#AREADATA Name Middle Mountain Vegeta~ Builders Terraco-d~ VNUMs 700 799 Credits {{ OLC } Buu Icer Newbie Area~ Security 9 End #MOBILES #700 Icer Trainee~ A Icer Trainee~ A small Icer Trainee. ~ He wears cracked saiyan armor. His tail flicks back and forth as he trys to look intimidating. ~ icer~ AQ 0 0 0 1500 12 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 30 AHMV ABCDEFGHIJKQ small unknown #701 Icer Henchman~ An Icer henchman~ An Icer henchman ~ The Icer henchman wears standard issue equipment. Her scouter beeps as it scans the room. She clenches her fist as the scouter scans you. ~ icer~ AHRT 0 0 0 2500 16 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand female 30 AHMV ABCDEFGHIJK medium unknown #702 Icer Rogue~ A rogue~ A rogue stands here trying to go unnoticed. ~ His eyes shift around the room, making sure no one can jump him from behind. He wears a brown shaggy cloak with a very large hood. ~ human~ ARS 0 0 0 3500 19 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 30 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #703 Icer Warrior~ An Icerian warrior~ An Icerian warrior stands here. ~ ~ human~ AST 0 0 0 7000 27 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 50 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #704 Icer Weightlifter~ A weightlifter~ A weightlifter stands here, flexing his muscles. ~ ~ human~ AR 0 0 0 1000 10 5 5 5 5 5 100 70 punch 0 0 0 0 0 0 0 0 stand stand none 10 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #705 Mutant Icer~ A mutant Icer~ A tail-less Icer mutant stands here on 3 legs ~ This purple and white creature looks some what like an Icer but it has no tail and three legs. But aside from that it looks some what normal. About five to six feet tall and has broad shoulders and a small head. ~ icer~ AR 0 0 0 7000 27 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 50 AHMV ABCDEFGHIJK medium unknown #706 Frigidare~ Frigidare, the good vendor~ Frigidare stands here proudly ~ ~ icer~ ABS 0 0 0 1000000 333 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 90 AHMV ABCDEFGHIJK giant unknown #707 Kalt~ Kalt the Trainer~ The small but wise Kalt stands here ~ ~ icer~ ABJKS 0 0 0 100000 105 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 70 AHMV ABCDEFGHIJK tiny unknown #708 icer guard~ a icer guard~ Icer guard ~ ~ icer~ ABS 0 0 0 39000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown M GREET 708 100~ M SPEECH 707 yes~ M SPEECH 706 33476~ M SPEECH 709 no~ #709 janitor robot~ the robo-janitor~ A robot janitor mopping the floor and leaving a yellow sign ~ ~ icer~ ACG 0 0 0 1000000 333 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 90 AHMV ABCDEFGHIJK medium unknown #710 young icer~ the young icer~ A young icer looking for the training areas ~ ~ icer~ AGR 0 0 0 10000 20 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 I 0 stand stand none 30 AHMV ABCDEFGHIJK medium unknown #711 trainee icer~ the icer trainee~ An icer trainee concentrating on making a energy ball ~ ~ icer~ AGS 0 0 0 30000000 1095 22 22 22 22 22 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 95 AHMV ABCDEFGHIJK medium unknown #712 trainee icer~ the icer trainee~ An icer trainee holding it's palms outright and concentrating hard ~ ~ icer~ AGS 0 0 0 1000000 333 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 I 0 stand stand none 90 AHMV ABCDEFGHIJK medium unknown #713 icer commander~ the icer commander~ An commander showing the trainees where to go ~ ~ icer~ AGS 0 0 0 5000000000 7071 192 192 192 192 192 100 100 punch 0 0 0 0 0 0 I 0 stand stand none 7179 AHMV ABCDEFGHIJK medium unknown #714 icer king~ the icer king~ Cold, icer king ~ ~ icer~ ABS 0 0 0 2000000000 4472 165 165 165 165 165 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 5709 AHMV ABCDEFGHIJK large unknown #715 icer warrior~ the icer warrior~ An Icerian warrior stands here ~ ~ icer~ AGS 0 0 0 1500000000 3872 158 158 158 158 158 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 5313 AHMV ABCDEFGHIJK large unknown #790 gang member tall~ the tall gang member~ A tall gang member cracking some knuckles ~ ~ human~ ABR 0 0 0 4000000 666 8 8 8 8 8 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #791 gang member leader~ the gang leader~ The leader of the gang looking around for trouble ~ ~ saiya-jin~ ABS 0 0 0 20000000 1490 22 22 22 22 22 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 AHMV ABCDEFGHIJK medium unknown #792 short man crony~ the leader's crony~ A short man that looks to be the leader's crony ~ ~ human~ ABR 0 0 0 10000000 1054 15 15 15 15 15 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #793 buff bodyguard~ the buff bodyguard~ A buff looking bodyguard standing near the leader ~ ~ half-breed~ ABR 0 0 0 5000000 745 11 11 11 11 11 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 AHMV ABCDEFGHIJK medium unknown #794 tall bodyguard~ the tall bodyguard~ A tall bodyguard watching out for trouble ~ ~ half-breed~ ABS 0 0 0 2500000 527 7 7 7 7 7 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 AHMV ABCDEFGHIJK medium unknown #795 trainee icer~ the icer trainee~ A icer trainee kicking air to practice ~ ~ icer~ ABR 0 0 0 1000000 333 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 90 AHMV ABCDEFGHIJK medium unknown #796 slave namekian~ the namek-jin slave~ A namek-jin pulling on a ball and chain ~ ~ namek~ ABS 0 -600 0 1000000000 10540 155 155 155 155 155 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 AHMV ABCDEFGHIJK medium unknown #797 sroliyan slave~ the sroli-jin slave~ A sroli-jin placidly staring at the walls ~ A warrior from Planet Sroli, he has the ability to see the infrared spectrum due to it's planet's lack of light. With its dark blue skin, piercing eyes, and fangs, it would seem intimidating weren't it for its rather placid look, as if it was drugged. ~ hobgoblin~ ABR J -600 0 100000000 3333 48 48 48 48 48 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 AHMV ABCDEFGHIJKY medium unknown F res LQ #798 slave saiyan~ the saiya-jin slave~ A saiya-jin, limping around ~ This once proud warrior has been beaten ruthelessly. He now depends on his smarts rather than his agility to defeat his foes. ~ saiya-jin~ ABS 0 0 0 900000 316 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 90 AHMV ABCDEFGHIJK medium unknown #799 slave saiyan~ the saiya-jin slave~ A hurt saiya-jin, dragging a ball and chain ~ This once proud warrior was beaten and chained to a metallic ball. Heavily scared, he has trouble seeing out of one eye. Behind his sharp eyes, is an even sharper mind. ~ saiya-jin~ ABS 0 0 0 60000 81 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 70 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #700 Standard Issue Armor~ a suit of Icerian armor~ Standard Issue Icerian Armor~ unknown~ 20 armor 0 AD 0 CDFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 0 0 1 200 P #701 Standard Issue Bracers~ a pair of bracers~ A pair of standard issue bracers~ unknown~ 1 armor 0 AI 0 0 0 0 0 0 0 100 P #702 Standard Issue Gloves~ a pair of white gloves~ A pair of standard issue gloves~ unknown~ 1 armor 0 AH 0 0 0 0 0 0 0 200 P #703 Standard Issue Boots~ a pair of boots lie here~ A pair of standard issue boots~ unknown~ 1 armor 0 AG 0 0 0 0 0 0 0 200 P #704 Electric Lantern~ an electric lantern sits here~ A futuristic-looking lantern~ unknown~ 1 light U AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 0 1 500 P #705 no name~ .~ (no description)~ unknown~ 1 armor 0 AI 0 0 0 0 0 0 0 0 P #706 no name~ a broom~ A broom with an long brown handle and black brissels~ unknown~ 1 trash 0 0 0 0 0 0 0 1 0 0 P #707 no name~ a~ Dustpan~ unknown~ 1 trash 0 0 0 0 0 0 0 0 0 0 P #708 no name~ a~ Mop~ unknown~ 1 trash 0 0 0 0 0 0 0 0 0 0 P #709 no name~ a red bucket~ A red bucket~ unknown~ 1 trash 0 0 0 0 0 0 0 0 0 0 P #762 key card~ a key card~ A key card~ unknown~ 1 key 0 AO 0 0 0 0 0 0 0 0 P #764 swipe card~ a swipe card~ A swipe card~ unknown~ 1 key 0 AO 0 0 0 0 0 0 0 0 P #787 lever~ a small lever~ A small lever on the wall~ steel~ 2147483647 key 0 0 0 0 0 0 0 0 16960 0 P #799 Buu's Scouter~ scouter~ Scouter~ unknown~ 1000 armor a AS 0 0 0 0 0 0 0 0 P #0 #ROOMS #700 Icerian Training Ship~ You are at the entrance of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 4 0 D0 ~ ~ 0 0 701 D5 ~ ~ 0 0 741 M 150 H 150 S #701 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 752 D1 ~ ~ 0 0 702 D2 ~ ~ 0 0 700 D3 ~ ~ 0 0 717 D5 ~ ~ 0 0 719 M 150 H 150 S #702 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 703 D3 ~ ~ 0 0 701 M 150 H 150 S #703 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. To the south is the Equipment Vendor. ~ 0 0 0 D0 ~ ~ 0 0 704 D2 ~ ~ 0 0 718 D3 ~ ~ 0 0 702 M 150 H 150 S #704 Icerian Training ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 705 D2 ~ ~ 0 0 703 M 150 H 150 S #705 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 706 D2 ~ ~ 0 0 704 M 150 H 150 S #706 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 707 D2 ~ ~ 0 0 705 M 150 H 150 S #707 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 708 D2 ~ ~ 0 0 706 M 150 H 150 S #708 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D2 ~ ~ 0 0 707 D3 ~ ~ 0 0 709 M 150 H 150 S #709 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 708 D3 ~ ~ 0 0 710 M 150 H 150 S #710 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 709 D3 ~ ~ 0 0 711 M 150 H 150 S #711 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 710 D3 ~ ~ 0 0 712 D4 ~ ~ 0 0 721 M 150 H 150 S #712 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 711 D2 ~ ~ 0 0 713 M 150 H 150 S #713 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 712 D2 ~ ~ 0 0 714 M 150 H 150 S #714 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 713 D2 ~ ~ 0 0 715 M 150 H 150 S #715 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 714 D2 ~ ~ 0 0 716 M 150 H 150 S #716 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. To the south is the Skill Area. ~ 0 0 0 D0 ~ ~ 0 0 715 D1 ~ ~ 0 0 717 D2 ~ ~ 0 0 720 M 150 H 150 S #717 Icerian Training Ship~ You are in the vast hallway of the ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 701 D3 ~ ~ 0 0 716 M 150 H 150 S #718 Equipment Vendor~ This room is small and craped. Behind a large Icer, shelves that line the wall are filled with classic Icerian armor. The floor is white ceramic tile. The large Icer sways back and forth with his arms crossed and eyes fiercely squinted. ~ 0 4 0 D0 ~ ~ 0 0 703 M 150 H 150 S #719 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 1029 0 D1 ~ ~ 0 0 742 D2 ~ ~ 0 0 743 D3 ~ ~ 0 0 744 D4 ~ ~ 0 0 701 M 250 H 250 S #720 Skill Area~ This is the Training Area. You can learn new skills and techniques here. Large mats lay here to break your fall. Burn marks scar the wall where ki blasts have missed their target. A large mirror helps trainers show you the correct form for each technique you might learn. ~ 0 0 0 D0 ~ ~ 0 0 716 S #721 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 4 0 D1 ~ ~ 0 0 722 D3 ~ ~ 0 0 740 D5 ~ ~ 0 0 711 S #722 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 723 D3 ~ ~ 0 0 721 S #723 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D2 ~ ~ 0 0 724 D3 ~ ~ 0 0 722 S #724 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 723 D2 ~ ~ 0 0 725 S #725 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 724 D2 ~ ~ 0 0 726 S #726 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 725 D2 ~ ~ 0 0 727 S #727 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 726 D2 ~ ~ 0 0 728 S #728 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 727 D3 ~ ~ 0 0 729 S #729 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 728 D3 ~ ~ 0 0 730 S #730 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 729 D3 ~ ~ 0 0 731 S #731 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 730 D3 ~ ~ 0 0 732 S #732 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 731 D3 ~ ~ 0 0 733 S #733 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 734 D1 ~ ~ 0 0 732 S #734 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 735 D2 ~ ~ 0 0 733 S #735 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 736 D2 ~ ~ 0 0 734 S #736 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 737 D2 ~ ~ 0 0 735 S #737 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D0 ~ ~ 0 0 738 D2 ~ ~ 0 0 736 S #738 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 739 D2 ~ ~ 0 0 737 S #739 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 740 D3 ~ ~ 0 0 738 S #740 Second Level~ You are on the second floor of the Icerian Training Ship. The walls are made of a white steel. Battle cries and fighting can be heard throughout the room. Scratches in the walls and floor tell of the fierce battles that rage here. ~ 0 0 0 D1 ~ ~ 0 0 721 D3 ~ ~ 0 0 739 S #741 Porting Dock~ The porting dock is busy with ships and people. The cavernous room echos with talking and engines humming. The room is very bright because of the giant lights hanging from the ceiling. From here you can travel across the universe in mere moments. ~ 0 4 0 D1 ~ ~ 0 0 747 D3 ~ ~ 0 0 748 D4 ~ ~ 0 0 700 S #742 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 1029 0 D2 ~ ~ 0 0 746 D3 ~ ~ 0 0 719 S #743 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 1029 0 D0 ~ ~ 0 0 719 D1 ~ ~ 0 0 746 D2 ~ ~ 0 0 750 D3 ~ ~ 0 0 745 S #744 Rejuvination Tanks~ This is the rejuvination area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 1029 0 D1 ~ ~ 0 0 719 D2 ~ ~ 0 0 745 S #745 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 1029 0 D0 ~ ~ 0 0 744 D1 ~ ~ 0 0 743 D2 ~ ~ 0 0 751 S #746 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 0 0 D0 ~ ~ 0 0 742 D2 ~ ~ 0 0 749 D3 ~ ~ 0 0 743 S #747 Incoming Flight Dock~ The floor is made of a metal aloy. It has lights lining the sides and down the middle. The back wall, that has a lighted target like design on it, seems to be where the control room is. A small door is located at the top of some stairs made of the same aloy as the floor. The runners upon the stairs have a few scuff marks. ~ 0 0 0 D3 ~ ~ 0 0 741 D4 ~ ~ 0 0 755 S #748 Outgoing Flight Dock~ The floor is made of a metal aloy. It has lights lining the sides and down the middle, the door has the same lighted target like design on it showing that it is the way out. This areas controll room is the same as the incomeings and only linked by a window. ~ 0 0 0 D1 ~ ~ 0 0 741 S #749 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 0 0 D0 ~ ~ 0 0 746 D3 ~ ~ 0 0 750 S #750 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 0 0 D0 ~ ~ 0 0 743 D1 ~ ~ 0 0 749 D3 ~ ~ 0 0 751 S #751 Rejuvenation Tanks~ This is the rejuvenation area. Each room contains one tank. The room is dark as night to help it's occupants relax. The small green light pulses as it monitors one's heartbeat. Look around to find a empty tank if you have been wounded in battle. ~ 0 0 0 D0 ~ ~ 0 0 745 D1 ~ ~ 0 0 750 S #752 Hallway to the BioCore~ The walls here are made of white steel too. But they are stained with the green glow of the BioCore. The very ground seems to perpetually throb with the great power source of the ship. The smell of chemical reactions and atoms splitting can burn the average human's brain, but Icers seem to be immune. ~ 0 12 0 D0 ~ ~ 0 0 753 D2 ~ ~ 0 0 701 S #753 Closer to the BioCore~ As the end of the hallway comes near the white walls seem to have been completely stained with green. The air is throbing so violently that even the sturdy walls seem to be caving in. The smell of chemical reactions and atoms splitting canburn the average human's brain, but Icers seem to be immune. ~ 0 8 0 D0 ~ ~ 0 0 754 D2 ~ ~ 0 0 752 S #754 Below The BioCore~ The hallway has opened up into a huge cylindrical room. Above you the giant green BioCore throbs uncontrollably, causing stronger gravity in the immediate area. All colors in the room are tinged with a sickly green. A metal staircase travels around the room up to the controls of the ship, above the BioCore. ~ 0 1048584 0 D2 ~ ~ 0 0 753 D4 ~ ~ 0 0 756 S #755 Control Room~ On both the bigest walls in the room are one way windows faceing the landing There are control panels and radio link-up stations everywhere. The other two walls are covered in what looks to be like radar equipment and papers hanging showing the work schedule for the next shift of people ~ 0 0 0 D5 ~ ~ 0 0 747 S #756 The BioCore~ The BioCore thumps harder, powering the ship with each beat. The surface is a metalic silver with a strange green glow about it. The rest of the room is barely visible around the huge mass of the BioCore. The metal staircase continues up and down from here. ~ 0 1048576 0 D4 ~ ~ 0 0 757 D5 ~ ~ 0 0 754 S #757 The BioCore~ The BioCore thumps harder, powering the ship with each beat. The surface is a metalic silver with a strange green glow about it. The rest of the room is barely visible around the huge mass of the BioCore. The metal staircase continues up and down from here. ~ 0 1048576 0 D4 ~ ~ 0 0 758 D5 ~ ~ 0 0 756 S #758 Above the BioCore~ Standing above the BioCore, the silvery metal of the room below continues. A massive beat, similar to a heart beat, can be heard. Looking up, the stairs within the cylinder like passage keeps going. ~ 0 0 0 D4 ~ ~ 0 0 759 D5 ~ ~ 0 0 757 S #759 Above the BioCore~ Standing in a cylindric room, the metallic walls still reverberate from the BioCore's beat. The rather large passage keeps going up and down from here. The reverberations make it hard for anyone to get a good grip upon the walls. ~ 0 0 0 D4 ~ ~ 0 0 760 D5 ~ ~ 0 0 758 S #760 Above the Biocore~ There are doorways to the north and south of the stairway that spirals down from here. The metallic walls are of the same type as every other wall elsewhere in the ship. A slight vibration can be felt coming from the BioCore as it pulses with power. ~ 0 0 0 D0 ~ ~ 0 0 762 D2 ~ ~ 0 0 761 D5 ~ ~ 0 0 759 S #761 A short hallway~ The curved metallic walls give the impression a huge sphere was passed through here during the ship's construction. Upon the wall, something seems to have been scratched in. To the south, lights blink on and off, making any details hard to see. To the north, the top of a stairway can be seen. ~ 0 0 0 E scratches~ 33476 ~ D0 ~ ~ 0 0 760 D2 ~ ~ 0 0 763 S #762 A long hallway~ The metallic wall continue to a door. The door is made of the same aloy, but the doorknob is made of brass, so that it stands out. There is a small box on the door, just under the doorknob. It has a number key pad and a card swiping mechanism. A man stands by the door, holding the card, the only key for the door. ~ 0 0 0 D0 ~ ~ 1 762 764 D2 ~ ~ 0 0 760 S #763 A dead end~ The aloy walls and ceiling are curved, especially the southern wall which looks like it was formed with the help of a spherical object. The lights blink on and off, in time with the pulses of the BioCore, showing that this part of the ship is not maintained as well as the rest. ~ 0 0 0 D0 ~ ~ 0 0 761 S #764 A long hallway~ The metallic wall continue to a door. The door is made of the same aloy, but the doorknob is made of brass, so that it stands out. There is a small box on the door, just under the doorknob. It has a number key pad and a card swiping mechanism. A man stands by the door, holding the card, the only key for the door. ~ 0 0 0 D0 ~ ~ 1 764 765 D2 ~ ~ 1 0 762 S #765 A long hallway~ The hallway ends on a wall seemingly formed by a huge spherical object. Everything here is made of a tough metal alloy, able to withstand a huge amount of power, yet flexible enough to cushion certain falls. A door presents itself to the east, and one to the west. ~ 0 0 0 D0 ~ ~ 1 0 774 D1 ~ ~ 0 0 766 D2 ~ ~ 1 0 764 D3 ~ ~ 0 0 767 S #766 Eastern Hallway~ The hallway continues on as the thick, shiny, metal walls reflect a pleasant red light from the ceiling. To the north wall a view of the pitch blackness of space is introduced by a shatter proof glass dome window. The floor is verry wet and slippery because it has just been mopped. ~ 0 0 0 D1 ~ ~ 0 0 768 D3 ~ ~ 0 0 765 S #767 Western Hallway~ The hallway continues on as the thick, shiny, metal walls reflect a pleasant red light from the ceiling. To the north wall a view of the pitch blackness of space is introduced by a shatter proof glass dome window. The floor is verry wet and slippery because it has just been mopped. ~ 0 0 0 D1 ~ ~ 0 0 765 D3 ~ ~ 0 0 769 S #768 Eastern Hallway~ The hallway continues on as the smooth metal walls reflect the pleasant red light from above. To the north, the same shatter proof glass window let's you gaze out into nothingness. A yellow sign warns of the wet floor and the small black figure looks strangely like a human with a tail. To the south is a door to one of the four training areas. ~ 0 0 0 D1 ~ ~ 0 0 771 D2 ~ ~ 1 0 775 D3 ~ ~ 0 0 766 S #769 Western Hallway~ The hallway continues on as the smooth metal walls reflect the pleasant red light from above. To the south the same shatter proof glass window let's you gaze out into nothingness. A yellow sign warns of the wet floor and the small black figure looks strangely like a human with a tail. To the north is a door to one of the four training areas. ~ 0 0 0 D0 ~ ~ 1 0 787 D1 ~ ~ 0 0 767 D3 ~ ~ 0 0 770 S #770 Western Hallway~ The hallway continues on as the thick, shiny, metal walls reflect a pleasant red light from the ceiling. To the north wall a view of the pitch blackness of space is introduced by a shatter proof glass dome window. The floor is verry wet and slippery because it has just been mopped. ~ 0 0 0 D1 ~ ~ 0 0 769 D3 ~ ~ 0 0 773 S #771 Eastern Hallway~ The hallway continues on as the thick, shiny, metal walls reflect a pleasant red light from the ceiling. To the north wall a view of the pitch blackness of space is introduced by a shatter proof glass dome window. The floor is verry wet and slippery because it has just been mopped. ~ 0 0 0 D1 ~ ~ 0 0 772 D3 ~ ~ 0 0 768 S #772 Eastern Hallway~ The hallway ends here, as the smooth metal walls reflect the pleasant red light from above. To the south, the same shatter proof glass window let's you gaze out into nothingness. A yellow sign warns of the wet floor and the small black figure looks strangely like a human with a tail. To the north is a door to one of the four training areas. ~ 0 0 0 D0 ~ ~ 1 0 781 D3 ~ ~ 0 0 771 S #773 Western Hallway~ The hallway ends here, as the smooth metal walls reflect the pleasant red light from above. To the north, the same shatter proof glass window let's you gaze out into nothingness. A yellow sign warns of the wet floor and the small black figure looks strangely like a human with a tail. To the south is a door to one of the four training areas. ~ 0 0 0 D1 ~ ~ 0 0 770 D2 ~ ~ 1 0 793 S #774 Throne Room~ Stepping into a long room, half of it covered in red carpetting, a throne is seen at the far end. A normal sized creature sits in the throne, but seems to be ready to attack anyone who might anger him. The room seems a bit too chilly to be comfortable to anything but an icer. ~ 0 0 0 D2 ~ ~ 1 0 765 S #775 South-Eastern Training Room~ This room is where a fight prepares for battle. Fans hang from the ceiling to cool down warriors and a barrel of cold liquid sits in the corner. White lockers line the walls but a sign hangs from one saying 'Wet Paint' A speaker is bolted into the corner blaring some sort of music and a gang sits in the corner cracking their knuckles menacingly. ~ 0 2097152 0 D0 ~ ~ 1 0 768 D5 ~ ~ 0 0 776 S #776 South-Eastern Training Room~ This is the central room for this area. In each direction is a room which holds various slaves and warriors. There are no doors, seemingly because they were blasted out. A few scratches on the floor are proof that some of the fighting has come out of the rooms. ~ 0 2097152 0 D0 ~ ~ 0 0 777 D1 ~ ~ 0 0 778 D2 ~ ~ 0 0 779 D3 ~ ~ 0 0 780 D4 ~ ~ 0 0 775 S #777 South-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D2 ~ ~ 0 0 776 S #778 South-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D3 ~ ~ 0 0 776 S #779 South-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D0 ~ ~ 0 0 776 S #780 South-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D1 ~ ~ 0 0 776 S #781 North-Eastern Training Room~ This room is where a fight prepares for battle. Fans hang from the ceiling to cool down warriors and a barrel of cold liquid sits in the corner. White lockers line the walls but a sign hangs from one saying 'Wet Paint' A speaker is bolted into the corner blaring some sort of music and a gang sits in the corner cracking their knuckles menacingly. ~ 0 2097152 0 D2 ~ ~ 1 0 772 D5 ~ ~ 0 0 782 S #782 North-Eastern Training Room~ This is the central room for this area. In each direction is a room which holds various slaves and warriors. There are no doors, seemingly because they were blasted out. A few scratches on the floor are proof that some of the fighting has come out of the rooms. ~ 0 2097152 0 D0 ~ ~ 0 0 783 D1 ~ ~ 0 0 784 D2 ~ ~ 0 0 786 D3 ~ ~ 0 0 785 D4 ~ ~ 0 0 781 S #783 North-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D2 ~ ~ 0 0 782 S #784 North-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D3 ~ ~ 0 0 782 S #785 North-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D1 ~ ~ 0 0 782 S #786 North-Eastern Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D0 ~ ~ 0 0 782 S #787 North-West training area~ This room is where a fight prepares for battle. Fans hang from the ceiling to cool down warriors and a barrel of cold liquid sits in the corner. White lockers line the walls but a sign hangs from one saying 'Wet Paint' A speaker is bolted into the corner blaring some sort of music and a gang sits in the corner cracking their knuckles menacingly. ~ 0 2097152 0 D2 ~ ~ 1 0 769 D5 ~ ~ 0 787 788 S #788 North-West training area~ This is the central room for this area. In each direction is a room which holds various slaves and warriors. There are no doors, seemingly because they were blasted out. A few scratches on the floor are proof that some of the fighting has come out of the rooms. ~ 0 2097152 0 D0 ~ ~ 0 0 789 D1 ~ ~ 0 0 792 D2 ~ ~ 0 0 791 D3 ~ ~ 0 0 790 D4 ~ ~ 0 0 787 S #789 North-West training area~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D2 ~ ~ 0 0 788 S #790 North-West training area~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D1 ~ ~ 0 0 788 S #791 North-West training area~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D0 ~ ~ 0 0 788 S #792 North-West training area~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D3 ~ ~ 0 0 788 S #793 South-Western Training Room~ This room is where a fight prepares for battle. Fans hang from the ceiling to cool down warriors and a barrel of cold liquid sits in the corner. White lockers line the walls but a sign hangs from one saying 'Wet Paint' A speaker is bolted into the corner blaring some sort of music and a gang sits in the corner cracking their knuckles menacingly. ~ 0 2097152 0 D0 ~ ~ 1 0 773 D5 ~ ~ 0 0 794 S #794 South-Western Training Room~ This is the central room for this area. In each direction is a room which holds various slaves and warriors. There are no doors, seemingly because they were blasted out. A few scratches on the floor are proof that some of the fighting has come out of the rooms. ~ 0 2097152 0 D0 ~ ~ 0 0 795 D1 ~ ~ 0 0 796 D2 ~ ~ 0 0 797 D3 ~ ~ 0 0 798 D4 ~ ~ 0 0 793 S #795 South-Western Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D2 ~ ~ 0 0 794 S #796 South-Western Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D3 ~ ~ 0 0 794 S #797 South-Western Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D0 ~ ~ 0 0 794 S #798 South-Western Training Room~ The metallic walls gleem when hit with light. They return the echo of the foot steps of people when they walk. There is a small square drawn upon the floor, apparently delimiting an area for battling. Benches are placed along the other walls, for spectators or just to take a breather after a fight. ~ 0 2097152 0 D1 ~ ~ 0 0 794 S #799 Buu's room(if she doesnt have one already that is)~ ~ 0 4 0 S #0 #SPECIALS S #RESETS D 0 762 0 1 D 0 764 0 1 D 0 764 2 1 D 0 765 0 1 D 0 765 2 1 D 0 768 2 1 D 0 769 0 1 D 0 772 0 1 D 0 773 2 1 D 0 774 2 1 D 0 775 0 1 D 0 781 2 1 D 0 787 2 1 D 0 793 0 1 M 0 712 10 700 1 Load the icer trainee M 0 711 10 700 1 Load the icer trainee M 0 710 20 700 1 Load the young icer M 0 700 1 701 1 Load A Icer Trainee M 0 700 1 702 1 Load A Icer Trainee M 0 701 5 703 1 Load An Icer henchman M 0 700 1 703 1 Load A Icer Trainee M 0 700 7 704 1 Load A Icer Trainee M 0 700 7 704 1 Load A Icer Trainee M 0 700 7 705 1 Load A Icer Trainee M 0 701 7 706 1 Load An Icer henchman M 0 700 7 706 1 Load A Icer Trainee M 0 701 7 707 1 Load An Icer henchman M 0 700 7 708 1 Load A Icer Trainee M 0 700 7 710 1 Load A Icer Trainee M 0 701 7 711 1 Load An Icer henchman M 0 712 10 712 1 Load the icer trainee M 0 700 7 712 1 Load A Icer Trainee M 0 700 7 713 1 Load A Icer Trainee M 0 712 10 714 1 Load the icer trainee M 0 700 7 715 1 Load A Icer Trainee M 0 712 10 716 1 Load the icer trainee M 0 701 5 716 1 Load An Icer henchman M 0 700 7 716 1 Load A Icer Trainee M 0 701 5 717 1 Load An Icer henchman M 0 706 1 718 1 Load Frigidare, the good vendor G 0 700 0 A suit of icerian armor is given to Frigidare, the good vendor G 0 701 0 A pair of bracers is given to Frigidare, the good vendor G 0 702 0 A pair of white gloves is given to Frigidare, the good vendor G 0 704 0 An electric lantern sits here is given to Frigidare, the good vendor G 0 703 0 A pair of boots lie here is given to Frigidare, the good vendor M 0 707 1 720 1 Load Kalt the Trainer M 0 701 7 721 1 Load An Icer henchman M 0 701 7 723 1 Load An Icer henchman M 0 703 1 724 1 Load An Icerian warrior M 0 703 1 725 1 Load An Icerian warrior M 0 701 7 725 1 Load An Icer henchman M 0 701 7 726 1 Load An Icer henchman M 0 704 1 727 1 Load A weightlifter M 0 704 1 729 1 Load A weightlifter M 0 703 1 730 1 Load An Icerian warrior M 0 702 1 732 1 Load A rogue M 0 703 1 732 1 Load An Icerian warrior M 0 715 10 741 3 Load the icer warrior M 0 710 20 747 1 Load the young icer O 0 4602 0 748 A transport loaded to Outgoing Flight Dock M 0 715 10 752 3 Load the icer warrior M 0 712 10 752 1 Load the icer trainee M 0 711 10 752 1 Load the icer trainee M 0 710 20 753 1 Load the young icer M 0 711 10 753 1 Load the icer trainee M 0 705 1 753 1 Load A mutant Icer M 0 705 2 754 1 Load A mutant Icer M 0 715 10 756 3 Load the icer warrior M 0 705 2 757 1 Load A mutant Icer M 0 715 10 759 3 Load the icer warrior M 0 709 4 760 1 Load the robo-janitor M 0 708 2 762 1 Load a icer guard G 0 762 0 A key card is given to a icer guard M 0 715 10 763 3 Load the icer warrior M 0 709 4 763 1 Load the robo-janitor M 0 708 2 764 1 Load a icer guard G 0 762 0 A key card is given to a icer guard G 0 764 0 A swipe card is given to a icer guard M 0 709 4 766 1 Load the robo-janitor M 0 713 4 768 1 Load the icer commander M 0 713 4 769 1 Load the icer commander M 0 709 4 770 1 Load the robo-janitor M 0 713 4 772 1 Load the icer commander M 0 709 4 772 1 Load the robo-janitor M 0 713 4 773 1 Load the icer commander M 0 714 1 774 1 Load the icer king O 0 3150 0 774 A large throne loaded to Throne Room M 0 794 4 775 1 Load the tall bodyguard M 0 793 4 775 1 Load the buff bodyguard M 0 792 4 775 1 Load the leader's crony M 0 791 4 775 1 Load the gang leader M 0 790 4 775 1 Load the tall gang member M 0 795 16 777 1 Load the icer trainee M 0 799 8 777 1 Load the saiya-jin slave M 0 798 8 777 1 Load the saiya-jin slave M 0 795 16 778 1 Load the icer trainee M 0 796 8 778 1 Load the namek-jin slave M 0 797 8 778 1 Load the sroli-jin slave M 0 795 16 779 1 Load the icer trainee M 0 799 8 779 1 Load the saiya-jin slave M 0 798 8 779 1 Load the saiya-jin slave M 0 795 16 780 1 Load the icer trainee M 0 796 8 780 1 Load the namek-jin slave M 0 797 8 780 1 Load the sroli-jin slave M 0 794 4 781 1 Load the tall bodyguard M 0 793 4 781 1 Load the buff bodyguard M 0 792 4 781 1 Load the leader's crony M 0 791 4 781 1 Load the gang leader M 0 790 4 781 1 Load the tall gang member M 0 795 16 783 1 Load the icer trainee M 0 796 8 783 1 Load the namek-jin slave M 0 797 8 783 1 Load the sroli-jin slave M 0 795 16 784 1 Load the icer trainee M 0 799 8 784 1 Load the saiya-jin slave M 0 798 8 784 1 Load the saiya-jin slave M 0 795 16 785 1 Load the icer trainee M 0 799 8 785 1 Load the saiya-jin slave M 0 798 8 785 1 Load the saiya-jin slave M 0 795 16 786 1 Load the icer trainee M 0 796 8 786 1 Load the namek-jin slave M 0 797 8 786 1 Load the sroli-jin slave M 0 794 4 787 1 Load the tall bodyguard M 0 793 4 787 1 Load the buff bodyguard M 0 792 4 787 1 Load the leader's crony M 0 791 4 787 1 Load the gang leader M 0 790 4 787 1 Load the tall gang member M 0 795 16 789 1 Load the icer trainee M 0 796 8 789 1 Load the namek-jin slave M 0 797 8 789 1 Load the sroli-jin slave M 0 795 16 790 1 Load the icer trainee M 0 799 8 790 1 Load the saiya-jin slave M 0 798 8 790 1 Load the saiya-jin slave M 0 795 16 791 1 Load the icer trainee M 0 796 8 791 1 Load the namek-jin slave M 0 797 8 791 1 Load the sroli-jin slave M 0 795 16 792 1 Load the icer trainee M 0 799 8 792 1 Load the saiya-jin slave M 0 798 8 792 1 Load the saiya-jin slave M 0 794 4 793 1 Load the tall bodyguard M 0 793 4 793 1 Load the buff bodyguard M 0 792 4 793 1 Load the leader's crony M 0 791 4 793 1 Load the gang leader M 0 790 4 793 1 Load the tall gang member M 0 795 16 795 1 Load the icer trainee M 0 799 8 795 1 Load the saiya-jin slave M 0 798 8 795 1 Load the saiya-jin slave M 0 795 16 796 1 Load the icer trainee M 0 796 8 796 1 Load the namek-jin slave M 0 797 8 796 1 Load the sroli-jin slave M 0 795 16 797 1 Load the icer trainee M 0 799 8 797 1 Load the saiya-jin slave M 0 798 8 797 1 Load the saiya-jin slave M 0 795 16 798 1 Load the icer trainee M 0 796 8 798 1 Load the namek-jin slave M 0 797 8 798 1 Load the sroli-jin slave S #SHOPS 706 1 9 0 0 0 100 100 0 23 0 #MOBPROGS #706 mob echo $I turns around and swipes the card. unlock north open north bow $n say $n, you may pass! ~ #707 smile say Good! Tell me the code... ~ #708 close south close north mob echoat $n $I looks at you mob echoaround $n $I looks at $n say $n have you the code? ~ #709 frown $n say Get out of here! mob echoaround $n $I pushes $n out of the room mob echoat $n $I pushes you out of the room mob force $n south ~ #710 frown say What in hell do you think you are doing?? close north lock north ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$