/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * * * MOBprograms for ROM 2.4 v0.98g (C) M.Nylander 1996 * * Based on MERC 2.2 MOBprograms concept by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * * This code may be copied and distributed as per the ROM license. * * * ***************************************************************************/ /* #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <sys/types.h> #include <cctype> */ #include <iostream> #include <string> using namespace std; #include "merc.h" #include "tables.h" #include "lookup.h" extern int flag_lookup( const char *word, const struct flag_type *flag_table ); /*Local functions*/ PROG_CODE *get_prog_by_vnum (int, int); PROG_LIST *get_prog_list_by_vnum (int, int, void *); char *prog_is_cooling (PROG_LIST *); /* * These defines correspond to the entries in fn_keyword[] table. * If you add a new if_check, you must also add a #define here. */ #define CHK_RAND (0) #define CHK_MOBHERE (1) #define CHK_OBJHERE (2) #define CHK_MOBEXISTS (3) #define CHK_OBJEXISTS (4) #define CHK_PEOPLE (5) #define CHK_PLAYERS (6) #define CHK_MOBS (7) #define CHK_CLONES (8) #define CHK_ORDER (9) #define CHK_HOUR (10) #define CHK_ISPC (11) #define CHK_ISNPC (12) #define CHK_ISGOOD (13) #define CHK_ISEVIL (14) #define CHK_ISNEUTRAL (15) #define CHK_ISIMMORT (16) #define CHK_ISCHARM (17) #define CHK_ISFOLLOW (18) #define CHK_ISACTIVE (19) #define CHK_ISDELAY (20) #define CHK_ISVISIBLE (21) #define CHK_HASTARGET (22) #define CHK_ISTARGET (23) #define CHK_EXISTS (24) #define CHK_AFFECTED (25) #define CHK_ACT (26) #define CHK_OFF (27) #define CHK_IMM (28) #define CHK_CARRIES (29) #define CHK_WEARS (30) #define CHK_HAS (31) #define CHK_USES (32) #define CHK_NAME (33) #define CHK_POS (34) #define CHK_CLAN (35) #define CHK_RACE (36) #define CHK_CLASS (37) #define CHK_OBJTYPE (38) #define CHK_VNUM (39) #define CHK_HPCNT (40) #define CHK_ROOM (41) #define CHK_SEX (42) #define CHK_LEVEL (43) #define CHK_ALIGN (44) #define CHK_MONEY (45) #define CHK_OBJVAL0 (46) #define CHK_OBJVAL1 (47) #define CHK_OBJVAL2 (48) #define CHK_OBJVAL3 (49) #define CHK_OBJVAL4 (50) #define CHK_GRPSIZE (51) #define CHK_ISINOBJ (52) //JH: Is the object in another object? /* * These defines correspond to the entries in fn_evals[] table. */ #define EVAL_EQ 0 #define EVAL_GE 1 #define EVAL_LE 2 #define EVAL_GT 3 #define EVAL_LT 4 #define EVAL_NE 5 /* * if-check keywords: */ const char * fn_keyword[] = { "rand", /* if rand 30 - if random number < 30 */ "mobhere", /* if mobhere fido - is there a 'fido' here */ "objhere", /* if objhere bottle - is there a 'bottle' here */ /* if mobhere 1233 - is there mob vnum 1233 here */ /* if objhere 1233 - is there obj vnum 1233 here */ "mobexists", /* if mobexists fido - is there a fido somewhere */ "objexists", /* if objexists sword - is there a sword somewhere */ "people", /* if people > 4 - does room contain > 4 people */ "players", /* if players > 1 - does room contain > 1 pcs */ "mobs", /* if mobs > 2 - does room contain > 2 mobiles */ "clones", /* if clones > 3 - are there > 3 mobs of same vnum here */ "order", /* if order == 0 - is mob the first in room */ "hour", /* if hour > 11 - is the time > 11 o'clock */ "ispc", /* if ispc $n - is $n a pc */ "isnpc", /* if isnpc $n - is $n a mobile */ "isgood", /* if isgood $n - is $n good */ "isevil", /* if isevil $n - is $n evil */ "isneutral", /* if isneutral $n - is $n neutral */ "isimmort", /* if isimmort $n - is $n immortal */ "ischarm", /* if ischarm $n - is $n charmed */ "isfollow", /* if isfollow $n - is $n following someone */ "isactive", /* if isactive $n - is $n's position > SLEEPING */ "isdelay", /* if isdelay $i - does $i have mobprog pending */ "isvisible", /* if isvisible $n - can mob see $n */ "hastarget", /* if hastarget $i - does $i have a valid target */ "istarget", /* if istarget $n - is $n mob's target */ "exists", /* if exists $n - does $n exist somewhere */ "affected", /* if affected $n blind - is $n affected by blind */ "act", /* if act $i sentinel - is $i flagged sentinel */ "off", /* if off $i berserk - is $i flagged berserk */ "imm", /* if imm $i fire - is $i immune to fire */ "carries", /* if carries $n sword - does $n have a 'sword' */ /* if carries $n 1233 - does $n have obj vnum 1233 */ "wears", /* if wears $n lantern - is $n wearing a 'lantern' */ /* if wears $n 1233 - is $n wearing obj vnum 1233 */ "has", /* if has $n weapon - does $n have obj of type weapon */ "uses", /* if uses $n armor - is $n wearing obj of type armor */ "name", /* if name $n puff - is $n's name 'puff' */ "pos", /* if pos $n standing - is $n standing */ "clan", /* if clan $n 'whatever'- does $n belong to clan 'whatever' */ "race", /* if race $n dragon - is $n of 'dragon' race */ "class", /* if class $n mage - is $n's class 'mage' */ "objtype", /* if objtype $p scroll - is $p a scroll */ "vnum", /* if vnum $i == 1233 - virtual number check */ "hpcnt", /* if hpcnt $i > 30 - hit point percent check */ "room", /* if room $i == 1233 - room virtual number */ "sex", /* if sex $i == 0 - sex check */ "level", /* if level $n < 5 - level check */ "align", /* if align $n < -1000 - alignment check */ "money", /* if money $n */ "objval0", /* if objval0 > 1000 - object value[] checks 0..4 */ "objval1", "objval2", "objval3", "objval4", "grpsize", /* if grpsize $n > 6 - group size check */ "isinobj", /* if objhere bottle - is there a 'bottle' here */ "\n" /* Table terminator */ }; const char *fn_evals[] = { "==", ">=", "<=", ">", "<", "!=", "\n" }; /* * Return a valid keyword from a keyword table */ int keyword_lookup( const char **table, char *keyword ) { register int i; for( i = 0; table[i][0] != '\n'; i++ ) if( !str_cmp( table[i], keyword ) ) return( i ); return -1; } /* * Perform numeric evaluation. * Called by cmd_eval() */ int num_eval( int lval, int oper, int rval ) { switch( oper ) { case EVAL_EQ: return ( lval == rval ); case EVAL_GE: return ( lval >= rval ); case EVAL_LE: return ( lval <= rval ); case EVAL_NE: return ( lval != rval ); case EVAL_GT: return ( lval > rval ); case EVAL_LT: return ( lval < rval ); default: bug( "num_eval: invalid oper", 0 ); return 0; } } /* JH: * Perform string evaluation (case insensitive). * Called by new_eval() */ int str_eval( char *lval, int oper, char *rval ) { switch( oper ) { case EVAL_EQ: return ( strcasecmp(lval, rval) + 1 == 1 ); case EVAL_GE: return ( strcasecmp(lval, rval) + 1 >= 1 ); case EVAL_LE: return ( strcasecmp(lval, rval) + 1 <= 1 ); case EVAL_NE: return ( strcasecmp(lval, rval) + 1 != 1 ); case EVAL_GT: return ( strcasecmp(lval, rval) + 1 > 1 ); case EVAL_LT: return ( strcasecmp(lval, rval) + 1 < 1); default: bug( "str_eval: invalid oper", 0 ); return 0; } } // JH Get an prog by its vnum (and type), for 'wait' prog control 2/3/2004 6:22PM PROG_CODE *get_prog_by_vnum(int vnum, int type) { PROG_CODE *temp; switch (type) { case MOB: for(temp = mprog_list; temp != NULL; temp = temp->next) if(temp->vnum == vnum) return temp; return NULL; break; case OBJ: for(temp = oprog_list; temp != NULL; temp = temp->next) if(temp->vnum == vnum) return temp; return NULL; break; default: for(temp = rprog_list; temp != NULL; temp = temp->next) if(temp->vnum == vnum) return temp; return NULL; break; } return NULL; } // JH Get an prog_list by its vnum and type for 'cooldown' prog control 2/12/2004 12:28AM PROG_LIST *get_prog_list_by_vnum(int vnum, int type, void *vpr) { PROG_LIST *temp; CHAR_DATA *mob; OBJ_DATA *obj; ROOM_INDEX_DATA *room; switch (type) { case MOB: mob = (CHAR_DATA *)vpr; for ( temp = mob->pIndexData->mprogs; temp; temp = temp->next ) { if ( temp->vnum == vnum) return temp; } break; case OBJ: obj = (OBJ_DATA *)vpr; for ( temp = obj->pIndexData->oprogs; temp; temp = temp->next ) { if ( temp->vnum == vnum) return temp; } break; default: room = (ROOM_INDEX_DATA *)vpr; for ( temp = room->rprogs; temp; temp = temp->next ) { if ( temp->vnum == vnum) return temp; } break; } return NULL; } // JH 2/12/2004 12:53AM Find out if a program (an instance of) is cooling down char *prog_is_cooling (PROG_LIST *prog) { EVENT *ev; for (ev = events; ev; ev = ev->next) { if (ev->type == EVENT_PROG_COOLDOWN && ev->event_args.prog_cooldown.prog_list == prog) { wiznet(create_string("DEBUG: Program %d is cooling yet", prog->vnum), NULL, NULL, WIZ_DEBUG, 0, MAX_LEVEL); return ev->event_args.prog_cooldown.message; } } return NULL; } /* * --------------------------------------------------------------------- * UTILITY FUNCTIONS USED BY CMD_EVAL() * ---------------------------------------------------------------------- */ /* * Get a random PC in the room (for $r parameter) */ CHAR_DATA *get_random_char( CHAR_DATA *mob, OBJ_DATA *obj, ROOM_INDEX_DATA *room ) { CHAR_DATA *vch, *victim = NULL; int now = 0, highest = 0; if ( (mob && obj) || (mob && room) || (obj && room) ) { bug( "get_random_char received multiple prog types",0); return NULL; } if ( mob ) vch = mob->in_room->people; else if ( obj ) { OBJ_DATA *host = find_container_or_obj(obj); if ( host->in_room ) vch = host->in_room->people; else vch = host->carried_by->in_room->people; } else vch = room->people; for( ; vch; vch = vch->next_in_room ) { if ( mob ) { if ( mob != vch && !IS_NPC( vch ) && can_see( mob, vch ) && ( now = number_percent() ) > highest ) { victim = vch; highest = now; } } else if ( (now = number_percent()) > highest ) { victim = vch; highest = now; } } if (victim) { wiznet(create_string("DEBUG: get_random_char: '%s' chosen", IS_NPC(victim)? victim->short_descr: victim->name), NULL, NULL, WIZ_DEBUG, 0, MAX_LEVEL); } return victim; } /* * How many other players / mobs are there in the room * iFlag: 0: all, 1: players, 2: mobiles 3: mobs w/ same vnum 4: same group */ int count_people_room( CHAR_DATA *mob, OBJ_DATA *obj, ROOM_INDEX_DATA *room, int iFlag ) { CHAR_DATA *vch; int count; if ( (mob && obj) || (mob && room) || (obj && room) ) { bug( "count_people_room received multiple prog types",0); return 0; } if ( mob ) vch = mob->in_room->people; else if ( obj ) { if ( obj->in_room ) vch = obj->in_room->people; else vch = obj->carried_by->in_room->people; } else vch = room->people; for ( count = 0; vch; vch = vch->next_in_room ) { if ( mob ) { if ( mob != vch && (iFlag == 0 || (iFlag == 1 && !IS_NPC( vch )) || (iFlag == 2 && IS_NPC( vch )) || (iFlag == 3 && IS_NPC( mob ) && IS_NPC( vch ) && mob->pIndexData->vnum == vch->pIndexData->vnum ) || (iFlag == 4 && is_same_group( mob, vch )) ) && can_see( mob, vch ) ) count++; } else if ( obj || room ) { if ( iFlag == 0 || (iFlag == 1 && !IS_NPC( vch )) || (iFlag == 2 && IS_NPC( vch ))) count++; } } return ( count ); } /* * Get the order of a mob in the room. Useful when several mobs in * a room have the same trigger and you want only the first of them * to act */ int get_order( CHAR_DATA *ch, OBJ_DATA *obj ) { CHAR_DATA *vch; OBJ_DATA *vobj; int i; if ( ch && obj ) { bug( "get_order received multiple prog types",0); return 0; } if ( ch && !IS_NPC(ch) ) return 0; if ( ch ) { vch = ch->in_room->people; vobj = NULL; } else { vch = NULL; if ( obj->in_room ) vobj = obj->in_room->contents; else if ( obj->carried_by->in_room->contents ) vobj = obj->carried_by->in_room->contents; else vobj = NULL; } if ( ch ) for ( i = 0; vch; vch = vch->next_in_room ) { if ( vch == ch ) return i; if ( IS_NPC(vch) && vch->pIndexData->vnum == ch->pIndexData->vnum ) i++; } else for ( i = 0; vobj; vobj = vobj->next_content ) { if ( vobj == obj ) return i; if ( vobj->pIndexData->vnum == obj->pIndexData->vnum ) i++; } return 0; } /* * Check if ch has a given item or item type * vnum: item vnum or -1 * item_type: item type or -1 * fWear: TRUE: item must be worn, FALSE: don't care */ bool has_item( CHAR_DATA *ch, sh_int vnum, sh_int item_type, bool fWear ) { OBJ_DATA *obj; for ( obj = ch->carrying; obj; obj = obj->next_content ) if ( ( vnum < 0 || obj->pIndexData->vnum == vnum ) && ( item_type < 0 || obj->pIndexData->item_type == item_type ) && ( !fWear || obj->wear_loc != WEAR_NONE ) ) return TRUE; return FALSE; } /* * Check if there's a mob with given vnum in the room */ bool get_mob_vnum_room( CHAR_DATA *ch, OBJ_DATA *obj, ROOM_INDEX_DATA *room, sh_int vnum ) { CHAR_DATA *mob; if ( (ch && obj) || (ch && room) || (obj && room) ) { bug( "get_mob_vnum_room received multiple prog types",0); return FALSE; } if ( ch ) mob = ch->in_room->people; else if ( obj ) { if ( obj->in_room ) mob = obj->in_room->people; else mob = obj->carried_by->in_room->people; } else mob = room->people; for ( ; mob; mob = mob->next_in_room ) if ( IS_NPC( mob ) && mob->pIndexData->vnum == vnum ) return TRUE; return FALSE; } /* * Check if there's an object with given vnum in the room */ bool get_obj_vnum_room( CHAR_DATA *ch, OBJ_DATA *obj, ROOM_INDEX_DATA *room, sh_int vnum ) { OBJ_DATA *vobj; if ( (ch && obj) || (ch && room) || (obj && room) ) { bug( "get_obj_vnum_room received multiple prog types",0); return FALSE; } if ( ch ) vobj = ch->in_room->contents; else if ( obj ) { if ( obj->in_room ) vobj = obj->in_room->contents; else vobj = obj->carried_by->in_room->contents; } else vobj = room->contents; for ( ; vobj; vobj = vobj->next_content ) if ( vobj->pIndexData->vnum == vnum ) return TRUE; return FALSE; } /* --------------------------------------------------------------------- * CMD_EVAL * This monster evaluates an if/or/and statement * There are five kinds of statement: * 1) keyword and value (no $-code) if random 30 * 2) keyword, comparison and value if people > 2 * 3) keyword and actor if isnpc $n * 4) keyword, actor and value if carries $n sword * 5) keyword, actor, comparison and value if level $n >= 10 * *---------------------------------------------------------------------- */ int cmd_eval_mob( sh_int vnum, char *line, int check, CHAR_DATA *mob, CHAR_DATA *ch, const void *arg1, const void *arg2, CHAR_DATA *rch ) { CHAR_DATA *lval_char = mob; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; OBJ_DATA *lval_obj = NULL; char *original, buf[MAX_INPUT_LENGTH], code; int lval = 0, oper = 0, rval = -1; original = line; line = one_argument( line, buf ); if ( buf[0] == '\0' || mob == NULL ) return FALSE; /* * If this mobile has no target, let's assume our victim is the one */ if ( mob->mprog_target == NULL ) mob->mprog_target = ch; switch ( check ) { /* * Case 1: keyword and value */ case CHK_RAND: return( number_percent() < atoi( buf )); case CHK_MOBHERE: if ( is_number( buf ) ) return( get_mob_vnum_room( mob, NULL, NULL, atoi(buf) ) ); else return( (bool) (get_char_room( mob, NULL, buf) != NULL) ); case CHK_OBJHERE: if ( is_number( buf ) ) return( get_obj_vnum_room( mob, NULL, NULL, atoi(buf) ) ); else return( (bool) (get_obj_here( mob, NULL, buf) != NULL) ); case CHK_MOBEXISTS: return( (bool) (get_char_world( mob, buf) != NULL) ); case CHK_OBJEXISTS: return( (bool) (get_obj_world( mob, buf) != NULL) ); /* * Case 2 begins here: We sneakily use rval to indicate need * for numeric eval... */ case CHK_PEOPLE: rval = count_people_room( mob, NULL, NULL, 0 ); break; case CHK_PLAYERS: rval = count_people_room( mob, NULL, NULL, 1 ); break; case CHK_MOBS: rval = count_people_room( mob, NULL, NULL, 2 ); break; case CHK_CLONES: rval = count_people_room( mob, NULL, NULL, 3 ); break; case CHK_ORDER: rval = get_order( mob, NULL ); break; case CHK_HOUR: rval = time_info.hour; break; default:; } /* * Case 2 continued: evaluate expression */ if ( rval >= 0 ) { if ( (oper = keyword_lookup( fn_evals, buf )) < 0 ) { sprintf( buf, "Cmd_eval_mob: prog %d syntax error(2) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } one_argument( line, buf ); lval = rval; rval = atoi( buf ); return( num_eval( lval, oper, rval ) ); } /* * Case 3,4,5: Grab actors from $* codes */ if ( buf[0] != '$' || buf[1] == '\0' ) { sprintf( buf, "Cmd_eval_mob: prog %d syntax error(3) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } else code = buf[1]; switch( code ) { case 'i': lval_char = mob; break; case 'n': lval_char = ch; break; case 't': lval_char = vch; break; case 'r': lval_char = (rch == NULL ? get_random_char( mob, NULL, NULL ) : rch ); break; case 'o': lval_obj = obj1; break; case 'p': lval_obj = obj2; break; case 'q': lval_char = mob->mprog_target; break; default: sprintf( buf, "Cmd_eval_mob: prog %d syntax error(4) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } /* * From now on, we need an actor, so if none was found, bail out */ if ( lval_char == NULL && lval_obj == NULL ) return FALSE; /* * Case 3: Keyword, comparison and value */ switch( check ) { case CHK_ISPC: return( lval_char != NULL && !IS_NPC( lval_char ) ); case CHK_ISNPC: return( lval_char != NULL && IS_NPC( lval_char ) ); case CHK_ISGOOD: return( lval_char != NULL && IS_GOOD( lval_char ) ); case CHK_ISEVIL: return( lval_char != NULL && IS_EVIL( lval_char ) ); case CHK_ISNEUTRAL: return( lval_char != NULL && IS_NEUTRAL( lval_char ) ); case CHK_ISIMMORT: return( lval_char != NULL && IS_IMMORTAL( lval_char ) ); case CHK_ISCHARM: /* A relic from MERC 2.2 MOBprograms */ return( lval_char != NULL && IS_AFFECTED( lval_char, AFF_CHARM ) ); case CHK_ISFOLLOW: return( lval_char != NULL && lval_char->master != NULL && lval_char->master->in_room == lval_char->in_room ); case CHK_ISACTIVE: return( lval_char != NULL && lval_char->position > POS_SLEEPING ); case CHK_ISDELAY: return( lval_char != NULL && lval_char->mprog_delay > 0 ); case CHK_ISVISIBLE: switch( code ) { default : case 'i': case 'n': case 't': case 'r': case 'q': return( lval_char != NULL && can_see( mob, lval_char ) ); case 'o': case 'p': return( lval_obj != NULL && can_see_obj( mob, lval_obj ) ); } case CHK_HASTARGET: return( lval_char != NULL && lval_char->mprog_target != NULL && lval_char->in_room == lval_char->mprog_target->in_room ); case CHK_ISTARGET: return( lval_char != NULL && mob->mprog_target == lval_char ); default:; } /* * Case 4: Keyword, actor and value */ line = one_argument( line, buf ); switch( check ) { case CHK_AFFECTED: return( lval_char != NULL && STR_IS_SET(lval_char->affected_by, flag_lookup(buf, affect_flags)) ); case CHK_ACT: return( lval_char != NULL && IS_SET(lval_char->act, flag_lookup(buf, act_flags)) ); case CHK_IMM: return( lval_char != NULL && IS_SET(lval_char->imm_flags, flag_lookup(buf, imm_flags)) ); case CHK_OFF: return( lval_char != NULL && IS_SET(lval_char->off_flags, flag_lookup(buf, off_flags)) ); case CHK_CARRIES: if ( is_number( buf ) ) return( lval_char != NULL && has_item( lval_char, atoi(buf), -1, FALSE ) ); else return( lval_char != NULL && (get_obj_carry( lval_char, buf, lval_char ) != NULL) ); case CHK_WEARS: if ( is_number( buf ) ) return( lval_char != NULL && has_item( lval_char, atoi(buf), -1, TRUE ) ); else return( lval_char != NULL && (get_obj_wear( lval_char, buf, TRUE ) != NULL) ); case CHK_HAS: return( lval_char != NULL && has_item( lval_char, -1, item_lookup(buf), FALSE ) ); case CHK_USES: return( lval_char != NULL && has_item( lval_char, -1, item_lookup(buf), TRUE ) ); case CHK_NAME: switch( code ) { default : case 'i': case 'n': case 't': case 'r': case 'q': return( lval_char != NULL && is_name( buf, lval_char->name ) ); case 'o': case 'p': return( lval_obj != NULL && is_name( buf, lval_obj->name ) ); } case CHK_POS: return( lval_char != NULL && lval_char->position == position_lookup( buf ) ); case CHK_CLAN: return( lval_char != NULL && lval_char->clan == clan_lookup( buf ) ); case CHK_RACE: return( lval_char != NULL && lval_char->race == race_lookup( buf ) ); case CHK_OBJTYPE: return( lval_obj != NULL && lval_obj->item_type == item_lookup( buf ) ); default:; } /* * Case 5: Keyword, actor, comparison and value */ if ( (oper = keyword_lookup( fn_evals, buf )) < 0 ) { sprintf( buf, "Cmd_eval_mob: prog %d syntax error(5): '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } one_argument( line, buf ); rval = atoi( buf ); switch( check ) { case CHK_VNUM: switch( code ) { default : case 'i': case 'n': case 't': case 'r': case 'q': if( lval_char != NULL && IS_NPC( lval_char ) ) lval = lval_char->pIndexData->vnum; break; case 'o': case 'p': if ( lval_obj != NULL ) lval = lval_obj->pIndexData->vnum; } break; case CHK_HPCNT: if ( lval_char != NULL ) lval = (lval_char->hit * 100)/(UMAX(1,lval_char->max_hit)); break; case CHK_ROOM: if ( lval_char != NULL && lval_char->in_room != NULL ) lval = lval_char->in_room->vnum; break; case CHK_SEX: if ( lval_char != NULL ) lval = lval_char->sex; break; case CHK_LEVEL: if ( lval_char != NULL ) lval = lval_char->level; break; case CHK_ALIGN: if ( lval_char != NULL ) lval = lval_char->alignment; break; case CHK_MONEY: /* Money is converted to silver... */ if ( lval_char != NULL ) lval = lval_char->gold + (lval_char->silver * 10); break; case CHK_OBJVAL0: if ( lval_obj != NULL ) lval = lval_obj->value[0]; break; case CHK_OBJVAL1: if ( lval_obj != NULL ) lval = lval_obj->value[1]; break; case CHK_OBJVAL2: if ( lval_obj != NULL ) lval = lval_obj->value[2]; break; case CHK_OBJVAL3: if ( lval_obj != NULL ) lval = lval_obj->value[3]; break; case CHK_OBJVAL4: if ( lval_obj != NULL ) lval = lval_obj->value[4]; break; case CHK_GRPSIZE: if( lval_char != NULL ) lval = count_people_room( lval_char, NULL, NULL, 4 ); break; default: return FALSE; } return( num_eval( lval, oper, rval ) ); } int cmd_eval_obj( sh_int vnum, char *line, int check, OBJ_DATA *obj, CHAR_DATA *ch, const void *arg1, const void *arg2, CHAR_DATA *rch ) { CHAR_DATA *lval_char = NULL; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; OBJ_DATA *lval_obj = obj; char *original, buf[MAX_INPUT_LENGTH], code; int lval = 0, oper = 0, rval = -1; original = line; line = one_argument( line, buf ); if ( buf[0] == '\0' || obj == NULL ) return FALSE; /* * If this object has no target, let's assume our victim is the one */ if ( obj->oprog_target == NULL ) obj->oprog_target = ch; OBJ_DATA *host; //find_container_or_obj will return either the container obj is in (allow nesting) //or return the obj itself host = find_container_or_obj(obj); switch ( check ) { /* * Case 1: keyword and value */ case CHK_RAND: return( number_percent() < atoi( buf )); case CHK_MOBHERE: if ( is_number( buf ) ) return( get_mob_vnum_room( NULL, host, NULL, atoi(buf) ) ); else return( (bool) (get_char_room( NULL, (host->in_room?host->in_room:host->carried_by->in_room), buf) != NULL) ); case CHK_OBJHERE: if ( is_number( buf ) ) return( get_obj_vnum_room( NULL, host, NULL, atoi(buf) ) ); else return( (bool) (get_obj_here( NULL, (host->in_room?host->in_room:host->carried_by->in_room), buf) != NULL) ); case CHK_MOBEXISTS: return( (bool) (get_char_world( NULL, buf) != NULL) ); case CHK_OBJEXISTS: return( (bool) (get_obj_world( NULL, buf) != NULL) ); case CHK_ISINOBJ: if (host == obj) return FALSE; if (!is_number(buf)) return (is_name(buf, host->name)); else return (host->pIndexData->vnum == atoi(buf)); /* * Case 2 begins here: We sneakily use rval to indicate need * for numeric eval... */ case CHK_PEOPLE: rval = count_people_room( NULL, host, NULL, 0 ); break; case CHK_PLAYERS: rval = count_people_room( NULL, host, NULL, 1 ); break; case CHK_MOBS: rval = count_people_room( NULL, host, NULL, 2 ); break; case CHK_CLONES: bug( "cmd_eval_obj: received CHK_CLONES.",0); break; case CHK_ORDER: rval = get_order( NULL, host ); break; case CHK_HOUR: rval = time_info.hour; break; default:; } /* * Case 2 continued: evaluate expression */ if ( rval >= 0 ) { if ( (oper = keyword_lookup( fn_evals, buf )) < 0 ) { sprintf( buf, "Cmd_eval_obj: prog %d syntax error(2) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } one_argument( line, buf ); lval = rval; rval = atoi( buf ); return( num_eval( lval, oper, rval ) ); } /* * Case 3,4,5: Grab actors from $* codes */ if ( buf[0] != '$' || buf[1] == '\0' ) { sprintf( buf, "Cmd_eval_obj: prog %d syntax error(3) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } else code = buf[1]; switch( code ) { case 'i': lval_obj = obj; break; case 'n': lval_char = ch; break; case 't': lval_char = vch; break; case 'r': lval_char = rch == NULL ? get_random_char( NULL, obj, NULL ) : rch ; break; case 'o': lval_obj = obj1; break; case 'p': lval_obj = obj2; break; case 'q': lval_char = obj->oprog_target; break; default: sprintf( buf, "Cmd_eval_obj: prog %d syntax error(4) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } /* * From now on, we need an actor, so if none was found, bail out */ if ( lval_char == NULL && lval_obj == NULL ) return FALSE; /* * Case 3: Keyword, comparison and value */ switch( check ) { case CHK_ISPC: return( lval_char != NULL && !IS_NPC( lval_char ) ); case CHK_ISNPC: return( lval_char != NULL && IS_NPC( lval_char ) ); case CHK_ISGOOD: return( lval_char != NULL && IS_GOOD( lval_char ) ); case CHK_ISEVIL: return( lval_char != NULL && IS_EVIL( lval_char ) ); case CHK_ISNEUTRAL: return( lval_char != NULL && IS_NEUTRAL( lval_char ) ); case CHK_ISIMMORT: return( lval_char != NULL && IS_IMMORTAL( lval_char ) ); case CHK_ISCHARM: /* A relic from MERC 2.2 MOBprograms */ return( lval_char != NULL && IS_AFFECTED( lval_char, AFF_CHARM ) ); case CHK_ISFOLLOW: return( lval_char != NULL && lval_char->master != NULL && lval_char->master->in_room == lval_char->in_room ); case CHK_ISACTIVE: return( lval_char != NULL && lval_char->position > POS_SLEEPING ); case CHK_ISDELAY: return( lval_char != NULL && lval_char->mprog_delay > 0 ); case CHK_HASTARGET: return( lval_char != NULL && lval_char->mprog_target != NULL && lval_char->in_room == lval_char->mprog_target->in_room ); case CHK_ISTARGET: return( lval_char != NULL && obj->oprog_target == lval_char ); default:; } /* * Case 4: Keyword, actor and value */ line = one_argument( line, buf ); switch( check ) { case CHK_AFFECTED: return( lval_char != NULL && STR_IS_SET(lval_char->affected_by, flag_lookup(buf, affect_flags)) ); case CHK_ACT: return( lval_char != NULL && IS_SET(lval_char->act, flag_lookup(buf, act_flags)) ); case CHK_IMM: return( lval_char != NULL && IS_SET(lval_char->imm_flags, flag_lookup(buf, imm_flags)) ); case CHK_OFF: return( lval_char != NULL && IS_SET(lval_char->off_flags, flag_lookup(buf, off_flags)) ); case CHK_CARRIES: if ( is_number( buf ) ) return( lval_char != NULL && has_item( lval_char, atoi(buf), -1, FALSE ) ); else return( lval_char != NULL && (get_obj_carry( lval_char, buf, lval_char ) != NULL) ); case CHK_WEARS: if ( is_number( buf ) ) return( lval_char != NULL && has_item( lval_char, atoi(buf), -1, TRUE ) ); else return( lval_char != NULL && (get_obj_wear( lval_char, buf, FALSE ) != NULL) ); case CHK_HAS: return( lval_char != NULL && has_item( lval_char, -1, item_lookup(buf), FALSE ) ); case CHK_USES: return( lval_char != NULL && has_item( lval_char, -1, item_lookup(buf), TRUE ) ); case CHK_NAME: switch( code ) { default : case 'n': case 't': case 'r': case 'q': return( lval_char != NULL && is_name( buf, lval_char->name ) ); case 'i': case 'o': case 'p': return( lval_obj != NULL && is_name( buf, lval_obj->name ) ); } case CHK_POS: return( lval_char != NULL && lval_char->position == position_lookup( buf ) ); case CHK_CLAN: return( lval_char != NULL && lval_char->clan == clan_lookup( buf ) ); case CHK_RACE: return( lval_char != NULL && lval_char->race == race_lookup( buf ) ); case CHK_OBJTYPE: return( lval_obj != NULL && lval_obj->item_type == item_lookup( buf ) ); default:; } /* * Case 5: Keyword, actor, comparison and value */ if ( (oper = keyword_lookup( fn_evals, buf )) < 0 ) { sprintf( buf, "Cmd_eval_obj: prog %d syntax error(5): '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } one_argument( line, buf ); rval = atoi( buf ); switch( check ) { case CHK_VNUM: switch( code ) { default : case 'n': case 't': case 'r': case 'q': if( lval_char != NULL && IS_NPC( lval_char ) ) lval = lval_char->pIndexData->vnum; break; case 'i': case 'o': case 'p': if ( lval_obj != NULL ) lval = lval_obj->pIndexData->vnum; } break; case CHK_HPCNT: if ( lval_char != NULL ) lval = (lval_char->hit * 100)/(UMAX(1,lval_char->max_hit)); break; case CHK_ROOM: if ( lval_char != NULL && lval_char->in_room != NULL ) lval = lval_char->in_room->vnum; else if ( lval_obj != NULL && (lval_obj->in_room != NULL || lval_obj->carried_by != NULL )) lval = lval_obj->in_room?lval_obj->in_room->vnum:lval_obj->carried_by->in_room->vnum; break; case CHK_SEX: if ( lval_char != NULL ) lval = lval_char->sex; break; case CHK_LEVEL: if ( lval_char != NULL ) lval = lval_char->level; break; case CHK_ALIGN: if ( lval_char != NULL ) lval = lval_char->alignment; break; case CHK_MONEY: /* Money is converted to silver... */ if ( lval_char != NULL ) lval = lval_char->gold + (lval_char->silver * 10); break; case CHK_OBJVAL0: if ( lval_obj != NULL ) lval = lval_obj->value[0]; break; case CHK_OBJVAL1: if ( lval_obj != NULL ) lval = lval_obj->value[1]; break; case CHK_OBJVAL2: if ( lval_obj != NULL ) lval = lval_obj->value[2]; break; case CHK_OBJVAL3: if ( lval_obj != NULL ) lval = lval_obj->value[3]; break; case CHK_OBJVAL4: if ( lval_obj != NULL ) lval = lval_obj->value[4]; break; case CHK_GRPSIZE: if( lval_char != NULL ) lval = count_people_room( lval_char, NULL, NULL, 4 ); break; default: return FALSE; } return( num_eval( lval, oper, rval ) ); } int cmd_eval_room( sh_int vnum, char *line, int check, ROOM_INDEX_DATA *room, CHAR_DATA *ch, const void *arg1, const void *arg2, CHAR_DATA *rch ) { CHAR_DATA *lval_char = NULL; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; OBJ_DATA *lval_obj = NULL; char *original, buf[MAX_INPUT_LENGTH], code; int lval = 0, oper = 0, rval = -1; original = line; line = one_argument( line, buf ); if ( buf[0] == '\0' || room == NULL ) return FALSE; /* * If this room has no target, let's assume our victim is the one */ if ( room->rprog_target == NULL ) room->rprog_target = ch; switch ( check ) { /* * Case 1: keyword and value */ case CHK_RAND: return( number_percent() < atoi( buf )); case CHK_MOBHERE: if ( is_number( buf ) ) return( get_mob_vnum_room( NULL, NULL, room, atoi(buf) ) ); else return( (bool) (get_char_room( NULL, room, buf) != NULL) ); case CHK_OBJHERE: if ( is_number( buf ) ) return( get_obj_vnum_room( NULL, NULL, room, atoi(buf) ) ); else return( (bool) (get_obj_here( NULL, room, buf) != NULL) ); case CHK_MOBEXISTS: return( (bool) (get_char_world( NULL, buf) != NULL) ); case CHK_OBJEXISTS: return( (bool) (get_obj_world( NULL, buf) != NULL) ); /* * Case 2 begins here: We sneakily use rval to indicate need * for numeric eval... */ case CHK_PEOPLE: rval = count_people_room( NULL, NULL, room, 0 ); break; case CHK_PLAYERS: rval = count_people_room( NULL, NULL, room, 1 ); break; case CHK_MOBS: rval = count_people_room( NULL, NULL, room, 2 ); break; case CHK_CLONES: bug( "Cmd_eval_room: received CHK_CLONES.",0); break; case CHK_ORDER: bug( "Cmd_eval_room: received CHK_ORDER.",0); break; case CHK_HOUR: rval = time_info.hour; break; default:; } /* * Case 2 continued: evaluate expression */ if ( rval >= 0 ) { if ( (oper = keyword_lookup( fn_evals, buf )) < 0 ) { sprintf( buf, "Cmd_eval_room: prog %d syntax error(2) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } one_argument( line, buf ); lval = rval; rval = atoi( buf ); return( num_eval( lval, oper, rval ) ); } /* * Case 3,4,5: Grab actors from $* codes */ if ( buf[0] != '$' || buf[1] == '\0' ) { sprintf( buf, "Cmd_eval_room: prog %d syntax error(3) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } else code = buf[1]; switch( code ) { case 'i': bug( "Cmd_eval_room: received code case 'i'.",0); break; case 'n': lval_char = ch; break; case 't': lval_char = vch; break; case 'r': lval_char = rch == NULL ? get_random_char( NULL, NULL, room ) : rch ; break; case 'o': lval_obj = obj1; break; case 'p': lval_obj = obj2; break; case 'q': lval_char = room->rprog_target; break; default: sprintf( buf, "Cmd_eval_room: prog %d syntax error(4) '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } /* * From now on, we need an actor, so if none was found, bail out */ if ( lval_char == NULL && lval_obj == NULL ) return FALSE; /* * Case 3: Keyword, comparison and value */ switch( check ) { case CHK_ISPC: return( lval_char != NULL && !IS_NPC( lval_char ) ); case CHK_ISNPC: return( lval_char != NULL && IS_NPC( lval_char ) ); case CHK_ISGOOD: return( lval_char != NULL && IS_GOOD( lval_char ) ); case CHK_ISEVIL: return( lval_char != NULL && IS_EVIL( lval_char ) ); case CHK_ISNEUTRAL: return( lval_char != NULL && IS_NEUTRAL( lval_char ) ); case CHK_ISIMMORT: return( lval_char != NULL && IS_IMMORTAL( lval_char ) ); case CHK_ISCHARM: /* A relic from MERC 2.2 MOBprograms */ return( lval_char != NULL && IS_AFFECTED( lval_char, AFF_CHARM ) ); case CHK_ISFOLLOW: return( lval_char != NULL && lval_char->master != NULL && lval_char->master->in_room == lval_char->in_room ); case CHK_ISACTIVE: return( lval_char != NULL && lval_char->position > POS_SLEEPING ); case CHK_ISDELAY: return( lval_char != NULL && lval_char->mprog_delay > 0 ); case CHK_HASTARGET: return( lval_char != NULL && lval_char->mprog_target != NULL && lval_char->in_room == lval_char->mprog_target->in_room ); case CHK_ISTARGET: return( lval_char != NULL && room->rprog_target == lval_char ); default:; } /* * Case 4: Keyword, actor and value */ line = one_argument( line, buf ); switch( check ) { case CHK_AFFECTED: return( lval_char != NULL && STR_IS_SET(lval_char->affected_by, flag_lookup(buf, affect_flags)) ); case CHK_ACT: return( lval_char != NULL && IS_SET(lval_char->act, flag_lookup(buf, act_flags)) ); case CHK_IMM: return( lval_char != NULL && IS_SET(lval_char->imm_flags, flag_lookup(buf, imm_flags)) ); case CHK_OFF: return( lval_char != NULL && IS_SET(lval_char->off_flags, flag_lookup(buf, off_flags)) ); case CHK_CARRIES: if ( is_number( buf ) ) return( lval_char != NULL && has_item( lval_char, atoi(buf), -1, FALSE ) ); else return( lval_char != NULL && (get_obj_carry( lval_char, buf, lval_char ) != NULL) ); case CHK_WEARS: if ( is_number( buf ) ) return( lval_char != NULL && has_item( lval_char, atoi(buf), -1, TRUE ) ); else return( lval_char != NULL && (get_obj_wear( lval_char, buf, FALSE ) != NULL) ); case CHK_HAS: return( lval_char != NULL && has_item( lval_char, -1, item_lookup(buf), FALSE ) ); case CHK_USES: return( lval_char != NULL && has_item( lval_char, -1, item_lookup(buf), TRUE ) ); case CHK_NAME: switch( code ) { default : case 'n': case 't': case 'r': case 'q': return( lval_char != NULL && is_name( buf, lval_char->name ) ); case 'i': return FALSE; case 'o': case 'p': return( lval_obj != NULL && is_name( buf, lval_obj->name ) ); } case CHK_POS: return( lval_char != NULL && lval_char->position == position_lookup( buf ) ); case CHK_CLAN: return( lval_char != NULL && lval_char->clan == clan_lookup( buf ) ); case CHK_RACE: return( lval_char != NULL && lval_char->race == race_lookup( buf ) ); case CHK_OBJTYPE: return( lval_obj != NULL && lval_obj->item_type == item_lookup( buf ) ); default:; } /* * Case 5: Keyword, actor, comparison and value */ if ( (oper = keyword_lookup( fn_evals, buf )) < 0 ) { sprintf( buf, "Cmd_eval_room: prog %d syntax error(5): '%s'", vnum, original ); bug( buf, 0 ); return FALSE; } one_argument( line, buf ); rval = atoi( buf ); switch( check ) { case CHK_VNUM: switch( code ) { default : case 'n': case 't': case 'r': case 'q': if( lval_char != NULL && IS_NPC( lval_char ) ) lval = lval_char->pIndexData->vnum; break; case 'i': return FALSE; case 'o': case 'p': if ( lval_obj != NULL ) lval = lval_obj->pIndexData->vnum; } break; case CHK_HPCNT: if ( lval_char != NULL ) lval = (lval_char->hit * 100)/(UMAX(1,lval_char->max_hit)); break; case CHK_ROOM: if ( lval_char != NULL && lval_char->in_room != NULL ) lval = lval_char->in_room->vnum; else if ( lval_obj != NULL && (lval_obj->in_room != NULL || lval_obj->carried_by != NULL ) ) lval = lval_obj->in_room?lval_obj->in_room->vnum:lval_obj->carried_by->in_room->vnum; break; case CHK_SEX: if ( lval_char != NULL ) lval = lval_char->sex; break; case CHK_LEVEL: if ( lval_char != NULL ) lval = lval_char->level; break; case CHK_ALIGN: if ( lval_char != NULL ) lval = lval_char->alignment; break; case CHK_MONEY: /* Money is converted to silver... */ if ( lval_char != NULL ) lval = lval_char->gold + (lval_char->silver * 10); break; case CHK_OBJVAL0: if ( lval_obj != NULL ) lval = lval_obj->value[0]; break; case CHK_OBJVAL1: if ( lval_obj != NULL ) lval = lval_obj->value[1]; break; case CHK_OBJVAL2: if ( lval_obj != NULL ) lval = lval_obj->value[2]; break; case CHK_OBJVAL3: if ( lval_obj != NULL ) lval = lval_obj->value[3]; break; case CHK_OBJVAL4: if ( lval_obj != NULL ) lval = lval_obj->value[4]; break; case CHK_GRPSIZE: if( lval_char != NULL ) lval = count_people_room( lval_char, NULL, NULL, 4 ); break; default: return FALSE; } return( num_eval( lval, oper, rval ) ); } /* * ------------------------------------------------------------------------ * EXPAND_ARG * These are hacks of act() in comm.c. I've added some safety guards, * so that missing or invalid $-codes do not crash the server * ------------------------------------------------------------------------ */ void expand_arg_mob( char *buf, const char *format, CHAR_DATA *mob, CHAR_DATA *ch, const void *arg1, const void *arg2, CHAR_DATA *rch ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; const char *someone = "someone"; const char *something = "something"; const char *someones = "someone's"; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; switch ( *str ) { default: bug( "Expand_arg_mob: bad code %d.", *str ); i = " <@@@> "; break; case 'i': one_argument( mob->name, fname ); i = fname; break; case 'I': i = mob->short_descr; break; case 'n': i = someone; if ( ch != NULL && can_see( mob, ch ) ) { one_argument( ch->name, fname ); i = capitalize(fname); } break; case 'N': i = (ch != NULL && can_see( mob, ch ) ) ? ( IS_NPC( ch ) ? ch->short_descr : ch->name ) : someone; break; case 't': i = someone; if ( vch != NULL && can_see( mob, vch ) ) { one_argument( vch->name, fname ); i = capitalize(fname); } break; case 'T': i = (vch != NULL && can_see( mob, vch )) ? ( IS_NPC( vch ) ? vch->short_descr : vch->name ) : someone; break; case 'r': if ( rch == NULL ) rch = get_random_char( mob, NULL, NULL ); i = someone; if( rch != NULL && can_see( mob, rch ) ) { one_argument( rch->name, fname ); i = capitalize(fname); } break; case 'R': i = someone; if ( rch == NULL ) rch = get_random_char( mob, NULL, NULL ); //Expanded below because it confused me. JH 5/23/2004 12:14AM //Also, it had a 'can_see' in there--why? get_random_char checks for can_see. if (rch) { if (IS_NPC(rch)) i = rch->short_descr; else i = rch->name; } break; case 'q': i = someone; if ( mob->mprog_target != NULL && can_see( mob, mob->mprog_target ) ) { one_argument( mob->mprog_target->name, fname ); i = capitalize( fname ); } break; case 'Q': i = (mob->mprog_target != NULL && can_see( mob, mob->mprog_target )) ? ( IS_NPC( mob->mprog_target ) ? mob->mprog_target->short_descr : mob->mprog_target->name ) : someone; break; case 'j': i = he_she [URANGE(0, mob->sex, 2)]; break; case 'e': i = (ch != NULL && can_see( mob, ch )) ? he_she [URANGE(0, ch->sex, 2)] : someone; break; case 'E': i = (vch != NULL && can_see( mob, vch )) ? he_she [URANGE(0, vch->sex, 2)] : someone; break; case 'J': i = (rch != NULL && can_see( mob, rch )) ? he_she [URANGE(0, rch->sex, 2)] : someone; break; case 'X': i = (mob->mprog_target != NULL && can_see( mob, mob->mprog_target)) ? he_she [URANGE(0, mob->mprog_target->sex, 2)] : someone; break; case 'k': i = him_her [URANGE(0, mob->sex, 2)]; break; case 'm': i = (ch != NULL && can_see( mob, ch )) ? him_her [URANGE(0, ch ->sex, 2)] : someone; break; case 'M': i = (vch != NULL && can_see( mob, vch )) ? him_her [URANGE(0, vch ->sex, 2)] : someone; break; case 'K': if ( rch == NULL ) rch = get_random_char( mob, NULL, NULL ); i = (rch != NULL && can_see( mob, rch )) ? him_her [URANGE(0, rch ->sex, 2)] : someone; break; case 'Y': i = (mob->mprog_target != NULL && can_see( mob, mob->mprog_target )) ? him_her [URANGE(0, mob->mprog_target->sex, 2)] : someone; break; case 'l': i = his_her [URANGE(0, mob ->sex, 2)]; break; case 's': i = (ch != NULL && can_see( mob, ch )) ? his_her [URANGE(0, ch ->sex, 2)] : someones; break; case 'S': i = (vch != NULL && can_see( mob, vch )) ? his_her [URANGE(0, vch ->sex, 2)] : someones; break; case 'L': if ( rch == NULL ) rch = get_random_char( mob, NULL, NULL ); i = ( rch != NULL && can_see( mob, rch ) ) ? his_her [URANGE(0, rch ->sex, 2)] : someones; break; case 'Z': i = (mob->mprog_target != NULL && can_see( mob, mob->mprog_target )) ? his_her [URANGE(0, mob->mprog_target->sex, 2)] : someones; break; case 'o': i = something; if ( obj1 != NULL && can_see_obj( mob, obj1 ) ) { one_argument( obj1->name, fname ); i = fname; } break; case 'O': i = (obj1 != NULL && can_see_obj( mob, obj1 )) ? obj1->short_descr : something; break; case 'p': i = something; if ( obj2 != NULL && can_see_obj( mob, obj2 ) ) { one_argument( obj2->name, fname ); i = fname; } break; case 'P': i = (obj2 != NULL && can_see_obj( mob, obj2 )) ? obj2->short_descr : something; break; } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point = '\0'; return; } void expand_arg_other( char *buf, const char *format, OBJ_DATA *obj, ROOM_INDEX_DATA *room, CHAR_DATA *ch, const void *arg1, const void *arg2, CHAR_DATA *rch ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; const char *someone = "someone"; const char *something = "something"; const char *someones = "someone's"; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; if ( obj && room ) { bug( "expand_arg_other received a obj and a room",0); return; } /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; switch ( *str ) { default: bug( "Expand_arg: bad code %d.", *str ); i = " <@@@> "; break; case 'i': if ( obj ) { one_argument( obj->name, fname ); i = fname; } else { bug( "Expand_arg_other: room had an \"i\" case.",0); i = " <@@@> "; } break; case 'I': if ( obj ) i = obj->short_descr; else { bug( "Expand_arg_other: room had an \"I\" case.",0); i = " <@@@> "; } break; case 'n': i = someone; if ( ch != NULL ) { one_argument( ch->name, fname ); i = capitalize(fname); } break; case 'N': i = (ch != NULL ) ? ( IS_NPC( ch ) ? ch->short_descr : ch->name ) : someone; break; case 't': i = someone; if ( vch != NULL ) { one_argument( vch->name, fname ); i = capitalize(fname); } break; case 'T': i = (vch != NULL ) ? ( IS_NPC( vch ) ? vch->short_descr : vch->name ) : someone; break; case 'r': if ( rch == NULL && obj ) rch = get_random_char( NULL, obj, NULL ); else if ( rch == NULL && room ) rch = get_random_char( NULL, NULL, room ); i = someone; if( rch != NULL ) { one_argument( rch->name, fname ); i = capitalize(fname); } break; case 'R': if ( rch == NULL && obj ) rch = get_random_char( NULL, obj, NULL ); else if ( rch == NULL && room ) rch = get_random_char( NULL, NULL, room ); i = ( rch != NULL ) ? ( IS_NPC( ch ) ? ch->short_descr : ch->name ) :someone; break; case 'q': i = someone; if ( obj && obj->oprog_target != NULL ) { one_argument( obj->oprog_target->name, fname ); i = capitalize( fname ); } else if ( room && room->rprog_target != NULL ) { one_argument( room->rprog_target->name, fname ); i = capitalize( fname ); } break; case 'Q': i = (obj && obj->oprog_target != NULL) ? ( IS_NPC( obj->oprog_target ) ? obj->oprog_target->short_descr : obj->oprog_target->name ) : (room && room->rprog_target != NULL) ? ( IS_NPC( room->rprog_target ) ? room->rprog_target->short_descr : room->rprog_target->name ) : someone; break; case 'j': bug( "Expand_arg_other: Obj/room received case 'j'",0); i = " <@@@> "; break; case 'e': i = (ch != NULL ) ? he_she [URANGE(0, ch->sex, 2)] : someone; break; case 'E': i = (vch != NULL ) ? he_she [URANGE(0, vch->sex, 2)] : someone; break; case 'J': i = (rch != NULL ) ? he_she [URANGE(0, rch->sex, 2)] : someone; break; case 'X': i = (obj && obj->oprog_target != NULL ) ? he_she [URANGE(0, obj->oprog_target->sex, 2)] : (room && room->rprog_target != NULL ) ? he_she [URANGE(0, room->rprog_target->sex, 2)] : someone; break; case 'k': bug( "Expand_arg_other: received case 'k'.",0); i = " <@@@> "; break; case 'm': i = (ch != NULL ) ? him_her [URANGE(0, ch->sex, 2)] : someone; break; case 'M': i = (vch != NULL ) ? him_her [URANGE(0, vch->sex, 2)] : someone; break; case 'K': if ( obj && rch == NULL ) rch = get_random_char( NULL, obj, NULL ); else if ( room && rch == NULL ) rch = get_random_char( NULL, NULL, room ); i = (rch != NULL) ? him_her [URANGE(0, rch ->sex, 2)] : someone; break; case 'Y': i = (obj && obj->oprog_target != NULL) ? him_her [URANGE(0, obj->oprog_target->sex, 2)] : (room && room->rprog_target != NULL) ? him_her [URANGE(0, room->rprog_target->sex, 2)] : someone; break; case 'l': bug( "Expand_arg_other: received case 'l'.",0); i = " <@@@> "; break; case 's': i = (ch != NULL ) ? his_her [URANGE(0, ch ->sex, 2)] : someones; break; case 'S': i = (vch != NULL ) ? his_her [URANGE(0, vch ->sex, 2)] : someones; break; case 'L': if ( obj && rch == NULL ) rch = get_random_char( NULL, obj, NULL ); else if ( room && rch == NULL ) rch = get_random_char( NULL, NULL, room ); i = ( rch != NULL ) ? his_her [URANGE(0, rch ->sex, 2)] : someones; break; case 'Z': i = (obj && obj->oprog_target != NULL) ? his_her [URANGE(0, obj->oprog_target->sex, 2)] : (room && room->rprog_target != NULL) ? his_her [URANGE(0, room->rprog_target->sex, 2)] : someones; break; case 'o': i = something; if ( obj1 != NULL ) { one_argument( obj1->name, fname ); i = fname; } break; case 'O': i = (obj1 != NULL) ? obj1->short_descr : something; break; case 'p': i = something; if ( obj2 != NULL ) { one_argument( obj2->name, fname ); i = fname; } break; case 'P': i = (obj2 != NULL) ? obj2->short_descr : something; break; } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point = '\0'; return; } /* * ------------------------------------------------------------------------ * PROGRAM_FLOW * This is the program driver. It parses the mob program code lines * and passes "executable" commands to interpret() * Lines beginning with 'mob' are passed to mob_interpret() to handle * special mob commands (in mob_cmds.c) *------------------------------------------------------------------------- */ #define MAX_NESTED_LEVEL 20 /* Maximum nested if-else-endif's (stack size) */ #define BEGIN_BLOCK 0 /* Flag: Begin of if-else-endif block */ #define IN_BLOCK -1 /* Flag: Executable statements */ #define END_BLOCK -2 /* Flag: End of if-else-endif block */ #define MAX_CALL_LEVEL 15 /* Maximum nested calls */ void program_flow ( sh_int pvnum, /* For diagnostic purposes */ char *source, /* the actual MOBprog code */ CHAR_DATA *mob, OBJ_DATA *obj, ROOM_INDEX_DATA *room, CHAR_DATA *ch, const void *arg1, const void *arg2, int startat ) { CHAR_DATA *rch = NULL; char *code, *line; char buf[MAX_STRING_LENGTH]; char control[MAX_INPUT_LENGTH], data[MAX_STRING_LENGTH]; char bugbuf[MAX_STRING_LENGTH]; static int call_level; /* Keep track of nested "mpcall"s */ int level, eval, check; int state[MAX_NESTED_LEVEL], /* Block state (BEGIN,IN,END) */ cond[MAX_NESTED_LEVEL]; /* Boolean value based on the last if-check */ //JH Below two items used for 'wait' control int count = 0; bool percent_process = FALSE; sh_int mvnum = 0,ovnum = 0,rvnum = 0; //ch_printf(ch, "1840: program_flow received startat line of %d.\n\r", startat); if ( (mob && obj) || (mob && room) || (obj && room) ) { bug( "PROGs: program_flow received multiple prog types.", 0 ); return; } if ( mob ) mvnum = mob->pIndexData->vnum; else if ( obj ) ovnum = obj->pIndexData->vnum; else if ( room ) rvnum = room->vnum; else { bug( "PROGs: program_flow did not receive a prog type.", 0 ); return; } /*JH changed for 'wait' if( ++call_level > MAX_CALL_LEVEL ) { */ if( startat == 1 && ++call_level > MAX_CALL_LEVEL ) { if ( mob ) sprintf( bugbuf, "Progs: MAX_CALL_LEVEL exceeded, vnum %d, mprog vnum %d", mvnum, pvnum ); else if ( obj ) sprintf( bugbuf, "Progs: MAX_CALL_LEVEL exceeded, vnum %d oprog vnum %d.", ovnum, pvnum ); else sprintf( bugbuf, "Progs: MAX_CALL_LEVEL exceeded, vnum %d rprog vnum %d.", rvnum, pvnum ); bug( bugbuf, 0 ); call_level--; return; } /* * Reset "stack" */ for ( level = 0; level < MAX_NESTED_LEVEL; level++ ) { state[level] = IN_BLOCK; cond[level] = TRUE; } level = 0; code = source; /* * Parse the Prog code */ while ( *code ) { bool bFirstArg = TRUE; char *b = buf, *c = control, *d = data; /* * Get a command line. We sneakily get both the control word * (if/and/or) and the rest of the line in one pass. */ while( isspace( *code ) && *code ) code++; while ( *code ) { if ( *code == '\n' || *code == '\r' ) break; else if ( isspace(*code) ) { if ( bFirstArg ) bFirstArg = FALSE; else *d++ = *code; } else { if ( bFirstArg ) *c++ = *code; else *d++ = *code; } *b++ = *code++; } *b = *c = *d = '\0'; if(++count < startat) { if ( !str_cmp( control, "if" ) ) { state[level] = BEGIN_BLOCK; state[++level] = END_BLOCK; } else if ( !str_cmp( control, "endif" ) ) { state[level] = IN_BLOCK; state[--level] = END_BLOCK; } continue; } if ( buf[0] == '\0' ) break; if ( buf[0] == '*' ) /* Comment */ continue; line = data; /* * Match control words */ //JH New 'wait' control word.. make sure we can wait inside this block if ( !str_cmp( control, "wait" ) && cond[level] != FALSE) { int timer; line = one_argument( line, control ); if(control[0] == '\0') timer = 1; else if (is_number(control) && atoi(control) > 0) timer = atoi(control); else { sprintf( buf, "Prog_flow/Wait: argument NaN, using 1 second as default. prog %d", pvnum ); bug( buf, 0 ); timer = 1; } //ch_printf(ch, "1966: 'wait' control word found on line %d for prog %d. Creating event.\n\r", startat, pvnum); if ( mob ) { PROG_CODE *prog = get_prog_by_vnum(pvnum, MOB); prog_event(ch, (void *)mob, MOB, prog, count+1, timer); //ch_printf(ch, "1971: Prog_event called for mob: will pick up at line %d.\n\r", count+1); } else if ( obj ) { PROG_CODE *prog = get_prog_by_vnum(pvnum, OBJ); prog_event(ch, (void *)obj, OBJ, prog, count+1, timer); //ch_printf(ch, "Prog_event called for obj.\n\r"); } else { PROG_CODE *prog = get_prog_by_vnum(pvnum, ROOM); prog_event(ch, (void *)room, ROOM, prog, count+1, timer); //ch_printf(ch, "Prog_event called for room.\n\r"); } return; } //JH New 'cooldown' control word.. make sure we can do so inside this block //Cooldown makes the particular program (on the mob, etc) not trigger again //until it it is back to normal. This is sneakily done by just holding //the prog in an event for awhile. 2/12/2004 12:45AM if ( (!str_cmp( control, "cooldown" )) && (!level || cond[level] == TRUE) ) { int timer; line = one_argument( line, control ); if(control[0] == '\0') timer = 15; else if (is_number(control) && atoi(control) > 0) timer = atoi(control); else { sprintf( buf, "Prog_flow/Cooldown: argument NaN, using 15 seconds as default. prog %d", pvnum ); bug( buf, 0 ); timer = 15; } wiznet(create_string("DEBUG: program_flow, cooldown: line to be copied: %s", line), NULL, NULL, WIZ_DEBUG, 0, MAX_LEVEL); if ( mob ) { PROG_LIST *p_list = get_prog_list_by_vnum(pvnum, MOB, (void *)mob); if (p_list && !prog_is_cooling(p_list)) prog_cooldown_event (p_list, timer, line); } else if ( obj ) { PROG_LIST *p_list = get_prog_list_by_vnum(pvnum, OBJ, (void *)obj); if (p_list && !prog_is_cooling(p_list)) prog_cooldown_event (p_list, timer, line); } else { PROG_LIST *p_list = get_prog_list_by_vnum(pvnum, ROOM, (void *)room); if (p_list && !prog_is_cooling(p_list)); prog_cooldown_event (p_list, timer, line); } } else if ( !str_cmp( control, "if" ) ) { if ( state[level] == BEGIN_BLOCK ) { if ( mob ) sprintf( buf, "Mobprog: misplaced if statement, mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: misplaced if statement, obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: misplaced if statement, room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } state[level] = BEGIN_BLOCK; if ( ++level >= MAX_NESTED_LEVEL ) { if ( mob ) sprintf( buf, "Mobprog: Max nested level exceeded, mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: Max nested level exceeded, obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: Max nested level exceeded, room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } if ( level && cond[level-1] == FALSE ) { cond[level] = FALSE; continue; } line = percent_argument( line, control ); //jh 5/24/2004 5:07PM //check = keyword_lookup( fn_keyword, control ); check = keyword_lookup( fn_keyword, control ); // ch_printf(ch, "Line: %s, control: %s\n\r", line, control); // return; //ch_printf(ch, "Check: %d\n\r", check); //ch_printf(ch, "control[0]: %c\n\r", control[0]); if (control[0] == '%') percent_process = TRUE; //ch_printf(ch, "percent_process?: %d\n\r", percent_process); if (!percent_process) { if (check >= 0) { if ( mob ) { cond[level] = cmd_eval_mob( pvnum, line, check, mob, ch, arg1, arg2, rch ); } else if ( obj ) { cond[level] = cmd_eval_obj( pvnum, line, check, obj, ch, arg1, arg2, rch ); } else if ( room ) { cond[level] = cmd_eval_room( pvnum, line, check, room, ch, arg1, arg2, rch ); } else { if ( mob ) sprintf( buf, "Mobprog: invalid if_check (if), mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: invalid if_check (if), obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: invalid if_check (if), room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } } else { if ( mob ) sprintf( buf, "Mobprog: invalid if_check (if) (check < 0), mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: invalid if_check (if) (check < 0), obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: invalid if_check (if) (check < 0), room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } } else { if (mob) cond[level] = new_eval_mob (mvnum, control, line, mob, ch); else if (obj) return; //crap else if (room) return; //crap else return; //bug message; } state[level] = END_BLOCK; } else if ( !str_cmp( control, "or" ) ) { if ( !level || state[level-1] != BEGIN_BLOCK ) { if ( mob ) sprintf( buf, "Mobprog: or without if, mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: or without if, obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: or without if, room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } if ( level && cond[level-1] == FALSE ) continue; line = one_argument( line, control ); if ( mob && ( check = keyword_lookup( fn_keyword, control ) ) >= 0 ) { eval = cmd_eval_mob( pvnum, line, check, mob, ch, arg1, arg2, rch ); } else if ( obj && ( check = keyword_lookup( fn_keyword, control ) ) >= 0 ) { eval = cmd_eval_obj( pvnum, line, check, obj, ch, arg1, arg2, rch ); } else if ( room && ( check = keyword_lookup( fn_keyword, control ) ) >= 0 ) { eval = cmd_eval_room( pvnum, line, check, room, ch, arg1, arg2, rch ); } else { if ( mob ) sprintf( buf, "Mobprog: invalid if_check (or), mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: invalid if_check (or), obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: invalid if_check (or), room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } cond[level] = (eval == TRUE) ? TRUE : cond[level]; } else if ( !str_cmp( control, "and" ) ) { if ( !level || state[level-1] != BEGIN_BLOCK ) { if ( mob ) sprintf( buf, "Mobprog: and without if, mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: and without if, obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: and without if, room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } if ( level && cond[level-1] == FALSE ) continue; line = one_argument( line, control ); if ( mob && ( check = keyword_lookup( fn_keyword, control ) ) >= 0 ) { eval = cmd_eval_mob( pvnum, line, check, mob, ch, arg1, arg2, rch ); } else if ( obj && ( check = keyword_lookup( fn_keyword, control ) ) >= 0 ) { eval = cmd_eval_obj( pvnum, line, check, obj, ch, arg1, arg2, rch ); } else if ( room && ( check = keyword_lookup( fn_keyword, control ) ) >= 0 ) { eval = cmd_eval_room( pvnum, line, check, room, ch, arg1, arg2, rch ); } else { if ( mob ) sprintf( buf, "Mobprog: invalid if_check (and), mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: invalid if_check (and), obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: invalid if_check (and), room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } cond[level] = (cond[level] == TRUE) && (eval == TRUE) ? TRUE : FALSE; } else if ( !str_cmp( control, "endif" ) ) { if ( !level || state[level-1] != BEGIN_BLOCK ) { if ( mob ) sprintf( buf, "Mobprog: endif without if, mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: endif without if, obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: endif without if, room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); call_level--; return; } cond[level] = TRUE; state[level] = IN_BLOCK; state[--level] = END_BLOCK; } else if ( !str_cmp( control, "else" ) ) { if ( !level || state[level-1] != BEGIN_BLOCK ) { if ( mob ) sprintf( buf, "Mobprog: else without if, mob %d prog %d", mvnum, pvnum ); else if ( obj ) sprintf( buf, "Objprog: else without if, obj %d prog %d", ovnum, pvnum ); else sprintf( buf, "Roomprog: else without if, room %d prog %d", rvnum, pvnum ); bug( buf, 0 ); return; } if ( level && cond[level-1] == FALSE ) continue; state[level] = IN_BLOCK; cond[level] = (cond[level] == TRUE) ? FALSE : TRUE; } else if ( cond[level] == TRUE && ( !str_cmp( control, "break" ) || !str_cmp( control, "end" ) ) ) { call_level--; return; } else if ( (!level || cond[level] == TRUE) && buf[0] != '\0' ) { state[level] = IN_BLOCK; if ( mob ) expand_arg_mob( data, buf, mob, ch, arg1, arg2, rch ); else if ( obj ) expand_arg_other( data, buf, obj, NULL, ch, arg1, arg2, rch ); else expand_arg_other( data, buf, NULL, room, ch, arg1, arg2, rch ); if ( !str_cmp( control, "mob" ) ) { /* * Found a mob restricted command, pass it to mob interpreter */ line = one_argument( data, control ); if ( !mob ) bug( "mob command in non MOBprog",0); else mob_interpret( mob, line ); } else if ( !str_cmp( control, "obj" ) ) { /* * Found an obj restricted command, pass it to obj interpreter */ line = one_argument( data, control ); if ( !obj ) bug( "obj command in non OBJprog",0); else obj_interpret( obj, line ); } else if ( !str_cmp( control, "room" ) ) { /* * Found a room restricted command, pass it to room interpreter */ line = one_argument( data, control ); if ( !room ) bug( "room command in non ROOMprog", 0 ); else room_interpret( room, line ); } else { /* * Found a normal mud command, pass it to interpreter */ if ( !mob ) bug( "Normal MUD command in non-MOBprog, prog vnum %d", pvnum ); else interpret( mob, data ); } } } call_level--; } /*Locals*/ int get_percent_context (const char *, char *, CHAR_DATA **, CHAR_DATA *, CHAR_DATA *); int parse_context(sh_int, CHAR_DATA *, char *, int *, char *, bool & ); //JH: 3/18/2004 8:38PM if "%actor.hp%" "< 50"... if "keyword" "line" int new_eval_mob (sh_int vnum, char *control, char *line, CHAR_DATA *mob, CHAR_DATA *ch) { CHAR_DATA *lhs_ch = NULL; CHAR_DATA *rhs_ch = NULL; char context[MSL]; char buf[MSL]; int lhs_int = -1, rhs_int = -1; int parsing_result = 0; char lhs_str[MSL], rhs_str[MSL]; int oper; bool stop_parse = false; lhs_str[0] = '\0'; rhs_str[0] = '\0'; get_percent_context(control, context, &lhs_ch, mob, ch); // ch_printf(ch, "result of get_percent_context: lhs_ch->name %s, context %s\n\r", lhs_ch->name, context); parsing_result = parse_context(vnum, lhs_ch, context, &lhs_int, lhs_str, stop_parse); if (stop_parse) //means parse_context took care of interpretation { return parsing_result; } line = one_argument( line, buf ); if ((oper = keyword_lookup( fn_evals, buf )) < 0) { bugf("new_eval_mob: prog %d unknown operand '%s'", vnum, buf ); return 0; } line = one_argument(line, buf); /*Now check the rhs: if |something| = <rhs>.*/ if (is_number(buf)) { rhs_int = atoi( buf ); } else if (buf[0] == '%') { get_percent_context(buf, context, &rhs_ch, mob, ch); parse_context(vnum, rhs_ch, context, &rhs_int, rhs_str, stop_parse); } else { /*We will assume it's a string*/ if (buf[0] != '\0') sprintf(rhs_str, "%s", buf); else { bugf("new_eval_mob: prog %d no rhs '%s'", vnum, buf ); return 0; } } //ch_printf(ch, "lhs_int: %d rhs_int: %d lhs_str: %s / rhs_str: %s\n\r", // lhs_int, rhs_int, lhs_str, rhs_str); if (lhs_int >= 0 && rhs_int >= 0) return( num_eval( lhs_int, oper, rhs_int) ); else if (rhs_str[0] != '\0' && lhs_str[0] != '\0') return( str_eval( lhs_str, oper, rhs_str) ); else { bugf("new_eval_mob: program %d no idea how to compare lhs and rhs", vnum); return 0; } return 0; } int get_percent_context (const char *keyword, char * context, CHAR_DATA **ref_ch, CHAR_DATA *mob, CHAR_DATA *ch) { int where = -1; if (!keyword || !*keyword) return 1; // ch_printf(ch, "in get_percent_context: keyword is %s\n\r:", keyword); string keyw = keyword; string left, right; //eat first % keyw.erase(0, 1); //eat last % keyw.erase(keyw.length() - 1, 1); //find period: X.Y where = keyw.find("."); //split string: make left X left = keyw.substr(0, where); //split string: make right Y right = keyw.substr(where + 1, keyw.length()); //X should be something valid if (left == "self") *ref_ch = mob; else if (left == "mob") *ref_ch = mob; else if (left == "actor") *ref_ch = ch; else if (left == "target") { if (mob->mprog_target == NULL) mob->mprog_target = ch; *ref_ch = mob->mprog_target; } else { writelogf("get_percent_operators: unknown lhs '%s'", left.c_str()); return 1; } strcpy (context, right.c_str()); return 0; } //Only return anything other than 0 if the prog line is entirely evaluated within here //ref to say stop processing, then use returned val to return out of get_p_c. int parse_context(sh_int vnum, CHAR_DATA *vch, char *context, int *int_ref, char *str_ref, bool &stop_parse) { char buf[MSL]; if (!vch || !*context) return 0; /**********************Conditions (sort later)**********************/ if (!str_cmp(context, "name")) { sprintf(str_ref, "%s", vch->name); } else if (!str_cmp(context, "short_desc")) { if (!IS_NPC(vch)) { bugf("parse_context: 'short_desc' context used on PC, prog %d.", vnum); wiznet(create_string("DEBUG: parse_context: 'short_desc' context used on PC, prog %d.", vnum), NULL, NULL, WIZ_DEBUG, 0, MAX_LEVEL); return FALSE; } sprintf(str_ref, "%s", vch->short_descr); } else if (!str_cmp(context, "long_desc")) { if (!IS_NPC(vch)) { bugf("parse_context: 'long_desc' context used on PC, prog %d.", vnum); wiznet(create_string("DEBUG: parse_context: 'long_desc' context used on PC, prog %d.", vnum), NULL, NULL, WIZ_DEBUG, 0, MAX_LEVEL); return FALSE; } sprintf(str_ref, "%s", vch->long_descr); } else if (!str_cmp(context, "vnum")) { if (!IS_NPC(vch)) { bugf("parse_context: 'vnum' context used on PC, prog %d.", vnum); wiznet(create_string("DEBUG: BUG:parse_context: 'vnum' context used on PC, prog %d.", vnum), NULL, NULL, WIZ_DEBUG, 0, MAX_LEVEL); return FALSE; } *int_ref = vch->pIndexData->vnum; } else if (!str_cmp(context, "pos")) //standing, etc { if (vch->position == POS_ENSCONCED) sprintf(str_ref, "%s", ensconce_flags[vch->ensconce_type].name); else sprintf(str_ref, "%s", position_table[vch->position].name); } else if (!str_cmp(context, "hp")) *int_ref = UMAX(vch->hit, 0); else if (!str_cmp(context, "sex")) *int_ref = vch->sex; else if (!str_cmp(context, "str")) *int_ref = UMAX(get_curr_stat (vch, STAT_STR), 0); else if (!str_cmp(context, "int")) *int_ref = UMAX(get_curr_stat (vch, STAT_INT), 0); else if (!str_cmp(context, "cha")) *int_ref = UMAX(get_curr_stat (vch, STAT_CHA), 0); else if (!str_cmp(context, "con")) *int_ref = UMAX(get_curr_stat (vch, STAT_CON), 0); else if (!str_cmp(context, "dex")) *int_ref = UMAX(get_curr_stat (vch, STAT_DEX), 0); else if (!str_cmp(context, "perception")) *int_ref = UMAX(vch->perception, 0); else if (!str_cmp(context, "will")) *int_ref = UMAX(vch->will, 0); else if (!str_cmp(context, "reflex")) *int_ref = UMAX(vch->reflex, 0); else if (!str_cmp(context, "gold")) *int_ref = UMAX(vch->gold, 0); else if (!str_cmp(context, "silver")) *int_ref = UMAX(vch->silver, 0); else if (!str_cmp(context, "age")) *int_ref = (!IS_NPC(vch) ? get_age(vch) : 0); else if (!str_cmp(context, "chi")) *int_ref = UMAX(vch->magic_points[MAG_CHI], 0); else if (!str_cmp(context, "elemental")) *int_ref = UMAX(vch->magic_points[MAG_ELE], 0); else if (!str_cmp(context, "ley")) *int_ref = UMAX(vch->magic_points[MAG_LEY], 0); else if (!str_cmp(context, "fae")) *int_ref = UMAX(vch->magic_points[MAG_FAE], 0); //Special cases else if (!str_prefix(context, "isusing")) { context = one_argument(context, buf); context = one_argument(context, buf); stop_parse = true; if (is_number(buf)) return has_item( vch, atoi(buf), -1, TRUE ); else return has_item( vch, -1, item_lookup(buf), TRUE ); } else if (!str_prefix("has", context)) { context = one_argument(context, buf); //strip the 'has' context = one_argument(context, buf); //get the new word stop_parse = true; if (is_number(buf)) return has_item( vch, atoi(buf), -1, FALSE ); else return has_item( vch, -1, item_lookup(buf), FALSE ); } else if (!str_prefix(context, "isfighting")) { context = one_argument(context, buf); context = one_argument(context, buf); //get the new word stop_parse = true; //dual-purpose: //check 1: if %mob.isfighting% //check 2 type 1: if %mob.isfighting 1234% //check 2 type 3: if %mob.isfighting bob% if (buf[0] == '\0') return ((int)vch->fighting); else { if (is_number(buf)) { return (vch->fighting && (IS_NPC(vch->fighting) ? atoi(buf) == vch->fighting->pIndexData->vnum : 0)); } else return (vch->fighting && (vch->fighting == get_char_room(vch, NULL, buf))); } } else { bugf("parse_context: Don't understand context of '%s' in prog %d.", context, vnum); return FALSE; } return 0; }