#include <iostream> #include <vector> using namespace std; #include "merc.h" #include "skill.h" #include "skill_code.h" //dummy_code exists simply so new skills will have a non-NULL skill function //as appropriate. This is used when validating new skills; if non-NULL function //(pulse, etc) then that (pulse,etc) function is appended here and declared in //skill_code.h. SKILL_RET dummy_code (CHAR_DATA *ch, const char *argument) { return DEFAULT_RETURN; } SKILL_RET skull_cast_code (CHAR_DATA *ch, const char *argument) { return DEFAULT_RETURN; } SKILL_RET skull_pulse_code (CHAR_DATA *ch, const char *argument) { return DEFAULT_RETURN; } SKILL_RET skull_upkeep_code (CHAR_DATA *ch, const char *argument) { return DEFAULT_RETURN; } SKILL_RET skull_expire_code (CHAR_DATA *ch, const char *argument) { return DEFAULT_RETURN; }