dba/doc/
dba/doc/old/MPDocs/
dba/src/old_files/
#AREADATA
Name AE Hall~
Builders Terraco-d~
VNUMs 4661 4699
Credits (null)~
Security 9
End



#MOBILES
#0



#OBJECTS
#4698
immortal couch laziness~
{xan {YI{ym{Wm{xo{Yr{yt{Ya{yl {CC{co{Wu{xc{Ch {Wo{xf {RL{ra{Wz{xi{Rn{re{Ws{xs~
{xAn {YI{ym{Wm{xo{Yr{yt{Ya{yl {CC{co{Wu{xc{Ch {Wo{xf {RL{ra{Wz{xi{Rn{re{Ws{xs is here.~
unknown~
1
furniture 0 P
C ACJKLNPQRUVWYZd EHK DFGHIJ DFGHIJ
0 0 0 P
#4699
key gabe~
{WR{Co{Wo{Cm {WK{Ce{Wy {Co{Wf {CG{Wa{Cb{We{x~
{WR{Co{Wo{Cm {WK{Ce{Wy {Co{Wf {CG{Wa{Cb{We{x is here.~
unknown~
1
key X AOP
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#4661
Transport Room~
In the center of the room is a large transport pad.  All one must do is
say where they want to go and step on the pad.  The floor is made of white
rubber tiles shaped in square feet.  The room is also white and has a dark
edge, there is an exit north which leads into the center of the ship.  
~
0 8 0
D0
~
~
1 4794 4662
R SPEECH 4798 exile~
R SPEECH 4799 satan~
S
#4662
A Hallway~
Entering the hallway, a smell like none other is think in the air.  On
the east wall above the door reads a small sign, '{RLiving Quarters{x'.  The
east door is automated and is locked shut.  The floor is made of white
rubber tiles and run north as the hallyway continues.  No flooring can be
seen under the east or south door because they ride the ground perfectly. 
Just above the south door reads a sign '{RTransport Room{x'.  
~
0 8 0
D0
~
~
0 0 4663
D1
~
~
1 0 4664
D2
~
~
1 4794 4661
S
#4663
End of the Hallway~
As the hallway ends a large automated door reveals itself, just above it
reads a sign '{RTraining Complex{x'.  The door is made of some type of metal
and has a keypad just right of the door.  The hallway leads south to the
iving quarters and transport room.  The smell of blood and sweat leaks from
between the door on the west wall.  Only one can wonder what goes on in
there.  
~
0 8 0
D0
~
~
0 0 4665
D2
~
~
0 0 4662
D3
~
~
1 0 4666
S
#4664
Living Quarters~
His is where the members of the ship resign when they are off duty, a
sign above the west reads, '{RMain Hall{x'.  The is an exit leading south
and a automated door on the north and west exits.  Above the north door a
sign reads, '{RCommanding Quarters{x'.  
~
0 8 0
D0
~
~
1 4793 4667
D1
~
~
1 4699 4668
D2
~
~
0 0 4669
D3
~
~
1 0 4662
S
#4665
War Room~
This is where the elite comes to talk about straigty, the room is dark
except for the bright white light strinking the center of the large round
black table in the center of the room.  There is a giant map on the north
wall, it currently shows the {YAndroid {DElite{x symbol, but it will show you a
image if you tell it to.  
~
0 8 0
D2
~
~
0 0 4663
R SPEECH 4797 vegeta~
R SPEECH 4796 namek~
R SPEECH 4699 earth~
S
#4666
Training Complex~
The training complex, this is where the elite fighters train themselves
in order to improve there skills.  This whole area smells like blood and
sweat.  This area is lit dimer than the rest of the ship and the floor is
made of red rubber tiles.  The walls are also colored blue.  There is a sign
above the east door reading, '{RMain Hall{x'.  There is an exit north, west,
south, and a door east.  
~
0 8 0
D0
~
~
0 0 4679
D1
~
~
1 0 4663
D2
~
~
0 0 4678
D3
~
~
0 0 4677
S
#4667
Commanding Quarters~
These are the living spaces of the commanders of the elite.  East is the
area of Zierk, west is Angelina's area, and north is Koa's area.  The floor
is made of green rubber tiles shaped in square feet, the walls are white and
dully reflects the light in the ceiling.  A sign above the southern wall
reads, '{REnlisted Quarters{x'.  
~
0 8 0
D0
~
~
1 4787 4673
D1
~
~
1 4789 4675
D2
~
~
1 4793 4664
D3
~
~
1 4786 4674
S
#4668
Gabe's Quarters~
~
0 0 0
D3
~
~
1 4699 4664
S
#4669
Living Quarters~
As the hallway continues, there are auotmated doors on both the east and
west walls.  There is a small keypad next to each door.  The floor is made
with white rubber tiles shaped in square feet.  The room is lit brightly by
lights in the ceiling which reflect down on the room.  The hallway coutinues
back north.  
~
0 8 0
D0
~
~
0 0 4664
D1
~
~
1 4784 4670
D2
~
~
1 0 4672
D3
~
~
1 0 4671
S
#4670
Vel's Quarters~
A large, blank room covered in white, the only decoration the room has is
a grand black fighting mat.  The mat has little sploches of red decorating
it, but aside from that is a plain padded fighting mat.  
~
0 8 0
D3
~
~
1 4784 4669
S
#4671
Alik's Quarters~
~
0 0 0
D1
~
~
1 0 4669
S
#4672
Redemption's Quarters~
~
0 0 0
D0
~
~
1 0 4669
S
#4673
Koa's Quarters~
You have entered the Quarters of Koa.  As you look around you see metal
chains hanging from the ceiling with decayed corpses hanging on them.  The
smell of rotting flesh fills the air, making you want to gag.  Like the
Android Elite always say, if you want to enjoy the pleasures of life, be
prepaired to experience the pains as well.  
~
0 8 0
D1
~
~
0 0 4676
D2
~
~
1 4787 4667
S
#4674
Angelina's Quarters~
You Now stand in Angelina's Quarters, A place where most dare not enter. 
The Walls Are a Wleak White Color, Very Clean and Boring, Her Bed is Inset
into The Wall, Various Electronic Hook-Ups are Present There, it appears to
be more of a Maintinence bay then a bed...  Seeming Very Uncomfortable.  A
Desk sits against the wall, a very high-tech computer resting on top of it,
Unreconizable Code Flying Past on The Monitor, you Reckon she was Probally
up late Hacking into Someone's system.  The only one thing that seems out of
place in this room is and old chest made of oak, with a Digital Pad-lock on
it, Barring anyone from opening it, easily anyway and a bar suspending in
the middle of the room, that looks like its used for pull-ups.  
~
0 8 0
D1
~
~
1 4786 4667
R SPEECH 4794 home~
S
#4675
Zierk's Quarters~
The room here is very large, the floor is made of wood planks patterned
horizontaly throughout the room.  The walls are colored a very light pink
and is textured with a rough pattern.  The smell of fresh paint is thick in
the air.  The roof is coated in a white paint and is not textured.  There is
however a few places where the strokes are not even and a little line shows
through in the paint.  In the center of the room is a snake couch facing the
tv on the east wall.  In the far corner is a white refigerator with two
stacked doors, it has a few magnets on the lower door.  The room has a small
lamp sitting on a table next to the couch.  The lamp shade is a dark orange
and the lamp is black and has a crack running down the side.  
~
0 8 0
D3
~
~
1 4789 4667
S
#4676
Koa's Lab~
You are standing in an impossible white sterile room with cylindrical
body-length canisters lined up against the walls.  Various tables and other
useful items that Koa uses are scattered around the room.  One of the tubes
seem to be filled with some sort of green liquid.  
~
0 8 0
D3
~
~
0 0 4673
S
#4677
Sick Bay~
This is where the brusied fighters can rest and sleep, fore there wounds
and bruises will be healed at a rate higher than normal.  The room is lit by
a dim green light.  So the walls and floor appear to be a midnight blue.  
~
0 1032 0
D1
~
~
0 0 4666
M 15000 H 15000
S
#4678
Training Sphere~
The room is shaped in a giant sphere about 300' in diameter.  There is a
large purple orb window in the upper section of the sphere.  Through the
window the waterfall outside the ship is seen.  There are blast marks and
stains of blood and sweat all over.  Around the the sphere's walls is a
humming green barrier, in the case a blast is off target it will be absorbed
and used as power for the ships core and not do damage to the ship.  
~
0 2097152 0
D0
~
~
0 0 4666
S
#4679
Training Room~
In this room fighters increase there own Strength, Intelligence, Wisdom,
Dextarity, and Consition.  There are sweat stains on the ground where some
fighters spend hours incerasing stats.  The floor is a made of red rubber
tiles which have an unusually soft feeling.  
~
0 1032 0
D2
~
~
0 0 4666
S
#0



#SPECIALS
S



#RESETS
D 0 4661 0 2
D 0 4662 1 1
D 0 4662 2 2
D 0 4663 3 1
D 0 4664 0 2
D 0 4664 1 2
D 0 4664 3 1
D 0 4666 1 1
D 0 4667 0 2
D 0 4667 1 2
D 0 4667 2 2
D 0 4667 3 2
D 0 4668 3 2
D 0 4669 1 2
D 0 4669 2 2
D 0 4669 3 2
D 0 4670 3 2
D 0 4671 1 2
D 0 4672 0 2
D 0 4673 2 2
D 0 4674 1 2
D 0 4675 3 2
O 0 4795 0 4661 {xa transport leading back to earth loaded to Transport Room
O 0 4600 0 4665 A electronic wall map loaded to War Room
O 0 4792 0 4665 A seat behind the large round table loaded to War Room
O 0 1905 0 4674 A brown desk loaded to Angelina's Quarters
O 0 2609 0 4674 A sturdy bed loaded to Angelina's Quarters
O 0 3392 0 4674 A computer loaded to Angelina's Quarters
O 0 927 0 4675 A comfortable chair loaded to Zierk's Quarters
O 0 924 0 4675 A refrigerator loaded to Zierk's Quarters
O 0 2403 0 4675 A couch loaded to Zierk's Quarters
M 0 4794 1 4677 1 Load {xA Mezmeri
M 0 4797 1 4679 1 Load {xA Mezmerzi
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#4699
Room Echo An electronic wall map flickers and shows a map of planet Earth.
~
#0

#$