/
Debug/
area/
data/
gods/
player/
player/skill/
#AREADATA
Name Adventurers' Guild~
Builders Akmaro~
VNUMs 26200 26299
Credits { ALL } Akmaro  The Adventurers' Guild~
Security 1
End



#MOBILESNEW
#MOB
Vnum 26200
Name Doctor Nic~
Short Doctor Nic~
Long Doctor Nic is here, treating patients.
~
Description Doctor Nic hums happily to himself.  "The arm bone is connected to the
hand bone, the hand bone is connected to my wrist watch!  Oh that can't be
good..."  Perhaps you should stay out of his operating room if possible.  
~
Race human~
Act_flags ABPQa
Aff CDEFGJVZ
Aff2 0
Align 1000
Group 0
Level 110
Hitroll 999
Hit_dice 1000d1000+10000
Mana_dice 1000d1000+100000
Dam_dice 100d100+100
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm CD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 10000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
MobTrig GRALL 26200 100~
EndMob

#MOB
Vnum 26201
Name knight dupre~
Short Dupre~
Long Dupre is here, waiting to train new adventurers in the art of war.
~
Description Dupre is of the Order of Cinncinatus, bound by honor to help those weaker
than themselves...  Which includes almost everyone.  He is a powerful, but
very kind, man.  
~
Race human~
Act_flags ABJKPTb
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 400
Hit_dice 1000d1000+100
Mana_dice 1000d1000+10
Dam_dice 100d100+100
Dam_type slash
Armor 0 0 0 0
Off 0
Teach A
Imm CD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
MobTrig GRALL 26201 100~
EndMob

#MOB
Vnum 26202
Name jovial fat shopkeeper~
Short the jovial shopkeeper~
Long A jovial shopkeeper is here, selling goods.
~
Description A fat, jovial man stands behind the counter, offering various weapons to
you on your travels.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 123
Hit_dice 1000d1000+1
Mana_dice 12d12+12
Dam_dice 100d100+1
Dam_type cleave
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
MobTrig GRALL 26202 100~
EndMob

#MOB
Vnum 26203
Name quiet shopkeeper man~
Short the quiet shopkeeper~
Long A quiet shopkeeper is here, timidly offering to sell you goods.
~
Description ~
Race human~
Act_flags ABP
Aff V
Aff2 0
Align 0
Group 0
Level 0
Hitroll 999
Hit_dice 1000d1000+1000
Mana_dice 0d0+0
Dam_dice 100d100+10
Dam_type stab
Armor 0 0 0 0
Off 0
Teach A
Imm CD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 100000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26204
Name wounded kobold~
Short a wounded kobold~
Long A wounded kobold is here, snarling at you viciously
~
Description This kobold is severely injured, and shouldn't pose too much of a threat
to you.  
~
Race kobold~
Act_flags AB
Aff J
Aff2 0
Align -200
Group 0
Level 5
Hitroll 5
Hit_dice 8d10+10
Mana_dice 10d10+10
Dam_dice 2d4+1
Dam_type pound
Armor 20 20 20 20
Off 0
Teach A
Imm 0
Res L
Vuln C
Start_pos stand
Default_pos stand
Sex male
Wealth 25
Form ABHMV
Parts ABCDEFGHIJKQZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26205
Name large rat~
Short a large rat~
Long A large rat is here, scampering around your feet
~
Description This rat has coarse grey hair, and very sharp incisors.  It looks
half-starved, and will eat almost anything for a meal.  
~
Race kobold~
Act_flags ABC
Aff J
Aff2 0
Align -200
Group 0
Level 6
Hitroll 6
Hit_dice 9d11+10
Mana_dice 10d10+10
Dam_dice 2d3+2
Dam_type bite
Armor 22 22 22 22
Off 0
Teach A
Imm 0
Res LQ
Vuln CH
Start_pos stand
Default_pos stand
Sex none
Wealth 30
Form ABHMV
Parts ABCDEFGHIJKQZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26206
Name wounded gargoyle~
Short a wounded gargoyle~
Long A wounded gargoyle is here, clawing it's way towards you
~
Description E s The wounded gargoyle is severely wounded, and shouldn't be too much
of a challenge.  
~
Race gargoyle~
Act_flags AB
Aff ET
Aff2 0
Align -300
Group 0
Level 8
Hitroll 8
Hit_dice 10d12+10
Mana_dice 10d10+10
Dam_dice 3d3+2
Dam_type claw
Armor -25 -25 -25 -25
Off 0
Teach A
Imm L
Res EIQ
Vuln FK
Start_pos stand
Default_pos stand
Sex none
Wealth 35
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26207
Name tangle vines~
Short a tangle vine~
Long A vine entwines itself around your foot!
~
Description The tangle vine is a mass of thick thorn-covered vines, writhing without
any noticeable pattern.  
~
Race plant~
Act_flags AB
Aff J
Aff2 0
Align -300
Group 0
Level 10
Hitroll 10
Hit_dice 11d13+10
Mana_dice 10d10+10
Dam_dice 3d3+2
Dam_type whip
Armor -22 -22 -22 -22
Off E
Teach A
Imm 0
Res EF
Vuln GH
Start_pos stand
Default_pos stand
Sex none
Wealth 40
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26208
Name small orc~
Short a small orc~
Long A small orc is here, cleaning his nails with a short sword
~
Description The small orc is actually a hybrid of gnome and orc, but the experiment
was considered a bitter failure.  Physically weak and small in stature, it
is the same strength as a gnome, but has vulnerability to light like an orc.
~
Race orc~
Act_flags AB
Aff JV
Aff2 0
Align -400
Group 0
Level 12
Hitroll 14
Hit_dice 14d14+10
Mana_dice 10d10+100
Dam_dice 4d3+3
Dam_type slash
Armor -30 -30 -30 -30
Off 0
Teach A
Imm 0
Res Q
Vuln CS
Start_pos stand
Default_pos stand
Sex none
Wealth 45
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26209
Name orc shaman~
Short an orc shaman~
Long An orc shaman is here, shaking a stick at you angrily!
~
Description The orc shaman shakes a worthless looking stick at you, and mutters
incantations under his breath.  
~
Race orc~
Act_flags ABQ
Aff J
Aff2 0
Align -400
Group 0
Level 14
Hitroll 0
Hit_dice 17d15+10
Mana_dice 100d3+10
Dam_dice 4d4+2
Dam_type magic
Armor -30 -30 -30 -30
Off 0
Teach A
Imm 0
Res Q
Vuln S
Start_pos stand
Default_pos stand
Sex none
Wealth 50
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26210
Name injured ogre~
Short an injured ogre~
Long An injured ogre is here, bleeding all over the place
~
Description The ogre is wounded, and very angry.  Even weakened ogres are physically
strong, so weaker players beware.  
~
Race ogre~
Act_flags AB
Aff Jac
Aff2 0
Align -400
Group 0
Level 17
Hitroll 17
Hit_dice 20d16+10
Mana_dice 10d10+10
Dam_dice 4d4+3
Dam_type crush
Armor -30 -30 -30 -30
Off O
Teach A
Imm P
Res EHL
Vuln GI
Start_pos stand
Default_pos stand
Sex male
Wealth 55
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26211
Name large viper~
Short a large viper~
Long A large viper is here, slithering towards you
~
Description The viper is at least 10 feet long, and has very sharp-looking fangs.  If
an adventurer isn't careful, it could do some serious damage.  
~
Race snake~
Act_flags AB
Aff VZ
Aff2 0
Align -300
Group 0
Level 20
Hitroll 20
Hit_dice 22d18+10
Mana_dice 10d10+10
Dam_dice 4d5+3
Dam_type bite
Armor -30 -30 -30 -30
Off 0
Teach A
Imm Q
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 60
Form AGXYc
Parts ADEFKLQVXZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26212
Name gnome warrior~
Short a gnome warrior~
Long A gnome warrior is here, polishing his sword
~
Description The gnome warrior stands four feet tall, and armed to the teeth. 
Although small in stature, he could easily dispatch unwary adventurers.  
 
~
Race gnome~
Act_flags AB
Aff EV
Aff2 0
Align -200
Group 0
Level 23
Hitroll 23
Hit_dice 30d20+10
Mana_dice 10d10+10
Dam_dice 5d5+2
Dam_type slice
Armor -30 -30 -30 -30
Off 0
Teach A
Imm 0
Res EKP
Vuln GLQ
Start_pos stand
Default_pos stand
Sex male
Wealth 60
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26213
Name dragon hatchling~
Short a dragon hatchling~
Long A dragon hatchling is here, searching for it's mother
~
Description The dragon hatchling is 3 feet tall, but considered tiny for it's race. 
Small fledging wings are growing from it's back, and it's claws are already
sharpening to razor-sharp killing tools.  
~
Race dragon~
Act_flags AB
Aff JTVa
Aff2 0
Align -200
Group 0
Level 25
Hitroll 25
Hit_dice 32d22+30
Mana_dice 20d10+50
Dam_dice 5d6+3
Dam_type claw
Armor -35 -35 -35 -35
Off 0
Teach A
Imm 0
Res BEH
Vuln FI
Start_pos stand
Default_pos stand
Sex none
Wealth 75
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26214
Name shopkeeper Grisham~
Short Grisham~
Long Grisham is here, selling weapons to newbies
~
Description Grisham is powerfully muscled, and could rip most men into two seperate
pieces without breaking a sweat.  He is very friendly, and offers you a
handshake as you enter into his store.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 500
Hit_dice 1000d1000+10000
Mana_dice 100d100+100
Dam_dice 100d100+100
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 100000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26215
Name Colin shopkeeper~
Short Colin~
Long Colin is here, selling armor to newbies
~
Description ~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 102
Hitroll 600
Hit_dice 1000d1000+10000
Mana_dice 100d100+100
Dam_dice 100d100+1000
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 100000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26216
Name shopkeeper Kaliphi~
Short Kaliphi~
Long Kaliphi is here, selling magical items to adventurers
~
Description ~
Race human~
Act_flags AB
Aff 0
Aff2 0
Align 0
Group 0
Level 102
Hitroll 400
Hit_dice 1000d1000+1000
Mana_dice 1000d1000+1000
Dam_dice 100d100+1000
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 100000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 26200
Name broad sword broadsword~
Short a broadsword~
Orig_short a broadsword~
Desc A broadsword is here, lying on the ground.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 3 7 slash DJ
Level 5
Weight 10
Cost 500
Condition P
AffectObj
18 1
AffectObj
19 2
EndObj

#OBJ
Vnum 26201
Name rune-etched dagger etched~
Short a rune-etched dagger~
Orig_short a rune-etched dagger~
Desc A rune-etched dagger is here, collecting dust.~
Material steel~
Item_type weapon
Extra G
Wear AN
Values dagger 3 5 pierce DK
Weapon_spell chill touch
Level 5
Weight 4
Cost 500
Condition P
AffectObj
18 3
EndObj

#OBJ
Vnum 26202
Name short sword shortsword~
Short a short sword~
Orig_short a short sword~
Desc A short sword lies forgotten on the ground.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 3 6 stab K
Level 5
Weight 8
Cost 500
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#OBJ
Vnum 26203
Name spiked mace~
Short a spiked mace~
Orig_short a spiked mace~
Desc A spiked mace lies on the ground, getting rusty.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values mace 3 7 pound 0
Level 5
Weight 15
Cost 500
Condition P
AffectObj
18 1
AffectObj
19 2
EndObj

#OBJ
Vnum 26204
Name two-handed battleaxe axe~
Short a two-handed battle axe~
Orig_short a two-handed battle axe~
Desc A two-handed battle axe is here, the metal glinting in the light.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values axe 4 8 cleave DF
Level 5
Weight 20
Cost 800
Condition P
AffectObj
18 2
AffectObj
19 4
EndObj

#OBJ
Vnum 26205
Name metal-studded whip~
Short a metal-studded whip~
Orig_short a metal-studded whip~
Desc A metal-studded whip is lying on the ground, waiting to be used.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values whip 2 9 whip 0
Level 5
Weight 8
Cost 500
Condition P
AffectObj
18 2
AffectObj
19 1
EndObj

#OBJ
Vnum 26206
Name polished steel breastplate plate~
Short a polished steel breastplate~
Orig_short a polished steel breastplate~
Desc A breastplate shimmers in the light, highly polished.~
Material steel~
Item_type armor
Extra 0
Wear AD
Values BD D ABD BC 0
Level 5
Weight 20
Cost 800
Condition P
AffectObj
19 1
AffectObj
13 20
EndObj

#OBJ
Vnum 26207
Name steel bracer polished~
Short a polished steel bracer~
Orig_short a polished steel bracer~
Desc A polished steel bracer catches the light.~
Material steel~
Item_type armor
Extra 0
Wear AM
Values AC C BC B 0
Level 5
Weight 5
Cost 500
Condition P
AffectObj
18 2
EndObj

#OBJ
Vnum 26208
Name worn leather boots~
Short a pair of worn leather boots~
Orig_short a pair of worn leather boots~
Desc A pair of worn leather boots lie on the ground, forgotten by their owner.~
Material unknown~
Item_type armor
Extra GSY
Wear AG
Values AB AB AB AB 0
Level 5
Weight 3
Cost 550
Condition P
AffectObj
2 3
AffectObj
18 3
EndObj

#OBJ
Vnum 26209
Name polished steel greaves~
Short a pair of polished steel greaves~
Orig_short a pair of polished steel greaves~
Desc Some polished steel greaves have been left here on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AF
Values BC C D AB 0
Level 5
Weight 10
Cost 500
Condition P
AffectObj
1 1
AffectObj
19 1
EndObj

#OBJ
Vnum 26210
Name torch old flickering~
Short an old flickering torch~
Orig_short an old flickering torch~
Desc An old flickering torch has been left on the ground.~
Material wood~
Item_type light
Extra ASY
Wear A
Values 0 0 ABDG 0 0
Level 5
Weight 2
Cost 50
Condition P
AffectObj
18 3
AffectObj
19 1
EndObj

#OBJ
Vnum 26211
Name old beaten leather backpack~
Short an old leather backpack~
Orig_short an old leather backpack~
Desc A beaten leather backpack lies forgotten on the ground.~
Material leather~
Item_type container
Extra SY
Wear AK
Values 1000 0 0 200 5
Level 5
Weight 2
Cost 100
Condition P
EndObj

#OBJ
Vnum 26212
Name spear knight polished steel~
Short a knight's polished steel spear~
Orig_short a knight's polished steel spear~
Desc A knight's polished steel spear is lying here on the ground, getting rusty.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values staff 4 8 lunge DF
Level 5
Weight 20
Cost 800
Condition P
AffectObj
19 2
AffectObj
18 4
EndObj

#OBJ
Vnum 26213
Name akmaro sign chalk~
Short Akmaro's Sign~
Orig_short Akmaro's Sign~
Desc A sign is here, with {Wread sign{x written in chalk~
Material wood~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
sign~
Your character will be more powerful in the long run if you train your
wisdom, constitution, and intelligence when you are a lower level.  For
first tier characters, it is recommended you train wisdom to max (40), then
intelligence, and then constitution.  Your character will be stronger if you
do this early on, than if you waste trains on strength or dexterity at lower
levels.  
~
EndObj

#OBJ
Vnum 26214
Name newbie sword~
Short newbie sword~
Orig_short newbie sword~
Desc A newbie sword lies on the ground, awaiting an owner~
Material newbie ore~
Item_type weapon
Extra 0
Wear AN
Values sword 2 5 slash J
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 2
AffectObj
19 1
EndObj

#OBJ
Vnum 26215
Name newbie short sword~
Short newbie short sword~
Orig_short newbie short sword~
Desc A newbie short sword is here, looking for an owner~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values sword 2 4 slash K
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#OBJ
Vnum 26216
Name newbie dagger~
Short newbie dagger~
Orig_short newbie dagger~
Desc A newbie dagger is here, ready to be wielded~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values dagger 2 4 pierce DK
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#OBJ
Vnum 26217
Name newbie mace~
Short newbie mace~
Orig_short newbie mace~
Desc A newbie mace lies here, ready to bash some skulls~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values mace 2 5 pound K
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 3
EndObj

#OBJ
Vnum 26218
Name newbie whip~
Short newbie whip~
Orig_short newbie whip~
Desc A newbie whip is here, ready for an owner~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values whip 2 4 whip K
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 3
EndObj

#OBJ
Vnum 26219
Name newbie axe~
Short newbie axe~
Orig_short newbie axe~
Desc A newbie axe is ready to cleave some mobs~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values axe 3 6 cleave DF
Level 1
Weight 5
Cost 250
Condition P
AffectObj
18 3
AffectObj
19 1
EndObj

#OBJ
Vnum 26220
Name newbie spear~
Short newbie spear~
Orig_short newbie spear~
Desc A newbie spear is here, waiting to impale some mobs~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values staff 2 9 lunge DF
Level 1
Weight 5
Cost 250
Condition P
AffectObj
18 3
AffectObj
19 2
EndObj

#OBJ
Vnum 26221
Name newbie bracer~
Short newbie bracer~
Orig_short newbie bracer~
Desc A newbie bracer is here, lying forgotten on the ground~
Material unknown~
Item_type armor
Extra 0
Wear AM
Values AB AB AB B 0
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 1
AffectObj
1 1
EndObj

#OBJ
Vnum 26222
Name newbie gloves~
Short newbie gloves~
Orig_short newbie gloves~
Desc A pair of newbie gloves are here, collecting dust on the ground~
Material unknown~
Item_type armor
Extra 0
Wear AH
Values A A A A 0
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 1
AffectObj
2 1
EndObj

#OBJ
Vnum 26223
Name newbie boots~
Short newbie boots~
Orig_short newbie boots~
Desc A pair of newbie boots are here, waiting for an owner~
Material unknown~
Item_type armor
Extra 0
Wear 0
Values AB AB AB B 0
Level 0
Weight 0
Cost 100
Condition P
AffectObj
2 1
AffectObj
14 30
EndObj

#OBJ
Vnum 26224
Name newbie cloak~
Short newbie cloak~
Orig_short newbie cloak~
Desc A newbie cloak is here, lying on the ground~
Material unknown~
Item_type armor
Extra 0
Wear AC
Values B B B A 0
Level 1
Weight 0
Cost 100
Condition P
AffectObj
18 1
AffectObj
12 20
EndObj

#OBJ
Vnum 26225
Name newbie helmet~
Short newbie helmet~
Orig_short newbie helmet~
Desc A newbie helmet is here, awaiting an owner~
Material unknown~
Item_type armor
Extra 0
Wear AE
Values C C C B 0
Level 1
Weight 0
Cost 100
Condition P
AffectObj
13 10
AffectObj
18 1
EndObj

#OBJ
Vnum 26226
Name newbie belt~
Short newbie belt~
Orig_short newbie belt~
Desc A newbie belt lies here on the ground~
Material unknown~
Item_type armor
Extra 0
Wear AL
Values AB AB AB A 0
Level 1
Weight 0
Cost 100
Condition P
AffectObj
13 10
AffectObj
18 1
EndObj

#OBJ
Vnum 26227
Name newbie armor~
Short newbie armor~
Orig_short newbie armor~
Desc A suit of newbie armor lies on the ground~
Material unknown~
Item_type armor
Extra 0
Wear AD
Values D D D BC 0
Level 1
Weight 5
Cost 250
Condition P
AffectObj
13 30
AffectObj
18 1
AffectObj
19 2
EndObj

#OBJ
Vnum 26228
Name rune-covered staff covered lightning~
Short a {Yrune{W-{Ycovered{x staff of lightning~
Orig_short a {Yrune{W-{Ycovered{x staff of lightning~
Desc A rune-covered staff of lightning crackles with energy~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 5 5 shbite J
Weapon_spell lightning bolt
Level 5
Weight 0
Cost 10000
Condition P
AffectObj
18 5
AffectObj
19 5
AffectObj
3 1
AffectObj
4 1
EndObj

#OBJ
Vnum 26229
Name rune-covered staff covered fire~
Short a {Rrune{W-{Rcovered{x staff of fire~
Orig_short a {Rrune{W-{Rcovered{x staff of fire~
Desc A rune-covered staff of fire blazes on the ground~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 5 5 flbite J
Weapon_spell fireball
Level 5
Weight 0
Cost 10000
Condition P
AffectObj
18 5
AffectObj
19 5
AffectObj
3 1
AffectObj
4 1
EndObj

#OBJ
Vnum 26230
Name rune-covered staff covered ice~
Short a {Crune{W-{Ccovered{x staff of ice~
Orig_short a {Crune{W-{Ccovered{x staff of ice~
Desc (no description)~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 5 5 frbite J
Weapon_spell frost breath
Level 5
Weight 0
Cost 10000
Condition P
AffectObj
18 5
AffectObj
19 5
AffectObj
3 1
AffectObj
4 1
EndObj

#OBJ
Vnum 26231
Name rune-covered ring~
Short rune-covered ring~
Orig_short rune-covered ring~
Desc A rune-covered ring lies carelessly on the ground~
Material unknown~
Item_type armor
Extra 0
Wear AB
Values 0 0 0 0 0
Level 5
Weight 0
Cost 2000
Condition P
AffectObj
18 5
AffectObj
19 5
AffectObj
12 25
AffectObj
3 1
AffectObj
4 1
EndObj

#OBJ
Vnum 26232
Name magicians robes~
Short magicians' robe~
Orig_short magicians' robe~
Desc A magician's robe has been tossed onto the ground~
Material unknown~
Item_type armor
Extra 0
Wear AK
Values 0 0 0 0 0
Level 5
Weight 0
Cost 1500
Condition P
AffectObj
18 3
AffectObj
19 3
AffectObj
12 30
AffectObj
3 1
AffectObj
4 1
EndObj

#OBJ
Vnum 26233
Name newbie potion frenzy~
Short {WNewbie's Potion of Frenzy{x~
Orig_short {WNewbie's Potion of Frenzy{x~
Desc A potion of frenzy bubbles on the ground~
Material unknown~
Item_type potion
Extra G
Wear AO
Values 25 'frenzy' '' '' ''
Level 1
Weight 0
Cost 50
Condition P
EndObj

#OBJ
Vnum 26234
Name newbie potion bless~
Short {WNewbie's Potion of Bless{x~
Orig_short {WNewbie's Potion of Bless{x~
Desc A potion of bless lies carelessly discarded on the ground~
Material unknown~
Item_type potion
Extra 0
Wear AO
Values 25 'bless' '' '' ''
Level 1
Weight 0
Cost 50
Condition P
EndObj

#OBJ
Vnum 26235
Name newbie potion haste~
Short {WNewbie's Potion of Haste{x~
Orig_short {WNewbie's Potion of Haste{x~
Desc A potion of haste lies here on the ground, carelessly forgotten~
Material unknown~
Item_type potion
Extra 0
Wear AO
Values 25 'haste' '' '' ''
Level 1
Weight 0
Cost 50
Condition P
EndObj

#OBJ
Vnum 26236
Name newbie potion sanctuary~
Short {WNewbie's Potion of Sanctuary{x~
Orig_short {WNewbie's Potion of Sanctuary{x~
Desc A potion of sanctuary lies here on the ground, reflecting the light~
Material unknown~
Item_type potion
Extra G
Wear AO
Values 25 'sanctuary' '' '' ''
Level 1
Weight 0
Cost 50
Condition P
EndObj

#OBJ
Vnum 26237
Name newbie potion giant~
Short {WNewbie's Potion of Giant Strength~
Orig_short {WNewbie's Potion of Giant Strength~
Desc A potion of strength lies here~
Material unknown~
Item_type potion
Extra 0
Wear AO
Values 25 'giant strength' '' '' ''
Level 1
Weight 0
Cost 50
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 26200
Name Adventurers' Guild~
Desc Welcome to the Adventurers' Guild!  You will find many useful things
here, as well as the dungeons below which have monsters for the brave
adventurer to slay.  
~
Room_flags 1028
Sector_type 0
Exit
0
~
~
0
0
26201
leaves north~
Exit
1
~
~
0
0
26292
leaves east~
Exit
2
~
~
0
0
26205
leaves south~
Exit
3
~
~
0
0
26291
leaves west~
Exit
4
~
~
0
0
3001
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 26201
Name Center of the Guild~
Desc This is the central room of the Adventurers' Guild.  To the west is the
Infirmary for injured travellers, to the north an adventurer may train, to
the east is the weapon shop with many useful weapons, and two rooms to the
south is the armor shop.  Below are the dungeons.  Beware!  
~
Room_flags 1024
Sector_type 0
Exit
0
~
~
0
0
26204
leaves north~
Exit
1
~
~
0
0
26202
leaves east~
Exit
2
~
~
0
0
26200
leaves south~
Exit
3
~
~
0
0
26203
leaves west~
Exit
4
~
~
0
0
26293
leaves up~
Exit
5
~
~
0
0
26206
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 26202
Name The Adventurers' Den~
Desc Weapons of all kinds hang from the walls here, waiting to be used by a
brave adventurer.  Type {Glist{x to see what goods the shopkeeper is
selling.  
~
Room_flags 1024
Sector_type 0
Exit
3
~
~
0
0
26201
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26203
Name The Infirmary~
Desc This is the place for wounded travellers to come and rest.  Ancient,
magical glyphs cover the entire room, preventing any monsters, and also
restoring your health more quickly.  The good doctor offers his services for
a small fee, type {Gheal{x to see which spells he is offering.  
~
Room_flags 1028
Sector_type 0
Exit
1
~
~
0
0
26201
leaves east~
ManaRate 100
HealRate 600
EndRoom

#ROOM
Vnum 26204
Name Training Yard~
Desc Various broken practice dummies, tires and ropes, and all sorts of
training gear litter this room.  Read {Ghelp train{x for more information.  
~
Room_flags 1024
Sector_type 0
Exit
2
~
~
0
0
26201
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26205
Name Adventurers' Haven~
Desc Numerous tools and appliances of all types are here, ready to be sold to
an adventurer preparing to set out on a journey.  All sorts of gear can be
purchased here, including torches, backpacks, and armor.  Comparing objects
is a helpful and free way to see if a weapon or piece of armor is better
than your current equipment.  Read {Ghelp compare{x for more details.  
~
Room_flags 1024
Sector_type 0
Exit
0
~
~
0
0
26200
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26206
Name Dungeon, Floor 1~
Desc Beware, you are entering into the dungeons!  Bones litter the floor,
doubtless those of adventurers that over-estimated their own ability.  To
make sure the same thing doesn't happen to you, read {Ghelp wimpy{x and
learn to evaluate when you need to run.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26209
leaves north~
Exit
1
~
~
0
0
26211
leaves east~
Exit
2
~
~
0
0
26219
leaves south~
Exit
3
~
~
0
0
26207
leaves west~
Exit
4
~
~
0
0
26201
leaves up~
Exit
5
~
~
0
0
26223
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 26207
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26213
leaves north~
Exit
1
~
~
0
0
26206
leaves east~
Exit
2
~
~
0
0
26214
leaves south~
Exit
3
~
~
0
0
26208
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26208
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26207
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26209
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26210
leaves north~
Exit
1
~
~
0
0
26216
leaves east~
Exit
2
~
~
0
0
26206
leaves south~
Exit
3
~
~
0
0
26215
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26210
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26209
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26211
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26217
leaves north~
Exit
1
~
~
0
0
26212
leaves east~
Exit
2
~
~
0
0
26218
leaves south~
Exit
3
~
~
0
0
26206
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26212
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26211
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26213
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26207
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26214
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26207
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26215
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26209
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26216
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26209
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26217
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26211
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26218
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26211
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26219
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26206
leaves north~
Exit
1
~
~
0
0
26222
leaves east~
Exit
2
~
~
0
0
26220
leaves south~
Exit
3
~
~
0
0
26221
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26220
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26219
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26221
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26219
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26222
Name Floor 1~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26219
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26223
Name Dungeon, Floor 2~
Desc Caution!  You are entering the second floor of the dungeon!  Crushed
skulls of adventurers that have gone before you litter the floor.  To make
sure you don't end up like them, be sure to use skills during combat.  To
see a full list of the skills you have and the level at which you can use
them, type {Gskills all{x.  And hopefully you have better luck than those
that came before you.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26224
leaves north~
Exit
1
~
~
0
0
26228
leaves east~
Exit
2
~
~
0
0
26230
leaves south~
Exit
3
~
~
0
0
26226
leaves west~
Exit
4
~
~
0
0
26206
leaves up~
Exit
5
~
~
0
0
26240
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 26224
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26225
leaves north~
Exit
1
~
~
0
0
26237
leaves east~
Exit
2
~
~
0
0
26223
leaves south~
Exit
3
~
~
0
0
26236
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26225
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26224
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26226
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26232
leaves north~
Exit
1
~
~
0
0
26223
leaves east~
Exit
2
~
~
0
0
26233
leaves south~
Exit
3
~
~
0
0
26227
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26227
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26226
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26228
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26235
leaves north~
Exit
1
~
~
0
0
26229
leaves east~
Exit
2
~
~
0
0
26234
leaves south~
Exit
3
~
~
0
0
26223
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26229
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26228
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26230
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26223
leaves north~
Exit
1
~
~
0
0
26238
leaves east~
Exit
2
~
~
0
0
26231
leaves south~
Exit
3
~
~
0
0
26239
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26231
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26230
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26232
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26226
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26233
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26226
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26234
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26228
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26235
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26228
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26236
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26224
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26237
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26224
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26238
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26230
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26239
Name Floor 2~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26230
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26240
Name Dungeon, Floor 3~
Desc A torch flickers on the wall, then goes out.  Bones litter the ground
everywhere you look, obviously of past adventurers that didn't have what it
takes to survive in the dungeon.  To make sure you don't end up like them,
magic is an extremely important factor of your battles.  Be sure to read
{Ghelp cast{x to learn more about magic.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26241
leaves north~
Exit
1
~
~
0
0
26245
leaves east~
Exit
2
~
~
0
0
26249
leaves south~
Exit
3
~
~
0
0
26253
leaves west~
Exit
4
~
~
0
0
26223
leaves up~
Exit
5
~
~
0
0
26257
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 26241
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26242
leaves north~
Exit
1
~
~
0
0
26244
leaves east~
Exit
2
~
~
0
0
26240
leaves south~
Exit
3
~
~
0
0
26243
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26242
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26241
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26243
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26241
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26244
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26241
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26245
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26247
leaves north~
Exit
1
~
~
0
0
26246
leaves east~
Exit
2
~
~
0
0
26248
leaves south~
Exit
3
~
~
0
0
26240
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26246
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26245
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26247
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26245
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26248
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26245
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26249
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26240
leaves north~
Exit
1
~
~
0
0
26251
leaves east~
Exit
2
~
~
0
0
26250
leaves south~
Exit
3
~
~
0
0
26252
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26250
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26249
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26251
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26249
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26252
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26249
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26253
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26255
leaves north~
Exit
1
~
~
0
0
26240
leaves east~
Exit
2
~
~
0
0
26256
leaves south~
Exit
3
~
~
0
0
26254
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26254
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26253
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26255
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26253
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26256
Name Floor 3~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26253
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26257
Name Dungeon, Floor 4~
Desc Beware!  You are entering the fourth floor of the dungeons.  The bones
littering the floor seem fewer here, and no doubt not many adventurers make
it this far, but to ensure that your good luck continues, be sure to
{Gpractice{x your skills.  From recall, go 3 south, 3 east, south, and you
can practice your skills there.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26258
leaves north~
Exit
1
~
~
0
0
26262
leaves east~
Exit
2
~
~
0
0
26266
leaves south~
Exit
3
~
~
0
0
26270
leaves west~
Exit
4
~
~
0
0
26240
leaves up~
Exit
5
~
~
0
0
26274
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 26258
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26259
leaves north~
Exit
1
~
~
0
0
26261
leaves east~
Exit
2
~
~
0
0
26257
leaves south~
Exit
3
~
~
0
0
26260
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26259
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26258
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26260
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26258
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26261
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26258
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26262
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26264
leaves north~
Exit
1
~
~
0
0
26263
leaves east~
Exit
2
~
~
0
0
26265
leaves south~
Exit
3
~
~
0
0
26257
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26263
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26262
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26264
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26262
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26265
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26262
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26266
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26257
leaves north~
Exit
1
~
~
0
0
26268
leaves east~
Exit
2
~
~
0
0
26267
leaves south~
Exit
3
~
~
0
0
26269
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26267
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26266
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26268
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26266
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26269
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26266
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26270
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26272
leaves north~
Exit
1
~
~
0
0
26257
leaves east~
Exit
2
~
~
0
0
26273
leaves south~
Exit
3
~
~
0
0
26271
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26271
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26270
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26272
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26270
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26273
Name Floor 4~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26270
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26274
Name Dungeon, Floor 5~
Desc You enter into the fifth level of the dungeon.  Very few bones lie
scattered around the room, but you can smell freshly spilled blood.  To make
sure you don't become another smear on the ground, be sure to {Ggain{x new
skills and practice them, which can also be done at the sailor 3 south, 3
east, and south of recall.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26275
leaves north~
Exit
1
~
~
0
0
26279
leaves east~
Exit
2
~
~
0
0
26283
leaves south~
Exit
3
~
~
0
0
26287
leaves west~
Exit
4
~
~
0
0
26257
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 26275
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26276
leaves north~
Exit
1
~
~
0
0
26278
leaves east~
Exit
2
~
~
0
0
26274
leaves south~
Exit
3
~
~
0
0
26277
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26276
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26275
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26277
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26275
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26278
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26275
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26279
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26281
leaves north~
Exit
1
~
~
0
0
26280
leaves east~
Exit
2
~
~
0
0
26282
leaves south~
Exit
3
~
~
0
0
26274
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26280
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26279
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26281
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26279
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26282
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26279
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26283
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26274
leaves north~
Exit
1
~
~
0
0
26285
leaves east~
Exit
2
~
~
0
0
26284
leaves south~
Exit
3
~
~
0
0
26286
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26284
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26283
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26285
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26283
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26286
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26283
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26287
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26289
leaves north~
Exit
1
~
~
0
0
26274
leaves east~
Exit
2
~
~
0
0
26290
leaves south~
Exit
3
~
~
0
0
26288
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26288
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26287
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26289
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26287
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26290
Name Floor 5~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26287
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26291
Name Newbie Weapon Shop~
Desc This is the shop where newbies can buy various goods for their
adventures.  It is well-stocked with newbie weapons and equipment.  
~
Room_flags 1024
Sector_type 0
Exit
1
~
~
0
0
26200
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26292
Name Newbie Armor Shop~
Desc Various armors adorn the walls here, including a large assortment of
newbie-level armor.  
~
Room_flags 1024
Sector_type 0
Exit
3
~
~
0
0
26200
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26293
Name Magic Shop~
Desc Items of various magical natures are being sold here, to the adventurer
that can afford them.  
~
Room_flags 1024
Sector_type 0
Exit
5
~
~
0
0
26201
leaves down~
HealRate 100
EndRoom

#END



#SPECIALS
M 26205 spec_poison
M 26209 spec_cast_cleric
M 26211 spec_poison
S



#RESETS
M 0 26202 1 26202 1
G 0 26204 0
G 0 26212 0
G 0 26205 0
G 0 26203 0
G 0 26200 0
G 0 26202 0
G 0 26201 0
M 0 26200 1 26203 1
M 0 26201 1 26204 1
O 0 26213 0 26204
M 0 26203 1 26205 1
G 0 26211 0
G 0 26210 0
G 0 26208 0
G 0 26209 0
G 0 26207 0
G 0 26206 0
M 0 26204 20 26207 1
M 0 26205 20 26208 1
M 0 26204 20 26209 1
M 0 26205 20 26210 1
M 0 26204 20 26211 1
M 0 26205 20 26212 1
M 0 26204 20 26213 1
M 0 26204 20 26214 1
M 0 26204 20 26215 1
M 0 26204 20 26216 1
M 0 26204 20 26217 1
M 0 26204 20 26218 1
M 0 26204 20 26219 1
M 0 26205 20 26220 1
M 0 26204 20 26221 1
M 0 26204 20 26222 1
M 0 26206 20 26224 1
M 0 26207 20 26225 1
M 0 26206 20 26226 1
M 0 26207 20 26227 1
M 0 26206 20 26228 1
M 0 26207 20 26229 1
M 0 26206 20 26230 1
M 0 26207 20 26231 1
M 0 26206 20 26232 1
M 0 26206 20 26233 1
M 0 26206 20 26234 1
M 0 26206 20 26235 1
M 0 26206 20 26236 1
M 0 26206 20 26237 1
M 0 26206 20 26238 1
M 0 26206 20 26239 1
M 0 26208 20 26241 1
M 0 26209 20 26242 1
M 0 26208 20 26243 1
M 0 26208 20 26244 1
M 0 26208 20 26245 1
M 0 26209 20 26246 1
M 0 26208 20 26247 1
M 0 26208 20 26248 1
M 0 26209 20 26250 1
M 0 26208 20 26253 1
M 0 26209 20 26254 1
M 0 26208 20 26255 1
M 0 26208 20 26256 1
M 0 26210 20 26258 1
M 0 26211 20 26259 1
M 0 26210 20 26260 1
M 0 26210 20 26261 1
M 0 26210 20 26262 1
M 0 26211 20 26263 1
M 0 26210 20 26264 1
M 0 26210 20 26265 1
M 0 26210 20 26266 1
M 0 26211 20 26267 1
M 0 26210 20 26268 1
M 0 26210 20 26269 1
M 0 26210 20 26270 1
M 0 26211 20 26271 1
M 0 26210 20 26272 1
M 0 26210 20 26273 1
M 0 26212 20 26275 1
M 0 26213 20 26276 1
M 0 26212 20 26277 1
M 0 26212 20 26278 1
M 0 26212 20 26279 1
M 0 26213 20 26280 1
M 0 26212 20 26281 1
M 0 26212 20 26282 1
M 0 26212 20 26283 1
M 0 26213 20 26284 1
M 0 26212 20 26285 1
M 0 26212 20 26286 1
M 0 26212 20 26287 1
M 0 26213 20 26288 1
M 0 26212 20 26289 1
M 0 26212 20 26290 1
M 0 26214 1 26291 1
G 0 26220 0
G 0 26219 0
G 0 26218 0
G 0 26217 0
G 0 26214 0
G 0 26215 0
G 0 26216 0
M 0 26215 1 26292 1
G 0 26227 0
G 0 26226 0
G 0 26221 0
G 0 26222 0
G 0 26224 0
G 0 26225 0
M 0 26216 1 26293 1
G 0 26230 0
G 0 26229 0
G 0 26228 0
G 0 26231 0
G 0 26232 0
G 0 26236 0
G 0 26235 0
G 0 26234 0
G 0 26233 0
S



#SHOPS
26202 5 0 0 0 0 100 50 0 23
26203 9 33 15 0 0 100 75 0 23
26214 5 0 0 0 0 100 100 0 23
26215 9 0 0 0 0 100 50 0 23
26216 5 9 33 10 0 100 50 0 23
0



#MOBPROGS
#26200
say Welcome, $n!
say Type {Gheal {Yto see a list of spells offered.
~
#26201
say Welcome, $n.
say Be sure to read the {Ghelp train {Yfile.
~
#26202
say Greetings, $n!
say Type {Glist{Y to see a list of goods I offer.
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$