#AREADATA Name filler rooms~ Builders Terraco-d~ VNUMs 3900 3999 Credits (null)~ Security 9 End #MOBILES #3912 Yagtoe~ Yagtoe~ Yagtoe, A robed hunchbacked being. ~ {WThis being is wearing a {yragged {rrobe{W, which covers his entire body except for a small patch which is open for his beady {Rred {Weyes to see through. {WThe parts of his body you can see, his hands and his head between his eyes, are {Dblack {Win colouration, as if they were burned by fire. His form is average size, and he is hunchbacked.{x ~ human~ ABS 0 -1000 0 1600000000 42163 250 220 220 250 220 100 100 punch 0 0 0 0 0 O 0 0 stand stand male 105 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3913 Kondoor~ Kondoor~ Kondoor, an Icerian Yagtoe minion. ~ {WAn icer forged of {Revil {Wmagic, a minion of Yagtoe. His only desire is to destroy those who oppose his master, his former mind too long lost to be retrieved.{x {WKondoor's bulky muscles have veins visibly popping out of them, and there is a small yet noticable symbol on his forehead, between his horns. The symbol is best described as a {Dblack{W '{DM{W' engraved into his forehead.{x ~ icer~ AS 0 -1000 0 3000000000 5477 177 177 177 177 177 100 100 punch 0 0 0 0 CHI 0 0 0 stand stand male 6318 AHMV ABCDEFGHIJK medium unknown #3914 Stiefan~ Stiefan~ Stiefan, a human Yagtoe lacky. ~ {WA minion of Yagtoe, this human's face seems to be a constant scowl. His muscles are bulked and large, and a pure white outline surrounds them. His eyes look lifeless, as if they have lost their will.{x {WHis bulky muscles have veins visibly popping out of them, and there is a small yet noticable symbol in between wisps of his overhanging hair on his forehead. The symbol is best described as a {Dblack{W '{DM{W' engraved into his forehead.{x ~ human~ A 0 -1000 0 2000000000 4472 165 165 165 165 165 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 5709 0 0 large unknown F for AHMV F par ABCDEFGHIJK #3915 PerfectCell~ Perfect Cell~ Perfect Cell, a biologically perfect warrior. ~ ~ bio-android~ AS 0 -1000 0 125000000 1118 112 112 112 112 112 100 100 punch 0 0 0 0 0 0 0 0 stand stand none 2854 AHMV ABCDEFGHIJK large unknown #3916 Oolong~ Oolong~ {x({WWeakling{x) Oolong the shapeshifter. ~ ~ human~ AP 0 -100 0 4 0 5 5 5 5 5 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 35 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3917 Crotonius~ Crotonius~ Crotonius, a minion of Yagtoe. ~ ~ saiya-jin~ A 0 -1000 0 75000000 866 106 106 106 106 106 100 100 punch 0 0 0 0 0 0 0 0 stand stand male 2512 AHMV ABCDEFGHIJK large unknown #3920 Fat Janemba~ Fat Janemba~ {xA large {Yyellowish {xblobby creature bounces here. ~ {WThis large blobby creature looks very stupid in appearence, and the blank look on its face gives away that its no rocket scientist. Its skin is {Yyellowish{W with holes running down its chest.{x ~ human~ ARS 0 -1000 0 50000000000000 707106 1000 1000 1000 1000 1000 100 100 punch 7071 7071 7071 7071 0 0 0 0 stand stand none 71796 AHMV ABCDEFGHIJK huge unknown #3921 Goku~ Goku~ {YGoku{x, the hope of the universe. ~ To be written... : ~ saiya-jin~ ABRS 0 1000 0 1000000000000 100000 560 560 560 560 560 100 100 punch 1000 1000 1000 1000 0 0 0 0 stand stand male 27000 AHMV ABCDEFGHIJK large unknown #0 #OBJECTS #3900 portal out~ a portal back to the forest~ A portal going to the forest~ unknown~ 1 portal 0 0 0 0 0 CFGHKL 0 0 0 0 P #3901 puddle water portal~ a puddle of water~ A large puddle of water~ unknown~ 1 portal 0 0 0 0 0 BEGIJKL 0 0 0 0 P #3912 A Sharp Crystal Sword~ {WA Sharp {CC{cr{Cy{cs{Ct{ca{Cl {WS{xw{Wo{xr{Wd{x~ {WA Sharp {CC{cr{Cy{cs{Ct{ca{Cl {WS{xw{Wo{xr{Wd{x~ sword~ 100 weapon AX AN sword 0 0 slash 0 1 0 50000 P #3920 Enhanced Armor Plating~ {WE{xn{Wh{xa{Wn{xc{We{xd {DArmor {xP{Dl{xa{Dt{xi{Dn{xg~ {WDetached plates of {Ddark {Warmor lie here.{x~ Strong Metal Alloys~ 100 armor ANRX AD GJOQRST GJOQRST GJOQRST GJOQRST 0 50000000000000 500 100000000 P #3921 Mega Laser~ {WAn A{xn{Wd{xr{Wo{xi{Wd {RM{xe{Rg{xa{W-{RL{ra{Rs{re{Rr{x~ {WA droid {Rl{Wa{Rs{We{Rr {Wlies disattached here.{x~ Charged Metal~ 1 weapon BNRX AN exotic 50 2147483647 shock G 50000000000000 0 0 P #3997 key n+v unlock~ {Wthe {YN{R+{yV {cPad {CKey{X~ {YN{R+{yV {cPad {CKey{W lies here, please return it to an Imm.{X~ unknown~ 1 key 0 AO 0 0 0 0 0 0 0 0 P #0 #ROOMS #3900 A Forest Path~ The forest path winds its way through the trees, following the natural curves of the forest floor. Leaves litter the path, but other than that the path runs clear and sound. Flashes of white can be seen off to the north, the result of light bouncing off the surface of the lake. The path its self runs east and west, with the trees getting a little denser to the west. ~ 0 4 0 D0 ~ ~ 0 0 1707 D1 ~ ~ 0 0 1798 D3 ~ ~ 0 0 3901 S #3901 Deeper into the Forest~ The trees grow thicker here, narrowing the path a little. The path still runs strong and clear though, curving and heading east or north. Off to the north-east glimmers of blue and white and be seen, which means the great lake must be close by. The echoing sounds of dinosaurs and other forest creatures echos through the air. ~ 0 0 0 D0 ~ ~ 0 0 3902 D1 ~ ~ 0 0 3900 S #3902 A Forest Path~ The path through the forest continues on to the north and south. Tall trees line the sides of the path, and extend out for as far as can be seen. Far off to the east glimmers of blue from a lake can be seen, but travel that way is barred by heavy growths of trees and brush. ~ 0 0 0 D0 ~ ~ 0 0 3355 D1 ~ ~ 0 0 1707 D2 ~ ~ 0 0 3901 S #3903 An apartment access road~ This small road is only wide enough for foot traffic. The wind blows dust around on the road that dosn't seem to really be kept up. But small gardens grow on each side holding flowers of all types and sizes. There are also a few trees growing here and but nothing real big. ~ 0 0 0 D1 ~ ~ 0 0 3904 D3 ~ ~ 0 0 904 R GRALL 3904 100~ S #3904 An apartment access road~ This small road is only wide enough for foot traffic. The wind blows dust around on the road that dosnt seem to erelly be kept up. But small gardens gow on each side holding flower of all types and sizes. There are also a few tress growing here and but nothing real big. Off to the east there is a gate that comes into view with a guard standing infront of it. ~ 0 0 0 D1 ~ ~ 0 0 3545 D3 ~ ~ 0 0 3903 S #3905 {DWorld Rift: Half-Way To Hell...{x~ {RThis whole plane of existance consists entirely of.... Nothing. Inside this rift connecting Hell and Earth is just a black emptiness, with two points of light on either end signifying the exits. {x {RNorth leads directly to Hell..... While South leads to Earth.... Directly over Satan City. {x ~ 0 1024 0 D0 ~ ~ 1 0 2400 D2 ~ ~ 0 0 900 S #3906 The darkened path~ The path continues on as the dark trees above keep the sun from entering through the leaves. The path below is covered in the grass just like before the dirt is less visible here as the path seems less and less used here. The grasses stand more up right here as water drips from above in tiny drops. ~ 0 0 0 D2 ~ ~ 0 0 3907 S #3907 The darkened path~ The darkened path here seems to have spot of black made by a what seems to be fire. The taller weeds have all been burnt away causing the path to become more visible. The trees have scorch marks on them and most the leaves appear to be burnt away. There is absolutly no noise that can be heard at all from any place behind or infront. ~ 0 0 0 D0 ~ ~ 0 0 3906 D2 ~ ~ 0 0 3908 S #3908 City Border~ The sound of muffled shouts and faint screams can be heard from the south, as well as various noises such as explosions and sirens wailing. Looking south, you can see some black smoke some distance away, raising into the air over Pepper City. ~ 0 0 0 D0 ~ ~ 0 0 3907 D2 ~ ~ 0 0 3909 S #3909 Nearing Pepper City~ The sounds you could hear before are getting louder now, and the black smoke is easily viewable, it seems to cover the sky over the entire area of Pepper City. You can now see the buildings which USED to exist on the outskirts of Pepper City. Now, they are nothing more than piles of rubble, and a trail of destruction is laid before you. ~ 0 0 0 D0 ~ ~ 0 0 3908 D2 ~ ~ 0 0 3910 S #3910 Entering The City~ As you move forward, you enter the outskirts of Pepper City on a small pavement, which is cracked and uneven. Buildings around you are nothing more than large piles of rubble, and the road is a chared jagged mesh of metal and tarmac. Loud screams reverberate around the area, confirming there are still people alive, yet they may not be for much longer, as the screams are filled with desperate agony and pain. ~ 0 0 0 D0 ~ ~ 0 0 3909 D2 ~ ~ 0 0 3911 S #3911 Nearing The Centre Of The City~ The entire area around you is trashed, but things seem more disturbed than in the areas you have come from. Almost as if all the rubble had been blown outwards from the south to rest where it is now. Large fires rage around you, and an overturned fire engine's sirens are still wailing, the people who once resided inside have been corpses for a long time, their flesh rotting away. Black smoke from the fires float into the air and surround the area. Looking to the south, you can't see far because of a large hill blocking your view. You can however sense a huge evil energy from beyond the hill. ~ 0 0 0 D0 ~ ~ 0 0 3910 D2 ~ ~ 0 0 3912 S #3912 Centre Of Pepper City - Large Crater~ The rubble ends here, there is no more path, road or rubble. All there is here is a large crater, seemingly made by a large energy beam. Dust and smoke raises into the sky behind you, in the remanents of Pepper City. ~ 0 0 0 D0 ~ ~ 0 0 3911 S #3913 ~ ~ 0 0 0 D0 ~ ~ 0 0 3916 D2 ~ ~ 0 0 3915 S #3914 ~ ~ 0 0 0 D0 ~ ~ 0 0 3917 S #3915 ~ ~ 0 0 0 D0 ~ ~ 0 0 3913 S #3916 ~ ~ 0 0 0 D2 ~ ~ 0 0 3913 S #3917 ~ ~ 0 0 0 D2 ~ ~ 0 0 3914 S #3918 ~ Limbo Room for Naughty Naughty People. ~ 0 4 0 S #3919 ~ ~ 0 4 0 S #3920 ~ ~ 0 4 0 S #3921 A enclosed walkway~ Surrounded by reinforced steal, the walkway heads towards some stairs going down into a bunker type enclosure. All sounds are buffered and can barely pass through the walls. Totally weather proof, the only trouble would come from torrential rains that might flood the streets. ~ 0 8 0 D3 ~ ~ 0 0 907 D5 ~ ~ 0 0 3555 S #3922 A secret cave~ This small cave has nothing in it but some things laying on the ground in the middle of the room. The walls dark and damp, and there is a musky smell apparently the perfect conditions for these small things on the ground or they wouldnt have grown there. ~ 0 4 0 S #3923 Coming to a tower~ Looking to the east there is a tower base that comes into view it just looks like a large pole rising from the ground and headed up to the sky. The clouds make it hard to see anything past their line. But some energy can be felt coming from that general direction. It all seems worth checking out. ~ 0 0 0 D1 ~ ~ 0 0 3924 D3 ~ ~ 0 0 1188 S #3924 Looking at the base~ Looking at the base of a large tower the majority of it visable. The sky above the base shows more of a tower but the very very top is unviewble, due to it being so far up. The clouds swirl around the more visible section of the tower. The tower has many many colors on it and seems to be more namek oriented then human ~ 0 0 0 D1 ~ ~ 0 0 1000 D3 ~ ~ 0 0 3923 S #3925 .~ ~ 0 0 0 D4 ~ ~ 0 0 3926 S #3926 .~ ~ 0 0 0 D4 ~ ~ 0 0 3927 D5 ~ ~ 0 0 3925 S #3927 .~ ~ 0 0 0 D4 ~ ~ 0 0 3928 D5 ~ ~ 0 0 3926 S #3928 .~ ~ 0 0 0 D4 ~ ~ 0 0 3929 D5 ~ ~ 0 0 3927 S #3929 .~ ~ 0 0 0 D4 ~ ~ 0 0 3930 D5 ~ ~ 0 0 3928 S #3930 .~ ~ 0 0 0 D5 ~ ~ 0 0 3929 S #3939 ~ ~ 0 4 0 S #3997 {cEntrance to Nesoiak and Vel's Pad{X~ The path leading to the mountain diverts to here. To the east is a large Silver and gold door with a plaque mounted on it. The plaque reads '{YNesoiak and Vel's Pad{X'. If you're looking for a good time, go in! ~ 0 0 0 D1 ~ ~ 1 3997 3595 D3 ~ ~ 0 0 1103 S #3998 HQ Entrance~ The walls are of a indestructible metallic alloy. To the north, a large mural can be seen upon the wall of that room. From time to time, the walls resonate for some reason. A large metal ladder leads up to an oval door, that automatically seals itself after you have gone out. ~ 0 12 0 S #0 #SPECIALS S #RESETS D 0 3905 0 2 D 0 3997 1 2 M 0 3912 1 3912 1 Load Yagtoe M 0 3913 1 3912 1 Load Kondoor M 0 3914 1 3912 1 Load Stiefan O 0 954 0 3922 A black senzu bean loaded to A secret cave O 0 954 0 3922 A black senzu bean loaded to A secret cave O 0 3900 0 3922 A portal back to the forest loaded to A secret cave O 0 954 0 3922 A black senzu bean loaded to A secret cave S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #3904 if carries $n passport room remove $n 3513 endif ~ #0 #$