dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
#AREADATA
Name Babidi's Castle~
Builders Bloodsmear~
VNUMs 4900 4999
Credits (null)~
Security 9
End



#MOBILES
#0



#OBJECTS
#4908
plush fashioned seat 1~
an electromagnetic door that rises up into the ceiling~
An electromagnetic door that ascends into the ceiling~
unknown~
1
portal 0 0
0 0 0 ABFIJM 0
0 0 0 P
E
seat~
Deep bluish-green textures mirror velvet material, highlighting different
tones in specific lighting. This chair, almost the size of a loveseat, reveals
comfort and dedication in its creation, manifesting a dynamic ability to
release the pressure pent-up in joints and relax muscles.
~
#0



#ROOMS
#4900
Light Desert~
 The desert spans to the south of here, tall rock formations block
passage to the east or west.  The ground is becoming more rocky and harder
then it is in the desert.  To the north you spot the markings of a faded old
path in the sand.  
~
0 0 10
D0
~
~
0 0 4901
S
#4901
Old Faded Pathway~
The ground here is more solid like packed dirt then loose sand.  The worn
trail you saw before turns to the east.  Rock formations block passage to
the north and west.  Strange markings can be seen in the sand that might
have been tracks of some strange creature.  
~
0 0 0
D1
~
~
0 0 4902
D2
~
~
0 0 4900
S
#4902
Old Faded Pathway~
The path seems to go east and west here.  High rocky walls block the
north and south.  The markings are clearer here and seem to head east. 
There seems to be metal debris scattered and buried in the sand.  By the
quantity of rust it seems to have been here a long time.  
~
0 0 0
D1
~
~
0 0 4903
D3
~
~
0 0 4901
S
#4903
Old Faded Pathway~
The trail continues eastward from here.  To the west and south lies the
desert where you came from.  The rocky walls here are more rough and jagged
and large rocks litter the pathway.  You notice bleached white bones half
buried in the sand.  Upon closer inspection you find four or five skeletons
littering this area.  
~
0 0 0
D1
~
~
0 0 4904
D3
~
~
0 0 4902
S
#4904
Turn in the Path~
~
0 0 0
D0
~
~
0 0 4905
D3
~
~
0 0 4903
S
#4905
Stone Path~
~
0 0 0
D0
~
~
0 0 4906
D2
~
~
0 0 4904
S
#4906
Stone Path~
~
0 0 0
D0
~
~
0 0 4907
D2
~
~
0 0 4905
S
#4907
Entrance to the Castle of Babidi~
~
0 0 0
D0
~
~
0 0 4910
D2
~
~
0 0 4906
S
#4910
The Main Hall~
~
0 0 0
D0
~
~
0 0 4916
D1
~
~
0 0 4914
D2
~
~
0 0 4907
D3
~
~
0 0 4913
D4
~
~
0 0 4911
D5
~
~
0 0 4912
S
#4911
The Control Room~
~
0 0 0
D5
~
~
0 0 4910
S
#4912
Vault Door~
~
0 0 0
D4
~
~
0 0 4910
S
#4913
Base of the Stairs~
~
0 0 0
D1
~
~
0 0 4910
S
#4914
Meeting Room~
~
0 0 0
D3
~
~
0 0 4910
S
#4916
The Grand Hallway~
~
0 0 0
D0
~
~
0 0 4917
D2
~
~
0 0 4910
S
#4917
The Grand Hallway~
~
0 0 0
D0
~
~
0 0 4919
D2
~
~
0 0 4916
S
#4918
~
~
0 0 0
D2
~
~
0 0 4917
S
#4919
The Grand Hallway~
~
0 0 0
D0
~
~
0 0 4920
D2
~
~
0 0 4917
S
#4920
The Grand Hallway~
~
0 0 0
D2
~
~
0 0 4919
S
#0



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$