/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include "config.h" /* Configuration / options */
/*
* Accommodate old non-Ansi compilers.
*/
#if defined( TRADITIONAL )
#define const
#define args( list ) ( )
#define DECLARE_DO_FUN( fun ) void fun( )
#define DECLARE_SPEC_FUN( fun ) bool fun( )
#define DECLARE_SPELL_FUN( fun ) void fun( )
#define DECLARE_GAME_FUN( fun ) void fun( )
#define DECLARE_OBJ_FUN( fun ) bool fun( )
#else
#define args( list ) list
#define DECLARE_DO_FUN( fun ) DO_FUN fun
#define DECLARE_SPEC_FUN( fun ) SPEC_FUN fun
#define DECLARE_SPELL_FUN( fun ) SPELL_FUN fun
#define DECLARE_GAME_FUN( fun ) GAME_FUN fun
#define DECLARE_OBJ_FUN( fun ) OBJ_FUN fun
#endif
/*
* Short scalar types.
* Diavolo reports AIX compiler has bugs with short types.
*/
#if !defined( FALSE )
#define FALSE 0
#endif
#if !defined( TRUE )
#define TRUE 1
#endif
#if defined( _AIX )
#if !defined( const )
#define const
#endif
typedef int bool;
#define unix
#else
typedef unsigned char bool;
#endif
/* Bit defines, so you don't have to recalculate/think up
all the bitvalues every time -- Maniac -- */
#define BIT_0 0
#define BIT_1 1
#define BIT_2 2
#define BIT_3 4
#define BIT_4 8
#define BIT_5 16
#define BIT_6 32
#define BIT_7 64
#define BIT_8 128
#define BIT_9 256
#define BIT_10 512
#define BIT_11 1024
#define BIT_12 2048
#define BIT_13 4096
#define BIT_14 8192
#define BIT_15 16384
#define BIT_16 32768
#define BIT_17 65536
#define BIT_18 131072
#define BIT_19 262144
#define BIT_20 524288
#define BIT_21 1048576
#define BIT_22 2097152
#define BIT_23 4194304
#define BIT_24 8388608
#define BIT_25 16777216
#define BIT_26 33554432
#define BIT_27 67108864
#define BIT_28 134217728
#define BIT_29 268435456
#define BIT_30 536870912
#define BIT_31 1073741824
#define BIT_32 2147483648
/* As far as I know this is all on 32 bit's machines, though it's best
not to use the last (BIT_32) bit, it could be the signed/unsigned bit */
/*
* Structure types.
*/
typedef struct affect_data AFFECT_DATA;
typedef struct area_data AREA_DATA;
typedef struct ban_data BAN_DATA;
typedef struct char_data CHAR_DATA;
typedef struct descriptor_data DESCRIPTOR_DATA;
typedef struct exit_data EXIT_DATA;
typedef struct extra_descr_data EXTRA_DESCR_DATA;
typedef struct room_mana_data ROOM_MANA_DATA;
typedef struct help_data HELP_DATA;
typedef struct kill_data KILL_DATA;
typedef struct mob_index_data MOB_INDEX_DATA;
typedef struct note_data NOTE_DATA;
typedef struct obj_data OBJ_DATA;
typedef struct obj_index_data OBJ_INDEX_DATA;
typedef struct pc_data PC_DATA;
typedef struct reset_data RESET_DATA;
typedef struct room_index_data ROOM_INDEX_DATA;
typedef struct shop_data SHOP_DATA;
typedef struct time_info_data TIME_INFO_DATA;
typedef struct weather_data WEATHER_DATA;
typedef struct disabled_data DISABLED_DATA;
typedef struct auction_data AUCTION_DATA; /* auction data */
typedef struct mob_prog_data MPROG_DATA; /* MP */
typedef struct mob_prog_act_list MPROG_ACT_LIST; /* MP */
/*
* Function types.
*/
typedef void DO_FUN args( ( CHAR_DATA *ch,
char *argument ) );
typedef bool SPEC_FUN args( ( CHAR_DATA *ch ) );
typedef bool OBJ_SPEC_FUN args( ( OBJ_DATA *obj ) );
typedef void SPELL_FUN args( ( int sn, int level,
CHAR_DATA *ch, void *vo ) );
typedef void GAME_FUN args( ( CHAR_DATA *ch,
CHAR_DATA *croupier,
int amount,
int cheat,
char *argument ) );
/*
* String and memory management parameters.
*/
#define MAX_KEY_HASH 1024
#define MAX_STRING_LENGTH 4096
#define MAX_INPUT_LENGTH 180
/*
* Game parameters.
* Increase the max'es if you add more of something.
* Adjust the pulse numbers to suit yourself.
*/
#define MAX_CHUNKS 29 /* Used in ssm.c */
#define MAX_SKILL 166
#define MAX_CLASS 8
#define MAX_RACE 41
#define MAX_LEVEL 54
#define MAX_LANGUAGE 12
#define L_DIR MAX_LEVEL
#define L_SEN ( L_DIR - 1 )
#define L_JUN ( L_SEN - 1 )
#define L_APP ( L_JUN - 1 )
#define LEVEL_IMMORTAL L_APP
#define LEVEL_HERO ( LEVEL_IMMORTAL - 1 )
#define L_HER LEVEL_HERO
#define PULSE_PER_SECOND 4
#define PULSE_VIOLENCE ( 2 * PULSE_PER_SECOND )
#define PULSE_MOBILE ( 5 * PULSE_PER_SECOND )
#define PULSE_TICK ( 30 * PULSE_PER_SECOND )
#define PULSE_AREA ( 60 * PULSE_PER_SECOND )
#define PULSE_AUCTION ( 20 * PULSE_PER_SECOND ) /* 20 seconds */
/* Save the database - OLC 1.1b */
#define PULSE_DB_DUMP (1800* PULSE_PER_SECOND ) /* 30 minutes */
#define MUD_HOUR ( PULSE_TICK / PULSE_PER_SECOND )
#define MUD_DAY ( 24 * MUD_HOUR )
#define MUD_WEEK ( 7 * MUD_DAY )
#define MUD_MONTH ( 5 * MUD_WEEK )
#define MUD_YEAR ( 10 * MUD_MONTH )
/* hours per day, days per week, weeks per month, etc */
#define HOUR_DAY ( MUD_DAY / MUD_HOUR )
#define DAY_WEEK ( MUD_WEEK / MUD_DAY )
#define WEEK_MONTH ( MUD_MONTH / MUD_WEEK )
#define MONTH_YEAR ( MUD_YEAR / MUD_MONTH )
#define DAY_MONTH ( DAY_WEEK * WEEK_MONTH )
/* (Used for time_info.day... to name the days of the month) */
/* MUD dates adjusted to make ppl age a little faster
* MUD_HOUR = 7.5 seconds
* MUD_DAY = 180 seconds (3 minutes)
* MUD_WEEK = 1260 seconds (21 minutes)
* MUD_MONTH = 6300 seconds (1 hour, 45 minutes)
* MUD_YEAR = 63000 seconds (17 hours, 30 minutes)
* So for every 17.5 hours a player spends on-line, he ages 1 year.
* (Humans start at +- 20, die at +- 60, so approx 40 life years
* this means they can be on-line for 29 days non-stop)
* Canth - 7/6/97
*/
/*
* Language stuff
*/
#define COMMON 0
#define HUMAN 1
#define DWARVISH 2
#define ELVISH 3
#define GNOMISH 4
#define GOBLIN 5
#define ORCISH 6
#define OGRE 7
#define DROW 8
#define KOBOLD 9
#define TROLLISH 10
#define HOBBIT 11
/* Obj list stuff */
static char * const attack_table [ ] =
{
"hit",
"slice", "stab", "slash", "whip", "claw",
"blast", "pound", "crush", "grep", "bite",
"pierce", "suction", "chop"
};
/*
* Site ban structure.
*/
struct ban_data
{
BAN_DATA * next;
char * name;
int level;
};
/*
* Drunk struct
*/
struct struckdrunk
{
int min_drunk_level;
int number_of_rep;
char *replacement[11];
};
/*
* Disable struct
*/
struct disabled_data
{
DISABLED_DATA *next; /* pointer to the next one */
struct cmd_type const *command; /* pointer to the command struct */
char *disabled_by; /* name of disabler */
int dislevel; /* level of disabler */
int uptolevel; /* level of execution allowed */
};
/*
* Time and weather stuff.
*/
#define SUN_DARK 0
#define SUN_RISE 1
#define SUN_LIGHT 2
#define SUN_SET 3
#define SKY_CLOUDLESS 0
#define SKY_CLOUDY 1
#define SKY_RAINING 2
#define SKY_LIGHTNING 3
struct time_info_data
{
int hour;
int day;
int week;
int month;
int year;
};
struct weather_data
{
int mmhg;
int change;
int sky;
int sunlight;
};
/*
* Colour stuff by Lope of Loping Through The MUD
*/
#define CLR_CLEAR "[0m" /* Resets Colour */
#define CLR_RED "[0;31m" /* Normal Colours */
#define CLR_GREEN "[0;32m"
#define CLR_YELLOW "[0;33m"
#define CLR_BLUE "[0;34m"
#define CLR_MAGENTA "[0;35m"
#define CLR_CYAN "[0;36m"
#define CLR_WHITE "[0;37m"
#define CLR_D_GREY "[1;30m" /* Light Colors */
#define CLR_B_RED "[1;31m"
#define CLR_B_GREEN "[1;32m"
#define CLR_B_YELLOW "[1;33m"
#define CLR_B_BLUE "[1;34m"
#define CLR_B_MAGENTA "[1;35m"
#define CLR_B_CYAN "[1;36m"
#define CLR_B_WHITE "[1;37m"
/*
* Connected state for a channel.
*/
#define CON_PLAYING 0
#define CON_GET_NAME 1
#define CON_GET_OLD_PASSWORD 2
#define CON_CONFIRM_NEW_NAME 3
#define CON_GET_NEW_PASSWORD 4
#define CON_CONFIRM_NEW_PASSWORD 5
#define CON_DISPLAY_RACE 6
#define CON_GET_NEW_RACE 7
#define CON_CONFIRM_NEW_RACE 8
#define CON_GET_NEW_SEX 9
#define CON_DISPLAY_CLASS 10
#define CON_GET_NEW_CLASS 11
#define CON_CONFIRM_CLASS 12
#define CON_READ_MOTD 13
/*
* Classes
*/
#define CLASS_MAGE 0
#define CLASS_CLERIC 1
#define CLASS_THIEF 2
#define CLASS_WARRIOR 3
#define CLASS_PSIONICIST 4
#define CLASS_NECROMANCER 5
#define CLASS_DRUID 6
#define CLASS_RANGER 7
#define CLASS_NEW_CLASS 8
/*
* Classes again..this time with bits.
* Used for race/class restrictions - Canth
*/
#define CLS_MAGE BIT_1
#define CLS_CLERIC BIT_2
#define CLS_THIEF BIT_3
#define CLS_WARRIOR BIT_4
#define CLS_PSIONICIST BIT_5
#define CLS_NECROMANCER BIT_6
#define CLS_DRUID BIT_7
#define CLS_RANGER BIT_8
#define CLS_NEW_CLASS BIT_9
/*
* Clans
*/
/* The clans */
#define CLAN_NONE 0
#define CLAN_MYTHRAN 1
#define CLAN_DRAGON 2
/* Clan levels */
#define CLAN_EXILE -2
#define CLAN_NOLEVEL -1
#define CLAN_APPLICANT 0
#define CLAN_INITIATE 1
#define CLAN_LEVEL_1 2
#define CLAN_LEVEL_2 3
#define CLAN_LEVEL_3 4
#define CLAN_LEVEL_4 5
#define CLAN_LEVEL_5 6
#define CLAN_APPLICATOR 7
#define CLAN_RECRUITER 8
#define CLAN_LEADER 9
#define CLAN_GOD 10
/* Mana types */
#define MANA_NONE BIT_0
#define MANA_WHITE BIT_1
#define MANA_BLACK BIT_2
#define MANA_BLUE BIT_3
#define MANA_RED BIT_4
#define MANA_GREEN BIT_5
#define MANA_YELLOW BIT_6
#define MANA_PURPLE BIT_7
#define MANA_BROWN BIT_8
#define MANA_NEW1 BIT_9
#define MANA_NEW2 BIT_10
#define MANA_NEW3 BIT_11
#define MANA_NEW4 BIT_12
/*
* Race structures
*/
struct race_type
{
char * name;
int race_lang; /* Languages by Maniac and Canth */
int start_age; /* Race ages for Mythran */
int start_age_mod[2]; /* by Maniac and Canth */
int death_age; /* AD&D like age rules */
int death_age_mod[2]; /* (C) Mythran Mud 1996 */
int race_abilities;
int size;
int str_mod;
int int_mod;
int wis_mod;
int dex_mod;
int con_mod;
int not_class;
char * dmg_message;
char * hate;
};
/* Race size defines by Maniac */
#define SIZE_ANY 0
#define SIZE_MINUTE 1 /* Insect Rat Plant */
#define SIZE_SMALL 2 /* Lizard */
#define SIZE_PETITE 3 /* Drow (Half)Dwarf Hobbit Kobold */
#define SIZE_AVERAGE 4 /* Elf */
#define SIZE_MEDIUM 5 /* Human Halfelf */
#define SIZE_LARGE 6 /* Orc */
#define SIZE_HUGE 7 /* Giant ogre */
#define SIZE_TITANIC 8 /* Troll Hydra */
#define SIZE_GARGANTUAN 9 /* Dragon God */
/* Race ability bits */
#define RACE_NO_ABILITIES BIT_0
#define RACE_PC_AVAIL BIT_1
#define RACE_WATERBREATH BIT_2
#define RACE_FLY BIT_3
#define RACE_SWIM BIT_4
#define RACE_WATERWALK BIT_5
#define RACE_PASSDOOR BIT_6
#define RACE_INFRAVISION BIT_7
#define RACE_DETECT_ALIGN BIT_8
#define RACE_DETECT_INVIS BIT_9
#define RACE_DETECT_HIDDEN BIT_10
#define RACE_PROTECTION BIT_11
#define RACE_SANCT BIT_12
#define RACE_WEAPON_WIELD BIT_13
/*
* Descriptor (channel) structure.
*/
struct descriptor_data
{
DESCRIPTOR_DATA * next;
DESCRIPTOR_DATA * snoop_by;
CHAR_DATA * character;
CHAR_DATA * original;
char * host;
int descriptor;
int connected;
bool fcommand;
char inbuf [ MAX_INPUT_LENGTH*4 ];
char incomm [ MAX_INPUT_LENGTH ];
char inlast [ MAX_INPUT_LENGTH ];
int repeat;
char * showstr_head;
char * showstr_point;
char * outbuf;
void * pEdit; /* OLC */
char ** pString; /* OLC */
int editor; /* OLC */
int outsize;
int outtop;
};
/*
* Attribute bonus structures.
*/
struct str_app_type
{
int tohit;
int todam;
int carry;
int wield;
};
struct int_app_type
{
int learn;
};
struct wis_app_type
{
int practice;
};
struct dex_app_type
{
int defensive;
};
struct con_app_type
{
int hitp;
int shock;
};
/*
* TO types for act.
*/
#define TO_ROOM 0
#define TO_NOTVICT 1
#define TO_VICT 2
#define TO_CHAR 3
/*
* Help table types.
*/
struct help_data
{
HELP_DATA * next;
AREA_DATA * area;
int level;
char * keyword;
char * text;
};
/*
* Shop types.
*/
#define MAX_TRADE 5
struct shop_data
{
SHOP_DATA * next; /* Next shop in list */
int keeper; /* Vnum of shop keeper mob */
int buy_type [ MAX_TRADE ]; /* Item types shop will buy */
int profit_buy; /* Cost multiplier for buying */
int profit_sell; /* Cost multiplier for selling */
int open_hour; /* First opening hour */
int close_hour; /* First closing hour */
};
/*
* Per-class stuff.
*/
struct class_type
{
char who_name [ 4 ]; /* Three-letter name for 'who' */
int attr_prime; /* Prime attribute */
int weapon; /* First weapon */
int guild; /* Vnum of guild room */
int skill_adept; /* Maximum skill level */
int thac0_00; /* Thac0 for level 0 */
int thac0_47; /* Thac0 for level 47 */
int hp_min; /* Min hp gained on leveling */
int hp_max; /* Max hp gained on leveling */
bool fMana; /* Class gains mana on level */
};
struct clan_type
{
int vnum; /* Clan number */
char * name; /* Clan name */
char * who_name; /* CLan who name */
int pit; /* Clan donation pit obj vnum */
int pitroom; /* Clan don pit room vnum */
int rooms [ 3 ]; /* Clan rooms */
int recall; /* Clan recall room */
};
struct mana_type
{
int type;
char * name;
int opposite;
};
/*
* Data structure for notes.
*/
struct note_data
{
NOTE_DATA * next;
char * sender;
char * date;
char * to_list;
char * subject;
char * text;
time_t date_stamp;
};
/*
* An affect.
*/
struct affect_data
{
AFFECT_DATA * next;
int type;
int duration;
int location;
int modifier;
int bitvector;
int level;
bool deleted;
};
/*
* A kill structure (indexed by level).
*/
struct kill_data
{
int number;
int killed;
};
/***************************************************************************
* *
* VALUES OF INTEREST TO AREA BUILDERS *
* (Start of section ... start here) *
* *
***************************************************************************/
/*
* Well known mob virtual numbers.
* Defined in #MOBILES.
*/
#define MOB_VNUM_CITYGUARD 3060
#define MOB_VNUM_VAMPIRE 3404
#define MOB_VNUM_SECRETARY 3142
#define MOB_VNUM_MIDGAARD_MAYOR 3143
#define MOB_VNUM_ZOMBIE 3601
#define MOB_VNUM_DOGGY 3062
#define MOB_VNUM_AIR_ELEMENTAL 8914
#define MOB_VNUM_EARTH_ELEMENTAL 8915
#define MOB_VNUM_WATER_ELEMENTAL 8916
#define MOB_VNUM_FIRE_ELEMENTAL 8917
#define MOB_VNUM_DUST_ELEMENTAL 8918
/*
* ACT bits for mobs.
* Used in #MOBILES.
*/
#define ACT_IS_NPC BIT_1 /* Auto set for mobs */
#define ACT_SENTINEL BIT_2 /* Stays in one room */
#define ACT_SCAVENGER BIT_3 /* Picks up objects */
#define ACT_IS_HEALER BIT_4 /* Healers by MANIAC */
#define ACT_AGGRESSIVE BIT_6 /* Attacks PC's */
#define ACT_STAY_AREA BIT_7 /* Won't leave area */
#define ACT_WIMPY BIT_8 /* Flees when hurt */
#define ACT_PET BIT_9 /* Auto set for pets */
#define ACT_TRAIN BIT_10 /* Can train PC's */
#define ACT_PRACTICE BIT_11 /* Can practice PC's */
#define ACT_BANKER BIT_13 /* Is a banker */
#define ACT_TEACHER BIT_14 /* Teacher of languages */
#define ACT_MOVED BIT_18 /* 131072 Dont ever set */
/*
* Bits for 'affected_by'.
* Used in #MOBILES.
*/
#define AFF_BLIND BIT_1
#define AFF_INVISIBLE BIT_2
#define AFF_DETECT_EVIL BIT_3
#define AFF_DETECT_INVIS BIT_4
#define AFF_DETECT_MAGIC BIT_5
#define AFF_DETECT_HIDDEN BIT_6
#define AFF_HOLD BIT_7
#define AFF_SANCTUARY BIT_8
#define AFF_FAERIE_FIRE BIT_9
#define AFF_INFRARED BIT_10
#define AFF_CURSE BIT_11
#define AFF_CHANGE_SEX BIT_12
#define AFF_POISON BIT_13
#define AFF_PROTECT BIT_14
#define AFF_POLYMORPH BIT_15
#define AFF_SNEAK BIT_16
#define AFF_HIDE BIT_17
#define AFF_SLEEP BIT_18
#define AFF_CHARM BIT_19
#define AFF_FLYING BIT_20
#define AFF_PASS_DOOR BIT_21
#define AFF_WATERWALK BIT_22
#define AFF_SUMMONED BIT_23
#define AFF_MUTE BIT_24
#define AFF_GILLS BIT_25
#define AFF_VAMP_BITE BIT_26
#define AFF_GHOUL BIT_27
#define AFF_FLAMING BIT_28
#define AFF_PLAGUE BIT_29
/*
* Sex.
* Used in #MOBILES.
*/
#define SEX_NEUTRAL 0
#define SEX_MALE 1
#define SEX_FEMALE 2
/*
* Well known object virtual numbers.
* Defined in #OBJECTS.
*/
#define OBJ_VNUM_MONEY_ONE 2
#define OBJ_VNUM_MONEY_SOME 3
#define OBJ_VNUM_CORPSE_NPC 10
#define OBJ_VNUM_CORPSE_PC 11
#define OBJ_VNUM_SEVERED_HEAD 12
#define OBJ_VNUM_TORN_HEART 13
#define OBJ_VNUM_SLICED_ARM 14
#define OBJ_VNUM_SLICED_LEG 15
#define OBJ_VNUM_FINAL_TURD 16
#define OBJ_VNUM_MUSHROOM 20
#define OBJ_VNUM_LIGHT_BALL 21
#define OBJ_VNUM_SPRING 22
#define OBJ_VNUM_SCHOOL_MACE 3700
#define OBJ_VNUM_SCHOOL_DAGGER 3701
#define OBJ_VNUM_SCHOOL_SWORD 3702
#define OBJ_VNUM_SCHOOL_VEST 3703
#define OBJ_VNUM_SCHOOL_SHIELD 3704
#define OBJ_VNUM_SCHOOL_BANNER 3716
#define OBJ_VNUM_SCHOOL_CLUB 3717
#define OBJ_VNUM_BLACK_POWDER 8903
#define OBJ_VNUM_FLAMEBLADE 8920
#define OBJ_VNUM_STAKE 3811
#define OBJ_VNUM_LICENSE 3011
#define OBJ_VNUM_MITHRIL 1312
/* Necromantic special items by Maniac */
#define OBJ_VNUM_NEC_DIRT 28
#define OBJ_VNUM_NEC_WOOD 27
#define OBJ_VNUM_NEC_BLOOD 25
#define OBJ_VNUM_NEC_BONE 26
#define OBJ_VNUM_NEC_HOOD 24
#define OBJ_VNUM_NEC_BLACKMOOR 29
/* Was 60 and 61 */
#define OBJ_VNUM_DIAMOND_RING 3371 /* Wedding rings for Marriage code */
#define OBJ_VNUM_WEDDING_BAND 3372 /* Canth (canth@xs4all.nl) of Mythran */
#define OBJ_VNUM_PORTAL 62 /* Default portal for portal spell */
#define OBJ_VNUM_BDAY_1 70 /* Birthday presents - Canth */
#define OBJ_VNUM_BDAY_2 71
#define OBJ_VNUM_BDAY_3 72
#define OBJ_VNUM_BDAY_4 73
#define OBJ_VNUM_BDAY_5 74
/*
* Item types.
* Used in #OBJECTS.
*/
#define ITEM_LIGHT 1
#define ITEM_SCROLL 2
#define ITEM_WAND 3
#define ITEM_STAFF 4
#define ITEM_WEAPON 5
#define ITEM_TREASURE 8
#define ITEM_ARMOR 9
#define ITEM_POTION 10
#define ITEM_FURNITURE 12
#define ITEM_TRASH 13
#define ITEM_CONTAINER 15
#define ITEM_DRINK_CON 17
#define ITEM_KEY 18
#define ITEM_FOOD 19
#define ITEM_MONEY 20
#define ITEM_SPECIAL 21
#define ITEM_BOAT 22
#define ITEM_CORPSE_NPC 23
#define ITEM_CORPSE_PC 24
#define ITEM_FOUNTAIN 25
#define ITEM_PILL 26
#define ITEM_JUKEBOX 27
#define ITEM_PORTAL 28
/*
* Extra flags.
* Used in #OBJECTS.
*/
#define ITEM_GLOW BIT_1
#define ITEM_HUM BIT_2
#define ITEM_DARK BIT_3
#define ITEM_LOCK BIT_4
#define ITEM_EVIL BIT_5
#define ITEM_INVIS BIT_6
#define ITEM_MAGIC BIT_7
#define ITEM_NODROP BIT_8
#define ITEM_BLESS BIT_9
#define ITEM_ANTI_GOOD BIT_10
#define ITEM_ANTI_EVIL BIT_11
#define ITEM_ANTI_NEUTRAL BIT_12
#define ITEM_NOREMOVE BIT_13
#define ITEM_INVENTORY BIT_14
#define ITEM_POISONED BIT_15
#define ITEM_VAMPIRE_BANE BIT_16
#define ITEM_HOLY BIT_17
#define ITEM_BLADE_THIRST BIT_18 /* Item is aff. blade thirst */
#define ITEM_MELT_DROP BIT_19 /* Item melts when dropped... */
#define ITEM_BURN_PROOF BIT_20 /* Item is burn proof */
#define ITEM_NOPURGE BIT_21 /* Can't be purged */
#define ITEM_HIDDEN BIT_22 /* Item has been hidden */
/*
* Wear flags.
* Used in #OBJECTS.
*/
#define ITEM_TAKE BIT_1
#define ITEM_WEAR_FINGER BIT_2
#define ITEM_WEAR_NECK BIT_3
#define ITEM_WEAR_BODY BIT_4
#define ITEM_WEAR_HEAD BIT_5
#define ITEM_WEAR_LEGS BIT_6
#define ITEM_WEAR_FEET BIT_7
#define ITEM_WEAR_HANDS BIT_8
#define ITEM_WEAR_ARMS BIT_9
#define ITEM_WEAR_SHIELD BIT_10
#define ITEM_WEAR_ABOUT BIT_11
#define ITEM_WEAR_WAIST BIT_12
#define ITEM_WEAR_WRIST BIT_13
#define ITEM_WIELD BIT_14
#define ITEM_HOLD BIT_15
#define ITEM_FLOATING BIT_16 /* Not yet implemented */
#define ITEM_WEAR_BELT BIT_17 /* Not yet implemented */
#define ITEM_WEAR_SHOULDER BIT_18 /* Not yet implemented */
/* furniture flags */ /* Not yet implemented */
#define STAND_AT BIT_1
#define STAND_ON BIT_2
#define STAND_IN BIT_3
#define SIT_AT BIT_4
#define SIT_ON BIT_5
#define SIT_IN BIT_6
#define REST_AT BIT_7
#define REST_ON BIT_8
#define REST_IN BIT_9
#define SLEEP_AT BIT_10
#define SLEEP_ON BIT_11
#define SLEEP_IN BIT_12
#define PUT_AT BIT_13
#define PUT_ON BIT_14
#define PUT_IN BIT_15
#define PUT_INSIDE BIT_16
#define FURNITURE_UNUSED -1
#define FURNITURE_NONE BIT_0
#define ST_AT BIT_1 /* Stand at */
#define ST_ON BIT_2 /* Stand on */
#define ST_IN BIT_3 /* Stand in */
#define SI_AT BIT_4 /* Sit at */
#define SI_ON BIT_5 /* Sit on */
#define SI_IN BIT_6 /* Sit in */
#define RE_AT BIT_7 /* Rest at */
#define RE_ON BIT_8 /* Rest on */
#define RE_IN BIT_9 /* Rest in */
#define SL_AT BIT_10 /* Sleep at */
#define SL_ON BIT_11 /* Sleep on */
#define SL_IN BIT_12 /* Sleep in */
#define PT_AT BIT_13 /* Put at */
#define PT_ON BIT_14 /* Put on */
#define PT_IN BIT_15 /* Put in */
#define PT_INSIDE BIT_16 /* Put inside */
/*
* Apply types (for affects).
* Used in #OBJECTS.
*/
#define APPLY_NONE 0
#define APPLY_STR 1
#define APPLY_DEX 2
#define APPLY_INT 3
#define APPLY_WIS 4
#define APPLY_CON 5
#define APPLY_SEX 6
#define APPLY_CLASS 7
#define APPLY_LEVEL 8
#define APPLY_AGE 9
#define APPLY_HEIGHT 10
#define APPLY_WEIGHT 11
#define APPLY_MANA 12
#define APPLY_HIT 13
#define APPLY_MOVE 14
#define APPLY_GOLD 15
#define APPLY_EXP 16
#define APPLY_AC 17
#define APPLY_HITROLL 18
#define APPLY_DAMROLL 19
#define APPLY_SAVING_PARA 20
#define APPLY_SAVING_ROD 21
#define APPLY_SAVING_PETRI 22
#define APPLY_SAVING_BREATH 23
#define APPLY_SAVING_SPELL 24
#define APPLY_RACE 25
/*
* Values for containers (value[1]).
* Used in #OBJECTS.
*/
#define CONT_CLOSEABLE BIT_1
#define CONT_PICKPROOF BIT_2
#define CONT_CLOSED BIT_3
#define CONT_LOCKED BIT_4
/*
* Well known room virtual numbers.
* Defined in #ROOMS.
*/
#define ROOM_VNUM_LIMBO 2
#define ROOM_VNUM_CHAT 1200
#define ROOM_VNUM_TEMPLE 3001
#define ROOM_VNUM_ALTAR 3054
#define ROOM_VNUM_SCHOOL 3700
#define ROOM_VNUM_GRAVEYARD_A 427
#define ROOM_VNUM_PURGATORY_A 401
/*
* Room flags.
* Used in #ROOMS.
*/
#define ROOM_DARK BIT_1
#define ROOM_NO_MOB BIT_3
#define ROOM_INDOORS BIT_4
#define ROOM_UNDERGROUND BIT_5
#define ROOM_ARENA BIT_6
#define ROOM_PRIVATE BIT_10
#define ROOM_SAFE BIT_11
#define ROOM_SOLITARY BIT_12
#define ROOM_PET_SHOP BIT_13
#define ROOM_NO_RECALL BIT_14
#define ROOM_CONE_OF_SILENCE BIT_15
/*
* Directions.
* Used in #ROOMS.
*/
#define DIR_NORTH 0
#define DIR_EAST 1
#define DIR_SOUTH 2
#define DIR_WEST 3
#define DIR_UP 4
#define DIR_DOWN 5
/*
* Exit flags.
* Used in #ROOMS.
*/
#define EX_ISDOOR BIT_1
#define EX_CLOSED BIT_2
#define EX_LOCKED BIT_3
#define EX_BASHED BIT_4
#define EX_BASHPROOF BIT_5
#define EX_PICKPROOF BIT_6
#define EX_PASSPROOF BIT_7
/*
* Sector types.
* Used in #ROOMS.
*/
#define SECT_INSIDE 0
#define SECT_CITY 1
#define SECT_FIELD 2
#define SECT_FOREST 3
#define SECT_HILLS 4
#define SECT_MOUNTAIN 5
#define SECT_WATER_SWIM 6
#define SECT_WATER_NOSWIM 7
#define SECT_UNDERWATER 8
#define SECT_AIR 9
#define SECT_DESERT 10
#define SECT_MAX 11
/*
* Equpiment wear locations.
* Used in #RESETS.
*/
#define WEAR_NONE -1
#define WEAR_LIGHT 0
#define WEAR_FINGER_L 1
#define WEAR_FINGER_R 2
#define WEAR_NECK_1 3
#define WEAR_NECK_2 4
#define WEAR_BODY 5
#define WEAR_HEAD 6
#define WEAR_LEGS 7
#define WEAR_FEET 8
#define WEAR_HANDS 9
#define WEAR_ARMS 10
#define WEAR_SHIELD 11
#define WEAR_ABOUT 12
#define WEAR_WAIST 13
#define WEAR_WRIST_L 14
#define WEAR_WRIST_R 15
#define WEAR_WIELD 16
#define WEAR_HOLD 17
#define WEAR_WIELD_2 18 /* by Thelonius */
#define WEAR_FLOATING_1 19 /* not implemented */
#define WEAR_FLOATING_2 20
#define WEAR_SHOULDER_L 21 /* Not implemented */
#define WEAR_SHOULDER_R 22
#define WEAR_BELT_1 23 /* Not implemented */
#define WEAR_BELT_2 24
#define WEAR_BELT_3 25
#define WEAR_BELT_4 26
#define WEAR_BELT_5 27
#define MAX_WEAR 28
/***************************************************************************
* *
* VALUES OF INTEREST TO AREA BUILDERS *
* (End of this section ... stop here) *
* *
***************************************************************************/
/*
* Conditions.
*/
#define COND_DRUNK 0
#define COND_FULL 1
#define COND_THIRST 2
/*
* Positions.
*/
#define POS_DEAD 0
#define POS_MORTAL 1
#define POS_INCAP 2
#define POS_STUNNED 3
#define POS_SLEEPING 4
#define POS_RESTING 5
#define POS_FIGHTING 6
#define POS_STANDING 7
/*
* ACT bits for players.
*/
#define PLR_IS_NPC BIT_1 /* Don't EVER set. */
#define PLR_BOUGHT_PET BIT_2
#define PLR_REGISTER BIT_3 /* Registering for Pkill */
#define PLR_AUTOEXIT BIT_4
#define PLR_AUTOLOOT BIT_5
#define PLR_AUTOSAC BIT_6
#define PLR_BLANK BIT_7
#define PLR_BRIEF BIT_8
#define PLR_QUESTOR BIT_9
#define PLR_COMBINE BIT_10
#define PLR_PROMPT BIT_11
#define PLR_TELNET_GA BIT_12
#define PLR_HOLYLIGHT BIT_13
#define PLR_WIZINVIS BIT_14
#define PLR_WIZBIT BIT_15
#define PLR_SILENCE BIT_16
#define PLR_NO_EMOTE BIT_17
#define PLR_MOVED BIT_18 /* Has to be same as ACT_MOVED */
#define PLR_NO_TELL BIT_19
#define PLR_LOG BIT_20
#define PLR_DENY BIT_21
#define PLR_FREEZE BIT_22
#define PLR_THIEF BIT_23
#define PLR_KILLER BIT_24
#define PLR_AUTOGOLD BIT_25
#define PLR_AFK BIT_26
#define PLR_COLOUR BIT_27
/* WIZnet flags */
#define WIZ_ON BIT_1 /* On / Off switch */
#define WIZ_TICKS BIT_2 /* Tick's */
#define WIZ_LOGINS BIT_3 /* Login / Logoff */
#define WIZ_DEATHS BIT_4 /* Plr death's */
#define WIZ_RESETS BIT_5 /* Area reset's */
#define WIZ_FLAGS BIT_6 /* killer and thief flags */
#define WIZ_SACCING BIT_7 /* Item saccing ??? */
#define WIZ_LEVELS BIT_8 /* Level's advancing */
#define WIZ_SECURE BIT_9 /* log -> screen */
#define WIZ_SWITCHES BIT_10 /* Switch */
#define WIZ_SNOOPS BIT_11 /* Snoops */
#define WIZ_RESTORE BIT_12 /* Restores */
#define WIZ_LOAD BIT_13 /* Loading of mobs, obj's */
#define WIZ_NEWBIE BIT_14 /* Newbie's */
#define WIZ_SPAM BIT_15 /* Spamming ??? */
#define WIZ_CHAT BIT_16 /* Wiznet chatting */
#define WIZ_DEBUG BIT_17 /* Nice way to get debug info */
/*
* Obsolete bits.
*/
#if 0
#define PLR_CHAT 256 /* Obsolete */
#define ACT_GAMBLE 2048 /* Obsolete, maniac, by game_lookup */
#endif
/*
* Channel bits.
*/
#define CHANNEL_AUCTION BIT_1
#define CHANNEL_CHAT BIT_2
#define CHANNEL_IMMTALK BIT_4
#define CHANNEL_MUSIC BIT_5
#define CHANNEL_QUESTION BIT_6
#define CHANNEL_SHOUT BIT_7
#define CHANNEL_YELL BIT_8
#define CHANNEL_NEWS BIT_9
#define CHANNEL_CLAN BIT_10
#define CHANNEL_WIZNEWS BIT_11
/*
* Prototype for a mob.
* This is the in-memory version of #MOBILES.
*/
struct mob_index_data
{
MOB_INDEX_DATA * next;
SPEC_FUN * spec_fun;
GAME_FUN * game_fun;
SHOP_DATA * pShop;
AREA_DATA * area; /* OLC */
MPROG_DATA * mobprogs; /* MP */
char * player_name;
char * short_descr;
char * long_descr;
char * description;
int vnum;
int count;
int killed;
int sex;
int level;
int act;
int affected_by;
int alignment;
int progtypes; /* MP */
int hitroll; /* Unused */
int ac; /* Unused */
int hitnodice; /* Unused */
int hitsizedice; /* Unused */
int hitplus; /* Unused */
int damnodice; /* Unused */
int damsizedice; /* Unused */
int damplus; /* Unused */
int gold; /* Unused */
int race;
};
/*
* One character (PC or NPC).
*/
struct char_data
{
CHAR_DATA * next;
CHAR_DATA * next_in_room;
CHAR_DATA * master;
CHAR_DATA * leader;
CHAR_DATA * fighting;
CHAR_DATA * reply;
CHAR_DATA * hunting;
CHAR_DATA * questgiver; /* Vassago, quest */
CHAR_DATA * riding; /* Maniac, unimplemented */
SPEC_FUN * spec_fun;
GAME_FUN * game_fun; /* Maniac, dice games */
MOB_INDEX_DATA * pIndexData;
DESCRIPTOR_DATA * desc;
AFFECT_DATA * affected;
NOTE_DATA * pnote;
OBJ_DATA * carrying;
OBJ_DATA * on; /* Maniac, stand on objects */
ROOM_INDEX_DATA * in_room;
ROOM_INDEX_DATA * was_in_room;
PC_DATA * pcdata;
MPROG_ACT_LIST * mpact; /* MP */
char * name;
char * short_descr;
char * long_descr;
char * description;
int sex;
int class;
int race;
int level;
int trust;
int played;
int current_age; /* Current age */
int death_age; /* Death age */
int mpactnum; /* MP */
time_t logon;
time_t save_time;
time_t last_note;
int timer;
int wait;
int hit;
int max_hit;
int mana;
int max_mana;
int move;
int max_move;
int gold;
int exp;
/* WHY is the queststuff CHAR_DATA and not PC_DATA??????
* Canth (canth@xs4all.nl)
* To be fixed... */
int questpoints; /* Vassago */
int nextquest; /* Vassago */
int countdown; /* Vassago */
int questobj; /* Vassago */
int questmob; /* Vassago */
int act;
int affected_by;
int position;
int practice;
int carry_weight;
int carry_number;
int saving_throw;
int alignment;
int hitroll;
int damroll;
int armor;
int wimpy;
int deaf;
int fur_pos; /* Maniac, furniture pos. */
bool deleted;
};
/*
* Data which only PC's have.
*/
struct pc_data
{
PC_DATA * next;
char * pwd;
char * bamfin;
char * bamfout;
char * immskll;
char * title;
char * prompt;
char * who_text; /* Text in who listing - Canth */
char * spouse; /* Name of spouse if wed - Canth */
int perm_str;
int perm_int;
int perm_wis;
int perm_dex;
int perm_con;
int mod_str;
int mod_int;
int mod_wis;
int mod_dex;
int mod_con;
int condition [ 3 ];
int pagelen;
int learned [ MAX_SKILL ]; /* Maniac */
int language [ MAX_LANGUAGE ]; /* Maniac */
int speaking; /* Maniac */
int learn; /* Maniac */
int last_age; /* Canth */
int balance; /* Maniac */
int shares; /* Maniac */
int security; /* OLC */
int clan; /* Maniac */
int clanlevel; /* Maniac */
int wiznet; /* Maniac */
int oldclass; /* remort, old classes Maniac */
int mprog_edit; /* Mprog currently editing - Walker */
bool switched;
bool confirm_delete; /* Maniac */
};
/*
* Liquids.
*/
#define LIQ_WATER 0
#define LIQ_BLOOD 13 /* Maniac, handy for vamp checks */
#define LIQ_MAX 16
struct liq_type
{
char *liq_name;
char *liq_color;
int liq_affect [ 3 ];
};
/*
* Extra description data for a room or object.
*/
struct extra_descr_data
{
EXTRA_DESCR_DATA *next; /* Next in list */
char *keyword; /* Keyword in look/examine */
char *description; /* What to see */
bool deleted;
};
/*
* Room mana data for room mana... new feature by Maniac for
* Mythran Mud v3.1.5 (C) 1996 The Maniac
*/
struct room_mana_data
{
ROOM_MANA_DATA *next; /* Next in list for this room */
int type; /* Type of mana */
int amount; /* Amount of mana */
};
/*
* Prototype for an object.
*/
struct obj_index_data
{
OBJ_INDEX_DATA * next;
EXTRA_DESCR_DATA * extra_descr;
AFFECT_DATA * affected;
AREA_DATA * area;
OBJ_SPEC_FUN * obj_spec_fun; /* Maniac, unimplemented */
char * name;
char * short_descr;
char * description;
int vnum;
int item_type;
int extra_flags;
int wear_flags;
int count;
int weight;
int cost; /* Unused */
int value [ 4 ];
};
/*
* One object.
*/
struct obj_data
{
OBJ_DATA * next;
OBJ_DATA * next_content;
OBJ_DATA * contains;
OBJ_DATA * in_obj;
CHAR_DATA * carried_by;
EXTRA_DESCR_DATA * extra_descr;
AFFECT_DATA * affected;
OBJ_INDEX_DATA * pIndexData;
ROOM_INDEX_DATA * in_room;
OBJ_SPEC_FUN * obj_spec_fun; /* Maniac - Unimplemented */
char * name;
char * short_descr;
char * description;
int item_type;
int extra_flags;
int wear_flags;
int wear_loc;
int weight;
int cost;
int level;
int timer;
int value [ 4 ];
bool deleted;
};
/*
* Exit data.
*/
struct exit_data
{
ROOM_INDEX_DATA * to_room;
EXIT_DATA * next; /* OLC */
int rs_flags; /* OLC */
int orig_door; /* OLC */
int vnum;
int exit_info;
int key;
char * keyword;
char * description;
};
/*
* Reset commands:
* '*': comment
* 'M': read a mobile
* 'O': read an object
* 'P': put object in object
* 'G': give object to mobile
* 'E': equip object to mobile
* 'D': set state of door
* 'R': randomize room exits
* 'S': stop (end of list)
*/
/*
* Area-reset definition.
*/
struct reset_data
{
RESET_DATA * next;
char command;
int arg1;
int arg2;
int arg3;
};
struct area_data
{
AREA_DATA * next;
char * name;
int recall;
int age;
int nplayer;
char * filename; /* OLC */
char * builders; /* OLC - Listing of builders */
int security; /* OLC - Value 0-infinity */
int lvnum; /* OLC - Lower vnum */
int uvnum; /* OLC - Upper vnum */
int vnum; /* OLC - Area vnum */
int area_flags; /* OLC */
};
/*
* Room type.
*/
struct room_index_data
{
ROOM_INDEX_DATA * next;
CHAR_DATA * people;
OBJ_DATA * contents;
EXTRA_DESCR_DATA * extra_descr;
AREA_DATA * area;
EXIT_DATA * exit [ 6 ];
RESET_DATA * reset_first; /* OLC */
RESET_DATA * reset_last; /* OLC */
ROOM_MANA_DATA * mana; /* Maniac, room mana struct */
char * name;
char * description;
int vnum;
int room_flags;
int light;
int sector_type;
};
/*
* Auction information
*/
struct auction_data
{
OBJ_DATA * item; /* a pointer to the item */
CHAR_DATA * seller; /* a pointer to the seller - which may NOT quit */
CHAR_DATA * buyer; /* a pointer to the buyer - which may NOT quit */
int bet; /* last bet - or 0 if noone has bet anything */
int going; /* 1,2, sold */
int pulse; /* how many pulses (.25 sec) until another call-out ? */
};
/*
* Types of attacks.
* Must be non-overlapping with spell/skill types,
* but may be arbitrary beyond that.
*/
#define TYPE_UNDEFINED -1
#define TYPE_HIT 1000
/*
* Target types.
*/
#define TAR_IGNORE 0
#define TAR_CHAR_OFFENSIVE 1
#define TAR_CHAR_DEFENSIVE 2
#define TAR_CHAR_SELF 3
#define TAR_OBJ_INV 4
#define TARGET_CHAR 0
#define TARGET_OBJ 1
#define TARGET_ROOM 2
#define TARGET_NONE 3
/* Language type */
struct lang_type
{
char *name; /* Language name */
};
/*
* Skills include spells as a particular case.
*/
struct skill_type
{
char * name; /* Name of skill */
int skill_level [ MAX_CLASS ]; /* Level needed by class */
SPELL_FUN * spell_fun; /* Spell pointer (for spells) */
int target; /* Legal targets */
int minimum_position; /* Position for caster / user */
int * pgsn; /* Pointer to associated gsn */
int min_mana; /* Minimum mana used */
int beats; /* Waiting time after use */
char * noun_damage; /* Damage message */
char * msg_off; /* Wear off message */
};
/*
* These are skill_lookup return values for common skills and spells.
*/
extern int gsn_backstab;
extern int gsn_berserk; /* by Thelonius */
extern int gsn_bladethirst; /* by Maniac */
extern int gsn_circle; /* by Thelonius */
extern int gsn_breathe_water; /* by Thelonius */
extern int gsn_burning_hands;
extern int gsn_disarm;
extern int gsn_dodge;
extern int gsn_hide;
extern int gsn_hunt; /* by Maniac */
extern int gsn_brew;
extern int gsn_scribe;
extern int gsn_setkill; /* by Maniac */
extern int gsn_peek;
extern int gsn_pick_lock;
extern int gsn_poison_weapon; /* by Thelonius */
extern int gsn_scrolls; /* by Binky / Thelonius */
extern int gsn_snare; /* by Binky / Thelonius */
extern int gsn_sneak;
extern int gsn_staves; /* by Binky / Thelonius */
extern int gsn_steal;
extern int gsn_untangle; /* by Thelonius */
extern int gsn_wands; /* by Binky / Thelonius */
extern int gsn_bash;
extern int gsn_dual; /* by Thelonius */
extern int gsn_enhanced_damage;
extern int gsn_kick;
extern int gsn_parry;
extern int gsn_rescue;
extern int gsn_second_attack;
extern int gsn_third_attack;
extern int gsn_blindness;
extern int gsn_charm_person;
extern int gsn_curse;
extern int gsn_invis;
extern int gsn_mass_invis;
extern int gsn_mute; /* by Thelonius */
extern int gsn_poison;
extern int gsn_plague; /* by Maniac */
extern int gsn_sleep;
extern int gsn_turn_undead;
extern int gsn_lore;
/*
* Psionicist gsn's (by Thelonius).
*/
extern int gsn_chameleon;
extern int gsn_domination;
extern int gsn_heighten;
extern int gsn_shadow;
extern int gsn_stake;
/*
* Race gsn's (by Kahn).
*/
extern int gsn_vampiric_bite;
/*
* Utility macros.
*/
#define UMIN( a, b ) ( ( a ) < ( b ) ? ( a ) : ( b ) )
#define UMAX( a, b ) ( ( a ) > ( b ) ? ( a ) : ( b ) )
#define URANGE( a, b, c ) ( ( b ) < ( a ) ? ( a ) \
: ( ( b ) > ( c ) ? ( c ) \
: ( b ) ) )
#define LOWER( c ) ( ( c ) >= 'A' && ( c ) <= 'Z' \
? ( c ) + 'a' - 'A' : ( c ) )
#define UPPER( c ) ( ( c ) >= 'a' && ( c ) <= 'z' \
? ( c ) + 'A' - 'a' : ( c ) )
#define IS_SET( flag, bit ) ( ( flag ) & ( bit ) )
#define SET_BIT( var, bit ) ( ( var ) |= ( bit ) )
#define REMOVE_BIT( var, bit ) ( ( var ) &= ~( bit ) )
#define TOGGLE_BIT( var, bit ) ( ( var ) ^= ( bit ) )
#define IS_QUESTOR(ch) ( IS_SET((ch)->act, PLR_QUESTOR))
#define MOB_GAME_CHEAT(mob) ( mob->pIndexData->ac )
#define WCHAN(ch, chan) ( IS_SET(ch->pcdata->wiznet, chan) )
#define PLAYED(ch) ( ch->played + (int) ( current_time - ch->logon ) )
/*
* Character macros.
*/
#define IS_NPC( ch ) ( IS_SET( ( ch )->act, ACT_IS_NPC ) )
#define IS_PC( ch ) ( !IS_SET( ( ch )->act, ACT_IS_NPC ) )
#define IS_IMMORTAL( ch ) ( get_trust( ch ) >= LEVEL_IMMORTAL )
#define IS_HERO( ch ) ( get_trust( ch ) >= LEVEL_HERO )
#define IS_AFFECTED( ch, sn ) ( IS_SET( ( ch )->affected_by, ( sn ) ) )
#define IS_GOOD( ch ) ( ch->alignment >= 350 )
#define IS_EVIL( ch ) ( ch->alignment <= -350 )
#define IS_NEUTRAL( ch ) ( !IS_GOOD( ch ) && !IS_EVIL( ch ) )
#define IS_AWAKE( ch ) ( ch->position > POS_SLEEPING )
#define GET_AC( ch ) ( ( ch )->armor \
+ ( IS_AWAKE( ch ) \
? dex_app[get_curr_dex( ch )].defensive \
: 0 ) )
#define IS_OUTSIDE( ch ) ( !IS_SET( \
( ch )->in_room->room_flags, \
ROOM_INDOORS ) )
#define WAIT_STATE( ch, pulse ) ( ( ch )->wait = UMAX( ( ch )->wait, \
( pulse ) ) )
#define MANA_COST( ch, sn ) ( IS_NPC( ch ) ? 0 : UMAX ( \
skill_table[sn].min_mana, \
100 / ( 2 + UMAX ( 0, ch->level - \
skill_table[sn].skill_level[ch->class] ) ) ) )
#define IS_SWITCHED( ch ) ( ch->pcdata->switched )
/*
* Object macros.
*/
#define CAN_WEAR( obj, part ) ( IS_SET( ( obj)->wear_flags, ( part ) ) )
#define IS_OBJ_STAT( obj, stat )( IS_SET( ( obj)->extra_flags, ( stat ) ) )
/*
* Description macros.
*/
#define PERS( ch, looker ) ( can_see( looker, ( ch ) ) ? \
( IS_NPC( ch ) ? ( ch )->short_descr \
: ( ch )->name ) : "someone" )
/*
* Structure for a command in the command lookup table.
*/
struct cmd_type
{
char * const name;
DO_FUN * do_fun;
int position;
int level;
int log;
};
/*
* Structure for a social in the socials table.
*/
struct social_type
{
char * name;
char * char_no_arg;
char * others_no_arg;
char * char_found;
char * others_found;
char * vict_found;
char * char_auto;
char * others_auto;
};
struct mob_prog_act_list
{
MPROG_ACT_LIST * next;
char * buf;
CHAR_DATA * ch;
OBJ_DATA * obj;
void * vo;
};
struct mob_prog_data
{
MPROG_DATA *next;
int type;
char * arglist;
char * comlist;
};
bool MOBtrigger;
#define ERROR_PROG -1
#define IN_FILE_PROG BIT_0
#define ACT_PROG BIT_1
#define SPEECH_PROG BIT_2
#define RAND_PROG BIT_3
#define FIGHT_PROG BIT_4
#define DEATH_PROG BIT_5
#define HITPRCNT_PROG BIT_6
#define ENTRY_PROG BIT_7
#define GREET_PROG BIT_8
#define ALL_GREET_PROG BIT_9
#define GIVE_PROG BIT_10
#define BRIBE_PROG BIT_11
/*
* Global constants.
*/
extern const struct str_app_type str_app [ 26 ];
extern const struct int_app_type int_app [ 26 ];
extern const struct wis_app_type wis_app [ 26 ];
extern const struct dex_app_type dex_app [ 26 ];
extern const struct con_app_type con_app [ 26 ];
extern const struct class_type class_table [ MAX_CLASS ];
extern const struct clan_type clan_table [ ];
extern const struct mana_type mana_table [ ];
extern const struct cmd_type cmd_table [ ];
extern const struct liq_type liq_table [ LIQ_MAX ];
extern const struct skill_type skill_table [ MAX_SKILL ];
extern const struct lang_type lang_table [ MAX_LANGUAGE ];
extern struct social_type *social_table;
extern char * const title_table [ MAX_CLASS ]
[ MAX_LEVEL+1 ]
[ 2 ];
extern const struct race_type race_table [ MAX_RACE ];
extern int const bitvalues [ 31 ];
/*
* Global variables.
*/
extern HELP_DATA * help_first;
extern SHOP_DATA * shop_first;
extern BAN_DATA * ban_list;
extern CHAR_DATA * char_list;
extern DESCRIPTOR_DATA * descriptor_list;
extern NOTE_DATA * note_list;
extern OBJ_DATA * object_list;
extern AFFECT_DATA * affect_free;
extern BAN_DATA * ban_free;
extern CHAR_DATA * char_free;
extern DESCRIPTOR_DATA * descriptor_free;
extern EXTRA_DESCR_DATA * extra_descr_free;
extern ROOM_MANA_DATA * room_mana_free;
extern NOTE_DATA * note_free;
extern OBJ_DATA * obj_free;
extern PC_DATA * pcdata_free;
extern ROOM_INDEX_DATA * room_index_hash [ MAX_KEY_HASH ];
extern AUCTION_DATA * auction;
extern char bug_buf [ ];
extern time_t current_time;
extern bool fLogAll;
extern bool fLogAllMobs;
extern FILE * fpReserve;
extern KILL_DATA kill_table [ ];
extern char log_buf [ ];
extern TIME_INFO_DATA time_info;
extern WEATHER_DATA weather_info;
extern time_t down_time;
extern time_t warning1;
extern time_t warning2;
extern bool Reboot;
extern int share_value;
extern int pulse_db_dump;
/*
* Command functions.
* Defined in act_*.c (mostly).
*/
DECLARE_DO_FUN( do_advance );
DECLARE_DO_FUN( do_afk );
DECLARE_DO_FUN( do_allow );
DECLARE_DO_FUN( do_answer );
DECLARE_DO_FUN( do_areas );
DECLARE_DO_FUN( do_at );
DECLARE_DO_FUN( do_auction );
DECLARE_DO_FUN( do_auto );
DECLARE_DO_FUN( do_autoexit );
DECLARE_DO_FUN( do_autoloot );
DECLARE_DO_FUN( do_autogold );
DECLARE_DO_FUN( do_autosac );
DECLARE_DO_FUN( do_backstab );
DECLARE_DO_FUN( do_bamfin );
DECLARE_DO_FUN( do_bamfout );
DECLARE_DO_FUN( do_ban );
DECLARE_DO_FUN( do_bash );
DECLARE_DO_FUN( do_beep ); /* by Canth */
DECLARE_DO_FUN( do_berserk ); /* by Thelonius */
DECLARE_DO_FUN( do_bet ); /* by Thelonius */
DECLARE_DO_FUN( do_bladethirst ); /* by Maniac */
DECLARE_DO_FUN( do_blank );
DECLARE_DO_FUN( do_brandish );
DECLARE_DO_FUN( do_brief );
DECLARE_DO_FUN( do_bug );
DECLARE_DO_FUN( do_buy );
DECLARE_DO_FUN( do_cast );
DECLARE_DO_FUN( do_cdonate );
DECLARE_DO_FUN( do_chameleon ); /* by Thelonius */
DECLARE_DO_FUN( do_channels );
DECLARE_DO_FUN( do_chat );
DECLARE_DO_FUN( do_circle ); /* by Thelonius */
DECLARE_DO_FUN( do_clone );
DECLARE_DO_FUN( do_close );
DECLARE_DO_FUN( do_colour );
DECLARE_DO_FUN( do_combine );
DECLARE_DO_FUN( do_commands );
DECLARE_DO_FUN( do_compare );
DECLARE_DO_FUN( do_config );
DECLARE_DO_FUN( do_consider );
DECLARE_DO_FUN( do_credits );
DECLARE_DO_FUN( do_deny );
DECLARE_DO_FUN( do_description );
DECLARE_DO_FUN( do_disarm );
DECLARE_DO_FUN( do_disconnect );
DECLARE_DO_FUN( do_donate );
DECLARE_DO_FUN( do_down );
DECLARE_DO_FUN( do_drink );
DECLARE_DO_FUN( do_drop );
DECLARE_DO_FUN( do_east );
DECLARE_DO_FUN( do_eat );
DECLARE_DO_FUN( do_echo );
DECLARE_DO_FUN( do_emote );
DECLARE_DO_FUN( do_equipment );
DECLARE_DO_FUN( do_examine );
DECLARE_DO_FUN( do_exits );
DECLARE_DO_FUN( do_fee );
DECLARE_DO_FUN( do_feed );
DECLARE_DO_FUN( do_fill );
DECLARE_DO_FUN( do_flee );
DECLARE_DO_FUN( do_follow );
DECLARE_DO_FUN( do_force );
DECLARE_DO_FUN( do_freeze );
DECLARE_DO_FUN( do_get );
DECLARE_DO_FUN( do_give );
DECLARE_DO_FUN( do_goto );
DECLARE_DO_FUN( do_group );
DECLARE_DO_FUN( do_gtell );
DECLARE_DO_FUN( do_heal ); /* by Maniac */
DECLARE_DO_FUN( do_heighten ); /* by Thelonius */
DECLARE_DO_FUN( do_help );
DECLARE_DO_FUN( do_hide );
DECLARE_DO_FUN( do_holylight );
DECLARE_DO_FUN( do_hunt ); /* by Maniac */
DECLARE_DO_FUN( do_idea );
DECLARE_DO_FUN( do_immtalk );
DECLARE_DO_FUN( do_imtlset );
DECLARE_DO_FUN( do_inventory );
DECLARE_DO_FUN( do_invis );
DECLARE_DO_FUN( do_kick );
DECLARE_DO_FUN( do_kill );
DECLARE_DO_FUN( do_list );
DECLARE_DO_FUN( do_lock );
DECLARE_DO_FUN( do_log );
DECLARE_DO_FUN( do_look );
DECLARE_DO_FUN( do_memory );
DECLARE_DO_FUN( do_mfind );
DECLARE_DO_FUN( do_mload );
DECLARE_DO_FUN( do_mset );
DECLARE_DO_FUN( do_mstat );
DECLARE_DO_FUN( do_mwhere );
DECLARE_DO_FUN( do_pwhere );
DECLARE_DO_FUN( do_murder );
DECLARE_DO_FUN( do_music );
DECLARE_DO_FUN( do_newlock );
DECLARE_DO_FUN( do_noemote );
DECLARE_DO_FUN( do_north );
DECLARE_DO_FUN( do_note );
DECLARE_DO_FUN( do_notell );
DECLARE_DO_FUN( do_notestat );
DECLARE_DO_FUN( do_numlock );
DECLARE_DO_FUN( do_ofind );
DECLARE_DO_FUN( do_oload );
DECLARE_DO_FUN( do_open );
DECLARE_DO_FUN( do_order );
DECLARE_DO_FUN( do_oset );
DECLARE_DO_FUN( do_ostat );
DECLARE_DO_FUN( do_owhere );
DECLARE_DO_FUN( do_pecho );
DECLARE_DO_FUN( do_pagelen );
DECLARE_DO_FUN( do_pardon );
DECLARE_DO_FUN( do_password );
DECLARE_DO_FUN( do_peace );
DECLARE_DO_FUN( do_pick );
DECLARE_DO_FUN( do_poison_weapon); /* by Thelonius */
DECLARE_DO_FUN( do_pose );
DECLARE_DO_FUN( do_practice );
DECLARE_DO_FUN( do_prompt );
DECLARE_DO_FUN( do_purge );
DECLARE_DO_FUN( do_put );
DECLARE_DO_FUN( do_quaff );
DECLARE_DO_FUN( do_quest );
DECLARE_DO_FUN( do_question );
DECLARE_DO_FUN( do_qui );
DECLARE_DO_FUN( do_quit );
DECLARE_DO_FUN( do_reboo );
DECLARE_DO_FUN( do_reboot );
DECLARE_DO_FUN( do_recall );
DECLARE_DO_FUN( do_recho );
DECLARE_DO_FUN( do_recite );
DECLARE_DO_FUN( do_register );
DECLARE_DO_FUN( do_remove );
DECLARE_DO_FUN( do_rent );
DECLARE_DO_FUN( do_reply );
DECLARE_DO_FUN( do_report );
DECLARE_DO_FUN( do_rescue );
DECLARE_DO_FUN( do_rest );
DECLARE_DO_FUN( do_restore );
DECLARE_DO_FUN( do_return );
DECLARE_DO_FUN( do_rset );
DECLARE_DO_FUN( do_rstat );
DECLARE_DO_FUN( do_sacrifice );
DECLARE_DO_FUN( do_save );
DECLARE_DO_FUN( do_say );
DECLARE_DO_FUN( do_score );
DECLARE_DO_FUN( do_sell );
DECLARE_DO_FUN( do_set );
DECLARE_DO_FUN( do_shadow ); /* by Thelonius */
DECLARE_DO_FUN( do_shout );
DECLARE_DO_FUN( do_shutdow );
DECLARE_DO_FUN( do_shutdown );
DECLARE_DO_FUN( do_silence );
DECLARE_DO_FUN( do_sla );
DECLARE_DO_FUN( do_slay );
DECLARE_DO_FUN( do_sleep );
DECLARE_DO_FUN( do_slist );
DECLARE_DO_FUN( do_slookup );
DECLARE_DO_FUN( do_snare ); /* by Binky / Thelonius */
DECLARE_DO_FUN( do_sneak );
DECLARE_DO_FUN( do_snoop );
DECLARE_DO_FUN( do_socials );
DECLARE_DO_FUN( do_south );
DECLARE_DO_FUN( do_spells );
DECLARE_DO_FUN( do_split );
DECLARE_DO_FUN( do_sset );
DECLARE_DO_FUN( do_sstime );
DECLARE_DO_FUN( do_stake );
DECLARE_DO_FUN( do_stand );
DECLARE_DO_FUN( do_steal );
DECLARE_DO_FUN( do_switch );
DECLARE_DO_FUN( do_tell );
DECLARE_DO_FUN( do_time );
DECLARE_DO_FUN( do_title );
DECLARE_DO_FUN( do_train );
DECLARE_DO_FUN( do_transfer );
DECLARE_DO_FUN( do_trust );
DECLARE_DO_FUN( do_typo );
DECLARE_DO_FUN( do_unlock );
DECLARE_DO_FUN( do_untangle ); /* by Thelonius */
DECLARE_DO_FUN( do_up );
DECLARE_DO_FUN( do_users );
DECLARE_DO_FUN( do_value );
DECLARE_DO_FUN( do_visible );
DECLARE_DO_FUN( do_wake );
DECLARE_DO_FUN( do_wear );
DECLARE_DO_FUN( do_weather );
DECLARE_DO_FUN( do_west );
DECLARE_DO_FUN( do_where );
DECLARE_DO_FUN( do_who );
DECLARE_DO_FUN( do_whois );
DECLARE_DO_FUN( do_wimpy );
DECLARE_DO_FUN( do_wizhelp );
DECLARE_DO_FUN( do_wizify );
DECLARE_DO_FUN( do_wizlist );
DECLARE_DO_FUN( do_wizlock );
DECLARE_DO_FUN( do_yell );
DECLARE_DO_FUN( do_zap );
/* ADDITIONS BY The Maniac */
DECLARE_DO_FUN( do_bank ); /* Mud economy */
DECLARE_DO_FUN( do_update ); /* Update game functions */
DECLARE_DO_FUN( do_count ); /* Count players on mud */
DECLARE_DO_FUN( do_dog );
DECLARE_DO_FUN( do_iscore );
DECLARE_DO_FUN( do_lore );
DECLARE_DO_FUN( do_outfit ); /* Get initial items... */
DECLARE_DO_FUN( do_setkill ); /* Set killer/thief flags */
DECLARE_DO_FUN( do_stat );
DECLARE_DO_FUN( do_smite );
DECLARE_DO_FUN( do_sstat );
DECLARE_DO_FUN( do_stat );
DECLARE_DO_FUN( do_string );
DECLARE_DO_FUN( do_scan );
DECLARE_DO_FUN( do_vnum );
DECLARE_DO_FUN( do_wizpwd ); /* Edit players' passwords */
DECLARE_DO_FUN( do_brew );
DECLARE_DO_FUN( do_scribe );
DECLARE_DO_FUN( do_area_count );
DECLARE_DO_FUN( do_hide_obj ); /* Hiding objects */
DECLARE_DO_FUN( do_search ); /* Search for hidden items */
DECLARE_DO_FUN( do_lose ); /* lose your followers */
DECLARE_DO_FUN( do_delet ); /* delete pfile securety */
DECLARE_DO_FUN( do_delete ); /* delete playerfile */
DECLARE_DO_FUN( do_study ); /* Studie spells from scrolls */
DECLARE_DO_FUN( do_clantalk ); /* Clan talk */
DECLARE_DO_FUN( do_clanrecall ); /* Clan Recall shortcut to new recall */
DECLARE_DO_FUN( do_guild ); /* Change chars clan options */
DECLARE_DO_FUN( do_clan ); /* Clan command, manipulate clans */
DECLARE_DO_FUN( do_wiznet ); /* Wiznet stuff */
DECLARE_DO_FUN( do_remort ); /* Remorting */
DECLARE_DO_FUN( do_mpasound );
DECLARE_DO_FUN( do_mpat );
DECLARE_DO_FUN( do_mpecho );
DECLARE_DO_FUN( do_mpechoaround );
DECLARE_DO_FUN( do_mpechoat );
DECLARE_DO_FUN( do_mpforce );
DECLARE_DO_FUN( do_mpgoto );
DECLARE_DO_FUN( do_mpjunk );
DECLARE_DO_FUN( do_mpkill );
DECLARE_DO_FUN( do_mpmload );
DECLARE_DO_FUN( do_mpoload );
DECLARE_DO_FUN( do_mppurge );
DECLARE_DO_FUN( do_mpstat );
DECLARE_DO_FUN( do_mptransfer );
/* Additions by The Maniac for Languages */
DECLARE_DO_FUN( do_common );
DECLARE_DO_FUN( do_human );
DECLARE_DO_FUN( do_dwarvish );
DECLARE_DO_FUN( do_elvish );
DECLARE_DO_FUN( do_gnomish );
DECLARE_DO_FUN( do_goblin );
DECLARE_DO_FUN( do_orcish );
DECLARE_DO_FUN( do_ogre );
DECLARE_DO_FUN( do_drow );
DECLARE_DO_FUN( do_kobold );
DECLARE_DO_FUN( do_trollish );
DECLARE_DO_FUN( do_hobbit );
DECLARE_DO_FUN( do_lstat ); /* language stat */
DECLARE_DO_FUN( do_lset ); /* Language set */
DECLARE_DO_FUN( do_learn ); /* learn a language */
DECLARE_DO_FUN( do_speak ); /* Select a language to speak */
/* Additions by Canth */
DECLARE_DO_FUN( do_sedit ); /* social editor */
DECLARE_DO_FUN( do_disable ); /* disabler (in interp.c) */
DECLARE_DO_FUN( do_for ); /* super AT function */
DECLARE_DO_FUN( do_rename ); /* rename players */
DECLARE_DO_FUN( do_exlist ); /* Find exits between areas */
DECLARE_DO_FUN( do_objlist ); /* Dumps list of objects */
DECLARE_DO_FUN( do_enter ); /* Entering portqals */
DECLARE_DO_FUN( do_marry ); /* Marry 2 ppl - Canth */
DECLARE_DO_FUN( do_divorce ); /* Divorce 2 ppl - Canth */
DECLARE_DO_FUN( do_wed ); /* Married comm channel - Canth */
DECLARE_DO_FUN( do_gospouse ); /* Goto spouse - Canth */
DECLARE_DO_FUN( do_getspouse ); /* Trans spouse - Canth */
DECLARE_DO_FUN( do_rings ); /* Make rings 4 married ppl - Canth */
/*
* Spell functions.
* Defined in magic.c.
*/
DECLARE_SPELL_FUN( spell_null );
DECLARE_SPELL_FUN( spell_acid_blast );
DECLARE_SPELL_FUN( spell_age ); /* Maniac and Canth */
DECLARE_SPELL_FUN( spell_animate_dead );
DECLARE_SPELL_FUN( spell_armor );
DECLARE_SPELL_FUN( spell_bless );
DECLARE_SPELL_FUN( spell_blindness );
DECLARE_SPELL_FUN( spell_burning_hands );
DECLARE_SPELL_FUN( spell_breathe_water ); /* by Thelonius */
DECLARE_SPELL_FUN( spell_call_lightning );
DECLARE_SPELL_FUN( spell_cause_critical );
DECLARE_SPELL_FUN( spell_cause_light );
DECLARE_SPELL_FUN( spell_cause_serious );
DECLARE_SPELL_FUN( spell_change_sex );
DECLARE_SPELL_FUN( spell_charm_person );
DECLARE_SPELL_FUN( spell_chill_touch );
DECLARE_SPELL_FUN( spell_colour_spray );
DECLARE_SPELL_FUN( spell_cone_of_silence ); /* by Thelonius */
DECLARE_SPELL_FUN( spell_continual_light );
DECLARE_SPELL_FUN( spell_control_weather );
DECLARE_SPELL_FUN( spell_create_food );
DECLARE_SPELL_FUN( spell_create_portal ); /* by Canth */
DECLARE_SPELL_FUN( spell_create_spring );
DECLARE_SPELL_FUN( spell_create_water );
DECLARE_SPELL_FUN( spell_cure_blindness );
DECLARE_SPELL_FUN( spell_cure_disease ); /* by Maniac */
DECLARE_SPELL_FUN( spell_cure_critical );
DECLARE_SPELL_FUN( spell_cure_light );
DECLARE_SPELL_FUN( spell_cure_poison );
DECLARE_SPELL_FUN( spell_cure_serious );
DECLARE_SPELL_FUN( spell_curse );
DECLARE_SPELL_FUN( spell_destroy_cursed );
DECLARE_SPELL_FUN( spell_detect_evil );
DECLARE_SPELL_FUN( spell_detect_hidden );
DECLARE_SPELL_FUN( spell_detect_invis );
DECLARE_SPELL_FUN( spell_detect_magic );
DECLARE_SPELL_FUN( spell_detect_poison );
DECLARE_SPELL_FUN( spell_dispel_evil );
DECLARE_SPELL_FUN( spell_dispel_magic ); /* by Thelonius */
DECLARE_SPELL_FUN( spell_earthquake );
DECLARE_SPELL_FUN( spell_enchant_weapon );
DECLARE_SPELL_FUN( spell_energy_drain );
DECLARE_SPELL_FUN( spell_exorcise );
DECLARE_SPELL_FUN( spell_faerie_fire );
DECLARE_SPELL_FUN( spell_faerie_fog );
DECLARE_SPELL_FUN( spell_fireball );
DECLARE_SPELL_FUN( spell_flamestrike );
DECLARE_SPELL_FUN( spell_flaming );
DECLARE_SPELL_FUN( spell_fly );
DECLARE_SPELL_FUN( spell_gate );
DECLARE_SPELL_FUN( spell_general_purpose );
DECLARE_SPELL_FUN( spell_giant_strength );
DECLARE_SPELL_FUN( spell_harm );
DECLARE_SPELL_FUN( spell_heal );
DECLARE_SPELL_FUN( spell_high_explosive );
DECLARE_SPELL_FUN( spell_identify );
DECLARE_SPELL_FUN( spell_infravision );
DECLARE_SPELL_FUN( spell_invis );
DECLARE_SPELL_FUN( spell_know_alignment );
DECLARE_SPELL_FUN( spell_lightning_bolt );
DECLARE_SPELL_FUN( spell_locate_object );
DECLARE_SPELL_FUN( spell_magic_missile );
DECLARE_SPELL_FUN( spell_mass_heal );
DECLARE_SPELL_FUN( spell_mass_invis );
DECLARE_SPELL_FUN( spell_mute ); /* by Thelonius */
DECLARE_SPELL_FUN( spell_pass_door );
DECLARE_SPELL_FUN( spell_plague ); /* by Maniac */
DECLARE_SPELL_FUN( spell_poison );
DECLARE_SPELL_FUN( spell_polymorph_other );
DECLARE_SPELL_FUN( spell_protection );
DECLARE_SPELL_FUN( spell_recharge_item ); /* by Thelonius */
DECLARE_SPELL_FUN( spell_refresh );
DECLARE_SPELL_FUN( spell_rejuvenate ); /* Maniac and Canth */
DECLARE_SPELL_FUN( spell_remove_alignment ); /* by Thelonius */
DECLARE_SPELL_FUN( spell_remove_curse );
DECLARE_SPELL_FUN( spell_remove_silence ); /* by Thelonius */
DECLARE_SPELL_FUN( spell_sanctuary );
DECLARE_SPELL_FUN( spell_shocking_grasp );
DECLARE_SPELL_FUN( spell_shield );
DECLARE_SPELL_FUN( spell_sleep );
DECLARE_SPELL_FUN( spell_stone_skin );
DECLARE_SPELL_FUN( spell_summon );
DECLARE_SPELL_FUN( spell_teleport );
DECLARE_SPELL_FUN( spell_turn_undead );
DECLARE_SPELL_FUN( spell_ventriloquate );
DECLARE_SPELL_FUN( spell_weaken );
DECLARE_SPELL_FUN( spell_word_of_recall );
DECLARE_SPELL_FUN( spell_acid_breath );
DECLARE_SPELL_FUN( spell_fire_breath );
DECLARE_SPELL_FUN( spell_frost_breath );
DECLARE_SPELL_FUN( spell_gas_breath );
DECLARE_SPELL_FUN( spell_lightning_breath );
DECLARE_SPELL_FUN( spell_vampiric_bite );
/*
* Psi spell_functions, in magic.c (by Thelonius).
*/
DECLARE_SPELL_FUN( spell_adrenaline_control);
DECLARE_SPELL_FUN( spell_agitation );
DECLARE_SPELL_FUN( spell_aura_sight );
DECLARE_SPELL_FUN( spell_awe );
DECLARE_SPELL_FUN( spell_ballistic_attack );
DECLARE_SPELL_FUN( spell_biofeedback );
DECLARE_SPELL_FUN( spell_cell_adjustment );
DECLARE_SPELL_FUN( spell_combat_mind );
DECLARE_SPELL_FUN( spell_complete_healing );
DECLARE_SPELL_FUN( spell_control_flames );
DECLARE_SPELL_FUN( spell_create_sound );
DECLARE_SPELL_FUN( spell_death_field );
DECLARE_SPELL_FUN( spell_detonate );
DECLARE_SPELL_FUN( spell_disintegrate );
DECLARE_SPELL_FUN( spell_displacement );
DECLARE_SPELL_FUN( spell_domination );
DECLARE_SPELL_FUN( spell_ectoplasmic_form );
DECLARE_SPELL_FUN( spell_ego_whip );
DECLARE_SPELL_FUN( spell_energy_containment);
DECLARE_SPELL_FUN( spell_enhance_armor );
DECLARE_SPELL_FUN( spell_enhanced_strength );
DECLARE_SPELL_FUN( spell_flesh_armor );
DECLARE_SPELL_FUN( spell_inertial_barrier );
DECLARE_SPELL_FUN( spell_inflict_pain );
DECLARE_SPELL_FUN( spell_intellect_fortress);
DECLARE_SPELL_FUN( spell_lend_health );
DECLARE_SPELL_FUN( spell_levitation );
DECLARE_SPELL_FUN( spell_mental_barrier );
DECLARE_SPELL_FUN( spell_mind_thrust );
DECLARE_SPELL_FUN( spell_project_force );
DECLARE_SPELL_FUN( spell_psionic_blast );
DECLARE_SPELL_FUN( spell_psychic_crush );
DECLARE_SPELL_FUN( spell_psychic_drain );
DECLARE_SPELL_FUN( spell_psychic_healing );
DECLARE_SPELL_FUN( spell_share_strength );
DECLARE_SPELL_FUN( spell_thought_shield );
DECLARE_SPELL_FUN( spell_ultrablast );
/* Spell declares for necromancer spells
* Spells written mostly by Maniac from Mythran Mud
*/
DECLARE_SPELL_FUN( spell_rock_flesh );
DECLARE_SPELL_FUN( spell_summon_dead );
DECLARE_SPELL_FUN( spell_call_quake );
/*
* OS-dependent declarations.
* These are all very standard library functions,
* but some systems have incomplete or non-ansi header files.
*/
#if defined( _AIX )
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined( apollo )
int atoi args( ( const char *string ) );
void * calloc args( ( unsigned nelem, size_t size ) );
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined( hpux )
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined( linux )
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined( macintosh )
#define NOCRYPT
#if defined( unix )
#undef unix
#endif
#endif
#if defined( MIPS_OS )
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined( MSDOS )
#define NOCRYPT
#if defined( unix )
#undef unix
#endif
#endif
#if defined( NeXT )
char * crypt args( ( const char *key, const char *salt ) );
#endif
#if defined( sequent )
char * crypt args( ( const char *key, const char *salt ) );
int fclose args( ( FILE *stream ) );
int fprintf args( ( FILE *stream, const char *format, ... ) );
int fread args( ( void *ptr, int size, int n, FILE *stream ) );
int fseek args( ( FILE *stream, long offset, int ptrname ) );
void perror args( ( const char *s ) );
int ungetc args( ( int c, FILE *stream ) );
#endif
#if defined( sun )
char * crypt args( ( const char *key, const char *salt ) );
int fclose args( ( FILE *stream ) );
int fprintf args( ( FILE *stream, const char *format, ... ) );
size_t fread args( ( void *ptr, size_t size, size_t nitems,
FILE *stream ) );
int fseek args( ( FILE *stream, long offset, int ptrname ) );
void perror args( ( const char *s ) );
int ungetc args( ( int c, FILE *stream ) );
#endif
#if defined( ultrix )
char * crypt args( ( const char *key, const char *salt ) );
#endif
/*
* Stuff for DEC UNIX on Alpha (OSF3.2C)
* Fusion
*/
#if defined( _OSF_SOURCE )
char * crypt args( ( const char *key, const char *salt ) );
int system args( ( const char *string ) );
ssize_t read args( ( int fd, void *buf, size_t nbyte ) );
ssize_t write args( ( int fd, const void *buf, size_t nbyte ) );
int close args( ( int fd ) );
#endif
/*
* The crypt(3) function is not available on some operating systems.
* In particular, the U.S. Government prohibits its export from the
* United States to foreign countries.
* Turn on NOCRYPT to keep passwords in plain text.
*/
#if defined( NOCRYPT )
#define crypt( s1, s2 ) ( s1 )
#endif
/*
* Data files used by the server.
*
* AREA_LIST contains a list of areas to boot.
* All files are read in completely at bootup.
* Most output files (bug, idea, typo, shutdown) are append-only.
*
* The NULL_FILE is held open so that we have a stream handle in reserve,
* so players can go ahead and telnet to all the other descriptors.
* Then we close it whenever we need to open a file (e.g. a save file).
*/
#if defined( macintosh )
#define PLAYER_DIR "" /* Player files */
#define NULL_FILE "proto.are" /* To reserve one stream */
#define MOB_DIR "" /* MOBProg files */
#endif
#if defined( MSDOS )
#define PLAYER_DIR "../player/" /* Player files */
#define NULL_FILE "nul" /* To reserve one stream */
#define MOB_DIR "" /* MOBProg files */
#endif
#if defined( unix )
#define PLAYER_DIR "../player/" /* Player files */
#define NULL_FILE "/dev/null" /* To reserve one stream */
#define MOB_DIR "MOBProgs/" /* MOBProg files */
#endif
#if defined( linux )
#define PLAYER_DIR "../player/" /* Player files */
#define NULL_FILE "/dev/null" /* To reserve one stream */
#define MOB_DIR "MOBProgs/" /* MOBProg files */
#endif
#define AREA_LIST "AREA.LST" /* List of areas */
#define MUSIC_FILE "MUSIC.TXT" /* For jukebox */
#define BUG_FILE "BUGS.TXT" /* For 'bug' and bug( ) */
#define IDEA_FILE "IDEAS.TXT" /* For 'idea' */
#define TYPO_FILE "TYPOS.TXT" /* For 'typo' */
#define NOTE_FILE "NOTES.TXT" /* For 'notes' */
#define SHUTDOWN_FILE "SHUTDOWN.TXT" /* For 'shutdown' */
#define DOWN_TIME_FILE "TIME.TXT" /* For automatic shutdown */
#define BAN_FILE "BAN.TXT" /* For banned site save */
#define BANK_FILE "BANK.TXT" /* For Bank Info */
#define DISABLED_FILE "DISABLED.TXT" /* For disabled commands */
/*****************************************************************************
* OLC *
*****************************************************************************/
/*
* This structure is used in special.c to lookup spec funcs and
* also in olc_act.c to display listings of spec funcs.
*/
struct spec_type
{
char * spec_name;
SPEC_FUN * spec_fun;
};
struct obj_spec_type
{
char * spec_name;
OBJ_SPEC_FUN * obj_fun;
};
struct game_type
{
char * game_name;
GAME_FUN * game_fun;
};
/*
* This structure is used in bit.c to lookup flags and stats.
*/
struct flag_type
{
char * name;
int bit;
bool settable;
};
/*
* Object defined in limbo.are
* Used in save.c to load objects that don't exist.
*/
#define OBJ_VNUM_DUMMY 1
/*
* Area flags.
*/
#define AREA_NONE BIT_0
#define AREA_CHANGED BIT_1 /* Area has been modified. */
#define AREA_ADDED BIT_2 /* Area has been added to. */
#define AREA_LOADING BIT_3 /* Used for counting in db.c */
#define AREA_VERBOSE BIT_4
#define MAX_DIR 6
#define NO_FLAG -99 /* Must not be used in flags or stats. */
/*
* Interp.c
*/
DECLARE_DO_FUN( do_aedit ); /* OLC 1.1b */
DECLARE_DO_FUN( do_redit ); /* OLC 1.1b */
DECLARE_DO_FUN( do_oedit ); /* OLC 1.1b */
DECLARE_DO_FUN( do_medit ); /* OLC 1.1b */
DECLARE_DO_FUN( do_mpedit ); /* OLC 1.1b addition */
DECLARE_DO_FUN( do_asave );
DECLARE_DO_FUN( do_alist );
DECLARE_DO_FUN( do_resets );
/*
* Global Constants
*/
extern char * const dir_name [];
extern const int rev_dir [];
extern const struct spec_type spec_table [];
extern const struct obj_spec_type obj_spec_table [];
extern const struct game_type game_table [];
/*
* Global variables
*/
extern AREA_DATA * area_first;
extern AREA_DATA * area_last;
extern SHOP_DATA * shop_last;
extern int top_affect;
extern int top_area;
extern int top_ed;
extern int top_exit;
extern int top_help;
extern int top_mob_index;
extern int top_obj_index;
extern int top_reset;
extern int top_room;
extern int top_room_mana;
extern int top_shop;
extern int top_vnum_mob;
extern int top_vnum_obj;
extern int top_vnum_room;
extern char str_empty [1];
extern MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];
extern OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];
extern ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];
/* db.c */
void reset_area args( ( AREA_DATA * pArea ) );
void reset_room args( ( ROOM_INDEX_DATA *pRoom ) );
/* string.c */
void string_edit args( ( CHAR_DATA *ch, char **pString ) );
void string_append args( ( CHAR_DATA *ch, char **pString ) );
char * string_replace args( ( char * orig, char * old, char * new ) );
void string_add args( ( CHAR_DATA *ch, char *argument ) );
char * format_string args( ( char *oldstring /*, bool fSpace */ ) );
char * first_arg args( ( char *argument, char *arg_first, bool fCase ) );char * string_unpad args( ( char * argument ) );
char * string_proper args( ( char * argument ) );
/* olc.c */
bool run_olc_editor args( ( DESCRIPTOR_DATA *d ) );
char *olc_ed_name args( ( CHAR_DATA *ch ) );
char *olc_ed_vnum args( ( CHAR_DATA *ch ) );
/* special.c */
char * spec_string args( ( SPEC_FUN *fun ) ); /* OLC */
/* games.c */
char * game_string args( ( GAME_FUN *fun ) ); /* OLC Maniac */
/* bit.c */
extern const struct flag_type area_flags[];
extern const struct flag_type sex_flags[];
extern const struct flag_type exit_flags[];
extern const struct flag_type door_resets[];
extern const struct flag_type room_flags[];
extern const struct flag_type sector_flags[];
extern const struct flag_type type_flags[];
extern const struct flag_type extra_flags[];
extern const struct flag_type wear_flags[];
extern const struct flag_type act_flags[];
extern const struct flag_type affect_flags[];
extern const struct flag_type apply_flags[];
extern const struct flag_type wear_loc_strings[];
extern const struct flag_type wear_loc_flags[];
extern const struct flag_type weapon_flags[];
extern const struct flag_type container_flags[];
extern const struct flag_type liquid_flags[];
extern const struct flag_type mprog_type_flags[];
/*
* Our function prototypes.
* One big lump ... this is every function in Merc.
*/
#define CD CHAR_DATA
#define MID MOB_INDEX_DATA
#define OD OBJ_DATA
#define OID OBJ_INDEX_DATA
#define RID ROOM_INDEX_DATA
#define SF SPEC_FUN
#define OF OBJ_FUN
#define GF GAME_FUN
/* act_comm.c */
void add_follower args( ( CHAR_DATA *ch, CHAR_DATA *master ) );
void stop_follower args( ( CHAR_DATA *ch ) );
void die_follower args( ( CHAR_DATA *ch, char *name ) );
bool is_same_group args( ( CHAR_DATA *ach, CHAR_DATA *bch ) );
bool is_note_to args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
/* act_info.c */
void set_title args( ( CHAR_DATA *ch, char *title ) );
bool check_blind args( ( CHAR_DATA *ch ) );
/* act_move.c */
void move_char args( ( CHAR_DATA *ch, int door ) );
void die_old_age args( ( CHAR_DATA *ch ) );
/* act_obj.c */
bool remove_obj args( ( CHAR_DATA *ch, int iWear, bool fReplace ) );
void talk_auction args( ( char *argument ) );
/* act_wiz.c */
ROOM_INDEX_DATA *find_location args ( ( CHAR_DATA *ch, char *arg ) );
/* comm.c */
void close_socket args( ( DESCRIPTOR_DATA *dclose ) );
void write_to_buffer args( ( DESCRIPTOR_DATA *d, const char *txt,
int length ) );
void send_to_room args( ( const char *txt, ROOM_INDEX_DATA *room ) );
void send_to_all_char args( ( const char *text ) );
void send_to_char args( ( const char *txt, CHAR_DATA *ch ) );
void show_string args( ( DESCRIPTOR_DATA *d, char *input ) );
void act args( ( const char *format, CHAR_DATA *ch,
const void *arg1, const void *arg2,
int type ) );
void printf_to_char args( ( CHAR_DATA *ch, char *fmt, ...) );
int colour args( ( char type, CHAR_DATA *ch, char *string ) );
void colourconv args( ( char *buffer, const char *txt, CHAR_DATA *ch ) );
void send_to_char_bw args( ( const char *txt, CHAR_DATA *ch ) );
/* db.c */
void boot_db args( ( void ) );
void area_update args( ( void ) );
CD * create_mobile args( ( MOB_INDEX_DATA *pMobIndex ) );
void clone_mobile args( ( CHAR_DATA *parent, CHAR_DATA *clone ) );
OD * create_object args( ( OBJ_INDEX_DATA *pObjIndex, int level ) );
void clone_object args( ( OBJ_DATA *parent, OBJ_DATA *clone ) );
void clear_char args( ( CHAR_DATA *ch ) );
void free_char args( ( CHAR_DATA *ch ) );
char * get_extra_descr args( ( const char *name, EXTRA_DESCR_DATA *ed ) );
MID * get_mob_index args( ( int vnum ) );
OID * get_obj_index args( ( int vnum ) );
RID * get_room_index args( ( int vnum ) );
char fread_letter args( ( FILE *fp ) );
int fread_number args( ( FILE *fp ) );
char * fread_string args( ( FILE *fp ) );
void fread_to_eol args( ( FILE *fp ) );
char * fread_word args( ( FILE *fp ) );
void * alloc_mem args( ( int sMem ) );
void * alloc_perm args( ( int sMem ) );
void free_mem args( ( void *pMem, int sMem ) );
char * str_dup args( ( const char *str ) );
void free_string args( ( char *pstr ) );
int number_fuzzy args( ( int number ) );
int number_range args( ( int from, int to ) );
int number_percent args( ( void ) );
int number_door args( ( void ) );
int number_bits args( ( int width ) );
int number_mm args( ( void ) );
int dice args( ( int number, int size ) );
int interpolate args( ( int level, int value_00, int value_32 ) );
void smash_tilde args( ( char *str ) );
bool str_cmp args( ( const char *astr, const char *bstr ) );
bool str_prefix args( ( const char *astr, const char *bstr ) );
bool str_infix args( ( const char *astr, const char *bstr ) );
bool str_suffix args( ( const char *astr, const char *bstr ) );
char * capitalize args( ( const char *str ) );
void append_file args( ( CHAR_DATA *ch, char *file, char *str ) );
void bug args( ( const char *str, int param ) );
void log_string args( ( const char *str ) );
void tail_chain args( ( void ) );
void load_disabled args( ( void ) );
void save_disabled args( ( void ) );
/* fight.c */
void violence_update args( ( void ) );
void multi_hit args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) );
void damage args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam,
int dt, int wpn ) );
void raw_kill args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
void stop_fighting args( ( CHAR_DATA *ch, bool fBoth ) );
void update_pos args( ( CHAR_DATA *victim ) );
void check_killer args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
bool is_safe args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
bool licensed args( ( CHAR_DATA *ch ) );
bool registered args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
void death_cry args( ( CHAR_DATA *ch ) );
/* handler.c */
int get_trust args( ( CHAR_DATA *ch ) );
int get_age args( ( CHAR_DATA *ch ) );
int get_curr_str args( ( CHAR_DATA *ch ) );
int get_curr_int args( ( CHAR_DATA *ch ) );
int get_curr_wis args( ( CHAR_DATA *ch ) );
int get_curr_dex args( ( CHAR_DATA *ch ) );
int get_curr_con args( ( CHAR_DATA *ch ) );
int get_hitroll args( ( CHAR_DATA *ch, int wpn ) );
int get_damroll args( ( CHAR_DATA *ch, int wpn ) );
int can_carry_n args( ( CHAR_DATA *ch ) );
int can_carry_w args( ( CHAR_DATA *ch ) );
bool is_name args( ( const char *str, char *namelist ) );
void affect_to_char args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void affect_remove args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void affect_modify args( ( CHAR_DATA *ch, AFFECT_DATA *paf, bool fAdd ) );
void affect_strip args( ( CHAR_DATA *ch, int sn ) );
bool is_affected args( ( CHAR_DATA *ch, int sn ) );
void affect_join args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void char_from_room args( ( CHAR_DATA *ch ) );
void char_to_room args( ( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex ) );
void obj_to_char args( ( OBJ_DATA *obj, CHAR_DATA *ch ) );
void obj_from_char args( ( OBJ_DATA *obj ) );
int apply_ac args( ( OBJ_DATA *obj, int iWear ) );
OD * get_eq_char args( ( CHAR_DATA *ch, int iWear ) );
void equip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj, int iWear ) );
void unequip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
int count_obj_list args( ( OBJ_INDEX_DATA *obj, OBJ_DATA *list ) );
void obj_from_room args( ( OBJ_DATA *obj ) );
void obj_to_room args( ( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex ) );
void obj_to_obj args( ( OBJ_DATA *obj, OBJ_DATA *obj_to ) );
void obj_from_obj args( ( OBJ_DATA *obj ) );
void extract_obj args( ( OBJ_DATA *obj ) );
void extract_char args( ( CHAR_DATA *ch, bool fPull ) );
CD * get_char_room args( ( CHAR_DATA *ch, char *argument ) );
CD * get_char_world args( ( CHAR_DATA *ch, char *argument ) );
CD * get_char_area args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_type args( ( OBJ_INDEX_DATA *pObjIndexData ) );
OD * get_obj_list args( ( CHAR_DATA *ch, char *argument,
OBJ_DATA *list ) );
OD * get_obj_carry args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_wear args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_here args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_room args( ( CHAR_DATA *ch, char *argument ) );
OD * get_obj_world args( ( CHAR_DATA *ch, char *argument ) );
OD * create_money args( ( int amount ) );
int get_obj_number args( ( OBJ_DATA *obj ) );
int get_obj_weight args( ( OBJ_DATA *obj ) );
bool room_is_dark args( ( ROOM_INDEX_DATA *pRoomIndex ) );
bool room_is_private args( ( ROOM_INDEX_DATA *pRoomIndex ) );
bool can_see args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
bool can_see_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
bool can_drop_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
char * item_type_name args( ( OBJ_DATA *obj ) );
char * affect_loc_name args( ( int location ) );
char * affect_bit_name args( ( int vector ) );
char * extra_bit_name args( ( int extra_flags ) );
char * mob_act_name args( ( int act ) ); /* The Maniac */
char * plr_act_name args( ( int act ) ); /* The Maniac */
char * door_status_name args( ( int status ) ); /* The Maniac */
char * room_flags_name args( ( int vector ) ); /* The Maniac */
char * str_wear_loc args( ( int vector ) ); /* The Maniac */
char * obj_eq_loc args( ( int vector ) ); /* The Maniac */
char * sector_string args( ( int sector ) ); /* The Maniac */
char * race_ab_string args( ( int bit ) ); /* The Maniac */
char * pos_string args( ( CHAR_DATA *victim ) ); /* The Maniac */
char * fur_pos_string args( ( int pos ) ); /* The Maniac */
CD * get_char args( ( CHAR_DATA *ch ) );
bool longstring args( ( CHAR_DATA *ch, char *argument ) );
bool authorized args( ( CHAR_DATA *ch, char *skllnm ) );
void end_of_game args( ( void ) );
int race_lookup args( ( const char *race ) ); /* Maniac */
int race_lookup_prefix args( ( const char *race ) ); /* Maniac */
int affect_lookup args( ( const char *race ) );
int advatoi args( ( const char *s ) );
int count_users args( ( OBJ_DATA *obj ) );
/* clan.c */
int clan_lookup args( ( const char * name) );
char * clan_name args( ( int clan ) );
int clan_accept args( ( CHAR_DATA *ch, int clan ) );
bool is_same_clan args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
bool is_in_clan args( ( CHAR_DATA *ch ) );
bool is_clan_member args( ( CHAR_DATA *ch, int vnum ) );
void guild args( ( CHAR_DATA *ch, char * argument) );
/* interp.c */
void interpret args( ( CHAR_DATA *ch, char *argument ) );
bool is_number args( ( char *arg ) );
int number_argument args( ( char *argument, char *arg ) );
char * one_argument args( ( char *argument, char *arg_first ) );
bool IS_SWITCHED args( ( CHAR_DATA *ch ) );
/* magic.c */
int skill_lookup args( ( const char *name ) );
bool saves_spell args( ( int level, CHAR_DATA *victim ) );
void obj_cast_spell args( ( int sn, int level, CHAR_DATA *ch,
CHAR_DATA *victim, OBJ_DATA *obj ) );
/* save.c */
void save_char_obj args( ( CHAR_DATA *ch ) );
bool load_char_obj args( ( DESCRIPTOR_DATA *d, char *name ) );
/* special.c */
SF * spec_lookup args( ( const char *name ) );
/* games.c */
GF * game_lookup args( ( const char *name ) );
/* update.c */
void advance_level args( ( CHAR_DATA *ch ) );
void demote_level args( ( CHAR_DATA *ch ) );
void gain_exp args( ( CHAR_DATA *ch, int gain ) );
void gain_condition args( ( CHAR_DATA *ch, int iCond, int value ) );
void update_handler args( ( void ) );
void ban_update args( ( void ) );
void bank_update args( ( void ) );
void auction_update args( ( void ) );
/* hunt.c */
void hunt_victim args( ( CHAR_DATA *ch ) );
/* drunk.c */
char *makedrunk args( (char *string ,CHAR_DATA *ch) );
/* language.c */
void do_language args( ( CHAR_DATA *ch, char *argument, int language) );
int lang_lookup args( ( const char *name ) );
/* social-edit.c */
void save_social_table ( );
void load_social_table ( );
/* mob_commands.c */
char * mprog_type_to_name args ( ( int type ) );
/* wiznet.c */
void wiznet args ( ( CHAR_DATA *ch, int chan, int level, char * string ) );
#ifdef DUNNO_STRSTR
char * strstr args ( (const char *s1, const char *s2 ) );
#endif
void mprog_wordlist_check args ( ( char * arg, CHAR_DATA *mob,
CHAR_DATA* actor, OBJ_DATA* object,
void* vo, int type ) );
void mprog_percent_check args ( ( CHAR_DATA *mob, CHAR_DATA* actor,
OBJ_DATA* object, void* vo,
int type ) );
void mprog_act_trigger args ( ( char* buf, CHAR_DATA* mob,
CHAR_DATA* ch, OBJ_DATA* obj,
void* vo ) );
void mprog_bribe_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch,
int amount ) );
void mprog_entry_trigger args ( ( CHAR_DATA* mob ) );
void mprog_give_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch,
OBJ_DATA* obj ) );
void mprog_greet_trigger args ( ( CHAR_DATA* mob ) );
void mprog_fight_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch ) );
void mprog_hitprcnt_trigger args ( ( CHAR_DATA* mob, CHAR_DATA* ch ) );
void mprog_death_trigger args ( ( CHAR_DATA* mob ) );
void mprog_random_trigger args ( ( CHAR_DATA* mob ) );
void mprog_speech_trigger args ( ( char* txt, CHAR_DATA* mob ) );
#undef CD
#undef MID
#undef OD
#undef OID
#undef RID
#undef OF
#undef SF
#undef GF