#include <iostream>
#include <vector>
using namespace std;

#include "merc.h"
#include "skill.h"
#include "skill_code.h"

//dummy_code exists simply so new skills will have a non-NULL skill function
//as appropriate.  This is used when validating new skills; if non-NULL function
//(pulse, etc) then that (pulse,etc) function is appended here and declared in
//skill_code.h.
SKILL_RET dummy_code (CHAR_DATA *ch, const char *argument)
{
    return DEFAULT_RETURN;
}

SKILL_RET skull_cast_code (CHAR_DATA *ch, const char *argument)
{
    return DEFAULT_RETURN;
}

SKILL_RET skull_pulse_code (CHAR_DATA *ch, const char *argument)
{
    return DEFAULT_RETURN;
}

SKILL_RET skull_upkeep_code (CHAR_DATA *ch, const char *argument)
{
    return DEFAULT_RETURN;
}

SKILL_RET skull_expire_code (CHAR_DATA *ch, const char *argument)
{
    return DEFAULT_RETURN;
}