/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * **************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <cstdio> #include <cstring> #include <cstdlib> #include <ctime> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include <cctype> /* for isalpha() and isspace() -- JR */ /* RT code to delete yourself */ void do_delet (CHAR_DATA * ch, char *argument) { send_to_char ("You must type the full command to delete yourself.\n\r", ch); } void do_delete (CHAR_DATA * ch, char *argument) { char strsave[MAX_INPUT_LENGTH]; if (IS_NPC (ch)) return; if (ch->pcdata->confirm_delete) { if (argument[0] != '\0') { send_to_char ("Delete status removed.\n\r", ch); ch->pcdata->confirm_delete = FALSE; return; } else { sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); wiznet ("$N turns $Mself into line noise.", ch, NULL, 0, 0, 0); stop_fighting (ch, TRUE); do_function (ch, &do_quit, ""); remove(strsave); return; } } if (argument[0] != '\0') { send_to_char ("Just type delete. No argument.\n\r", ch); return; } send_to_char ("Type delete again to confirm this command.\n\r", ch); send_to_char ("WARNING: this command is irreversible.\n\r", ch); send_to_char ("Typing delete with an argument will undo delete status.\n\r", ch); ch->pcdata->confirm_delete = TRUE; wiznet ("$N is contemplating deletion.", ch, NULL, 0, 0, get_trust (ch)); } /* RT code to display channel status */ void do_channels (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; /* lists all channels and their status */ send_to_char ("{WChannel Status{x\n\r", ch); send_to_char ("---------------------\n\r", ch); send_to_char ("{dgossip{x ", ch); if (!IS_SET (ch->comm, COMM_NOGOSSIP)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); send_to_char ("{aauction{x ", ch); if (!IS_SET (ch->comm, COMM_NOAUCTION)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); send_to_char ("{emusic{x ", ch); if (!IS_SET (ch->comm, COMM_NOMUSIC)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); send_to_char ("{qQ{x/{fA{x ", ch); if (!IS_SET (ch->comm, COMM_NOQUESTION)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); send_to_char ("{hQuote{x ", ch); if (!IS_SET (ch->comm, COMM_NOQUOTE)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); send_to_char ("{tgrats{x ", ch); if (!IS_SET (ch->comm, COMM_NOGRATS)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); if (IS_IMMORTAL (ch)) { send_to_char ("{igod channel{x ", ch); if (!IS_SET (ch->comm, COMM_NOWIZ)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); } send_to_char ("{tshouts{x ", ch); if (!IS_SET (ch->comm, COMM_SHOUTSOFF)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); send_to_char ("{ktells{x ", ch); if (!IS_SET (ch->comm, COMM_DEAF)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); send_to_char ("{tquiet mode{x ", ch); if (IS_SET (ch->comm, COMM_QUIET)) send_to_char ("ON\n\r", ch); else send_to_char ("OFF\n\r", ch); if (IS_SET (ch->comm, COMM_AFK)) send_to_char ("You are AFK.\n\r", ch); if (IS_SET (ch->comm, COMM_SNOOP_PROOF)) send_to_char ("You are immune to snooping.\n\r", ch); if (ch->lines != PAGELEN) { if (ch->lines) { sprintf (buf, "You display %d lines of scroll.\n\r", ch->lines + 2); send_to_char (buf, ch); } else send_to_char ("Scroll buffering is off.\n\r", ch); } if (ch->prompt != NULL) { sprintf (buf, "Your current prompt is: %s\n\r", ch->prompt); send_to_char (buf, ch); } if (IS_SET (ch->comm, COMM_NOSHOUT)) send_to_char ("You cannot shout.\n\r", ch); if (IS_SET (ch->comm, COMM_NOTELL)) send_to_char ("You cannot use tell.\n\r", ch); if (IS_SET (ch->comm, COMM_NOCHANNELS)) send_to_char ("You cannot use channels.\n\r", ch); if (IS_SET (ch->comm, COMM_NOEMOTE)) send_to_char ("You cannot show emotions.\n\r", ch); send_to_char ("To change your channel color settings see help ANSI2\n\r", ch); } /* RT deaf blocks out all shouts */ void do_deaf (CHAR_DATA * ch, char *argument) { if (IS_SET (ch->comm, COMM_DEAF)) { send_to_char ("You can now hear tells again.\n\r", ch); REMOVE_BIT (ch->comm, COMM_DEAF); } else { send_to_char ("From now on, you won't hear tells.\n\r", ch); SET_BIT (ch->comm, COMM_DEAF); } } /* RT quiet blocks out all communication */ void do_quiet (CHAR_DATA * ch, char *argument) { if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("Quiet mode removed.\n\r", ch); REMOVE_BIT (ch->comm, COMM_QUIET); } else { send_to_char ("From now on, you will only hear says and emotes.\n\r", ch); SET_BIT (ch->comm, COMM_QUIET); } } /* afk command */ void do_afk (CHAR_DATA * ch, char *argument) { if (IS_SET (ch->comm, COMM_AFK)) { printf_to_char(ch,"AFK mode removed%s\n\r", buf_string(ch->pcdata->buffer)[0] == '\0' ? " (you didn't miss any 'tells')." : ". You have some 'tells' stored (type 'replay' to see them)."); REMOVE_BIT (ch->comm, COMM_AFK); } else { send_to_char ("You are now in AFK mode.\n\r", ch); SET_BIT (ch->comm, COMM_AFK); } } void do_replay (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) { send_to_char ("You can't replay.\n\r", ch); return; } if (buf_string (ch->pcdata->buffer)[0] == '\0') { send_to_char ("You have no tells to replay.\n\r", ch); return; } page_to_char (buf_string (ch->pcdata->buffer), ch); clear_buf (ch->pcdata->buffer); } /* RT auction rewritten in ROM style */ void do_auction (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOAUCTION)) { send_to_char ("{aAuction channel is now ON.{x\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOAUCTION); } else { send_to_char ("{aAuction channel is now OFF.{x\n\r", ch); SET_BIT (ch->comm, COMM_NOAUCTION); } } else { /* auction message sent, turn auction on if it is off */ if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOAUCTION); } sprintf (buf, "{aYou auction '{A%s{a'{x\n\r", argument); send_to_char (buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOAUCTION) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("{a$n auctions '{A$t{a'{x", ch, argument, d->character, TO_VICT, POS_DEAD); } } } /* RT chat replaced with ROM gossip */ void do_gossip (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOGOSSIP)) { send_to_char ("Gossip channel is now ON.\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOGOSSIP); } else { send_to_char ("Gossip channel is now OFF.\n\r", ch); SET_BIT (ch->comm, COMM_NOGOSSIP); } } else { /* gossip message sent, turn gossip on if it isn't already */ if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOGOSSIP); sprintf (buf, "{dYou gossip '{9%s{d'{x\n\r", argument); send_to_char (buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOGOSSIP) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("{d$n gossips '{9$t{d'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } void do_grats (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOGRATS)) { send_to_char ("Grats channel is now ON.\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOGRATS); } else { send_to_char ("Grats channel is now OFF.\n\r", ch); SET_BIT (ch->comm, COMM_NOGRATS); } } else { /* grats message sent, turn grats on if it isn't already */ if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOGRATS); sprintf (buf, "{tYou grats '%s'{x\n\r", argument); send_to_char (buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOGRATS) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("{t$n grats '$t'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } void do_quote (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOQUOTE)) { send_to_char ("{hQuote channel is now ON.{x\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOQUOTE); } else { send_to_char ("{hQuote channel is now OFF.{x\n\r", ch); SET_BIT (ch->comm, COMM_NOQUOTE); } } else { /* quote message sent, turn quote on if it isn't already */ if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOQUOTE); sprintf (buf, "{hYou quote '{H%s{h'{x\n\r", argument); send_to_char (buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOQUOTE) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("{h$n quotes '{H$t{h'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* RT question channel */ void do_question (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOQUESTION)) { send_to_char ("Q/A channel is now ON.\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOQUESTION); } else { send_to_char ("Q/A channel is now OFF.\n\r", ch); SET_BIT (ch->comm, COMM_NOQUESTION); } } else { /* question sent, turn Q/A on if it isn't already */ if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOQUESTION); sprintf (buf, "{qYou question '{Q%s{q'{x\n\r", argument); send_to_char (buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOQUESTION) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("{q$n questions '{Q$t{q'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* RT answer channel - uses same line as questions */ void do_answer (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOQUESTION)) { send_to_char ("Q/A channel is now ON.\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOQUESTION); } else { send_to_char ("Q/A channel is now OFF.\n\r", ch); SET_BIT (ch->comm, COMM_NOQUESTION); } } else { /* answer sent, turn Q/A on if it isn't already */ if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOQUESTION); sprintf (buf, "{fYou answer '{F%s{f'{x\n\r", argument); send_to_char (buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOQUESTION) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("{f$n answers '{F$t{f'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* RT music channel */ void do_music (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOMUSIC)) { send_to_char ("Music channel is now ON.\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOMUSIC); } else { send_to_char ("Music channel is now OFF.\n\r", ch); SET_BIT (ch->comm, COMM_NOMUSIC); } } else { /* music sent, turn music on if it isn't already */ if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOMUSIC); sprintf (buf, "{eYou MUSIC: '{E%s{e'{x\n\r", argument); send_to_char (buf, ch); sprintf (buf, "$n MUSIC: '%s'", argument); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_NOMUSIC) && !IS_SET (victim->comm, COMM_QUIET)) { act_new ("{e$n MUSIC: '{E$t{e'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING); } } } } /* clan channels */ void do_clantalk (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (!is_clan (ch) || clan_table[ch->clan].independent) { send_to_char ("You aren't in a clan.\n\r", ch); return; } if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOCLAN)) { send_to_char ("Clan channel is now ON\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOCLAN); } else { send_to_char ("Clan channel is now OFF\n\r", ch); SET_BIT (ch->comm, COMM_NOCLAN); } return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { send_to_char ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_NOCLAN); sprintf (buf, "You clan '%s'{x\n\r", argument); send_to_char (buf, ch); sprintf (buf, "$n clans '%s'", argument); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && is_same_clan (ch, d->character) && !IS_SET (d->character->comm, COMM_NOCLAN) && !IS_SET (d->character->comm, COMM_QUIET)) { act_new ("$n clans '$t'{x", ch, argument, d->character, TO_VICT, POS_DEAD); } } return; } void do_immtalk (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOWIZ)) { send_to_char ("Immortal channel is now ON\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOWIZ); } else { send_to_char ("Immortal channel is now OFF\n\r", ch); SET_BIT (ch->comm, COMM_NOWIZ); } return; } REMOVE_BIT (ch->comm, COMM_NOWIZ); act_new ("{i[{I$n{i]: $t{x", ch, argument, NULL, TO_CHAR, POS_DEAD); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && IS_IMMORTAL (d->character) && !IS_SET (d->character->comm, COMM_NOWIZ)) { act_new ("{i[{I$n{i]: $t{x", ch, argument, d->character, TO_VICT, POS_DEAD); } } return; } void do_say (CHAR_DATA * ch, char *argument) { OBJ_DATA *obj, *obj_next; if (argument[0] == '\0') { send_to_char ("Say what?\n\r", ch); return; } act ("{6$n says '{7$T{6'{x", ch, NULL, argument, TO_ROOM); act ("{6You say '{7$T{6'{x", ch, NULL, argument, TO_CHAR); if (!IS_NPC (ch)) { CHAR_DATA *mob, *mob_next; for (mob = ch->in_room->people; mob != NULL; mob = mob_next) { mob_next = mob->next_in_room; if (IS_NPC (mob) && HAS_TRIGGER_MOB (mob, TRIG_SPEECH) && mob->position == mob->pIndexData->default_pos) p_act_trigger (argument, mob, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); for ( obj = mob->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_SPEECH ) ) p_act_trigger( argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH ); } } } for ( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_SPEECH ) ) p_act_trigger( argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH ); } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_SPEECH ) ) p_act_trigger( argument, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_SPEECH ); return; } void do_shout (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_SHOUTSOFF)) { send_to_char ("You can hear shouts again.\n\r", ch); REMOVE_BIT (ch->comm, COMM_SHOUTSOFF); } else { send_to_char ("You will no longer hear shouts.\n\r", ch); SET_BIT (ch->comm, COMM_SHOUTSOFF); } return; } if (IS_SET (ch->comm, COMM_NOSHOUT)) { send_to_char ("You can't shout.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_SHOUTSOFF); WAIT_STATE (ch, 12); act ("You shout '$T'", ch, NULL, argument, TO_CHAR); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_SHOUTSOFF) && !IS_SET (victim->comm, COMM_QUIET)) { act ("$n shouts '$t'", ch, argument, d->character, TO_VICT); } } return; } void do_tell (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; if (IS_SET (ch->comm, COMM_NOTELL) || IS_SET (ch->comm, COMM_DEAF)) { send_to_char ("Your message didn't get through.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_QUIET)) { send_to_char ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_DEAF)) { send_to_char ("You must turn off deaf mode first.\n\r", ch); return; } argument = one_argument (argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char ("Tell whom what?\n\r", ch); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ((victim = get_char_world (ch, arg)) == NULL || (IS_NPC (victim) && victim->in_room != ch->in_room)) { send_to_char ("They aren't here.\n\r", ch); return; } if (victim->desc == NULL && !IS_NPC (victim)) { act ("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (!(IS_IMMORTAL (ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE (victim)) { act ("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ( (IS_SET (victim->comm, COMM_QUIET) || IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch)) { act ("$E is not receiving tells.", ch, 0, victim, TO_CHAR); return; } if (IS_SET (victim->comm, COMM_AFK)) { if (IS_NPC (victim)) { act ("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR); return; } act ("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (victim->desc->connected >= CON_NOTE_TO && victim->desc->connected <= CON_NOTE_FINISH) { act ("$E is writing a note, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } act ("{kYou tell $N '{K$t{k'{x", ch, argument, victim, TO_CHAR); act_new ("{k$n tells you '{K$t{k'{x", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; if (!IS_NPC (ch) && IS_NPC (victim) && HAS_TRIGGER_MOB (victim, TRIG_SPEECH)) p_act_trigger (argument, victim, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); return; } void do_reply (CHAR_DATA * ch, char *argument) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; if (IS_SET (ch->comm, COMM_NOTELL)) { send_to_char ("Your message didn't get through.\n\r", ch); return; } if ((victim = ch->reply) == NULL) { send_to_char ("They aren't here.\n\r", ch); return; } if (victim->desc == NULL && !IS_NPC (victim)) { act ("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (!IS_IMMORTAL (ch) && !IS_AWAKE (victim)) { act ("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ( (IS_SET (victim->comm, COMM_QUIET) || IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch) && !IS_IMMORTAL (victim)) { act_new ("$E is not receiving tells.", ch, 0, victim, TO_CHAR, POS_DEAD); return; } if (!IS_IMMORTAL (victim) && !IS_AWAKE (ch)) { send_to_char ("In your dreams, or what?\n\r", ch); return; } if (IS_SET (victim->comm, COMM_AFK)) { if (IS_NPC (victim)) { act_new ("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } act_new ("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR, POS_DEAD); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } act_new ("{kYou tell $N '{K$t{k'{x", ch, argument, victim, TO_CHAR, POS_DEAD); act_new ("{k$n tells you '{K$t{k'{x", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; return; } void do_yell (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (IS_SET (ch->comm, COMM_NOSHOUT)) { send_to_char ("You can't yell.\n\r", ch); return; } if (argument[0] == '\0') { send_to_char ("Yell what?\n\r", ch); return; } act ("You yell '$t'", ch, argument, NULL, TO_CHAR); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET (d->character->comm, COMM_QUIET)) { act ("$n yells '$t'", ch, argument, d->character, TO_VICT); } } return; } void do_emote (CHAR_DATA * ch, char *argument) { if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { send_to_char ("You can't show your emotions.\n\r", ch); return; } if (argument[0] == '\0') { send_to_char ("Emote what?\n\r", ch); return; } /* little hack to fix the ',{' bug posted to rom list * around 4/16/01 -- JR */ if (!(isalpha(argument[0])) || (isspace(argument[0]))) { send_to_char ("Moron!\n\r", ch); return; } MOBtrigger = FALSE; act ("$n $T", ch, NULL, argument, TO_ROOM); act ("$n $T", ch, NULL, argument, TO_CHAR); MOBtrigger = TRUE; return; } void do_pmote (CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; unsigned int matches = 0; if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { send_to_char ("You can't show your emotions.\n\r", ch); return; } if (argument[0] == '\0') { send_to_char ("Emote what?\n\r", ch); return; } /* little hack to fix the ',{' bug posted to rom list * around 4/16/01 -- JR */ if (!(isalpha(argument[0])) || (isspace(argument[0]))) { send_to_char ("Moron!\n\r", ch); return; } act ("$n $t", ch, argument, NULL, TO_CHAR); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr (argument, vch->name)) == NULL) { MOBtrigger = FALSE; act ("$N $t", vch, argument, ch, TO_CHAR); MOBtrigger = TRUE; continue; } strcpy (temp, argument); temp[strlen (argument) - strlen (letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen (vch->name)) { strcat (temp, "r"); continue; } if (*letter == 's' && matches == strlen (vch->name)) { matches = 0; continue; } if (matches == strlen (vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen (vch->name)) { strcat (temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat (last, letter, 1); continue; } matches = 0; strcat (temp, last); strncat (temp, letter, 1); last[0] = '\0'; name = vch->name; } MOBtrigger = FALSE; act ("$N $t", vch, temp, ch, TO_CHAR); MOBtrigger = TRUE; } return; } void do_bug (CHAR_DATA * ch, char *argument) { append_file (ch, BUG_FILE, argument); send_to_char ("Bug logged.\n\r", ch); return; } void do_typo (CHAR_DATA * ch, char *argument) { append_file (ch, TYPO_FILE, argument); send_to_char ("Typo logged.\n\r", ch); return; } void do_rent (CHAR_DATA * ch, char *argument) { send_to_char ("There is no rent here. Just save and quit.\n\r", ch); return; } void do_qui (CHAR_DATA * ch, char *argument) { send_to_char ("If you want to QUIT, you have to spell it out.\n\r", ch); return; } void do_quit (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d, *d_next; int id; if (IS_NPC (ch)) return; if (ch->position == POS_FIGHTING) { send_to_char ("No way! You are fighting.\n\r", ch); return; } if (ch->position < POS_STUNNED) { send_to_char ("You're not DEAD yet.\n\r", ch); return; } send_to_char ("Alas, all good things must come to an end.\n\r", ch); act ("$n has left the game.", ch, NULL, NULL, TO_ROOM); sprintf (log_buf, "%s has quit.", ch->name); log_string (log_buf); wiznet ("$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0, get_trust (ch)); /* * After extract_char the ch is no longer valid! */ save_char_obj (ch); id = ch->id; d = ch->desc; extract_char (ch, TRUE); if (d != NULL) close_socket (d); /* toast evil cheating bastards */ for (d = descriptor_list; d != NULL; d = d_next) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if (tch && tch->id == id) { extract_char (tch, TRUE); close_socket (d); } } return; } void do_save (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) return; save_char_obj (ch); send_to_char ("Saving. Remember that ROM has automatic saving now.\n\r", ch); //WAIT_STATE (ch, 4 * PULSE_VIOLENCE); return; } /* * ColoUr setting and unsetting, way cool, Ant Oct 94 * revised to include config colour, Ant Feb 95 */ void do_colour (CHAR_DATA * ch, char *argument) { char arg[MAX_STRING_LENGTH]; if (IS_NPC (ch)) { send_to_char_bw ("ColoUr is not ON, Way Moron!\n\r", ch); return; } argument = one_argument (argument, arg); if (!*arg) { if (!IS_SET (ch->act, PLR_COLOUR)) { SET_BIT (ch->act, PLR_COLOUR); send_to_char ("ColoUr is now ON, Way Cool!\n\r" "Further syntax:\n\r colour {c<{xfield{c> <{xcolour{c>{x\n\r" " colour {c<{xfield{c>{x {cbeep{x|{cnobeep{x\n\r" "Type help {ccolour{x and {ccolour2{x for details.\n\r" "ColoUr is brought to you by Lope, ant@solace.mh.se.\n\r", ch); } else { send_to_char_bw ("ColoUr is now OFF, <sigh>\n\r", ch); REMOVE_BIT (ch->act, PLR_COLOUR); } return; } if (!str_cmp (arg, "default")) { default_colour (ch); send_to_char_bw ("ColoUr setting set to default values.\n\r", ch); return; } if (!str_cmp (arg, "all")) { all_colour (ch, argument); return; } /* * Yes, I know this is ugly and unnessessary repetition, but its old * and I can't justify the time to make it pretty. -Lope */ if (!str_cmp (arg, "text")) { ALTER_COLOUR (text)} else if (!str_cmp (arg, "auction")) { ALTER_COLOUR (auction)} else if (!str_cmp (arg, "auction_text")) { ALTER_COLOUR (auction_text)} else if (!str_cmp (arg, "gossip")) { ALTER_COLOUR (gossip)} else if (!str_cmp (arg, "gossip_text")) { ALTER_COLOUR (gossip_text)} else if (!str_cmp (arg, "music")) { ALTER_COLOUR (music)} else if (!str_cmp (arg, "music_text")) { ALTER_COLOUR (music_text)} else if (!str_cmp (arg, "question")) { ALTER_COLOUR (question)} else if (!str_cmp (arg, "question_text")) { ALTER_COLOUR (question_text)} else if (!str_cmp (arg, "answer")) { ALTER_COLOUR (answer)} else if (!str_cmp (arg, "answer_text")) { ALTER_COLOUR (answer_text)} else if (!str_cmp (arg, "quote")) { ALTER_COLOUR (quote)} else if (!str_cmp (arg, "quote_text")) { ALTER_COLOUR (quote_text)} else if (!str_cmp (arg, "immtalk_text")) { ALTER_COLOUR (immtalk_text)} else if (!str_cmp (arg, "immtalk_type")) { ALTER_COLOUR (immtalk_type)} else if (!str_cmp (arg, "info")) { ALTER_COLOUR (info)} else if (!str_cmp (arg, "say")) { ALTER_COLOUR (say)} else if (!str_cmp (arg, "say_text")) { ALTER_COLOUR (say_text)} else if (!str_cmp (arg, "tell")) { ALTER_COLOUR (tell)} else if (!str_cmp (arg, "tell_text")) { ALTER_COLOUR (tell_text)} else if (!str_cmp (arg, "reply")) { ALTER_COLOUR (reply)} else if (!str_cmp (arg, "reply_text")) { ALTER_COLOUR (reply_text)} else if (!str_cmp (arg, "gtell_text")) { ALTER_COLOUR (gtell_text)} else if (!str_cmp (arg, "gtell_type")) { ALTER_COLOUR (gtell_type)} else if (!str_cmp (arg, "wiznet")) { ALTER_COLOUR (wiznet)} else if (!str_cmp (arg, "room_title")) { ALTER_COLOUR (room_title)} else if (!str_cmp (arg, "room_text")) { ALTER_COLOUR (room_text)} else if (!str_cmp (arg, "room_exits")) { ALTER_COLOUR (room_exits)} else if (!str_cmp (arg, "room_things")) { ALTER_COLOUR (room_things)} else if (!str_cmp (arg, "prompt")) { ALTER_COLOUR (prompt)} else if (!str_cmp (arg, "fight_death")) { ALTER_COLOUR (fight_death)} else if (!str_cmp (arg, "fight_yhit")) { ALTER_COLOUR (fight_yhit)} else if (!str_cmp (arg, "fight_ohit")) { ALTER_COLOUR (fight_ohit)} else if (!str_cmp (arg, "fight_thit")) { ALTER_COLOUR (fight_thit)} else if (!str_cmp (arg, "fight_skill")) { ALTER_COLOUR (fight_skill)} else { send_to_char_bw ("Unrecognised Colour Parameter Not Set.\n\r", ch); return; } send_to_char_bw ("New Colour Parameter Set.\n\r", ch); return; } void do_page (CHAR_DATA *ch, char *argument) { char arg[MIL]; char buf[MSL]; CHAR_DATA *victim; if (IS_NPC(ch)) return; one_argument (argument, arg); if ((victim = get_char_world (ch, arg)) == NULL) { send_to_char ("They aren't playing.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Can't page NPCs.\n\r", ch); return; } if (victim->desc == NULL && !IS_NPC (victim)) { act ("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); return; } sprintf(buf, "BZZZZZZ BZZZZZZZ %s's beeper goes wild.\n\r", victim->name); send_to_char(buf, ch); sprintf(buf, "BZZZZZZ BZZZZZZZ %s's name flashes across your beeper and it's going craaaAAAaazy!!!{*\n\r", ch->name); send_to_char(buf, victim); }