/* Reaver chants in chant.c */

DECLARE_SPELL_FUN (chant_shocking_blade);
DECLARE_SPELL_FUN (chant_frost_blade);
DECLARE_SPELL_FUN (chant_flaming_blade);
DECLARE_SPELL_FUN (chant_chaotic_blade);
DECLARE_SPELL_FUN (chant_venomous_blade);
DECLARE_SPELL_FUN (chant_vampiric_blade);
DECLARE_SPELL_FUN (chant_apathy_blade);
DECLARE_SPELL_FUN (chant_summon_sword);
DECLARE_SPELL_FUN (chant_lightning_burst);
DECLARE_SPELL_FUN (chant_ice_burst);
DECLARE_SPELL_FUN (chant_fire_burst);
DECLARE_SPELL_FUN (chant_unholy_burst);
DECLARE_SPELL_FUN (chant_hellscape_burst);
DECLARE_SPELL_FUN (chant_death_palm);
DECLARE_SPELL_FUN (chant_decay);
DECLARE_SPELL_FUN (chant_knowledge_of_the_dead);
DECLARE_SPELL_FUN (chant_vampirism);
DECLARE_SPELL_FUN (chant_exoskeleton);
DECLARE_SPELL_FUN (chant_unholy_ceremony);
DECLARE_SPELL_FUN (chant_intoxicate);
DECLARE_SPELL_FUN (chant_skeletal_mutation);
DECLARE_SPELL_FUN (chant_pox);
DECLARE_SPELL_FUN (chant_drain_aura);
DECLARE_SPELL_FUN (chant_immunity);
DECLARE_SPELL_FUN (chant_brain_blisters);
DECLARE_SPELL_FUN (chant_aura_rot);
DECLARE_SPELL_FUN (chant_vomit);
DECLARE_SPELL_FUN (chant_atrophy);
DECLARE_SPELL_FUN (chant_greymantle);
DECLARE_SPELL_FUN (chant_lich_eyes);
DECLARE_SPELL_FUN (chant_seizure);
DECLARE_SPELL_FUN (chant_ghost_form);
DECLARE_SPELL_FUN (chant_eldritch_miasma);
DECLARE_SPELL_FUN (chant_nearsight);
DECLARE_SPELL_FUN (chant_clasp);
DECLARE_SPELL_FUN (chant_corpse_walk);
DECLARE_SPELL_FUN (chant_jinx);
DECLARE_SPELL_FUN (chant_demonic_possession);
DECLARE_SPELL_FUN (chant_beacon_of_the_damned);
DECLARE_SPELL_FUN (chant_swell);
DECLARE_SPELL_FUN (chant_death_vision);
DECLARE_SPELL_FUN (chant_bone_craft);
DECLARE_SPELL_FUN (chant_darkhounds);
DECLARE_SPELL_FUN (chant_animate_dead);
DECLARE_SPELL_FUN (chant_astral_body);
DECLARE_SPELL_FUN (chant_calling);
DECLARE_SPELL_FUN (chant_bone_hail);
DECLARE_SPELL_FUN (chant_wind_of_death);
DECLARE_SPELL_FUN (chant_festering_boils);
DECLARE_SPELL_FUN (chant_soul_link);
DECLARE_SPELL_FUN (chant_death_shroud);
DECLARE_SPELL_FUN (chant_bone_puppet);
DECLARE_SPELL_FUN (chant_dark_sphere);