#if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" void do_marry( CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *victim2; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ((ch->level >= LEVEL_IMMORTAL)) { if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: marry <char1> <char2>\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "The first person mentioned isn't playing.\n\r", ch ); return; } if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL ) { send_to_char( "The second person mentioned isn't playing.\n\r", ch); return; } if ( IS_NPC(victim) || IS_NPC(victim2)) { send_to_char("I don't think they want to be Married to the Mob.\n\r", ch); return; } if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT)) { send_to_char( "They do not give consent.\n\r", ch); return; } if (victim->pcdata->spouse || victim2->pcdata->spouse) { send_to_char( "They are already married! \n\r", ch); return; } if (victim->level < 15 || victim2->level < 15) { send_to_char( "They are not of the proper level to marry.\n\r", ch); return; } send_to_char( "You pronounce them man and wife!\n\r", ch); send_to_char( "You say the big 'I do.'\n\r", victim); send_to_char( "You say the big 'I do.'\n\r", victim2); victim->pcdata->spouse = str_dup(victim2->name); victim2->pcdata->spouse = str_dup(victim->name); return; } else { send_to_char( "You do not have marrying power.\n\r", ch); return; } } void do_divorce( CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *victim2; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (ch->level >= LEVEL_IMMORTAL) { if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: divorce <char1> <char2>\n\r",ch); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "The first person mentioned isn't playing.\n\r", ch ); return; } if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL ) { send_to_char( "The second person mentioned isn't playing.\n\r", ch); return; } if ( IS_NPC(victim) || IS_NPC(victim2)) { send_to_char("I don't think they're Married to the Mob...\n\r", ch); return; } if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT)) { send_to_char( "They do not give consent.\n\r", ch); return; } if (str_cmp(victim->pcdata->spouse, victim2->name)) { send_to_char( "They aren't even married!!\n\r",ch); return; } send_to_char( "You hand them their papers.\n\r", ch); send_to_char( "Your divorce is final.\n\r", victim); send_to_char( "Your divorce is final.\n\r", victim2); free_string(victim->pcdata->spouse); free_string(victim2->pcdata->spouse); /* victim->pcdata->spouse = NULL; victim2->pcdata->spouse = NULL; */ return; } else { send_to_char( "You do not have divorcing power.\n\r", ch); return; } } void do_consent( CHAR_DATA *ch ) { if (IS_NPC(ch)) return; if ( IS_SET(ch->act, PLR_CONSENT) ) { send_to_char( "{gYou no longer give consent.{x\n\r", ch); REMOVE_BIT(ch->act, PLR_CONSENT); return; } send_to_char( "{gYou now give consent to be Married{x!\n\r", ch); SET_BIT(ch->act, PLR_CONSENT); return; } void do_spousetalk( CHAR_DATA *ch, char *argument ) { if(ch->pcdata->spouse == NULL) { send_to_char("Huh?\n\r", ch); return; } if (argument[0] == '\0' ) { send_to_char("What do you wish to tell your other half?\n\r", ch); return; } else /* message sent */ { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; sprintf( buf, "You say to %s, '{c%s{x'\n\r", ch->pcdata->spouse, argument ); send_to_char( buf, ch ); if((victim = get_char_world(ch, ch->pcdata->spouse)) == NULL) { send_to_char("Your spouse is not here.\n\r", ch); return; } act_new( "$n says to you, '{c$t{x'", ch, argument, victim, TO_VICT, POS_SLEEPING ); } }