/
3.1.11/player/
3.1.11/player/c/
3.1.11/player/m/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David   *
 *  Love, Guilherme 'Willie' Arnold, and Mitchell Tse.                     *
 *                                                                         *
 *  EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and        *
 *  Mitchell Tse.                                                          *
 *                                                                         *
 *  In order to use any part of this Envy Diku Mud, you must comply with   *
 *  the original Diku license in 'license.doc', the Merc license in        *
 *  'license.txt', as well as the Envy license in 'license.nvy'.           *
 *  In particular, you may not remove either of these copyright notices.   *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

#if !defined( macintosh )
extern  int     _filbuf	        args( (FILE *) );
#endif

#if !defined( ultrix ) && !defined( apollo ) && !defined( sun )
#include <memory.h>
#endif

/*
 * Globals.
 */
HELP_DATA *		help_first;
HELP_DATA *		help_last;

SHOP_DATA *		shop_first;
SHOP_DATA *		shop_last;

CHAR_DATA *		char_free;
EXTRA_DESCR_DATA *	extra_descr_free;
EXTRA_DESCR_DATA *	new_extra_descr	args( ( void ) );
ROOM_MANA_DATA *	room_mana_free;
NOTE_DATA *		note_free;
OBJ_DATA *		obj_free;
PC_DATA *		pcdata_free;

char                    bug_buf                 [ MAX_INPUT_LENGTH*2 ];
CHAR_DATA *		char_list;
char *			help_greeting;
char	                log_buf                 [ MAX_INPUT_LENGTH*2 ];
KILL_DATA	        kill_table              [ MAX_LEVEL          ];
NOTE_DATA *		note_list;
OBJ_DATA *		object_list;
TIME_INFO_DATA		time_info;
WEATHER_DATA		weather_info;
time_t                  down_time;
time_t                  warning1;
time_t                  warning2;
bool                    Reboot;

int			gsn_backstab;
int                     gsn_berserk;		/* by Thelonius */
int			gsn_bladethirst;	/* by Maniac	*/
int                     gsn_breathe_water;	/* by Thelonius */
int                     gsn_burning_hands;
int                     gsn_circle;		/* by Thelonius */
int			gsn_disarm;
int			gsn_dodge;
int			gsn_hide;
int			gsn_hunt;		/* by Maniac	*/
int			gsn_setkill;		/* by Maniac	*/
int			gsn_brew;
int			gsn_scribe;
int			gsn_peek;
int			gsn_pick_lock;
int                     gsn_poison_weapon;	/* by Thelonius */
int                     gsn_scrolls;		/* by Binky / Thelonius */
int                     gsn_snare;		/* by Binky / Thelonius */
int			gsn_sneak;
int                     gsn_staves;		/* by Binky / Thelonius */
int			gsn_steal;
int                     gsn_untangle;		/* by Thelonius */
int                     gsn_wands;		/* by Binky / Thelonius */

int                     gsn_bash;
int                     gsn_dual;		/* by Thelonius */
int			gsn_enhanced_damage;
int			gsn_kick;
int			gsn_parry;
int			gsn_plague;		/* by Maniac	*/
int			gsn_rescue;
int			gsn_second_attack;
int			gsn_third_attack;

int			gsn_blindness;
int			gsn_charm_person;
int			gsn_curse;
int			gsn_invis;
int			gsn_mass_invis;
int			gsn_mute;		/* by Thelonius */
int			gsn_poison;
int			gsn_sleep;
int			gsn_turn_undead;
int			gsn_lore;


/*
 * Psionicist gsn's (by Thelonius).
 */
int                     gsn_chameleon;
int                     gsn_domination;
int                     gsn_heighten;
int                     gsn_shadow;


int                     gsn_stake;

/*
 * Race gsn's (by Kahn).
 */
int                     gsn_vampiric_bite;

/*
 * Locals.
 */
MOB_INDEX_DATA *	mob_index_hash	        [ MAX_KEY_HASH       ];
OBJ_INDEX_DATA *	obj_index_hash	        [ MAX_KEY_HASH       ];
ROOM_INDEX_DATA *	room_index_hash		[ MAX_KEY_HASH	     ];

AREA_DATA *		area_first;
AREA_DATA *		area_last;

extern	char		str_empty		[ 1			];

int			top_affect;
int			top_area;
int			top_ed;
int			top_exit;
int			top_help;
int			top_mob_index;
int			top_obj_index;
int			top_reset;
int			top_room;
int			top_room_mana;
int			top_shop;
int         top_vnum_room;  /* OLC */
int         top_vnum_mob;   /* OLC */
int         top_vnum_obj;   /* OLC */

/*
 * MOBprogram locals
*/

int 		mprog_name_to_type	args ( ( char* name ) );
MPROG_DATA *	mprog_file_read 	args ( ( char* f, MPROG_DATA* mprg, 
						MOB_INDEX_DATA *pMobIndex ) );
void   		mprog_read_programs     args ( ( FILE* fp,
					        MOB_INDEX_DATA *pMobIndex ) );


/*
 * Memory management.
 * Increase MAX_STRING from 1500000 if you have too.
 * Tune the others only if you understand what you're doing.
 * MAX_STRING is now in ssm.c
 */
extern int		MAX_STRING;

#if defined( macintosh )
#define			MAX_PERM_BLOCK  131072
#define			MAX_MEM_LIST    14

void *			rgFreeList              [ MAX_MEM_LIST       ];
const int		rgSizeList              [ MAX_MEM_LIST       ]  =
{
	4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768-64
};
#else
#define			MAX_PERM_BLOCK  131072
#define			MAX_MEM_LIST    12

void *			rgFreeList              [ MAX_MEM_LIST       ];
const int		rgSizeList              [ MAX_MEM_LIST       ]  =
{
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768, 65536
};
#endif

extern int		nAllocString;
extern int		sAllocString;
extern int		nOverFlowString;
extern int		sOverFlowString;
extern bool		Full;
int			nAllocPerm;
int			sAllocPerm;



/*
 * Semi-locals.
 */
bool			fBootDb;
FILE *			fpArea;
char			strArea                 [ MAX_INPUT_LENGTH   ];

void    init_string_space( void );
void    boot_done( );
char *  daPrompt;

/*
 * Local booting procedures.
 */
void	init_mm		args( ( void ) );

void	load_area       args( ( FILE *fp ) );
void	load_helps      args( ( FILE *fp ) );
void    load_recall     args( ( FILE *fp ) );
void	load_mobiles    args( ( FILE *fp ) );
void	load_objects    args( ( FILE *fp ) );
void	load_resets     args( ( FILE *fp ) );
void	load_rooms      args( ( FILE *fp ) );
void	load_shops      args( ( FILE *fp ) );
void	load_specials   args( ( FILE *fp ) );
void	load_mobprogs	args( ( FILE *fp ) );
void	load_games	args( ( FILE *fp ) );
void	load_notes      args( ( void ) );
void	load_ban        args( ( void ) );
void	load_bank	args( ( void ) );
void    load_down_time  args( ( void ) );
void	fix_exits       args( ( void ) );

void	reset_area      args( ( AREA_DATA * pArea ) );

/*
 * Non-Envy Loading procedures.
 * Put any new loading function in this section.
 */
void    new_load_area   args( ( FILE *fp ) );   /* OLC */
void    new_load_rooms  args( ( FILE *fp ) );   /* OLC 1.1b */

/*
 * Big mama top level function.
 */
void boot_db( void )
{
    /*
     * Init some data space stuff.
     */
    log_string ("Booting database...");
    {
        init_string_space( );
	fBootDb		= TRUE;
    }

    /*
     * Init random number generator.
     */
    {
        log_string ("Initializing random Generator");
	init_mm( );
    }

    /*
     * Set time and weather.
     */
    {
	long lhour, lday, lmonth;
        log_string ("Setting time and weather...");


	lhour		= ( current_time - 650336715 )
			   / ( PULSE_TICK / PULSE_PER_SECOND );
	/* Damn, check these new ones out.. Now no matter how many days/
	week/month/year, it always works. Canth - 9-6-97 */
	time_info.hour  = lhour  % HOUR_DAY;
	lday		= lhour  / HOUR_DAY;
	time_info.day	= lday   % DAY_MONTH;
	lmonth		= lday   / DAY_MONTH;
	time_info.month	= lmonth % MONTH_YEAR;
	time_info.year	= lmonth / MONTH_YEAR;

	     if ( time_info.hour < ( HOUR_DAY / 5 ) ) weather_info.sunlight = SUN_DARK;
	else if ( time_info.hour < ( HOUR_DAY / 5 ) + 1 ) weather_info.sunlight = SUN_RISE;
	else if ( time_info.hour < ( HOUR_DAY * 4 / 5 ) ) weather_info.sunlight = SUN_LIGHT;
	else if ( time_info.hour < ( HOUR_DAY * 4 / 5 ) + 1 ) weather_info.sunlight = SUN_SET;
	else                            weather_info.sunlight = SUN_DARK;

	weather_info.change	= 0;
	weather_info.mmhg	= 960;
	if ( time_info.month >= (MONTH_YEAR / 5) && time_info.month <= MONTH_YEAR )
	    weather_info.mmhg += number_range( 1, 50 );
	else
	    weather_info.mmhg += number_range( 1, 80 );

	     if ( weather_info.mmhg <=  980 ) weather_info.sky = SKY_LIGHTNING;
	else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
	else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
	else                                  weather_info.sky = SKY_CLOUDLESS;

    }

    auction = (AUCTION_DATA *) malloc (sizeof(AUCTION_DATA)); /* DOH!!! */
    if (auction == NULL)
    {
	bug ("malloc'ing AUCTION_DATA didn't give %d bytes",sizeof(AUCTION_DATA));
	exit (1);
    }
    auction->item = NULL; /* nothing is being sold */


    /*
     * Assign gsn's for skills which have them.
     */
    {
	int sn;

        log_string ("Assigning gsn's for skills");
 	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].pgsn )
		*skill_table[sn].pgsn = sn;
	}
    }

    /*
     * Read in all the socials.
     */
     {

	log_string ("Loading socials");
	load_social_table ( );

     }

    /*
     * Read in all the area files.
     */
    {
	FILE *fpList;
        log_string ("Reading area files...");

	if ( !( fpList = fopen( AREA_LIST, "r" ) ) )
	{
	    perror( AREA_LIST );
	    exit( 1 );
	}

	for ( ; ; )
	{
	    strcpy( strArea, fread_word( fpList ) );
	    if ( strArea[0] == '$' )
		break;

	    if ( strArea[0] == '-' )
	    {
		fpArea = stdin;
	    }
	    else
	    {
		if ( !( fpArea = fopen( strArea, "r" ) ) )
		{
		    perror( strArea );
		    exit( 1 );
		}
		log_string (strArea);
	    }

	    for ( ; ; )
	    {
		char *word;

		if ( fread_letter( fpArea ) != '#' )
		{
		    bug( "Boot_db: # not found.", 0 );
		    exit( 1 );
		}

		word = fread_word( fpArea );

		     if ( word[0] == '$'               )
                    break;
		else if ( !str_cmp( word, "AREA"     ) )
		    load_area    ( fpArea );
		else if ( !str_cmp( word, "HELPS"    ) ) 
		    load_helps   ( fpArea );
		else if ( !str_cmp( word, "RECALL"   ) )
		    load_recall  ( fpArea );
		else if ( !str_cmp( word, "MOBILES"  ) )
		    load_mobiles ( fpArea );
		else if ( !str_cmp( word, "OBJECTS"  ) )
		    load_objects ( fpArea );
		else if ( !str_cmp( word, "RESETS"   ) )
		    load_resets  ( fpArea );
		else if ( !str_cmp( word, "ROOMS"    ) )
		    load_rooms   ( fpArea );
		else if ( !str_cmp( word, "SHOPS"    ) )
		    load_shops   ( fpArea );
		else if ( !str_cmp( word, "SPECIALS" ) )
		    load_specials( fpArea );
		else if ( !str_cmp( word, "GAMES"    ) )
		    load_games ( fpArea );
		else if ( !str_cmp( word, "AREADATA" ) )    /* OLC */
		    new_load_area( fpArea );
		else if ( !str_cmp( word, "ROOMDATA" ) )    /* OLC 1.1b */
		    new_load_rooms( fpArea );
		else if ( !str_cmp( word, "MOBPROGS" ) )    /* Maniac */
		    load_mobprogs( fpArea );
		else
		{
		    bug( "Boot_db: bad section name.", 0 );
		    exit( 1 );
		}
	    }

	    if ( fpArea != stdin )
		fclose( fpArea );
	    fpArea = NULL;
	}
	fclose( fpList );
    }

    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the notes file.
     */
    {
        log_string ("Fixing exits...");
	fix_exits( );
	fBootDb = FALSE;
	daPrompt = str_dup( "<%hhp %mm %vmv> " );
	boot_done( );
        log_string ("Updating areas...");
	area_update( );
        log_string ("Loading notes...");
	load_notes( );
	log_string ("Loading disabled commands...");
	load_disabled( );
        log_string ("Loading ban's");
	load_ban( );
	log_string ("Loading bank info");
	load_bank( );
        log_string ("Loading downtime");
	load_down_time( );
	pulse_db_dump = PULSE_DB_DUMP;
	MOBtrigger = TRUE;
    }

    return;
}

void load_area( FILE *fp )
{
    AREA_DATA *pArea;

    pArea               = alloc_perm( sizeof( *pArea ) );       /*
    pArea->reset_first  = NULL;                                  * OLC-Removed
    pArea->reset_last   = NULL;                                  */
    pArea->name         = fread_string( fp );
    pArea->recall       = ROOM_VNUM_TEMPLE;
    pArea->area_flags   = AREA_LOADING;         /* OLC */
    pArea->security     = 1;                    /* OLC */
    pArea->builders     = str_dup( "None" );    /* OLC */
    pArea->lvnum        = 0;                    /* OLC */
    pArea->uvnum        = 0;                    /* OLC */
    pArea->vnum         = top_area;             /* OLC */
    pArea->filename     = str_dup( strArea );   /* OLC */
    pArea->age          = 15;
    pArea->nplayer      = 0;

    if ( !area_first )
        area_first = pArea;
    if (  area_last  )
    {
        area_last->next = pArea;
        REMOVE_BIT(area_last->area_flags, AREA_LOADING);        /* OLC */
    }
    area_last   = pArea;
    pArea->next = NULL;

    top_area++;
    return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
                if ( !str_cmp( word, literal ) )    \
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
                }

#define SKEY( string, field )                       \
                if ( !str_cmp( word, string ) )     \
                {                                   \
                    free_string( field );           \
                    field = fread_string( fp );     \
                    fMatch = TRUE;                  \
                    break;                          \
                }



/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */
void new_load_area( FILE *fp )
{
    AREA_DATA *pArea;
    char      *word;
    bool      fMatch;

    pArea               = alloc_perm( sizeof(*pArea) );
    pArea->age          = 15;
    pArea->nplayer      = 0;
    pArea->filename     = str_dup( strArea );
    pArea->vnum         = top_area;
    pArea->name         = str_dup( "New Area" );
    pArea->builders     = str_dup( "" );
    pArea->security     = 1;
    pArea->lvnum        = 0;
    pArea->uvnum        = 0;
    pArea->area_flags   = 0;
    pArea->recall       = ROOM_VNUM_TEMPLE;

    for ( ; ; )
    {
       word   = feof( fp ) ? "End" : fread_word( fp );
       fMatch = FALSE;

       switch ( UPPER(word[0]) )
       {
           case 'N':
            SKEY( "Name", pArea->name );
            break;
           case 'S':
             KEY( "Security", pArea->security, fread_number( fp ) );
            break;
           case 'V':
            if ( !str_cmp( word, "VNUMs" ) )
            {
                pArea->lvnum = fread_number( fp );
                pArea->uvnum = fread_number( fp );
            }
            break;
           case 'E':
             if ( !str_cmp( word, "End" ) )
             {
                 fMatch = TRUE;
                 if ( area_first == NULL )
                    area_first = pArea;
                 if ( area_last  != NULL )
                    area_last->next = pArea;
                 area_last   = pArea;
                 pArea->next = NULL;
                 top_area++;
                 return;
            }
            break;
           case 'B':
            SKEY( "Builders", pArea->builders );
            break;
           case 'R':
             KEY( "Recall", pArea->recall, fread_number( fp ) );
            break;
        }
    }
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum( int vnum )
{
    if ( area_last->lvnum == 0 || area_last->uvnum == 0 )
        area_last->lvnum = area_last->uvnum = vnum;
    if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) )
        if ( vnum < area_last->lvnum )
            area_last->lvnum = vnum;
        else
            area_last->uvnum = vnum;
    return;
}

/*
 * Snarf a help section.
 */
void load_helps( FILE *fp )
{
    HELP_DATA *pHelp;
    char      *keyword;
    int        level;

    for ( ; ; )
    {
        level           = fread_number( fp );
	keyword         = fread_string( fp );
	if ( keyword[0] == '$' )
	    break;
	pHelp		= alloc_perm( sizeof( *pHelp ) );
	pHelp->level	= level;
	pHelp->keyword	= keyword;
	pHelp->text	= fread_string( fp );

	if ( !str_cmp( pHelp->keyword, "greeting" ) )
	    help_greeting = pHelp->text;

	if ( !help_first )
	    help_first = pHelp;
	if (  help_last  )
	    help_last->next = pHelp;

	help_last	= pHelp;
	pHelp->next	= NULL;
	top_help++;
    }

    return;
}



/*
 * Snarf a recall point.
 */
void load_recall( FILE *fp )
{
    AREA_DATA *pArea;
    char       buf [ MAX_STRING_LENGTH ];

    pArea         = area_last;
    pArea->recall = fread_number( fp );

    if ( pArea->recall < 1 )
    {
        sprintf( buf, "Load_recall:  %s invalid recall point", pArea->name );
	bug( buf, 0 );
	pArea->recall = ROOM_VNUM_TEMPLE;
    }

    return;

}



/*
 * Snarf a mob section.
 */
void load_mobiles( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;

    if ( !area_last )   /* OLC */
    {
        bug( "Load_mobiles: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
	char *race;
	char  letter;
	int   vnum;
	int   iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobiles: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_mob_index( vnum ) )
	{
	    bug( "Load_mobiles: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pMobIndex			= alloc_perm( sizeof( *pMobIndex ) );
	pMobIndex->vnum			= vnum;
        pMobIndex->area                 = area_last;            /* OLC */
	pMobIndex->player_name		= fread_string( fp );
	pMobIndex->short_descr		= fread_string( fp );
	pMobIndex->long_descr		= fread_string( fp );
	pMobIndex->description		= fread_string( fp );

	pMobIndex->long_descr[0]	= UPPER( pMobIndex->long_descr[0]  );
	pMobIndex->description[0]	= UPPER( pMobIndex->description[0] );

	pMobIndex->act			= fread_number( fp ) | ACT_IS_NPC;
	pMobIndex->affected_by		= fread_number( fp );
	pMobIndex->pShop		= NULL;
	pMobIndex->alignment		= fread_number( fp );
	letter				= fread_letter( fp );
	pMobIndex->level		= number_fuzzy( fread_number( fp ) );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
	pMobIndex->hitroll              = fread_number( fp );   /* Unused */
/*	pMobIndex->ac                   =*/ fread_number( fp );   /* Unused */
	pMobIndex->hitnodice            = fread_number( fp );   /* Unused */
	/* 'd'		*/                fread_letter( fp );   /* Unused */
	pMobIndex->hitsizedice          = fread_number( fp );   /* Unused */
	/* '+'		*/                fread_letter( fp );   /* Unused */
	pMobIndex->hitplus		= fread_number( fp );   /* Unused */
	pMobIndex->damnodice            = fread_number( fp );   /* Unused */
	/* 'd'		*/                fread_letter( fp );   /* Unused */
	pMobIndex->damsizedice          = fread_number( fp );   /* Unused */
	/* '+'		*/                fread_letter( fp );   /* Unused */
	pMobIndex->damplus              = fread_number( fp );   /* Unused */
	pMobIndex->gold                 = fread_number( fp );   /* Unused */
	/* xp           */                fread_number( fp );   /* Unused */
	/* position	*/                fread_number( fp );   /* Unused */
	race                            = fread_string( fp );
	pMobIndex->sex			= fread_number( fp );

	pMobIndex->race = race_lookup( race );
	if ( pMobIndex->race < 0 )
	{
	    bug( "Load_mobiles: vnum %d bad race.", vnum );
	    pMobIndex->race = 0;
	}

	if ( letter != 'S' )
	{
	    bug( "Load_mobiles: vnum %d non-S.", vnum );
	    exit( 1 );
	}

        letter = fread_letter( fp );
        if ( letter == '>' )
        {
	   ungetc( letter, fp );
	   mprog_read_programs( fp, pMobIndex );
        }
        else
	   ungetc( letter,fp );

	iHash			= vnum % MAX_KEY_HASH;
	pMobIndex->next		= mob_index_hash[iHash];
	mob_index_hash[iHash]	= pMobIndex;
	top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;  /* OLC */
        assign_area_vnum( vnum );                                  /* OLC */
	kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++;
    }

    return;
}



/*
 * Snarf an obj section.
 */
void load_objects( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;

    if ( !area_last )   /* OLC */
    {
        bug( "Load_objects: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
        char *value [ 4 ];
	char  letter;
	int   vnum;
	int   iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_objects: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_obj_index( vnum ) )
	{
	    bug( "Load_objects: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pObjIndex			= alloc_perm( sizeof( *pObjIndex ) );
	pObjIndex->vnum			= vnum;
        pObjIndex->area                 = area_last;            /* OLC */
	pObjIndex->name			= fread_string( fp );
	pObjIndex->short_descr		= fread_string( fp );
	pObjIndex->description		= fread_string( fp );
	/* Action description */	  fread_string( fp );

	pObjIndex->short_descr[0]	= LOWER( pObjIndex->short_descr[0] );
	pObjIndex->description[0]	= UPPER( pObjIndex->description[0] );

	pObjIndex->item_type		= fread_number( fp );
	pObjIndex->extra_flags		= fread_number( fp );
	pObjIndex->wear_flags		= fread_number( fp );
	value[0]		        = fread_string( fp );
	value[1]		        = fread_string( fp );
	value[2]		        = fread_string( fp );
	value[3]		        = fread_string( fp );
	pObjIndex->weight		= fread_number( fp );
	pObjIndex->cost			= fread_number( fp );
	/* Cost per day */		  fread_number( fp );   /* Unused */

	/*
	 * Check here for the redundancy of invisible light sources - Kahn
	 */
	if ( pObjIndex->item_type == ITEM_LIGHT
	    && IS_SET( pObjIndex->extra_flags, ITEM_INVIS ) )
	{
	    bug( "Vnum %d : light source with ITEM_INVIS set", vnum );
	    REMOVE_BIT( pObjIndex->extra_flags, ITEM_INVIS );
	}
	    
	for ( ; ; )
	{
	    char letter;

	    letter = fread_letter( fp );

	    if ( letter == 'A' )
	    {
		AFFECT_DATA *paf;

		paf			= alloc_perm( sizeof( *paf ) );
		paf->type		= -1;
		paf->duration		= -1;
		paf->location		= fread_number( fp );
		paf->modifier		= fread_number( fp );
		paf->bitvector		= 0;
		paf->next		= pObjIndex->affected;
		pObjIndex->affected	= paf;
		top_affect++;
	    }

	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;
		ed			= alloc_perm( sizeof( *ed ) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pObjIndex->extra_descr;
		pObjIndex->extra_descr	= ed;
		top_ed++;
	    }

	    else
	    {
		ungetc( letter, fp );
		break;
	    }
	}

	/*
	 * Translate character strings *value[] into integers:  sn's for
	 * items with spells, or straight conversion for other items.
	 * - Thelonius
	 */
	switch ( pObjIndex->item_type )
	{
	default:
	    pObjIndex->value[0] = atoi( value[0] );
	    pObjIndex->value[1] = atoi( value[1] );
	    pObjIndex->value[2] = atoi( value[2] );
	    pObjIndex->value[3] = atoi( value[3] );
	    break;

	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL:
	    pObjIndex->value[0] = atoi( value[0] );
	    pObjIndex->value[1] = skill_lookup( value[1] );
	    pObjIndex->value[2] = skill_lookup( value[2] );
	    pObjIndex->value[3] = skill_lookup( value[3] );
	    break;

	case ITEM_STAFF:
	case ITEM_WAND:
	    pObjIndex->value[0] = atoi( value[0] );
	    pObjIndex->value[1] = atoi( value[1] );
	    pObjIndex->value[2] = atoi( value[2] );
	    pObjIndex->value[3] = skill_lookup( value[3] );
	    break;
	}

	iHash			= vnum % MAX_KEY_HASH;
	pObjIndex->next		= obj_index_hash[iHash];
	obj_index_hash[iHash]	= pObjIndex;
	top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;  /* OLC */
        assign_area_vnum( vnum );                                  /* OLC */
    }
    return;
}

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
    RESET_DATA *pr;

    if ( !pR )
       return;

    pr = pR->reset_last;

    if ( !pr )
    {
        pR->reset_first = pReset;
        pR->reset_last  = pReset;
    }
    else
    {
        pR->reset_last->next = pReset;
        pR->reset_last       = pReset;
        pR->reset_last->next = NULL;
    }
    top_reset++;
    return;
}


/*
 * Snarf a reset section.       Changed for OLC.
 */
void load_resets( FILE *fp )
{
    RESET_DATA  *pReset;
    int         iLastRoom = 0;
    int         iLastObj  = 0;

    if ( !area_last )
    {
        bug( "Load_resets: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
        EXIT_DATA       *pexit;
        ROOM_INDEX_DATA *pRoomIndex;
        char             letter;

        if ( ( letter = fread_letter( fp ) ) == 'S' )
            break;

        if ( letter == '*' )
        {
            fread_to_eol( fp );
            continue;
        }

        pReset          = alloc_perm( sizeof( *pReset ) );
        pReset->command = letter;
        /* if_flag */     fread_number( fp );
        pReset->arg1    = fread_number( fp );
        pReset->arg2    = fread_number( fp );
        pReset->arg3    = ( letter == 'G' || letter == 'R' )
                            ? 0 : fread_number( fp );
                          fread_to_eol( fp );

        /*
         * Validate parameters.
         * We're calling the index functions for the side effect.
         */
        switch ( letter )
        {
        default:
            bug( "Load_resets: bad command '%c'.", letter );
            exit( 1 );
            break;

        case 'M':
            get_mob_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastRoom = pReset->arg3;
            }
            break;

        case 'O':
            get_obj_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = pReset->arg3;
            }
            break;

        case 'P':
            get_obj_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
            {
                new_reset( pRoomIndex, pReset );
            }
            break;

        case 'G':
        case 'E':
            get_obj_index  ( pReset->arg1 );
            if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
            {
                new_reset( pRoomIndex, pReset );
                iLastObj = iLastRoom;
            }
            break;

        case 'D':
            pRoomIndex = get_room_index( pReset->arg1 );

            if (   pReset->arg2 < 0
                || pReset->arg2 > 5
                || !pRoomIndex
                || !( pexit = pRoomIndex->exit[pReset->arg2] )
                || !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
            {
                bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
                exit( 1 );
            }

            switch ( pReset->arg3 )     /* OLC 1.1b */
            {
                default:
                    bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
                case 0:
                    break;
                case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
                    break;
                case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
                    break;
            }
            break;

        case 'R':
            if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */
            {
                bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
                exit( 1 );
            }

            if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) )
                new_reset( pRoomIndex, pReset );

            break;
        }
    }

    return;
}

/*
 * Snarf a room section.
 */
void load_rooms( FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;

    if ( !area_last )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	char letter;
	int  vnum;
	int  door;
	int  iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_rooms: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_room_index( vnum ) )
	{
	    bug( "Load_rooms: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pRoomIndex			= alloc_perm( sizeof( *pRoomIndex ) );
	pRoomIndex->people		= NULL;
	pRoomIndex->contents		= NULL;
	pRoomIndex->extra_descr		= NULL;
	pRoomIndex->mana		= NULL;
	pRoomIndex->area		= area_last;
	pRoomIndex->vnum		= vnum;
	pRoomIndex->name		= fread_string( fp );
	pRoomIndex->description		= fread_string( fp );
	/* Area number */		  fread_number( fp );   /* Unused */
	pRoomIndex->room_flags		= fread_number( fp );
	pRoomIndex->sector_type		= fread_number( fp );
	pRoomIndex->light		= 0;
	for ( door = 0; door <= 5; door++ )
	    pRoomIndex->exit[door] = NULL;

	for ( ; ; )
	{
	    letter = fread_letter( fp );

	    if ( letter == 'S' || letter == 's' )
	    {
		if ( letter == 's' )
		    bug( "Load_rooms: vnum %d has lowercase 's'", vnum );
		break;
	    }

	    if ( letter == 'D' )
	    {
		EXIT_DATA *pexit;
		int        locks;

		door = fread_number( fp );
		if ( door < 0 || door > 5 )
		{
		    bug( "Fread_rooms: vnum %d has bad door number.", vnum );
		    exit( 1 );
		}

		pexit			= alloc_perm( sizeof( *pexit ) );
		pexit->description	= fread_string( fp );
		pexit->keyword		= fread_string( fp );
		pexit->exit_info	= 0;
                pexit->rs_flags         = 0;                    /* OLC */
		locks			= fread_number( fp );
		pexit->key		= fread_number( fp );
		pexit->vnum		= fread_number( fp );

                switch ( locks )        /* OLC exit_info to rs_flags. */
                {
                case 1: pexit->rs_flags  = EX_ISDOOR;                    break;
                case 2: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF;     break;
                case 3: pexit->rs_flags  = EX_ISDOOR | EX_BASHPROOF;     break;
                case 4: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF
                                         | EX_BASHPROOF;                 break;
                case 5: pexit->rs_flags  = EX_ISDOOR | EX_PASSPROOF;     break;
                case 6: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF
                                         | EX_PASSPROOF;                 break;
                case 7: pexit->rs_flags  = EX_ISDOOR | EX_BASHPROOF
                                         | EX_PASSPROOF;                 break;
                case 8: pexit->rs_flags  = EX_ISDOOR | EX_PICKPROOF
                                         | EX_BASHPROOF | EX_PASSPROOF;  break;
                }

		pRoomIndex->exit[door]   = pexit;
		top_exit++;
	    }
	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof( *ed ) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pRoomIndex->extra_descr;
		pRoomIndex->extra_descr	= ed;
		top_ed++;
	    }
	    else if ( letter == 'M' )
	    {
		ROOM_MANA_DATA *room_mana;

		room_mana		= alloc_perm( sizeof( *room_mana ) );
		room_mana->type		= fread_number( fp );
		room_mana->amount	= fread_number( fp );
		room_mana->next		= pRoomIndex->mana;
		pRoomIndex->mana	= room_mana;
		top_room_mana++;
	    }
	    else
	    {
		bug( "Load_rooms: vnum %d has flag not 'DESM'.", vnum );
		exit( 1 );
	    }
	}

	iHash			= vnum % MAX_KEY_HASH;
	pRoomIndex->next	= room_index_hash[iHash];
	room_index_hash[iHash]	= pRoomIndex;
	top_room++;
        top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
        assign_area_vnum( vnum );                                    /* OLC */
    }

    return;
}

/* OLC 1.1b */
void new_load_rooms( FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;

    if ( !area_last )
    {
        bug( "Load_rooms: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
        char letter;
        int  vnum;
        int  door;
        int  iHash;

        letter                          = fread_letter( fp );
        if ( letter != '#' )
        {
            bug( "Load_rooms: # not found.", 0 );
            exit( 1 );
        }

        vnum                            = fread_number( fp );
        if ( vnum == 0 )
            break;

        fBootDb = FALSE;
        if ( get_room_index( vnum ) )
        {
            bug( "Load_rooms: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;

        pRoomIndex                      = alloc_perm( sizeof( *pRoomIndex ) );
        pRoomIndex->people              = NULL;
        pRoomIndex->contents            = NULL;
        pRoomIndex->extra_descr         = NULL;
	pRoomIndex->mana		= NULL;
        pRoomIndex->area                = area_last;
        pRoomIndex->vnum                = vnum;
        pRoomIndex->name                = fread_string( fp );
        pRoomIndex->description         = fread_string( fp );
        /* Area number */                 fread_number( fp );   /* Unused */
        pRoomIndex->room_flags          = fread_number( fp );
        pRoomIndex->sector_type         = fread_number( fp );
        pRoomIndex->light               = 0;
        for ( door = 0; door <= 5; door++ )
            pRoomIndex->exit[door] = NULL;

        for ( ; ; )
        {
            letter = fread_letter( fp );

            if ( letter == 'S' || letter == 's' )
            {
                if ( letter == 's' )
                    bug( "Load_rooms: vnum %d has lowercase 's'", vnum );
                break;
            }

            if ( letter == 'D' )
            {
                EXIT_DATA *pexit;
                int        locks;

                door = fread_number( fp );
                if ( door < 0 || door > 5 )
                {
                    bug( "Fread_rooms: vnum %d has bad door number.", vnum );
                    exit( 1 );
                }

                pexit                   = alloc_perm( sizeof( *pexit ) );
                pexit->description      = fread_string( fp );
                pexit->keyword          = fread_string( fp );
                locks                   = fread_number( fp );
                pexit->exit_info        = locks;
                pexit->rs_flags         = locks;
                pexit->key              = fread_number( fp );
                pexit->vnum             = fread_number( fp );


                pRoomIndex->exit[door]          = pexit;
                top_exit++;
            }
            else if ( letter == 'E' )
            {
                EXTRA_DESCR_DATA *ed;

                ed                      = alloc_perm( sizeof( *ed ) );
                ed->keyword             = fread_string( fp );
                ed->description         = fread_string( fp );
                ed->next                = pRoomIndex->extra_descr;
                pRoomIndex->extra_descr = ed;
                top_ed++;
            }
	    else if ( letter == 'M' )
	    {
		ROOM_MANA_DATA *room_mana;

		room_mana		= alloc_perm( sizeof( *room_mana ) );
		room_mana->type		= fread_number( fp );
		room_mana->amount	= fread_number( fp );
		room_mana->next		= pRoomIndex->mana;
		pRoomIndex->mana	= room_mana;
		top_room_mana++;
	    }
            else
            {
                bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
                exit( 1 );
            }
        }

        iHash                   = vnum % MAX_KEY_HASH;
        pRoomIndex->next        = room_index_hash[iHash];
        room_index_hash[iHash]  = pRoomIndex;
        top_room++;
        top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;
        assign_area_vnum( vnum );
    }

    return;
}


/*
 * Snarf a shop section.
 */
void load_shops( FILE *fp )
{
    SHOP_DATA *pShop;
    int keeper = 0;

    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	int iTrade;

	keeper                  = fread_number( fp );
	if ( keeper == 0 )
	    break;
	pShop			= alloc_perm( sizeof( *pShop ) );
	pShop->keeper		= keeper;
	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	    pShop->buy_type[iTrade] = fread_number( fp );
	pShop->profit_buy	= fread_number( fp );
	pShop->profit_sell	= fread_number( fp );
	pShop->open_hour	= fread_number( fp );
	pShop->close_hour	= fread_number( fp );
				  fread_to_eol( fp );
	pMobIndex		= get_mob_index( pShop->keeper );
	pMobIndex->pShop	= pShop;

	if ( !shop_first )
	    shop_first = pShop;
	if (  shop_last  )
	    shop_last->next = pShop;

	shop_last	= pShop;
	pShop->next	= NULL;
	top_shop++;
    }

    return;
}



/*
 * Snarf spec proc declarations.
 */
void load_specials( FILE *fp )
{
    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	char            letter;

	switch ( letter = fread_letter( fp ) )
	{
	default:
	    bug( "Load_specials: letter '%c' not *MS.", letter );
	    exit( 1 );

	case 'S':
	    return;

	case '*':
	    break;

	case 'M':
	    pMobIndex           = get_mob_index ( fread_number ( fp ) );
	    pMobIndex->spec_fun = spec_lookup   ( fread_word   ( fp ) );
	    if ( pMobIndex->spec_fun == 0 )
	    {
		bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
		exit( 1 );
	    }
	    break;
	}

	fread_to_eol( fp );
    }
}

/*
 * Snarf games proc declarations.
 */
void load_games( FILE *fp )
{
    for ( ; ; )
    {
        MOB_INDEX_DATA *pMobIndex;
        char            letter;

        switch ( letter = fread_letter( fp ) )
        {
        default:
            bug( "Load_games: letter '%c' not *MS.", letter );
            exit( 1 );

        case 'S':
            return;

        case '*':
            break;

        case 'M':
            pMobIndex           = get_mob_index ( fread_number ( fp ) );
            pMobIndex->game_fun = game_lookup   ( fread_string ( fp ) );
            pMobIndex->gold	=	fread_number ( fp );
	    /* Read max wait unused */	fread_number ( fp );
	    pMobIndex->ac	=	fread_number ( fp );
	    /* I use ac here, because it is unused... since not many
		mobs in the world will have game funs, it's best not to
		add a new field for this, this saves you 4 bytes of
		memory for the cheat and 4 for the gold value per mob,
		with 6000 mobs, this saves you 48k memory !! Maniac */
            if ( pMobIndex->game_fun == 0 )
            {
                bug( "Load_games: 'M': vnum %d.", pMobIndex->vnum );
                exit( 1 );
            }
            break;
        }

        fread_to_eol( fp );
    }
}


/*
 * Snarf notes file.
 */
void load_notes( void )
{
    FILE      *fp;
    NOTE_DATA *pnotelast;

    if ( !( fp = fopen( NOTE_FILE, "r" ) ) )
	return;

    pnotelast = NULL;
    for ( ; ; )
    {
	NOTE_DATA *pnote;
	char       letter;

	do
	{
	    letter = getc( fp );
	    if ( feof(fp) )
	    {
		fclose( fp );
		return;
	    }
	}
	while ( isspace( letter ) );
	ungetc( letter, fp );

	pnote		  = alloc_perm( sizeof( *pnote ) );

	if ( str_cmp( fread_word( fp ), "sender" ) )
	    break;
	pnote->sender     = fread_string( fp );

	if ( str_cmp( fread_word( fp ), "date" ) )
	    break;
	pnote->date       = fread_string( fp );

	if ( str_cmp( fread_word( fp ), "stamp" ) )
	    break;
	pnote->date_stamp = fread_number( fp );

	if ( str_cmp( fread_word( fp ), "to" ) )
	    break;
	pnote->to_list    = fread_string( fp );

	if ( str_cmp( fread_word( fp ), "subject" ) )
	    break;
	pnote->subject    = fread_string( fp );

	if ( str_cmp( fread_word( fp ), "text" ) )
	    break;
	pnote->text       = fread_string( fp );

	if ( !note_list )
	    note_list           = pnote;
	else
	    pnotelast->next     = pnote;

	pnotelast               = pnote;
    }

    strcpy( strArea, NOTE_FILE );
    fpArea = fp;
    bug( "Load_notes: bad key word.", 0 );
    exit( 1 );
    return;
}

void load_down_time( void )
{
    FILE *fp;
    int   number = 0;

    down_time = 0;
    warning1  = 0;
    warning2  = 0;
    Reboot    = FALSE;

    if ( !( fp = fopen( DOWN_TIME_FILE, "r" ) ) )
        return;

    for ( ; ; )
    {
        char *word;
	char  letter;

	do
	{
	    letter = getc( fp );
	    if ( feof( fp ) )
	    {
		fclose( fp );
		if ( down_time > 0 && down_time < 301 )
		{
		    down_time  = current_time + 300;
		    warning2   = down_time - 150;
		    warning1   = warning2  - 75;
		}
		else
		    if ( down_time > 0 )
		    {
			down_time += current_time;
			warning2   = down_time - 150;
			warning1   = warning2  - 150;
		    }
		return;
	    }
	}
	while ( isspace( letter ) );
	ungetc( letter, fp );
	
	word = fread_word( fp );

	if ( !str_cmp( word, "HOUR" ) )
	{
	    number = fread_number( fp );
	    if ( number > 0 )
	        down_time += (time_t) ( number * 3600 );
	}
	if ( !str_cmp( word, "MINUTE" ) )
	{
	    number = fread_number( fp );
	    if ( number > 0 )
	        down_time += (time_t) ( number * 60 );
	}
	if ( !str_cmp( word, "REBOOT" ) )
	{
	    Reboot = TRUE;
	}
    }
}

/*
 * Load up the ban file
 */
void load_ban( void )
{
    BAN_DATA  *pban;
    FILE      *fp;

    if ( !( fp = fopen( BAN_FILE, "r" ) ) )
        return;

    for ( ; ; )
    {
        char   letter;

	do
	{
	    letter = getc( fp );
	    if ( feof( fp ) )
	    {
		fclose( fp );
		return;
	    }
	}
	while ( isspace( letter ) );
	ungetc( letter, fp );

	if ( ban_free == NULL )
	{
	    pban     = alloc_perm( sizeof( *pban ) );
	}
	else
	{
	    pban     = ban_free;
	    ban_free = ban_free->next;
	}

	pban->name   = fread_string( fp );
	pban->level  = fread_number( fp );

	pban->next   = ban_list;
	ban_list     = pban;
    }
}

/*
 * Load the bank information (economy info)
 * By Maniac from Mythran Mud
 */
void load_bank( void )
{
    FILE *fp;
    int   number = 0;

    if ( !( fp = fopen( BANK_FILE, "r" ) ) )
        return;

    for ( ; ; )
    {
        char *word;
        char  letter;

        do
        {
            letter = getc( fp );
            if ( feof( fp ) )
            {
                fclose( fp );
                return;
            }
        }
        while ( isspace( letter ) );
        ungetc( letter, fp );

        word = fread_word( fp );

        if ( !str_cmp( word, "SHARE_VALUE" ) )
        {
            number = fread_number( fp );
            if ( number > 0 )
                share_value = number;
        }
    }
}

/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad or suspicious reverse exits.
 */
void fix_exits( void )
{
		 EXIT_DATA       *pexit;
		 EXIT_DATA       *pexit_rev;
		 ROOM_INDEX_DATA *pRoomIndex;
		 ROOM_INDEX_DATA *to_room;
                 char             buf     [ MAX_STRING_LENGTH ];
    extern const int              rev_dir [ ];
		 int              iHash;
		 int              door;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex;
	      pRoomIndex  = pRoomIndex->next )
	{
	    bool fexit;

	    fexit = FALSE;
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit = pRoomIndex->exit[door] ) )
		{
		    fexit = TRUE;
		    if ( pexit->vnum <= 0 )
			pexit->to_room = NULL;
		    else
			pexit->to_room = get_room_index( pexit->vnum );
		}
	    }

	    if ( !fexit )
		SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
	}
    }

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex;
	      pRoomIndex  = pRoomIndex->next )
	{
	    for ( door = 0; door <= 5; door++ )
	    {
		if (   ( pexit     = pRoomIndex->exit[door]       )
		    && ( to_room   = pexit->to_room               )
		    && ( pexit_rev = to_room->exit[rev_dir[door]] )
		    &&   pexit_rev->to_room != pRoomIndex )
		{
		    sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
			    pRoomIndex->vnum, door,
			    to_room->vnum,    rev_dir[door],
			    ( !pexit_rev->to_room ) ? 0
			    :  pexit_rev->to_room->vnum );
		    bug( buf, 0 );
		}
	    }
	}
    }

    return;
}



/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
    AREA_DATA *pArea;

    for ( pArea = area_first; pArea; pArea = pArea->next )
    {
	CHAR_DATA *pch;

	if ( ++pArea->age < 3 )
	    continue;

	/*
	 * Check for PC's.
	 */
	if ( pArea->nplayer > 0 && pArea->age == 15 - 1 )
	{
	    for ( pch = char_list; pch; pch = pch->next )
	    {
		if ( !IS_NPC( pch )
		    && IS_AWAKE( pch )
		    && pch->in_room
		    && pch->in_room->area == pArea )
		{
		    send_to_char( "You hear the patter of little feet.\n\r",
			pch );
		}
	    }
	}

	/*
	 * Check age and reset.
	 * Note: Mud School resets every 3 minutes (not 15).
	 */
	if ( pArea->nplayer == 0 || pArea->age >= 15 )
	{
	    ROOM_INDEX_DATA *pRoomIndex;

	    reset_area( pArea );
	    pArea->age = number_range( 0, 3 );
	    pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
	    if ( pRoomIndex && pArea == pRoomIndex->area )
		pArea->age = 15 - 3;
	}
    }

    return;
}

/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void reset_room( ROOM_INDEX_DATA *pRoom )
{
    RESET_DATA  *pReset;
    CHAR_DATA   *pMob;
    OBJ_DATA    *pObj;
    CHAR_DATA   *LastMob = NULL;
    OBJ_DATA    *LastObj = NULL;
    int iExit;
    int level = 0;
    bool last;

    if ( !pRoom )
        return;

    pMob        = NULL;
    last        = FALSE;

    for ( iExit = 0;  iExit < MAX_DIR;  iExit++ )
    {
        EXIT_DATA *pExit;
        if ( ( pExit = pRoom->exit[iExit] )
          && !IS_SET( pExit->exit_info, EX_BASHED ) )   /* Skip Bashed. */
        {
            pExit->exit_info = pExit->rs_flags;
            if ( ( pExit->to_room != NULL )
              && ( ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) ) )
            {
                /* nail the other side */
                pExit->exit_info = pExit->rs_flags;
            }
        }
    }

    for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
    {
        MOB_INDEX_DATA  *pMobIndex;
        OBJ_INDEX_DATA  *pObjIndex;
        OBJ_INDEX_DATA  *pObjToIndex;
        ROOM_INDEX_DATA *pRoomIndex;

        switch ( pReset->command )
        {
        default:
                bug( "Reset_room: bad command %c.", pReset->command );
                break;

        case 'M':
            if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
                continue;
            }

            /*
             * Some hard coding.
             */
            if ( ( pMobIndex->spec_fun == spec_lookup( "spec_cast_ghost" ) &&
                 ( weather_info.sunlight != SUN_DARK ) ) ) continue;

            if ( pMobIndex->count >= pReset->arg2 )
            {
                last = FALSE;
                break;
            }

            pMob = create_mobile( pMobIndex );

            /*
             * Some more hard coding.
             */
            if ( room_is_dark( pRoom ) )
                SET_BIT(pMob->affected_by, AFF_INFRARED);

            /*
             * Pet shop mobiles get ACT_PET set.
             */
            {
                ROOM_INDEX_DATA *pRoomIndexPrev;

                pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
                if ( pRoomIndexPrev
                    && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
                    SET_BIT( pMob->act, ACT_PET);
            }

            char_to_room( pMob, pRoom );

            LastMob = pMob;
            level  = URANGE( 0, pMob->level - 2, LEVEL_HERO );
            last = TRUE;
            break;

        case 'O':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 );
                continue;
            }

            if ( pRoom->area->nplayer > 0
              || count_obj_list( pObjIndex, pRoom->contents ) > 0 )
                break;

            pObj = create_object( pObjIndex, number_fuzzy( level ) );
            pObj->cost = 0;
            obj_to_room( pObj, pRoom );
            break;

        case 'P':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
                continue;
            }

            if ( pRoom->area->nplayer > 0
              || !( LastObj = get_obj_type( pObjToIndex ) )
              || count_obj_list( pObjIndex, LastObj->contains ) > 0 )
                break;

            pObj = create_object( pObjIndex, number_fuzzy( level ) );
            obj_to_obj( pObj, LastObj );

            /*
             * Ensure that the container gets reset.    OLC 1.1b
             */
            if ( LastObj->item_type == ITEM_CONTAINER )
            {
                LastObj->value[1] = LastObj->pIndexData->value[1];
            }
            else
            {
                    /* THIS SPACE INTENTIONALLY LEFT BLANK */
            }
            break;

        case 'G':
        case 'E':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
                continue;
            }

            if ( !last )
                break;

            if ( !LastMob )
            {
                bug( "Reset_room: 'E' or 'G': null mob for vnum %d.",
                    pReset->arg1 );
                last = FALSE;
                break;
            }

            if ( LastMob->pIndexData->pShop )   /* Shop-keeper? */
            {
                int olevel;

                switch ( pObjIndex->item_type )
                {
                default:                olevel = 0;                      break;
                case ITEM_PILL:         olevel = number_range(  0, 10 ); break;
                case ITEM_POTION:       olevel = number_range(  0, 10 ); break;
                case ITEM_SCROLL:       olevel = number_range(  5, 15 ); break;
                case ITEM_WAND:         olevel = number_range( 10, 20 ); break;
                case ITEM_STAFF:        olevel = number_range( 15, 25 ); break;
                case ITEM_ARMOR:        olevel = number_range(  5, 15 ); break;
                case ITEM_WEAPON:       if ( pReset->command == 'G' )
                                            olevel = number_range( 5, 15 );
                                        else
                                            olevel = number_fuzzy( level );
                  break;
                }

                pObj = create_object( pObjIndex, olevel );
                if ( pReset->command == 'G' )
                    SET_BIT( pObj->extra_flags, ITEM_INVENTORY );
            }
            else
            {
                pObj = create_object( pObjIndex, number_fuzzy( level ) );
            }
            obj_to_char( pObj, LastMob );
            if ( pReset->command == 'E' )
                equip_char( LastMob, pObj, pReset->arg3 );
            last = TRUE;
            break;

        case 'D':
            break;

        case 'R':
/* OLC 1.1b
            if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
                continue;
            }

            {
                EXIT_DATA *pExit;
                int d0;
                int d1;

                for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
                {
                    d1                   = number_range( d0, pReset->arg2-1 );
                    pExit                = pRoomIndex->exit[d0];
                    pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
                    pRoomIndex->exit[d1] = pExit;
                }
            }
*/
            break;
        }
    }

    return;
}

/* OLC
 * Reset one area.
 */
void reset_area( AREA_DATA *pArea )
{
    ROOM_INDEX_DATA *pRoom;
    int  vnum;

    for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
    {
        if ( ( pRoom = get_room_index(vnum) ) )
            reset_room(pRoom);
    }

    return;
}


/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
    CHAR_DATA *mob;

    if ( !pMobIndex )
    {
	bug( "Create_mobile: NULL pMobIndex.", 0 );
	exit( 1 );
    }

    if ( !char_free )
    {
	mob		= alloc_perm( sizeof( *mob ) );
    }
    else
    {
	mob		= char_free;
	char_free	= char_free->next;
    }

    clear_char( mob );
    mob->pIndexData     = pMobIndex;

    mob->name           = str_dup( pMobIndex->player_name );
    mob->short_descr    = str_dup( pMobIndex->short_descr );
    mob->long_descr     = str_dup( pMobIndex->long_descr  );
    mob->description    = str_dup( pMobIndex->description );
    mob->spec_fun	= pMobIndex->spec_fun;
    mob->game_fun	= pMobIndex->game_fun;

    mob->level		= number_fuzzy( pMobIndex->level );
    mob->act		= pMobIndex->act;
    mob->affected_by	= pMobIndex->affected_by;
    mob->alignment	= pMobIndex->alignment;
    mob->sex		= pMobIndex->sex;
    mob->race           = pMobIndex->race;

    /* If mobile has a game fun, use the money supplied by the pay-roll
	argument in the area file, see games.c and area.txt (under GAMES)
	i use this to save about 50 of memory (8 bytes per mob) */
	/* Maniac */
    if (mob->pIndexData->game_fun)
	mob->gold	= mob->pIndexData->gold;
    else
    {
	mob->gold	= number_fuzzy( 10 )
			* number_fuzzy( pMobIndex->level )
			* number_fuzzy( pMobIndex->level );
    }

    mob->armor		= interpolate( mob->level, 100, -100 );

    mob->max_hit	= mob->level * 8 + number_range(
				mob->level * mob->level / 4,
				mob->level * mob->level );
    mob->hit		= mob->max_hit;
	    
    /*
     * Insert in list.
     */
    mob->next		= char_list;
    char_list		= mob;
    pMobIndex->count++;
    return mob;
}


/* Copies a mobile exactly (except inventory/equip) */
void clone_mobile( CHAR_DATA *parent, CHAR_DATA *clone )
{
    AFFECT_DATA *paf;

    if( ( parent == NULL ) || ( clone == NULL ) || ( !IS_NPC( parent ) ) )
	return;

    clone->name         = str_dup( parent->name );
    clone->short_descr  = str_dup( parent->short_descr );
    clone->long_descr   = str_dup( parent->long_descr );
    clone->description  = str_dup( parent->description );
    clone->sex          = parent->sex;
    clone->class        = parent->class;
    clone->race         = parent->race;
    clone->level        = parent->level;
    clone->trust        = 0;
    clone->timer        = parent->timer;
    clone->wait         = parent->wait;
    clone->hit          = parent->hit;
    clone->max_hit      = parent->max_hit;
    clone->mana         = parent->mana;
    clone->max_mana     = parent->max_mana;
    clone->move         = parent->move;
    clone->max_move     = parent->max_move;
    clone->gold         = parent->gold;
    clone->exp          = parent->exp;
    clone->act          = parent->act;
    clone->affected_by  = parent->affected_by;
    clone->position     = parent->position;
    clone->practice     = parent->practice;
    clone->saving_throw = parent->saving_throw;
    clone->alignment    = parent->alignment;
    clone->hitroll      = parent->hitroll;
    clone->damroll      = parent->damroll;
    clone->armor        = parent->armor;
    clone->wimpy        = parent->wimpy;
    clone->deaf         = parent->deaf;
    clone->questpoints  = parent->questpoints;
    clone->nextquest    = parent->nextquest;
    clone->countdown    = parent->countdown;
    clone->questobj     = parent->questobj;
    clone->questmob     = parent->questmob;
    clone->mpactnum     = parent->mpactnum;
    clone->current_age  = parent->current_age;
    clone->death_age    = parent->death_age;
    clone->played       = parent->played;

/* The weird stuff Any additions/changes anyone? - Canth (canth@xs4all.nl) */
    clone->master       = parent->master; /* Can we do this??? */
    clone->leader       = parent->leader; /* Uh huh... */
    clone->hunting      = parent->hunting; /* That would be cool :) */
    clone->questgiver   = parent->questgiver; /* WHY on NPC's anyways? */
    clone->riding       = parent->riding; /* The ride's getting bigger */
    clone->spec_fun     = parent->spec_fun; /* This *should* work... */
    clone->game_fun     = parent->game_fun; /* They keep multiplying! */
/*  clone->pnote        Yeah.. let's skip this one... */
    clone->on           = parent->on; /*crack* There goes the chair.. */
    clone->mpact        = parent->mpact; /* VERY unsure bout this one */
    clone->fur_pos      = parent->fur_pos;

    for( paf = parent->affected; paf != NULL; paf = paf->next )
	affect_to_char( clone, paf );
}


/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
    static OBJ_DATA  obj_zero;
           OBJ_DATA *obj;

    if ( !pObjIndex )
    {
	bug( "Create_object: NULL pObjIndex.", 0 );
	exit( 1 );
    }

    if ( !obj_free )
    {
	obj		= alloc_perm( sizeof( *obj ) );
    }
    else
    {
	obj		= obj_free;
	obj_free	= obj_free->next;
    }

    *obj		= obj_zero;
    obj->pIndexData	= pObjIndex;
    obj->in_room	= NULL;
    obj->level		= level;
    obj->wear_loc	= -1;

    obj->name           = str_dup( pObjIndex->name        );
    obj->short_descr    = str_dup( pObjIndex->short_descr );
    obj->description    = str_dup( pObjIndex->description );
    obj->item_type	= pObjIndex->item_type;
    obj->extra_flags	= pObjIndex->extra_flags;
    obj->wear_flags	= pObjIndex->wear_flags;
    obj->value[0]	= pObjIndex->value[0];
    obj->value[1]	= pObjIndex->value[1];
    obj->value[2]	= pObjIndex->value[2];
    obj->value[3]	= pObjIndex->value[3];
    obj->weight		= pObjIndex->weight;
    obj->cost		= number_fuzzy( 4 )
			* number_fuzzy( level ) * number_fuzzy( level );
    obj->deleted        = FALSE;

    /*
     * Mess with object properties.
     */
    switch ( obj->item_type )
    {
    default:
	bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
	break;

    case ITEM_LIGHT:
    case ITEM_TREASURE:
    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
	break;

    case ITEM_SCROLL:
	obj->value[0]   = number_fuzzy( obj->value[0] );
	break;

    case ITEM_WAND:
    case ITEM_STAFF:
	obj->value[0]   = number_fuzzy( obj->value[0] );
	obj->value[1]	= number_fuzzy( obj->value[1] );
	obj->value[2]	= obj->value[1];
	break;

    case ITEM_WEAPON:
	obj->value[1]   = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
	obj->value[2]	= number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
	break;

    case ITEM_ARMOR:
	obj->value[0]   = number_fuzzy( level / 4 + 2 );
	break;

    case ITEM_POTION:
    case ITEM_PILL:
	obj->value[0]   = number_fuzzy( number_fuzzy( obj->value[0] ) );
	break;

    case ITEM_MONEY:
	obj->value[0]   = obj->cost;
	break;

    case ITEM_PORTAL:
	obj->timer	= obj->value[3];
	break;
    }

    obj->next		= object_list;
    object_list		= obj;
    pObjIndex->count++;

    return obj;
}


/* Copies an object exactly (except contents) */
void clone_object( OBJ_DATA *parent, OBJ_DATA *clone )
{
    int i;
    AFFECT_DATA *paf, *paf_new;
    EXTRA_DESCR_DATA *ed, *ed_new;

    if( ( parent == NULL ) || ( clone == NULL ) )
	return;

    clone->name        = str_dup( parent->name );
    clone->short_descr = str_dup( parent->short_descr );
    clone->description = str_dup( parent->description );
    clone->item_type   = parent->item_type;
    clone->extra_flags = parent->extra_flags;
    clone->wear_flags  = parent->wear_flags;
    clone->weight      = parent->weight;
    clone->cost        = parent->cost;
    clone->level       = parent->level;
    clone->timer       = parent->timer;

    for( i = 0; i < 4; i++ )
	clone->value[i] = parent->value[i];

    for( paf = parent->affected; paf != NULL; paf = paf->next )
    {
	if( !affect_free )
	{
	    paf_new = alloc_perm( sizeof( *paf ) );
	}
	else
	{
	    paf_new = affect_free;
	    affect_free = affect_free->next;
	}

	paf_new->type        = paf->type;
	paf_new->duration    = paf->duration;
	paf_new->location    = paf->location;
	paf_new->modifier    = paf->modifier;
	paf_new->bitvector   = paf->bitvector;
	paf_new->next        = clone->affected;
	clone->affected      = paf_new;
    }

    for( ed = parent->extra_descr; ed != NULL; ed = ed->next )
    {
	ed_new              = new_extra_descr();
	ed_new->keyword     = str_dup( ed->keyword );
	ed_new->description = str_dup( ed->description );
	ed_new->next        = clone->extra_descr;
	clone->extra_descr  = ed_new;
    }
}


/*
 * Clear a new character.
 */
void clear_char( CHAR_DATA *ch )
{
    static CHAR_DATA ch_zero;

    *ch				= ch_zero;
    ch->name			= &str_empty[0];
    ch->short_descr		= &str_empty[0];
    ch->long_descr		= &str_empty[0];
    ch->description		= &str_empty[0];
    ch->last_note               = 0;
    ch->logon			= current_time;
    ch->armor			= 100;
    ch->position		= POS_STANDING;
    ch->level                   = 0;
    ch->race                    = 0;
    ch->practice		= 21;
    ch->hit			= 20;
    ch->max_hit			= 20;
    ch->mana			= 100;
    ch->max_mana		= 100;
    ch->move			= 100;
    ch->max_move		= 100;
    ch->leader                  = NULL;
    ch->master                  = NULL;
    ch->deleted                 = FALSE;
    return;
}



/*
 * Free a character.
 */
void free_char( CHAR_DATA *ch )
{
    OBJ_DATA    *obj;
    OBJ_DATA    *obj_next;
    AFFECT_DATA *paf;

    for ( obj = ch->carrying; obj; obj = obj_next )
    {
        obj_next = obj->next_content;
        if ( obj->deleted )
	    continue;
	extract_obj( obj );
    }

    for ( paf = ch->affected; paf; paf = paf->next )
    {
        if ( paf->deleted )
	    continue;
	affect_remove( ch, paf );
    }

    free_string( ch->name               );
    free_string( ch->short_descr	);
    free_string( ch->long_descr		);
    free_string( ch->description	);

    if ( ch->pcdata )
    {
	free_string( ch->pcdata->pwd		);
	free_string( ch->pcdata->bamfin		);
	free_string( ch->pcdata->bamfout	);
	free_string( ch->pcdata->immskll	);
	free_string( ch->pcdata->title		);
	free_string( ch->pcdata->prompt         );
	free_string( ch->pcdata->who_text	);
	ch->pcdata->balance	= 0;
	ch->pcdata->shares	= 0;
	ch->pcdata->next = pcdata_free;
	pcdata_free      = ch->pcdata;
    }

    ch->next	     = char_free;
    char_free	     = ch;
    return;
}



/*
 * Get an extra description from a list.
 */
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
    for ( ; ed; ed = ed->next )
    {
	if ( is_name( name, ed->keyword ) )
	    return ed->description;
    }
    return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index( int vnum )
{
    MOB_INDEX_DATA *pMobIndex;

    for ( pMobIndex  = mob_index_hash[vnum % MAX_KEY_HASH];
	  pMobIndex;
	  pMobIndex  = pMobIndex->next )
    {
	if ( pMobIndex->vnum == vnum )
	    return pMobIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_mob_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;

    for ( pObjIndex  = obj_index_hash[vnum % MAX_KEY_HASH];
	  pObjIndex;
	  pObjIndex  = pObjIndex->next )
    {
	if ( pObjIndex->vnum == vnum )
	    return pObjIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_obj_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index( int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;

    for ( pRoomIndex  = room_index_hash[vnum % MAX_KEY_HASH];
	  pRoomIndex;
	  pRoomIndex  = pRoomIndex->next )
    {
	if ( pRoomIndex->vnum == vnum )
	    return pRoomIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_room_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Read a letter from a file.
 */
char fread_letter( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( isspace( c ) );

    return c;
}



/*
 * Read a number from a file.
 */
int fread_number( FILE *fp )
{
    char c;
    int  number;
    bool sign;

    do
    {
	c = getc( fp );
    }
    while ( isspace( c ) );

    number = 0;

    sign   = FALSE;
    if ( c == '+' )
    {
	c = getc( fp );
    }
    else if ( c == '-' )
    {
	sign = TRUE;
	c = getc( fp );
    }

    if ( !isdigit( c ) )
    {
	bug( "Fread_number: bad format.", 0 );
	bug( "   If bad object, check for missing '~' in value[] fields.", 0 );
	exit( 1 );
    }

    while ( isdigit(c) )
    {
	number = number * 10 + c - '0';
	c      = getc( fp );
    }

    if ( sign )
	number = 0 - number;

    if ( c == '|' )
	number += fread_number( fp );
    else if ( c != ' ' )
	ungetc( c, fp );

    return number;
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol( FILE *fp )
{
    char c;

    do
    {
	c = getc( fp );
    }
    while ( c != '\n' && c != '\r' );

    do
    {
	c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );

    ungetc( c, fp );
    return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word( FILE *fp )
{
    static char  word [ MAX_INPUT_LENGTH ];
           char *pword;
           char  cEnd;

    do
    {
	cEnd = getc( fp );
    }
    while ( isspace( cEnd ) );

    if ( cEnd == '\'' || cEnd == '"' )
    {
	pword   = word;
    }
    else
    {
	word[0] = cEnd;
	pword   = word+1;
	cEnd    = ' ';
    }

    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	*pword = getc( fp );
	if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd )
	{
	    if ( cEnd == ' ' )
		ungetc( *pword, fp );
	    *pword = '\0';
	    return word;
	}
    }

    bug( "Fread_word: word too long.", 0 );
    exit( 1 );
    return NULL;
}



/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *alloc_mem( int sMem )
{
    void *pMem;
    int iList;

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	if ( sMem <= rgSizeList[iList] )
	    break;
    }

    if ( iList == MAX_MEM_LIST )
    {
	bug( "Alloc_mem: size %d too large.", sMem );
	exit( 1 );
    }

    if ( !rgFreeList[iList] )
    {
	pMem		  = alloc_perm( rgSizeList[iList] );
    }
    else
    {
	pMem              = rgFreeList[iList];
	rgFreeList[iList] = * ( (void **) rgFreeList[iList] );
    }

    return pMem;
}



/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void free_mem( void *pMem, int sMem )
{
    int iList;

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	if ( sMem <= rgSizeList[iList] )
	    break;
    }

    if ( iList == MAX_MEM_LIST )
    {
	bug( "Free_mem: size %d too large.", sMem );
	exit( 1 );
    }

    * ( (void **) pMem ) = rgFreeList[iList];
    rgFreeList[iList]  = pMem;

    return;
}



/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm( int sMem )
{
           void *pMem;
    static char *pMemPerm;
    static int   iMemPerm;

    while ( sMem % sizeof( long ) != 0 )
	sMem++;
    if ( sMem > MAX_PERM_BLOCK )
    {
	bug( "Alloc_perm: %d too large.", sMem );
	exit( 1 );
    }

    if ( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK )
    {
	iMemPerm = 0;
	if ( !( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) )
	{
	    perror( "Alloc_perm" );
	    exit( 1 );
	}
    }

    pMem        = pMemPerm + iMemPerm;
    iMemPerm   += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



void do_areas( CHAR_DATA *ch, char *argument )
{
    AREA_DATA *pArea1;
    AREA_DATA *pArea2;
    char       buf  [ MAX_STRING_LENGTH   ];
    char       buf1 [ MAX_STRING_LENGTH*4 ];
    int        iArea;
    int        iAreaHalf;

    buf1[0] = '\0';
    iAreaHalf = ( top_area + 1 ) / 2;
    pArea1    = area_first;
    pArea2    = area_first;

    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
        pArea2 = pArea2->next;

    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
    {
	sprintf( buf, "%-39s%-39s\n\r", pArea1->name,
		( pArea2 ) ? pArea2->name : "" );
	strcat( buf1, buf );
	pArea1 = pArea1->next;
	if ( pArea2 )
	    pArea2 = pArea2->next;
    }

    send_to_char( buf1, ch );
    return;
}



void do_memory( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *rch;
    char       buf [ MAX_STRING_LENGTH ];

    rch = get_char( ch );
    
    if ( !authorized( rch, "memory" ) )
        return;

    sprintf( buf, "Affects %5d\n\r", top_affect    ); send_to_char( buf, ch );
    sprintf( buf, "Areas   %5d\n\r", top_area      ); send_to_char( buf, ch );
    sprintf( buf, "ExDes   %5d\n\r", top_ed        ); send_to_char( buf, ch );
    sprintf( buf, "Exits   %5d\n\r", top_exit      ); send_to_char( buf, ch );
    sprintf( buf, "Helps   %5d\n\r", top_help      ); send_to_char( buf, ch );
    sprintf( buf, "Mobs    %5d\n\r", top_mob_index ); send_to_char( buf, ch );
    sprintf( buf, "Objs    %5d\n\r", top_obj_index ); send_to_char( buf, ch );
    sprintf( buf, "Resets  %5d\n\r", top_reset     ); send_to_char( buf, ch );
    sprintf( buf, "Rooms   %5d\n\r", top_room      ); send_to_char( buf, ch );
    sprintf( buf, "Shops   %5d\n\r", top_shop      ); send_to_char( buf, ch );

    sprintf( buf, "Perms   %5d blocks  of %7d bytes.\n\r\n\r",
	    nAllocPerm, sAllocPerm );
    send_to_char( buf, ch );

    sprintf( buf, "Shared String Info:\n\r\n\r" );
    send_to_char( buf, ch );
    sprintf( buf, "Shared Strings   %5d strings of %7d bytes (max %d).\n\r",
	    nAllocString, sAllocString, MAX_STRING );
    send_to_char( buf, ch );
    sprintf( buf, "Overflow Strings %5d strings of %7d bytes.\n\r",
	    nOverFlowString, sOverFlowString );
    send_to_char( buf, ch );
    if ( Full )
    {
	sprintf( buf, "Shared String Heap is full, increase MAX_STRING.\n\r" );
	send_to_char( buf, ch );
    }

    return;
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy( int number )
{
    switch ( number_bits( 2 ) )
    {
    case 0:  number -= 1; break;
    case 3:  number += 1; break;
    }

    return UMAX( 1, number );
}



/*
 * Generate a random number.
 */
int number_range( int from, int to )
{
    int power;
    int number;

    if ( ( to = to - from + 1 ) <= 1 )
	return from;

    for ( power = 2; power < to; power <<= 1 )
	;

    while ( ( number = number_mm( ) & ( power - 1 ) ) >= to )
	;

    return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent( void )
{
    int percent;

    while ( ( percent = number_mm( ) & ( 128-1 ) ) > 99 )
	;

    return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door( void )
{
    int door;

    while ( ( door = number_mm( ) & ( 8-1 ) ) > 5 )
	;

    return door;
}



int number_bits( int width )
{
    return number_mm( ) & ( ( 1 << width ) - 1 );
}



/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */
static	int	rgiState[2+55];

void init_mm( )
{
    int *piState;
    int  iState;

    piState	= &rgiState[2];

    piState[-2]	= 55 - 55;
    piState[-1]	= 55 - 24;

    piState[0]	= ( (int) current_time ) & ( ( 1 << 30 ) - 1 );
    piState[1]	= 1;
    for ( iState = 2; iState < 55; iState++ )
    {
	piState[iState] = ( piState[iState-1] + piState[iState-2] )
			& ( ( 1 << 30 ) - 1 );
    }
    return;
}



int number_mm( void )
{
    int *piState;
    int  iState1;
    int  iState2;
    int  iRand;

    piState		= &rgiState[2];
    iState1	 	= piState[-2];
    iState2	 	= piState[-1];
    iRand	 	= ( piState[iState1] + piState[iState2] )
			& ( ( 1 << 30 ) - 1 );
    piState[iState1]	= iRand;
    if ( ++iState1 == 55 )
	iState1 = 0;
    if ( ++iState2 == 55 )
	iState2 = 0;
    piState[-2]		= iState1;
    piState[-1]		= iState2;
    return iRand >> 6;
}



/*
 * Roll some dice.
 */
int dice( int number, int size )
{
    int idice;
    int sum;

    switch ( size )
    {
    case 0: return 0;
    case 1: return number;
    }

    for ( idice = 0, sum = 0; idice < number; idice++ )
	sum += number_range( 1, size );

    return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate( int level, int value_00, int value_47 )
{
    return value_00 + level * ( value_47 - value_00 ) / 47;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
    {
	if ( *str == '~' )
	    *str = '-';
    }

    return;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp( const char *astr, const char *bstr )
{
    if ( astr == NULL || bstr == NULL )
	return TRUE;

    for ( ; *astr || *bstr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix( const char *astr, const char *bstr )
{
    if ( !astr )
    {
	bug( "Str_prefix: null astr.", 0 );
	return TRUE;
    }

    if ( !bstr )
    {
	bug( "Str_prefix: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr; astr++, bstr++ )
    {
	if ( LOWER( *astr ) != LOWER( *bstr ) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix( const char *astr, const char *bstr )
{
    char c0;
    int  sstr1;
    int  sstr2;
    int  ichar;

    if ( ( c0 = LOWER( astr[0] ) ) == '\0' )
	return FALSE;

    sstr1 = strlen( astr );
    sstr2 = strlen( bstr );

    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
    {
	if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) )
	    return FALSE;
    }

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;

    sstr1 = strlen( astr );
    sstr2 = strlen( bstr );
    if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
	return FALSE;
    else
	return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize( const char *str )
{
    static char strcap [ MAX_STRING_LENGTH ];
           int  i;

    for ( i = 0; str[i] != '\0'; i++ )
	strcap[i] = LOWER( str[i] );
    strcap[i] = '\0';
    strcap[0] = UPPER( strcap[0] );
    return strcap;
}



/*
 * Append a string to a file.
 */
void append_file( CHAR_DATA *ch, char *file, char *str )
{
    FILE *fp;

    if ( IS_NPC( ch ) || str[0] == '\0' )
	return;

    fclose( fpReserve );
    if ( !( fp = fopen( file, "a" ) ) )
    {
	perror( file );
	send_to_char( "Could not open the file!\n\r", ch );
    }
    else
    {
	fprintf( fp, "[%5d] %s: %s\n",
		ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



/*
 * Reports a bug.
 */
void bug( const char *str, int param )
{
    FILE *fp;
    char  buf [ MAX_STRING_LENGTH ];

    if ( fpArea )
    {
	int iLine;
	int iChar;

	if ( fpArea == stdin )
	{
	    iLine = 0;
	}
	else
	{
	    iChar = ftell( fpArea );
	    fseek( fpArea, 0, 0 );
	    for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
	    {
		while ( getc( fpArea ) != '\n' )
		    ;
	    }
	    fseek( fpArea, iChar, 0 );
	}

	sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
	log_string( buf );

	if ( ( fp = fopen( "SHUTDOWN.TXT", "a" ) ) )
	{
	    fprintf( fp, "[*****] %s\n", buf );
	    fclose( fp );
	}
    }

    strcpy( buf, "[*****] BUG: " );
    sprintf( buf + strlen( buf ), str, param );
    log_string( buf );

    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) )
    {
	fprintf( fp, "%s\n", buf );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );

    return;
}



/*
 * Writes a string to the log.
 */
void log_string( const char *str )
{
    char *strtime;

    strtime                    = ctime( &current_time );
    strtime[strlen( strtime )-1] = '\0';
    fprintf( stderr, "%s :: %s\n", strtime, str );
    return;
}

void do_area_count( CHAR_DATA *ch, char *argument )
{
    AREA_DATA *pArea;
    char       buf  [ MAX_STRING_LENGTH   ];
    char       buf1 [ MAX_STRING_LENGTH*4 ];
    int        iArea = 0;

    pArea = area_first;

    buf1[0] = '\0';
    for ( iArea = 0; iArea < top_area -1; iArea++ )
    {
        sprintf( buf, "%-40s players: %d\tage:%d\n\r", pArea->name, pArea->nplayer, pArea->age);
        strcat( buf1, buf );
        pArea = pArea->next;
    }

    send_to_char( buf1, ch );
    return;
}


/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain( void )
{
    return;
}


/* the functions */

/* This routine transfers between alpha and numeric forms of the
 *  mob_prog bitvector types. This allows the use of the words in the
 *  mob/script files.
 */

int mprog_name_to_type ( char *name )
{
   if ( !str_cmp( name, "in_file_prog"   ) )	return IN_FILE_PROG;
   if ( !str_cmp( name, "act_prog"       ) )    return ACT_PROG;
   if ( !str_cmp( name, "speech_prog"    ) )	return SPEECH_PROG;
   if ( !str_cmp( name, "rand_prog"      ) ) 	return RAND_PROG;
   if ( !str_cmp( name, "fight_prog"     ) )	return FIGHT_PROG;
   if ( !str_cmp( name, "hitprcnt_prog"  ) )	return HITPRCNT_PROG;
   if ( !str_cmp( name, "death_prog"     ) )	return DEATH_PROG;
   if ( !str_cmp( name, "entry_prog"     ) )	return ENTRY_PROG;
   if ( !str_cmp( name, "greet_prog"     ) )	return GREET_PROG;
   if ( !str_cmp( name, "all_greet_prog" ) )	return ALL_GREET_PROG;
   if ( !str_cmp( name, "give_prog"      ) ) 	return GIVE_PROG;
   if ( !str_cmp( name, "bribe_prog"     ) )	return BRIBE_PROG;

   return( ERROR_PROG );
}

/* This routine reads in scripts of MOBprograms from a file */

MPROG_DATA* mprog_file_read( char *f, MPROG_DATA *mprg,
			    MOB_INDEX_DATA *pMobIndex )
{

  char        MOBProgfile[ MAX_INPUT_LENGTH ];
  MPROG_DATA *mprg2;
  FILE       *progfile;
  char        letter;
  bool        done = FALSE;

  sprintf( MOBProgfile, "%s%s", MOB_DIR, f );
  log_string( MOBProgfile );

  progfile = fopen( MOBProgfile, "r" );
  if ( !progfile )
  {
     bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum );
     exit( 1 );
  }

  mprg2 = mprg;
  switch ( letter = fread_letter( progfile ) )
  {
    case '>':
     break;
    case '|':
       bug( "empty mobprog file.", 0 );
       exit( 1 );
     break;
    default:
       bug( "in mobprog file syntax error.", 0 );
       exit( 1 );
     break;
  }

  while ( !done )
  {
    mprg2->type = mprog_name_to_type( fread_word( progfile ) );
    switch ( mprg2->type )
    {
     case ERROR_PROG:
        bug( "mobprog file type error", 0 );
        exit( 1 );
      break;
     case IN_FILE_PROG:
        bug( "mprog file contains a call to file.", 0 );
        exit( 1 );
      break;
     default:
        pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type;
        mprg2->arglist       = fread_string( progfile );
        mprg2->comlist       = fread_string( progfile );
        switch ( letter = fread_letter( progfile ) )
        {
          case '>':
             mprg2->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
             mprg2       = mprg2->next;
             mprg2->next = NULL;
           break;
          case '|':
             done = TRUE;
           break;
          default:
             bug( "in mobprog file syntax error.", 0 );
             exit( 1 );
           break;
        }
      break;
    }
  }
  fclose( progfile );
  return mprg2;
}

/* Snarf a MOBprogram section from the area file.
 */
void load_mobprogs( FILE *fp )
{
  MOB_INDEX_DATA *iMob;
  MPROG_DATA     *original;
  MPROG_DATA     *working;
  char            letter;
  int             value;

  for ( ; ; )
    switch ( letter = fread_letter( fp ) )
    {
    default:
      bug( "Load_mobprogs: bad command '%c'.",letter);
      exit(1);
      break;
    case 'S':
    case 's':
      fread_to_eol( fp ); 
      return;
    case '*':
      fread_to_eol( fp ); 
      break;
    case 'M':
    case 'm':
      value = fread_number( fp );
      if ( ( iMob = get_mob_index( value ) ) == NULL )
      {
	bug( "Load_mobprogs: vnum %d doesnt exist", value );
	exit( 1 );
      }
    
      /* Go to the end of the prog command list if other commands
         exist */

      if ( ( original = iMob->mobprogs ) )
	for ( ; original->next != NULL; original = original->next );

      working = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
      if ( original )
	original->next = working;
      else
	iMob->mobprogs = working;
      working       = mprog_file_read( fread_word( fp ), working, iMob );
      working->next = NULL;
      fread_to_eol( fp );
      break;
    }

  return;

} 

/* This procedure is responsible for reading any in_file MOBprograms.
 */

void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex)
{
  MPROG_DATA *mprg;
  char        letter;
  bool        done = FALSE;

  if ( ( letter = fread_letter( fp ) ) != '>' )
  {
      bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum );
      exit( 1 );
  }
  pMobIndex->mobprogs = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
  mprg = pMobIndex->mobprogs;

  while ( !done )
  {
    mprg->type = mprog_name_to_type( fread_word( fp ) );
    switch ( mprg->type )
    {
     case ERROR_PROG:
        bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum );
        exit( 1 );
      break;
     case IN_FILE_PROG:
        mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex );
        fread_to_eol( fp );
        switch ( letter = fread_letter( fp ) )
        {
          case '>':
             mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
             mprg       = mprg->next;
             mprg->next = NULL;
           break;
          case '|':
             mprg->next = NULL;
             fread_to_eol( fp );
             done = TRUE;
           break;
          default:
             bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
             exit( 1 );
           break;
        }
      break;
     default:
        pMobIndex->progtypes = pMobIndex->progtypes | mprg->type;
        mprg->arglist        = fread_string( fp );
        fread_to_eol( fp );
        mprg->comlist        = fread_string( fp );
        fread_to_eol( fp );
        switch ( letter = fread_letter( fp ) )
        {
          case '>':
             mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
             mprg       = mprg->next;
             mprg->next = NULL;
           break;
          case '|':
             mprg->next = NULL;
             fread_to_eol( fp );
             done = TRUE;
           break;
          default:
             bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
             exit( 1 );
           break;
        }
      break;
    }
  }

  return;

}