing from an open door. Past the door the lights suddenly cut off basking the rest of the hallway in shadows. Behind you the hallway stretches earily away back towards the entrance. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 11174 leaves north~ Exit 1 ~ ~ 0 0 11172 leaves east~ HealRate 100 EndRoom #ROOM Vnum 11174 Name Officer V. Stelmach's Quarters~ Desc As you step through the doorway you are suddenly surrounded by shattered furniture and other items. Blood is splattered over everything and there isn't a clean place in the entire room. In the back corner you notice a corpse of what appears to be an officer. He has been disembowled and maimed and he is barely recognizable as human. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 11173 leaves south~ HealRate 100 EndRoom #END #SPECIALS S #RESETS D 0 11029 1 1 D 0 11029 3 1 D 0 11031 1 1 D 0 11031 3 1 D 0 11032 0 2 D 0 11033 2 2 D 0 11034 1 1 D 0 11034 4 1 D 0 11035 5 1 D 0 11036 3 1 D 0 11037 1 1 D 0 11038 3 1 D 0 11063 0 1 D 0 11064 2 1 D 0 11066 1 1 D 0 11067 3 1 D 0 11069 0 1 D 0 11069 2 1 D 0 11070 2 1 D 0 11076 0 1 D 0 11084 0 1 D 0 11085 2 1 D 0 11089 1 1 D 0 11090 3 1 D 0 11100 1 1 D 0 11101 3 1 D 0 11117 2 1 D 0 11118 0 1 D 0 11158 0 1 D 0 11159 2 1 D 0 11170 0 1 D 0 11171 2 1 M 0 11000 20 11001 1 E 0 11002 0 16 M 0 11002 1 11007 1 E 0 11003 0 20 E 0 11018 0 16 M 0 11003 1 11011 1 E 0 11006 0 16 M 0 11004 1 11012 1 E 0 11057 0 8 M 0 11005 1 11013 1 E 0 11058 0 6 M 0 11006 1 11014 1 E 0 11056 0 11 M 0 11007 1 11016 1 M 0 11008 1 11023 1 G 0 11009 0 G 0 11010 0 G 0 11011 0 M 0 11009 2 11027 10 E 0 11004 0 11 E 0 11012 0 12 M 0 11009 2 11029 10 E 0 11004 0 11 E 0 11012 0 12 E 0 11012 0 5 M 0 11009 2 11030 10 E 0 11012 0 5 M 0 11009 1 11031 1 M 0 11009 2 11031 10 E 0 11012 0 5 M 0 11020 1 11032 1 E 0 11028 0 16 E 0 11029 0 5 M 0 11011 20 11034 1 E 0 11015 0 16 M 0 11010 1 11035 1 G 0 11013 0 E 0 11014 0 16 M 0 11011 20 11036 1 E 0 11015 0 16 M 0 11011 20 11037 1 E 0 11015 0 16 M 0 11011 20 11038 1 E 0 11015 0 16 M 0 11012 1 11063 1 E 0 11020 0 9 E 0 11016 0 16 M 0 11012 1 11065 1 M 0 11013 1 11075 1 E 0 11017 0 16 M 0 11014 1 11081 1 E 0 11019 0 6 M 0 11015 1 11088 1 E 0 11021 0 3 E 0 11022 0 10 M 0 11016 10 11091 2 E 0 11023 0 6 E 0 11024 0 19 M 0 11016 10 11093 2 E 0 11023 0 6 E 0 11024 0 19 M 0 11016 10 11095 2 E 0 11023 0 6 E 0 11024 0 19 M 0 11016 10 11098 2 M 0 11017 1 11103 1 E 0 11025 0 16 M 0 11018 10 11104 1 E 0 11026 0 16 M 0 11018 1 11105 10 E 0 11026 0 16 M 0 11019 10 11106 1 E 0 11027 0 16 M 0 11018 10 11108 1 E 0 11026 0 16 M 0 11019 10 11109 1 E 0 11027 0 16 M 0 11009 1 11110 1 E 0 11012 0 5 E 0 11004 0 11 E 0 11002 0 16 M 0 11009 1 11115 1 E 0 11012 0 5 E 0 11004 0 11 E 0 11002 0 16 M 0 11021 1 11126 1 E 0 11030 0 7 M 0 11023 1 11132 1 E 0 11033 0 16 M 0 11024 1 11138 1 E 0 11034 0 16 E 0 11035 0 5 M 0 11025 1 11144 1 E 0 11036 0 16 E 0 11031 0 12 M 0 11026 1 11153 1 E 0 11037 0 16 M 0 11027 1 11156 1 E 0 11038 0 9 M 0 11028 1 11158 1 E 0 11040 0 3 M 0 11029 1 11162 1 E 0 11043 0 16 M 0 11030 1 11163 1 E 0 11039 0 16 M 0 11031 1 11164 1 E 0 11044 0 16 E 0 11042 0 6 M 0 11032 1 11173 1 E 0 11045 0 20 S #SHOPS 0 #MOBPROGS #11000 mobprog_greet 100 murder $n ~ #11001 mobprog_greet 100 dual guantlet ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$