/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
**************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
**************************************************************************/
/* QuickMUD - The Lazy Man's ROM - $Id: act_comm.c,v 1.2 2000/12/01 10:48:33 ring0 Exp $ */
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
#include <ctype.h> /* for isalpha() and isspace() -- JR */
// Local functions
void channel args ((CHAR_DATA *ch, char *argument, int chan));
// For all the channels
#define CHAN_AUCTION 0
#define CHAN_GOSSIP 1
#define CHAN_OOC 2
#define CHAN_GRATS 3
#define CHAN_QUOTE 4
#define CHAN_QUESTION 5
#define CHAN_ANSWER 6
#define CHAN_MUSIC 7
#define CHAN_CLAN 8
#define CHAN_IMM 9
#define CHAN_GOD 10
int chan_nobit[11] = {COMM_NOAUCTION, COMM_NOGOSSIP, COMM_NOOOC, COMM_NOGRATS,
COMM_NOQUOTE, COMM_NOQUESTION, COMM_NOQUESTION, COMM_NOMUSIC,
COMM_NOCLAN, COMM_NOWIZ, COMM_NOGOD};
char *chan_name[11] = {"Auction", "Gossip", "OOC", "Grats", "Quote", "Q/A", "Q/A", "Music", "Clan", "Immortal", "GOD"};
char *chan_personaltext[11] = {"{aYou auction '{A%s{a'{x\n\r", "{dYou gossip '{9%s{d'{x\n\r",
"{bYou ooc '{B%s{b'{x\n\r", "{tYou grats '%s'{x\n\r",
"{hYou quote '{H%s{h'{x\n\r", "{qYou question '{Q%s{q'{x\n\r",
"{fYou answer '{F%s{f'{x\n\r", "{eYou MUSIC: '{E%s{e'{x\n\r",
"{tYou clan '{T%s{t'{x\n\r", "{i[{IYou{i]: %s{x\n\r",
"{W<<{BYou{W>>: {c%s{x\n\r"};
char *chan_acttext[11] = {"{a$n auctions '{A$t{a'{x", "{d$n gossips '{9$t{d'{x",
"{b$n oocs '{B$t{b'{x", "{t$n grats '$t'{x",
"{h$n quotes '{H$t{h'{x", "{q$n questions '{Q$t{q'{x",
"{f$n answers '{F$t{f'{x", "{e$n MUSIC: '{E$t{e'{x",
"{t$n clans '{T$t{t'{x", "{i[{I$n{i]: $t{x",
"{W<<{B$n{W>>: {c$t{x"};
/* RT code to delete yourself */
void do_delet (CHAR_DATA * ch, char *argument)
{
sendch ("You must type the full command to delete yourself.\n\r",
ch);
}
void do_delete (CHAR_DATA * ch, char *argument)
{
char strsave[MAX_INPUT_LENGTH];
if (IS_NPC (ch))
return;
if (IS_FUSED(ch)) {
sendch ("You cannot delete while fused.\n\r", ch);
return;
}
if (ch->pcdata->confirm_delete)
{
if (argument[0] != '\0')
{
sendch ("Delete status removed.\n\r", ch);
ch->pcdata->confirm_delete = FALSE;
return;
}
else
{
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name));
wiznet ("$N turns $Mself into line noise.", ch, NULL, 0, 0, 0);
stop_fighting (ch, TRUE);
do_function (ch, &do_quit, "");
unlink (strsave);
return;
}
}
if (argument[0] != '\0')
{
sendch ("Just type delete. No argument.\n\r", ch);
return;
}
sendch ("Type delete again to confirm this command.\n\r", ch);
sendch ("WARNING: this command is irreversible.\n\r", ch);
sendch
("Typing delete with an argument will undo delete status.\n\r", ch);
ch->pcdata->confirm_delete = TRUE;
wiznet ("$N is contemplating deletion.", ch, NULL, 0, 0, ch->level);
}
/* RT code to display channel status */
void do_channels (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
/* lists all channels and their status */
sendch (" channel status\n\r", ch);
sendch ("---------------------\n\r", ch);
sendch ("{dgossip{x ", ch);
if (!IS_SET (ch->comm, COMM_NOGOSSIP))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
sendch ("{aauction{x ", ch);
if (!IS_SET (ch->comm, COMM_NOAUCTION))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
sendch ("{emusic{x ", ch);
if (!IS_SET (ch->comm, COMM_NOMUSIC))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
sendch ("{qQ{x/{fA{x ", ch);
if (!IS_SET (ch->comm, COMM_NOQUESTION))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
sendch ("{hQuote{x ", ch);
if (!IS_SET (ch->comm, COMM_NOQUOTE))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
sendch ("{tgrats{x ", ch);
if (!IS_SET (ch->comm, COMM_NOGRATS))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
if (IS_IMMORTAL (ch))
{
sendch ("{iimm channel{x ", ch);
if (!IS_SET (ch->comm, COMM_NOWIZ))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
}
if (ch->level > HEADBUILDER)
{
sendch ("{BGOD channel{x ",ch);
if (!IS_SET (ch->comm, COMM_NOGOD))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
}
sendch ("{tshouts{x ", ch);
if (!IS_SET (ch->comm, COMM_SHOUTSOFF))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
sendch ("{ktells{x ", ch);
if (!IS_SET (ch->comm, COMM_DEAF))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
sendch ("{tquiet mode{x ", ch);
if (IS_SET (ch->comm, COMM_QUIET))
sendch ("ON\n\r", ch);
else
sendch ("OFF\n\r", ch);
if (IS_SET (ch->comm, COMM_AFK))
sendch ("You are AFK.\n\r", ch);
if (IS_SET (ch->comm, COMM_SNOOP_PROOF))
sendch ("You are immune to snooping.\n\r", ch);
if (ch->lines != PAGELEN)
{
if (ch->lines)
{
sprintf (buf, "You display %d lines of scroll.\n\r",
ch->lines + 2);
sendch (buf, ch);
}
else
sendch ("Scroll buffering is off.\n\r", ch);
}
if (ch->prompt != NULL)
{
sprintf (buf, "Your current prompt is: %s\n\r", ch->prompt);
sendch (buf, ch);
}
if (IS_SET (ch->comm, COMM_NOSHOUT))
sendch ("You cannot shout.\n\r", ch);
if (IS_SET (ch->comm, COMM_NOTELL))
sendch ("You cannot use tell.\n\r", ch);
if (IS_SET (ch->comm, COMM_NOCHANNELS))
sendch ("You cannot use channels.\n\r", ch);
if (IS_SET (ch->comm, COMM_NOEMOTE))
sendch ("You cannot show emotions.\n\r", ch);
}
/* RT deaf blocks out all shouts */
void do_deaf (CHAR_DATA * ch, char *argument)
{
if (IS_SET (ch->comm, COMM_DEAF))
{
sendch ("You can now hear tells again.\n\r", ch);
REMOVE_BIT (ch->comm, COMM_DEAF);
}
else
{
sendch ("From now on, you won't hear tells.\n\r", ch);
SET_BIT (ch->comm, COMM_DEAF);
}
}
/* RT quiet blocks out all communication */
void do_quiet (CHAR_DATA * ch, char *argument)
{
if (IS_SET (ch->comm, COMM_QUIET))
{
sendch ("Quiet mode removed.\n\r", ch);
REMOVE_BIT (ch->comm, COMM_QUIET);
}
else
{
sendch ("From now on, you will only hear says and emotes.\n\r",
ch);
SET_BIT (ch->comm, COMM_QUIET);
}
}
/* afk command */
void do_afk (CHAR_DATA * ch, char *argument)
{
if (IS_SET (ch->comm, COMM_AFK))
{
sendch ("AFK mode removed. Type 'replay' to see tells.\n\r",
ch);
REMOVE_BIT (ch->comm, COMM_AFK);
}
else
{
sendch ("You are now in AFK mode.\n\r", ch);
SET_BIT (ch->comm, COMM_AFK);
}
}
void do_replay (CHAR_DATA * ch, char *argument)
{
if (IS_NPC (ch))
{
sendch ("You can't replay.\n\r", ch);
return;
}
if (buf_string (ch->pcdata->buffer)[0] == '\0')
{
sendch ("You have no tells to replay.\n\r", ch);
return;
}
page_to_char (buf_string (ch->pcdata->buffer), ch);
clear_buf (ch->pcdata->buffer);
}
void channel (CHAR_DATA *ch, char *argument, int chan) {
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
if (argument[0] == '\0') {
if (IS_SET (ch->comm, chan_nobit[chan])) {
sprintf (buf, "{a%s channel is now ON.{x\n\r", chan_name[chan]);
sendch (buf, ch);
REMOVE_BIT (ch->comm, chan_nobit[chan]);
}
else {
sprintf (buf, "{a%s channel is now OFF.{x\n\r", chan_name[chan]);
sendch (buf, ch);
SET_BIT (ch->comm, chan_nobit[chan]);
}
}
else {
if (IS_SET (ch->comm, COMM_QUIET)) {
sendch ("You must turn off quiet mode first.\n\r", ch);
return;
}
if (IS_SET (ch->comm, COMM_NOCHANNELS)) {
sendch ("The gods have revoked your channel priviliges.\n\r", ch);
return;
}
REMOVE_BIT (ch->comm, chan_nobit[chan]);
sprintf (buf, chan_personaltext[chan], argument);
sendch (buf, ch);
for (d = descriptor_list; d != NULL; d = d->next) {
victim = d->original ? d->original : d->character;
if (d->connected != CON_PLAYING || victim == ch)
continue;
else if (IS_SET (victim->comm, chan_nobit[chan]))
continue;
else if (chan == CHAN_CLAN && ch->clan != victim->clan)
continue;
else if (chan == CHAN_IMM && !IS_IMMORTAL(victim))
continue;
else if (chan == CHAN_GOD && victim->level < HEADBUILDER)
continue;
else if (chan != CHAN_GOD && chan != CHAN_IMM && IS_SET (victim->comm, COMM_QUIET))
continue;
act_new (chan_acttext[chan], ch, argument, victim, TO_VICT, POS_DEAD);
}
}
return;
}
void do_auction (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_AUCTION);
}
void do_gossip (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_GOSSIP);
}
void do_ooc (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_OOC);
}
void do_grats (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_GRATS);
}
void do_quote (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_QUOTE);
}
void do_question (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_QUESTION);
}
void do_answer (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_ANSWER);
}
void do_music (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_MUSIC);
}
void do_clantalk (CHAR_DATA * ch, char *argument) {
if (!is_clan (ch) || clan_table[ch->clan].independent) {
sendch ("You aren't in a clan.\n\r", ch);
return;
}
channel (ch, argument, CHAN_CLAN);
}
void do_immtalk (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_IMM);
}
void do_god (CHAR_DATA * ch, char *argument) {
channel (ch, argument, CHAN_GOD);
}
void do_gtell (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *gch;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0')
{
sendch ("Tell your group what?\n\r", ch);
return;
}
if (IS_SET (ch->comm, COMM_NOTELL))
{
sendch ("Your message didn't get through!\n\r", ch);
return;
}
sprintf (buf, "You tell the group '%s'\n\r", argument);
sendch (buf, ch);
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (is_same_group (gch, ch))
act_new ("$n tells the group '$t'",
ch, argument, gch, TO_VICT, POS_SLEEPING);
}
return;
}
void do_osay (CHAR_DATA *ch, char *argument)
{
int length;
if ( argument[0] == '\0' )
{
sendch ( "Say what OOCly?\n\r", ch );
return;
}
length = strlen ( argument );
if ( argument[length - 1] == '!' )
{
if ( argument[length - 2] != '!' )
{
act ( "{6$n exclaims OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You exclaim OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else
{
act ( "{6$n screams OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You scream OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
}
else if ( argument[length - 1] == '?' )
{
if ( argument[length - 2] == '!' )
{
act ( "{6$n boggles OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You boggle OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 2] != '?' )
{
act ( "{6$n asks OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You ask OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else
{
act ( "{6$n demands OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You demand OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
}
else if ( argument[length - 1] == '.' && argument[length - 2] == '.' &&
argument[length - 3] == '.' )
{
act ( "{6$n mutters OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You mutter OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == ')' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n chuckles OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You chuckle OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == '(' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n sulks OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You sulk OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == 'P' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n smirks OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You smirk OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == ')' && argument[length - 2] == ';' )
{
act ( "{6$n leers OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You leer OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == 'O' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n sings OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You sing OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10)
{
act ( "{6$n slurs OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You slur OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else
{
act ( "{6$n says OOCly, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You say OOCly, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
return;
}
void do_whisper ( CHAR_DATA *ch, char *argument )
{
char arg[MIL];
CHAR_DATA *victim;
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
sendch ( "Whisper to who?\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
sendch ( "Whisper what?\n\r", ch );
return;
}
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
{
sendch ( "They aren't here.\n\r", ch );
return;
}
act ( "{6$n whispers to you, '{7$t{6'{x", ch, argument, victim, TO_VICT );
act ( "{6You whisper to $N, '{7$t{6'{x", ch, argument, victim, TO_CHAR );
act ( "{6$n whispers something to $N.{x", ch, NULL, victim, TO_NOTVICT );
return;
}
/* replacement do_say command */
void do_say ( CHAR_DATA *ch, char *argument )
{
int length;
if ( argument[0] == '\0' )
{
sendch ( "Say what?\n\r", ch );
return;
}
length = strlen ( argument );
if ( argument[length - 1] == '!' )
{
if ( argument[length - 2] != '!' )
{
act ( "{6$n exclaims, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You exclaim, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else
{
act ( "{6$n screams, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You scream, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
}
else if ( argument[length - 1] == '?' )
{
if ( argument[length - 2] == '!' )
{
act ( "{6$n boggles, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You boggle, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 2] != '?' )
{
act ( "{6$n asks, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You ask, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else
{
act ( "{6$n demands, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You demand, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
}
else if ( argument[length - 1] == '.' && argument[length - 2] == '.' &&
argument[length - 3] == '.' )
{
act ( "{6$n mutters, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You mutter, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == ')' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n chuckles, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You chuckle, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == '(' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n sulks, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You sulk, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == 'P' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n smirks, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You smirk, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == ')' && argument[length - 2] == ';' )
{
act ( "{6$n leers, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You leer, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if ( argument[length - 1] == 'O' &&
( argument[length - 2] == '=' || argument[length - 2] == ':' ) )
{
act ( "{6$n sings, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You sing, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else if (!IS_NPC (ch) && ch->pcdata->condition[COND_DRUNK] > 10)
{
act ( "{6$n slurs, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You slur, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
else
{
act ( "{6$n says, '{7$T{6'{x", ch, NULL, argument, TO_ROOM );
act ( "{6You say, '{7$T{6'{x", ch, NULL, argument, TO_CHAR );
}
if (!IS_NPC (ch))
{
CHAR_DATA *mob, *mob_next;
OBJ_DATA *obj, *obj_next;
for (mob = ch->in_room->people; mob != NULL; mob = mob_next)
{
mob_next = mob->next_in_room;
if (IS_NPC (mob) && HAS_TRIGGER_MOB (mob, TRIG_SPEECH)
&& mob->position == mob->pIndexData->default_pos)
p_act_trigger (argument, mob, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH);
for ( obj = mob->carrying; obj; obj = obj_next ) {
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_SPEECH ) )
p_act_trigger( argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH );
}
}
}
if ( ch->in_room && HAS_TRIGGER_ROOM( ch->in_room, TRIG_SPEECH ) )
p_act_trigger( argument, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_SPEECH );
return;
}
/* taken out and replaced with do_say from above
void do_say (CHAR_DATA * ch, char *argument)
{
if (argument[0] == '\0')
{
sendch ("Say what?\n\r", ch);
return;
}
act ("{6$n says '{7$T{6'{x", ch, NULL, argument, TO_ROOM);
act ("{6You say '{7$T{6'{x", ch, NULL, argument, TO_CHAR);
if (!IS_NPC (ch))
{
CHAR_DATA *mob, *mob_next;
OBJ_DATA *obj, *obj_next;
for (mob = ch->in_room->people; mob != NULL; mob = mob_next)
{
mob_next = mob->next_in_room;
if (IS_NPC (mob) && HAS_TRIGGER_MOB (mob, TRIG_SPEECH)
&& mob->position == mob->pIndexData->default_pos)
p_act_trigger (argument, mob, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH);
for ( obj = mob->carrying; obj; obj = obj_next ) {
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_SPEECH ) )
p_act_trigger( argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH );
}
}
}
if ( ch->in_room && HAS_TRIGGER_ROOM( ch->in_room, TRIG_SPEECH ) )
p_act_trigger( argument, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_SPEECH );
return;
}
*/
void do_shout (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
if (IS_SET (ch->comm, COMM_SHOUTSOFF))
{
sendch ("You can hear shouts again.\n\r", ch);
REMOVE_BIT (ch->comm, COMM_SHOUTSOFF);
}
else
{
sendch ("You will no longer hear shouts.\n\r", ch);
SET_BIT (ch->comm, COMM_SHOUTSOFF);
}
return;
}
if (IS_SET (ch->comm, COMM_NOSHOUT))
{
sendch ("You can't shout.\n\r", ch);
return;
}
REMOVE_BIT (ch->comm, COMM_SHOUTSOFF);
wait (ch, 12);
act ("You shout '$T'", ch, NULL, argument, TO_CHAR);
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if (d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET (victim->comm, COMM_SHOUTSOFF) &&
!IS_SET (victim->comm, COMM_QUIET))
{
act ("$n shouts '$t'", ch, argument, d->character, TO_VICT);
}
}
return;
}
void do_tell (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
if (IS_SET (ch->comm, COMM_NOTELL) || IS_SET (ch->comm, COMM_DEAF))
{
sendch ("Your message didn't get through.\n\r", ch);
return;
}
if (IS_SET (ch->comm, COMM_QUIET))
{
sendch ("You must turn off quiet mode first.\n\r", ch);
return;
}
if (IS_SET (ch->comm, COMM_DEAF))
{
sendch ("You must turn off deaf mode first.\n\r", ch);
return;
}
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
sendch ("Tell whom what?\n\r", ch);
return;
}
/*
* Can tell to PC's anywhere, but NPC's only in same room.
* -- Furey
*/
if ((victim = get_char_world (ch, arg)) == NULL
|| (IS_NPC (victim) && victim->in_room != ch->in_room))
{
sendch ("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL && !IS_NPC (victim))
{
act ("$N seems to have misplaced $S link...try again later.",
ch, NULL, victim, TO_CHAR);
sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument);
buf[0] = UPPER (buf[0]);
add_buf (victim->pcdata->buffer, buf);
return;
}
if (!(IS_IMMORTAL (ch) && ch->level > LEVEL_IMMORTAL)
&& !IS_AWAKE (victim))
{
act ("$E can't hear you.", ch, 0, victim, TO_CHAR);
return;
}
if (
(IS_SET (victim->comm, COMM_QUIET)
|| IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch))
{
act ("$E is not receiving tells.", ch, 0, victim, TO_CHAR);
return;
}
if (IS_SET (victim->comm, COMM_AFK))
{
if (IS_NPC (victim))
{
act ("$E is AFK, and not receiving tells.", ch, NULL, victim,
TO_CHAR);
return;
}
act ("$E is AFK, but your tell will go through when $E returns.",
ch, NULL, victim, TO_CHAR);
sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim),
argument);
buf[0] = UPPER (buf[0]);
add_buf (victim->pcdata->buffer, buf);
return;
}
if (!IS_NPC(victim)) {
if (victim->desc->connected >= CON_NOTE_TO && victim->desc->connected <= CON_NOTE_FINISH) {
act ("$E is writing a note, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR);
sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument);
buf[0] = UPPER (buf[0]);
add_buf (victim->pcdata->buffer, buf);
return;
}
}
act ("{kYou tell $N '{K$t{k'{x", ch, argument, victim, TO_CHAR);
act_new ("{k$n tells you '{K$t{k'{x", ch, argument, victim, TO_VICT, POS_DEAD);
victim->reply = ch;
if (!IS_NPC (ch) && IS_NPC (victim) && HAS_TRIGGER_MOB (victim, TRIG_SPEECH))
p_act_trigger (argument, victim, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH);
return;
}
void do_reply (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
if (IS_SET (ch->comm, COMM_NOTELL))
{
sendch ("Your message didn't get through.\n\r", ch);
return;
}
if ((victim = ch->reply) == NULL)
{
sendch ("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL && !IS_NPC (victim))
{
act ("$N seems to have misplaced $S link...try again later.",
ch, NULL, victim, TO_CHAR);
sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim),
argument);
buf[0] = UPPER (buf[0]);
add_buf (victim->pcdata->buffer, buf);
return;
}
if (!IS_IMMORTAL (ch) && !IS_AWAKE (victim))
{
act ("$E can't hear you.", ch, 0, victim, TO_CHAR);
return;
}
if (
(IS_SET (victim->comm, COMM_QUIET)
|| IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch)
&& !IS_IMMORTAL (victim))
{
act_new ("$E is not receiving tells.", ch, 0, victim, TO_CHAR,
POS_DEAD);
return;
}
if (!IS_IMMORTAL (victim) && !IS_AWAKE (ch))
{
sendch ("In your dreams, or what?\n\r", ch);
return;
}
if (IS_SET (victim->comm, COMM_AFK))
{
if (IS_NPC (victim))
{
act_new ("$E is AFK, and not receiving tells.",
ch, NULL, victim, TO_CHAR, POS_DEAD);
return;
}
act_new ("$E is AFK, but your tell will go through when $E returns.",
ch, NULL, victim, TO_CHAR, POS_DEAD);
sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim),
argument);
buf[0] = UPPER (buf[0]);
add_buf (victim->pcdata->buffer, buf);
return;
}
act_new ("{kYou tell $N '{K$t{k'{x", ch, argument, victim, TO_CHAR,
POS_DEAD);
act_new ("{k$n tells you '{K$t{k'{x", ch, argument, victim, TO_VICT,
POS_DEAD);
victim->reply = ch;
return;
}
void do_yell (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (IS_SET (ch->comm, COMM_NOSHOUT))
{
sendch ("You can't yell.\n\r", ch);
return;
}
if (argument[0] == '\0')
{
sendch ("Yell what?\n\r", ch);
return;
}
act ("You yell '$t'", ch, argument, NULL, TO_CHAR);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area
&& !IS_SET (d->character->comm, COMM_QUIET))
{
act ("$n yells '$t'", ch, argument, d->character, TO_VICT);
}
}
return;
}
void do_emote (CHAR_DATA * ch, char *argument)
{
if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE))
{
sendch ("You can't show your emotions.\n\r", ch);
return;
}
if (argument[0] == '\0')
{
sendch ("Emote what?\n\r", ch);
return;
}
/* little hack to fix the ',{' bug posted to rom list
* around 4/16/01 -- JR
*/
if (!(isalpha(argument[0])) || (isspace(argument[0])))
{
sendch ("Moron!\n\r", ch);
return;
}
MOBtrigger = FALSE;
act ("$n $T", ch, NULL, argument, TO_ROOM);
act ("$n $T", ch, NULL, argument, TO_CHAR);
MOBtrigger = TRUE;
return;
}
void do_pmote (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *vch;
char *letter, *name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE))
{
sendch ("You can't show your emotions.\n\r", ch);
return;
}
if (argument[0] == '\0')
{
sendch ("Emote what?\n\r", ch);
return;
}
/* little hack to fix the ',{' bug posted to rom list
* around 4/16/01 -- JR
*/
if (!(isalpha(argument[0])) || (isspace(argument[0])))
{
sendch ("Moron!\n\r", ch);
return;
}
act ("$n $t", ch, argument, NULL, TO_CHAR);
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr (argument, vch->name)) == NULL)
{
MOBtrigger = FALSE;
act ("$N $t", vch, argument, ch, TO_CHAR);
MOBtrigger = TRUE;
continue;
}
strcpy (temp, argument);
temp[strlen (argument) - strlen (letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen (vch->name))
{
strcat (temp, "r");
continue;
}
if (*letter == 's' && matches == strlen (vch->name))
{
matches = 0;
continue;
}
if (matches == strlen (vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen (vch->name))
{
strcat (temp, "you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat (last, letter, 1);
continue;
}
matches = 0;
strcat (temp, last);
strncat (temp, letter, 1);
last[0] = '\0';
name = vch->name;
}
MOBtrigger = FALSE;
act ("$N $t", vch, temp, ch, TO_CHAR);
MOBtrigger = TRUE;
}
return;
}
void do_bug (CHAR_DATA * ch, char *argument)
{
append_file (ch, BUG_FILE, argument);
sendch ("Bug logged.\n\r", ch);
return;
}
void do_typo (CHAR_DATA * ch, char *argument)
{
append_file (ch, TYPO_FILE, argument);
sendch ("Typo logged.\n\r", ch);
return;
}
void do_rent (CHAR_DATA * ch, char *argument)
{
sendch ("There is no rent here. Just save and quit.\n\r", ch);
return;
}
void do_qui (CHAR_DATA * ch, char *argument)
{
sendch ("If you want to QUIT, you have to spell it out.\n\r", ch);
return;
}
void do_quit (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d, *d_next;
int id;
if (IS_NPC (ch))
return;
if (IS_FUSED(ch)) {
sendch ("You cannot quit while fused.\n\r", ch);
return;
}
if (ch->position == POS_FIGHTING)
{
sendch ("No way! You are fighting.\n\r", ch);
return;
}
if (ch->position < POS_STUNNED)
{
sendch ("You're not DEAD yet.\n\r", ch);
return;
}
sendch ("The {YArena{x awaits your return...\n\r", ch);
act ("$n has left the game.", ch, NULL, NULL, TO_ROOM);
sprintf (log_buf, "%s has quit.", ch->name);
log_string (log_buf);
logstr (LOG_CONNECT, "%s has quit", ch->name);
wiznet ("$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0,
ch->level);
/*
* After extract_char the ch is no longer valid!
*/
save_char_obj (ch);
/* Free note that might be there somehow */
if (ch->pcdata->in_progress)
free_note (ch->pcdata->in_progress);
id = ch->id;
d = ch->desc;
extract_char (ch, TRUE);
if (d != NULL)
close_socket (d);
/* toast evil cheating bastards */
for (d = descriptor_list; d != NULL; d = d_next)
{
CHAR_DATA *tch;
d_next = d->next;
tch = d->original ? d->original : d->character;
if (tch && tch->id == id)
{
extract_char (tch, TRUE);
close_socket (d);
}
}
return;
}
void do_save (CHAR_DATA * ch, char *argument)
{
if (IS_NPC (ch))
return;
if (IS_FUSED(ch)) {
sendch ("You cannot save while fused.\n\r", ch);
return;
}
save_char_obj (ch);
sendch (" ***Saving Character***\n\r", ch);
wait (ch, 2 * PULSE_SECOND);
return;
}
void do_follow (CHAR_DATA * ch, char *argument)
{
/* RT changed to allow unlimited following and follow the NOFOLLOW rules */
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
sendch ("Follow whom?\n\r", ch);
return;
}
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
{
sendch ("They aren't here.\n\r", ch);
return;
}
if (IS_AFFECTED (ch, AFF_CHARM) && ch->master != NULL)
{
act ("But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR);
return;
}
if (victim == ch)
{
if (ch->master == NULL)
{
sendch ("You already follow yourself.\n\r", ch);
return;
}
stop_follower (ch);
return;
}
if (!IS_NPC (victim) && IS_SET (victim->act, PLR_NOFOLLOW)
&& !IS_IMMORTAL (ch))
{
act ("$N doesn't seem to want any followers.\n\r", ch, NULL, victim,
TO_CHAR);
return;
}
REMOVE_BIT (ch->act, PLR_NOFOLLOW);
if (ch->master != NULL)
stop_follower (ch);
add_follower (ch, victim);
return;
}
void add_follower (CHAR_DATA * ch, CHAR_DATA * master)
{
if (ch->master != NULL)
{
logstr (LOG_BUG, "Add_follower: non-null master.", 0);
return;
}
ch->master = master;
ch->leader = NULL;
if (can_see (master, ch))
act ("$n now follows you.", ch, NULL, master, TO_VICT);
act ("You now follow $N.", ch, NULL, master, TO_CHAR);
return;
}
void stop_follower (CHAR_DATA * ch)
{
if (ch->master == NULL)
{
logstr (LOG_BUG, "Stop_follower: null master.", 0);
return;
}
if (can_see (ch->master, ch) && ch->in_room != NULL)
{
act ("$n stops following you.", ch, NULL, ch->master, TO_VICT);
act ("You stop following $N.", ch, NULL, ch->master, TO_CHAR);
}
if (ch->master->pet == ch)
ch->master->pet = NULL;
ch->master = NULL;
ch->leader = NULL;
return;
}
/* nukes charmed monsters and pets */
void nuke_pets (CHAR_DATA * ch)
{
CHAR_DATA *pet;
if ((pet = ch->pet) != NULL)
{
stop_follower (pet);
if (pet->in_room != NULL)
act ("$N slowly fades away.", ch, NULL, pet, TO_NOTVICT);
extract_char (pet, TRUE);
}
ch->pet = NULL;
return;
}
void die_follower (CHAR_DATA * ch)
{
CHAR_DATA *fch;
if (ch->master != NULL)
{
if (ch->master->pet == ch)
ch->master->pet = NULL;
stop_follower (ch);
}
ch->leader = NULL;
for (fch = char_list; fch != NULL; fch = fch->next)
{
if (fch->master == ch)
stop_follower (fch);
if (fch->leader == ch)
fch->leader = fch;
}
return;
}
void do_order (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
bool found;
bool fAll;
argument = one_argument (argument, arg);
one_argument (argument, arg2);
if (!str_cmp (arg2, "delete") || !str_cmp (arg2, "mob"))
{
sendch ("That will NOT be done.\n\r", ch);
return;
}
if (arg[0] == '\0' || argument[0] == '\0')
{
sendch ("Order whom to do what?\n\r", ch);
return;
}
if (IS_AFFECTED (ch, AFF_CHARM))
{
sendch ("You feel like taking, not giving, orders.\n\r", ch);
return;
}
if (!str_cmp (arg, "all"))
{
fAll = TRUE;
victim = NULL;
}
else
{
fAll = FALSE;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
{
sendch ("They aren't here.\n\r", ch);
return;
}
if (victim == ch)
{
sendch ("Aye aye, right away!\n\r", ch);
return;
}
if (!IS_AFFECTED (victim, AFF_CHARM) || victim->master != ch
|| (IS_IMMORTAL (victim) && victim->level >= ch->level))
{
sendch ("Do it yourself!\n\r", ch);
return;
}
}
found = FALSE;
for (och = ch->in_room->people; och != NULL; och = och_next)
{
och_next = och->next_in_room;
if (IS_AFFECTED (och, AFF_CHARM)
&& och->master == ch && (fAll || och == victim))
{
found = TRUE;
sprintf (buf, "$n orders you to '%s'.", argument);
act (buf, ch, NULL, och, TO_VICT);
interpret (och, argument);
}
}
if (found)
{
wait (ch, PULSE_VIOLENCE);
sendch ("Ok.\n\r", ch);
}
else
sendch ("You have no followers here.\n\r", ch);
return;
}
void do_group (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
CHAR_DATA *gch;
CHAR_DATA *leader;
leader = (ch->leader != NULL) ? ch->leader : ch;
sprintf (buf, "%s's group:\n\r", PERS (leader, ch));
sendch (buf, ch);
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (is_same_group (gch, ch))
{
sprintf (buf,
"[%5s] %-16s %7d/%-7d hp %7d/%-7d ki %4Ldpl\n\r",
IS_NPC (gch) ? "Mob" : (gch->race < MAX_PC_RACE ? pc_race_table[gch->race].who_name : " "),
capitalize (PERS (gch, ch)), gch->hit, gch->max_hit,
gch->ki, gch->max_ki, gch->cur_pl * gch->pl / 100);
sendch (buf, ch);
}
}
return;
}
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
{
sendch ("They aren't here.\n\r", ch);
return;
}
if (ch->master != NULL || (ch->leader != NULL && ch->leader != ch))
{
sendch ("But you are following someone else!\n\r", ch);
return;
}
if (victim->master != ch && ch != victim)
{
act_new ("$N isn't following you.", ch, NULL, victim, TO_CHAR,
POS_SLEEPING);
return;
}
if (IS_AFFECTED (victim, AFF_CHARM))
{
sendch ("You can't remove charmed mobs from your group.\n\r",
ch);
return;
}
if (IS_AFFECTED (ch, AFF_CHARM))
{
act_new ("You like your master too much to leave $m!",
ch, NULL, victim, TO_VICT, POS_SLEEPING);
return;
}
if (is_same_group (victim, ch) && ch != victim)
{
victim->leader = NULL;
act_new ("$n removes $N from $s group.",
ch, NULL, victim, TO_NOTVICT, POS_RESTING);
act_new ("$n removes you from $s group.",
ch, NULL, victim, TO_VICT, POS_SLEEPING);
act_new ("You remove $N from your group.",
ch, NULL, victim, TO_CHAR, POS_SLEEPING);
return;
}
victim->leader = ch;
act_new ("$N joins $n's group.", ch, NULL, victim, TO_NOTVICT,
POS_RESTING);
act_new ("You join $n's group.", ch, NULL, victim, TO_VICT, POS_SLEEPING);
act_new ("$N joins your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING);
return;
}
/*
* 'Split' originally by Gnort, God of Chaos.
*/
void do_split (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
int members;
int amount = 0, share, extra;
argument = one_argument (argument, arg1);
one_argument (argument, arg2);
if (arg1[0] == '\0')
{
sendch ("Split how much?\n\r", ch);
return;
}
amount = atoi (arg1);
if (amount < 0)
{
sendch ("Your group wouldn't like that.\n\r", ch);
return;
}
if (amount == 0)
{
sendch ("You hand out zero coins, but no one notices.\n\r", ch);
return;
}
if (ch->zenni < amount)
{
sendch ("You don't have that much to split.\n\r", ch);
return;
}
members = 0;
for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room)
{
if (is_same_group (gch, ch) && !IS_AFFECTED (gch, AFF_CHARM))
members++;
}
if (members < 2)
{
sendch ("Just keep it all.\n\r", ch);
return;
}
share = amount / members;
extra = amount % members;
if (share == 0)
{
sendch ("Don't even bother, cheapskate.\n\r", ch);
return;
}
ch->zenni -= amount;
ch->zenni += share + extra;
if (share > 0)
{
sprintf (buf,
"You split %d zenni. Your share is %d zenni.\n\r",
amount, share + extra);
sendch (buf, ch);
}
sprintf (buf,
"$n splits %d zenni, giving you %d zenni.\n\r",
amount, share);
for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room)
{
if (gch != ch && is_same_group (gch, ch)
&& !IS_AFFECTED (gch, AFF_CHARM))
{
act (buf, ch, NULL, gch, TO_VICT);
gch->zenni += share;
}
}
return;
}
/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B and B ~ C, then A ~ C
*/
bool is_same_group (CHAR_DATA * ach, CHAR_DATA * bch)
{
if (ach == NULL || bch == NULL)
return FALSE;
if (ach->leader != NULL)
ach = ach->leader;
if (bch->leader != NULL)
bch = bch->leader;
return ach == bch;
}
/*
* ColoUr setting and unsetting, way cool, Ant Oct 94
* revised to include config colour, Ant Feb 95
*/
void do_colour (CHAR_DATA * ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
if (IS_NPC (ch))
{
sendch_bw ("ColoUr is not ON, Way Moron!\n\r", ch);
return;
}
argument = one_argument (argument, arg);
if (!*arg)
{
if (!IS_SET (ch->act, PLR_COLOUR))
{
SET_BIT (ch->act, PLR_COLOUR);
sendch ("ColoUr is now ON, Way Cool!\n\r"
"Further syntax:\n\r"
" colour {c<{xfield{c> <{xcolour{c>{x\n\r"
" colour {c<{xfield{c>{x {cbeep{x|{cnobeep{x\n\r"
" colour {cfields{x\n\r"
"Type help {ccolour{x and {ccolour2{x for details.\n\r"
"ColoUr is brought to you by Lope, ant@solace.mh.se.\n\r",
ch);
}
else
{
sendch_bw ("ColoUr is now OFF, <sigh>\n\r", ch);
REMOVE_BIT (ch->act, PLR_COLOUR);
}
return;
}
if (!str_cmp (arg, "fields")) {
sendch("These are the fields, and their current settings:\n\r"
"{pprompt {9gos_text {iimmtalk {4thit\n\r"
"{sroom_title {Zwiznet {Iimmtalk_type {5skill\n\r"
"{Sroom_text {oroom_exit {2yhit {1death\n\r"
"{dgossip {Oroom_stuff {3ohit {ngtell\n\r"
"{6say {ktell {lreply {Ngtell_text\n\r"
"{7say_text {Ktell_text {Lreply_text {emusic\n\r"
"{aauction {qquestion {fanswer {Emusic_text\n\r"
"{Aauction_text {Qquestion_text {Fanswer_text {Hquote\n\r"
"{jinfo {tclan {Tclan_text\n\r"
"\n\r"
"{xThe following are the possible colours:\n\r"
"{rred {ggreen {bblue {yyellow {mmagenta {ccyan {wwhite {Dgrey\n\r"
"{Rhi-red {Ghi-green {Bhi-blue {Yhi-yellow {Mhi-magenta {Chi-cyan {Whi-white\n\r"
"{xUse colour {c<{xfield{c> <{xcolour{c>{x to set any field.\n\r"
"Or, colour {c<{xfield{c>{x {cbeep{x|{cnobeep{x to set/unset\n\r"
"fields to beep.\n\r"
, ch);
return;
}
if (!str_cmp (arg, "default"))
{
default_colour (ch);
sendch_bw ("ColoUr set to default values.\n\r", ch);
return;
}
if (!str_cmp (arg, "all"))
{
all_colour (ch, argument);
return;
}
/*
* Yes, I know this is ugly and unnessessary repetition, but its old
* and I can't justify the time to make it pretty. -Lope
*/
if (!str_cmp (arg, "text"))
{
ALTER_COLOUR (text)}
else if (!str_cmp (arg, "auction"))
{
ALTER_COLOUR (auction)}
else if (!str_cmp (arg, "auction_text"))
{
ALTER_COLOUR (auction_text)}
else if (!str_cmp (arg, "clan"))
{
ALTER_COLOUR (clan)}
else if (!str_cmp (arg, "clan_text"))
{
ALTER_COLOUR (clan_text)}
else if (!str_cmp (arg, "gossip"))
{
ALTER_COLOUR (gossip)}
else if (!str_cmp (arg, "gossip_text"))
{
ALTER_COLOUR (gossip_text)}
else if (!str_cmp (arg, "music"))
{
ALTER_COLOUR (music)}
else if (!str_cmp (arg, "music_text"))
{
ALTER_COLOUR (music_text)}
else if (!str_cmp (arg, "question"))
{
ALTER_COLOUR (question)}
else if (!str_cmp (arg, "question_text"))
{
ALTER_COLOUR (question_text)}
else if (!str_cmp (arg, "answer"))
{
ALTER_COLOUR (answer)}
else if (!str_cmp (arg, "answer_text"))
{
ALTER_COLOUR (answer_text)}
else if (!str_cmp (arg, "quote"))
{
ALTER_COLOUR (quote)}
else if (!str_cmp (arg, "quote_text"))
{
ALTER_COLOUR (quote_text)}
else if (!str_cmp (arg, "immtalk_text"))
{
ALTER_COLOUR (immtalk_text)}
else if (!str_cmp (arg, "immtalk_type"))
{
ALTER_COLOUR (immtalk_type)}
else if (!str_cmp (arg, "info"))
{
ALTER_COLOUR (info)}
else if (!str_cmp (arg, "say"))
{
ALTER_COLOUR (say)}
else if (!str_cmp (arg, "say_text"))
{
ALTER_COLOUR (say_text)}
else if (!str_cmp (arg, "tell"))
{
ALTER_COLOUR (tell)}
else if (!str_cmp (arg, "tell_text"))
{
ALTER_COLOUR (tell_text)}
else if (!str_cmp (arg, "reply"))
{
ALTER_COLOUR (reply)}
else if (!str_cmp (arg, "reply_text"))
{
ALTER_COLOUR (reply_text)}
else if (!str_cmp (arg, "gtell_text"))
{
ALTER_COLOUR (gtell_text)}
else if (!str_cmp (arg, "gtell_type"))
{
ALTER_COLOUR (gtell_type)}
else if (!str_cmp (arg, "wiznet"))
{
ALTER_COLOUR (wiznet)}
else if (!str_cmp (arg, "room_title"))
{
ALTER_COLOUR (room_title)}
else if (!str_cmp (arg, "room_text"))
{
ALTER_COLOUR (room_text)}
else if (!str_cmp (arg, "room_exits"))
{
ALTER_COLOUR (room_exits)}
else if (!str_cmp (arg, "room_things"))
{
ALTER_COLOUR (room_things)}
else if (!str_cmp (arg, "prompt"))
{
ALTER_COLOUR (prompt)}
else if (!str_cmp (arg, "fight_death"))
{
ALTER_COLOUR (fight_death)}
else if (!str_cmp (arg, "fight_yhit"))
{
ALTER_COLOUR (fight_yhit)}
else if (!str_cmp (arg, "fight_ohit"))
{
ALTER_COLOUR (fight_ohit)}
else if (!str_cmp (arg, "fight_thit"))
{
ALTER_COLOUR (fight_thit)}
else if (!str_cmp (arg, "fight_skill"))
{
ALTER_COLOUR (fight_skill)}
else
{
sendch_bw ("Unrecognised Colour Parameter Not Set.\n\r", ch);
return;
}
sendch_bw ("New Colour Parameter Set.\n\r", ch);
return;
}