#HELPS 0 'INT' 'WIS' 'STR' 'CON' 'DEX'~ These are the statistics that form your character. Each one is important. They can be boosted by training at a trainer, which costs train points and some zenni. str: Strength is important for combat. It determines the amount of damage you can do, and the amount you can defend against. Nameks and humans have the hardest time increasing their strength. dex: Dexterity is also important for combat. High dexterity will help you hit opponents, as well as dodge them. Saiya-jins and half-breeds can increase their dexterity the easiest, while icers have trouble. con: Constitution is equivalent to stamina. Increasing constitution will give more hitpoints and ki. Saiya-jins, androids and bio-androids can increase their constituion easily. int: Intelligence is your smarts. Higher intelligence boosts damage with ki attacks, helps you defend against them, and increases the speed at which you gain skills. It will also help ki gains. Nameks, humans and icers are the most intelligent. wis: Wisdom is your collected knowledge. Higher wisdom will allow you to gain powerlevel faster and give you more ki. Icers are the most unwise race. ~ 0 COMBAT~ Syntax: attack [light/medium/heavy] <target> Combat is controlled totally by the player, not the mud itself -- in other words, there are no set combat pulses. The main form of combat is ATTACK, which attacks with whatever is in your main hand. This is usually your fists. ATTACK can do varying amounts of damage by using the light, medium or heavy toggles. Each does increasingly more damage, but drains more ki. Other attacks include kick, elbow and knee, or precise manuvers, such as throat shot or sweep. These target specific part of the body and cause other affects besides damage to your opponent. When in a fight be careful to watch your ki. Everything you do will drain it. If you run out of ki your current powerlevel will drop to zero and you will be an easy, weak, exhausted target for your attackers. Also read HELP BALANCE and HELP CHARGE. ~ 0 BALANCE~ Syntax: balance Syntax: defend Syntax: retreat Balance is important in fights. Without good balance your attacks will lack speed, power and accuracy. Also, it will be far harder to defend against enemy attacks. Many things affect balance. Hitting your opponent with a sweep will help knock him offbalance. Missing a hit can also cause this to happen. Sometimes, even receiving a blow can make you falter. Almost everything is affected by your balance, making it important not to overlook it during a fight. There are several ways to regain balance. It naturally comes back over time. Or, more aggresively, you can attack your oppenent to throw him off balance, and possibly help yours. Finally, there are two defensive commands: DEFEND and RETREAT. DEFEND causes you to drop into a defensive state, which will quickly recover some balance. With RETREAT, you back away from combat totally. It recovers more balance than DEFEND, but takes longer. ~ 0 CHARGE~ Syntax: <skill> <target> [release] Syntax: release Syntax: cancel Most ki attacks are charged, which boosts their normal power. The longer you allow an attack to charge the greater its power is. Charging occurs naturally when a skill is used. Simply using an attack (i.e. kamehameha android) will begin to charge that attack. Then, you wait. Ki is constantly added into the attack, causing the attack to grow in power. Once a minimum charging time has been reached, a message will appear and the attack can be released. The RELEASE command will do this. However, an attack can be charged indefinately until you run out of ki. Running out of ki will ruin the attack, so be careful. CANCEL will stop any skill that you are currently charging. When using a skill, the [release] toggle can be used to immeadiately release the skill. This negate any charging; however, an uncharged attack is far weaker. Use this only when fighting weaker oppenents, or as a last resort. See each attack's help file to find out if it can be chargedor not. ~ 0 POWERLEVEL PL POWER~ Syntax: power base/max Syntax: power <amount> Powerlevel is equivalent to your total strength. Powerlevel affects everything: chance of hitting, damage, speed, defence and more. Still, your ability as a fighter will be proven inbattle where your choices will decide if you when or loose. Fightingsomeone whose powerlevel is much higher then yours can be dangerous since theywill hit harder and move faster. Everybody has a maximum powerlevel. This is their true, total power. However, it is possible to operate at any powerlevel from 1 to your max. This current powerlevel can be set by using the POWER command. Again, current powerlevel can be set from one to your maximum. It is also important to note that higher powerlevels means more ki is lost through actions. Base powerlevel is defined as one quarter maximum powerlevel. At this level, ki losses are minimal. When resting, your powerlevel should be kept at base, since maximum gains each tick are acheived. This is easily acheived by POWER BASE. Anything beyond base powerlevel increases ki losses. You must weigh your own power against the rate at which you tire. It is very important not to become exhausted. POWER MAX can be used to quickly set your powerlevel to its maximum value. At this level, you are in your most powerful state -- the ki losses are, however, phenomenal. ~ 0 'NEWBIE INFO'~ Welcome! This help file will help you learn this mud and point out a fewother help files that will make things easier to start. Combat here is different than many other muds. The combat system does not revolve around set combat pulses. Everything is real-time, in which you choose what to do and choose quickly, as to not get beaten into a pulp. See HELP COMBAT. Also, everything is based upon your stats (strength, wisdom, etc.), skills and powerlevel. A new player begins with low stats, based on her race. She also receive the skills hand to hand, kick and dodge. Stats and powerlevel determine your hit points and ki. Hit points are how much abuse you can take before perishing. Ki is the total amount of energy you have to use, before you become exhausted. Everything uses up ki. There are no levels here. Instead, you become stronger through raising your powerlevel (pl). At creation your powelevel will be a maximum of 1000. However, your current power level is at 250. 250 is the considered your base powerlevel (250 is 1/4 of 1000). Base powerlevel minimizes ki loss. Powerlevel can be set anywhere from 1 to the maximum. Higher powerlevels make you stronger, but are far more draining to your ki. The higher over your base, the faster you will lose ki. If your ki reaches 0, your powerlevel will drop. If your powerlevel reaches 0, you will be EXTREMLY easy to kill: consider yourself dead. See HELP POWERLEVEL for more details. Also, most ki attacks can be charged by pumping ki into them, making them hit much harder. It can be dangerous to charge too much, since you can totally drain yourself. While charging, you cannot do anything else, such as attack or kick. HELP CHARGE will tell you more about this. ~ -1 WIZLIST~ . ********************* ** {RDBZ {YArena {xGods ** ********************* ~ -1 ROM~ ROM started in early February 1993, using Merc 1.0 code. In July of 1993, ROM II was started, eventually replacing the original ROM. ROM was up for a little over a year, after which the code (version 2.3) was released, and various other ROM muds were started, including Rivers of Mud under a new management (Zump's ROM), at rom.org 9000. Alander's current project is Athen, the sequel to the ROM code. It can be found on Rehobaom's Legacy, at hypercube.org 9000. The following people contributed to the ROM flavor of the merc base code: Socials -- Kelsey and Liralen New, Improved Valhalla -- Liralen Puff's new special proc and improved poofin/poofout code -- Seth Maps and map shop -- Ezra, Regnan (Olympus) Nirvana zone -- Forstall (mobiles rewritten by Alander) Mob Factory -- Pinkfloyd (originally written for ROM, mobiles rewritten by Alander) Geographically correct Midgaard (tm) -- Alander Ideas and playtesting -- Thousands of dedicated mudders around the world The New Thalos area was donated by Onivel of Jedi, who was also the originator of the ASCII flags used in the zone files Beta testing -- Ken Blosser, Doug Araya, and Sherene Neil all helped with bugs reports and suggestions, saving a lot of headaches Bug reports -- Thanks to Shad Muegge, Jerome Despret, Phoenix, Will Hongach, Erwin S. Andreasen, Adam Debus and especially Gary Turkington (author of the ROM FAQ) for help spotting bugs ROM 2.4 was developed during my time with Moosehead mud, and the release shares many of the features I wrote while I was there. Additional code was written by Seth Scott (the new poofin/poofout), and many contributions and ideas from the Merc list were used. Portions of Rusty's work on Moosehead also remain. The new features of 2.4 were largely produced in bull sessions with Gabrielle Taylor and Brian Moore, without whom this release wouldn't have happened. In particular, the new privacy code, furniture, and wiznet are the results of Gabrielle's ideas. Changes to the standard diku mob and object format, as well as the changes to Merc 2.1 source code, were done by Alander over many a late night of hair-pulling. Hope you enjoy it. (my apologies if anyone was forgotten in this list) ~ -1 AGREEMENT~ If hire you are required to agree to the following. 1) If you build something it will remain even if you quit/are fired/whatever. No whining and trying to take your areas with you. 2) Understand that if myself or the headbuilder talk to you about your area we aren't trying to bitch at you just pointing out things that need to be done differently. 3) Remember that if your here to build and people are annoying you theres always wizinvis and incog. ~ -1 SOCIALS~ This is a complete list of socials for this MUD: Compiled originally by: Sara accuse adjust air apologize applaud babble bark bcatch beckon beer bearhug beg bird bkiss bleed blink blush boast boggle bonk bounce bow brb burp cackle caress charge cheer chuckle clap claw collapse comfort comb cough cover cower cringe criticize cry cuddle curse curtsey dance daydream drool duck embrace explode eyebrow faint fart flare flash flex flinch flip flirt flutter fondle french frown fume gasp giggle glare goose grimace grin groan grope grovel growl grumble hand head hiccup highfive hop howl hug hush ignore innocent insane judge kiss knee laugh lick love lust massage meditate moan moon mosh mutter nibble nod nudge nuzzle pant passout pat peck pie pinch pissed plead point poke ponder pout pray propose puke punch purr ramble raspberry rofl roll rub ruffle run scratch scream serenade shake shiver shrug sigh sing slap slobber smile smirk snap snarl sneeze snicker sniff snore snort snowball snuggle sob spam spank spit squeal squeeze squirm stare stretch strip stroke strut sulk swoon tackle tease thank threaten tickle tip tongue twiddle type undress view wave whine whistle wiggle wince wink wonder worry worship yawn yeehaw yodel rose laces tank starve aargh homework puff differ yae lightbulb voodoo ogg confused beam bite discodance scuff whap lag chortle zerbert twitch ~ -1 MERC~ This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and ftp.math.okstate.edu. E-mail to 'majordomo@webnexus.com' to join the merc mailing list. Thanks to ... ... Diku Mud for starting it all. ... The Free Software Foundation and DJ Delorie for kick-ass tools. ... Copper Mud and Alfa Mud for releasing their code and worlds. ... Aod of Generic for ... well, everything. You're a hoopy frood, Aod. ... Alander for many ideas and contributions. ... John Brothers of Silly for permission to use Silly code and worlds. ... Zrin for administering the mailing list. ... Abaddon for proofreading our comm.c. ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help. ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes. ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds. ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code, and hours of enjoyment. Also see "help ROM" for information about the Rivers of Mud code base. ~ -1 GREETING~ . {Y /\-. ` \ `. ` \ \ | __.._ | \. ..---'' ' . | | '-. /\. `| | `. \ \. `''--. \ \ \. . '. {MS O N - G O K U{Y \ | \ / \ \__. . -- - . .-----/ \ | / | `````---...._ .-'___ ,'/ ,'/ ,'\ __...---``` '\'\'-. _ /._\_( ,(/_. 7,-. ``---...__ ___.>- {W/"{BV{W"`_/"{BV{W"\ 6){Y ___...--''' ``--._ {W\`--') `---/ 9'{Y _..--''' '{W\ /_ /{Y`-.--'' {W \ --- /' \_ \. " _.-/ | '-.,{R-------._ ...{W_../'' ./ {R .-' .-'''-{B. {R,--''' ,'{W...\` _./.----''.'{R/ /'{B#######`- _.-{R( |{W\ `/' _____..-' {R/ /{B######_.-''{W`. {B/###{R| /{W. ^---'''' ' {R/ /{B#####,'{W '. \ {B(####{R/ ({W . _ ' {R/' /{B####,/{W \ ) ({B`.#{R| `\{W - - - - ' {R/' ({B###/{W . | \.{B\{R| \ /' \{B##|{W`. / /.'{B\{R\ `\ /' '-\{W . /\ {W/, {R( `\ /' `.{W___..- \ {W| | {R\ `\_/' /{W/ \. | | | {R| {M_Seal_{R /'{W | | | {RDB{YArena{x by Antor, 2001. ROM 2.4 copyright (c) 1993-1998 Russ Taylor, Michael Seifert, and Sebastian Hammer. Based on MERC 2.1 code by Hatchet, Furey, and Kahn. Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen. To everyone who helped make MUDs: thanks! Welcome to . . . {RDRAGON BALL {YARENA{x {B[{xName{B]{x ~ -1 MOTD~ -Know the rules! See '{Crules{x' {B[{xHit Return{B]{x ~ 3 IMOTD~ Welcome Arena Staff You are reponsible for knowing the rules of this mud. Any abuse or just plain meaness to other imms or mortals will not be tolerated. Remember the whole point of making a mud is for the players to enjoy it. Conduct yourselfs with some class and you'll be fine. Vegeta {B[{xHit Return{B]{x ~ -1 PKILL PKILLING PKILLER 'PLAYER KILLING' PSTEAL PSTEALING 'PLAYER STEALING'~ Player killing and player stealing are allowed to all clan members (including loners), provided the victim is is within 8 levels of the character and is also in a clan. This will flag you as a "killer" or "thief", allowing any character to attack, and also provoking action from the city guard. ~ -1 RULES~ These are the rules of the Arena. If something is not covered here use some common sense and you'll be fine. * {RNO PLAYERKILLING{x * Playerkilling is for serious roleplay only. The follow do not count as roleplaying reasons: "I'm evil", or "He said something about me on ooc". If you playerkill without a good reason we will delete your character and/or ban you. This is a roleplay mud first, playerkill mud second. * Cursing is fine for roleplay but if taken to extremes it will get you silenced, No racial or sexist commants will be tolerated * {RNO TRIGGERS.{x Anyone caught using triggers or macros to train and gain powerlevel at a higher rate than normal will be deleted * No multiplaying is allowed. One character at a time is plenty. You may own more than one character in the game as long as you don't play more than one at a time. You also may not have any interaction between two characters you own. * Do not steal kills from other players. If they say you can jump in the fight go ahead but don't assume they need your help. Yes, it is coded against this, but dont work around it. * Cheaters will be dealt with swiftly and severely. Cheating includes exploiting bugs, giving help to mortals, accepting help from immortals, or anything else that is unfair. Changes to these rules may be made without warning. ~ 0 SUICIDE DELETE~ Use the delete command to erase unwanted characters, so the name will be available for use. This command must be typed twice to delete a character, and you cannot be forced to delete. Typing delete with an argument will return your character to 'safe' status if you change your mind after the first delete. ~ -1 GAIN~ The gain command is used to learn new skills, once the proper trainer has been found. (Check New Thalos) The following options can be used with gain: gain list: list all groups and skills that can be learned gain points: lower your creation points by 1 (costs two sessions) gain <name>: add a skill or skill group, at the listed cost gain convert: turns 10 practices into one training session Gain uses training sessions, not practices. (see 'help train') Gained skills and groups do NOT increase your experience per level or total number of creation points. ~ 0 SKILLS~ The skills command is used to display your character's list of available skills. ~ 0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT AUTOALL~ ROM uses various automatic actions to ease the boredom of always splitting gold and sacrificing corpses. The commands are as follows: autolist : list all automatic actions autoloot : take all equipment from dead mobiles autogold : take all gold from dead mobiles autosac : sacrifice dead monsters (if autoloot is on, only empty corpes) autoexit : display room exits upon entering a room autosplit : split up spoils from combat among your group members autoassit : makes you help group members in combat autoall : turns all autos on or off at once Typing a command sets the action , typing it again removes it. Use autoall on|off to save yourself some keystrokes. ~ -1 AFFECTS AFFECT~ This command is used to show all the spells affecting your character. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown. Spell effects are no longer shown on score (this can be changed by using 'show' command). ~ -1 $~ #$