#AREADATA Name AE Hall~ Builders Terraco-d~ VNUMs 4661 4699 Credits (null)~ Security 9 End #MOBILES #0 #OBJECTS #4698 immortal couch laziness~ {xan {YI{ym{Wm{xo{Yr{yt{Ya{yl {CC{co{Wu{xc{Ch {Wo{xf {RL{ra{Wz{xi{Rn{re{Ws{xs~ {xAn {YI{ym{Wm{xo{Yr{yt{Ya{yl {CC{co{Wu{xc{Ch {Wo{xf {RL{ra{Wz{xi{Rn{re{Ws{xs is here.~ unknown~ 1 furniture 0 P C ACJKLNPQRUVWYZd EHK DFGHIJ DFGHIJ 0 0 0 P #4699 key gabe~ {WR{Co{Wo{Cm {WK{Ce{Wy {Co{Wf {CG{Wa{Cb{We{x~ {WR{Co{Wo{Cm {WK{Ce{Wy {Co{Wf {CG{Wa{Cb{We{x is here.~ unknown~ 1 key X AOP 0 0 0 0 0 0 0 0 P #0 #ROOMS #4661 Transport Room~ In the center of the room is a large transport pad. All one must do is say where they want to go and step on the pad. The floor is made of white rubber tiles shaped in square feet. The room is also white and has a dark edge, there is an exit north which leads into the center of the ship. ~ 0 8 0 D0 ~ ~ 1 4794 4662 R SPEECH 4798 exile~ R SPEECH 4799 satan~ S #4662 A Hallway~ Entering the hallway, a smell like none other is think in the air. On the east wall above the door reads a small sign, '{RLiving Quarters{x'. The east door is automated and is locked shut. The floor is made of white rubber tiles and run north as the hallyway continues. No flooring can be seen under the east or south door because they ride the ground perfectly. Just above the south door reads a sign '{RTransport Room{x'. ~ 0 8 0 D0 ~ ~ 0 0 4663 D1 ~ ~ 1 0 4664 D2 ~ ~ 1 4794 4661 S #4663 End of the Hallway~ As the hallway ends a large automated door reveals itself, just above it reads a sign '{RTraining Complex{x'. The door is made of some type of metal and has a keypad just right of the door. The hallway leads south to the iving quarters and transport room. The smell of blood and sweat leaks from between the door on the west wall. Only one can wonder what goes on in there. ~ 0 8 0 D0 ~ ~ 0 0 4665 D2 ~ ~ 0 0 4662 D3 ~ ~ 1 0 4666 S #4664 Living Quarters~ His is where the members of the ship resign when they are off duty, a sign above the west reads, '{RMain Hall{x'. The is an exit leading south and a automated door on the north and west exits. Above the north door a sign reads, '{RCommanding Quarters{x'. ~ 0 8 0 D0 ~ ~ 1 4793 4667 D1 ~ ~ 1 4699 4668 D2 ~ ~ 0 0 4669 D3 ~ ~ 1 0 4662 S #4665 War Room~ This is where the elite comes to talk about straigty, the room is dark except for the bright white light strinking the center of the large round black table in the center of the room. There is a giant map on the north wall, it currently shows the {YAndroid {DElite{x symbol, but it will show you a image if you tell it to. ~ 0 8 0 D2 ~ ~ 0 0 4663 R SPEECH 4797 vegeta~ R SPEECH 4796 namek~ R SPEECH 4699 earth~ S #4666 Training Complex~ The training complex, this is where the elite fighters train themselves in order to improve there skills. This whole area smells like blood and sweat. This area is lit dimer than the rest of the ship and the floor is made of red rubber tiles. The walls are also colored blue. There is a sign above the east door reading, '{RMain Hall{x'. There is an exit north, west, south, and a door east. ~ 0 8 0 D0 ~ ~ 0 0 4679 D1 ~ ~ 1 0 4663 D2 ~ ~ 0 0 4678 D3 ~ ~ 0 0 4677 S #4667 Commanding Quarters~ These are the living spaces of the commanders of the elite. East is the area of Zierk, west is Angelina's area, and north is Koa's area. The floor is made of green rubber tiles shaped in square feet, the walls are white and dully reflects the light in the ceiling. A sign above the southern wall reads, '{REnlisted Quarters{x'. ~ 0 8 0 D0 ~ ~ 1 4787 4673 D1 ~ ~ 1 4789 4675 D2 ~ ~ 1 4793 4664 D3 ~ ~ 1 4786 4674 S #4668 Gabe's Quarters~ ~ 0 0 0 D3 ~ ~ 1 4699 4664 S #4669 Living Quarters~ As the hallway continues, there are auotmated doors on both the east and west walls. There is a small keypad next to each door. The floor is made with white rubber tiles shaped in square feet. The room is lit brightly by lights in the ceiling which reflect down on the room. The hallway coutinues back north. ~ 0 8 0 D0 ~ ~ 0 0 4664 D1 ~ ~ 1 4784 4670 D2 ~ ~ 1 0 4672 D3 ~ ~ 1 0 4671 S #4670 Vel's Quarters~ A large, blank room covered in white, the only decoration the room has is a grand black fighting mat. The mat has little sploches of red decorating it, but aside from that is a plain padded fighting mat. ~ 0 8 0 D3 ~ ~ 1 4784 4669 S #4671 Alik's Quarters~ ~ 0 0 0 D1 ~ ~ 1 0 4669 S #4672 Redemption's Quarters~ ~ 0 0 0 D0 ~ ~ 1 0 4669 S #4673 Koa's Quarters~ You have entered the Quarters of Koa. As you look around you see metal chains hanging from the ceiling with decayed corpses hanging on them. The smell of rotting flesh fills the air, making you want to gag. Like the Android Elite always say, if you want to enjoy the pleasures of life, be prepaired to experience the pains as well. ~ 0 8 0 D1 ~ ~ 0 0 4676 D2 ~ ~ 1 4787 4667 S #4674 Angelina's Quarters~ You Now stand in Angelina's Quarters, A place where most dare not enter. The Walls Are a Wleak White Color, Very Clean and Boring, Her Bed is Inset into The Wall, Various Electronic Hook-Ups are Present There, it appears to be more of a Maintinence bay then a bed... Seeming Very Uncomfortable. A Desk sits against the wall, a very high-tech computer resting on top of it, Unreconizable Code Flying Past on The Monitor, you Reckon she was Probally up late Hacking into Someone's system. The only one thing that seems out of place in this room is and old chest made of oak, with a Digital Pad-lock on it, Barring anyone from opening it, easily anyway and a bar suspending in the middle of the room, that looks like its used for pull-ups. ~ 0 8 0 D1 ~ ~ 1 4786 4667 R SPEECH 4794 home~ S #4675 Zierk's Quarters~ The room here is very large, the floor is made of wood planks patterned horizontaly throughout the room. The walls are colored a very light pink and is textured with a rough pattern. The smell of fresh paint is thick in the air. The roof is coated in a white paint and is not textured. There is however a few places where the strokes are not even and a little line shows through in the paint. In the center of the room is a snake couch facing the tv on the east wall. In the far corner is a white refigerator with two stacked doors, it has a few magnets on the lower door. The room has a small lamp sitting on a table next to the couch. The lamp shade is a dark orange and the lamp is black and has a crack running down the side. ~ 0 8 0 D3 ~ ~ 1 4789 4667 S #4676 Koa's Lab~ You are standing in an impossible white sterile room with cylindrical body-length canisters lined up against the walls. Various tables and other useful items that Koa uses are scattered around the room. One of the tubes seem to be filled with some sort of green liquid. ~ 0 8 0 D3 ~ ~ 0 0 4673 S #4677 Sick Bay~ This is where the brusied fighters can rest and sleep, fore there wounds and bruises will be healed at a rate higher than normal. The room is lit by a dim green light. So the walls and floor appear to be a midnight blue. ~ 0 1032 0 D1 ~ ~ 0 0 4666 M 15000 H 15000 S #4678 Training Sphere~ The room is shaped in a giant sphere about 300' in diameter. There is a large purple orb window in the upper section of the sphere. Through the window the waterfall outside the ship is seen. There are blast marks and stains of blood and sweat all over. Around the the sphere's walls is a humming green barrier, in the case a blast is off target it will be absorbed and used as power for the ships core and not do damage to the ship. ~ 0 2097152 0 D0 ~ ~ 0 0 4666 S #4679 Training Room~ In this room fighters increase there own Strength, Intelligence, Wisdom, Dextarity, and Consition. There are sweat stains on the ground where some fighters spend hours incerasing stats. The floor is a made of red rubber tiles which have an unusually soft feeling. ~ 0 1032 0 D2 ~ ~ 0 0 4666 S #0 #SPECIALS S #RESETS D 0 4661 0 2 D 0 4662 1 1 D 0 4662 2 2 D 0 4663 3 1 D 0 4664 0 2 D 0 4664 1 2 D 0 4664 3 1 D 0 4666 1 1 D 0 4667 0 2 D 0 4667 1 2 D 0 4667 2 2 D 0 4667 3 2 D 0 4668 3 2 D 0 4669 1 2 D 0 4669 2 2 D 0 4669 3 2 D 0 4670 3 2 D 0 4671 1 2 D 0 4672 0 2 D 0 4673 2 2 D 0 4674 1 2 D 0 4675 3 2 O 0 4795 0 4661 {xa transport leading back to earth loaded to Transport Room O 0 4600 0 4665 A electronic wall map loaded to War Room O 0 4792 0 4665 A seat behind the large round table loaded to War Room O 0 1905 0 4674 A brown desk loaded to Angelina's Quarters O 0 2609 0 4674 A sturdy bed loaded to Angelina's Quarters O 0 3392 0 4674 A computer loaded to Angelina's Quarters O 0 927 0 4675 A comfortable chair loaded to Zierk's Quarters O 0 924 0 4675 A refrigerator loaded to Zierk's Quarters O 0 2403 0 4675 A couch loaded to Zierk's Quarters M 0 4794 1 4677 1 Load {xA Mezmeri M 0 4797 1 4679 1 Load {xA Mezmerzi S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #4699 Room Echo An electronic wall map flickers and shows a map of planet Earth. ~ #0 #$