#AREADATA Name Tryn Stronghold~ Builders Pooky~ VNUMs 1900 2099 Credits Pooky & Friends~ Security 8 End #MOBILES #1900 Tryn archer~ a Tryn archer~ A Tryn archer takes aim at his target below. ~ ~ unique~ AB 0 0 -1 0 0 1 1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 none 0 0 0 0 0 0 0 0 stand stand male 100 HV ABCDEFGHIJK medium unknown #1928 no name~ (no short description)~ (no long description) ~ ~ iss~ A 0 0 -1 0 0 1 0 0d0+0 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #1929 small child~ a small child~ A small child hides shyly behind her mother. ~ ~ unique~ AB 0 0 -1 0 0 10 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 small unknown M GIVE 1929 ' '~ #1939 Tribal Elder~ the elder~ The tribal elder eyes you suspiciously. ~ ~ unique~ ABa 0 0 -1 0 0 0 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown #1942 Tryn ballista soldier~ a Soldier of Tryn~ A Soldier of Tryn is stationed at the ballista. ~ ~ unique~ AB 0 0 -1 0 0 1 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown M RANDOM 1942 20~ #1943 oil pouring Tryn Soldier~ a Soldier of Tryn~ A Soldier of Tryn is here, tending to a vat of boiling {Doil{x. ~ ~ unique~ AB 0 0 -1 0 0 1 1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown M RANDOM 1943 17~ #1944 Tryn Archer~ a Tryn archer~ A Tryn archer takes aim at his target below. ~ ~ unique~ ABF 16 0 -1 0 0 1 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 stab 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown M RANDOM 1995 5~ M RANDOM 1940 5~ M RANDOM 1987 10~ M RANDOM 1990 10~ M RANDOM 1999 10~ M RANDOM 1996 10~ M RANDOM 1991 10~ #1945 Tryn Archer~ a Tryn archer~ A Tryn archer takes aim at his target below. ~ ~ unique~ AB 0 0 -1 0 0 1 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown M RANDOM 1940 5~ M RANDOM 1997 10~ M RANDOM 1992 10~ M RANDOM 1988 10~ M RANDOM 1996 10~ M RANDOM 1991 10~ M RANDOM 1999 10~ #1946 oil pouring Tryn Soldier~ a Soldier of Tryn~ A Soldier of Tryn is here, tending to a vat of boiling {Doil{x. ~ ~ unique~ AB 0 0 -1 0 0 0 1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown M RANDOM 1946 17~ #1947 Tryn archer~ a Tryn archer~ A Tryn archer takes aim at his target below. ~ ~ unique~ AB 0 0 -1 0 0 1 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown M RANDOM 1998 10~ M RANDOM 1980 5~ M RANDOM 1924 10~ M RANDOM 1993 10~ #1950 oil pouring Tryn Soldier~ a Soldier of Tryn~ A Soldier of Tryn is here, tending to a vat of boiling {Doil{x. ~ ~ unique~ AB 0 0 -1 0 0 0 1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown M RANDOM 1950 17~ #1951 Tryn archer~ a Tryn archer~ A Tryn archer takes aim at his target below. ~ ~ unique~ AB 0 0 -1 0 0 1 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown M RANDOM 1994 10~ M RANDOM 1989 10~ M RANDOM 1920 10~ M RANDOM 1900 5~ #1971 Big Monster Thing~ the Big Monster Thing~ A Big Monster Thing is here, waiting to be defined & detailed. ~ ~ wagabonaganor~ ABFT 0 0 -1 0 0 1 0 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJKW huge unknown #1991 no name~ (no short description)~ (no long description) ~ ~ unique~ A 0 0 -1 0 0 0 0 0d0+0 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown #2028 blor~ blor~ Blor! ~ ~ kin~ AB 0 0 -1 0 0 2 0 200d5+500 0d0+0 0d0+0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GRALL 2033 100~ M RANDOM 2028 100~ #2030 head advisor Tryn~ the Head Advisor~ The Head Advisor to the King has an evil little grin on his face. ~ The Head Advisor is very small for a Kin, and his robes are very loose-fitting. Beady eyes dart around behind the floor-length hair that hangs in front of his face, and a nervous twitch snarls his lip slightly. He doesn't look very friendly. ~ kin~ AB 0 0 -1 0 0 0 0 0d0+0 0d0+0 0d0+0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #2033 Eltath Warrior Trynian King~ Eltath, the Warrior King~ Perhaps you'd better kneel. You stand before Eltath, the Warrior King of Tryn. ~ Eltath is known as the 'Warrior King' of Tryn, and for good reason. He is one of the largest Kin to have ever been recorded. Through the small gaps in his plate mail armor glimpses of a leather wrap suit can be seen. He wears a helmet instead of a crown, with a small ruby imbedded in the middle of the visor. Over one shoulder is slung a great war axe, over the other the butt of a heavy crossbow is visible. ~ kin~ AB 0 0 -1 0 0 0 0 0d0+0 0d0+0 0d0+0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 HMV ABCDEFGHIJK medium unknown F for A #0 #OBJECTS #1922 large stone~ a large stone~ A large stone is on the ground.~ unknown~ trash 0 AP 0 0 0 0 0 1 1000 0 P E large stone~ About the right size for a catapult, wouldn't you say? ~ O PUT 1991 whatever, nigger, no phrase used~ #1941 North Gate Key (tryn)~ north gate key~ North gate key~ unknown~ key 0 A 0 0 0 0 0 1 0 0 P O INPUT 1941 unlock gate~ #1944 ballista~ a ballista~ An impressive ballista begs to be used.~ unknown~ weapon O 0 exotic 7 9 pierce DF 50 3000 0 P O INPUT 1944 fire ballista~ #1979 small silver key~ a small silver key~ A small silver key has been hidden here.~ silver~ key 0 AO 0 0 0 0 0 1 0 0 P #1984 Stephanie's Vibrator~ a worn out {Cteal v{xi{cb{Crat{xo{Cr{x~ Stephanie's worn out vibrator is here. OMG.... Is the {Cp{ca{Ci{xn{Ct{x worn off on the tip?!? AAAAAHAHAHAHAHAHAAAA!!!!!!!~ unknown~ drink BHOYZ AO 1000 1000 'slime mold juice' 1 0 10 1 1 P O SPEECH 103 nincompoop~ #1991 north catapult~ the catapult~ An ancient catapult has partially sunken into the ground here.~ unknown~ container NY P 1100 E 0 1100 0 1 10000 0 P E catapult~ This ancient relic from the old wars has partially sunken itself into the ground and become a permanant addition to the battlefield. Despite the decades of neglect and the hundreds of arrowheads that have become imbedded in it, this war machine is in suprisingly good condition. If only it were loaded it might even work. It seems to be rougly aimed at the North Gate. ~ #1995 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P O ERROR 1995 100~ #2028 throne~ the Throne of Tryn~ A large black marble throne looks fit for a king.~ marble~ furniture 0 0 A ABCDEFGHILOPRTUXYZbcd E DGH DGH 0 0 0 P #2029 secret key~ secret key~ Secret key~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #2030 advisor's chambers key~ a small s{Wi{xlv{We{xr skeleton key~ A small s{Wi{xlv{We{xr skeleton key lies here.~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #2033 right key~ right key~ Right key~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #2037 black iron four-post bed~ a {Dblack iron{x four{W-{xpost {Dbed{x~ [#int > 25: ]~ iron~ furniture CEOY 0 AB EIJKN EHKN A A 0 0 0 P E black iron four-post bed~ This bed looks like some kind of torture device... Someone has an interesting hobby. ~ #2038 small wooden cot~ the cot~ [#int > 25: ]~ wood~ furniture OS 0 A 0 EHKN CFG CFG 0 0 0 P #0 #ROOMS #2048 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2047 D2 ~ ~ 0 0 2049 S #2049 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2048 D2 ~ ~ 0 0 2050 S #2050 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2049 D2 ~ ~ 0 0 2051 S #2051 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2050 D2 ~ ~ 0 0 2052 S #2052 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2051 D2 ~ ~ 0 0 2053 S #2053 {BBLUE BASEMENT{x~ ~ 0 0 0 D0 ~ ~ 0 0 2052 D4 ~ ~ 0 0 1904 S #1900 The West Gates of Tryn Stronghold~ ~ 0 4 2 D1 ~ ~ 0 0 1994 D3 ~ ~ 0 0 1901 S #1901 inside west gate~ ~ 0 0 0 D0 ~ ~ 0 0 1958 D1 ~ ~ 0 0 1900 D4 ~ ~ 0 0 1949 S #1902 Welcome to Tryn, Yo.~ ~ 0 0 0 D0 ~ ~ 0 0 1903 D2 ~ ~ 0 0 1972 D3 ~ ~ 0 0 1904 S #1903 One more. Just go a little bit north.~ ~ 0 0 0 D0 ~ ~ 0 0 1905 D2 ~ ~ 0 0 1902 S #1904 Secret~ {BBLUE{x FIRST FLOOR ~ 0 0 0 D1 ~ ~ 0 0 1902 D5 ~ ~ 0 0 2053 S #1905 South Street~ ~ 0 0 0 D1 ~ ~ 0 0 1908 D2 ~ ~ 0 0 1903 D3 ~ ~ 0 0 1906 S #1906 South Street (w)~ ~ 0 0 0 D1 ~ ~ 0 0 1905 D3 ~ ~ 0 0 1907 S #1907 Corner of South & West Street~ ~ 0 0 0 D0 ~ ~ 0 0 1915 D1 ~ ~ 0 0 1906 S #1908 South Street (e)~ ~ 0 0 0 D1 ~ ~ 0 0 1910 D3 ~ ~ 0 0 1905 S #1909 ~ ~ 0 4 0 S #1910 Corner of South & East Street~ ~ 0 0 0 D0 ~ ~ 0 0 1911 D3 ~ ~ 0 0 1908 S #1911 East Street (s)~ ~ 0 0 0 D0 ~ ~ 0 0 1912 D2 ~ ~ 0 0 1910 S #1912 Eastern Square~ ~ 0 0 0 D0 ~ ~ 0 0 1913 D2 ~ ~ 0 0 1911 D3 ~ ~ 0 0 2000 S #1913 East Street (n)~ ~ 0 0 0 D0 ~ ~ 0 0 1914 D2 ~ ~ 0 0 1912 S #1914 Corner of North & East Street~ ~ 0 0 0 D2 ~ ~ 0 0 1913 D3 ~ ~ 0 0 1983 S #1915 West Street (s)~ ~ 0 0 0 D0 ~ ~ 0 0 1916 D2 ~ ~ 0 0 1907 S #1916 Western Square~ ~ 0 0 0 D0 ~ ~ 0 0 1917 D1 ~ ~ 0 0 1985 D2 ~ ~ 0 0 1915 S #1917 West Street (n)~ ~ 0 0 0 D0 ~ ~ 0 0 1918 D2 ~ ~ 0 0 1916 S #1918 Corner of North & West Street~ ~ 0 0 0 D1 ~ ~ 0 0 1919 D2 ~ ~ 0 0 1917 S #1919 North Street (w)~ ~ 0 0 0 D1 ~ ~ 0 0 1982 D3 ~ ~ 0 0 1918 S #1920 field 11~ ~ 0 0 2 D0 ~ ~ 0 0 1994 D1 ~ ~ 0 0 1921 D3 ~ ~ 0 0 1977 S #1921 field 12~ ~ 0 0 2 D0 ~ ~ 0 0 1995 D1 ~ ~ 0 0 1922 D3 ~ ~ 0 0 1920 S #1922 field 13~ ~ 0 0 2 D0 ~ ~ 0 0 1996 D1 ~ ~ 0 0 1923 D2 ~ ~ 0 0 1925 D3 ~ ~ 0 0 1921 S #1923 field 14~ ~ 0 0 2 D0 ~ ~ 0 0 1997 D1 ~ ~ 0 0 1924 D3 ~ ~ 0 0 1922 S #1924 field 15~ ~ 0 0 2 D0 ~ ~ 0 0 1998 D3 ~ ~ 0 0 1923 S #1925 Open of canyon~ The canyon opens gradually here, but it obviously was not always so. Huge boulders and craters break the path into several smaller paths that weave drunkenly around each obstacle. Distant shouting is audible from the north. The explosions have become deafeningly loud and the smell of burning flesh has filled the air. North seems to lead towards the source of the disruption. ~ 0 0 0 D0 ~ ~ 0 0 1922 D2 ~ ~ 0 0 1926 S #1926 canyon 3~ ~ 0 0 0 D0 ~ ~ 0 0 1925 D1 ~ ~ 0 0 1930 D2 ~ ~ 0 0 1927 S #1927 canyon 2~ ~ 0 0 0 D0 ~ ~ 0 0 1926 D2 ~ ~ 0 0 1928 S #1928 canyon 1~ ~ 0 0 0 D0 ~ ~ 0 0 1927 D2 ~ ~ 0 0 1929 S #1929 Entrance to the Canyon~ Before you towers a daunting vertical rock face. The possibility of climbing it is completely unfathomable. The trail leads north into a narrow canyon pass through the rock face and west towards what appears to be a small village. A warning has been carved into the limestone you stand upon. ~ 0 0 4 E warning limestone ground~ {x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x= {W-{x= ={W-{x ={W- {DThe Kingdom of Tryn stands tall. {W-{x= {W-{x= {DWe are the Unforgiving and Eternal. {x={W-{x ={W- {DWelcome to Tryn Stronghold. {W-{x= {W-{x= ={W-{x {x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x= ~ D0 ~ ~ 0 0 1928 D3 ~ ~ 0 0 1939 S #1930 dead end canyon~ ~ 0 0 0 D3 ~ ~ 0 0 1926 D4 ~ ~ ABCIM 0 1931 S #1931 back door entrance~ ~ 0 0 0 D1 ~ ~ 0 0 1932 D5 ~ ~ ABCIM 0 1930 S #1932 tunnel 1~ ~ 0 0 0 D1 ~ ~ 0 0 1933 D3 ~ ~ 0 0 1931 S #1933 tunnel 2~ ~ 0 0 0 D0 ~ ~ 0 0 1934 D3 ~ ~ 0 0 1932 S #1934 tunnel 3~ ~ 0 0 0 D0 ~ ~ 0 0 1935 D2 ~ ~ 0 0 1933 S #1935 tunnel 4~ ~ 0 0 0 D0 ~ ~ 0 0 1936 D2 ~ ~ 0 0 1934 S #1936 tunnel 5~ ~ 0 0 0 D1 ~ ~ 0 0 1937 D2 ~ ~ 0 0 1935 S #1937 tunnel 6~ ~ 0 0 0 D0 ~ ~ 0 0 1938 D3 ~ ~ 0 0 1936 S #1938 tunnel 7 (put me above back side of east gate)~ ~ 0 0 0 D2 ~ ~ 0 0 1937 D3 ~ ~ 0 0 1946 D5 ~ ~ 0 0 1981 S #1939 enemy camp~ This village looks like a permanent war camp. There are remnants of buildings and huts everywhere, some built upon the ruins of others. The standing shelter is little more than a collection of poles with a roof. Sickeningly thin women and children weave bits of leather armor and fashion spearheads out of stone. Starvation and misery seem to be in charge around here. ~ 0 0 0 D1 ~ ~ 0 0 1929 S #1940 The North Gates of Tryn Stronghold~ You are standing before the main gates of the Tryn Stronghold. This massive structure towers a hundred feet above your head. Piled against the gates are the blackened remains of a thousand years' worth of would-be invaders and their weaponry. The intricate carvings which cover the faces of the gates have been blackened through the years, but have not been damaged. Perhaps there's magic at work here. ~ 0 524292 2 E gate carvings~ Gory depictions of Kin warriors slaughtering entire armies of various races single-handedly surround two 20 foot tall tower shields, one on each gate. Upon each shield a large glowing ruby skull has been inlayed above a black banner with a silvery inscription. ~ E banner inscription~ ={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{X={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x= { {W-{x= ={W-{x ={W- {DThe Kingdom of Tryn stands tall.{x {W-{x= { {W-{x= {DWe are the Unforgiving and Eternal.{x ={W-{x ={W-{x {DWelcome to Tryn Stronghold.{x {W-{x= { {W-{x= ={W-{x ={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{X={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x={W-{x= ~ D0 ~ gate~ ABC 1941 1941 D2 ~ ~ 0 0 1999 S #1941 inside north gate~ ~ 0 0 0 D0 ~ ~ 0 0 1969 D1 ~ ~ 0 0 1960 D2 ~ gate~ ABC 1941 1940 D3 ~ ~ 0 0 1953 D4 ~ ~ 0 0 1942 S #1942 above & inside north~ ~ 0 0 0 D2 ~ ~ 0 0 1943 D5 ~ ~ 0 0 1941 S #1943 above north gate~ ~ 0 0 0 D0 ~ ~ 0 0 1942 D1 ~ ~ 0 0 1945 D3 ~ ~ 0 0 1944 S #1944 west above north gate~ ~ 0 0 0 D1 ~ ~ 0 0 1943 S #1945 east above north gate~ ~ 0 0 0 D3 ~ ~ 0 0 1943 S #1946 above east gate~ ~ 0 0 0 D0 ~ ~ 0 0 1948 D1 ~ ~ 0 0 1938 D2 ~ ~ 0 0 1947 S #1947 south above east gate~ ~ 0 0 0 D0 ~ ~ 0 0 1946 S #1948 north above east gate~ ~ 0 0 0 D2 ~ ~ 0 0 1946 S #1949 above inside of west gate~ ~ 0 0 0 D1 ~ ~ 0 0 1950 D5 ~ ~ 0 0 1901 S #1950 above west gate~ ~ 0 0 0 D0 ~ ~ 0 0 1952 D2 ~ ~ 0 0 1951 D3 ~ ~ 0 0 1949 S #1951 south above west gate~ ~ 0 0 0 D0 ~ ~ 0 0 1950 S #1952 north above west gate~ ~ 0 0 0 D2 ~ ~ 0 0 1950 S #1953 W - N tunnel 7~ ~ 0 0 0 D1 ~ ~ 0 0 1941 D3 ~ ~ 0 0 1954 S #1954 W - N tunnel 6~ ~ 0 0 0 D1 ~ ~ 0 0 1953 D3 ~ ~ 0 0 1959 S #1955 W - N tunnel 4~ ~ 0 0 0 D1 ~ ~ 0 0 1959 D2 ~ ~ 0 0 1956 D3 ~ ~ 0 0 1967 S #1956 W - N tunnel 3~ ~ 0 0 0 D0 ~ ~ 0 0 1955 D2 ~ ~ 0 0 1957 S #1957 W - N tunnel 2~ ~ 0 0 0 D0 ~ ~ 0 0 1956 D2 ~ ~ 0 0 1958 S #1958 W - N tunnel 1~ ~ 0 0 0 D0 ~ ~ 0 0 1957 D2 ~ ~ 0 0 1901 S #1959 W - N tunnel 5~ ~ 0 0 0 D1 ~ ~ 0 0 1954 D3 ~ ~ 0 0 1955 S #1960 E - N tunnel 7~ ~ 0 0 0 D1 ~ ~ 0 0 1961 D3 ~ ~ 0 0 1941 S #1961 E - N tunnel 6~ ~ 0 0 0 D1 ~ ~ 0 0 1962 D3 ~ ~ 0 0 1960 S #1962 E - N tunnel 5~ ~ 0 0 0 D1 ~ ~ 0 0 1963 D3 ~ ~ 0 0 1961 S #1963 E - N tunnel 4~ ~ 0 0 0 D1 ~ ~ 0 0 1968 D2 ~ ~ 0 0 1964 D3 ~ ~ 0 0 1962 S #1964 E - N tunnel 3~ ~ 0 0 0 D0 ~ ~ 0 0 1963 D2 ~ ~ 0 0 1965 S #1965 E - N tunnel 2~ ~ 0 0 0 D0 ~ ~ 0 0 1964 D2 ~ ~ 0 0 1966 S #1966 E - N tunnel 1~ ~ 0 0 0 D0 ~ ~ 0 0 1965 D2 ~ ~ 0 0 1981 S #1967 armory~ ~ 0 0 0 D1 ~ ~ 0 0 1955 S #1968 Food Eat Fun Good Room~ ~ 0 0 0 D3 ~ ~ 0 0 1963 S #1969 Great North Hall~ ~ 0 0 0 D0 ~ ~ 0 0 1970 D1 ~ ~ 0 0 1974 D2 ~ ~ 0 0 1941 D3 ~ ~ 0 0 1973 S #1970 Great North Hall 2~ ~ 0 0 0 D0 ~ ~ 0 0 1971 D1 ~ ~ 0 0 1975 D2 ~ ~ 0 0 1969 D3 ~ ~ 0 0 1976 S #1971 Last Keep~ ~ 0 0 0 D0 ~ ~ 0 0 1972 D2 ~ ~ 0 0 1970 S #1972 The Inner Gate of Tryn~ One small steel door is all that blocks your path to the north. Beyond this point the secrets of Tryn have {Glied/lain/layed/lewd{x buried for a thousand years. {CCYAN{x ~ 0 0 0 D0 ~ ~ 0 0 1902 D2 ~ ~ 0 0 1971 S #1973 Soldier's Barracks~ ~ 0 0 0 D1 ~ ~ 0 0 1969 S #1974 Officer's Barracks~ ~ 0 0 0 D3 ~ ~ 0 0 1969 S #1975 Inner Command~ ~ 0 0 0 D3 ~ ~ 0 0 1970 S #1976 General's Quarters~ ~ 0 0 0 D1 ~ ~ 0 0 1970 D5 ~ trapdoor~ ABC 1979 1979 S #1977 cave intrance~ ~ 0 532489 10 D1 ~ ~ 0 0 1920 D4 ~ ~ 0 0 1978 S #1978 hideout (for hiding)~ ~ 0 533001 10 D5 ~ ~ 0 0 1977 S #1979 General's Private Place (No-no spot)~ ~ 0 0 0 D4 ~ trapdoor~ ABC 1979 1976 S #1980 The East Gates of Tryn Stronghold~ ~ 0 4 2 D1 ~ ~ 0 0 1981 D3 ~ ~ 0 0 1998 S #1981 inside east gate~ ~ 0 0 0 D0 ~ ~ 0 0 1966 D3 ~ ~ 0 0 1980 D4 ~ ~ 0 0 1938 S #1982 North Street~ ~ 0 0 0 D0 ~ ~ 0 0 2001 D1 ~ ~ 0 0 1983 D3 ~ ~ 0 0 1919 S #1983 North Street (e)~ ~ 0 0 0 D1 ~ ~ 0 0 1914 D3 ~ ~ 0 0 1982 S #1984 Winston Smith's Flat~ This flat is just like all the others in the building, save for a few small details. There is a distinct smell of pine in the air, likely a sign of abuse of Victory Gin. A small table holds a few objects including an overflowing ashtray and a small book that has accidentally been left open. On the wall, as on nearly every wall in Oceania nowadays, is a telescreen droning on and on about the lastest news on the war. ~ 0 4 0 E book diary~ {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x {WDOWN WITH BIG BROTHER{x ~ E telescreen~ { {DWAR IS PEACE{x { {DFREEDOM IS SLAVERY{x {DIGNORANCE IS STRENGTH{x ~ S #1985 Center Street (w)~ ~ 0 0 0 D1 ~ ~ 0 0 1986 D3 ~ ~ 0 0 1916 S #1986 Center Street~ ~ 0 0 0 D1 ~ ~ 0 0 2000 D3 ~ ~ 0 0 1985 S #1987 outside 1~ ~ 0 0 2 D1 ~ ~ 0 0 1999 D2 ~ ~ 0 0 1990 S #1988 outside 3~ ~ 0 0 2 D2 ~ ~ 0 0 1992 D3 ~ ~ 0 0 1999 S #1989 field 1~ ~ 0 0 2 D1 ~ ~ 0 0 1990 D2 ~ ~ 0 0 1994 S #1990 field 2~ ~ 0 0 2 D0 ~ ~ 0 0 1987 D1 ~ ~ 0 0 1991 D2 ~ ~ 0 0 1995 D3 ~ ~ 0 0 1989 S #1991 field 3~ ~ 0 0 2 D0 ~ ~ 0 0 1999 D1 ~ ~ 0 0 1992 D2 ~ ~ 0 0 1996 D3 ~ ~ 0 0 1990 S #1992 field 4~ ~ 0 0 2 D0 ~ ~ 0 0 1988 D1 ~ ~ 0 0 1993 D2 ~ ~ 0 0 1997 D3 ~ ~ 0 0 1991 S #1993 field 5~ ~ 0 0 2 D2 ~ ~ 0 0 1998 D3 ~ ~ 0 0 1992 S #1994 field 6~ ~ 0 0 2 D0 ~ ~ 0 0 1989 D1 ~ ~ 0 0 1995 D2 ~ ~ 0 0 1920 D3 ~ ~ 0 0 1900 S #1995 An overturned wagon~ What seems to have once been an armoured wagon has been turned upon its side and anchored in that position with large wooden stakes and hand-woven hemp ropes. It seems to be the only usable shelter on the battlefield and the closest thing the tribals have to a fortification. Regardless of its makeshift appearance, this flimsy barricade deflects the overhead barrage from the Stronghold effectively enough. ~ 0 8192 2 D0 ~ ~ 0 0 1990 D1 ~ ~ 0 0 1996 D2 ~ ~ 0 0 1921 D3 ~ ~ 0 0 1994 M 100 H 50 S #1996 field 8~ ~ 0 0 2 D0 ~ ~ 0 0 1991 D1 ~ ~ 0 0 1997 D2 ~ ~ 0 0 1922 D3 ~ ~ 0 0 1995 S #1997 field 9~ ~ 0 0 2 D0 ~ ~ 0 0 1992 D1 ~ ~ 0 0 1998 D2 ~ ~ 0 0 1923 D3 ~ ~ 0 0 1996 S #1998 field 10~ ~ 0 0 2 D0 ~ ~ 0 0 1993 D1 ~ ~ 0 0 1980 D2 ~ ~ 0 0 1924 D3 ~ ~ 0 0 1997 S #1999 outside 2~ ~ 0 0 2 D0 ~ ~ 0 0 1940 D1 ~ ~ 0 0 1988 D2 ~ ~ 0 0 1991 D3 ~ ~ 0 0 1987 S #2000 Center Street (e)~ ~ 0 0 0 D1 ~ ~ 0 0 1912 D3 ~ ~ 0 0 1986 S #2001 {RRED{x~ ~ 0 0 0 D0 ~ ~ 0 0 2002 D2 ~ ~ 0 0 1982 S #2002 go south~ ~ 0 0 0 D0 ~ ~ 0 0 2018 D1 ~ ~ 0 0 2003 D2 ~ ~ 0 0 2001 D3 ~ ~ 0 0 2004 S #2003 ~ ~ 0 0 0 D1 ~ ~ 0 0 2006 D3 ~ ~ 0 0 2002 S #2004 ~ ~ 0 0 0 D1 ~ ~ 0 0 2002 D3 ~ ~ 0 0 2005 S #2005 sw corner~ ~ 0 0 0 D0 ~ ~ 0 0 2016 D1 ~ ~ 0 0 2004 S #2006 se corner~ ~ 0 0 0 D0 ~ ~ 0 0 2007 D3 ~ ~ 0 0 2003 S #2007 ~ ~ 0 0 0 D0 ~ ~ 0 0 2008 D2 ~ ~ 0 0 2006 S #2008 ~ ~ 0 0 0 D0 ~ ~ 0 0 2009 D2 ~ ~ 0 0 2007 S #2009 ~ ~ 0 0 0 D0 ~ ~ 0 0 2010 D2 ~ ~ 0 0 2008 S #2010 ne corner~ ~ 0 0 0 D2 ~ ~ 0 0 2009 D3 ~ ~ 0 0 2011 S #2011 ~ ~ 0 0 0 D1 ~ ~ 0 0 2010 D3 ~ ~ 0 0 2012 S #2012 ~ ~ 0 0 0 D1 ~ ~ 0 0 2011 D3 ~ ~ 0 0 2013 S #2013 ~ ~ 0 0 0 D1 ~ ~ 0 0 2012 D3 ~ ~ 0 0 2014 S #2014 nw corner~ ~ 0 0 0 D1 ~ ~ 0 0 2013 D2 ~ ~ 0 0 2015 S #2015 ~ ~ 0 0 0 D0 ~ ~ 0 0 2014 D2 ~ ~ 0 0 2016 S #2016 ~ ~ 0 0 0 D0 ~ ~ 0 0 2015 D2 ~ ~ 0 0 2005 S #2017 ~ ~ 0 0 0 D0 ~ ~ 0 0 2016 S #2018 {RO{YR{RA{YN{RG{YE{x~ stairs to up ~ 0 0 0 D0 ~ ~ 0 0 2019 D1 ~ ~ 0 0 2026 D2 ~ ~ 0 0 2002 D3 ~ ~ 0 0 2023 D4 ~ ~ 0 0 2027 S #2019 ~ ~ 0 0 0 D1 ~ ~ 0 0 2025 D2 ~ ~ 0 0 2018 D3 ~ ~ 0 0 2022 S #2020 {BMiddle Blue{x~ staircase of secrethood ~ 0 0 0 D4 ~ ~ 0 0 2029 D5 ~ ~ 0 0 2036 S #2021 nw~ ~ 0 4 0 S #2022 ~ ~ 0 0 0 D1 ~ ~ 0 0 2019 D2 ~ ~ 0 0 2023 S #2023 ~ ~ 0 0 0 D0 ~ ~ 0 0 2022 D1 ~ ~ 0 0 2018 D2 ~ ~ 0 0 2024 S #2024 ~ ~ 0 0 0 D0 ~ ~ 0 0 2023 D2 ~ ~ 0 0 2025 S #2025 ~ ~ 0 0 0 D0 ~ ~ 0 0 2024 D2 ~ ~ 0 0 2026 D3 ~ ~ 0 0 2019 S #2026 ~ ~ 0 0 0 D0 ~ ~ 0 0 2025 D3 ~ ~ 0 0 2018 S #2027 ~ ~ 0 0 0 D0 ~ ~ 0 0 2028 D1 ~ ~ 0 0 2035 D3 ~ ~ 0 0 2032 D5 ~ ~ 0 0 2018 S #2028 {YYELLOW{x~ ~ 0 0 0 D1 ~ ~ 0 0 2034 D2 ~ ~ 0 0 2027 D3 ~ ~ 0 0 2031 S #2029 {BTop Blue{x~ Top of staircase of secrethood ~ 0 0 0 D1 ~ eastern~ ABCGJM 2029 2033 D3 ~ western~ ABCGJM 2029 2030 D5 ~ ~ 0 0 2020 S #2030 The Head Advisor's Chambers~ Ornate and expensive-looking paintings and sculptures all but fill the room. [#int >= 10: One hanging tapestry in particular grabs your attention.]Various golden baubles and bejeweled trinkets collect in piles on the floor all around a four-post bed made of black iron. The shackles on each post look very worn, and the small array of surgical instruments hanging on the walls make the surroundings seem quite sinister. ~ 0 0 0 E moon~ Upon closer inspection the moon reveals to be made up of a thousand tiny woven skulls of various luminosity. Just below the moon in the picture there seems to be some sort of keyhole... ~ E keyhole~ There seems to be a room behind the wall. Everything is dark except for one tiny pinpoint of light far on the other side of the hidden room. If only you had the key to it... ~ E tapestry~ On the tapestry is a finely detailed depiction of an army atacking the Three Gates of Tryn. Massive siege weapons hit by red bolts of lightning from the sky blaze brightly, casting an eerie light all throughout the canyon of the Stronghold. Soldiers trample on the mangled bodies of their fallen comrades to advance towards the Northern Gate, from which a glowing ruby skull pulses rings of blood red fire to incinerate the forward ranks. Stormclouds gathered over the canyon rain down acid and oil upon the invading army, and flaming arrows ignite large portions of the flooding battlefield. The moon hangs just above the Tower of Tryn in the night sky. [#int >= 14: There appears to be a keyhole just below the moon in the picture.] ~ D1 ~ keyhole~ ABCGJM 2029 2029 D2 ~ ~ ABCGI 2030 2031 S #2031 ~ ~ 0 0 0 D0 ~ ~ ABCGI 2030 2030 D1 ~ ~ 0 0 2028 D2 ~ ~ 0 0 2032 S #2032 ~ ~ 0 0 0 D0 ~ ~ 0 0 2031 D1 ~ ~ 0 0 2027 S #2033 The King's Chambers~ This room is very nearly empty. A small wooden cot sits in the far northwest corner. A short shelving unit is centered on the wall opposite the door. [#int >= 14: You notice scratchmarks on the wooden floor as if the cot has been moved from the wall several times. ] ~ 0 0 0 E cot~ The cot is made of a dark rough native wood, with a simple muslin matress. Markings on the floor indicate that the cot has been pulled back from the wall several times. [#int > 14: You notice a small keyhole in the wall hidden behind the cot. ] ~ E keyhole~ There seems to be a room behind the wall. Everything is dark except for one tiny pinpoint of light far on the other side of the hidden room. If only you had the key to it... ~ D2 ~ ~ ABCGI 2033 2034 D3 ~ keyhole~ ABCGJM 2029 2029 S #2034 ~ ~ 0 0 0 D0 ~ ~ ABCGI 2033 2033 D2 ~ ~ 0 0 2035 D3 ~ ~ 0 0 2028 S #2035 ~ ~ 0 0 0 D0 ~ ~ 0 0 2034 D3 ~ ~ 0 0 2027 S #2036 {BBottom Blue{x~ bottom of staircase of secrethood ~ 0 0 0 D3 ~ ~ 0 0 2037 D4 ~ ~ 0 0 2020 S #2037 secret passage under Tryn (corner)~ ~ 0 0 0 D1 ~ ~ 0 0 2036 D2 ~ ~ 0 0 2041 D3 ~ ~ 0 0 2038 S #2038 secret passage under Tryn (west)~ ~ 0 0 0 D1 ~ ~ 0 0 2037 D3 ~ ~ 0 0 2039 S #2039 secret passage under Tryn (west)~ ~ 0 0 0 D1 ~ ~ 0 0 2038 D3 ~ ~ 0 0 2040 S #2040 One Way Exit from Area~ {GGREEN{x ~ 0 0 0 D1 ~ ~ 0 0 2039 S #2041 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2037 D2 ~ ~ 0 0 2042 S #2042 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2041 D2 ~ ~ 0 0 2043 S #2043 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2042 D2 ~ ~ 0 0 2044 S #2044 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2043 D2 ~ ~ 0 0 2045 S #2045 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2044 D2 ~ ~ 0 0 2046 S #2046 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2045 D2 ~ ~ 0 0 2047 S #2047 secret passage under Tryn~ ~ 0 0 0 D0 ~ ~ 0 0 2046 D2 ~ ~ 0 0 2048 S #0 #RESETS D 0 1930 4 2 D 0 1931 5 2 D 0 1940 0 2 D 0 1941 2 2 D 0 1976 5 2 D 0 1979 4 2 D 0 2029 1 2 D 0 2029 3 2 D 0 2030 1 2 D 0 2030 2 2 D 0 2031 0 2 D 0 2033 2 2 D 0 2033 3 2 D 0 2034 0 2 O 0 1922 0 1922 A large stone loaded to field 13 M 0 1939 1 1939 1 Load the elder M 0 1929 1 1939 1 Load a small child M 0 1944 5 1943 2 Load a Tryn archer M 0 1943 3 1943 1 Load a Soldier of Tryn M 0 1945 5 1943 2 Load a Tryn archer O 0 1944 0 1944 A ballista loaded to west above north gate M 0 1944 5 1944 3 Load a Tryn archer M 0 1942 4 1944 1 Load a Soldier of Tryn M 0 1945 5 1945 3 Load a Tryn archer M 0 1946 3 1946 1 Load a Soldier of Tryn M 0 1947 7 1946 3 Load a Tryn archer M 0 1947 7 1947 2 Load a Tryn archer M 0 1947 7 1948 2 Load a Tryn archer M 0 1950 3 1950 1 Load a Soldier of Tryn M 0 1951 7 1950 3 Load a Tryn archer M 0 1951 7 1951 2 Load a Tryn archer M 0 1951 7 1952 2 Load a Tryn archer M 0 1971 1 1971 1 Load the Big Monster Thing O 0 1991 0 1991 The catapult loaded to field 3 M 0 2030 1 2028 1 Load the Head Advisor G 0 2030 0 A small s{wi{xlv{we{xr skeleton key is given to the Head Advisor M 0 2033 1 2028 1 Load Eltath, the Warrior King O 0 2028 0 2028 The throne of tryn loaded to {YYELLOW{x O 0 2037 0 2030 A {dblack iron{x four{w-{xpost {dbed{x loaded to The Head Advisor's Chambers O 0 2038 0 2033 The cot loaded to The King's Chambers S #SHOPS 1939 5 9 33 13 28 100 100 0 23 0 #MOBPROGS #1900 mob at 1900 mob echo You are struck by an arrow from the top of the West Gate. mob echo A Tryn archer fires a shot. mob at 1900 mob damage all 10 20 {lethal} ~ ~ #1920 mob at 1920 mob echo You are struck by an arrow from the top of the West Gate. mob echo A Tryn archer fires a shot. mob at 1920 mob damage all 10 20 {lethal} ~ ~ #1924 mob at 1924 mob echo You are struck by an arrow from the top of the East Gate. mob echo A Tryn archer fires a shot. mob at 1924 mob damage all 10 20 {lethal} ~ ~ #1929 if objtype $o food cooldown 5 mob echo Tears well up in $I's eyes. wait 1 say Thank you, $n. hug $n wait 1 eat $o else mob junk all endif ~ ~ #1940 mob at 1940 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1940 mob damage all 10 20 {lethal} ~ ~ #1942 if objhere 1944 mob echo A Soldier of Tryn fires the ballista into the battlefield. mob at 1996 mob echo You are struck by a massive ballista bolt fired from the top of the North Gate. mob at 1996 mob damage all 100 500 kill endif ~ ~ #1943 mob echo A Soldier of Tryn pours a vat of boiling {Doil{x over the wall. mob at 1940 mob echo Boiling {Doil{x poured on you from above sears your flesh! mob at 1940 mob damage all 200 500 {lethal} ~ ~ #1946 mob echo A Soldier of Tryn pours a vat of boiling {Doil{x over the wall. mob at 1980 mob echo Boiling {Doil{x poured on you from above sears your flesh! mob at 1980 mob damage all 200 500 {lethal} ~ ~ #1950 mob echo A Soldier of Tryn pours a vat of boiling {Doil{x over the wall. mob at 1900 mob echo Boiling {Doil{x poured on you from above sears your flesh! mob at 1900 mob damage all 200 500 {lethal} ~ ~ #1971 ~ ~ #1980 mob at 1980 mob echo You are struck by an arrow from the top of the East Gate. mob echo A Tryn archer fires a shot. mob at 1980 mob damage all 10 20 {lethal} ~ ~ #1984 call 1984 ~ ~ #1987 mob at 1987 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1987 mob damage all 10 20 {lethal} ~ ~ #1988 mob at 1988 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1988 mob damage all 10 20 {lethal} ~ ~ #1989 mob at 1989 mob echo You are struck by an arrow from the top of the West Gate. mob echo A Tryn archer fires a shot. mob at 1989 mob damage all 10 20 {lethal} ~ ~ #1990 mob at 1990 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1990 mob damage all 10 20 {lethal} ~ ~ #1991 mob at 1991 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1991 mob damage all 10 20 {lethal} ~ ~ #1992 mob at 1992 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1992 mob damage all 10 20 {lethal} ~ ~ #1993 mob at 1993 mob echo You are struck by an arrow from the top of the East Gate. mob echo A Tryn archer fires a shot. mob at 1993 mob damage all 10 20 {lethal} ~ ~ #1994 mob at 1994 mob echo You are struck by an arrow from the top of the West Gate. mob echo A Tryn archer fires a shot. mob at 1994 mob damage all 10 20 {lethal} ~ ~ #1995 mob at 1995 mob echo An arrow bounces harmlessly off the top of the wagon. mob echo A Tryn archer fires a shot. ~ ~ #1996 mob at 1996 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1996 mob damage all 10 20 {lethal} ~ ~ #1997 mob at 1997 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1997 mob damage all 10 20 {lethal} ~ ~ #1998 mob at 1998 mob echo You are struck by an arrow from the top of the East Gate. mob echo A Tryn archer fires a shot. mob at 1998 mob damage all 10 20 {lethal} ~ ~ #1999 mob at 1999 mob echo You are struck by an arrow from the top of the North Gate. mob echo A Tryn archer fires a shot. mob at 1999 mob damage all 10 20 {lethal} ~ ~ #2028 if hour > 8 mob remember $r mob echoat $q $i hisses and attacks! mob echoaround $q $i hisses and attacks $q! mob kill $q else end endif ~ ~ #2030 west east end ~ ~ #2033 if hour > 8 mob kill $n else end endif ~ ~ #0 #OBJPROGS #1922 if mobhere 1942 obj echoat $n A Soldier of Tryn is currently manning the ballista. else obj echoat $n You trigger the ballista and a bolt is fired towards the canyon. obj echoaround $n $n fires the ballista into the battlefield. obj at 1922 obj echo A ballista is fired from the top of the North Gate. wait 1 obj at 1922 obj echo A massive bolt strikes you. obj at 1922 obj damage all 100 500 kill endif ~ ~ #1941 obj echo YER FAT ~ ~ #1944 if mobhere 1942 obj echoat $n A Soldier of Tryn is currently manning the ballista. else cooldown 10 The ballista is reloading automatically. Wait until it's done. obj echoat $n You trigger the ballista and a bolt is fired towards the canyon. obj echoaround $n $n fires the ballista into the battlefield. obj at 1996 obj echo A ballista is fired from the top of the North Gate. wait 1 obj at 1996 obj echo A massive bolt strikes you. obj at 1996 obj damage all 100 500 kill wait 9 obj echo The ballista locks another bolt in place with a loud snap. endif ~ ~ #1991 if isinobj 1991 cooldown 6 The catapult is resetting. Take take it out and try it again. if rand 33 obj echo The catapult launches $I into the air straight at the Northern Gates. obj at 1943 obj echo An object launched from a catapult is coming right at you... This could hurt! obj goto 1984 wait 2 obj at 1991 obj echo The projectile hits its mark, but scores no obvious damage on the stronghold. obj at 1943 obj echo The world is filled with deafening thunder and pain. obj at 1944 obj echo Something launched from a catapult crashes onto the top of the wall nearby to the east. obj at 1945 obj echo Something launched from a catapult crashes onto the top of the wall nearby to the west. obj at 1943 obj damage all 1000 2000 kill obj goto 1943 else if rand 50 obj echo The catapult launches $I into the air towards the Northern Gates. obj at 1944 obj echo An object launched from a catapult is coming right at you... This could hurt! obj goto 1984 wait 1 obj at 1991 obj echo The shot seems to be a bit off-target... wait 1 obj at 1991 obj echo The projectile hits west of its mark and scores no obvious damage on the stronghold. obj at 1944 obj echo The world is filled with deafening thunder and pain. obj at 1943 obj echo Something launched from a catapult crashes onto the top of the wall nearby to the west. obj at 1945 obj echo Something launched from a catapult crashes onto the top of the wall to the west. obj at 1944 obj damage all 1000 2000 kill obj goto 1944 else obj echo The catapult launches $I into the air towards the Northern Gates. obj at 1945 obj echo An object launched from a catapult is coming right at you... This could hurt! obj goto 1984 wait 1 obj at 1991 obj echo The shot seems to be a bit off-target... wait 1 obj at 1991 obj echo The projectile hits east of its mark and scores no obvious damage on the stronghold. obj at 1945 obj echo The world is filled with deafening thunder and pain. obj at 1943 obj echo Something launched from a catapult crashes onto the top of the wall nearby to the east. obj at 1944 obj echo Something launched from a catapult crashes onto the top of the wall to the east. obj at 1945 obj damage all 1000 2000 kill obj goto 1945 endif endif else end endif ~ ~ #1992 obj echo Pooga 2. (in a holy-shit-it-worked sort of way) ~ ~ #1995 if rand 50 obj echo 8y32gf89u3erviuet else if rand 50 obj echo Blerg. else obj echo pooga! endif ~ ~ #0 #ROOMPROGS #0 #$