dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
#AREADATA
Name Hell~
Builders Terraco-d~
VNUMs 2400 2499
Credits Terraco,Majinfred --- Hell~
Security 9
End



#MOBILES
#2400
odd creature~
Odd Creature~
Odd looking Creature
~
The Odd looking Creature stands waiting for you to say when you are
"ready".  It is short, stubby, fat, and wears a shirt with the letters H. 
E.  L.  L on it.  
~
human~
ABGY 0 -500 0
100000 79
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 DO 0
stand stand none 65
0 ABCEFGHIMW medium unknown
F for AHMV
F par DJK
M GREET 2400 100~
#2401
Demon Hologram~
Flaming Demon Hologram~
Flaming Demon Hologram
~
The Hologram is tall, see through, and has red eyes that stare at you
with evil intentions.  
~
wyvern~
ABGRT DFT -1000 0
1500000000 4
300 300 300 300 300 
100 100
none
0 0 0 0
CFH KL 0 S
stand stand none 100000
ABGHKMZ ABCDEFGHIJKQVX large unknown
M GREET 2402 100~
M SPEECH 2403 yes~
M SPEECH 2404 3~
#2402
Nomed the shop owner~
Nomed the shop owner~
Nomed the shop owner
~
He is a tall demon with large horns on each side of his head.  He looks
at you as if you were his only customer for years...  
~
human~
ABGY J 0 0
100000000 0
20 10 10 10 10 
100 100
none
0 0 0 0
0 0 B Z
stand stand none 0
AHMV ABCDEFGHIJK large unknown
M GREET 2414 100~
#2403
Ogre~
An 8 foot tall red ogre~
An 8 foot tall red ogre
~
A big muscular looking red ogre with two giant horns sticking out of its
head is standing here looking at the spikes....  
~
orc~
ABG J -100 0
2500 0
15 10 10 10 10 
100 100
none
0 0 0 0
0 0 Q S
stand stand none 10
AEHMV ABCDEFGHIJK large unknown
M GREET 2405 100~
#2404
Ogre~
An 8 foot tall blue ogre~
An 8 foot tall blue ogre
~
A huge ogre stands here scratching his spike coming out of his forhead. 
He seems to be looking at the huge wall of spikes.  
~
orc~
ABG J -100 0
2500 0
20 10 10 10 10 
100 100
none
0 0 0 0
0 0 Q S
stand stand none 10
AHMV ABCDEFGHIJK large unknown
M GREET 2405 100~
#2405
Ogre~
An 8 foot tall green ogre~
An 8 foot tall green ogre
~
A huge ogre is here spinning around in circles, biting his fingernails.
he seems to be looking up towards the sky.
~
orc~
ABG J -100 0
2500 0
10 10 10 10 10 
100 100
none
0 0 0 0
0 0 Q S
stand stand none 10
AHMV ABCDEFGHIJK large unknown
M GREET 2406 100~
#2406
seru~
Seru~
Seru
~
Seru is a tall slick creation colored in green with black patches of
almost armor like skin.  He has two green shield type things atop his head
sticking out either side decorated with black spots.  The seven foot
monster's evil paper white and purple face makes for a bad impression.  
~
bio-android~
ABGOS 0 -750 0
35000000 1972
28 28 28 28 28 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 105
AHMV ABCDEFGHIJK medium unknown
M GREET 2408 100~
#2407
furiiza~
Furiiza~
Furiiza
~
Furiiza is short and hovers slightly above the ground keeping his toes
from touching the dirt.  He is almost paper white with purple patchs on his
body.  His face is tilted downward with his eyes looking upward and his grin
strikes fear into the heart of any normal being.  
~
icer~
ABFGOS 0 -760 0
5000000 559
10 10 10 10 10 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 100
AHMV ABCDEFGHIJK medium unknown
M GREET 2407 100~
#2408
Ogre~
Blue Ogre~
Blue Ogre
~
A large 8 foot tall blue ogre
~
orc~
ABGO J -500 0
2500 0
13 5 6 8 8 
100 100
none
0 0 0 0
0 0 Q S
stand stand none 10
AHMV ABCDEFGHIJK large unknown
M GREET 2412 100~
#2409
captain ginyuu~
Captain Ginyuu~
Captain Ginyuu
~
A 7 foot tall masculine build purple lizard-like human with horns on his
head in a 45 degree angle.  
~
human~
ABGOS 0 -1000 0
500000 235
5 5 5 5 5 
100 100
punch
0 0 0 0
FHI BHIL 0 D
stand stand none 80
V ABCDEFGHIJKW large unknown
F for AHM
#2410
rikuum~
Rikuum~
Rikuum
~
A bulky 8 foot tall Human looking powerful being.  He looks to be very
strong and durable.  He has long orange hair that is sticking up in the air.
~
human~
ABGOS 0 -1000 0
180000 106
5 5 5 5 5 
100 100
punch
0 0 0 0
CDI 0 EFHI C
stand stand male 75
V ABCDEFGHIJK large unknown
F for AHM
#2411
jisu~
Jisu~
Jisu
~
A medium sized orange skinned human looking creature.  He has long bushy
white hair that goes down to his shoulders.  He is wearing armor with flaps
over his shoulders and his sides.  
~
human~
ABGOS 0 -1000 0
192000 109
5 5 5 5 5 
100 100
punch
0 0 0 0
FHI 0 0 0
stand stand none 75
0 ABCDEFGHIJK medium unknown
F for AHMV
#2412
Baata~
Baata~
Baata
~
Large blue humanoid with two large red eyes that have a mean glow.  He
looks very swift.  
~
human~
ABGOS 0 -500 0
194000 110
5 5 5 5 5 
100 100
punch
0 0 0 0
CFH I H 0
stand stand none 75
0 ABCDEFGHIJK large unknown
F for AHMV
#2413
Evil Scout~
Evil Scout~
Evil Scout
~
The Evil scout looks like a short mutant with two large horns coming out of his arms and a tail with shards of spikes on it.
~
majin~
ABFGOS 0 -982 0
1425464 298
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
M GREET 2409 100~
#2414
gurudo~
Gurudo~
Gurudo
~
A short green nematoad looking being with 4 eyes, two where human eyes
usually are, and two just above small little slits in his head which appear
to be his ears.  
~
human~
ABGOS 0 -1000 0
160000 100
5 5 5 5 5 
100 100
punch
0 0 0 0
CI 0 0 CEJL
stand stand none 75
E ABCDEFGHIJK small unknown
F for AHMV
#2415
Ogre~
Red Ogre~
Red Ogre
~
A large 8 foot tall Red ogre.  
~
orc~
ABGO J -500 0
2500 0
13 5 6 9 10 
100 100
none
0 0 0 0
CI 0 Q S
stand stand none 10
AHMV ABCDEFGHIJK large unknown
M SPEECH 2413 hello~
M SPEECH 2413 hello?~
M GREET 2411 100~
#2416
Ogre~
Red Ogre~
Red Ogre
~
A large 8 foot tall red Ogre.  
~
orc~
ABGO J -500 0
2500 0
13 5 6 8 9 
100 100
none
0 0 0 0
CI 0 Q S
stand stand none 10
AHMV ABCDEFGHIJK large unknown
#2417
cloud puff~
a puff of cloud~
A pinkish puff of cloud floating around
~
~
human~
AGP 0 -750 0
50000 44
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 50
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#2440
robo 13~
robot prototype 13~
Robot prototype 13
~
~
saiya-jin~
ARS 0 -1000 0
30000 0
10 10 10 10 10 
100 100
none
0 0 0 0
0 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#2450
puffy cloud soul~
a puffy-cloud soul~
A soul in a puffy cloud-like state
~
Nothing much can be seen on the puffy cloud, but a feeling that it once
was a person can be sensed from it.  
~
human~
AGW 0 -500 0
24000 0
10 10 10 15 10 
100 0
pound
0 0 0 0
C 0 0 0
stand stand none 0
E 0 small unknown
F for AHMV
F par ABCDEFGHIJK
#2451
cloud soul puffy talking~
a puffy cloud-like soul~
A cloud-like soul just floating here
~
Nothing much can be seen on the puffy cloud, but a feeling that it once
was a person can be sensed from it.  
~
human~
ABGQ 0 -500 0
200000 0
10 10 10 10 10 
50 100
pound
0 0 0 0
C 0 0 0
stand stand none 0
E 0 small unknown
F for AHMV
F par ABCDEFGHIJK
M GREET 2451 100~
M DEATH 2452 100~
#2497
cat~
Puar~
Puar, the floating shapeshifting cat
~
~
human~
A 0 0 0
12 0
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 46
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
#2498
ogre~
a short ogre~
A rather short ogre watching the tall people with envy
~
~
half-breed~
ABGS 0 -500 0
1000000 333
5 5 5 5 5 
200 100
punch
0 0 0 0
CI CQ 0 0
stand stand none 90
AHMV ABCDEFGHIJK small unknown
M GREET 2415 100~
M DELAY 2416 100~
#2499
ogre~
a waiting ogre~
A huge ogre waiting to send people out of hell
~
~
human~
ABGS 0 -500 0
500000000 0
10 10 10 10 10 
100 100
none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 2499 100~
M DELAY 2498 100~
#0



#OBJECTS
#2400
instructon board~
an instruction board~
An instruction board lies here.~
paper~
0
trash X 0
0 0 0 0 0
1000 0 0 P
#2401
Power Pole~
a Power Pole~
A Power Pole~
unknown~
100
weapon 0 AN
exotic 0 0 smash F
1000 5 10000 P
O SPEECH 2402 retract~
O SPEECH 2401 extend~
#2402
Hell's Blade~
hell's Blade~
Hell's Blade, flaming with a blue and red aura.~
steel~
30
weapon A AN
sword 0 0 slash A
2000 50 500 P
#2403
couch~
a couch~
A comfortable couch~
unknown~
100
furniture 0 0
B CEFGHI EHKN 0 0
100 0 0 P
#2404
hat horns~
a hat with horns~
A hat with small horns on top~
leather~
9999999
armor 0 AEO
AC BD AC BD 0
0 10 100 P
#2405
Cargo Pants~
cargo Pants~
Cargo Pant~
cotton~
99999
armor 0 AF
BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef BCDGHIJKLMNOPQRSTUVWXYZabcdef 0
0 5 100 P
#2406
freezing dagger death~
f{bre{xez{bin{xg {cDeath{x~
F{bre{xez{bin{xg {cDeath{x~
Unknown~
2000
weapon G ANO
dagger 0 0 frbite B
100000 1 500 P
#2407
ogre mace~
an ogre mace~
An ogre mace~
unknown~
500
weapon 0 ANO
mace 0 0 smash 0
0 0 500 P
#2408
dagger flaming wrath~
{rFla{Rmin{rg{x {rWr{Rath{x~
{rFla{Rmin{rg{x {rWr{Rath{x~
Unknown~
0
weapon 0 ANO
dagger 0 0 flbite A
1 0 500 R
#2409
bottle beer~
a bottle of O'Keefe~
A bottle of O'keefe ~
unknown~
2147483647
drink X AO
-1 1 'beer' 0 0
1 0 0 P
#2410
scimitar~
a {Ygolden{x scimitar~
A {Ygolden{x scimitar~
Adamantite~
2147483647
weapon A AN
sword 16 35 slash DE
1 1 1000000000 R
#2411
championship title belt~
a championship title belt~
A championship title belt~
none~
0
armor X AL
CFG CFG CFG CFG 0
1 0 0 R
#2412
whip damned~
the whip of the damned~
A long whip made of ogre skin~
ogre skin~
30000
weapon ABCG ANO
whip 0 0 wrath G
0 0 500 P
#2415
portal to earth~
the portal to earth~
Here lies the portal which brings lost souls to Earth~
unknown~
100
portal 0 0
0 0 0 EFIM 0
1 0 0 P
#2416
prize token 1000000~
a prize token~
A prize token~
unknown~
1
trash X AO
0 0 0 0 0
0 0 0 P
#2417
prize token 500000~
a prize token~
A prize token~
unknown~
1
trash X AO
0 0 0 0 0
0 0 0 P
#2418
prize token 250000~
a prize token~
A prize token~
unknown~
1
trash X AO
0 0 0 0 0
0 0 0 P
#2419
mask ski~
a rigid ski mask~
A rigid ski mask~
unknown~
1
trash 0 AEO
0 0 0 0 0
0 0 0 P
#2420
pouch~
a travelling pouch~
A travelling pouch~
unknown~
1
container 0 A
10000 AB 0 20 1000
0 0 0 P
#2421
ring pit~
a mud wrestling pit~
A pit filled with mud for wrestling~
unknown~
1
furniture 0 0
CD 0 CFIL 0 0
0 0 0 P
#2422
cape~
a {C({Y-M-{C){x cape~
A {C({Y-M-{C){x cape~
unknown~
2147483647
armor 0 ACO
0 0 0 0 0
0 0 0 P
#2490
gi uniform~
{rorange gi{x with the {W=Z={x {BWarriors{x insignia~
{rOrange gi{x with the {W=Z={x {BWarriors{x insignia~
unknown~
2147483647
armor 0 AD
0 0 0 0 0
0 0 0 P
E
gi~
The {rorange{x gi is made of tough material so it resists practically all
hits.  On the left breast, an insignia can be seen.  
~
E
insignia~
{W=Z={x
~
#2498
shirt~
a t-shirt~
A t-shirt~
unknown~
100000
armor 0 ADO
0 0 0 0 0
0 0 0 P
#2499
cookie~
a cookie~
A chocolate chip cookie~
unknown~
1
food 0 A
0 AB 0 0 EIJKN
0 0 0 P
#0



#ROOMS
#2400
Entrace to hell~
Here the feeling of evil is strong.  Screaming and evil laughter fill
your ears.  Everything is shrouded in red light and shadows loom all around.
There are some strange metal objects all around.  They look sharp and
jagged.  Further on to the south the hell continues.  
~
0 0 0
D2
~
~
0 0 2401
S
#2401
Hell~
To the east, there is a large blood lake.  A large fountain pours out
blood into the lake, making a sickening splash as it hits.  The screams and
laughter seem to be getting closer, louder.  A feeling of overpowering fear
fills the air.  The eternal hell continues westward.  
~
0 8196 0
D0
~
~
0 0 2400
D3
~
~
0 0 2402
S
#2402
Hell~
An ear shattering scream retents across HELL.  The lake of blood, seen to
the east, slowly gives off a metallic-type smell.  Sharp, metal objects can
be clearly seen to the north.  
~
0 8192 0
D0
~
~
0 0 2403
D1
~
~
0 0 2401
S
#2403
Deeper Hell~
Now even more metallic spikes are surrounding the area.  The obstructions
are making it very difficult to walk through the path way, and it is getting
worse as the path grows even more narrow.  The screams grow fewer and
quieter, as the path is covered with more spikes.  The path to further Hell
goes north.  
~
0 8192 0
D0
~
~
0 0 2404
D2
~
~
0 0 2402
S
#2404
Deeper Hell~
The path is at it's narrowest, surrounded by sharp metallic spikes. 
Walking through here is treacherous as the spikes leave deep gashes if
scratched upon.  The screams seem to have died down, as the path to the
plains is visible to the north.  
~
0 8192 0
D0
~
~
0 0 2405
D2
~
~
0 0 2403
S
#2405
Path to Hell's Plains~
The field of spikes is awfully thick here, yet the path returns to a
normal size, leaving just enough room not to get scratched.  The path twists
and turns, confusing many, before straightening out to the east.  
~
0 8196 0
D1
~
~
0 0 2406
D2
~
~
0 0 2404
S
#2406
Path to Hell's Plains~
The field of spikes has thinned out enough that the path is quite large
now, allowing three people to walk side by side.  It goes up hill for a few
miles, and then back down toward the plains.  At the top of the hill, the
plains can be clearly seen to the north. 
~
0 8196 0
D0
~
~
0 0 2407
D3
~
~
0 0 2405
S
#2407
Hell's Plains~
With the field of spikes passed, there is more room to move around.  Within
this vast plain, nomads of all races roam around.  Looking up, the cloud
barrier fills the sky, keeping the souls from escaping.  
~
0 0 0
D0
~
~
0 0 2408
D1
~
~
0 0 2409
D2
~
~
0 0 2406
D3
~
~
0 0 2410
S
#2408
Hell's Plains~
The seemingly endless plains continue onward, stretching in all
directions.  The sky seems to change color every so often, and the air
around seems illuminated by some kind of mist.  
~
0 8192 0
D0
~
~
0 0 2413
D1
~
~
0 0 2411
D2
~
~
0 0 2407
D3
~
~
0 0 2412
S
#2409
Hell's Plains~
The ground is quite dry and arid, with a patch of rough grass here and
there.  Laying here, a saiyan warrior driven to insanity yelling about how
he is turning into an icer queen.  The only obvious directions are north,
east and west.  
~
0 8192 0
D0
~
~
0 0 2411
D1
~
~
0 0 2415
D3
~
~
0 0 2407
S
#2410
Hell's Plains~
The badlands of hell continue stretching as far as the eye can see. 
Little cloud-like wisps float around, roaming like the nomads they once
were.  North, east and west are the only ways out of this depressing place. 
~
0 0 0
D0
~
~
0 0 2412
D1
~
~
0 0 2407
D2
~
~
0 0 2428
D3
~
~
0 0 2414
S
#2411
Hell's Plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 8192 0
D0
~
~
0 0 2417
D1
~
~
0 0 2416
D2
~
~
0 0 2409
D3
~
~
0 0 2408
S
#2412
Hell's Plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 8192 0
D0
~
~
0 0 2424
D1
~
~
0 0 2408
D2
~
~
0 0 2410
D3
~
~
0 0 2425
S
#2413
Hell's plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 8192 0
D0
~
~
0 0 2420
D1
~
~
0 0 2417
D2
~
~
0 0 2408
D3
~
~
0 0 2424
S
#2414
Hell's Plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 8196 0
D0
~
~
0 0 2425
D1
~
~
0 0 2410
D2
~
~
0 0 2422
D3
~
~
0 0 2423
S
#2415
Hell's Plains~
The seemingly endless plains continue onward, stretching in all
directions.  The sky seems to change color every so often, and the air
around seems illuminated by some kind of mist.  To the east is the entrance
of a cave.  
~
0 0 0
D0
~
~
0 0 2416
D1
~
~
0 0 2456
D2
~
~
0 0 2418
D3
~
~
0 0 2409
S
#2416
Hell's Plains~
The seemingly endless plains continue onward, stretching in all
directions.  The sky seems to change color every so often, and the air
around seems illuminated by some kind of mist.  
~
0 8192 0
D0
~
~
0 0 2428
D1
~
~
0 0 2425
D2
~
~
0 0 2415
D3
~
~
0 0 2411
S
#2417
Hell's Plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 8192 0
D0
~
~
0 0 2421
D1
~
~
0 0 2428
D2
~
~
0 0 2411
D3
~
~
0 0 2413
S
#2418
Hell's Plains~
The plains go on for miles around.  Desert lands roll on, burning the
feet of creatures lucky enough to have kept their bodies, making HELL look
even more unbearable.  High above, the cloud barrier stops an escape
attempt, sending the escapee barreling back to the ground.  
~
0 8192 0
D0
~
~
0 0 2415
D2
~
~
0 0 2427
D3
~
~
0 0 2419
S
#2419
Hell's ...Shop of Goodies!~
This is probably the nicest place in all of Hell, if there even is a
place that could be considered nice.  This is an item shop where people can
get stuff they can't get anywhere else.  
~
0 8192 0
D1
~
~
0 0 2418
D2
~
~
0 0 2421
S
#2420
Hell's Plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 4 0
D1
~
~
0 0 2421
D2
~
~
0 0 2413
S
#2421
Hell's Plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 8192 0
D0
~
~
0 0 2419
D1
~
~
0 0 2427
D2
~
~
0 0 2417
D3
~
~
0 0 2420
S
#2422
DEAD End~
The leading here ends in a dead end, blocked by a large barricade of
metallic spikes.  There are no visible way through them and flying over is
hazardeous at the best.  The only choice is to go north.  
~
0 0 0
D0
~
~
0 0 2414
S
#2423
DEAD End~
The leading here ends in a dead end, blocked by a large barricade of
metallic spikes.  There are no visible way through them and flying over is
hazardeous at the best.  The only choice is to go east.  
~
0 0 0
D1
~
~
0 0 2414
S
#2424
Hell's Plains~
The seemingly endless plains continue onward, stretching in all
directions.  The sky seems to change color every so often, and the air
around seems illuminated by some kind of mist.  
~
0 8192 0
D0
~
~
0 0 2429
D1
~
~
0 0 2413
D2
~
~
0 0 2412
D3
~
~
0 0 2426
S
#2425
Hell's plains~
The seemingly endless plains continue onward, stretching in all
directions.  The sky seems to change color every so often, and the air
around seems illuminated by some kind of mist.  
~
0 8192 0
D0
~
~
0 0 2426
D1
~
~
0 0 2412
D2
~
~
0 0 2414
D3
~
~
0 0 2416
S
#2426
Hell's Plains~
The seemingly endless plains continue onward, stretching in all
directions.  The sky seems to change color every so often, and the air
around seems illuminated by some kind of mist.  
~
0 8192 0
D0
~
~
0 0 2451
D1
~
~
0 0 2424
D2
~
~
0 0 2425
S
#2427
Hell's Plains~
As the plains roll on and on, they seem to go on forever, having no end
in sight.  Small wisps of cloud fly around, bumping into each other,
resembling a battle of some sort.  The plains look about the same in all
directions, with metalic spikes piercing through the terrain every 50
yards...  
~
0 8192 0
D0
~
~
0 0 2418
D1
~
~
0 0 2409
D2
~
~
0 0 2428
D3
~
~
0 0 2421
S
#2428
Hell's Plains~
The seemingly endless plains continue onward, stretching in all
directions.  The sky seems to change color every so often, and the air
around seems illuminated by some kind of mist.  
~
0 8192 0
D0
~
~
0 0 2427
D1
~
~
0 0 2410
D2
~
~
0 0 2416
D3
~
~
0 0 2417
S
#2429
Hell's Plains~
The soil here is blood red in color, and consists of really fine sand. 
Here and there, bone-like objects point out of the soil.  To the north, a
red glow betrays the location of a small shack.  Those fearing death should
think about heading back south.  
~
0 8192 0
D0
~
~
0 0 2430
D2
~
~
0 0 2424
S
#2430
Small Shack~
Inside the small shack the light is not so bright and the light source
can be seen to be coming from a small hole in the ground.  A small puddle of
blood streams out of the hole.  There is also another open door west that
seems to lead into a white room.  
~
0 8196 0
D2
~
~
0 0 2429
D3
~
~
0 0 2432
D5
~
~
0 0 2431
S
#2431
Hell's Test~
This room doesn't have much special about it exept it is filled with a
red bright light.  And it has a tall spirit type floating guy, who stares at
you with evil in its eye.  If you are scared you may go back up though.  
~
0 8192 0
D4
~
~
0 0 2430
S
#2432
White Room~
This is probably the most safe place in all of Hell.  The room has an
evil aroma even though it seems to look completely peaceful.  Anyone who
enters can let that this room is obviously decieving to the normal eye.  The
exits out of the room lead North and to the East.  
~
0 8192 0
D0
~
~
0 0 2433
D1
~
~
0 0 2430
S
#2433
Dark Room~
The room is pitch black and it's imposible to see anything with out a
light.  There doesn't seem to be anything threatning in the room, but then
again nothing is visible.  Also this is the first room that does not have
the terrible lightning sharp screams of death in the background.  
~
0 8193 0
D2
~
~
0 0 2432
S
#2434
Hallway to the ExitMaze~
This room is dim and poorly lit by a red energy of some kind.  It has
small but extremely sharp metal spikes coming out of it.  There is the way
back-if it isn't locked by now-and the way up into a very dark room with
greenish neon slime dripping out of it.  
~
0 8192 0
D4
~
~
0 0 2435
S
#2435
Tunnel to the ExitMaze~
The tunnel up keeps going and it seems very dark.  The walls are sticky
and smell of a putrid oder.  All that can be seen is the light going up, and
the light that seems to be dimmer coming from below.  
~
0 8192 0
D4
~
~
0 0 2436
D5
~
~
0 0 2434
S
#2436
Tunnel to the ExitMaze~
The tunnel up keeps going and it seems very dark.  The walls are sticky
and smell of a putrid oder.  All that can be seen is the light going up, and
the light that seems to be dimmer thats coming from below.  
~
0 8192 0
D4
~
~
0 0 2437
D5
~
~
0 0 2435
S
#2437
HELL~
The terrain is littered with bones and has small shards of glass sticking
out of it.  The air is misty with ash and dust, which is covering the
ground.  As the air grows musty it becomes hard to breath the corrupted air.
East and down are the only visable exits.  
~
0 8192 0
D1
~
~
0 0 2438
D5
~
~
0 0 2436
S
#2438
HELL~
The terrain is littered with bones and has small shards of glass sticking
out of it.  The air is misted with ash and dust, which is also covering the
ground with a thin layer.  As the air grows musty it becomes hard to breeth
the mirky oxygen.  North, West, and East are the only exits visible through
the dust and blinding ash.  
~
0 8192 0
D0
~
~
0 0 2439
D1
~
~
0 0 2440
D3
~
~
0 0 2437
S
#2439
HELL~
The ground is covered with shards of glass and it starts to worsen as the
trail continues It has become very hard to walk on and continues to worsen. 
The exits from this area are South, West, and a door to the East that
appears to be rusted, and very large.  
~
0 8192 0
D2
~
~
0 0 2438
D3
~
~
0 0 2445
S
#2440
HELL~
This is a very dark and stuffy area, it has the residing residue of a
recently burnt out match.  The ground is black as ash as if the ground was
recently on fire.  There are two ways the ground is pointing, there is the
west, or the north.  
~
0 8192 0
D0
~
~
0 0 2445
D3
~
~
0 0 2438
S
#2441
HELL~
The room Has turned into a red maze with twists and turns that aren't too
confusing but more of an anoyance.  As the room winds around the path looks
about the same each way.  Up and North are the only exits.  
~
0 8192 0
D0
~
~
0 0 2442
D4
~
~
0 0 2443
S
#2442
HELL~
The room Has turned into a red maze with twists and turns that aren't too
confusing but more of an anoyance.  As the room winds around the path looks
about the same each way.  Exits are to the North and South of the room.  
~
0 8192 0
D0
~
~
0 0 2443
D2
~
~
0 0 2441
S
#2443
HELL~
The room Has turned into a red maze with twists and turns that aren't too
confusing but more of an anoyance.  As the room winds around the path looks
about the same each way.  Exits from this room lead Up, Down, and South.  
~
0 8192 0
D2
~
~
0 0 2442
D4
~
~
0 0 2444
D5
~
~
0 0 2441
S
#2444
HELL~
The room Has turned into a red maze with twists and turns that aren't too
confusing but more of an anoyance.  As the room winds around the path looks
about the same each way.  Exits from this room are too the south and down.  
~
0 8192 0
D2
~
~
0 0 2447
D5
~
~
0 0 2443
S
#2445
Hell~
The ground is covered with shards of glass and it starts to worsen as the
trail continues It has become very hard to walk on and continues to worsen. 
The exits from this area are South, West, and East.  
~
0 8192 0
D1
~
~
0 0 2439
D2
~
~
0 0 2440
D3
~
~
0 0 2447
S
#2446
HELL~
As the air is filled with more particles it creates a even harder area to
breeth in.  The oxygen around the area is masked with soot that makes vision
very difficult.  Your exit is North.  This is a dead end in all other
directions.  
~
0 8192 0
D0
~
~
0 0 2447
S
#2447
HELL~
As the air is filled with more particles it creates an even harder area
to breath in.  The oxygen around the area is very hard to see through,
almost impossible because it is very dark as well.  Your exits are North,
East, South, West.  
~
0 8192 0
D0
~
~
0 0 2444
D1
~
~
0 0 2445
D2
~
~
0 0 2446
D3
~
~
0 0 2448
S
#2448
HELL~
The terrain is littered with bones and has small shards of glass sticking
out of it.  The air is misted with ash and dust, whitch is also covering the
ground with a thin layer.  As the air grows musty in becomes hard to breeth
the mirky oxygen.  North and east are the only exits visible through the
dust and blinding ash.  
~
0 8192 0
D0
~
~
0 0 2449
D1
~
~
0 0 2447
S
#2449
HELL~
Shards of glass stuck in the ground explode swiftly into the air hiting
random targets.  The gravity grows the drops suddenly to catch thoughs who
are weak off gaurd.  Small holes in the ground appear every so often sucking
poor-and evil-souls into them.  The only way to go is North or back South.  
~
0 8192 0
D0
~
~
0 0 2450
D2
~
~
0 0 2448
S
#2450
Fields of Hell~
A huge field expands from here, as far as the eye can see.  Winds blow
the tall grass in a resemblance of waves on the ocean.  There are trails
heading north, east and west, hopefully all ending at a safe place.  
~
0 8196 0
D0
~
~
0 0 2463
D1
~
~
0 0 2465
D2
~
~
0 0 2449
D3
~
~
0 0 2464
S
#2451
Cave~
This is a very small enclosed area.  It is about 8 feet tall from the
ground and about 5 feet wide from side to side with rocks poking out of
them.  There are lit torches every 10 feet or so going down the corridor. 
There is smashed glass on the ground and it looks like the cave has caved in
recently.  The only exits are back South or continuing North.  
~
0 0 0
D0
~
~
0 0 2452
D2
~
~
0 0 2426
S
#2452
Cave~
There is one torch on the right that is out.  This room is a bit smaller
than the rest but its not very noticible.  The general outlook is much like
the last few areas back to the south.  Its not easy to see because it is
still getting darker the further in it goes.  The exits are South and North.
~
0 0 0
D0
~
~
0 0 2453
D2
~
~
0 0 2451
S
#2453
Cave~
This is a very small enclosed area.  It is about 8 feet tall from the
ground and about 5 feet wide from side to side with rocks poking out of
them.  There are lit torches every 10 feet or so going down the corridor. 
It is getting darker and the torches seem to be more spread out.  There is a
tiny sound coming from the north.  The only exits are back South or
continuing North.  
~
0 0 0
D0
~
~
0 0 2454
D2
~
~
0 0 2452
S
#2454
Deeper Cave~
This is a very small enclosed area.  It is about 8 feet tall from the
ground and about 5 feet wide from side to side with rocks poking out of
them.  There are lit torches every 10 feet or so going down the corridor. 
It is getting darker and the torches seem to be more spread out.  The sound
can now be slightly made out, it sounds like two people or two things
talking.  The exits are South and North.  
~
0 0 0
D0
~
~
0 0 2455
D2
~
~
0 0 2453
S
#2455
Small cozy cave room~
This area is larger than the rest It is about 12 feet tall from the
ground and about 20 square feet wide from side to side with rocks poking out
of them.  There are two ogres in this room talking to eachother about
something that cant quite be made out they seem to be talking in ogrish. 
They dont seem to be paying attention to anything but eachother.  There is a
table in the middle of this enclosed area with two comfortable looking
chairs pushed in, there is some kind of food on the table.  There attention
could be caught by saying, "hello?"  The only exit is back South.  
~
0 0 0
D2
~
~
0 0 2454
S
#2456
Entrance To cave~
This is the entrance to a cave inside one of the large shards of metal. 
It gets darker the further down you look and a stair case leads more down. 
Sounds can be heard frown down below.  
~
0 0 0
D3
~
~
0 0 2415
D5
~
~
0 0 2457
S
#2457
Inside Cave~
Inside the cave the walls are covered with slime and gook.  Looking back
there is dim light shining in from the exit.  North from here there is a
door and muffled voices can be heard threw the door.  
~
0 0 0
D0
~
~
1 0 2458
D4
~
~
0 0 2456
S
#2458
Secret Evil Base~
There is are metal walls all around you and exits to the north, west,
east that all look about the same with metal halls, and back south.  The
sounds of walking down the halls and activities can be heard.  It is a big
change from the rest of Hell in this place.  
~
0 0 0
D0
~
~
0 0 2461
D1
~
~
0 0 2460
D2
~
~
1 0 2457
D3
~
~
0 0 2459
S
#2459
Furiiza's Cave~
This cave seems to have been carved out by a blast of energy, yet the
stalagtites are untouched.  The ground and walls seem to have been frozen as
they are covered with a slight frost.  At the far end, a throne-like slab of
rock is covered with pieces of ice.  
~
0 0 0
D1
~
~
0 0 2458
S
#2460
Ginyuu Force's Cave~
This seems to be a naturally made cave, with some parts carved out for
sleeping quarters.  The Ginyu Force is here practicing a new stance to
impress, and maybe intimidate, adversaries.  
~
0 0 0
D3
~
~
0 0 2458
S
#2461
Metal Hall~
This hall is metal and oddly shaped because the sides of the halls are
rounded off.  The hall has hard thick walls with patches of metal over
laping eachother.  To the north there seems to be a cave carved out of the
rock, and the only other exit is to the south.  
~
0 0 0
D0
~
~
0 0 2462
D2
~
~
0 0 2458
S
#2462
Seru's Cave~
This cave was carved out by a blast of energy.  The smooth surface only
proves that even more.  To the far side, a tall figure gets up from a
throne-like chair of stone, as if he expected someone.  
~
0 0 0
D2
~
~
0 0 2461
S
#2463
Fields of Hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave.  The trail heads west and south,
and the grass seems a bit separated to the north, heading to what looks like
another trail.  
~
0 0 0
D0
~
~
0 0 2483
D2
~
~
0 0 2450
D3
~
~
0 0 2467
S
#2464
Fields of Hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave from one side to the other.  A brief
unknown scent is being released by the small flowers deep within the grassy
field.  The trail heads north and east.  
~
0 0 0
D0
~
~
0 0 2473
D1
~
~
0 0 2450
S
#2465
Fields of Hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave from one side to the other.  A brief
unknown scent is being released by the small flowers deep within the grassy
field.  The trail heads north and west.  
~
0 0 0
D0
~
~
0 0 2466
D3
~
~
0 0 2450
S
#2466
Fields of Hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave.  The trail head north and south,
and the grass seems a bit seperated to the west, heading to what looks like
another trail.  
~
0 0 0
D0
~
~
0 0 2468
D2
~
~
0 0 2465
D3
~
~
0 0 2471
S
#2467
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave from one side to the other.  A brief
unknown scent is being released by the small flowers deep within the grassy
field.  The trail heads north and east.  
~
0 0 0
D0
~
~
0 0 2470
D1
~
~
0 0 2463
S
#2468
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave.  The trail head north and south,
and the grass seems a bit seperated to the west, heading to what looks like
another trail.  
~
0 0 0
D0
~
~
0 0 2469
D2
~
~
0 0 2466
D3
~
~
0 0 2472
S
#2469
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads west and south.  
~
0 0 0
D2
~
~
0 0 2468
D3
~
~
0 0 2481
S
#2470
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave from one side to the other.  A brief
unknown scent is being released by the small flowers deep within the grassy
field.  The trail heads north and south.  
~
0 0 0
D0
~
~
0 0 2471
D2
~
~
0 0 2467
S
#2471
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave.  The trail head north and south,
and the grass seems a bit seperated to the west and east, heading to what
looks like other trails.  
~
0 0 0
D0
~
~
0 0 2472
D1
~
~
0 0 2466
D2
~
~
0 0 2470
D3
~
~
0 0 2474
S
#2472
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave.  The trail head north and south,
and the grass seems a bit seperated to the west and east, heading to what
looks like other trails.  
~
0 0 0
D0
~
~
0 0 2482
D1
~
~
0 0 2468
D2
~
~
0 0 2471
D3
~
~
0 0 2475
S
#2473
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave from one side to the other.  A brief
unknown scent is being released by the small flowers deep within the grassy
field.  The trail heads north and south.  
~
0 0 0
D0
~
~
0 0 2474
D2
~
~
0 0 2464
S
#2474
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave.  The trail head north and south,
and the grass seems a bit seperated to the east, heading to what looks like
another trail.  
~
0 0 0
D0
~
~
0 0 2475
D1
~
~
0 0 2471
D2
~
~
0 0 2473
S
#2475
Fields of hell~
Walking on a trail, bordered by tall grass.  From time to time, winds
blow by making the grass weave and wave.  The trail head north and south,
and the grass seems a bit seperated to the east, heading to what looks like
another trail.  
~
0 0 0
D0
~
~
0 0 2476
D1
~
~
0 0 2472
D2
~
~
0 0 2474
S
#2476
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads east and south.  
~
0 0 0
D1
~
~
0 0 2477
D2
~
~
0 0 2475
S
#2477
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads west and east.  
~
0 0 0
D1
~
~
0 0 2478
D3
~
~
0 0 2476
S
#2478
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads west and east.  
~
0 0 0
D1
~
~
0 0 2479
D3
~
~
0 0 2477
S
#2479
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads west and east.  
~
0 0 0
D1
~
~
0 0 2480
D3
~
~
0 0 2478
S
#2480
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads west and east.  
~
0 0 0
D1
~
~
0 0 2482
D3
~
~
0 0 2479
S
#2481
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads west and east.  
~
0 0 0
D1
~
~
0 0 2469
D3
~
~
0 0 2483
S
#2482
Fields of hell~
A cliff rises up on the north, keeping people on the trail within the
plains.  Winds blow the tall grass around making it have the apparence of a
wind-swept lake.  The slightly visible trail leads west, south and east.  
~
0 0 0
D1
~
~
0 0 2483
D2
~
~
0 0 2472
D3
~
~
0 0 2480
S
#2483
Fields of hell~
Following the cliffs for hours, a break can be seen going north into the
cliffs.  The tall grass is being blown by a swift southernly breeze, giving
the impression that the field is a big green ocean.  Trails head east and
west, and there seems to be a seperation in the grass leading to a trail to
the south.  
~
0 0 0
D0
~
~
0 0 2484
D1
~
~
0 0 2481
D2
~
~
0 0 2463
D3
~
~
0 0 2482
S
#2484
A crack in the cliff~
Walled in by immense rocky cliffs to the east and west, the northern wall
has a large crack in it.  Winds whip through here, whistling when going into
the crack.  Looking back, a huge field is seen as far as the eye can see.  
~
0 0 0
D0
~
~
0 0 2493
D2
~
~
0 0 2483
S
#2485
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2486
D5
~
~
0 0 2495
S
#2486
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2487
D5
~
~
0 0 2485
S
#2487
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2488
D5
~
~
0 0 2486
S
#2488
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2489
D5
~
~
0 0 2487
S
#2489
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2490
D5
~
~
0 0 2488
S
#2490
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2491
D5
~
~
0 0 2489
S
#2491
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2492
D5
~
~
0 0 2490
S
#2492
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2496
D5
~
~
0 0 2491
S
#2493
In the crack~
Entering the crack in the cliff, a nicely finished hallway heads north. 
Support beams made of pine release a pleasant odor into the air, and the
rock face has clearly been smoothed out so clothing wont snag or send a
weary traveller to the ground.  
~
0 0 0
D0
~
~
0 0 2494
D2
~
~
0 0 2484
S
#2494
A hallway to a stairwell~
The long dark hallway would seem endless if it werent for the brief
glimmer off a shiny surface in the distance.  The supporting beams, made out
of pine, are releasing a pleasant odor into the hallway.  The surface of the
stone was smoothed to prevent scratches or tripping.  
~
0 0 0
D0
~
~
0 0 2495
D2
~
~
0 0 2493
S
#2495
Doorway to the stairs~
The door is made of oak and the frame seems to be of the same material. 
Upon the door, a sign is hung, upon which is written 'Always open...  Unless
it is lunch.  Please come up'.  The stairs inside are also made of oak, the
handrail is smooth and sliver free, and it is all covered with a fresh coat
of wax.  
~
0 0 0
D2
~
~
0 0 2494
D4
~
~
0 0 2485
S
#2496
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2497
D5
~
~
0 0 2492
S
#2497
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 0 0
D4
~
~
0 0 2498
D5
~
~
0 0 2496
S
#2498
Stairs up to a huge office~
The stairs are made of oak and pine decorates the sides with a clever
design.  They are well kept and waxed with the best wax that can be bought
in a store.  They are so shiny, everything can be reflected off of them.  In
the center, a walking mat made of plastic follows the stairs all the way up.
~
0 1048588 0
D4
~
~
0 0 2499
D5
~
~
0 0 2497
S
#2499
Huge Office~
Coming into a huge office, a very large ogre behind a desk is reading and
writing something in a book.  From time to time, he looks down to see the
next in line, deciding if that person stays in hell or gets his life granted
back.  
~
0 8196 0
D5
~
~
0 0 2498
R GRALL 2499 100~
S
#0



#SPECIALS
S



#RESETS
D 0 2457 0 1
D 0 2458 2 1
O 0 2415 0 2400 The portal to earth loaded to Entrace to hell
M 0 2417 1 2401 1 Load a puff of cloud
M 0 2400 1 2401 1 Load Odd Creature
M 0 2417 4 2404 1 Load a puff of cloud
M 0 2450 1 2407 1 Load a puffy-cloud soul
M 0 2417 3 2411 1 Load a puff of cloud
M 0 2451 1 2412 1 Load a puffy cloud-like soul
M 0 2417 1 2413 1 Load a puff of cloud
M 0 2450 2 2414 1 Load a puffy-cloud soul
M 0 2417 1 2415 1 Load a puff of cloud
M 0 2450 2 2415 1 Load a puffy-cloud soul
M 0 2403 1 2418 1 Load An 8 foot tall red ogre
M 0 2402 1 2419 1 Load Nomed the shop owner
G 0 2402 0 Hell's blade is given to Nomed the shop owner
G 0 2407 0 An ogre mace is given to Nomed the shop owner
G 0 2408 0 {rfla{rmin{rg{x {rwr{rath{x is given to Nomed the shop owner
G 0 2406 0 F{bre{xez{bin{xg {cdeath{x is given to Nomed the shop owner
G 0 2412 0 The whip of the damned is given to Nomed the shop owner
M 0 2404 1 2422 1 Load An 8 foot tall blue ogre
M 0 2403 1 2423 1 Load An 8 foot tall red ogre
M 0 2450 2 2428 1 Load a puffy-cloud soul
M 0 3897 1 2429 1 Load {R A red aura like evil spirit.
M 0 2450 1 2429 1 Load a puffy-cloud soul
M 0 2401 1 2431 1 Load Flaming Demon Hologram
M 0 3897 1 2432 1 Load {R A red aura like evil spirit.
M 0 2450 2 2434 1 Load a puffy-cloud soul
M 0 2450 1 2435 1 Load a puffy-cloud soul
M 0 2450 1 2445 1 Load a puffy-cloud soul
M 0 2405 1 2446 1 Load An 8 foot tall green ogre
M 0 2498 1 2449 1 Load a short ogre
M 0 2450 1 2450 1 Load a puffy-cloud soul
O 0 927 0 2455 A comfortable chair loaded to Small cozy cave room
O 0 926 0 2455 A table loaded to Small cozy cave room
M 0 2408 1 2455 1 Load Blue Ogre
M 0 2415 1 2455 1 Load Red Ogre
M 0 2413 1 2458 1 Load Evil Scout
M 0 2407 1 2459 1 Load Furiiza
M 0 2414 1 2460 1 Load Gurudo
M 0 2412 1 2460 1 Load Baata
M 0 2411 1 2460 1 Load Jisu
M 0 2410 1 2460 1 Load Rikuum
M 0 2409 1 2460 1 Load Captain Ginyuu
M 0 2406 1 2462 1 Load Seru
M 0 2406 1 2462 1 Load Seru
M 0 2450 1 2468 1 Load a puffy-cloud soul
M 0 2450 3 2469 1 Load a puffy-cloud soul
M 0 2450 1 2474 1 Load a puffy-cloud soul
M 0 2450 2 2483 1 Load a puffy-cloud soul
M 0 2499 1 2499 1 Load a waiting ogre
M 0 2499 1 2499 1 Load a waiting ogre
S



#SHOPS
2402 0 5 0 0 0 30 50 0 23
0



#MOBPROGS
#2400
say Welcome to Hell! Please continue to the Great Ogre's room...
~
#2401
say Oh! You made it to the half way point! Keep going $n!
~
#2402
say Do you wish to take the test of Hell and recieve the prize of freedom?
~
#2403
say ok... here is your question... 
say How many stars did the Eldest Namek's dragon ball have?
~
#2404
Say you are correct so you may pass through....  But remember...  Don't tell anyone else the password or you will be *SMITED!*
mob echoaround $n $I sends $n to Hell's Exit maze
mob echoat $n $I sends you to Hell's Exit maze
mob transfer $n 2434
~
#2405
say Hey! keep it moving this isnt a sight seeing tour, this is hell...
~
#2406
say ummm.... im a little lost... i think....
~
#2407
say Hm, looky at what we have here...
grin
~
#2408
say oh yes, some fresh ..Meat!
emote licks his lips
say heh heh heh heh...
~
#2409
say Who are you!....intuder!
~
#2410
emote Looks towards the sound that was just made.
~
#2411
Say Did u here about cell and Frieza and the Ginyu force?  
~
#2412
say I dont think theres an Ogre in hell that doesn't know.
~
#2413
emote looks in the direction that the sound came from
say Hey, get out of my home!! This is a private residence!!
emote comes over grabs you and throws you out into the corridor, and points in the direction out
Mob transfer $n 2454
~
#2414
say HEY!!! How are you?! Could i interest you in a bit of merchandise?!
~
#2415
say Oh! $n! Nice to see you... You still have some ways before meeting the Great Ogre, and I suggest you get going...
mob remember $n
mob delay 5
~
#2416
mob echo $I pushes $q and says 'I said GET GOING!!!'
mob force $q north
~
#2451
mob echoat $n $I looks at you...
mob echoaround $n $I looks at $n...
mob echoaround $n $I whispers something to $n
mob echoat $n {g$I says '{GLooking for the exit are ya? Well, I heard you have to find some demon and answer its question correctly to get out of here.{g'{x
~
#2452
if room $I <= 2433
mob echoat $n You hear a voice and it says '3' as it fades
mob echoat $n You hear a voice and it says 'nail' as it fades
end if
~
#2497
say When you are ready, just 'say ready'...
~
#2498
say Ah! Here we go... $q, you can be sent back... And take this as a token of your trip here...
mob oload 2404
mob give hat $q
mob transfer $q 900
~
#2499
say Hi $n! Please wait while I look for your records...
mob echo $I reads through a few books...
mob remember $n
mob delay 5
~
#0

#OBJPROGS
#2401
obj echo $I extends to its full length
~
#2402
obj echo $I retracts to it's previous length
~
#0

#ROOMPROGS
#2400
room transfer $n 2406
~
#2401
room echoaround $q The drawer opens up, and a large man speaks up 'Now now $q, no need to scream. If you want to be sent back quickly, say send me back'
room echoat $q The drawer opens up, and a large man speaks up 'Now now $q, no need to scream. If you want to be sent back quickly, say send me back'
~
#2405
$n 2406 
~
#2406
~
#2499
if players > 1
room transfer $n 2498
end if
~
#0

#$