#AREADATA Name Ishi Lake~ Builders Stephanie~ VNUMs 10000 10099 Credits Ishi Lake~ Security 8 End #MOBILES #10000 huge tree gigantic oak majestic~ an {Go{ga{Gk {ytree{x~ An {Go{ga{Gk {ytree{x stands in the middle of the path. ~ A gigantic oak tree stands in the middle of the path. Low branches extend from its trunk, and it seems perfect for climbing. Ageless, but not perfect, the tree extends high into the sky, far above all other trees in the forest. ~ kin~ ABKWa 0 0 -1 0 0 50 0 5d5+1000 0d0+0 0d0+0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M INPUT 10005 climb oak~ M INPUT 10005 climb tree~ #10002 goddamnit~ (no short description)~ (no long description) ~ ~ unique~ A 0 0 -1 0 0 0 0 0d0+0 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown #10003 a tiny flickering flame~ a tiny {rf{Rl{Yi{yc{Rk{Ye{rr{Ri{rn{Yg{x {rf{Rl{Ya{Rm{re{x~ A tiny {rf{Rl{Yi{yc{Rk{Ye{rr{Ri{rn{Yg{x {rf{Rl{Ya{Rm{re{x vainly attempts to burn the remnants of logs. ~ Burning faintly, the flame travels from half-burned log to log, attempting to find something worth burning. It flickers often, but never goes out. ~ unique~ ABW 320 2112 -1 -1000 0 50 5 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 none 0 0 0 0 ACDFHIJ ABEFGHKLMNOPQTXYZ 0 0 stand stand none 100 0 0 medium unknown M SPEECH 10009 test~ #10027 guardian statue~ a guardian statue~ A glowing statue, ethereal and surreal, stands in front of the masses of seaweed. ~ ~ unique~ ABF 0 4096 -1 0 0 30 0 2000d1+75 1d1+1 1d1+1 1d1+1 1d1+1 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 large unknown M SPEECH 10007 test~ #10034 grizzled old man ishiguardian~ a grizzled old man~ An old man sits in a rocking chair. ~ This old man seems to have been branded with a small "I" within a circle. His age is indeterminable. He is wearing simple clothes, comfortable and well worn. ~ unique~ ABa 80 128 -1 1000 0 150 400 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 1d1+1 none 0 0 0 0 0 ABCDEFGHIJKLMNOPQRTXYZ 0 0 stand stand male 200 ACHLMV ABCDEFGHIJKLMNOPQUVWXY medium unknown M INPUT 10034 gimme~ M GRALL 10000 100~ M GIVE 10002 10006~ M GIVE 10003 10012~ M GIVE 10004 10008~ M SPEECH 10001 yes~ #0 #OBJECTS #10000 oak tree~ an {Go{ga{Gk{x {ytree{x~ An {Go{ga{Gk{x {ytree{x stands in the middle of the path.~ wood~ furniture OS 0 C FHJKPQ ADGJ BCEH BCEH 0 0 0 P E oak tree~ This unusually large tree has plenty of branches only 5 or 6 feet off of the ground, making it ideal for climbing if one felt inclined to do so. Go ahead, try to {Dclimb{x it. Maybe you'll see something interesting up there. ~ #10001 tiny flickering flame~ a tiny {Rf{rl{Yi{rc{yk{Ye{Rr{ri{Yn{Rg{x {Rf{rl{Ya{rm{Ye{x~ A tiny {Rf{rl{Yi{rc{yk{Ye{Rr{ri{Yn{Rg{x {Rf{rl{Ya{rm{Ye{x vainly attempts to burn the remnants of logs.~ BURNING FLESH~ container 0 0 0 0 0 0 0 0 0 0 P #10002 treasure chest key~ a treasure chest key~ A key to a {Yt{yr{We{Ya{ys{Wu{Yr{ye {xchest~ metal~ key AUY A 0 0 0 0 0 0 0 0 P #10003 pile of ashes~ a pile of {wa{Ws{wh{We{ws{x~ Grey a{Ws{xh{We{xs lie in a pile in the middle of the pit.~ ash~ container 0 0 238 AC 0 1 0 0 0 0 P #10004 wooden treasure chest~ a wooden {Yt{yr{We{Ya{ys{Yu{Wr{ye{x chest~ A wooden {Yt{yr{We{Ya{ysu{Yr{We{x chest sits here, untouched by time or thieves.~ wood and metal~ container 0 0 1000 ABCD 10002 1001 100 0 1 0 P #10005 a small bush~ a small {Gb{gu{Gsh{x~ A small {Gb{gu{Gsh{x clings with tiny roots to the rocky soil.~ bush~ container O P 150 0 0 1 53 0 0 0 P #10006 large juicy red berries~ some large, juicy {Rr{re{Rd{x berries~ A bunch of red berries.~ plant matter~ food UY A BD A 0 0 0 0 0 0 P #10007 shelves~ shelves~ Wooden shelves adorn the walls.~ wood and metal~ container 0 0 1000 0 0 1000 30 0 0 0 P #10008 white candle taper~ a {Wwhite{x tapered candle~ A long {Wwhite{x candle set down carelessly.~ wax~ light ABU AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 0 0 0 P #10009 a woodburning stove~ a wood-burning stove ~ A wood-burning stove stands in the corner.~ iron~ container A 0 10000 E 0 10000 0 0 0 0 P #10010 teapot water~ a teapot full of hot {cw{Ca{ct{Ce{cr{x~ A teapot full of hot {Cw{ca{Ct{ce{Cr{x sits on the stove.~ unknown~ fountain BPUV 0 -1 -1 'water' 0 0 0 0 0 P #10011 cabinet kitchen~ a kitchen cabinet~ {x {x~ wood~ container 0 0 10 A 0 309 20 0 0 0 P E cabinet kitchen~ A cabinet hangs, its doors slightly ajar. Within it appear to be dishes, something metal and shiny, and various other household items. ~ #10012 teacup ceramic cup~ a ceramic cup with a tea bag~ A ceramic cup with a tea bag inside.~ ceramic~ drink ABY AO 3 0 'tea' 0 0 0 0 0 P #10013 guardian statue~ a guardian statue~ A guardian statue, ethereal and surreal, stands in front of the masses of seaweed.~ stone~ treasure 0 0 0 0 0 0 0 0 1000 0 P O EXALL 10001 1~ #10014 boring fishing pole~ an old {cf{Ci{cshing{x pole~ An old reel-style {cf{Ci{cshing{x pole has been left here.~ unknown~ trash 0 AO 0 0 0 0 0 0 50 0 P #10028 pool of water~ a {Cp{co{Wo{Cl{x of {Bw{ba{ct{be{Br{x~ A {Cp{co{Wo{Cl{x of {Cw{Ba{ct{Be{Cr{x wells up from the crack in the {gg{Gr{yo{Gu{gnd{x.~ water~ fountain 0 0 -1 -1 'water' 0 0 0 0 0 P #10029 boulder formation~ a boulder formation~ A {Wb{wou{Wl{wder{x formation juts out from the ground.~ stone~ furniture OY 0 BD FJKLO BEHKN BCEH BCEH 0 0 0 P #10038 small wooden rustic bed~ a small bed~ A small wooden bed, covered with a dusty quilt, stands against the wall.~ unknown~ furniture B A BCEH ABDHIJLMOPQS BEIL 0 0 0 0 0 P #10039 brass key~ a {yb{Yr{yass key{x~ A {yb{Yr{yass key{x hangs on a hook.~ iron~ key 0 A 0 0 0 0 0 0 10 0 P #10040 fishing pole~ an old {cf{Ci{cshing{x pole~ An old reel-style {cf{Ci{cshing{x pole has been left here.~ wood~ treasure AG AO 0 0 0 0 0 1 50 100 P #10041 pooky is a bastid face~ pooky is a bastid face~ (no description)~ blah~ trash 0 AO 0 0 0 0 0 0 0 0 P #10099 sign~ fuck off~ A sign here says '{bType redit 10040 desc for an ancient chinese secret.{x'~ unknown~ food 0 0 0 0 0 0 0 0 0 0 P #0 #ROOMS #10000 The Path~ The path is fashioned of dirt, and covered with rotting leaves and moss. Dead logs bar the path every couple of feet, but they are not impenetrable obstacles. ~ 0 0 3 D0 ~ ~ 0 0 10001 S #10001 The Path~ The path strangely splits to go around the large oak tree that stands in the middle of the path. The tree towers above any other trees nearby. A small pile of rocks looks to be the ruins of a small altar. To the north and south, the path continues. ~ 0 0 3 D0 ~ ~ 0 0 10002 D2 ~ ~ 0 0 10000 R INPUT 10001 climb~ R INPUT 10001 climb oak~ R INPUT 10001 climb tree~ S #10002 The Clearing~ The clearing is grassy, and smooth. Trees stand about it, protectively blocking any wind which might attempt to blow through. An owl hoots in the distance. To the south is a path, and to the north is a rocky area. ~ 0 0 3 D0 ~ ~ 0 0 10005 D2 ~ ~ 0 0 10001 S #10003 In the Fire Pit~ The refuse of various campers and bonfires collects in this pit.. Half-burned logs, shards of glass, and oxidized metal coexist. Uneven piles of ash are strewn about, even though this pit is protected from the wind by a small ring of rocks. It takes only a small jump to leave this pit. ~ 0 0 0 D4 ~ ~ AB 0 10004 S #10004 The rocky beach~ In the middle of this area, there is a large, deep fire pit. It is filled with many piles of ash. To the north, the beach slopes off into Ishi Lake, sparkling with cool, clear water. To the east, the rocky beach continues. ~ 0 0 3 D0 ~ ~ 0 0 10011 D1 ~ ~ 0 0 10005 D5 ~ fire pit~ AB 0 10003 S #10005 The rocky beach~ Cool, clear water gently laps against the edge of the rocky beach. All manner of rocks and stones have been collected by nature to create a sandless beach. To the south, a path leads into the woods. In all other directions the beach continues or the lake begins. ~ 0 0 3 D0 ~ ~ 0 0 10007 D1 ~ ~ 0 0 10014 D2 ~ ~ 0 0 10002 D3 ~ ~ 0 0 10004 S #10006 Up a Tree~ ~ 0 4 0 S #10007 Ishi Lake~ Immediately after entering the water, the lake becomes extremely deep instantaneously. The water is cool, and waves gently fall against the shore to the south. The lake continues in all other directions. ~ 0 0 7 D0 ~ ~ 0 0 10009 D1 ~ ~ 0 0 10010 D2 ~ ~ 0 0 10005 D3 ~ ~ 0 0 10011 D5 ~ ~ 0 0 10008 R INPUT 10034 fish~ S #10008 Lakebottom~ The lake bottom is murky, deep, and mysterious. Seaweed brushes against everything with the current. Tiny minnows dart through the water, barely visible. Upwards, the water seems clearer, closer to the surface. You are surrounded by seaweed and algae. ~ 0 1 6 D2 ~ seaweed~ AB 0 10017 D3 ~ ~ 0 0 10016 D4 ~ ~ 0 0 10007 S #10009 Ishi Lake~ To the northeast, boulder formations jut out of the water. To the north and south, the water continues. An island is barely visible to the northwest, and there is nothing but water to the direct east and west. ~ 0 0 7 D0 ~ ~ 0 0 10023 D1 ~ ~ 0 0 10019 D2 ~ ~ 0 0 10007 D3 ~ ~ 0 0 10012 R INPUT 10034 fish~ S #10010 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10019 D2 ~ ~ 0 0 10014 D3 ~ ~ 0 0 10007 R INPUT 10034 fish~ S #10011 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10012 D1 ~ ~ 0 0 10007 D2 ~ ~ 0 0 10004 D3 ~ ~ 0 0 10013 D5 ~ ~ 0 0 10016 R INPUT 10034 fish~ S #10012 Ishi Lake~ The lake is extremely deep here. The water beneath you is such a dark blue, it is almost black. To the north, a small cliff juts out of the water, forming the edge of some land mass. To the east, west, and south, the lake appears endless. ~ 0 0 7 D1 ~ ~ 0 0 10009 D2 ~ ~ 0 0 10011 D3 ~ ~ 0 0 10020 R INPUT 10034 fish~ S #10013 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10020 D1 ~ ~ 0 0 10011 D5 ~ ~ 0 0 10015 R INPUT 10034 fish~ S #10014 The rocky beach~ ~ 0 0 3 D0 ~ ~ 0 0 10010 D3 ~ ~ 0 0 10005 S #10015 Lakebottom~ ~ 0 1 6 D1 ~ ~ 0 0 10016 D4 ~ ~ 0 0 10013 S #10016 Lakebottom~ ~ 0 1 6 D1 ~ ~ 0 0 10008 D3 ~ ~ 0 0 10015 D4 ~ ~ 0 0 10011 S #10017 Underwater Cavern~ ~ 0 5 6 D0 ~ seaweed~ AB 0 10008 D2 ~ ~ 0 0 10018 S #10018 Deeper into the Underwater Cavern~ ~ 0 1 6 D0 ~ ~ 0 0 10017 S #10019 Ishi Lake~ The water is shallow around the edges of the lake. To the north and east, there is nothing but boulders and small trees managing to eke out just enough space to grow over the water. To the south, the water continues. ~ 0 0 7 D2 ~ ~ 0 0 10010 D3 ~ ~ 0 0 10009 R INPUT 10034 fish~ S #10020 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10021 D1 ~ ~ 0 0 10012 D2 ~ ~ 0 0 10013 R INPUT 10034 fish~ S #10021 Ishi Lake~ Shallow, clear blue water laps against the shore of the island to the east. Silvery, smooth pebbles adorn the bottom of the lake. In the distance, the waves have a silvery foam. To the east, there is a small island. ~ 0 0 7 D0 ~ ~ 0 0 10026 D1 ~ ~ 0 0 10022 D2 ~ ~ 0 0 10020 R INPUT 10034 fish~ S #10022 Ishi Island~ The southern edge of this small island is a rocky cliff. The land is grassy, and the east, north, and west sides of the island have nothing but pristine beach. As far as you can see, there is nothing but calm, clear water. ~ 0 0 2 D0 ~ ~ 0 0 10025 D1 ~ ~ 0 0 10023 D3 ~ ~ 0 0 10021 S #10023 Ishi Lake~ The water is clear here, but deep. The bottom is invisible to the unaided eye. To the west, there is a sandy beach and small island. To the north and south, the water stretches endlessly. To the east, there is a large boulder blocking your view. ~ 0 0 7 D0 ~ ~ 0 0 10024 D2 ~ ~ 0 0 10009 D3 ~ ~ 0 0 10022 D5 ~ ~ 0 0 10027 R INPUT 10034 fish~ S #10024 Ishi Lake~ The lake is extremely shallow here, and minnows dart about mindlessly. To the east, a barely visible path leads into the woods. Trees loom over the water, lending a dark and foreboding feel to the area. ~ 0 0 7 D0 ~ ~ 0 0 10042 D1 ~ ~ 0 0 10030 D2 ~ ~ 0 0 10023 D3 ~ ~ 0 0 10025 R INPUT 10034 fish~ S #10025 Ishi Lake~ The water is shallow around the island, and clear to the bottom. Shiny silvery stones mix with sand, attracting all sorts of water creatures and birds. To the south, a sandy beach surrounds a tiny island. To the north, east, and west, the lake continues. ~ 0 0 7 D0 ~ ~ 0 0 10043 D1 ~ ~ 0 0 10024 D2 ~ ~ 0 0 10022 D3 ~ ~ 0 0 10026 R INPUT 10034 fish~ S #10026 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10044 D1 ~ ~ 0 0 10025 D2 ~ ~ 0 0 10021 R INPUT 10034 fish~ S #10027 Lakebottom~ The lake bottom is murky, deep, and mysterious. Light filters down from above, barely illuminating the masses of seaweed to the east. Upwards, the water seems clearer, closer to the surface. Minnows and trout swim through the water. You are surrounded by seemingly impenetrable masses of seaweed and lake rocks. ~ 0 8193 0 D1 ~ seaweed algae~ ABGM 0 10028 D4 ~ ~ 0 0 10023 S #10028 Underwater Cavern~ A natural cave made from giant boulders is filled with water. Light, however, comes down through a small crack in the ceiling, forming an exit from this cave. In the exact center of the cave sits a wooden treasure chest, untouched by time, water damage, and thieves. ~ 0 0 0 D3 ~ seaweed algae~ ABGM 0 10027 D4 ~ ~ AB 0 10029 S #10029 The Grotto~ This natural boulder formation offers protection from the elements. Moss covers most of the rocks, leaving them slightly slippery. An aura of peace surrounds this area, with the smells of plants and fresh water. Rock outcroppings form natural seating areas to rest and relax. In the middle of this area runs a small crack in the ground. It is filled with fresh water. This seems a natural place to sit and rest. ~ 0 0 0 D5 ~ crack~ AB 0 10028 S #10030 The tiny overgrown path~ This path appears as if few humans have trod upon it lately. Underbrush has grown over the path in places, and what few stepping stones there are are moss-covered and slippery. Barely visible through the foliage, there is a sign. ~ 0 1 3 E sign~ The {ysi{Yg{yn{x says: {y=============================={x {y= ={x {y= ={x {y= ={x {y= Condemned ={x {y= ={x {y= ={x {y= ={x {y= ={x {y=============================={x ~ D1 ~ ~ 0 0 10031 D3 ~ ~ 0 0 10024 S #10031 The tiny overgrown path~ A little less overgrown, this path leads directly east to a weatherbeaten porch. The woods are less dense, and visible through the foliage is a rather large home. ~ 0 1 3 D1 ~ ~ 0 0 10032 D3 ~ ~ 0 0 10030 S #10032 The Porch~ This porch is rather small. The paint upon the two posts are peeling, revealing weathered wood beneath. Heavy drag marks have made gouges in the wood of the floor, and one step is loose. One window looking into the house is cracked, and has been patched by smearing some substance across the crack. A crude fix, but effective. ~ 0 0 0 D1 ~ ~ 0 0 10033 D3 ~ ~ 0 0 10031 S #10033 Entry~ The mud room smells of mothballs and old clothing. To the south, a partly-opened door shows a rather large kitchen area. To the north, a small room can be seen. A row of cubbyholes serves as a place to put muddy shoes. Dingy white paint covers the walls, pockmarked with nail holes and square places where pictures seem to be missing. ~ 0 8 0 D0 ~ ~ 0 0 10034 D1 ~ ~ 0 0 10040 D2 ~ ~ 0 0 10035 D3 ~ ~ 0 0 10032 S #10034 Family Room~ The room is sparsely decorated, with one rocking chair, a fireplace, and little else. A staircase of hewn logs runs up the back wall. There is an outline on the floor as if there used to be a rug, but there isn't one any longer. The room appears as if it hasn't had a spring cleaning in many years. ~ 0 8 0 D2 ~ ~ 0 0 10033 D4 ~ ~ 0 0 10036 S #10035 The Kitchen~ A delapidated woodburning stove stands in the corner of the kitchen. A small basin stands in the opposite corner, and a wooden peg with a bucket hanging on it is fixed to the wall. A small window lets in some light, and a handmade wooden table and set of chairs stands somewhat near the stovoe. A cabinet hangs on the wall next to the window. ~ 0 8 0 D0 ~ ~ 0 0 10033 S #10036 Loft~ This half of the loft seems small due to the large staircase leading into it. The floor is wooden, and the bannister is made of oak, polished to a high sheen from countless palms rubbing across it. ~ 0 8 0 D2 ~ ~ 0 0 10037 D5 ~ ~ 0 0 10034 S #10037 Loft~ The loft is large, and spacious. It is easy to look down over the railing and see the rooms below. A small amount of light filters down through the window up near the ceiling. ~ 0 8 0 D0 ~ ~ 0 0 10036 D2 ~ ~ 0 0 10038 S #10038 Loft Bedroom~ The room contains little other than a small bed and a small window. Rustic pine floors are covered with a simple rag rug, and in the ceiling, a small trapdoor leads somewhere. ~ 0 8 0 E trapdoor~ In the ceiling there is a wooden trapdoor with a brass lock. ~ D0 ~ ~ 0 0 10037 D4 ~ trapdoor~ ABCGM 10039 10039 S #10039 Attic~ The attic walls are covered in shelves, and wooden crates are stacked on the floor. Many objects overflow from the crates, and there are multitudes of shiny things scattered around the room. ~ 0 8 0 D5 ~ trapdoor~ ABCGM 10039 10038 S #10040 A small path~ ~ 0 12 3 D1 ~ ~ 0 0 10041 D3 ~ ~ 0 0 10033 S #10041 A storage shed~ Bowed and crowded shelves overflow with random items. Rusty oil cans, wooden gadgets, a butter-churn, a giant wooden wheel, and many other items coexist somewhat peacefully. To the west the path heads towards the small house. ~ 0 9 0 D3 ~ ~ 0 0 10040 S #10042 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10047 D2 ~ ~ 0 0 10024 D3 ~ ~ 0 0 10043 R INPUT 10034 fish~ S #10043 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10046 D1 ~ ~ 0 0 10042 D2 ~ ~ 0 0 10025 D3 ~ ~ 0 0 10044 R INPUT 10034 fish~ S #10044 Ishi Lake~ ~ 0 0 7 D0 ~ ~ 0 0 10045 D1 ~ ~ 0 0 10043 D2 ~ ~ 0 0 10026 R INPUT 10034 fish~ S #10045 Ishi Lake~ ~ 0 0 7 D1 ~ ~ 0 0 10046 D2 ~ ~ 0 0 10044 R INPUT 10034 fish~ S #10046 Ishi Lake~ ~ 0 0 7 D1 ~ ~ 0 0 10047 D2 ~ ~ 0 0 10043 D3 ~ ~ 0 0 10045 R INPUT 10034 fish~ S #10047 Ishi Lake~ To the north, there is a small opening that leads into a darkened area. It appears easy to begin climbing the cliff wall, as many footholds and resting spots are visible. The lake is very shallow, but the water seems agitated and crashes violently against the sides of the cliff. ~ 0 0 7 D0 ~ ~ 0 0 10048 D2 ~ ~ 0 0 10042 D3 ~ ~ 0 0 10046 D4 ~ ~ 0 0 10049 R INPUT 10034 fish~ S #10048 A Small Cove~ An open-ceilinged cove nestles into the side of the cliff. The walls are jagged and rough. Mosses and lichens grow upon them. The water is shallow in the middle, and the bottom is completely made of polished stones, smooth but unsteady to walk upon. ~ 0 0 0 D2 ~ ~ 0 0 10047 S #10049 Climbing the Cliff~ The side of the cliff is jagged, leaving many footholds and niches to stand in. ~ 0 0 0 D4 ~ ~ 0 0 10050 D5 ~ ~ 0 0 10047 S #10050 Atop the Cliff~ Far below, the water shines and sparkles. Small evergreens and juniper bushes grow through the rocky soil. A dense, dark forest expands as far as the eye can see. ~ 0 0 0 D0 ~ ~ 0 0 10051 D1 ~ ~ 0 0 10053 D3 ~ ~ 0 0 10052 D5 ~ ~ 0 0 10049 S #10051 Dark Forest~ ~ 0 0 0 D2 ~ ~ 0 0 10050 S #10052 Dark Forest~ ~ 0 0 0 D0 ~ ~ 0 0 10054 D1 ~ ~ 0 0 10050 D3 ~ ~ 0 0 10055 S #10053 Dark Forest~ ~ 0 0 0 D3 ~ ~ 0 0 10050 S #10054 Dark Forest~ ~ 0 0 0 D2 ~ ~ 0 0 10052 D3 ~ ~ 0 0 10056 S #10055 Dark Forest~ ~ 0 0 0 D0 ~ ~ 0 0 10056 D1 ~ ~ 0 0 10052 S #10056 Dark Forest~ ~ 0 0 0 D1 ~ ~ 0 0 10054 D2 ~ ~ 0 0 10055 S #10057 The Treetop~ The branches are sparse up at the top of the tree. Sparkling water exists far below and to the north. To the north-east, there appears to be a tiny clearing in the woods that surround the water. Wind continually blows in gusts, and the branches feel more unstable the closer you get to the top. ~ 0 516 3 R RANDOM 10057 1~ R INPUT 10002 climb~ S #0 #RESETS D 0 10003 4 1 D 0 10004 5 1 D 0 10008 2 1 D 0 10017 0 1 D 0 10027 1 1 D 0 10028 3 1 D 0 10028 4 1 D 0 10029 5 1 D 0 10038 4 2 D 0 10039 5 2 O 0 10000 0 10001 An {go{ga{gk{x {ytree{x loaded to The Path O 0 10001 0 10003 A tiny {rf{rl{yi{rc{yk{ye{rr{ri{yn{rg{x {rf{rl{ya{rm{ye{x loaded to In the Fire Pit O 0 10005 0 10022 A small {gb{gu{gsh{x loaded to Ishi Island P 0 10006 1 10005 1 Some large, juicy {rr{re{rd{x berries put inside some large, juicy {Rr{re{Rd{x berries O 0 10004 0 10028 A wooden {yt{yr{we{ya{ys{yu{wr{ye{x chest loaded to Underwater Cavern O 0 10028 0 10029 A {cp{co{wo{cl{x of {bw{ba{ct{be{br{x loaded to The Grotto O 0 10029 0 10029 A boulder formation loaded to The Grotto M 0 10034 1 10034 1 Load a grizzled old man O 0 10011 0 10035 A kitchen cabinet loaded to The Kitchen P 0 10039 1 10011 1 A {yb{yr{yass key{x put inside a {yb{Yr{yass key{x O 0 10010 0 10035 A teapot full of hot {cw{ca{ct{ce{cr{x loaded to The Kitchen P 0 10012 1 10011 1 A ceramic cup with a tea bag put inside a ceramic cup with a tea bag O 0 10038 0 10038 A small bed loaded to Loft Bedroom O 0 10014 0 10039 An old {cf{ci{cshing{x pole loaded to Attic O 0 10007 0 10041 Shelves loaded to A storage shed P 0 10008 1 10007 1 A {wwhite{x tapered candle put inside a {Wwhite{x tapered candle S #SHOPS 0 #MOBPROGS #10000 mob remember $q mob echo A man sitting in a rocking chair rocks and giggles. say Do you want to hear a story? I have a story. ~ ~ #10001 say Created in the time of darkness, Ishi rose from the waters. wait 3 say As she rose, sunlight fell upon the lands for the first time. wait 3 say Time passed, and as time passed, Ishi grew and learned to understand mortality. wait 3 say And each time she learned a little more about mortality, her immortality decreased, as did her powers. wait 5 say When Ishi realized what was happening, she gathered some of her strength about her to create a man to keep watch over the lake. wait 6 mob echo The man breaks his own train of thought, looks around, and mutters quietly. wait 1 say I'm hungry! Bring me some beautiful red berries, and I'll continue my story. ~ ~ #10002 say Thank you so much! These will hit the spot. wait 1 mob echo The man throws the berries over his shoulder, hitting a stained spot on the woodwork with practiced ease. wait 1 mob junk berries wait 1 say Now, where was I? wait 1 say Oh, yes. Ishi had created a man. wait 1 say She empowered him with great strength, memory, fortitude, and honor. wait 1 say With her powers, she gave him the power of limited immortality. He would not die, wait 2 say but he would age. With each year of aging, the desire within him grew strong to find a successor. wait 1 say And once he had found a successor, he was free to go. wait 1 say For eons this cycle continued.. but now you have come along. wait 2 say It is my duty to tell you of the history of this area, of its power, and its treasure. wait 1 mob echo The man starts to fall asleep, muttering a little. wait 2 say Come back a little later..bring me something warm to drink. My body aches with cold. ~ ~ #10003 mob echo Blinking rapidly, the man wakes up as you hand him the warm beverage. wait 1 say Oh, thank you so much. wait 2 say Ishi's despair was great. Her powers were dwindling, and she could tell wait 1 say that she was not long to remain in this idyllic land. She created me, and wait 1 say my predecessors, all with a single purpose in mind -- to find this place, wait 1 say and perform our roles. We are the Guardians. I am the last. wait 1 say With each day that passes, my desire to go into that deep sleep grows, but I wait 1 say cannot, for I have not found a suitable replacement. wait 1 mob echo The man looks sadly about for a moment, then sighs and nods his head. wait 2 say Before I do.. my eyes are growing weak, and I can no longer see so well. wait 1 say I should have some candles around here. wait 1 say If you could, please find them and bring me one. ~ ~ #10004 mob echo The man lights the candle and sighs gratefully. mob junk candle wait 1 say Although full of despondency, Ishi coolly prepared for what must be done. wait 1 say She emoved her garments, which had absorbed some power for being upon wait 1 say her body for all this time, and cut them into swatches. These she carefully wait 1 say placed into a wooden chest. wait 1 say Ishi then plunged headfirst into the lake, disappearing underneath the water, wait 1 say never to be seen tangible form again. wait 1 say Some say that all animals and wildlife in this lake sprang from her being. Born again, wait 1 say in the bodies of multitudes of animals. wait 1 say Others dare not enter this area, for they say it is haunted by the spirit of Ishi. wait 1 say As for myself, I believe her spirit surrounds and protects every living creature in this area. wait 1 say Her time here was so consuming, so great, that her essence is stamped upon each of us wait 1 say who tread upon the soil, or swim within her waters. wait 1 say I cannot tell you exactly where her treasure is hidden, although I know. wait 1 say To find her treasure, go find my attic. In there, there is an object which will help you wait 1 say in your travels. Bring it to me, and I will explain. ~ ~ #10005 mob echoat $n You begin to climb the tree. mob echoaround $n $n begins to climb the tree. wait 2 mob transfer $n 10057 ~ ~ #10006 ~ ~ #10007 mob echo As the guardian dies, the seaweed parts. mob transfer $n 10028 ~ ~ #10008 ~ ~ #10009 cackle say Tamraine's a weirdo! cackle say Who can code like a badass. ~ ~ #10034 cooldown 8 mob junk all say Hey! That's my fishing pole! I caught a magical fish with this pole once. wait 1 say He told me something really important, but I don't remember now what it was... wait 3 say Say, I have an idea! Will you try to catch him for me so I can ask him what he said? wait 2 say Here, I'll lend you my fishing pole. mob oload 10040 wait 1 give pole $n say It's special, you know. You'll have better luck if you fish with it. wait 1 say There's good plenty of good fishing spots at the lake west of here. Hurry up, now! Git! wait 5 if isvisible $n say Go on, get out of here! else end endif ~ ~ #10099 ~ ~ #0 #OBJPROGS #10000 ~ ~ #10001 obj echoat $n The statue blocks your way through the seaweed. obj echoaround $n The statue blocks $n's way through the seaweed. ~ ~ #10099 obj echo The vibrator says, '{CYeek! It's dark and moist in here! And it smells like pretzels!{x' ~ ~ #0 #ROOMPROGS #10000 room echo The house settles and loudly creaks. ~ ~ #10001 cooldown 2 One at a time, please. room echoat $n You begin to climb up the {Go{ga{Gk {ytree{x. room echoaround $n $n begins to climb up the {Go{ga{Gk {ytree{x. wait 2 if rand 1 room echoat $n You lose your footing and are in for a nasty fall. room echoaround $n $n loses $s footing and is in for a nasty fall. wait 1 room at 10001 room echoaround $n $n has fallen from the {ytree{x. room damage $n 100 500 kill else room transfer $n 10057 room at 10057 room echoaround $n $n has climbed up the {ytree{x. endif ~ ~ #10002 cooldown 2 One at a time, please. room echoat $n You begin to climb down the {Go{ga{Gk {ytree{x. room echoaround $n $n begins to climb down the {Go{ga{Gk {ytree{x. if rand 1 wait 1 room echoat $n You lose your footing and are in for a nasty fall. room echoaround $n $n loses $s footing and is in for a nasty fall. wait 1 room damage $n 100 500 kill room at 10001 room echoaround $n $n has fallen down from the {ytree{x. room transfer $n 10001 else wait 2 room transfer $n 10001 room at 10001 room echoaround $n $n has climbed down from the {ytree{x. endif ~ ~ #10014 room echoat $n you cast your line out onto the lake. room echoaround $n $n casts $s line out onto the lake. wait 5 if rand 70 room echoat $n You didn't catch anything. room echoaround $n $n didn't catch anything. else if rand 33 room echoat $n You pull up your line to check the lure only to find nothing but the hook at the end. room echoaround $n $n didn't catch anything. Else if rand 40 room oload 2111 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 40 room oload 2113 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 33 room oload 2114 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 33 room oload 2115 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 33 room oload 2116 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 50 room oload 2112 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 50 room oload 2118 room echoat $n You caught a... can. room echoaround $n $n caught a... can else room oload 2119 room echoat $n You caught a... boot. room echoaround $n $n caught a... boot. Endif Endif Endif Endif Endif Endif Endif Endif Endif endif ~ Basic fishing in Ishi Lake, non-magical. This prog is called, not added to rooms. ~ #10034 if wears $n 10040 cooldown 5 Somebody's already fishing here. room call 10040 $n else if wears $n 10014 cooldown 5 Somebody's already fishing here. room call 10014 $n else if wears $n 2110 room echoat $n Your pole is for ice fishing, it's not going to do much good here. else if carries $n 10040 room echoat $n you need to hold it to fish with it, Genius. else if carries $n 10014 room echoat $n you need to hold it to fish with it, Genius. else room echoat $n ...With what, exactly? endif endif endif endif endif ~ Ishi Lake fishing handler -- Use only in Ishi Lake. ~ #10040 room echoat $n you cast your line out onto the lake. room echoaround $n $n casts $s line out onto the lake. wait 5 if rand 50 room oload 2120 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Room echo A small {Yg{Wo{Yld{We{Yn {cf{Ci{csh{x screams '{MDON'T EAT ME!{x' Wait 1 room echo A small {Yg{Wo{Yld{We{Yn {cf{Ci{csh{x begins to sob loudly. room echo A small {Yg{Wo{Yld{We{Yn {cf{Ci{csh{x wails '{MOh, please don't eat me!{x' wait 1 room echo A small {Yg{Wo{Yld{We{Yn {cf{Ci{csh{x wails '{MI'll do anything!{x' else if rand 70 room echoat $n You didn't catch anything. room echoaround $n $n didn't catch anything. else if rand 33 room echoat $n You pull up your line to check the lure only to find nothing but the hook at the end. room echoaround $n $n didn't catch anything. Else if rand 40 room oload 2111 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 40 room oload 2113 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 33 room oload 2114 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 33 room oload 2115 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 33 room oload 2116 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 50 room oload 2112 room echoat $n You caught a fish! room echoaround $n $n caught a fish! Else if rand 50 room oload 2118 room echoat $n You caught a... can. room echoaround $n $n caught a... can else room oload 2119 room echoat $n You caught a... boot. room echoaround $n $n caught a... boot. Endif Endif Endif Endif Endif Endif Endif Endif Endif endif ~ Fishing in Ishi Lake, magical. Called prog. ~ #10057 room remember $r room echoat $q You lose your footing and plummet to your inevitable doom. room echoaround $q $q loses their footing and plummets to the ground below. wait 1 room transfer $q 10001 room echoaround $n has fallen from the {ytree{x. room at 10001 damage $q 1000 2000 kill ~ ~ #0 #$