************ TARGETS ********** - tangent.dune.net - port:7654 - 63.219.178.164 - port:4000 ************ BUGS ************ -change_pl isnt accurate -"bleeding to death" is shown, despite combatant is at full hp -terraco missed efrin, gained no PL, but about 50mil hp and ki -bug in mprogs. The random selection string will pick the mob itself ************* TO DO ************* -balance ki losses, damage, pl gains, hit rolls -defensive forms (parry, counter, absorb, riposte(?)) -android upgrades -extra ki drain for transformations -fusion -all of transformations -ki attack disruption -powerstruggles: <counter person skill> -scouters: scan command, and limit the max pl they detect (based on objs PL) (later done) -better combatstat, score, etc displays -all races, skill prereqs etc -custom damage messages -body parts that can be wore down and take away from actions -something like the swr space system but without the weapons. like if you buy a space capsule you can enter it and type go namek and youll go to the planet namek. ****************** FIXED BUGS ****************** -newline after mobs in look. remove /n/r in all long_descr of mobs -carry weight is stored in table. eliminate tables, or at least update them to work with 300(+?) entries -targets in kamehameha always go to ignore -imm command to remove all wait (single person or room) -rprog trigger loaded with 'error' - why? Flag value was missing for GRALL -who isnt showing up right. Maybe add more to it -switch is broken. cant return -better reporting of damage in dam_message -weight is really high. Weight of zenni was messed up -small bug with change_pl. Misses one level -bug with looting zenni from corpses -fix bug with ki gain in -'ve rooms and high cur_pl ************ DONE ************ -extra wear locations (tail, eye, ear, torso) -rage builds up for ssj transformation. 1 rage for every hit that does damge over 5% total health. 25 ssj1, 50 j2, 75 j3, 100j4 (reset after each). each tick has a 1 in 15 chance of lowering rage -use do_score for do_mstat -examine calculations for skill gains -add in ac values, hit roll, dam roll -kame <target> [release] to immediatly release attack -make gain list work -autosets for builders -in oedit show, change Power Level to PL to prevent confusin with command. Also check formatting. Also check redit, medit, etc -different syntax for skills (ie special beam cannon = sbc, energy beam and ball) -pump up pl max, hp/ki max -update skills that mobs have. ie they should all have hand to hand -imm command to remove wait, (unwait) works like restore -autoattack -TARGET_HYBRID6 -for skills, ignore targets at level 6 and beyond, TARGET_CHAR_OFFENSIVE otherwise -show hitbonus, kibonus in medit -take majin race off of char selection but able to be set by the imms -some kind of 3rd variable in combat. balance? -determine values for combat things (ie attack strength, attack hit, ki attack, dodge, absorb) for each skill. ex attack strength = pl + stat + skill -pl gain function for all attacks -nameks dont need a sex -take out creation points and groups -skill level max back to 10 -look through all affects code. Change to work with pl, skill levels -make train cost for increasing stats based on race -give all armor and weapons duribility a duribility so that they can be broken (make it setable to 1500 and make it go down 1/100 of damage recieved. Needs to be added to medit. -stat prereqs for skills -make a delay for charging ki attack with a room echo that fits(ie kamehameha being charged would look like "blah cups his hands at his side and begins charging something" longer charge for more ki added) -add in room/obj progs -change currency to zenni (removed silver and gold, everything uses one base currency) -remove some clan stuff (ie in pkill) -gains in hp, mana, and stamina at certain pl's -change mana and stamina to ki and energy (energy is now stamina) -high_gravity flag for rooms that will triple pl gains in that room (going to be used for the time chamber only) -food and drink replaces energy and ki -items that can only be used after reaching a certain pl