dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
#AREADATA
Name Middle Mountain Vegeta~
Builders Terraco-d~
VNUMs 700 799
Credits {{ OLC } Buu     Icer Newbie Area~
Security 9
End



#MOBILES
#700
Icer Trainee~
A Icer Trainee~
A small Icer Trainee.
~
He wears cracked saiyan armor.  His tail flicks back and forth as he trys
to look intimidating.  
~
icer~
AQ 0 0 0
1500 12
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 30
AHMV ABCDEFGHIJKQ small unknown
#701
Icer Henchman~
An Icer henchman~
An Icer henchman
~
The Icer henchman wears standard issue equipment.  Her scouter beeps as
it scans the room.  She clenches her fist as the scouter scans you.  
~
icer~
AHRT 0 0 0
2500 16
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand female 30
AHMV ABCDEFGHIJK medium unknown
#702
Icer Rogue~
A rogue~
A rogue stands here trying to go unnoticed.
~
His eyes shift around the room, making sure no one can jump him from
behind.  He wears a brown shaggy cloak with a very large hood.  
~
human~
ARS 0 0 0
3500 19
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 30
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#703
Icer Warrior~
An Icerian warrior~
An Icerian warrior stands here.
~
~
human~
AST 0 0 0
7000 27
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 50
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#704
Icer Weightlifter~
A weightlifter~
A weightlifter stands here, flexing his muscles.
~
~
human~
AR 0 0 0
1000 10
5 5 5 5 5 
100 70
punch
0 0 0 0
0 0 0 0
stand stand none 10
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#705
Mutant Icer~
A mutant Icer~
A tail-less Icer mutant stands here on 3 legs
~
This purple and white creature looks some what like an Icer
but it has no tail and three legs. But aside from that it looks
some what normal. About five to six feet tall and has broad
shoulders and a small head.
~
icer~
AR 0 0 0
7000 27
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 50
AHMV ABCDEFGHIJK medium unknown
#706
Frigidare~
Frigidare, the good vendor~
Frigidare stands here proudly
~
~
icer~
ABS 0 0 0
1000000 333
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 90
AHMV ABCDEFGHIJK giant unknown
#707
Kalt~
Kalt the Trainer~
The small but wise Kalt stands here
~
~
icer~
ABJKS 0 0 0
100000 105
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 70
AHMV ABCDEFGHIJK tiny unknown
#708
icer guard~
a icer guard~
Icer guard
~
~
icer~
ABS 0 0 0
39000 0
10 10 10 10 10 
100 100
none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
M GREET 708 100~
M SPEECH 707 yes~
M SPEECH 706 33476~
M SPEECH 709 no~
#709
janitor robot~
the robo-janitor~
A robot janitor mopping the floor and leaving a yellow sign
~
~
icer~
ACG 0 0 0
1000000 333
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 90
AHMV ABCDEFGHIJK medium unknown
#710
young icer~
the young icer~
A young icer looking for the training areas
~
~
icer~
AGR 0 0 0
10000 20
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 I 0
stand stand none 30
AHMV ABCDEFGHIJK medium unknown
#711
trainee icer~
the icer trainee~
An icer trainee concentrating on making a energy ball
~
~
icer~
AGS 0 0 0
30000000 1095
22 22 22 22 22 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 95
AHMV ABCDEFGHIJK medium unknown
#712
trainee icer~
the icer trainee~
An icer trainee holding it's palms outright and concentrating hard
~
~
icer~
AGS 0 0 0
1000000 333
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 I 0
stand stand none 90
AHMV ABCDEFGHIJK medium unknown
#713
icer commander~
the icer commander~
An commander showing the trainees where to go
~
~
icer~
AGS 0 0 0
5000000000 7071
192 192 192 192 192 
100 100
punch
0 0 0 0
0 0 I 0
stand stand none 7179
AHMV ABCDEFGHIJK medium unknown
#714
icer king~
the icer king~
Cold, icer king
~
~
icer~
ABS 0 0 0
2000000000 4472
165 165 165 165 165 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 5709
AHMV ABCDEFGHIJK large unknown
#715
icer warrior~
the icer warrior~
An Icerian warrior stands here
~
~
icer~
AGS 0 0 0
1500000000 3872
158 158 158 158 158 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 5313
AHMV ABCDEFGHIJK large unknown
#790
gang member tall~
the tall gang member~
A tall gang member cracking some knuckles
~
~
human~
ABR 0 0 0
4000000 666
8 8 8 8 8 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#791
gang member leader~
the gang leader~
The leader of the gang looking around for trouble
~
~
saiya-jin~
ABS 0 0 0
20000000 1490
22 22 22 22 22 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
AHMV ABCDEFGHIJK medium unknown
#792
short man crony~
the leader's crony~
A short man that looks to be the leader's crony
~
~
human~
ABR 0 0 0
10000000 1054
15 15 15 15 15 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#793
buff bodyguard~
the buff bodyguard~
A buff looking bodyguard standing near the leader
~
~
half-breed~
ABR 0 0 0
5000000 745
11 11 11 11 11 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
AHMV ABCDEFGHIJK medium unknown
#794
tall bodyguard~
the tall bodyguard~
A tall bodyguard watching out for trouble
~
~
half-breed~
ABS 0 0 0
2500000 527
7 7 7 7 7 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
AHMV ABCDEFGHIJK medium unknown
#795
trainee icer~
the icer trainee~
A icer trainee kicking air to practice
~
~
icer~
ABR 0 0 0
1000000 333
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 90
AHMV ABCDEFGHIJK medium unknown
#796
slave namekian~
the namek-jin slave~
A namek-jin pulling on a ball and chain
~
~
namek~
ABS 0 -600 0
1000000000 10540
155 155 155 155 155 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
AHMV ABCDEFGHIJK medium unknown
#797
sroliyan slave~
the sroli-jin slave~
A sroli-jin placidly staring at the walls
~
A warrior from Planet Sroli, he has the ability to see the infrared
spectrum due to it's planet's lack of light.  With its dark blue skin,
piercing eyes, and fangs, it would seem intimidating weren't it for its
rather placid look, as if it was drugged.  
~
hobgoblin~
ABR J -600 0
100000000 3333
48 48 48 48 48 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
AHMV ABCDEFGHIJKY medium unknown
F res LQ
#798
slave saiyan~
the saiya-jin slave~
A saiya-jin, limping around
~
This once proud warrior has been beaten ruthelessly.  He now depends on
his smarts rather than his agility to defeat his foes.  
~
saiya-jin~
ABS 0 0 0
900000 316
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 90
AHMV ABCDEFGHIJK medium unknown
#799
slave saiyan~
the saiya-jin slave~
A hurt saiya-jin, dragging a ball and chain
~
This once proud warrior was beaten and chained to a metallic ball. 
Heavily scared, he has trouble seeing out of one eye.  Behind his sharp
eyes, is an even sharper mind.  
~
saiya-jin~
ABS 0 0 0
60000 81
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 70
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#700
Standard Issue Armor~
a suit of Icerian armor~
Standard Issue Icerian Armor~
unknown~
20
armor 0 AD
0 CDFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 0
0 1 200 P
#701
Standard Issue Bracers~
a pair of bracers~
A pair of standard issue bracers~
unknown~
1
armor 0 AI
0 0 0 0 0
0 0 100 P
#702
Standard Issue Gloves~
a pair of white gloves~
A pair of standard issue gloves~
unknown~
1
armor 0 AH
0 0 0 0 0
0 0 200 P
#703
Standard Issue Boots~
a pair of boots lie here~
A pair of standard issue boots~
unknown~
1
armor 0 AG
0 0 0 0 0
0 0 200 P
#704
Electric Lantern~
an electric lantern sits here~
A futuristic-looking lantern~
unknown~
1
light U AO
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
0 1 500 P
#705
no name~
.~
(no description)~
unknown~
1
armor 0 AI
0 0 0 0 0
0 0 0 P
#706
no name~
a broom~
A broom with an long brown handle and black brissels~
unknown~
1
trash 0 0
0 0 0 0 0
1 0 0 P
#707
no name~
a~
Dustpan~
unknown~
1
trash 0 0
0 0 0 0 0
0 0 0 P
#708
no name~
a~
Mop~
unknown~
1
trash 0 0
0 0 0 0 0
0 0 0 P
#709
no name~
a red bucket~
A red bucket~
unknown~
1
trash 0 0
0 0 0 0 0
0 0 0 P
#762
key card~
a key card~
A key card~
unknown~
1
key 0 AO
0 0 0 0 0
0 0 0 P
#764
swipe card~
a swipe card~
A swipe card~
unknown~
1
key 0 AO
0 0 0 0 0
0 0 0 P
#787
lever~
a small lever~
A small lever on the wall~
steel~
2147483647
key 0 0
0 0 0 0 0
0 16960 0 P
#799
Buu's Scouter~
scouter~
Scouter~
unknown~
1000
armor a AS
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#700
Icerian Training Ship~
You are at the entrance of the Icerian Training Ship.  The walls are made
of a white steel.  Battle cries and fighting can be heard throughout the
room.  Scratches in the walls and floor tell of the fierce battles that rage
here.  
~
0 4 0
D0
~
~
0 0 701
D5
~
~
0 0 741
M 150 H 150
S
#701
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 752
D1
~
~
0 0 702
D2
~
~
0 0 700
D3
~
~
0 0 717
D5
~
~
0 0 719
M 150 H 150
S
#702
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D1
~
~
0 0 703
D3
~
~
0 0 701
M 150 H 150
S
#703
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here. 
To the south is the Equipment Vendor.  
~
0 0 0
D0
~
~
0 0 704
D2
~
~
0 0 718
D3
~
~
0 0 702
M 150 H 150
S
#704
Icerian Training ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 705
D2
~
~
0 0 703
M 150 H 150
S
#705
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 706
D2
~
~
0 0 704
M 150 H 150
S
#706
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 707
D2
~
~
0 0 705
M 150 H 150
S
#707
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 708
D2
~
~
0 0 706
M 150 H 150
S
#708
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D2
~
~
0 0 707
D3
~
~
0 0 709
M 150 H 150
S
#709
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D1
~
~
0 0 708
D3
~
~
0 0 710
M 150 H 150
S
#710
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D1
~
~
0 0 709
D3
~
~
0 0 711
M 150 H 150
S
#711
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D1
~
~
0 0 710
D3
~
~
0 0 712
D4
~
~
0 0 721
M 150 H 150
S
#712
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D1
~
~
0 0 711
D2
~
~
0 0 713
M 150 H 150
S
#713
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 712
D2
~
~
0 0 714
M 150 H 150
S
#714
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 713
D2
~
~
0 0 715
M 150 H 150
S
#715
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D0
~
~
0 0 714
D2
~
~
0 0 716
M 150 H 150
S
#716
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here. 
To the south is the Skill Area.  
~
0 0 0
D0
~
~
0 0 715
D1
~
~
0 0 717
D2
~
~
0 0 720
M 150 H 150
S
#717
Icerian Training Ship~
You are in the vast hallway of the ship.  The walls are made of a white
steel.  Battle cries and fighting can be heard throughout the room. 
Scratches in the walls and floor tell of the fierce battles that rage here.
~
0 0 0
D1
~
~
0 0 701
D3
~
~
0 0 716
M 150 H 150
S
#718
Equipment Vendor~
This room is small and craped.  Behind a large Icer, shelves that line
the wall are filled with classic Icerian armor.  The floor is white ceramic
tile.  The large Icer sways back and forth with his arms crossed and eyes
fiercely squinted.  
~
0 4 0
D0
~
~
0 0 703
M 150 H 150
S
#719
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 1029 0
D1
~
~
0 0 742
D2
~
~
0 0 743
D3
~
~
0 0 744
D4
~
~
0 0 701
M 250 H 250
S
#720
Skill Area~
This is the Training Area.  You can learn new skills and techniques here.
Large mats lay here to break your fall.  Burn marks scar the wall where ki
blasts have missed their target.  A large mirror helps trainers show you the
correct form for each technique you might learn.  
~
0 0 0
D0
~
~
0 0 716
S
#721
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.  
~
0 4 0
D1
~
~
0 0 722
D3
~
~
0 0 740
D5
~
~
0 0 711
S
#722
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 723
D3
~
~
0 0 721
S
#723
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D2
~
~
0 0 724
D3
~
~
0 0 722
S
#724
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 723
D2
~
~
0 0 725
S
#725
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 724
D2
~
~
0 0 726
S
#726
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 725
D2
~
~
0 0 727
S
#727
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 726
D2
~
~
0 0 728
S
#728
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 727
D3
~
~
0 0 729
S
#729
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 728
D3
~
~
0 0 730
S
#730
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 729
D3
~
~
0 0 731
S
#731
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 730
D3
~
~
0 0 732
S
#732
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 731
D3
~
~
0 0 733
S
#733
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 734
D1
~
~
0 0 732
S
#734
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 735
D2
~
~
0 0 733
S
#735
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 736
D2
~
~
0 0 734
S
#736
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 737
D2
~
~
0 0 735
S
#737
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D0
~
~
0 0 738
D2
~
~
0 0 736
S
#738
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 739
D2
~
~
0 0 737
S
#739
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 740
D3
~
~
0 0 738
S
#740
Second Level~
You are on the second floor of the Icerian Training Ship.  The walls are
made of a white steel.  Battle cries and fighting can be heard throughout
the room.  Scratches in the walls and floor tell of the fierce battles that
rage here.
~
0 0 0
D1
~
~
0 0 721
D3
~
~
0 0 739
S
#741
Porting Dock~
The porting dock is busy with ships and people.  The cavernous room echos
with talking and engines humming.  The room is very bright because of the
giant lights hanging from the ceiling.  From here you can travel across the
universe in mere moments.  
~
0 4 0
D1
~
~
0 0 747
D3
~
~
0 0 748
D4
~
~
0 0 700
S
#742
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 1029 0
D2
~
~
0 0 746
D3
~
~
0 0 719
S
#743
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 1029 0
D0
~
~
0 0 719
D1
~
~
0 0 746
D2
~
~
0 0 750
D3
~
~
0 0 745
S
#744
Rejuvination Tanks~
This is the rejuvination area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 1029 0
D1
~
~
0 0 719
D2
~
~
0 0 745
S
#745
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 1029 0
D0
~
~
0 0 744
D1
~
~
0 0 743
D2
~
~
0 0 751
S
#746
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 0 0
D0
~
~
0 0 742
D2
~
~
0 0 749
D3
~
~
0 0 743
S
#747
Incoming Flight Dock~
The floor is made of a metal aloy.  It has lights lining the sides and
down the middle.  The back wall, that has a lighted target like design on
it, seems to be where the control room is.  A small door is located at the
top of some stairs made of the same aloy as the floor.  The runners upon the
stairs have a few scuff marks.  
~
0 0 0
D3
~
~
0 0 741
D4
~
~
0 0 755
S
#748
Outgoing Flight Dock~
The floor is made of a metal aloy.  It has lights lining the sides and
down the middle, the door has the same lighted target like design on it
showing that it is the way out.  This areas controll room is the same as the
incomeings and only linked by a window.  
~
0 0 0
D1
~
~
0 0 741
S
#749
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 0 0
D0
~
~
0 0 746
D3
~
~
0 0 750
S
#750
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 0 0
D0
~
~
0 0 743
D1
~
~
0 0 749
D3
~
~
0 0 751
S
#751
Rejuvenation Tanks~
This is the rejuvenation area.  Each room contains one tank.  The room is
dark as night to help it's occupants relax.  The small green light pulses as
it monitors one's heartbeat.  Look around to find a empty tank if you have
been wounded in battle.
~
0 0 0
D0
~
~
0 0 745
D1
~
~
0 0 750
S
#752
Hallway to the BioCore~
The walls here are made of white steel too.  But they are stained with
the green glow of the BioCore.  The very ground seems to perpetually throb
with the great power source of the ship.  The smell of chemical reactions
and atoms splitting can burn the average human's brain, but Icers seem to be
immune.  
~
0 12 0
D0
~
~
0 0 753
D2
~
~
0 0 701
S
#753
Closer to the BioCore~
As the end of the hallway comes near the white walls seem to have been
completely stained with green.  The air is throbing so violently that even
the sturdy walls seem to be caving in.  The smell of chemical reactions and
atoms splitting canburn the average human's brain, but Icers seem to be
immune.  
~
0 8 0
D0
~
~
0 0 754
D2
~
~
0 0 752
S
#754
Below The BioCore~
The hallway has opened up into a huge cylindrical room.  Above you the
giant green BioCore throbs uncontrollably, causing stronger gravity in the
immediate area.  All colors in the room are tinged with a sickly green.  A
metal staircase travels around the room up to the controls of the ship,
above the BioCore.  
~
0 1048584 0
D2
~
~
0 0 753
D4
~
~
0 0 756
S
#755
Control Room~
On both the bigest walls in the room are one way windows faceing the
landing There are control panels and radio link-up stations everywhere.  The
other two walls are covered in what looks to be like radar equipment and
papers hanging showing the work schedule for the next shift of people 
~
0 0 0
D5
~
~
0 0 747
S
#756
The BioCore~
The BioCore thumps harder, powering the ship with each beat.  The surface
is a metalic silver with a strange green glow about it.  The rest of the
room is barely visible around the huge mass of the BioCore.  The metal
staircase continues up and down from here.  
~
0 1048576 0
D4
~
~
0 0 757
D5
~
~
0 0 754
S
#757
The BioCore~
The BioCore thumps harder, powering the ship with each beat.  The surface
is a metalic silver with a strange green glow about it.  The rest of the
room is barely visible around the huge mass of the BioCore.  The metal
staircase continues up and down from here.
~
0 1048576 0
D4
~
~
0 0 758
D5
~
~
0 0 756
S
#758
Above the BioCore~
Standing above the BioCore, the silvery metal of the room below
continues.  A massive beat, similar to a heart beat, can be heard.  Looking
up, the stairs within the cylinder like passage keeps going.  
~
0 0 0
D4
~
~
0 0 759
D5
~
~
0 0 757
S
#759
Above the BioCore~
Standing in a cylindric room, the metallic walls still reverberate from
the BioCore's beat.  The rather large passage keeps going up and down from
here.  The reverberations make it hard for anyone to get a good grip upon
the walls.  
~
0 0 0
D4
~
~
0 0 760
D5
~
~
0 0 758
S
#760
Above the Biocore~
There are doorways to the north and south of the stairway that spirals
down from here.  The metallic walls are of the same type as every other wall
elsewhere in the ship.  A slight vibration can be felt coming from the
BioCore as it pulses with power.  
~
0 0 0
D0
~
~
0 0 762
D2
~
~
0 0 761
D5
~
~
0 0 759
S
#761
A short hallway~
The curved metallic walls give the impression a huge sphere was passed
through here during the ship's construction.  Upon the wall, something seems
to have been scratched in.  To the south, lights blink on and off, making
any details hard to see.  To the north, the top of a stairway can be seen.  
~
0 0 0
E
scratches~
33476
 
~
D0
~
~
0 0 760
D2
~
~
0 0 763
S
#762
A long hallway~
The metallic wall continue to a door.  The door is made of the same aloy,
but the doorknob is made of brass, so that it stands out.  There is a small
box on the door, just under the doorknob.  It has a number key pad and a
card swiping mechanism.  A man stands by the door, holding the card, the
only key for the door.  
~
0 0 0
D0
~
~
1 762 764
D2
~
~
0 0 760
S
#763
A dead end~
The aloy walls and ceiling are curved, especially the southern wall which
looks like it was formed with the help of a spherical object.  The lights
blink on and off, in time with the pulses of the BioCore, showing that this
part of the ship is not maintained as well as the rest.  
~
0 0 0
D0
~
~
0 0 761
S
#764
A long hallway~
The metallic wall continue to a door.  The door is made of the same
aloy, but the doorknob is made of brass, so that it stands out.  There is a
small box on the door, just under the doorknob.  It has a number key pad and
a card swiping mechanism.  A man stands by the door, holding the card, the
only key for the door.  
~
0 0 0
D0
~
~
1 764 765
D2
~
~
1 0 762
S
#765
A long hallway~
The hallway ends on a wall seemingly formed by a huge spherical object. 
Everything here is made of a tough metal alloy, able to withstand a huge
amount of power, yet flexible enough to cushion certain falls.  A door
presents itself to the east, and one to the west.
~
0 0 0
D0
~
~
1 0 774
D1
~
~
0 0 766
D2
~
~
1 0 764
D3
~
~
0 0 767
S
#766
Eastern Hallway~
The hallway continues on as the thick, shiny, metal walls reflect a
pleasant red light from the ceiling.  To the north wall a view of the pitch
blackness of space is introduced by a shatter proof glass dome window.  The
floor is verry wet and slippery because it has just been mopped.  
~
0 0 0
D1
~
~
0 0 768
D3
~
~
0 0 765
S
#767
Western Hallway~
The hallway continues on as the thick, shiny, metal walls reflect a
pleasant red light from the ceiling.  To the north wall a view of the pitch
blackness of space is introduced by a shatter proof glass dome window.  The
floor is verry wet and slippery because it has just been mopped.  
~
0 0 0
D1
~
~
0 0 765
D3
~
~
0 0 769
S
#768
Eastern Hallway~
The hallway continues on as the smooth metal walls reflect the pleasant
red light from above.  To the north, the same shatter proof glass window
let's you gaze out into nothingness.  A yellow sign warns of the wet floor
and the small black figure looks strangely like a human with a tail.  To the
south is a door to one of the four training areas.
~
0 0 0
D1
~
~
0 0 771
D2
~
~
1 0 775
D3
~
~
0 0 766
S
#769
Western Hallway~
The hallway continues on as the smooth metal walls reflect the pleasant
red light from above.  To the south the same shatter proof glass window
let's you gaze out into nothingness.  A yellow sign warns of the wet floor
and the small black figure looks strangely like a human with a tail.  To the
north is a door to one of the four training areas.  
~
0 0 0
D0
~
~
1 0 787
D1
~
~
0 0 767
D3
~
~
0 0 770
S
#770
Western Hallway~
The hallway continues on as the thick, shiny, metal walls reflect a
pleasant red light from the ceiling.  To the north wall a view of the pitch
blackness of space is introduced by a shatter proof glass dome window.  The
floor is verry wet and slippery because it has just been mopped.  
~
0 0 0
D1
~
~
0 0 769
D3
~
~
0 0 773
S
#771
Eastern Hallway~
The hallway continues on as the thick, shiny, metal walls reflect a
pleasant red light from the ceiling.  To the north wall a view of the pitch
blackness of space is introduced by a shatter proof glass dome window.  The
floor is verry wet and slippery because it has just been mopped.  
~
0 0 0
D1
~
~
0 0 772
D3
~
~
0 0 768
S
#772
Eastern Hallway~
The hallway ends here, as the smooth metal walls reflect the pleasant red
light from above.  To the south, the same shatter proof glass window let's
you gaze out into nothingness.  A yellow sign warns of the wet floor and the
small black figure looks strangely like a human with a tail.  To the north
is a door to one of the four training areas.  
~
0 0 0
D0
~
~
1 0 781
D3
~
~
0 0 771
S
#773
Western Hallway~
The hallway ends here, as the smooth metal walls reflect the pleasant red
light from above.  To the north, the same shatter proof glass window let's
you gaze out into nothingness.  A yellow sign warns of the wet floor and the
small black figure looks strangely like a human with a tail.  To the south
is a door to one of the four training areas.  
~
0 0 0
D1
~
~
0 0 770
D2
~
~
1 0 793
S
#774
Throne Room~
Stepping into a long room, half of it covered in red carpetting, a throne
is seen at the far end.  A normal sized creature sits in the throne, but
seems to be ready to attack anyone who might anger him.  The room seems a
bit too chilly to be comfortable to anything but an icer.  
~
0 0 0
D2
~
~
1 0 765
S
#775
South-Eastern Training Room~
This room is where a fight prepares for battle.  Fans hang from the
ceiling to cool down warriors and a barrel of cold liquid sits in the
corner.  White lockers line the walls but a sign hangs from one saying 'Wet
Paint' A speaker is bolted into the corner blaring some sort of music and a
gang sits in the corner cracking their knuckles menacingly.  
~
0 2097152 0
D0
~
~
1 0 768
D5
~
~
0 0 776
S
#776
South-Eastern Training Room~
This is the central room for this area.  In each direction is a room
which holds various slaves and warriors.  There are no doors, seemingly
because they were blasted out.  A few scratches on the floor are proof that
some of the fighting has come out of the rooms.  
~
0 2097152 0
D0
~
~
0 0 777
D1
~
~
0 0 778
D2
~
~
0 0 779
D3
~
~
0 0 780
D4
~
~
0 0 775
S
#777
South-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D2
~
~
0 0 776
S
#778
South-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D3
~
~
0 0 776
S
#779
South-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D0
~
~
0 0 776
S
#780
South-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D1
~
~
0 0 776
S
#781
North-Eastern Training Room~
This room is where a fight prepares for battle.  Fans hang from the
ceiling to cool down warriors and a barrel of cold liquid sits in the
corner.  White lockers line the walls but a sign hangs from one saying 'Wet
Paint' A speaker is bolted into the corner blaring some sort of music and a
gang sits in the corner cracking their knuckles menacingly.  
~
0 2097152 0
D2
~
~
1 0 772
D5
~
~
0 0 782
S
#782
North-Eastern Training Room~
This is the central room for this area.  In each direction is a room
which holds various slaves and warriors.  There are no doors, seemingly
because they were blasted out.  A few scratches on the floor are proof that
some of the fighting has come out of the rooms.  
~
0 2097152 0
D0
~
~
0 0 783
D1
~
~
0 0 784
D2
~
~
0 0 786
D3
~
~
0 0 785
D4
~
~
0 0 781
S
#783
North-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D2
~
~
0 0 782
S
#784
North-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D3
~
~
0 0 782
S
#785
North-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D1
~
~
0 0 782
S
#786
North-Eastern Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D0
~
~
0 0 782
S
#787
North-West training area~
This room is where a fight prepares for battle.  Fans hang from the
ceiling to cool down warriors and a barrel of cold liquid sits in the
corner.  White lockers line the walls but a sign hangs from one saying 'Wet
Paint' A speaker is bolted into the corner blaring some sort of music and a
gang sits in the corner cracking their knuckles menacingly.  
~
0 2097152 0
D2
~
~
1 0 769
D5
~
~
0 787 788
S
#788
North-West training area~
This is the central room for this area.  In each direction is a room
which holds various slaves and warriors.  There are no doors, seemingly
because they were blasted out.  A few scratches on the floor are proof that
some of the fighting has come out of the rooms.  
~
0 2097152 0
D0
~
~
0 0 789
D1
~
~
0 0 792
D2
~
~
0 0 791
D3
~
~
0 0 790
D4
~
~
0 0 787
S
#789
North-West training area~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D2
~
~
0 0 788
S
#790
North-West training area~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D1
~
~
0 0 788
S
#791
North-West training area~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D0
~
~
0 0 788
S
#792
North-West training area~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D3
~
~
0 0 788
S
#793
South-Western Training Room~
This room is where a fight prepares for battle.  Fans hang from the
ceiling to cool down warriors and a barrel of cold liquid sits in the
corner.  White lockers line the walls but a sign hangs from one saying 'Wet
Paint' A speaker is bolted into the corner blaring some sort of music and a
gang sits in the corner cracking their knuckles menacingly.  
~
0 2097152 0
D0
~
~
1 0 773
D5
~
~
0 0 794
S
#794
South-Western Training Room~
This is the central room for this area.  In each direction is a room
which holds various slaves and warriors.  There are no doors, seemingly
because they were blasted out.  A few scratches on the floor are proof that
some of the fighting has come out of the rooms.  
~
0 2097152 0
D0
~
~
0 0 795
D1
~
~
0 0 796
D2
~
~
0 0 797
D3
~
~
0 0 798
D4
~
~
0 0 793
S
#795
South-Western Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D2
~
~
0 0 794
S
#796
South-Western Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D3
~
~
0 0 794
S
#797
South-Western Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D0
~
~
0 0 794
S
#798
South-Western Training Room~
The metallic walls gleem when hit with light.  They return the echo of
the foot steps of people when they walk.  There is a small square drawn upon
the floor, apparently delimiting an area for battling.  Benches are placed
along the other walls, for spectators or just to take a breather after a
fight.  
~
0 2097152 0
D1
~
~
0 0 794
S
#799
Buu's room(if she doesnt have one already that is)~
~
0 4 0
S
#0



#SPECIALS
S



#RESETS
D 0 762 0 1
D 0 764 0 1
D 0 764 2 1
D 0 765 0 1
D 0 765 2 1
D 0 768 2 1
D 0 769 0 1
D 0 772 0 1
D 0 773 2 1
D 0 774 2 1
D 0 775 0 1
D 0 781 2 1
D 0 787 2 1
D 0 793 0 1
M 0 712 10 700 1 Load the icer trainee
M 0 711 10 700 1 Load the icer trainee
M 0 710 20 700 1 Load the young icer
M 0 700 1 701 1 Load A Icer Trainee
M 0 700 1 702 1 Load A Icer Trainee
M 0 701 5 703 1 Load An Icer henchman
M 0 700 1 703 1 Load A Icer Trainee
M 0 700 7 704 1 Load A Icer Trainee
M 0 700 7 704 1 Load A Icer Trainee
M 0 700 7 705 1 Load A Icer Trainee
M 0 701 7 706 1 Load An Icer henchman
M 0 700 7 706 1 Load A Icer Trainee
M 0 701 7 707 1 Load An Icer henchman
M 0 700 7 708 1 Load A Icer Trainee
M 0 700 7 710 1 Load A Icer Trainee
M 0 701 7 711 1 Load An Icer henchman
M 0 712 10 712 1 Load the icer trainee
M 0 700 7 712 1 Load A Icer Trainee
M 0 700 7 713 1 Load A Icer Trainee
M 0 712 10 714 1 Load the icer trainee
M 0 700 7 715 1 Load A Icer Trainee
M 0 712 10 716 1 Load the icer trainee
M 0 701 5 716 1 Load An Icer henchman
M 0 700 7 716 1 Load A Icer Trainee
M 0 701 5 717 1 Load An Icer henchman
M 0 706 1 718 1 Load Frigidare, the good vendor
G 0 700 0 A suit of icerian armor is given to Frigidare, the good vendor
G 0 701 0 A pair of bracers is given to Frigidare, the good vendor
G 0 702 0 A pair of white gloves is given to Frigidare, the good vendor
G 0 704 0 An electric lantern sits here is given to Frigidare, the good vendor
G 0 703 0 A pair of boots lie here is given to Frigidare, the good vendor
M 0 707 1 720 1 Load Kalt the Trainer
M 0 701 7 721 1 Load An Icer henchman
M 0 701 7 723 1 Load An Icer henchman
M 0 703 1 724 1 Load An Icerian warrior
M 0 703 1 725 1 Load An Icerian warrior
M 0 701 7 725 1 Load An Icer henchman
M 0 701 7 726 1 Load An Icer henchman
M 0 704 1 727 1 Load A weightlifter
M 0 704 1 729 1 Load A weightlifter
M 0 703 1 730 1 Load An Icerian warrior
M 0 702 1 732 1 Load A rogue
M 0 703 1 732 1 Load An Icerian warrior
M 0 715 10 741 3 Load the icer warrior
M 0 710 20 747 1 Load the young icer
O 0 4602 0 748 A transport loaded to Outgoing Flight Dock
M 0 715 10 752 3 Load the icer warrior
M 0 712 10 752 1 Load the icer trainee
M 0 711 10 752 1 Load the icer trainee
M 0 710 20 753 1 Load the young icer
M 0 711 10 753 1 Load the icer trainee
M 0 705 1 753 1 Load A mutant Icer
M 0 705 2 754 1 Load A mutant Icer
M 0 715 10 756 3 Load the icer warrior
M 0 705 2 757 1 Load A mutant Icer
M 0 715 10 759 3 Load the icer warrior
M 0 709 4 760 1 Load the robo-janitor
M 0 708 2 762 1 Load a icer guard
G 0 762 0 A key card is given to a icer guard
M 0 715 10 763 3 Load the icer warrior
M 0 709 4 763 1 Load the robo-janitor
M 0 708 2 764 1 Load a icer guard
G 0 762 0 A key card is given to a icer guard
G 0 764 0 A swipe card is given to a icer guard
M 0 709 4 766 1 Load the robo-janitor
M 0 713 4 768 1 Load the icer commander
M 0 713 4 769 1 Load the icer commander
M 0 709 4 770 1 Load the robo-janitor
M 0 713 4 772 1 Load the icer commander
M 0 709 4 772 1 Load the robo-janitor
M 0 713 4 773 1 Load the icer commander
M 0 714 1 774 1 Load the icer king
O 0 3150 0 774 A large throne loaded to Throne Room
M 0 794 4 775 1 Load the tall bodyguard
M 0 793 4 775 1 Load the buff bodyguard
M 0 792 4 775 1 Load the leader's crony
M 0 791 4 775 1 Load the gang leader
M 0 790 4 775 1 Load the tall gang member
M 0 795 16 777 1 Load the icer trainee
M 0 799 8 777 1 Load the saiya-jin slave
M 0 798 8 777 1 Load the saiya-jin slave
M 0 795 16 778 1 Load the icer trainee
M 0 796 8 778 1 Load the namek-jin slave
M 0 797 8 778 1 Load the sroli-jin slave
M 0 795 16 779 1 Load the icer trainee
M 0 799 8 779 1 Load the saiya-jin slave
M 0 798 8 779 1 Load the saiya-jin slave
M 0 795 16 780 1 Load the icer trainee
M 0 796 8 780 1 Load the namek-jin slave
M 0 797 8 780 1 Load the sroli-jin slave
M 0 794 4 781 1 Load the tall bodyguard
M 0 793 4 781 1 Load the buff bodyguard
M 0 792 4 781 1 Load the leader's crony
M 0 791 4 781 1 Load the gang leader
M 0 790 4 781 1 Load the tall gang member
M 0 795 16 783 1 Load the icer trainee
M 0 796 8 783 1 Load the namek-jin slave
M 0 797 8 783 1 Load the sroli-jin slave
M 0 795 16 784 1 Load the icer trainee
M 0 799 8 784 1 Load the saiya-jin slave
M 0 798 8 784 1 Load the saiya-jin slave
M 0 795 16 785 1 Load the icer trainee
M 0 799 8 785 1 Load the saiya-jin slave
M 0 798 8 785 1 Load the saiya-jin slave
M 0 795 16 786 1 Load the icer trainee
M 0 796 8 786 1 Load the namek-jin slave
M 0 797 8 786 1 Load the sroli-jin slave
M 0 794 4 787 1 Load the tall bodyguard
M 0 793 4 787 1 Load the buff bodyguard
M 0 792 4 787 1 Load the leader's crony
M 0 791 4 787 1 Load the gang leader
M 0 790 4 787 1 Load the tall gang member
M 0 795 16 789 1 Load the icer trainee
M 0 796 8 789 1 Load the namek-jin slave
M 0 797 8 789 1 Load the sroli-jin slave
M 0 795 16 790 1 Load the icer trainee
M 0 799 8 790 1 Load the saiya-jin slave
M 0 798 8 790 1 Load the saiya-jin slave
M 0 795 16 791 1 Load the icer trainee
M 0 796 8 791 1 Load the namek-jin slave
M 0 797 8 791 1 Load the sroli-jin slave
M 0 795 16 792 1 Load the icer trainee
M 0 799 8 792 1 Load the saiya-jin slave
M 0 798 8 792 1 Load the saiya-jin slave
M 0 794 4 793 1 Load the tall bodyguard
M 0 793 4 793 1 Load the buff bodyguard
M 0 792 4 793 1 Load the leader's crony
M 0 791 4 793 1 Load the gang leader
M 0 790 4 793 1 Load the tall gang member
M 0 795 16 795 1 Load the icer trainee
M 0 799 8 795 1 Load the saiya-jin slave
M 0 798 8 795 1 Load the saiya-jin slave
M 0 795 16 796 1 Load the icer trainee
M 0 796 8 796 1 Load the namek-jin slave
M 0 797 8 796 1 Load the sroli-jin slave
M 0 795 16 797 1 Load the icer trainee
M 0 799 8 797 1 Load the saiya-jin slave
M 0 798 8 797 1 Load the saiya-jin slave
M 0 795 16 798 1 Load the icer trainee
M 0 796 8 798 1 Load the namek-jin slave
M 0 797 8 798 1 Load the sroli-jin slave
S



#SHOPS
706 1 9 0 0 0 100 100 0 23
0



#MOBPROGS
#706
mob echo $I turns around and swipes the card.
unlock north
open north
bow $n
say $n, you may pass!
~
#707
smile
say Good! Tell me the code...
~
#708
close south
close north
mob echoat $n $I looks at you
mob echoaround $n $I looks at $n
say $n have you the code?
~
#709
frown $n
say Get out of here!
mob echoaround $n $I pushes $n out of the room
mob echoat $n $I pushes you out of the room
mob force $n south
~
#710
frown
say What in hell do you think you are doing??
close north
lock north
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$