#AREADATA Name Adventurers' Guild~ Builders Akmaro~ VNUMs 26200 26299 Credits { ALL } Akmaro The Adventurers' Guild~ Security 1 End #MOBILESNEW #MOB Vnum 26200 Name Doctor Nic~ Short Doctor Nic~ Long Doctor Nic is here, treating patients. ~ Description Doctor Nic hums happily to himself. "The arm bone is connected to the hand bone, the hand bone is connected to my wrist watch! Oh that can't be good..." Perhaps you should stay out of his operating room if possible. ~ Race human~ Act_flags ABPQa Aff CDEFGJVZ Aff2 0 Align 1000 Group 0 Level 110 Hitroll 999 Hit_dice 1000d1000+10000 Mana_dice 1000d1000+100000 Dam_dice 100d100+100 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm CD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown MobTrig GRALL 26200 100~ EndMob #MOB Vnum 26201 Name knight dupre~ Short Dupre~ Long Dupre is here, waiting to train new adventurers in the art of war. ~ Description Dupre is of the Order of Cinncinatus, bound by honor to help those weaker than themselves... Which includes almost everyone. He is a powerful, but very kind, man. ~ Race human~ Act_flags ABJKPTb Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 400 Hit_dice 1000d1000+100 Mana_dice 1000d1000+10 Dam_dice 100d100+100 Dam_type slash Armor 0 0 0 0 Off 0 Teach A Imm CD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown MobTrig GRALL 26201 100~ EndMob #MOB Vnum 26202 Name jovial fat shopkeeper~ Short the jovial shopkeeper~ Long A jovial shopkeeper is here, selling goods. ~ Description A fat, jovial man stands behind the counter, offering various weapons to you on your travels. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 123 Hit_dice 1000d1000+1 Mana_dice 12d12+12 Dam_dice 100d100+1 Dam_type cleave Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown MobTrig GRALL 26202 100~ EndMob #MOB Vnum 26203 Name quiet shopkeeper man~ Short the quiet shopkeeper~ Long A quiet shopkeeper is here, timidly offering to sell you goods. ~ Description ~ Race human~ Act_flags ABP Aff V Aff2 0 Align 0 Group 0 Level 0 Hitroll 999 Hit_dice 1000d1000+1000 Mana_dice 0d0+0 Dam_dice 100d100+10 Dam_type stab Armor 0 0 0 0 Off 0 Teach A Imm CD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 100000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 26204 Name wounded kobold~ Short a wounded kobold~ Long A wounded kobold is here, snarling at you viciously ~ Description This kobold is severely injured, and shouldn't pose too much of a threat to you. ~ Race kobold~ Act_flags AB Aff J Aff2 0 Align -200 Group 0 Level 5 Hitroll 5 Hit_dice 8d10+10 Mana_dice 10d10+10 Dam_dice 2d4+1 Dam_type pound Armor 20 20 20 20 Off 0 Teach A Imm 0 Res L Vuln C Start_pos stand Default_pos stand Sex male Wealth 25 Form ABHMV Parts ABCDEFGHIJKQZ Size medium Material unknown EndMob #MOB Vnum 26205 Name large rat~ Short a large rat~ Long A large rat is here, scampering around your feet ~ Description This rat has coarse grey hair, and very sharp incisors. It looks half-starved, and will eat almost anything for a meal. ~ Race kobold~ Act_flags ABC Aff J Aff2 0 Align -200 Group 0 Level 6 Hitroll 6 Hit_dice 9d11+10 Mana_dice 10d10+10 Dam_dice 2d3+2 Dam_type bite Armor 22 22 22 22 Off 0 Teach A Imm 0 Res LQ Vuln CH Start_pos stand Default_pos stand Sex none Wealth 30 Form ABHMV Parts ABCDEFGHIJKQZ Size medium Material unknown EndMob #MOB Vnum 26206 Name wounded gargoyle~ Short a wounded gargoyle~ Long A wounded gargoyle is here, clawing it's way towards you ~ Description E s The wounded gargoyle is severely wounded, and shouldn't be too much of a challenge. ~ Race gargoyle~ Act_flags AB Aff ET Aff2 0 Align -300 Group 0 Level 8 Hitroll 8 Hit_dice 10d12+10 Mana_dice 10d10+10 Dam_dice 3d3+2 Dam_type claw Armor -25 -25 -25 -25 Off 0 Teach A Imm L Res EIQ Vuln FK Start_pos stand Default_pos stand Sex none Wealth 35 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 26207 Name tangle vines~ Short a tangle vine~ Long A vine entwines itself around your foot! ~ Description The tangle vine is a mass of thick thorn-covered vines, writhing without any noticeable pattern. ~ Race plant~ Act_flags AB Aff J Aff2 0 Align -300 Group 0 Level 10 Hitroll 10 Hit_dice 11d13+10 Mana_dice 10d10+10 Dam_dice 3d3+2 Dam_type whip Armor -22 -22 -22 -22 Off E Teach A Imm 0 Res EF Vuln GH Start_pos stand Default_pos stand Sex none Wealth 40 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 26208 Name small orc~ Short a small orc~ Long A small orc is here, cleaning his nails with a short sword ~ Description The small orc is actually a hybrid of gnome and orc, but the experiment was considered a bitter failure. Physically weak and small in stature, it is the same strength as a gnome, but has vulnerability to light like an orc. ~ Race orc~ Act_flags AB Aff JV Aff2 0 Align -400 Group 0 Level 12 Hitroll 14 Hit_dice 14d14+10 Mana_dice 10d10+100 Dam_dice 4d3+3 Dam_type slash Armor -30 -30 -30 -30 Off 0 Teach A Imm 0 Res Q Vuln CS Start_pos stand Default_pos stand Sex none Wealth 45 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 26209 Name orc shaman~ Short an orc shaman~ Long An orc shaman is here, shaking a stick at you angrily! ~ Description The orc shaman shakes a worthless looking stick at you, and mutters incantations under his breath. ~ Race orc~ Act_flags ABQ Aff J Aff2 0 Align -400 Group 0 Level 14 Hitroll 0 Hit_dice 17d15+10 Mana_dice 100d3+10 Dam_dice 4d4+2 Dam_type magic Armor -30 -30 -30 -30 Off 0 Teach A Imm 0 Res Q Vuln S Start_pos stand Default_pos stand Sex none Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 26210 Name injured ogre~ Short an injured ogre~ Long An injured ogre is here, bleeding all over the place ~ Description The ogre is wounded, and very angry. Even weakened ogres are physically strong, so weaker players beware. ~ Race ogre~ Act_flags AB Aff Jac Aff2 0 Align -400 Group 0 Level 17 Hitroll 17 Hit_dice 20d16+10 Mana_dice 10d10+10 Dam_dice 4d4+3 Dam_type crush Armor -30 -30 -30 -30 Off O Teach A Imm P Res EHL Vuln GI Start_pos stand Default_pos stand Sex male Wealth 55 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 26211 Name large viper~ Short a large viper~ Long A large viper is here, slithering towards you ~ Description The viper is at least 10 feet long, and has very sharp-looking fangs. If an adventurer isn't careful, it could do some serious damage. ~ Race snake~ Act_flags AB Aff VZ Aff2 0 Align -300 Group 0 Level 20 Hitroll 20 Hit_dice 22d18+10 Mana_dice 10d10+10 Dam_dice 4d5+3 Dam_type bite Armor -30 -30 -30 -30 Off 0 Teach A Imm Q Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 60 Form AGXYc Parts ADEFKLQVXZ Size medium Material unknown EndMob #MOB Vnum 26212 Name gnome warrior~ Short a gnome warrior~ Long A gnome warrior is here, polishing his sword ~ Description The gnome warrior stands four feet tall, and armed to the teeth. Although small in stature, he could easily dispatch unwary adventurers. ~ Race gnome~ Act_flags AB Aff EV Aff2 0 Align -200 Group 0 Level 23 Hitroll 23 Hit_dice 30d20+10 Mana_dice 10d10+10 Dam_dice 5d5+2 Dam_type slice Armor -30 -30 -30 -30 Off 0 Teach A Imm 0 Res EKP Vuln GLQ Start_pos stand Default_pos stand Sex male Wealth 60 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 26213 Name dragon hatchling~ Short a dragon hatchling~ Long A dragon hatchling is here, searching for it's mother ~ Description The dragon hatchling is 3 feet tall, but considered tiny for it's race. Small fledging wings are growing from it's back, and it's claws are already sharpening to razor-sharp killing tools. ~ Race dragon~ Act_flags AB Aff JTVa Aff2 0 Align -200 Group 0 Level 25 Hitroll 25 Hit_dice 32d22+30 Mana_dice 20d10+50 Dam_dice 5d6+3 Dam_type claw Armor -35 -35 -35 -35 Off 0 Teach A Imm 0 Res BEH Vuln FI Start_pos stand Default_pos stand Sex none Wealth 75 Form AHZ Parts ACDEFGHIJKPQUVXZ Size medium Material unknown EndMob #MOB Vnum 26214 Name shopkeeper Grisham~ Short Grisham~ Long Grisham is here, selling weapons to newbies ~ Description Grisham is powerfully muscled, and could rip most men into two seperate pieces without breaking a sweat. He is very friendly, and offers you a handshake as you enter into his store. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 500 Hit_dice 1000d1000+10000 Mana_dice 100d100+100 Dam_dice 100d100+100 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 100000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 26215 Name Colin shopkeeper~ Short Colin~ Long Colin is here, selling armor to newbies ~ Description ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 102 Hitroll 600 Hit_dice 1000d1000+10000 Mana_dice 100d100+100 Dam_dice 100d100+1000 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 100000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 26216 Name shopkeeper Kaliphi~ Short Kaliphi~ Long Kaliphi is here, selling magical items to adventurers ~ Description ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 102 Hitroll 400 Hit_dice 1000d1000+1000 Mana_dice 1000d1000+1000 Dam_dice 100d100+1000 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 100000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 26200 Name broad sword broadsword~ Short a broadsword~ Orig_short a broadsword~ Desc A broadsword is here, lying on the ground.~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 3 7 slash DJ Level 5 Weight 10 Cost 500 Condition P AffectObj 18 1 AffectObj 19 2 EndObj #OBJ Vnum 26201 Name rune-etched dagger etched~ Short a rune-etched dagger~ Orig_short a rune-etched dagger~ Desc A rune-etched dagger is here, collecting dust.~ Material steel~ Item_type weapon Extra G Wear AN Values dagger 3 5 pierce DK Weapon_spell chill touch Level 5 Weight 4 Cost 500 Condition P AffectObj 18 3 EndObj #OBJ Vnum 26202 Name short sword shortsword~ Short a short sword~ Orig_short a short sword~ Desc A short sword lies forgotten on the ground.~ Material steel~ Item_type weapon Extra 0 Wear AN Values sword 3 6 stab K Level 5 Weight 8 Cost 500 Condition P AffectObj 18 1 AffectObj 19 1 EndObj #OBJ Vnum 26203 Name spiked mace~ Short a spiked mace~ Orig_short a spiked mace~ Desc A spiked mace lies on the ground, getting rusty.~ Material steel~ Item_type weapon Extra 0 Wear AN Values mace 3 7 pound 0 Level 5 Weight 15 Cost 500 Condition P AffectObj 18 1 AffectObj 19 2 EndObj #OBJ Vnum 26204 Name two-handed battleaxe axe~ Short a two-handed battle axe~ Orig_short a two-handed battle axe~ Desc A two-handed battle axe is here, the metal glinting in the light.~ Material steel~ Item_type weapon Extra 0 Wear AN Values axe 4 8 cleave DF Level 5 Weight 20 Cost 800 Condition P AffectObj 18 2 AffectObj 19 4 EndObj #OBJ Vnum 26205 Name metal-studded whip~ Short a metal-studded whip~ Orig_short a metal-studded whip~ Desc A metal-studded whip is lying on the ground, waiting to be used.~ Material steel~ Item_type weapon Extra 0 Wear AN Values whip 2 9 whip 0 Level 5 Weight 8 Cost 500 Condition P AffectObj 18 2 AffectObj 19 1 EndObj #OBJ Vnum 26206 Name polished steel breastplate plate~ Short a polished steel breastplate~ Orig_short a polished steel breastplate~ Desc A breastplate shimmers in the light, highly polished.~ Material steel~ Item_type armor Extra 0 Wear AD Values BD D ABD BC 0 Level 5 Weight 20 Cost 800 Condition P AffectObj 19 1 AffectObj 13 20 EndObj #OBJ Vnum 26207 Name steel bracer polished~ Short a polished steel bracer~ Orig_short a polished steel bracer~ Desc A polished steel bracer catches the light.~ Material steel~ Item_type armor Extra 0 Wear AM Values AC C BC B 0 Level 5 Weight 5 Cost 500 Condition P AffectObj 18 2 EndObj #OBJ Vnum 26208 Name worn leather boots~ Short a pair of worn leather boots~ Orig_short a pair of worn leather boots~ Desc A pair of worn leather boots lie on the ground, forgotten by their owner.~ Material unknown~ Item_type armor Extra GSY Wear AG Values AB AB AB AB 0 Level 5 Weight 3 Cost 550 Condition P AffectObj 2 3 AffectObj 18 3 EndObj #OBJ Vnum 26209 Name polished steel greaves~ Short a pair of polished steel greaves~ Orig_short a pair of polished steel greaves~ Desc Some polished steel greaves have been left here on the ground.~ Material steel~ Item_type armor Extra 0 Wear AF Values BC C D AB 0 Level 5 Weight 10 Cost 500 Condition P AffectObj 1 1 AffectObj 19 1 EndObj #OBJ Vnum 26210 Name torch old flickering~ Short an old flickering torch~ Orig_short an old flickering torch~ Desc An old flickering torch has been left on the ground.~ Material wood~ Item_type light Extra ASY Wear A Values 0 0 ABDG 0 0 Level 5 Weight 2 Cost 50 Condition P AffectObj 18 3 AffectObj 19 1 EndObj #OBJ Vnum 26211 Name old beaten leather backpack~ Short an old leather backpack~ Orig_short an old leather backpack~ Desc A beaten leather backpack lies forgotten on the ground.~ Material leather~ Item_type container Extra SY Wear AK Values 1000 0 0 200 5 Level 5 Weight 2 Cost 100 Condition P EndObj #OBJ Vnum 26212 Name spear knight polished steel~ Short a knight's polished steel spear~ Orig_short a knight's polished steel spear~ Desc A knight's polished steel spear is lying here on the ground, getting rusty.~ Material steel~ Item_type weapon Extra 0 Wear AN Values staff 4 8 lunge DF Level 5 Weight 20 Cost 800 Condition P AffectObj 19 2 AffectObj 18 4 EndObj #OBJ Vnum 26213 Name akmaro sign chalk~ Short Akmaro's Sign~ Orig_short Akmaro's Sign~ Desc A sign is here, with {Wread sign{x written in chalk~ Material wood~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P ExtraDesc sign~ Your character will be more powerful in the long run if you train your wisdom, constitution, and intelligence when you are a lower level. For first tier characters, it is recommended you train wisdom to max (40), then intelligence, and then constitution. Your character will be stronger if you do this early on, than if you waste trains on strength or dexterity at lower levels. ~ EndObj #OBJ Vnum 26214 Name newbie sword~ Short newbie sword~ Orig_short newbie sword~ Desc A newbie sword lies on the ground, awaiting an owner~ Material newbie ore~ Item_type weapon Extra 0 Wear AN Values sword 2 5 slash J Level 1 Weight 0 Cost 100 Condition P AffectObj 18 2 AffectObj 19 1 EndObj #OBJ Vnum 26215 Name newbie short sword~ Short newbie short sword~ Orig_short newbie short sword~ Desc A newbie short sword is here, looking for an owner~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 2 4 slash K Level 1 Weight 0 Cost 100 Condition P AffectObj 18 1 AffectObj 19 1 EndObj #OBJ Vnum 26216 Name newbie dagger~ Short newbie dagger~ Orig_short newbie dagger~ Desc A newbie dagger is here, ready to be wielded~ Material unknown~ Item_type weapon Extra 0 Wear AN Values dagger 2 4 pierce DK Level 1 Weight 0 Cost 100 Condition P AffectObj 18 1 AffectObj 19 1 EndObj #OBJ Vnum 26217 Name newbie mace~ Short newbie mace~ Orig_short newbie mace~ Desc A newbie mace lies here, ready to bash some skulls~ Material unknown~ Item_type weapon Extra 0 Wear AN Values mace 2 5 pound K Level 1 Weight 0 Cost 100 Condition P AffectObj 18 3 EndObj #OBJ Vnum 26218 Name newbie whip~ Short newbie whip~ Orig_short newbie whip~ Desc A newbie whip is here, ready for an owner~ Material unknown~ Item_type weapon Extra 0 Wear AN Values whip 2 4 whip K Level 1 Weight 0 Cost 100 Condition P AffectObj 18 3 EndObj #OBJ Vnum 26219 Name newbie axe~ Short newbie axe~ Orig_short newbie axe~ Desc A newbie axe is ready to cleave some mobs~ Material unknown~ Item_type weapon Extra 0 Wear AN Values axe 3 6 cleave DF Level 1 Weight 5 Cost 250 Condition P AffectObj 18 3 AffectObj 19 1 EndObj #OBJ Vnum 26220 Name newbie spear~ Short newbie spear~ Orig_short newbie spear~ Desc A newbie spear is here, waiting to impale some mobs~ Material unknown~ Item_type weapon Extra 0 Wear AN Values staff 2 9 lunge DF Level 1 Weight 5 Cost 250 Condition P AffectObj 18 3 AffectObj 19 2 EndObj #OBJ Vnum 26221 Name newbie bracer~ Short newbie bracer~ Orig_short newbie bracer~ Desc A newbie bracer is here, lying forgotten on the ground~ Material unknown~ Item_type armor Extra 0 Wear AM Values AB AB AB B 0 Level 1 Weight 0 Cost 100 Condition P AffectObj 18 1 AffectObj 1 1 EndObj #OBJ Vnum 26222 Name newbie gloves~ Short newbie gloves~ Orig_short newbie gloves~ Desc A pair of newbie gloves are here, collecting dust on the ground~ Material unknown~ Item_type armor Extra 0 Wear AH Values A A A A 0 Level 1 Weight 0 Cost 100 Condition P AffectObj 18 1 AffectObj 2 1 EndObj #OBJ Vnum 26223 Name newbie boots~ Short newbie boots~ Orig_short newbie boots~ Desc A pair of newbie boots are here, waiting for an owner~ Material unknown~ Item_type armor Extra 0 Wear 0 Values AB AB AB B 0 Level 0 Weight 0 Cost 100 Condition P AffectObj 2 1 AffectObj 14 30 EndObj #OBJ Vnum 26224 Name newbie cloak~ Short newbie cloak~ Orig_short newbie cloak~ Desc A newbie cloak is here, lying on the ground~ Material unknown~ Item_type armor Extra 0 Wear AC Values B B B A 0 Level 1 Weight 0 Cost 100 Condition P AffectObj 18 1 AffectObj 12 20 EndObj #OBJ Vnum 26225 Name newbie helmet~ Short newbie helmet~ Orig_short newbie helmet~ Desc A newbie helmet is here, awaiting an owner~ Material unknown~ Item_type armor Extra 0 Wear AE Values C C C B 0 Level 1 Weight 0 Cost 100 Condition P AffectObj 13 10 AffectObj 18 1 EndObj #OBJ Vnum 26226 Name newbie belt~ Short newbie belt~ Orig_short newbie belt~ Desc A newbie belt lies here on the ground~ Material unknown~ Item_type armor Extra 0 Wear AL Values AB AB AB A 0 Level 1 Weight 0 Cost 100 Condition P AffectObj 13 10 AffectObj 18 1 EndObj #OBJ Vnum 26227 Name newbie armor~ Short newbie armor~ Orig_short newbie armor~ Desc A suit of newbie armor lies on the ground~ Material unknown~ Item_type armor Extra 0 Wear AD Values D D D BC 0 Level 1 Weight 5 Cost 250 Condition P AffectObj 13 30 AffectObj 18 1 AffectObj 19 2 EndObj #OBJ Vnum 26228 Name rune-covered staff covered lightning~ Short a {Yrune{W-{Ycovered{x staff of lightning~ Orig_short a {Yrune{W-{Ycovered{x staff of lightning~ Desc A rune-covered staff of lightning crackles with energy~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 5 5 shbite J Weapon_spell lightning bolt Level 5 Weight 0 Cost 10000 Condition P AffectObj 18 5 AffectObj 19 5 AffectObj 3 1 AffectObj 4 1 EndObj #OBJ Vnum 26229 Name rune-covered staff covered fire~ Short a {Rrune{W-{Rcovered{x staff of fire~ Orig_short a {Rrune{W-{Rcovered{x staff of fire~ Desc A rune-covered staff of fire blazes on the ground~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 5 5 flbite J Weapon_spell fireball Level 5 Weight 0 Cost 10000 Condition P AffectObj 18 5 AffectObj 19 5 AffectObj 3 1 AffectObj 4 1 EndObj #OBJ Vnum 26230 Name rune-covered staff covered ice~ Short a {Crune{W-{Ccovered{x staff of ice~ Orig_short a {Crune{W-{Ccovered{x staff of ice~ Desc (no description)~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 5 5 frbite J Weapon_spell frost breath Level 5 Weight 0 Cost 10000 Condition P AffectObj 18 5 AffectObj 19 5 AffectObj 3 1 AffectObj 4 1 EndObj #OBJ Vnum 26231 Name rune-covered ring~ Short rune-covered ring~ Orig_short rune-covered ring~ Desc A rune-covered ring lies carelessly on the ground~ Material unknown~ Item_type armor Extra 0 Wear AB Values 0 0 0 0 0 Level 5 Weight 0 Cost 2000 Condition P AffectObj 18 5 AffectObj 19 5 AffectObj 12 25 AffectObj 3 1 AffectObj 4 1 EndObj #OBJ Vnum 26232 Name magicians robes~ Short magicians' robe~ Orig_short magicians' robe~ Desc A magician's robe has been tossed onto the ground~ Material unknown~ Item_type armor Extra 0 Wear AK Values 0 0 0 0 0 Level 5 Weight 0 Cost 1500 Condition P AffectObj 18 3 AffectObj 19 3 AffectObj 12 30 AffectObj 3 1 AffectObj 4 1 EndObj #OBJ Vnum 26233 Name newbie potion frenzy~ Short {WNewbie's Potion of Frenzy{x~ Orig_short {WNewbie's Potion of Frenzy{x~ Desc A potion of frenzy bubbles on the ground~ Material unknown~ Item_type potion Extra G Wear AO Values 25 'frenzy' '' '' '' Level 1 Weight 0 Cost 50 Condition P EndObj #OBJ Vnum 26234 Name newbie potion bless~ Short {WNewbie's Potion of Bless{x~ Orig_short {WNewbie's Potion of Bless{x~ Desc A potion of bless lies carelessly discarded on the ground~ Material unknown~ Item_type potion Extra 0 Wear AO Values 25 'bless' '' '' '' Level 1 Weight 0 Cost 50 Condition P EndObj #OBJ Vnum 26235 Name newbie potion haste~ Short {WNewbie's Potion of Haste{x~ Orig_short {WNewbie's Potion of Haste{x~ Desc A potion of haste lies here on the ground, carelessly forgotten~ Material unknown~ Item_type potion Extra 0 Wear AO Values 25 'haste' '' '' '' Level 1 Weight 0 Cost 50 Condition P EndObj #OBJ Vnum 26236 Name newbie potion sanctuary~ Short {WNewbie's Potion of Sanctuary{x~ Orig_short {WNewbie's Potion of Sanctuary{x~ Desc A potion of sanctuary lies here on the ground, reflecting the light~ Material unknown~ Item_type potion Extra G Wear AO Values 25 'sanctuary' '' '' '' Level 1 Weight 0 Cost 50 Condition P EndObj #OBJ Vnum 26237 Name newbie potion giant~ Short {WNewbie's Potion of Giant Strength~ Orig_short {WNewbie's Potion of Giant Strength~ Desc A potion of strength lies here~ Material unknown~ Item_type potion Extra 0 Wear AO Values 25 'giant strength' '' '' '' Level 1 Weight 0 Cost 50 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 26200 Name Adventurers' Guild~ Desc Welcome to the Adventurers' Guild! You will find many useful things here, as well as the dungeons below which have monsters for the brave adventurer to slay. ~ Room_flags 1028 Sector_type 0 Exit 0 ~ ~ 0 0 26201 leaves north~ Exit 1 ~ ~ 0 0 26292 leaves east~ Exit 2 ~ ~ 0 0 26205 leaves south~ Exit 3 ~ ~ 0 0 26291 leaves west~ Exit 4 ~ ~ 0 0 3001 leaves up~ HealRate 100 EndRoom #ROOM Vnum 26201 Name Center of the Guild~ Desc This is the central room of the Adventurers' Guild. To the west is the Infirmary for injured travellers, to the north an adventurer may train, to the east is the weapon shop with many useful weapons, and two rooms to the south is the armor shop. Below are the dungeons. Beware! ~ Room_flags 1024 Sector_type 0 Exit 0 ~ ~ 0 0 26204 leaves north~ Exit 1 ~ ~ 0 0 26202 leaves east~ Exit 2 ~ ~ 0 0 26200 leaves south~ Exit 3 ~ ~ 0 0 26203 leaves west~ Exit 4 ~ ~ 0 0 26293 leaves up~ Exit 5 ~ ~ 0 0 26206 leaves down~ HealRate 100 EndRoom #ROOM Vnum 26202 Name The Adventurers' Den~ Desc Weapons of all kinds hang from the walls here, waiting to be used by a brave adventurer. Type {Glist{x to see what goods the shopkeeper is selling. ~ Room_flags 1024 Sector_type 0 Exit 3 ~ ~ 0 0 26201 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26203 Name The Infirmary~ Desc This is the place for wounded travellers to come and rest. Ancient, magical glyphs cover the entire room, preventing any monsters, and also restoring your health more quickly. The good doctor offers his services for a small fee, type {Gheal{x to see which spells he is offering. ~ Room_flags 1028 Sector_type 0 Exit 1 ~ ~ 0 0 26201 leaves east~ ManaRate 100 HealRate 600 EndRoom #ROOM Vnum 26204 Name Training Yard~ Desc Various broken practice dummies, tires and ropes, and all sorts of training gear litter this room. Read {Ghelp train{x for more information. ~ Room_flags 1024 Sector_type 0 Exit 2 ~ ~ 0 0 26201 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26205 Name Adventurers' Haven~ Desc Numerous tools and appliances of all types are here, ready to be sold to an adventurer preparing to set out on a journey. All sorts of gear can be purchased here, including torches, backpacks, and armor. Comparing objects is a helpful and free way to see if a weapon or piece of armor is better than your current equipment. Read {Ghelp compare{x for more details. ~ Room_flags 1024 Sector_type 0 Exit 0 ~ ~ 0 0 26200 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26206 Name Dungeon, Floor 1~ Desc Beware, you are entering into the dungeons! Bones litter the floor, doubtless those of adventurers that over-estimated their own ability. To make sure the same thing doesn't happen to you, read {Ghelp wimpy{x and learn to evaluate when you need to run. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26209 leaves north~ Exit 1 ~ ~ 0 0 26211 leaves east~ Exit 2 ~ ~ 0 0 26219 leaves south~ Exit 3 ~ ~ 0 0 26207 leaves west~ Exit 4 ~ ~ 0 0 26201 leaves up~ Exit 5 ~ ~ 0 0 26223 leaves down~ HealRate 100 EndRoom #ROOM Vnum 26207 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26213 leaves north~ Exit 1 ~ ~ 0 0 26206 leaves east~ Exit 2 ~ ~ 0 0 26214 leaves south~ Exit 3 ~ ~ 0 0 26208 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26208 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26207 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26209 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26210 leaves north~ Exit 1 ~ ~ 0 0 26216 leaves east~ Exit 2 ~ ~ 0 0 26206 leaves south~ Exit 3 ~ ~ 0 0 26215 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26210 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26209 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26211 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26217 leaves north~ Exit 1 ~ ~ 0 0 26212 leaves east~ Exit 2 ~ ~ 0 0 26218 leaves south~ Exit 3 ~ ~ 0 0 26206 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26212 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26211 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26213 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26207 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26214 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26207 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26215 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26209 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26216 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26209 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26217 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26211 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26218 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26211 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26219 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26206 leaves north~ Exit 1 ~ ~ 0 0 26222 leaves east~ Exit 2 ~ ~ 0 0 26220 leaves south~ Exit 3 ~ ~ 0 0 26221 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26220 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26219 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26221 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26219 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26222 Name Floor 1~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26219 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26223 Name Dungeon, Floor 2~ Desc Caution! You are entering the second floor of the dungeon! Crushed skulls of adventurers that have gone before you litter the floor. To make sure you don't end up like them, be sure to use skills during combat. To see a full list of the skills you have and the level at which you can use them, type {Gskills all{x. And hopefully you have better luck than those that came before you. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26224 leaves north~ Exit 1 ~ ~ 0 0 26228 leaves east~ Exit 2 ~ ~ 0 0 26230 leaves south~ Exit 3 ~ ~ 0 0 26226 leaves west~ Exit 4 ~ ~ 0 0 26206 leaves up~ Exit 5 ~ ~ 0 0 26240 leaves down~ HealRate 100 EndRoom #ROOM Vnum 26224 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26225 leaves north~ Exit 1 ~ ~ 0 0 26237 leaves east~ Exit 2 ~ ~ 0 0 26223 leaves south~ Exit 3 ~ ~ 0 0 26236 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26225 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26224 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26226 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26232 leaves north~ Exit 1 ~ ~ 0 0 26223 leaves east~ Exit 2 ~ ~ 0 0 26233 leaves south~ Exit 3 ~ ~ 0 0 26227 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26227 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26226 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26228 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26235 leaves north~ Exit 1 ~ ~ 0 0 26229 leaves east~ Exit 2 ~ ~ 0 0 26234 leaves south~ Exit 3 ~ ~ 0 0 26223 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26229 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26228 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26230 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26223 leaves north~ Exit 1 ~ ~ 0 0 26238 leaves east~ Exit 2 ~ ~ 0 0 26231 leaves south~ Exit 3 ~ ~ 0 0 26239 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26231 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26230 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26232 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26226 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26233 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26226 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26234 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26228 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26235 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26228 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26236 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26224 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26237 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26224 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26238 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26230 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26239 Name Floor 2~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26230 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26240 Name Dungeon, Floor 3~ Desc A torch flickers on the wall, then goes out. Bones litter the ground everywhere you look, obviously of past adventurers that didn't have what it takes to survive in the dungeon. To make sure you don't end up like them, magic is an extremely important factor of your battles. Be sure to read {Ghelp cast{x to learn more about magic. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26241 leaves north~ Exit 1 ~ ~ 0 0 26245 leaves east~ Exit 2 ~ ~ 0 0 26249 leaves south~ Exit 3 ~ ~ 0 0 26253 leaves west~ Exit 4 ~ ~ 0 0 26223 leaves up~ Exit 5 ~ ~ 0 0 26257 leaves down~ HealRate 100 EndRoom #ROOM Vnum 26241 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26242 leaves north~ Exit 1 ~ ~ 0 0 26244 leaves east~ Exit 2 ~ ~ 0 0 26240 leaves south~ Exit 3 ~ ~ 0 0 26243 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26242 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26241 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26243 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26241 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26244 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26241 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26245 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26247 leaves north~ Exit 1 ~ ~ 0 0 26246 leaves east~ Exit 2 ~ ~ 0 0 26248 leaves south~ Exit 3 ~ ~ 0 0 26240 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26246 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26245 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26247 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26245 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26248 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26245 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26249 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26240 leaves north~ Exit 1 ~ ~ 0 0 26251 leaves east~ Exit 2 ~ ~ 0 0 26250 leaves south~ Exit 3 ~ ~ 0 0 26252 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26250 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26249 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26251 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26249 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26252 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26249 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26253 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26255 leaves north~ Exit 1 ~ ~ 0 0 26240 leaves east~ Exit 2 ~ ~ 0 0 26256 leaves south~ Exit 3 ~ ~ 0 0 26254 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26254 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26253 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26255 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26253 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26256 Name Floor 3~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26253 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26257 Name Dungeon, Floor 4~ Desc Beware! You are entering the fourth floor of the dungeons. The bones littering the floor seem fewer here, and no doubt not many adventurers make it this far, but to ensure that your good luck continues, be sure to {Gpractice{x your skills. From recall, go 3 south, 3 east, south, and you can practice your skills there. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26258 leaves north~ Exit 1 ~ ~ 0 0 26262 leaves east~ Exit 2 ~ ~ 0 0 26266 leaves south~ Exit 3 ~ ~ 0 0 26270 leaves west~ Exit 4 ~ ~ 0 0 26240 leaves up~ Exit 5 ~ ~ 0 0 26274 leaves down~ HealRate 100 EndRoom #ROOM Vnum 26258 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26259 leaves north~ Exit 1 ~ ~ 0 0 26261 leaves east~ Exit 2 ~ ~ 0 0 26257 leaves south~ Exit 3 ~ ~ 0 0 26260 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26259 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26258 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26260 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26258 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26261 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26258 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26262 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26264 leaves north~ Exit 1 ~ ~ 0 0 26263 leaves east~ Exit 2 ~ ~ 0 0 26265 leaves south~ Exit 3 ~ ~ 0 0 26257 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26263 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26262 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26264 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26262 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26265 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26262 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26266 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26257 leaves north~ Exit 1 ~ ~ 0 0 26268 leaves east~ Exit 2 ~ ~ 0 0 26267 leaves south~ Exit 3 ~ ~ 0 0 26269 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26267 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26266 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26268 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26266 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26269 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26266 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26270 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26272 leaves north~ Exit 1 ~ ~ 0 0 26257 leaves east~ Exit 2 ~ ~ 0 0 26273 leaves south~ Exit 3 ~ ~ 0 0 26271 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26271 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26270 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26272 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26270 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26273 Name Floor 4~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26270 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26274 Name Dungeon, Floor 5~ Desc You enter into the fifth level of the dungeon. Very few bones lie scattered around the room, but you can smell freshly spilled blood. To make sure you don't become another smear on the ground, be sure to {Ggain{x new skills and practice them, which can also be done at the sailor 3 south, 3 east, and south of recall. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26275 leaves north~ Exit 1 ~ ~ 0 0 26279 leaves east~ Exit 2 ~ ~ 0 0 26283 leaves south~ Exit 3 ~ ~ 0 0 26287 leaves west~ Exit 4 ~ ~ 0 0 26257 leaves up~ HealRate 100 EndRoom #ROOM Vnum 26275 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26276 leaves north~ Exit 1 ~ ~ 0 0 26278 leaves east~ Exit 2 ~ ~ 0 0 26274 leaves south~ Exit 3 ~ ~ 0 0 26277 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26276 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26275 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26277 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26275 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26278 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26275 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26279 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26281 leaves north~ Exit 1 ~ ~ 0 0 26280 leaves east~ Exit 2 ~ ~ 0 0 26282 leaves south~ Exit 3 ~ ~ 0 0 26274 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26280 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26279 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26281 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26279 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26282 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26279 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26283 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26274 leaves north~ Exit 1 ~ ~ 0 0 26285 leaves east~ Exit 2 ~ ~ 0 0 26284 leaves south~ Exit 3 ~ ~ 0 0 26286 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26284 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26283 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26285 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26283 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26286 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26283 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26287 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26289 leaves north~ Exit 1 ~ ~ 0 0 26274 leaves east~ Exit 2 ~ ~ 0 0 26290 leaves south~ Exit 3 ~ ~ 0 0 26288 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26288 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26287 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26289 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26287 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26290 Name Floor 5~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26287 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26291 Name Newbie Weapon Shop~ Desc This is the shop where newbies can buy various goods for their adventures. It is well-stocked with newbie weapons and equipment. ~ Room_flags 1024 Sector_type 0 Exit 1 ~ ~ 0 0 26200 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26292 Name Newbie Armor Shop~ Desc Various armors adorn the walls here, including a large assortment of newbie-level armor. ~ Room_flags 1024 Sector_type 0 Exit 3 ~ ~ 0 0 26200 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26293 Name Magic Shop~ Desc Items of various magical natures are being sold here, to the adventurer that can afford them. ~ Room_flags 1024 Sector_type 0 Exit 5 ~ ~ 0 0 26201 leaves down~ HealRate 100 EndRoom #END #SPECIALS M 26205 spec_poison M 26209 spec_cast_cleric M 26211 spec_poison S #RESETS M 0 26202 1 26202 1 G 0 26204 0 G 0 26212 0 G 0 26205 0 G 0 26203 0 G 0 26200 0 G 0 26202 0 G 0 26201 0 M 0 26200 1 26203 1 M 0 26201 1 26204 1 O 0 26213 0 26204 M 0 26203 1 26205 1 G 0 26211 0 G 0 26210 0 G 0 26208 0 G 0 26209 0 G 0 26207 0 G 0 26206 0 M 0 26204 20 26207 1 M 0 26205 20 26208 1 M 0 26204 20 26209 1 M 0 26205 20 26210 1 M 0 26204 20 26211 1 M 0 26205 20 26212 1 M 0 26204 20 26213 1 M 0 26204 20 26214 1 M 0 26204 20 26215 1 M 0 26204 20 26216 1 M 0 26204 20 26217 1 M 0 26204 20 26218 1 M 0 26204 20 26219 1 M 0 26205 20 26220 1 M 0 26204 20 26221 1 M 0 26204 20 26222 1 M 0 26206 20 26224 1 M 0 26207 20 26225 1 M 0 26206 20 26226 1 M 0 26207 20 26227 1 M 0 26206 20 26228 1 M 0 26207 20 26229 1 M 0 26206 20 26230 1 M 0 26207 20 26231 1 M 0 26206 20 26232 1 M 0 26206 20 26233 1 M 0 26206 20 26234 1 M 0 26206 20 26235 1 M 0 26206 20 26236 1 M 0 26206 20 26237 1 M 0 26206 20 26238 1 M 0 26206 20 26239 1 M 0 26208 20 26241 1 M 0 26209 20 26242 1 M 0 26208 20 26243 1 M 0 26208 20 26244 1 M 0 26208 20 26245 1 M 0 26209 20 26246 1 M 0 26208 20 26247 1 M 0 26208 20 26248 1 M 0 26209 20 26250 1 M 0 26208 20 26253 1 M 0 26209 20 26254 1 M 0 26208 20 26255 1 M 0 26208 20 26256 1 M 0 26210 20 26258 1 M 0 26211 20 26259 1 M 0 26210 20 26260 1 M 0 26210 20 26261 1 M 0 26210 20 26262 1 M 0 26211 20 26263 1 M 0 26210 20 26264 1 M 0 26210 20 26265 1 M 0 26210 20 26266 1 M 0 26211 20 26267 1 M 0 26210 20 26268 1 M 0 26210 20 26269 1 M 0 26210 20 26270 1 M 0 26211 20 26271 1 M 0 26210 20 26272 1 M 0 26210 20 26273 1 M 0 26212 20 26275 1 M 0 26213 20 26276 1 M 0 26212 20 26277 1 M 0 26212 20 26278 1 M 0 26212 20 26279 1 M 0 26213 20 26280 1 M 0 26212 20 26281 1 M 0 26212 20 26282 1 M 0 26212 20 26283 1 M 0 26213 20 26284 1 M 0 26212 20 26285 1 M 0 26212 20 26286 1 M 0 26212 20 26287 1 M 0 26213 20 26288 1 M 0 26212 20 26289 1 M 0 26212 20 26290 1 M 0 26214 1 26291 1 G 0 26220 0 G 0 26219 0 G 0 26218 0 G 0 26217 0 G 0 26214 0 G 0 26215 0 G 0 26216 0 M 0 26215 1 26292 1 G 0 26227 0 G 0 26226 0 G 0 26221 0 G 0 26222 0 G 0 26224 0 G 0 26225 0 M 0 26216 1 26293 1 G 0 26230 0 G 0 26229 0 G 0 26228 0 G 0 26231 0 G 0 26232 0 G 0 26236 0 G 0 26235 0 G 0 26234 0 G 0 26233 0 S #SHOPS 26202 5 0 0 0 0 100 50 0 23 26203 9 33 15 0 0 100 75 0 23 26214 5 0 0 0 0 100 100 0 23 26215 9 0 0 0 0 100 50 0 23 26216 5 9 33 10 0 100 50 0 23 0 #MOBPROGS #26200 say Welcome, $n! say Type {Gheal {Yto see a list of spells offered. ~ #26201 say Welcome, $n. say Be sure to read the {Ghelp train {Yfile. ~ #26202 say Greetings, $n! say Type {Glist{Y to see a list of goods I offer. ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$