dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
#AREADATA
Name filler rooms~
Builders Terraco-d~
VNUMs 3900 3999
Credits (null)~
Security 9
End



#MOBILES
#3912
Yagtoe~
Yagtoe~
Yagtoe, A robed hunchbacked being.
~
{WThis being is wearing a {yragged {rrobe{W, which covers his entire body except for a small patch which is open for his beady {Rred {Weyes to see through.
{WThe parts of his body you can see, his hands and his head between his eyes, are {Dblack {Win colouration, as if they were burned by fire. His form is average size, and he is hunchbacked.{x
~
human~
ABS 0 -1000 0
1600000000 42163
250 220 220 250 220 
100 100
punch
0 0 0 0
0 O 0 0
stand stand male 105
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#3913
Kondoor~
Kondoor~
Kondoor, an Icerian Yagtoe minion.
~
{WAn icer forged of {Revil {Wmagic, a minion of Yagtoe.  His only desire is to destroy those who oppose his master, his former mind too long lost to be retrieved.{x
{WKondoor's bulky muscles have veins visibly popping out of them, and there is a small yet noticable symbol on his forehead, between his horns. The symbol is best described as a {Dblack{W '{DM{W' engraved into his forehead.{x
~
icer~
AS 0 -1000 0
3000000000 5477
177 177 177 177 177 
100 100
punch
0 0 0 0
CHI 0 0 0
stand stand male 6318
AHMV ABCDEFGHIJK medium unknown
#3914
Stiefan~
Stiefan~
Stiefan, a human Yagtoe lacky.
~
{WA minion of Yagtoe, this human's face seems to be a constant scowl. His muscles are bulked and large, and a pure white outline surrounds them. His eyes look lifeless, as if they have lost their will.{x
{WHis bulky muscles have veins visibly popping out of them, and there is a small yet noticable symbol in between wisps of his overhanging hair on his forehead. The symbol is best described as a {Dblack{W '{DM{W' engraved into his forehead.{x
~
human~
A 0 -1000 0
2000000000 4472
165 165 165 165 165 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 5709
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
#3915
PerfectCell~
Perfect Cell~
Perfect Cell, a biologically perfect warrior.
~
~
bio-android~
AS 0 -1000 0
125000000 1118
112 112 112 112 112 
100 100
punch
0 0 0 0
0 0 0 0
stand stand none 2854
AHMV ABCDEFGHIJK large unknown
#3916
Oolong~
Oolong~
{x({WWeakling{x) Oolong the shapeshifter.
~
~
human~
AP 0 -100 0
4 0
5 5 5 5 5 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 35
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#3917
Crotonius~
Crotonius~
Crotonius, a minion of Yagtoe.
~
~
saiya-jin~
A 0 -1000 0
75000000 866
106 106 106 106 106 
100 100
punch
0 0 0 0
0 0 0 0
stand stand male 2512
AHMV ABCDEFGHIJK large unknown
#3920
Fat Janemba~
Fat Janemba~
{xA large {Yyellowish {xblobby creature bounces here.
~
{WThis large blobby creature looks very stupid in appearence, and the blank look on its face gives away that its no rocket scientist. Its skin is {Yyellowish{W with holes running down its chest.{x
~
human~
ARS 0 -1000 0
50000000000000 707106
1000 1000 1000 1000 1000 
100 100
punch
7071 7071 7071 7071
0 0 0 0
stand stand none 71796
AHMV ABCDEFGHIJK huge unknown
#3921
Goku~
Goku~
{YGoku{x, the hope of the universe.
~
To be written...
:
~
saiya-jin~
ABRS 0 1000 0
1000000000000 100000
560 560 560 560 560 
100 100
punch
1000 1000 1000 1000
0 0 0 0
stand stand male 27000
AHMV ABCDEFGHIJK large unknown
#0



#OBJECTS
#3900
portal out~
a portal back to the forest~
A portal going to the forest~
unknown~
1
portal 0 0
0 0 0 CFGHKL 0
0 0 0 P
#3901
puddle water portal~
a puddle of water~
A large puddle of water~
unknown~
1
portal 0 0
0 0 0 BEGIJKL 0
0 0 0 P
#3912
A Sharp Crystal Sword~
{WA Sharp {CC{cr{Cy{cs{Ct{ca{Cl {WS{xw{Wo{xr{Wd{x~
{WA Sharp {CC{cr{Cy{cs{Ct{ca{Cl {WS{xw{Wo{xr{Wd{x~
sword~
100
weapon AX AN
sword 0 0 slash 0
1 0 50000 P
#3920
Enhanced Armor Plating~
{WE{xn{Wh{xa{Wn{xc{We{xd {DArmor {xP{Dl{xa{Dt{xi{Dn{xg~
{WDetached plates of {Ddark {Warmor lie here.{x~
Strong Metal Alloys~
100
armor ANRX AD
GJOQRST GJOQRST GJOQRST GJOQRST 0
50000000000000 500 100000000 P
#3921
Mega Laser~
{WAn A{xn{Wd{xr{Wo{xi{Wd {RM{xe{Rg{xa{W-{RL{ra{Rs{re{Rr{x~
{WA droid {Rl{Wa{Rs{We{Rr {Wlies disattached here.{x~
Charged Metal~
1
weapon BNRX AN
exotic 50 2147483647 shock G
50000000000000 0 0 P
#3997
key n+v unlock~
{Wthe {YN{R+{yV {cPad {CKey{X~
{YN{R+{yV {cPad {CKey{W lies here, please return it to an Imm.{X~
unknown~
1
key 0 AO
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#3900
A Forest Path~
The forest path winds its way through the trees, following the natural
curves of the forest floor.  Leaves litter the path, but other than that the
path runs clear and sound.  Flashes of white can be seen off to the north,
the result of light bouncing off the surface of the lake.  The path its self
runs east and west, with the trees getting a little denser to the west.  
~
0 4 0
D0
~
~
0 0 1707
D1
~
~
0 0 1798
D3
~
~
0 0 3901
S
#3901
Deeper into the Forest~
The trees grow thicker here, narrowing the path a little.  The path still
runs strong and clear though, curving and heading east or north.  Off to the
north-east glimmers of blue and white and be seen, which means the great
lake must be close by.  The echoing sounds of dinosaurs and other forest
creatures echos through the air.  
~
0 0 0
D0
~
~
0 0 3902
D1
~
~
0 0 3900
S
#3902
A Forest Path~
The path through the forest continues on to the north and south.  Tall
trees line the sides of the path, and extend out for as far as can be seen. 
Far off to the east glimmers of blue from a lake can be seen, but travel
that way is barred by heavy growths of trees and brush.  
~
0 0 0
D0
~
~
0 0 3355
D1
~
~
0 0 1707
D2
~
~
0 0 3901
S
#3903
An apartment access road~
This small road is only wide enough for foot traffic.  The wind blows
dust around on the road that dosn't seem to really be kept up.  But small
gardens grow on each side holding flowers of all types and sizes.  There are
also a few trees growing here and but nothing real big.  
~
0 0 0
D1
~
~
0 0 3904
D3
~
~
0 0 904
R GRALL 3904 100~
S
#3904
An apartment access road~
This small road is only wide enough for foot traffic.  The wind blows
dust around on the road that dosnt seem to erelly be kept up.  But small
gardens gow on each side holding flower of all types and sizes.  There are
also a few tress growing here and but nothing real big.  Off to the east
there is a gate that comes into view with a guard standing infront of it.  
~
0 0 0
D1
~
~
0 0 3545
D3
~
~
0 0 3903
S
#3905
{DWorld Rift: Half-Way To Hell...{x~
{RThis whole plane of existance consists entirely of....  Nothing. 
Inside this rift connecting Hell and Earth is just a black emptiness, with
two points of light on either end signifying the exits.  {x {RNorth leads
directly to Hell.....  While South leads to Earth....  Directly over Satan
City.  {x 
~
0 1024 0
D0
~
~
1 0 2400
D2
~
~
0 0 900
S
#3906
The darkened path~
The path continues on as the dark trees above keep the sun from entering
through the leaves.  The path below is covered in the grass just like before
the dirt is less visible here as the path seems less and less used here. 
The grasses stand more up right here as water drips from above in tiny
drops.  
~
0 0 0
D2
~
~
0 0 3907
S
#3907
The darkened path~
The darkened path here seems to have spot of black made by a what seems
to be fire.  The taller weeds have all been burnt away causing the path to
become more visible.  The trees have scorch marks on them and most the
leaves appear to be burnt away.  There is absolutly no noise that can be
heard at all from any place behind or infront.  
~
0 0 0
D0
~
~
0 0 3906
D2
~
~
0 0 3908
S
#3908
City Border~
The sound of muffled shouts and faint screams can be heard from the
south, as well as various noises such as explosions and sirens wailing. 
Looking south, you can see some black smoke some distance away, raising into
the air over Pepper City.  
~
0 0 0
D0
~
~
0 0 3907
D2
~
~
0 0 3909
S
#3909
Nearing Pepper City~
The sounds you could hear before are getting louder now, and the black
smoke is easily viewable, it seems to cover the sky over the entire area of
Pepper City.  You can now see the buildings which USED to exist on the
outskirts of Pepper City.  Now, they are nothing more than piles of rubble,
and a trail of destruction is laid before you.  
~
0 0 0
D0
~
~
0 0 3908
D2
~
~
0 0 3910
S
#3910
Entering The City~
As you move forward, you enter the outskirts of Pepper City on a small
pavement, which is cracked and uneven.  Buildings around you are nothing
more than large piles of rubble, and the road is a chared jagged mesh of
metal and tarmac.  Loud screams reverberate around the area, confirming
there are still people alive, yet they may not be for much longer, as the
screams are filled with desperate agony and pain.  
~
0 0 0
D0
~
~
0 0 3909
D2
~
~
0 0 3911
S
#3911
Nearing The Centre Of The City~
The entire area around you is trashed, but things seem more disturbed
than in the areas you have come from.  Almost as if all the rubble had been
blown outwards from the south to rest where it is now.  Large fires rage
around you, and an overturned fire engine's sirens are still wailing, the
people who once resided inside have been corpses for a long time, their
flesh rotting away.  Black smoke from the fires float into the air and
surround the area.  Looking to the south, you can't see far because of a
large hill blocking your view.  You can however sense a huge evil energy
from beyond the hill.  
~
0 0 0
D0
~
~
0 0 3910
D2
~
~
0 0 3912
S
#3912
Centre Of Pepper City - Large Crater~
The rubble ends here, there is no more path, road or rubble.  All there
is here is a large crater, seemingly made by a large energy beam.  Dust and
smoke raises into the sky behind you, in the remanents of Pepper City.  
~
0 0 0
D0
~
~
0 0 3911
S
#3913
~
~
0 0 0
D0
~
~
0 0 3916
D2
~
~
0 0 3915
S
#3914
~
~
0 0 0
D0
~
~
0 0 3917
S
#3915
~
~
0 0 0
D0
~
~
0 0 3913
S
#3916
~
~
0 0 0
D2
~
~
0 0 3913
S
#3917
~
~
0 0 0
D2
~
~
0 0 3914
S
#3918
~
Limbo Room for Naughty Naughty People.
~
0 4 0
S
#3919
~
~
0 4 0
S
#3920
~
~
0 4 0
S
#3921
A enclosed walkway~
Surrounded by reinforced steal, the walkway heads towards some stairs
going down into a bunker type enclosure.  All sounds are buffered and can
barely pass through the walls.  Totally weather proof, the only trouble
would come from torrential rains that might flood the streets.  
~
0 8 0
D3
~
~
0 0 907
D5
~
~
0 0 3555
S
#3922
A secret cave~
This small cave has nothing in it but some things laying on the ground in
the middle of the room.  The walls dark and damp, and there is a musky smell
apparently the perfect conditions for these small things on the ground or
they wouldnt have grown there.  
~
0 4 0
S
#3923
Coming to a tower~
Looking to the east there is a tower base that comes into view it just
looks like a large pole rising from the ground and headed up to the sky. 
The clouds make it hard to see anything past their line.  But some energy
can be felt coming from that general direction.  It all seems worth checking
out.  
~
0 0 0
D1
~
~
0 0 3924
D3
~
~
0 0 1188
S
#3924
Looking at the base~
Looking at the base of a large tower the majority of it visable.  The sky
above the base shows more of a tower but the very very top is unviewble, due
to it being so far up.  The clouds swirl around the more visible section of
the tower.  The tower has many many colors on it and seems to be more namek
oriented then human 
~
0 0 0
D1
~
~
0 0 1000
D3
~
~
0 0 3923
S
#3925
.~
~
0 0 0
D4
~
~
0 0 3926
S
#3926
.~
~
0 0 0
D4
~
~
0 0 3927
D5
~
~
0 0 3925
S
#3927
.~
~
0 0 0
D4
~
~
0 0 3928
D5
~
~
0 0 3926
S
#3928
.~
~
0 0 0
D4
~
~
0 0 3929
D5
~
~
0 0 3927
S
#3929
.~
~
0 0 0
D4
~
~
0 0 3930
D5
~
~
0 0 3928
S
#3930
.~
~
0 0 0
D5
~
~
0 0 3929
S
#3939
~
~
0 4 0
S
#3997
{cEntrance to Nesoiak and Vel's Pad{X~
The path leading to the mountain diverts to here.  To the east is a large
Silver and gold door with a plaque mounted on it.  The plaque reads
'{YNesoiak and Vel's Pad{X'.  If you're looking for a good time, go in!  
~
0 0 0
D1
~
~
1 3997 3595
D3
~
~
0 0 1103
S
#3998
HQ Entrance~
The walls are of a indestructible metallic alloy.  To the north, a large
mural can be seen upon the wall of that room.  From time to time, the walls
resonate for some reason.  A large metal ladder leads up to an oval door,
that automatically seals itself after you have gone out.  
~
0 12 0
S
#0



#SPECIALS
S



#RESETS
D 0 3905 0 2
D 0 3997 1 2
M 0 3912 1 3912 1 Load Yagtoe
M 0 3913 1 3912 1 Load Kondoor
M 0 3914 1 3912 1 Load Stiefan
O 0 954 0 3922 A black senzu bean loaded to A secret cave
O 0 954 0 3922 A black senzu bean loaded to A secret cave
O 0 3900 0 3922 A portal back to the forest loaded to A secret cave
O 0 954 0 3922 A black senzu bean loaded to A secret cave
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#3904
if carries $n passport
room remove $n 3513
endif
~
#0

#$