#include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <unistd.h> #include <malloc.h> #include <sys/stat.h> #include <stdlib.h> #include "merc.h" #include "recycle.h" #include "lookup.h" #include "tables.h" #include "clans/new_clans.h" #include "clans/new_clans_comm.h" #include "clans/new_clans_io.h" #include "clans/new_clans_util.h" #if !defined(macintosh) extern int _filbuf args ((FILE *)); #endif extern bool nowhere; extern bool is_encrypted; extern bool deathrestore; extern int clan_number; extern int roomcount args ((CHAR_DATA * ch)); CHAR_DATA *loadmount; bool make_backup = FALSE; bool make_backup_duel = FALSE; int rename (const char *oldfname, const char *newfname); bool load_char_obj_new (DESCRIPTOR_DATA * d, char *name, char* filename); void free_ot args((OBJ_TRIG *ot)); unsigned long exodus_score args((CHAR_DATA * ch)); void save_statlist args((void)); extern bool is_linkloading; OBJ_TRIG *new_ot args((int vnum)); #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } char *print_flags (int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET (flag, 1 << count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args ((CHAR_DATA * ch, FILE * fp)); void fwrite_obj args ((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)); void fwrite_pet args ((CHAR_DATA * pet, FILE * fp)); void fread_char args ((CHAR_DATA * ch, FILE * fp)); void fread_pet args ((CHAR_DATA * ch, FILE * fp)); void fread_obj args ((CHAR_DATA * ch, FILE * fp)); extern int getbit args ((char *explored, int index)); /* Writes sword data for reavers, to allow them to recall their sword */ void fwrite_sword (OBJ_DATA * obj, FILE * fp) { char buf[MAX_STRING_LENGTH]; EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; int i; //IBLIS 6/1/03 - Should Prevent the set reaver save crash bug if (obj == NULL) return; fprintf (fp, "\n#SWORD\n"); sprintf (buf, "Vnum %d\n", obj->pIndexData->vnum); encrypt_write (buf, fp); encrypt_write ("Nest 0\n", fp); if (obj->enchanted) { sprintf (buf, "Enchanted\n"); encrypt_write (buf, fp); } /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name) { sprintf (buf, "Name %s~\n", obj->name); encrypt_write (buf, fp); } if (obj->owner != NULL && obj->owner[0] != '\0') { sprintf (buf, "OwnR %s~\n", obj->owner); encrypt_write (buf, fp); } sprintf (buf, "ShD %s~\n", obj->short_descr); encrypt_write (buf, fp); sprintf (buf, "Desc %s~\n", obj->description); encrypt_write (buf, fp); for (i = 0; i < MAX_EXTRA_FLAGS; i++) { if (obj->extra_flags[i] != obj->pIndexData->extra_flags[i]) { sprintf (buf, "ExF %d %ld\n", i, obj->extra_flags[i]); encrypt_write (buf, fp); } } if (obj->wear_flags != obj->pIndexData->wear_flags) { sprintf (buf, "WeaF %ld\n", obj->wear_flags); encrypt_write (buf, fp); } sprintf (buf, "BS2Cap"); encrypt_write (buf, fp); for (i = 0; i < MAX_BLADE_SPELLS; i++) { sprintf (buf, " %d", obj->bs_capacity[i]); encrypt_write (buf, fp); } sprintf (buf, "\n"); encrypt_write (buf, fp); sprintf (buf, "BS2Char"); encrypt_write (buf, fp); for (i = 0; i < MAX_BLADE_SPELLS; i++) { sprintf (buf, " %d", obj->bs_charges[i]); encrypt_write (buf, fp); } sprintf (buf, "\n"); encrypt_write (buf, fp); sprintf (buf, "BBCap"); encrypt_write (buf, fp); for (i = 0; i < MAX_BURST; i++) { sprintf (buf, " %d", obj->bb_capacity[i]); encrypt_write (buf, fp); } sprintf (buf, "\n"); encrypt_write (buf, fp); sprintf (buf, "BBChar"); encrypt_write (buf, fp); for (i = 0; i < MAX_BURST; i++) { sprintf (buf, " %d", obj->bb_charges[i]); encrypt_write (buf, fp); } sprintf (buf, "\n"); encrypt_write (buf, fp); // Akamai 4/30/99 - support for class/race specific eq if (obj->class_flags != obj->pIndexData->class_flags) { sprintf (buf, "ClassF %ld\n", obj->class_flags); encrypt_write (buf, fp); } if (obj->race_flags != obj->pIndexData->race_flags) { sprintf (buf, "RaceF %ld\n", obj->race_flags); encrypt_write (buf, fp); } if (obj->clan_flags != obj->pIndexData->clan_flags) { sprintf (buf, "ClanF %ld\n", obj->clan_flags); encrypt_write (buf, fp); } //Iblis 6/12/04 - Store the slot a card is in in a binder/deck if (obj->bs_capacity[0] != 0) { sprintf (buf, "Cardslot %d\n", obj->bs_capacity[0]); encrypt_write (buf, fp); } if (obj->item_type != obj->pIndexData->item_type) { sprintf (buf, "Ityp %d\n", obj->item_type); encrypt_write (buf, fp); } if (obj->weight != obj->pIndexData->weight) { sprintf (buf, "Wt %d\n", obj->weight); encrypt_write (buf, fp); } if (obj->condition != obj->pIndexData->condition) { sprintf (buf, "Cond %d\n", obj->condition); encrypt_write (buf, fp); } /* variable data */ sprintf (buf, "WearL %ld\n", obj->wear_loc); encrypt_write (buf, fp); if (obj->level != obj->pIndexData->level) { sprintf (buf, "Lev %d\n", obj->level); encrypt_write (buf, fp); } if (obj->timer != 0) { sprintf (buf, "Time %d\n", obj->timer); encrypt_write (buf, fp); } sprintf (buf, "Cost %d\n", obj->cost); encrypt_write (buf, fp); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] || obj->value[5] != obj->pIndexData->value[5] || obj->value[6] != obj->pIndexData->value[6] || obj->value[7] != obj->pIndexData->value[7] || obj->value[8] != obj->pIndexData->value[8] || obj->value[9] != obj->pIndexData->value[9] || obj->value[10] != obj->pIndexData->value[10] || obj->value[11] != obj->pIndexData->value[11] || obj->value[12] != obj->pIndexData->value[12] ) { sprintf (buf, "Vlues %d %d %d %d %d %d %d %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5], obj->value[6], obj->value[7], obj->value[8], obj->value[9], obj->value[10], obj->value[11], obj->value[12] ); encrypt_write (buf, fp); } for (paf = obj->affected; paf != NULL; paf = paf->next) { AFFECT_DATA *taf=NULL; if (paf->type < 0 || paf->type >= MAX_SKILL) continue; for (taf = obj->pIndexData->affected;taf != NULL;taf = taf->next) { if (taf->type == paf->type) break; } if (taf != NULL && taf->type == paf->type) continue; sprintf (buf, "Affc '%s' %3d %3d %3d %3d %3d %10d %d '%s'\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->composition, paf->comp_name); encrypt_write (buf, fp); } for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { sprintf (buf, "ExDe %s~ %s~\n", ed->keyword, ed->description); encrypt_write (buf, fp); } sprintf (buf, "End\n\n"); encrypt_write (buf, fp); //end target return; } /* Called from save_char_obj to write out RLE data */ void fwrite_rle (char *explored, FILE * fp, char* name) { int index; /* The first bit is assumed to be zero */ int bit = 0; int count = 0; int max = 0; fprintf (fp, "#%s ",name); // fprintf (fp, "#RoomRLE "); if (!str_cmp(name,"QbitsRLE")) max = MAX_QUEST_BITS/8; else max = MAX_EXPLORE; /* Cycle through every bit */ for (index = 0; index < (max * 8) - 1; index++) { /* If the bit is the same as last time, add to the count */ if (getbit (explored, index) == bit) { count++; } else { /* Otherwise we write this length out and start over */ fprintf (fp, " %d", count); count = 1; bit = getbit (explored, index); } } /* Write out any left over run, -1 terminates */ fprintf (fp, " %d -1\n\n", count); } void fread_sword (CHAR_DATA * ch, FILE * fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool make_new; int i; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ make_new = FALSE; obj = create_object (get_obj_index (OBJ_VNUM_REAVER_SWORD), -1); log_string ("Reading in sword data"); word = feof (fp) ? "End" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number (fp); if (get_obj_index (vnum) == NULL) { bug ("Fread_sword: bad vnum %d.", vnum); } } if (obj == NULL) { /* either not found or old style */ obj = new_obj (); obj->name = str_dup (""); obj->short_descr = str_dup (""); obj->description = str_dup (""); //Shinowlan 5/18/98 -- Part of the "spammed ExDe" fix obj->extra_descr = NULL; } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_sword: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_sword: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); //Iblis - 10/03/04 This will make it so it takes a skill % affect by the skill NAME and not //the number (in case skills are rearranged) // if (paf->where == TO_SKILL && paf->location != 0) // paf->location = paf->type; paf->bitvector = fread_number (fp); paf->composition = fread_number (fp); paf->comp_name = str_dup (fread_word (fp)); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'B': if (!str_cmp (word, "BSCap")) { for (i = 0; i < MAX_BLADE_SPELLS-1; i++) { obj->bs_capacity[i] = fread_number (fp); } obj->bs_capacity[6]=0; fMatch = TRUE; break; } if (!str_cmp (word, "BS2Cap")) { for (i = 0; i < MAX_BLADE_SPELLS; i++) { obj->bs_capacity[i] = fread_number (fp); } fMatch = TRUE; break; } if (!str_cmp (word, "BSChar")) { for (i = 0; i < MAX_BLADE_SPELLS-1; i++) { obj->bs_charges[i] = fread_number (fp); } obj->bs_charges[6] = 0; fMatch = TRUE; break; } if (!str_cmp (word, "BS2Char")) { for (i = 0; i < MAX_BLADE_SPELLS; i++) { obj->bs_charges[i] = fread_number (fp); } fMatch = TRUE; break; } if (!str_cmp (word, "BBCap")) { for (i = 0; i < MAX_BURST; i++) { obj->bb_capacity[i] = fread_number (fp); } fMatch = TRUE; break; } if (!str_cmp (word, "BBChar")) { for (i = 0; i < MAX_BURST; i++) { obj->bb_charges[i] = fread_number (fp); } fMatch = TRUE; break; } break; case 'C': // Akamai 4/30/99 - support class/race specific objects KEY ("Cardslot", obj->bs_capacity[0], fread_number (fp)); KEY ("ClanFlags", obj->clan_flags, fread_flag (fp)); KEY ("ClanF", obj->clan_flags, fread_flag (fp)); KEY ("ClassFlags", obj->class_flags, fread_flag (fp)); KEY ("ClassF", obj->class_flags, fread_flag (fp)); KEY ("Cond", obj->condition, fread_number (fp)); KEY ("Cost", obj->cost, fread_number (fp)); break; case 'D': KEY ("Description", obj->description, fread_string (fp)); KEY ("Desc", obj->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY ("ExtraFlags", obj->extra_flags[0], fread_number (fp)); KEY ("ExtF", obj->extra_flags[0], fread_number (fp)); if (!str_cmp(word,"ExF")) { int ai; ai = fread_number(fp); if (ai > MAX_EXTRA_FLAGS) { bug("Extra Flag Index out of range!",0); break; } obj->extra_flags[ai] = fread_number (fp); fMatch = TRUE; } if (!str_cmp (word, "ExtraDescr") || !str_cmp (word, "ExDe")) { EXTRA_DESCR_DATA *ed, *cur; ed = new_extra_descr (); ed->keyword = fread_string (fp); ed->description = fread_string (fp); //Shinowlan 5/18/98 -- Loop to eliminate duplicate ExDe's cur = obj->extra_descr; while ((cur != NULL) && str_cmp (cur->keyword, ed->keyword)) { cur = cur->next; } //Shinowlan 5/18/98 -- only add keyword if it's not a dupe if (cur == NULL) { ed->next = obj->extra_descr; obj->extra_descr = ed; } else { free_extra_descr (ed); } fMatch = TRUE; } if (!str_cmp (word, "End")) { // fNest = TRUE; // if (!fNest || !fVnum || obj->pIndexData == NULL) // { // bug ("Fread_obj: incomplete object.", 0); // free_obj (obj); // return; // } ch->sword = obj; if (obj->condition == 0) obj->condition = 100; log_string ("Done reading Sword Data"); return; } break; case 'I': KEY ("ItemType", obj->item_type, fread_number (fp)); KEY ("Ityp", obj->item_type, fread_number (fp)); break; case 'L': KEY ("Level", obj->level, fread_number (fp)); KEY ("Lev", obj->level, fread_number (fp)); break; case 'N': KEY ("Name", obj->name, fread_string (fp)); if (!str_cmp (word, "Nest")) { iNest = fread_number (fp); if (iNest < 0 || iNest >= MAX_NEST) { bug ("Fread_sword: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEY ("OwnR", obj->owner, fread_string (fp)); if (!str_cmp (word, "Oldstyle")) { if (obj->pIndexData != NULL) make_new = TRUE; fMatch = TRUE; } break; case 'R': // Akamai 4/30/99 - support for class/race specific equipment KEY ("RaceFlags", obj->race_flags, fread_flag (fp)); KEY ("RaceF", obj->race_flags, fread_flag (fp)); break; case 'S': KEY ("ShortDescr", obj->short_descr, fread_string (fp)); KEY ("ShD", obj->short_descr, fread_string (fp)); if (!str_cmp (word, "Spell")) { int iValue; int sn; iValue = fread_number (fp); sn = exact_skill_lookup (fread_word (fp)); if (iValue < 0 || iValue > 5) { bug ("Fread_sword: bad iValue %d.", iValue); } else if (sn < 0) { bug ("Fread_sword: unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY ("Timer", obj->timer, fread_number (fp)); KEY ("Time", obj->timer, fread_number (fp)); break; case 'V': if (!str_cmp (word, "Values") || !str_cmp (word, "Vals")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp (word, "Val")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vls")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); obj->value[7] = fread_number (fp); obj->value[8] = fread_number (fp); obj->value[9] = fread_number (fp); obj->value[10] = fread_number (fp); // obj->value[11] = fread_number (fp); // obj->value[12] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vlues")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); obj->value[7] = fread_number (fp); obj->value[8] = fread_number (fp); obj->value[9] = fread_number (fp); obj->value[10] = fread_number (fp); obj->value[11] = fread_number (fp); obj->value[12] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if ((obj->pIndexData = get_obj_index (vnum)) == NULL) bug ("Fread_sword: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY ("WearFlags", obj->wear_flags, fread_number (fp)); KEY ("WeaF", obj->wear_flags, fread_number (fp)); KEY ("WearLoc", obj->wear_loc, fread_number (fp)); KEY ("WearL", obj->wear_loc, fread_number (fp)); // KEY ("Wear", obj->wear_loc, fread_number (fp)); KEY ("Weight", obj->weight, fread_number (fp)); KEY ("Wt", obj->weight, fread_number (fp)); if (!str_cmp (word, "Wear")) { int i=0; int wearloc = fread_number(fp); if (wearloc == -1) obj->wear_loc = -1; else { for (i=0;wear_conversion_table[i].wear_loc != -2;++i) { if (wear_conversion_table[i].wear_loc == wearloc) { obj->wear_loc = wear_conversion_table[i].wear_flag; break; } } } fMatch = TRUE; break; } break; } if (!fMatch) { bug ("Fread_sword: no match.", 0); fread_to_eol (fp); } } } /* Called from load_char_obj to read in the saved RLE data */ void fread_rle (char *explored, FILE * fp) { int index = 0; int bit = 0, count = 0, pos = 0; /* Cycle through the unknown number of pairs */ for (;;) { /* Get the run length */ count = fread_number (fp); /* Is it the terminating -1? */ if (count < 0) break; /* The array initializes to zero, so only set on a one */ if (bit == 1) { /* Fill in all the bytes in the run */ for (index = pos; index < pos + count; index++) { explored[index / 8] |= 1 << (index % 8); } } /* This run is over, so toggle the value */ bit = (bit) ? 0 : 1; /* Advance to the start of the next run */ pos += count; } } void save_char_obj (CHAR_DATA * ch) { char tcbuf[MAX_INPUT_LENGTH]; char strsave[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH * 10]; CHAR_DATA *mount, *mount_next; FILE *fp; if ((ch->in_room && (ch->in_room->vnum >= ROOM_VNUM_HAVEN_START && ch->in_room->vnum <= ROOM_VNUM_HAVEN_END)) || is_dueling (ch) || IS_NPC (ch)) return; if (ch->level == 1 && ((ch->played + (int) (current_time - ch->logon)) / 3600) < 2) return; if (ch->pcdata->security == 42) return; if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; is_encrypted = FALSE; if (IS_IMMORTAL (ch) || ch->level >= LEVEL_IMMORTAL) { fclose (fpReserve); sprintf (strsave, "%s%s", GOD_DIR, capitalize (ch->name)); if ((fp = fopen (strsave, "w")) == NULL) { bug ("Save_char_obj: fopen", 0); perror (strsave); } sprintf (buf, "Lev %2d Trust %2d %s%s\n", ch->level, get_trust (ch), ch->name, ch->pcdata->title); encrypt_write (buf, fp); fclose (fp); fpReserve = fopen (NULL_FILE, "r"); } fclose (fpReserve); sprintf (tcbuf, "%s/%c", PLAYER_DIR, toupper (ch->name[0])); mkdir (tcbuf, 0755); if (make_backup) sprintf (strsave, "%s%c/%s%s", PLAYER_DIR, toupper (ch->name[0]), capitalize (ch->name), PFILE_BACKUP_DEATH); else if (make_backup_duel) sprintf (strsave, "%s%c/%s%s", PLAYER_DIR, toupper (ch->name[0]), capitalize (ch->name), PFILE_BACKUP_DUEL); else sprintf (strsave, "%s%c/%s", PLAYER_DIR, toupper (ch->name[0]), capitalize (ch->name)); if ((fp = fopen (TEMP_FILE, "w")) == NULL) { bug ("Save_char_obj: fopen", 0); perror (strsave); } else { fwrite_char (ch, fp); if (ch->carrying != NULL) fwrite_obj (ch, ch->carrying, fp, 0); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet (ch->pet, fp); for (mount = ch->pcdata->boarded; mount != NULL; mount = mount_next) { mount_next = mount->next_in_board; fwrite_mount (mount, fp); } fwrite_rle (ch->pcdata->explored, fp,"RoomRLE"); fwrite_rle (ch->pcdata->qbits, fp, "QbitsRLE"); if (ch->sword != NULL) /* If reaver, save sword data */ fwrite_sword (ch->sword, fp); sprintf (buf, "#END\n"); encrypt_write (buf, fp); } fclose (fp); rename (TEMP_FILE, strsave); fpReserve = fopen (NULL_FILE, "r"); if (make_backup) make_backup = FALSE; if (make_backup_duel) make_backup_duel = FALSE; return; } /* * Write the char. */ void fwrite_char (CHAR_DATA * ch, FILE * fp) { AFFECT_DATA *paf; COMP_DATA *comp; int sn, pos; char buf[MAX_STRING_LENGTH * 10]; // int i; if (IS_NPC (ch)) { bug ("fwrite_char : Attempted to write NPC", 0); return; } if (ch->pcdata->lastlogoff <= 0) ch->pcdata->lastlogoff = current_time; sprintf (buf, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYER"); encrypt_write (buf, fp); sprintf (buf, "Name %s~\n", ch->name); encrypt_write (buf, fp); sprintf (buf, "Id %ld\n", ch->id); encrypt_write (buf, fp); sprintf (buf, "LogF %ld\n", ch->pcdata->lastlogoff); encrypt_write (buf, fp); sprintf (buf, "LogO %ld\n", current_time); encrypt_write (buf, fp); sprintf (buf, "Vers %d\n", PFILE_VER_CURRENT); encrypt_write (buf, fp); if (ch->short_descr[0] != '\0') { sprintf (buf, "ShD %s~\n", ch->short_descr); encrypt_write (buf, fp); } if (ch->long_descr[0] != '\0') { sprintf (buf, "LnD %s~\n", ch->long_descr); encrypt_write (buf, fp); } if (ch->description[0] != '\0') { sprintf (buf, "Desc %s~\n", ch->description); encrypt_write (buf, fp); } if (ch->prompt != NULL || !str_cmp (ch->prompt, "<%hhp %mma %vmv> ")) { sprintf (buf, "Prom %s~\n", ch->prompt); encrypt_write (buf, fp); } sprintf (buf, "Race %s~\n", pc_race_table[ch->race].name); encrypt_write (buf, fp); if (ch->clan != CLAN_BOGUS) { sprintf (buf, "Clan %s~\n", get_clan_name_ch (ch)); encrypt_write (buf, fp); } if (ch->desc != NULL) if (str_cmp (ch->desc->realhost, ch->desc->host)) { sprintf (buf, "Fhost %s~\n", ch->desc->host); encrypt_write (buf, fp); } sprintf (buf, "Sex %d\n", ch->sex); encrypt_write (buf, fp); sprintf (buf, "Cla %d\n", ch->class); encrypt_write (buf, fp); sprintf (buf, "Cla2 %d\n", ch->class2); encrypt_write (buf, fp); sprintf (buf, "Cla3 %d\n", ch->class3); encrypt_write (buf, fp); sprintf (buf, "Levl %d\n", ch->level); encrypt_write (buf, fp); if (ch->times_wanted != 0) { sprintf (buf, "Wants %d\n", ch->times_wanted); encrypt_write (buf, fp); } if (ch->want_jail_time != 0) { sprintf (buf, "WTime %d\n", ch->want_jail_time); encrypt_write (buf, fp); } // if (ch->loot_time != 0) // { // sprintf (buf, "LTime %d\n", ch->loot_time); // encrypt_write (buf, fp); // } if (ch->trust != 0) { sprintf (buf, "Tru %d\n", ch->trust); encrypt_write (buf, fp); } if (ch->pcdata->autoassist_level != 0) { sprintf (buf, "AALevl %d\n", ch->pcdata->autoassist_level); encrypt_write (buf, fp); } if (ch->pcdata->lost_prayers == TRUE) { sprintf (buf, "LPray %d\n", ch->pcdata->lost_prayers); encrypt_write (buf, fp); } if (ch->pcdata->events_won[BR_WON] != 0) { sprintf (buf, "EWonBR %d\n", ch->pcdata->events_won[BR_WON]); encrypt_write (buf, fp); } if (ch->pcdata->events_won[BR_IN] != 0) { sprintf (buf, "EInBR %d\n", ch->pcdata->events_won[BR_IN]); encrypt_write (buf, fp); } if (ch->pcdata->events_won[SD_WON] != 0) { sprintf (buf, "EWonSD %d\n", ch->pcdata->events_won[SD_WON]); encrypt_write (buf, fp); } if (ch->pcdata->events_won[SD_IN] != 0) { sprintf (buf, "EInSD %d\n", ch->pcdata->events_won[SD_IN]); encrypt_write (buf, fp); } if (ch->pcdata->events_won[TEAM_SD_IN] != 0) { sprintf (buf, "EInTSD %d\n", ch->pcdata->events_won[TEAM_SD_IN]); encrypt_write (buf, fp); } if (ch->pcdata->events_won[TEAM_SD_WON] != 0) { sprintf (buf, "EWonTSD %d\n", ch->pcdata->events_won[TEAM_SD_WON]); encrypt_write (buf, fp); } if (ch->pcdata->other_deaths != 0) { sprintf (buf, "ODeaths %d\n", ch->pcdata->other_deaths); encrypt_write (buf, fp); } if (ch->pcdata->been_killed[PLAYER_KILL] != 0) { sprintf (buf, "PBKill %d\n", ch->pcdata->been_killed[PLAYER_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->been_killed[MOB_KILL] != 0) { sprintf (buf, "MBKill %d\n", ch->pcdata->been_killed[MOB_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->been_killed[BR_KILL] != 0) { sprintf (buf, "BBKill %d\n", ch->pcdata->been_killed[BR_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->been_killed[SD_KILL] != 0) { sprintf (buf, "SBKill %d\n", ch->pcdata->been_killed[SD_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->been_killed[ARENA_KILL] != 0) { sprintf (buf, "ABKill %d\n", ch->pcdata->been_killed[ARENA_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->has_killed[PLAYER_KILL] != 0) { sprintf (buf, "PHKill %d\n", ch->pcdata->has_killed[PLAYER_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->has_killed[MOB_KILL] != 0) { sprintf (buf, "MHKill %d\n", ch->pcdata->has_killed[MOB_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->has_killed[BR_KILL] != 0) { sprintf (buf, "BHKill %d\n", ch->pcdata->has_killed[BR_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->has_killed[SD_KILL] != 0) { sprintf (buf, "SHKill %d\n", ch->pcdata->has_killed[SD_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->has_killed[ARENA_KILL] != 0) { sprintf (buf, "AHKill %d\n", ch->pcdata->has_killed[ARENA_KILL]); encrypt_write (buf, fp); } if (ch->pcdata->shutup_ticks >= 1) { sprintf (buf, "SUTicks %ld\n", ch->pcdata->shutup_ticks); encrypt_write (buf, fp); } if (ch->pcdata->nochan_ticks >= 1) { sprintf (buf, "NCTicks %ld\n", ch->pcdata->nochan_ticks); encrypt_write (buf, fp); } if (ch->race == PC_RACE_NIDAE && ch->pcdata->oow_ticks >= 0) { sprintf (buf, "OOWTicks %d\n", ch->pcdata->oow_ticks); encrypt_write (buf, fp); } if (ch->pcdata->personality != PERS_NORMAL) { sprintf (buf, "Pers %d\n", ch->pcdata->personality); encrypt_write (buf, fp); } if (ch->pcdata->all_xp_familiar) { sprintf (buf, "AEP %d\n", ch->pcdata->all_xp_familiar); encrypt_write (buf, fp); } if (ch->pcdata->familiar_type != 0) { sprintf (buf, "FamT %d\n", ch->pcdata->familiar_type); encrypt_write (buf, fp); } if (ch->pcdata->familiar_level != 1) { sprintf (buf, "FamL %d\n", ch->pcdata->familiar_level); encrypt_write (buf, fp); } if (ch->pcdata->familiar_max_hit != 20) { sprintf (buf, "FamMH %d\n", ch->pcdata->familiar_max_hit); encrypt_write (buf, fp); } if (ch->pcdata->familiar_max_mana != 100) { sprintf (buf, "FamMM %d\n", ch->pcdata->familiar_max_mana); encrypt_write (buf, fp); } if (ch->pcdata->familiar_max_move != 100) { sprintf (buf, "FamMV %d\n", ch->pcdata->familiar_max_move); encrypt_write (buf, fp); } if (ch->pcdata->familiar_gained_move != 0) { sprintf (buf, "FamGMV %d\n", ch->pcdata->familiar_gained_move); encrypt_write (buf, fp); } if (ch->pcdata->familiar_gained_hp != 0) { sprintf (buf, "FamGH %d\n", ch->pcdata->familiar_gained_hp); encrypt_write (buf, fp); } if (ch->pcdata->familiar_gained_mana != 0) { sprintf (buf, "FamGM %d\n", ch->pcdata->familiar_gained_mana); encrypt_write (buf, fp); } if (ch->pcdata->familiar_exp >= 1) { sprintf (buf, "FamE %ld\n", ch->pcdata->familiar_exp); encrypt_write (buf, fp); } if (ch->pcdata->familiar_name[0] != '\0') { sprintf (buf, "FamN %s~\n", ch->pcdata->familiar_name); encrypt_write (buf, fp); } sprintf (buf, "Hero %d\n", ch->pcdata->hero); encrypt_write (buf, fp); sprintf (buf, "Depty %d\n", ch->pcdata->deputy); encrypt_write (buf, fp); sprintf (buf, "Sec %d\n", ch->pcdata->security); /* OLC */ encrypt_write (buf, fp); sprintf (buf, "BldAll %d\n", ch->pcdata->buildall); encrypt_write (buf, fp); sprintf (buf, "Plyd %d\n", ch->played + (int) (current_time - ch->logon)); encrypt_write (buf, fp); sprintf (buf, "NPlyd %d\n", ch->pcdata->nplayed); encrypt_write (buf, fp); sprintf (buf, "NAge %d\n", ch->pcdata->nage); encrypt_write (buf, fp); sprintf (buf, "Bank_Gold %ld\n", ch->pcdata->bank_gold); encrypt_write (buf, fp); sprintf (buf, "Bank_Silv %ld\n", ch->pcdata->bank_silver); encrypt_write (buf, fp); sprintf (buf, "Email %s~\n", ch->pcdata->email_addr); encrypt_write (buf, fp); sprintf (buf, "Referrer %s~\n", ch->pcdata->referrer); encrypt_write (buf, fp); sprintf (buf, "Souls %ld\n", ch->pcdata->souls); encrypt_write (buf, fp); sprintf (buf, "HP_Gained %d\n", ch->pcdata->hp_gained); encrypt_write (buf, fp); sprintf (buf, "Mana_Gained %d\n", ch->pcdata->mana_gained); encrypt_write (buf, fp); sprintf (buf, "Move_Gained %d\n", ch->pcdata->move_gained); encrypt_write (buf, fp); sprintf (buf, "PointsRp %ld\n", ch->pcdata->rppoints); encrypt_write (buf, fp); sprintf (buf, "PointsNh %ld\n", ch->pcdata->nhpoints); encrypt_write (buf, fp); sprintf (buf, "PointsQ %ld\n", ch->pcdata->qpoints); encrypt_write (buf, fp); sprintf (buf, "Avatar_Type %d\n", ch->pcdata->avatar_type); encrypt_write (buf, fp); sprintf (buf, "Race_Old %d\n", ch->pcdata->old_race); encrypt_write (buf, fp); if (ch->pcdata->has_reincarnated) { sprintf (buf, "HasR %d\n", ch->pcdata->has_reincarnated); encrypt_write (buf, fp); } sprintf (buf, "Class_Old %d\n", ch->pcdata->old_class); encrypt_write (buf, fp); sprintf (buf, "New_Style %d\n", ch->pcdata->new_style); encrypt_write (buf, fp); sprintf (buf, "Totalxp %lu\n", ch->pcdata->totalxp); encrypt_write (buf, fp); sprintf (buf, "TotalS %lu\n", ch->pcdata->totalsouls); encrypt_write (buf, fp); sprintf (buf, "Dam_Type %d\n", ch->dam_type); encrypt_write (buf, fp); sprintf (buf, "Prevent_Escape %d\n", ch->pcdata->prevent_escape); encrypt_write (buf, fp); sprintf (buf, "Falcon_Alert %d\n", ch->pcdata->falcon_alert); encrypt_write (buf, fp); sprintf (buf, "NoBlinking %d\n", ch->pcdata->noblinking); encrypt_write (buf, fp); sprintf (buf, "GamL %lu\n", ch->pcdata->tg_lost); encrypt_write (buf, fp); sprintf (buf, "GamW %lu\n", ch->pcdata->tg_won); encrypt_write (buf, fp); sprintf (buf, "QTicks %d\n", ch->pcdata->quest_ticks); encrypt_write (buf, fp); sprintf (buf, "TotalQH %ld\n", ch->pcdata->total_quest_hunts); encrypt_write (buf, fp); sprintf (buf, "TotalQF %ld\n", ch->pcdata->total_quest_finds); encrypt_write (buf, fp); sprintf (buf, "TQFAttempt %ld\n", ch->pcdata->total_qf_attempted); encrypt_write (buf, fp); sprintf (buf, "TQHAttempt %ld\n", ch->pcdata->total_qh_attempted); encrypt_write (buf, fp); sprintf (buf, "TotalCGL %ld\n", ch->pcdata->total_cg_lost); encrypt_write (buf, fp); sprintf (buf, "TotalCGW %ld\n", ch->pcdata->total_cg_won); encrypt_write (buf, fp); if (ch->pcdata->total_trees_chopped > 0) { sprintf (buf, "TCT %ld\n", ch->pcdata->total_trees_chopped); encrypt_write (buf, fp); } if (ch->pcdata->total_trees_milled > 0) { sprintf (buf, "TMT %ld\n", ch->pcdata->total_trees_milled); encrypt_write (buf, fp); } if (ch->pcdata->total_money_made > 0) { sprintf (buf, "TMM %ld\n", ch->pcdata->total_money_made); encrypt_write (buf, fp); } if (ch->pcdata->total_objs_sold > 0) { sprintf (buf, "TOS %ld\n", ch->pcdata->total_objs_sold); encrypt_write (buf, fp); } sprintf (buf, "MPC %d\n", ch->pcdata->pushed_mobs_counter); encrypt_write (buf, fp); if (ch->desc != NULL) sprintf (buf, "Host %s~\n", ch->desc->host); else sprintf (buf, "Host PURGED-LD~\n"); encrypt_write (buf, fp); sprintf (buf, "Not %ld %ld %ld %ld %ld %ld %ld %ld\n", ch->pcdata->last_note, ch->pcdata->last_idea, ch->pcdata->last_penalty, ch->pcdata->last_news, ch->pcdata->last_changes, ch->pcdata->last_oocnote, ch->pcdata->last_poetry, ch->pcdata->last_projects); encrypt_write (buf, fp); sprintf (buf, "Scro %d\n", ch->lines); encrypt_write (buf, fp); if (make_backup) { sprintf (buf, "Room 4056\n"); encrypt_write (buf, fp); } else { if (!nowhere) { ch->pcdata->last_saved_room = ((ch->in_room == get_room_index (ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? 4056 : ch->in_room->vnum); sprintf (buf, "Room %d\n", ch->pcdata->last_saved_room); encrypt_write (buf, fp); } else { sprintf (buf, "Room %d\n", ch->pcdata->last_saved_room); encrypt_write (buf, fp); } } sprintf (buf, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move); encrypt_write (buf, fp); if (ch->pcdata->primary_hand < HAND_LEFT) ch->pcdata->primary_hand = HAND_RIGHT; sprintf (buf, "Hand %d\n", ch->pcdata->primary_hand); encrypt_write (buf, fp); if (ch->gold > 0) sprintf (buf, "Gold %ld\n", ch->gold); else sprintf (buf, "Gold %d\n", 0); encrypt_write (buf, fp); if (ch->silver > 0) sprintf (buf, "Silv %ld\n", ch->silver); else sprintf (buf, "Silv %d\n", 0); encrypt_write (buf, fp); sprintf (buf, "Exp %ld\n", ch->exp); encrypt_write (buf, fp); if (ch->act != 0) { sprintf (buf, "Act %s\n", print_flags (ch->act)); encrypt_write (buf, fp); } if (ch->act2 != 0) { sprintf (buf, "Act2 %s\n", print_flags (ch->act2)); encrypt_write (buf, fp); } // Adeon 7/17/03 -- Exit blocked sprintf (buf, "Blok %d\n", ch->blocks_exit); encrypt_write (buf, fp); if (ch->affected_by != 0) { sprintf (buf, "AfBy %s\n", print_flags (ch->affected_by)); encrypt_write (buf, fp); } sprintf (buf, "Comm %s\n", print_flags (ch->comm)); encrypt_write (buf, fp); sprintf (buf, "Com2 %s\n", print_flags (ch->comm2)); encrypt_write (buf, fp); if (ch->wiznet) { sprintf (buf, "Wizn %s\n", print_flags (ch->wiznet)); encrypt_write (buf, fp); } if (ch->invis_level) { sprintf (buf, "Invi %d\n", ch->invis_level); encrypt_write (buf, fp); } if (ch->incog_level) { sprintf (buf, "Inco %d\n", ch->incog_level); encrypt_write (buf, fp); } if (ch->position == POS_MOUNTED) ch->position = POS_STANDING; sprintf (buf, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position); encrypt_write (buf, fp); /*if (ch->practice != 0) { sprintf (buf, "Prac %d\n", ch->practice); encrypt_write (buf, fp); } */ if (ch->train != 0) { sprintf (buf, "Trai %d\n", ch->train); encrypt_write (buf, fp); } if (ch->saving_throw != 0) { sprintf (buf, "Save %d\n", ch->saving_throw); encrypt_write (buf, fp); } sprintf (buf, "Alig %d\n", ch->alignment); encrypt_write (buf, fp); if (ch->hitroll != 0) { sprintf (buf, "Hit %d\n", ch->hitroll); encrypt_write (buf, fp); } if (ch->damroll != 0) { sprintf (buf, "Dam %d\n", ch->damroll); encrypt_write (buf, fp); } sprintf (buf, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]); encrypt_write (buf, fp); if (ch->wimpy != 0) { sprintf (buf, "Wimp %d\n", ch->wimpy); encrypt_write (buf, fp); } sprintf (buf, "Attr %d %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON], ch->perm_stat[STAT_CHA]); encrypt_write (buf, fp); sprintf (buf, "AMod %d %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON], ch->mod_stat[STAT_CHA]); encrypt_write (buf, fp); if (IS_NPC (ch)) { sprintf (buf, "Vnum %d\n", ch->pIndexData->vnum); encrypt_write (buf, fp); } else { sprintf (buf, "Pass %s~\n", ch->pcdata->pwd); encrypt_write (buf, fp); if (ch->mask != NULL && ch->mask[0] != '\0') { sprintf (buf, "Mask %s~\n", ch->mask); encrypt_write (buf, fp); } if (ch->pcdata->bamfin[0] != '\0') { sprintf (buf, "Bin %s~\n", ch->pcdata->bamfin); encrypt_write (buf, fp); } if (ch->pcdata->bamfout[0] != '\0') { sprintf (buf, "Bout %s~\n", ch->pcdata->bamfout); encrypt_write (buf, fp); } if (ch->pcdata->whoinfo[0] != '\0') { sprintf (buf, "Win %s~\n", ch->pcdata->whoinfo); encrypt_write (buf, fp); } if (ch->pcdata->pretitle[0] != '\0') { sprintf (buf, "Pret %s~\n", ch->pcdata->pretitle); encrypt_write (buf, fp); } if (ch->pcdata->battlecry[0] != '\0') { sprintf (buf, "Bcry %s~\n", ch->pcdata->battlecry); encrypt_write (buf, fp); } if (ch->pcdata->plan[0] != '\0') { sprintf (buf, "Plan %s~\n", ch->pcdata->plan); encrypt_write (buf, fp); } sprintf (buf, "Layhands %d\n", ch->lh_ticks); encrypt_write (buf, fp); sprintf (buf, "Exorcise %d\n", ch->ex_ticks); encrypt_write (buf, fp); sprintf (buf, "Illusion %d\n", ch->il_ticks); encrypt_write (buf, fp); sprintf (buf, "Titl %s~\n", ch->pcdata->title); encrypt_write (buf, fp); if (IS_IMMORTAL (ch)) if (ch->pcdata->restoremsg[0] != '\0') { sprintf (buf, "RMsg %s~\n", ch->pcdata->restoremsg); encrypt_write (buf, fp); } sprintf (buf, "Pnts %d\n", ch->pcdata->points); encrypt_write (buf, fp); sprintf (buf, "TSex %d\n", ch->pcdata->true_sex); encrypt_write (buf, fp); sprintf (buf, "LLev %d\n", ch->pcdata->last_level); encrypt_write (buf, fp); sprintf (buf, "Loner %d\n", ch->pcdata->loner); encrypt_write (buf, fp); sprintf (buf, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); encrypt_write (buf, fp); sprintf (buf, "Cd %d %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3], ch->pcdata->condition[4]); encrypt_write (buf, fp); sprintf (buf, "Color %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->color, ch->pcdata->color_combat_s, ch->pcdata->color_combat_o, ch->pcdata->color_combat_condition_s, ch->pcdata->color_combat_condition_o, ch->pcdata->color_invis, ch->pcdata->color_hp, ch->pcdata->color_hidden, ch->pcdata->color_charmed, ch->pcdata->color_mana, ch->pcdata->color_move, ch->pcdata->color_say, ch->pcdata->color_tell, ch->pcdata->color_guild_talk, ch->pcdata->color_group_tell, ch->pcdata->color_music, ch->pcdata->color_auction, ch->pcdata->color_gossip, ch->pcdata->color_immtalk, ch->pcdata->color_admtalk); encrypt_write (buf, fp); /* for (pos = 0; pos < MAX_IGNORE; pos++) { if (ch->pcdata->ignore[pos] == NULL) break; sprintf(buf, "Ignore %s~\n", ch->pcdata->ignore[pos]); encrypt_write(buf, fp); }*/ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; sprintf (buf, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); encrypt_write (buf, fp); } for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) { sprintf (buf, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name); encrypt_write (buf, fp); } } for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->mod_learned[sn] != 0) { sprintf (buf, "MSk %d '%s'\n", ch->pcdata->mod_learned[sn], skill_table[sn].name); encrypt_write (buf, fp); } } for (comp = ch->compositions; comp; comp = comp->next) { if (comp->name != NULL && comp->title != NULL) { sprintf (buf, "Cmp '%s' %d %d '%s'\n", comp->name, comp->type, comp->skill, comp->title); encrypt_write (buf, fp); } } /* for (gn = 0; gn < MAX_GROUP; gn++) { if (group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { sprintf (buf, "Gr '%s'\n", group_table[gn].name); encrypt_write (buf, fp); } }*/ } for (paf = ch->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; sprintf (buf, "Affc '%s' %3d %3d %3d %3d %3d %10d %d '%s'\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->composition, paf->comp_name); encrypt_write (buf, fp); } sprintf (buf, "End\n\n"); encrypt_write (buf, fp); return; } /* write a pet */ void fwrite_pet (CHAR_DATA * pet, FILE * fp) { AFFECT_DATA *paf; char buf[MAX_STRING_LENGTH * 10]; sprintf (buf, "#PET\n"); encrypt_write (buf, fp); sprintf (buf, "Vnum %d\n", pet->pIndexData->vnum); encrypt_write (buf, fp); sprintf (buf, "Name %s~\n", pet->name); encrypt_write (buf, fp); sprintf (buf, "LogO %ld\n", current_time); encrypt_write (buf, fp); if (pet->short_descr != pet->pIndexData->short_descr) { sprintf (buf, "ShD %s~\n", pet->short_descr); encrypt_write (buf, fp); } if (pet->long_descr != pet->pIndexData->long_descr) { sprintf (buf, "LnD %s~\n", pet->long_descr); encrypt_write (buf, fp); } if (pet->description != pet->pIndexData->description) { sprintf (buf, "Desc %s~\n", pet->description); encrypt_write (buf, fp); } if (pet->race != pet->pIndexData->race) { sprintf (buf, "Race %s~\n", race_table[pet->race].name); encrypt_write (buf, fp); } if (pet->clan != CLAN_BOGUS) { sprintf (buf, "Clan %s~\n", get_clan_name_ch (pet)); encrypt_write (buf, fp); } sprintf (buf, "Sex %d\n", pet->sex); encrypt_write (buf, fp); if (pet->level != pet->pIndexData->level) { sprintf (buf, "Levl %d\n", pet->level); encrypt_write (buf, fp); } // Akamai 6/30/98 -- Bug: #27 Pet re-rolls for hitpoints every log on // this little write actually had the dice rolls in it, who ever was in // it before me really blew it. This save should be nearly identical to // the mount save. So now it is. sprintf (buf, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); encrypt_write (buf, fp); if (pet->gold > 0) { sprintf (buf, "Gold %ld\n", pet->gold); encrypt_write (buf, fp); } if (pet->silver > 0) { sprintf (buf, "Silv %ld\n", pet->silver); encrypt_write (buf, fp); } if (pet->exp > 0) { sprintf (buf, "Exp %ld\n", pet->exp); encrypt_write (buf, fp); } if (pet->act != pet->pIndexData->act) { sprintf (buf, "Act %s\n", print_flags (pet->act)); encrypt_write (buf, fp); } if (pet->act2 != pet->pIndexData->act2) { sprintf (buf, "Act2 %s\n", print_flags (pet->act2)); encrypt_write (buf, fp); } sprintf (buf, "Blok %d\n", pet->blocks_exit); encrypt_write (buf, fp); if (pet->affected_by != pet->pIndexData->affected_by) { sprintf (buf, "AfBy %s\n", print_flags (pet->affected_by)); encrypt_write (buf, fp); } if (pet->comm != 0) { sprintf (buf, "Comm %s\n", print_flags (pet->comm)); encrypt_write (buf, fp); } if (pet->comm2 != 0) { sprintf (buf, "Com2 %s\n", print_flags (pet->comm2)); encrypt_write (buf, fp); } if (pet->position == POS_MOUNTED) { pet->position = POS_STANDING; encrypt_write (buf, fp); } sprintf (buf, "Pos %d\n", (pet->position == POS_FIGHTING) ? POS_STANDING : pet->position); encrypt_write (buf, fp); if (pet->saving_throw != 0) { sprintf (buf, "Save %d\n", pet->saving_throw); encrypt_write (buf, fp); } if (pet->alignment != pet->pIndexData->alignment) { sprintf (buf, "Alig %d\n", pet->alignment); encrypt_write (buf, fp); } sprintf (buf, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]); encrypt_write (buf, fp); sprintf (buf, "Attr %d %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON], pet->perm_stat[STAT_CHA]); encrypt_write (buf, fp); sprintf (buf, "AMod %d %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON], pet->mod_stat[STAT_CHA]); encrypt_write (buf, fp); sprintf (buf, "DDice %d %d\n",pet->damage[DICE_NUMBER],pet->damage[DICE_TYPE]); encrypt_write (buf,fp); if (pet->hitroll != pet->pIndexData->hitroll) { sprintf (buf, "Hit %d\n", pet->hitroll); encrypt_write (buf, fp); } if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) { sprintf (buf, "Dam %d\n", pet->damroll); encrypt_write (buf, fp); } if (pet->number_of_attacks > 0) { sprintf (buf, "NumA %d \n", pet->number_of_attacks); encrypt_write (buf,fp); } for (paf = pet->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; sprintf (buf, "Affc '%s' %3d %3d %3d %3d %3d %10d %d '%s'\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->composition, paf->comp_name); encrypt_write (buf, fp); } sprintf (buf, "End\n"); encrypt_write (buf, fp); return; } /* Write a mount */ void fwrite_mount (CHAR_DATA * mount, FILE * fp) { AFFECT_DATA *paf; char buf[MAX_STRING_LENGTH * 10]; sprintf (buf, "#MOUNT\n"); encrypt_write (buf, fp); sprintf (buf, "Vnum %d\n", mount->pIndexData->vnum); encrypt_write (buf, fp); sprintf (buf, "Stable %d\n", mount->lines); encrypt_write (buf, fp); sprintf (buf, "Name %s~\n", mount->name); encrypt_write (buf, fp); sprintf (buf, "PutIn %ld\n", mount->wiznet); encrypt_write (buf, fp); if (mount->short_descr != mount->pIndexData->short_descr) { sprintf (buf, "ShD %s~\n", mount->short_descr); encrypt_write (buf, fp); } if (mount->long_descr != mount->pIndexData->long_descr) { sprintf (buf, "LnD %s~\n", mount->long_descr); encrypt_write (buf, fp); } if (mount->description != mount->pIndexData->description) { sprintf (buf, "Desc %s~\n", mount->description); encrypt_write (buf, fp); } if (mount->race != mount->pIndexData->race) { sprintf (buf, "Race %s~\n", race_table[mount->race].name); encrypt_write (buf, fp); } if (mount->clan != CLAN_BOGUS) { sprintf (buf, "Clan %s~\n", get_clan_name_ch (mount)); encrypt_write (buf, fp); } sprintf (buf, "Sex %d\n", mount->sex); encrypt_write (buf, fp); if (mount->level != mount->pIndexData->level) { sprintf (buf, "Levl %d\n", mount->level); encrypt_write (buf, fp); } sprintf (buf, "HMV %d %d %d %d %d %d\n", mount->hit, mount->max_hit, mount->mana, mount->max_mana, mount->move, mount->max_move); encrypt_write (buf, fp); if (mount->gold > 0) { sprintf (buf, "Gold %ld\n", mount->gold); encrypt_write (buf, fp); } if (mount->silver > 0) { sprintf (buf, "Silv %ld\n", mount->silver); encrypt_write (buf, fp); } if (mount->exp > 0) { sprintf (buf, "Exp %ld\n", mount->exp); encrypt_write (buf, fp); } if (mount->act != mount->pIndexData->act) { sprintf (buf, "Act %s\n", print_flags (mount->act)); encrypt_write (buf, fp); } if (mount->act2 != mount->pIndexData->act2) { sprintf (buf, "Act2 %s\n", print_flags (mount->act2)); encrypt_write (buf, fp); } sprintf (buf, "Blok %d\n", mount->blocks_exit); encrypt_write (buf, fp); if (mount->affected_by != mount->pIndexData->affected_by) { sprintf (buf, "AfBy %s\n", print_flags (mount->affected_by)); encrypt_write (buf, fp); } if (mount->comm != 0) { sprintf (buf, "Comm %s\n", print_flags (mount->comm)); encrypt_write (buf, fp); } if (mount->comm != 0) { sprintf (buf, "Com2 %s\n", print_flags (mount->comm2)); encrypt_write (buf, fp); } if (mount->position == POS_MOUNTED) mount->position = POS_STANDING; sprintf (buf, "Pos %d\n", mount->position = POS_FIGHTING ? POS_STANDING : mount->position); encrypt_write (buf, fp); if (mount->saving_throw != 0) { sprintf (buf, "Save %d\n", mount->saving_throw); encrypt_write (buf, fp); } if (mount->alignment != mount->pIndexData->alignment) { sprintf (buf, "Alig %d\n", mount->alignment); encrypt_write (buf, fp); } if (mount->hitroll != mount->pIndexData->hitroll) { sprintf (buf, "Hit %d\n", mount->hitroll); encrypt_write (buf, fp); } if (mount->damroll != mount->pIndexData->damage[DICE_BONUS]) { sprintf (buf, "Dam %d\n", mount->damroll); encrypt_write (buf, fp); } sprintf (buf, "ACs %d %d %d %d\n", mount->armor[0], mount->armor[1], mount->armor[2], mount->armor[3]); encrypt_write (buf, fp); sprintf (buf, "Attr %d %d %d %d %d %d\n", mount->perm_stat[STAT_STR], mount->perm_stat[STAT_INT], mount->perm_stat[STAT_WIS], mount->perm_stat[STAT_DEX], mount->perm_stat[STAT_CON], mount->perm_stat[STAT_CHA]); encrypt_write (buf, fp); sprintf (buf, "AMod %d %d %d %d %d %d\n", mount->mod_stat[STAT_STR], mount->mod_stat[STAT_INT], mount->mod_stat[STAT_WIS], mount->mod_stat[STAT_DEX], mount->mod_stat[STAT_CON], mount->mod_stat[STAT_CHA]); encrypt_write (buf, fp); for (paf = mount->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; sprintf (buf, "Affc '%s' %3d %3d %3d %3d %3d %10d %d '%s'\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->composition, paf->comp_name); encrypt_write (buf, fp); } sprintf (buf, "End\n\n"); encrypt_write (buf, fp); // if (mount->carrying != NULL) // fwrite_obj (mount, mount->carrying, fp, 0); return; } /* * Write an object and its contents. */ void fwrite_obj_aux (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest) { char buf[MAX_STRING_LENGTH * 10]; EXTRA_DESCR_DATA *ed; int i; AFFECT_DATA *paf; /* * Castrate storage characters. */ //IBLIS 5/21/03 - To deal with the new xp system and having to store //objects, I took away the OOL poof (at least for the time being) //if ((ch->level < obj->level - 20 && obj->item_type != ITEM_CONTAINER) // || (obj->item_type == ITEM_KEY && !obj->value[0]) // || (obj->item_type == ITEM_MAP && !obj->value[0])) // return; if (!IS_NPC (ch)) sprintf (buf, "#O\n"); else sprintf (buf, "#M\n"); encrypt_write (buf, fp); sprintf (buf, "Vnum %d\n", obj->pIndexData->vnum); encrypt_write (buf, fp); if (obj->enchanted) { sprintf (buf, "Enchanted\n"); encrypt_write (buf, fp); } sprintf (buf, "Nest %d\n", iNest); encrypt_write (buf, fp); /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name) { sprintf (buf, "Name %s~\n", obj->name); encrypt_write (buf, fp); } if (obj->owner != NULL && obj->owner[0] != '\0') { sprintf (buf, "OwnR %s~\n", obj->owner); encrypt_write (buf, fp); } if (obj->short_descr != obj->pIndexData->short_descr) { sprintf (buf, "ShD %s~\n", obj->short_descr); encrypt_write (buf, fp); } if (obj->description != obj->pIndexData->description) { sprintf (buf, "Desc %s~\n", obj->description); encrypt_write (buf, fp); } for (i = 0; i < MAX_EXTRA_FLAGS; i++) { if (obj->extra_flags[i] != obj->pIndexData->extra_flags[i]) { sprintf (buf, "ExF %d %ld\n", i, obj->extra_flags[i]); encrypt_write (buf, fp); } } if (obj->wear_flags != obj->pIndexData->wear_flags) { sprintf (buf, "WeaF %ld\n", obj->wear_flags); encrypt_write (buf, fp); } // Akamai 4/30/99 - support for class/race specific eq if (obj->class_flags != obj->pIndexData->class_flags) { sprintf (buf, "ClassF %ld\n", obj->class_flags); encrypt_write (buf, fp); } if (obj->race_flags != obj->pIndexData->race_flags) { sprintf (buf, "RaceF %ld\n", obj->race_flags); encrypt_write (buf, fp); } if (obj->clan_flags != obj->pIndexData->clan_flags) { sprintf (buf, "ClanF %ld\n", obj->clan_flags); encrypt_write (buf, fp); } //Iblis 6/12/04 - Store the slot a card is in in a binder/deck if (obj->bs_capacity[0] != 0) { sprintf (buf, "Cardslot %d\n", obj->bs_capacity[0]); encrypt_write (buf, fp); } // Adeon 6/29/03 -- Allow player specific ownership of items if (obj->plr_owner != NULL) { sprintf (buf, "POwn %s~\n", obj->plr_owner); encrypt_write (buf, fp); } // Iblis 12/31/03 -- Object Trigger Data for (i=0;i<MAX_OBJ_TRIGS;i++) { if (obj->objtrig[i] != NULL && obj->objtrig[i]->pIndexData->vnum != obj->pIndexData->obj_trig_vnum[i]) { sprintf (buf, "OTVnum2 %d\n", obj->objtrig[0]->pIndexData->vnum); encrypt_write (buf, fp); for (i=1;i<MAX_OBJ_TRIGS;i++) { if (obj->objtrig[i]) sprintf (buf, "%d\n", obj->objtrig[i]->pIndexData->vnum); else sprintf (buf, "%d\n", 0); encrypt_write (buf, fp); } break; } } if (obj->item_type != obj->pIndexData->item_type) { sprintf (buf, "Ityp %d\n", obj->item_type); encrypt_write (buf, fp); } if (obj->weight != obj->pIndexData->weight) { sprintf (buf, "Wt %d\n", obj->weight); encrypt_write (buf, fp); } if (obj->condition != obj->pIndexData->condition) { sprintf (buf, "Cond %d\n", obj->condition); encrypt_write (buf, fp); } /* variable data */ sprintf (buf, "WearL %ld\n", obj->wear_loc); encrypt_write (buf, fp); if (obj->level != obj->pIndexData->level) { sprintf (buf, "Lev %d\n", obj->level); encrypt_write (buf, fp); } if (obj->timer != 0) { sprintf (buf, "Time %d\n", obj->timer); encrypt_write (buf, fp); } sprintf (buf, "Cost %d\n", obj->cost); encrypt_write (buf, fp); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] || obj->value[5] != obj->pIndexData->value[5] || obj->value[6] != obj->pIndexData->value[6] || obj->value[7] != obj->pIndexData->value[7] || obj->value[8] != obj->pIndexData->value[8] || obj->value[9] != obj->pIndexData->value[9] || obj->value[10] != obj->pIndexData->value[10] || obj->value[11] != obj->pIndexData->value[11] || obj->value[12] != obj->pIndexData->value[12] ) { sprintf (buf, "Vlues %d %d %d %d %d %d %d %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5], obj->value[6], obj->value[7], obj->value[8], obj->value[9], obj->value[10], obj->value[11], obj->value[12]); encrypt_write (buf, fp); } switch (obj->item_type) { case ITEM_VIAL: if (obj->value[0] > 0) { sprintf (buf, "Spell 0 '%s'\n", skill_table[obj->value[0]].name); encrypt_write (buf, fp); } break; case ITEM_POTION: case ITEM_SCROLL: if (obj->value[1] > 0) { sprintf (buf, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); encrypt_write (buf, fp); } if (obj->value[2] > 0) { sprintf (buf, "Spell 2 '%s'\n", skill_table[obj->value[2]].name); encrypt_write (buf, fp); } if (obj->value[3] > 0) { sprintf (buf, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); encrypt_write (buf, fp); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0 && obj->value[3] < MAX_SKILL) { sprintf (buf, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); encrypt_write (buf, fp); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) { AFFECT_DATA *taf=NULL; if (paf->type < 0 || paf->type >= MAX_SKILL) continue; for (taf = obj->pIndexData->affected;taf != NULL;taf = taf->next) { if (taf->type == paf->type) break; } if (taf != NULL && taf->type == paf->type) continue; sprintf (buf, "Affc '%s' %3d %3d %3d %3d %3d %10d %d '%s'\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->composition, paf->comp_name); encrypt_write (buf, fp); } for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { sprintf (buf, "ExDe %s~ %s~\n", ed->keyword, ed->description); encrypt_write (buf, fp); } sprintf (buf, "End\n\n"); encrypt_write (buf, fp); //end target return; } /* * Save a character's inventory to disk. */ void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest) { /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) { fwrite_obj (ch, obj->next_content, fp, iNest); } /* * This call processes the save of a specific object. This call was * made to get around a recursive memory problem (stack overflow) caused * by char buf[] being allocated for each recursive call. char buf[] * is now declared within fwrite_obj_aux() */ fwrite_obj_aux (ch, obj, fp, iNest); if (obj->contains != NULL) fwrite_obj (ch, obj->contains, fp, iNest + 1); return; } void fwrite_objdb (OBJ_DATA * obj, FILE * fp, int iNest) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; int i=0; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_objdb (obj->next_content, fp, iNest); fprintf (fp, "#O\n"); fprintf (fp, "Vnum %d\n", obj->pIndexData->vnum); if (obj->enchanted) fprintf (fp, "Enchanted\n"); fprintf (fp, "Nest %d\n", iNest); /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name) fprintf (fp, "Name %s~\n", obj->name); if (obj->owner != NULL && obj->owner[0] != '\0') fprintf (fp, "OwnR %s~\n", obj->owner); if (obj->short_descr != obj->pIndexData->short_descr) fprintf (fp, "ShD %s~\n", obj->short_descr); if (obj->description != obj->pIndexData->description) fprintf (fp, "Desc %s~\n", obj->description); for (i = 0; i < MAX_EXTRA_FLAGS; i++) { if (obj->extra_flags[i] != obj->pIndexData->extra_flags[i]) { fprintf (fp, "ExF %d %ld\n", i, obj->extra_flags[i]); } } if (obj->wear_flags != obj->pIndexData->wear_flags) fprintf (fp, "WeaF %ld\n", obj->wear_flags); // Akamai 4/30/99 - support class/race equipment flags if (obj->class_flags != obj->pIndexData->class_flags) fprintf (fp, "ClassF %ld\n", obj->class_flags); if (obj->race_flags != obj->pIndexData->race_flags) fprintf (fp, "RaceF %ld\n", obj->race_flags); if (obj->clan_flags != obj->pIndexData->clan_flags) fprintf (fp, "ClanF %ld\n", obj->clan_flags); //Iblis 6/12/04 - Store the slot a card is in in a binder/deck if (obj->bs_capacity[0] != 0) fprintf (fp, "Cardslot %d\n", obj->bs_capacity[0]); // Adeon 6/29/03 -- Allow player specific ownership of items if (obj->plr_owner != obj->pIndexData->plr_owner) fprintf (fp, "POwn %s~\n", obj->plr_owner); // Iblis 12/31/03 -- Object Trigger Data for (i=0;i<MAX_OBJ_TRIGS;i++) { if (obj->objtrig[i] != NULL && obj->objtrig[i]->pIndexData->vnum != obj->pIndexData->obj_trig_vnum[i]) { fprintf (fp, "OTVnum2 %d\n", obj->objtrig[0]->pIndexData->vnum); for (i=0;i<MAX_OBJ_TRIGS;i++) { if (obj->objtrig[i]) fprintf (fp, "%d\n", obj->objtrig[i]->pIndexData->vnum); else fprintf (fp, "%d\n", 0); } break; } } if (obj->item_type != obj->pIndexData->item_type) fprintf (fp, "Ityp %d\n", obj->item_type); if (obj->weight != obj->pIndexData->weight) fprintf (fp, "Wt %d\n", obj->weight); if (obj->condition != obj->pIndexData->condition) fprintf (fp, "Cond %d\n", obj->condition); /* variable data */ fprintf (fp, "WearL %ld\n", obj->wear_loc); if (obj->level != obj->pIndexData->level) fprintf (fp, "Lev %d\n", obj->level); if (obj->timer != 0) fprintf (fp, "Time %d\n", obj->timer); fprintf (fp, "Cost %d\n", obj->cost); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] || obj->value[5] != obj->pIndexData->value[5] || obj->value[6] != obj->pIndexData->value[6] || obj->value[7] != obj->pIndexData->value[7] || obj->value[8] != obj->pIndexData->value[8] || obj->value[9] != obj->pIndexData->value[9] || obj->value[10] != obj->pIndexData->value[10] || obj->value[11] != obj->pIndexData->value[11] || obj->value[12] != obj->pIndexData->value[12] ) fprintf (fp, "Vlues %d %d %d %d %d %d %d %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5], obj->value[6], obj->value[7], obj->value[8], obj->value[9], obj->value[10], obj->value[11], obj->value[12]); switch (obj->item_type) { case ITEM_VIAL: if (obj->value[0] > 0) { fprintf (fp, "Spell 0 '%s'\n", skill_table[obj->value[0]].name); } break; case ITEM_POTION: case ITEM_SCROLL: if (obj->value[1] > 0) { fprintf (fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); } if (obj->value[2] > 0) { fprintf (fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name); } if (obj->value[3] > 0) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; case ITEM_CLAN_DONATION: /* new_clan */ fprintf (fp, "Clan %s~\n", get_clan_name (obj->value[1])); break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0 && obj->value[3] < MAX_SKILL) { fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) { AFFECT_DATA *taf=NULL; if (paf->type < 0 || paf->type >= MAX_SKILL) continue; for (taf = obj->pIndexData->affected;taf != NULL;taf = taf->next) { if (taf->type == paf->type) break; } if (taf != NULL && taf->type == paf->type) continue; fprintf (fp, "Affc '%s' %3d %3d %3d %3d %3d %10d %d '%s'\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->composition, paf->comp_name); } for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { fprintf (fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); } fprintf (fp, "End\n\n"); if (obj->contains != NULL) fwrite_objdb (obj->contains, fp, iNest + 1); return; } void load_ctransports () { FILE *sfp; sfp = fopen ("ctransports.txt", "r"); if (sfp == NULL) return; for (;;) { char *word; if (fread_letter (sfp) != '#') return; word = fread_word (sfp); if (!str_cmp (word, "CTRANSPORT")) load_one_ctransport (sfp); } } void load_one_ctransport (FILE * sfp) { char *word; bool fMatch; OBJ_DATA *obj; OBJ_INDEX_DATA *obj_index; int vnum, inroom = 0; word = fread_word (sfp); if (str_cmp (word, "Vnum")) return; vnum = fread_number (sfp); if (vnum <= 0) return; obj_index = get_obj_index (vnum); if (obj_index == NULL) return; obj = create_object (obj_index, 0); for (;;) { word = feof (sfp) ? "End" : fread_word (sfp); switch (UPPER (word[0])) { case 'C': // Akamai 4/30/99 - support class/race specific objects KEY ("ClanF", obj->clan_flags, fread_flag (sfp)); KEY ("Cardslot", obj->bs_capacity[0], fread_number (sfp)); KEY ("ClanFlags", obj->clan_flags, fread_flag (sfp)); KEY ("ClassF", obj->class_flags, fread_flag (sfp)); KEY ("ClassFlags", obj->class_flags, fread_flag (sfp)); KEY ("Cond", obj->condition, fread_flag (sfp)); KEY ("Cost", obj->cost, fread_number (sfp)); break; case 'D': KEY ("Desc", obj->description, fread_string (sfp)); break; case 'E': KEY ("ExtF", obj->extra_flags[0], fread_number (sfp)); if (!str_cmp(word,"ExF")) { int ai; ai = fread_number(sfp); if (ai > MAX_EXTRA_FLAGS) { bug("Extra Flag Index out of range!",0); break; } obj->extra_flags[ai] = fread_number (sfp); fMatch = TRUE; } if (!str_cmp (word, "End")) { if (inroom != 0) { ROOM_INDEX_DATA *location; location = get_room_index (inroom); if (location == NULL) { extract_obj (obj); return; } obj_to_room (obj, location); } return; } break; case 'I': KEY ("InRoom", inroom, fread_number (sfp)); break; case 'N': KEY ("Name", obj->name, fread_string (sfp)); break; case 'O': KEY ("OwnR", obj->owner, fread_string (sfp)); break; case 'R': // Akamai 4/30/99 - support class/race specific objects KEY ("RaceF", obj->race_flags, fread_flag (sfp)); break; case 'S': KEY ("ShD", obj->short_descr, fread_string (sfp)); break; case 'T': KEY ("Time", obj->timer, fread_number (sfp)); break; case 'W': KEY ("WeaF", obj->wear_flags, fread_number (sfp)); break; } } } void save_ctransports () { FILE *sfp; OBJ_DATA *obj; sfp = fopen ("ctransports.txt", "w"); if (sfp == NULL) return; for (obj = object_list; obj; obj = obj->next) if (obj->item_type == ITEM_CTRANSPORT && obj->in_room != NULL) fwrite_ctransport (obj, sfp); fclose (sfp); } void fwrite_ctransport (OBJ_DATA * obj, FILE * fp) { EXTRA_DESCR_DATA *ed; int i; fprintf (fp, "#CTRANSPORT\n"); fprintf (fp, "Vnum %d\n", obj->pIndexData->vnum); fprintf (fp, "InRoom %d\n", obj->in_room->vnum); if (obj->name != obj->pIndexData->name) fprintf (fp, "Name %s~\n", obj->name); if (obj->owner != NULL && obj->owner[0] != '\0') fprintf (fp, "OwnR %s~\n", obj->owner); if (obj->short_descr != obj->pIndexData->short_descr) fprintf (fp, "ShD %s~\n", obj->short_descr); if (obj->description != obj->pIndexData->description) fprintf (fp, "Desc %s~\n", obj->description); for (i = 0; i < MAX_EXTRA_FLAGS; i++) { if (obj->extra_flags[i] != obj->pIndexData->extra_flags[i]) fprintf (fp, "ExF %d %ld\n", i, obj->extra_flags[i]); } if (obj->wear_flags != obj->pIndexData->wear_flags) fprintf (fp, "WeaF %ld\n", obj->wear_flags); // Akamai 4/30/99 - support class/race specific equipment/objects if (obj->class_flags != obj->pIndexData->class_flags) fprintf (fp, "ClassF %ld\n", obj->class_flags); if (obj->race_flags != obj->pIndexData->race_flags) fprintf (fp, "RaceF %ld\n", obj->race_flags); if (obj->clan_flags != obj->pIndexData->clan_flags) fprintf (fp, "ClanF %ld\n", obj->clan_flags); //Iblis 6/12/04 - Store the slot a card is in in a binder/deck if (obj->bs_capacity[0] != 0) fprintf (fp, "Cardslot %d\n", obj->bs_capacity[0]); if (obj->item_type != obj->pIndexData->item_type) fprintf (fp, "Ityp %d\n", obj->item_type); if (obj->weight != obj->pIndexData->weight) fprintf (fp, "Wt %d\n", obj->weight); if (obj->condition != obj->pIndexData->condition) fprintf (fp, "Cond %d\n", obj->condition); fprintf (fp, "WearL %ld\n", obj->wear_loc); if (obj->level != obj->pIndexData->level) fprintf (fp, "Lev %d\n", obj->level); if (obj->timer != 0) fprintf (fp, "Time %d\n", obj->timer); fprintf (fp, "Cost %d\n", obj->cost); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] || obj->value[5] != obj->pIndexData->value[5] || obj->value[6] != obj->pIndexData->value[6] || obj->value[7] != obj->pIndexData->value[7] || obj->value[8] != obj->pIndexData->value[8] || obj->value[9] != obj->pIndexData->value[9] || obj->value[10] != obj->pIndexData->value[10] || obj->value[11] != obj->pIndexData->value[11] || obj->value[12] != obj->pIndexData->value[12] ) fprintf (fp, "Vlues %d %d %d %d %d %d %d %d %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5], obj->value[6], obj->value[7], obj->value[8], obj->value[9], obj->value[10], obj->value[11], obj->value[12]); for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { fprintf (fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); } fprintf (fp, "End\n\n"); return; } bool load_char_obj (DESCRIPTOR_DATA * d, char *name) { return load_char_obj_new (d,name,NULL); } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj_new (DESCRIPTOR_DATA * d, char *name, char* filename) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat; int i; ch = new_char (); ch->pcdata = new_pcdata (); d->character = ch; ch->desc = d; // ch->switched = NULL; ch->name = str_dup (name); ch->id = get_pc_id (); ch->race = race_lookup ("human"); ch->act = PLR_NOSUMMON; ch->act2 = 0; ch->blocks_exit = -1; ch->sink_timer = -1; ch->comm2 = COMM_NORANT; ch->contaminator = NULL; //Iblis - 5/12/03 - Set it so ALL channels are on by default ch->comm = COMM_COMBINE | COMM_PROMPT; //| COMM_NOGOSSIP | COMM_NOGRATS | COMM_NOMUSIC | //COMM_NOQUESTION; ch->prompt = str_dup ("`a<`lHP`a:`F%h `lMA`a:`I%m `lMV`a:`J%v`a>`` %S"); //Shinowlan - 3/2/99 //used by do_kai to determine lag to apply to kai user. ch->pcdata->last_kai = current_time; ch->pcdata->last_pkdeath = 0; ch->pcdata->confirm_delete = FALSE; ch->pcdata->last_fight = 0; // ch->pcdata->last_loot = 0; ch->pcdata->events_won[BR_WON] = 0; ch->pcdata->events_won[BR_IN] = 0; ch->pcdata->events_won[SD_WON] = 0; ch->pcdata->events_won[SD_IN] = 0; ch->pcdata->events_won[TEAM_SD_WON] = 0; ch->pcdata->events_won[TEAM_SD_IN] = 0; ch->pcdata->other_deaths = 0; ch->pcdata->been_killed[PLAYER_KILL] = 0; ch->pcdata->been_killed[MOB_KILL] = 0; ch->pcdata->been_killed[BR_KILL] = 0; ch->pcdata->been_killed[SD_KILL] = 0; ch->pcdata->been_killed[ARENA_KILL] = 0; ch->pcdata->has_killed[PLAYER_KILL] = 0; ch->pcdata->has_killed[MOB_KILL] = 0; ch->pcdata->has_killed[BR_KILL] = 0; ch->pcdata->has_killed[SD_KILL] = 0; ch->pcdata->has_killed[ARENA_KILL] = 0; ch->pcdata->pwd = str_dup (""); ch->pcdata->bamfin = str_dup (""); ch->pcdata->speedwalk = str_dup (""); ch->pcdata->bamfout = str_dup (""); ch->pcdata->whoinfo = str_dup (""); ch->pcdata->pretitle = str_dup (""); ch->pcdata->battlecry = str_dup (""); ch->pcdata->plan = str_dup (""); ch->pcdata->title = str_dup (""); ch->pcdata->restoremsg = str_dup (""); ch->pcdata->email_addr = str_dup (""); ch->pcdata->referrer = str_dup (""); for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; /* OLC */ ch->pcdata->last_saved_room = 0; ch->pcdata->souls = 0; ch->pcdata->reaver_chant = -1; ch->pcdata->chant_wait = 0; ch->pcdata->hp_gained = 0; ch->pcdata->mana_gained = 0; ch->pcdata->move_gained = 0; ch->pcdata->rppoints = 0; ch->pcdata->nhpoints = 0; ch->pcdata->qpoints = 0; ch->pcdata->avatar_type = 0; ch->pcdata->old_race = -1; ch->pcdata->has_reincarnated = FALSE; ch->pcdata->old_class = -1; ch->pcdata->prevent_escape = 0; ch->pcdata->noblinking = 0; ch->pcdata->falcon_alert = 0; //IBLIS 5/31/03 - NOT WRITTEN TO A FILE ch->pcdata->feigned = FALSE; //IBLIS 6/07/03 - NOT WRITTEN TO A FILE ch->pcdata->last_death_counter = 0; ch->pcdata->voted = VOTED_NOT; ch->pcdata->xp_last_death = 0; ch->pcdata->br_points = 0; ch->pcdata->br_death_points = 0; ch->pcdata->agg_list = NULL; ch->pcdata->falcon_wait = 0; ch->pcdata->falcon_recipient = NULL; ch->pcdata->falcon_object = NULL; ch->pcdata->nplayed = 0; ch->pcdata->nage = 0; ch->pcdata->nochan_ticks = 0; ch->pcdata->shutup_ticks= 0; ch->pcdata->backup_hit = 20; ch->pcdata->backup_move = 0; ch->pcdata->backup_mana = 0; //IBLIS 5/18/03 - NOTE group_exp is NOT written to/from players file // There is no need to since it only accumulates when group, and when // you quit/logon, you don't have a group, so it should always reset to 0 then ch->pcdata->group_exp = 0; ch->pcdata->new_style = 0; ch->pcdata->fishing = 0; ch->pcdata->fishing_ll = 0; ch->pcdata->fishing_weight = 0; // Below NOT saved ch->pcdata->knock_time = 0; ch->pcdata->pushed_mobs_counter = 0; ch->pcdata->nogate = FALSE; // Below 3 NOT SAVED ch->pcdata->aggression = 0; ch->pcdata->corpse = NULL; ch->pcdata->corpse_to_room = NULL; ch->pcdata->corpse_timer = 0; ch->pcdata->familiar = NULL; ch->pcdata->soul_link = NULL; ch->pcdata->familiar_type = 0; ch->pcdata->familiar_max_hit = 20; ch->pcdata->familiar_max_mana = 100; ch->pcdata->familiar_max_move = 100; ch->pcdata->familiar_exp = 0; ch->pcdata->familiar_level = 1; ch->pcdata->familiar_gained_hp = 0; ch->pcdata->familiar_gained_mana = 0; ch->pcdata->familiar_gained_move = 0; ch->pcdata->familiar_name = str_dup (""); ch->pcdata->flaming = 0; ch->pcdata->totalxp = 0; ch->pcdata->totalsouls = 0; ch->pcdata->tg_won = 0; ch->pcdata->tg_lost = 0; ch->pcdata->quest_mob = NULL; ch->pcdata->quest_obj = NULL; ch->pcdata->quest_ticks = 0; ch->pcdata->total_quest_finds = 0; ch->pcdata->total_quest_hunts = 0; ch->pcdata->total_qf_attempted = 0; ch->pcdata->oow_ticks = 0; ch->pcdata->total_trees_chopped = 0; ch->pcdata->total_trees_milled = 0; ch->pcdata->total_objs_sold = 0; ch->pcdata->total_money_made = 0; ch->pcdata->total_cg_won = 0; ch->pcdata->total_cg_lost = 0; ch->pcdata->cg_next = NULL; ch->pcdata->cg_ticks = 0; ch->pcdata->cg_main_mob = NULL; ch->pcdata->cg_secondary_mob = NULL; ch->pcdata->cg_terrain = NULL; ch->pcdata->cg_lcp = NULL; ch->pcdata->cg_state = 0; ch->pcdata->cg_timer = 0; ch->pcdata->pain_points = 0; ch->pcdata->personality = 0; ch->pcdata->all_xp_familiar = FALSE; /* for (i = 0; i < (MAX_QUEST_BITS/8); i++) ch->pcdata->qbits[i] = '\0';*/ ch->class2 = -1; ch->class3 = -1; //Iblis 1/06/04 Set the proper values of modified skills for (i = 0; i < MAX_SKILL; i++) { if (skill_table[i].name != NULL) // && ch->pcdata->mod_learned[sn] != -1) { ch->pcdata->mod_learned[i] = -999; } } found = FALSE; fclose (fpReserve); is_encrypted = FALSE; #if defined(unix) /* decompress if .gz file exists */ sprintf (strsave, "%s%c%s%s", PLAYER_DIR, toupper (name[0]), capitalize (name), ".gz"); if ((fp = fopen (strsave, "r")) != NULL) { fclose (fp); sprintf (buf, "gzip -dfq %s", strsave); system (buf); } #endif if (filename != NULL) sprintf (strsave, "%s%c/%s%s", PLAYER_DIR, name[0], capitalize (name), filename); // else // sprintf (strsave, "%s%c/%s%s", PLAYER_DIR, name[0], capitalize (name), // PFILE_BACKUP_DUEL); if ((fp = fopen (strsave, "r")) != NULL) { { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = fread_letter (fp); if (letter == '*') { fread_to_eol (fp); continue; } if (letter != '#') { bug ("Load_char_obj: # not found.", 0); break; } word = fread_word (fp); if (!str_cmp (word, "PLAYER")) fread_char (ch, fp); else if (!str_cmp (word, "OBJECT")) fread_obj (ch, fp); else if (!str_cmp (word, "O")) fread_obj (ch, fp); else if (!str_cmp (word, "M")) fread_obj (loadmount, fp); else if (!str_cmp (word, "PET")) { fread_pet (ch, fp); } else if (!str_cmp (word, "MOUNT")) fread_mount (ch, fp); else if (!str_cmp (word, "RoomRLE")) fread_rle (ch->pcdata->explored, fp); else if (!str_cmp (word, "SWORD")) fread_sword (ch, fp); else if (!str_cmp (word, "QbitsRLE")) fread_rle (ch->pcdata->qbits, fp); else if (!str_cmp (word, "END")) break; else { bug ("Load_char_obj: bad section.", 0); break; } } fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup ("human"); ch->size = pc_race_table[ch->race].size; if (ch->class != PC_CLASS_MONK && ch->race != PC_RACE_KALIAN) ch->dam_type = 17; /*punch */ if (ch->race == PC_RACE_NERIX) ch->dam_type = 41; /*lightning claw*/ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add (ch, pc_race_table[ch->race].skills[i], FALSE); } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->act = ch->act | race_table[ch->race].act; if (ch->race == PC_RACE_SWARM) ch->act2 = ch->act2 | ACT_NOMOVE; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* RT initialize skills */ if (found && ch->version < 2) { /* need to add the new skills */ /* group_add(ch, "rom basics", FALSE); */ group_add (ch, class_table[ch->class].base_group, FALSE); group_add (ch, class_table[ch->class].default_group, TRUE); } /* fix levels */ if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35)) { switch (ch->level) { case (40): ch->level = 60; break; /* imp -> imp */ case (39): ch->level = 58; break; /* god -> supreme */ case (38): ch->level = 56; break; /* deity -> god */ case (37): ch->level = 53; break; /* angel -> demigod */ } switch (ch->trust) { case (40): ch->trust = 60; break; /* imp -> imp */ case (39): ch->trust = 58; break; /* god -> supreme */ case (38): ch->trust = 56; break; /* deity -> god */ case (37): ch->trust = 53; break; /* angel -> demigod */ case (36): ch->trust = 51; break; /* hero -> hero */ } } /* ream gold */ if (found && ch->version < 4) { ch->gold /= 100; } // fix the clan membership of the pet and the mount if (ch->pet) ch->pet->clan = ch->clan; if (ch->mount) ch->mount->clan = ch->clan; unlink (strsave); return (found); } else { sprintf (strsave, "%s%c/%s", PLAYER_DIR, name[0], capitalize (name)); if ((fp = fopen (strsave, "r")) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = fread_letter (fp); if (letter == '*') { fread_to_eol (fp); continue; } if (letter != '#') { bug ("Load_char_obj: # not found.", 0); break; } word = fread_word (fp); if (!str_cmp (word, "PLAYER")) fread_char (ch, fp); else if (!str_cmp (word, "OBJECT")) fread_obj (ch, fp); else if (!str_cmp (word, "O")) fread_obj (ch, fp); else if (!str_cmp (word, "M")) fread_obj (loadmount, fp); else if (!str_cmp (word, "PET")) fread_pet (ch, fp); else if (!str_cmp (word, "MOUNT")) fread_mount (ch, fp); else if (!str_cmp (word, "RoomRLE")) fread_rle (ch->pcdata->explored, fp); else if (!str_cmp (word, "SWORD")) fread_sword (ch, fp); else if (!str_cmp (word, "QbitsRLE")) fread_rle (ch->pcdata->qbits, fp); else if (!str_cmp (word, "END")) break; else { bug ("Load_char_obj: bad section.", 0); break; } } fclose (fp); } fpReserve = fopen (NULL_FILE, "r"); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup ("human"); ch->size = pc_race_table[ch->race].size; if (ch->class != PC_CLASS_MONK && ch->race != PC_RACE_KALIAN) ch->dam_type = 17; /*punch */ if (ch->race == PC_RACE_NERIX) ch->dam_type = 41; /*lightning claw */ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add (ch, pc_race_table[ch->race].skills[i], FALSE); } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->act = ch->act | race_table[ch->race].act; if (ch->race == PC_RACE_SWARM) ch->act2 = ch->act2 | ACT_NOMOVE; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* RT initialize skills */ if (found && ch->version < 2) { /* need to add the new skills */ /* group_add(ch, "rom basics", FALSE); */ group_add (ch, class_table[ch->class].base_group, FALSE); group_add (ch, class_table[ch->class].default_group, TRUE); } /* fix levels */ if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35)) { switch (ch->level) { case (40): ch->level = 60; break; /* imp -> imp */ case (39): ch->level = 58; break; /* god -> supreme */ case (38): ch->level = 56; break; /* deity -> god */ case (37): ch->level = 53; break; /* angel -> demigod */ } switch (ch->trust) { case (40): ch->trust = 60; break; /* imp -> imp */ case (39): ch->trust = 58; break; /* god -> supreme */ case (38): ch->trust = 56; break; /* deity -> god */ case (37): ch->trust = 53; break; /* angel -> demigod */ case (36): ch->trust = 51; break; /* hero -> hero */ } } /* ream gold */ if (found && ch->version < 4) { ch->gold /= 100; } // fix the clan membership of the pet and the mount if (ch->pet) ch->pet->clan = ch->clan; if (ch->mount) ch->mount->clan = ch->clan; // Minax 12-27-02 Player Stats Info if (found && !is_linkloading) { if (!IS_IMMORTAL(ch)) { for (i = 0; i < MAX_GAMESTAT; i++) { int j = 0; unsigned long tempstat=0, ttempstat; char *tempname , *ttempname; bool started; started = FALSE; tempname = str_dup(ch->name); switch (i) { case STAT_PK_DEATHS : tempstat = ch->pcdata->been_killed[PLAYER_KILL];break; case STAT_PK_KILLS : tempstat = ch->pcdata->has_killed[PLAYER_KILL];break; case STAT_MOB_KILLS : tempstat = ch->pcdata->has_killed[MOB_KILL];break; case STAT_MOB_DEATHS : tempstat = ch->pcdata->been_killed[MOB_KILL];break; case STAT_ROOMS_EXPLORED : tempstat = roomcount (ch);break; case STAT_HOURS_PLAYED : tempstat = (ch->played + (int) (current_time - ch->logon)) / 3600; break; case STAT_TOTAL_EXP : tempstat = ch->pcdata->totalxp;break; case STAT_EXODUS_SCORE : exodus_score(ch);break; case STAT_SD_KILLS : tempstat = ch->pcdata->has_killed[SD_KILL];break; case STAT_SD_DEATHS : tempstat = ch->pcdata->been_killed[SD_KILL];break; case STAT_SD_IN : tempstat = ch->pcdata->events_won[SD_IN];break; case STAT_SD_WON : tempstat = ch->pcdata->events_won[SD_WON];break; case STAT_BR_KILLS : tempstat = ch->pcdata->has_killed[BR_KILL];break; case STAT_BR_DEATHS : tempstat = ch->pcdata->been_killed[BR_KILL];break; case STAT_BR_IN : tempstat = ch->pcdata->events_won[BR_IN];break; case STAT_BR_WON : tempstat = ch->pcdata->events_won[BR_WON];break; case STAT_ARENA_KILLS : tempstat = ch->pcdata->has_killed[ARENA_KILL];break; case STAT_ARENA_DEATHS : tempstat = ch->pcdata->been_killed[ARENA_KILL];break; case STAT_TOTAL_SOULS : tempstat = ch->pcdata->totalsouls;break; case STAT_TG_LOSS : tempstat = ch->pcdata->tg_lost;break; case STAT_TG_WON : tempstat = ch->pcdata->tg_won;break; case STAT_AVATAR : tempstat = (ch->race == PC_RACE_AVATAR)?ch->pcdata->totalxp:0;break; case STAT_TQFindsC : tempstat = ch->pcdata->total_quest_finds;break; case STAT_TQFindsA : tempstat = ch->pcdata->total_qf_attempted;break; case STAT_TQHuntsC : tempstat = ch->pcdata->total_quest_hunts;break; case STAT_TQHuntsA: tempstat = ch->pcdata->total_qh_attempted;break; case STAT_EXTRA_DEATHS: tempstat = ch->pcdata->other_deaths;break; case STAT_TREES_CHOPPED: tempstat = ch->pcdata->total_trees_chopped;break; case STAT_TREES_MILLED: tempstat = ch->pcdata->total_trees_milled;break; case STAT_OBJS_SOLD: tempstat = ch->pcdata->total_objs_sold;break; case STAT_MONEY_MADE: tempstat = ch->pcdata->total_money_made;break; case STAT_CG_WON: tempstat = ch->pcdata->total_cg_won;break; case STAT_CG_LOST: tempstat = ch->pcdata->total_cg_lost;break; } if (i == STAT_FASTEST_TN) continue; if ((i == STAT_FASTEST_TN && TGS_Stats[i][j] > tempstat) || (i != STAT_FASTEST_TN && tempstat > TGS_Stats[i][MAX_PEOPLE_STAT-1])) { for (j = 0;j < MAX_PEOPLE_STAT;j++) { if (!started && !str_cmp(ch->name,TGS_Names[i][j])) { if ((i != STAT_FASTEST_TN && tempstat > TGS_Stats[i][j]) || (i == STAT_FASTEST_TN && tempstat < TGS_Stats[i][j])) TGS_Stats[i][j] = tempstat; break; } if (started || (i == STAT_FASTEST_TN && TGS_Stats[i][j] > tempstat) || (i != STAT_FASTEST_TN && TGS_Stats[i][j] < tempstat)) { // if (TGS_Stats[i][j] < tempstat) // { // if (!str_cmp(ch->name,TGS_Names[i][j]) && i+1 != MAX_PEOPLE_STAT) { if (!started) { TGS_Stats[i][j] = tempstat; break; } ttempstat = TGS_Stats[i][j]; TGS_Stats[i][j] = tempstat; tempstat = ttempstat; ttempname = TGS_Names[i][j]; TGS_Names[i][j] = tempname; tempname = ttempname; //log_string("here"); free_string(tempname); break; } started = TRUE; ttempstat = TGS_Stats[i][j]; TGS_Stats[i][j] = tempstat; tempstat = ttempstat; ttempname = TGS_Names[i][j]; TGS_Names[i][j] = tempname; tempname = ttempname; // } } } // log_string("there"); free_string(tempname); } } } //Iblis 11/06/03 - One of the free_strings above fails in particular cases //(tries to free an invalid memory address). //I believe this occurs when someone moves up on the list, but others are //not bumped off..IE a person is not added to the list, they are just //rearranged. I would have to think rather hard about which case this is to //get this to not occur, but free_string takes care of this for me, it just //prints an error message save_statlist(); // if(ch->class == 8) // update_sword(ch, ch->sword); } return (found); } } CHAR_DATA *load_char_obj2 (char *name) { DESCRIPTOR_DATA d; bool isChar; /* if (argument[0] == '\0') { send_to_char ("Load who?\n\r", ch); return; }*/ //argument[0] = UPPER (argument[0]); //argument = one_argument (argument, name); // Dont want to load a second copy of a player who's already online! name[0] = UPPER (name[0]); is_linkloading = TRUE; isChar = load_char_obj (&d, name); // char pfile exists?* is_linkloading = FALSE; if (!isChar) { // sprintf (buffer, "That character name (%s) is unknown.\n\r", name); // send_to_char (buffer, ch); return NULL; } d.character->desc = NULL; d.character->next = char_list; char_list = d.character; d.connected = CON_PLAYING; reset_char (d.character); // bring player to me if (d.character->in_room != NULL) { d.character->was_in_room = d.character->in_room; // char_from_room(d.character); // char_to_room (d.character, ch->in_room); // put in room imm is in * } /* act ("$n has created $N.", ch, NULL, d.character, TO_ROOM); sprintf (buffer, "Loading %s.\n\r", d.character->name); send_to_char (buffer, ch);*/ /* if (d.character->pet != NULL) { char_to_room (d.character->pet, d.character->in_room); // act ("$n has entered the game.", d.character->pet, NULL, NULL, TO_ROOM); }*/ return d.character; } /* * Read in a char. */ void fread_char (CHAR_DATA * ch, FILE * fp) { char buf[MAX_STRING_LENGTH * 10 ]; char *word; bool fMatch; int count = 0,i=0; int lastlogoff = current_time, booga; int percent; int tpclan; if (!is_linkloading) { sprintf (buf, "Loading %s.", ch->name); log_string (buf); } if (IS_NPC (ch)) { bug ("fread_char : Attempted NPC read.", 0); return; } // first set their clan affiliation ch->clan = clan_login_player (ch); // all players start out *not* heros, only if they have a // hero flag in their file do they actually get to be heros ch->pcdata->hero = FALSE; for (;;) { word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", ch->act, fread_flag (fp)); KEY ("Act2", ch->act2, fread_flag (fp)); KEY ("AALevl", ch->pcdata->autoassist_level, fread_number (fp)); KEY ("AEF", ch->pcdata->all_xp_familiar, fread_number (fp)); KEY ("AffectedBy", ch->affected_by, fread_flag (fp)); KEY ("AfBy", ch->affected_by, fread_flag (fp)); KEY ("Alignment", ch->alignment, fread_number (fp)); KEY ("Alig", ch->alignment, fread_number (fp)); KEY ("ABKill", ch->pcdata->been_killed[ARENA_KILL], fread_number (fp)); KEY ("AHKill", ch->pcdata->has_killed[ARENA_KILL], fread_number (fp)); KEY ("Avatar_Type", ch->pcdata->avatar_type, fread_number (fp)); if (!str_cmp (word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol (fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup (fread_word (fp)); ch->pcdata->alias_sub[count] = str_dup (fread_word (fp)); count++; fMatch = TRUE; break; } if (!str_cmp (word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol (fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup (fread_word (fp)); ch->pcdata->alias_sub[count] = fread_string (fp); count++; fMatch = TRUE; break; } if (!str_cmp (word, "AC") || !str_cmp (word, "Armor")) { fread_to_eol (fp); fMatch = TRUE; break; } if (!str_cmp (word, "ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); //Iblis - 10/03/04 This will make it so it takes a skill % affect by the skill NAME and not //the number (in case skills are rearranged) // if (paf->where == TO_SKILL && paf->location != 0) // paf->location = paf->type; paf->bitvector = fread_number (fp); paf->composition = fread_number (fp); paf->comp_name = str_dup (fread_word (fp)); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "AttrMod") || !str_cmp (word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "AttrPerm") || !str_cmp (word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'B': KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp)); KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp)); KEY ("Bcry", ch->pcdata->battlecry, fread_string (fp)); KEY ("Bin", ch->pcdata->bamfin, fread_string (fp)); KEY ("BldAll", ch->pcdata->buildall, fread_number (fp)); KEY ("Blok", ch->blocks_exit, fread_number (fp)); KEY ("Bout", ch->pcdata->bamfout, fread_string (fp)); KEY ("Bank_Gold", ch->pcdata->bank_gold, fread_number (fp)); KEY ("Bank_Silv", ch->pcdata->bank_silver, fread_number (fp)); KEY ("BBKill", ch->pcdata->been_killed[BR_KILL], fread_number (fp)); KEY ("BHKill", ch->pcdata->has_killed[BR_KILL], fread_number (fp)); break; case 'C': KEY ("Class", ch->class, fread_number (fp)); KEY ("Class_Old", ch->pcdata->old_class, fread_number(fp)); KEY ("Cla", ch->class, fread_number (fp)); KEY ("Cla2", ch->class2, fread_number (fp)); KEY ("Cla3", ch->class3, fread_number (fp)); // We don't use this clan tag because the player may // have been expelled while off line. The new clan code // does the clan lookup at the top of this function but // we still need to read and throw away the tag //KEY("Clan", ch->clan, clan_lookup(fread_string(fp))); KEY ("Clan", tpclan, clan_lookup (fread_string (fp))); if (!str_cmp (word, "Condition") || !str_cmp (word, "Cond")) { ch->pcdata->condition[0] = fread_number (fp); ch->pcdata->condition[1] = fread_number (fp); ch->pcdata->condition[2] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Cmp")) { COMP_DATA *comp; comp = new_comp (); comp->name = str_dup (fread_word (fp)); comp->type = fread_number (fp); comp->skill = fread_number (fp); comp->title = str_dup (fread_word (fp)); comp->next = ch->compositions; ch->compositions = comp; fMatch = TRUE; break; } if (!str_cmp (word, "Color")) { // Yes, we know there's colors on Exodus, but why put loading of it in log // log_string ("Reading colors"); ch->color = fread_number (fp); ch->pcdata->color_combat_s = fread_number (fp); ch->pcdata->color_combat_o = fread_number (fp); ch->pcdata->color_combat_condition_s = fread_number (fp); ch->pcdata->color_combat_condition_o = fread_number (fp); ch->pcdata->color_invis = fread_number (fp); ch->pcdata->color_hp = fread_number (fp); ch->pcdata->color_hidden = fread_number (fp); ch->pcdata->color_charmed = fread_number (fp); ch->pcdata->color_mana = fread_number (fp); ch->pcdata->color_move = fread_number (fp); ch->pcdata->color_say = fread_number (fp); ch->pcdata->color_tell = fread_number (fp); ch->pcdata->color_guild_talk = fread_number (fp); ch->pcdata->color_group_tell = fread_number (fp); ch->pcdata->color_music = fread_number (fp); ch->pcdata->color_auction = fread_number (fp); ch->pcdata->color_gossip = fread_number (fp); if (ch->version > 6) { ch->pcdata->color_immtalk = fread_number (fp); ch->pcdata->color_admtalk = fread_number (fp); } fMatch = TRUE; break; } if (!str_cmp (word, "Cnd")) { ch->pcdata->condition[0] = fread_number (fp); ch->pcdata->condition[1] = fread_number (fp); ch->pcdata->condition[2] = fread_number (fp); ch->pcdata->condition[3] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Cd")) { ch->pcdata->condition[0] = fread_number (fp); ch->pcdata->condition[1] = fread_number (fp); ch->pcdata->condition[2] = fread_number (fp); ch->pcdata->condition[3] = fread_number (fp); ch->pcdata->condition[4] = fread_number (fp); fMatch = TRUE; break; } KEY ("Comm", ch->comm, fread_flag (fp)); KEY ("Com2", ch->comm2, fread_flag (fp)); break; case 'D': KEY ("Damroll", ch->damroll, fread_number (fp)); KEY ("Dam", ch->damroll, fread_number (fp)); KEY ("Dam_Type", ch->dam_type, fread_number (fp)); KEY ("Description", ch->description, fread_string (fp)); KEY ("Desc", ch->description, fread_string (fp)); KEY ("Depty", ch->pcdata->deputy, fread_number (fp)); break; case 'E': KEY ("Exorcise", ch->ex_ticks, fread_number (fp)); if (!str_cmp (word, "End")) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); percent = UMIN (percent, 100); if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON) && !IS_AFFECTED (ch, AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move) * percent / 100; } // fix their loner status of clannie people // while I'm at it, PCs who are clanned or lonered are always summonable if (ch->clan != CLAN_BOGUS) { ch->pcdata->loner = TRUE; REMOVE_BIT (ch->act, PLR_NOSUMMON); } else { if (ch->pcdata->loner) { REMOVE_BIT (ch->act, PLR_NOSUMMON); } } //Iblis 1/06/04 Set the proper values of modified skills for (i = 0; i < MAX_SKILL; i++) { if (skill_table[i].name != NULL && ch->pcdata->mod_learned[i] == -999) { ch->pcdata->mod_learned[i] = 0; } } if (ch->pcdata->total_cg_lost < 0) ch->pcdata->total_cg_lost = 0 - ch->pcdata->total_cg_lost; return; } KEY ("Exp", ch->exp, fread_number (fp)); KEY ("Email", ch->pcdata->email_addr, fread_string (fp)); KEY ("EWonBR", ch->pcdata->events_won[BR_WON], fread_number (fp)); KEY ("EWonSD", ch->pcdata->events_won[SD_WON], fread_number (fp)); KEY ("EInBR", ch->pcdata->events_won[BR_IN], fread_number (fp)); KEY ("EInSD", ch->pcdata->events_won[SD_IN], fread_number (fp)); KEY ("EWonTSD", ch->pcdata->events_won[TEAM_SD_WON], fread_number (fp)); KEY ("EInTSD", ch->pcdata->events_won[TEAM_SD_IN], fread_number (fp)); break; case 'F': KEY ("Fhost", ch->desc->host, fread_string (fp)); KEY ("FamT", ch->pcdata->familiar_type, fread_number (fp)); KEY ("FamL", ch->pcdata->familiar_level, fread_number (fp)); KEY ("FamMH", ch->pcdata->familiar_max_hit, fread_number (fp)); KEY ("FamMM", ch->pcdata->familiar_max_mana, fread_number (fp)); KEY ("FamMV", ch->pcdata->familiar_max_move, fread_number (fp)); KEY ("FamGH", ch->pcdata->familiar_gained_hp, fread_number (fp)); KEY ("FamGM", ch->pcdata->familiar_gained_mana, fread_number (fp)); KEY ("FamGMV", ch->pcdata->familiar_gained_move, fread_number (fp)); KEY ("FamE", ch->pcdata->familiar_exp, fread_number (fp)); KEY ("FamN", ch->pcdata->familiar_name, fread_string (fp)); KEY ("Falcon_Alert", ch->pcdata->falcon_alert, fread_number (fp)); break; case 'G': KEY ("Gold", ch->gold, fread_number (fp)); KEY ("GamL", ch->pcdata->tg_lost, fread_number (fp)); KEY ("GamW", ch->pcdata->tg_won, fread_number (fp)); /* if (!str_cmp (word, "Group") || !str_cmp (word, "Gr")) { int gn; char *temp; temp = fread_word (fp); gn = group_lookup (temp); if (gn < 0) { fprintf (stderr, "%s", temp); bug ("Fread_char: unknown group. ", 0); } else gn_add (ch, gn); fMatch = TRUE; }*/ if (!str_cmp (word, "GStats")) { int i, maxStat = 0; maxStat = fread_number (fp); for (i = 0; i < maxStat; i++) { if (i != STAT_TOTAL_EXP) fread_number (fp); else fread_number (fp); } fMatch = TRUE; break; } break; case 'H': KEY ("Hand", ch->pcdata->primary_hand, fread_number (fp)); KEY ("HasR", ch->pcdata->has_reincarnated, fread_number(fp)); KEY ("Hitroll", ch->hitroll, fread_number (fp)); KEY ("Hit", ch->hitroll, fread_number (fp)); KEY ("Hero", ch->pcdata->hero, fread_number (fp)); if (!str_cmp (word, "HP_Gained")) { ch->pcdata->hp_gained = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "HpManaMove") || !str_cmp (word, "HMV")) { ch->hit = fread_number (fp); ch->max_hit = fread_number (fp); ch->mana = fread_number (fp); ch->max_mana = fread_number (fp); ch->move = fread_number (fp); ch->max_move = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "HpManaMovePerm") || !str_cmp (word, "HMVP")) { ch->pcdata->perm_hit = fread_number (fp); ch->pcdata->perm_mana = fread_number (fp); ch->pcdata->perm_move = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Host")) { fread_to_eol (fp); fMatch = TRUE; } break; case 'I': if (!str_cmp( word, "Ignore")) { if (count >= MAX_IGNORE) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->ignore[count] = fread_string(fp); count++; fMatch = TRUE; break; } KEY ("Id", ch->id, fread_number (fp)); KEY ("Illusion", ch->il_ticks, fread_number (fp)); KEY ("InvisLevel", ch->invis_level, fread_number (fp)); KEY ("Inco", ch->incog_level, fread_number (fp)); KEY ("Invi", ch->invis_level, fread_number (fp)); break; case 'L': KEY ("LastLevel", ch->pcdata->last_level, fread_number (fp)); KEY ("Layhands", ch->lh_ticks, fread_number (fp)); KEY ("LLev", ch->pcdata->last_level, fread_number (fp)); KEY ("Level", ch->level, fread_number (fp)); KEY ("Lev", ch->level, fread_number (fp)); KEY ("Levl", ch->level, fread_number (fp)); KEY ("LogO", lastlogoff, fread_number (fp)); KEY ("LogF", booga, fread_number (fp)); KEY ("Loner", ch->pcdata->loner, fread_number (fp)); KEY ("LongDescr", ch->long_descr, fread_string (fp)); KEY ("LPray", ch->pcdata->lost_prayers, fread_number (fp));; KEY ("LnD", ch->long_descr, fread_string (fp)); KEY ("LTime", ch->loot_time, fread_number (fp)); break; case 'M': KEY ("MBKill", ch->pcdata->been_killed[MOB_KILL], fread_number (fp)); KEY ("MPC", ch->pcdata->pushed_mobs_counter,fread_number (fp)); KEY ("MHKill", ch->pcdata->has_killed[MOB_KILL], fread_number (fp)); if (!str_cmp (word, "Mana_Gained")) { ch->pcdata->mana_gained = fread_number (fp); fMatch = TRUE; break; } KEY ("Mask", ch->mask, fread_string (fp)); if (!str_cmp (word, "Move_Gained")) { ch->pcdata->move_gained = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "MSk")) { int sn; int value; char *temp; value = fread_number (fp); temp = fread_word (fp); sn = exact_skill_lookup (temp); /* sn = skill_lookup( fread_word( fp ) ); */ if (sn < 0) { fprintf (stderr, "%s", temp); bug ("Fread_char: unknown skill. ", 0); } else ch->pcdata->mod_learned[sn] = value; fMatch = TRUE; } break; case 'N': KEY ("Name", ch->name, fread_string (fp)); KEY ("New_Style", ch->pcdata->new_style, fread_number (fp)); KEY ("NoBlinking", ch->pcdata->noblinking, fread_number (fp)); KEY ("NCTicks", ch->pcdata->nochan_ticks, fread_number (fp)); KEY ("Note", ch->pcdata->last_note, fread_number (fp)); KEY ("NAge", ch->pcdata->nage, fread_number (fp)); KEY ("NPlyd", ch->pcdata->nplayed, fread_number (fp)); if (!str_cmp (word, "Not")) { ch->pcdata->last_note = fread_number (fp); ch->pcdata->last_idea = fread_number (fp); ch->pcdata->last_penalty = fread_number (fp); ch->pcdata->last_news = fread_number (fp); ch->pcdata->last_changes = fread_number (fp); if (ch->version >= PFILE_VER_NOTES) { ch->pcdata->last_oocnote = fread_number (fp); ch->pcdata->last_poetry = fread_number (fp); } if (ch->version >= PFILE_VER_PROJECTS) ch->pcdata->last_projects = fread_number (fp); fMatch = TRUE; break; } break; case 'O': /* if (!str_cmp (word, "ODeaths")) { ch->pcdata->other_deaths = fread_number (fp); fMatch = TRUE; do_echo(char_list,"HERE"); }*/ KEY ("ODeaths",ch->pcdata->other_deaths, fread_number (fp)); KEY ("OOWTicks", ch->pcdata->oow_ticks, fread_number (fp)); break; case 'P': KEY ("PBKill", ch->pcdata->been_killed[PLAYER_KILL], fread_number (fp)); KEY ("PHKill", ch->pcdata->has_killed[PLAYER_KILL], fread_number (fp)); KEY ("Password", ch->pcdata->pwd, fread_string (fp)); KEY ("Pass", ch->pcdata->pwd, fread_string (fp)); KEY ("Pers", ch->pcdata->personality, fread_number (fp)); KEY ("Plan", ch->pcdata->plan, fread_string (fp)); KEY ("Played", ch->played, fread_number (fp)); KEY ("Plyd", ch->played, fread_number (fp)); KEY ("Points", ch->pcdata->points, fread_number (fp)); KEY ("Pnts", ch->pcdata->points, fread_number (fp)); KEY ("PointsRp", ch->pcdata->rppoints, fread_number (fp)); KEY ("PointsNh", ch->pcdata->nhpoints, fread_number (fp)); KEY ("PointsQ", ch->pcdata->qpoints, fread_number (fp)); KEY ("Position", ch->position, fread_number (fp)); KEY ("Pos", ch->position, fread_number (fp)); //KEY ("Practice", ch->practice, fread_number (fp)); //KEY ("Prac", ch->practice, fread_number (fp)); KEY ("Pret", ch->pcdata->pretitle, fread_string (fp)); KEY ("Prevent_Escape", ch->pcdata->prevent_escape, fread_number (fp)); KEY ("Prompt", ch->prompt, fread_string (fp)); KEY ("Prom", ch->prompt, fread_string (fp)); break; case 'Q': KEY ("QTicks", ch->pcdata->quest_ticks, fread_number (fp)); break; case 'R': // KEY ("Race", ch->race, race_lookup (fread_string (fp))); if (!str_cmp (word, "Race_Old")) { ch->pcdata->old_race = fread_number (fp); fMatch = TRUE; } if (!str_cmp (word, "Race")) { char *useless; useless = fread_string (fp); if (!str_cmp (useless, "thyrent")) { ch->pcdata->has_reincarnated = TRUE; ch->race = PC_RACE_LITAN; } else ch->race = race_lookup(useless); free_string(useless); fMatch = TRUE; } KEY ("Referrer", ch->pcdata->referrer, fread_string (fp)); if (!str_cmp (word, "RMsg")) { ch->pcdata->restoremsg = fread_string (fp); fMatch = TRUE; } if (!str_cmp (word, "Room")) { ch->in_room = get_room_index (fread_number (fp)); if (ch->in_room == NULL) ch->in_room = get_room_index (ROOM_VNUM_ALTAR); if (ch->in_room == NULL) ch->in_room = get_room_index (ROOM_VNUM_LIMBO); if (ch->in_room == get_room_index (ROOM_VNUM_SWITCHED_LIMBO)) ch->in_room = get_room_index (ROOM_VNUM_ALTAR); if (IS_SET (ch->in_room->room_flags, ROOM_TRANSPORT)) { OBJ_DATA *tObj = NULL; for (tObj = object_list; tObj != NULL; tObj = tObj->next) { if (tObj->item_type != ITEM_CTRANSPORT) continue; if (tObj->pIndexData->vnum == ch->in_room->ctransport_vnum) break; } if (tObj == NULL) ch->in_room = get_room_index (ROOM_VNUM_ALTAR); else { if (tObj->in_room == NULL) { if (tObj->carried_by != NULL) { ch->in_room = tObj->carried_by->in_room; if (ch->in_room == NULL) ch->in_room = get_room_index (ROOM_VNUM_ALTAR); } } } } fMatch = TRUE; if (!IS_NPC (ch)) ch->pcdata->last_saved_room = ch->in_room->vnum; break; } break; case 'S': KEY ("SavingThrow", ch->saving_throw, fread_number (fp)); KEY ("Save", ch->saving_throw, fread_number (fp)); KEY ("SBKill", ch->pcdata->been_killed[SD_KILL], fread_number (fp)); KEY ("SHKill", ch->pcdata->has_killed[SD_KILL], fread_number (fp)); KEY ("Scro", ch->lines, fread_number (fp)); KEY ("Sex", ch->sex, fread_number (fp)); KEY ("ShortDescr", ch->short_descr, fread_string (fp)); KEY ("ShD", ch->short_descr, fread_string (fp)); /* OLC */ KEY ("Sec", ch->pcdata->security, fread_number (fp)); KEY ("Souls", ch->pcdata->souls, fread_number (fp)); KEY ("SUticks", ch->pcdata->shutup_ticks, fread_number (fp)); KEY ("Silv", ch->silver, fread_number (fp)); if (!str_cmp (word, "Skill") || !str_cmp (word, "Sk")) { int sn; int value; char *temp; value = fread_number (fp); temp = fread_word (fp); sn = exact_skill_lookup (temp); /* sn = skill_lookup( fread_word( fp ) ); */ if (sn < 0) { fprintf (stderr, "%s", temp); bug ("Fread_char: unknown skill. ", 0); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY ("Totalxp", ch->pcdata->totalxp, fread_number (fp)); KEY ("TotalQF", ch->pcdata->total_quest_finds, fread_number (fp)); KEY ("TotalQH", ch->pcdata->total_quest_hunts, fread_number (fp)); KEY ("TotalCGW", ch->pcdata->total_cg_won, fread_number (fp)); KEY ("TotalCGL", ch->pcdata->total_cg_lost, fread_number (fp)); KEY ("TQFAttempt", ch->pcdata->total_qf_attempted, fread_number (fp)); KEY ("TQHAttempt", ch->pcdata->total_qh_attempted, fread_number (fp)); KEY ("TCT", ch->pcdata->total_trees_chopped,fread_number (fp)); KEY ("TMT", ch->pcdata->total_trees_milled,fread_number (fp)); KEY ("TMM", ch->pcdata->total_money_made,fread_number (fp)); KEY ("TOS", ch->pcdata->total_objs_sold,fread_number (fp)); KEY ("TotalS", ch->pcdata->totalsouls, fread_number (fp)); KEY ("TrueSex", ch->pcdata->true_sex, fread_number (fp)); KEY ("TSex", ch->pcdata->true_sex, fread_number (fp)); KEY ("Trai", ch->train, fread_number (fp)); KEY ("Trust", ch->trust, fread_number (fp)); KEY ("Tru", ch->trust, fread_number (fp)); if (!str_cmp (word, "Title") || !str_cmp (word, "Titl")) { ch->pcdata->title = fread_string (fp); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf (buf, " %s", ch->pcdata->title); free_string (ch->pcdata->title); ch->pcdata->title = str_dup (buf); } fMatch = TRUE; break; } break; case 'V': KEY ("Version", ch->version, fread_number (fp)); KEY ("Vers", ch->version, fread_number (fp)); if (!str_cmp (word, "Vnum")) { ch->pIndexData = get_mob_index (fread_number (fp)); fMatch = TRUE; break; } break; case 'W': KEY ("Wants", ch->times_wanted, fread_number (fp)); KEY ("Win", ch->pcdata->whoinfo, fread_string (fp)); KEY ("Wimpy", ch->wimpy, fread_number (fp)); KEY ("Wimp", ch->wimpy, fread_number (fp)); KEY ("Wizn", ch->wiznet, fread_flag (fp)); KEY ("WTime", ch->want_jail_time, fread_number (fp)); break; } if (!fMatch) { char tcbuf[MAX_STRING_LENGTH]; sprintf (tcbuf, "Fread_char: no match (%s).", word); bug (tcbuf, 0); fread_to_eol (fp); } } } /* load a pet from the forgotten reaches */ void fread_pet (CHAR_DATA * ch, FILE * fp) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; int tpclan; // return; /* first entry had BETTER be the vnum or we barf */ word = feof (fp) ? "END" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if (get_mob_index (vnum) == NULL) { bug ("Fread_pet: bad vnum %d.", vnum); pet = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } else pet = create_mobile (get_mob_index (vnum)); } else { bug ("Fread_pet: no vnum in file.", 0); pet = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } for (;;) { word = feof (fp) ? "END" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", pet->act, fread_flag (fp)); KEY ("Act2", pet->act2, fread_flag (fp)); KEY ("AfBy", pet->affected_by, fread_flag (fp)); KEY ("Alig", pet->alignment, fread_number (fp)); if (!str_cmp (word, "ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); //Iblis - 10/03/04 This will make it so it takes a skill % affect by the skill NAME and not //the number (in case skills are rearranged) // if (paf->where == TO_SKILL && paf->location != 0) // paf->location = paf->type; paf->bitvector = fread_number (fp); paf->composition = fread_number (fp); paf->comp_name = str_dup (fread_word (fp)); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'B': KEY ("Blok", pet->blocks_exit, fread_number (fp)); break; case 'C': // basically throwing away the clan designation, // will get it from the pet's owner // KEY("Clan", pet->clan, clan_lookup(fread_string(fp))); KEY ("Clan", tpclan, clan_lookup (fread_string (fp))); KEY ("Comm", pet->comm, fread_flag (fp)); KEY ("Com2", pet->comm2, fread_flag (fp)); break; case 'D': KEY ("Dam", pet->damroll, fread_number (fp)); KEY ("Desc", pet->description, fread_string (fp)); if (!str_cmp (word, "DDice")) { pet->damage[DICE_NUMBER] = fread_number(fp); pet->damage[DICE_TYPE] = fread_number(fp); } break; case 'E': if (!str_cmp (word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON) && !IS_AFFECTED (ch, AFF_PLAGUE)) { percent = UMIN (percent, 100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move) * percent / 100; } return; } KEY ("Exp", pet->exp, fread_number (fp)); break; case 'G': KEY ("Gold", pet->gold, fread_number (fp)); break; case 'H': KEY ("Hit", pet->hitroll, fread_number (fp)); if (!str_cmp (word, "HMV")) { pet->hit = fread_number (fp); pet->max_hit = fread_number (fp); pet->mana = fread_number (fp); pet->max_mana = fread_number (fp); pet->move = fread_number (fp); pet->max_move = fread_number (fp); fMatch = TRUE; break; } break; case 'L': KEY ("Levl", pet->level, fread_number (fp)); KEY ("LnD", pet->long_descr, fread_string (fp)); KEY ("LogO", lastlogoff, fread_number (fp)); break; case 'N': KEY ("Name", pet->name, fread_string (fp)); KEY ("NumA", pet->number_of_attacks, fread_number (fp)); break; case 'P': KEY ("Pos", pet->position, fread_number (fp)); break; case 'R': KEY ("Race", pet->race, race_lookup (fread_string (fp))); break; case 'S': KEY ("Save", pet->saving_throw, fread_number (fp)); KEY ("Sex", pet->sex, fread_number (fp)); KEY ("ShD", pet->short_descr, fread_string (fp)); KEY ("Silv", pet->silver, fread_number (fp)); break; if (!fMatch) { bug ("Fread_pet: no match.", 0); fread_to_eol (fp); } } } } void fread_obj (CHAR_DATA * ch, FILE * fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ make_new = FALSE; if (ch == NULL) return; word = feof (fp) ? "End" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number (fp); if (get_obj_index (vnum) == NULL) { bug ("Fread_obj: bad vnum %d.", vnum); } else { obj = create_object (get_obj_index (vnum), -1); } } if (obj == NULL) { /* either not found or old style */ obj = new_obj (); obj->name = str_dup (""); obj->short_descr = str_dup (""); obj->description = str_dup (""); //Shinowlan 5/18/98 -- Part of the "spammed ExDe" fix obj->extra_descr = NULL; } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); //This will make it so it takes a skill % affect by the skill NAME and not //the number (in case skills are rearranged) // if (paf->where == TO_SKILL && paf->location != 0) // paf->location = paf->type; paf->bitvector = fread_number (fp); paf->composition = fread_number (fp); paf->comp_name = str_dup (fread_word (fp)); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': // Iblis 6/12/04 - Done so if a new variable is added to store this information // these lines should need minimal modification KEY ("Cardslot", obj->bs_capacity[0], fread_number (fp)); // Akamai 4/30/99 - support class/race specific objects KEY ("ClanFlags", obj->clan_flags, fread_flag (fp)); KEY ("ClanF", obj->clan_flags, fread_flag (fp)); KEY ("ClassFlags", obj->class_flags, fread_flag (fp)); KEY ("ClassF", obj->class_flags, fread_flag (fp)); KEY ("Cond", obj->condition, fread_number (fp)); KEY ("Cost", obj->cost, fread_number (fp)); break; case 'D': KEY ("Description", obj->description, fread_string (fp)); KEY ("Desc", obj->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY ("ExtraFlags", obj->extra_flags[0], fread_number (fp)); KEY ("ExtF", obj->extra_flags[0], fread_number (fp)); if (!str_cmp(word,"ExF")) { int ai; ai = fread_number(fp); if (ai > MAX_EXTRA_FLAGS) { bug("Extra Flag Index out of range!",0); break; } obj->extra_flags[ai] = fread_number (fp); fMatch = TRUE; } if (!str_cmp (word, "ExtraDescr") || !str_cmp (word, "ExDe")) { EXTRA_DESCR_DATA *ed, *cur; ed = new_extra_descr (); ed->keyword = fread_string (fp); ed->description = fread_string (fp); //Shinowlan 5/18/98 -- Loop to eliminate duplicate ExDe's cur = obj->extra_descr; while ((cur != NULL) && str_cmp (cur->keyword, ed->keyword)) { cur = cur->next; } //Shinowlan 5/18/98 -- only add keyword if it's not a dupe if (cur == NULL) { ed->next = obj->extra_descr; obj->extra_descr = ed; } else { free_extra_descr (ed); } fMatch = TRUE; } if (!str_cmp (word, "End")) { if (!fNest || !fVnum || obj->pIndexData == NULL) { bug ("Fread_obj: incomplete object.", 0); free_obj (obj); return; } else { if (make_new) { int wear; wear = obj->wear_loc; extract_obj (obj); obj = create_object (obj->pIndexData, 0); obj->wear_loc = wear; obj->condition = 100; } if (obj->condition == 0) obj->condition = 100; if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_char (obj, ch); else obj_to_obj (obj, rgObjNest[iNest - 1]); return; } } break; case 'I': KEY ("ItemType", obj->item_type, fread_number (fp)); KEY ("Ityp", obj->item_type, fread_number (fp)); break; case 'L': KEY ("Level", obj->level, fread_number (fp)); KEY ("Lev", obj->level, fread_number (fp)); break; case 'N': KEY ("Name", obj->name, fread_string (fp)); if (!str_cmp (word, "Nest")) { iNest = fread_number (fp); if (iNest < 0 || iNest >= MAX_NEST) { bug ("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEY ("OwnR", obj->owner, fread_string (fp)); if (!str_cmp (word, "Oldstyle")) { if (obj->pIndexData != NULL) make_new = TRUE; fMatch = TRUE; } if (!str_cmp (word, "OTVnum2")) { int tempi,i; for (i=0;i<MAX_OBJ_TRIGS;i++) { tempi = fread_number(fp); if (obj->objtrig[i]) free_ot(obj->objtrig[i]); if (tempi != 0) { obj->objtrig[i] = new_ot(tempi); if (obj->objtrig[i]) obj->objtrig[i]->obj_on = obj; } } fMatch = TRUE; } if (!str_cmp (word, "OTVnum")) { if (obj->objtrig[0] == NULL) { int tempi = fread_number (fp), i=0; obj->objtrig[0] = new_ot(tempi); if (obj->objtrig[0]) obj->objtrig[0]->obj_on = obj; for (i=1;i<MAX_OBJ_TRIGS;i++) obj->objtrig[i] = NULL; } else { int tempi = fread_number (fp),i=0; free_ot(obj->objtrig[0]); obj->objtrig[0] = new_ot(tempi); if (obj->objtrig[0]) obj->objtrig[0]->obj_on = obj; for (i=1;i<MAX_OBJ_TRIGS;i++) obj->objtrig[i] = NULL; } fMatch = TRUE; } break; case 'P': // Adeon 6/29/03 -- player owner flags... KEY ("POwn", obj->plr_owner, fread_string (fp)); break; case 'R': // Akamai 4/30/99 - support for class/race specific equipment KEY ("RaceFlags", obj->race_flags, fread_flag (fp)); KEY ("RaceF", obj->race_flags, fread_flag (fp)); break; case 'S': KEY ("ShortDescr", obj->short_descr, fread_string (fp)); KEY ("ShD", obj->short_descr, fread_string (fp)); if (!str_cmp (word, "Spell")) { int iValue; int sn; iValue = fread_number (fp); sn = exact_skill_lookup (fread_word (fp)); if (iValue < 0 || iValue > 5) { bug ("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { bug ("Fread_obj: unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY ("Timer", obj->timer, fread_number (fp)); KEY ("Time", obj->timer, fread_number (fp)); break; case 'V': if (!str_cmp (word, "Values") || !str_cmp (word, "Vals")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp (word, "Val")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vls")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); obj->value[7] = fread_number (fp); obj->value[8] = fread_number (fp); obj->value[9] = fread_number (fp); obj->value[10] = fread_number (fp); // obj->value[11] = fread_number (fp); // obj->value[12] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vlues")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); obj->value[7] = fread_number (fp); obj->value[8] = fread_number (fp); obj->value[9] = fread_number (fp); obj->value[10] = fread_number (fp); obj->value[11] = fread_number (fp); obj->value[12] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if ((obj->pIndexData = get_obj_index (vnum)) == NULL) bug ("Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY ("WearFlags", obj->wear_flags, fread_number (fp)); KEY ("WeaF", obj->wear_flags, fread_number (fp)); KEY ("WearLoc", obj->wear_loc, fread_number (fp)); KEY ("WearL", obj->wear_loc, fread_number (fp)); KEY ("Weight", obj->weight, fread_number (fp)); KEY ("Wt", obj->weight, fread_number (fp)); if (!str_cmp (word, "Wear")) { int i=0; int wearloc = fread_number(fp); if (wearloc == -1) obj->wear_loc = -1; else { for (i=0;wear_conversion_table[i].wear_loc != -2;++i) { if (wear_conversion_table[i].wear_loc == wearloc) { obj->wear_loc = wear_conversion_table[i].wear_flag; break; } } } fMatch = TRUE; break; } break; } if (!fMatch) { bug ("Fread_obj: no match.", 0); fread_to_eol (fp); } } } void fread_objdb (OBJ_DATA * pObj, FILE * fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ make_new = FALSE; word = feof (fp) ? "End" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number (fp); if (get_obj_index (vnum) == NULL) { bug ("fread_objdb() - bad vnum %d.", vnum); } else { obj = create_object (get_obj_index (vnum), -1); } } if (obj == NULL) { /* either not found or old style */ obj = new_obj (); obj->name = str_dup (""); obj->short_descr = str_dup (""); obj->description = str_dup (""); } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof (fp) ? "End" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("fread_objdb() - unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("fread_objdb() - unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); //This will make it so it takes a skill % affect by the skill NAME and not //the number (in case skills are rearranged) // if (paf->where == TO_SKILL && paf->location != 0) // paf->location = paf->type; paf->bitvector = fread_number (fp); paf->composition = fread_number (fp); paf->comp_name = str_dup (fread_word (fp)); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': // Akamai 4/30/99 - support for class/race specific eq KEY ("Cardslot", obj->bs_capacity[0], fread_number (fp)); KEY ("ClanFlags", obj->clan_flags, fread_flag (fp)); KEY ("ClanF", obj->clan_flags, fread_flag (fp)); KEY ("ClassFlags", obj->class_flags, fread_flag (fp)); KEY ("ClassF", obj->class_flags, fread_flag (fp)); KEY ("Cond", obj->condition, fread_number (fp)); KEY ("Cost", obj->cost, fread_number (fp)); /* ITEM_CLAN_DONATION *//* new_clan */ if (!str_cmp (word, "Clan")) { { int slot; slot = clanname_to_slot (fread_string (fp)); if (slot == CLAN_BOGUS) { bug ("fread_objdb() - bogus clan identifier on a clan box or object.", 0); } obj->value[1] = slot; } } break; case 'D': KEY ("Description", obj->description, fread_string (fp)); KEY ("Desc", obj->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY ("ExtraFlags", obj->extra_flags[0], fread_number (fp)); KEY ("ExtF", obj->extra_flags[0], fread_number (fp)); if (!str_cmp(word,"ExF")) { int ai; ai = fread_number(fp); if (ai > MAX_EXTRA_FLAGS) { bug("Extra Flag Index out of range!",0); break; } obj->extra_flags[ai] = fread_number (fp); fMatch = TRUE; } if (!str_cmp (word, "ExtraDescr") || !str_cmp (word, "ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr (); ed->keyword = fread_string (fp); ed->description = fread_string (fp); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if (!str_cmp (word, "End")) { if (!fNest || !fVnum || obj->pIndexData == NULL) { bug ("fread_objdb() - incomplete object.", 0); free_obj (obj); return; } else { if (make_new) { int wear; obj->condition = 100; wear = obj->wear_loc; extract_obj (obj); obj = create_object (obj->pIndexData, 0); obj->wear_loc = wear; } if (obj->condition == 0) obj->condition = 100; if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_obj (obj, pObj); else obj_to_obj (obj, rgObjNest[iNest - 1]); return; } } break; case 'I': KEY ("ItemType", obj->item_type, fread_number (fp)); KEY ("Ityp", obj->item_type, fread_number (fp)); break; case 'L': KEY ("Level", obj->level, fread_number (fp)); KEY ("Lev", obj->level, fread_number (fp)); break; case 'N': KEY ("Name", obj->name, fread_string (fp)); if (!str_cmp (word, "Nest")) { iNest = fread_number (fp); if (iNest < 0 || iNest >= MAX_NEST) { bug ("fread_objdb() - bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEY ("OwnR", obj->owner, fread_string (fp)); if (!str_cmp (word, "Oldstyle")) { if (obj->pIndexData != NULL) make_new = TRUE; fMatch = TRUE; } if (!str_cmp (word, "OTVnum2")) { int tempi,i; for (i=0;i<MAX_OBJ_TRIGS;i++) { tempi = fread_number(fp); if (obj->objtrig[i]) free_ot(obj->objtrig[i]); if (tempi != 0) { obj->objtrig[i] = new_ot(tempi); if (obj->objtrig[i]) obj->objtrig[i]->obj_on = obj; } } fMatch = TRUE; } if (!str_cmp (word, "OTVnum")) { if (obj->objtrig[0] == NULL) { int tempi = fread_number (fp),i=0; obj->objtrig[0] = new_ot(tempi); if (obj->objtrig[0]) obj->objtrig[0]->obj_on = obj; for (i=1;i<MAX_OBJ_TRIGS;i++) obj->objtrig[i] = NULL; } else { int tempi = fread_number (fp),i=0; free_ot(obj->objtrig[0]); obj->objtrig[0] = new_ot(tempi); if (obj->objtrig[0]) obj->objtrig[0]->obj_on = obj; for (i=1;i<MAX_OBJ_TRIGS;i++) obj->objtrig[i] = NULL; } fMatch = TRUE; } break; case 'P': // Adeon 6/29/03 -- player owner flags... KEY ("POwn", obj->plr_owner, fread_string (fp)); break; case 'R': // Akamai 4/30/99 - support for class/race specific eq KEY ("RaceFlags", obj->race_flags, fread_flag (fp)); KEY ("RaceF", obj->race_flags, fread_flag (fp)); break; case 'S': KEY ("ShortDescr", obj->short_descr, fread_string (fp)); KEY ("ShD", obj->short_descr, fread_string (fp)); if (!str_cmp (word, "Spell")) { int iValue; int sn; iValue = fread_number (fp); sn = exact_skill_lookup (fread_word (fp)); if (iValue < 0 || iValue > 5) { bug ("fread_objdb() - bad iValue %d.", iValue); } else if (sn < 0) { bug ("fread_objdb() - unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY ("Timer", obj->timer, fread_number (fp)); KEY ("Time", obj->timer, fread_number (fp)); break; case 'V': if (!str_cmp (word, "Values") || !str_cmp (word, "Vals")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp (word, "Val")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vls")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); obj->value[7] = fread_number (fp); obj->value[8] = fread_number (fp); obj->value[9] = fread_number (fp); obj->value[10] = fread_number (fp); // obj->value[11] = fread_number (fp); // obj->value[12] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vlues")) { obj->value[0] = fread_number (fp); obj->value[1] = fread_number (fp); obj->value[2] = fread_number (fp); obj->value[3] = fread_number (fp); obj->value[4] = fread_number (fp); obj->value[5] = fread_number (fp); obj->value[6] = fread_number (fp); obj->value[7] = fread_number (fp); obj->value[8] = fread_number (fp); obj->value[9] = fread_number (fp); obj->value[10] = fread_number (fp); obj->value[11] = fread_number (fp); obj->value[12] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if ((obj->pIndexData = get_obj_index (vnum)) == NULL) bug ("fread_objdb() - bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY ("WearFlags", obj->wear_flags, fread_number (fp)); KEY ("WeaF", obj->wear_flags, fread_number (fp)); KEY ("WearLoc", obj->wear_loc, fread_number (fp)); KEY ("WearL", obj->wear_loc, fread_number (fp)); KEY ("Weight", obj->weight, fread_number (fp)); KEY ("Wt", obj->weight, fread_number (fp)); if (!str_cmp (word, "Wear")) { int i=0; int wearloc = fread_number(fp); if (wearloc == -1) obj->wear_loc = -1; else { for (i=0;wear_conversion_table[i].wear_loc != -2;++i) { if (wear_conversion_table[i].wear_loc == wearloc) { obj->wear_loc = wear_conversion_table[i].wear_flag; break; } } } fMatch = TRUE; break; } break; } if (!fMatch) { bug ("fread_objdb() - no match. - vnum %d", obj->pIndexData->vnum); bug (word,0); fread_to_eol (fp); } } } void fread_mount (CHAR_DATA * ch, FILE * fp) { char *word; CHAR_DATA *mount; bool fMatch; int lastlogoff = current_time; int percent; int tpclan; //return; if (IS_NPC (ch)) { bug ("fread_mount : An NPC attempted this.", 0); return; } /* first entry had BETTER be the vnum or we barf */ word = feof (fp) ? "END" : fread_word (fp); if (!str_cmp (word, "Vnum")) { int vnum; vnum = fread_number (fp); if (get_mob_index (vnum) == NULL) { bug ("Fread_mount: bad vnum %d.", vnum); mount = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } else mount = create_mobile (get_mob_index (vnum)); } else { bug ("Fread_mount: no vnum in file.", 0); mount = create_mobile (get_mob_index (MOB_VNUM_FIDO)); } for (;;) { word = feof (fp) ? "END" : fread_word (fp); fMatch = FALSE; switch (UPPER (word[0])) { case '*': fMatch = TRUE; fread_to_eol (fp); break; case 'A': KEY ("Act", mount->act, fread_flag (fp)); KEY ("Act2", mount->act2, fread_flag (fp)); KEY ("AfBy", mount->affected_by, fread_flag (fp)); KEY ("Alig", mount->alignment, fread_number (fp)); if (!str_cmp (word, "ACs")) { int i; for (i = 0; i < 4; i++) mount->armor[i] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); paf->bitvector = fread_number (fp); paf->next = mount->affected; mount->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect (); sn = exact_skill_lookup (fread_word (fp)); if (sn < 0) bug ("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number (fp); paf->level = fread_number (fp); paf->duration = fread_number (fp); paf->modifier = fread_number (fp); paf->location = fread_number (fp); //Iblis - 10/03/04 This will make it so it takes a skill % affect by the skill NAME and not //the number (in case skills are rearranged) // if (paf->where == TO_SKILL && paf->location != 0) // paf->location = paf->type; paf->bitvector = fread_number (fp); paf->composition = fread_number (fp); paf->comp_name = str_dup (fread_word (fp)); paf->next = mount->affected; mount->affected = paf; fMatch = TRUE; break; } if (!str_cmp (word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) mount->mod_stat[stat] = fread_number (fp); fMatch = TRUE; break; } if (!str_cmp (word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) mount->perm_stat[stat] = fread_number (fp); fMatch = TRUE; break; } break; case 'B': KEY ("Blok", mount->blocks_exit, fread_number (fp)); break; case 'C': // again, throwing away the clan designation, getting it from the owner // KEY("Clan", mount->clan, clan_lookup(fread_string(fp))); KEY ("Clan", tpclan, clan_lookup (fread_string (fp))); KEY ("Comm", mount->comm, fread_flag (fp)); KEY ("Com2", mount->comm2, fread_flag (fp)); break; case 'D': KEY ("Dam", mount->damroll, fread_number (fp)); KEY ("Desc", mount->description, fread_string (fp)); break; case 'E': if (!str_cmp (word, "End")) { // Akamai 6/30/98 - Bug: #13 in a group with mounted paladins some will // not follow the leader. On load the mount was not set to follow their // leader nor be mastered by its leader. This may be only a partial fix mount->leader = ch; mount->master = ch; mount->mounter = ch; mount->next_in_board = ch->pcdata->boarded; ch->pcdata->boarded = mount; ch->mount = mount; loadmount = mount; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON) && !IS_AFFECTED (ch, AFF_PLAGUE)) { percent = UMIN (percent, 100); mount->hit += (mount->max_hit - mount->hit) * percent / 100; mount->mana += (mount->max_mana - mount->mana) * percent / 100; mount->move += (mount->max_move - mount->move) * percent / 100; } char_to_room (mount, get_room_index (ROOM_VNUM_SLIMBO)); return; } KEY ("Exp", mount->exp, fread_number (fp)); break; case 'G': KEY ("Gold", mount->gold, fread_number (fp)); break; case 'H': KEY ("Hit", mount->hitroll, fread_number (fp)); if (!str_cmp (word, "HMV")) { mount->hit = fread_number (fp); mount->max_hit = fread_number (fp); mount->mana = fread_number (fp); mount->max_mana = fread_number (fp); mount->move = fread_number (fp); mount->max_move = fread_number (fp); fMatch = TRUE; break; } break; case 'L': KEY ("Levl", mount->level, fread_number (fp)); KEY ("LnD", mount->long_descr, fread_string (fp)); KEY ("LogO", lastlogoff, fread_number (fp)); break; case 'N': KEY ("Name", mount->name, fread_string (fp)); break; case 'P': KEY ("Pos", mount->position, fread_number (fp)); KEY ("PutIn", mount->wiznet, fread_number (fp)); break; case 'R': KEY ("Race", mount->race, race_lookup (fread_string (fp))); break; case 'S': KEY ("Save", mount->saving_throw, fread_number (fp)); KEY ("Sex", mount->sex, fread_number (fp)); KEY ("ShD", mount->short_descr, fread_string (fp)); KEY ("Silv", mount->silver, fread_number (fp)); KEY ("Stable", mount->lines, fread_number (fp)); break; if (!fMatch) { bug ("Fread_mount: no match.", 0); fread_to_eol (fp); } } } }