/*obj_cmds.c: used to be all in mob_cmds.c/h, broken up 4/9/2004 7:41PM JH*/ #include <sys/types.h> #include <cctype> #include <cstdio> #include <cstring> #include <cstdlib> #include "merc.h" #include "obj_cmds.h" extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * ); extern char *prog_type_to_name( int type ); DECLARE_DO_FUN( do_look ); /* * OBJcommand table. */ //JH do_opat is new 2/6/2004 9:13PM const struct obj_cmd_type obj_cmd_table [] = { { "gecho", do_opgecho }, { "zecho", do_opzecho }, { "echo", do_opecho }, { "echoaround", do_opechoaround }, { "echoat", do_opechoat }, { "mload", do_opmload }, { "iload", do_opiload }, { "oload", do_opoload }, { "purge", do_oppurge }, { "goto", do_opgoto }, { "transfer", do_optransfer }, { "gtransfer", do_opgtransfer }, { "otransfer", do_opotransfer }, { "force", do_opforce }, { "gforce", do_opgforce }, { "vforce", do_opvforce }, { "damage", do_opdamage }, { "remember", do_opremember }, { "forget", do_opforget }, { "delay", do_opdelay }, { "cancel", do_opcancel }, { "call", do_opcall }, { "remove", do_opremove }, { "at", do_opat}, { "attrib", do_opattrib }, { "", 0 } }; /* * OBJprog section */ void do_obj( OBJ_DATA *obj, char *argument ) { /* * Security check! */ if ( obj->level < MAX_LEVEL ) return; obj_interpret( obj, argument ); } /* * Obj command interpreter. Implemented separately for security and speed * reasons. A trivial hack of interpret() */ void obj_interpret( OBJ_DATA *obj, char *argument ) { char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH]; int cmd; //writelogf("obj_interpret: argument %s", argument); argument = one_argument( argument, command ); //writelogf("obj_interpret: argument %s", argument); /* * Look for command in command table. */ for ( cmd = 0; obj_cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == obj_cmd_table[cmd].name[0] && !str_prefix( command, obj_cmd_table[cmd].name ) ) { (*obj_cmd_table[cmd].obj_fun) ( obj, argument ); tail_chain( ); return; } } sprintf( buf, "Obj_interpret: invalid cmd from obj %d: '%s'", obj->pIndexData->vnum, command ); bug( buf, 0 ); } /* * Displays OBJprogram triggers of an object * * Syntax: opstat [name] */ void do_opstat( CHAR_DATA *ch, char *argument ) { char arg[ MAX_STRING_LENGTH ]; PROG_LIST *oprg; OBJ_DATA *obj; int i; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Opstat what?\n\r", ch ); return; } if ( ( obj = get_obj_world( ch, arg ) ) == NULL ) { send_to_char( "No such object.\n\r", ch ); return; } ch_printf( ch, "Object #%-6d [%s]\n\r", obj->pIndexData->vnum, obj->short_descr ); ch_printf( ch, "Delay %-6d [%s]\n\r", obj->oprog_delay, obj->oprog_target == NULL ? "No target" : obj->oprog_target->name ); if ( !obj->pIndexData->oprog_flags ) { send_to_char( "[No programs set]\n\r", ch); return; } for ( i = 0, oprg = obj->pIndexData->oprogs; oprg != NULL; oprg = oprg->next ) { draw_line(ch, "{W-{x-", 0); ch_printf(ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r Program comments :%s\n\r", ++i, prog_type_to_name( oprg->trig_type ), oprg->vnum, oprg->trig_phrase, oprg->comments ); } return; } /* * Displays the source code of a given OBJprogram * * Syntax: opdump [vnum] */ void do_opdump( CHAR_DATA *ch, char *argument ) { char buf[ MAX_INPUT_LENGTH ]; PROG_CODE *oprg; one_argument( argument, buf ); if ( ( oprg = get_prog_index( atoi(buf), PRG_OPROG ) ) == NULL ) { send_to_char( "No such OBJprogram.\n\r", ch ); return; } page_to_char( oprg->code, ch ); } /* * Prints the argument to all active players in the game * * Syntax: obj gecho [string] */ void do_opgecho( OBJ_DATA *obj, char *argument ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { bug( "OpGEcho: missing argument from vnum %d", obj->pIndexData->vnum ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Obj echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } } /* * Prints the argument to all players in the same area as the mob * * Syntax: obj zecho [string] */ void do_opzecho( OBJ_DATA *obj, char *argument ) { DESCRIPTOR_DATA *d; //JH 2/5/2004 4:47PM OBJ_DATA *host; //find_container_or_obj will return either the container obj is in (allow nesting) //or return the obj itself host = find_container_or_obj(obj); if ( argument[0] == '\0' ) { bug( "OpZEcho: missing argument from vnum %d", host->pIndexData->vnum ); return; } if ( host->in_room == NULL && (host->carried_by == NULL || host->carried_by->in_room == NULL) ) return; for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && ( (host->in_room && d->character->in_room->area == host->in_room->area) || (host->carried_by && d->character->in_room->area == host->carried_by->in_room->area) ) ) { if ( IS_IMMORTAL(d->character) ) send_to_char( "Obj echo> ", d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } } /* * Prints the message to everyone in the room other than the mob and victim * * Syntax: obj echoaround [victim] [string] */ void do_opechoaround( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim, *vch; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) return; OBJ_DATA *host; //find_container_or_obj will return either the container obj is in (allow nesting) //or return the obj itself host = find_container_or_obj(obj); if ( ( victim=get_char_room( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ) ) == NULL ) return; if ( host->in_room && host->in_room->people ) vch = host->in_room->people; else if ( host->carried_by && host->carried_by->in_room ) vch = host->carried_by->in_room->people; else vch = NULL; for ( ; vch; vch = vch->next_in_room ) { if ( vch == victim ) continue; send_to_char( argument, vch ); } } /* * Prints the message to only the victim * * Syntax: obj echoat [victim] [string] */ void do_opechoat( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); OBJ_DATA *host; host = find_container_or_obj(obj); if ( arg[0] == '\0' || argument[0] == '\0' ) return; if ( ( victim = get_char_room( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ) ) == NULL ) return; /* writelogf("opechoat: arg: %s, host->short_descr: %s, victim->name: %s", arg, host->short_descr, victim->name); if (host->carried_by) writelogf("host->carried_by->name: %s", host->carried_by->name); else writelogf("host->in_room->people->name: %s", host->in_room->people->name); */ act( argument, victim, obj, NULL, TO_CHAR ); //act( argument, host->carried_by?host->carried_by:host->in_room->people, obj, victim, TO_VICT ); } /* * Prints the message to the room at large * * Syntax: obj echo [string] */ void do_opecho( OBJ_DATA *obj, char *argument ) { if ( argument[0] == '\0' ) return; OBJ_DATA *host; host = find_container_or_obj(obj); if ( !host->carried_by && !host->in_room->people ) return; act( argument, host->carried_by?host->carried_by:host->in_room->people, NULL, NULL, TO_ROOM ); act( argument, host->carried_by?host->carried_by:host->in_room->people, NULL, NULL, TO_CHAR ); } /* * Lets the object load a mobile. * * Syntax: obj mload [vnum] */ void do_opmload( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; int vnum; one_argument( argument, arg ); OBJ_DATA *host; host = find_container_or_obj(obj); if ( (host->in_room == NULL && (host->carried_by == NULL || host->carried_by->in_room == NULL)) || arg[0] == '\0' || !is_number(arg) ) return; vnum = atoi(arg); if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL ) { sprintf( arg, "Opmload: bad mob index (%d) from obj %d", vnum, obj->pIndexData->vnum ); bug( arg, 0 ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, host->in_room?host->in_room:host->carried_by->in_room ); return; } /* * Lets the object load another object * * Syntax: obj oload [vnum] [level] */ void do_opoload( OBJ_DATA *obj, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *nobj; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { bug( "Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } if ( arg2[0] == '\0' ) { level = obj->level; } else { /* * New feature from Alander. */ if ( !is_number( arg2 ) ) { bug( "Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } level = atoi( arg2 ); if ( level < 0 || level > obj->level ) { bug( "Opoload - Bad level from vnum %d.", obj->pIndexData->vnum ); return; } } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { bug( "Opoload - Bad vnum arg from vnum %d.", obj->pIndexData->vnum ); return; } nobj = create_object( pObjIndex, level ); OBJ_DATA *host; host = find_container_or_obj(obj); obj_to_room( nobj, host->in_room?host->in_room:host->carried_by->in_room ); return; } /* * Lets the object load an object into a person's inventory. * * Syntax: obj iload [vnum] [person] */ void do_opiload( OBJ_DATA *obj, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *nobj; CHAR_DATA *victim; OBJ_DATA *host; host = find_container_or_obj(obj); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { bug( "Opiload - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { bug( "Opiload - Bad vnum arg from vnum %d.", obj->pIndexData->vnum ); return; } if ( ( victim = get_char_room( NULL, (host->in_room)?host->in_room:host->carried_by->in_room, arg2 ) ) == NULL ) return; nobj = create_object( pObjIndex, pObjIndex->level ); obj_to_char( nobj, victim ); return; } /* * Lets the object purge all other objects and npcs in the room, * or purge a specified object or mob in the room. The object cannot * purge itself for safety reasons. * * syntax obj purge {target} */ void do_oppurge( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; OBJ_DATA *vobj; one_argument( argument, arg ); OBJ_DATA *host; host = find_container_or_obj(obj); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; if ( host->in_room && host->in_room->people ) victim = host->in_room->people; else if ( host->carried_by && host->carried_by->in_room ) victim = host->carried_by->in_room->people; else victim = NULL; for ( ; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC( victim ) && !IS_SET(victim->act, ACT_NOPURGE) ) extract_char( victim, TRUE ); } if ( host->in_room ) vobj = host->in_room->contents; else vobj = host->carried_by->in_room->contents; for ( ; vobj != NULL; vobj = obj_next ) { obj_next = vobj->next_content; if ( !IS_SET(vobj->extra_flags, ITEM_NOPURGE) && vobj != host ) extract_obj( vobj ); } return; } if ( ( victim = get_char_room( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ) ) == NULL ) { if ( ( vobj = get_obj_here( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ) ) ) { extract_obj( vobj ); } else if ( host->carried_by && (vobj = get_obj_carry( host->carried_by, arg, NULL )) != NULL) { extract_obj( vobj ); } else if ( host->carried_by && (vobj = get_obj_wear( host->carried_by, arg, FALSE )) != NULL ) { unequip_char( vobj->carried_by, vobj ); extract_obj( vobj ); } else { bug( "Oppurge - Bad argument from vnum %d.", obj->pIndexData->vnum ); } return; } if ( !IS_NPC( victim ) ) { bug( "Oppurge - Purging a PC from vnum %d.", obj->pIndexData->vnum ); return; } extract_char( victim, TRUE ); return; } /* * Lets the object goto any location it wishes that is not private. * JH: An object can be put into another. If this is the case, * We'll need to first remove it from its container and then send it on its way. * Syntax: obj goto [location] */ void do_opgoto( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; OBJ_DATA *dobj; OBJ_DATA *host; host = find_container(obj); one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "Opgoto - No argument from vnum %d.", obj->pIndexData->vnum ); return; } if ( is_number(arg) ) location = get_room_index( atoi( arg ) ); else if ( (victim = get_char_world( NULL, arg )) != NULL ) location = victim->in_room; else if ( ( dobj = get_obj_world( NULL, arg )) != NULL ) location = dobj->in_room; else { bug( "Opgoto - No such location from vnum %d.", obj->pIndexData->vnum ); return; } if ( obj->in_room != NULL ) obj_from_room( obj ); else if ( obj->carried_by != NULL ) obj_from_char( obj ); else if (host) //Object's in something. obj_from_obj(obj); obj_to_room( obj, location ); return; } /* * Lets the object transfer people. The 'all' argument transfers * everyone in the current room to the specified location * * Syntax: obj transfer [target|'all'] [location] */ void do_optransfer( OBJ_DATA *obj, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; OBJ_DATA *dobj; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bug( "Optransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } OBJ_DATA *host; host = find_container_or_obj(obj); if ( !str_cmp( arg1, "all" ) ) { CHAR_DATA *victim_next; if ( host->in_room && host->in_room->people ) victim = host->in_room->people; else if ( host->carried_by ) victim = host->carried_by->in_room->people; else victim = NULL; for ( ; victim != NULL; victim = victim_next ) { victim_next = victim->next_in_room; if ( !IS_NPC(victim) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_optransfer( host, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = host->in_room?host->in_room:host->carried_by->in_room; } else { if ( is_number(arg2)) location = get_room_index( atoi(arg2) ); else if ( (victim = get_char_world( NULL, arg2 )) != NULL ) location = victim->in_room; else if ( ( dobj = get_obj_world( NULL, arg2 )) != NULL ) location = dobj->in_room; else { bug( "Optransfer - No such location from vnum %d.", obj->pIndexData->vnum ); return; } if ( room_is_private( location ) ) return; } if ( ( victim = get_char_world( NULL, arg1 ) ) == NULL ) return; if ( victim->in_room == NULL ) return; if ( victim->fighting != NULL ) stop_fighting( victim, TRUE ); char_from_room( victim ); char_to_room( victim, location ); do_look( victim, "auto" ); return; } /* * Lets the object transfer all chars in same group as the victim. * * Syntax: obj gtransfer [victim] [location] */ void do_opgtransfer( OBJ_DATA *obj, char *argument ) { char arg1[ MAX_INPUT_LENGTH ]; char arg2[ MAX_INPUT_LENGTH ]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *who, *victim, *victim_next; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { bug( "Opgtransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } OBJ_DATA *host; host = find_container_or_obj(obj); if ( (who = get_char_room( NULL, (host->in_room)?host->in_room:host->carried_by->in_room, arg1 )) == NULL ) return; if ( host->in_room && host->in_room->people ) victim = host->in_room->people; else if ( host->carried_by && host->carried_by->in_room) victim = host->carried_by->in_room->people; else victim = NULL; for ( ; victim; victim = victim_next ) { victim_next = victim->next_in_room; if( is_same_group( who,victim ) ) { sprintf( buf, "%s %s", victim->name, arg2 ); do_optransfer( host, buf ); } } return; } /* * Lets the object force someone to do something. Must be mortal level * and the all argument only affects those in the room with the object. * * Syntax: obj force [victim] [commands] */ void do_opforce( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "Opforce - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } OBJ_DATA *host; host = find_container_or_obj(obj); if ( !host->in_room && !host->carried_by ) return; if ( host->in_room && !host->in_room->people ) return; if ( host->carried_by && !host->carried_by->in_room ) return; if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( ((host->in_room && vch->in_room == host->in_room) || (host->carried_by && vch->in_room == host->carried_by->in_room)) && get_trust( vch ) < obj->level ) { interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_room( NULL, (host->in_room)?host->in_room:host->carried_by->in_room, arg ) ) == NULL ) return; interpret( victim, argument ); } return; } /* * Lets the object force a group something. Must be mortal level. * * Syntax: obj gforce [victim] [commands] */ void do_opgforce( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim, *vch, *vch_next; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "OpGforce - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } OBJ_DATA *host; host = find_container_or_obj(obj); if ( ( victim = get_char_room( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ) ) == NULL ) return; for ( vch = victim->in_room->people; vch != NULL; vch = vch_next ) { vch_next = vch->next_in_room; if ( is_same_group(victim,vch) ) { interpret( vch, argument ); } } return; } /* * Forces all mobiles of certain vnum to do something * * Syntax: obj vforce [vnum] [commands] */ void do_opvforce( OBJ_DATA *obj, char *argument ) { CHAR_DATA *victim, *victim_next; char arg[ MAX_INPUT_LENGTH ]; int vnum; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "OpVforce - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } if ( !is_number( arg ) ) { bug( "OpVforce - Non-number argument vnum %d.", obj->pIndexData->vnum ); return; } vnum = atoi( arg ); for ( victim = char_list; victim; victim = victim_next ) { victim_next = victim->next; if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum && victim->fighting == NULL ) interpret( victim, argument ); } return; } /* * Lets obj cause unconditional damage to someone. Nasty, use with caution. * Also, this is silent, you must show your own damage message... * * Syntax: obj damage [victim] [min] [max] {kill} */ void do_opdamage( OBJ_DATA *obj, char *argument ) { CHAR_DATA *victim = NULL, *victim_next; char target[ MAX_INPUT_LENGTH ], min[ MAX_INPUT_LENGTH ], max[ MAX_INPUT_LENGTH ]; int low, high; bool fAll = FALSE, fKill = FALSE; argument = one_argument( argument, target ); argument = one_argument( argument, min ); argument = one_argument( argument, max ); if ( target[0] == '\0' ) { bug( "OpDamage - Bad syntax from vnum %d.", obj->pIndexData->vnum ); return; } OBJ_DATA *host = find_container_or_obj(obj); if( !str_cmp( target, "all" ) ) fAll = TRUE; else if( ( victim = get_char_room( NULL, host->in_room?host->in_room:host->carried_by->in_room, target ) ) == NULL ) return; if ( is_number( min ) ) low = atoi( min ); else { bug( "OpDamage - Bad damage min vnum %d.", obj->pIndexData->vnum ); return; } if ( is_number( max ) ) high = atoi( max ); else { bug( "OpDamage - Bad damage max vnum %d.", obj->pIndexData->vnum ); return; } one_argument( argument, target ); /* * If kill parameter is omitted, this command is "safe" and will not * kill the victim. */ if ( target[0] != '\0' ) fKill = TRUE; if ( fAll ) { if ( host->in_room && host->in_room->people ) victim = host->in_room->people; else if ( host->carried_by ) victim = host->carried_by->in_room->people; else victim = NULL; for( ; victim; victim = victim_next ) { victim_next = victim->next_in_room; if (host->carried_by) { if (victim != host->carried_by ) damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); } else { damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); } } } else damage( victim, victim, fKill ? number_range(low,high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE ); return; } /* * Lets the object to remember a target. The target can be referred to * with $q and $Q codes in OBJprograms. See also "obj forget". * * Syntax: obj remember [victim] */ void do_opremember( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; one_argument( argument, arg ); if ( arg[0] != '\0' ) obj->oprog_target = get_char_world( NULL, arg ); else bug( "OpRemember: missing argument from vnum %d.", obj->pIndexData->vnum ); } /* * Reverse of "obj remember". * * Syntax: obj forget */ void do_opforget( OBJ_DATA *obj, char *argument ) { obj->oprog_target = NULL; } /* * Sets a delay for OBJprogram execution. When the delay time expires, * the object is checked for a OBJprogram with DELAY trigger, and if * one is found, it is executed. Delay is counted in PULSE_TICK * * Syntax: obj delay [pulses] */ void do_opdelay( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; one_argument( argument, arg ); if ( !is_number( arg ) ) { bug( "OpDelay: invalid arg from vnum %d.", obj->pIndexData->vnum ); return; } obj->oprog_delay = atoi( arg ); } /* * Reverse of "obj delay", deactivates the timer. * * Syntax: obj cancel */ void do_opcancel( OBJ_DATA *obj, char *argument ) { obj->oprog_delay = -1; } /* * Lets the object to call another OBJprogram withing a OBJprogram. * This is a crude way to implement subroutines/functions. Beware of * nested loops and unwanted triggerings... Stack usage might be a problem. * Characters and objects referred to must be in the same room with the * mobile. * * Syntax: obj call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] * */ //JH: I am sweating a little as I begin modifying this function. :) 2/5/2004 5:41PM void do_opcall( OBJ_DATA *obj, char *argument ) { char arg[ MAX_INPUT_LENGTH ]; CHAR_DATA *vch; OBJ_DATA *obj1, *obj2; PROG_CODE *prg; extern void program_flow( sh_int, char *, CHAR_DATA *, OBJ_DATA *, ROOM_INDEX_DATA *, CHAR_DATA *, const void *, const void *, int ); argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "OpCall: missing arguments from vnum %d.", obj->pIndexData->vnum ); return; } if ( ( prg = get_prog_index( atoi(arg), PRG_OPROG ) ) == NULL ) { bug( "OpCall: invalid prog from vnum %d.", obj->pIndexData->vnum ); return; } vch = NULL; obj1 = obj2 = NULL; argument = one_argument( argument, arg ); //JH Allow the host to do work on behalf of the object if it is in a container (unfair!) OBJ_DATA *host; host = find_container_or_obj(obj); if ( arg[0] != '\0' ) vch = get_char_room( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj1 = get_obj_here( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) obj2 = get_obj_here( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ); program_flow( prg->vnum, prg->code, NULL, obj, NULL, vch, (void *)obj1, (void *)obj2, 1 ); } /* * Lets the object to transfer an object. The object must be in the same * room with the object. * * Syntax: obj otransfer [item name] [location] */ void do_opotransfer( OBJ_DATA *obj, char *argument ) { OBJ_DATA *obj1, *dobj; ROOM_INDEX_DATA *location; char arg[ MAX_INPUT_LENGTH ]; char buf[ MAX_INPUT_LENGTH ]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { bug( "OpOTransfer - Missing argument from vnum %d.", obj->pIndexData->vnum ); return; } OBJ_DATA *host; host = find_container_or_obj(obj); one_argument( argument, buf ); if ( is_number( buf ) ) location = get_room_index( atoi(buf) ); else if ( (victim = get_char_world( NULL, buf )) != NULL ) location = victim->in_room; else if ( ( dobj = get_obj_world( NULL, arg )) != NULL ) location = dobj->in_room; else { bug( "OpOTransfer - No such location from vnum %d.", obj->pIndexData->vnum ); return; } if ( (obj1 = get_obj_here( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg )) == NULL ) return; if ( obj1->carried_by == NULL ) obj_from_room( obj1 ); else { if ( obj1->wear_loc != WEAR_NONE ) unequip_char( obj1->carried_by, obj1 ); obj_from_char( obj1 ); } obj_to_room( obj1, location ); } /* * Lets the object to strip an object or all objects from the victim. * Useful for removing e.g. quest objects from a character. * * Syntax: obj remove [victim] [object vnum|'all'] */ void do_opremove( OBJ_DATA *obj, char *argument ) { CHAR_DATA *victim; OBJ_DATA *obj1, *obj_next; sh_int vnum = 0; bool fAll = FALSE; char arg[ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); OBJ_DATA *host; host = find_container_or_obj(obj); if ( ( victim = get_char_room( NULL, host->in_room?host->in_room:host->carried_by->in_room, arg ) ) == NULL ) return; one_argument( argument, arg ); if ( !str_cmp( arg, "all" ) ) fAll = TRUE; else if ( !is_number( arg ) ) { bug ( "OpRemove: Invalid object from vnum %d.", obj->pIndexData->vnum ); return; } else vnum = atoi( arg ); for ( obj1 = victim->carrying; obj1; obj1 = obj_next ) { obj_next = obj->next_content; if ( fAll || obj1->pIndexData->vnum == vnum ) { unequip_char( victim, obj1 ); obj_from_char( obj1 ); extract_obj( obj1 ); } } } /* * Lets the object change its stats, can be related to the * target's level by adding a +,-,*,/ to the end of the value. * * Syntax: obj attrib [target] [level] [condition] [v0] [v1] [v2] [v3] [v4] */ void do_opattrib( OBJ_DATA *obj, char *argument ) { CHAR_DATA *ch; char target[MAX_INPUT_LENGTH], arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH], arg4[MAX_INPUT_LENGTH], arg5[MAX_INPUT_LENGTH]; char arg6[MAX_INPUT_LENGTH], arg7[MAX_INPUT_LENGTH]; char mod, *p; int i, level, condition, value0, value1, value2, value3, value4; argument = one_argument( argument, target ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); argument = one_argument( argument, arg4 ); argument = one_argument( argument, arg5 ); argument = one_argument( argument, arg6 ); one_argument( argument, arg7 ); OBJ_DATA *host; host = find_container_or_obj(obj); if ( !strcmp( target, "worn" ) ) { if ( !host->carried_by ) return; else ch = host->carried_by; } else if ( ( ch = get_char_room( NULL, host->in_room ? host->in_room : host->carried_by->in_room, target ) ) == NULL ) return; if ( !strcmp( arg1, "none" ) ) level = obj->level; else if ( !isdigit( arg1[0] ) ) { p = arg1; mod = arg1[0]; for ( i = 1; i; i++ ) { if ( arg1[i] == '\0' ) { *p = '\0'; break; } *p = arg1[i]; p++; } if ( !is_number( arg1 ) ) { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } switch ( mod ) { case '+': level = ch->level + atoi( arg1 ); break; case '-': level = ch->level - atoi( arg1 ); break; case '*': level = ch->level * atoi( arg1 ); break; case '/': level = ch->level / atoi( arg1 ); break; default: bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum ); return; } } else if ( is_number( arg1 ) ) level = atoi( arg1 ); else { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } if ( !strcmp( arg2, "none" ) ) condition = obj->condition; else if ( !isdigit( arg2[0] ) ) { p = arg2; mod = arg2[0]; for ( i = 1; i; i++ ) { if ( arg2[i] == '\0' ) { *p = '\0'; break; } *p = arg2[i]; p++; } if ( !is_number( arg2 ) ) { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } switch ( mod ) { case '+': condition = ch->level + atoi( arg2 ); break; case '-': condition = ch->level - atoi( arg2 ); break; case '*': condition = ch->level * atoi( arg2 ); break; case '/': condition = ch->level / atoi( arg2 ); break; default: bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum ); return; } } else if ( is_number( arg2 ) ) condition = atoi( arg2 ); else { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } if ( !strcmp( arg3, "none" ) ) value0 = obj->value[0]; else if ( !isdigit( arg3[0] ) ) { p = arg3; mod = arg3[0]; for ( i = 1; i; i++ ) { if ( arg3[i] == '\0' ) { *p = '\0'; break; } *p = arg3[i]; p++; } if ( !is_number( arg3 ) ) { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } switch ( mod ) { case '+': value0 = ch->level + atoi( arg3 ); break; case '-': value0 = ch->level - atoi( arg3 ); break; case '*': value0 = ch->level * atoi( arg3 ); break; case '/': value0 = ch->level / atoi( arg3 ); break; default: bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum ); return; } } else if ( is_number( arg3 ) ) value0 = atoi( arg3 ); else { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } if ( !strcmp( arg4, "none" ) ) value1 = obj->value[1]; else if ( !isdigit( arg4[0] ) ) { p = arg4; mod = arg4[0]; for ( i = 1; i; i++ ) { if ( arg4[i] == '\0' ) { *p = '\0'; break; } *p = arg4[i]; p++; } if ( !is_number( arg4 ) ) { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } switch ( mod ) { case '+': value1 = ch->level + atoi( arg4 ); break; case '-': value1 = ch->level - atoi( arg4 ); break; case '*': value1 = ch->level * atoi( arg4 ); break; case '/': value1 = ch->level / atoi( arg4 ); break; default: bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum ); return; } } else if ( is_number( arg4 ) ) value1 = atoi( arg4 ); else { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } if ( !strcmp( arg5, "none" ) ) value2 = obj->value[2]; else if ( !isdigit( arg5[0] ) ) { p = arg5; mod = arg5[0]; for ( i = 1; i; i++ ) { if ( arg5[i] == '\0' ) { *p = '\0'; break; } *p = arg5[i]; p++; } if ( !is_number( arg5 ) ) { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } switch ( mod ) { case '+': value2 = ch->level + atoi( arg5 ); break; case '-': value2 = ch->level - atoi( arg5 ); break; case '*': value2 = ch->level * atoi( arg5 ); break; case '/': value2 = ch->level / atoi( arg5 ); break; default: bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum ); return; } } else if ( is_number( arg5 ) ) value2 = atoi( arg5 ); else { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } if ( !strcmp( arg6, "none" ) ) value3 = obj->value[3]; else if ( !isdigit( arg6[0] ) ) { p = arg6; mod = arg6[0]; for ( i = 1; i; i++ ) { if ( arg6[i] == '\0' ) { *p = '\0'; break; } *p = arg6[i]; p++; } if ( !is_number( arg6 ) ) { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } switch ( mod ) { case '+': value3 = ch->level + atoi( arg6 ); break; case '-': value3 = ch->level - atoi( arg6 ); break; case '*': value3 = ch->level * atoi( arg6 ); break; case '/': value3 = ch->level / atoi( arg6 ); break; default: bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum ); return; } } else if ( is_number( arg6 ) ) value3 = atoi( arg6 ); else { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } if ( !strcmp( arg7, "none" ) ) value4 = obj->value[4]; else if ( !isdigit( arg7[0] ) ) { p = arg7; mod = arg7[0]; for ( i = 1; i; i++ ) { if ( arg7[i] == '\0' ) { *p = '\0'; break; } *p = arg7[i]; p++; } if ( !is_number( arg7 ) ) { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } switch ( mod ) { case '+': value4 = ch->level + atoi( arg7 ); break; case '-': value4 = ch->level - atoi( arg7 ); break; case '*': value4 = ch->level * atoi( arg7 ); break; case '/': value4 = ch->level / atoi( arg7 ); break; default: bug( "OpAttrib: invalid modifier from vnum %d", obj->pIndexData->vnum ); return; } } else if ( is_number( arg7 ) ) value4 = atoi( arg7 ); else { bug( "OpAttrib: received non-number argument from vnum %d", obj->pIndexData->vnum ); return; } obj->level = level; obj->condition = condition; obj->value[0] = value0; obj->value[1] = value1; obj->value[2] = value2; obj->value[3] = value3; obj->value[4] = value4; } /* * Lets an object do a command at another location. * JH 2/6/2004 9:14PM * Syntax: obj at [location] [commands] */ void do_opat( OBJ_DATA *obj, char *argument ) { char arg[MIL]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *gobj; argument = one_argument( argument, arg ); //writelogf("do_opat 2931: argument %s", argument); if ( arg[0] == '\0' || argument[0] == '\0' ) { bug( "Opat - Bad argument from vnum %d.", obj->pIndexData->vnum); return; } if ( ( location = find_location( NULL, arg ) ) == NULL ) { bug( "Opat - No such location from vnum %d.", obj->pIndexData->vnum); return; } if (obj->wear_loc != WEAR_NONE) { bug( "Opat - Object %d is currently worn.", obj->pIndexData->vnum); return; } /*Dump the 'obj' prefix, if applicable. Eg. obj at 1430 obj echo <whatever>*/ if (!str_prefix("obj", argument)) argument = one_argument( argument, arg ); else argument = argument; if (obj->in_room != NULL) { /*Check furniture.*/ if (obj->item_type == ITEM_FURNITURE) { CHAR_DATA *gch; for (gch = obj->in_room->people; gch != NULL; gch = gch->next_in_room) { /*Get off!*/ if (gch->on == obj) { gch->position = POS_STANDING; gch->on = NULL; } } } original = obj->in_room; obj_from_room( obj ); obj_to_room(obj, location); obj_interpret( obj, argument ); for (gobj = object_list; gobj != NULL; gobj = gobj->next) { if ( gobj == obj ) { obj_from_room( obj ); obj_to_room( obj, original ); return; } } return; } /*Check container.*/ if (obj->in_obj != NULL) { OBJ_DATA *in_obj = obj->in_obj; original = (find_container(obj))->in_room; //writelogf("Original's vnum %d and room name: %s", original->vnum, original->name); obj_from_obj(obj); obj_to_room(obj, location); obj_interpret( obj, argument ); for (gobj = object_list; gobj != NULL; gobj = gobj->next) { if ( gobj == obj ) { obj_from_room( obj ); if (in_obj != NULL) obj_to_obj(obj, in_obj); else obj_to_room(obj, original); return; } } return; } /*Check inventory of player. Worn is checked earlier (messy if not).*/ if (obj->carried_by != NULL ) { CHAR_DATA *carrier = obj->carried_by; original = obj->carried_by->in_room; //writelogf("Carried by's name: %s", obj->carried_by->name); obj_from_char(obj); obj_to_room(obj, location); obj_interpret( obj, argument ); for (gobj = object_list; gobj != NULL; gobj = gobj->next) { if ( gobj == obj ) { obj_from_room( obj ); if (carrier != NULL) obj_to_char(obj, carrier); else obj_to_room(obj, original); return; } } } }