#HELPS
0 'INT' 'WIS' 'STR' 'CON' 'DEX'~
These are the statistics that form your character. Each one is
important. They can be boosted by training at a trainer, which costs train
points and some zenni.
str:
Strength is important for combat. It determines the amount of damage you
can do, and the amount you can defend against.
Nameks and humans have the hardest time increasing their strength.
dex:
Dexterity is also important for combat. High dexterity will help you hit
opponents, as well as dodge them.
Saiya-jins and half-breeds can increase their dexterity the easiest,
while icers have trouble.
con:
Constitution is equivalent to stamina. Increasing constitution will give
more hitpoints and ki.
Saiya-jins, androids and bio-androids can increase their constituion
easily.
int:
Intelligence is your smarts. Higher intelligence boosts damage with ki
attacks, helps you defend against them, and increases the speed at which
you gain skills. It will also help ki gains.
Nameks, humans and icers are the most intelligent.
wis:
Wisdom is your collected knowledge. Higher wisdom will allow you to gain
powerlevel faster and give you more ki.
Icers are the most unwise race.
~
0 COMBAT~
Syntax: attack [light/medium/heavy] <target>
Combat is controlled totally by the player, not the mud itself -- in other
words, there are no set combat pulses. The main form of combat is ATTACK,
which attacks with whatever is in your main hand. This is usually your
fists. ATTACK can do varying amounts of damage by using the light, medium or
heavy toggles. Each does increasingly more damage, but drains more ki.
Other attacks include kick, elbow and knee, or precise manuvers, such as
throat shot or sweep. These target specific part of the body and cause
other affects besides damage to your opponent.
When in a fight be careful to watch your ki. Everything you do will drain it.
If you run out of ki your current powerlevel will drop to zero and you will
be an easy, weak, exhausted target for your attackers.
Also read HELP BALANCE and HELP CHARGE.
~
0 BALANCE~
Syntax: balance
Syntax: defend
Syntax: retreat
Balance is important in fights. Without good balance your attacks will
lack speed, power and accuracy. Also, it will be far harder to defend
against enemy attacks. Many things affect balance. Hitting your opponent
with a sweep will help knock him offbalance. Missing a hit can also cause
this to happen. Sometimes, even receiving a blow can make you falter.
Almost everything is affected by your balance, making it important not to
overlook it during a fight.
There are several ways to regain balance. It naturally comes back over time.
Or, more aggresively, you can attack your oppenent to throw him off balance,
and possibly help yours. Finally, there are two defensive commands: DEFEND
and RETREAT. DEFEND causes you to drop into a defensive state, which will
quickly recover some balance. With RETREAT, you back away from combat
totally. It recovers more balance than DEFEND, but takes longer.
~
0 CHARGE~
Syntax: <skill> <target> [release]
Syntax: release
Syntax: cancel
Most ki attacks are charged, which boosts their normal power. The longer you
allow an attack to charge the greater its power is. Charging occurs naturally
when a skill is used. Simply using an attack (i.e. kamehameha android) will
begin to charge that attack. Then, you wait. Ki is constantly added into the
attack, causing the attack to grow in power. Once a minimum charging time has
been reached, a message will appear and the attack can be released. The
RELEASE command will do this. However, an attack can be charged indefinately
until you run out of ki. Running out of ki will ruin the attack, so be
careful.
CANCEL will stop any skill that you are currently charging.
When using a skill, the [release] toggle can be used to immeadiately release
the skill. This negate any charging; however, an uncharged attack is far
weaker. Use this only when fighting weaker oppenents, or as a last resort.
See each attack's help file to find out if it can be chargedor not.
~
0 POWERLEVEL PL POWER~
Syntax: power base/max
Syntax: power <amount>
Powerlevel is equivalent to your total strength. Powerlevel affects
everything: chance of hitting, damage, speed, defence and more. Still, your
ability as a fighter will be proven inbattle where your choices will decide
if you when or loose. Fightingsomeone whose powerlevel is much higher then
yours can be dangerous since theywill hit harder and move faster.
Everybody has a maximum powerlevel. This is their true, total power.
However, it is possible to operate at any powerlevel from 1 to your max. This
current powerlevel can be set by using the POWER command. Again, current
powerlevel can be set from one to your maximum. It is also important to note
that higher powerlevels means more ki is lost through actions.
Base powerlevel is defined as one quarter maximum powerlevel. At this level,
ki losses are minimal. When resting, your powerlevel should be kept at base,
since maximum gains each tick are acheived. This is easily acheived by POWER
BASE. Anything beyond base powerlevel increases ki losses. You must weigh
your own power against the rate at which you tire. It is very important not
to become exhausted. POWER MAX can be used to quickly set your powerlevel to
its maximum value. At this level, you are in your most powerful state -- the
ki losses are, however, phenomenal.
~
0 'NEWBIE INFO'~
Welcome!
This help file will help you learn this mud and point out a fewother help
files that will make things easier to start.
Combat here is different than many other muds. The combat system does not
revolve around set combat pulses. Everything is real-time, in which you
choose what to do and choose quickly, as to not get beaten into a pulp.
See HELP COMBAT.
Also, everything is based upon your stats (strength, wisdom, etc.), skills
and powerlevel. A new player begins with low stats, based on her race.
She also receive the skills hand to hand, kick and dodge. Stats and
powerlevel determine your hit points and ki. Hit points are how much abuse
you can take before perishing. Ki is the total amount of energy you have
to use, before you become exhausted. Everything uses up ki.
There are no levels here. Instead, you become stronger through raising
your powerlevel (pl). At creation your powelevel will be a maximum of 1000.
However, your current power level is at 250. 250 is the considered your
base powerlevel (250 is 1/4 of 1000). Base powerlevel minimizes ki loss.
Powerlevel can be set anywhere from 1 to the maximum. Higher powerlevels
make you stronger, but are far more draining to your ki. The higher over
your base, the faster you will lose ki. If your ki reaches 0, your
powerlevel will drop. If your powerlevel reaches 0, you will be EXTREMLY
easy to kill: consider yourself dead. See HELP POWERLEVEL for more details.
Also, most ki attacks can be charged by pumping ki into them, making them
hit much harder. It can be dangerous to charge too much, since you can
totally drain yourself. While charging, you cannot do anything else, such
as attack or kick. HELP CHARGE will tell you more about this.
~
-1 WIZLIST~
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{x {D/-\ {R.-:::-.{x
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{WImplementor(s) Admin(s) Coder(s)
{B**************** ********** **********
{x Vegeta Parn Antor
{x Cypress Suzuku
{WHead Builder(s) Head RP Imm(s)
{B***************** ****************
{xMajinfred Yoshi Diode Ubuu
{WEnforcer Imm(s) Immortals
{R***************** {B***********
{xIshbuu Kube Tholetho
{x Bulma Orlandu
Janus Kelien
Saiyamonk
~
-1 ROM~
ROM started in early February 1993, using Merc 1.0 code. In July of 1993,
ROM II was started, eventually replacing the original ROM. ROM was up for
a little over a year, after which the code (version 2.3) was released,
and various other ROM muds were started, including Rivers of Mud under
a new management (Zump's ROM), at rom.org 9000.
Alander's current project is Athen, the sequel to the ROM code. It can
be found on Rehobaom's Legacy, at hypercube.org 9000.
The following people contributed to the ROM flavor of the merc base code:
Socials --
Kelsey and Liralen
New, Improved Valhalla --
Liralen
Puff's new special proc and improved poofin/poofout code --
Seth
Maps and map shop --
Ezra, Regnan (Olympus)
Nirvana zone --
Forstall (mobiles rewritten by Alander)
Mob Factory --
Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)
Geographically correct Midgaard (tm) --
Alander
Ideas and playtesting --
Thousands of dedicated mudders around the world
The New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files
Beta testing --
Ken Blosser, Doug Araya, and Sherene Neil all helped with bugs reports
and suggestions, saving a lot of headaches
Bug reports --
Thanks to Shad Muegge, Jerome Despret, Phoenix, Will Hongach,
Erwin S. Andreasen, Adam Debus and especially Gary Turkington
(author of the ROM FAQ) for help spotting bugs
ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there. Additional code
was written by Seth Scott (the new poofin/poofout), and many contributions
and ideas from the Merc list were used. Portions of Rusty's work on
Moosehead also remain.
The new features of 2.4 were largely produced in bull sessions with
Gabrielle Taylor and Brian Moore, without whom this release wouldn't
have happened. In particular, the new privacy code, furniture, and
wiznet are the results of Gabrielle's ideas.
Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.
(my apologies if anyone was forgotten in this list)
~
-1 AGREEMENT~
If hire you are required to agree to the following.
1) If you build something it will remain even if you quit/are fired/whatever.
No whining and trying to take your areas with you.
2) Understand that if myself or the headbuilder talk to you about your area
we aren't trying to bitch at you just pointing out things that need to
be done differently.
3) Remember that if your here to build and people are annoying you
theres always wizinvis and incog.
~
-1 SOCIALS~
This is a complete list of socials for this MUD:
Compiled originally by: Sara
accuse adjust air apologize applaud babble
bark bcatch beckon beer bearhug beg
bird bkiss bleed blink blush boast
boggle bonk bounce bow brb burp
cackle caress charge cheer chuckle clap
claw collapse comfort comb cough cover
cower cringe criticize cry cuddle curse
curtsey dance daydream drool duck embrace
explode eyebrow faint fart flare flash
flex flinch flip flirt flutter fondle
french frown fume gasp giggle glare
goose grimace grin groan grope grovel
growl grumble hand head hiccup highfive
hop howl hug hush ignore innocent
insane judge kiss knee laugh lick
love lust massage meditate moan moon
mosh mutter nibble nod nudge nuzzle
pant passout pat peck pie pinch
pissed plead point poke ponder pout
pray propose puke punch purr ramble
raspberry rofl roll rub ruffle run
scratch scream serenade shake shiver shrug
sigh sing slap slobber smile smirk
snap snarl sneeze snicker sniff snore
snort snowball snuggle sob spam spank
spit squeal squeeze squirm stare stretch
strip stroke strut sulk swoon tackle
tease thank threaten tickle tip tongue
twiddle type undress view wave whine
whistle wiggle wince wink wonder worry
worship yawn yeehaw yodel rose laces
tank starve aargh homework puff differ
yae lightbulb voodoo ogg confused beam
bite discodance scuff whap lag chortle
zerbert twitch
~
-1 MERC~
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn.
Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and
ftp.math.okstate.edu.
E-mail to 'majordomo@webnexus.com' to join the merc mailing list.
Thanks to ...
... Diku Mud for starting it all.
... The Free Software Foundation and DJ Delorie for kick-ass tools.
... Copper Mud and Alfa Mud for releasing their code and worlds.
... Aod of Generic for ... well, everything. You're a hoopy frood, Aod.
... Alander for many ideas and contributions.
... John Brothers of Silly for permission to use Silly code and worlds.
... Zrin for administering the mailing list.
... Abaddon for proofreading our comm.c.
... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
and hours of enjoyment.
Also see "help ROM" for information about the Rivers of Mud code base.
~
-1 GREETING~
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{RDB{YArena{x by Antor, 2001.
ROM 2.4 copyright (c) 1993-1998 Russ Taylor, Michael Seifert, and
Sebastian Hammer. Based on MERC 2.1 code by Hatchet, Furey, and
Kahn. Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen.
To everyone who helped make MUDs: thanks!
Welcome to
. . .
{RDRAGON BALL {YARENA{x
{B[{xName{B]{x ~
-1 2GREETING2~
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{RDRAGON BALL Z {YARENA{x
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\._/ \._/ \._/ \._/ ^^^
{RDragon Ball Z {YArena{x by Antor, 2001.
Furey, and Kahn. ROM 2.4 copyright (c) 1993-1998 Russ Taylor,
Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet,
Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen
By what name do you wish to be known? ~
-1 MOTD~
-Know the rules! See '{Crules{x'
{B[{xHit Return{B]{x
~
3 IMOTD~
Welcome Arena Staff
You are reponsible for knowing the rules of this mud. Any abuse or just plain meaness
to other imms or mortals will not be tolerated. Remember the whole point of making
a mud is for the players to enjoy it. Conduct yourselfs with some class and you'll
be fine.
Vegeta
{B[{xHit Return{B]{x
~
-1 PKILL PKILLING PKILLER 'PLAYER KILLING' PSTEAL PSTEALING 'PLAYER STEALING'~
Player killing and player stealing are allowed to all clan members
(including loners), provided the victim is is within 8 levels of the
character and is also in a clan. This will flag you as a "killer" or
"thief", allowing any character to attack, and also provoking action
from the city guard.
~
-1 RULES~
These are the rules of the Arena. If something is not covered here use some
common sense and you'll be fine.
* {RNO PLAYERKILLING{x
* Playerkilling is for serious roleplay only. The follow do not count as
roleplaying reasons: "I'm evil", or "He said something about me on ooc".
If you playerkill without a good reason we will delete your character
and/or ban you. This is a roleplay mud first, playerkill mud second.
* Cursing is fine for roleplay but if taken to extremes it will get you
silenced, No racial or sexist commants will be tolerated
* {RNO TRIGGERS.{x Anyone caught using triggers or macros to train and gain
powerlevel at a higher rate than normal will be deleted
* No multiplaying is allowed. One character at a time is plenty. You may
own more than one character in the game as long as you don't play more than
one at a time. You also may not have any interaction between two characters
you own.
* Do not steal kills from other players. If they say you can jump in the
fight go ahead but don't assume they need your help. Yes, it is coded
against this, but dont work around it.
* Cheaters will be dealt with swiftly and severely. Cheating includes
exploiting bugs, giving help to mortals, accepting help from immortals, or
anything else that is unfair.
Changes to these rules may be made without warning.
~
0 SUICIDE DELETE~
Use the delete command to erase unwanted characters, so the name will be
available for use. This command must be typed twice to delete a character,
and you cannot be forced to delete. Typing delete with an argument will
return your character to 'safe' status if you change your mind after the
first delete.
~
-1 GAIN~
The gain command is used to learn new skills, once the proper trainer has
been found. (Check New Thalos) The following options can be used with gain:
gain list: list all groups and skills that can be learned
gain points: lower your creation points by 1 (costs two sessions)
gain <name>: add a skill or skill group, at the listed cost
gain convert: turns 10 practices into one training session
Gain uses training sessions, not practices. (see 'help train')
Gained skills and groups do NOT increase your experience per level or total
number of creation points.
~
0 SKILLS~
The skills command is used to display your character's list of available skills.
~
0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT AUTOALL~
ROM uses various automatic actions to ease the boredom of always splitting
gold and sacrificing corpses. The commands are as follows:
autolist : list all automatic actions
autoloot : take all equipment from dead mobiles
autogold : take all gold from dead mobiles
autosac : sacrifice dead monsters (if autoloot is on, only empty corpes)
autoexit : display room exits upon entering a room
autosplit : split up spoils from combat among your group members
autoassit : makes you help group members in combat
autoall : turns all autos on or off at once
Typing a command sets the action , typing it again removes it. Use
autoall on|off to save yourself some keystrokes.
~
-1 AFFECTS AFFECT~
This command is used to show all the spells affecting your character. At
low levels, only the spell name will be displayed, at higher levels the
effects and duration of the spell will also be shown. Spell effects
are no longer shown on score (this can be changed by using 'show' command).
~
-1 $~
#$