#define CLAN_DIR "../clans/" #define CLAN_TMP_FILE "temp_clan" #define MAX_CLANS 32 #define MAX_INACTIVE 604800 #define CLAN_APPLY_WIN 604800 /* data types */ typedef struct clan_data CLAN_DATA; typedef struct clan_member CLAN_MEMBER; /* macros */ #if defined(KEY) #undef KEY #endif #define KEY( literal, member, value ) \ if (!str_cmp(word, literal)){ \ member = value; \ fMatch = TRUE; \ break; \ } \ #if defined(KEYS) #undef KEYS #endif #define KEYS(literal, member, value) \ if (!str_cmp(word, literal)){ \ member = value; \ fMatch = TRUE; \ break; \ } /* structs */ struct clan_member{ CLAN_MEMBER* next; char* name; int race; int class; int level; int rank; int pts; long joined; long last_logon; long allowed; }; struct clan_data{ char* name; CLAN_MEMBER members; int max; }; /* INTERFACE */ void ClanSave( int handle ); void SaveClans(); void LoadClans(); int GetClanHandle( char* name ); char* GetClanName( int handle ); void SynchClanData( CHAR_DATA* ch ); CLAN_MEMBER* GetClanMember( int handle, char* name ); void CharFromClan( CHAR_DATA* ch ); void CharToClan( CHAR_DATA* ch, int handle ); bool ClanApplicationCheck( CHAR_DATA* ch, CABAL_DATA* pCab); void ClanEcho( int handle, char* string ); int ClanSecondsToApply( CHAR_DATA* ch ); bool ClanRename(int handle, char* current, char* new );