#include <sys/types.h> #include <cctype> #include <cstdio> #include <cstring> #include <cstdlib> #include "merc.h" #include "room_cmds.h" DECLARE_DO_FUN( do_look ); extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * ); extern char *prog_type_to_name( int type ); /* * ROOMcommand table. */ const struct room_cmd_type room_cmd_table [] = { { "at", do_rpat }, { "asound", do_rpasound }, { "gecho", do_rpgecho }, { "zecho", do_rpzecho }, { "echo", do_rpecho }, { "echoaround", do_rpechoaround }, { "echoat", do_rpechoat }, { "mload", do_rpmload }, { "iload", do_rpiload }, { "oload", do_rpoload }, { "purge", do_rppurge }, { "transfer", do_rptransfer }, { "gtransfer", do_rpgtransfer }, { "otransfer", do_rpotransfer }, { "force", do_rpforce }, { "gforce", do_rpgforce }, { "vforce", do_rpvforce }, { "damage", do_rpdamage }, { "remember", do_rpremember }, { "forget", do_rpforget }, { "delay", do_rpdelay }, { "cancel", do_rpcancel }, { "call", do_rpcall }, { "remove", do_rpremove }, { "", 0 }, }; /* * ROOMprog section */ void do_room( ROOM_INDEX_DATA *room, char *argument ) { room_interpret( room, argument ); } /* * Room command interpreter. Implemented separately for security and speed * reasons. A trivial hack of interpret() */ void room_interpret( ROOM_INDEX_DATA *room, char *argument ) { char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH]; int cmd; argument = one_argument( argument, command ); /* * Look for command in command table. */ for ( cmd = 0; room_cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == room_cmd_table[cmd].name[0] && !str_prefix( command, room_cmd_table[cmd].name ) ) { (*room_cmd_table[cmd].room_fun) ( room, argument ); tail_chain( ); return; } } sprintf( buf, "Room_interpret: invalid cmd from room %d: '%s'", room->vnum, command ); bug( buf, 0 ); } /* * Displays ROOMprogram triggers of a room * * Syntax: rpstat [name] */ void do_rpstat( CHAR_DATA *ch, char *argument ) { char arg[ MAX_STRING_LENGTH ]; PROG_LIST *rprg; ROOM_INDEX_DATA *room; int i; one_argument( argument, arg ); if ( arg[0] == '\0' ) room = ch->in_room; else if ( !is_number( arg ) ) { send_to_char( "You must provide a number.\n\r", ch ); return; } else if ( ( room = get_room_index( atoi(arg) ) ) == NULL ) { send_to_char( "No such room.\n\r", ch ); return; } ch_printf( ch, "Room #%-6d [%s]\n\r", room->vnum, room->name ); ch_printf( ch, "Delay %-6d [%s]\n\r", room->rprog_delay, room->rprog_target == NULL ? "No target" : room->rprog_target->name ); if ( !room->rprog_flags ) { send_to_char( "[No programs set]\n\r", ch); return; } for ( i = 0, rprg = room->rprogs; rprg != NULL; rprg = rprg->next ) { draw_line(ch, "{W-{x-", 0); ch_printf(ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r Program comments :%s\n\r", ++i, prog_type_to_name( rprg->trig_type ), rprg->vnum, rprg->trig_phrase, rprg->comments ); } return; } /* * Displays the source code of a given ROOMprogram * * Syntax: rpdump [vnum] */ void do_rpdump( CHAR_DATA *ch, char *argument ) { char buf[ MAX_INPUT_LENGTH ]; PROG_CODE *rprg; one_argument( argument, buf ); if ( ( rprg = get_prog_index( atoi(buf), PRG_RPROG ) ) == NULL ) { send_to_char( "No such ROOMprogram.\n\r", ch ); return; } page_to_char( rprg->code, ch ); } /* * Prints the argument to all active players in the game * * Syntax: room gecho [string] */ void do_rpgecho( ROOM_INDEX_DATA *room, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bug( "RpGEcho: missing argument from vnum %d", room->vnum ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Room echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } } /* * Prints the argument to all players in the same area as the room * * Syntax: room zecho [string] */ void do_rpzecho( ROOM_INDEX_DATA *room, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bug( "RpZEcho: missing argument from vnum %d", room->vnum ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == room->area ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Room echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } } /* * Prints the argument to all the rooms aroud the room * * Syntax: room asound [string] */ void do_rpasound( ROOM_INDEX_DATA *room, char *argument ) { int door; if ( argument[0] == '\0' ) return; for ( door = 0; door < 6; door++ ) { EXIT_DATA *pexit; if ( ( pexit = room->exit[door] ) != NULL && pexit->u1.to_room != NULL && pexit->u1.to_room != room && pexit->u1.to_room->people != NULL ) { act( argument, pexit->u1.to_room->people, NULL, NULL, TO_ROOM ); act( argument, pexit->u1.to_room->people, NULL, NULL, TO_CHAR ); } } return; } /* * Prints the message to everyone in the room other than the victim * * Syntax: room echoaround [victim] [string] */ void do_rpechoaround( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) return; if ( ( victim=get_char_room( NULL, room, arg ) ) == NULL ) return; act( argument, victim, NULL, victim, TO_NOTVICT ); } /* * Prints the message to only the victim * * Syntax: room echoat [victim] [string] */ void do_rpechoat( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) return; if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL ) return; act( argument, victim, NULL, NULL, TO_CHAR ); } /* * Prints the message to the room at large * * Syntax: rpecho [string] */ void do_rpecho( ROOM_INDEX_DATA *room, char *argument ) { if ( argument[0] == '\0' ) return; if ( !room->people ) return; act( argument, room->people, NULL, NULL, TO_ROOM ); act( argument, room->people, NULL, NULL, TO_CHAR ); } /* * Lets the room load a mobile. * * Syntax: room mload [vnum] */ void do_rpmload( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; int vnum; one_argument( argument, arg ); if ( arg[0] == '\0' || !is_number(arg) ) return; vnum = atoi(arg); if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL ) { sprintf( arg, "Rpmload: bad mob index (%d) from room %d", vnum, room->vnum ); bug( arg, 0 ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, room ); return; } /* * Lets the room load an object * JH: 3/8/2004 11:15PM: Bullshit, -required- you to have a level. * Total gayness. * Syntax: room oload [vnum] [level] */ void do_rpoload( ROOM_INDEX_DATA *room, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 )) { bug( "Rpoload - Bad syntax from vnum %d.", room->vnum ); return; } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { bug( "Rpoload - Bad vnum arg from vnum %d.", room->vnum ); return; } if (arg2[0] == '\0' || !is_number( arg2 )) level = pObjIndex->level; else level = atoi( arg2 ); if ( level < 0 || level > LEVEL_IMMORTAL ) { bug( "Rpoload - Bad level from vnum %d.", room->vnum ); return; } obj = create_object( pObjIndex, level ); obj_to_room( obj, room ); return; } /* * Lets the room load an object to someone's inventory * * Syntax: room iload [vnum] [person] */ void do_rpiload( ROOM_INDEX_DATA *room, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *nobj; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { bug( "Rpiload - Bad syntax from vnum %d.", room->vnum); return; } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { bug( "Rpiload - Bad vnum arg from vnum %d.", room->vnum); return; } if ( ( victim = get_char_room( NULL, room, arg2 ) ) == NULL ) return; nobj = create_object( pObjIndex, pObjIndex->level ); obj_to_char( nobj, victim ); return; } /* * Lets the room purge all objects npcs in the room, * or purge a specified object or mob in the room. * * syntax room purge {target} */ void do_rppurge( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC( victim ) && !IS_SET(victim->act, ACT_NOPURGE) ) extract_char( victim, TRUE ); } for ( obj = room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( !IS_SET(obj->extra_flags, ITEM_NOPURGE) ) extract_obj( obj ); } return; } if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL ) { if ( ( obj = get_obj_here( NULL, room, arg ) ) ) { extract_obj( obj ); } else { bug( "Rppurge - Bad argument from vnum %d.", room->vnum ); } return; } if ( !IS_NPC( victim ) ) { bug( "Rppurge - Purging a PC from vnum %d.", room->vnum ); return; } extract_char( victim, TRUE ); return; } /* * Lets the room transfer people. The 'all' argument transfers * everyone in the room to the specified location * * Syntax: room transfer [target|'all'] [location] */ void do_rptransfer( ROOM_INDEX_DATA *room, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; OBJ_DATA *tobj; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bug( "Rptransfer - Bad syntax from vnum %d.", room->vnum ); return; } if ( !str_cmp( arg1, "all" ) ) { CHAR_DATA *victim_next; for ( victim = room->people; victim != NULL; victim = victim_next ) { victim_next = victim->next_in_room; if ( !IS_NPC(victim) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_rptransfer( room, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = room; } else { if ( is_number(arg2)) location = get_room_index( atoi(arg2) ); else if ( (victim = get_char_world( NULL, arg2 )) != NULL ) location = victim->in_room; else if ( ( tobj = get_obj_world( NULL, arg2 )) != NULL ) location = tobj->in_room; else { bug( "Rptransfer - No such location from vnum %d.", room->vnum ); return; } if ( room_is_private( location ) ) return; } if ( ( victim = get_char_world( NULL, arg1 ) ) == NULL ) return; if ( victim->in_room == NULL ) return; if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); char_from_room( victim ); char_to_room( victim, location ); do_look( victim, "auto" ); return; } /* * Lets the room transfer all chars in same group as the victim. * * Syntax: room gtransfer [victim] [location] */ void do_rpgtransfer( ROOM_INDEX_DATA *room, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *who, *victim, *victim_next; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bug( "Rpgtransfer - Bad syntax from vnum %d.", room->vnum ); return; } if ( (who = get_char_room( NULL, room, arg1 )) == NULL ) return; for ( victim = room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; if( is_same_group( who,victim ) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_rptransfer( room, buf ); } } return; } /* * Lets the room force someone to do something. Must be mortal level * and the all argument only affects those in the room. * * Syntax: room force [victim] [commands] */ void do_rpforce( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "Rpforce - Bad syntax from vnum %d.", room->vnum ); return; } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( vch->in_room == room && !IS_IMMORTAL( vch ) ) interpret( vch, argument ); } } else { CHAR_DATA *victim; if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL ) return; interpret( victim, argument ); } return; } /* * Lets the room force a group something. Must be mortal level. * * Syntax: room gforce [victim] [commands] */ void do_rpgforce( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim, *vch, *vch_next; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "RpGforce - Bad syntax from vnum %d.", room->vnum ); return; } if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL ) return; for ( vch = victim->in_room->people; vch != NULL; vch = vch_next ) { vch_next = vch->next_in_room; if ( is_same_group(victim,vch) ) interpret( vch, argument ); } return; } /* * Forces all mobiles of certain vnum to do something * * Syntax: room vforce [vnum] [commands] */ void do_rpvforce( ROOM_INDEX_DATA *room, char *argument ) { CHAR_DATA *victim, *victim_next; char arg[ MAX_INPUT_LENGTH ]; int vnum; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "RpVforce - Bad syntax from vnum %d.", room->vnum ); return; } if ( !is_number( arg ) ) { bug( "RpVforce - Non-number argument vnum %d.", room->vnum ); return; } vnum = atoi( arg ); for ( victim = char_list; victim; victim = victim_next ) { victim_next = victim->next; if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum && victim->fighting == NULL ) interpret( victim, argument ); } return; } /* * Lets room cause unconditional damage to someone. Nasty, use with caution. * Also, this is silent, you must show your own damage message... * * Syntax: room damage [victim] [min] [max] {kill} */ void do_rpdamage( ROOM_INDEX_DATA *room, char *argument ) { CHAR_DATA *victim = NULL, *victim_next; char target[ MAX_INPUT_LENGTH ], min[ MAX_INPUT_LENGTH ], max[ MAX_INPUT_LENGTH ]; int low, high; bool fAll = FALSE, fKill = FALSE; argument = one_argument( argument, target ); argument = one_argument( argument, min ); argument = one_argument( argument, max ); if ( target[0] == '\0' ) { bug( "RpDamage - Bad syntax from vnum %d.", room->vnum ); return; } if( !str_cmp( target, "all" ) ) fAll = TRUE; else if( ( victim = get_char_room( NULL, room, target ) ) == NULL ) return; if ( is_number( min ) ) low = atoi( min ); else { bug( "RpDamage - Bad damage min vnum %d.", room->vnum ); return; } if ( is_number( max ) ) high = atoi( max ); else { bug( "RpDamage - Bad damage max vnum %d.", room->vnum ); return; } one_argument( argument, target ); /* * If kill parameter is omitted, this command is "safe" and will not * kill the victim. */ if ( target[0] != '\0' ) fKill = TRUE; if ( fAll ) { for( victim = room->people; victim; victim = victim_next ) { victim_next = victim->next_in_room; damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); } } else damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); return; } /* * Lets the room remember a target. The target can be referred to * with $q and $Q codes in ROOMprograms. See also "room forget". * * Syntax: room remember [victim] */ void do_rpremember( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; one_argument( argument, arg ); if ( arg[0] != '\0' ) room->rprog_target = get_char_world( NULL, arg ); else bug( "RpRemember: missing argument from vnum %d.", room->vnum ); } /* * Reverse of "room remember". * * Syntax: room forget */ void do_rpforget( ROOM_INDEX_DATA *room, char *argument ) { room->rprog_target = NULL; } /* * Sets a delay for ROOMprogram execution. When the delay time expires, * the room is checked for a ROOMprogram with DELAY trigger, and if * one is found, it is executed. Delay is counted in PULSE_AREA * * Syntax: room delay [pulses] */ void do_rpdelay( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; one_argument( argument, arg ); if ( !is_number( arg ) ) { bug( "RpDelay: invalid arg from vnum %d.", room->vnum ); return; } room->rprog_delay = atoi( arg ); } /* * Reverse of "room delay", deactivates the timer. * * Syntax: room cancel */ void do_rpcancel( ROOM_INDEX_DATA *room, char *argument ) { room->rprog_delay = -1; } /* * Lets the room call another ROOMprogram within a ROOMprogram. * This is a crude way to implement subroutines/functions. Beware of * nested loops and unwanted triggerings... Stack usage might be a problem. * Characters and objects referred to must be in the room. * * Syntax: room call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] * */ void do_rpcall( ROOM_INDEX_DATA *room, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *vch; OBJ_DATA *obj1, *obj2; PROG_CODE *prg; extern void program_flow( sh_int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, const void *, const void *, int ); argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "RpCall: missing arguments from vnum %d.", room->vnum ); return; } if ( ( prg = get_prog_index( atoi(arg), PRG_RPROG ) ) == NULL ) { bug( "RpCall: invalid prog from vnum %d.", room->vnum ); return; } vch = NULL; obj1 = obj2 = NULL; argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) vch = get_char_room( NULL, room, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj1 = get_obj_here( NULL, room, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj2 = get_obj_here( NULL, room, arg ); program_flow( prg->vnum, prg->code, NULL, NULL, room, vch, (void *)obj1, (void *)obj2, 1 ); } /* * Lets the room transfer an object. The object must be in the room. * * Syntax: room otransfer [item name] [location] */ void do_rpotransfer( ROOM_INDEX_DATA *room, char *argument ) { OBJ_DATA *obj, *tobj; ROOM_INDEX_DATA *location; char arg[ MAX_INPUT_LENGTH ]; char buf[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "RpOTransfer - Missing argument from vnum %d.", room->vnum ); return; } one_argument( argument, buf ); if ( is_number( buf ) ) location = get_room_index( atoi(buf) ); else if ( (victim = get_char_world( NULL, buf )) != NULL ) location = victim->in_room; else if ( ( tobj = get_obj_world( NULL, arg )) != NULL ) location = tobj->in_room; else { bug( "RpOTransfer - No such location from vnum %d.", room->vnum ); return; } if ( (obj = get_obj_here( NULL, room, arg )) == NULL ) return; if ( obj->carried_by == NULL ) obj_from_room( obj ); else { if ( obj->wear_loc != WEAR_NONE ) unequip_char( obj->carried_by, obj ); obj_from_char( obj ); } obj_to_room( obj, location ); } /* * Lets the room strip an object or all objects from the victim. * Useful for removing e.g. quest objects from a character. * * Syntax: room remove [victim] [object vnum|'all'] */ void do_rpremove( ROOM_INDEX_DATA *room, char *argument ) { CHAR_DATA *victim; OBJ_DATA *obj, *obj_next; sh_int vnum = 0; bool fAll = FALSE; char arg[ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); if ( ( victim = get_char_room( NULL, room, arg ) ) == NULL ) return; one_argument( argument, arg ); if ( !str_cmp( arg, "all" ) ) fAll = TRUE; else if ( !is_number( arg ) ) { bug ( "RpRemove: Invalid object from vnum %d.", room->vnum ); return; } else vnum = atoi( arg ); for ( obj = victim->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( fAll || obj->pIndexData->vnum == vnum ) { unequip_char( victim, obj ); obj_from_char( obj ); extract_obj( obj ); } } } /* * Lets a room do a command at another location. * JH 3/2/2004 6:27PM * Syntax: room at [location] [commands] */ void do_rpat( ROOM_INDEX_DATA *room, char *argument ) { char arg[MIL]; ROOM_INDEX_DATA *location; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "RPat - Bad argument from vnum %d.", room->vnum); return; } if ( ( location = find_location( NULL, arg ) ) == NULL ) { bug( "RPat - Bad argument from vnum %d.", room->vnum); return; } /*Dump the 'room' prefix, if applicable. Eg. room at 1430 room echo <whatever>*/ if (!str_prefix("room", argument)) argument = one_argument( argument, arg ); else argument = argument; room_interpret( location, argument ); return; }