/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ****************************************************************************/ /**************************************************************************** * This file is just the stock nanny() function ripped from comm.c. It * * seems to be a popular task for new mud coders, so what the heck? * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <cctype> #include <errno.h> #include <cstdio> #include <cstring> #include <cstdlib> #include <ctime> #include <unistd.h> /* OLC -- for close read write etc */ #include <stdarg.h> /* printf_to_char */ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" //Hack /*#if defined(macintosh) || defined(MSDOS) extern const char echo_off_str[]; extern const char echo_on_str[]; extern const char go_ahead_str[]; #endif*/ #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" /*extern const char echo_off_str[]; extern const char echo_on_str[]; extern const char go_ahead_str[];*/ #endif const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str[] = { IAC, GA, '\0' }; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args ((void)); bool read_from_descriptor args ((DESCRIPTOR_DATA * d)); bool write_to_descriptor args ((int desc, char *txt, int length)); #endif #if defined(unix) void game_loop_unix args ((int control)); int init_socket args ((int port)); void init_descriptor args ((int control)); bool read_from_descriptor args ((DESCRIPTOR_DATA * d)); bool write_to_descriptor args ((int desc, char *txt, int length)); #endif /* * * Other local functions (OS-independent). * */ bool check_parse_name args ((char *name)); bool check_reconnect args ((DESCRIPTOR_DATA * d, char *name, bool fConn)); bool check_playing args ((DESCRIPTOR_DATA * d, char *name)); /* * Global variables. */ extern DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */ extern DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */ extern FILE *fpReserve; /* Reserved file handle */ extern bool god; /* All new chars are gods! */ extern bool merc_down; /* Shutdown */ extern bool wizlock; /* Game is wizlocked */ extern bool newlock; /* Game is newlocked */ extern char str_boot_time[MAX_INPUT_LENGTH]; extern time_t current_time; /* time of this pulse */ /* * Deal with sockets that haven't logged in yet. */ void nanny (DESCRIPTOR_DATA * d, char *argument) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; int race, i, weapon; bool fOld; extern int mud_telnetga, mud_ansicolor; /* Delete leading spaces UNLESS character is writing a note */ /*if (d->connected != CON_NOTE_TEXT) { while ( isspace(*argument) ) argument++; }*/ //Above was for boards, this is from rom stock while ( isspace(*argument) ) argument++; ch = d->character; switch (d->connected) { default: bug ("Nanny: bad d->connected %d.", d->connected); close_socket (d); return; case CON_ANSI: if (argument[0] == '\0' || UPPER (argument[0]) == 'Y') { d->ansi = TRUE; send_to_desc ("{cAnsi {genabled!{x\n\r", d); d->connected = CON_GET_NAME; { extern char *help_greeting; if (help_greeting[0] == '.') send_to_desc (help_greeting + 1, d); else send_to_desc (help_greeting, d); } break; } if (UPPER (argument[0]) == 'N') { d->ansi = FALSE; send_to_desc ("Ansi disabled!\n\r", d); d->connected = CON_GET_NAME; { extern char *help_greeting; if (help_greeting[0] == '.') send_to_desc (help_greeting + 1, d); else send_to_desc (help_greeting, d); } break; } else { send_to_desc ("Would you like ANSI? (Y/n) ", d); return; } case CON_GET_NAME: if (argument[0] == '\0') { close_socket (d); return; } argument[0] = UPPER (argument[0]); if (!check_parse_name (argument)) { send_to_desc ("Illegal name, try another.\n\rName: ", d); return; } fOld = load_char_obj (d, argument); ch = d->character; if (IS_SET (ch->act, PLR_DENY)) { sprintf (log_buf, "Denying access to %s@%s.", argument, d->host); log_string (log_buf); send_to_desc ("You are denied access.\n\r", d); close_socket (d); return; } if (check_ban (d->host, BAN_PERMIT) && !IS_SET (ch->act, PLR_PERMIT)) { send_to_desc ("Your site has been banned from this mud.\n\r", d); close_socket (d); return; } if (check_reconnect (d, argument, FALSE)) { fOld = TRUE; } else { if (wizlock && !IS_IMMORTAL (ch)) { send_to_desc ("The game is wizlocked.\n\r", d); close_socket (d); return; } } if (fOld) { /* Old player */ send_to_desc ("Password: ", d); write_to_buffer (d, echo_off_str, 0); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { send_to_desc ("The game is newlocked.\n\r", d); close_socket (d); return; } if (check_ban (d->host, BAN_NEWBIES)) { send_to_desc ("New players are not allowed from your site.\n\r", 0); close_socket (d); return; } sprintf (buf, "I suppose there can be Rebirth for %s. Are you sure (Y/N)? ", argument); send_to_desc (buf, d); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer (d, "\n\r", 2); #endif if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd)) { sprintf( buf, "Denying access to %s@%s (bad password).", ch->name, d->host ); log_string( buf ); wiznet(buf,NULL,NULL,WIZ_LOGINS,0,get_trust(ch)); send_to_desc ("Wrong password.\n\r", d); //Edwin fix 1/22/2004 2:24AM if (d->character->pet) { CHAR_DATA *pet = d->character->pet; char_to_room(pet,get_room_index( ROOM_VNUM_LIMBO )); stop_follower(pet); extract_char(pet,TRUE); } close_socket (d); return; } write_to_buffer (d, echo_on_str, 0); if (check_playing (d, ch->name)) return; if (check_reconnect (d, ch->name, TRUE)) return; sprintf (log_buf, "%s@%s has connected.", ch->name, d->host); log_string (log_buf); wiznet (log_buf, NULL, NULL, WIZ_SITES, 0, get_trust (ch)); if (ch->desc->ansi) SET_BIT (ch->act, PLR_COLOUR); else REMOVE_BIT (ch->act, PLR_COLOUR); if (IS_IMMORTAL (ch)) { do_function (ch, &do_oldhelp, "imotd"); d->connected = CON_READ_IMOTD; } else { do_function (ch, &do_oldhelp, "motd"); d->connected = CON_READ_MOTD; } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch (*argument) { case 'y': case 'Y': for (d_old = descriptor_list; d_old != NULL; d_old = d_next) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp (ch->name, d_old->original ? d_old->original->name : d_old-> character->name)) continue; close_socket (d_old); } if (check_reconnect (d, ch->name, TRUE)) return; send_to_desc ("Reconnect attempt failed.\n\rRebirth: ", d); if (d->character != NULL) { free_char (d->character); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n': case 'N': send_to_desc ("Rebirth: ", d); if (d->character != NULL) { free_char (d->character); d->character = NULL; } d->connected = CON_GET_NAME; break; default: send_to_desc ("Yes or No? ", d); break; } break; case CON_CONFIRM_NEW_NAME: switch (*argument) { case 'y': case 'Y': sprintf (buf, "Very well. You are reborn.\n\r\n\rWhat will %s's password be?: %s", ch->name, echo_off_str); send_to_desc (buf, d); d->connected = CON_GET_NEW_PASSWORD; if (ch->desc->ansi) SET_BIT (ch->act, PLR_COLOUR); break; case 'n': case 'N': send_to_desc ("No? Very well. What is it, then? ", d); free_char (d->character); d->character = NULL; d->connected = CON_GET_NAME; break; default: send_to_desc ("Yes or No? ", d); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer (d, "\n\r", 2); #endif if (strlen (argument) < 5) { send_to_desc ("Password must be at least five characters long.\n\rPassword: ", d); return; } pwdnew = crypt (argument, ch->name); for (p = pwdnew; *p != '\0'; p++) { if (*p == '~') { send_to_desc ("New password not acceptable, try again.\n\rPassword: ", d); return; } } free_string (ch->pcdata->pwd); ch->pcdata->pwd = str_dup (pwdnew); send_to_desc ("Again, please: ", d); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer (d, "\n\r", 2); #endif if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd)) { send_to_desc ("Passwords don't match.\n\rRetype password: ", d); d->connected = CON_GET_NEW_PASSWORD; return; } sprintf(buf, "%s and you are one, now, for you share something intimate" " that none other know. {DOr so I would hope.{x\n\r\n\r", ch->name); send_to_desc (buf, d); write_to_buffer (d, echo_on_str, 0); sprintf(buf, "Of what race are you, %s?\n\r\n\r", ch->name); send_to_desc(buf, d); for (race = 1; race_table[race].name != NULL; race++) { if (!race_table[race].pc_race) break; write_to_buffer (d, race_table[race].name, 0); write_to_buffer (d, " ", 1); } write_to_buffer (d, "\n\r", 0); send_to_desc ("Or are you not sure? Help <race> to learn about each. : ", d); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument (argument, arg); if (!strcmp (arg, "help")) { argument = one_argument (argument, arg); if (argument[0] == '\0') do_function (ch, &do_oldhelp, "race help"); else do_function (ch, &do_oldhelp, argument); send_to_desc ("What is your race (help for more information)? ", d); break; } race = race_lookup (argument); if (race == 0 || !race_table[race].pc_race) { send_to_desc ("That is not a valid race.\n\r", d); send_to_desc ("The following races are available:\n\r ", d); for (race = 1; race_table[race].name != NULL; race++) { if (!race_table[race].pc_race) break; write_to_buffer (d, race_table[race].name, 0); write_to_buffer (d, " ", 1); } write_to_buffer (d, "\n\r", 0); send_to_desc ("What is your race? (help for more information) ", d); break; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; STR_OR_STR( ch->affected_by, race_table[race].aff, AFF_FLAGS ); ch->imm_flags = ch->imm_flags | race_table[race].imm; ch->res_flags = ch->res_flags | race_table[race].res; ch->vuln_flags = ch->vuln_flags | race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; ch->size = pc_race_table[race].size; if (ch->race == race_lookup ("iss") || ch->race == race_lookup ("aowyr") ) { ch->sex = SEX_NEUTRAL; ch->pcdata->true_sex = SEX_NEUTRAL; d->connected = CON_GET_NEW_CLASS; send_to_desc ("<Hit Enter>\n\r", d); } else { sprintf(buf, "Are you male or female, %s? (M/F): ", ch->name); send_to_desc(buf, d); d->connected = CON_GET_NEW_SEX; } break; case CON_GET_NEW_SEX: switch (argument[0]) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; default: send_to_desc ("That's not a sex.\n\rWhat IS your sex? ", d); return; } send_to_desc ("<Hit Enter>\n\r", d); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: sprintf(buf, "There are no 'classes' here. Shake loose the last " "predilections lurking in the core of your soul before I infuse " "it into your new body. Embrace your new self, %s!\n\r\n\r", ch->name); send_to_desc(buf, d); send_to_desc( "{cYour lifeless form is shaped into existence by Elemental powers.{x\n\r", d); send_to_desc( "{cYour body <roars to life/comes alive> with the energies of Chi!{x\n\r", d); send_to_desc( "{cThe lifeforce of Ley beats <strongly/faintly> in your veins, its " "pulsing rhythm common to all life...{x\n\r", d); send_to_desc( "{cYet Fae <loudly/softly> croons its sweet song of death, " "bewitching your soul.{x\n\r", d); send_to_desc("\n\rThe voice's strength begins fading as the magics " "weave and cascade through your body.\n\r\n\r", d); sprintf(buf, "Are you good or evil, %s? No, no. Do not tell me. I shall not " "brand you. That is for you to decide, and for your peers to decide " "about you for themselves. " "<philosophical crap about good and evil> " "Time--that is, your actions in that time--shall tell how good or" " evil you truly are.\n\r", ch->name); send_to_desc(buf, d); sprintf(buf, "\n\r<Hit Enter>\n\r"); send_to_desc(buf, d); sprintf (log_buf, "%s@%s new player.", ch->name, d->host); log_string (log_buf); wiznet ("Newbie alert! $N sighted.", ch, NULL, WIZ_NEWBIE, 0, 0); wiznet (log_buf, NULL, NULL, WIZ_SITES, 0, get_trust (ch)); write_to_buffer (d, "\n\r", 2); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer (d, "\n\r", 2); write_to_buffer (d, "Please pick a weapon from the following choices:\n\r", 0); buf[0] = '\0'; for (i = 0; weapon_table[i].name != NULL; i++) { strcat (buf, weapon_table[i].name); strcat (buf, " "); } strcat (buf, "\n\rYour choice? "); write_to_buffer (d, buf, 0); d->connected = CON_PICK_WEAPON; break; case CON_PICK_WEAPON: write_to_buffer (d, "\n\r", 2); weapon = weapon_lookup (argument); if (weapon == -1) { write_to_buffer (d, "That's not a valid selection. Choices are:\n\r", 0); buf[0] = '\0'; for (i = 0; weapon_table[i].name != NULL; i++) { strcat (buf, weapon_table[i].name); strcat (buf, " "); } strcat (buf, "\n\rYour choice? "); write_to_buffer (d, buf, 0); return; } write_to_buffer (d, "\n\r", 2); do_function (ch, &do_oldhelp, "motd"); d->connected = CON_READ_MOTD; break; case CON_READ_IMOTD: write_to_buffer (d, "\n\r", 2); do_function (ch, &do_oldhelp, "motd"); d->connected = CON_READ_MOTD; break; /* states for new note system, (c)1995-96 erwin@pip.dknet.dk */ /* ch MUST be PC here; have nwrite check for PC status! */ /* case CON_NOTE_TO: handle_con_note_to (d, argument); break; case CON_NOTE_SUBJECT: handle_con_note_subject (d, argument); break; case CON_NOTE_EXPIRE: handle_con_note_expire (d, argument); break; case CON_NOTE_TEXT: handle_con_note_text (d, argument); break; case CON_NOTE_FINISH: handle_con_note_finish (d, argument); break; */ case CON_READ_MOTD: if (ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer (d, "Warning! Null password!\n\r", 0); write_to_buffer (d, "Please report old password with bug.\n\r", 0); write_to_buffer (d, "Type 'password null <new password>' to fix.\n\r", 0); } write_to_buffer (d, "\n\rWelcome to ROM 2.4. Please don't feed the mobiles!\n\r", 0); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char (ch); if (ch->level == 0) { if(mud_ansicolor) SET_BIT (ch->act, PLR_COLOUR); if(mud_telnetga) SET_BIT (ch->comm, COMM_TELNET_GA); ch->level = 1; ch->exp = EXP_PER_LEVEL; for (i = 0; i < MAX_MAGIC_TYPE; ++i) ch->magic_points[i] = ch->max_magic_points[i]; ch->max_move = 100; ch->move = ch->max_move; sprintf (buf, "the Adventurer"); set_title (ch, buf); do_function (ch, &do_outfit, ""); obj_to_char (create_object (get_obj_index (OBJ_VNUM_MAP), 0), ch); char_to_room (ch, get_room_index (ROOM_VNUM_SCHOOL)); send_to_char ("\n\r", ch); do_function (ch, &do_oldhelp, "newbie info"); send_to_char ("\n\r", ch); } else if (ch->in_room != NULL) { char_to_room (ch, ch->in_room); } else if (IS_IMMORTAL (ch)) { char_to_room (ch, get_room_index (ROOM_VNUM_CHAT)); } else { char_to_room (ch, get_room_index (ROOM_VNUM_TEMPLE)); } act ("$n has entered the game.", ch, NULL, NULL, TO_ROOM); do_function (ch, &do_look, "auto"); send_to_char("\n\r", ch); do_function(ch, &do_unread, ""); wiznet ("$N has left real life behind.", ch, NULL, WIZ_LOGINS, WIZ_SITES, get_trust (ch)); if (ch->pet != NULL) { char_to_room (ch->pet, ch->in_room); act ("$n has entered the game.", ch->pet, NULL, NULL, TO_ROOM); } send_to_char("\n", ch); break; } return; }