/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* int rename(const char *oldfname, const char *newfname); viene en stdio.h */ char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET(flag,1<<count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) ) return; if(!IS_VALID(ch)) { bug("save_char_obj: can't save invalid char.", 0); return; } if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) { fclose(fpReserve); sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name)); if ((fp = fopen(strsave,"w")) == NULL) { bug("Save_char_obj: fopen",0); perror(strsave); } fprintf(fp,"Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } #endif fclose( fpReserve ); if( !ch->pcdata->confirm_delete ) sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); else sprintf( strsave, "%s%s", PLAYER_BAK, capitalize( ch->name ) ); if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet,fp); fprintf( fp, "#END\n" ); } fclose( fp ); rename(TEMP_FILE,strsave); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, gn, pos; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Id %ld\n", ch->id ); fprintf( fp, "LogO %ld\n", current_time ); fprintf( fp, "Vers %d\n", 5 ); fprintf( fp, "Host %s~\n", ch->pcdata->orig_host[0] != '\0' ? ch->pcdata->orig_host : ch->desc->host ); fprintf( fp, "FName %s~\n", ch->pcdata->fngr_name[0] != '\0' ? ch->pcdata->fngr_name : "none"); fprintf( fp, "FEmail %s~\n", ch->pcdata->fngr_email[0] != '\0' ? ch->pcdata->fngr_email : "none"); fprintf( fp, "FIcq %s~\n", ch->pcdata->fngr_icq[0] != '\0' ? ch->pcdata->fngr_icq : "none"); fprintf( fp, "FAim %s~\n", ch->pcdata->fngr_aim[0] != '\0' ? ch->pcdata->fngr_aim : "none"); fprintf( fp, "FMSN %s~\n", ch->pcdata->fngr_msn[0] != '\0' ? ch->pcdata->fngr_msn : "none"); fprintf( fp, "FLastHost %s~\n", ch->pcdata->fngr_lasthost[0] != '\0' ? ch->pcdata->fngr_lasthost : "none"); fprintf( fp, "LastLogon %ld\n", ch->logon ); if (ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if( ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); if (ch->whotext != NULL) fprintf( fp, "Whotext %s~\n", ch->whotext ); if (ch->pretitle != NULL) fprintf( fp, "Pretitle %s~\n", ch->pretitle ); if (ch->grant != NULL) fprintf( fp, "Grant %s~\n", ch->grant ); if (ch->clanrank != NULL) fprintf( fp, "Clanrank %s~\n", ch->clanrank ); if (ch->pcdata->smite[0] != '\0') fprintf( fp, "Smite %s~\n", ch->pcdata->smite); if(ch->pcdata->spouse != NULL) fprintf(fp, "Spou %s~\n", ch->pcdata->spouse); if( ch->prompt != NULL || !str_cmp( ch->prompt,"<%hhp %mm %vmv> " ) || !str_cmp( ch->prompt,"{c<%hhp %mm %vmv>{x " ) ) fprintf( fp, "Prom %s~\n", ch->prompt ); fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name ); if (ch->clan) { fprintf( fp, "Clan %s~\n",clan_table[ch->clan].name); fprintf( fp, "Subclan %s~\n",subclan_table[ch->subclan].name); fprintf( fp, "Clanlevel %d\n",ch->clanlevel); } fprintf( fp, "Recall %d\n", ch->recall ); if ( ch->questpoints != 0 ) fprintf( fp, "QuestPnts %d\n", ch->questpoints ); if ( ch->nextquest != 0 ) fprintf( fp, "QuestNext %d\n", ch->nextquest ); else if ( ch->countdown != 0 ) fprintf( fp, "QuestNext %d\n", 10 ); fprintf( fp, "Petition %d\n",ch->petition); fprintf( fp, "God %d\n", ch->god ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->class ); fprintf( fp, "Levl %d\n", ch->level ); fprintf( fp, "Remorts %d\n", ch->pcdata->remorts ); if (ch->trust != 0) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Not %ld %ld %ld %ld %ld\n", ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty, ch->pcdata->last_news,ch->pcdata->last_changes ); fprintf( fp, "LStory %ld\n", ch->pcdata->last_story ); fprintf( fp, "LWar %ld\n", ch->pcdata->last_war ); fprintf( fp, "LStaff %ld\n", ch->pcdata->last_staff ); fprintf( fp, "Scro %d\n", ch->lines ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf( fp, "PkPdMkMd %d %d %d %d\n", ch->pcdata->pkill, ch->pcdata->pdeath, ch->pcdata->mkill, ch->pcdata->mdeath ); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if (ch->steel > 0) fprintf( fp, "Steel %ld\n", ch->steel ); else fprintf( fp, "Steel %d\n", 0 ); if (ch->gold > 0) fprintf( fp, "Gold %ld\n",ch->gold ); else fprintf( fp, "Gold %d\n",0 ); if (ch->pcdata->banksteel > 0) fprintf( fp, "BSteel %ld\n", ch->pcdata->banksteel); else fprintf( fp, "BSteel %d\n",0 ); if (ch->pcdata->bankgold > 0) fprintf( fp, "BGold %ld\n", ch->pcdata->bankgold ); else fprintf( fp, "BGold %d\n", 0 ); if (ch->pcdata->safeboxes > 0) fprintf( fp, "SafeBox %d\n", ch->pcdata->safeboxes ); else fprintf( fp, "SafeBox %d\n", 0 ); fprintf( fp, "Exp %d\n", ch->exp ); if (ch->act != 0) fprintf( fp, "Act %s\n", print_flags(ch->act)); if (ch->act2 != 0) fprintf( fp, "Act2 %s\n", print_flags(ch->act2)); if (ch->affected_by != 0) fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by)); if (ch->affected2_by != 0) fprintf( fp, "Af2By %s\n", print_flags(ch->affected2_by)); if(ch->pcdata->immflag != 0) fprintf(fp, "Immf %s\n", print_flags(ch->pcdata->immflag)); fprintf( fp, "Comm %s\n", print_flags(ch->comm)); if (ch->wiznet) fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet)); if (ch->invis_level) fprintf( fp, "Invi %d\n", ch->invis_level ); if (ch->incog_level) fprintf(fp,"Inco %d\n",ch->incog_level); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if (ch->practice != 0) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != 0) fprintf( fp, "Trai %d\n", ch->train ); if (ch->saving_throw != 0) fprintf( fp, "Save %d\n", ch->saving_throw); fprintf( fp, "Alig %d\n", ch->alignment ); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Bounty %d\n", ch->pcdata->bounty ); fprintf( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] ); fprintf (fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (ch->pcdata->bamfin[0] != '\0') fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->wiziname[0] != '\0') fprintf (fp, "WNc %s~\n", ch->pcdata->wiziname); if (ch->pcdata->storedwiziname[0] != '\0') { fprintf (fp, "WNs %s~\n", ch->pcdata->storedwiziname); fprintf (fp, "WNt %d\n", ch->pcdata->wizinametoggle); } if (ch->pcdata->bamfout[0] != '\0') fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); if (ch->pcdata->transin[0] != '\0') fprintf( fp, "TransIn %s~\n", ch->pcdata->transin); if (ch->pcdata->transout[0] != '\0') fprintf( fp, "TransOut %s~\n", ch->pcdata->transout); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf( fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf( fp, "Gr '%s'\n",group_table[gn].name); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type>= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } if (ch->pcdata->height) fprintf( fp, "Height %s\n", print_flags(ch->pcdata->height)); if (ch->pcdata->weight) fprintf( fp, "Weight %s\n", print_flags(ch->pcdata->weight)); if (ch->pcdata->eye) fprintf( fp, "Eye %s \n", print_flags(ch->pcdata->eye)); if (ch->pcdata->hair) fprintf( fp, "Hair %s\n", print_flags(ch->pcdata->hair)); fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE *fp) { AFFECT_DATA *paf; fprintf(fp,"#PET\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); fprintf(fp,"LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp,"Race %s~\n", race_table[pet->race].name); if (pet->clan) fprintf( fp, "Clan %s~\n",clan_table[pet->clan].name); fprintf(fp,"Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp,"Levl %d\n", pet->level); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->steel > 0) fprintf(fp,"Steel %ld\n",pet->steel); if (pet->gold > 0) fprintf(fp,"Gold %ld\n",pet->gold); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ /* if ( (ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0])) return; */ if(ch)//<--- This was all that was added. Just to make sure ch isn't null. if ( (ch->level < obj->level - 15 && obj->item_type != ITEM_CONTAINER) || (obj->item_type == ITEM_MAP && !obj->value[0])) return; fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); fprintf( fp, "Nest %d\n", iNest ); /* these data are only used if they do not match the defaults */ if(!ch && obj->in_room) fprintf(fp, "Inrm %d\n", obj->in_room->vnum ); if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition) fprintf( fp, "Cond %d\n", obj->condition ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); if(obj->safe < 0) fprintf( fp, "Safe %d\n", 0); else fprintf( fp, "Safe %d\n", obj->safe); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat; ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->id = get_pc_id(); ch->race = race_lookup("human"); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->class = -1; ch->prompt = str_dup("<%hhp %mm %vmv> "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->storedwiziname = str_dup (""); ch->pcdata->wiziname = str_dup (""); ch->pcdata->wizinametoggle = 0; ch->pcdata->transin = str_dup( "" ); ch->pcdata->transout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->smite = str_dup( "" ); for (stat =0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->pkill = 0; ch->pcdata->pdeath = 0; ch->pcdata->mkill = 0; ch->pcdata->mdeath = 0; ch->pcdata->security = 0; /* OLC */ ch->pcdata->lastlogon = 0; ch->pcdata->orig_host = str_dup( "" ); ch->pcdata->fngr_name = str_dup( "" ); ch->pcdata->fngr_email = str_dup( "" ); ch->pcdata->fngr_icq = str_dup( "" ); ch->pcdata->fngr_aim = str_dup( "" ); ch->pcdata->fngr_msn = str_dup( "" ); ch->pcdata->fngr_lasthost = str_dup( "" ); ch->pcdata->learned[gsn_right_hand] = 1; ch->pcdata->learned[gsn_left_hand] = 1; ch->pcdata->remorts = 0; ch->pcdata->bounty = 0; found = FALSE; fclose( fpReserve ); #if defined(unix) /* decompress if .gz file exists */ sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz"); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose(fp); sprintf(buf,"gzip -dfq %s",strsave); system(buf); } #endif sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); /* initialize race */ if (found) { int i; if (ch->race == 0) ch->race = race_lookup("human"); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (pc_race_table[ch->race].skills[i] == NULL) break; group_add(ch,pc_race_table[ch->race].skills[i],FALSE); } ch->affected_by = ch->affected_by|race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* RT initialize skills */ if (found && ch->version < 2) /* need to add the new skills */ { group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); group_add(ch,class_table[ch->class].default_group,TRUE); ch->pcdata->learned[gsn_recall] = 50; } /* fix levels */ if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35)) { switch (ch->level) { case(40) : ch->level = (MAX_LEVEL - 0); break; /* imp -> imp */ case(39) : ch->level = (MAX_LEVEL - 2); break; /* god -> supreme */ case(38) : ch->level = (MAX_LEVEL - 4); break; /* deity -> god */ case(37) : ch->level = (MAX_LEVEL - 7); break; /* angel -> demigod */ } switch (ch->trust) { case(40) : ch->trust = (MAX_LEVEL - 0); break; /* imp -> imp */ case(39) : ch->trust = (MAX_LEVEL - 2); break; /* god -> supreme */ case(38) : ch->trust = (MAX_LEVEL - 4); break; /* deity -> god */ case(37) : ch->trust = (MAX_LEVEL - 7); break; /* angel -> demigod */ case(36) : ch->trust = (MAX_LEVEL - 9); break; /* hero -> hero */ } } /* ream steel */ if (found && ch->version < 4) { ch->steel /= 100; } if(found) { OBJ_DATA *obj; for(obj = ch->carrying; obj != NULL; obj = obj->next_content) { if(obj->safe == 1) { ch->carry_weight -= get_obj_weight(obj); ch->carry_number -= get_obj_number(obj); } } } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; sprintf(buf,"Loading %s.",ch->name); log_string(buf); for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_flag( fp ) ); KEY( "Act2", ch->act2, fread_flag( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) ); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); KEY( "Af2By", ch->affected2_by, fread_flag( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); if (!str_cmp( word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp( word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp( word, "AC") || !str_cmp(word,"Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "BSteel", ch->pcdata->banksteel, fread_number( fp ) ); KEY( "BGold", ch->pcdata->bankgold, fread_number( fp ) ); KEY( "Bounty", ch->pcdata->bounty, fread_number( fp ) ); break; case 'C': KEY( "Class", ch->class, fread_number( fp ) ); KEY( "Cla", ch->class, fread_number( fp ) ); if(!str_cmp(word, "Clan")) { char *tmp = fread_string(fp); ch->clan = clan_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } KEY( "Clanlevel", ch->clanlevel, fread_number( fp ) ); KEY( "Clanrank", ch->clanrank, fread_string( fp ) ); KEY( "Comm", ch->comm, fread_flag( fp ) ); if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"Cnd")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Desc", ch->description, fread_string( fp ) ); break; case 'E': KEY( "Eye", ch->pcdata->eye, fread_flag( fp ) ); if ( !str_cmp( word, "End" ) ) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); percent = UMIN(percent,100); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move)* percent / 100; } return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'F': KEY( "FAim", ch->pcdata->fngr_aim, fread_string( fp ) ); KEY( "FName", ch->pcdata->fngr_name, fread_string( fp ) ); KEY( "FEmail", ch->pcdata->fngr_email, fread_string( fp ) ); KEY( "FIcq", ch->pcdata->fngr_icq, fread_string( fp ) ); KEY( "FLastHost", ch->pcdata->fngr_lasthost, fread_string( fp ) ); KEY( "FMsn", ch->pcdata->fngr_msn, fread_string( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); KEY( "God", ch->god, fread_number( fp ) ); KEY( "Grant", ch->grant, fread_string( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { int gn; char *temp; temp = fread_word( fp ) ; gn = group_lookup(temp); /* gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown group. ", 0 ); } else gn_add(ch,gn); fMatch = TRUE; } break; case 'H': KEY( "Hair", ch->pcdata->hair, fread_flag( fp ) ); KEY( "Height", ch->pcdata->height, fread_flag( fp ) ); KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); KEY( "Host", ch->pcdata->orig_host, fread_string( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "Immf", ch->pcdata->immflag, fread_flag( fp ) ); KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); break; case 'L': KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LastLogon", ch->pcdata->lastlogon, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LogO", lastlogoff, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LnD", ch->long_descr, fread_string( fp ) ); KEY( "LStory", ch->pcdata->last_story, fread_number( fp ) ); KEY( "LWar", ch->pcdata->last_war, fread_number( fp ) ); KEY( "LStaff", ch->pcdata->last_staff, fread_number( fp ) ); break; case 'N': KEYS( "Name", ch->name, fread_string( fp ) ); KEY( "Note", ch->pcdata->last_note, fread_number( fp ) ); if (!str_cmp(word,"Not")) { ch->pcdata->last_note = fread_number(fp); ch->pcdata->last_idea = fread_number(fp); ch->pcdata->last_penalty = fread_number(fp); ch->pcdata->last_news = fread_number(fp); ch->pcdata->last_changes = fread_number(fp); fMatch = TRUE; break; } break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Petition", ch->petition, fread_number( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEY( "Pretitle", ch->pretitle, fread_string( fp ) ); KEYS( "Prompt", ch->prompt, fread_string( fp ) ); KEYS( "Prom", ch->prompt, fread_string( fp ) ); if ( !str_cmp( word, "PkPdMkMd" ) ) { ch->pcdata->pkill = fread_number( fp ); ch->pcdata->pdeath = fread_number( fp ); ch->pcdata->mkill = fread_number( fp ); ch->pcdata->mdeath = fread_number( fp ); fMatch = TRUE; break; } break; case 'Q': KEY( "QuestPnts", ch->questpoints, fread_number( fp ) ); KEY( "QuestNext", ch->nextquest, fread_number( fp ) ); break; case 'R': if(!str_cmp(word, "Race")) { char *tmp = fread_string(fp); ch->race = race_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } KEY( "Recall", ch->recall, fread_number( fp ) ); KEY( "Remorts", ch->pcdata->remorts, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SafeBox", ch->pcdata->safeboxes, fread_number( fp ) ); KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */ KEY( "Smite", ch->pcdata->smite, fread_string( fp ) ); KEY( "Steel", ch->steel, fread_number( fp ) ); KEY( "Subclan", ch->subclan, subclan_lookup(fread_string(fp))); KEY( "Spou", ch->pcdata->spouse, fread_string( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ) ; sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "TransIn", ch->pcdata->transin, fread_string( fp ) ); KEY( "TransOut", ch->pcdata->transout, fread_string( fp ) ); KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->version, fread_number ( fp ) ); KEY( "Vers", ch->version, fread_number ( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEYS ("WNc", ch->pcdata->wiziname, fread_string (fp)); KEYS ("WNs", ch->pcdata->storedwiziname, fread_string (fp)); KEY ("WNt", ch->pcdata->wizinametoggle, fread_number (fp)); KEY( "Weight", ch->pcdata->weight, fread_flag( fp ) ); KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizn", ch->wiznet, fread_flag( fp ) ); KEY( "Whotext", ch->whotext, fread_string( fp ) ); break; } if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); bug( word, 0 ); fread_to_eol( fp ); } } } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA *ch, FILE *fp ) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for ( ; ; ) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY( "Act", pet->act, fread_flag(fp)); KEY( "AfBy", pet->affected_by, fread_flag(fp)); KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY( "Clan", pet->clan, clan_lookup(fread_string(fp))); KEY( "Comm", pet->comm, fread_flag(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word,"End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { percent = UMIN(percent,100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move)* percent / 100; } return; } KEY( "Exp", pet->exp, fread_number(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_number(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number(fp)); KEY( "LnD", pet->long_descr, fread_string(fp)); KEY( "LogO", lastlogoff, fread_number(fp)); break; case 'N': KEY( "Name", pet->name, fread_string(fp)); break; case 'P': KEY( "Pos", pet->position, fread_number(fp)); break; case 'R': KEY( "Race", pet->race, race_lookup(fread_string(fp))); break; case 'S' : KEY( "Save", pet->saving_throw, fread_number(fp)); KEY( "Sex", pet->sex, fread_number(fp)); KEY( "ShD", pet->short_descr, fread_string(fp)); KEY( "Steel", pet->steel, fread_number(fp)); break; if ( !fMatch ) { bug("Fread_pet: no match.",0); fread_to_eol(fp); } } } } extern OBJ_DATA *obj_free; void fread_obj( CHAR_DATA *ch, FILE *fp ) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object(get_obj_index(vnum),-1); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_obj: incomplete object.", 0 ); free_obj(obj); return; } else { if ( !fVnum ) { free_obj( obj ); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } /* Famine if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); */ if ( iNest == 0 || rgObjNest[iNest] == NULL ) { if(ch) obj_to_char( obj, ch ); else obj_to_room(obj, obj->in_room ); } else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); if(!str_cmp(word, "Inrm" ) ) { obj->in_room = get_room_index(fread_number(fp) ); fMatch = TRUE; break; } break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY( "Safe", obj->safe,fread_number( fp ) ); KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } }