/* path for the bounty file */ #define SAVEBOUNTY_DIR "../bounty/" #define SAVEBOUNTY_FILE "bounties.sav" #define BOUNTY_LIFETIME 604800 //7 days #define BOUNTY_WAITTIME 43200 //12 hours /* main bounty structure */ /* moved to merc.h typedef struct bounty_data BOUNTY_DATA; typedef struct bbid_data BBID_DATA; */ struct bbid_data{ BOUNTY_DATA* bounty; //bounty this belongs to BBID_DATA* next; //next bid on the list char* name; //name of bidder int level; //level of bidder CABAL_DATA* pCabal; //cabal if any of the bidder int cp; //cp bid long gp; //gold bid OBJ_DATA* obj; //objects bid }; struct bounty_data { BOUNTY_DATA* next; bool valid; time_t time_stamp; //time when this was created char* name; //name of the bounty target BBID_DATA* bids; //bounty bid list }; /* functions */ void free_bbid ( BBID_DATA* pBb ); void obj_from_bbid ( OBJ_DATA* obj ); BOUNTY_DATA* get_bounty ( char* name ); void save_bounties ( ); void load_bounties ( ); CABAL_DATA* is_bounty_priority ( BOUNTY_DATA* bounty, CABAL_DATA* pCabal ); bool can_collect ( BOUNTY_DATA* bounty, CHAR_DATA* ch ); bool rem_bounty ( BOUNTY_DATA* pb ); void free_bounty ( BOUNTY_DATA *bounty ); bool check_rouge_bounty ( CHAR_DATA* och, int pen );