dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
************ TARGETS **********
- tangent.dune.net - port:7654
- 63.219.178.164 - port:4000

************ BUGS ************
-change_pl isnt accurate
-"bleeding to death" is shown, despite combatant is at full hp
-terraco missed efrin, gained no PL, but about 50mil hp and ki
-bug in mprogs.  The random selection string will pick the mob itself

************* TO DO *************
-balance ki losses, damage, pl gains, hit rolls
-defensive forms (parry, counter, absorb, riposte(?))
-android upgrades
-extra ki drain for transformations 
-fusion
-all of transformations
-ki attack disruption
-powerstruggles: <counter person skill>
-scouters: scan command, and limit the max pl they detect (based on objs PL) (later done)
-better combatstat, score, etc displays
-all races, skill prereqs etc
-custom damage messages
-body parts that can be wore down and take away from actions
-something like the swr space system but without the weapons.  like if you buy a space capsule you can enter it and type go namek and youll go to the planet namek.

****************** FIXED BUGS ******************
-newline after mobs in look. remove /n/r in all long_descr of mobs
-carry weight is stored in table. eliminate tables, or at least update 
them to work with 300(+?) entries
-targets in kamehameha always go to ignore
-imm command to remove all wait (single person or room)
-rprog trigger loaded with 'error' - why? Flag value was missing for GRALL
-who isnt showing up right. Maybe add more to it
-switch is broken. cant return
-better reporting of damage in dam_message
-weight is really high. Weight of zenni was messed up
-small bug with change_pl. Misses one level
-bug with looting zenni from corpses
-fix bug with ki gain in -'ve rooms and high cur_pl

************ DONE ************
-extra wear locations (tail, eye, ear, torso)
-rage builds up for ssj transformation. 1 rage for every hit that does
 damge over 5% total health. 25 ssj1, 50 j2, 75 j3, 100j4 (reset after 
 each).  each tick has a 1 in 15 chance of lowering rage
-use do_score for do_mstat
-examine calculations for skill gains
-add in ac values, hit roll, dam roll
-kame <target> [release] to immediatly release attack
-make gain list work
-autosets for builders
-in oedit show, change Power Level to PL to prevent confusin with command. 
 Also check formatting. Also check redit, medit, etc
-different syntax for skills (ie special beam cannon = sbc, energy beam and ball)
-pump up pl max, hp/ki max
-update skills that mobs have. ie they should all have hand to hand
-imm command to remove wait, (unwait) works like restore
-autoattack
-TARGET_HYBRID6 -for skills, ignore targets at level 6 and beyond, TARGET_CHAR_OFFENSIVE otherwise
-show hitbonus, kibonus in medit
-take majin race off of char selection but able to be set by the imms
-some kind of 3rd variable in combat. balance?
-determine values for combat things (ie attack strength, attack hit, ki attack, dodge, absorb) for each skill. ex attack strength = pl + stat + skill
-pl gain function for all attacks
-nameks dont need a sex
-take out creation points and groups
-skill level max back to 10
-look through all affects code. Change to work with pl, skill levels
-make train cost for increasing stats based on race
-give all armor and weapons duribility a duribility so that they can be broken (make it setable to 1500 and make it go down 1/100 of damage recieved. Needs to be added to medit.
-stat prereqs for skills
-make a delay for charging ki attack with a room echo that fits(ie kamehameha being charged would look like "blah cups his hands at his side and begins charging something" longer charge for more ki added)
-add in room/obj progs
-change currency to zenni (removed silver and gold, everything uses one base currency)
-remove some clan stuff (ie in pkill)
-gains in hp, mana, and stamina at certain pl's
-change mana and stamina to ki and energy (energy is now stamina)
-high_gravity flag for rooms that will triple pl gains in that room (going to be used for the time chamber only)
-food and drink replaces energy and ki
-items that can only be used after reaching a certain pl