#AREADATA Name Babidi's Castle~ Builders Bloodsmear~ VNUMs 4900 4999 Credits (null)~ Security 9 End #MOBILES #0 #OBJECTS #4908 plush fashioned seat 1~ an electromagnetic door that rises up into the ceiling~ An electromagnetic door that ascends into the ceiling~ unknown~ 1 portal 0 0 0 0 0 ABFIJM 0 0 0 0 P E seat~ Deep bluish-green textures mirror velvet material, highlighting different tones in specific lighting. This chair, almost the size of a loveseat, reveals comfort and dedication in its creation, manifesting a dynamic ability to release the pressure pent-up in joints and relax muscles. ~ #0 #ROOMS #4900 Light Desert~ The desert spans to the south of here, tall rock formations block passage to the east or west. The ground is becoming more rocky and harder then it is in the desert. To the north you spot the markings of a faded old path in the sand. ~ 0 0 10 D0 ~ ~ 0 0 4901 S #4901 Old Faded Pathway~ The ground here is more solid like packed dirt then loose sand. The worn trail you saw before turns to the east. Rock formations block passage to the north and west. Strange markings can be seen in the sand that might have been tracks of some strange creature. ~ 0 0 0 D1 ~ ~ 0 0 4902 D2 ~ ~ 0 0 4900 S #4902 Old Faded Pathway~ The path seems to go east and west here. High rocky walls block the north and south. The markings are clearer here and seem to head east. There seems to be metal debris scattered and buried in the sand. By the quantity of rust it seems to have been here a long time. ~ 0 0 0 D1 ~ ~ 0 0 4903 D3 ~ ~ 0 0 4901 S #4903 Old Faded Pathway~ The trail continues eastward from here. To the west and south lies the desert where you came from. The rocky walls here are more rough and jagged and large rocks litter the pathway. You notice bleached white bones half buried in the sand. Upon closer inspection you find four or five skeletons littering this area. ~ 0 0 0 D1 ~ ~ 0 0 4904 D3 ~ ~ 0 0 4902 S #4904 Turn in the Path~ ~ 0 0 0 D0 ~ ~ 0 0 4905 D3 ~ ~ 0 0 4903 S #4905 Stone Path~ ~ 0 0 0 D0 ~ ~ 0 0 4906 D2 ~ ~ 0 0 4904 S #4906 Stone Path~ ~ 0 0 0 D0 ~ ~ 0 0 4907 D2 ~ ~ 0 0 4905 S #4907 Entrance to the Castle of Babidi~ ~ 0 0 0 D0 ~ ~ 0 0 4910 D2 ~ ~ 0 0 4906 S #4910 The Main Hall~ ~ 0 0 0 D0 ~ ~ 0 0 4916 D1 ~ ~ 0 0 4914 D2 ~ ~ 0 0 4907 D3 ~ ~ 0 0 4913 D4 ~ ~ 0 0 4911 D5 ~ ~ 0 0 4912 S #4911 The Control Room~ ~ 0 0 0 D5 ~ ~ 0 0 4910 S #4912 Vault Door~ ~ 0 0 0 D4 ~ ~ 0 0 4910 S #4913 Base of the Stairs~ ~ 0 0 0 D1 ~ ~ 0 0 4910 S #4914 Meeting Room~ ~ 0 0 0 D3 ~ ~ 0 0 4910 S #4916 The Grand Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 4917 D2 ~ ~ 0 0 4910 S #4917 The Grand Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 4919 D2 ~ ~ 0 0 4916 S #4918 ~ ~ 0 0 0 D2 ~ ~ 0 0 4917 S #4919 The Grand Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 4920 D2 ~ ~ 0 0 4917 S #4920 The Grand Hallway~ ~ 0 0 0 D2 ~ ~ 0 0 4919 S #0 #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$