#AREADATA Name Hell~ Builders Terraco-d~ VNUMs 2400 2499 Credits Terraco,Majinfred --- Hell~ Security 9 End #MOBILES #2400 odd creature~ Odd Creature~ Odd looking Creature ~ The Odd looking Creature stands waiting for you to say when you are "ready". It is short, stubby, fat, and wears a shirt with the letters H. E. L. L on it. ~ human~ ABGY 0 -500 0 100000 79 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 DO 0 stand stand none 65 0 ABCEFGHIMW medium unknown F for AHMV F par DJK M GREET 2400 100~ #2401 Demon Hologram~ Flaming Demon Hologram~ Flaming Demon Hologram ~ The Hologram is tall, see through, and has red eyes that stare at you with evil intentions. ~ wyvern~ ABGRT DFT -1000 0 1500000000 4 300 300 300 300 300 100 100 none 0 0 0 0 CFH KL 0 S stand stand none 100000 ABGHKMZ ABCDEFGHIJKQVX large unknown M GREET 2402 100~ M SPEECH 2403 yes~ M SPEECH 2404 3~ #2402 Nomed the shop owner~ Nomed the shop owner~ Nomed the shop owner ~ He is a tall demon with large horns on each side of his head. He looks at you as if you were his only customer for years... ~ human~ ABGY J 0 0 100000000 0 20 10 10 10 10 100 100 none 0 0 0 0 0 0 B Z stand stand none 0 AHMV ABCDEFGHIJK large unknown M GREET 2414 100~ #2403 Ogre~ An 8 foot tall red ogre~ An 8 foot tall red ogre ~ A big muscular looking red ogre with two giant horns sticking out of its head is standing here looking at the spikes.... ~ orc~ ABG J -100 0 2500 0 15 10 10 10 10 100 100 none 0 0 0 0 0 0 Q S stand stand none 10 AEHMV ABCDEFGHIJK large unknown M GREET 2405 100~ #2404 Ogre~ An 8 foot tall blue ogre~ An 8 foot tall blue ogre ~ A huge ogre stands here scratching his spike coming out of his forhead. He seems to be looking at the huge wall of spikes. ~ orc~ ABG J -100 0 2500 0 20 10 10 10 10 100 100 none 0 0 0 0 0 0 Q S stand stand none 10 AHMV ABCDEFGHIJK large unknown M GREET 2405 100~ #2405 Ogre~ An 8 foot tall green ogre~ An 8 foot tall green ogre ~ A huge ogre is here spinning around in circles, biting his fingernails. he seems to be looking up towards the sky. ~ orc~ ABG J -100 0 2500 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 Q S stand stand none 10 AHMV ABCDEFGHIJK large unknown M GREET 2406 100~ #2406 seru~ Seru~ Seru ~ Seru is a tall slick creation colored in green with black patches of almost armor like skin. He has two green shield type things atop his head sticking out either side decorated with black spots. The seven foot monster's evil paper white and purple face makes for a bad impression. ~ bio-android~ ABGOS 0 -750 0 35000000 1972 28 28 28 28 28 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 105 AHMV ABCDEFGHIJK medium unknown M GREET 2408 100~ #2407 furiiza~ Furiiza~ Furiiza ~ Furiiza is short and hovers slightly above the ground keeping his toes from touching the dirt. He is almost paper white with purple patchs on his body. His face is tilted downward with his eyes looking upward and his grin strikes fear into the heart of any normal being. ~ icer~ ABFGOS 0 -760 0 5000000 559 10 10 10 10 10 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 100 AHMV ABCDEFGHIJK medium unknown M GREET 2407 100~ #2408 Ogre~ Blue Ogre~ Blue Ogre ~ A large 8 foot tall blue ogre ~ orc~ ABGO J -500 0 2500 0 13 5 6 8 8 100 100 none 0 0 0 0 0 0 Q S stand stand none 10 AHMV ABCDEFGHIJK large unknown M GREET 2412 100~ #2409 captain ginyuu~ Captain Ginyuu~ Captain Ginyuu ~ A 7 foot tall masculine build purple lizard-like human with horns on his head in a 45 degree angle. ~ human~ ABGOS 0 -1000 0 500000 235 5 5 5 5 5 100 100 punch 0 0 0 0 FHI BHIL 0 D stand stand none 80 V ABCDEFGHIJKW large unknown F for AHM #2410 rikuum~ Rikuum~ Rikuum ~ A bulky 8 foot tall Human looking powerful being. He looks to be very strong and durable. He has long orange hair that is sticking up in the air. ~ human~ ABGOS 0 -1000 0 180000 106 5 5 5 5 5 100 100 punch 0 0 0 0 CDI 0 EFHI C stand stand male 75 V ABCDEFGHIJK large unknown F for AHM #2411 jisu~ Jisu~ Jisu ~ A medium sized orange skinned human looking creature. He has long bushy white hair that goes down to his shoulders. He is wearing armor with flaps over his shoulders and his sides. ~ human~ ABGOS 0 -1000 0 192000 109 5 5 5 5 5 100 100 punch 0 0 0 0 FHI 0 0 0 stand stand none 75 0 ABCDEFGHIJK medium unknown F for AHMV #2412 Baata~ Baata~ Baata ~ Large blue humanoid with two large red eyes that have a mean glow. He looks very swift. ~ human~ ABGOS 0 -500 0 194000 110 5 5 5 5 5 100 100 punch 0 0 0 0 CFH I H 0 stand stand none 75 0 ABCDEFGHIJK large unknown F for AHMV #2413 Evil Scout~ Evil Scout~ Evil Scout ~ The Evil scout looks like a short mutant with two large horns coming out of his arms and a tail with shards of spikes on it. ~ majin~ ABFGOS 0 -982 0 1425464 298 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown M GREET 2409 100~ #2414 gurudo~ Gurudo~ Gurudo ~ A short green nematoad looking being with 4 eyes, two where human eyes usually are, and two just above small little slits in his head which appear to be his ears. ~ human~ ABGOS 0 -1000 0 160000 100 5 5 5 5 5 100 100 punch 0 0 0 0 CI 0 0 CEJL stand stand none 75 E ABCDEFGHIJK small unknown F for AHMV #2415 Ogre~ Red Ogre~ Red Ogre ~ A large 8 foot tall Red ogre. ~ orc~ ABGO J -500 0 2500 0 13 5 6 9 10 100 100 none 0 0 0 0 CI 0 Q S stand stand none 10 AHMV ABCDEFGHIJK large unknown M SPEECH 2413 hello~ M SPEECH 2413 hello?~ M GREET 2411 100~ #2416 Ogre~ Red Ogre~ Red Ogre ~ A large 8 foot tall red Ogre. ~ orc~ ABGO J -500 0 2500 0 13 5 6 8 9 100 100 none 0 0 0 0 CI 0 Q S stand stand none 10 AHMV ABCDEFGHIJK large unknown #2417 cloud puff~ a puff of cloud~ A pinkish puff of cloud floating around ~ ~ human~ AGP 0 -750 0 50000 44 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 50 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #2440 robo 13~ robot prototype 13~ Robot prototype 13 ~ ~ saiya-jin~ ARS 0 -1000 0 30000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown #2450 puffy cloud soul~ a puffy-cloud soul~ A soul in a puffy cloud-like state ~ Nothing much can be seen on the puffy cloud, but a feeling that it once was a person can be sensed from it. ~ human~ AGW 0 -500 0 24000 0 10 10 10 15 10 100 0 pound 0 0 0 0 C 0 0 0 stand stand none 0 E 0 small unknown F for AHMV F par ABCDEFGHIJK #2451 cloud soul puffy talking~ a puffy cloud-like soul~ A cloud-like soul just floating here ~ Nothing much can be seen on the puffy cloud, but a feeling that it once was a person can be sensed from it. ~ human~ ABGQ 0 -500 0 200000 0 10 10 10 10 10 50 100 pound 0 0 0 0 C 0 0 0 stand stand none 0 E 0 small unknown F for AHMV F par ABCDEFGHIJK M GREET 2451 100~ M DEATH 2452 100~ #2497 cat~ Puar~ Puar, the floating shapeshifting cat ~ ~ human~ A 0 0 0 12 0 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 46 0 0 large unknown F for AHMV F par ABCDEFGHIJK #2498 ogre~ a short ogre~ A rather short ogre watching the tall people with envy ~ ~ half-breed~ ABGS 0 -500 0 1000000 333 5 5 5 5 5 200 100 punch 0 0 0 0 CI CQ 0 0 stand stand none 90 AHMV ABCDEFGHIJK small unknown M GREET 2415 100~ M DELAY 2416 100~ #2499 ogre~ a waiting ogre~ A huge ogre waiting to send people out of hell ~ ~ human~ ABGS 0 -500 0 500000000 0 10 10 10 10 10 100 100 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK M GRALL 2499 100~ M DELAY 2498 100~ #0 #OBJECTS #2400 instructon board~ an instruction board~ An instruction board lies here.~ paper~ 0 trash X 0 0 0 0 0 0 1000 0 0 P #2401 Power Pole~ a Power Pole~ A Power Pole~ unknown~ 100 weapon 0 AN exotic 0 0 smash F 1000 5 10000 P O SPEECH 2402 retract~ O SPEECH 2401 extend~ #2402 Hell's Blade~ hell's Blade~ Hell's Blade, flaming with a blue and red aura.~ steel~ 30 weapon A AN sword 0 0 slash A 2000 50 500 P #2403 couch~ a couch~ A comfortable couch~ unknown~ 100 furniture 0 0 B CEFGHI EHKN 0 0 100 0 0 P #2404 hat horns~ a hat with horns~ A hat with small horns on top~ leather~ 9999999 armor 0 AEO AC BD AC BD 0 0 10 100 P #2405 Cargo Pants~ cargo Pants~ Cargo Pant~ cotton~ 99999 armor 0 AF BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef 0 0 5 100 P #2406 freezing dagger death~ f{bre{xez{bin{xg {cDeath{x~ F{bre{xez{bin{xg {cDeath{x~ Unknown~ 2000 weapon G ANO dagger 0 0 frbite B 100000 1 500 P #2407 ogre mace~ an ogre mace~ An ogre mace~ unknown~ 500 weapon 0 ANO mace 0 0 smash 0 0 0 500 P #2408 dagger flaming wrath~ {rFla{Rmin{rg{x {rWr{Rath{x~ {rFla{Rmin{rg{x {rWr{Rath{x~ Unknown~ 0 weapon 0 ANO dagger 0 0 flbite A 1 0 500 R #2409 bottle beer~ a bottle of O'Keefe~ A bottle of O'keefe ~ unknown~ 2147483647 drink X AO -1 1 'beer' 0 0 1 0 0 P #2410 scimitar~ a {Ygolden{x scimitar~ A {Ygolden{x scimitar~ Adamantite~ 2147483647 weapon A AN sword 16 35 slash DE 1 1 1000000000 R #2411 championship title belt~ a championship title belt~ A championship title belt~ none~ 0 armor X AL CFG CFG CFG CFG 0 1 0 0 R #2412 whip damned~ the whip of the damned~ A long whip made of ogre skin~ ogre skin~ 30000 weapon ABCG ANO whip 0 0 wrath G 0 0 500 P #2415 portal to earth~ the portal to earth~ Here lies the portal which brings lost souls to Earth~ unknown~ 100 portal 0 0 0 0 0 EFIM 0 1 0 0 P #2416 prize token 1000000~ a prize token~ A prize token~ unknown~ 1 trash X AO 0 0 0 0 0 0 0 0 P #2417 prize token 500000~ a prize token~ A prize token~ unknown~ 1 trash X AO 0 0 0 0 0 0 0 0 P #2418 prize token 250000~ a prize token~ A prize token~ unknown~ 1 trash X AO 0 0 0 0 0 0 0 0 P #2419 mask ski~ a rigid ski mask~ A rigid ski mask~ unknown~ 1 trash 0 AEO 0 0 0 0 0 0 0 0 P #2420 pouch~ a travelling pouch~ A travelling pouch~ unknown~ 1 container 0 A 10000 AB 0 20 1000 0 0 0 P #2421 ring pit~ a mud wrestling pit~ A pit filled with mud for wrestling~ unknown~ 1 furniture 0 0 CD 0 CFIL 0 0 0 0 0 P #2422 cape~ a {C({Y-M-{C){x cape~ A {C({Y-M-{C){x cape~ unknown~ 2147483647 armor 0 ACO 0 0 0 0 0 0 0 0 P #2490 gi uniform~ {rorange gi{x with the {W=Z={x {BWarriors{x insignia~ {rOrange gi{x with the {W=Z={x {BWarriors{x insignia~ unknown~ 2147483647 armor 0 AD 0 0 0 0 0 0 0 0 P E gi~ The {rorange{x gi is made of tough material so it resists practically all hits. On the left breast, an insignia can be seen. ~ E insignia~ {W=Z={x ~ #2498 shirt~ a t-shirt~ A t-shirt~ unknown~ 100000 armor 0 ADO 0 0 0 0 0 0 0 0 P #2499 cookie~ a cookie~ A chocolate chip cookie~ unknown~ 1 food 0 A 0 AB 0 0 EIJKN 0 0 0 P #0 #ROOMS #2400 Entrace to hell~ Here the feeling of evil is strong. Screaming and evil laughter fill your ears. Everything is shrouded in red light and shadows loom all around. There are some strange metal objects all around. They look sharp and jagged. Further on to the south the hell continues. ~ 0 0 0 D2 ~ ~ 0 0 2401 S #2401 Hell~ To the east, there is a large blood lake. A large fountain pours out blood into the lake, making a sickening splash as it hits. The screams and laughter seem to be getting closer, louder. A feeling of overpowering fear fills the air. The eternal hell continues westward. ~ 0 8196 0 D0 ~ ~ 0 0 2400 D3 ~ ~ 0 0 2402 S #2402 Hell~ An ear shattering scream retents across HELL. The lake of blood, seen to the east, slowly gives off a metallic-type smell. Sharp, metal objects can be clearly seen to the north. ~ 0 8192 0 D0 ~ ~ 0 0 2403 D1 ~ ~ 0 0 2401 S #2403 Deeper Hell~ Now even more metallic spikes are surrounding the area. The obstructions are making it very difficult to walk through the path way, and it is getting worse as the path grows even more narrow. The screams grow fewer and quieter, as the path is covered with more spikes. The path to further Hell goes north. ~ 0 8192 0 D0 ~ ~ 0 0 2404 D2 ~ ~ 0 0 2402 S #2404 Deeper Hell~ The path is at it's narrowest, surrounded by sharp metallic spikes. Walking through here is treacherous as the spikes leave deep gashes if scratched upon. The screams seem to have died down, as the path to the plains is visible to the north. ~ 0 8192 0 D0 ~ ~ 0 0 2405 D2 ~ ~ 0 0 2403 S #2405 Path to Hell's Plains~ The field of spikes is awfully thick here, yet the path returns to a normal size, leaving just enough room not to get scratched. The path twists and turns, confusing many, before straightening out to the east. ~ 0 8196 0 D1 ~ ~ 0 0 2406 D2 ~ ~ 0 0 2404 S #2406 Path to Hell's Plains~ The field of spikes has thinned out enough that the path is quite large now, allowing three people to walk side by side. It goes up hill for a few miles, and then back down toward the plains. At the top of the hill, the plains can be clearly seen to the north. ~ 0 8196 0 D0 ~ ~ 0 0 2407 D3 ~ ~ 0 0 2405 S #2407 Hell's Plains~ With the field of spikes passed, there is more room to move around. Within this vast plain, nomads of all races roam around. Looking up, the cloud barrier fills the sky, keeping the souls from escaping. ~ 0 0 0 D0 ~ ~ 0 0 2408 D1 ~ ~ 0 0 2409 D2 ~ ~ 0 0 2406 D3 ~ ~ 0 0 2410 S #2408 Hell's Plains~ The seemingly endless plains continue onward, stretching in all directions. The sky seems to change color every so often, and the air around seems illuminated by some kind of mist. ~ 0 8192 0 D0 ~ ~ 0 0 2413 D1 ~ ~ 0 0 2411 D2 ~ ~ 0 0 2407 D3 ~ ~ 0 0 2412 S #2409 Hell's Plains~ The ground is quite dry and arid, with a patch of rough grass here and there. Laying here, a saiyan warrior driven to insanity yelling about how he is turning into an icer queen. The only obvious directions are north, east and west. ~ 0 8192 0 D0 ~ ~ 0 0 2411 D1 ~ ~ 0 0 2415 D3 ~ ~ 0 0 2407 S #2410 Hell's Plains~ The badlands of hell continue stretching as far as the eye can see. Little cloud-like wisps float around, roaming like the nomads they once were. North, east and west are the only ways out of this depressing place. ~ 0 0 0 D0 ~ ~ 0 0 2412 D1 ~ ~ 0 0 2407 D2 ~ ~ 0 0 2428 D3 ~ ~ 0 0 2414 S #2411 Hell's Plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 8192 0 D0 ~ ~ 0 0 2417 D1 ~ ~ 0 0 2416 D2 ~ ~ 0 0 2409 D3 ~ ~ 0 0 2408 S #2412 Hell's Plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 8192 0 D0 ~ ~ 0 0 2424 D1 ~ ~ 0 0 2408 D2 ~ ~ 0 0 2410 D3 ~ ~ 0 0 2425 S #2413 Hell's plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 8192 0 D0 ~ ~ 0 0 2420 D1 ~ ~ 0 0 2417 D2 ~ ~ 0 0 2408 D3 ~ ~ 0 0 2424 S #2414 Hell's Plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 8196 0 D0 ~ ~ 0 0 2425 D1 ~ ~ 0 0 2410 D2 ~ ~ 0 0 2422 D3 ~ ~ 0 0 2423 S #2415 Hell's Plains~ The seemingly endless plains continue onward, stretching in all directions. The sky seems to change color every so often, and the air around seems illuminated by some kind of mist. To the east is the entrance of a cave. ~ 0 0 0 D0 ~ ~ 0 0 2416 D1 ~ ~ 0 0 2456 D2 ~ ~ 0 0 2418 D3 ~ ~ 0 0 2409 S #2416 Hell's Plains~ The seemingly endless plains continue onward, stretching in all directions. The sky seems to change color every so often, and the air around seems illuminated by some kind of mist. ~ 0 8192 0 D0 ~ ~ 0 0 2428 D1 ~ ~ 0 0 2425 D2 ~ ~ 0 0 2415 D3 ~ ~ 0 0 2411 S #2417 Hell's Plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 8192 0 D0 ~ ~ 0 0 2421 D1 ~ ~ 0 0 2428 D2 ~ ~ 0 0 2411 D3 ~ ~ 0 0 2413 S #2418 Hell's Plains~ The plains go on for miles around. Desert lands roll on, burning the feet of creatures lucky enough to have kept their bodies, making HELL look even more unbearable. High above, the cloud barrier stops an escape attempt, sending the escapee barreling back to the ground. ~ 0 8192 0 D0 ~ ~ 0 0 2415 D2 ~ ~ 0 0 2427 D3 ~ ~ 0 0 2419 S #2419 Hell's ...Shop of Goodies!~ This is probably the nicest place in all of Hell, if there even is a place that could be considered nice. This is an item shop where people can get stuff they can't get anywhere else. ~ 0 8192 0 D1 ~ ~ 0 0 2418 D2 ~ ~ 0 0 2421 S #2420 Hell's Plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 4 0 D1 ~ ~ 0 0 2421 D2 ~ ~ 0 0 2413 S #2421 Hell's Plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 8192 0 D0 ~ ~ 0 0 2419 D1 ~ ~ 0 0 2427 D2 ~ ~ 0 0 2417 D3 ~ ~ 0 0 2420 S #2422 DEAD End~ The leading here ends in a dead end, blocked by a large barricade of metallic spikes. There are no visible way through them and flying over is hazardeous at the best. The only choice is to go north. ~ 0 0 0 D0 ~ ~ 0 0 2414 S #2423 DEAD End~ The leading here ends in a dead end, blocked by a large barricade of metallic spikes. There are no visible way through them and flying over is hazardeous at the best. The only choice is to go east. ~ 0 0 0 D1 ~ ~ 0 0 2414 S #2424 Hell's Plains~ The seemingly endless plains continue onward, stretching in all directions. The sky seems to change color every so often, and the air around seems illuminated by some kind of mist. ~ 0 8192 0 D0 ~ ~ 0 0 2429 D1 ~ ~ 0 0 2413 D2 ~ ~ 0 0 2412 D3 ~ ~ 0 0 2426 S #2425 Hell's plains~ The seemingly endless plains continue onward, stretching in all directions. The sky seems to change color every so often, and the air around seems illuminated by some kind of mist. ~ 0 8192 0 D0 ~ ~ 0 0 2426 D1 ~ ~ 0 0 2412 D2 ~ ~ 0 0 2414 D3 ~ ~ 0 0 2416 S #2426 Hell's Plains~ The seemingly endless plains continue onward, stretching in all directions. The sky seems to change color every so often, and the air around seems illuminated by some kind of mist. ~ 0 8192 0 D0 ~ ~ 0 0 2451 D1 ~ ~ 0 0 2424 D2 ~ ~ 0 0 2425 S #2427 Hell's Plains~ As the plains roll on and on, they seem to go on forever, having no end in sight. Small wisps of cloud fly around, bumping into each other, resembling a battle of some sort. The plains look about the same in all directions, with metalic spikes piercing through the terrain every 50 yards... ~ 0 8192 0 D0 ~ ~ 0 0 2418 D1 ~ ~ 0 0 2409 D2 ~ ~ 0 0 2428 D3 ~ ~ 0 0 2421 S #2428 Hell's Plains~ The seemingly endless plains continue onward, stretching in all directions. The sky seems to change color every so often, and the air around seems illuminated by some kind of mist. ~ 0 8192 0 D0 ~ ~ 0 0 2427 D1 ~ ~ 0 0 2410 D2 ~ ~ 0 0 2416 D3 ~ ~ 0 0 2417 S #2429 Hell's Plains~ The soil here is blood red in color, and consists of really fine sand. Here and there, bone-like objects point out of the soil. To the north, a red glow betrays the location of a small shack. Those fearing death should think about heading back south. ~ 0 8192 0 D0 ~ ~ 0 0 2430 D2 ~ ~ 0 0 2424 S #2430 Small Shack~ Inside the small shack the light is not so bright and the light source can be seen to be coming from a small hole in the ground. A small puddle of blood streams out of the hole. There is also another open door west that seems to lead into a white room. ~ 0 8196 0 D2 ~ ~ 0 0 2429 D3 ~ ~ 0 0 2432 D5 ~ ~ 0 0 2431 S #2431 Hell's Test~ This room doesn't have much special about it exept it is filled with a red bright light. And it has a tall spirit type floating guy, who stares at you with evil in its eye. If you are scared you may go back up though. ~ 0 8192 0 D4 ~ ~ 0 0 2430 S #2432 White Room~ This is probably the most safe place in all of Hell. The room has an evil aroma even though it seems to look completely peaceful. Anyone who enters can let that this room is obviously decieving to the normal eye. The exits out of the room lead North and to the East. ~ 0 8192 0 D0 ~ ~ 0 0 2433 D1 ~ ~ 0 0 2430 S #2433 Dark Room~ The room is pitch black and it's imposible to see anything with out a light. There doesn't seem to be anything threatning in the room, but then again nothing is visible. Also this is the first room that does not have the terrible lightning sharp screams of death in the background. ~ 0 8193 0 D2 ~ ~ 0 0 2432 S #2434 Hallway to the ExitMaze~ This room is dim and poorly lit by a red energy of some kind. It has small but extremely sharp metal spikes coming out of it. There is the way back-if it isn't locked by now-and the way up into a very dark room with greenish neon slime dripping out of it. ~ 0 8192 0 D4 ~ ~ 0 0 2435 S #2435 Tunnel to the ExitMaze~ The tunnel up keeps going and it seems very dark. The walls are sticky and smell of a putrid oder. All that can be seen is the light going up, and the light that seems to be dimmer coming from below. ~ 0 8192 0 D4 ~ ~ 0 0 2436 D5 ~ ~ 0 0 2434 S #2436 Tunnel to the ExitMaze~ The tunnel up keeps going and it seems very dark. The walls are sticky and smell of a putrid oder. All that can be seen is the light going up, and the light that seems to be dimmer thats coming from below. ~ 0 8192 0 D4 ~ ~ 0 0 2437 D5 ~ ~ 0 0 2435 S #2437 HELL~ The terrain is littered with bones and has small shards of glass sticking out of it. The air is misty with ash and dust, which is covering the ground. As the air grows musty it becomes hard to breath the corrupted air. East and down are the only visable exits. ~ 0 8192 0 D1 ~ ~ 0 0 2438 D5 ~ ~ 0 0 2436 S #2438 HELL~ The terrain is littered with bones and has small shards of glass sticking out of it. The air is misted with ash and dust, which is also covering the ground with a thin layer. As the air grows musty it becomes hard to breeth the mirky oxygen. North, West, and East are the only exits visible through the dust and blinding ash. ~ 0 8192 0 D0 ~ ~ 0 0 2439 D1 ~ ~ 0 0 2440 D3 ~ ~ 0 0 2437 S #2439 HELL~ The ground is covered with shards of glass and it starts to worsen as the trail continues It has become very hard to walk on and continues to worsen. The exits from this area are South, West, and a door to the East that appears to be rusted, and very large. ~ 0 8192 0 D2 ~ ~ 0 0 2438 D3 ~ ~ 0 0 2445 S #2440 HELL~ This is a very dark and stuffy area, it has the residing residue of a recently burnt out match. The ground is black as ash as if the ground was recently on fire. There are two ways the ground is pointing, there is the west, or the north. ~ 0 8192 0 D0 ~ ~ 0 0 2445 D3 ~ ~ 0 0 2438 S #2441 HELL~ The room Has turned into a red maze with twists and turns that aren't too confusing but more of an anoyance. As the room winds around the path looks about the same each way. Up and North are the only exits. ~ 0 8192 0 D0 ~ ~ 0 0 2442 D4 ~ ~ 0 0 2443 S #2442 HELL~ The room Has turned into a red maze with twists and turns that aren't too confusing but more of an anoyance. As the room winds around the path looks about the same each way. Exits are to the North and South of the room. ~ 0 8192 0 D0 ~ ~ 0 0 2443 D2 ~ ~ 0 0 2441 S #2443 HELL~ The room Has turned into a red maze with twists and turns that aren't too confusing but more of an anoyance. As the room winds around the path looks about the same each way. Exits from this room lead Up, Down, and South. ~ 0 8192 0 D2 ~ ~ 0 0 2442 D4 ~ ~ 0 0 2444 D5 ~ ~ 0 0 2441 S #2444 HELL~ The room Has turned into a red maze with twists and turns that aren't too confusing but more of an anoyance. As the room winds around the path looks about the same each way. Exits from this room are too the south and down. ~ 0 8192 0 D2 ~ ~ 0 0 2447 D5 ~ ~ 0 0 2443 S #2445 Hell~ The ground is covered with shards of glass and it starts to worsen as the trail continues It has become very hard to walk on and continues to worsen. The exits from this area are South, West, and East. ~ 0 8192 0 D1 ~ ~ 0 0 2439 D2 ~ ~ 0 0 2440 D3 ~ ~ 0 0 2447 S #2446 HELL~ As the air is filled with more particles it creates a even harder area to breeth in. The oxygen around the area is masked with soot that makes vision very difficult. Your exit is North. This is a dead end in all other directions. ~ 0 8192 0 D0 ~ ~ 0 0 2447 S #2447 HELL~ As the air is filled with more particles it creates an even harder area to breath in. The oxygen around the area is very hard to see through, almost impossible because it is very dark as well. Your exits are North, East, South, West. ~ 0 8192 0 D0 ~ ~ 0 0 2444 D1 ~ ~ 0 0 2445 D2 ~ ~ 0 0 2446 D3 ~ ~ 0 0 2448 S #2448 HELL~ The terrain is littered with bones and has small shards of glass sticking out of it. The air is misted with ash and dust, whitch is also covering the ground with a thin layer. As the air grows musty in becomes hard to breeth the mirky oxygen. North and east are the only exits visible through the dust and blinding ash. ~ 0 8192 0 D0 ~ ~ 0 0 2449 D1 ~ ~ 0 0 2447 S #2449 HELL~ Shards of glass stuck in the ground explode swiftly into the air hiting random targets. The gravity grows the drops suddenly to catch thoughs who are weak off gaurd. Small holes in the ground appear every so often sucking poor-and evil-souls into them. The only way to go is North or back South. ~ 0 8192 0 D0 ~ ~ 0 0 2450 D2 ~ ~ 0 0 2448 S #2450 Fields of Hell~ A huge field expands from here, as far as the eye can see. Winds blow the tall grass in a resemblance of waves on the ocean. There are trails heading north, east and west, hopefully all ending at a safe place. ~ 0 8196 0 D0 ~ ~ 0 0 2463 D1 ~ ~ 0 0 2465 D2 ~ ~ 0 0 2449 D3 ~ ~ 0 0 2464 S #2451 Cave~ This is a very small enclosed area. It is about 8 feet tall from the ground and about 5 feet wide from side to side with rocks poking out of them. There are lit torches every 10 feet or so going down the corridor. There is smashed glass on the ground and it looks like the cave has caved in recently. The only exits are back South or continuing North. ~ 0 0 0 D0 ~ ~ 0 0 2452 D2 ~ ~ 0 0 2426 S #2452 Cave~ There is one torch on the right that is out. This room is a bit smaller than the rest but its not very noticible. The general outlook is much like the last few areas back to the south. Its not easy to see because it is still getting darker the further in it goes. The exits are South and North. ~ 0 0 0 D0 ~ ~ 0 0 2453 D2 ~ ~ 0 0 2451 S #2453 Cave~ This is a very small enclosed area. It is about 8 feet tall from the ground and about 5 feet wide from side to side with rocks poking out of them. There are lit torches every 10 feet or so going down the corridor. It is getting darker and the torches seem to be more spread out. There is a tiny sound coming from the north. The only exits are back South or continuing North. ~ 0 0 0 D0 ~ ~ 0 0 2454 D2 ~ ~ 0 0 2452 S #2454 Deeper Cave~ This is a very small enclosed area. It is about 8 feet tall from the ground and about 5 feet wide from side to side with rocks poking out of them. There are lit torches every 10 feet or so going down the corridor. It is getting darker and the torches seem to be more spread out. The sound can now be slightly made out, it sounds like two people or two things talking. The exits are South and North. ~ 0 0 0 D0 ~ ~ 0 0 2455 D2 ~ ~ 0 0 2453 S #2455 Small cozy cave room~ This area is larger than the rest It is about 12 feet tall from the ground and about 20 square feet wide from side to side with rocks poking out of them. There are two ogres in this room talking to eachother about something that cant quite be made out they seem to be talking in ogrish. They dont seem to be paying attention to anything but eachother. There is a table in the middle of this enclosed area with two comfortable looking chairs pushed in, there is some kind of food on the table. There attention could be caught by saying, "hello?" The only exit is back South. ~ 0 0 0 D2 ~ ~ 0 0 2454 S #2456 Entrance To cave~ This is the entrance to a cave inside one of the large shards of metal. It gets darker the further down you look and a stair case leads more down. Sounds can be heard frown down below. ~ 0 0 0 D3 ~ ~ 0 0 2415 D5 ~ ~ 0 0 2457 S #2457 Inside Cave~ Inside the cave the walls are covered with slime and gook. Looking back there is dim light shining in from the exit. North from here there is a door and muffled voices can be heard threw the door. ~ 0 0 0 D0 ~ ~ 1 0 2458 D4 ~ ~ 0 0 2456 S #2458 Secret Evil Base~ There is are metal walls all around you and exits to the north, west, east that all look about the same with metal halls, and back south. The sounds of walking down the halls and activities can be heard. It is a big change from the rest of Hell in this place. ~ 0 0 0 D0 ~ ~ 0 0 2461 D1 ~ ~ 0 0 2460 D2 ~ ~ 1 0 2457 D3 ~ ~ 0 0 2459 S #2459 Furiiza's Cave~ This cave seems to have been carved out by a blast of energy, yet the stalagtites are untouched. The ground and walls seem to have been frozen as they are covered with a slight frost. At the far end, a throne-like slab of rock is covered with pieces of ice. ~ 0 0 0 D1 ~ ~ 0 0 2458 S #2460 Ginyuu Force's Cave~ This seems to be a naturally made cave, with some parts carved out for sleeping quarters. The Ginyu Force is here practicing a new stance to impress, and maybe intimidate, adversaries. ~ 0 0 0 D3 ~ ~ 0 0 2458 S #2461 Metal Hall~ This hall is metal and oddly shaped because the sides of the halls are rounded off. The hall has hard thick walls with patches of metal over laping eachother. To the north there seems to be a cave carved out of the rock, and the only other exit is to the south. ~ 0 0 0 D0 ~ ~ 0 0 2462 D2 ~ ~ 0 0 2458 S #2462 Seru's Cave~ This cave was carved out by a blast of energy. The smooth surface only proves that even more. To the far side, a tall figure gets up from a throne-like chair of stone, as if he expected someone. ~ 0 0 0 D2 ~ ~ 0 0 2461 S #2463 Fields of Hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave. The trail heads west and south, and the grass seems a bit separated to the north, heading to what looks like another trail. ~ 0 0 0 D0 ~ ~ 0 0 2483 D2 ~ ~ 0 0 2450 D3 ~ ~ 0 0 2467 S #2464 Fields of Hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave from one side to the other. A brief unknown scent is being released by the small flowers deep within the grassy field. The trail heads north and east. ~ 0 0 0 D0 ~ ~ 0 0 2473 D1 ~ ~ 0 0 2450 S #2465 Fields of Hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave from one side to the other. A brief unknown scent is being released by the small flowers deep within the grassy field. The trail heads north and west. ~ 0 0 0 D0 ~ ~ 0 0 2466 D3 ~ ~ 0 0 2450 S #2466 Fields of Hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave. The trail head north and south, and the grass seems a bit seperated to the west, heading to what looks like another trail. ~ 0 0 0 D0 ~ ~ 0 0 2468 D2 ~ ~ 0 0 2465 D3 ~ ~ 0 0 2471 S #2467 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave from one side to the other. A brief unknown scent is being released by the small flowers deep within the grassy field. The trail heads north and east. ~ 0 0 0 D0 ~ ~ 0 0 2470 D1 ~ ~ 0 0 2463 S #2468 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave. The trail head north and south, and the grass seems a bit seperated to the west, heading to what looks like another trail. ~ 0 0 0 D0 ~ ~ 0 0 2469 D2 ~ ~ 0 0 2466 D3 ~ ~ 0 0 2472 S #2469 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads west and south. ~ 0 0 0 D2 ~ ~ 0 0 2468 D3 ~ ~ 0 0 2481 S #2470 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave from one side to the other. A brief unknown scent is being released by the small flowers deep within the grassy field. The trail heads north and south. ~ 0 0 0 D0 ~ ~ 0 0 2471 D2 ~ ~ 0 0 2467 S #2471 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave. The trail head north and south, and the grass seems a bit seperated to the west and east, heading to what looks like other trails. ~ 0 0 0 D0 ~ ~ 0 0 2472 D1 ~ ~ 0 0 2466 D2 ~ ~ 0 0 2470 D3 ~ ~ 0 0 2474 S #2472 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave. The trail head north and south, and the grass seems a bit seperated to the west and east, heading to what looks like other trails. ~ 0 0 0 D0 ~ ~ 0 0 2482 D1 ~ ~ 0 0 2468 D2 ~ ~ 0 0 2471 D3 ~ ~ 0 0 2475 S #2473 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave from one side to the other. A brief unknown scent is being released by the small flowers deep within the grassy field. The trail heads north and south. ~ 0 0 0 D0 ~ ~ 0 0 2474 D2 ~ ~ 0 0 2464 S #2474 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave. The trail head north and south, and the grass seems a bit seperated to the east, heading to what looks like another trail. ~ 0 0 0 D0 ~ ~ 0 0 2475 D1 ~ ~ 0 0 2471 D2 ~ ~ 0 0 2473 S #2475 Fields of hell~ Walking on a trail, bordered by tall grass. From time to time, winds blow by making the grass weave and wave. The trail head north and south, and the grass seems a bit seperated to the east, heading to what looks like another trail. ~ 0 0 0 D0 ~ ~ 0 0 2476 D1 ~ ~ 0 0 2472 D2 ~ ~ 0 0 2474 S #2476 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads east and south. ~ 0 0 0 D1 ~ ~ 0 0 2477 D2 ~ ~ 0 0 2475 S #2477 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads west and east. ~ 0 0 0 D1 ~ ~ 0 0 2478 D3 ~ ~ 0 0 2476 S #2478 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads west and east. ~ 0 0 0 D1 ~ ~ 0 0 2479 D3 ~ ~ 0 0 2477 S #2479 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads west and east. ~ 0 0 0 D1 ~ ~ 0 0 2480 D3 ~ ~ 0 0 2478 S #2480 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads west and east. ~ 0 0 0 D1 ~ ~ 0 0 2482 D3 ~ ~ 0 0 2479 S #2481 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads west and east. ~ 0 0 0 D1 ~ ~ 0 0 2469 D3 ~ ~ 0 0 2483 S #2482 Fields of hell~ A cliff rises up on the north, keeping people on the trail within the plains. Winds blow the tall grass around making it have the apparence of a wind-swept lake. The slightly visible trail leads west, south and east. ~ 0 0 0 D1 ~ ~ 0 0 2483 D2 ~ ~ 0 0 2472 D3 ~ ~ 0 0 2480 S #2483 Fields of hell~ Following the cliffs for hours, a break can be seen going north into the cliffs. The tall grass is being blown by a swift southernly breeze, giving the impression that the field is a big green ocean. Trails head east and west, and there seems to be a seperation in the grass leading to a trail to the south. ~ 0 0 0 D0 ~ ~ 0 0 2484 D1 ~ ~ 0 0 2481 D2 ~ ~ 0 0 2463 D3 ~ ~ 0 0 2482 S #2484 A crack in the cliff~ Walled in by immense rocky cliffs to the east and west, the northern wall has a large crack in it. Winds whip through here, whistling when going into the crack. Looking back, a huge field is seen as far as the eye can see. ~ 0 0 0 D0 ~ ~ 0 0 2493 D2 ~ ~ 0 0 2483 S #2485 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2486 D5 ~ ~ 0 0 2495 S #2486 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2487 D5 ~ ~ 0 0 2485 S #2487 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2488 D5 ~ ~ 0 0 2486 S #2488 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2489 D5 ~ ~ 0 0 2487 S #2489 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2490 D5 ~ ~ 0 0 2488 S #2490 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2491 D5 ~ ~ 0 0 2489 S #2491 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2492 D5 ~ ~ 0 0 2490 S #2492 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2496 D5 ~ ~ 0 0 2491 S #2493 In the crack~ Entering the crack in the cliff, a nicely finished hallway heads north. Support beams made of pine release a pleasant odor into the air, and the rock face has clearly been smoothed out so clothing wont snag or send a weary traveller to the ground. ~ 0 0 0 D0 ~ ~ 0 0 2494 D2 ~ ~ 0 0 2484 S #2494 A hallway to a stairwell~ The long dark hallway would seem endless if it werent for the brief glimmer off a shiny surface in the distance. The supporting beams, made out of pine, are releasing a pleasant odor into the hallway. The surface of the stone was smoothed to prevent scratches or tripping. ~ 0 0 0 D0 ~ ~ 0 0 2495 D2 ~ ~ 0 0 2493 S #2495 Doorway to the stairs~ The door is made of oak and the frame seems to be of the same material. Upon the door, a sign is hung, upon which is written 'Always open... Unless it is lunch. Please come up'. The stairs inside are also made of oak, the handrail is smooth and sliver free, and it is all covered with a fresh coat of wax. ~ 0 0 0 D2 ~ ~ 0 0 2494 D4 ~ ~ 0 0 2485 S #2496 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2497 D5 ~ ~ 0 0 2492 S #2497 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 0 0 D4 ~ ~ 0 0 2498 D5 ~ ~ 0 0 2496 S #2498 Stairs up to a huge office~ The stairs are made of oak and pine decorates the sides with a clever design. They are well kept and waxed with the best wax that can be bought in a store. They are so shiny, everything can be reflected off of them. In the center, a walking mat made of plastic follows the stairs all the way up. ~ 0 1048588 0 D4 ~ ~ 0 0 2499 D5 ~ ~ 0 0 2497 S #2499 Huge Office~ Coming into a huge office, a very large ogre behind a desk is reading and writing something in a book. From time to time, he looks down to see the next in line, deciding if that person stays in hell or gets his life granted back. ~ 0 8196 0 D5 ~ ~ 0 0 2498 R GRALL 2499 100~ S #0 #SPECIALS S #RESETS D 0 2457 0 1 D 0 2458 2 1 O 0 2415 0 2400 The portal to earth loaded to Entrace to hell M 0 2417 1 2401 1 Load a puff of cloud M 0 2400 1 2401 1 Load Odd Creature M 0 2417 4 2404 1 Load a puff of cloud M 0 2450 1 2407 1 Load a puffy-cloud soul M 0 2417 3 2411 1 Load a puff of cloud M 0 2451 1 2412 1 Load a puffy cloud-like soul M 0 2417 1 2413 1 Load a puff of cloud M 0 2450 2 2414 1 Load a puffy-cloud soul M 0 2417 1 2415 1 Load a puff of cloud M 0 2450 2 2415 1 Load a puffy-cloud soul M 0 2403 1 2418 1 Load An 8 foot tall red ogre M 0 2402 1 2419 1 Load Nomed the shop owner G 0 2402 0 Hell's blade is given to Nomed the shop owner G 0 2407 0 An ogre mace is given to Nomed the shop owner G 0 2408 0 {rfla{rmin{rg{x {rwr{rath{x is given to Nomed the shop owner G 0 2406 0 F{bre{xez{bin{xg {cdeath{x is given to Nomed the shop owner G 0 2412 0 The whip of the damned is given to Nomed the shop owner M 0 2404 1 2422 1 Load An 8 foot tall blue ogre M 0 2403 1 2423 1 Load An 8 foot tall red ogre M 0 2450 2 2428 1 Load a puffy-cloud soul M 0 3897 1 2429 1 Load {R A red aura like evil spirit. M 0 2450 1 2429 1 Load a puffy-cloud soul M 0 2401 1 2431 1 Load Flaming Demon Hologram M 0 3897 1 2432 1 Load {R A red aura like evil spirit. M 0 2450 2 2434 1 Load a puffy-cloud soul M 0 2450 1 2435 1 Load a puffy-cloud soul M 0 2450 1 2445 1 Load a puffy-cloud soul M 0 2405 1 2446 1 Load An 8 foot tall green ogre M 0 2498 1 2449 1 Load a short ogre M 0 2450 1 2450 1 Load a puffy-cloud soul O 0 927 0 2455 A comfortable chair loaded to Small cozy cave room O 0 926 0 2455 A table loaded to Small cozy cave room M 0 2408 1 2455 1 Load Blue Ogre M 0 2415 1 2455 1 Load Red Ogre M 0 2413 1 2458 1 Load Evil Scout M 0 2407 1 2459 1 Load Furiiza M 0 2414 1 2460 1 Load Gurudo M 0 2412 1 2460 1 Load Baata M 0 2411 1 2460 1 Load Jisu M 0 2410 1 2460 1 Load Rikuum M 0 2409 1 2460 1 Load Captain Ginyuu M 0 2406 1 2462 1 Load Seru M 0 2406 1 2462 1 Load Seru M 0 2450 1 2468 1 Load a puffy-cloud soul M 0 2450 3 2469 1 Load a puffy-cloud soul M 0 2450 1 2474 1 Load a puffy-cloud soul M 0 2450 2 2483 1 Load a puffy-cloud soul M 0 2499 1 2499 1 Load a waiting ogre M 0 2499 1 2499 1 Load a waiting ogre S #SHOPS 2402 0 5 0 0 0 30 50 0 23 0 #MOBPROGS #2400 say Welcome to Hell! Please continue to the Great Ogre's room... ~ #2401 say Oh! You made it to the half way point! Keep going $n! ~ #2402 say Do you wish to take the test of Hell and recieve the prize of freedom? ~ #2403 say ok... here is your question... say How many stars did the Eldest Namek's dragon ball have? ~ #2404 Say you are correct so you may pass through.... But remember... Don't tell anyone else the password or you will be *SMITED!* mob echoaround $n $I sends $n to Hell's Exit maze mob echoat $n $I sends you to Hell's Exit maze mob transfer $n 2434 ~ #2405 say Hey! keep it moving this isnt a sight seeing tour, this is hell... ~ #2406 say ummm.... im a little lost... i think.... ~ #2407 say Hm, looky at what we have here... grin ~ #2408 say oh yes, some fresh ..Meat! emote licks his lips say heh heh heh heh... ~ #2409 say Who are you!....intuder! ~ #2410 emote Looks towards the sound that was just made. ~ #2411 Say Did u here about cell and Frieza and the Ginyu force? ~ #2412 say I dont think theres an Ogre in hell that doesn't know. ~ #2413 emote looks in the direction that the sound came from say Hey, get out of my home!! This is a private residence!! emote comes over grabs you and throws you out into the corridor, and points in the direction out Mob transfer $n 2454 ~ #2414 say HEY!!! How are you?! Could i interest you in a bit of merchandise?! ~ #2415 say Oh! $n! Nice to see you... You still have some ways before meeting the Great Ogre, and I suggest you get going... mob remember $n mob delay 5 ~ #2416 mob echo $I pushes $q and says 'I said GET GOING!!!' mob force $q north ~ #2451 mob echoat $n $I looks at you... mob echoaround $n $I looks at $n... mob echoaround $n $I whispers something to $n mob echoat $n {g$I says '{GLooking for the exit are ya? Well, I heard you have to find some demon and answer its question correctly to get out of here.{g'{x ~ #2452 if room $I <= 2433 mob echoat $n You hear a voice and it says '3' as it fades mob echoat $n You hear a voice and it says 'nail' as it fades end if ~ #2497 say When you are ready, just 'say ready'... ~ #2498 say Ah! Here we go... $q, you can be sent back... And take this as a token of your trip here... mob oload 2404 mob give hat $q mob transfer $q 900 ~ #2499 say Hi $n! Please wait while I look for your records... mob echo $I reads through a few books... mob remember $n mob delay 5 ~ #0 #OBJPROGS #2401 obj echo $I extends to its full length ~ #2402 obj echo $I retracts to it's previous length ~ #0 #ROOMPROGS #2400 room transfer $n 2406 ~ #2401 room echoaround $q The drawer opens up, and a large man speaks up 'Now now $q, no need to scream. If you want to be sent back quickly, say send me back' room echoat $q The drawer opens up, and a large man speaks up 'Now now $q, no need to scream. If you want to be sent back quickly, say send me back' ~ #2405 $n 2406 ~ #2406 ~ #2499 if players > 1 room transfer $n 2498 end if ~ #0 #$